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Best historical Total War games in my opinion. I love to play naval battles in FotS manually.
>>
Nice soundtrack too.
youtube.com/watch?v=j_djKC-cp5k
>>
>>890016
Naval battles in FotS are shit compared to vanilla.
>no kiting
>no boarding
>no mines
>no wind
>no abilities
>no different classes of ships
>no differences between ships except for armor snd guns
>just firebomb everything and win
>even unique ironclads don't have the uniqueness of a black ship, being just bigger frigates.
They fucked it up.
>>
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>>890213
>no kiting
still possible
>no boarding
still possible, you can still board and take ships from the enemy in FoTS. Hit B to switch from ranged to melee in FoTS
>no mines
true but you do have torpedo boats
>no wind
steam engines retard, sails not needed anymore thanks to technology
>no abilities
explosive shell, armor piercing shell, advanced armor piercing, exhaust engines, fast reload
>no different classes of ships
>no differences between ships except for armor snd guns
there are 4 different ship types which differ from each other in speed and maneuverability and guns
>just firebomb everything and win
explosive shell is pretty OP yes, but so is Fire Arrows in base Shogun 2 naval battles

Typical soihammer tranny. Go to /v/ if you want to shitpost
>>
Is multiplayer for this still active? Thinking of getting this on sale
>>
>>890222
>possible kiting
Not when the fastest boats have smallest range and longest range is given to slowest ironclads
>possible boarding
Not when your ship will explode or rout before approaching. Also horrid maneuverability which makes actually connecting nigh impossible, unless the enemy is already withdrawing.
And not all ships are boardable
>fast reload
No reason not to keep it on at all times, unlike fire arrows which require timing thd volleys and target selection for it to give results
>ammo types
Not an ability
>overheat engine
"A ship is on fire!" Button
Also, the speed gain is marginal compared to simple fast rowing
>different ship types
Small ship with few cannons to shoot stuff
Medium ship with some cannons to shoot stuff
Big ship with lots of cannons to shoot stuff
Meanwhile in vanilla just medium ships have more variety than entire fleet rooster in FotS.
Medium general ship to escort specialists
Medium fast boarding ship to chase boats and shock bigger ships that are tied up
Medium missile ship to counter boats and help others win boarding
Medium cannon ship to skirmish and sink heavies from range
>firearrows OP
Thats why only the smallest boat gets them. This allows them to counter big ships, but still lose to sengoku bunes and matchlock ships.
>>
>>890236
Fast reload has a CD just like Fire arrows. Also you're failing at boarding because you're approaching ships incorrectly. You're still thinking in terms of vanilla Shogun 2 and not in terms of Empire or Napoleon combat. Cannons are impactful and require diversions to distract from their near pinpoint accuracy.
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>>890016
didn't like it
looks nice but bored me
>>
>>890016
funny way to spell Napoleon
>>
Has anyone ever win the campaign using only traditional units?
>>
>>890270
One guy won legendary republic run using only spear leevy.
Impossible is nothing anon
>>
I had a lot of fun with the naval battles too. FotS is probably my favorite Total War.
>>
>>890016
My favorite Total War game is still Empire, even with all its flaws. I do hope they'll make an Empire II after they're done with Warhammer.
>>
What is your favorite faction?
Mine is Otomo for Shugun 2 and Shimazu for FotS. Boring I know.
>>
>>890320
With proper mods they all can be fun to play.
>fire mangonels projectile rotation fix make Hojo actually viable
>400 men ashigaru squads make Oda even more broken than they usually are
>ninja units variety make Hattori a blast
>diplomacy revamp makes Tokugawa diplomatic bonuses brokenly powerful
>naval mod makes Mori playthrough tolerable
>get that one mod that makes no-dachi samurai not suck dick and even Date can be fun to play
And obviously:
>150 range matchlocks
Hehe, guns go brrrrrrrrrr
>>
>>890028
that's not OYOIYOI
https://www.youtube.com/watch?v=HZ9foMh1-ic
>>
>>890236
>>890213
>>890222
>classic boat music https://youtu.be/sVaigHu4HFU?list=PLbaOAe2eUJc9knvLCDmdM-RtAMRdx4erb

I remember in multiplayer vanilla had better boat combat overall due to its split ship line, melee ships vs ranged ships and then would throw in guns/cannons as a third part of the "triangle". Things like the black ship, cannon bune, sailing ship, tower boats all had special roles, none of that same flavor is part of FOS.

