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The end is finally over MEIOUbros, we are finally going home

>We are proud to announce that after over a year in Closed Alpha, the day you've all been waiting for is nigh! Today, we have released the final Closed Alpha, which now includes the first draft of Dei Gratia! With this alpha, we feel the mod is sufficiently complete to warrant feedback from the wider community, though it is surely incomplete. After two weeks of alpha feedback, MEIOU & Taxes 3.0 will be entering Open Alpha on Sunday, October 17th, and will be made publicly available for all to play on EUIV v1.30.6
>>
>>784924
I bet it runs even slower than it did before
>>
And i fucked up the OP hard because i'm that hyped

>>784935
If the devs are to be believed it should run about as fast (slow)
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>>784924
Bloatbros.... We're going home
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>>784924
>3.0 is almost there
>I'm back to home office from Monday, with a contract to go like this for rest of the year
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IMPORTANT!

EPIC GAMES STORE IS GIVING EU4 FOR FREE RIGHT NOW.

This means you can register a copy of EU4, even if you are a pirate, and then gain access to modding forum, and thus MEIOU itself. Doesn't matter what you think about Epic or if you even use it, this creates a loophole to freely access MEIOU by everyone

Lads, we won!
>>
>>784924
>two more weeks
*yawn*
>>
>>784935
On my laptop, the new M&T 3.0 actually runs slightly faster than the latest 2.52 release. They really shortened the January and July lag with Alpha 23.
>>
>>785144
You cant downgrade version on epic, thought.
>>
>>784924
It's practically here brothers
>>
Ok will someone update the purple phoenix submod for Meme and Taxes once it updates?
>>
>>785144
can you explain it further?
i know nothing about the epic store
>>
>>785871
The meme is that Epic Games Store is horrible, that's literally all. However, they throw for free each week a game, and right now it's EU4. All you need is making an account and getting the game fore free.
Normally I just don't care, since I'm a pirate ever since and got my access to Paradox official forum unrestricted years ago, using my ancient privileges... but this can help the brothers get their access to MEIOU, rather than being reliant on me uploading it from time to time in various places.
>>
>>785644
You are not supposed to use it, you dingus. You are supposed to prop yourself with a legal copy for the purpose of full access to the official EU4 forum, especially the MEIOU subforum
>>
>>785901
You could still use it as is since MEIOU doesn't require any DLCs
>>
>>785950
It's like you are purposefully missing the point.
It literally doesn't matter which version you will end up using, the point is to get a legal copy of the baseline game and thus get access to the forum.
How hard it is to grasp? This is a most basic three step plan, with all steps present:
1) Get free legal copy of EU4
2) Register the game on PDX forum
3) Enjoy access to MEIOU forum
That's literally all there is to it
>>
>>784924
I tried MEIOU some years ago and all I remember was that I liked the way buildings worked but that the game was unplayable slow.
>>
OK anons, where do I get a pirated version of EU4 where I can activate mods?
Paradox added the new launcher and last I didnt get around it.
>>
>>786118
The usual russian forum that starts with a cs and ends in ru
>>
>>786121
Its where I looked, maybe they hadnt updated the crack or i fucked it up
>>
>>786118
>>786125
This is some next level of incompetence
>>
Playing as Transoxiana->Timmy has got to be the most fun loot-and-pillage spree the game has to offer. It's fun to watch the world economy get fucked over by looting the shit out of China.
>>
>>786125
i cant rmb about eu4 but when the new launcher was used in ck3, i dled the launcher itself from that site too

>>786028
just to clarify,
i linked my newly created paradox account with the epic store account (which i have "purchased" eu4)
then, i can assessed the MEIOU paradox forum and download the mod file
that's mean my account is "real" as if i am a game owner, right?
>>
Update me on the lag situation bros
>>
>>786347
Yes.
I don't know what are the specifics on the forum nowdays, so you might have to also link your Epic copy with the forum, that other than that, it's all good
>>
>>786348
I wasn't in the beta so i don't know but if they are going open beta it means they at least figured out how to make it run decently.
>>
>>786353
thx man
i can die happy now
>>
>>785144
Already got it. I am usually a pirate, but I don't mind spending merely 10 euros for the base game when it's on sale.
>>
>>784924
Too fucking bloated.
>>
>>786028
>3) Enjoy access to MEIOU forum
And what the point if I still have to search for the right version on torrents and then fuck it until the launcher for the mods start working?
>>
Hasn't the EU4 mod forums been open for ages? I can access it and I don't have EU4 on my paradox forum account?
>>
>>786570
Well you need an account atleast, which you don't for CK2. You sure you don't have it?
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>>786554
>Another retard
You people are helpless
>>
So what parts of Dei Gratia are they gonna include?
>>
>>786028
Who the fuck cares about forums? I have bought every single eu4 dlc and I never used their garbage website.
>>
>>786670
Who the fuck buys all the DLC for a Paradox game?
>>
>>786670
>MEIOU thread
>Who needs forum
>Proceeds to go full retard
>>
>>786673
This is EU4 thread (in a way) - why are you surprised by the room temperature IQ?
>>
>>786672
It's like 5$ per dlc, I spent 10 times more for rum and sushi every weekend
>>786673
Yes why would you need forum?
>>
>>786676
Maybe you prefer downloading dolphin porn from an anon here. Otherwise it's easier to just use the forum for the mod
>>
>>786684
>doesnt know where to download mods
>calls me retarded
Kinda ironic
>>
>>786652
>You sure you don't have it?
I don't own EU4 on any platform and the only games I have on the paradox forum account are CK2, EU3 and Vicky 2.
>>
>>786686
>Doesn't know why use forum
>Pretends he has access to MEIOU
>Try to safe face on an anonymous Tibetan tanka weaving circuit
Literally all non-forum uploads of MEIOU are made by me, so tough luck, champ
>>
Can you spergs stop bitching about forum shit?
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>>786676
>>
I'm pretty sure im getting trolled by retards who dont even know about steam workshop...
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>>786676
>spent 10 times more for rum and sushi every weekend
Are you me?
>>
>>786721
I'm pretty sure you are the only retard in this thread, since you bought the game AND the DLCs, while entirely missing the fucking point in the process
>>
>>786669
If you're talking about systems, they're finally going to give ways to convert religious minorities and make them mean something. The pop system supports up to 5 different religions per province, and different types of pops (Clergy vs Burghers vs Peasants, etc.) can have different religion distribution.
If you're talking about flavor, the version planned only has the Reformation and a bunch of Catholic heresies.
>>
>>786938
Did they already implement the new pops system? Or is it still peasants/artisans/nobles?
>>
>>787214
It's implemented for quite a while
>>
>>787233
Does it work well? How about immigration/emigration?
>>
A dev announced that Mandate of Heaven and Cradle of Civilization are now requirements
>>
>>787235
How about you play and see for yourself?

>>787278
>MEIOU
>Needing any of the DLCs
>Ever
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>>787280
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>>787282
dlcs are not "required", but they are if you don't want to play a cluncky asf version of the game because there are missing buttons and features, but this is true for basegame eu4, too
>>
>>787282
Your lack of reading comprehension is just fucking staggering. Are you at least an ESL to justify it?
>>
>>786709
Good thing that forum is fucking free for all since ever, even if you don't own the game.
>>
>>787419
yeah it's not though
>>
>>787420
I've just made a fresh account and could instantly access it.
>>
>>787432
No you couldn't
>>
>>787436
NO I COULD!!!
>>
>>787440
No
>>
How bloated and slow is 3.0?
>>
>>787419
General forum? Sure
Mod sub-forum? Nope, tough luck.
But how could you know, if you never been there
>>
>>787522
>>787443
Retards, but so stubborn that you deserve no better than to suffer, so be free to indulge in the fiery pits of your ignorance.
>>
>>785144
Just use a workshop downloader....
>>
>>787587
>Another idiot doesn't get it
Pottery.
Paracucks confirmed for being the dumbest cunts in the block
>>
>>787619
You playing insane retard is amusing. Go on.
>>
>>787235
They work, and you can influence them by investing in properties, but they currently don't affect the religion and culture conversion systems.
>>
>>787683
That's actually a good thing. I suspect once they will, the game will suffer a significant slowdown, due to the sheer amount of data to crunch.
Imagine if EU4 wasn't upgraded into being 64 bit and it would be at the glass ceiling of 4 GB RAM
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>>784924
God I’m so fucking ready. I am going to wipe the scourge of Islam from the earth
>>
bomp
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>>792482
what the heck?!?!? how long is your screen??
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>>792538
I'm just using a screenshot plugin
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>cant even remember last time i played meiou
>learn about 3.0 open alpha
>now literally counting hours till next sunday
help
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>>792565
Same, i honestly don't wanna play anything else until it comes out.
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>>792568
what features are you looking forward to? for me its manpower tied to population and new trade, i absolutely despise eu4 trade system (even more than every other abhorrent vanilla mechanic)
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>>792580
Pops in general, especially interested in how immigration/emigration will work.

>i absolutely despise eu4 trade system

Same, M&T 2.5 already had a much more detailed system than vanilla but its nothing compared to what 3.0 will feature.
>>
>>786229
thanks for the recommendation, I've always wanted to get flithy rich by plundering and then build myself a hyper tall horde utopia
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>>792580
>and new trade
Wait... WHAT?!

Oh fuck, now I'm also hyped and going to read up what they've changed. I completely went out of the loop almost 2 years ago.
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>>792588
>The basis of new trade is pure gold
I genuinely applaud those dudes for trying to figure out a way to ignore the idiotic, one-direction, pre-definied "trade routes" EU4 introduced.
Still, just think about the possibilities if trade operated on EU2 & 3 model
>>
>>784924
Sounds great, but I still don't know how to play or what to do.
>>
>>792835
I don't think anyone will have a good grasp on what to do before 3.0 releases unless they were in the closed beta, what is reassuring is that they added a lot of explanatory tips for 3.0 and that should make the learning part less harsh, also i read on their discord that they plan to update the wiki page in the near future.
>>
>>792839
The wiki is horribly out of date anyway. Some of the articles are from pre-1.0
>>
>>792482
>Dei Gratia
>dharper

One of the "Big Four" of Magna Mundi, EUIII's best mod and perhaps the best Paradox experience. I wonder if that anon who made the MM thread a while back ever finished his work.
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>>792906
>Magna Mundi
>EUIII's best mod and perhaps the best Paradox experience
Get a load of this meming faggot
MM was never good. Ever. It was just autistic pile-up of the most artificial difficulties and obstacles. Then Ubik went full retard.
Reminder that we almost got MEIOU as a stand-alone game, but they've picked MM
>>
>>792909
God the MM thing was a disaster, the only time i could agree with Paradox stopping a project.
>>
>>792909
>Reminder that we almost got MEIOU as a stand-alone game, but they've picked MM
It's been a decade and I'm still mad. We could be in a completely different place, not just with MEIOU, but with EU4 and Paradox games if they pick MEIOU back then for their "big EU3 fan game"
>>
>>792909
Ubik spazzing out during the development of MM: Standalone was a sight to behold.

Aside from piracy system, all of MM's challenges enhanced the believability of the campaign. In fact, it was the perfect GSG for believable outcomes. Westernization, religious minorities, admin efficiency and the multi-stage core system were all challenging while immersing the player in historical problems. Many of it's ideas, like upgradable buildings and the HRE reforms, were later incorporated into vanilla.

