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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: No-Step-Back.jpg (103 KB, 910x590)
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>Hearts of Iron IV: No Step Back released
>Complete and utter shit

HoIV when?
>>
Why would you ask for a new HoI when it gets worse and worse with each new entry?
>>
When you buy 5 more DLCs, goy
>>
>>850168
What did they fuck up this time
>>
>>850191
Basically every new feature is broken in some way. Oh, and if you thought battleplanner was in some way useful before, it's DEFINITELY worse than useless now.
>>
Anyone have any idea what good combat width is now?
>>
>>850201
10w infantry and CAS spam
>>
>>850201
Don't listen to the retards saying 10w, they're just meme'ing an exaggerated claim.
>>
>>850201
15w or 18w infantry
>>
>>850201
Ignore coping >>850213 paradrones. 10 w inf is literally perfect division template.
>>
I remember in the dev diary they promised movable "supply capital". What happened to that feature?
>>
>>850236
Didn't they also mention something about rivers being useful for moving supply. I don't think that feature made it in either.
>>
>>850201
10w works for any terrain. There's probably more specialised templates that work better, but you want as much of your industry on planes as possible. It's laughable how a dlc with no focus on air has made it the focal point of the game.
>>
>>850239
>naval dlc makes navies worse
>tank dlc makes tanks worse
Can't wait for the plane dlc to make planes worse. Then finally the game will become a ww1 infantry slapfight.
>>
>>850238
It was mentioned on their main channel, right before release. Maybe it's just broken?
>>
>>850240
Most of the issues can probably be fixed with number tweaks. They clearly didn't test the balance.
>>
>>850251
>They clearly didn't test the balance.
They never do. Also I still hate how abstracted the naval designer is.
>>
>>850246
>>850238
It’s probably some dumb “+10 supply efficiency next to a river” modifier that doesn’t make a real difference so nobody has noticed it.
>>
>>850222
Checked and is that for defence? What are good pushing widths?
>>850204
That makes sense of how it works but i hate it
>>850213
It makes sense on paper to me with how things were reworked. What is better than it then?
>>850239
It sounds like its just a support heavy game now. If 10 width is correct i would assume just adding as many support bonuses would be best since we have access to cas, train arty, and shore bombardment.
>>
>>850252
The naval designer lacks components and purpose. The AI is too stupid to use it effectively. In fairness to paradox, ships take a long time to build and there weren't many nations producing huge quantities of ships during the war.
>>850255
>train arty
I've not used it myself, but it probably won't be good enough to compensate for the loss of fighters. CAS is best used for logistic strikes to desupply enemy troops rather than as close air support it seems. Things are still being tested and are likely going to change, since the game isn't fun currently.
>>
How good are 15 width infantry? I've been thinking that they should be the most optimal with the new update, at least in planes. Or should I just stick to 20 or use a different width?
>>
>>850255
>Checked and is that for defence?
It's for defense, you can basically use any width so long as it's between 10 and 20, you can even mix arties in or use the mass assault -0.4 widt in the mix, just don't go over 20.
For easy pushes just make cas and bomb the enemy supply till they fall over, if you don't want to cheese use 14/4's or something like 13 inf, 4 arty, 1 heavy tank.

>>850269
15 is optimal but you can't make 15 width infantries, it really doesn't matter much though
>>
What's the best way to hold India as Britain? When I think I finally get a good grasp of the naval side of the game, Japan pull out all the stops with naval invasions.
>>
>>850271
>15 is optimal but you can't make 15 width infantries, it really doesn't matter much though
go 12wdth and add an arty or 14 and AT or AA? Pure inf wouldn't work for sure though.
>>
>>850274
Wrong. You want the cheapest division possible that has enough org to hold. Almost all your industry should be going to planes.
>>
>>850198
>d if you thought battleplanner was in some way useful
It was never useful, for the only people using it were morons that ultimately became GoY$ audience - the half-witted retards that can't do anything beyond drawing a semi-straight line and watch numbers change
>>
>>850240
>to make planes worse.
Is it even possible? They are already horrible.
>>
>>850240
Air missions need a rework.
>>
>>850314
lmao
>>
>>850273
Answer me you fat fucks
>>
>>850274
>Pure inf wouldn't work for sure though.
lol
>>
>>850240
I just want air generals already mother of Christ
>>
My god tanks are expensive now, I wonder if mech + rocket artillery would be better investment.
>>
>>850342
armoured cars nigger.
>>
You guys live to complain or what?
>>
>>850273
what's your problem?
>>
>>850383
I guess you would eat literal shit if someone brought it to you on a plate instead of a gourmet steak you had ordered?
>>
>>850385
>Dude it's brown and hot like the steak they promised what's the problem?
>>
>>850342
I do wonder if tanks are even worth it anymore; they have been nerfed into the ground compared to what we were able to build last patch.