FOS Is a worse navel combat experiences as it flattens the gameplay for the most part and removed boarding style ships rather than split range and melee or give one ship a more focused role. Torpedo boats were the exception, They worked rly well for area denial which isn't something in vanilla. Also


Shogun2 still to this day has the best multiplayer with its customization and army painter BS, IMO they could have made FOS ships more interesting by adding in more vet abilities and being able to skill up their crews to be a more focused ship.
>>
>>890270
I did not but I won many skirmish battles using only trad units vs full modern parrot guns army.
Shinsengumi police units are great, both yari and katana sam are viable and yari ki is arguably bettet cav then sabre. No arty tho because wooden cannons sucks big time.
>>
Archers are stupidly powerful in this game.
I get it when they beat first matchlocks,but why do they still outrange modern rifles?
>>
Playing hard mode for the first time and I'm struggle.
>>
>>890379
Try this.
youtube.com/watch?v=g8_UjFFpD_c
>>
>>890016
Too bad you cant field a sizeable fleet without already owning half the damn country
>>
>>892357
Btw which Shogun 2 faction is the easiest? Shimazu? I tried Otomo on hard because muh guns but everyone shit on me.
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>>892402
Never mind, gonna try Oda next. Wish me luck.
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>>892440
Welp.
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>>892493
What's the problem?
RD always kicks in at 12 provinces.
Honestly I'm surprised you still have a non-vassal trade partner.
Fortify (at least level 3 for that extra rampart) the castles in the West and leave some garrison there (preferably matchlocks), while your main army pushes further East.
Buy two fleets of Bow kobaya nad keep them at the edges of your territory to stop any naval invasions.
You play as Oda.
You get the better variant of the best unit in the entire game.
And they cost next to nothing.
And you can recruit them anywhere.
Just go forth and win.
>>
>>892584
Except that's not the RD yet. Everyone seem to hate me for some reasons, maybe I expand too fast.
>>
>>892589
Diplomacy is fucked up in this game.
>hey, you conquered that guy who attacked you and was also attacking me
>i don't like you anymore
>i'm breaking up our trade deal
>hey, look! Our trade deal has been broken! How could you? I don't like you anymore
>i'm canceling our alliance
>hey look, our alliance has been broken. How could you! I don't like you anymore
Just ignore. Go forth, conquer, establish vassals if you want
>>
>>892597
There should have been some sort of “trust” mechanic, that builds up over time and provides scaling relationship bonuses regardless of specific deals, and takes time to go away.
I’m thinking how the Tokugawa and the Oda were allied for ages until the big man kicked it, even as the latter would have “triggered realm divide” under Shogun 2 logic
>>
>>892619
You can keep certain allies past realm divide if that clan has the "dependable" trait, this requires you ally very early however
>>
>>890016
If you can find a friend to play against a head to head FoTS campaign is an entirely different beast to any other TW game I've ever played, in a very good way
>>
>>892597
>in this game
that's how it's always been in total war
>>
are armor piercing shells for ships worth it?
I am already winning almost everything with HE sniping ironclads, but I would like to check them out.
>>
>>890278
>spear levy
i am winning multiplayer games just by spamming those guys. They are low key broken.
>>
>>890213
Everything you described is why it's better.
>>
>>890507
>Shogun2 still to this day has the best multiplayer with its customization and army painter BS
I don't understand why they never revisited Shogun 2's avatar conquest mode. I know lots of people only play TW games for the singleplayer, but surely it wasn't that unpopular?
>>
>>890320
Date and Nagaoka.
>>
>>894867
>more features bad
>comparing numbers good
Go back
>>
Should I grab Fall of the Samurai or play the original?
>>
>>895482
