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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: No-Step-Back.jpg (103 KB, 910x590)
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>Hearts of Iron IV: No Step Back released
>Complete and utter shit

HoIV when?
>>
Why would you ask for a new HoI when it gets worse and worse with each new entry?
>>
When you buy 5 more DLCs, goy
>>
>>850168
What did they fuck up this time
>>
>>850191
Basically every new feature is broken in some way. Oh, and if you thought battleplanner was in some way useful before, it's DEFINITELY worse than useless now.
>>
Anyone have any idea what good combat width is now?
>>
>>850201
10w infantry and CAS spam
>>
>>850201
Don't listen to the retards saying 10w, they're just meme'ing an exaggerated claim.
>>
>>850201
15w or 18w infantry
>>
>>850201
Ignore coping >>850213 paradrones. 10 w inf is literally perfect division template.
>>
I remember in the dev diary they promised movable "supply capital". What happened to that feature?
>>
>>850236
Didn't they also mention something about rivers being useful for moving supply. I don't think that feature made it in either.
>>
>>850201
10w works for any terrain. There's probably more specialised templates that work better, but you want as much of your industry on planes as possible. It's laughable how a dlc with no focus on air has made it the focal point of the game.
>>
>>850239
>naval dlc makes navies worse
>tank dlc makes tanks worse
Can't wait for the plane dlc to make planes worse. Then finally the game will become a ww1 infantry slapfight.
>>
>>850238
It was mentioned on their main channel, right before release. Maybe it's just broken?
>>
>>850240
Most of the issues can probably be fixed with number tweaks. They clearly didn't test the balance.
>>
>>850251
>They clearly didn't test the balance.
They never do. Also I still hate how abstracted the naval designer is.
>>
>>850246
>>850238
It’s probably some dumb “+10 supply efficiency next to a river” modifier that doesn’t make a real difference so nobody has noticed it.
>>
>>850222
Checked and is that for defence? What are good pushing widths?
>>850204
That makes sense of how it works but i hate it
>>850213
It makes sense on paper to me with how things were reworked. What is better than it then?
>>850239
It sounds like its just a support heavy game now. If 10 width is correct i would assume just adding as many support bonuses would be best since we have access to cas, train arty, and shore bombardment.
>>
>>850252
The naval designer lacks components and purpose. The AI is too stupid to use it effectively. In fairness to paradox, ships take a long time to build and there weren't many nations producing huge quantities of ships during the war.
>>850255
>train arty
I've not used it myself, but it probably won't be good enough to compensate for the loss of fighters. CAS is best used for logistic strikes to desupply enemy troops rather than as close air support it seems. Things are still being tested and are likely going to change, since the game isn't fun currently.
>>
How good are 15 width infantry? I've been thinking that they should be the most optimal with the new update, at least in planes. Or should I just stick to 20 or use a different width?
>>
>>850255
>Checked and is that for defence?
It's for defense, you can basically use any width so long as it's between 10 and 20, you can even mix arties in or use the mass assault -0.4 widt in the mix, just don't go over 20.
For easy pushes just make cas and bomb the enemy supply till they fall over, if you don't want to cheese use 14/4's or something like 13 inf, 4 arty, 1 heavy tank.

>>850269
15 is optimal but you can't make 15 width infantries, it really doesn't matter much though
>>
What's the best way to hold India as Britain? When I think I finally get a good grasp of the naval side of the game, Japan pull out all the stops with naval invasions.
>>
>>850271
>15 is optimal but you can't make 15 width infantries, it really doesn't matter much though
go 12wdth and add an arty or 14 and AT or AA? Pure inf wouldn't work for sure though.
>>
>>850274
Wrong. You want the cheapest division possible that has enough org to hold. Almost all your industry should be going to planes.
>>
>>850198
>d if you thought battleplanner was in some way useful
It was never useful, for the only people using it were morons that ultimately became GoY$ audience - the half-witted retards that can't do anything beyond drawing a semi-straight line and watch numbers change
>>
>>850240
>to make planes worse.
Is it even possible? They are already horrible.
>>
>>850240
Air missions need a rework.
>>
>>850314
lmao
>>
>>850273
Answer me you fat fucks
>>
>>850274
>Pure inf wouldn't work for sure though.
lol
>>
>>850240
I just want air generals already mother of Christ
>>
My god tanks are expensive now, I wonder if mech + rocket artillery would be better investment.
>>
>>850342
armoured cars nigger.
>>
You guys live to complain or what?
>>
>>850273
what's your problem?
>>
>>850383
I guess you would eat literal shit if someone brought it to you on a plate instead of a gourmet steak you had ordered?
>>
>>850385
>Dude it's brown and hot like the steak they promised what's the problem?
>>
>>850342
I do wonder if tanks are even worth it anymore; they have been nerfed into the ground compared to what we were able to build last patch.

I do hope the 10w+CAS meta does not stay for long.
>>
>>850391
Cheep as shit light tanks have let me dominate in multiplayer lately, make them fat enough to have a high defense stat and then make them run around and sit on supply hubs while your infantry (15 width, 7 on inf 1 on AA) seems to be the way to go.
Also build a single railway gun as soon as you can, you only need one for pushes as the bonus they give does not stack and it fucks the other player hard if you have better divisions then them.
>>
https://www.youtube.com/watch?v=2wUu0SDCv3M
>>
>>850400
The counter to this seems to be support AT since it's cheap. Or just more CAS.
>>
>>850468
The pierce value is not the huge point its the breakthough and speed of the divisions lets you fuck up supply so your main army can do more damage to the enemy.
More CAS does seem to win everything however. The air war is the most important part of the game (shame its fucking dogshit and unfun to manage.)
>>
>>850473
I think in most circumstances they won't trade well enough to be worth it. Especially since you could've made more planes.
>>
>Send volunteers to china
>Japan ruins every single encirclement as "not connected to supply network -50% speed" tanks my speed and by the time divs arrive to close the pocket Jap AI has already pushed everything out from it
FUCK
>>
Can anyone tell me how xp was "reworked"
>>
>>850478
I am just telling you what is working for me in the 4 games I have played post launch. Every time you go behind enemy lines and click the button to disable railways you can eat though infantry. It has let me crack the SU like a nut every single time.
>>
>>850498
It wasn't
>>
>>850499
You can supply easily with planes so I don't think your strategy is perfect.
>>
I honestly fucking hate the update. The game is so slow and all the meta is totally different so you basically have to relearn. The supply system is completely shit.
>1000 hours in game
I want to roll back
>>
>Muh META
Stop playing multiplayer retards
Paradox games are for LARPing, not for min-maxing
>>
>>850533
I can guarantee that no one who whines about "meta" plays multiplayer here, it's all "heckin bored of same heckin console command assisted grös germaniums"
>>
Anastasia Romanov path fucking sucks, why did they cut Tsar Stalin? Would have been a much better secret route. Also annoyed they didn't add a secret Hitler portrait like they usually do or do anything with them mentioning Stalin escaping to South America if you win as the Monarchists.
Stalin taking over some South American shithole would have been art least somewhat interesting.
>>
When will we get a 'no railways' mod? I can't stand the new supply system
>>
>>850191
tanks are now useless
>>
>>850541
>why did they cut Tsar Stalin?
Wait, there was supposed to be Tsar Stalin path?
>>
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>>850524
>Air Supply.
>>
>>850541
>Anastasia Romanov path fucking sucks
wrong country lmao
>>
>>850556
>That pic
I think im going to puke
"Focus Trees" were a mistake
>>
>>850552
Yes the pic I posted is in the games files
>>850556
I never said it was for Russia, just that it was this DLCs secret path
>Adam Hilt in MtG
>Adolfus I in BB
>Senor Hilter (Ive forgotten which DLC this was)
>>
>>850504
They had said before it was going to be reworked to make it so playing bad didnt generate more xp. Did they just give up again?
>>
>>850568
you get less experience from combat
>>
>>850184
good point desu
>>
My thoughts on the update.
>Tank designer
Its cool but unfortunately useless as of right now
>Combat width change
Absolutely shit. I agree 20 and 40 was kinda boring but what we have now is much worse.
>Supply
Overall i like the idea but construction speed needs to be increased so accommodate for the shit load of repair you need to do now. Also bombing roads is too powerful now. Its kinda realistic but its hurting gameplay too much.
>Doctrine changes
Overall i like this for majors. Its a fantastic change that i think will be much better if they give more ways to generate xp. I cant really see minors getting enough in hist games.
>Army corps
I dont have any complaints here so far. Its really nice so far.
>>
>>850312
Planning bonus.
>>
Is there a vst discord or a hoi vst discord?
>>
>>850541
>Jose Acero's Chile vs Senor Hilter's Argentina
>>
>>850591
Spotted the child pornographer
>>
>>850498
Basically they just nerfed XP gain from everything else and you can have more XP from advisors.
>>
Historical Canada be like
>it's 1943 I can now unlock my first land doctrine
>>
>>850595
OOOOO IM GROOOOOMING
>>
>>850597
Thats dumb. It sounded like they wanted a more realistic approach despite it hurting gameplay but it sounds like they hurt gameplay and realism
>>
>>850585
>Absolutely shit. I agree 20 and 40 was kinda boring but what we have now is much worse.
Why do you think it's worse?
>>
>>850604
Tanks are made worthless and the focus had moved soely to ww1 tactics with ww2 bombings. Just get some rr arty, cas, and 10 widths
>>
>>850527
Lmao get fucked, new update is great, im glad wars dont end in 6 months anymore
>>
>>850627
What are you talking about? Wars seem even quicker to me. Ai cant manage supply well so they lose all their divisions quickly.
>>
Reminder that rather than fixing the god awful AI Paradox would have a country build roads, ports and airports in its allies
>>
>attack spanish division during civil war
>30 days of zero progress despite 80-90% green bubble
>suddenly division collapses within 3 hours losing all org and supply
What the absolute fuck
>>
>>850385
I haven't played it, but can't be that bad
>>
>>850641
First step is admitting the problem
>>
>>850643
The divisions are so shit that they are meant to deal 0 damage unless you make a plan. Unplanned offensive was probably removed during those last few days.
>>
Have they fixed AI naval invasions? Last I checked the Axis refused to invade England even that have green air and full naval support.
At best they'll invade Ireland
>>
IT'S NOT REINFORCING TANKSS!!!+
ùgb

