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Age of Empires 2 thread
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>>789771
Daily reminder: If you want to become an absolute chad, you should play 1vs1 Huns War in arabia with No Walls mod enabled
This separates children from men
>B-but muh walls and archers will be useless
Good
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>>789777
Real men play 1vs1 Viking war on black forest
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>>789785
Go away Fastlob
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I played and won my very first skirmish 1v1
Neither of us probably did very well, but "rushing" to get a castle up after getting castle age in 20m and sending out berserkers with some skirmisher/spear support carried the day

It was his first ranked game as well
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How are the new co-op campaigns like?
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Fight me I'm right.
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>>789813
Hun "no economic bonuses" Gary that high
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>>789808
I didnt play it yet but Viper said they are way too easy
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>>789813
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>>789816
>Instant 500 wood savings from no houses
>Never housed
>No eco bonus.
Ok.
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>>789819
Hungary, not Huns
Magyar, whatever
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>>789819
yeah Hungary doesn't get that
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>>789827
>>789828
Ohhhh, durr.

Yeah the lack of eco does hurt them a bit but they a really good tech tree and possibly best late game composition without any real weakness or point where they're especially vulnerable.
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>>789833
A civ that needs to wait all the way until late-imperial to shine with huszar spam and recurve bow, unless doing a feudal rush, has quite a long vulnerable period. Any civ with an eco bonus can just snowball before then. No good having access to the whole armoury if you can't afford it.
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>>789846
They can play knights, crossbow, light cav, even infantry just fine in castle. The only weak point in their roster is siege.
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eeeyyy Houfnices are pretty good
I just flattened an entire stacks of british longbows with them
Made the bastard dance for his dear life
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>>789817
he’s not even washed up anymore of course he would say they’re easy
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>3 chinks and 'lamer' for a name
If this wasnt Arena I would actually be worried
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Every time I play as the Portuguese I do a complete 180 on whether I think organ guns are shit or busted
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Virgin archerfag vs celtic infantrychad
Turns out celtic MAAs can actually catch up with archers and actually force an engagement, at least in small numbers
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>>790016
imagine bringing a bow to a gunfight
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>>790027
Also, the Supplies cost buff is very fucking noticiable, I managed to afford 20 MAAs in feudal age to fuck with scoutfags, was very fun
Shame the ethiofag sent 30 archers all around my base
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>>790019
Organ guns are good but they require a lot of babysitting and to be massed in high numbers, so that comes in very late game
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>>789918
Other civs can also do that in castle age, but better, because they have economy bonuses to multiply it.
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>>790061
Can regular MAAs catch up with archers?
I highly doubt so, and if they can, should be almost the same speed it wouldnt even matter
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Poor bastard didnt see it coming
Red had to come with his archers to save him, which is also a win win because I couldnt handle archers at home, so forcing him back is good enough
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>>789785
Ok fatslob
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>>789771
How does one make the steam achievement for this scenario? Destroying all castles in 30 minutes. I've tried twice and failed.
>>
I've been playing the campaigns chronologically, but i have a doubt. The next campaign i should be playing is the Grand Dukes one, but given the time line and the geographical location it's at the same time to the Joan of Arc campaign, which i would be playing after completing the Grand Dukes and Sforza.
Should i play Joan of Arc before the Grand Dukes or afterwards? Is there a connection between these campaigns? and leave out Sforza for after completing the two frank campaigns.
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>>789833
>19-pop scouts viable
>Comes with +1 attack from the start, saving you 150 wood and 150 food, then letting you tech straight into bloodlines.
Eco bonus is literally just being able to use Scouts/Light Cav better than anyone else in the game.
Okay, Arenafag.
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>>790108
This. If you're not rushing with Magyars on feudal age, you're doing it wrong. attack! attack! attack!
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>>790104
Joan then Dukes makes more sense to me, it's in the same political theater
Also Dukes campaign is for the Burgundian civ, not franks
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>>790111
thanks, i will do this
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>>789813
What's wrong with Vietnamese?
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>>790167
Slow civ, and their "Anti-archer" benefit is negated by skirmishers/halb swarms if you don't have champions there (no bonus) to save your units.
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>>789790
unironically, how do you counter scorpion spam, other than not letting things get to that stage?
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>>790176
Bombards, onagers, hussars, coming from multiple directions, staggered formation
Aint that hard
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>>790172
Huh I've been having alot of success with Viet with an easy feudal scout rush then switching to ele's and crossbow and pretty much ignoring the uu. I figure the skirm upgrades are there if I need them. I am ~700 elo, is there a different cub I should be focusing on?
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>>790179
>hussars, coming from multiple directions, staggered formation
all of these get shot to shit by enough scorpions unless you're doing some dodging voodoo
>Bombards, onagers
outranging them might work
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>>790181
Early* civ* sorry for bad mobile post, just browsing before work.
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>>790181
Archer rushes are better. Once scout rushes stop working, use those. If they survive the archer rushes, offensive moves might not work as well as one would like. I'm just talking about their lategame.
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>>790182
No, really, coming from multiple directions in staggered formation does the trick
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>>790176
Siege is best scorpion counter, Warwolf and Kataparuto trebs should be great
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>>789813
I would put Teutons, Malians, Persians, Ethiopians,Celts and maybe Saracens one tier higher, otherwise pretty good.
Must say the devs did a nice job balancing the civs since DE release
>>
>just started playing, want to do the Halloween challenge
>requires you to research Crop Rotation
>keep queueing into Socotra
>games end halfway thru feudal
Welp Arabia is an obligatory ban along with Archipelago because >water
I assumed GhostLake would be the hyper aggressive map but holy fuck this island is minuscule
>>
>>790379
you can just get it on campaigns dude
>>
people should make more farm reskin mods the pumpkins look cool
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>>790387
yea I know I just got it in Arena, was just shocked at how aggressive this map is even more than Arabia it feels like I had also picked a Malay at first because I assumed you'd be able to fish but alas
>>
reminder infantry still sucks and cavalry is still the chad choice
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>>790503
https://www.youtube.com/watch?v=oQOs35CCuuE
He really articulates the issues with infantry in general really well here. Ofcourse eagles, huskarls and spears don't count.
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>>790506
50f/50g MaA Upgrade/Longsword upgrade/supplies/arson when?
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>>790506
I think they're honestly fine now. I can see all in LS push working pretty well now, especially if your opponent is going cavalry.
You can't really boom since production is so heavy on your eco but you can start massing LS on the way to castle, which would give you a nice headstart to someone going knights. You get overlap in upgrades with pikes + LS shred buildings. I think they have a nice potential to overwhelm now, they don't really need more buffs imo
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>>790581
Yeah, especially for civs like Japs or Bulagarians, who will mostly go into MAA anyway and have the stats/bonuses to take on someone with just a few knights
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>>790591
goths too with their discounted and faster-training infantry
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>>790018
it's not exactly a secret that the chinese pros do this on purpose. they make new accounts to keep stomping on noobs and get insane team game ratings. pic related is from a few months ago but as far as I know they still do it
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>>790849
I genuinally dont see the appeal, besides being a cunt move, why not just stay at your main account and try to become top player on the rank instead of stomping pubbies?
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>>790886
>stay at your main account and try to become top player on the rank
hard work, frustrating
>stomping pubbies
easy, stress relieving
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>>790997
Stomping pubbies gets boring after a while tho
No challenge, no effort, no fun
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>>767811
i can't believe that there are people who put this much effort into making great mods and they do it for free, it's insane.
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>>790886
they are doing it with such dedication, like multiple matches per day every day, that I am thinking it could be some CCP shit, as in they need to be #1 in the world or they get sent to the gulag. that or an advertiser deal that they need a certain ranking to get.
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'Dont come wide at me you pint sized mutts'
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If there are more people playing single player than multiplayer, why are the steam achievements on the campaigns so low? william wallace is the campaign most aoe players have completed according to the stats. Are most aoe players really that bad at the game?
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>>791229
The answer leans to Yes
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Just beat hard AI for the first time.

