So, what's the deal? I played MERP and Rolemaster 2e back in the day. Recently, I dipped into Rolemaster Unified, and I liked some things about it, while hating the art and having some criticisms of a few subsystems here and there. So, quite a while ago, I thumbed through a copy of HARP and... well, it didn't grab me. But I see there's a second edition now.So, the new HARP. What's good, what's bad. How does it compare to HARP 1e? Specifically, what's different, and how much of a difference does it make?
I get the impression I'm almost the only one here to have played any ICE RPGs, and I liked RM4 for its detail, and didn't get as much from RM2, and when I read HARP 1e it didn't grab me either, for obvious reasons. Anyways. Hopefully I'm wrong and a HARP 2e player comes along to give you a review.
>>92598053Merp + Spell law player/gm here
There’s always Against the Dark Master for a different take on MERP.
Play Fantasy Express instead
>>92599767So, just to clarity, I think the name of the newer edition is HARP Fantasy.
>>92599767Is it even the same kind of d100 roll over system, or is that an irrelevant system advert?
>>92603186Yes, it is. It uses a 2d10 though.
>>92603219>2d10You mean one for the tens column and one for the ones column? That's how we played RM.What's it offer over RM4? What makes it good?
>>92603305Nope, it uses the open ended roll with 2d10 instead of d100 and it's based on AtDM, which is based on MERP. It uses a FEAT table for damage and critical instead of one for each weapon. Skills are separated in Vocations, Backgrounds and Cultures. It has a commerce roll mechanic for abstract wealth. Also, it uses 2d10 so it has a bell curve for a more fair game.
Huh. So MERP -> AtDM -> FX? What do AtDM and FX add? Or is it more like a slight rebalance with a generic setting, twice?
>>92603405Whoops. Forgot to tag you.
>Firehawk GamesNo thanks, I'm good.