I do hope the 10w+CAS meta does not stay for long.
>>
>>850391
Cheep as shit light tanks have let me dominate in multiplayer lately, make them fat enough to have a high defense stat and then make them run around and sit on supply hubs while your infantry (15 width, 7 on inf 1 on AA) seems to be the way to go.
Also build a single railway gun as soon as you can, you only need one for pushes as the bonus they give does not stack and it fucks the other player hard if you have better divisions then them.
>>
https://www.youtube.com/watch?v=2wUu0SDCv3M
>>
>>850400
The counter to this seems to be support AT since it's cheap. Or just more CAS.
>>
>>850468
The pierce value is not the huge point its the breakthough and speed of the divisions lets you fuck up supply so your main army can do more damage to the enemy.
More CAS does seem to win everything however. The air war is the most important part of the game (shame its fucking dogshit and unfun to manage.)
>>
>>850473
I think in most circumstances they won't trade well enough to be worth it. Especially since you could've made more planes.
>>
>Send volunteers to china
>Japan ruins every single encirclement as "not connected to supply network -50% speed" tanks my speed and by the time divs arrive to close the pocket Jap AI has already pushed everything out from it
FUCK
>>
Can anyone tell me how xp was "reworked"
>>
>>850478
I am just telling you what is working for me in the 4 games I have played post launch. Every time you go behind enemy lines and click the button to disable railways you can eat though infantry. It has let me crack the SU like a nut every single time.
>>
>>850498
It wasn't
>>
>>850499
You can supply easily with planes so I don't think your strategy is perfect.
>>
I honestly fucking hate the update. The game is so slow and all the meta is totally different so you basically have to relearn. The supply system is completely shit.
>1000 hours in game
I want to roll back
>>
>Muh META
Stop playing multiplayer retards
Paradox games are for LARPing, not for min-maxing
>>
>>850533
I can guarantee that no one who whines about "meta" plays multiplayer here, it's all "heckin bored of same heckin console command assisted grös germaniums"
>>
Anastasia Romanov path fucking sucks, why did they cut Tsar Stalin? Would have been a much better secret route. Also annoyed they didn't add a secret Hitler portrait like they usually do or do anything with them mentioning Stalin escaping to South America if you win as the Monarchists.
Stalin taking over some South American shithole would have been art least somewhat interesting.
>>
When will we get a 'no railways' mod? I can't stand the new supply system
>>
>>850191
tanks are now useless
>>
>>850541
>why did they cut Tsar Stalin?
Wait, there was supposed to be Tsar Stalin path?
>>
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>>850524
>Air Supply.
>>
>>850541
>Anastasia Romanov path fucking sucks
wrong country lmao
>>
>>850556
>That pic
I think im going to puke
"Focus Trees" were a mistake
>>
>>850552
Yes the pic I posted is in the games files
>>850556
I never said it was for Russia, just that it was this DLCs secret path
>Adam Hilt in MtG
>Adolfus I in BB
>Senor Hilter (Ive forgotten which DLC this was)
>>
>>850504
They had said before it was going to be reworked to make it so playing bad didnt generate more xp. Did they just give up again?
>>
>>850568
you get less experience from combat
>>
>>850184
good point desu
>>
My thoughts on the update.
>Tank designer
Its cool but unfortunately useless as of right now
>Combat width change
Absolutely shit. I agree 20 and 40 was kinda boring but what we have now is much worse.
>Supply
Overall i like the idea but construction speed needs to be increased so accommodate for the shit load of repair you need to do now. Also bombing roads is too powerful now. Its kinda realistic but its hurting gameplay too much.
>Doctrine changes
Overall i like this for majors. Its a fantastic change that i think will be much better if they give more ways to generate xp. I cant really see minors getting enough in hist games.
>Army corps
I dont have any complaints here so far. Its really nice so far.
>>
>>850312
Planning bonus.
>>
Is there a vst discord or a hoi vst discord?
>>
>>850541
>Jose Acero's Chile vs Senor Hilter's Argentina
>>
>>850591
Spotted the child pornographer
>>
>>850498
Basically they just nerfed XP gain from everything else and you can have more XP from advisors.
>>
Historical Canada be like
>it's 1943 I can now unlock my first land doctrine
>>
>>850595
OOOOO IM GROOOOOMING
>>
>>850597
Thats dumb. It sounded like they wanted a more realistic approach despite it hurting gameplay but it sounds like they hurt gameplay and realism
>>
>>850585
>Absolutely shit. I agree 20 and 40 was kinda boring but what we have now is much worse.
Why do you think it's worse?
>>
>>850604
Tanks are made worthless and the focus had moved soely to ww1 tactics with ww2 bombings. Just get some rr arty, cas, and 10 widths
>>
>>850527
Lmao get fucked, new update is great, im glad wars dont end in 6 months anymore
>>
>>850627
What are you talking about? Wars seem even quicker to me. Ai cant manage supply well so they lose all their divisions quickly.
>>
Reminder that rather than fixing the god awful AI Paradox would have a country build roads, ports and airports in its allies
>>
>attack spanish division during civil war
>30 days of zero progress despite 80-90% green bubble
>suddenly division collapses within 3 hours losing all org and supply
What the absolute fuck
>>
>>850385
I haven't played it, but can't be that bad
>>
>>850641
First step is admitting the problem
>>
>>850643
The divisions are so shit that they are meant to deal 0 damage unless you make a plan. Unplanned offensive was probably removed during those last few days.
>>
Have they fixed AI naval invasions? Last I checked the Axis refused to invade England even that have green air and full naval support.
At best they'll invade Ireland
>>
IT'S NOT REINFORCING TANKSS!!!+
ùgb

ùà
ùahhth.het+
è
hotfix this garbage
bgstrkopsbgtriG AERNJKLG JK
>>
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Besides the complaints about the new logistics system it seems a lot of random shit is missing or broken. Look how Spain now has a missing portrait for it's leader. I've never seen that before.
>>
>Make supply depot cost twice as much a civ with less prod boosts available
>Make naval bases act as both depots and ports, price 1/3rd of a civ
Nice game
>>
I've played three games so far and every time the Spanish Civil War ends in like 6 months and I can only get like 130 army XP. Was it always like this?
>>
>>850679
Don't worry, the devs have already said that they'll be nerfing ports and air supply. That way it'll REALLY be impossible to keep your offensives in good supply.
>>
>>850684
>That way it'll REALLY be impossible to keep your offensives in good supply
Good, finally some historical accuracy
>>
>>850681
I had the same experience, the only game where it didn't end fast was a MP one with a retard on spain
>>
>>850684
That would actually be good
>>
>>850681
The AI is better at exploiting now, I have seen the nationalist snake and encircle the republicans hard. In fact I have not managed to win it for rebulicans with 2 tries as soviets, granted I didn't super tryhard it but the fact that I sent 6 of the starting tanks and still got whooped tells something. The republican AI simply loses faster than I can win thanks to the supply and the movement/attack penalties of the civil war itself. Though partly that's the fault of the tanks being mega ass, I ought to try sending the mountaineers next time and investing into their template as well.
>>
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>>850681
I've seen the anarchist state spawn with nationalist troops covering all their vps and instantly capitulating twice now
>>
>>850585
>>Army corps
Huh?
>>
File: Screenshot (154).png (2.81 MB, 1920x1080)
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So I've been fucking around with super-heavys template and this is the one I came up with.

