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File: wotlk.png (234 KB, 992x850)
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I have questions.
1. Why do people pretend WOTLK was the best expansion that drew so many players when it actually plateaued hard right out of the gate, only being the peak due to the natural player count gain from TBC and classic?
2. Why do people pretend TBC and classic were so bad and that people who reminisce on them have rose colored glasses when they.... have tons of people who look back on them fondly and were the xpacs that grew the game to its peak?
3. To bounce off the last two questions, why do people still pretend these are the cases when we can see via WOTLK Classic's massive player count falloff that it.. wasn't actually that good? Sure there's the problem of player saturation and whatnot, but many complain the xpac just isnt as fun as remembered. It was also the start of actiblizz, the marvelification of WoW's storyline, and the oversimplification of its systems.
I think its time, post-classic release of all three of these, that we consider the narrative the discourse around these games formed before classic's release ended up being flat out wrong.
>>
File: 1713306597191n.png (877 KB, 1093x2369)
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>I have questions.
>1. Why do people pretend WOTLK was the best expansion that drew so many players when it actually plateaued hard right out of the gate, only being the peak due to the natural player count gain from TBC and classic?
>2. Why do people pretend TBC and classic were so bad and that people who reminisce on them have rose colored glasses when they.... have tons of people who look back on them fondly and were the xpacs that grew the game to its peak?
>3. To bounce off the last two questions, why do people still pretend these are the cases when we can see via WOTLK Classic's massive player count falloff that it.. wasn't actually that good? Sure there's the problem of player saturation and whatnot, but many complain the xpac just isnt as fun as remembered. It was also the start of actiblizz, the marvelification of WoW's storyline, and the oversimplification of its systems.
>I think its time, post-classic release of all three of these, that we consider the narrative the discourse around these games formed before classic's release ended up being flat out wrong.
>>
>>1259826
>1
As a general rule, every single modern player always thinks that the best expansion pack was two expansions ago.
When BC came out, the players praised Vanilla and said BC was shit.
When WotLK came out, the players praised Vanilla and said WotlK was shit.
When cataclysm came out, the players praised BC and Vanilla, and said Cataclysm was shit
And so on and so on and so on. It never stops.
>2.
Because the games were more difficult then.
People put more emotional investment in things that were harder for them to enjoy.
For example, when Vanilla was a thing, you didn't have BG cues. You literally had to stand outside of the instance in WSG or AV to join. Sometimes for hours. When you actually had a chance to play, each 'match' lasted anywhere from 30m to literal weeks.
Thottbot didn't exist yet, neither did wowhead. You had to socialize and connect with other people to actually figure out where the fuck dungeon entrances were and how to solve quests. etc etc etc
>3.
WoTLK had a lot of problems, but it was still many people's first expac.
>>
>>1259942
TBC had actually good reviews. There are always haters and fanboys, but TBC was a good expansion at that times and general opinion was that it was a very good addition and continuity.

WotLK was good at the beginning, and at the end it introduced shitty mechanics, that people thought are great at the time I mean random finder for dungeons and later for rides. After that people lost totally interest in social interactions and everyone was playing for their private goal only. Not catering about their behaviour on the runs and being mean to everyone etc. In TBC when you were a prick, you would actually have a bad fame on the server, and people would avoid inviting you in the groups.

In the next expansions they connected all servers so your private fame lost meaning totally so, the social aspect of the game was thrown away and the reason to actually do anything beyond grinding loot boxes for the sake of killing time.

Cataclysm was shit and had bad reviews, Most of Pandaria had presety good reviews for the world design but the game was broken. Legion was cool and had good reviews and people enjoyed it. After Legion those expansions with Sylvanas was supper shitty, I don’t even remember the names of this expansions. Ultimate garbage. Shadowlands objectively garbage as well. Very bad expansions. If you joined the game at that time and you have sentiment it is subjective but objectively those expansions fucking sucked cock.
And Dragonflight was ok but the game is broken since WotLK.
>>
There are a lot of people who is laughing at social aspects of World of Warcraft with opinions that only stats matter and loot from raids.

But what is the point playing MMORPG if there is no RPG aspect in it.
There are way better games for grinding loot boxes with much more depth in the gameplay, like Vermintide or DarkTide, Diablo Path of Exile and many others.

If you play World of Warcraft for the „skills” and grind you actually are wasting your time for lame designed game.

Again if you prefer World of Warcraft to other games and you have sentiment or you are casual player… it is on your side, but don’t be surprised that nobody plays this shit anymore, if it lost it primary values and is trying to do something it never was good at or even designed to do so.



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