Why or why not?
Yes, because they're cool.
>>92739397I don't, but I should.
>>92739397Yes.Because I like dinosaurs.
>>92739397No, my campaign is low fantasy not medieval Europe. Running a dino campaign seems neat but I’d rather make it the focus of the game instead of you being allowed to take a raptor as a mount. A Jurassic Park game sounds fun.
>>92739397yes, but I don't use their irl dino/scientific namesI use name like ground-hawk, armored-drake, whip-drake, running serpent, thunder beast...
>>92740623
>>92739397as often as I canbecause dinosaurs are cool
>>92740634
>>92740659
>>92740671
>>92739506fpbp
>>92739397The flora and fauna in my campaign world are based around the Great American Interchange, so there aren't dinosaurs but giant, ridable, terror birds are common. As are giant sloths, American Lion, giant camels, sentient giant beaver and other assorted fun.
>>92739506The only objectively correct answer.Mega Fauna for its own sake is peak.
>>92739397Yes, especially the feathery depictions, and I made them related to dragons and other reptiles.
>>92739397Dinosaurs are my favorite fantasy creatures.
https://www.youtube.com/watch?v=fNeAINi9omo
>>92739506this
>>92739397not cute wouldn't use
>>92739397Yes. They're powerful, scary, and perfect for the "forces of primeval nature" sort of theme to enemies. Imagine your players leaving a technologically advanced (relatively for a fantasy setting) land and then a fucking T-Rex shows up in a jungle area to show the players that there's a very good reason not every corner of the world was tamed.
>>92739397>WhyI like them>Why notIf you don't like them something is wrong. Strongest monster in my homebrew setting is just a giant Godzilla adjacent dinosaur. Technically, there are multiple but they sleep for hundreds of years at a time. They are the planet's immune system. The planet can wake them up and direct them at threats.>Players will end up fighting (or more accurately running away) from one.>Story progresses to the final arc>Several of these fucking things roll up to hold back the villain's war machines while the players deal with the big bad themselves.