What I noticed changed in the meta was:
-soft attack now is much more improtant with longer lasting battles you need some form of offensive against the basic infantry.
-18 width as many suggested is in fact a great width for the change in terrain size and heavy supply need for your divisions, this becomes a dozens times more revelant when you take in consideration that Super-heavy tanks have a massive supply issue.
-3 super-heavy is enough for the right division width and unbreakable armor at the same time (unbreakable by anti-tank artillery and infantry) sitting at a comfortable 87.
-since you need soft attack, artillery support company is now a must.
-since you don't want more than 3 super-heavy in a division and breakthrough is not that influential anymore, Mobile warfare is now useless, opt for Superior Firepower (right, then left or right, still have to check).
>>
Did they fix the AI wasting their manpower on suicidal naval invasions?
>>
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>>850738
And this are the BlobL Super-heavy design features
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>new DLC with significant focus on tanks
>makes tanks shit and absolutely 100% useless
imagine paying for this
>>
>>850738
That's basically garbage division, 230 soft attack isn't enough to break anything, though it is manpower efficient for NZ so it might not be that bad. I'm literally on february 41 in a German game and my 40 width basic tank division has 450 soft and 840 breakthrough, which I think is still too low to be good (need to swap out one of the breakthrough modules for additional machine guns or something) and it only costs 6k to produce vs that which has less than half the stats for almost 5k production. Also it moves at 13 (then again with all the negative modifiers most divisions end up crawling at 1 so that might not be such a big issue)

My division does have real shit armor, hard attack and piercing though so it might struggle against enemy tanks, I think TD's are more important than ever since you can pretty easily raise armor.
>>
>>850742
Lmao the cat looks kind of like the man in the normal meme.
>>
>>850758
But that's 40 width, which does not matter anymore
>>
>>850796
You can still fit a 40 width into any combat and since it does better than 2 of those there's no reason why you wouldn't do that. Don't read too much into memes my guy
>>
>>850739
>Did they fix the AI
Answer is always no.
>>
>>850681
It's what happens when you fill your governement with Socialist, Moscow Bureau Commies, London Bureau Commies and Anarchists.
In HOI4 monarchists are literal super soldiers able to conquer the world and handwave massive negative national spirits.
>>
>>850742
Why are they useless now?
The meme mana?
>>
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>>850253
That's a shame. In operation Ichi-Go the Jappos could literally only advance and hold along the major rivers going through China
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>>850591
fuck off tranny and never come back to my 4chan
>>
>>850598
You know you can make your troops exercise right? I had 6 land doctrines as Yugoslavia by the time the axis attacked me in 1941
>>
File: hoi4_4.png (3.37 MB, 1920x1080)
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10 inf + heavy tank destroyer seem to be great
>>
Wasn't there a variable combat width mod? How did we get something worse than what one guy can make?
>>
>>850253
It shows on the map, it's very important for Japanese for instance. If you push trough the coast and take say Wuhan, it's not connected with rails but you can connect it trough the Yangtze
>>
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>>850843
Like this
>>
How do I learn how the new supply system works
>>
>>850258
>ships take a long time to build
USA was literally producing a ship a day at one point, ships take a while to build but not nearly as long as they do in this game
>>
>>850843
yeah, some of the historical japanese advances were along the railroads
the german advances into russia were mainly along the roads because they were having huge issues for anything besides coal (coal kept trains running, which require railroads), and this meant they couldnt advance too far from the rail lines.
>>
>>850879
Well to be fair, the US had a ridiculously huge shipbuilding industry in the 1940s. No other country could even come close - ie, no other country could lose 5 carriers in one year and have 5 replacements launched four months into the next.
>>
>>850879
Sure, but that's destroyers. No one wants destroyer battles. Most nations had or were already building all the capital ships they had in the war by 1936.
>>
apparently its becoming really popular to prioritize air superiority, then use transport planes for supply (they got buffed hard this patch) and CAS your way forward in place of artillery
>>
I finished a germany game here are some observations and tips.
Started 29 october 41, encircled soviets down to less than 100 divs by March 42. Took 100k casualties for 3.5M, at this point I activated battleplans for infantry since sovs no longer had enough to cover the entire front.
Used:
240 x 20w inf, eng, cav rec, art, aa, logi
72 x same for Atlantic wall + baltic security
2x4 x 40w medium tanks, 13/7 eng, armor rec, signal, maint, logi
Tank was close support gun, 3 man turret, imp radio, 2x heavy mgs, wet ammo, torsion bar, weld, gas, 10/2, not optimized by any means I don't think.
Could have switched to mech but didn't bother, I think would have been good idea though. Soviet tanks couldn't fight because of supply issues, this strategy should work well against all AI's. Again human you need TD's to counter enemy armor and need to go down heavy guns as well, close support gun is really good for the start but it would suck against reactive player.