fall of the samurai is more newfag friendly since spamming armstrong guns = win
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>>895482
FotS is the best gunpowder Total War.
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Finished my first FotS campain on hard. GOD this took too long (2 full days). Campaign mode is much harder if your alies betray you, but land battles? Incredibly easy. Just line up, use one sharpshooter/arty to force enemy to attack and you won. You only realy need line infantry and a few melee units, and you can relibly get 10/1 kd almost every field battle.
Campaign is unberably slow. Your units take 2-4 turns to cross one province, you need to convert every city, it takes ages to get reinforcements to frontline, buildings are very expensive and its basically imposible to build up from low eco (with <1k income it can take like 4 turns to start eco upgrade, which will also take 4 turns), public order is abysmal right from mid game.
Overall still a great game, BUT NAVAL BATTLES I CANT TAKE THIS ANYMORE
120 BATTLES IN CAMPAIGN AND 44 WERE MANUAL NAVAL
WHERE AUTORESOLVE WITH 4 FRIGATES AGAINST CORVETTE WITH 10 CREW AND TAKES HALF OF MY MEN AND HALF OF MY SHIPS ARE RED
EVERY TURN I SEE A TIDE OF 1-3 SHIP FLEETS SWARMING ME AND SUICIDE-BOMBARDING MY ECO
This will be my last campaign in FotS.
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>>896024
>he doesn't chase manual naval battles for those sweet ship explosions
why you even playing fots lmao
>>
>>896024
>he doesn't put his artillery on his dedicated supply navy
thats why your army moves so slow dumbo
>>
>>896024
>he didnt build the railway
go back to playing etw silly
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>>896024
Yeah, I like FotS for the same reasons everyone else does, but every time I actually play, I get irritated because the AI spams small navies that bomb my economy to shit. I think I've only bothered to reach the endgame with factions that start at the far edges of Japan, since it gives you some time to consolidate and prepare a naval defense that doesn't just get bypassed or overwhelmed by attrition.
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>>890236
>>890213
>impossible kiting
the best naval strategy in fots is literally kiting with nothing but Kotetsu class moving backwards.
>>
>>896043
Explosions are satisfying, of course, but naval combat get's old really fast when you are doing it almost every turn since realm divide. Form a line at max range and press "repair" when yellow, that's it.
>>896051
Yea, I know that you can do this, but most of the time your armies will have to move on land still. You can't just go for coastal provinces.
>>896058
You have to research rails first, which requires also researching 2 useless +10 opinion techs, and you also need to, well, have connection to the railway provinces. Also don't forget that allies can cuck you out from railway if they hold a station but do not upgrade it. When you get your railway net going, you have already won the game. As it's not vanilla shogun 2, research tree is full of shit you desperately need, so opportunity cost of rails is very high.
>>
>>896062
>slowly backing off
>not going full steam ahead to ram the shit out of enemy
sorry anon, I play to have fun.
>>
>>896284
a i having great fun when people in multiplayer rage against me, i dont know what you mean
>>
>>896062
Speaking of this iron bitch, what the fuck is that gun?
I am repeatedly having battles where I detonate enemy ships in 2-3 shots, even kasugas and frigates.
>>
Modernist factions should be able to buy advanced ships and artillery from westerners from the start. Traditional factions shouldn't have to build up their dojos.
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>>890213
>obvious bait post is obvious
the one thing i preferred in FotS was naval battles. Vanilla's battles were clunky and buggy (and still are) I enjoyed Fots to the point that you get enough technology that every battle kinda becomes the same just line up the artillery and win
>>
I think the main issue with naval battles in both games isn't the units, stats or interactions, but rather the campaign mevhanics behind fleets.

