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Expanding Fronts is getting three new civs early next year.
>New Republic - focus on Air and Jedi, unique unit is the V-Wing, equipped with anti-ground cluster missiles, gets a large discount on Jedi Temple techs
>Imperial Remnant - focus on Defenses and Sith, unique unit are Shadowtroopers serving as a melee unit that benefits from both Troop and Temple techs, able to quickly dig in and turtle
>Black Sun, focus on Troops and Nightsisters, unique unit is a huge Gladiator Droid with huge firepower, able to amass troops very quickly
It looks fucking sick.
https://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts/news/expanding-fronts-15-legends
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>>848382
FUCK YEAH THE FUCKING BLACK SUN
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>>848382
Loved that game as a kid. Skipped AoE 2 completely and chose bulk battle droid army instead.
Gungan genocide best day of my life
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>>848382
What about Trandoshans and Mandalorians though? Especially since Wookies are already in base game and it would be fun to have their main antagonist in game. And Mandos are basically the most sensible choice for a civ after Republic, Rebels, CIS and Empire given their popularity among fans and importance in lore. I thought those two were meant to be next anyway.

Black Sun may be cool and is definitely better choice than meme Zann, but I still want generic Hutts and gameplay wise they sound like second Zann. It was really strange choice to add Consortium to begin with desu.

Still, this sounds great given that I never cared about disneyshit so I never used those 2 civs and used Zann only as stand in for generic Hutts. So up until now I only really enjoyed Geonosians and new maps from this mod.

Also, did they manage to unfuck soundtrack ? It's ridiculous that Star Wars game utterly fucked up with soundtrack out of all things.

Balance/autism wise it would be also more interesting if they somehow replaced Sith and Jedi in base game CIS, Empire and Rebels, since those factions shouldn't have so easy access to them. At least rename Sith to Inquisitors for Empire.
>>
>>848482
The official word is:
> Our preferred top picks for new original civs would be **Trandoshans**, **Mandalorians**, and **Mon Calamari**, but we would need more capable artists to make them happen. Irregular and organic shaped buildings are difficult for us to do. Creating all the unique graphics for a new building set is a lot of work that takes time; a lot of time. And so we have decided to go in a different direction to celebrate the SWGB 20th Anniversary with **Imperial Remnant**, **New Republic**, and **Black Sun**. All 3 of these civs will use placeholder art, recolored buildings from GE, RA, and ZC, until full sets can be finished.
>>
I just have a hard time taking this game seriously after playing AoE.

am I really missing anything?
>>
>>848488
>taking this game seriously
It's literally a game. Why would you take it seriously?
>>
>>848488
It's just Star Wars anon, there's nothing serious about it.
>>
>>848469
Oh and I also appreciate that the New Republic isn’t just reusing X Wings like the Resistance did. Fuck Disneywars.
>>
>>848491
>It's literally a game. Why would you take it seriously?
beacuse we only have so much time
>>
>>848493
i feel like theres at least a handful of serious star wars games
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>>848498
We don't talk about Seth
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>>848506
>Seth
guess im better off not knowing
>>
>>848482
Zann infantry is garbage, how is a Black Sun infantry based civ any close to that in gameplay. For that matter Zann is also missing a lot of Nightsister stuff. If anything it seems that Black Sun is going to be strong in the areas that Zann is weak. I'm more worried about the New Republic being too similar to others being yet another strong air and jedi civ.
>>
>>848506
What did anon mean by this?
>>
>>848382
I know the base game is basically an age of empires mod, but I feel they could add more than a single Unique Unit for each civ
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>>849059
All civs have unique models at least and they have techs and civ bonuses that make them more distinct than AoE2 civs in gameplay.
>>
I always have problems getting the steam version of this game running and not having lots of graphical issues.
>>
>>849067
Try using Expanding Fronts, it rolls in a lot of patches and you can set it to launch vanilla Clone Campaigns.
>>
>>848382
Hell yes, just hope ai has been tweaked a bit, expanded ai is kinda weak, even compared to regular game ai which actually puts up a fight on higher difficulties
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>>849281
Oh shit im an idiot, just checked the page and there was an update recently that ive missed and it apparently fixes the expanded ai significantly
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>>849295
I haven’t had a chance to try it, hopefully it really is all fixed up.
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>>849300
The biggest issue for me was that the expanded ai just wouldn't build anything but infantry, it would build upp absolutely massive economy and use it on nothing but infantry, most fun ive had with it was going 3v1 as the republic against the confederation, two expanded amd one regular ai, it did feel like fighting just swarms of droids with armour and air support provided by the regular ai
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Bros...?!
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>>848471
Based and roger roger pilled
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>>849726
Imperial Army confirmed!
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>>848488
>am I really missing anything?
Would you believe me if I told you that Galactic Battlegrounds is a better-balanced more interesting version of AoE2?
>>
>>849965
then why was it a relative failure even despite the branding
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>>849310
ai in regular game tends to overuse infantry as well, even if the civs infantry is crap
>>
>>849975
anon is a bit of a tard, SWGB is really fun but its not even close to the balance of AOK release.
As in, units are impossible to balance by design (assault mech for example excels at everything with little real counterplay, a few air units can wipe out a civ if they dont build defenses in time, jedi masters are stupid, imagine invisible monks with the hp of elephants that can run and fight back, some unique units (gungan, rebels) are broken, others (empire) are completely useless)

