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Expanding Fronts is getting three new civs early next year.
>New Republic - focus on Air and Jedi, unique unit is the V-Wing, equipped with anti-ground cluster missiles, gets a large discount on Jedi Temple techs
>Imperial Remnant - focus on Defenses and Sith, unique unit are Shadowtroopers serving as a melee unit that benefits from both Troop and Temple techs, able to quickly dig in and turtle
>Black Sun, focus on Troops and Nightsisters, unique unit is a huge Gladiator Droid with huge firepower, able to amass troops very quickly
It looks fucking sick.
https://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts/news/expanding-fronts-15-legends
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>>848382
FUCK YEAH THE FUCKING BLACK SUN
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>>848382
Loved that game as a kid. Skipped AoE 2 completely and chose bulk battle droid army instead.
Gungan genocide best day of my life
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>>848382
What about Trandoshans and Mandalorians though? Especially since Wookies are already in base game and it would be fun to have their main antagonist in game. And Mandos are basically the most sensible choice for a civ after Republic, Rebels, CIS and Empire given their popularity among fans and importance in lore. I thought those two were meant to be next anyway.

Black Sun may be cool and is definitely better choice than meme Zann, but I still want generic Hutts and gameplay wise they sound like second Zann. It was really strange choice to add Consortium to begin with desu.

Still, this sounds great given that I never cared about disneyshit so I never used those 2 civs and used Zann only as stand in for generic Hutts. So up until now I only really enjoyed Geonosians and new maps from this mod.

Also, did they manage to unfuck soundtrack ? It's ridiculous that Star Wars game utterly fucked up with soundtrack out of all things.

Balance/autism wise it would be also more interesting if they somehow replaced Sith and Jedi in base game CIS, Empire and Rebels, since those factions shouldn't have so easy access to them. At least rename Sith to Inquisitors for Empire.
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>>848482
The official word is:
> Our preferred top picks for new original civs would be **Trandoshans**, **Mandalorians**, and **Mon Calamari**, but we would need more capable artists to make them happen. Irregular and organic shaped buildings are difficult for us to do. Creating all the unique graphics for a new building set is a lot of work that takes time; a lot of time. And so we have decided to go in a different direction to celebrate the SWGB 20th Anniversary with **Imperial Remnant**, **New Republic**, and **Black Sun**. All 3 of these civs will use placeholder art, recolored buildings from GE, RA, and ZC, until full sets can be finished.
>>
I just have a hard time taking this game seriously after playing AoE.

am I really missing anything?
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>>848488
>taking this game seriously
It's literally a game. Why would you take it seriously?
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>>848488
It's just Star Wars anon, there's nothing serious about it.
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>>848469
Oh and I also appreciate that the New Republic isn’t just reusing X Wings like the Resistance did. Fuck Disneywars.
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>>848491
>It's literally a game. Why would you take it seriously?
beacuse we only have so much time
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>>848493
i feel like theres at least a handful of serious star wars games
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>>848498
We don't talk about Seth
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>>848506
>Seth
guess im better off not knowing
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>>848482
Zann infantry is garbage, how is a Black Sun infantry based civ any close to that in gameplay. For that matter Zann is also missing a lot of Nightsister stuff. If anything it seems that Black Sun is going to be strong in the areas that Zann is weak. I'm more worried about the New Republic being too similar to others being yet another strong air and jedi civ.
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>>848506
What did anon mean by this?
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>>848382
I know the base game is basically an age of empires mod, but I feel they could add more than a single Unique Unit for each civ
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>>849059
All civs have unique models at least and they have techs and civ bonuses that make them more distinct than AoE2 civs in gameplay.
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I always have problems getting the steam version of this game running and not having lots of graphical issues.
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>>849067
Try using Expanding Fronts, it rolls in a lot of patches and you can set it to launch vanilla Clone Campaigns.
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>>848382
Hell yes, just hope ai has been tweaked a bit, expanded ai is kinda weak, even compared to regular game ai which actually puts up a fight on higher difficulties
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>>849281
Oh shit im an idiot, just checked the page and there was an update recently that ive missed and it apparently fixes the expanded ai significantly
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>>849295
I haven’t had a chance to try it, hopefully it really is all fixed up.
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>>849300
The biggest issue for me was that the expanded ai just wouldn't build anything but infantry, it would build upp absolutely massive economy and use it on nothing but infantry, most fun ive had with it was going 3v1 as the republic against the confederation, two expanded amd one regular ai, it did feel like fighting just swarms of droids with armour and air support provided by the regular ai
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Bros...?!
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>>848471
Based and roger roger pilled
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>>849726
Imperial Army confirmed!
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>>848488
>am I really missing anything?
Would you believe me if I told you that Galactic Battlegrounds is a better-balanced more interesting version of AoE2?
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>>849965
then why was it a relative failure even despite the branding
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>>849310
ai in regular game tends to overuse infantry as well, even if the civs infantry is crap
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>>849975
anon is a bit of a tard, SWGB is really fun but its not even close to the balance of AOK release.
As in, units are impossible to balance by design (assault mech for example excels at everything with little real counterplay, a few air units can wipe out a civ if they dont build defenses in time, jedi masters are stupid, imagine invisible monks with the hp of elephants that can run and fight back, some unique units (gungan, rebels) are broken, others (empire) are completely useless)