ùà
ùahhth.het+
è
hotfix this garbage
bgstrkopsbgtriG AERNJKLG JK
>>
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Besides the complaints about the new logistics system it seems a lot of random shit is missing or broken. Look how Spain now has a missing portrait for it's leader. I've never seen that before.
>>
>Make supply depot cost twice as much a civ with less prod boosts available
>Make naval bases act as both depots and ports, price 1/3rd of a civ
Nice game
>>
I've played three games so far and every time the Spanish Civil War ends in like 6 months and I can only get like 130 army XP. Was it always like this?
>>
>>850679
Don't worry, the devs have already said that they'll be nerfing ports and air supply. That way it'll REALLY be impossible to keep your offensives in good supply.
>>
>>850684
>That way it'll REALLY be impossible to keep your offensives in good supply
Good, finally some historical accuracy
>>
>>850681
I had the same experience, the only game where it didn't end fast was a MP one with a retard on spain
>>
>>850684
That would actually be good
>>
>>850681
The AI is better at exploiting now, I have seen the nationalist snake and encircle the republicans hard. In fact I have not managed to win it for rebulicans with 2 tries as soviets, granted I didn't super tryhard it but the fact that I sent 6 of the starting tanks and still got whooped tells something. The republican AI simply loses faster than I can win thanks to the supply and the movement/attack penalties of the civil war itself. Though partly that's the fault of the tanks being mega ass, I ought to try sending the mountaineers next time and investing into their template as well.
>>
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>>850681
I've seen the anarchist state spawn with nationalist troops covering all their vps and instantly capitulating twice now
>>
>>850585
>>Army corps
Huh?
>>
File: Screenshot (154).png (2.81 MB, 1920x1080)
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So I've been fucking around with super-heavys template and this is the one I came up with.

What I noticed changed in the meta was:
-soft attack now is much more improtant with longer lasting battles you need some form of offensive against the basic infantry.
-18 width as many suggested is in fact a great width for the change in terrain size and heavy supply need for your divisions, this becomes a dozens times more revelant when you take in consideration that Super-heavy tanks have a massive supply issue.
-3 super-heavy is enough for the right division width and unbreakable armor at the same time (unbreakable by anti-tank artillery and infantry) sitting at a comfortable 87.
-since you need soft attack, artillery support company is now a must.
-since you don't want more than 3 super-heavy in a division and breakthrough is not that influential anymore, Mobile warfare is now useless, opt for Superior Firepower (right, then left or right, still have to check).
>>
Did they fix the AI wasting their manpower on suicidal naval invasions?
>>
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>>850738
And this are the BlobL Super-heavy design features
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>new DLC with significant focus on tanks
>makes tanks shit and absolutely 100% useless
imagine paying for this
>>
>>850738
That's basically garbage division, 230 soft attack isn't enough to break anything, though it is manpower efficient for NZ so it might not be that bad. I'm literally on february 41 in a German game and my 40 width basic tank division has 450 soft and 840 breakthrough, which I think is still too low to be good (need to swap out one of the breakthrough modules for additional machine guns or something) and it only costs 6k to produce vs that which has less than half the stats for almost 5k production. Also it moves at 13 (then again with all the negative modifiers most divisions end up crawling at 1 so that might not be such a big issue)

My division does have real shit armor, hard attack and piercing though so it might struggle against enemy tanks, I think TD's are more important than ever since you can pretty easily raise armor.
>>
>>850742
Lmao the cat looks kind of like the man in the normal meme.
>>
>>850758
But that's 40 width, which does not matter anymore
>>
>>850796
You can still fit a 40 width into any combat and since it does better than 2 of those there's no reason why you wouldn't do that. Don't read too much into memes my guy
>>
>>850739
>Did they fix the AI
Answer is always no.
>>
>>850681
It's what happens when you fill your governement with Socialist, Moscow Bureau Commies, London Bureau Commies and Anarchists.
In HOI4 monarchists are literal super soldiers able to conquer the world and handwave massive negative national spirits.
>>
>>850742
Why are they useless now?
The meme mana?
>>
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>>850253
That's a shame. In operation Ichi-Go the Jappos could literally only advance and hold along the major rivers going through China
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>>850591
fuck off tranny and never come back to my 4chan
>>
>>850598
You know you can make your troops exercise right? I had 6 land doctrines as Yugoslavia by the time the axis attacked me in 1941
>>
File: hoi4_4.png (3.37 MB, 1920x1080)
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10 inf + heavy tank destroyer seem to be great
>>
Wasn't there a variable combat width mod? How did we get something worse than what one guy can make?
>>
>>850253
It shows on the map, it's very important for Japanese for instance. If you push trough the coast and take say Wuhan, it's not connected with rails but you can connect it trough the Yangtze
>>
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>>850843
Like this
>>
How do I learn how the new supply system works
>>
>>850258
>ships take a long time to build
USA was literally producing a ship a day at one point, ships take a while to build but not nearly as long as they do in this game
>>
>>850843
yeah, some of the historical japanese advances were along the railroads
the german advances into russia were mainly along the roads because they were having huge issues for anything besides coal (coal kept trains running, which require railroads), and this meant they couldnt advance too far from the rail lines.
>>
>>850879
Well to be fair, the US had a ridiculously huge shipbuilding industry in the 1940s. No other country could even come close - ie, no other country could lose 5 carriers in one year and have 5 replacements launched four months into the next.
>>
>>850879
Sure, but that's destroyers. No one wants destroyer battles. Most nations had or were already building all the capital ships they had in the war by 1936.
>>
apparently its becoming really popular to prioritize air superiority, then use transport planes for supply (they got buffed hard this patch) and CAS your way forward in place of artillery
>>
I finished a germany game here are some observations and tips.
Started 29 october 41, encircled soviets down to less than 100 divs by March 42. Took 100k casualties for 3.5M, at this point I activated battleplans for infantry since sovs no longer had enough to cover the entire front.
Used:
240 x 20w inf, eng, cav rec, art, aa, logi
72 x same for Atlantic wall + baltic security
2x4 x 40w medium tanks, 13/7 eng, armor rec, signal, maint, logi
Tank was close support gun, 3 man turret, imp radio, 2x heavy mgs, wet ammo, torsion bar, weld, gas, 10/2, not optimized by any means I don't think.
Could have switched to mech but didn't bother, I think would have been good idea though. Soviet tanks couldn't fight because of supply issues, this strategy should work well against all AI's. Again human you need TD's to counter enemy armor and need to go down heavy guns as well, close support gun is really good for the start but it would suck against reactive player.

Tank chassis are noob traps in SP, base chassis was good for me the entire game, the advanced versions give reliability and armor but neither of those is needed.
AA tank extremely useful, I was being memed by soviet air when ever I didn't use mine to dominate.
Air is extremely powerful, I refused to use logi strike, just cassed my way to victory
Attack along railroads with your spearhead
Railwayguns are good, bring few, they don't stack, I just had 1 on every army, 20 in total.
Attack one supply depot at a time, if you can approach from 2 directions and encircle the area between the railroads. If not just take the depot with a snake and then wait till you convert the railroads.
Use air supply, I had 2 groups of 20 planes to follow my 2 groups of 4 tanks, which pushed the depots
4 tanks on the railroad, hit staff office plan, push with air to depot, clear pocket with infantry, repeat. The timers work pretty well so the supply stabilizes as you are ready to move on. I used 2 groups for faster clears
>>
>>850928
Also should be said that I accidentally nerfed myself by taking the fucking turkish investment, I didn't play bosporous patch at all so I didn't know this shit was bugged and I got stuck with the +5% consumer -10% const speed the entire game
>>
>>850821
Bloody China.
Why did RL China hold Jiangxi and Fujian so well when in game it doesn't seem to be able to
>>
>>850872
Nobody knows it fully yet.
Hopefully some youtuber will find a reddit post that copies a paradox forum post that explains how it all works
>>
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>>850168
>Working on mod.
>Didn't buy DLC
>Supply system forces my autism to change unit positions.
WHY?! PARADOX WHY?! I MIGHT ASWELL JUST WAIT FOR VIC 3 OR JUST WORK WITH VIC 2!
>>
>>850872
It's not too difficult, supply flows from capital trough railroads to hubs which then distribute it to about 3-4 provinces from them (you can see the ranges in the mapmode). If you see a bad supply area first check if there is a hub in range, if not maybe build one or capture one or just move somewhere else (this happens a lot with soviets before you get balkans and finland) if yes then see if there are too many divisions, if yes then click the hub and click the railway button which queues up railways from the capital to that hub, if necessary repeat. You can also build more hubs that overlap, the starting hubs should be fine for everyone besides soviets though. In my germany game above I built exactly one hub, which was in Romania since the hub is on the soviet side of the border in bessarabia.
Always motorize your hubs, you can automate this by going to your general or fieldmarshal and clicking the button below their info, always use the 2 truck setting which gives most supply in exchange for 50 trucks per hub, put 3-4 on trucks and that will be enough for the whole game.
When attacking you need to capture hubs and railways to deny enemy supply and give yourself supply for further pushes, try to advance with planning from where your hubs are to the next enemy hub (preferably trough the railroad that leads there), when you capture it, hold position for a week as it takes a while for the railroad to be converted to your use. Once the railroad has been converted the hub activates and you should have supply again, consolidate the gains, wipe out pockets and then push for the next hub.