TLDR its a game to have fun larping as Darth Vader and blasting stuff, not a balanced, competitive game
>>
>>850045
that's a shame, I had resolved to learn gungans if I ever started organizing games for this
>>
>>850058
It’s still worth playing, just don’t expect the greatest, most balanced and competitive experience of your life.
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>>849726
So what are they going to use for infantry then? The mudtroopers from Solo?
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>>850131
>Solo
They’re seemingly based primarily on Dark Empire and the Kyle Katarn games. Anything there that would fit? Battle droids or something?
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Are they going to redesign the Dark Troopers and make them more useful? I never found a use for the things.
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>>850141
They’re basically alternate Strike Mechs, as well as being a trooper that isn’t just fodder. Usable, just not essential.
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>>848382
I got into strategy through empire earth and then this game, never played much aoe, they should remaster this in hd someday
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>>850141
>>850160
They're better than Strikes actually, they're cheaper but twice as durable
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>>850136
I guess Reborns, Imperial Youth, and Sentinels? They were all force sensitive but is the only ones I can think/find who weren't either stormtrooper variants or mercenaries (which would fit other civilizations)
>>
>>850304
He could be playing semantic games
The only reason not to give them stormtroopers would be for visual clarity, so maybe they're shadow stormtroopers, though those would then conflict with shadowtroopers a bit
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>>850320
I guess you are right that it could be one of those Obi-Wan "from a point of view I am making shit up" but if it was visual clarity they would avoid both anything with white and black armor.
>>
>>850340
Could be because there are already three factions with infantry in white armor
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>>850136
>>850304
Like I said >>849928
"Legends" material and fitting for basic soldiers, with canon depictions of them going to battle with and without torso armour, with E-11s and bigger rifles.
Reborn and the various dark jedi should be their version of the sith/jedi, with the cloaking bastards already being confirmed as being their unique unit
>>
>>850045
assault mechs are expensive slow units that get countered hard by mech destroyers who are cheaper and faster to make. There's also mounties and grenade troopers that are much less optimal but can work if handled well. Bombers can also hurt them quite a bit (or use them to knock out power cores and make the assault mechs even slower to build), again while being far cheaper and quicker to make. Add that EF adds the Attacker to further counter mechs, as well as a ground troop transport that can help handle troop comps to counter these.

