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File: NERV.png (217 KB, 5000x3108)
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Post your vector requests and recently done vectors here.
Previous Thread >>2167969
READ THE OP BEFORE POSTING!

>Before requesting, here are some tips:
– Request an image ONCE per thread. Do not bump or second - once is enough.
– Check the lists below to see if your request has already been previously fulfilled.
– All requests are welcome, within reason, but remember:
– The poorer the quality of an image (in resolution and drawing ability), the less likely it will be picked up. The more detail seen and higher the resolution, the better.
– Full-body images preferred. Images cut off on 3 or more sides are very unlikely to be picked up due to their limited usage; keep this in mind when finding an image to request. (Hair or skirt edges that are barely cut off don't usually count)
– Requests for removing the background from an image (called a RENDER) and resizing requests should go to the IMT threads.
– Refrain from using renders for requests. Try to find the original non-rendered image; it is easier for vectorists to work with.
– Note: Overly complicated images are unlikely to be picked up due to their nature. IF your request is taken, please have patience.

>Check these places before requesting:
http://double-you-vectors.deviantart.com/
https://drive.google.com/folderview?id=0B_VmbVyD4eT3N1VUbGN4Wjd5OVE
http://iqdb.org/
http://yande.re/post/index?tags=vector_trace
http://konachan.com/post/index?tags=vector
http://danbooru.donmai.us/post?tags=vector_trace
http://gelbooru.com/index.php?page=post&s=list&tags=vector*
http://browse.minitokyo.net/gallery?tid=9&index=2
http://browse.deviantart.com/manga/digital/vector/?order=5

>Anime vectoring tutorials:
—online viewable guide (Inkscape): http://sites.google.com/site/jjaaba/main
—downloadable guide (Inkscape): http://www.mediafire.com/?xhj5d254zhui0tr
—Illustrator video tutorials: https://www.youtube.com/watch?v=3g0cRvqYRVE

>Thread archive
https://pastebin.com/sCZVSJYQ
>>
File: FleetCommand.jpg (146 KB, 1920x1080)
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>>2167979

Rerequesting vector of the girl in pic related.
>>
https://files.catbox.moe/fft8f5.jpg

Requesting render of this girl and her burg, background can be omitted
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>>2180434
Wrong thread.
>>2179887
>>
>>2180436
Sorry, meant to be request a vector redraw
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File: 1586533509075.jpg (200 KB, 1920x1080)
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requesting vector of this?
(preferably without legosi and haru...)
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>>2168210

Re-requesting vector of the woman in the card.
>>
File: 1589700454416.png (3.57 MB, 1920x4781)
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Re-requesting please and thank you
>>
Anchor post for Coppelion girls with guns.
>>2128134
>>2128822

Weapons on display are:
Aoi (on the left) - Howa Type 89, but without integral bipod
Ibara (middle) - M249 SAW Para
Taeko (right) - SVD Dragunov, original design, but with black polymer instead of wooden furniture
>>
>>2180723
I'll do this one for you.
>>
>>2181345
<3
>>
File: Grey Face.png (494 KB, 7680x4320)
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I have been meaning to do this since 2016, finally got around to doing it, figured I'd share it here

Wide version and versions without text available here:
https://mega.nz/file/IEwwCS4D#SXEKbennr9D3rLjmPQEpdz2m5AsKeRHgj4Wd3oNh0fw
>>
>>2181686
Im amazed that you hold off something simple for 4 years
>>
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>>2180395
can i get a vector of this one?
>>
>>2181711
It was one the first wallpapers I used on my first computer
I did a real bootleg cad-vector of it back then, and I found my source images the other day, thought they were lost/had forgotten for most of this time, so I figured I would finally do it justice
>>
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Anybody got tips on identifying fonts/Japanese fonts? Specifically in the image attached...

Also an aside (already posted in /r/ just checking in case somebody where knows) anybody recognize the space image?
>>
>>2181786

Hate to be the one to break it to you, but that is already a vector...