Tank chassis are noob traps in SP, base chassis was good for me the entire game, the advanced versions give reliability and armor but neither of those is needed.
AA tank extremely useful, I was being memed by soviet air when ever I didn't use mine to dominate.
Air is extremely powerful, I refused to use logi strike, just cassed my way to victory
Attack along railroads with your spearhead
Railwayguns are good, bring few, they don't stack, I just had 1 on every army, 20 in total.
Attack one supply depot at a time, if you can approach from 2 directions and encircle the area between the railroads. If not just take the depot with a snake and then wait till you convert the railroads.
Use air supply, I had 2 groups of 20 planes to follow my 2 groups of 4 tanks, which pushed the depots
4 tanks on the railroad, hit staff office plan, push with air to depot, clear pocket with infantry, repeat. The timers work pretty well so the supply stabilizes as you are ready to move on. I used 2 groups for faster clears
>>
>>850928
Also should be said that I accidentally nerfed myself by taking the fucking turkish investment, I didn't play bosporous patch at all so I didn't know this shit was bugged and I got stuck with the +5% consumer -10% const speed the entire game
>>
>>850821
Bloody China.
Why did RL China hold Jiangxi and Fujian so well when in game it doesn't seem to be able to
>>
>>850872
Nobody knows it fully yet.
Hopefully some youtuber will find a reddit post that copies a paradox forum post that explains how it all works
>>
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>>850168
>Working on mod.
>Didn't buy DLC
>Supply system forces my autism to change unit positions.
WHY?! PARADOX WHY?! I MIGHT ASWELL JUST WAIT FOR VIC 3 OR JUST WORK WITH VIC 2!
>>
>>850872
It's not too difficult, supply flows from capital trough railroads to hubs which then distribute it to about 3-4 provinces from them (you can see the ranges in the mapmode). If you see a bad supply area first check if there is a hub in range, if not maybe build one or capture one or just move somewhere else (this happens a lot with soviets before you get balkans and finland) if yes then see if there are too many divisions, if yes then click the hub and click the railway button which queues up railways from the capital to that hub, if necessary repeat. You can also build more hubs that overlap, the starting hubs should be fine for everyone besides soviets though. In my germany game above I built exactly one hub, which was in Romania since the hub is on the soviet side of the border in bessarabia.
Always motorize your hubs, you can automate this by going to your general or fieldmarshal and clicking the button below their info, always use the 2 truck setting which gives most supply in exchange for 50 trucks per hub, put 3-4 on trucks and that will be enough for the whole game.
When attacking you need to capture hubs and railways to deny enemy supply and give yourself supply for further pushes, try to advance with planning from where your hubs are to the next enemy hub (preferably trough the railroad that leads there), when you capture it, hold position for a week as it takes a while for the railroad to be converted to your use. Once the railroad has been converted the hub activates and you should have supply again, consolidate the gains, wipe out pockets and then push for the next hub.

Supplies are bit hard to comeby in certain areas, logistics companies are extremely valuable and air supplies with transport planes are also great to supply your spearhead until the hub activates. You don't need many of those, just 10 or 20 should be enough.

Ships are bugged, spread ships out if the game whines about them, remove troops from ports with ships.
>>
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Started the war in Feb of 40, this was the result (ignore Denmark and the ongoing war, mistakes were made).

Took Europe with 9/1s and the UK with 9/2s, everything just melted. Allies had a fuckton of fighters and I even forgot about rail guns.
Invaded Canada after this, even with no supply 9/2s were chewing up their divisions.
Transport planes are fantastic for blitzkrieg.
Build trucks, all the trucks.
Paradropped both Poland and France with 10w. Helped kill Poland faster but France I really didn't need to. They got chewed up if a unit was there however.
Medium tanks are now massively overpriced and useless, my tank core are literally the light tank template you start with, with logistics added. When Italy invaded Yugoslavia after this I just gave 7 of them a battleplan and they ran over the whole country. Italians may have added air but I didn't even bother.
Volunteered for the Spanish and the Japanese (who got all my tanks killed). Army xp wasn't anything special from it but air xp was amazing.
Japanese are completely incapable of fighting China. I took half of China for them with 3 default template light tanks. Hunting supply nodes works wonders. Japan's done fucking nothing in the years since I left.
>>
The absolute madmen of Soviet Union started invading Germany in December 1940
>>
>>850945
Mountainous region.
The japs way overstretched themselves in China relative to the return they out.
>>
>>850816
>developers are swedes
>have a monarchist bent
Surprise surprise.
>>
>>850974
Icebreaker was an interesting book but filled with dubious sources.
>>
UK AI LOSES AFRICA EVERY TIME
SOVIET AI PUSHED TO URALS AND LOSES IN EARLY 1942
GERMANS AND ITALIANS CAN COMMIT FULL FORCES TO YUGOSLAVIA BY THE TIME YOU ACTUALLY GET TO JOIN ALLIES AS YUGOSLAVIA BECAUSE YOU HAVE TO WAIT FOR PETAR 2 TO TURN 18 TO GET THE FOCUS
IT'S NOT FAIR
>>
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>>850902
>Releases dlc that overhauls tanks
>makes tanks worthless
Oh, Paradox!
>>
>>850238
You can move supply between two supply hubs along the same river, but it's not that useful since railroads are so cheap to build
>>
>>850742
> uh, dlc should make every affected mechanic stronger
eu4 had taught you nothing
and then people complain about pay to win dlc model
>>
>>850928
>Took 100k casualties for 3.5M
Absolute state of paradox world war 2 "simulation"
>>
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>>851054
>DLC is named "No Step Back"
>Soviet AI in it takes steps back
>>
>>851150
Nice strawman, faggot.
>>
>enter thread
>99% of posts are about the best meta