First time trying poles, too. Scout rush, forward castle, Obuchs+pikes+knights did the trick without too much trouble.
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>>790027
Hi there!
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>>791292
Fight me
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>>791229
People aren't interested in completing every campaign, back when I had AoK as a kid I didn't finish any of the campaigns
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>>791297
Haven't played since january I think
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>>791312
rip
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>>790379
Why are you playing Socotra?
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>>790581
What really benefited the most from Longsword buff was Malians, now they are crossbow resistant and decent against knights too
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>>789777
Anon, if you want to get respect from your peers without hiding from archers, just play as the Malians.
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>>791337
Malians wont do shit, archerfags will just endlessly kite your longswords all the fucking time
You need to close the distance and force the engagement, only celts, eagles, huskarls and karambits can, to lesser extend zerks and kamayuks too
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I thought I was prepared for the Burgundian flemish militia flood
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Turns out I wasnt
They seem like pointy bois but they are pretty much almost champions, deceptibely strong
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>>791355
>Malians wont do shit, archerfags will just endlessly kite your longswords all the fucking time
Is it really that hard for you? Try walking towards the enemy town, and stop trickling infantry towards the enemy archers.
>You need to close the distance and force the engagement
Just ignore them and deal damage to their eco, or throw in knights since their archers can't drop interfering longswords.
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>>791361
Fine I will test my luck with Malians
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Well look at this
How timely.
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Look at this Mayanbot, his AI is buggy, he made something that is not archers or eagles for once
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'i maek archers'
>Archers die to a few FU feudal scouts
'this does not compute'
'error. error. error'
>Archerfag.exe has stopped working
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>>791330
Because my other bans were used up for Arabia/Archipelago and Ghost Lake (swapped this for Socotra and I'm back to having fun)
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>>791403
>Banning Ghost Lake
M8.
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>>791407
I unironically assumed it was Arabia 2.0 with a winter skin and Socotra was a substitute for 4 lakes
Oh boy was I wrong
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>>791416
Only arabia is the autism map (besides Socotra), Ghost Lake might be very open but at least your wood, sheep and boar are closer than Arabia, theres also plenty of hunt and sheep on the middle
I definely see it as a better Arabia
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>>791387
That is why you mix in a few spears, one scout can win 2v1 vs archers, until you get the mass going pure archers will lose
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>>791444
He had a spearman with his archers but i inmediadly jumped him, then another came out of the barrack but also clicked on him, the scouts mowed down the rest
Having bloodlines and +1/+1 really won me the game there
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>>791310
wut?! why? when i was a kid i played the Gengis Khan campaign so many times...and Joan of Arc with the La Hire memes, and El Cid which is very sad, and of course Atila again with the memes.
You missed out on childhood
>>
>>791310
>>791464
Competitive nerds dont care for fun and just want to win, even Viper had trouble playing the campaigns because he never played them and let the heroes die everytime.
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>>791503
>Competitive nerds dont care for fun and just want to win
You assume the fun doesn't come from trying to get the upper hand on your enemy in an intense match.
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>>791567
And then you get rushed and either you or the enemy resigns and waste 20 min of eachother life.
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>>791595
at least I had fun pulling boar and trying ot find my sheep :)
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>>791595
Sounds like a match of scrubs senpai
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>>791080
>>790849
they sell the accounts nomad is big over in china and lots of ppl want to play with the big names but need a high ranked account. it's pretty frustrating getting randomly smurfed on by these players but seeing as the devs have never addressed it guess they never will
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>>791595
People who resign after failing a rush aren't going to increase their rating. They'll just remain near the bottom of the ladder. Make it past them if you want to enjoy the game.
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>>791595
Lots of little battles > One big fight in the middle
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>>790093
Trebuchet.
It was always the trebuchet.
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>>791430
Honestly I totally understand why Arabia has become THE standard Aoe2 map after 20+ years of MP matches have been played in it, but holy fuck it attracts the most autistic fuckers
I generally still panic a lot when I'm being attacked in an unexpected way and I often don't have time to think about the overall macro of the game because I tend to focus on not fucking up things in the Dark Age, and playing Arabia (and Socotra, since it all started with that damn map) makes my brain shit the bed
>tfw feel optimistic about the start, decide to be extra cool and lure a second boar from the next to my TC
>find enemy Barracks instead of boar
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Tips on priest micro?
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>>791716
play OSU between matches
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>>791716
All the control groups
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>>791716
https://github.com/ritiek/AoE2-Scripts
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>>791713
Activate the in-game timer and learn a build order already.
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>>791794
Learning a build order is one thing, actually being able to execute it is another
I know I should lure the boar with villager X while scouting nearby resources and enemy buildings while the TC has no idle time, but fuckups happen eventually
Plus no build order prepares you for a proper Drush, it's all up to your ability to deal with it (which is clearly lacking for me)
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>>791804
>I know I should lure the boar with villager X while scouting nearby resources and enemy buildings while the TC has no idle time, but fuckups happen eventually
Practice until they don't.
>Plus no build order prepares you for a proper Drush, it's all up to your ability to deal with it (which is clearly lacking for me)
BOs get you to feudal in a timely manner, with resources to spare. If you get used to placing buildings correctly, you'll also create a de facto wall to block out enemy infantry.
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>>789771
>a lot of people apparently had a difficult time trying to recognize units when DE came out
I had no idea visual agnosia was such a widespread problem.
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>>791804
For awhile Arabia has been too open for a drush to work, the enemy can just go straight to your base with man at arms which will do more damage
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>>791804
Why would you lure a boar with a villager instead of a scout?
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>>791836
your scout should be scouting
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>>791836
If you lose hp on your scout your opponent can pick it off with his scout potentially. also your opening scout can be very helpfull in picking off archers/skirms or helping with your drush or MAA
and this
>>791843
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>>791713
>I generally still panic a lot when I'm being attacked in an unexpected way
Is the biggest flaw you should correct inmediadly, the moment you panic and unfocus, you die
>>
>play a 4v4 because I'm a noob and it'll be less pressure
>half my team suddenly leaves 20 minutes in
Never again
Great up until then too, reached Castle and Imperial before any of the other 7 players
>>
As Vikings do you really need anything more than Berserkers and Skirmishers?
The Berserkers can take on anything except archers and some specific UUs, the Skirmishers take out the archers
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>>791923
You'll be gunning for Arb + Siege ram in the long run, since the progression along the archer line is much smoother than going into skirms leaves to vulnerable to scouts before you can get to the UU (which need castles for production) and a unique tech on top of that.
>>
>>790506
Infantry does nothing even in post imperial largely if your opponent has still some decent units. unless we are talking goths with huskarls+halbs
>>
The ideal interplay of infantry-cavalry-archers would be that archers and cavalry trump infantry when used intelligently, but in turn they should both lose when mindlessly attack-moved into infantry. This is probably the case now that the militia line get +1 melee armour, but they could still probably do with a little more buffing.
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>>791923
Siege rams, pikes, skirmishers, champions, zerkers, trebs, arbalests, any of those should be your army composition
Like the other anon said, arbalests + siege rams is the most meta build, but you can comfortably make zerks if the other guy doesnt have any archers or CAs, or any hardcounter to infantry
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>>791936
They kinda do, even cavalry lose in terms of cost efficiency vs the most common infantry, the spear line, and archers are only as good as the person microing them. They could reduce the cost of infantry even more to be more "historically accurate" but then we'd end up with every game looking like a goths DM game in 5 mins
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>>791936
This is quite literally the meta in no walls mod arabia matches
MAA opening into mass scouts
Then mass knights, LCs, CAs or infantry in castle age
Archers dont see the sunlight, and siege has to be very pampered
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>>791919
Anon team games can be fun but playing with randos can be a tad painful, unless you encounter a guy that also wants to teamwork
The most fun I had in this game was with mates in voice chat, so I encourage you to hunt for buddies on this website or merely add the guys that actually respond to teamwork on ranked
>>
>>791942
Can't you just spears to accompany archers? If anything an early archery range single handedly kills the maa unless you got lamed and the opponent went up very quickly
>>
>>791944
What happened to yellow and green
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>>791949
You can but that makes you extremely vulnerable to scouts and skirmishers, is a slow army comp, scouts wont let you amass archers easily and they can just harass elsewhere, you will have to spread spearmen all across your base (2-3 spearmen in defensive stance on every important resource) which will leave your archers even more vulnerable.
Is too much of a hassle, in the meta in no walls mod is either mass harassing with a lot of scouts or punishing scoutfags with MAAs and raze their stables, in this only situation archers are made, but not as a bulk of an army, just as a response.
Cavalry Archers are actually very used on no walls mod, and strong cavalry archer civs, like Cumans, Mongols, Tatars and Magyars are very fucking strong.
>>
>>791919
>Get flank
>Less pressure
Lmao
>>
>>791952
And are we pretending that massing multiple scouts in early feudal is easily feasible? Sure lack of walling gives a very strong initiative to scouts. But I guess I will have to try it myself. I imagine though certain civs like those you mentioned are indeed preferred. I also suppose that meso civs take the dick?
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>>791950
Before the game started green bitched about blue he being a noob and green fighting a 1vs3. As soon as the game started green left. Yellow then inmediadly left, making the game a 3vs3 and we carried on playing.

Fun fact: You can actually delete the units from a teammate that left the game, I deleted green stuff so I could place my farms
>>
>>791957
Lmao did everyone fast castle because you have palisade?
>>
>>791955
>And are we pretending that massing multiple scouts in early feudal is easily feasible?
I have made seen scout deahtballs cñashing into eachother, 20 scouts vs 20 scouts, maybe even more.
In no walls mod, hyperaggression and hard rushes are the meta, and you get rewarded for it. If you play defensively and passively, you will fucking die. Also you will see players staying in feudal for a long while.
>I also suppose that meso civs take the dick?
Pretty much, Aztec is the only meso civ that can get by since you can produce a fuckton of eagles but forget about Mayans and Incas.
>>
>>791959
Yes, Hill Fort is pretty much 'Fast Castle: the map', turns out being downhill with fortified wood walls makes rushing very hard, you will even see more feudal rushes on fucking Arena than Hill Fort.
>>
>cavalry
>fast, strong and lots of hp
>infantry
>slow, weak and die to a single castle burst
>adds 1 armor and reduce 50 food for upgrade cost

Aoe 2 dev: hmm now they are useful, right?
>>
>>791963
Man whenever I try to fast castle even on arena hideout oasis or hillfort I always got doubled with at least one going for towers. Bad luck I guess
>>
>>791967
People dont realize but Arena clowns are a fucking menace to society, they are the AoE2 equivalent of fucking 'It'.
People that play Arena are the kind of people that play Arena exclusively for YEARS, thus knowing every trick on the book and know what strategy or rush they can pull to fuck you over, I have seen incan tower rush filling my mate's base with 15 towers, and then followed up by mass arambai from the pocket.
But, unlike Black Forest players, which know nothing but sit on their asses and boom, Arena clowns will do wacky shit to get their dose of dopamine.