It was always the go-to experience for EUIII, in fact it was more played than vanilla among the fans.
>>
>>792933
Early MM, while EU3 itself was still "maturing" - sure.
MM as a whole? Hell no, that game was the definition of Autistic Overengineering. And the worst part is that by the time HTTT came out, MM became just flat out boring to play due to the level of pointless obtusiveness added to it.
I'd unironically rather play AGCEEP (the actual, clunky AGCEEP, rather than For the Glory) than bother with MM
>>
>>792909
>Ubik went full retard
I'm still confused what the fuck was even going on. This was some of the most retarded shit I ever saw in game dev, and I worked as a beta tester for almost 7 years.
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East vs West's cancellation was a bigger tragedy
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>>793002
No, it wasn't.
Barely anyone actually cared. It didn't start to get the "muh hidden gemz, if only was made" creed until about 2017. The joke is that the people responsible for it made their own Cold War game and it's fucking awesome, but memers are too busy crying over EvW cancellation to even notice.
>>
>>793005
what's it called
>>
Has anyone tried the 3.0 alpha? Is it playable past ~1650? On MEIOU 2.5 the game would get unbearably laggy by that point, I don't mind if it runs like its at 2x when you're on 5x speed, but the UI would become laggy and you'd basically have to pause every time you wanted to interact with a menu, which just kills the enjoyment.
>>
>>792839
Oh, thank goodness. I never have any clue what to do once I'm in. The religion tab alone is a nightmare.
>>
>>792933
>Ubik spazzing out during the development of MM
I look at EU4 adding abo and north american indians tags and I miss some of Ubik's spazzing sometimes.
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AAAAAAAAAAHHHHHHHH GIMME GIMME
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>>793378
Is suitability only calculated once availability is above 0?
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>>793380
If you can't even plant rice, how is it going to be available?
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>>793388
Other way around, anon.
>>
>>793005
I tried to find this but couldn't. Are you just making shit up?
>>
>>793002
EvW was always going to be shit. You can't build a cold war game on a wargame chassis like hoi, it has to be built on an economic game like vicky.
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>>793380
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>>793473
Do they differentiate between the different types of rice? Also, what do they do in heavily-forested areas, where yams would be a staple?
>>
>>793408
May I ask where the fuck you were searching? /v/, which couldn't care less? /vg/, which actively fought against Paracuck threads? Or maybe boards that weren't even made yet back then?
>>
>>793014
Terminal Conflict.
It's one of the better indie games that came out in... quite a while. And easily the best when it comes to strategy games, since it's an actual strategy, rather than "numbers go up".
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>>793475
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>>793516
That doesn't answer the question. It just means they don't consider Sweet Potatoes to be the same as Andean potatoes.
>>
>>793515
I found it to be not that good honestly
Then again, I was playing a pirated version
>>
>>793517
Yeah but that was the closest thing related to your question that i could find, anyway they are obviously gonna simplify some things else the mod wouldn't run on any computer.
>>
>>793520
Is all of Africa going to run on Asian rice and Millet until the Columbian Exchange happens?
>>
>>793521
Pretty sure they had wheat and barley too
>>
>>793529
In North Africa, yes. Wheat, Barley, and Oats will all just fail to grow in areas to the South, excluding South Africa.
>>
>>793532
They'll just eat mud cookies then
>>
>>793534
This is an MEIOU thread, anon. Leave it at the door.
>>
>>793518
Then you've probably played the 1.0.0 version, which had bunch of issues.

>>793532
Didn't the game had sorghum already by 2.0? Along with subsistence farming (meaning no actual "good" being produced) as a separate thing for regions that are adverse to agriculture, both historical and modern?
>>
>>793580
I'm just not sure how much is being changed right now. Seems like Sorghum would appear in the pic if it was counted.
>as a separate thing for regions that are adverse to agriculture, both historical and modern?
It'd be a bit weird to apply that whenever one of the few specific crop types seen above didn't apply.
>>
>>793536
I don't understand. What's supposed to be left at the door?
>>
If I want to increase trade power in a province do I just invest into commerce and build up harborage?
Do you also need to build up amenities to support the burghers?
I'm not entirely sure how trade power is determined
>>
>>793633
In 2.5 or 3.0?
>>
>>793686
3.0
I got the download in one of the previous threads and I'm trying to figure out the economic systems through mostly trial and error
>>
>>793633
My tip is to leave Commerce alone and just let the Burgers suffer paying maintenance for it.
>Do you also need to build up amenities to support the burghers?
Yes, but that support is indirect, in the form of a higher Resident capacity. It's one of the first things I do in a Byz playthrough, the natural growth penalty from being above the Amenities limit is pretty severe.
>>
Who are you guys looking to play in your first run?
>>
>>794010
Probably something up in the baltic
>>
>>794010
Either Mantua or an Irish minor.
I can't wait anymore, I suffer
>>
>>794010
Morocco. Hoping the piracy and trade mechanics make them enjoyable.
>>
>>793633
What the other anon said - just leave the commerce alone. It's the most profitable thing you can do till about 1580s-1600s (the decade, not the whole century). Nothing worse than overinvesting into infrastructure that won't even benefit you. If you have a massive tech lead, you can try it by 1560s, but really, no point touching anything commerce related till the tail end of the 16th century
>>
>>794010
Khmer, as always with each new patch.
It's the perfect spot in the game, plus you have a challenge right off the bat - survive the Thai incursion and keep your empire from falling apart. Historically, the game starts right when the Khmer Empire was on its last leg. It's always fun trying to prevent its collapse and even regaining its glory, while it doesn't suffer from Byz meme shitter.
>>
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I'M GONNA COOOM
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>>794299
>>
>>794010
Denmark. Provided I can actually run the game.
>>
>>794010
If you want to see what a country with a somewhat advanced bureaucracy and army reforms looks like in Europe, try Trebizond. They can field a standing army larger than Byz at game start.

Now that the Reformation is in the game, I want to do set up shop and play in Italy, aiming to play tall and set up a ruthlessly efficient military and army. There's a lack of 3.0 NIs for Northern Italy, though, iirc.
There's a lot of interesting Catholic countries in the game I'd want to play: Castille or Portugal since colonization is finally profitable, Hungary because they're set up to be a massive attrition sink, or trying to reform Poland-Lithuania while stealing the fertile soils of the Ukraine after Russia Russifies it.
The only thing that's missing is a medium-sized country that starts in a safe position that gives me time to reform Feudalism away and effectively industrialize early.
>>
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Looking at Greece/Bulgaria/Thrace, there was another recent reprojection. It looks like a buff for the Byzantines and Athens, but I'm not sure if one of those provinces is a wasteland.
>>
>>794367
Is that the default map or are you using a map mod?
>>
>>794369
It's from one of today's dev teasers. I'd personally mod that garish yellow Bulgaria to be gray again, and return the old Byzantine colors.
>>
>>794010
I'm a massochist so I will go with Wallachia and do what I always do in Memes and crashes. Ally rush Bulgaria and stab the Golden Horde in the toes when they are not looking then pray to God, Jesus, the Holy Spirit, Mother Mary and all the saints that Hungary won't kill me since now the orthoblox world hates me.
>>
>>794405
Apparently he took the screens with Ad Lucem on, i like how bright the colors are
>>
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hello where is download?
the only downlad is applying for some gay closed alpha that needs discord and whatnot and im not doing that
would some kind anon uplouad the mod to mega dot nz
>>
>>794528
The open alpha will be released Sunday, my rec would be to wait until then
>>
>>794316
>since colonization is finally profitabl
Pics or didn't happen. I'm hearing this since late 1.x versions and it was always shit regardless.
>>
>>794316
>The only thing that's missing is a medium-sized country that starts in a safe position that gives me time to reform Feudalism away and effectively industrialize early.
Denmark
Korea
Hansa if you reform
Bengal if you don't plan to expand (it's mid-sized for Asian standards)
Any given non-OPM in Japan
>>
Daily reminder that if you are a Byz shitter, you deserve the rope.
>>
>>793580
someone should upload a newer version then
>>
>>794316
Oh, and Naples if your goal is to stay independent, rather than unify Italy. Any other Italian country that isn't OPM or similar tier is just too much bound to end up fighting the retarded Italian Wars
>>
>>794606
Dude, I've posted the last pre-3.0 build in the previous thread, not my fault you're incompetent.
>>
>>793587
So far, subsistence farming was used for such agricultural powerhouses like Saharan and north-most Sub-Saharan Africa, Mongolian steppes and most arid bits of Central Asia, along with handful of jungles where civilisation didn't reach until WW2/ever
>>
>>794612
not for MEIOU you retard, I got that one months ago
I meant for Terminal Conflict
>>
>>794616
Yeah, so there should either be yam, or an expanded definition of "Millet", shouldn't there? Is it about how long the food lasts in storage?
>>
I just read that there is a 3.0 wiki ready but they aren't releasing it yet, bummer.
>>
>>794652
It's like you are missing the point on purpose
>>
>>794663
You're being indirect. I can't read your mind.
>>
>>794669
>Can't read for shit
>Blames others for lack of direct infrormation
Every time. All the time.

Substitute farming was introduced to not end up with autistic shit in tune "there is this turbo-special resource that's just regular food, but exists in 10 random provinces and we now are also wasting time on discussion and research if another 2 provinces should have that resource, too"
In other words: subsistence farming is a way of MEIOU telling you "fuck you and your autism, this is a fucking desert/jungle/arid steppe that has no real agricultural value"
>>
>>794677
>In other words: subsistence farming is a way of MEIOU telling you "fuck you and your autism, this is a fucking desert/jungle/arid steppe that has no real agricultural value"
See? This is why I asked. I'm talking about areas where the previous types don't apply, but where there was still significant agricultural output.
I'll just assume fringe cases are caught by Millet or Rice. It'd be a simple enough way to handle things.
>>
>>794682
>Translation: I am retarded
It's present in MEIOU since fucking first build for EU4, you dingus. Do you have the slightest idea how many years ago that was? Do you have any clue how retarded and NEW you sound?
>>
>>794684
>It's present in MEIOU since fucking first build for EU4, you dingus.
Are you able to read, anon?
>>
How do you pronounce MEIOU?
Do you say all the letters or just "meow"?
>>
>>794965
iirc the lead dev pronounces it "mejJu" like "meyoo", i've heard people say M.E.I.O.U. as well but it's cumbersome
>>
>>794980
Oh, IPA pronunciation letters turned to ASCII because of character filters, right. Well just imagine it rhyming with "hey you"
>>
>>794965
Mayo
>>
So if I wanna make Byzantium great gain should I play as Byz or Trebizond and make for a grant return of the Komnenoi?
>>
>>794965
I pronounce it as "may" "e" "o" "u"
>>
>>794604
>Denmark
Another anon's interested in playing as them, so I want to try something else and see what he thinks of the Danes.
>Korea
>Any given non-OPM in Japan
No touching East Asia until they rebalance the Manchus and China. Japan has the additional problem of the daimyo system never ending up finished.
>Hansa if you reform
I haven't tried playing as a Burgher-dominated country before. Sounds like fun to try and make the Nobles toothless before expanding from Free City status.
>Bengal if you don't plan to expand (it's mid-sized for Asian standards)
I'd need to blob into Jaunpur to ensure I can stay safe enough to piss off the nobles once I begin the army reforms.
>>794608
I didn't want to touch Naples since that'd draw me in the firing line of Aragon, but going for a Two Sicilies run then rushing into reform before blobbing northward to take full ownership of two endnodes sounds interesting.