If what you want is the background removed instead, then you're better off asking in the IMT
>>
>>2181805
I just want the vector file so i can resize it and manipulate it the way i want. I can't do it in the current format
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>>2181807
You'll have more luck finding an original source and asking for a fresh vector than asking for a vector of a vector.
>>
>>2181786
Pretty sure this is the original: https://www.pixiv.net/en/artworks/79359862
Ask him if you can have the svg.
>>
Hello, so I was wondering if anyone could make a vector of Machiko Iwabuchi from Rinne no Lagrange.

While it's really great, I was wondering if someone could make a vector that smoothens the image to make look less like pixel art and more like character art you'd find in an artbook for Rinne no Lagrange.

Please and thanks in advance.
>>
File: 1602602321489.jpg (1.63 MB, 1696x2400)
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Please, I really would love to have this image done, preferably without the watermark.
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Greetings.

I would like to request a fresh, colored vector of Eiko Aizawa from Squid Girl in her swimsuit using the attached character sheet as a basis.

Specifics:

* I'd like for the vector to show her front, side, and back, as per the character sheet.

* There aren't a lot of clear shots of her in a swimsuit in the anime and I can't find any color design sheets online, so see if you can use this screenshot from the anime as a reference for coloring her skin, swimsuit, hair, and eyes: (https://vignette.wikia.nocookie.net/shinryakuikamusume/images/f/fb/Eiko_swimsuit.jpg/revision/latest?cb=20170103191250)

* Finally, please retain the original image's resolution of 3507x2480.

* No background is necessary.

Take all the time you need. Please and thank you in advance.
>>
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Been a while but here's some progress.
>>
Any comfy wallpapers?
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>>2182726
Just crop it out cumwaffle
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File: Prancheta 1.png (2.24 MB, 8146x4555)
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My first vector ever.
>>
>>2183492
very well done especially on a firsty, personally i would make the shadow and white highlight on the eye pupil slightly blurry to make it softer, just some personal touches i like doing.
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>>2183493
thanks, man. When I make another vector I'll try these tips that you gave me :)
>>
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I've been working on a short gmesh tutorial. Figured it might help some people out since gradient meshes can be a bit daunting at first. Not sure if this is enough or if I should've went through some more diverse examples.

https://www.youtube.com/watch?v=8J4Ll3jP4g0

I might as well post the small progress I've made on this request too.
>>
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guys, how do I get her eyes a little blur without get it pixelized? I'm making it on Illustrator.
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>>2183537
I wouldn't recommend using blurred shapes for something that could be handled with basic gradients or even gmesh. If you do insist on using blurs, you can fix this issue by going to Effect > Document Raster Effects Settings and then up the Resolution.
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>>2183539
thanks, man! I'll try it using the gmesh.
>>
File: love live final.png (2.84 MB, 8146x4555)
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Now it's finished (I think).
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Can you vectorize her? please?
>>
Requesting Katou.

Surprisingly, I couldn't find any Saekano vectors, or I am not looking in the right places.
>>
>>2183502
>>2183037
Keep up the good work my dude
>>
my second render ever. Any tips about coloring? I think that is the most dificult part for me.
>>
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I'm almost finished with the line art for the Shinobu vector that was requested in the last thread. But with this image, there are a number of areas where the color seems to kind of merge in with the line art, and I'm not sure how I'm supposed to do these parts. Pic related is an example. The color is dark, but it's not black, so I'm not entirely sure how I'm supposed to merge the line art with the color smoothly. Any tips would be nice.
>>
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>>2183794
>Any tips about coloring?
If the original image you are tracing from doesn't have very good colors, try finding a different ref to colorpick from. You could also mess with the color wheel and trial and error it but that can be pretty tough. Going for a reference that has very basic lighting would be the best, anything where she's in broad day light and not a sunset/night setting and stuff like that.