Watch out in Arena man, you dont fuck with these dudes.
>>
>>791969
I like arena more than the travesty of the latest arabia though. And you also get to see some alternative civs become very strong
>>
>>791970
Cant really blame you, this arabia is super autistic and only appeals to the most aggressive of players. Arabia can be fun but only if you're willing to be offensive, otherwise it sucks ass.
>And you also get to see some alternative civs become very strong
Turks, Byzantines, Malay and Cumans become really strong in Arena, is amazing
>>
>>791969
Arena has the whackiest strats, maybe because the dedicated player base is much smaller than open maps, or truly campy maps like BF. The most insane shit can be pulled off even at the highest levels, which would probably lose its magic if the top pros started playing it on the regular and settled on a meta.
>>
>>791964
(by the way a knight is about twice as expensive as said infantry)
>>
>>791975
It's completely hillarious how Arena has the highest skill ceiling on pair with most open maps, but BF is completely braindead
>>
>>791974
Cumans 2 TC boom into "fast" imperial is hilarious. No one likes having to face dedicated upgraded ram pressure in castle age with a mostly boomed enemy going to imperial about the same time as generic 24pop civs castle do
>>
>>791979
Cool you have some gold, uh oh the warriors lost the fight and they are killing your gold miners.
>>
>>791981
I actually have pulled feudal ram pushes in arena with the backup of a mate, but yes, capped ram rush in castle age is good but only against people spamming archer UU's
Otherwise is 2 tc boom into mass paladins
>>
Anybody want to play? 1vs1s, team game vs AI or co op games?
>>
>>791989
By this logic the most expensive unit is always best, so load up on those elephants °U°
>>
>>791964
infantry have some implicit advantages over cavalry that make them suck slightly less than they otherwise would
>easier to mass between ages
>not countered by trash
>shred through buildings without the use of siege, eg 2000 res of longswords will kill a castle with units to spare but 2000 res of knights will not come close
>civ bonuses for infantry tend to be more dramatic than civ bonuses for cavalry or archers to compensate for how shit infantry is
>>
>>791964
by the time you make your first knight the infantrychad is alredy razing your buildings
>>
>user-made coop campaign
>it splits the pop limit between the 2 players so you end up playing with 50 pop cap
stop doing this
>>
>>792074
find someone who likes to sling
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>>791836
You vill push the deer instead
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>>791923
Your skirms are generic so they die just as easily to onager and BBC as the rest of the civilisations.
>>
>>791964
Don't forget that supplies is cheaper, Malians swordsmen have more PA than knights
>>
Last time i played was 10 years ago with frens and recently picked up de, should i go against ai for a while or just brute force my way in multi until i'm good?
>>
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I don't know why this guy surrendered lol, maybe he was just fed up
multiplayer is way too stressful
>>
>>792371
you get good, and then what?
sounds like a lot of work and stress
but then I always found multiplayer RTS too stressful
>>
>>792404
>sounds like a lot of work and stress
Competition will always be stressfull, sheltering yourself away from competition would also mean hidding away from improving.
Not everybody likes likes playing farmville or doing comfy towns.
>>
>>792371
Play the campaigns, the play against the AI; then play nooby lobbies in custom lobbies, tend do ranked
The experiencie is much more enjoyable if you got a mate to buddybuddy with
>>
>>792412
Fair enough, but getting good on a game like Age of Empires, means having to dedicate many hours to playing, every single day. This game is literally chess on steroids, but at least chess is turn based.
I have many hobbies besides playing Age of Empires.
>>
>>792454
Okay. Mr Busy Businessman.
>>
>>792073
>Countered by 2-3 archers
>>
>Age of Empires 2 thread
>It's just MP shitters autistically arguing about the lastest meta.

Meh.
>>
>>792479
Would you rather talk about campaign? Or the recent tournaments? Or maybe twitch e-celeb drama?
>>
>>792483
Actually I do have a question about the campaign where you attack Rome. How many fucking teens does it take?? I swear to god I had like 3 castles and I lost the achievement by 15 seconds the second time
>>
>>792483
is there e-celeb drama in aoe? it's such a small community, and it seems so united
>>
>>792484
Trebs**
>>
>>792484
You boom and set gather point of 20 barracks forward and just watch
>>792485
Yeah, no real drama, just occasional arguments on the likes of aoezone about how Viper's washed, Daut's a grandpa, Hera's a cocky cunt, MbL's an asshole, T90's a whiney dumbass etc. Tbh all these guys are surprisingly sensible, given how they get so much scrutiny for being the big fishes in a small pond.
>>
>>792492
Hera was indeed an arrogant twat. He has mostly calmed down. Mostly
>>
>>792492
You need to destroy 12 castles by 30 mins of game time not "kill X Romans"
>>
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>>792414
thanks
>>
>>792488
6-8 trebs
>>
>>792492
i'm glad to know there isn't any real drama. those are normal things, you can't please everyone type of shit
>>
>>792484
First you send cavalry to wipe out the roman defenses, then you send villagers to build castles all over rome, and then just pump out trebs. 20+ trebs
It's a very slow and rage inducing process to move siege inside Rome
>>
>>792371
straight to the ladder, i hate campaigns
>>
>>792504
>>792495
Imo capped rams are faster than trebs, since no pack/unpack, and you have to kill a million units anyway, so you can't sneakily snipe castles. Of course, 6-8 trebs bringing up the rear doesn't hurt, but you'll capture forward barracks and workshops from which you can pump out huskarls and rams, instead of relying on vils for castles.
>>
>>792371
>>792414
If you can't get into the campaigns for whatever reason it's fine to skip them. They don't really help that much you in getting better at multiplayer apart from getting to know the civs. Just playing AI or ideally online VS or with a buddy is probably faster if you just want to play MP
>>
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Then purple came with a dozen knights and orange got the castle up anyways
>>
>>792483
>Would you rather talk about campaign?
Yes.

>>792484
>cheevos
>>
>>792529
What else is there about the campaigns? Most of them are easy even on hard and take a long time on average without substance
>>
>>792529
Then talk about it ? Plenty of people have discussed campaign missions both in this thread and the previous one and nobody complained
Instead of doing le funny green arrows you could try actually starting some discussion or fucking off to that /v/ shithole where you come from
>>
>>792535
>Most of them are easy even on hard
Not for me. I struggle even with last Saladin.

>>792536
u mad?
>>
>>792545
Work on your macro. Generic advice I know but this game is 99 per cent all about fundamentals. And knowing how to use/abuse ai idiosyncrasies
>>
>>792545
The last saladin is actually pretty challenging on hard difficulty if you don't immediately take out 1-2 enemies with your starting armies. I usually like to hit Jerusalem, since they can be pinned down with galleons and I hate playing against Onagers. Then I try to push the franks to shut down their BBC. Richard's far too well entrenched to take him on initially. The genoese aren't really a threat if you make a castle in the north west corner of your base.
>>792535
There's grindy missions that aren't very hard, but take long due to infinite unit spam, like most of the forgottenm african kingdoms and rajas stuff barring Dracula and Francisco (I'm looking at you Tariq and Pachacuti), but then there's the fun kind of challenging like Atilla 6, Saladin 6 or some of the post DE expansion stuff. One thing common to those is the variety of enemies you fight, which makes it fun instead of grindy imo
>>
>>792557
Also find the dock with Persian elephants and trade with it later in the game. Personally I don't bother with the wonder
>>
>>792557
Speaking of Attila 6 I hate new imperia tech for Huns
>>
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>Trushing a Sicilian
>Pull 20 villagers just to destroy it
>5 minutes afterwards he got to castle and landed a castle infront of my TC, fishing ship eco is nuts
>>
>>792579
It's largely a losing proposition to go for tower rushes in nomad unless you are Teutons or Byzantines to ensure you can do stuff. Incas can also save build two towers without mining any stone but are only left with 3 stone to repair. And Sicilians have 300 stone now so they can repair their donjon for a long time
>>
>>792493
Losing to MBL a lot will do that.
>>
>>792586
MbL is an ass, but a based on. Him reverse sweeping Hera was the highlight of RBW5 for sure, even if Viper winning despite muh wrist was nice.
>>
>>792535
>Most of them are easy even on hard