Supplies are bit hard to comeby in certain areas, logistics companies are extremely valuable and air supplies with transport planes are also great to supply your spearhead until the hub activates. You don't need many of those, just 10 or 20 should be enough.

Ships are bugged, spread ships out if the game whines about them, remove troops from ports with ships.
>>
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Started the war in Feb of 40, this was the result (ignore Denmark and the ongoing war, mistakes were made).

Took Europe with 9/1s and the UK with 9/2s, everything just melted. Allies had a fuckton of fighters and I even forgot about rail guns.
Invaded Canada after this, even with no supply 9/2s were chewing up their divisions.
Transport planes are fantastic for blitzkrieg.
Build trucks, all the trucks.
Paradropped both Poland and France with 10w. Helped kill Poland faster but France I really didn't need to. They got chewed up if a unit was there however.
Medium tanks are now massively overpriced and useless, my tank core are literally the light tank template you start with, with logistics added. When Italy invaded Yugoslavia after this I just gave 7 of them a battleplan and they ran over the whole country. Italians may have added air but I didn't even bother.
Volunteered for the Spanish and the Japanese (who got all my tanks killed). Army xp wasn't anything special from it but air xp was amazing.
Japanese are completely incapable of fighting China. I took half of China for them with 3 default template light tanks. Hunting supply nodes works wonders. Japan's done fucking nothing in the years since I left.
>>
The absolute madmen of Soviet Union started invading Germany in December 1940
>>
>>850945
Mountainous region.
The japs way overstretched themselves in China relative to the return they out.
>>
>>850816
>developers are swedes
>have a monarchist bent
Surprise surprise.
>>
>>850974
Icebreaker was an interesting book but filled with dubious sources.
>>
UK AI LOSES AFRICA EVERY TIME
SOVIET AI PUSHED TO URALS AND LOSES IN EARLY 1942
GERMANS AND ITALIANS CAN COMMIT FULL FORCES TO YUGOSLAVIA BY THE TIME YOU ACTUALLY GET TO JOIN ALLIES AS YUGOSLAVIA BECAUSE YOU HAVE TO WAIT FOR PETAR 2 TO TURN 18 TO GET THE FOCUS
IT'S NOT FAIR
>>
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>>850902
>Releases dlc that overhauls tanks
>makes tanks worthless
Oh, Paradox!
>>
>>850238
You can move supply between two supply hubs along the same river, but it's not that useful since railroads are so cheap to build
>>
>>850742
> uh, dlc should make every affected mechanic stronger
eu4 had taught you nothing
and then people complain about pay to win dlc model
>>
>>850928
>Took 100k casualties for 3.5M
Absolute state of paradox world war 2 "simulation"
>>
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>>851054
>DLC is named "No Step Back"
>Soviet AI in it takes steps back
>>
>>851150
Nice strawman, faggot.
>>
>enter thread
>99% of posts are about the best meta

thank God I am not a Goy4tard
>>
>>851223
>people bitching about how the game's unplayable now
>"it's still piss easy here's how not to fuck up"
>>
>>851223
>Instead of discussing how to create most historically accurate or plausible divisions people discuss "best meta" and abstract values like "width"
I want to go back, back to the good old days of Darkest Hour and HOI 3
>>
I really hate the supply system now, it's just so fucking bad
>>
>>851164
The soviet AI was basically paralyzed, I had so many divisions on the border they didn't dare to attack and my armor despite not being as good as pre patch was still good enough to push especially with my 5/5/5/5 upgraded cas 3 (the air spirit that lets you do this is great btw). The end result is that i just pocketed things for free, with only difference to pre patch that I had to attack along specific lines instead of going for the most convenient pockets I could.
>>
The positive thing is that they added new tools that modders can use, like changing AI behavior, it will take a long while to see the first positive results though.
>>
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Has this always been there? Could this hurt the mass 10 width infantry?
>>
>>851295
Yes, which is why the meta was 20's because they would always fit the combat snugly. The penalty won't go much bigger than that so it won't matter in any practical scenario
>>
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Using space marines (9/2/1 Heavy). In the winter. In deep snow. Against entrenched Soviets with the only meaningful spirit debuff being -10% org. With literally no air support.

The game is fine.
>>
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>>851319
>>
>>851320
Jesus those stats are bad
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>>851320
Show us the attack not the defense you retard
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>1941
>games runs like shit on speed 5
eh, good old hoi
>>
I find the weather to be a bigger hassle than anything, especially since theres no real way to mitigate it
>>
Has anyone tested if the AI can win the soviet civil war? If i put the AI to go down fascist will it actually manage to win that or will that just cripple soviets?

>>851413
It's the supplies, I had my army in urals as Germany, game runs like shit, annex all countries, game still runs like shit, delete the army and it just works. I think it gets exponentially worse the longer the supply distance is.
>>
>>851410
Ah shit. You get the idea anyway. You can clearly see them running in elsewhere and lack of air support.

Anyway, war's over, took just over a year to capitulate them. Mostly because I had to be very careful around Stalingrad for the achievement, which didn't work anyway because while the game is easily winnable, that doesn't mean it's not broken.
>>
>>851469
Apparently people still get the achievement even after capturing Stalingrad, as long as the name was changed.
>>
>>851319
>>851320
Do you know why Soviet ai so fucked? It's because paradox didn't bother with how it handles focuses and decisions. Essentially they can't build shit and soviet economy is nerfed into the ground.
https://youtu.be/EWybMo9r4Yc
>>
>>851505
Intel said the Soviets had up to 500 divisions and 7k aircraft. They fucking built something.
>>
>>851519
Go check their templates.
>>
>>851229
>>851239
Me too brothers. I haven't changed anything in my playstyle. I still do a triangular division with all the possible support companies and artillery.
>>
are there mods that remove focus trees and try to implement mechanics without trying to railroad game into one of few Approved Paths?
>>
>>851547
That would be an interesting exercise. I wonder how you'd progress anything.
>>
You guys tried flamethrower tanks? I think they are sleeper OP right now
>>
>>851547
ye it's actually built into the game, just uncheck historic focuses
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nice game paradox, in historical germany hasn't done anything. No new units, no rhineland, no movements
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>japan
>flamethrowers and light arms for max soft attack
>worst armor for mass production
>china's shitty mass infantry can pierce anything
>>
The effect of denying Sudetenland
>Prussia pocket
>Silesia pocket
>Pomeraria pocket
All with infantry
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When rework to Germany focus tree?
>>
>>851704
It could be next but it depends how they break the content up, the "obvious" next targets are Italy, Finland and to lesser extend scandinavia. This could be bundled into an axis themed pack which could then include germany (say Italy, Hungary, Germany and Finland) but we could get a separate mediterranean update with Italy and air update and then a northern update with scandinavian nations with the option for germany going there.
Let's be real it's parajews so it's both before germany update.
>>
>>851700
get memed on
>>
>>851756
I hate those fucking swedes so much, Germany, literally the country more relevant in the ww2 with the urss and america, and their focus tree is fucking garbage
>>
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That was extremely embarrassing.
Allies did literally nothing until Italy joined the Axis, I don't think they killed a single German.
Few pockets deny Germans from Ribbentrop-Molotov, so I still have decent relations with Soviet Union.
>>
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Alright, new game.
This is my objective division: 45 width made for Forests and plains, I'm gonna test if the soft attack makes them worthwhile.
The challenge is to invent them in time for the war.
>>
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>>851797
The BlobL design btw.
>>
>USSR still doesn't declare war on Poland and invade as part of Molotov-Ribbentrop because paradox cant figure out how to make it so USSR wouldn't be at war with the allies.
This game needs better white peace and peace deal mechanics.
>>
>>851619
It's still a progression along predefined paths instead of proper sandbox.
>>
>Taureor's infantry spam is actually good now
>>
>>851811
You should play Advanced Tactics Gold - the purest wargame sandbox with WW2 flavor.
Or Steel Panthers (winSPWW2) - random WW2 campaigns/battles generator.
>>
Anyone use armored cars, for some reason I almost always use cav/mot or light armor if I want more investment. I just feel cars aren't worth the research and industry.
>>
>>851829
>Steel Panthers

