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File: superrobo.jpg (1.56 MB, 1125x1488)
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I‘d be interested to know if there are any drawfags on /m/ that designed their own Mecha, or variations of existing mecha.
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Quite a few actually.
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Yeah sometimes.
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>>22591926
I like this fashion designer style sketch with mechs
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>>22591421
This is fucking awesome, keep posting.
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up you go
i'd contribute something but it's finals season for uni
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File: img167.jpg (830 KB, 1940x2319)
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>>22595088
I'll post an old doodle.
Not many /m/ drawfags around these days.
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Worked on these for fun some time ago.
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>>22596255
the texturing on your stuff is always really nice, damn.
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File: Heavy Leopard.png (3.14 MB, 3000x4038)
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Posted it on /m/sv last thread but this is my variant of the Leopard Gundam
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>>22596853
These are sick.
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my 2nd ever oil painting
This is a villain I made for my Dungeons and dragons campaign his name is Sir Scold he is a mix of sir Didymus from Jim Henson labyrinth and Char
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>>22596853
>>22591926
>>22596255
these are all very cool
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>>22600023
Good guy Ashtaron, very nice
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File: img303sfw.jpg (784 KB, 1611x2382)
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Replacing your gynoid's lower half for a half ton combat chassis
>>22600246
>>22599356
>>22592533
thanks fellas
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File: gaogaigar.png (15 KB, 400x400)
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photoshop strikes again
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File: fdgggfjhhsd.jpg (1.41 MB, 2896x4096)
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A villain fembot i designed.
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>>22601268
damn
the work so far looked really good sorry about the corruption
>>22602204
the head design you made works really well for this
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File: Untitled ship.png (33 KB, 1768x842)
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Just a quick sketch.
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I want to try my hand at designing my own original mechs. What are your artistic processes like? Do you guys gravitate towards a certain mech/series/designer for inspiration?
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>>22604009
Glad you’re back drawing, leaker bro
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>>22604067
draw on real vehicles
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File: mecha 54.jpg (231 KB, 900x1164)
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mine
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>>22604865
feels really organic without looking too fleshy
what made you go with the sweater collar under the head, though? it strikes me as really strange.
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>>22604865
looks kinda like the gaplant

>>22604067
i'm a noob, but i generally just start with the skeleton and work outwards, or with the silhouette and work inwards
for skeletons i try to look at either the human skeleton for bipedal mecha with maybe goat or chicken leg skeletons for different leg types
picrel is based on a jerboa
as for inspiration i really like a number of nagano's designs, and the weirder gundam ones
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here's a more human mecha design that i think is decent, i wish i could draw better though
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File: IMG_6498.jpg (1.2 MB, 1875x2975)
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sorry to be spamming, here's the last one for now
i really dislike the upper body and head for this but i do think the lower body looks interesting so i might do something with it in another design
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File: IMG_6270.jpg (1.39 MB, 2187x2920)
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ok i lied this is the last one
i guess i sort of draw the armour over one side and the inner frame as a basis
still not great at perspectives other than straight on, and then i have a hard time distinguishing between what's overkill on detail vs just necessary definition of shapes
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>>22604865
That’s huge, good job
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File: IMG_6887.jpg (1.44 MB, 1875x3217)
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i tried starting another idea
i think the head and shoulders are my favorite bit for this, maybe i could reuse it for another design later or something
what are other ppl drawing
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File: Untitled Canvasdfg.png (29 KB, 1728x842)
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I was bored.
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>>22611556
>>22611558
those look pretty cool, reminds me of battleship yamato
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>>22611926
yea, that's my main inspiration.
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File: himegacannon.png (39 KB, 400x400)
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Hi-mega cannon!



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