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/tg/ - Traditional Games


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File: 20240507_105310.jpg (98 KB, 960x556)
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I'm looking for a game with this kind of vibe.
>less focus on combat, more slice of life
>Play as woodland animals
>basically Wind in the Willows
More of this kind of art would be appreciated too
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Forest gnomes kind of fit the bill
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>>92732070
Yeah, gnome thanks
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>>92732040
cool, I love that vibe. maybe look at Lorwyn (cozy pastoral MTG set with great folksy art but still a lot of darkness and traditional fantasy) or Root (I've heard it's good, you play as cute woodland creatures in a once peaceful valley rife with political conflict)? I know there are some games that are more slice-of-life like Stardew valley kind of thing lol
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>>92732108
Root is a weird one, I'm not a fan of PBTA and it's not quite what I'm after. I do love the art though

I like a bit of crunch in my game but I'm not looking for a system that dedicates itself to mostly combat.
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>>92732040
Golden Sky Stories, which is a japanese rpg.
Ironclaw, which is a bit more actiony that pastoral but does have talking animals.
Wanderhome might be up your alley, it's about commoner animals.
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>>92732147
what kind of system *do* you want? if you lean away from pbta & story games I imagine wanderhome might not be great.
I think games that do non-combat crunch well are very rare. you might be best off just picking whatever system works best for your style and compiling your own reference for the setting and characters
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>>92732040
Mouseguard comes to mind, although it's more Redwall in tone, and is also more specifically mice. I wouldn't say it is combat focused, though it's also not exactly slice of life with how much you're expected to be traveling.
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https://www.youtube.com/watch?v=33H6cwcp4U0
Wind in the Willows you say?
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>>92732040
It's called the Forest Hymn & Picnic and it's coming out never ever
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Post tits
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>>92733154
>>92732040
Ok ok OP, you're looking for Mouse Guard for the tone.
However, you'll want to run Savage World for the skill challenge system.
You then focus on non-combat problems like brambly hedges.

>Delivering food to a starving wood mice colony.
>Surveying for iron for the blacksmith to make fish hooks

If you're an experienced Game Master you can run the local area as a hexcrawl but with wandering NPC encounters, skill challenges for terrain traversal, and once in a while;
a fox and an owl on the 2 and 12 of 2d6.

Your most important asset will to capture the mood will be art on your Game Master Screen, art for the player characters and for Npcs.
Ideally also for large important locations.

The mood is visual, though you could get far by decorating the table with English tea, skones and the right music.
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>>92732040
Creature Comforts is the game that you're looking for OP.

The game revolves around families of woodland animals getting ready for winter. Pickling food, making toys, writing books and collecting firewood, etc...
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>>92732040
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>>92732040
>It's a messing about in boats campaign.
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>>92732040
>it's a character creation, "session 0", game night.
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>>92732040
>It's a picnic quest
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>>92732040
>DM is asleep, post bunnies.
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>>92735645
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>>92735724
I forgot to say, Mini's and props might go a long way too.

These are from Burrows & Badgers.



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