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new larp thread

Now with 87,45% more polearms and a little bit of hydrophobia

previous thread
>>10813669
>>
>>10873579
Whats with Conquest and Burgschneider? I only hear negative things about them and that people boycott them
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>>10873639
all I know that conquest got their Swampageddon this year
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>>10873639
maybe they're mad about the team up with skilltree?
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>>10873639
Only heard few things, but not sure if they true or not.

> Something Something about the fact that if you play self-written songs on the conquest, they have the right to copyright them and something something about that volunteers who don't show up for their voluntary service, for whatever reason, have to pay a fine of 350€. Also something something burgschneider monopoly
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>>10873656
Do people not like skilltree? I've always thought he had some pretty decent tutorials, his videos got me into leather working
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>>10873639
Can't speak for conquest, as I'm not a European, but the few items I've ordered from burgschneider have been fine, I've only gotten some leg wraps and a tunic from them though. The tunic was too small but that's my own fault for reading the size chart wrong, the leg wraps are fine tho
>>
>>10873579
Is larp stuff exclusively medieval? I kinda want an excuse to dress up in my Stetson, boots, and Ruger
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>>10874729
I like em but you know how autists are with social media celebs
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>>10874740
nope, there are all kind of larps out there, one special mention is Legion for example that is WW1 about a Cheslovak legion that got trapped in Siberia
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>>10874740
Yeah, absolutely loads. I was at a Wild West game a few weeks ago, it was pretty great blasting blanks off. When you get a photo at night like pic related (not of me, from a past event a few years ago) where the cameraman really catches the moment someone fires, it feels fantastic. There was a proper hanging and stuff as well, very cinematic.

>>10874732
Yeah, Burgschneider seems very solid quality for slightly-high price, but honestly I'd recommend it as a really solid beginner option. Interested to see how their collab with Games Workshop on Warhammer fantasy stuff goes.
>>
Any guides or advice for larping in high temps? Colder temps seems obvious (and probably more common) but there's not many options I can think of for good 100 degree weather ideas besides shirtless barbarian. Thanks for the advice, fa/tg/uys.
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>>10877030
Like all things, it depends on what sort of aesthetic you're going for. The best, and most general, advice is just wear lots of natural fibres. Wool and Linen breathe very well, and I've happily ambled around and fought in several layers of both in hotter weather.

Other than that, if you want a more general medieval fantasy look, braies and split hose are very breathable, and you can even roll the hose down around your ankles using garters to basically just be swanning around in your underwear. Certain styles of tunic can be hoiked up around a belt to leave more space for breezes to get through. Coifs and straw hats are very aesthetic, and held keep the sun off your head/ neck.

If you're wanting to fight, don't get a super thick gambeson. Something like an arming doublet will easily suffice most of the time unless you are wearing really badly shaped armour that doesn't fit at all. Drink lots of water, stay in the shade, that sort of thing.
>>
>>10877030
You know when poeple say dont sweat it? Do the opposite. Also what previous anon said, and never forget that until you sweat through your cloths you will be uncomfortable from the heat. After that its managable As long As you use the natural stuff
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>>10874740
Sudo medieval/ Renaissance, and d&d style kitchen sink fantasies are standard, but they run the gamut. Post-apocalyptic, usually aping fallout, modern gothic-punk ripping off word of darkness, steampunk are all very common.

Then you get folks like Gropey who do bronze age and Napoleonic fantasy, or weird Nordic laps where they are role-playing a 1980s trailer park in Alabama.
>>
>>10877030
Israeli LARPer here, so I'm used to LARPing in over 30°c.

-Just like the other anon said, get natural fibres are the best. Honestly I wouldn't even go for wool, in that heat. Linen is ideal, cotton a little less so but still great.

-Carrying a bottle, a waterskin or whatever may-have-you is non-negotiable. Find a solution for drinking and drink often.

-Do what we call "The Onion Method" - Have your kit assembled from multiple layers you can play around with. If we take a basic Knight or fighter for instance, then you're going to have an undershirt, a gambeson and a tabard or a surcoat. So you may want to wear all three at very certain scenes, but otherwise maybe you stroll around the city wearing your undershirt and tabard, go to battle with an undershirt and a gambeson and when you go out drinking and don't need to look formal, or just resting, you can just wear your undershirt.

-Sleeveless stuff is your friend! Not only it could make for an interesting layered outfit, it is *much* more friendly with the heat. So, if you plan on wearing a gambeson - Get one with detachable sleeves. If you plan on playing a high-class character, see if that can be done with a sleeveless vest or a jerkin, etc etc.