>captcha:HA4NS
It looks like it's telling me something...
>>
The big plus of playing in Europe ex-Balkans is that Commercialization starts in your provinces and that your country already starts with Commercialization Level 7, so you don't need to have Trade Ideas early.
>>
>>795097
Korea is really fun, thou, regardless of how fucked and/or unfinished and unbalanced the region is. It actually makes the historical path interesting and viable, along with giving you just enough room to meddle in diplomacy and trade, without ever leaving your peninsula.
>>
>>793378
>>794299
>>794300
That text looks blurry asf and the UI is even more bloated than before. I hope that at least it doesn't run even worse than before.
>>
>>795177
The text only looks blurry because of how they screencapped and the UI looks fine to me, they already said it will run about as good or just slightly worse than 2.5.
>>
>>794285
Pre-1600 what's the best way of building up colonial trade posts provinces to get the most trade power out of them?
What infrastructure has the best ROI in that regard? I'm worried about diminishing returns for building up harborages and I'm not sure how much I need to build up amenities
>>
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Were diseases already implemented in the closed alpha?
>>
>>795284
To add on to this, it's around 1560 and I have a decent income as Portugal (35~ ducats a month)
I'm a bit lost on how to efficiently spend my money in general. Is focusing on maxing out irrigation in my provinces with a lot of farmland a good idea?
>>
>>794965
mélyű
>>
>>795284
>Pre-1600 what's the best way of building up colonial trade posts provinces to get the most trade power out of them?
Not colonising at all, you dumbass. You literally shouldn't colonise prior to 1600, unless you've got some super favourable situation in the Caribbean or West Africa
>>
>>795398
>unless you've got some super favourable situation in the Caribbean or West Africa
I do, half my income is from trade and I have good control over both of those trade regions.
Again, a lot of the economic systems in 3.0 are hard to figure out so I'm not sure what the best use of my money is
>>
>>795418
Literally anything, but colonial ventures.
>>
>>795398
Why would having an early leg up in colonization be a bad thing?
>>
>>795418
>I do, half my income is from trade and I have good control over both of those trade regions.
Okay, fill me in. How? Wasn't malaria specifically supposed to prevent this in the game?
>>
>>795590
As Portugal I was able to get first dibs on the best ports in the Caribbean and Africa, I set up two colonial nations (Haiti and Mexico) and funnel their wealth to Iberia which I have near complete control over
The colonialism idea group massively increases the chances of a successful expedition which allows me to rapidly get trade ports in high value areas
Disease exists but it hasn't fucked up my colonies as far as I can tell. I have no idea how colonial migration or the slave trade is currently modelled so Haiti's high population relative to my core provinces (nearly 1.5 million) seems strange to me
>>
>>795442
Because due to countless factors you will never make back your investment, and should rather leech on others instead.

>>795633
>I play Portugal
WHY DIDN'T YOU SAY SO FROM THE START?
God, I swear, it's like you are dense on purpose
>>
>>794965
mæjø
>>
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AAARRGGGGHHHHHH GIMME GIMME
>>
>>794965
"I'll have a large Sub sandwhich, hold the MAYO"
>>
>>784924
I was playing this mod a couple weeks ago and I was playing as England. I didn't realize until 50 years after the start of the game that the pops system wasnt working because I saved in the first 10 years. Not going back to the mod until this update hits.
>>
>>794965
Normally. It's just MEIOU.
But I'm ETL, so I don't have to deal with the retarded issues of English language in tune of "how do you read X". Things are always read the same exact say in my native, and there are no alternative pronunciations or guessing games how to read something. This is probably the most obtuse part of English from my perspective - not only things are read without any rhyme or reason to it, but there are also no actual rules to follow, either (unlike, say, French, which also has the retarded "read things differently than they are written", but at least is consistent with it)
>>
>>796625
>that the pops system wasnt working because I saved in the first 10 years
the absolute state of lagiou
>>
>>797208
This issue is fixed in 3.0, at the cost of a fairly large lagspike right at the start.
>>
>>797226
did they also fix it taking an hour for a year to pass
>>
>>797229
Yes, Alpha 23 came with some massive performance improvements. It went from around 15 years per hour on spectator to about 20 per hour.
That's on an 8th-generation i7, though.
>>
>>797229
>>797238
If you think this is bad, you should try some C2C for Civ4. Turns can easily take 3-5 minutes to cycle through and calculate everything. And that's a fucking TBS, nor real-time, so technically, the amount of input is considerably smaller, while the game is 15 yo and thus any given hardware offers it more than enough computing power
>>
>>797312
this is why O^N algorithms are bad, m'kay
>>
>>793601
Your poo, but preferably on the street.
>>
What time does this release ans in what timezone? Will it be uploaded to the steam workshop.

For some reason I cant find the mods section of the paradox forum anymore.
>>
The wiki is out
https://meiouandtaxes.miraheze.org/wiki/Main_Page
>>
>>794299
I sexually identify as an excel spreadsheet.
>>
>>797493
I, too, play Democracy 4.
>>
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>>797493
Sex?
>>
Fug, I can't choose between Burgundy, Denmark or Portugal
>>
Muh EU 1.30.6 is ready, i even printed the trade pages of the wiki
>>
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>>797436
Tomorrow 7PM Amsterdam time
>>
One more day bros...
>>
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>>797763
Dev here, I'm the one that wrote the beginner guide, you guys have any questions here for me?
>>
>>797767
How does Japan work?
Is it in a largely functional state?
>>
>>797767
Is trade between countries affected by opinion? If yes what is the limit under which trade stops?
>>
>>797780
Japan is still somewhat in development, but essentially it's a massive series of vassals you have to integrate. If anyone steps out of line you fucking smack them. It's a lot easier to form IMO than in 2.52.

>>797781
Yes, trade between countries is very much affected by opinion. Trade stops at about -100 Relations, and goes up by significant amounts every 50 relations you improve it by.
>>
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>>797767
Please please please put some decisions in south america in the Andes so I can LARP as the Inca
Last time I was super frustrated with communication efficiency being dogshit when they were supposed to have a great road systems with food messengers
>>
>>797787
I can 100% guarentee you that we have a specific dev who's entire work is decided entirely on that. The Inca are still being worked on but we have a guy who's literally been buying multiple books on the region and about how it worked. That's still going to be an issue until that whole system is implemented. The Inca were very important in the history of the New World so we want to do it proper justice. I wouldn't suggest it in the Open Alpha yet, at least until we start implementing the Incan content.
>>
>>797784
>and goes up by significant amounts every 50 relations you improve it by

Interesting, another question, is immigration/emigration to/from nations only possible in the HRE and from/to vassals?
>>
>>797795
For outside immigration? Yes, the only methods of getting population is to have a subject or be an HRE nation. There is of course internal migration that is effected by wages that goes throughout your nation, but right now those are the only method to get OUTSIDE migration, inside migration happens all the time, as well as Colonial migration (but that only goes from subject -> colonial nation)
>>
>>797515
Burgundy
>>
>>797797
To add an addendum to this, we are looking to increase migration systems like we have in the HRE where it is applicable, so in the future there will be more of foreign migration
>>
>>797801
How does the new world Pop collapse work?
>>
>>797797
>>797801
Based, honestly migration is probably already fine as it is, more than that and M&T would squash Victoria 3.
>>
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>>797838
Part of it is based on old-world diseases, but now it's not the majority of the reason the population dies off. Most of the population will suffer because of colonial looting and devestation when they take over. We are looking to add more events to allow for colonial mismanagement, which was the main reason (and not disease, like once thought), for depopulation in Mexico
>>
>>797843
Is there a disease tracker like the old plague tracker in 3.0?
>>
>>797845
Yes, it's sometimes visible on the map mode (sometimes it glitches and doesn't show up), however it will always show as a province mod. There is a disease tracker that will let you show how much damage it has done to your population. I believe it can also show it overall, but I haven't checked that in a while, I will launch the game and get back to you
>>
>>797843
>it's not the majority of the reason the population dies off.
>colonial mismanagement, which was the main reason (and not disease
>like once thought)

kek personal reprisal historian
>>
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>>797845
This is the plague tracker, the decision only pops up when you have a disease outbreak going on in your country. An event will typically pop up for everyone if a disease breaks out somewhere. Will post new pictures next
>>
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>>797845
This is what it looks like on the provincial level, the bubonic plague just spawned here, so its going to take about a year for deaths to catch up.
>>
>>797860
*Only shows the evnet for countries you can see
Edited that mistake
>>
>>797767
If you manage to connect to China's market does it fuck up your domestic economy like in vicky?
>>
>>797863
Nope, doesn't tend to. It does massively improve your access to goods that you will need, especially industrial goods. In fact, its a legitimate strategy to become a tributary of China so you get that sweet free market access and access to China's population. Typically the main effect is that you will have more money.
>>
>>797843
>We are looking to add more events to allow for colonial mismanagement, which was the main reason (and not disease, like once thought)
said whom
>>
>>797901
https://www.biorxiv.org/content/10.1101/106740v2.full

This, if you want to read through the full article, a big takeaway is this

>Subsequently, the sequencing data for all samples was mapped to the human genome (hg19), revealing a similar level of damage in the human reads for Tepos_10, Tepos_14 and Tepos_35, thus providing further support for the ancient endogenous origin of the S. enterica reads (Supplementary materials S7; table S7).
>>
>>797797
How does internal migration interact with province culture?
>>
>>797948
Currently, migration does not effect conversion at all at the moment, it is a function of your culture conversion resistance + autonomy and divided by your dev with an accepted province either bordering it or directly across a sea zone.
>>
>>797937
>>797937
>https://www.biorxiv.org/content/10.1101/106740v2.full
>The diseases came from Europe
yes
>>
>>797970
>S. Typhi and S. Paratyphi are commonly transmitted through the fecal-oral route via ingestion of contaminated food or water (51). Changes imposed under Spanish rule such as forced relocations under the policy of congregación, altered living arrangements, and new subsistence farming practices (27, 28) compounded by drought conditions (52) could have disrupted existing hygiene measures, thus facilitating S. Paratyphi C transmission.

Except it was basically a virulent form of salmonella that was a consequence of Spanish policies
>>
>>797985
Except it spread nonetheless the practices
>>
>>797993
The idea is probably to make population loss worse in provinces owned by europeans than in provinces owned by natives. That way you don't get the "haha europeans arrived in the americas you're all fucked" phenomenon when you're playing there.
>>
>>798026
Generally the idea, yes. Its not that disease will not be a represented factor (it already is) we just don't want your entire population to die if Spain happens to land in Veracruz
>>
>>797767
What's gameplay in West Africa like? I saw that Mali and Oyo are both recommended for beginners.
>>797866
Are tributaries able to trigger immigration?
>>
>>798041
Gameplay in West Africa is fucking fun. If you are a southern pagan state, your land is typically richer than the north sahara, but you don't have horses, so the north's armies do a lot more damage to you. In addition, various tribal states really punch above their weight early game, so there is a tonne of enemies and paths for you to take. However, it is a turbulent region, expect a LOT of fucking war. Oyo is recommended because it is the strongest Yoruban state, which can easily form Yorubaland, which is one of the strongest formables in Africa. (Largest Army, best economy, free CB on Ife[the best city in west Africa].

Mali is a bit of a different beast, in that you are already really large and rich. At least until Songhai content is implemented, you are going to be very safe and have a very strong army for the region. This means you can either just chill and build tall or you can go around beating up infidels, taking their land and adding them to Dar-Al Islam. They are also close enough to Europe that if a player wants to go north and do some bullshit there, they certainly can.

>>798041
Tributaries ARE able to trigger migration, yes! That is why I pointed out that being a tributary of China is a great strat, that counts as being a vassal (while allowing you free diplomacy) and access to leech population off of massive China.

Works in other states as well, or if you are an overlord of a more populous but poorer country, you can get some insane migration numbers
>>
>>798042
Forgot to mention that Yoruban states get horses around 1450 or so. So if you are playing in that area, be cognizant of when the next cav unit is (its around 18) and don't take that until you get the horse event
>>
>>797767
How Poland plays out? In eu4 most of Polish events are related to elective monarchy, growing power of nobility and Jagiellon dynasty and in 1356 none of those were a thing. Are there any events about succession of Casimir the Great ? How mission structure looks in meiou? Are mission trees still a thing or what?
>>
>>798056
Poland plays out really strong, if Bohemia doesn't harken back to the days of EU3, and they manage to get a PU on Lithuania, everything tends to turn out pretty well for them. The Elective Monarchy is done through a noble power event I believe, so it's a lot more varied than it is in Vanilla. There is events about the succession of Casmir the Great and Louis the Great which can both rapidly change how Poland is played depending on what happens (About 2/10 games, Hungary can integrate Poland).