thank God I am not a Goy4tard
>>
>>851223
>people bitching about how the game's unplayable now
>"it's still piss easy here's how not to fuck up"
>>
>>851223
>Instead of discussing how to create most historically accurate or plausible divisions people discuss "best meta" and abstract values like "width"
I want to go back, back to the good old days of Darkest Hour and HOI 3
>>
I really hate the supply system now, it's just so fucking bad
>>
>>851164
The soviet AI was basically paralyzed, I had so many divisions on the border they didn't dare to attack and my armor despite not being as good as pre patch was still good enough to push especially with my 5/5/5/5 upgraded cas 3 (the air spirit that lets you do this is great btw). The end result is that i just pocketed things for free, with only difference to pre patch that I had to attack along specific lines instead of going for the most convenient pockets I could.
>>
The positive thing is that they added new tools that modders can use, like changing AI behavior, it will take a long while to see the first positive results though.
>>
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Has this always been there? Could this hurt the mass 10 width infantry?
>>
>>851295
Yes, which is why the meta was 20's because they would always fit the combat snugly. The penalty won't go much bigger than that so it won't matter in any practical scenario
>>
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Using space marines (9/2/1 Heavy). In the winter. In deep snow. Against entrenched Soviets with the only meaningful spirit debuff being -10% org. With literally no air support.

The game is fine.
>>
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>>851319
>>
>>851320
Jesus those stats are bad
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>>851320
Show us the attack not the defense you retard
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>1941
>games runs like shit on speed 5
eh, good old hoi
>>
I find the weather to be a bigger hassle than anything, especially since theres no real way to mitigate it
>>
Has anyone tested if the AI can win the soviet civil war? If i put the AI to go down fascist will it actually manage to win that or will that just cripple soviets?

>>851413
It's the supplies, I had my army in urals as Germany, game runs like shit, annex all countries, game still runs like shit, delete the army and it just works. I think it gets exponentially worse the longer the supply distance is.
>>
>>851410
Ah shit. You get the idea anyway. You can clearly see them running in elsewhere and lack of air support.

Anyway, war's over, took just over a year to capitulate them. Mostly because I had to be very careful around Stalingrad for the achievement, which didn't work anyway because while the game is easily winnable, that doesn't mean it's not broken.
>>
>>851469
Apparently people still get the achievement even after capturing Stalingrad, as long as the name was changed.
>>
>>851319
>>851320
Do you know why Soviet ai so fucked? It's because paradox didn't bother with how it handles focuses and decisions. Essentially they can't build shit and soviet economy is nerfed into the ground.
https://youtu.be/EWybMo9r4Yc
>>
>>851505
Intel said the Soviets had up to 500 divisions and 7k aircraft. They fucking built something.
>>
>>851519
Go check their templates.
>>
>>851229
>>851239
Me too brothers. I haven't changed anything in my playstyle. I still do a triangular division with all the possible support companies and artillery.
>>
are there mods that remove focus trees and try to implement mechanics without trying to railroad game into one of few Approved Paths?
>>
>>851547
That would be an interesting exercise. I wonder how you'd progress anything.
>>
You guys tried flamethrower tanks? I think they are sleeper OP right now
>>
>>851547
ye it's actually built into the game, just uncheck historic focuses
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nice game paradox, in historical germany hasn't done anything. No new units, no rhineland, no movements
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>japan
>flamethrowers and light arms for max soft attack
>worst armor for mass production
>china's shitty mass infantry can pierce anything
>>
The effect of denying Sudetenland
>Prussia pocket
>Silesia pocket
>Pomeraria pocket
All with infantry
>>
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When rework to Germany focus tree?
>>
>>851704
It could be next but it depends how they break the content up, the "obvious" next targets are Italy, Finland and to lesser extend scandinavia. This could be bundled into an axis themed pack which could then include germany (say Italy, Hungary, Germany and Finland) but we could get a separate mediterranean update with Italy and air update and then a northern update with scandinavian nations with the option for germany going there.
Let's be real it's parajews so it's both before germany update.
>>
>>851700
get memed on
>>
>>851756
I hate those fucking swedes so much, Germany, literally the country more relevant in the ww2 with the urss and america, and their focus tree is fucking garbage
>>
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That was extremely embarrassing.
Allies did literally nothing until Italy joined the Axis, I don't think they killed a single German.
Few pockets deny Germans from Ribbentrop-Molotov, so I still have decent relations with Soviet Union.
>>
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Alright, new game.
This is my objective division: 45 width made for Forests and plains, I'm gonna test if the soft attack makes them worthwhile.
The challenge is to invent them in time for the war.
>>
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>>851797
The BlobL design btw.
>>
>USSR still doesn't declare war on Poland and invade as part of Molotov-Ribbentrop because paradox cant figure out how to make it so USSR wouldn't be at war with the allies.
This game needs better white peace and peace deal mechanics.
>>
>>851619
It's still a progression along predefined paths instead of proper sandbox.
>>
>Taureor's infantry spam is actually good now
>>
>>851811
You should play Advanced Tactics Gold - the purest wargame sandbox with WW2 flavor.
Or Steel Panthers (winSPWW2) - random WW2 campaigns/battles generator.
>>
Anyone use armored cars, for some reason I almost always use cav/mot or light armor if I want more investment. I just feel cars aren't worth the research and industry.
>>
>>851829
>Steel Panthers