The assault mech is a late game anti troop and anti building unit that is slow and expensive, there ARE a lot of counters to it from units as well as by messing the enemy production. If you get knocked out by a bunch of them its your fault for letting the enemy mass them in the first place, the unit is well balanced when you consider its cost and speed (both to move and to make)
>>
>>850477
Lol actually try the unit, it hits mech destroyers even harder than most units. Sure, they can maybe be cost effective against them 1 on 1 but they aren't a reliable counter since a line of AM can one-shot groups of MD before they can shoot back as they outrange them.
Assault mech are not anti troop, they get a huge bonus against everything that can't fly.
I'd say the only thing that counters them are master jedi (another ridiculous unit) just because their conversion outranges a possible bounty hunter escort, whereas a mobile anti-air escort can instagib air units from a mile away.
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>>850190
How? Everything gets an attack bonus vs troopers, not so many vs mech
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>>850507
The assault mech is expensive and slow, by comparison the mech destroyer is techically a trash unit as well as quicker. Formations exist, if you just throw clumped MDs at assault mechs hoping for the best you deserve to get wrecked. And again if you are going against masses of assault mechs the problem is you for letting the other dude get to that point unimpeded The game is not perfectly balanced by any means but it's not nearly that bad, learn how to use the units.
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>>850512
They have nearly double the HP, similar armor, have higher base damage and damage vs troopers and pretty much anything but Jedi, but they cost less carbon. At worst they're a sidegrade, otherwise they're a straight upgrade
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>>850518
They also detect stealth which can be a big help depending on what you're fighting.
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>>850518
>and pretty much anything but Jedi
They actually do have bonus vs Jedi
>>
>>850530
That's true, but strike mechs actually have a larger hidden bonus.
https://swgb.fandom.com/wiki/Strike_Mech
https://swgb.fandom.com/wiki/Dark_Trooper
>>
What will the Imperial Remnant Assault Mech be? Is there anything they can base it off of?
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>>850537
Could be the tank droid >>848382
Otherwise, juggernaut maybe?
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>>850518
Fully upgraded strike mechs are superior statwise
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>>850537
The tank droids under Thrawn were canonically twice the size of AT-ATs, I figure it'll either be those or A9 floating fortresses
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>>850559
than fully upg dark troopers. Keep in mind they benefit from most techs at the war center
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>>850537
>>850540
>>850561
I assume the Tank Droids will be the assault mech, with the TIE Crawler being either the strike or destroyer mech, I guess the TIE Mauler would be the unupgraded version of the Crawler.
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>>850559
You're right, but they also cost more, so that's how it should be. Even then, it's very marginal.
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>>850574
Again, their biggest advantage is not reflected there (armor class, troopers get shat on by many more units)
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>>850571
>I guess the TIE Mauler would be the unupgraded version of the Crawler.
I hope they give the Mauler the AOE2 Petards' suicide attack as an ability, could even make it a reason to not always upgrade them.
>>
>New Republic
>Imperial Remnant
We could actually end up getting the Yuuzhan Vong, god willing. Holy fuck.
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>>849210
Thanks I'll try that
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>>850725
If trandos and mandos are tough enough to make that they’re giving us these other three at once, I can’t imagine vong will be any easier
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>>848496
Legends stuff actually had some through put into them compared to Disney shit.
What is the balloon-looking thing anyway? air-cruiser?
>>
>>851768
Definitely the air cruiser, not sure what it is based on though.
>>
Real shame we'll never get a proper HD version like AoE2 did. I'd fucking kill for that. I miss multiplayer so much. I always like SWGB better cause guns are way cooler than swords.
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>>848496
>>848382
In the EU the NR did continue to use X-Wings for quite a while, even after rolling out the E-Wings and other fighters. IIRC made a new X-Wing variant too. Likewise the Empire continued to use the basic bitch TIE/LN after rolling out the TIE/D Automatec Starfighter/TIE Droid. Since they clearly take inspiration from Dark Empire I'm curious about how remnant stormies look.
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>>852151
>Likewise the Empire continued to use the basic bitch TIE/LN after rolling out the TIE/D Automatec Starfighter/TIE Droid.
To be fair, the Empire was divided into multiple warlords who each did whatever they wanted/could.
But in the end it doesn't matter, because both Warlords and New Republic actually have enough stuff to use without just being a discount rebel/empire like the resistance and fist order are.
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>>852151
Got a feeling that the Droid will be an Interceptor, while the Fighters will be these. It'd be easy to make upgraded variants of them too, just add 2 extra wings on the same side.

