Could AI make rigging obsolete? I'm tweaking right now and obsessed with this idea of creating an alternative animation system that doesn't require rigging. Basically you would just have your sculped or retopo'd character, click a button, and IK/FK handles for animation would appear. But instead of bones and weight painting, which are essentially just constraints, the animation is purely done by deforming the mesh. kind of like fluid animations or blend shapes on steroids. the AI would then automatically constrain the deformation like weight painting would on a rigged character. I understand that this would result in worse performance than rig based animation and also cause problems with UV mapping, but just try to think of the benefits and how things could be 10 years from now. Pic related, my first attempt.
It would be a prime application example for AI but so far it hasn't been implemented yet
>>982133AI in 3d is a meme for everything except for rendering.
I partially agree, in fact I'm trying to do something non-erotic that exemplifies the co
cool for hobbyists for quick generic characters but professional rigs are so complex and usually tailored exactly for individual animators needs that I doubt we will ever see an AI rigging tool. it's one of the safest areas of 3D to work in
>>982927You should not concern yourself with that because no professional is ever going to let you touch his animation rig.
>>982930Anon I understand it pains you to think about this but there are actual talented successful people who work in the industry on this board. Stop coping
>>982944That's funny.