pure unadultered based and redpilled rec
>>
>>851798
>sloped armour
Not my Bob.
>>
I can't decide between HOI4 and Total war: WH2 on steam sale
Why should I buy game discussed in this thread, guys?
>>
>>851995
>buy
>>
>>851995
>buy
what a loser
>>
>>851995
A-anons... he... b-buy games
>>
>>850676
>it seems a lot of random shit is missing or broken.
I assume this is less random and more just portraits being fucked because they reworked the entire system, leaders. generals and advisors used to be completely seperate, now they are all the same thing, just in different slots.
Admittedly I didn't play that much yet, but I personally haven't noticed any bugs besides that.
>>
>>851995
Total War WH2 hands down.
>>
>>850945
Ingame they usually don't hold anything at all as the devs are too lazy to make a Japanese AI that can handle both China and the west.
>>
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How do you release a DLC in this sad, sorry state? What kind of cocksucking moron do you have to be to? Tanks are the main focus of this DLC and yet the tanks are dogshit and you can't even convert into SP, AA or TD. Thank the Lord himself I didn't pay a single cent for this.
>>
>>851800
they seem to be aware of the problem at least, in my last historical game as USSR, Poland and Polish lands were actually part of the peace deal instead of an ugly curved blob, I was able to puppet them and everything. My bigger issue is that with all the historical flavor added to the USSR, they didn't give the option for the Pact to have alternate outcomes (Lithuania was originally intended to fall under German influence and Warsaw & Lubin for the USSR)
>>851881
they're only for garrison
>>
>>851995
buy?
>>
My 43 tech tank only has 500 soft and 300 hard attack, it does have 1000 breaktrough but that's overkill for most encounters (I did go mobile for the sake of speed). Equivalent tech 14/4 has 400 soft attack and that's without Arty 3 or rocket arties and it only costs 1/3rd of the tanks production.
Obviously the tank is still way stronger on offense but supply also hampers the tank more, it's not much faster in clearing trough enemy divisions and if it ever gets supply penalties it's speed it dropping down to 1 km/h even though it could go as fast as 13-14 in optimal conditions. This basically creates a problem where enemy infantry have time to go around and plug the gaps the tank creates.
The problem is the tank gun, which just isn't good enough, the improved medium 2 already is basically the best one available (against soft targets), if you use the improved howitzer your stats actually drop, even though the individual tank has better stats, the arty version is 3 width so 2 arties have less soft than 3 mediums with medium gun (which is really fucking dumb), so making SPGs is totally pointless. Instead you have to make an SPG and designate it as a medium tank so it stays at the 2 width, which for some reason "just works". The tank actually gains armor and reliability when you switch it from SPG to main tank. Honestly no idea what they did there but SPG's are officially dead.
The alternative would be to use a heavy tank with heavy gun except the only gun that is actually better than the improved medium is the advanced heavy which is locked behind AT 3 / AA 3 e.g. 43 tech making it totally useless, there isn't even advanced version of the medium available

It's really easy to get high breakthrough but attack is just nowhere to be found, this is why flamethrower tank is so crucial since it gives an attack modifier on the hardest terrains. I think tanks are still needed but you definitely only make like 4 in SP, no idea about MP. Then just put everything else into air
>>
>>852431
And from the low attack tank that has to stay supplied the easy counter is to simply put a lvl 1 fort on the railroad leading out from your next supply hub to the front, that's where worst the enemy supply is and the fort will absolutely kill any momentum any push has, I wouldn't be surprised if forts get banned entirely in MP as a result. Also as a result air is basically the only way to advance. In SP it's basically what ever you want but in MP people can use high AA divisions to slaughter cas on close air support missions so logistics strike and air supply will be the 2 defining air missions.
You will have a fighter battle and then you will see if the losing side can make more static AA, trucks and armored trains or the winning side make cass or tacks.
>>
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Results of BlobL company: absolute behemot.

The BlobL design succeeded in straight line offensive on plains, deserts and even hills.
On the other hand, mountains and urban areas impose a big deterrence to its advances.

Its supply use is demanding on all the frontline so unless the entire front consists of brain buried AI which floods it with its useless infantry, an Infantry with an entrenchment and logistic company combines well.

>>851798
A minor flaw in its design is the unsufficient engine power, therefore it sits at the minimun speed of 4 km/h.
An experimental idea is the combination with fast motorized artillery subdivisions as it will increase its chance of encirclements significantly.

Strategy Contributions are appreciated.
>>
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Has anyone any idea why it can't become Amphibious?
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>>852449
Despite it's -99% naval modifier if the Blobl lands on any adiacent uncovered tile of a Hill/Plain/Desert port, it will secure it with just an attack
>>
>>852452
You can't have amphibious modules on a super heavy
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Fuck the AI it ruined the entire Liberation to a war of attrition for 2 years, I took everything I could.
I am East Germany.
>>
>>852462
So what are the conditions?
>>
>>852469
To not be a super heavy
>>
>>852470
}:[
>>
this is worse than man the guns
>>
The game is so easy now I had to check if I'm not playing on easy difficulty.
Infantry beats everything.
>>
>>852431
You made me think, I didn't experiment with flametowers yet, but now that I looked into the terrain modifiers I agree with your conclusion, flamethrower supp companies are going to be necessary in all tanks division as they struggle with difficult terrain even with the craziest of stats, I'm also experimenting how much of a difference the Flame tank design makes.
Will report back, when finished.
>>
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vgh...
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>(FAGGOT) reacted to your post in (THREAD) with X respectively disagree
>>
>>852492
Almost no difference at all, so flamethrower should be as cheap as possible. That's all for today, tomorrow we will test the "final" prototype: Flamethrower BlobL.
>>
>playing this right now
>unironically testing verifiably broken mechanics that are going to get patched out (weeks/months from now)
>pretending you're having fun
stop
>>
>>850168
t. doesn't understand how it works
>>
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>supply lines don't actually matter
>supply depots spawn them from thin air
OH NO NO NO
>>
>>852492
The design hardly matters, in fact I think the tractor attachment is best addition to them (and light tank supports) for extra entrenchment, just make sure speed doesn't slow the intended division. If you want to use them with infantries then make sure the armor is maxed out (since div armor is highest brigade + average, ), otherwise just have the armor close to what ever your regular tanks are (I just took my main tank and switched the gun and adjusted the speed by one I think).
I would even consider building them for otherwise pure infantry builds like you might have built light tanks as Japan to add as recons so chinese or indian infantry doesn't pen, you can now do that with flame thrower tanks instead, which gives more attack and can use the motorized recon instead.
>>
>>851800
Some mods have managed to do it, which is another reason to not give paradox money.
>>
>>852659
I pirated NSB only a few hours after release. I haven't bought any DLCs since before waking the tiger.
>>
>>852661
If they put the effort of the alt-his paths into the historic focuses the game might actually be playable vanilla.
>>
you have brain worms if you like this DLC
>>
>>851797
>>851798
>>850741
Is it worth making one of these due to the extreme IC cost?
>>
>started a game as Italy for the first time
>this fucking focus tree

You guys weren't kidding
>>
>>850201
2 width 200 cas per division
>>
>>852797
It's such a shame since Italy is actually pretty fun.
>>
>>852799
Technically I think it's 3 width that's the most efficient.
>>
After fighting germany as trotsky soviets 8mil to 1.5mil loses in my favor with medics on all my main divs as well as reduced vet loses from the focuses my highest vet at the end of the war was 15% above regular.
Perhaps paradox needs to make more epic wholesome videos about their incredible designs instead of actually playtesting shit.
Oh yeah and 33% of soviet focueses are absolutely worthless since you cannot research them before the end of the war (even considering late 1945 end which never drags that far in an actual game) and first cold war era does not exist.
DLC is paid beta test.
>>
I haven't tested them yet, but I imagine Paratroopers are probably meta now. Since you can strategically cut off your enemy's supply lines with them, actually keep them resupplied through the air, and you can support them with air superiority + CAS.
>>
>>852661
sucks
waking the tiger is more worth the money than no step back
>>
>>850168
Go fuck yourself, anus.
>>
>make combat width change
>tanks are useless now
>slap tank designer on top of it to ensure they are dead
>add supply system which exclusively fucks up maneuver warfare
Ahh, finally some good ww1 trench warfare sim with railway guns.
>>
>>850555
Air supply is unironically fucking busted now, they changed the numbers. You can support hundred divisions with hundred planes. This of course means you have to have fighters to defend them, and you are taking production off CAS, but hey.
>>
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>SPGS, TDs and SPAA can't converted from tank stockpiles
there isn't a single person at paradox who noticed this in the last 8 months?
>>
>>852431
>Instead you have to make an SPG and designate it as a medium tank so it stays at the 2 width, which for some reason "just works"
Is assault gun, simple
>>
Surely Paradox could have learned from Stellaris not to make all the upgrades and special modules you unlock with tech a total waste of production?
Really looking forward to endless roach medium tanks when they '''fix''' tanks by just blanket reducing costs.
>>
who
>disabled NSB and rolled back to previous version
here?
>>
>>852797
I've actually had the most fun playing Italy because of that focus tree. You're not bound to a path or a bunch of negative spirits that cripple you. It could use some fleshing out but it's what a focus tree should be.

First thing I did was puppet Iran for oil, just because I could.
>>
>>852881
>most of the options for an equivalent tier are trash leaving only 1 or 2 max worthwhile choices
I hate this kind of game design.
>>
>>852864
That's one issue. Another issue is how the fuck does capturing enemy tanks work? Ships are single entities, they're simple. Are all these tanks I'm capturing useless now? I don't even know what the fuck they are and they're probably shitting up my divisions. How does the game determine which tanks to use?