>yfw tie snowflake
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>>852163
Well it makes sense. It wouldn't at all surprise me if the TIE fighter most likely is the single most mass produced fighter in all of Star Wars history and every single piece of Imperial infrastructure remotely geared towards fighter support is geared to handle them. It's probably the most available spareparts too. Personally, like >>852193 I'd love for them to have multiple options like the Rebels Alliance for instance have A-Wings completely apart from their fighter tree. I hope they get the option to field some kind of sith beasts from the animal nursery like Confederacy can in the base game. I haven't played the mod, only the basic game but seeing the later iterations of the Empire and Rebel Alliance was always on my wish list when I was playing it as a kid since I grew up reading Dark Empire. I do hope the sith beats are going to be more viable than the Confederacy ones, because they were kind of underwhelming and in the comic you see them eat the most OP droid/mechs in the war at the time.
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>>852256
>>852193
I will be surprised if they don't use these ones for something
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>>852256
Also, the Expanded Fronts does add new planes for every faction, interceptors, and gunships/attackers
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>>852274
>>852256
Forgot my pic
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>>852260
I really hope we get to see those too. Frankly there's so much Dark Empire stuff for the Imperial Remnant to take from, like pic related. The Shadow Droid I always figured would be closer to the Jedi fighter Like this thing since it's piloted by dead cyborg TIE pilots guided by the dark side of the force. That just feels way too hardcore and spooky to be something basic as fuck.
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>>852288
Oh, nice. Hoping the Remnant stormies take from design queues from these boys, although I guess the difference can be difficult to spot, especially on tech level 2 and 3 stormtroopers.
>>
Don't know why, but I really enjoy playing as First Order. I think it's cause their mech units feel so massive
>>
To be honest you could have both nuWars and EUWars factions in the same setting. In fact they should've done that for the sequels. Have the New Republic and Imperial Remnant exist in a space cold war scenario, with the Resistance operating in ex-Imperial territories and the First Order being pro-Palpatine officers and Imperial extremists. Just switch the technology around so the First Order are operating with old outdated shit instead.
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>>850304
>>850136
They have tons of options for Imperial Remnant troopers, for Dark Empire stuff especially the Dark Stormtroopers from there would be great.
https://starwars.fandom.com/wiki/Dark_trooper_(stormtrooper)
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>>852410
The period where they're getting the units from for the two new factions are, the Imperial Remnant was run by clone body possessing Palps.
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>>848382
Glad to see they're going to make use of those million editor-only TIE variants and Imperial units
>>
WHERE ARE MY HUTTS

I WANT TO PLAY AS A FUCKING FAT LAZY HEDONISTIC SLUG GODDAMNIT
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>>852491
>Galactic Empire will never have a unique building that spawns random editor only units
>>
>>852589
Try the cheat “deploy the garrison” as Empire.
>>
>>852632
Oh, I am aware, I just wish it was some standard feature, all those units left in the editor forever is sad.
>>
>>848382
i love how this is the only thread where people actually enjoying what they're talking about instead of autists screaming at each other on how the game should be played.
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>>852375
Nothing wrong with that. The movies suck dick but the civs are still fun.
Can't help but wish the time spent on them was spent realizing other civs instead, but it is what it is.
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>>852842
I'll show you based
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>>848382
Wait people still play this overpriced and inbalanced AOE2 mod?
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>>852911
Yes
I’ve never even played AoE either lol
>>
>>852564
You want to play as me?
>>
(Old) Old Republic era mod when
Before disney butchers it like they did everything else
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>>852911
>overpriced
0$ isn't a lot of money
>>
>>848488
>this game
>seriously
>>
Trade Federation chads Roger in

>>848382
I wish there was proper Star Wars rts before di*ney. Empire at War campaign map is bad while ground battles are terrible. Rebellion is something else entirely. This AoE clone, while enjoyable, is too dragged down by being AoE clone. Core mechanics simply don't fit space fantasy setting. Lack of cover mechanic alone makes it all rather weird and desu I never liked AoE gameplay to begin with. Also Heroes or special units could stand out a bit more and have more abilities to use, especially Force Users.

Something like Dawn of War with DoW2 cover and a bit more base building and still retaining procedurally generated maps would be great. Actually 40k mod should fit AoE gameplay more, given how much more melee oriented it is as a setting

>>852410
The ONLY way to properly continue lore post Endor is balkanized galaxy. Empire falls apart into competing warlords and then you can even have First Order with it's gimmick being appletroopers, advanced tech and young people. Meanwhile Republic would be rising amidst chaos and conquering/absorbing everything. And utilizing all this chaos other minor factions could use it to rise on it's own like Mandalore, Onderon, Hapans, Chiss, various Hutts and untold amount of other factions.

