So I wanted to specialize in Maya but I see a lot of tutorials in blender and 3ds max too, I would like to learn blender and 3ds max too is it coherent using three modeling package?
if you're just starting out it's not a good idea to try and learn multiple packages that do similar things.what do you actually want to do?
>>9813213D modeler/generalist
>>981320i'd recommend blender or 3ds max, cuz modifiers make your life easier, maya isn't bad but without plugins, its modeling pipeline is destructive.
>>981326if you have industry ambitionsfor film: mayafor aaa games: maya / max / some blenderfor indie games: blenderfor archviz: max / blenderthis is assuming you actually want to be a modeller which is a very, very specific thing in some pipelines. most modelling skills are transferable b/w dcc's and it takes a couple of weeks to adapt.if you want to be a generalist you need imo:blender / mayazbrushsubstance painterhoudini (after 1.5/2 years of the others)experience with at least 2 renderers ( so you can realise they're all pretty similar)if you don't want to go into any industry, then just use blender instead of maya/max. unless you want to have a focus on animation and rigging, then go to maya.max is kinda... i wouldn't recommend it to anyone except very hardcore hardsurface modellers and archviz dudes.
>>981320Would recommend you to try all, and see what software “clicks”. In my case, it was Max (for modelling) and Cinema (for VFX).Regarding modelling: methods that you learn on YouTube are software-agnostic, and you can follow it on the software you like.