Unlike land units, ships don't reinforce losses, so you are forced to pay extra repair fees on top of already high upkeep.
This, combined with broken autoresolve that always takes a heavy chunk out of your fleet, even if you are fighting somd small fry, means that you have to fight every battle manually, to avoid going bankrupt.
This means that instead of engaging in what is fun, you are forced to go with the most pragmatic, cost/efficient solution available.

The way to fix this would be to allow fleets to auto repair for free when in ports (with the option for full insta repair for a normal cost).
This way, autoresolving against single boats that slipped past is no longer such a big deal. Now, the only times you should be manually fighting is for bigger battles, just like with land armies.
>>
>>892402
Chokasibi are the easiest imo, get your own island and crazy archers
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>>892402
Otomo are the epitome of easy
>start with a matchlock boat and a trade harbour
>ergo, you win the race for the trade ports sithout even having to declare any wars
>easy nanban quarter
>ergo, nanban ((((trade)))) ships which mean you win all naval ever and your (4 lit. FOUR) trade nodes are safe from pirates.
>Porrugese mercs.
>hey, what if we could have katana samurai, but also give them matchlocks and heavy armour?
>but everyone hates me.
So fucking what? You got the mightiest ally you could ever hope for!
>God!
>and gunpowder.
>>
>>892493
sucks to be you bro
>>
>>897311
the battle mechanics are too slow and boring for boats I either never build a navy and or just only autoresolve. the offset for their cost is supposed to be the huge trade spot bonuses I guess.
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>>892584
RD is 18+ provinces iirc definitely not 12. he probably didnt do any first turn allying and/or lost them in allied joint attacks. you have to pay attention to the relations between clans if you want to keep people with you
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>>896970
yeah, it is a broken gun, insane accuracy and insane damage. I once almost destroyed Warrior just by backing away from it. Sadly i only had 1 of these bad boys in that battle. Never repeated my mistake since than.
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>>890016
Thought I'd post here instead of making my own thread: I'm tired of european settings and am divided between downloading three kingdoms and Shogun 2. Shogun 2 looks more interesting to me since I don't care about Chinese culture but I've heard three kingdoms has a better politics system which intrigues me. Which game is better mechanically? I don't care for fantasy so I'd be playing in records mode most likely
>>
>>901937
Shogun 2 is a better game overall and more enjoyable. Unless you are a fantasyfag, but than you are beyond saving anyway
>>
>>901955
Noted, thanks. What don't you like about three kindgoms/What makes Shogun better?
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>>890270
no modern units and no ships
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>>902526
traditional units are uberstrong in sieges
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>>890016
kill yourself hist cuck
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>>902526
>no ships
how did you deal with constant landings and bombardments?
>>
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>>902550
FotS is about as historical as Red Alert.
RA is an alternate reality where WW2 is fought between Stalin and the Entente (no US).
FotS is an alternate reality where the ACW is fought in Japan. Many of the weapons were ACW stuff that never made it to Japan. The war is presented as a total war between two halves of the country instead of a minor coup deposing a powerless ruler. They even change the allegiances to fit the ACW pattern since pro-Shogunate side was modernists and pro-Imperial side was anti-foreign conservatives. But that would make it the alt-history where Confederacy wins so no-no. Oh, and massive support and input from the US everywhere, whereas historical US was reeling from the damage of the ACW and had exactly 0 presence in Japan. Russians, meanwhile, are somehow absent.
>>
>>902620
>FotS is an alternate reality where the ACW is fought in Japan.
That's the most retarded Amerimutt way of saying that it's an alternate history where Boshin War escalates to disastrous proportions.
>They even change the allegiances to fit the ACW pattern since pro-Shogunate side was modernists and pro-Imperial side was anti-foreign conservatives. But that would make it the alt-history where Confederacy wins so no-no.
Or maybe they are just as retarded historylets as you.
>>
>>902570
the AI always invade the same couple of spots so I just kept a garrison in the area
>>
>>902526
Any tips? I wanna try it.
>>
>>903265
bait enemy doomstacks into sieges, traditional units are op in sieges. Keep your units away from line of sight until you can charge them into the enemy. Archers are super strong. Spam spearmen
>>
>>903269
>>903265
also don't research any tech or your traditional units will get weaker
>>
>>903273
>don't research any tech
But the game auto research tech if you don't choose to research any on the first turn though?
>>
>>903295
oh I remember now, what I did was just having 0 modernization so I was stuck at the first tier
>>
>>903298
...but high tier farm and town increase modernization.
>>
>>903300
you just need to balance buildings that increase modernization with those that decrease it, which you want to do anyway because you need dojos everywhere. You can also destroy modern buildings you conquer
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>>903265
also pic related 300 IQ trick
>>
>>901963
No the same anon, but Shogun 2 + FoTS was the last TW before CA took in a radical new direction with a complete overhaul and simplification of the mechanics, especially for battles and units.