-Hats are not only unique and fashionable, but will also save your noggins from frying.

-Consider typecast when you choose what to play - As much as I want to be a cool Vampire Hunter, I know wearing an all-black trench coat is suicide by dehydration.

-That being said, I've seen people play most archetypes here with the right adjustments - From cape-wearing royalty to robed mages to armoured knights.

If you have any more questions, ask away!
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>>10877030
Natural materials and get tougher. I'll wear my plate no matter how hot it is, but I also train a LOT so my body can handle being put through bullshit.
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>>10873579
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Just found out someone I have been peripherally larping with for a few years, and who I quite liked, committed suicide a few days ago. Look after yourselves anons, its a rough world out there and if you need help make sure you ask for it.
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Anyone has any experience with foam and latex tankards, especially this one from Epic Armoury? I got one and it's super neat, but I want to know:

1) How much of a bad idea would it be to drink from it?
2) What beverages might harm it and what should be okay? I remember vaguely someone telling me once that you shouldn't drink either gassy beverages like beer and soda, or alcoholic beverages in general and non-alcoholic are fine but I can't remember which was which.
3) Should any treatment be done to it after drinking from it?

Thanks a lot!
>>
>>10884024
>1) How much of a bad idea would it be to drink from it?
kinda bad

>2) What beverages might harm it and what should be okay? I remember vaguely someone telling me once that you shouldn't drink either gassy beverages like beer and soda, or alcoholic beverages in general and non-alcoholic are fine but I can't remember which was which.
nearly everything will damage it either directly or indirectly. Latex needs a protective layer if you want it to last more than a year, so usually silicone spray. even regular water will wash it down but any kind acidic liquid will fuck it up to some degree. Not instantly unusable tier but it will get wasted way sooner.

>3) Should any treatment be done to it after drinking from it?
buying some charcoal tablets if you put a lot of silicion spray in it beforehand. And silicone obviously but you already knew that.

Your best bet is just putting a plastic cup inside the mug, maybe a transparent one.
>>
>>10884024
My brother in Christ don't drink from that. Even aside from all the obvious health risks, it's going to be a pretty shit drinking experience. I've seen such a mug (not sure if it was exactly that one, it was like ten years ago) be used to hold snacks, and it got pretty wobbly when full.

In my experience, larp non-weapons (mugs, bottles, tools, etc.) work best when hidden between real ones anyway. My standard camp setup used to consist of three very similar earthenware bottles, two real and one of pic related. I've gotten some very genuine scared reactions when I reached into the assorted bottles and suddenly lobbed one at someone.
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>>10884024
I'd just splurge on a real one, if you're going to actually drink from it.
>>
has anyone had any experience with these belt shield things? are they worth it?
>>
Does Freyhand still produce? Their onlineshop seems kinda dead.
Also, how are calimacil weapons? I'm looking for a historical warhammer and calimacil seems to be the only one who still has one in their range.
>>
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>>10887924
Depends on what you want really and what price they go for. I find that the small belt ones often flap about a bit when you really break into a run, and don't provide more protection than, say, a maille skirt. If you're going for a more lightly armoured look like pic related, I think they have a place though. Painting them up with heraldry is baller though.

>>10887990
It should do, they were posting on their FB this month. I find the calimacil stuff a bit whack desu, decently priced, but I really don't like the injection moulded stuff. I just find it too hard and kinda ugly, but the latter is personal taste. Where are you based, I might be able to recommend some places, and one handed or two handed?
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>>10884024
These can't be sealed properly and they're not safe for food and liquids. They're props.
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>>10887990
You can find their product on the Burgschneider onlineshop (I didn't know that until I ordered something from them and the brand Freyhand was on the product).
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>>10888089
Those are the same 10 leftovers that are also on their own website, they don't seem to make any new weapons.

>>10888009
I'm in germany and looking for a sleek one handed warhammer with a ravens beak/pick on one side of the head. Pic related would be ideal.
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>>10887924
They look stupid and aren't going to help if you're fighting someone competent
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>>10888349
Hmmm. I know Calmacil does a warpick, pic related, but I'm not really a fan of their injection moulded stuff. I know Irregular armouries in the UK does them, but they might be a bit chunky for eurolarps. Sorry I can't be more help, it might be a commission job.
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>>10889105
That's the one I settled for, will see how it is when it arrives hopefully this week. But yeah, picks are quite the rarity. Though I guess that could be because they seem like they break easily if they're made of foam.

