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https://www.youtube.com/watch?v=K7PFizZWiTg

There's got to be better ways then this, right? I tried checking the 3dmm forums, but the tutorials are as old as the apps they use.

Apparently it's all vertex animations or a sequence of OBJ models, so I'm surprised there's no way to just make those in a modern software and convert them.
>>
https://github.com/microsoft/Microsoft-3D-Movie-Maker
https://github.com/foone/3DMMForever
The source code is available. If you have the programming chops then you may modify it to your heart's content.
>>
When you want to play musical chairs with different 3d formats sometimes it's a huge pain in the ass. Not until it's the pain in the ass of a genius does an easy solution get made.
>>
Seeing as 3DMM is quite esoteric, it doesn't surprise me that there isn't really a modern and more convenient method for modding it.
>>
You can absolutely make a sequence of OBJ's in vanilla blender.

Or you can grab one of the quake 2/3 model exporters for blender and use that to get vertex animations out that misfit/maverick will open.
>>
>>978664
>You can absolutely make a sequence of OBJ's in vanilla blender
That's what I'm thinking. From what I read, the format is just a bunch of obj models stringed together, so I'm surprised there's no method to just compile your own.



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