I would have loved Warhammer, if it used the pre-Rome 2 mechanics. I would have loved 3K, if it used those same mechanics. Even Thrones of Britannia would have actually been good, rather than a splurge of stat-focused spreadsheet-based mechanics; instead what it is is a 'modern Total War game'. The changes were ill-thought and unnecessary, and CA refuses to explain any of it.
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Which is your favorite clan and why?
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>>902526
Wow, this is fun. You're pretty much need to fight every battles manually because gun units have advantage over melee units in auto-resolve. You also need to use various tactics like terrain, bait and ambush.
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I love artillery.
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>>890016
>advance towards enemy ships for 5 minutes in fast forward
>shoot explosive shell
>fast forward a couple more minutes
>get a lucky hit
Wow great naval battle you got there. Naval battles were always shit, the only good thing Warhammer did was to remove them.
>>
>battle start
>aim your kotetsu at enemy frigate
>fire 1 (one) shot
>enemy ship explodes
>the broken halves of hull start sinking
>"The men are ready to attack, sir"

naval battles are a goddamn chore, but at least ironclads let you end them faster.
>>
>line infantry
>intersperses with armstrong guns
>row of carbine cavalry behind the armstrong guns
Yep, it's standing around until I win time
>>
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>>890507
>Shogun2 still to this day has the best multiplayer
*ahem*
>>
>>903424
noted, thanks anon I decided to try Shogun 2 first
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Any tips for Otomo on hard difficulty?
>>
>>907118
>rush trade nodes, before everyone declares war on you. You start with a goodboat and a trade port which is more than other clans can say about themselves.
>learn to use matchlocks (hills, flanks, interline with yari ashigaru, forest ambushes)
>cause a deliberate rebellion that takes your capital, and build nanban trade port in your other province (Bungo?). The one with artisans. Now you have 2 nanban ports and can train +20acc tercos.
>conquer kyushu counter-clockwise
>don't forget to garrison Bungo because Mori/Ouchi/whoeverwinsthebrawl will be coming over
>getting a single nanban ((((trade)))) ship and 9 normal ones per node is more cost-efficieng than 10 normal trades + escort capable of handling pirates.
>spam churches in every new conquered province. You can demolish them in favor of markets later
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How can they field one stack and a half with just one province?
>>
Is there anyway to make hard mode hard but fair with no AI cheating?
>>
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I think I will just play normal campaign difficult with hard combat and some self imposed rules instead.
Hard is a bit too much for me with all the blatant AI cheating and bias.
>>
>>907118
embrace the way of the gun
>>907406
AI is a cheating whore
>>907413
mods.
>>907439
git gud.
and install mods.
mods are love.
mods are life.
>>
>>907406
I dream of a day when strategy games will have actual intelligent ai and not just dumb bots buffed to hell and back
>>
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>>908487
Agreed.
Anyway, gonna roll for my new campaign.
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>>910025
Please no, I'm really tired of Shimazu in both game.
>>
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>>910028
>Tokugawa
>>
>>910025
What about Rise of the Samurai?
>>
>>910025
Rolling.
Do I get a re-roll if I land on a clan I already won as?
>>
>>910376
>Noooo! Sharpshooters are supposed to pay for their increased range and accuracy with longer reloads! They cannot fire faster than line infantry!
>Hehe, Tosa riflemen go brrrrr
>>
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>>910025
Go on...
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>>910025
Ayo, where's my sneaky bois and peasant revolution at?
>>
>>910025
YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>910025
Rollo.
>>
>>910999
nice trips.
>>
>>910025
rollan
>>
>>910025
Gimme something good!
Hopefully not Mori, or I'll have to reinstall all of those fringe naval mads...
>>
>>910025
If our Daimyo is to become Shogun, ruler of all Japan...
>>
>>902626
that's literally true one battle in fots can have more fighters than the entire boshin war
>>
>>910025
Roll
>>
How big is tokugawaa diplomatic boost?
>>
>>912650
everyone still hates you.
go figure.
>>
>>912657
diplomacy really is shit in vanilla s2.
fots and rots solved it with the alignment system, so that your alliances will actually hold for the most part.

in s2 vanilla you can only keep your allies during realm divide by giving them thousands of gold each turn
>>
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>>910025
rolling desu
>>
fucking otomo I hate the smelly gaijin aaaaaa
>>
>>890270
I've played campaigns with minimal modernization but so many buildings that you can't avoid just end up raising the level. I can't finish a campaign below Modernization Level of 2. Still, it's neat that there is a way of balancing this out.
>>
>>892402
Otomo is not best for beginners. Gun-based playthrough is a more advanced strategy because they are harder to make the most of on the battlefield, and take a long time to really get the ball rolling in terms of tech and economy.
Plus you are Christian, which is a very powerful religion but means you will be diplomatically isolated and cannot rely on too many people for trade, stunting economic growth. You will have public order problems, meaning you will have to expand slowly and spend more money on larger garrisons in lands you capture. Otomo is different from other clans because it normally requires a slow, methodical approach, but once it pays off it really pays off.