Alas di*ney bought into subhuman redditlettermedia meme that world building and politics are bad so now setting will forever suck.
>>
>>852410
>Have the New Republic and Imperial Remnant exist in a space cold war scenario, with the Resistance operating in ex-Imperial territories and the First Order being pro-Palpatine officers and Imperial extremists
This is literally how it's supposed to be in the nuWars movies with the actual Empire remnant using the First Order as a proxy and bankrolling them and the Resistance just being an unsanctioned force Republic cilitzens willing to fight them but it's explained horribly or not at all.
>>
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>>852491
This already feels like a good base to use for the Remnants.
Army troops as infantry, mech units and some air units including transports and the lancer already looks like an air cruiser
>>
>>853198
>TIE Striker

Oh shit I forgot about that one. I wonder if that could work as a Remnant Interceptor.
>>
>>853104
Speaking purely about the movie, I think the books or w/e mentioned it.
>actual Empire remnant using the First Order as a proxy and bankrolling them
I didn't get this at all.
>Resistance just being an unsanctioned force Republic cilitzens willing to fight them
This otoh they did actually talk about. Well, mention at least.
Feels stupid though once they unveiled that remote planet killer.
>>
>>853284
No, it is a Disney unit, aka not Imperial Remnant.
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>>849726
This was posted last night as a hint for the Remnant infantry.
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>>853520
Oh shit it’s CompForce
>>
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>>853028
God I love seeing lines of battle droids
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>>854260
Best thing about EF is being able to stuff 20 droids in each MTT.
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>>853104
That is straight not true in Disney Lore.

The Imperial Remenant is a completely neutral party that is demilitarized and isolationist.
The Resistance is literally a renegade militia force led by a disgraced politician. They are literally not liked by the NR government and are black listed.
The First Order receives 0 funding from the Imperial Remenant. In fact, all of their funding comes from the New Republic. Because almost half of the New Republic politicians including multiple shipyards like Kuat support the FO. Literally the FO is better funded from the NR then the Resistance is.

It gets covered in the book “Bloodline” literally the book ends with Leia getting booed out of office and the people responsible for kicking her out are revealed to the reader (so not in universe) to be proFirst Order
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>>854389
I think he was referring to Imperial loyalists and sympathizers as the Remnant equivalent, or maybe wasn't familiar with the books and was just making guesses off the shallow movies
>>
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>tons of new worlds added in the mod
>still only play on Geonosis
lol
>>
>>854787
I think he was guess from a shallow movie. Most people assume it is how he stated, but when you look into the lore you see it’s actually not like that.

I have no idea what the point of even including the Imperial Remnant in Disney canon is if you are just going to claim they are not doing anything. But that is Disney for you
>>
>>851757
That’s fine, Vong would be worth the wait
>soldiers use melee weapons instead of blasters
>no Jedi or Sith whatsoever
>those huge fucking tripods that breathe fire
>>
>>853012
for me it is
>>
>>848493
>he says about star wars vidya
There was a time before lego star wars anon
>>
>>856734
kek
Based Scrooge
>>
>>849975
>then why was it a relative failure even despite the branding
Games don't sell well because they are well-balanced.
>>
>>849975
Because it’s a niche within a niche
>>
>>856706
You'd have similar units to keep the balance. If I were to make the civ I'd make those enslaved mutant lizards they had into troopers (lacking repeater) and in place of Jedi they'd have actual Vong warriors/officers. They'd lack the ability to turn enemies but they'd have a civ specific armor upgrade to make it up in combat ability (they would be immune to turning themselves as they are force-insensitive zealots).
I only read a few of the books but iirc they made great use of spies and infiltrators so that could be their unique unit (a dangerous raider with stealth)
>>
>>857832
I was going to say I see the actual Vong as the UU, but then I remember EF does love to put unique temple units (why they haven't done inquisitors for the empire besides keeping them as vanilla as possible is beyond me tho)
>>
>>857832
Sounds like a pretty good idea, what if they had some unique temple unit twist? Like they only cost food and carbon, but holocrons generate half nova.
>>
>>857967
Would be better if Vong Initiates/Warriors couldn’t grab holos at all, and they needed maybe a Shaper to do it