I like the supply and command changes but the tank designer can seriously fuck off. I don't even know why I'm designing tanks to begin with. A plane designer would have worked better.
>>
>>852808
Paratroopers post-DLC have become the equivalent of scifi drop troops.
>>
>>852808
That was literally how they were intended to be used in Market Garden, though.
>>
>>852808
Or you can assign cas on infrastructure bombing and observe enemy supplies disappearing within days.
>>
>>852984
Sorta realistic.
>>
As Lithuanian PLC I forgot to build trains, since Lithuania doesn't have them researched from start, so my only supply was by trucks and the supply only became an issue when I was about to capture Stalingrad.
>>
>>852985
Night movement
>>
>>852987
How the hell did you navigate that clusterfuck of a political tree? It looks like you can go down all them at once.
>>
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>having to pay 20 bucks for custom tanks and railway guns
>>
>>853044
I rushed Commonwealth so it cleared up just a little bit, but yeah, it's a mess.
The good thing about Lithuanian Commonwealth is that Germany doesn't get Danzig or War and you'll generate enough world tension by annexing the Baltics so that Allies will keep Germany occupied, they'll still ask for Memel tho
>>
>>853095
Also Danzig automatically loses international city modifier.
>>
>>853088
>pay
anon....
>>
>Air supply now grants 0.2 supply per plane at 100% mission efficiency, from 1.2
is it still worth it?
>>
>>853129
>is free supply out of the ass worth it
Yes
>>
>>853129
Unless that literally just happened in a patch I don't have, air supply is amazing. It's how you make blitzkrieg work.
>>
>>853132
it's the beta 1.11.4 patch. You'll need 6 times the planes you use now to get the same supply
>>
>>853129
Yes, it doesn't really matter what the number is, you just need more planes. The new supply mechanics prevent you from attacking unless you have supplies.
>>
THREE FUCKING HOURS I'VE BEEN TRYING TO GET A LATVIA GAME GOING AND IT'S ENDLESS RNG FUCKING ME IN THE ARSE

>>853133
Well we'll just have to build more planes, air supply is too fucking useful.
>>
>>852500
>>pretending you're having fun
But I am actually having fun, this is the only time I genuinely enjoyed vanilla hoi4. I do have many issues with NSB but the almost proper logistics and the bit of fun I have with the tank designer are good enough for the little I played so far.
>>
I am kinda warming up to this logistic system. I'd recommend everyone to play a historical game as Japan. Really teaches you the logistics and dealing with having very little.
>>
>>853211
The logistics system is obvious upgrade, the problem is the AI can't use it + the bugs and performance.
>>
Why the fuck is the Soviet tree so bloated? It's not fucking good, it's dogshit, Germany's focus tree is the best, it's lean and still allows you plenty of choice.
>>
>>853220
When you ask zoom zooms
bloat = good

Honestly no idea what they were thinking with that 5 year plan where the focuses actively make you weaker. If this was anything but paradox I would say they just forgot the "-" from the consumer goods on the second focus but since it's paradox... No idea if they will fix it or not, but mods will.
>>
Had a kinda epic gamer moment as I was draving battleplans, supplies were coming in and enemys supply was strangled while the ride of the valkyries was playing. While posters seem to shit on this game, this is some great grand strategy.
>>
It was as if I was leading an orchestra of war of sorts.
>>
>>853220
because people for some reason want ahistorical bullshit instead of just making a good and deep game about WW2.
i hate all the ahistorical stuff, WW2 is a great scenario already, hoi just needs more depth. the supply overhaul is amazing and a great step forward, they just need to do the same to the fucking air/naval zone bullshit
>>
So I finally got the Latvia game going and joined the Germans. Here's another fucking tree where all the political paths are opened and seemingly required to get rid of all my maluses. I have to pump unaligned which is really causing problems because despite having 0.15 fascism support a day, more than anyone else, it's losing support rapidly. Stalin's not helping things with commie support.

I mean, it's democratic opposition, I'm aligned with Hitler. Where's the focus to just shoot them all?
>>
>>853227
>drawing battleplans
Let me guess, easiest difficulty?
>>
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Can you only retrofit tanks with certain parts?
I modified the base BT-7 template with three man turret, high velocity gun, radio and a bigger engine but it won't let me convert the older ones into the modified ones.
>>
>>853220
Soviet tree is straight up r56. It does not belong to a base game. It is focused around build up for cold war.
It needs 35/15 day focuses to be functional
>>
lmao at all the hoi4 youtubers shilling this garbage
>>
>>852791
Yes, New Zealand arleady starts with low manpower so specialization heavily weights on its importance, now think that making only 2 of these divisions can secure any small tiles front with little counterplay (mind that the template is not perfect yet as it struggles with urban and forts, that's why in the last version I added flamethrowers heavies instead of the artillery support company).
>>
>>850271
The US was an industrial juggernaut, comparing them irl and the production of other countries but in game is not really fair. However it's kinda dumb how there is a cap on how many docks can work on larger ships
>>
>>853367
>can work on larger ships
Can work on any ship, including convoys.
>>
>>852836
Meh, someone wrote that anti air weapons have been nerfed severely, so out-producing the enemy in fighters seems to be the standard strat anyway. Protecting your tranny planes is merely a side effect.
>>
>max railroads
>max trucks
>max infrastructure
>still can't put more than two divisions per tile
>>
>>853404
the only thing that matter is air supply
>>
>>853404
Could you take a screenshot and post it here? With supply mode and good zoom so we can see what's going on.
>>
>>853367
Not sure why does though quote me but I think one way to fix ships would be to first just increase docks from 5 to 10 for caps but more importantly make it so you could dedicate extra dockyards to a project beyond 10 with less efficiency, say 10 more for practical increase of 5. Alternatively you could add more focuses that give half built ships, that way those players that want capitals can get few of them for cheap, it could even be dynamic to use the best available model at 50% completion for instance.
It's somewhat realistic that large ships can't be produced in time but just not fun in terms of gameplay, while were at it ships really could use more AA or non carrier aircraft should be less effective on seas.

>>853369
The cap only really matters on capital ships, rest come out fast enough with the max settings to be fine.

>>853404
Almost certainly just clown moding it
>>
Did they change anything about CAS? I don't see anything in the patch notes but they now seem to shred the enemy
>>
>>853411
No because i lied, i did it cause i hate paradox blindly
>>
>>853436
they nerfed everything else
>>
>>853437
Unimaginably based.
>>
So what is moving your capital supply hub based on, I could move it during the russian civil war, but now I can't and it's stuck in the middle of nowhere in Siberia because that's where it was last.
>>
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>>853154
>try to make Stug III
>can't even convert them from Panzer III
>>
>>853622
I think tank conversions are supposed to be fixed in 1.11.4
>>
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>>853631
they said an "upcoming patch" and didn't give us a patch version. could be weeks from now.
>>
Single heavy flame tank gives bunch of attack bonuses AND gives a 14/4 marine unit 26 armor with only 15 heavy flame tank invested. This makes it not only stronger on amphibious invasion with the attack bonus and breakthrough but also makes it so garrison infantry won't pierce it (I think you need either AA2 or AT support for them to pierce). A single factory can make enough for special forces and 2-5 would probably be enough for entire infantry fronts. This is pretty good investment. I think heavy is the best one for special forces and general infantry use since the speed only has to be 4 so it's very easy to max out the armor while having high realiability. If you use medium tanks at 12km/h speeds then use a medium for the flame as well, flame tanks are definitely mandatory on all attacking divisions.
>>
>>853110
any suggestions where to pirate it?
>>
>>853694
https://cs.rin.ru/forum/viewtopic.php?f=10&t=65592&hilit=Hearts+of+Iron+4
>>
>>853699
thanks
>>
>>853658
Ok after bit of testing the armor from this works like a charm against the AI, very powerful strategy. MP players will probably have the AA2 in their garrisons and line infantries as a support.
The Marines also consistently hit 1000 soft attack with just few modifiers.
>>
>can't release any baltic country as russia until you complete the focus for it
>can't complete the focus because it's only available if you go down the soviet path
They really don't play test their own games do they.
>>
>>853796
They don't but that specific part is not a bug, it's a feature, arbitrarily limiting your options for arbitrary reasons because the devs didnt want you releasing the SSRs just like with the UK and colonies.
>>
>>853821
But I'm playing as Imperial Russia not Soviet Russia.
>>
>>850251
i remember reading that there were only 3 devs working on hoi4 (before la resistance or whatever). doubt it has gotten any better since then.
>>
>>853857
That doesn't surprise me given how long they took to shart out Man The Guns. Actually, now that I'm looking closely, it looks like Battle For The Bosporus was the only post-Man The Guns DLC that was delivered "on time" more or less.
>>
>>851763
how would you improve it
>>
how? how the fuck do they release this dogshit DLC when you can't convert tanks into other variants???????? why????????? they didn't notice this? HOW IS THAT POSSIBLE?
>>
>>853231
paradox can never keep up with mods when it comes to the ahistorical stuff anyway, i don't know why they bother
>>
>>853887
How do you even have this problem, just make the tanks you want to make
>>
>>853908
Are you retarded anon? The new DLC simply does not fucking let you convert a Panzer II into a Marder II.
>>
>>853912
And? I fail to see the problem besides autism
>>
>>853885
By not having the focus tree completed in 1942, for example