For beginners, best two factions are either Shimazu or Chosokabe. Simple bonuses, safe position, you have the option of Christianity if you really want it but you can stay Buddhist as well (stay Buddhist on your campaign or two), Chosokabe has the farm economy bonus, and their preferred units are reliable, bread and butter army units.
>>
>>912776
just destroy them and build dojos
>>
Any good overhaul mods? I played both vanilla and FoTS to death now and RoTS doesn't interest me.
>>
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yeah, I already won, basically. now it's turtle for a while and land an army in the middle of japan to loot and pillage and that's it
>>
inciting revolts is the most useful thing ever desu
>>
Do you siege manually in shogun/FotS? In both cases if autoresolve can`t win, so do I. I had to take last province in FotS which was 3 layered with 65% levy 20% samurai and the rest was cav. All units on both sides where exirienced, my army was full line infantry with a few sharps + 2 parrot guns. I had to demolish his army bit by bit and plan carefuly, using gaps in ai defence to establish a foothold. This was the only time in all tw I played I almost run out of time.
Also even with basic samurai 1 layer fort, if all walls are used by line infantry and you have suppresive fire, it is imposible for ai to break through.
>>
>>913504
Would also like to know. Should I try darthmod or is there a better alternative these days? Right now my only mod is better unit models
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>>890270
With the retarded AI in total war it’s possible to do literally anything.
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>>914046
just play vanilla with a fixes, the guy who made the darthmod is a hack
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>>890270
why would anyone do that ew
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>>913961
In vanilla:
>manual only if I want the castle untouched and have enough archers or melee superiority
Otherwise auto or just starve them out. AI often sallies out on the first turn of siege
>in Fots
Do I have arty and/or naval support?
If yes, then manual siege.
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>>913504
>RoTS
it can be fun, once you get a couple of agents you don't even have to fight and just start stealing provinces with them
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>tfw playing as modernistic republic
>all of my provinces are infested with geishas I havd no way of dealing with.
Thank God AI is retarded or I would have said godbye to all of my agents and generals.
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>>914680
Agents are busted. With infinite money AI can make heroes as soon as it is possible and spam assassinations/bribes/revolts. 25-30 chance to kill a general you have been grinding the whole game for a cost of like 1k per attempt?
Just imagine realm divide.
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>>914680
That's part of the reason I always have a mod that makes agents 5000 per hire, helps cut down spam and makes them more of an investment to protect.
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>>915208
5000 per hire? Why would you build any of them other than priest in vanila and foreign veteran for a doomstack in fots?
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>>915204
>>915208
How can you spam a agent that only allows 5 of each for both the AI and player. This is also assuming you're playing like an intelligent person and using your metsukes to deal with ninjas. Remember, Ninjas kill Monks, Monks beat Metsukes, Metsuke kill Ninjas
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>>915228
with Foreign Veterans as an exception
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>>915214
Metsuke would still be decent at that price point, you'd just wait until mid-game when you have a town with a lot of wealth or the building that gives free XP levels.
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>>915228
>Muh rock paper scissors.
Bullshit.
More stars kill fewer stars.
Get yourself a dedicated assasin/arrester/converter and use him on everything.
The one thing to consider is that ninjas cost money, but they can kill generals.
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>>915279
of course, a max rank will beat a lower rank. In general use, assuming similar ranks, each agent will have a bonus percentage against their counter-part. They were specifically designed to counter each other so you would always have an easy way to get rid of them
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>>915228
>How can you spam a agent that only allows 5 of each for both the AI and player.
Yes, AI can get 5 agents too. Of each type. But during realm divide you are not facing one opponent.
If AI would be smart, you would see at least 5 agents from each enemy marching towards you. If you manage to kill 5 metsukes in one turn, enemy can hire them again all at once at nearest market province. By statistics alone, they can throw 1 star agents at you until some lucky priest converts your elite metsuke, random ninja kills your priest, and metsuke stabs your ninja to death. Once your elite heroes are down, there is no saving from million religious rebellions, sabotages and bribes. Enjoy your 15 units samurai rebel stacks at each province, with armies which either don't move, or join your enemy.
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>>915351
once you hit realm divide, you should be close to winning the game anyway. it supposed to be challenging
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>>915358
Unless you have enough stacks to rush all needed provinces in few turns, AI can just deny movement of your armies basically permanently or straight up bribe them, what are you on about?
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>>915365
>anon didn't kill the enemy max rank agents with his own max rank agents before moving the army in
not counting just bad luck with RNG, a 1 star agent is going to fail at sabotaging an army or bribing them more times than not.
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>>915368
My point is - AI would just swarm you with agents.
Sure, you can try to kill his elites first, but good luck killing every single leveled char in the whole Japan, not even considering provinces with high level agent recruitment.
If you save scum you can get rid of elite agents before realm divide with no loses, but in reality of the game your guys would kill themselves quite often, and being ambushed by new recruits is not a rarity even in vanilla. It takes a lot of time to level up, and only one bad roll to lose this progress permanently.
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>>915395
>It takes a lot of time to level up, and only one bad roll to lose this progress permanently.
thats how all agents in total war work. Thats the game. Shit happens, you're supposed to adapt
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>be me
>200 hours on shogun 2mp
>years without playing
>log in
>I get to play some nigga with 7000 hours
>ok
>he tries to cheese with a full cav army carabiner+revolver+archer army
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>>915502
He has ascended
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What are considered the must have fixes for vanilla in order to make all units worthwhile.
Particularly thinking about the yari and nodachi samurais...
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GOD GIVE US SHOGUN 3 AND MAKE IT SHOGUN 2 WITH JUST MORE CONTENT AND BALANCING.