Unforunately, we were not able to address mission trees as much as we would like. Most are still at least adapted relics of 2.52. That is something we are looking to get fixed during the Open Alpha and throughout. We would want missions to be a lot more dynamic and more meaningful than just stat buffs, so those are still considered WIP
>>
how autistic am i gonna have to be to play 3.0?
i kind of got the hang of the previous version but i wouldnt say i mastered it
>>
will this mod be historically accurate? (like it was in EU2)
>>
>>798042
I love you guys, you know that? This is gorgeous.
>>798050
>Forgot to mention that Yoruban states get horses around 1450 or so.
NICE.
>>
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>>798088
Thank you so much matey, there's been so much work put into this mod (mostly in its vast systems) that its just a pleasure to get this out and unleash it on the world. I can't wait to see the MEIOU threads on here, seeing you guys overinest, fuck up your nation and destroy the world economy by severely sacking Egypt or China <3, I love the community for its vibrance and love of stupid amount of depth

>>798071
The mod will not totally follow EU2, however we do our absolute best to depict the historical realities (especially from 1356-1420, which then influences events further that are drawn from history, if the conditions allow). You should not see too many silly things, but most of the time those 'silly things' will have a reason behind it
>>
I remember playing an ancient version of this mod as Byzantium, it was really fun, you had all these ancient shitty traditions (mostly related to feudalism) that you had to abolish to slowly get rid of various debuffs and every time you abolished one you would lose stability and trigger a coup. But once you abolished most of them you became really powerful.
>>
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>>798094
>especially from 1356-1420

sorry but DROPPED, i wanted to play as Revolutionary France or one of those recently independent nations from south america
>>
>>798100
Sorry friend, that would be something that needs to be developed later, you can check it out once it's finished and that will be a possibility,
>>
>>798102
anon, did you least researched which parts of the world weren´t colonized up until 1820 so to avoid nonsense like spanish colonizing patagonia right????
>>
>>798105
I wasn't in charge of that region, but the area you are referencing is a wasteland so it's uncolonizeable. Places that weren't colonized/settled within our timeframe are depicted as wastelands
>>
>>798105
UGH... patagonia invicta... what could have been.....
>>
>>798100
And just to clarify, the mod goes all the way to 1856, you can also tag switch over to a colonial nation and play them, we haven't implemented a sort of system to cleanly allow that yet, so my apologies
>>
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>>798106
>Places that weren't colonized/settled within our timeframe are depicted as wastelands
>>
>>798109
>the mod goes all the way to 1856

why? ending in 1820 is way better because it´s only 5 years after the congress of viena and europe is finally at peace
>>
>>798112
You can end your campaign whenever you want, some players do really like long campaigns, and 500 years is a nice even number.
>>
Can you play as zoroastrian Persia?
>>
>>797767
I'd like to know what the formula is for the natural growth penalties once the number of residents exceed the Amenities limit.
>>
>>798115
ok, so why did you start the game in the medieval ages? i can get starting in the 1400s since this was the century Columbus discovered America and also the dissolution of the Byzantine Empire
>>
>>798125
i can get behind*
>>
>>798120
Yes, there are zoroastrians in eastern persia that you can provoke to rebellion
>>798122
I don't know the formula, but it's essentailly if you reach beyond the amenities limit, natural death will spike drastically, basically killing any of your new births, the limit is raised when you get a new level of amenities, so the formula changes to the amount of residents you can hold
>>798125
Well mostly because its a content extension mod, and we are a big fan of the high middle ages, which had a huge effect on the happenings of the 1400s. Plus it's directly the starting point of where we have a representable HRE with the Golden Bull. A lot of interesting things happening around the world in that year as well, red turban rebellion, post-black death, Timur...so why not start there? Lol
>>
>>798125
Not the dev, but it's juuust after the Black Death ended, and in a lot of places that was the beginning of the end for the old order.
A historian friend of mine once semi-seriously suggested that if the "Middle Ages" is the bit between Classical Antiquity/Rome and the first inklings of the modern world, then Plague of Justinian to Black Death is very nearly a tidy 800 years, and starting and ending with a Bubonic Plague is nice bookending.
At the end of the day you can argue about time periods till the cows come home, they're just ways of arbitrarily dividing a continuous timeline.
>>
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>>798130
fuck it, i will do my own colonization game when i´m in my 50s
>>
Do I want as much state control as possible for profitable industries?
My farms are 60% state controlled and 300% profitable but their auto maintenance gets set to 0% which I assume causes my control to decay.
Should I disable auto maintenance so I can manually ensure these industries remain under the state? Is there a benefit to distributing the lands to peasants?
>>
>>798146
It may not be totally wise to have them all in your state, as you may have to pay maintence on all costs and downturns that can happen. There is major benefit to distributing land to the peasants, especially since peasants are the easiest social strata to tax
>>
which eu4 dlcs i must have to play this mod?
>>
>>798148
>peasants are the easiest social strata to tax
I didn't think about it that way, thanks anon
>>
>>798151
Just copying this from the beginners guide, but you will need:

Art of War (General Features),
Mandate of Heaven (Is *ESSENTIAL* for the Macrobuilder(Which is used in all interactions) and China mechanics)
Cradle of Civilization (Disbanding Troops, not killing population)
>>
>>798157
thanks
>>
i hope this mod can have a MEIOU to Vic2 and Vic3 converter
>>
>>798230
This mod honestly makes vic 2 look like ass, I don't think I can go back to its shitty trade/industry model
>>
>>798239
MEIOU to Vic3 converter then
>>
Is there a link yet?
>>
Fuck I need to wait another 12 hours. That’s 1am monday for me.
>>
i have a paper to write that i really need to get done before this comes out otherwise it'll never happen
>>
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>>797843
defend this garbage
>>
>>798331
>he's a cursivelet
>>
>>798157
where can I find this beginner's guide?

after playing some 2.5 and looking at the dev diaries of 3.0 it seems a bit overwhelming to me
>>
>>798369
it's on the 3.0 wiki
>>
>>798331
It changes to a serif font when you embrace printing press
>>
>>798374
What the fuck? How? I thought those UI elements were supposed to be fixed after initialization.
>>
>>798401
UCD framework basically makes that a thing of the past
>>
>release on sunday evening
...
>>
>>798404
And how does that even work?
>>
>>798409
What do they mean by this? Scared of being flooded with bug reports?
>>
>>798412
It works when UCDs nuts in your mouth GOTTEM
>>
>>798409
what kind of loser would want to spend whole weekend playing eu4 anyway right? haha
>>
>>798409
>being a wagie
>>
I've played Eu4 for 50 hours? It's not a bad game, some serious things I really hate, institutions and everyone being on the same technological playing field. Does M&T fix that?
>>
>>798418
This, NEETs will inherit the earth
>>
>>798425
>institutions and everyone being on the same technological playing field
Commercialization requires reforms that are locked by the Trade Ideas group and isn't present at the start date outside of Europe. It forms the start of a chain of dependent Institutions, so it's pretty easy for Europe to stay ahead.
Legalism also pretty much ensures that hordes and tribes get fucked by a 400% penalty.
>>
Will Ad Lucem work with M&T 3.0?
>>
Is there ever going to be a scaling UI mod to play at a bigger resolution than 1080p without either being tiny or blurry? There is a mod for the base game that works perfectly.
>>
Only a few hours left.....
>>
>>798431
based, mite try it.
>>
>>797843
bro i can't wait to mismanage my colonies to make them easier to culture convert in both meiou and sote
>>
First
>>
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its here
>>
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>>
we had survived
>>
>>798638
Pour one out for those who didn't make it.
>>
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>>798331
>>
>>798647
I'd have to think about it to remember how to write cursive.
>>
Crashes on launch
>>
>>798664
Are you using 1.30.6?
>>
>>798673
Yes, it crashes on loading databases.
>>
Gotta say, those new province and estate menus are super confusing even after I read about them
>>798676
Oh, I had the same problem, are you using pirated dlcs?
>>
>>798687
NTA but I am using cream api and I'm having the same problem
>>
>>797515
Denmark if you plan to stay the fuck out of European mess
Portugal if you wan to stay the fuck out of European mess, but want colonial game, too
Burgundy if you are a retarded blobber
>>
>>798696
Same as me, then
It turned out that one of the dlcs either didn't download properly or maybe it was uploaded like that
Redownloading dlcs from some other place fixed it
>>
>>798058
Can't you just go back to pre-mission tree random missions? Or is it hard-coded into EU itself?
I fucking HATE this shit, random missions were so much better.
>>
>>798687
>>798696
>Stupid niggers using convoluted way to run the game
>Surprised it doesn't work with MEIOU
It never cease to amaze me when you fags actually bought EU4, but then fucking pirate DLCs to it. It's the next level of being retarded
>>
>>798708
This is not a problem with any other mod in eu4
>>
so you dont need any DLC for this right
>>
>>798708
Nigga, it's not convoluted at all and it does works with mayo
>>
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>>798727
And it's nobody's problem, but yours that you're retarded
>>
>>798730
>It's not convoluted to buy a baseline game and then use third party software to pirate DLCs
Remind me - why did you exactly bought the baseline? What fucking for? What was the goal here, except telling me that you are a brain-dead zoomer gearing for "muh chivos"?
>>
>>798735
>>798732
I don't understand why this is making you so upset
>>
>>798735
people do it to play multiplayer painlessly
>>
Is there any reason to get the latest DLC?
>>
>>798708
I would much rather use a standalone copy but in this case I need an outdated version which makes creampie a much viable alternative as to what your suggesting.
>>
Buy the DLC or you are worse than Pedophiles t. Johan
>>
>>798708
Go away paradrone.
>>
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>crashes after you selected nation and hit play
its over.
>>
>>798696
Is Leviathan turned on by accident?
>>
Oh gosh how do I play this again
>>
>>798764
I have all the DLC turned on and the game works just fine.
>>798767
Spend two hours reading their wiki then unpause.
>>
>>798767
>again
It might as well be an entirely different game at this point
>>
>>798781
So the problem is how Memes and Crashes interacts with the DLC and the CreamAPI.
So the work around is to just install the cracked one and manually update it to 1.30.06
>>
>>784924
so where's a link to download the mod for piratechads?
>>
>>798787
https://steamworkshopdownloader.io/
>>
>>798786
Well, I do have pirated leviathan. The rest of my dlc are legit.
>>
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YES, you need certain DLCs to ever start the game, don't know which exactly.
>>
>>798811
>>798794
I suspect now that the problem is the shitty DLC files on the russian site.
>>
>>798813
Few months ago I did a clean cream_api install with the DLC files from the first post and it works fine on my end
>>
>>798813
Nope, i'm using non-legit DLCs and they work, you just need to pick the correct version of EU4 and make sure the DLCs are enabled.
>>
>>798816
I did that anon and it didn't work. With or without MEIOU.
But then I just copied the DLC files from my cracked one and it works like a charm.
>>
so what dlcs i need to activate
>>
>>798827
Just to be sure, all of them. The dev aren't exactly sure which one(s) are causing start up issues.
>>
god im so fucking hard
>>
>>798837
you wont when you will get crashe
>>
>>798847
yeah it already crashed once lmao
>>
Ok but why does my stability suddenly drop with no explanation?
>>
>>798865
what button did you press?
>>
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Okay map is sexy and ready to go
>>
>>798873
>Rome
What meme is this?
>>
>The event happens.
Very bronze age. I expected a little more flourish from the event in these times.
>>
>piss off nobles
>die
Back to the drawing board I go
>>
>>798883
Oh did they add the noble estate revolt events?
>>
Hey Fellas, if you are experiencing the crash at the start of the game, please be sure you have the Cossacks DLC, for whatever reason, without it, it causes a crash to the game, make sure that is active before launching the game.
>>
>Play Wallachia
>Accidentally support Vidin's independence at the start
>They declare war the month after the mod is done doing it's settings
>Spend 2 years removing pickles
>In the peace deal they don't actually become independent and instead eat half of bulgaria
But why?
>>
>>798873
what map mod is that?
>>
>>798877
That is Rome, you filthy barbaroi
>>
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>>798899
Theatrum Orbis Terrarum, there is a link to it in the discord submod channel
>>
>>798705
>>798696
Same problem, makes sense. Where did you download the new DLC files?
>>
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i have no idea what the fuck i'm doing lads
>>
Is all the setup stuff frontloaded now? Do I not need to let the game run for a year before fucking around anymore?
>>
Someone said that there is no point in fucking about with infrastructure prior to the late 1500s
So what do I do to build up my nation in the mean time?
>>
>>798911
Yeah but you'll still get a big lag spike every january
>>
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>>798903
Barbarian? Greekoid, know your place — you have outstanding debt to pay.
>>
>>798912
Those people are liars, infrastructure is important to build at almost any section of the game if you have money for it, especially amenities for your big cities.