Guess it's time to read up on self made foam weapons with kevlar support again.
>>
I was suddenly invited to a my first ever larp day after tomorrow and I don´t have a weapon. It´s low fantasy and I´d like to have a small sword. What is quick and beginner friendly way to make a weapon within a day?
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>>10889195
The short answer: you can't

The long answer: It depends on the game, but even then you shoudn't. For an actually nice larp weapon, like the ones up the thread, you need a few specialist tools and a decent amount of foam and latex experience. For shit american boffers, idk, grab a pool noodle or some shit and throw tape on it. If its your first ever event, just say your new and don't have a weapon and I guarantee someone will lend you one.
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sup /cgl/
/n/erd here.
the help thread is dead so I'll ask here for now

I'm trying to get pic related into the hands of someone who can use it. it fell off the sycamore tree next to me and I thought it looked neat like a scythe. in my mind, a wizard larper would want it for a staff. I'm a pretty good woodworker and took the scraggly bits off and cut the length and finished it with a ton of danish oil.
I'm in Atlanta so I walked around dragoncon with a for sale sign. several people took my picture but no offers.
I've heard of cosplay stuff going for $$$ but doesn't look like I'm going to get anything like that. just a small amount to cover the shaping, sanding and finishing would be fine.
is that realistic? I don't have any social media so do I make an etsy or where do people go for larp stuff?
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>>10889310
a bit better angle of the scythe part. photos don't really do it justice
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>>10889310
>>10889311
It's a stick with danish oil on it, you're not going to get anything for it.
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>>10889195
If someone invited you for a larp that is in the day after tomorrow while you enver even been to larping then the common decency says they fucking give you loaner stuff, weapon included. Otherwise reevaluate your life choices
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>>10873579
Long shot, but maybe worth it: does anyone here know of some good software to track character relationships / family trees in larp writing?

I write a yearly larp that revolves around a large extended family (of gnomes, it's the best thing ever). It's written on a generational basis, where every larp takes place a full generation after the previous one. The family tree currently contains some thirty entries, and is expected to grow by about 10-15 entries every year. As I'm sure you can imagine, it will get more and more difficult to manage over time, and I'd rather get everything sorted now rather than when it's already become an unmanageable mess.

Ideally, I'd want to just add new characters to a database by family relation to an existing entry, and have the whole tree be auto-generated. Anyone know any good tools for that?
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>>10889310
Etsy is pretty commonly used
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Advice for joining a first /larp/?
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>>10890112
find friends, have fun, play the game
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>>10889820
I'm pretty sure Milanote lets you track exactly what you want. I've used it for some RPG stuff before and it's worked pretty well. World Anvil also has a family tree editor built in, so maybe check that out.

>>10890112
Without more info it's hard to give much constructive advice due to how different larps can be in different places and across different genres. To start out though, don't buy a single big piece of showstopping kit. I don't care that you love the witcher, don't buy a full geralt armour cosplay, or a full set of leather, or a massive high fantasy weapon. It'll really pay off in the long run to put together some decent soft kit that can be used for a variety of settings, and the same goes for weapons and armour.

Something like a basic tunic, cloak with pennanular broach or a hood, and some leg wraps with a proper belt will immediately elevate you over 90% of larpers for almost no effort. There are a few decent places to get base quality kit, but I really recommend learning to sew as it saves you a big chunk of change, allows you to make exactly what you want, and gives you a nice feeling of satisfaction.

If you have options, generally you don't want to go to a game with more than a few pages of core rules. There's still a very strong element of people who go "lrp is just 1 to 1 RPG mechanics ported to real life", and those people were dropped on their heads as children.

Just put yourself out there and have a nice time. Larp is inherantly a very social hobby, so most people will be perfectly happy to just chat. There's cunts everywhere of course, but that's life and you just have to ignore those people.
>>
Speaking of sewing, any good sewing tutorials/pattern resources for larp kits? I know certain specific cultures would require more effort to find patterns for, but in general.
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>>10890228
I highly recommend the medieval tailor's assistant. Just google search it and its the first, very dodgy looking, link. A lot of it's patterns are very easy to put together, even for a beginner, but it covers a wide range of historical European designs pretty accurately.
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>>10890354
I don't know a lot about VTM, so can't really swing in on what rulesets to use/build off of, but I've run a few larps so I'll give what advice I have.