I'd also like to bring your attention to a few issues I spotted.

There's a shape going around the whole top of her head that has some tiny fracture line going around it. It looks like some white aliasing where 2 shapes meet. Usually this is cause by 2 shapes' borders sitting perfectly on top of each other after using the pathfinder or shape builder tool. To fix this you can pick the shape that's under the other one, layer wise, and pull the nodes to slide it under the other one.

There is also a glaring issue with her left wrist. I don't know what the reference was like for the lineart there but something went wrong with the way her arm is bending over her breast.

That being said, I think your lineart looks pretty good for being a beginner and I really like how you've handled the eyes. Just be careful to not use blurs too much, it can be a very slippery slope. Like above, unless that's really the aesthetic you're going for, I'd recommend looking into basic gradients and gradient meshes.
>>
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>>2183794

OH GOD HER WRIST.....

For coloring IMO, I would say to ditch the feathered edges on all the shadows... For a simple vector like that sharp and solid edges would look better. You can use gradients on the shadows to fade them a bit, but the soft edges look out of place. This also applies to the pupils

The inner cheeks within the mouth should be a darker shade of red to give some contrast.

Now for the Lineart:

Eliminate the tapered tips on the lines of the joints of fingers in a V shape. They thin out too much and are noticeable. Those kind of tips work best when the fingers are closed as they usually are used to show the pinched parts of the skin. The thumb looks fucked up too.

The hair needs more consistent lines. You have some lines way too thick towards the tapered point, and others that get too thin when they intersect with others... Refer to my image to show how I would have done some of those parts.

Another error most people make when vectoring is not following the natural flow of the lines. Remember, that as a vector artist, one can make any and all needed changes to the original art in order to improve it. This includes extending lines, bending them more or less, or even redrawing something so that it looks a bit more natural.

It might just be me but you might need to fix your export settings. Assuming you are using Illustrator, it seems your antialiasing is disabled or you have it set to "Supersampling (Art Optimized)". You want to use "Type Optimized (Hinted)" for your antialiasing and have Interlacing off.
>>
>>2183849
>>2183851
LOL, funny thing it's her wrist on the original draw is something like that. Anyway guys, thanks a lot for the patience and the guidance!
>>
File: Asset 3.png (1.47 MB, 6256x5000)
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Kiss Shot from Kizumonogatari
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Hey guys, i'm redoing it after the feedback. What do you think?
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>>2183890
Looking pretty good. I circled a few things in case you missed them. Some are mistakes and some are simple improvements I think would look a bit better.

Most of the red circles are lines that aren't connected properly to another. There are also some that connect by a tapered line which I wouldn't recommend in these cases.
For some of the stuff in green, the tips to her bow could be rounded a bit since it's cloth. Another thing would be her nail, I feel that giving them a bit of relief to show where they extend over the fingers is a nice touch usually. And lastly her middle finger should appear farther/ behind where it connects with her ring finger.