I think they only mean that if you don t have enough money. Otherwise, besides infrastructure, invest your money. You can also use that infrastructure to improve autonomy and trade within your nation
>>
Is there a good GUI scale setting that works on 1440p?
Current UI is too small. Tried 1.3 but it looks like stretched garbage
I'm at my wits end and it takes too long to restart and check the changes
>>
Which reforms are good to enact early? When I was playing the leak, I increased the bureaucrat's salary and it hit my income pretty hard. Are reforms just intended to take time to grow into?
>>
>>798918
Another question.
How the fuck do I weaken the nobility so I can actually make my nation less shit?
>>
>>798935
Exprioriate Territory (Wealth and land are the corner stone of nobility, if you have an extremely strong nobility, this will be the way to go), while at the same time doing supporting actions that don't increase noble power (you can find which ones do by hovering over the decision in the support nobles event). Once you have taken a good amount of land, you should then do the interaction of "demote the nobility" which will be in the leverage section. Keep their opinion up and when you are in striking range to get the reforms you need (The most important for de-legging the nobility is going to be enlistment and Career Soldiery) once you get those two reforms, you can just demote nobles and take their land as much as you want with no consequences. It may take a while but you will be able to beat down the nobility enough to get what you need done
>>
>play around with the build infrastracture button
>design a rank one harbourage
>click build, it takes 250 ducats
>apparently all my port provinces have harbourages already so it's not gonna build anything
>no refunds tho :^)
>>
How much does the influence from advisors matter?
>>
>>798940
i've been sticking with "improve by X rank" to avoid that happening
>>
>>798941
A good bit, it helps build up the influence of a certain faction in your government
>>
>>798927
I want to know too bro >>798458
>>
>>797767
Link to the beginner guide?
>>
>>798415
Based
>>
>>798959
https://meiouandtaxes.miraheze.org/wiki/Beginner%27s_guide

enjoy
>>
>>798969
Thank you very much
>>
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I'm just fucking around with the special map mode, this is the only province that i can see producing pearls at the beginning of the game.
>>
did they remove estate levies or am i just retarded?
>>
>>798998
Yes, that was one of the things that hamstrung the AI since they couldn't use it. One of the goals of 3.0 was to make systems the AI could use too.
>>
How does one increase state reach?
Do I just build better infrastructure or what?
>>
>>799005
I think you direct the bureaucracy to expand
Does the clergy do anything special like they funded education in 2.52?
>>
>>799009
They still fund education and over all seem more week then again I am playing orthoblox pre Ottoman invasion so it's accurate.
>>
>>799010
I think they can give you the holy war CB without taking religious ideas.
>>
Page 592, russian site (if you know what I mean), Thracian... then Creamapi and stuff will work
>>
>>799019
Just use everything without Steam
>>
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>timmys actually doing something
>>
three fucking times now i've spent gold to improve infrastructure, each time to increase a rank by 1, the second and third times with "extra units", and every time as soon as it finishes there's no increase in infrastructure rank. what am i doing wrong?
>>
>>799037
You probably want to change it to "Increase to Rank", by rank is sort of weird. Feel free to refund your gold and try again.

Also, quick tip, press A on any of your modifiers at the bottom of a province to see more information (some don't have extra layers, most do)
>>
>>799044
can the gold be refunded after the construction is "complete"?
>>
can i get qrd on estates in 3.0? am i still supposed to try to revoke their privileges as soon as i can?
>>
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When does commerce stop being so terrible?
>>
so lowering these taxes seems clear, just click the remove button, but how would i go about increasing them?
>>
>>799060
click on free slot next to fort
>>
oh
>>
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>>799037
I guess it's confusing because that 'Improve to Rank X' and 'Improve by X Ranks' buttons shows what mode you will toggle to if you press it, not which mode you are currently on. So if it the button says Improve by X Ranks, it means you're currently in Improve to Rank X mode.
>>
>>799070
ah, that does explain it. lot of lost gold sadly, but it's a first run so eh
>>
so whats the verdict? worth playing now, wait for the bugs to be fixed, or shit?
>>
>>799068
Those are a bunch of little guys who can't coordinate against a few big guys who will beat them in detail. You'll be fine.
>>
>>799070
you seem to know what you're talking about, can you explain why the extra units are needed?
>>
>>799078
I don't think anyone managed to pass the middle 14th century yet
>>
>>799057
It functions on a buy/sell cycle, so you'll see it spike up and then go down, that's why you don't invest in commerce unless you know what you are doing
>>
>>799080
Because infrastructure tends to decay early game, especially as nobles, peasants and burghers aren't rich enough at start to keep up with infrastructure, and sometimes if you don't build an extra unit or two, the maintenance will tick over and take it back down a level (But it only takes like, usually 50-100 ducats to get it back up)
>>
>>799080
I don't know for sure. I would assume that 'amenity level' is determined by the same province modifier that 'infrastructure decay' works on. Like, there would be a Harborage modifier for each province. If the value is 0, there is 0 Harborage. If the value if 100, there is rank 1 Harborage. If you upgrade your Harborage to rank 2, then the value will be raised by 100 to 200 when the timer is up. However, if decay happens to occur while you're building and your Harborage value drops to 97, then the 100 added to that won't equal the 200 needed for Harborage and you won't get the rank 2 bonus. So a few extra units will make sure you get to 200.
>>
>>799087
sorry if this is obvious, but what is meant by a "unit" in this situation? are there "units" that make up infrastructure?
>>
>>799091
It's all good. Yes! That's what it means when you are building infrastructure. Each infrastructure has a certain amount of units needed to build to reach and maintain that infrastructure. In 3.0, infrastructure works by, when you construct to a certain rank, you are really commissioning a certain amount of 'units' to be built by your population. Once you click construct, you have bought the amount it takes to build that unit with the cost of goods in your area. Then your people get to work on building that unit. Typically parallelism 10 means about 10 units will be built at a time and your residents/peasants will be busy with that construction project. These units can decay if there is not enough state or local support around them. However, they do decay at a very slow rate, so extra units to buffer between infrastructure is very beneficial since it means you are only paying a little bit more to have your infrastructure up a lot longer.
>>
>>798940
Wait, mayo apparently did build a harbourage?
I think 3.0 really suffers from a lack of notifications
>>
>>799103
Yeah, sometimes it just pops up on a certain tick (usually in february or march), and when the green box with a hammer goes away, that's when it is done
>>
>>799102
Why did they call it parallelism? To me that word has something to do with working on multiple upgrades at the same time.
>>
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>>799103
There's a construction icon that shows up on the province you're building in and I think you have to wait until for demanded goods to drop to 0 for the building to finish
>>
>>799112
I believe the word is mostly about how many units are being constructed in parallel. Parallelism is defined by your labor, most of the time you should have it at 10 since that's the fastest. So when you have it at 10, that basically means that you are dedicating that much labor (max) to constructing that infrastructure, and it will go by 10 units per tick if they have the resources and materials to make those units
>>
Are there still events that drag loyalty down?
>>
>>799116
Is there a tradeoff? What does that labor normally do?
>>
>>799121
Yes, there is a trade-off, it will spike up labor costs since you will have to pay people to make that infrastructure and it will decrease your labor pool, making your industries somewhat unable to expand as all migration and most workers that are not in their industries will be employed making infrastructure. It does help with attracting migrants though.
>>
is everyone getting the insane jan 1 lag spike?
>>
>>799105
>>799113
Yeah, I've seen it, but it's a lot less noticeable to me than a section in the outliner or an event popup that says that burghers built a corporation guild in Shitburg
>>
My force limit keeps dropping. I was 13/13, then 13/10, now 13/7. Not sure why?
>>
>>799132
Autonomy is ticking up until it normalize and in my shit isles the equilibrium is 60%... so yeah
>>
>>799132
Force limits dip at the start due to people moving into cities/back to work, it should recover itself pretty quickly. Also, you may want to check your noble loyalty, if its dropping that much, may want to make sure your nobles love you, they are prescribing most of your army
>>
>>799138
...ah
>>
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>>799139
Yeah.....
>>
>>799139
I'm a strong independent monarch who don't need no nobles.
>>
I'm playing as Shimazu and the Emperor is suddenly eating random provinces all over Japan
What the fuck is happening?
>>
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Am I retarded?
>>
>>799153
Absolute linear is usually the best option for most special map modes, but good job getting that open, its a bit complicated but seriously useful, let me give you guys one of the best ones

>Type - Economy - Potential Farmland
>Absolute Linear
>33 Colors
>Green to read

You can now see the best farmland in your nation
>>
>>799156
Ah, forgot that you need to set scope to be 'all stated provinces', be sure that you exit out of the decision and then go back in so it's loaded correctly.
>>
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>>799156
>best farmland in my nation
>>
>>799156
Does it not work for education output though? It seems his world has 0 output.
>>
>>799165
The special mapmode had to be a little hacked, there probably needs to be specific mapmodes set up with instructions on how to use it, he probably needs to have the scope set up correctly or just exit the decision and then bring it back up, click on it and use the special map mode
>>
The empire formally known as byzantine has 19 war exhaustion but that doesn't seem to have much effect on rebellion and banditry. Aside from the morale malus, it seems war exhaustion is just a number.
>>
Are policies from idea groups not made available yet?
>>
>>799279
They are available, they are only visible when you have the proper idea sets. You can usually find what policy they unlock in the ideaset
>>
>>799292
All the idea group policies say they require default_policy_1_ideas
>>
>wait over a year for this
>launch it
>play for a few minutes
>close
welp maybe when its fully out ill play
>>
>>799318
doesn't sound like it.
>>
>>799319
theres nothing fun or interesting i can think to do, might just be burnt out of grand strategy at the moment
>>
is theatrum orbis terrarum not working anymore?
>>
>>799318
i played for like two hours and it's kind of interesting but incredibly obtuse, to the point where i'm not sure if i want to dedicate dozens/hundreds of hours to actually understand it

if this game out a year and a half ago at the start of covid where i worked at home doing jack shit i'd probably be more into it
>>
>>798742
>>798743
>>798747
>I can't pirate for shit
>Even a game without any sort of securities
Thanks for sharing