pure unadultered based and redpilled rec
>>
>>851798
>sloped armour
Not my Bob.
>>
I can't decide between HOI4 and Total war: WH2 on steam sale
Why should I buy game discussed in this thread, guys?
>>
>>851995
>buy
>>
>>851995
>buy
what a loser
>>
>>851995
A-anons... he... b-buy games
>>
>>850676
>it seems a lot of random shit is missing or broken.
I assume this is less random and more just portraits being fucked because they reworked the entire system, leaders. generals and advisors used to be completely seperate, now they are all the same thing, just in different slots.
Admittedly I didn't play that much yet, but I personally haven't noticed any bugs besides that.
>>
>>851995
Total War WH2 hands down.
>>
>>850945
Ingame they usually don't hold anything at all as the devs are too lazy to make a Japanese AI that can handle both China and the west.
>>
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How do you release a DLC in this sad, sorry state? What kind of cocksucking moron do you have to be to? Tanks are the main focus of this DLC and yet the tanks are dogshit and you can't even convert into SP, AA or TD. Thank the Lord himself I didn't pay a single cent for this.
>>
>>851800
they seem to be aware of the problem at least, in my last historical game as USSR, Poland and Polish lands were actually part of the peace deal instead of an ugly curved blob, I was able to puppet them and everything. My bigger issue is that with all the historical flavor added to the USSR, they didn't give the option for the Pact to have alternate outcomes (Lithuania was originally intended to fall under German influence and Warsaw & Lubin for the USSR)
>>851881
they're only for garrison
>>
>>851995
buy?
>>
My 43 tech tank only has 500 soft and 300 hard attack, it does have 1000 breaktrough but that's overkill for most encounters (I did go mobile for the sake of speed). Equivalent tech 14/4 has 400 soft attack and that's without Arty 3 or rocket arties and it only costs 1/3rd of the tanks production.
Obviously the tank is still way stronger on offense but supply also hampers the tank more, it's not much faster in clearing trough enemy divisions and if it ever gets supply penalties it's speed it dropping down to 1 km/h even though it could go as fast as 13-14 in optimal conditions. This basically creates a problem where enemy infantry have time to go around and plug the gaps the tank creates.
The problem is the tank gun, which just isn't good enough, the improved medium 2 already is basically the best one available (against soft targets), if you use the improved howitzer your stats actually drop, even though the individual tank has better stats, the arty version is 3 width so 2 arties have less soft than 3 mediums with medium gun (which is really fucking dumb), so making SPGs is totally pointless. Instead you have to make an SPG and designate it as a medium tank so it stays at the 2 width, which for some reason "just works". The tank actually gains armor and reliability when you switch it from SPG to main tank. Honestly no idea what they did there but SPG's are officially dead.
The alternative would be to use a heavy tank with heavy gun except the only gun that is actually better than the improved medium is the advanced heavy which is locked behind AT 3 / AA 3 e.g. 43 tech making it totally useless, there isn't even advanced version of the medium available

It's really easy to get high breakthrough but attack is just nowhere to be found, this is why flamethrower tank is so crucial since it gives an attack modifier on the hardest terrains. I think tanks are still needed but you definitely only make like 4 in SP, no idea about MP. Then just put everything else into air
>>
>>852431
And from the low attack tank that has to stay supplied the easy counter is to simply put a lvl 1 fort on the railroad leading out from your next supply hub to the front, that's where worst the enemy supply is and the fort will absolutely kill any momentum any push has, I wouldn't be surprised if forts get banned entirely in MP as a result. Also as a result air is basically the only way to advance. In SP it's basically what ever you want but in MP people can use high AA divisions to slaughter cas on close air support missions so logistics strike and air supply will be the 2 defining air missions.
You will have a fighter battle and then you will see if the losing side can make more static AA, trucks and armored trains or the winning side make cass or tacks.
>>
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Results of BlobL company: absolute behemot.

The BlobL design succeeded in straight line offensive on plains, deserts and even hills.
On the other hand, mountains and urban areas impose a big deterrence to its advances.

Its supply use is demanding on all the frontline so unless the entire front consists of brain buried AI which floods it with its useless infantry, an Infantry with an entrenchment and logistic company combines well.

>>851798
A minor flaw in its design is the unsufficient engine power, therefore it sits at the minimun speed of 4 km/h.
An experimental idea is the combination with fast motorized artillery subdivisions as it will increase its chance of encirclements significantly.

Strategy Contributions are appreciated.
>>
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Has anyone any idea why it can't become Amphibious?
>>
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>>852449
Despite it's -99% naval modifier if the Blobl lands on any adiacent uncovered tile of a Hill/Plain/Desert port, it will secure it with just an attack
>>
>>852452
You can't have amphibious modules on a super heavy
>>
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Fuck the AI it ruined the entire Liberation to a war of attrition for 2 years, I took everything I could.
I am East Germany.
>>
>>852462
So what are the conditions?
>>
>>852469
To not be a super heavy
>>
>>852470
}:[
>>
this is worse than man the guns
>>
The game is so easy now I had to check if I'm not playing on easy difficulty.
Infantry beats everything.
>>
>>852431
You made me think, I didn't experiment with flametowers yet, but now that I looked into the terrain modifiers I agree with your conclusion, flamethrower supp companies are going to be necessary in all tanks division as they struggle with difficult terrain even with the craziest of stats, I'm also experimenting how much of a difference the Flame tank design makes.
Will report back, when finished.
>>
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vgh...
>>
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>(FAGGOT) reacted to your post in (THREAD) with X respectively disagree
>>
>>852492
Almost no difference at all, so flamethrower should be as cheap as possible. That's all for today, tomorrow we will test the "final" prototype: Flamethrower BlobL.
>>
>playing this right now
>unironically testing verifiably broken mechanics that are going to get patched out (weeks/months from now)
>pretending you're having fun
stop
>>
>>850168
t. doesn't understand how it works
>>
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>supply lines don't actually matter
>supply depots spawn them from thin air
OH NO NO NO
>>
>>852492
The design hardly matters, in fact I think the tractor attachment is best addition to them (and light tank supports) for extra entrenchment, just make sure speed doesn't slow the intended division. If you want to use them with infantries then make sure the armor is maxed out (since div armor is highest brigade + average, ), otherwise just have the armor close to what ever your regular tanks are (I just took my main tank and switched the gun and adjusted the speed by one I think).
I would even consider building them for otherwise pure infantry builds like you might have built light tanks as Japan to add as recons so chinese or indian infantry doesn't pen, you can now do that with flame thrower tanks instead, which gives more attack and can use the motorized recon instead.
>>
>>851800
Some mods have managed to do it, which is another reason to not give paradox money.
>>
>>852659
I pirated NSB only a few hours after release. I haven't bought any DLCs since before waking the tiger.
>>
>>852661
If they put the effort of the alt-his paths into the historic focuses the game might actually be playable vanilla.
>>
you have brain worms if you like this DLC
>>
>>851797
>>851798
>>850741
Is it worth making one of these due to the extreme IC cost?
>>
>started a game as Italy for the first time
>this fucking focus tree