Still I’d be happy for Vong getting in at all.
>>
>>857967
Maybe holocrons make their units more resistant to conversions, could also have a copy of atheism from DE, +100 wonder victory and enemy holocrons produce less nova
>>
>>857967
Sounds a tad op. Higher caste Vong should be a match for jedi according to the lore, making them go from 200-400 nova to 0 would warrant a massive nerf elsewhere which would go against the lore. Other than that youd need ridiculous food/carbon cost to compensate which would make them appear only in very late game
>>
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I'd be willing to put money down that the X-1 Viper is the IR assault mech and Shadow Droids are their attackers.
>>
>>858682
>X-1 Viper
Huh, they are around AT-ST size, so it could work.
Though assuming is the upgraded version, what would be the default one? SD-10s?
>>
Is it just me or would the TIE Defender be better suited as the Empire's Attacker while their Advanced Fighter be something else? Mainly to fit in with how the B-Wing is in the Attacker role.
>>
What are these SD-10s? Remnant Dark Trooper ripoffs?
>>
>>858698
Possibly, or SD-9s?

>>858729
One of a series of Imperial droids that were introduced during the Imperial Civil War. SD-9s, SD-10s, Shadow Droids, and the X-1 Viper all were introduced in succession.
>>
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>>858729
>Remnant Dark Trooper ripoff
Much bigger, but yeah, they are just another Imperial battle droid.
>>
>>858700
Sadly the original devs made it so either all aircraft has shields or none.
They should have given out shields on a case by case basis, the tie defender was supposed to be a state of the art space superiority fighter bomber with shields.
>>
>>858698
>>858733
>>858734
I'd sooner expect SD-9s and 10s to be Strike Mechs. They seem more appropriately sized for that and we mostly see them shred infantry and other similarly sized mechs.
>>
>>855595

What's funny to me is that the storygroup kept talking up how much more cohesive and put together everything would be in the new canon leading up to the sequels, and then when the movies turned out to be flaming dogshit and authors just started doing whatever they felt like it wound up commiting almost all of the old eu's mistakes in a quarter of the time.
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The new civs are gonna be shown off this month allegedly, at least the New Republic and Imperial Remnant. I'm hyped as fuck.
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I WANT A FUCKING HD MOD
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>>862111
You know, we have talked about the Imperial Remnants units, but what about the New Republic ones?
We know they have E, V, and K wings, MAS-2xB, and I guess a Juggernaut variant with threads?
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>>862464
They get T-Wings too.
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>>848382
Sweet
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>>848471
>Loved that game as a kid.
Same. But when I tried to play it nowadays, it really feels just like a less balanced less fun... less anything good... AoE2.

The "every faction is just a reskin with a few changes here and there" just doesn't work for Star Wars.

Empire / Trade Feds / Gungangs / Naboo / Rebels - all should have RADICALLY different playstyles, like AoE4 civs.
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>>863203
>Same. But when I tried to play it nowadays, it really feels just like a less balanced less fun... less anything good... AoE2.
I have the opposite take, I think SWGB is much more enjoyable to play than AoE2. It doesn't boil down to rock-paper-scissors. There's more interplay between different unit types. I don't think you've tried getting good at GB.
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>>863493
>There's more interplay between different unit types
How? The wiki says
>Like other genie engines (Age of Empires I and II) and RTS games, Star Wars Galactic Battlegrounds features different kinds of unit classes, but subverting the classical Rock-Paper-Scissors.
... and then it goes on to describe how every unit class has a counter, just like in AoE2, and there are even "trash unites".

>Troopers = Infantry = bonus vs cavalry (leg edition)
>Anti-Air = Infantry = bonus vs cavalry (flying edition)
>Scouts = only to detect stealth, apparently
>Strike Mech = Archer on steroids = bonus vs every trooper + Jedi
>Mech Destroyer = Skirmisher
>Bounty Hunter = a ranged Halbedier for the (Jedi) Knight line
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>>848382
All the fanfic unit types created to "make everyone equal" are pretty cringe.
>>
Played the mod for the first time and it was great
Absolutely ai-ai-agru-pilled
Like the light antiair turrets and early transports
Was hoping for some more UI stuff though like assigning defensive mode to all units/units from a building or an attack move (is there a vanilla attack move?). Units don't really seem to follow multiple pathways unless patrolling but that's the same in vanilla too. Unit stack counter or easy military drag would be good too.
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>>864050
>(is there a vanilla attack move?)
Nah, AoE2 didn't have attack move till DE either.
Patrol works fine as a substitute tho
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>>863888
What else can they do? Not give them those units? Even the base game does this.
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>>864101
>Not give them those units?
Yes that would be preferable.
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>>863825
Because almost every unit type has a counter for almost every other unit type and it's influenced greatly by your civ. I.e., Confederacy can get away with spamming basic troopers as their core to where they aren't even really threatened by strike mechs. Mech destroyers get a bonus vs mechs but can't handle assault mechs evenly. You're encouraged to use a mix of units as such, vs. "oh they have a lot of infantry, I'll just train a lot of archers"
To say nothing of how shielding impacts strategy