That's because you are a leet. Try playing only using your mouse and manually click on everything. That's how i play.
Then let's see how can you finish the campaigns on hard
>>
>>792608
>If you gimp yourself and don't use most of your controller, the campaigns are hard!
Who could've guessed?
>>
>Ban Arabia and favour Arena
>Get quite literally every map in the rotation except Arena
Let me be a fucking clown you stupid game
>>
>>792608
Not this anon but I am by no means a micro nerd I just have solid macro and patience to pick apart at ai forces
>>
>>792618
>you have to play maps you don't like to get matched with opponents around your skill level
>If you alt + f4 you get put on time out
Why is this ok, an aoe2 game can easily last half an hour or longer. Just give people unlimited map bans already
>>
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Just a thought for some anons.
Villager that run away and escaped, lives to boom again
When you're placed on a very disfavourable situation, there's no shame on just abandoning ship and reboom elsewhere, if you're in feudal just make sure to have the res to build another TC while the first one goes down or you delete yourself.
Sometimes getting your base wiped is not the end of things, maybe your mate can push back so you got enough time to reboom, this is specially the case in maps like Arena, if you're a good Hussar civ, you can just reboom elsewhere, make a fuckton of farms, ask for some gold, get FU hussars and just flood hussars everywhere
>>
what do against arambai if you don’t have good archers? are archers even good against arambai?
>>
>>792636
Arambai with changes to their projectiles can be devastating against groups of archers. So its best to take cost effecient trades vs. them to whittle down the critical mass they need to be effective. Basically spam skirms at them, while raiding eco and hope for the best
>>
>>792636
Skirmishers, mangonels and scorpions will fend away arambai, tho you should also have a few pikemen as meatshield
>>
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how do i do it, bros...
>>
>>792661
I will never do that one either. Multiplayer is hell
>>
>>792627
>Just give people unlimited map bans already
Hope you like long queue times.
>>
five minute queues and that’s with every single other person on the fucking planet being eligible to play with, imagine if 50% of them were duds
>>
Turns out bohemian castle HCs cannot take on crossbows
>>
>>792723
Hcs are meant Vs siege infantry or knights. Crossbows are far better equipped in the ranged Vs ranged match up. But hcs are significantly better Vs skirms and genitours and arguably cav archers
>>
ghostbuster you suck
>>
>>792627
They consulted with three guys on Reddit.
>>792675
Please explain how I'm able to manage less than 2-minutes in queue consistently, with three banned maps, but somehow, with every other person alive playing the game, the queue time increases to 5 minutes.
>>
>>792723
just make one wagon
>>792755
the number of bans you personally are using right now doesn’t matter because there’s always one map that both people have unbanned
>>
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Shame we got rolled anyways
>>
>>792675
Being able to play the map you like but queueing 10+ minutes > being forced to play the map you hate for 20 minutes
Besides you can always unban maps if you think the queue is too long, at least that way you have a choice. It's silly that a videogame that you pay for and play for fun forces you into playing maps you don't like
>>
>>792757
>the number of bans you personally are using right now doesn’t matter because there’s always one map that both people have unbanned
The issue there is with the way matchups happen then.
>>
>>792780
just play unranked no rush giant map 500 pop black forest 40 minute treaty lmao
>>
>>789771
I just played hillfort for fun in 4v4 but fuck the lack of bush really messed up my castle timing. Good thing I was Celts and could drop tons of farms
>>
>>792811
what's so funny about it bitch
>>
>>792811
How to get onagered by 30 mins
>>
>>792780
>10+ minutes
Try 2-3 hours if there isn't anyone on the server who wants to play your map. There are actual hardware limitations that prevent unlimited bans.
>>
>>792780
>'s silly that a videogame that you pay for and play for fun forces you into playing maps you don't like
Then don't play ranked. Simple.
>>
>>793211
>Then don't play ranked. Simple.

The you will have to wait 1h before someone joins your game to play
>>
>>793246
Oh shit, it's almost like the world doesn't revolve around you.
>>
Why bring this shit to 4chan? Go have that conversation on Reddit.
>>
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I just finished the first scenario of the Grand Dukes campaign...holy shit, are we playing the bad guys?
>>
>>793277
What shit?
>>
anyone unironically suggesting unlimited vetos can be safely dismissed as a clueless retard
>>
Newfag to RTS here, getting my shit pushed in on Joan D'arc mission 6. Quick rundown on the siege units ? By that i mean when to use which type and how to know if they. Any shortcut for my units to get in all the battery rams in the vicinity ? Number of villagers i should have (125 units limit) ? Cavalry + Anti-archer unit is fine (+ a few siege units) ? How to use scout units effectively (besides moving them around the map) ?
Any way to effectively protect siege units ? Fucking enemy AI bumrushed something like 10 to 15 cavalry on my ass and took the majority of my siege units (trebuchets and bombard canons).
>>
>>793311
>anyone unironically suggesting unlimited vetos can be safely dismissed as a clueless retard
Or someone who simply accepts the implications.
>>
>>793315
I just finished the Joan of Arc campaign yesterday

>Any shortcut for my units to get in all the battery rams in the vicinity ?

No idea, but you can see on list of short keys if there is.


>Number of villagers i should have (125 units limit) ?

13 on farms, 10 on wood, 10 on gold, 4 on stone who then changed to gold as well. After there is no more safe gold to mine, i killed 6 villagers and the remaining 8 were put on wood as well, in order to sell wood in the market.


>Cavalry + Anti-archer unit is fine (+ a few siege units) ?
Yes


>How to use scout units effectively (besides moving them around the map)

I set the stance of the scout to "no attack" and just clik on random places on the opposite site of the map.


>Any way to effectively protect siege units ?
Just keep the units closer and cover all sides.
>>
>>793280
What is Yodit
What is Sforza
What is Genghis
>>
>>793315
>Number of villagers i should have
Half of the pop limit generally.
>>
>>793333
>Sforza
>bad guy
Mercenaries are based
>>
>>793381
Based? Based on what?
>>
>>793381
They are really not.
>>
>>793280
It's only politics
>>
>>793280
>Bad guys
Spoken like a follower of romantic ideals, like in the Joan of Arc campaign.
In the Burgundian campaign, you're a wealthy lord and a politician, and you scheme to get your way. There's no good or bad, just factions
However yes Burgundians are kind of assholes
>>
>>793315
>go for the orange player
>raze the first purple village
>set up base inside the orange fortress, close all the openings and avoid damaging walls
>you could even build up some skirms to keep longbows at bay at first, then switch to cav archers
>most red units will get stuck on the other side of the river that separates orange player from red
>keep an eye on purple player building barracks near your base and spamming longswordsman and halberdiers, he will also upgrade them to champions later
>>
>>793387
Yes.
>>793395
No.
>>
>>793315
You dont face strong heavy cavalry civs, in theory you could get away with spamming Throwing Axemen, Halbs and bombrd cannons with one or two trebuchets
>>
>>793333
>What is Yodit
Wrongfully expelled of her city. She was right in her revenge seeking, but she never said "KILL EVERYONE; EVEN THEIR FAMILIES"
>What is Sforza
Haven't played it yet, but i knwo Sforza is a very wealthy noble family of Lombardy.
>What is Genghis
Same thing. There was never a dialogue about being compeltely ruthless

>>793396
>>793400
Same thing, i was never told to kill villagers and their families and to not live anyone alive
>>
>>793333
>>793436
Just remembered to reinforce my point about Gengis Khan not being bad.
In the first scenario he says "beware of the Kara-Khitai, they have no honor". So no, he wasn't a bad person.
>>
>>793436
>Sforza is a very wealthy noble family of Lombardy
Guess how they managed to get the wealth.

>There was never a dialogue about being compeltely ruthless
So? Mongol horde under his command literally tortured, killed and raped millions. Even the in-game narrative mentions the pyramids of skulls.
https://en.wikipedia.org/wiki/Destruction_under_the_Mongol_Empire

>>793438
>In the first scenario he says "beware of the Kara-Khitai, they have no honor". So no, he wasn't a bad person.
Are you for real? Am I being baited? What is this?
>>
>>793445
>Sforza
That situation was widespread throughout Medieval Italy, everyone cared for their best interests without giving two shits about "muh modern morality"
>Genghis Khan
If his opponents actually opposed proper resistance and banded together(looking at you, China) they would have been stopped dead in their tracks
The stronger always prevails, and he won't care your retarded morality problems
>>
>>793449
Edgy.
>>
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Having fused bases in Hill Fort is a bad or a good thing?
On one hand, you got bigger woodlines inside your hill
On the other, you're more exposed to raids
>>
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Also holy fuck Obuchs are strong, probably too strong, took down a Paladin army on a 1:1,5 ratio
But on the other hand it's the only proper answer to Paladins since Poles lack halbs
I think Obuchs should get slightly nerfed but Poles should get halbs
>>
>>793489
Obuchs snowball harder than other units. That's the main thing to note.
>>
>>793491
Eeeh kind of, I think other units snowball harder than Obuchs, Throwing Axemen, Berserks, Kamayuks, Steppe Lancers, Mamelukes, etc (obviously ignoring archer units)
>>
>>793489
the problem is that if a melee unit can’t at least compete with the knight line why would anyone bother making it?
>>
>>793489
they are very strong but can't force a fight. typical infantry
>>
>>793492
Fair, but those come with less base power and survivability (except for the Berserks, which only snowball in a macro sense)
>>
>>793493
To force skirms and spears off of a position.
>>
>>793496
who makes skirms and spears in 2021
>>
>>793497
People who don't like the Cavalry-archer comps that easily dominate fields when left unchecked.
>>
>>793494
>can't force a fight
Against who? Cavalry, almost no infantry unit is faster than cavalry, maybe Eagles or Karambits but thats it. I dont think it's fair judging infantry comparing it to cavalry speed, you're comparing apples to oranges.
Archers? Most of infantry UUs are faster than archers, they can definely force a fight.
>>
>>793497
Anybody that really wants archers dead.
>>
>>793500
maybe if you're celts
regular infantry is slower than archers
>>
>>793280
There are no good or bad guys in history. No, not even that one. In 500 years no normal person is gonna vilify them.
>>
>>793500
Only works if the archers aren't being micro'd
>>
>>793505
Yeah but you're not supposed to use regular infantry vs archers, thats the job of cavalry, siege or skirms.
Funny, celtic infantry can catch up with archers but they are still squishy, but malian infantry is super tanky but archers can still kite them to kingdom come.
>>
>>793507
Most of infantry UU's can still catch up with archers, that they can actually take on archers being microed is another thing, I give you that.
Only Huskarls and Eagles can do that, and to lesser extend Woad Raiders and Karambits.
>>
>>793492
All of those units get checked by teutonic knights in forced fights though. Granted so is the obuch but to a far lesser extent. and they complement archers (which poles have bracer and arbalest for) perfectly as a meatshield and damage buff. Obuch+arbalest is the way to go for poles late game
>>
>>789771
Also, why do people play nomad when they crumble under the first hint of real pressure? I played a nomad 2v2v2v2 and my ally who was on the other side unfortunately got cut off and curled without even trying to escape some villagers. i was portuguese so I lasted towards the end but it was 1v2 with bohemians and mongols, literally impossible to hold
>>
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>>793579
>TKs
As much a fan favorite the cape boys are, it's really hard to use them in game unless facing hardcore infantry civs like Goths, given Paladins can simply not engage.
And unlike Obuchs, which can catch up archers, TKs are too slow they get pelted at distance by archers and cavalry archer, and flattened by onagers.
Sure you can have siege of your own, but then the issue becomes about army composition
>>
>>793333
all good guys (girl in the case of yodit)
>>
>>793584
Hence the use of forced fights. I am just saying that the obuch is a perfect meatshield complement for archers that is surprisingly well rounded overall as well while having fast creation time and amazing cost for what it offers imo
>>
>>793591
Oh yes, agreed.
>tfw arguably the best infantry UU in the game is a glorified meatshield/support for archers
Sad, I always considered Berserks to be the best infantry UU
>>
>>793594
they are perfect raiders and very strong overall sure. their real strength imo is that viking economy is super strong
>>
>>793594
The best infantry in the game is literally an arrow-catcher (Champskarl). This is just what you'd expect.
>>
>>793597
Sad, kinda bothers me how every fucking game I see viking players exclusively spamming arbalests and siege rams.