You guys weren't kidding
>>
>>850201
2 width 200 cas per division
>>
>>852797
It's such a shame since Italy is actually pretty fun.
>>
>>852799
Technically I think it's 3 width that's the most efficient.
>>
After fighting germany as trotsky soviets 8mil to 1.5mil loses in my favor with medics on all my main divs as well as reduced vet loses from the focuses my highest vet at the end of the war was 15% above regular.
Perhaps paradox needs to make more epic wholesome videos about their incredible designs instead of actually playtesting shit.
Oh yeah and 33% of soviet focueses are absolutely worthless since you cannot research them before the end of the war (even considering late 1945 end which never drags that far in an actual game) and first cold war era does not exist.
DLC is paid beta test.
>>
I haven't tested them yet, but I imagine Paratroopers are probably meta now. Since you can strategically cut off your enemy's supply lines with them, actually keep them resupplied through the air, and you can support them with air superiority + CAS.
>>
>>852661
sucks
waking the tiger is more worth the money than no step back
>>
>>850168
Go fuck yourself, anus.
>>
>make combat width change
>tanks are useless now
>slap tank designer on top of it to ensure they are dead
>add supply system which exclusively fucks up maneuver warfare
Ahh, finally some good ww1 trench warfare sim with railway guns.
>>
>>850555
Air supply is unironically fucking busted now, they changed the numbers. You can support hundred divisions with hundred planes. This of course means you have to have fighters to defend them, and you are taking production off CAS, but hey.
>>
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>SPGS, TDs and SPAA can't converted from tank stockpiles
there isn't a single person at paradox who noticed this in the last 8 months?
>>
>>852431
>Instead you have to make an SPG and designate it as a medium tank so it stays at the 2 width, which for some reason "just works"
Is assault gun, simple
>>
Surely Paradox could have learned from Stellaris not to make all the upgrades and special modules you unlock with tech a total waste of production?
Really looking forward to endless roach medium tanks when they '''fix''' tanks by just blanket reducing costs.
>>
who
>disabled NSB and rolled back to previous version
here?
>>
>>852797
I've actually had the most fun playing Italy because of that focus tree. You're not bound to a path or a bunch of negative spirits that cripple you. It could use some fleshing out but it's what a focus tree should be.

First thing I did was puppet Iran for oil, just because I could.
>>
>>852881
>most of the options for an equivalent tier are trash leaving only 1 or 2 max worthwhile choices
I hate this kind of game design.
>>
>>852864
That's one issue. Another issue is how the fuck does capturing enemy tanks work? Ships are single entities, they're simple. Are all these tanks I'm capturing useless now? I don't even know what the fuck they are and they're probably shitting up my divisions. How does the game determine which tanks to use?

I like the supply and command changes but the tank designer can seriously fuck off. I don't even know why I'm designing tanks to begin with. A plane designer would have worked better.
>>
>>852808
Paratroopers post-DLC have become the equivalent of scifi drop troops.
>>
>>852808
That was literally how they were intended to be used in Market Garden, though.
>>
>>852808
Or you can assign cas on infrastructure bombing and observe enemy supplies disappearing within days.
>>
>>852984
Sorta realistic.
>>
As Lithuanian PLC I forgot to build trains, since Lithuania doesn't have them researched from start, so my only supply was by trucks and the supply only became an issue when I was about to capture Stalingrad.
>>
>>852985
Night movement
>>
>>852987
How the hell did you navigate that clusterfuck of a political tree? It looks like you can go down all them at once.
>>
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>having to pay 20 bucks for custom tanks and railway guns
>>
>>853044
I rushed Commonwealth so it cleared up just a little bit, but yeah, it's a mess.
The good thing about Lithuanian Commonwealth is that Germany doesn't get Danzig or War and you'll generate enough world tension by annexing the Baltics so that Allies will keep Germany occupied, they'll still ask for Memel tho
>>
>>853095
Also Danzig automatically loses international city modifier.
>>
>>853088
>pay
anon....
>>
>Air supply now grants 0.2 supply per plane at 100% mission efficiency, from 1.2
is it still worth it?
>>
>>853129
>is free supply out of the ass worth it
Yes
>>
>>853129
Unless that literally just happened in a patch I don't have, air supply is amazing. It's how you make blitzkrieg work.
>>
>>853132
it's the beta 1.11.4 patch. You'll need 6 times the planes you use now to get the same supply
>>
>>853129
Yes, it doesn't really matter what the number is, you just need more planes. The new supply mechanics prevent you from attacking unless you have supplies.
>>
THREE FUCKING HOURS I'VE BEEN TRYING TO GET A LATVIA GAME GOING AND IT'S ENDLESS RNG FUCKING ME IN THE ARSE