>>798758
>mock paypigs
>get called a paradrone
Retards gonna retard, I guess
>>
I think it's fun so far. They should probably sort flavour out ASAP though otherwise it's a nifty albeit dull Early Modern Simulator.
>>
>>799385
>do thing ASAP
this is why they didn't release the mod for years.
>>
>>799322
Gigau uploaded a custom version for v3.0, it's on the forum.
Or, you can just use this: https://www.mediafire.com/file/4huhxru7waezq7x/Theatrum_Orbis_Universo_for_M%2526T_v3.00.7z
>>
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I win meiou at the low cost of max war exhaustion and the ottoman rebel army I don't know what to do with.
>>
>>799430
how
>>
>>799440
The lesbian maneuver. Basically he tries to get a fort built in lesbos ASAP then he goes and baits the ottoman army to lesbos, pulls out the bait and then sieges the opposite province while keeping naval superiority there
Ottomans occupy Lesbos but are unable to move, thus the byzaboo can then march around and fully annex the ottomans since it's a pure 1v1
>>
>>799440
Typical byzantine strategy. Get a general with some siege, siege down gelibolu and block the strait, wait for the ottomans start walking to lesbos, then send your navy to lesbos's port. Sail back out when they enter the province (they try to move most of their stack out immediately) and hope you siege down the connecting province before they siege lesbos.
>>799449
It's easier because lesbos has one of those noble built forts and you don't have to bait them, they'll just walk over there eventually. Maybe I got lucky this time with them sending their full stack and I'd have to put troops there to bait it otherwise.
>>
>>799452
Yeah, I have been seeing the constantinople trap but its a weirder one and it can be risky since the otties can possibly get enough troops to tick constantinople down
>>
Are noble levies still a thing? If so, how do I raise them?
>>
>>799456
Noble levies are no longer a 'thing' you do not raise them in the estate menu, they are automatically added to your FL
>>
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>>799452
>>799455
guess i'll have to give it a try
been wanting to play as them ever since i saw the ai manage to do really well as them but quickly learned they clearly got extremely lucky
>>
>>799430
Congrats, now upgrade the Amenities in Constantinople so your urban pops don't keep dying.
>>799455
>the otties can possibly get enough troops to tick constantinople down
Not a problem in 3.0, Constantinople has the Theodosian Walls which gives a 1000% Defensiveness bonus at the start.
Hell, you can even farm warscore by beating the Otto army up with help from its garrison.
>>
Do individual provinces trade with each other or just trade sectors? Is there a way to display who is trading with who and what they're trading?
>>
How does it fare, lowRAMbros? Is it playable at least?
>>
>>799549
8GB is playable, just try not to open anything heavy in the background while playing.
>>
>>799562
>4gb potato
Welp, no hope for me then.
>>
First impressions from this version's BYZ blitz:

It's possible to get lucky and end up with a weaker Ottoman army than what >>799430 faced, with shit like the Ottos stupidly defanging their Clans. The minimum should be about a 9k army, roughly as large as what Karaman can field. If you play your cards right, the Ottos will split their army, and you can try to lure one half of it to Gallipoli. That should give you some easy warscore and might weaken their army to the point where you don't need to lure them to Lesbos or Constantinople anymore.


BYZ has also been buffed slightly by starting with City Governance Level 2 instead of 3, and giving Constantinople Amenities Level 3 instead of 2.
The new corruption reduction tools are great, and finally makes reforming as BYZ much smoother. Performing Bureaucratic Reforms improving wages at the start can take Provincial Corruption from 70% to 90% -- cutting effective income from those provinces to a third of what it was before...

Next up:
Trying Naples Two Sicilies, and learning to reform from a feudal society.
>>
>>799574
Another 4GB stick is cheap anon
>>
>>799600

i'm playing byz also and have so far found it way easier in 3.0

I simply sat in constantinople and everytime the ottos went for my forts i popped over the straight and started sieging izmit, eventually they settled on sieging mysia and i got two provinces down and put a stack on the capital, giving me 30 something warscore which let me take pretty much everything from them except two provinces. now im just waiting for my war exhaustion to go down.
>>
>>799627
It used to be harder in older 3.0 releases, so I'm not sure what happened to them here. It might be the new manpower recovery mechanics fucking with AI tags more.
There's a Serbia rework that's coming soon, so I'll hold off on playing more Byz for now.
>>
WHY DOES MAINTENANCE KEEP REVERTING TO 0% I WANT TO FUCKING PAY FOR THE INFRASTRUCTURE IN MY CAPITAL SO THE ELITES DON'T FUCK IT UP
>>
I have no fucking idea what i'm doing
Been sitting on pause for 20 mins trying to figure out everything kek
These modders really outdid themselves
>>
>>799694
Isn't a lot of it set to automated by default, see if you can turn automation off.
>>
>>799708
How?
>>
Time to understand how to build something
>>
>>786347
and u give two entities the right to keep tabs on ur gaming habits. the game itself might be free, the next launcher update suddenly scans ur equipment for unruly things. we cant have that.
>>
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Can't get it to not ctd on launch. Guess I will keep on waiting.
>>
>>799722
piratechad here, never experienced a crash :^)
>>
>>799694

doesn't it say in the dialog that it'll always say 0% if you set it and reopen the dialog but the changes were made?

frankly i am having a hard time understanding how to do investments and knowing the investment is actually happening in the province i want it to happen in.

seems confusing atm
>>
>>799722
I fixed my crash by activating all the DLCs
>>
What's with the horrible misspellings of province names everywhere? Does that shit go away with tech?
>>
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>>799726
It's not just in the dialog, it's in the provinces too.
>>
>>799709
It's hidden by the Utility Decisions decision.
>>
>>799729
Such as?
>>
>>799722
Doesn't work on latest version you have to downgrade to 1.30.6
>>
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>>799733
Picture related. It's also partuclarly awful in Japan.
>>
>>799735
I'm not an expert but that might be a period accurate spelling
>>
>>799735
It is easy to change in the files if you really dislike it, might also be a regional spelling (some provinces change name depending on culture).
>>
>>799746
It's easy yes, but tedious. Eh. I guess I'll just rename them as I acquire the provinces.
>>
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So i assume i don't have to click directly on the add privileges button but only up and down right?
>>
>>798910
Aragon and Castile will get into a war until Castile's ruler dies. Take Sicily and Sardinia from Aragon in that time.
>>
If you're playing as Byzantium, you may have noticed that there are weird name misspellings like Ionnes for Ioánnes or Palaiolgos for Palaiológos or Thma for Théma in every army or navy you have. It's an issue that's persisted since the Closed Alpha for some reason.

To fix this, you can use a copy of 2.52:
>Open the common/countries/Byzantium.txt file in your mod folder and change its encoding from UTF-8 to ANSI.
>Open the common/countries/Byzantium.txt file from a version of 2.52, the actual version doesn't really matter.
>Copy every line after "monarch_names" until the end of the file.
>Paste and replace its equivalent in your 3.0 file.

That should fix the name problems, or maybe it's just a quirk of installing the mod manually.
>>
>>799749
Yes, that triggers the corresponding reforms event. If you just want to review the effects of reforms, just use your Rights and Reforms button under the State section.
If you want to do something about Privileges instead, you can review and grant/revoke them as you wish using that book button.
>>
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>Byzboobs take over the thread
From all memes, Byz is the most overused, oversaturated and just plain boring in the long run. How many fucking times you can play the exact same country, the exact same way, using the exact same exploits?
>>
>>799768
I'm a Trebizondboo thank you
>>
This is just garbage, fucking hell they went all out sperg on this. Back to 2.52 and Voltaire it is.
>>
>>799768
Byz in 3.0 is the first time it isn't just a weaker Otto tag and actually has a unique set of challenges associated with trying to reform the corruption away. If you look at the Catholic and Slavic Europe, they're around a hundred years from getting to the bureaucracy of the Byzantines, but they'll have a larger potential armies and an easier time managing corruption.

If you want a tutorial mode for managing a reasonably advanced bureaucracy without the advanced decay of Byzantium, try either Trebizond or Korea.
>>
>>799773
As if that was a difference, when you are just busy conquering both and half of the steppe around you.

>>799777
What a fucking waste of a good get
What a tremendous way to miss the fucking point
>>
>>799779
You may not like it, but many are entertained by the thought of VGH VHVT CVVLD HVVE BVVN. And there's nothing wrong with that. Would you prefer them playing as germanic oogaboogas, or something else as bland?
>>
>>799777
... or play any given Chinese country to have an actual bureaucracy, rather than the Byzantine clusterfuck of incompetence and maxed out privies.
Byz is literally the most boring country to play, even more boring than Ottos. Oh wow, restoring the glory of the failed state that has only retarded legacy to its name, sooo much fun! But hey, kebab removal, so no wonder morons flock to it in droves.
I'd rather play fucking Denmark, the most boring of them all nations, than bother with Byz. That shit got stale by EU2. Why are you torturing anyone with it 20 years later is a mystery.
>>
>>799785
Not everyone has playing this crap for twnenty years.
>>
>>799780
There is nothing more bland than n-th Byz run. It's a one-time gimmick that for whatever reason the turbo-autist turned into some sort of golden standard of interesting countries. Doubly so when playing fucking MEIOU, where there are more engaging countries in droves thanks to the expanded game mechanics.
From the top of my head, just in the same region, we've got
>Any given Italian minor and medium power
>Any given country around the Strait that isn't Byz nor Ottos
>Knights
>Fucking Horde
And that's just Byz surroundings.
But hey, let's do the millionth Byzboob run, bringing back glory to the empire! I can at least get why newfags get into Ottos - they are easy and they are great tutorial. Byz, and especially Byz by people who play this game for longer than 3-4 years? Why? And why non-stop doing this shit over and over again, because that's the baffling part.
>>
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>>799789
You need to be 18 to use this site, son.
>>
>>799797
18 isn't 38
>>
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>>799798
Just get the fuck out already
>>
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>>799800
Blow it out your ass, you rotting old faggot.
>>
>>799789
I'm sorry, but you are clearly too young to participate in this thread.
>>
Please no fighting on /vst/
>>
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>>799789
>EU4 baby
>>
>>799804
By what metric? Is being a jaded fart a mandatory requirement? I thought we weren't on some private discord server, but on an anonymous forum with no strings attached?
>>
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>>799805
Nice reminder that this is the friendship board.
>>
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I might have done a big goof
>>
>>799775
To lower a tax you just need to press on the remove button right?
>>
>>799812
Didn't mean to quote that faggot btw
>>
what's the best approach to admin reforms and revoking privileges playing as byz?
>>
>>799812
I think you use the building tab and click lower taxes on whatever tax you want to lower and then click on that province
>>
Mod looks cool, you guys have some screenies of your eastern roman empires ?
>>
for me, it's grossgermaniums
>>
Is it normal for commerce to be in a deficit?
>>
>>799841
Yes, avoid investing in Commerce.
>>
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>>799846
But seriously where i can check what factors influence commerce profits? I just finished the trade idea tree and my profits in that industry went up 10 ducats.
>>
>>799853
Excluding labour of course, that i can see already.
>>
>>799853
Commerce fluctuates from year to year, so you can't really rely on it. Even now, it's a money-loser after Labor costs.
>>
It's weird, at first this was incredibly daunting from the sheer amount of detail, but as i've played i've realised that a lot of it can be automated and when done it is fairy manageable. I think the hard part is figuring out when you need to micro investments and taxes and when you need to just let the auto bureaucracy do it's thing. But I do like that you can both be hands off and allowing everything automated or totally autist micro economics about it. The fact that both of those playstyles are viable is great, a lot of care was taken to make this accessible to the average layman despite its complexity
>>
Another anon's playing Naples, so I guess I'll try Flanders or Holland instead.

>>799785
>... or play any given Chinese country to have an actual bureaucracy, rather than the Byzantine clusterfuck of incompetence and maxed out privies.
Mechanics that work to decay the state haven't been implemented in 3.0, which means that most of the challenge is in reforming to that state in the first place.