>>863888
What are you talking about
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>>851787
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>>864259
But that doesn't make sense.
If every unit is "good against every other unit" you aren't encourage to mix units, why would you? You have no reason for it.
Is with harder counters where you need to mix units, because you need to cover the counters to your units.

Besides, Air units and anti air are probably the most brutal counters than anything AOE2 could shit.
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>>864316
>If every unit is "good against every other unit"
They aren't, but just as there's a mech good against troopers, there's a trooper good against mechs, and it isn't a hard counter like AoE in the first place.
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>>864517
>and it isn't a hard counter like AoE
I don't know mate, looks like there's plenty of hard counter shit to me, looking at the wiki unit stats. Literally the same concept as AoE2, except it's less easy to remember because you have more than archer/infantry/cavalry. It's just a longer RPS system. Compare and contrast with games that are based on armor vs attack types, on top of actual damage and HP stats (-craft games), games like the DoW series, or games like
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>>864543
>I don't know mate, looks like there's plenty of hard counter shit to me, looking at the wiki unit stats.
You're correct, but the raw stats of a given unit don't tell the whole story, and Expanding Fronts overhauled some of the systems, particularly for aircraft, in a way resembling what you mentioned for other games.
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>>864517
>and it isn't a hard counter like AoE in the first place.
How do you counter air units without antiair?
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>>864562
Interceptors
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>>864587
so antiair
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>>864634
>unaffected by Anti-Air Retrofit
You'll have to do better than that anon
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>>864655
Interceptors are still anti-air units anon.
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>Everyone sperging about counters and strategy
What is wrong with you?
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>>864662
I'm an RTSfag
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Sith and Defense civilization

CIV TRAITS:
Ore deposits last 20% longer
Defensive buildings are constructed 20% faster
Anti-Air Destroyers are cloaked
Mech units move 5% slower
Fortresses have additional building armor
(Team) All Temple units gain +1/+1 Armor

UNIQUE UNITS:
Shadowtrooper - (Fortress) An order of elite stormtroopers, artificially imbued with Force abilities. Shadowtroopers are affected by both Trooper and Temple technologies and are able to gather Holocrons.
AT-AT Swimmer - (Shipyard) A massive aquatic vessel based on a heavily modified All Terrain Armored Transport frame. The Aquatic Terrain Armored Transport, much like its land-based predecessor, is an intimidating war machine capable of immense destruction. Its firepower and durability are comparable to an Assault Mech, and it is capable of transporting infantry units across the water. However, its low speed and minimum attack range make it highly vulnerable to Destroyers and aerial units.

UNIQUE TECHS:
World Devastators - (Fortress) Destroyed enemy buildings reward 20% of their value in Carbon
Artusian Crystals - (Temple) Sith Apprentices/Knights and Shadowtroopers are created 2x faster
Fortress Worlds - (Research Center) All buildings gain +15% HP. Defensive buildings gain an additional +1/+1 Armor
Advanced Particle Cannons - (Mech Factory) Mech Destroyers gain +1 Range and their projectiles can now pierce through multiple targets.
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>>865186
The placeholder CC
Imperial Remnant uses R5 droids as workers, what a twist
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>>865186
>Mech Destroyers gain +1 Range and their projectiles can now pierce through multiple targets.
Well thats going to be their real uu then lol
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>>865222
esp. if the rebound projectiles keep the bonus dmg vs mech
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>>865222
>>865223
Dunno how it will be here, assuming is the same mechanic as in AOE2DE, it will lose half the damage after each unit.