Keep up the good work.
>>
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>>2183938
thanks, man.
Damn, that nail thing is pretty hard if you ask me. This is the best I can do without redoing all the hand again, which I really don't wanna do :(
>>
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Officially hating nails :(
I have no idea of how to do the thumbnail and I'm not really liking the rest of the nails. It's really hard to do, man.
>>
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Genuinely happy with this. Thanks for all the help and sorry for not following all the tips. Promise I'll follow them in the next vector that I'll do.
>>
This is way harder than I thought it would be, I checked the stickied tutorials and thought 'cool it's just tracing anime girls and I can fulfill requests for people' and it's been kicking my ass all morning
>>
>>2183833
Anyone? Could do with some advice.
>>
I would do it in all black with tapered ends but not 100 % sure what you are asking.
>>
>>2183502
Video turned out great Deko!
Glad to see it and it should probably be added to the next OP
>>
>>2183833
>>2184035
Realistically, you can simply merge the lineart with the shading, pretty much how it already is. Otherwise, you'd have to separate all the elements and do a bunch of guess work and figure out where things like the folds of her dress is combined with the base color and shading of her dress should be. For the sake of your sanity I'd keep it simple.
>>
>>2184040
Thanks. If it's deemed useful enough then yeah, we could add this one or my other tutorial for beginners to the OP. Also if anybody has ideas for another tutorial they'd like to see, let me know.
>>
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started this one. I'll do the shading and some minor adjustments later.
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>>2184006
Good to see you improving so fast, good job anon
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>>2184441
thank you!
>>
File: vector req.png (132 KB, 1920x1080)
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requesting for a High rest vector
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>>2184636
>>
>>2184648
big PP!!! thank you
>>
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can anyone complete the heart in the pic
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>>2184006
>anon got good
genuinely uplifting and wholesome. keep at it, son.
>>
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>>2184441
>>2184793
hey guys, now I did this. What do you think?
>>
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>>2184853
Got some technique issues. Red circles are color/bleeding issues, blue circles are for lineart issues.

A nice tip is to add a bright green background to your image before exporting. It helps with finding some of these issues.

It seems like you're using stroke to fill, so not much to comment on as far as line consistency. I'd suggest adding some variation to the line thicknesses for different objects (skin, clothes, hair, etc.).

Coloring is nice and simple. Nothing really to point out.
>>
>>2184854
thanks, man!
>>
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>>2184054
Yeah, I think I agree. I tried a thing where I put an intermediate piece between the color and the line art and made it a gradient to try to make a smooth shift from the color to the line art, but it looks kind of...awkward? Do you think I should just keep it simple and make the shading black, like the line art?
>>
>>2185190
I'd keep it simple and make the whole line art the same dark brown color as the shading. I'm a bit doubtful that making both the line art and shading black would look very good.
>>
>>2183502
Nice tutorial, maybe add it to the OP?
>>
>>2185198
Should I keep the rest of the line art that isn't merged with the color black? I don't know how well that would mix with the line art parts that are dark brown.
>>
>>2185286
I'd make it all the same dark brown color to see what the result is like. At this point it's a bit tough to give an opinion since I can't see it for myself.
>>
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>>2185308
Well, this is how it looks like with the folds of the dress dark brown, and I guess also how much I've done so far. I've been working on this on and off lately.
>>
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>>2185308
>>2185612
And this is how it looks like with the folds of the dress black.
>>
>>2185613
It is hard to tell without the colors filled in, it could go either way. You can always leave them colored and make the whole section easy to select, like a group or separate layer, so you can just select all the lines easily and swap colors back and forth.
>>
I'm still alive and working on this for the Anon that requested it.

Base coloring is done. Now for shading. Dekodere's GMesh tutorial video will definitely come in handy for a couple of areas.
>>
>>2185622
Yeah, that makes sense. I'll just leave it black for now and hopefully I can figure out the rest of the line art, then move onto coloring.
>>
File: himeragi.png (421 KB, 1661x3240)
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any thoughts?
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I'd like this vectored, thanks.
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>>2185929
here
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>>2185936
Appreciate the good work
>>
Requesting.
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>>2180434
Bumping the burg
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>>2185943
>– Request an image ONCE per thread. Do not bump or second - once is enough.
>>
>>2185943

Also, you're in the wrong thread...
>– Requests for removing the background from an image (called a RENDER) and resizing requests should go to the IMT threads.
>>
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Some progress...
Trying to use te gmash tô make some of the shadows.
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>>2186161
Those boobies looks really tender.
>>
>>2185612
>>2185613
I see the best girl is coming along nicely, can't wait to see it when its done. I'm halfway tempted to do this one myself though, planning on using it as a playmat.
>>
>>2186162
thanks, dude.
>>
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Is this image too low quality to make a good vector of the logo? I can't find it anywhere else.

Sorry for the massive background, it's the only way I could post it.





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