The first, and hardest part, is finding a location. A community hall, pub, whatever. You'll need one that hits at least 2 sides of the triangle of cheap, consistantly available and immersive (just generally being a nice place). Once you get that, you can start advertising it. Use social media, local nerd hangouts, whatever, but make sure your marketing material (and also your actual ruleset) is easy to read, has some pictures to draw people in that arn't twilight cover-art levels of shit (ideally of people actually in kit looking good), and that doesn't just target larpers. Its more likely you'll get someone who plays WoD interested than someone who just enjoys dressing up in sports gear and hitting someone with a pool noodle.

Ideally you'll have at least one or two mates who are both A. interested and B. competant who you can make refs, or plot NPCs, or really whatever you need them to be. Offer them free tickets or a beer or whatever, as really if you wan't people to show up you can't price tickets at a level where you can actually pay your volunteers.
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>>10890354
Anon, unpromptedly getting defensive about trashing children is not a good look. Having said that, I think >>10890528 covers the gist of it. I'll post some more random tips. Note that these are specifically for organizing episodic (monthly/biweekly) larps, and don't even remotely generalize to all forms of larps.

>Get your location first and work from there.
You're going to have to build up your venue before every game, and tear it down afterwards. Scout out your location, then ask yourself "what kind of game can I run in this location?". Don't get try to dress up a community center canteen as a palace, and instead have an in-game location that pretty closely resembles the out-of-game location you play at. Working practical considerations into the design of the larp will save you buckets of time.

>Vision first, team second.
You'll need a handful of other people to keep things running smoothly. Make sure you know your vision for this game and your sacred cows (things you're unwilling to compromise on). Only then go and gather a team. I've seen multiple larps (including one of my own) go to shit, or at least devolve into uninspired lowest common denominator design, purely because the organizers didn't share the same vision. You're better off with a group of okay friends that want to work towards a common goal, than a group of close friends with wildly divergent goals.

I am super sleepy so I think I'll think of more tips tomorrow.
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I'm looking to get an arming doublet. Anyone know if Forge of Svan is even remotely quality? My local Buhurt guys are miserable to get in touch with for advice.
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>>10890216
>I'm pretty sure Milanote lets you track exactly what you want.
Awesome, I'll check it out. I looked at World Anvil before, but I have no way of telling if it can do what I want before buying it.

>>10890612
(cont)
>Have an existing network
If you want to get your larp to take off, you'll need to find a lot of people willing to jump in blindly for the first session. You may be able to promote on a handful of Discords and Facebook groups, but your biggest form of promo is going to be word of mouth. Without an existing network of people who know you to market to, you'll be incredibly hard-pressed to find enough participants. If you don't have such a network yourself, join forces with people that do. Which names are behind a larp is a deciding factor in participating for a lot of larpers.

>Protect against old guard syndrome
Your game will have a relatively small playerbase at the start, and (if all goes well) grow to your preferred size over time. Make sure that those players that join in later aren't forever doomed to be lackeys because all the important roles have been hogged by the earliest participants. This applies for both a mechanical perspective and a social one.

For mechanics, I strongly recommend avoiding a mechanical imbalance between existing and newer players. Simply put, that means not having an XP system where you gain XP for every time you show up. Most rules-light social larps that I know just give people a fixed number of perks and the ability to re-allocate those perks inbetween sessions. If you really do want to go the XP route, at the very least make sure that starting characters get enough XP to be at the highest relevant level of a single thing.

From a social perspective, important positions and resources will consolidate in the hands of your long-term players. Ensure that the number of important positions and resourses grows with the number of players, and that new ones enter play in the hands of new players.

(cont)
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>>10890706
I've been eyeing one of those myself, please post a review should you get one. I can confirm Forge of Svan is good, but I've only seen their armour and never their garments.

>>10890854
(cont)
For a lot of larps it's dead normal that new players are sidelined to mook duty, and you really wish to avoid that. Not only are you going to create a pretty socially unhealthy situation if you tell people they need to "earn" their fun by groveling to the grogs first, it will also just stifle the growth of your larp.

>Pick your scope well
For a montly chamber larp to work well, you really want to have the gameplay be PvP instead of PvE. The assets of the characters at the larp need to be more interesting to players than the assets of the rest of your game world. If not, players will want to interact with the outside world more than each other, and you'll be swamped with downtime requests and plot writing. In general, the two safest scopes are "the players already own the entire city/country/world/universe and are fighting among ourselves who gets to control it" and "the players are all stuck in the same crap bucket and are competing for limited resources". A prison setting is a good example of the latter.