TLDR its a game to have fun larping as Darth Vader and blasting stuff, not a balanced, competitive game
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>>850045
that's a shame, I had resolved to learn gungans if I ever started organizing games for this
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>>850058
It’s still worth playing, just don’t expect the greatest, most balanced and competitive experience of your life.
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>>849726
So what are they going to use for infantry then? The mudtroopers from Solo?
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>>850131
>Solo
They’re seemingly based primarily on Dark Empire and the Kyle Katarn games. Anything there that would fit? Battle droids or something?
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Are they going to redesign the Dark Troopers and make them more useful? I never found a use for the things.
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>>850141
They’re basically alternate Strike Mechs, as well as being a trooper that isn’t just fodder. Usable, just not essential.
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>>848382
I got into strategy through empire earth and then this game, never played much aoe, they should remaster this in hd someday
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>>850141
>>850160
They're better than Strikes actually, they're cheaper but twice as durable
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>>850136
I guess Reborns, Imperial Youth, and Sentinels? They were all force sensitive but is the only ones I can think/find who weren't either stormtrooper variants or mercenaries (which would fit other civilizations)
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>>850304
He could be playing semantic games
The only reason not to give them stormtroopers would be for visual clarity, so maybe they're shadow stormtroopers, though those would then conflict with shadowtroopers a bit
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>>850320
I guess you are right that it could be one of those Obi-Wan "from a point of view I am making shit up" but if it was visual clarity they would avoid both anything with white and black armor.
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>>850340
Could be because there are already three factions with infantry in white armor
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>>850136
>>850304
Like I said >>849928
"Legends" material and fitting for basic soldiers, with canon depictions of them going to battle with and without torso armour, with E-11s and bigger rifles.
Reborn and the various dark jedi should be their version of the sith/jedi, with the cloaking bastards already being confirmed as being their unique unit
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>>850045
assault mechs are expensive slow units that get countered hard by mech destroyers who are cheaper and faster to make. There's also mounties and grenade troopers that are much less optimal but can work if handled well. Bombers can also hurt them quite a bit (or use them to knock out power cores and make the assault mechs even slower to build), again while being far cheaper and quicker to make. Add that EF adds the Attacker to further counter mechs, as well as a ground troop transport that can help handle troop comps to counter these.