>>865186
>AT-AT Swimmer
>UNIQUE TECHS
Man, I a compstom shitter, but it feels bad that the empire spinoffs get cool sounding and useful tech and units while you are stuck with probots, altered bargains and slighly aoe for sith masters.
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>>865222
It (the tank droid) was considered as the UU in the first place, that seems like a compromise.
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this game is pure soul
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>>865186
I'm literally søyfacing right now
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>>865570
>>865194
>>865186
Man they really are editor units: the faction
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>>865186
>(Team) All Temple units gain +1/+1 Armor
>Artusian Crystals - (Temple) Sith Apprentices/Knights and Shadowtroopers are created 2x faster
>Shadowtrooper - (Fortress) An order of elite stormtroopers, artificially imbued with Force abilities. Shadowtroopers are affected by both Trooper and Temple technologies and are able to gather Holocrons.
lol lmao
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>TIE Droids confirmed for fighter line

If this is not going to be the basic Remnant fighter, I'm going to riot.
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>suicide bomber ewoks in Empire at War
>devs haven't made an editor-only unit of it yet
I wonder why since it's possible with the existing explosive droids
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>>865570
Damn, where did you get this from?
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>>865623
It's already ingame, it's certainly possible.
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Do the random buildings you find during skirmish do anything?
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>>866401
Generally no, only on certain EF maps like Endor or Halm.
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>>865343
>, it will lose half the damage after each unit.
Still pretty strong methinks, +50-75% hitting enemy blobs. MDs have decent range.
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>>865343
>Man, I a compstom shitter, but it feels bad that the empire spinoffs get cool sounding and useful tech and unit
Also agree with u 100% here, Empire sorely needs a rework. Dark Troopers even get obsolete as you tech up
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>>866508
>You get Dark Troopers Phase 3 upgrade with the Deploy the garrison cheat
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>>865194
You can see the assault mech in this one.
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>>866783
What in the hell is that
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>>866847
See:
>>858682
Funny enough the sizes are inverted tho, the Viper should be AT-ST size and the Droit Tank AT-AT size in canon.
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>>866849
The Viper's size in Dark Empire II is somewhat inconsistent, appearing larger than AT-STs in some panels, and they're going for the smaller model of XR-85. The larger model will be in the editor though.
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>>866316
Full screenshots are on their moddb page
https://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts
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Hopefully they don't pull another Valve Time with the 1.5 release.
>Dec 8th, 2018: We hope to get something done early into 2019
>Dec 6th, 2019: We are shooting for sometime in January
>May 5th, 2020: Expanding Fronts 1.3 is released
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>>867015
That seemed to have happened due to the buildings themselves taking so long, and is probably why they're putting the civs out with recolored placeholder buildings.
As of a week or so ago, they were apparently all finished with the IR units, getting close to done with the NR units, and were making progress on the BS units. I wouldn't be shocked if we got a February or March release.
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>>867024
You will think the buildings would take less time than having to animate units
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>>867050
You would think that, but in reality, the building graphics are so much larger that they need to be of higher quality, with more detail, and they typically need to be completely made up.

Contrast with this, this is all that's needed for the IR trooper sprites to turn out well.
>>
There are at least 54 units needed per civ. Most of which don't need a high level of detail because of the small scale and limitations of the color palette in the game. Additionally, there are often existing 3D models ripped from other Star Wars games that can be easily modified and rendered into the sprites needed for a unit. For units where there are no pre-existing 3D models, there are often some concept images for 3D artists to model after. The most complicated units to do are the ones that need to be entirely made up. Animated units are not too complicated as long as we have an experienced animator. Many trooper units are just existing models with maybe some swapped gear/weapons and heads/helmets. Sometimes with color changes. Animations are often re-used between the various different Trooper units that use the same base model.

There are 57 different buildings that have to be modeled. Each building needs a high level of detail, must be built from scratch, must conform into the same general shape for the type of building it is, must progress between ages using all new geometry and look more advanced, and all the buildings within the same tech level must maintain consistency stylistically. More capable artists that can model these kinds of buildings would go a long way of getting new civs out sooner.
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>>866849
The Viper is also a weird choice since, y’know, the Remnant never actually used it afaik, it was stolen by the New Republic before they could. Maybe some reference book changed that.
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>>867700
That is more detail than was used for AOE2/Battleground Saga.
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>>868017
IIRC, they got their hands on some, but the New Republic sabotage made them unable to do it.
Still, what would you use in its place, the tank droid but they decided it was better for a mech destroyer I guess you could have very nerfed and shrunk world devastators tho
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>>868176
Oh I like the choice of the Viper and think the tank is fine as the MD, it just feels a little weird still.
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>>867861
Thanks dev-kun





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