For vampire larps in particular, the death knell typically comes when the GM's start introducing all kinds of super high-powered vampires and the normal players are overshadowed.
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>>10890860
>please post a review should you get one.
Will do. I'm thinking I might spend a bit more and go for something from quilted armour. Friend of mine who's big into armored combat sports highly recommended them. Still weighing my options though. Will post results.
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>>10890228
this is so dependent on the theme/culture/inspiration that there's really no way to say anything without elaboration. I guess make a shitty tabard is the standard step 0 people tend to go for that's more or less ok for anything, but after that it starts branching out. I guess my main tip would be to try and figure out a few of the defining features of the given time period and region and try to get those down first
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>>10890706
Buddy has one of theirs, loves it.
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>>10891506
>>10890860
They are not bad.
Care, they size usually stupidly big with their armor, though the textile stuff is decent.
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>>10873579
anyone larping as a ranger? i wan't to make a ranger kit and can't decide what kind of bow to get. A longbow looks like fun, but don't know if it's bulky or not. And a shortbow looks a bit too short?
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>>10896029
Ranger is about mobility and huntsmen used shorter bows when hunting so it may be more appropriate for a ranger rather than a Yeoman's longbow lined up with his 30 buddies behind pikes ?
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>>10893909
can confirm
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>>10896032
So, 58" would be better then having a 68" long one?
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>>10896035
You'll not have to shoot the charging french cavalry but pick up single targets, the shorter one should suffice I guess but you do you.
>>
>check 3 closest high fantasy events near me
>1 doesn't even have official website or wiki, so no character progression or rules, just killing stuff in a field
>the other 2 don't allow dark magic, necromancers and demon summonings
well, if I can't play a dark wizard then what's the fucking point?
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>>10873579
Just FYI, don't go to Thailandor in FL. It went from Larp Group to sex cult.
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>>10897127
Go on
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>>10897127
WTF I love Florida now

>>10896778
Consider looking into the fourth closest fantasy event
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>>10896778
They probably banned the dark wizards because they were sick of the edgelords and murderhobos who only want their consequence-free-zone to sperg out and don't actually care about the wider story. Can't really blame them. Frankly it sounds like a good idea to me.
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idk where to ask since there isn't a reenactment general on /cgl/ but what would be a good site to get a hungarian WW2 uniform?
I want to do a Hungarian infantry man since WW2 reenactments are flooded with SS or Grossdeutschland
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>>10898239
Have you tried Hungarian surplus stores?
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>>10898462
I live in the UK so thats not really an option I contacted this place and awaiting a response
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>>10898606
well then the only other option is contact someone who make new ones but those will less likely to ship outside of hungary (or even to speak english) than the surplus stores that have a webshop.

I mean you can TRY for example szabosag.com but I'm unsure what are your chances
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>>10898611
Yeah I sent them an email both in English and Hungarian. I might have to go and visit them next year to contact them in person XD
If I do I'll get the cheapest ticket to Budapest then a train ticket to that city it's located in
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>>10898613
technically speaking you could try the n+1 facebook groups too but the welcome there would be less than wonderful in my experience.
The WW2 reenactor drama is worse than vietnam.
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does anyone have recommendations for good crossbows? all the sites I normally look at all say the crossbows are meant to be decorative and not actually meant to be fired.
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>>10899281
Depends on where you're based, but FakeSteel does some really nice crossbows in Europe. In bongland I hear good things about Umbra armouries.
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>>10899281
IDV the manufactory that build the larp arrows sell some crossbow

>decorative and not actually meant to be fired
i mean, they exist to be used, but even the larp one's stuck under the gun protection law in germany, so maybe this is why they count as a decoration?
>>
Can there, theoretically, be a LARP content creator that's actually good? And what would it require from them to be?

On the contrary, if there are any already, link me pls
>>
How do you train for combat/physical activity? I figure just being fit and able to run/hike will give me a leg up, but if there's a specific regimen a vet would recommend I'd appreciate it.
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>>10901220
Personally, I'm a martial artist trained heavily in karate and kickboxing. I generally get in an hour of training every day save rest days. It helps with fitness and endurance, cardio is king. Generally after warmup I do two minutes of shadowboxing/drills followed by two minutes of exercise, hitting cardio, lower body, core, upper body, then core again each. Works pretty well for me, it is a bit much for a lot of people though.
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>>10900547
The problem with larp content creator as a concept is that most larps are by and large completely different from each other. You could realistically do a sort of review channel where you travel to a different larp every few weeks and talk about how it was, but then you are committing a lot of time to going to games that are probably wank. The alternative is doing costuming or basic "how 2 roleplay" stuff, but a lot of that content already exists in the renfaire (blegh) or RPG spheres already. Just talking about "here's what me and my mates did last week at the same larp we've been going to for X years" really can only hold attention for so long.