>>793603
Malian champs get rolled over by heavy cavalry and actual good champions, like vikings, japs, burmese, etc; never liked them for that exact reason
>>
>>793606
>Malian champs get rolled over by heavy cavalry
You're not supposed to send infantry anywhere without pike support. How many people are making this mistake?
>and actual good champions, like vikings, japs, burmese, etc
You can use ranged support. They can't.
>>
>>793611
people forget that gbeto exists. as well siege onagers for malians. they dont appreciate a good malian light cavalry raid with higher attack than hussars either
>>
>>793615
>gbeto

I have the steam achievement of amassing 100 gbeto. This unit is super strong, and mobile af in such numbers.
I'm surprised to find out that people don't use it a lot on multiplayer
>>
>>793618
There are enough people who think of it as some kind of archer that it's wasted. Sucks for them.
>>
>>793618
>>793620
Late game comp with malians should generally have gbeto as primary gold unit. Support with light cavalry and some siege units
>>
>>793624
That's wasteful and inefficient.
It's better to go for massed HCs, Champs, and pikes with regular cavalry/gbeto raids and support throughout the game. Add monks to preserve units.
>>
>>793638
>Massed HC's and Champs
>Not wasteful
What does wasteful mean by the way?
>>
https://youtu.be/y8FQ5w4617w
SotL dropping info bombs
Oddly enough i like bohemians more than poles, castle hand cannoners, strong halbs and the amazing houfnice are very fun to use
>>
>>793639
In this case, you're trying to bring out units from the castles to work as Hand Cannoneers when they don't do the job against infantry, have less armor than them, and are worse at shifting between moving and firing. They don't mass as quickly, and you could be using the gbetos you produce for raids as you mass up HCs from Archery Ranges. It saves time.
>>
>>793648
the hand cannons that come out of ranges after chemistry after imperial. you dont necessarily have to build 50 gbetos pre imperial but you can at least mass them even with 1 castle to an extent
>>
>>793652
If you hold off on Gbetos, you can hit Imp and get Chem/Trebs/Conscription faster. Better techs for your main units, and better defenses.
>>
>>793646
What happened to aoestats anyway?
>>
>>793655
depends on the match up really. if i fear enemy castles and unique units i will go faster up. if it's the other way around I am massing gbetos
>>
>>793658
I have no idea
>>
>>793646
Poles are definitely easier to figure out, who doesn't love knights and castles?
>>
>>793646
Bohemians have broken halberdiers. Fully upgraded they deal 45 damage to generic FU paladins, killing them in 4(!!) shots! Meanwhile generic ones need 6 and against teutons or franks 7. Vs the same bohemian halbs need 5

cataphracts and sicilian cavaliers are another issue ofc
>>
>>793695
>Bohemians have broken halberdiers.
Sounds like the Palaspammers just need to adjust.
>>
>>793696
halbs+gunpoweder+houfnice is extremely solid though. they have the strongest ranged end game with almost fully upgraded arbalest, stronger poke halbs stronger bbc and even trash monks! and ironically their team bonus works amazingly well with spanish for trading!
>>
>>793698
Trash monks are trash if you don't have a conversion script, and since you can't heal their wagons with monks, it works. The rest just means they have an actual gameplan for Imperial. A few elite units that need to be used in conjunction, but which fall apart when split or when the formation collapses.
>>
>>793706
you dont need 50 of them even just quickly shift targeting knights/palas or some forward siege is enough for the monks. ofc the disadvantage is that this deathball is slow and vulnerable when split
>>
>>793710
>you dont need 50 of them even just quickly shift targeting knights/palas or some forward siege is enough for the monks
Shift-targeting doesn't work for monks.
>ofc the disadvantage is that this deathball is slow and vulnerable when split
So, if you get in on them before they form the deathball, their plan falls apart. Where's the issue?
>>
>>793712
oh that time i thought it worked must have been due to auto targetting or having a lot more monks than i thought. well, there's no issue about the deathball situation. they are the siegebreakers and overall unstoppable force but they need not to be picked apart, so they work best with a cavalry civ like the poles
>>
>>793715
I don't mess with team games.
>>
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It got me wondering, what's your favorite civ, /vst/?
I'm seeing a lot of Malian approval in this thread.
>>
>>793997
For me, it's ethiopians
>>
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>>793997
>>
>>794011
>Burmese
>Fun
They are pretty 1 dimentional
>>
>>794011
they have the most far-flung and dramatic bonuses out of any civ
-free garland wars and ultra deadly feudal inf rushes
-S tier UU against melee, A tier in other cases, feels like using a flying mangonel
-siege hussar
-elephants that take more arrow fire than rams
-save a pretty penny on monks
-middling eco bonus to wrap it all together
>>
>>794016
>>794012
>>
>>793493
You can't directly force a fight but indirectly you can. If you are hard to raid for example, your opponent will have no choice but to fight your infantry. Or lose his production and eco buildings.

As with everything else, there are situations that infantry are a good option. Not every situation, but knights aren't always called for either.
>>
>>793997
>what's your favorite civ, /vst/?
Tatars. I love cav archers in general though.
>>
>>793997
Malians are a good time if you get priority on the scrush.
Turks are the same there.
Viets are like Turks, but even better against ranged units.
Khmer are the most enjoyable though
>>
>>793997
for me, it is incas and chinese.
i just like versatility
>>
>>794159
Why not Byz?
>>
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>if you assign villagers to build a lumbercamp, they'll drop off any resources they were holding once it's done
>same with villagers carrying wood when building farms, etc.
WHAT THE FUUUUUUUCK I NEVER KNEW THIS
>>
>>794085
>Tatars. I love cav archers in general though.
>not Magyars
>not Mongols
>not Turks
>not Berbers
>not Huns
>>
>>794011
RRRRRRRRRRRRRRRT sorry please pick again, see:
>>789818
>>789818
>>789818
>>789818
>>
>>793646
Honestly I am almost tempted to buy the DLC just to finally have a fun gunpowder civ to mess around with, regular handcannons scare me because of how fucking fragile they are for their cost so at least the extra ms would help me take better fights
>>
>>794236
Indian handcannons
>>
>>794209
Tatars have the doubled elevation bonus to fall back on in every situation, and players can then use those spaces as invincible high grounds and a reliable assault platform.
>>
>>793997
It's hard to choose but probably Huns since I like their unique unit the best.
I also love Bulgarians, Byzantines, Turks and Saracens
>>
>>794327
out of all unique units in the game you choose the tarkan
>>
>>794334
They might not be the most viable but they look cool and sniping TC's is good fun. Plus they can idle someone's eco forever since they can tank so much ranged fire
>>
>>793997
Berbers, Cuman and Malians
>>
>>794209
All those civs are fun too. Japanese also have very good CA. Tatars just transition to CA so easily, plus the Keshik is cool.
>>
>>794209
The power spike from instant thumb ring is nuts, and saves you like 500 res + research time over other civs. That hill bonus is situational, but nice to have since you can get elevation advantages easily using the CA's mobility. Free parthian + silk armour ensures that you have superiority in ranged engagements as well (except vs Magyars)
>>
>>794334
Don't disrespect the outpost-sniper.
>>
What are your favorite civ music?