>>799796
>Knights
They're genuinely interesting, and are deceptively powerful because of their holdings throughout Europe. They're a must-play once their manpower rework is complete (Right now, they only get money from their holdings, which means they can't field a large army at the start.)
>Fucking Horde
Are you seriously trying to convince me that the scripted timebomb that is the White Horde is more interesting to play than the Byzantines? At least tell me to go play as Timur or something.

I don't even want to touch them again until they finish reworking the area and start working on gaps elsewhere, but don't mix bait with serious arguments.
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here's my byz game so far. don't really have any idea what i am doing in terms of investment, i am just doing what i did in 2.52 which was invest in urban pop and ports for CE.

also don't ask why serres has relocated north into serbia...
>>
How long does it take for infrastructure to be built exactly?
>>
>>799871
Man I've been playing Sicily and I'm stuck on my islands with no room for expansions
Can't get my my force limits up, investements seem to downgrade over time too
>>
So what do you think about advisors? The stab hit seems too big to me
>>
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What does this button do?
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>>799877
I don't mind stab in this game
Feels like it goes back to an equilibrium really quickly
Also advisor dying only give -50% to current progress I reckon?
>>
I'm confused how taxes work do I have to actually select which taxes I levy on a province, or is done automatically through delegation based on the mana budget?
>>
>>799890
-25% I think, and for me they all die almost at the same time and I'm not quite sure if it recovers by the time the next batch dies
Dunno, maybe it's just me being annoyed at barely scratching +2 stab when I used to easily get to +3 in 2.52
>>
>>799872
It depends. Check how many units the infrastructure you're building costs, then divide that number by how many units you set to construct per year (typically 5).
>>799877
The cost is low enough not to matter, so fill your advisers for mana and faction influence. Just be warned that the stab hit per unfilled advisor slot when your ruler dies is 50%. If all three are empty, you lose 150% in one go. A ruler death lets you replace all three advisors at once, at the cost of just 25% stability.
>>799888
Nothing.
>>799893
>I'm confused how taxes work do I have to actually select which taxes I levy on a province, or is done automatically through delegation based on the mana budget?
The latter. Make sure to enable yearly auto re-delegation if you're not a turboautist.
>>
>>799907
>just 25% stability.
I meant a 25% discount off the normal 75% cost for all three, so 50% stab cost.
>>
>>799893
Auto seems to do a pretty good job at doing this but you can still manually raise or lower taxes on each province if you want
>>
>>799907
So what are those points used for? Just changing the type of government?
>>
i need "Bureaucratic Influence" to change a reform, where do i see how much i have and how to get more?
>>
>>799907
how much mana budget should you generally use? planning on a medici run.
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>>799922
Small icon at the bottom right next to HRE and Curia
You can increase it by having all your advisor being of that faction, also you could promote that faction from "Direct the bureaucracy" in the estates tab
>>
>>799918
Yeah, looks like they used it to form some sort of time limit.
>>799926
As a rule of thumb, if you find that your provinces are getting the heavy Poll Tax building, that's too much admin point spending.
You can try testing out different values, since the Delegate Tax Code decision is always active, so you can trigger the event repeatedly until you're satisfied.
>>
>>799907
>The latter. Make sure to enable yearly auto re-delegation if you're not a turboautist.
I wanna free up labor/wealth in my capital to build up infrastructure, but whenever I set the levies lower the automanager always pushes back to the maximum. Is there a way to keep at the lowest setting without having to manually set taxes?
>>
>>799810
I did that on purpose by removing as many privilege's as I could in one go. But I am playing in Wallachia so in my mind it was just like when *insert not shit Wallachian leader* invited all the boyars to a feast and killed them all.
>>
>>799937
Delete the tax buildings from the capital.
Then, you can select every province other than the capital, then use the option where it only redelegates the selected provinces.
I've never tried it, but that should work. Not sure what happens when you change the province selection afterwards (e.g. for infrastructure building or opening new slots), though.
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Uhhh... why do the turks, theodoro and some random bits have Meritocracy emrbaced?
I thought it was a chink only thing
>>
>>799963
Rome!
I consider those compensation for not having Commercialization embraced at the start, it's how the Otto AI can keep up in tech, after all.
>>
I'm over the force limit by one but the tooltip says i'm not paying any additional gold, is it telling the truth?
>>
>>799937
I don't know about the levels of class levies, but they said the levels of taxation don't take that much wealth from your province, even high taxes.
>>799984
You're definitely paying.
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>>799969
How do I spread it then?
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>>799995
Painful bureaucracy reforms it seems
I'm only halfway through and it's been 100y since game start
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>>799998
Open the tech menu then the institutions submenu and hover over the name. It'll tell you specific province requirements (which may just be the same as what you're highlighting).
>>
>>800006
So I need to meet the invention criterias for it to start spreading from nothing?
>>
>>800008
The Institutions menu should have Institution Invention and Base Speed/Modifier details, so you can look ahead to future Institutions and learn how to invent them.
I say invent, not spawn, because they're set to spawn in a fake province to avoid giving anyone an advantage solely down to luck.
>>
>>798676
Just an update for other Cream API users, problem on my end had nothing to do with older DLC, the problem was that I missed deleting 2.5 Meme and Taxes and well as not toggling off leviathan and it's unit packs

Once I did that it has turned on 'smoothly' (it still took 5 minutes to setup after I started the nation I clicked lol)
>>
>>800021
Wait.... how the fuck do I actually play this lmao, there are so many buttons — It vaguely reminds me of EU3 which I guess is good, but I might actually be filtered now
>>
Why is Scottish in the Gaelic Culture Group and not split between regions?
>>
Is it me, or is the tax system pointless? You can't know what the mana cost of taxes is going to be in a given province, nor can you know how much you're going to get from a certain tax policy. Even when automating taxes, there's not even so much as an estimate of income. Production income was removed and trade income changed so taxes seem vital to playing the game... yet there aren't really any decisions to make? You just press delegate, enter a random number of MP, and hope it works. Why did they rip out the buildings system for this? There's zero reason to ever click those buttons in the province view and they take up a third of the real estate...

Oh yeah also, a word of advice: Never ever EVER press the 100 or 1000 buttons in the investment interface, you will crash the local economy and develop communism 600 years too early.
>>
>>799808
>Complains about discord behaviour
>Proceeds to behave like a discord tranny
>>
>>800035
>Never ever EVER press the 100 or 1000 buttons in the investment interface
In my experience they're useful when a resource has been fully developed and you just want to increase the share of state control
>>
>>799869
>Are you seriously trying to convince me that the scripted timebomb that is the White Horde is more interesting to play than the Byzantines
Yes.
>At least give me a new meme to replace my current meme
Fuck off

And here is a friendly tip
Just because you're a Byzboob doesn't make playing Byz interesting. Which is alos the reason why the mechanical clusterfuck that's White Horde so much more engaging to play - it's not Byz
That meme was dead, stale and rotten by the time of IN. That was what? 12 years ago? 13?
>>
>>800035
Talking about taxes, how do different types of mana influence the system?
>>
Is there a limit on slots?
>>
>>800066
Different types of taxes use different mana, if you mouse over the taxes you can see which one. I think taxes that take from estates mainly use Dip while the rest use admin and mil
>>
What's the point in appropriating land?
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what exactly is peasant subsistence?
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>>800033
Scotland still has the old ideas instead of the "Legacy of the X" so I'm guessing it's just not finished.
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>>800129
I don't know, all I know is certain Nobility laws make it better so the early game is balancing pissing off the nobility just enough to unfuck your burocracy and military.
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>>800134
>not finished
>just leave them in Gaelic
Actually retarded, putting them in the Anglo group and ignoring Higherlanders would make more sense than that if they wanted any sense of historical plausability
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Why the fuck does raising amenities to 3 by using improve to X rank cost 300 gold but using improve by X rank to reach 3 only cost 100?
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>>800166
It's a minor nation that will get eaten by england in most games. It doesn't really matter what the place holder culture is.
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>>800173
Like am i missing something?
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>>799768
If Rome exists in a game, I have to play as them

No exceptions
>>
>>799768
forevermore
>>
>>800173
>>800178
read these, not sure if they are right tho
>>799037
>>799044
>>799070
>>799087
>>799089
>>
I can't make money. My CE is okay, my autonomy is around 50% in my stated provinces, my estates loyalty is in the high 70's and yet I'm running deficit most of the time
I don't fucking get it
>>
>>800207
The guide says to always use improve to X ranks even though it doesn't make financial sense, unless the devs know that the other option doesn't work properly and don't want to admit it for whatever reason.
>>
>>800217
Maybe show some screenshots so we can understand the situation better
>>
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>>800166
>>800174
Look at it, Scotland is 14 provinces. Of those the ones who would be almost entirely anglic speaking at the game start would be Lothian, the Marches and probably Lanark. Aberdeen and Angus should probably be Anglo too I believe Gaelic would've been mostly rural by then. The map on the Wikipedia Scottish Gaelic page that I'm basing this on says that Fife was still Gaelic speaking but I'm not sure how accurate that is as I'm pretty sure they were under heavy influence from the anglo-speakers in Lothian since 1066. Basically the number of provinces for each culture is pretty similar depending on how you want to count them, shame the game can't distinguish between the burgher and rural people in a single province having different cultures. Would be cool to give different estates different cultures and have the province culture come from the most powerful estate to represent things like that.
I don't think it'll make any difference to historical plausibility as long as the Form GB button adds Scottish as accepted regardless of what culture group it's in.
Though if we're sperging about the Scottish culture set up I think a strong case could be made for moving caithness over to the "Norse" culture that Shetland and Orkney have. Adding a Norse Gaelic culture to Galloway, the Hebrides, the isle of man and wherever it would be in ireland would be neat too.
>>
>>800217
Are you running auto investment or did you invest in something manually? If you invest in a property and it doesn't make a profit, you're on the hook to pay the workers' wages.
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>>800231
Checked the states overview and it seems my money is going all into my army
I didn't really do anything with building investement, just a few harbourages to improve CE and reduce autonomy.
I think I fucked up trying to rush bureaucracy stuff and seizing too much land from the nobles and now i'm the one having to pay for the army
Gosh this is complicated to strike a balance. I gobbled 7 provinces from naples and my force limit trippled and my manpower went from 5k max to 27k.
>>
>>800237
Decrease the amount of military points you're spending on taxes and see if that helps.
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>>800223
Also the advisor names are all anglo-scottish instead of gaelic-scottish which I'm considering the strongest proofs that they just didn't give a shit about the cultural set up because it's a minor tag that exists to get eaten by england and they were too busy with building their austistic pop and economy system
>>
>>800245
Okay so that worked and I also reduced my volunteer recruitement from high to low everywhere since earlier I was desperate for troops and force limit
I'm not really making money but I'm breaking even now
>>
>>800246
Who the fuck cares about your fluff dude
>>
>>800266
Me and the guy I was responding too.
>>
Is there a way to become independent as a division?
>>
>>800293
nvm got an event, when my liberty desire got high enough
>>
Is trashing your Elites loyalty to pass as many reforms as possible the optimal strategy? I mean if loyalty is already at 0 passing other stuff won't put it below that.
>>
Is the amount of money I make off of state property affected at all by local autonomy?
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How do i invest more in higher education? Also i'm pretty sure i should be taxing the clergy now since i made them taxpayers, so why i get zero taxation from them? Is it because of zero loyalty?
>>
>>800033
It was an balance decision to slow down AI england
>>
>>800298
I assume you mean bundling reforms? That will hurt your income, stability, and manpower for sure. I remember the developers talking about a civil war event but maybe that hasn't been made yet.
>>
>>800299
https://meiouandtaxes.miraheze.org/wiki/Local_autonomy
Short answer: yes. You're spending a budgeted amount of monarch points per year on taxing provinces. The more it costs to extract income from each province, the less you're going to be able to extract out of your entire country. Unless you're a OPM.
>>
>>800326
But if the property is owned by the state why do I need taxes to receive the revenue?
As an example I just acquired a province that has a silver mine with 50% state control, does the profit from the state-controlled portion of the mine not go directly into the state treasury?
>>
>>800331
Local elites and the local bureaucrats work together to dodge taxes, I guess.
>>
>colonized the Azores
>it immediately turned to banditry despite 150+% life needs being fulfilled
Please tell me it's because it didn't calculate everything properly yet
>>
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>>800331
>>800337
Bureaucrats and the state aren't the same thing, hopefully that clears it up
>>
i want to like this so much more than i do. i love 1356 as a start, it's way more accurate than the basic 1356 mod on workshop, the map is fucking fantastic, a lot of the reworks such as regarding vassals and ideas are perfect, but man there's so much obtuse shit relating to the economy and factions, still buried in layers of decisions and pop up events, that i can't enjoy this as much as i would want to. i really wish this mod was modular, i'd love to take the map, 1356 setup, and idea progression and drop the rest. no disrespect to the devs, this level of autism must just be too much for me
>>
>>800445
After one full day of thinkering i think i got most of the mechanics but some stuff is still nebulous as fuck to me, like i still don't understand if there is a way to see where trade flows to province to province
>>
>tfw got filtered by M&T
>>
>>799773
Masterly based might I say
>>
>>800246
Go on the discord and supply better names and historical setup. They're always asking for input on that sorta shit, especially for tags most don't give a shit about
>>
>>800460
Are they still, or did they actually ever, check if people actually own EU4?
I'm pretty sure they have a scots gaelic namelist already from the old version anyway which if I remember right did divide up scottish culture. The current name list is fine for a scottish culture just not the one in the language group they've put it in. In fact I think their old culture set up was pretty close to what I said anyway, and like I said a lot of the provinces in 1353 could be argued for belonging to either
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>>800453
>tfw to intelligent for MEIOU
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Anyone else getting peasants who are rich as fuck, dining on diamond chairs in glass ballrooms, while the nobles struggle to fulfill life needs, crying in the streets, or is my populace just that based? That said I did just go through two 3-year tax forgiveness plans to panic stabilize my country after I thought that doing 2 noble royal marriage reforms would be enough to offset demoting nobles and enforcing levies.
End of the day though Ive been seeing some other people with peasant v noble wealth rate being disproportionate as well. Were my reforms that effective at disempowering nobles in favor of peasants or is this an odd calculation?
>>
>>800481
Maybe luxury for peasants is a shiny new slop bucket.
>>
>>800481
My nobles have swerved, but the burghers and clergy are still richer than the peasants. My peasants are significantly better off than my city residents. Maybe that's why my cities aren't growing.
>>
>Play Wallachia
>Manage to survive the Balkan royale
>End up with a Royal Marriage and Alliance with Georgia
>Go on about my life and eventually form Romania
>Meanwhile Georgia explodes
>A decade later I get a PU over this 2 province nation inside of Georgia that is tehnically the successor
Neat I guess.
Can I feed them back their land like I would a Vassal?
>>
>>800532