>>10901220
Just general full body workouts with a decent amount cardio is what I do. Probably about once a week I do a run wearing my maille, not really much different from a weighted vest.
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>>10901220
It's LARP fighting bro, it's really whatever. If you want to get fit it's a generally good thing that will translate to LARP in whatever way. Most important thing is having decent cardio.

Go running, swimming, dancing, hiking, HEMA, Muay Thai, wrestling, cayaking it doesn't really matter.
If you want to get better at sword play try HEMA or fencing. If you want to get better at showfighting try showfighting/any grappling sport. If you want to also punch people, try Muay Thai. If you want to fuck dudes, try BJJ.

And so on and so forth.
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>>10901220
don't take it too seriously but still put effort in it. That's all. As others mentioned some general idea about how to use your weapon and being fit is good. Although don't oversweat the knowledge in weapon fighting because larp weapons works differently and every larp rules also different that would change a shitton of things.

Also, have fun
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>>10874740
You might be interested in Cowboy Action Shooting, it's an actual competitive target shooting sport done with late 19th century guns and you're required to dress in period-correct gear for most events. Sadly pretty expensive to get into though, I really want to but you're looking at $3-4k worth of guns alone and a lot of gear including a hand loading setup if you don't want to bankrupt yourself on ammo.
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Anyone knows a european shop that sells something like pic related? i tracked down the original seller for the tunic, but they won't 300€+ for this, which im not willing to pay
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>>10903567
this seems the closet match ive found so far [coming in at 128.42 Euro]
>https://www.larpinn.co.uk/garen-leather-vest-short-brown-pr-6791.html?search_query=vest&results=40#
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I'm planning a larp based on Howards Hyborian Age. What characters and stories should such a game tell? My initial plan is to have it start as a gladiator recruiting thing, and devolve into a slave revolt. There will be a snake cult somewhere in there.
Post barbarian aesthetics
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Bomp
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Any DIY LARPfags in here? I wan't to get out of my "i'm scared to start a project, just so i can fail it and as a result waste my time, money and resources so i gonna buy the shit online" bubble. I want to start small and thought maybe a watter bottle would be a good starter, so i draw a template on paper and finished it in GIMP. Before i start getting into it, is there something i should know or any tipps which could help?
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>>10903915
Think about the scale of the game, how many episodes you want it to run for and what's easy to physrep. The players all starting out in a Ludus having been brought there as slaves is a fantastic in, as it forces them all together despite disparate backgrounds AND gives them a common goal. It also then makes sense post-revolt, as they can then switch to doing guerilla warfare against the governing class from a set location. Having the first game be half gladiator training half revolt, then the next 2 be vs slavers, THEN introducing snake cult stuff would be probably how I'd pan it out off the cuff.

As far as characters go, basically take each of the main characters from the films and put them into an archetype with a gimmick. Story wise, probably lots of found family vibes, pseudo philosophical musing, that sort of thing.

>>10907934
I've never gotten the "whoopsie doopsie I forgot to eat tee hee" thing, it seems to be brought up a lot in online circles but between IC cooking and eating OC meals it's never seemed a problem to me.

>>10908697
The only advice I can give is just commit. As someone who gets horrible descision paralysis when making stuff for similar reasons, you've just got to bite the bullet and get on with it. A slightly shonky bit of kit is vastly superior to a pile of materials at the end of the day, and the only way to improve is by doing. Most people arn't going to even notice small errors, you are your own worst critic etc.
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>>10908697
I'm in the process in making a full lizardman mask becuase I don't want to spen a shitton of money on something that I will use once or maybe twice, instead I can fuck around with half the money and a shitton of hours but at least I'm getting better in several crafting skills in the process
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>>10908697
Also btw, how do you plan to waterproof it?
There is generally three methods there.
First put an already waterproof container inside it, which might need some tweaking.
Second is just sewing the leather really tight, then after it gets wet end the water seeps through a little it will hold it but VERY slowly still gets some water out (on the long run this will destroy the stuff, but depending on how often you use it it might take years and for a first project it's generally good enough)
Third is after you sew it together wax it out from the inside. This is not easy, friend of mine tried it once, fucked it up and said fuckit and just bought one from someone at the end.