The assault mech is a late game anti troop and anti building unit that is slow and expensive, there ARE a lot of counters to it from units as well as by messing the enemy production. If you get knocked out by a bunch of them its your fault for letting the enemy mass them in the first place, the unit is well balanced when you consider its cost and speed (both to move and to make)
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>>850477
Lol actually try the unit, it hits mech destroyers even harder than most units. Sure, they can maybe be cost effective against them 1 on 1 but they aren't a reliable counter since a line of AM can one-shot groups of MD before they can shoot back as they outrange them.
Assault mech are not anti troop, they get a huge bonus against everything that can't fly.
I'd say the only thing that counters them are master jedi (another ridiculous unit) just because their conversion outranges a possible bounty hunter escort, whereas a mobile anti-air escort can instagib air units from a mile away.
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>>850190
How? Everything gets an attack bonus vs troopers, not so many vs mech
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>>850507
The assault mech is expensive and slow, by comparison the mech destroyer is techically a trash unit as well as quicker. Formations exist, if you just throw clumped MDs at assault mechs hoping for the best you deserve to get wrecked. And again if you are going against masses of assault mechs the problem is you for letting the other dude get to that point unimpeded The game is not perfectly balanced by any means but it's not nearly that bad, learn how to use the units.
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>>850512
They have nearly double the HP, similar armor, have higher base damage and damage vs troopers and pretty much anything but Jedi, but they cost less carbon. At worst they're a sidegrade, otherwise they're a straight upgrade
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>>850518
They also detect stealth which can be a big help depending on what you're fighting.
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>>850518
>and pretty much anything but Jedi
They actually do have bonus vs Jedi
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>>850530
That's true, but strike mechs actually have a larger hidden bonus.
https://swgb.fandom.com/wiki/Strike_Mech
https://swgb.fandom.com/wiki/Dark_Trooper
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What will the Imperial Remnant Assault Mech be? Is there anything they can base it off of?
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>>850537
Could be the tank droid >>848382
Otherwise, juggernaut maybe?
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>>850518
Fully upgraded strike mechs are superior statwise
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>>850537
The tank droids under Thrawn were canonically twice the size of AT-ATs, I figure it'll either be those or A9 floating fortresses
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>>850559
than fully upg dark troopers. Keep in mind they benefit from most techs at the war center
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>>850537
>>850540
>>850561
I assume the Tank Droids will be the assault mech, with the TIE Crawler being either the strike or destroyer mech, I guess the TIE Mauler would be the unupgraded version of the Crawler.
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>>850559
You're right, but they also cost more, so that's how it should be. Even then, it's very marginal.
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>>850574
Again, their biggest advantage is not reflected there (armor class, troopers get shat on by many more units)
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>>850571
>I guess the TIE Mauler would be the unupgraded version of the Crawler.
I hope they give the Mauler the AOE2 Petards' suicide attack as an ability, could even make it a reason to not always upgrade them.
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>New Republic
>Imperial Remnant
We could actually end up getting the Yuuzhan Vong, god willing. Holy fuck.
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>>849210
Thanks I'll try that
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>>850725
If trandos and mandos are tough enough to make that they’re giving us these other three at once, I can’t imagine vong will be any easier
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>>848496
Legends stuff actually had some through put into them compared to Disney shit.
What is the balloon-looking thing anyway? air-cruiser?
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>>851768
Definitely the air cruiser, not sure what it is based on though.
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Real shame we'll never get a proper HD version like AoE2 did. I'd fucking kill for that. I miss multiplayer so much. I always like SWGB better cause guns are way cooler than swords.
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>>848496
>>848382
In the EU the NR did continue to use X-Wings for quite a while, even after rolling out the E-Wings and other fighters. IIRC made a new X-Wing variant too. Likewise the Empire continued to use the basic bitch TIE/LN after rolling out the TIE/D Automatec Starfighter/TIE Droid. Since they clearly take inspiration from Dark Empire I'm curious about how remnant stormies look.
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>>852151
>Likewise the Empire continued to use the basic bitch TIE/LN after rolling out the TIE/D Automatec Starfighter/TIE Droid.
To be fair, the Empire was divided into multiple warlords who each did whatever they wanted/could.
But in the end it doesn't matter, because both Warlords and New Republic actually have enough stuff to use without just being a discount rebel/empire like the resistance and fist order are.
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>>852151
Got a feeling that the Droid will be an Interceptor, while the Fighters will be these. It'd be easy to make upgraded variants of them too, just add 2 extra wings on the same side.

>yfw tie snowflake
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>>852163
Well it makes sense. It wouldn't at all surprise me if the TIE fighter most likely is the single most mass produced fighter in all of Star Wars history and every single piece of Imperial infrastructure remotely geared towards fighter support is geared to handle them. It's probably the most available spareparts too. Personally, like >>852193 I'd love for them to have multiple options like the Rebels Alliance for instance have A-Wings completely apart from their fighter tree. I hope they get the option to field some kind of sith beasts from the animal nursery like Confederacy can in the base game. I haven't played the mod, only the basic game but seeing the later iterations of the Empire and Rebel Alliance was always on my wish list when I was playing it as a kid since I grew up reading Dark Empire. I do hope the sith beats are going to be more viable than the Confederacy ones, because they were kind of underwhelming and in the comic you see them eat the most OP droid/mechs in the war at the time.
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>>852256
>>852193
I will be surprised if they don't use these ones for something
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>>852256
Also, the Expanded Fronts does add new planes for every faction, interceptors, and gunships/attackers
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>>852274
>>852256
Forgot my pic
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>>852260
I really hope we get to see those too. Frankly there's so much Dark Empire stuff for the Imperial Remnant to take from, like pic related. The Shadow Droid I always figured would be closer to the Jedi fighter Like this thing since it's piloted by dead cyborg TIE pilots guided by the dark side of the force. That just feels way too hardcore and spooky to be something basic as fuck.
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>>852288
Oh, nice. Hoping the Remnant stormies take from design queues from these boys, although I guess the difference can be difficult to spot, especially on tech level 2 and 3 stormtroopers.
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Don't know why, but I really enjoy playing as First Order. I think it's cause their mech units feel so massive
>>
To be honest you could have both nuWars and EUWars factions in the same setting. In fact they should've done that for the sequels. Have the New Republic and Imperial Remnant exist in a space cold war scenario, with the Resistance operating in ex-Imperial territories and the First Order being pro-Palpatine officers and Imperial extremists. Just switch the technology around so the First Order are operating with old outdated shit instead.
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>>850304
>>850136
They have tons of options for Imperial Remnant troopers, for Dark Empire stuff especially the Dark Stormtroopers from there would be great.
https://starwars.fandom.com/wiki/Dark_trooper_(stormtrooper)
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>>852410
The period where they're getting the units from for the two new factions are, the Imperial Remnant was run by clone body possessing Palps.
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>>848382
Glad to see they're going to make use of those million editor-only TIE variants and Imperial units
>>
WHERE ARE MY HUTTS