What a stupid question, there are a ton of historical events you can add, and the fantasy branch is absolutely dumb as well.
>>
You are a fucking moron. Not even getting a (You)
>>
>>853633
>nothing about IC costs for tanks
Man, Paradox really wants the Inf + CAS meta for their game after their Tank DLC, huh?
>>
>>853931
yes, and before long they're going to remove entrenchment and make trenches constructible. this is now a WW1 game.
>>
>>853918
You don't see the problem with thousands of LTs sitting in stockpile unable to be used as anything besides LTs.
>>
>>853956
I don't have that problem, just chuck them into armored recons if you don't need them, why would you even have thousands of them lying around, you should only have as many as the 3 divisions from the spain + china volunteer missions have in the start.
>>
>>853956
>You don't see the problem with thousands of LTs sitting in stockpile unable to be used as anything besides LTs.
But that's how it has always been, you could never convert light tanks into medium tanks etc.
>>
>>853935
Based, far cooler than WW2.
>>
>>853963
>you could never convert light tanks into medium tanks
Nobody is talking about that you idiot. >>852145


>>853962
You do understand we're talking about a bug right? You do understand how you're supposed to be able to convert light tanks 1s into things like light SPG 1s right?
>>
>>853963
Wrong. You used to be able to convert light tanks into light spaa, light spg, and light tank destroyers. You can't anymore.
>>
Reminder these are people who are giving NSB positive reviews.
>>
>>853991
I do, I'm asking you what is the problem because this isn't an actual real problem and they are still fixing it.
>>
>>854000
>what is the problem
What the fuck is wrong with you? I just told you.
>because this isn't an actual real problem
Oh.
>and they are still fixing it.
Fixing? Fixing what? The thing that isn't a problem?
>>
>>854003
>I just told you.
You just wrote a bunch of words but you failed to specify why it's a problem. I have never had this problem.

>The thing that isn't a problem?
Yes, they shouldn't but they are so I don't see what you are whining about.
>>
>>854012
Have you ever converted or refit anything in this game ever? Serious question.
>>
>>854015
Yes but again why do you build thousands of spare light tanks and why would you even want light tank spgs or tank destroyers both or those are garbage. You are basically asking for a feature which if you are using just says you are bad.

Refer to this post
>>853918
>>
>if you covert tanks you are bad
ebin
>>
>>854018
You can use the feature on medium and heavy tanks too, retard.
>>
>>854034
So you purposefully make bunch of useless tanks and then spend IC twice to convert them to something else instead of just making the thing you want to make? Why would you do that?
>>
>>854037
You have to be intentionally missing the point.
>>
>>854037
You really are fucking stupid.
>>
>>854039
You have to be intentionally missing the point, if the feature is useless when playing normally then what is the point of being autistic about it?
>>
>>854041
see >>854040
>>
>>854046
You just have no argument and are merely fueled by autism and retardation.
>>
1 factory producing LT 1 costs 2 steel
1 factory producing LTD 1 costs 2 steel and 2 tungsten
1 factory converting LT 1 into LTD 1 costs 2 tungsten (2 steel was already spent making the LT 1)
>>
>>852797
>NO GAME PLEASE RAILROAD ME DOWN DEFINED PATHS. I NEED TO REMOVE DEBUFFS OR I DON'T FEEL SPECIAAALLLLL

I hope Italy's focus tree just gets removed and you do everything via decisions just to spite you annoying fucks.
>>
Did anyone else get a huge performance hit after the dlc? What the fuck Paradox, fucking R56 runs faster than the base game now
>>
have the devs explained why the AI always does 1940 out of order? i.e. invades benelux/france before scandinavia? it's weird to me, since everything else is so by-the-book. yugo invasion is also a bit janky, sometimes it doesn't happen at all
>>
>>854079
ok boomer
>>
>>854111
I'm not playing this again until there are major bugfixes
>>
>>854217
You say that every patch
>>
>>851995
WH2 definitely, get hoi4 now if you want to play the mods otherwise wait a month or so and if you want get hoi4
>>
>>854114
Pretty sure that's always been the case but I agree it's annoying especially as Churchill somehow comes to power when the Benelux falls yet survives to see France and then Norway fall too.
>>
>>851995
Don't buy hoi, paradox doesn't deserve a cent.
>>
>>851995
wh2
>>
>>854241
You fucks say this for all games. Whatever man.
>>
>>854257
People are literally saying WH2 over HoI4 what "all games" do you mean
>>
>open beta for 1.11.4
oh well, why don't you particupate?
>>
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>>851995
If you have WH1 then WH2. Outside of that how do you feel about playing a MLP mod and how fast is your CPU? Because bizarrely that and Kaiserredux (which runs like shit) are the best ways to actually enjoy HoI4 as the base game increasingly becomes a disaster.
>>
>>853220
As soon as you pick a focus tree, trees which will now be entirely unavailable should disappear like they do with Spain.
Would make it much neater.
>>
>>853276
I've not had a successful game as Latvia since I started playing. I'm going pagan path, I think it's because I keep refusing to hand over Memel.
May just try again and hand it over then take it back later.
>>
>>853345
70 day focuses are a slog now. In serious need of being reworked.
>>
>>854407
I believe that does happen once you pick your political factiom
>>
>>854407
It does
>>
>>854409
Yeah I'd just give them Memel. It's like one factory if you don't develop it. The Soviets are going to come for you and you can't do both.

I ended up having a really good game as the Germans did a lot protecting my territory during the winter as I fucked off down south to make pushes on the Soviets with my limited troops. They beat back 3 separate D-Days as well. The third even the Italians helped with after fucking up the rest of the game.

Speaking of, tried a Lithuania monarchist game and history just derailed hard the moment I gave them Memel. They never took the Czechs, went straight to invading France which fell in under a month as the Soviets justify on me all before mid '39. Can't join the Allies unless I'm at war with Germany so I'm fucked.
>>
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https://steamcommunity.com/sharedfiles/filedetails/?id=2663230998&searchtext=
This makes soviets actually fun to play
>>
>>854448
Ignore the launcher and open the game directly.
>>
with lack of railways in some nations, maybe i'll develop a mod consists of several railway projects decisions locked behind construction levels
>>
>>854459
But I also want to use mods. And it's next to impossible without the launcher.
>>
>>854114
That's always been the case and yeah it's dumb. It's partially PDX being lazy and partially to buff the Germans by not having the main Allies sit and produce stuff for six months. The AI is also terrible at naval invasions so Norway would be tough for the Germ AI with a live France.
>>
>>854455
Why? You're supposed to make choices, not do everything. The game is easy enough as it is.
>>
>>854114
The focus system basically mandates one is before the other and getting rid of France basically has to come first, otherwise allies build up too much. It would also be way harder for the german AI to take france if it had to divert forces on denmark and then the norwegian naval invasion. It just makes most gameplay sense to clear up france first so there is only one front.
>>
>>854464
No it isn't, dumbass. You just need to edit dlc_load.json.
>>
>>854464
I found a workaround If anyone else can't get past the launcher for mods use this. Gotta add a collection on the right put the mod zip where you set the mod folder in it's options if you can't import it. Fill out the rest of the necessarily options too.
https://github.com/bcssov/IronyModManager/releases/

>>854520
Oh thanks.
>>
>>854509
desu even with reduced timers you still can't do much on the soviet tree, it's simply too huge. As it is right now there is really only one choice you can make, which is if you take few air focuses or few army focuses before germany declares war
>>
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>>854509
Ah yeah, the choice.
The choice of getting research bonuses after you researched whole tree.
The choice of being unable to use air in a patch about air
The choice of being forced into unfun shitty focuses of army reorganization to be able to survive.
The choice of having no navy by '45
The choice of not being able to utilize any Trotsky mechanics.
The choice of sitting on your ass as Imperial Naval Russia till '43 when you FINALLY can start building fleet

SO many choices. SO great.

Tree is a dysfunctional mess. Even with 35/21 focuses you still forced to choose, you just have 1/3 of the tree locked instead of 2/3.
>>
Reminder that the Soviet tree is bloated dogshit and Italy and Germany will get raped next
>>
>>853227
Are you 15
>>
Game gets to 1942 and runs ridiculously slow. I had loads of puppets and there was 3 different major wars going on but still, pretty ridiculous. There needs to be a look at increasing the game speed the further on you get. Something like demobilising troops option, gives bonus to stability? Like total mobilisation gives you strikes if you have it when at peace.
Also a look at the engine would be a good idea. What's the point in having a WW2 game that's unplayable before even 1944?
>>
>>854653
It's the supplies, the further you are from your home node the more it consumes computing resources and we are talking about exponential increase
>>
>>854608
No, he's having fun you fucking cunt.
>>
>>854608
How dare somebody enjoy the game
Stop being a fucking faggot
>>
>>854677
>>854701
samefag
>>
>>854575
>I can't have everything I want right at the start of the game
>WAAAAAAAAAAAAAAAAAAAH
>>
>>854710
brainlet
>>
>>854079
Based. Italys tree isnt bad. Its just bland. Germany and italy are fun because the build isnt just removing debuffs then having amazing focuses. Take for example polands. You have to go through multiple 70 day focuses or a couple 35 days and a 70 plus time to dump pp in decisions, all to get rid of the worst trade law in the game by design. You have a 70 day focuses for 4 civs which is good but firet you have to do a useless focuss that only removes the peasant strike uprising. I would say this is actually the least bad version of this design since there you can actually build around it.
>>
They seem to have designed the Soviet tree with the early cold war in mind. Also, finishing everything in a branch (air, industry, army) gives you a ton of bonuses that no other major power can have, which just feels wrong. Paradox is either going to rework all the other major trees (again) to match this level of detail, essentially turning it into an early cold war game, or they're going to just do Italy and leave the others awkwardly incomplete. Either way, I think it's a poor choice.
>>
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>Japan AI fighting multiple countries in mainland asia
>Simultaneously holding off the US onslaught
>Also take dutch indies AND philipines