Might be some other methods out there, didn't dwelved too deep into the flasks yet
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>>10908764
I would tight it with contact cement and sewing it tight. After that i would beeswax it in- and outside since most of the tutorials i saw, recommended it
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>>10908767
personally I wouldn't recommend the contact cement if you already plan to wax it anyway.
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>>10908769
So stitching and beeswaxing would be enough to hold everything together? some people say the wax could be start melting at hot summer days
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>>10908773
yeah it coould but if your stiches are good it won't be a major problem. But the glue can be easily seep into the water and give a bad taste (although the taste of the water WILL be bad for the first few times no matter what you do)
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How do I make a historically accurate gambeson for a Renaissance faire? It's on 1 month. I have a pretty busy schedule too so idk how much time I'll have to get it done. My mom said I should get pre quilted cloth but idk if it's necessary to take that shortcut. I want to be as authentic as possible.
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>>10909108
Depends on a few things. What period of Gambeson are you looking for is the first question, as construction method and general shape and apperance change a LOT over the medieval period, pic related.

I will warn you now, making a properly 100% accurate gambeson is a time consuming, intensive process, involving using lots and lots of layers of linen sewn together. Even a decent chunk of reenactors use wool stuffing as a work-around. For a general start though, LivingManuscript on youtube has an alright starter guide and IntheShieldWall has one on his blog (even if using a gambeson for Viking era reenactment is the epitome of cringe and bad history).

Oh, and also get that AI slop outta here, jesus, disgusting.
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>>10909118
>will warn you now, making a properly 100% accurate gambeson is a time consuming, intensive process, involving using lots and lots of layers of linen sewn together. Even a decent chunk of reenactors use wool stuffing as a work-around.
Would it be a lot cheaper to do? I'm hoping to not spend more than 50 dollars on material because after a point I'm better off just buying one.
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>>10909128
I'm not gonna lie, it's almost certainly going to be cheaper just to buy one. Not even thinking about quilting, if you want 100% linen and wool (which you do), it's going to run you more than that. I will say that if you're buying a gambeson for 50 bucks, it's not going to be historically accurate in the slightest, beyond vaguely getting the shape. Making a gambeson is cheaper than buying one if you're looking at top tier, perfectly accurate fair, but that's still dropping maybe 100 bucks plus on materials compared to buying a tailored, hand sewn one for 300-400+
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>>10909131
What if I buy pre quilted cloth?
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>>10909148
That will make it cheaper aye, but then you're butting back up against "historically accurate". Most pre-quilted fabric you're gonna be able to buy is going to be a decent chunk % polyester or other modern materials, and stuffed with unhistorical types of cotton. If you CAN get prequilted 100% linen outer material, dear god let me know the source. You seem to be asking for "historical accuracy" without really considering what you want from that. Want it to look fine for a ren fair? yeah, just get some pre quilted stuff and bash it together into roughly a jacket, ideally without a front opening to get a better-than-average historical look. Want TRUE HISTORICAL ACCURACY? Expect to drop a massive chunk of cash.

Again, this all really hinges on what period of "historically accurate" you want. A gambeson from 1200 and a gambeson from 1500 are completely different in terms of materials used (largely due to the introduction of materials like cotton from egypt). According to Chronicon Colmariense from right around 1300, the gambeson (wambasia) should be made of either linen and tow, or old fabric/rags. For armourers in London, "... That a haketon and a gambeson covered with sendale, or with cloth of silk, shall be stuffed with new cotton cloth, and with cadaz, and with old sendales, and in no other manner. And that white haketons shall be stuffed with old woven cloth, and with cotton, and made of new woven cloth within and without." That's totally different to the earlier layered linen designs, for example.
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>>10909230
>Want it to look fine for a ren fair? yeah, just get some pre quilted stuff and bash it together into roughly a jacket, ideally without a front opening to get a better-than-average historical look. Want TRUE HISTORICAL ACCURACY? Expect to drop a massive chunk of cash.
Alright that makes sense.
My goal is historical accuracy but I will compromise if it's gonna be so expensive I might as well buy one. I mostly just want to avoid using a sewing machine also.
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Any anons active in the tidewater area of Virginia? Does Gropey still post here?
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It seems that it is true, most helmets from deepeeka are just too wide for the average head, I tried placing a coif underneath to at least mask some of that with but I now really want to try and find a way to just reduce it's with.