For me it's the cumans and the bulgarians

https://www.youtube.com/watch?v=71f4pChNiMY
https://www.youtube.com/watch?v=-Ea8M00yb14
>>
>>794373
>That hill bonus is situational, but nice to have since you can get elevation advantages easily using the CA's mobility.
It's not just situational. The default hill bonus is already strong enough to lean on. The Tatar bonus makes it something you can use as a crutch, giving them the strongest living fortifications in the game. Add to that the fact that Monks further improve the efficiency of any trades in an area, and Tatar ranged damage mitigation, and you have an excellent tactical bonus/discount in practice.
>>
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ADD HILLS TO ARENA
>>
what elo are you guys?
>>
>>794578
1000
>>
>>794578
gonna play one more game, if i win i tell you guys my elo if i lose i don't
>>
Tatars be like
>haha I'll be invincible as long as my opponent decides to come to this one specific hill on the map and doesn't come up here
>>
>>794578
1096
won 2/2 games as Vikings, but it's such a stressful experience that I don't think I could do it often
>>
>>794789
Siege Onagers will still flatten everything on that hill
>>
>>794541
Its so odd how there are no hills in arena
Even BF has hills
>>
>>794793
that's the joke
>>
>>794181
byz are cool too
>>
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>>794842
hopefully goths will see some winrate improvement with the longsword buffs
>>
>>794842
>Magyars and Cumans
Explain.
>>
why aren't spanish good
>>
>>794847
>Magyars
Good in lategame and have a little feudal spike, but without an eco bonus it's hard to get to that prime lategame.

>Cumans
Completely predictable (2-TC boom) you can get punished very often for, and you don't have time to do that strong boom on open land maps
>>
>>794848
How about you start by telling me why Spain isn't bad
>>
>>794851
conqs deal the big damage
>>
>>793997
i like turks because of how unusual they are.

also like magyars because of broken cav arch in the lategame, fun UU and good feudal rushes
>>
>>794578
1.2k
dont play ranked though
>>
>>794884
>non-ranked elo
>>
>>794883
What's so unusual about Turks
gunpowder
light cavalry
cav archers
>>
>>794888
Lack of onagers pikemen and elite skirms
>>
>>794890
onagers have always scared me because of potential FF
never used them once during the campaign except when forced to
>>
>>794892
Their rams and scorpions aren't the best either. Also lack siege engineers
>>
>>794789
>trebs you down from half the map away
>>794842
they already ripped lithuanians a new one just one patch ago
>>
>>794901
at least they get winged hussar now
>>
>>794911
5 hp and 1 [melee] armor
>>
>>794922
+2 attack
+2 monk damage
+4 gunpowder damage

when combined with +5hp and +1 melee armour that's nothing to scoff at for a trash unit, and the relics should be making up for the lost blast furnace
>>
>>794924
scoutline doesnt benefit from relics tho
>>
>>794578
950ish, I forget the exact number.
>>
>>794928
oh doesn't it, well 1 melee armour is still pretty sweet, still better than vanilla hussars
>>
>>794789
>Puts most of his units on/near hills
>Sets up healing stations on hills
>Uses a hill position as a raiding base.
>>
>>794850
>but without an eco bonus it's hard to get to that prime lategame.
THEIR RAIDS ARE THEIR ECO BONUS
>>
>>795042
Based raid chad
A strong defense is a good offense
A strong boom is a good raid
>>
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>>794842
>Japanese above Franks
>Italians and Vietnamese above Berbers, Two tiers above Magyars.
>Portugese above Magyars, Cumans and Teutons
>>
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>>794850
>Completely predictable (2-TC boom) you can get punished very often for
>Not just using the wood savings to speed up your scrush/archer rush times, get a blacksmith faster, or mix up the enemy
>Rating a civ based on the potential for someone to fall into a noob trap
>>
>>795088
wow saving 100, 200, maybe 200 wood on archery ranges in feudal, crushing
>>
>>794850
>>Cumans
>Completely predictable (2-TC boom) you can get punished very often for, and you don't have time to do that strong boom on open land maps
Not anymore since you got cheaper stables/ARs now, you can fit a 2 TC boom with a scout rush
>>
>>795103
>Double stables for less than the cost of a normal stable
>Double ranges with no wood issues as a result
>Downplaying 200+ free resources as the start of Feudal, and the ability to boom in Feudal because your ego is hurt.
>>
>>795072
Japanese are on second thought about equal to Franks, bump Japs down one, however the recent infantry melee buff really helps

Italians and Vietnamese are absolutely better than Berbers, who have great options post-Imp, but like Magyars lack the eco bonuses to reach that potential. If berbers had a good eco bonus: A-tier

Goths & Teutons
No bracer
No fast options
One trick ponies, and even that one trick isn't that strong
Teutons better than Goths at least
>>
>>795117
>Berbers 52.99% winrate
>Vietnamese 46.10% winrate
>Italians 47.77% winrate
These stats are old but the civs haven't been changed since then. Faster vills is not the best eco bonus but it certainly isn't bad either. Also cheaper FU upgraded knights kicks in at castle for Berbers and that's an insanely good bonus.

Teutons can go for pretty fast uptimes with the cheaper farms, that's one of the better eco bonuses in the game. Also their lack of bracer gets compensated somewhat by better TC's and crenellations
>>
>>795126
Italians are absolute top-tier on water maps and great on hybrid maps, but let down on pure land maps like Arabia
Vietnamese have a combo of nice eco bonus and a lot of options in lategame, just smooth and decent/above-average with a lot of things

Berbers having cheaper knights is nice, but it's way over in Castle, kind of like how Magyar 15% light cav is nice but just not quite enough
Teutons have a great late game, but just suck before that
>>
>>795135
You are seriously underestimating just how good cheaper farms are.
>Need less vills on wood
>Can start farming earlier and get up to a good number of farms way faster
>Easily save 300-400 wood in feudal alone
This alone makes them pretty good in feudal, in castle they have strong knights and perfectly fine skirms or siege.
Cheaper farms is a way better eco bonus than what Italians or Vietnamese have
>>
>>795135
Also faster vills is about as good as the Vietnamese eco bonus in early game, and better lategame. Saving 125 wood on double bit and horse collar is pretty mediocre
>>
>>795135
>Magyar 15% light cav is nice but just not quite enough
Magyars aren't good because they save on light cav or don't have to spend 150 food on forging. They're good because they get forging instantly before they even have a blacksmith, this gives you a window where you have an edge with your scouts or MAA and this can snowball pretty fast. Forging on MAA especially can really help a lot in getting some vill kills
>>
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Anyone /weeb/ here?
>>
>>795483
that cannon looks sweet
>>
>high tier
civs with early eco bonuses

>mid tier
civs with mid-late eco bonuses

>trash tier
civs with no eco bonuses
>>
>>795578
Depends on map if it's 1v1 or whether you are flank pocket
>>
>>795594
going past 1v1 gets too complex, so just in a 1v1 context
>>
>>795596
Magyars don't have a real eco bonus but their military freebies make them good
>>
>>795597
they have scrush and are otherwise largely overshadowed until late imperial, even with blacksmith savings
>>
>>795599
Their Super-Lights being a powerful, efficient unit in their army comp is almost an eco bonus on its own.
>>
>>795602
"Super-light"? Do you mean the UU?
>>
>>795608
Yes.
>>
>>795618
nice, but very late
>>
it should be noted that any ranking discussion is ultimately only about rather small differences
>>
what if there were a civ like indians but with steppe-lancers instead of camels
>>
>>795634
Mongols or Tatars
>>
>>795634
in an alternate timeline cumans are the civ with imp lancers as a surrogate for paladins
>>795630
FUN ranking discussions are based on wildly important factors
>>
Teutons are simultaneously overrated (muh UU) and underrated (strong farm eco bonus)
>>
>>795700
Their siege is great actually and so is their monastery. Plus a decent eco bonus
>>
>>795703
Teutons are unironically the second-best booming civ in the game
>>
>>795705
I think Slavs Aztecs (pre nerf) and Teutons were the best overall though the Slav late game bonus is still the strongest overall
>>
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>>795708
Emphasis on "late"
>>
>>795709
Are those 3 or 4 TC booms? And have they already started military production?
>>
>>795711
high-level 1v1 arena samples
>>
>>795714
Yeah I recall having seen the video last year I think; the point is that long term bonuses like the Slavs Celts Aztecs and Khmer benefit more from heavier booms and also have actual expensive armies to field with expensive upgrades and units. On the other hand while Vikings Persians Brits Malay Indians Teutons and Mongols also can pull off 4tc they are better off going up earlier (especially those going archers). Cumans in arena are better off going 2tc them fast imping rather than castle booming which is an entirely different beast. You could also just do a more typical 3 or 4tc boom with them by adding the feudal TC after you clicked up as well technically but I have had great results amassing army even in castle age especially with capped rams being accessible then
>>
>>795666
those can still train knights
>>
Assuming Post-Imperial, what is the best fleet composition to wreck fire boats and massed galleys with a few supporting cannon galleons? Friends are fond of island maps.
>>
>>796024
Mass heavy demos and mass fast fires of your own
>>
So, from all the post AoC civs expansions, would you say none of them are overpowered?
The only civ I'd question being OP would be Burgundians, and to lesser extend Poles
>>
look how they massacred my boi

https://www.youtube.com/watch?v=G3vnyQDr0BE

https://www.youtube.com/watch?v=piWEjRkuhi8
>>
>>796050
every civ is balanced enough
flemrev is stupid but it’s not that stupid
>>
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Cumanchads I kneel
>>
>>796093
fuck off ghostmaster
>>
>>796097
Nope.
>>
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Jesus CHRIST Sicilians get me hard
>>
>>796058
There was a specific reasoning behind this change and while I disliked it at first, I ultimately ended up agreeing with the composer's choice
>>
>>789771
Never played this game and I really don't care about multiplayer, is it still worth buying it for the campaigns only?
>>
>>796172
>There was a specific reasoning behind this change and while I disliked it at first
Which was...?
>>
>>796177
Yeah, there's hundreds of hours of campaigns if you include user created custom ones (not like the basegame's lacking in that department), although the quality can vary a fair bit. There's also various game modes that you can play vs AI or co-op with your bros. There's custom scenarios that use the map editor but barely resemble the base game which you can play with others if standard multiplayer isn't your thing.
>>
>>796177
Yes.
>>
>>796180
https://www.youtube.com/watch?v=EyYjOey_xew
13 mins timestamp
>>
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Historically accurate.
Guy didnt expect Berserks actually closing the distance quickly, and longbows are pretty bad at DPS, there's a reason why yo see all Britcucks massing arbs only
>>
>>796186
So bsically the reason was because Flamenco wasnt a thing in mediaval spain?
Heh I guess thats fair.
>>
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loves me a good reboom
>>
>>796225
Now that you remind me
What are the 'battle' sword sings on the timeline? Just big fights? How the game determines that?
What's the catch?
>>
>>796238
A simple measure could be total score value of the units involved as a percentage of the total score. If thats over some threshold then its a sword
>>
>>796238
closed source code so we can't say for sure. but yes, what the game considers a big fight
>>
>>796050
They're all pretty well balanced though some civs are better than others for the most common types of games. The only really "OP" thing is flem Rev and even that can be countered if you prepare properly.
>>
>>796177
Absolutely. MP is fun and all but you can spend thousands of hours doing single player stuff.
>>
>>796187
fuck off ghostmaster