Say what you want about the new expansion, but I hope we can all agree that the AI has come a long way since release.
>>
>>854814
if only Paradox cared about Southeast Asia more than fucking Baltics or South America
>>
So when will this shit go on sale? I just bought Stellaris Fish People on sale and it just released. Or is it even worth it to get the best gameplay?

t. own all of the other dlc
>>
>>854853
no one cares about SEA
>>
>>854799
Would be nice if they did expand the timeline to make playthroughs longer. Having a Cold War DLC would be awesome, like Korean War. I mean it was basically the same equipment being used during that time, except for jets.
>>
>>854866
>buying paradox dlc
>>
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>>854950
Yes. You think they get ad revenue or some shit? How do you expect them to get paid to make more content? How many other devs compete with the games Paradox makes? I can't think of any. Everything else is boring ass 4X.
>>
>>854963
Do you think your money makes a difference? Why would you pay for something broken? Just pirate it and buy it when it's at the price you're happy with.
>>
>>854963
You are directly signaling to them to keep making buggy and broken releases because people will buy them anyways. If you want to support the game then pirate the DLC's and buy extra copies of the base game
>>
>>854971
I'm not signalling shit. I'm waiting for a sale. I didn't buy the Stellaris dlc on the day it was released. I looked at reviews to make sure it wasn't shit. And as I said, it was on sale at launch and is still on sale.
>>
>>854989
Sales don't matter. It makes no difference to paradox. Only the dollar amount you send to them matters, if you are paying then you are responsible for buggy releases
>>
>>850201
10w pure infantry division with support companies is the new 40w whatever divsion
Of course, as usual, there are 20w fags crying that 5w is the best width, but get a load of those morons.
>>
>>850391
>I do hope the 10w+CAS meta does not stay for long.
It's there to stay at least until next major DLC patch, and I suspect it will stay forever.
If anything, Paradox proven they have no clue whatsoever what made 40w meta so strong and just reshuffled values, rather than addressing the real issue.
>>
>>850604
Nta, but:
- it didn't address the source of the problem, just changed the values around
- anything bigger than a truck is now completely worthless, literally no point
- the game expects you to shit out dozens upon dozens of specialised unit compositions, while in the same time nerfing exp gain to the ground
The end result is people just cheesing the 10w infantry and lots of planes, abusing the new system even more than 20/40 in the old AND rendering any sort of logistics pointless, too, since your divisions can work anywhere. Tougher enemy? Just fucking swarm them from all sides, no biggie.
>>
>>854990
>nothing matters
>if you wait until something is fixed and then buy it on sale it doesn't matter
>i hate this fucking game
Why are you even here?
>>
>>854989
>I looked at reviews to make sure it wasn't shit
If you followed this, through, you would never buy a single DLC of any Paradox game, except maybe the Common Sense for EU4, since development was a massive game-changer that didn't enter the game for next few years as default feature.
>>
>>855010
I haven't bought an EU4 dlc since Dharma. They still haven't fixed development and natives that they broke. Colonization is something I pretty much always do and now it's not fun. I would like to get the dlc that gives Indonesia more stuff because my wife is from there, but I'm not going to until they fix everything.
>>
>>855028
>until they fix everything.
That will never happen, so my suggestion - move on.
EU4 is a ship that got sunken by its own crew's incompetence.
>>
>>855009
>>if you wait until something is fixed and then buy it on sale it doesn't matter
Don't strawman, the thing that matters is that if you buy the DLC then paradox figures that what they are doing is the right direction and keep releasing more broken garbage instead of good updates.

I like the game hence I don't buy garbage. Again if you want to "support" the game with X amount of dollars then just buy more copies of the base game. The option where you suffer the most while paradox is incentivized to make the game worse is the worst possible option for everyone.
>>
>>853343
Retrofitting is bugged right now.
>>
The Soviet industry is stupidly strong. You can fill out every single building slot in the historical Soviet borders by 1945. Which amounts to about 850 CIVs, 450 MILs, 150 dockyards and around 50~ synthetic plants. After building yourself up, you can build up all the puppets you got from the war with the Axis. The focus tree is huge though and I don't see myself finishing it even by 1950.
>>
>>855236
>filling by 45
That's weak industry you realize it right?
>>
>>855240
Considering the size of the country and the near endless resources to spare, along with major fucking conflict at your doorstep by 40-41 mark - no, not really
>>
>>853343
>>855230
small indie developer working through the Omicron pandemic please understand
>>
>>855236
Also, I'm sitting at +61% research speed from all the bonuses (17% from the academy of sciences). COMECON acts as a technology sharing group with twice the strength (each member increases speed by 20% instead of 10%) but it's capped at +50%. COMECON also reduces puppets' consumer goods cost by 5% and gives you a decision to give them 90 military experience. Basically, the Soviets are the only ones who can make use of the shitty puppet mechanic with all these buffs.
>>
>>855243
lmao
>>
>>855245
Ok, serious question now:
What's the source of the "small indie dev" meme? Did someone from Paradox made such reply, or it's some stupid redditor?
>>
>>855273
Valve.
>>
>>855236
>1945
ww2 is decided years before that
>>
Do the one/two/three man turrets affect the manpower used for tank brigades? it was a big reason why the french loved one man turrets
>>
>>855327
Well, you beat Germany in 42 or 43 but the real war was always against the allies. In the previous patch you didn't have access to as many industrial bonuses so it was usually better to annex territories from the Axis instead of forming useless puppets. Now, with all the industrial bonuses you and your puppets get, you can actually roleplay correctly by forming useful puppets.
>>
i forgot this game even existed lol

bloated shitshow with the shitty AI
>>
>>855551
>i forgot this game even existed lol
The best you can do, remember one year latter and play a few times, then repeat
>>
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>>855551
>>855602
Back 2 your gookclickers
>>
>>855551
same. its cringe autismo shit for chuds and incels. esp the "mods"
>>
>667/700 mountaineer exp
>ran out of mountains
NOOOOOOOOO my adaptable!!!!!!
>>
>>855665
>tfw your generals never get any cool traits because you win wars too fast
>>
The more I play this, the more I'm convinced they never actually played a single full game of it. The supply system mostly works, I like it a lot, just needs a few tweaks to numbers. The focus trees and tank designer however are a complete disaster. I had a Romanov game and just felt embarrassed for them by the end. It's a 3 star mod you'd find on the workshop at best. Apparently Imperial Russia are the greatest aviators to have ever existed because that's pretty much your entire high command. The tree itself is horribly bland.

ISP posted a Soviet game where he spammed rocket trucks and walked over everything. So 10/10 tank update.

>>855551
When the AI doesn't randomly abandon the frontline, it's actually better than ever. It knows when you're trying to encircle it and will often times pin you to prevent it.

Bloat is a different matter.
>>
>>855667
I have always hated the way exp works in this game and I know why it's like that and I don't want it changed but still I hate it. The better you get at the game the less you get to use your generals since xp is designed around the battle plan system so you are expected to be in continuous combat for months if not years to get traits and general levels but the best way to actually play is to surgically destroy your opponent with full planning and various other modifiers using few elite divisions to encircle which means you can clear the entire soviet front with 6 tanks and not earn any terrain traits for instance. Of course if they changed it so that "good" offensive play actually results in traits it would mean every general get's more or less insta maxed on few months of battle planning, if they gave bonuses from enemy casualties then the game would snowball even harder when rommel gains 5 levels and adaptable off the first pocket he pulls against french.
Furthermore the way exp is gained also favors slow grinds, xp gains are nerfed for the first 24h and offensives shouldn't even last that long ideally and while doing more damage gets a bonus it's easier to max that out on the defense since properly entrenched division will out damage attackers (provided it's not losing). Thus your options are to either intentionally make bad divisions and battleplan then into the enemy, make good divisions and only defend against AI who suicide charges or not get traits. Noticeably if you are playing MP the first and second options are severely limited (neither side will suicide and proper game has no AI's except handfull like spain, china and ethiopia)
It just works but it's really annoying.
>>
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I HATE AIR WARFARE
I HATE AIR WARFARE
I HATE AIR WARFARE
>>
>>855671
>When the AI doesn't randomly abandon the frontline
>>
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>Petrol-Electric
>Reliability: -50%
>for only 15% def & breakthrough
what the fuck
>>
>>855711
Paradox devs don't understand their own gameplay loop.
>>
>>855671
>When the AI doesn't randomly abandon the frontline
Thats not the worst problem. When your divisions are stronger then AI's AI becomes so passive it might as well just be turned off. From there it is encircle city since AI does not attempt to counter-encircle when he is at disadvantage and allows most ridiculous 1 division-around entire frontline encirclements to happen to him.
>>
>>855236
Too bad tech stops in '44
>>
>>854997
Oh, of course not. Their expressed interest in the patch was to "shake up the meta". They did not care about how or the concequences, and it shows.
>>
>>855729
HOI4 is balanced for multiplayer. Deal with it.
>>
>>855745
That's why you need 30-page document of rules which disallow using game mechanics in mp?
>>
>>855707
It's a bug apparently fixed in the beta patch.