UHHGGG YARI ASHIGARU SPEAR WALLS ARE PERFECT.

I WANT MORE FOTS TOO.

I JUST WANT MORE. IT’S PERFECT. MORE CHOICES MORE DIPLO MORE REALISM MORE JUICE.

DONT CHANGE ANYTHING
KEEP THE CAMPAIGN LIKE THIS
JUST ADD MOREEEE AND REFINE. REMOVE NOTHINGGGG!!!!!!!!!

GOD PLEASE.

I WISH WITH ALL MY HEART.
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>>915502
Go full red bear. One with extra range or a tosa rifleman to embed.

Camp the key points.
Or if there’s none, just camp still and make some poké.

I’d perhaps slightly reduce cav range while mounted and moving to negate this in shogun 3 but it’s rare.
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>>916599
Granted I love gun cav and I don’t want them nerfed at all.

Ah who knows. Maybe leave it be. It’s apart of the fun. One super long range unit for countering that can survive or evade a lot of arrows and bullets does the trick.
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>>916597
amen my dood. a shogun 3 would be pretty dope, maybe take the best mechanics from the newer titles to spice it up a bit while keeping that originality. same for Medieval 3.
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Shogun 2 in mp is amazing, the amount of robbery you can pull off from unwinnable situations is just amazing
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>>910025
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>>890270
Yea its pretty easy. The AI isnt that great, and traditional units absolutely dumpster modern units. Use the terrain to your advantage so guns cant shoot you from far away, then just charge there lines with swords and flank them with your cav.
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I played about 200 hours of Shogun 2 over the years but never really tried FOTS because I always had an aversion for blackpowder and western shit in my grorious nippon geemu, but after all the TWarhammer I think I could handle it now.
What mods would you guys recommend, and any tips?
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>>917228
Vanilla is good enough on it's own, just don't touch darthmod and you will be fine, maybe get the bayonet mod if you want that.
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>>917228
>"Strongholds of the samurai"
Because vanilla maps suck dick.
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>>917342
imagine not autoresolving every battle after 3rd turn
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>>917371
>auto-resolving every battle
>In a total war
What is the point of playing then? Shogun 2's campaign isn't even good.
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>>917420
it's ok
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>>890320
Takeda and it’s not even close
>best playstyle (cavalry)
>best colour scheme (full scarlet, to show how much of an aggressive motherfucker you are)
>best leader (Shingen)
>psycho starting position (have to kill everyone from all sides including Hojo)

I remember getting ambushed by Chosokabe sissies in legendary and still outmanoeuvering them and crushing them with my fire cavalry
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>>895482
Check in your physical shops. Here in Poland you can still get Shogun 2 with all dlc for like 10 bucks ("Classics Collection" edition, literally all dlc except for the blood one, and tharmt includes RotS and FotS)
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>>910025
Rollin in the deep





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