>>796172
>>796186
>Abloobloo reasons reasons muh historical accuracy
more likely that he did not had the proper sound library to make a flamenco part
>>
saracens' market bonus is busted how does it keep going unnoticed
>>
>>796643
it’s hard to use and it’s their only game-changing bonus
>>
>>796643
Yeah Saracens are totally an S tier civ right
>>
>>796724
i just said that the bonus was busted, not the civ as a whole.
that being said, saracens definitely feel underrated
>>
>>796643
refer to
>>795578
civs that do not have a bonus in the form of "gather more resource for free" or "do more with a certain amount of resource" (ie unit discounts) are doomed to forever be low tier
>>
>>796779
The bonus is tied to the civ. It can't be busted unless the civ is busted.
>>796782
Meanwhile, in the real world, Khmer are still strong.
>>
>>796792
but khmer farm more efficiently
>>
>>796793
They gain less resources per second spent actually farming, and don't get more food per farm. They just deposit the resources sooner.
>>
How to git gud ?
>>
>>796797
Learn build orders, learn bonus damage, repair fortifications, heal gold units, and understand that units trading more efficiently against a common unit in the enemy army doesn't make a good choice in all situations.
>>
>>796795
The Khmer farming bonus is equal to 16% fastwr farming from Dark to feudal, 11% in early-mid castle, then dropping off to maybe 5% in late castle. This doesn't include the underrated benefit of receiving your food instantly instead of having potentially hundreds of food sitting in villager storage
>>
>>796825
>The Khmer farming bonus is equal to 16% fastwr farming from Dark to feudal
It's 7% before the debuff, so 2% faster in Dark.
>>
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>>796834
These are 2021 numbers, taking into account the -5% speed
Also, freeform farming layout is a godsend in not having to organise or build extra mills
>>
>>796836
Neat. Not sure how much use you're getting from extra Dark Age food, but cool.
>Also, freeform farming layout is a godsend in not having to organise or build extra mills
True, but that point isn't covered by the initial bit.
>>
>>796861
It also means you can afford to delay wheel and cart significantly
>>
>>796861
it’s not really “dark age food,” it’s jusst “pre-wheelbarrow” food. which is a long, long stretch of time
>>
Finished all the campaigns on hard
Are there any good user-made scenarios/campaigns?
Is it worth paying $30 for the DLC campaigns?
>>
>>796945
>Is it worth paying $30 for the DLC campaigns?
Yes.
>>
>>796945
>Finished all the campaigns on hard
In how many hours?
>>
>>797207
Maybe 150 hours?
>>
>>796797
Watch the replays of your games to see your mistakes. Best way to identify mistakes and missed opportunities.
>>
>>797244
What are your favourites?
>>
>>797281
Alaric's Rome scenario is the most "Epic" and a good campaign in general
Vinland & Honfogalas from the Historicals are pretty good
Conquerors campaigns always classic
AoK campaigns should be played as a matter of course, but are also the most limit (esp 75pop)
"The Last Khans" are all great
"Rise of the Rajas" + Indians are all pretty bad, extremely grindy
"African Kingdoms" mixed bag, Portugal has some unique missions
>>
Stumbled across an old AoC clan from 20 years ago
https://www.net-clan.com/AoKWeb/

Think any of these niggas still play?
>>
will infantry UU ever be relevant?
>>
>>797745
Huskarl
>>
>>797745
>relevant
that'd depend on whether you mean "it has situations where it is a good idea to train it and performs as expected in such cases" or the more retarded and common "always 100% best strategy that will 100% give you victory and you are actively sabotaging yourself by not making them no matter the opponent/map/strategy" idea of relevant
>>
>>797745
Berserks and Huskarls are great units, Woad raiders are pretty good in imp too. Obuch is quite strong and Samurai can be decent as well.
Have to admit the other half of the infantry UU are not that usefull most of the time.
>>
>>795103
That 200 wood can be put to making your blacksmith and getting fletching
>>
if you're investing in infantry you're just making life harder for yourself
>>
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>>798044
Haha infantry goes vvrrrrrrrrrrrr
>>
>>798048
is there much of an advantage to playing with that highlighting option turned on
>>
>>798048
>35 minutes
>still in castle
>>
>>798048
What’s your elo ghosty boy
>>
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first 3 games of ranked, 3 wins, pretty happy but boy is it stressful
he never swapped off knights at all, so when you're vikings with pikemen + elite chieftain berserks, he's just asking for a loss