I WANT TO PLAY AS A FUCKING FAT LAZY HEDONISTIC SLUG GODDAMNIT
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>>852491
>Galactic Empire will never have a unique building that spawns random editor only units
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>>852589
Try the cheat “deploy the garrison” as Empire.
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>>852632
Oh, I am aware, I just wish it was some standard feature, all those units left in the editor forever is sad.
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>>848382
i love how this is the only thread where people actually enjoying what they're talking about instead of autists screaming at each other on how the game should be played.
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>>852375
Nothing wrong with that. The movies suck dick but the civs are still fun.
Can't help but wish the time spent on them was spent realizing other civs instead, but it is what it is.
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>>852842
I'll show you based
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>>848382
Wait people still play this overpriced and inbalanced AOE2 mod?
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>>852911
Yes
I’ve never even played AoE either lol
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>>852564
You want to play as me?
>>
(Old) Old Republic era mod when
Before disney butchers it like they did everything else
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>>852911
>overpriced
0$ isn't a lot of money
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>>848488
>this game
>seriously
>>
Trade Federation chads Roger in

>>848382
I wish there was proper Star Wars rts before di*ney. Empire at War campaign map is bad while ground battles are terrible. Rebellion is something else entirely. This AoE clone, while enjoyable, is too dragged down by being AoE clone. Core mechanics simply don't fit space fantasy setting. Lack of cover mechanic alone makes it all rather weird and desu I never liked AoE gameplay to begin with. Also Heroes or special units could stand out a bit more and have more abilities to use, especially Force Users.

Something like Dawn of War with DoW2 cover and a bit more base building and still retaining procedurally generated maps would be great. Actually 40k mod should fit AoE gameplay more, given how much more melee oriented it is as a setting

>>852410
The ONLY way to properly continue lore post Endor is balkanized galaxy. Empire falls apart into competing warlords and then you can even have First Order with it's gimmick being appletroopers, advanced tech and young people. Meanwhile Republic would be rising amidst chaos and conquering/absorbing everything. And utilizing all this chaos other minor factions could use it to rise on it's own like Mandalore, Onderon, Hapans, Chiss, various Hutts and untold amount of other factions.

Alas di*ney bought into subhuman redditlettermedia meme that world building and politics are bad so now setting will forever suck.
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>>852410
>Have the New Republic and Imperial Remnant exist in a space cold war scenario, with the Resistance operating in ex-Imperial territories and the First Order being pro-Palpatine officers and Imperial extremists
This is literally how it's supposed to be in the nuWars movies with the actual Empire remnant using the First Order as a proxy and bankrolling them and the Resistance just being an unsanctioned force Republic cilitzens willing to fight them but it's explained horribly or not at all.
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>>852491
This already feels like a good base to use for the Remnants.
Army troops as infantry, mech units and some air units including transports and the lancer already looks like an air cruiser
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>>853198
>TIE Striker

Oh shit I forgot about that one. I wonder if that could work as a Remnant Interceptor.
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>>853104
Speaking purely about the movie, I think the books or w/e mentioned it.
>actual Empire remnant using the First Order as a proxy and bankrolling them
I didn't get this at all.
>Resistance just being an unsanctioned force Republic cilitzens willing to fight them
This otoh they did actually talk about. Well, mention at least.
Feels stupid though once they unveiled that remote planet killer.
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>>853284
No, it is a Disney unit, aka not Imperial Remnant.
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>>849726
This was posted last night as a hint for the Remnant infantry.
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>>853520
Oh shit it’s CompForce
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>>853028
God I love seeing lines of battle droids
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>>854260
Best thing about EF is being able to stuff 20 droids in each MTT.
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>>853104
That is straight not true in Disney Lore.

The Imperial Remenant is a completely neutral party that is demilitarized and isolationist.
The Resistance is literally a renegade militia force led by a disgraced politician. They are literally not liked by the NR government and are black listed.
The First Order receives 0 funding from the Imperial Remenant. In fact, all of their funding comes from the New Republic. Because almost half of the New Republic politicians including multiple shipyards like Kuat support the FO. Literally the FO is better funded from the NR then the Resistance is.

It gets covered in the book “Bloodline” literally the book ends with Leia getting booed out of office and the people responsible for kicking her out are revealed to the reader (so not in universe) to be proFirst Order





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