>>853133
Well we'll just have to build more planes, air supply is too fucking useful.
>>
>>852500
>>pretending you're having fun
But I am actually having fun, this is the only time I genuinely enjoyed vanilla hoi4. I do have many issues with NSB but the almost proper logistics and the bit of fun I have with the tank designer are good enough for the little I played so far.
>>
I am kinda warming up to this logistic system. I'd recommend everyone to play a historical game as Japan. Really teaches you the logistics and dealing with having very little.
>>
>>853211
The logistics system is obvious upgrade, the problem is the AI can't use it + the bugs and performance.
>>
Why the fuck is the Soviet tree so bloated? It's not fucking good, it's dogshit, Germany's focus tree is the best, it's lean and still allows you plenty of choice.
>>
>>853220
When you ask zoom zooms
bloat = good

Honestly no idea what they were thinking with that 5 year plan where the focuses actively make you weaker. If this was anything but paradox I would say they just forgot the "-" from the consumer goods on the second focus but since it's paradox... No idea if they will fix it or not, but mods will.
>>
Had a kinda epic gamer moment as I was draving battleplans, supplies were coming in and enemys supply was strangled while the ride of the valkyries was playing. While posters seem to shit on this game, this is some great grand strategy.
>>
It was as if I was leading an orchestra of war of sorts.
>>
>>853220
because people for some reason want ahistorical bullshit instead of just making a good and deep game about WW2.
i hate all the ahistorical stuff, WW2 is a great scenario already, hoi just needs more depth. the supply overhaul is amazing and a great step forward, they just need to do the same to the fucking air/naval zone bullshit
>>
So I finally got the Latvia game going and joined the Germans. Here's another fucking tree where all the political paths are opened and seemingly required to get rid of all my maluses. I have to pump unaligned which is really causing problems because despite having 0.15 fascism support a day, more than anyone else, it's losing support rapidly. Stalin's not helping things with commie support.

I mean, it's democratic opposition, I'm aligned with Hitler. Where's the focus to just shoot them all?
>>
>>853227
>drawing battleplans
Let me guess, easiest difficulty?
>>
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Can you only retrofit tanks with certain parts?
I modified the base BT-7 template with three man turret, high velocity gun, radio and a bigger engine but it won't let me convert the older ones into the modified ones.
>>
>>853220
Soviet tree is straight up r56. It does not belong to a base game. It is focused around build up for cold war.
It needs 35/15 day focuses to be functional
>>
lmao at all the hoi4 youtubers shilling this garbage
>>
>>852791
Yes, New Zealand arleady starts with low manpower so specialization heavily weights on its importance, now think that making only 2 of these divisions can secure any small tiles front with little counterplay (mind that the template is not perfect yet as it struggles with urban and forts, that's why in the last version I added flamethrowers heavies instead of the artillery support company).
>>
>>850271
The US was an industrial juggernaut, comparing them irl and the production of other countries but in game is not really fair. However it's kinda dumb how there is a cap on how many docks can work on larger ships
>>
>>853367
>can work on larger ships
Can work on any ship, including convoys.
>>
>>852836
Meh, someone wrote that anti air weapons have been nerfed severely, so out-producing the enemy in fighters seems to be the standard strat anyway. Protecting your tranny planes is merely a side effect.
>>
>max railroads
>max trucks
>max infrastructure
>still can't put more than two divisions per tile
>>
>>853404
the only thing that matter is air supply
>>
>>853404
Could you take a screenshot and post it here? With supply mode and good zoom so we can see what's going on.
>>
>>853367
Not sure why does though quote me but I think one way to fix ships would be to first just increase docks from 5 to 10 for caps but more importantly make it so you could dedicate extra dockyards to a project beyond 10 with less efficiency, say 10 more for practical increase of 5. Alternatively you could add more focuses that give half built ships, that way those players that want capitals can get few of them for cheap, it could even be dynamic to use the best available model at 50% completion for instance.
It's somewhat realistic that large ships can't be produced in time but just not fun in terms of gameplay, while were at it ships really could use more AA or non carrier aircraft should be less effective on seas.

>>853369
The cap only really matters on capital ships, rest come out fast enough with the max settings to be fine.

>>853404
Almost certainly just clown moding it
>>
Did they change anything about CAS? I don't see anything in the patch notes but they now seem to shred the enemy
>>
>>853411
No because i lied, i did it cause i hate paradox blindly
>>
>>853436
they nerfed everything else
>>
>>853437
Unimaginably based.
>>
So what is moving your capital supply hub based on, I could move it during the russian civil war, but now I can't and it's stuck in the middle of nowhere in Siberia because that's where it was last.
>>
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>>853154
>try to make Stug III
>can't even convert them from Panzer III
>>
>>853622
I think tank conversions are supposed to be fixed in 1.11.4
>>
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>>853631
they said an "upcoming patch" and didn't give us a patch version. could be weeks from now.
>>
Single heavy flame tank gives bunch of attack bonuses AND gives a 14/4 marine unit 26 armor with only 15 heavy flame tank invested. This makes it not only stronger on amphibious invasion with the attack bonus and breakthrough but also makes it so garrison infantry won't pierce it (I think you need either AA2 or AT support for them to pierce). A single factory can make enough for special forces and 2-5 would probably be enough for entire infantry fronts. This is pretty good investment. I think heavy is the best one for special forces and general infantry use since the speed only has to be 4 so it's very easy to max out the armor while having high realiability. If you use medium tanks at 12km/h speeds then use a medium for the flame as well, flame tanks are definitely mandatory on all attacking divisions.
>>
>>853110
any suggestions where to pirate it?
>>
>>853694
https://cs.rin.ru/forum/viewtopic.php?f=10&t=65592&hilit=Hearts+of+Iron+4
>>
>>853699
thanks
>>
>>853658
Ok after bit of testing the armor from this works like a charm against the AI, very powerful strategy. MP players will probably have the AA2 in their garrisons and line infantries as a support.
The Marines also consistently hit 1000 soft attack with just few modifiers.





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