>>855729
I've had it be very aggressive fighting off my encirclements. Not all the time, true, but more than it used to which was never unless it was grinding my lines.
>>
>>855685
Where is your air superiority?
>>
>>850168
cope and seethe
>>
>>855745
Most multiplayer games use mods.
>>
>>855745
HOI4 is balanced for people who play on casual and just want to conquer the world without having to think.
>>
stop playing vanilla retards
>>
>>855951
no
>>
>>855877
Paid reviews
>>
>>855729
>Thats not the worst problem. When your divisions are stronger then AI's AI becomes so passive it might as well just be turned off.
This is technically better than the previous where the AI would suicide charge no matter what, which just serves to grind it down for easy loss. At the same time it's much more boring, in my germany game I don't think soviets made a single attempt to attack when I just encircled them to death one by one. It's actually pretty aggressive so long as it believes it has the upper hand and even snakes itself, nationalist spain for instance is pretty brutal against republican spain. Soviet situation is just really poor because their industry sucks balls and they are always at a gigantic disadvantage (when AI of course).

I think the next AI thing they should work on would be to give the AI a "work group" of spearhead units, that it would try to move to a different location if current positions aren't favorable while leaving more basic frontlines in place. Which is probably something that it already tries except it takes everything from a front which leads to the random "all AI units just left the front open lmao" situations we see now.


>>855711
It's good for the later chassis, at least it would if breaktrough wasn't capped already by the medium 1
>>
>>855730
>Too bad tech stops in '44
Honestly the main reason I hate the late game. Really need a '46 tech tier
>>
>>855987
sure thing buddy
>>
>>856053
That southern penis AI Nationalist Spain gets, gets encircled almost every game now. Never used to happen.
>>
TRANNY GAME
>>
>>855273
I saw it a lot with minecraft, with Mojang's continual fuckups despite being worth billions and owned by microsoft
>>
You can't even move a destroyer from California to Hawaii. Does Paradox have a single braincell?
>>
>>856354
no they don't
>>
Never mind, just realized you can rebase ships like in the others the range is still miserable thoug
>>
>>856137
>>
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>Soviet Union
>Rightist faction
>finish 5 year plan
>reverse collectivisation
>introduce NEP nep with its slow as fuck build malus
>still have the 5 year plan focus with its +10% consumer goods requirement
>>
>>850593
kino
>>
200 transport planes is all you need (as a major, mind you) to never worry about supply ever again.
>>
>>856392
Hope he has enough youtube money for that facial fem surgery
>>
>>850168
is 10 width still king?
Are tanks still shit?
>>
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>>856394
>france
>go right
>repeal the law of exile or whatever
>put naboleon on le throne
>all government crises suddenly fix'd
>>
>>856492
>Are tanks still shit?
https://forum.paradoxplaza.com/forum/threads/3000-soft-attack-germany-surrendered-20-days-after-barbarossa-began.1500684
>>
>>856422
Play on beta patch.
>>
>>856499
>uses tank conversion exploit like a boss
>>
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G*rmans... not even once.
>>
>>856499
I love the posters saying you can't neglect air to beat Germany, despite the fact the OP clearly neglected air and still beat Germany easily.
>>
>>850898
>He doesn't realize that they were building an Escort Carrier every 15 days with a first shipment of 60 carriers and then a further shipment of another 60 carriers in the first two years of the factory's run

You should look into US shipbuilding during the war sometime, its absolutely fascinating. They brought in mass manufacturers from General Motors, General Electric and Ford who figured out how to mass produce ships off a production line so efficient that it blew all standards of hand-crafting completely out of the water.

>That moment when you learn that the US military commissioned a company that makes Car Gearboxes to make M1919 Browning Machine Guns
>Places an order for 280 Guns deliverable within one month
>Company re-engineers guns so that they can be made more efficiently by re-designing the jacket that protects the barrel so that the holes can be mass-drilled by machine tools
>Company delivers 29,000 guns within a month, each gun is a quarter of the price, and that's just the first installment
>>
>>850168
>new dlc comes out
>its shit
>wait for autism mods to improve it
>>
>>854853
>>854868
This. Seriously, you could burn the entire part of the globe to the ground and the only reason anyone would notice is for reasons of industrial production.
>But what about the Chinese People?
>The Chinese what now?
>>
>>855745
>Playing a Paradox game in multiplayer unironically
Out. Get out.
>>
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>>856464
>$369
>>
>>856499
The sad part is that you could do this easier pre patch, the tanks would have had higher stats and cost less
>>
>>856392
>has more subs than One Proud Bavarian
OPB constantly getting mogged
>>
>>856588
those are terrible for your skin
>>
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>>856499
Based and cult of the machinegun pilled
>>
>>853992
for a DLC centered on Tank designing, they really fucked it up.
>>
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>>853992
>>
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>when Reddit beats 4chan when it comes to autism
What the world has come into? This is all wrong.
>>
>>856647
I read that as "for a DLC centered on Thanksgiving".
>>
>>856671
stop right there, citizen, you haven't met your daily norm of posts about bad tanks, perfect meta, stomping ai with meta builds and overpriced dlcs.
>>
>>856672
sounds like you had plenty of turkey my friend.

last time people had that much, Istanbul was Constantinople.
>>
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i've just noticed that if you go monarchy as germany, the soldier sprite' helmets change to what i assume as a pickelhaube, which would be pretty fucking stupid given that the stahlhelm was developed by the monarchists, developed by the weimar, simplified by the nazis and perfected by the commies (based on nazi prototypes)

also it's not really a pickelhaube, it looks like a british police helmet with a goddamned brass spike on the top
>>
>>854997
fun fact: reinforcing into combat is now *completely RNG*
based paradox fucking over gook clickers
>>
>>856707
It's called flavor, you troglodyte.
>>
>>856522
>most nations
I didn't think I needed to specify every nation except the US. Navy in vanilla is bad because only the US gets to do it and the US beats everyone no matter what they produce.
>>
>>856716
It's way better that way, fast divisions actually get into combat and signal companied forces like proper attack divisions have priority
except the part where signal company got replaced by flame tank in the meta lmao
>>
>>856547
>east asia = nips, gooks, chinks
>south east asia = pinoys, jungle gooks, thai trannies
>south asia = Indians
>>
>>856728
>the US beats everyone no matter what they produce.
So you're saying the game is historical.... whoa...
>>
>>856771
I'm not sure what point you're trying to make.
>>
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>Panzerschiffe gets a special design, but not escort carriers or frigates
>rail guns, which only the Nazis ever actually used
>medium tanks only come about in 1939
>rocket interceptors, which only the Nazis used
>super heavy tanks, which no one actually used but the Nazis were closest to it
>no aircraft techs between 1940 and fucking 1944
>Hitler's insanity gives you a gameplay benefit instead of a penalty
>can completely ignore IRL fuel problems by building dozens of magic synthetic fuel plants
>can build nukes without access to the required uranium
There is literally no way to argue Paracocks aren't a bunch of shameless Wehraboos.
>>
>>856813
>Wehraboo
Reddit word, go back
>>
>>856707
that was supposed to be in since WTT, but it was bugged until now
>>
856813
>>>/r/eddit
go there
>>
>>856813
Medium tanks are now available at game start dingus
>>
>>856864
>bugged until now
No it wasn’t. I’ve seen that since forever.
>>
OFFICIAL ARHEO BREAKDOWN THREAD

https://forum.paradoxplaza.com/forum/threads/time-to-take-a-permanent-break-because.1500581/
>>
>>854870
Pretty sure Paradox has said they don't ever want to do anything past WW2.
>>
HOI5.
In a perfect world: Hoi5 will be Hoi3 but with at least all of the following improvements, and likely many more:
1) Unmoddable because modders are generally cancer ( exceptions do not make the rule ). Game will be so good it wouldn't need modding anyway.
2) Stable, reliable multiplayer platform with fair matchmaking system. Although the AI in Hoi5 will be greatly improved for a better single player experience too.
3) Smaller campaign scenarios available to players who want a shorter MP or SP game session. E.G. Case Red, Case Blue. Operation Torch, Normandy, Leyte Gulf Operation Ichi Go, etc.
4) All start dates and scenarios are historically accurate, unlike the clusterfucks we got in hoi3 ( German army in 1944, lol )
5) More intricate and TRANSPARENT logistics system which can be planned for, to some extent, and understood on a daily basis. Not the bullshit of "all supplies originate from Capital and good luck with the unpredictable and incomprehensible fluctuations, lol!"
6) Air war, naval combat...blah blah, fixed and improved. Every hoi3 player knows what I am talking about. If you dont, then fuck off back to Hoi4.
7) Retention of hoi3's OOB and HQs, but without those fucking HQs acting like a combat unit. If they get touched by an enemy ground unit they get instantly destroyed. They also stack UNDER combat units, not on top.
8) More filled out commander list for lesser powers. Sucks to be Italy and go 2nd Roman Empire but not have enough leaders to appoint to your units.
9) Weather effects that actually mean something other than lowering movement down to a crawl. Yes, weather affects everyone, but attacking in mud/cold/snow should confer a greater disadvantage on the attacker rather than an equal disadvantage on the defender.
10) Other shit which will instantly occur to me only after I hit "post"

tt. I am a fucking genius and Paradox should hire me so I can save their company from cuckery and certain doom while fucking hot Swedish chicks every day.
>>
>>856991
Hoi3 trannies still seething.
>>
>>856991
Hoi3 is a hot shit, deal with it





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