he also never picked up relics for some reason and was still at 54 villagers a full 50 minutes into the game, so this was just two noobs slapping each other
>>
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>>798054
When your pocket eats glue on a corner and you get harassed by 2 players you dont really have the privilege to boom
Besides, I wont allow a hunwhore to amass up CAs, might as well cut him down before he becomes a trouble
>>
>>798054
ok boomer
>>
>>798083
I don't think I could play team AoE2
Either you're shit, or they're shit
1v1 might be stressful but at least you control everything
>>
rushing to imperial is overrated anyway, all the upgrades at that age have premium pricing
>>
>>798087
>he doesn't play chinese exclusively
>>
>>798090
I'm exclusively a Vikingchad
>>
>>798092
Based
>>
Vikings can take it all
Economy? Best boomers
Navy? Longboats and discounts
Anti-Infantry? Berserker
Anti-cav? Berserkers and pikes
Anti-range? Full archery techs, fast berserkers
Anti-building? Siege engineers, siege rams, almost everything
But scorpions, they scare me
>>
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A reminder for you all:
>>
>>798119
scorpions are cleanly outranged and outgunned by onagers with siege engineers so i don’t know what the problem is unless you’re against khmer
>>
>>798137
I'm a weenie who still hasn't gotten into onager/mangonel usage out of fear of wiping out my own men
>>
>>798141
friendly fire is almost a nonissue, i’m terrible with mangonels and i’ve never had a misfire that swung the game in the opponent’s direction. but two well placed mangonel shots can completely change the momentum of a match that would otherwise be unwinnable
>>
oh, you can't consistently reach castle age in 14 minutes with a vanilla eco civ?
just die then
die
>>
>>798217
is 28 pop 14 minutes
i don’t pay attention to the game time
>>
>>798252
u click up at 14
>>
>>798252
if your TC is constantly producing (as it should) and you don't research loom then it's about 28-29 yes
>>
>>798217
That's assuming you fast castle in which case it's easy. The question is what happens when m@a and towers arrive
>>
>>798217
Not if you're a Chad who plays black forest only
>>
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got MAA rushed by goddamn Ethiopia of all civs
eventually pushed him off, but the econ damage was done and then his archers came in and it was GG
>>
>>798473
Daily reminder: MAA rushes is an universal rush among all civs. Infantry and rush civs will be more prone to MAA rush, true, but also you can have like fucking Persians, Indians or Khmer MAA rushing you, hence you should never discard the chance of one happening
It's very important that you scout the front of the enemy base, if you see a barrack in dark age, either he's about to get feudal, or he's about to produce militia, if you see militia or a flagged barrack then patrol the front of your base or follow the militias around at distance
Your best chance is quickwalling, or go MAA rush yourself to cancel out his
You can go fast 2 archery ranges but that will leave a very small window of opportunity for the MAAs to do damage, that is, once again, if you dont quickwall
>>
>>798473
Ethiopia is one of the best maa rushes into archers
>>
>>798473
Just wait until you get drush into 22maa by Lithuanians. Cancer.
>>
>>798482
>>798481
thanks
>>
>oh what's this "treaty length" option
>5 minutes, 10 minutes yeah
>wait 30, 45?
>90 fucking minutes
what madmen are playing 90 minutes of peace
>>
>>798488
You can still onager them down can't you?
>>
>>798490
Maybe?
>>
>decide to try a MAA rush against the AI
>send in a couple to attack his foragers
>they immediately gang up on my duo and murder them
pretty funny in retrospect
>>
>>798501
This is when you add a couple of archers and freeze the ai lol
>>
>>798501
You constantly kite them back, however with 4 or 5 MAAs will be enough to overrun a small group of vills
Also if you plan to commit to infantry, get +1 armor asap, renders vills useless and cucks scouts
>>
>>798507
ah cool
>>
>>798501
You're gonna want at least 3 MAA + your scout to do some decent damage. Blocking vills running back to TC with your scout makes a huge difference.
The AI is hilariously weak to MAA if you micro correctly. 4 Celt MAA + your scout can easily kill 10+ vills against the extreme AI
>>
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>Archers and Walls
Hate.
>>
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>2 TC and Scout rush
Man Cumans are fucking good now
>>
Tamerlane's campaign was fun but mindlessly easy. I don't remember the ai using a single treb.
>>
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Seeing whole doomstacks of Paladins getting absolutely wiped out from existence with a smoll group of pointybois highly pleased me
Kamayuks are highly underrated
>>
yes, i will build trade carts in feudal age
no, i won't help flank when he gets rushed
>>
Drawfag here
Its been awhile since I've posted here and I have improved considerably (i think)
Taking requests
>>
>>798751
central asian style fortress pls
>>
>>798751
Draw an Obuch, Berserk, Kamayuk and Teutonic Knight T posing over a scared Paladin, asserting their dominance
>>
>>790176
Longbows, slingers, towers and castles I'd assume.
>>
>>798751
Tatar army.
>>
Ahahah, t90's apparently moving to facebook gaming from twitch. 4900 subs, god knows how many tier 3, gonna seethe lmao
>>
>>798488
When I play against ai with my GF we usually use a long timer. She likes to play it like a city builder.
>>
>>798898
>moving to facebook gaming
how to kill your channel in one easy step
>>
>>798930
I will literally subscribe to him if this turns out to be a troll. Som much seethe, it's way worse than when Viper moved to mixer.
>>
>>798898
Time for my man Ornlu to take center stage.
Well I know it's going to be Memb but I can't stand his voice or his commentating style.
>>
>>798473
Everyone that isn't going to go scouts is pretty likely to go MAA.
>>
>>798930
Wondering about this. I mean Twitch as a platform is easily replaceable, but I was expecting him going to YT, obviously, that's where potential viewers are. He saw what happened to Mixer, why should FB be different, I really don't get that. The way he harped on about how he doesn't know how things will be in a few years and how he loves the money it sounds like he found a nice way to sell out where he can jump ship any time if he wants.
>>
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>>798055
That shit is public info.
>>
>>798982
>aoe threads are run by a black man
huh
>>
>>798982
Ah, I finally understand the based black man meme
>>
>>798983
Based
>>
Seriously, you niggers have to play together, either team games, 1vs1 or co op
/vst/'s aoe2 thread seems like it has potential for good players, unlike /v/
>>
>>798751
Pregnant Maria Kantakouzena, the tsarina Ivaylo married
>>
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>>798751
this was pretty hard to do lol
>>
>>798757
>>799047
oops linked to wrong post
>>
>>799047
God's work anon, looks amazing
>>
>>799047
Masterly crafted, drawfriend
Saved
>>
>>799047
knightfag absolutely mogged
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>>799047
based, frankfags seetheing
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>>799006
I'm 1700 1v1 but completely inactive due to studies.
Maybe i'll make an effort to pick up AoE4 once it comes out
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>>799047
lol
>>
2178 ELO what the fuck
I'd be happy to be around 1200
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>>799047
Kamayuk looks like he came straight out of JoJo
Now you just imagined a Kamayuk, a Plumie and a Jaguar posing as Pillar men
[Menacing]
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>>799140
Keep practicing and playing and you will eventually get there, boyo
I also must note that playing with mates that are also skilled as you're is pretty gud, specially using voice chat, it will make your ELO skyrocket, comparing how miserable going solo team game can get
>>
>>799140
team elo is quite bloated
ratings.aoe2.se
1500 1v1 is in fact higher than 2200 team
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>>799047
are kamayuks really that good vs knights? they only have like half the bonus damage halberds do
>>
>>799251
Halberdiers are better 1v1, but Kamayuks will still beat down paladins while still holding their ground against infantry, kind of like berserks but trading raiding for range
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>>799251
They fucking WRECK knights, the catch is that they scale much better than halbs due +1 melee range and they are much, much tankier, and faster
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>>799251
they attack 50% faster than halbs
>>
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>jump back into MP after a couple of months
>first game goes fine
>During second and third game I get multiple freezes that last up to thirty seconds
>When the game resumes the game goes hyperspeed to catch up lost time for a bit
Is my internet just shit or am I getting matched with people halfway across the globe? It's barely playable like this. I'm not really finding any matchmaking options in the menu either, anybody have an idea on how to fix this?
>>
Funny how every good infantry unit (Huskarls, Berskers, Woad), is just faux-cavalry, because anything slower than an archer is useless
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>>799597
obuch
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>>799309
disable cross-network play
if it's still happening, it's you
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>>799597
Spears, MAA line...
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>>799597
>He is still comparing infantry with cavalry
You sound obsessed mate
>>
lost a match because I left a hole in the back for CAs to sneak in through
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>>799633
>he's still comparing [non-siege melee that costs gold] with [non-siege melee that costs gold]
yeah weird comparison
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>>799645
>non-siege melee that costs gold
So, not hussars, but specifically Knights/Camels.
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>>799643
That's how she goes sometimes
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>>799597
>anything slower than an archer is useless
all infantry units except teutonic knights are faster than archers after squires is researched
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>>799935
Just barely though. A decent group of arbalests kites them to death
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>>799939
Not woads, karambits, huskarls and eagles
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>>799945
Ok exceptions do exist obviously. But having even a minimal front line of any kind still cucks all of these (aside from huskarls)
>>
>Unban Islands and ban arabia because I'm tired of it
>Inmediadly get an Island game
Remind me why we dont get more bans for team games again?
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>>800105
if you want more tg bans then simply play with your friends
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>Sees my Stable, sees my scout rush coming
>Still makes archers despite my FU scouts absolutely running over both his spearmen and archers
>Castle age
>Sees both my and green knights
>He still goes mass crossbows, yellow's knights get overrun and all his crossbows get surrounded and murdered
Why people keep doing this
It's so stupid from a strategy POV, yet people refuse to change strategies
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>>800225
if you find your archers getting countered the correct solution is always to simply make more archers
>>
>sees no responses, see nobody cares about his blogposts
>still blogposts despite nobody giving a fuck
>528 posts
>sees anons telling him to fuck off
>he still goes mass blogposts
Why people keep doing this
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>>800230
And the solution to that is also add more knights
Or rams if he's hiding behind buildings
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>>800225
Because he's flank and Mayans.
Probably just have had an extra barracks or two for more spears, but a CA switch would roll if he went full spear. It seems more like the pocket wasn't putting enough meat shield in front desu.
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>>800239
>Rams
>Mixes petards into his infantry blob.
>Makes bombard cannons
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>>800252
should have*
>>
>>800252
>It seems more like the pocket wasn't putting enough meat shield in front desu.
He couldnt compete with 2 knightfags, red should have gone rams and pikemen instead of crossbows
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>>800254
>>Mixes petards into his infantry blob
Never see this, but I have pulled Castle saves by petarding rams in castle age
Or ramming down trebs with regular rams
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>>800308
I never get a chance to down trebs with rams. Always some melee unit nearby.
>Never see this
You know, you never really see creative moves online. Is it just an ELO thing?
>>
>>798473
>-44

lmao was he 850 elo?
>>
>>800308
If you average 1 game per day of course you don't see this. Many interesting things need a lot of matches (read hundreds) to occur
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>>800643
Can you remember anything neat your opponents did?
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>>800658
Well to be terribly honest the game doesn't have very many interesting mechanics. But I have had players use siege towers or onagers dedicatedly in Arabia, use transports to get across lakes and bypass walls in maps like 4 lakes (done a bit of both myself) and had a game with a crazy lad who stayed full game castle age and managed to max out with 130 army. I've been tc'dropped by Lithuanians with extra range. I've faced (in team games) fully boomed bohemian trash monks with 10 monasteries and nearly 100 farmers
>>
>>800664
Speaking of neat ways to cut trees, one Japanese used his fast trebs to cut down an entire wood line post the UT
>>
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>>798898
Wtf the dude actually sold us out, I had been reading his tweets but I didn't realise that he switched to facebook gaming lol
"I love you guys, I love AoE2 etc etc" and then he switches to a meme platform that nobody uses because Facebook paid him. If you really wanted the best for the game you'd stay in the platform that most people use to gain visibility for the game I'd say
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>>801571
To be fair, he did talk about the instability and uncertainty of AOE2's future VERY frequently, way more than any other streamer I've ever watched
Talking about how insane it was for him to finally be able to do this full time, describing how most of his friends and relatives had actively discouraged him from even trying it and mentioning how, while the scene of the game has been steadily growing for the past few years thanks to DE and AOE4 reminding people of this one fun game they used to play as kids, he was still very very uncertain whether this trend was gonna continue for the next 5/10 years
Admittedly, compared to big names like Valve and Ubi, Microsoft has very little experience with maintaining and promoting an healthy esports scene and has mostly let the community do its own thing; so he probably feels like he needs to secure as much money as he can right now just in case they royally fuck up with AOE4 and the scene goes back to being unprofitable
But ultimately I couldn't care less as long as he keeps uploading highlights on YT
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>>801693
>just in case they royally fuck up with AOE4
bro, they are going crazy over there regarding a $20k open tourney that was announced weeks ago and it was just discovered Lelic gave AoE pros early copies 3 weeks early, who are also participating in the tourney. Sentiment is now like a wet blanket. Lelic fucks up DoW, and now its looking like AoE is next on the menu
>>
>all those people posting in T90's stream with their legit FB accounts
How's the weather in Cedar Rapids, John
>>
>>801693
!excuses



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