Was thinking about turning it sideway and just placing some weight on it for a long period of time but I don't know if I should.
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Anyone got any interesting larps coming up? There's a napoleonic one the other side of the country from me that seems interesting, but I think it's full sold out. Website's a bit all over the place as well so no idea if there's a waiting list or not.

>>10909721
That should work if it's mild steel, just start relatively light and work your way up, don't want to overdo it. Either that or just commit to some really nice padding, maybe even glued directly to the helmet itself rather than as a coif.
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So I gave it a try and didn't used contact cemented like >>10908769 said. It's leaking through the stitches. I still need to cover it in bees wax and hopefully that will fix everything. But overall it was fun till now. I need more focus and sharper knifes, but I can see myself making more shit
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>>10910050
even with the strongest stiches it will leak a little as I said. But your stitches aren't bunker strong either from the looks of it, I usually stich 3-4 loops of double thread if I want to make sure something remains strong. Also did you use syntetich thread? Looks shiny on the photo and can't decide if it's just the light in the photo or synthetic thread

Other than that it's really nice work
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>>10910090
I used some waxed leather string and stiched it with the saddle stich method, since all of the tutorials i watched used it. Now I'm in the middle of the last step with the hope that I did everything right.
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>>10909509
Gropey is historic triangle and he's been out with some major illness. I'm in Chesapeake. Wassup?
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>>10910382
Just finished getting settled at naval station Norfolk. Looking for people to hang with and games that are not just boffer faggotry.
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>>10910415
So do you think that you're going to be sent to die in the Middle East, China, or Eastern Europe?
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>got invited to a renaissance faire
>checked the weather
>comfortable and overcast
>decide to go as a wizard since I have an old robe
>still fits well and feels comfy
>washed and redyed it to make it more presentable
>trimmed the excess straggly bits and stitched up the loose seams
>pretty happy with it
>a wizard needs a staff
>spent the past week carving and sanding a piece of salvaged wood
>stained and waxed, just need some leather strips for accent bands to finish but it's looking good
>want a proper hat to complete the look
>not enough time to learn how to make one myself so hope to find one at a vendor
>check the weather again now that it's a few days away
>forecast has changed to hot and sunny
god damn it
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>>10910503
Jesus Christ, anon.
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I'm in a wheelchair, but want to participate in larping. especially combat. Any tips/ideas?
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>>10911635
I'm going to answer this assuming that this is a question asked in good faith, and not some weird "combat wheelchair" bullshit from /tg/.

For clarification, I have a degenerative spinal injury from a workplace accident that has been seeing me relegated more and more to my chair, and will eventually leave me fully dependent on it.

The long and short of it is that LARP is make-believe, but the Live Action part of it means that there is just stuff we cannot do. The first step is accepting the fact that your disability will continue to follow you even to the game. This does not necessarily mean that you can't participate, but you're going to have to be a realist about what you can do and what is possible within the setting of your game. People with disabilities have existed all throughout history, and have managed to find a place in life and society, so you're just going to have to look at them in order to figure out what you're doing now.

First and foremost, non-combative roles. Merchants, mystics, and scholars don't necessarily need to walk, and having the excuse of magic means we can get away with a lot more. For example, I'm planning on megan a character who is a cleric, who is bound to a magically mobile throne, as an anchorite taking the wounds and injuries of others in order to heal them as an act of penance and sainthood.

That said, if you are intent on getting into the scrum, it depends on how you want to dress up your chair, and how willing your friends are to get goofy. I remember years ago we discussed how would a mermaid character get around, and they came up with having her sitting in a bathtub with wheels, paddling it around. If you got the willing friends, or got some creative dressing on your wheelchair, you could totally also go as a dwarven Lord being carried aloft on a shield by his shield bearers, or perhaps a goblin or gnome knight riding a giant snail?
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>>10911686
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>>10911687
Imagine being a goblin squig Rider, and putting the feet on the wheels of your wheelchair to make it look like they're running as you roll around
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If this thread is not appropriate for this I apologize. I got invited to a Ren faire what should I wear? I've never been before. I like to cosplay, but don't know what the vibe is at renfairs.
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>>10911690
A renfair is a vaguely history/fantasy themed costume festival. Don't get too hung up on it. Dress up as an elf. Dress up as a fantasy Viking. Dress up as a princess. Some people wear their LARP outfits, some people wear their reenacting clothing. Do whatever and have fun. Just be sure to eat a giant chicken leg and a churro.
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>>10911695
>Just be sure to eat a giant chicken leg and a churro.
Oh I will!



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