ofcourse, reconquest CB still exists and is still as overpowered as ever
>>
Has anyone figured out a good ratio of mana to be spending for the delegate taxes? I tried going 36 in every category as a slightly bigger Milan earlier, and while it seemed to spend all the mil it only spent half the diplo and was pushing 42 on the admin
>>
>>800559
I put mine at 50 at everything and I am making decent profit as a regional power.
>>
Playing as England. What should I spend my money on? Infrastructure or investments?
>>
>>800612
You should be able to afford both.
>>
>>800481
Every time I invest anything, wages spike to 3000 ducats and peasants become rich. And there's no labor to build or do anything. Fucking 1356 stimulus check economy.
>>
>>800634
How much are you investing
>>
>>800473
>>800453
>>800445
>>800450
Yeah this is kind of not fun
>>
>>800646
10 ducats
>>
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UI is too complex.
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>>800660
People who use the steam forums are the absolute dumbest bunch of people on the internet so I'm not surprised they don't like it.
>>
I hope they don't significantly dumb 3.0 down due to complaints
Right now it's almost perfectly tailored to my autism and is exactly what I want out of GSGs
>>
>>800660

the only part that is truly terrible is the "select province" button. which is two half buttons because sometimes one half is greyed out?
then to deselect the province you have to open decisions and hit deselect provinces. really really annoying.
>>
Anyone know of a mod that has a similarly detailed map without all the MEIOU stuff?
>>
>>800671
The complaints about the UI aren't entirely without merit. It used to be worse. It'll be better in the future. They've got an improved trade tooltip they wanted to add to this alpha but it was still buggy. However, some of those complaints are just "I played the mod one time, didn't read the wiki, didn't ask questions in discord or to the galaxy brains on 4chan, didn't understand what was going on, and I think this is entirely the mod's fault." People were still piecing together exactly how MEIOU 2.0 worked a couple years after it came out. Now we've got a mod that's actually being documented with modders happy to answer our questions and they whine.
>>
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I've played the mod for several years, read your shitty wiki guide, I'm not going to use your faggot cult discord, and it IS the mod's fault for circlejerking itself to death
>>
>>800689
>incapable of learning
>screenshots his own steam comments
>dumb frogposter
sounds about right.
>>
>>800692
bro, you’re posting cringe again…
>>
>inherit Nevers
>immediately sell to France for over 300 gold
Heheheh, milking and propping up France as a bludgeon against England better pay off.
I don't want to get drawn into the HRE, so I need to wait for both Burgundy to break away from France and Bohemia to fall into the Hussite Wars to consolidate Belgium.

>>800676
Just press the select province button again, it'll deselect the province that way.
>>
>>800686
Hopefully the devs can separate the real constructive criticism from the retarded smoothbrains who don't understand the systems
>>
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>>800689
... what the fuck are you even yapping about?
>>
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>>800223
>>800246
>>800472
Imagine having "problems" like this
I guess I should go and throw a bitchfest, because the possible advisor names made Poniatowski a common surname and you can easily end up with three different Stanisławs as a result (gets hilariously schizo, btw) under your service.
I never understand people like you. Like what's even your problem? That this or that culture is poorly represented, because they've picked wrong/rare/foreign names? Booohooo, cry me a fucking river about shit that literally has no effect on the gameplay
>>
>>800839
>why are people autistic about details in a thread about an autistically detailed mod to an already autistically detailed game
fucking mystery innit
>>
>>800839
You don't play this for 'gameplay'.
>>
>>800839
What that anon is complaining about is a symptom of the relative lack of attention to the British Isles. It isn't even limited to Scotland, which doesn't even have a 3.0 idea set yet. Just look at England and how many provinces it has that have 2.x province modifiers that don't really do anything.
>>
>>800666
He's correct on every point
>>
>>800854
>eu4
>autistically detailed game
LOL
>>
Why does the state choose what can be produced? It would only make sense in low autonomy provinces and things like crops don't make any sense at all. Even in 1856 no ruler could direction production to that degree.
Why would I ever manually set taxes? Why are taxes at a province level and not national?
Why do I have to pay for investments but not get any money if there's corruption? Why is the cost not taken out of the bureaucrats' profits?
>>
>>800909
Why do i have so much control in a videogame?
>>
>>800909
What do you eat?
>>
>>800909
>Why would I ever manually set taxes? Why are taxes at a province level and not national?
If taxes work how they should do (I don't know, I haven't experimented enough) Then they would be one way of incentivising people to immigrate somewhere. Want to depopulate an area? Raise taxes so high that people are forced to either rebel or immigrate away. Want to create a city? Lower province taxes so people are incentivised to purchase land and trade there. From what i've seen, this is how this works and things like production, taxation and migration are inextricably linked
>>
>>800839
filtered
>>
>>800913
Why add busy work and obtuse mechanics if they are not realistic and don't make sense?
>>
>>800922
post your empire
>>
This mod is garbage.
There's a thousand extra things I don't need or understand now.
>>
>>800925
Remember when people were bitching about mana and Paradox games being too simple?
>>
>>800920
The same thing can be achieved with national taxes, while at the same time being more realistic, more fun, and less reliant on the automation system.
>>
>>800926
I opened the game and it feels like playing excel, I just stared at this absolute pile of numbers, icons, things decisions whatever for a while before just closing the game again. These people should just make their own game instead of trying to polish a turd.
>>
>>800929
national taxes being a baseline + ability to give specific provinces/areas tax breaks/tax increases would be perfect.

>>800931
they don't have enough manpower for making their own map painting engine on level of eu4 sadly, most of them do it as a hobby few hours a week
>>
>>800931
If you don't wanna play "excel" feel free to play Risk or HOI4
>>
>>800938
I agree, but it seems weird to choose local taxes before national taxes and is why in almost every case automation will be used.
>>
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Is it only me or do diseases never seem to spread to other provinces?
>>
>>800929
No they can't, a flat national tax wouldn't differentiate based on province, or the type of thing taxed. So you don't have cities forming organically. In order to fake the simulation then you would need stat modifiers and bonuses and other gamey shit that eu4 is known for, as opposed to having an actual real working simulation
>>
>>800942
Do you think most cities were formed by the ruler setting the tax rates? No, almost every city was formed naturally and attempts to artificially create cities fail, even today. Even if that were the case you could still do it by having a high tax on rural activities and a low tax in urban activities. Cities grow because of demand for specialised goods, modelling this would be much more organic than the ruler setting tax rates province by province.
>>
>>800947
No but taxation is just one aspect of that, I was only using it as an example. I'm not sure why you're so in favour of simplifying taxation anyway, federal taxes on a national level is a very modern economic phenomenon, and back then when everything was feudal taxes very much varied based on local area, although I agree the ruler himself wouldn't have much say in what level the tax was at, but you have to take some liberty with a video game and giving the player to adjust province taxes for increased player control makes sense
>>
Anyone test the performance difference between windows and linux for m&t?
Might be worth running in a VM for faster load times and overall performances
>>
>>800926
that still holds absolutely true lol
>>
>>800949
>you have to take some liberty with a video game and giving the player to adjust province taxes for increased player control makes sense
Then why have things like autonomy and estate power? No it doesn't make sense and these systems work against each other. Local taxes were set by local rulers, national taxes were set by national rulers. Why model limits of ruler power and then give the player power that didn't exist until well after the game's end.
>I'm not sure why you're so in favour of simplifying taxation anyway
Because as it stands, it is neither realistic no enjoyable. As evidenced by the existence of the automation system.
>federal taxes on a national level is a very modern economic phenomenon
I believe you are misinformed about how taxes worked in early modern Europe. Most taxes were in the form of duties and tarrifs, which were standardised. There were no federal taxes because there were no federations. Taxes on the general populace was usually so low that they could not impact their lives greatly, so it doesn't make sense to give the player any power to have great control of their pops lives.
The current system is needlessly complicated, works against other systems, doesn't make historical sense, is ignorable to add a degree of control to the player that historical rulers didn't have. While a national tax has none of these issues and can still achieve the simulation dynamism that you want.
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This is something I ran across while playing earlier, probably due to the 6/5/4 regent that was only going to rule for 3 more days. The effect is pretty amazing, at the cost of only a light prestige malus.
This should be rebalanced to give less of a flat corruption reduction effect and add a negative corruption modifier that only lasts while the ruler is alive.
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Does reconquering a province after it has been sieged by someone else cause additional trauma and civilian deaths?
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>>800972
The one I have only reduces by about 5 corruption and I lose 1 stability
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>>800990
The one I'm hovering over is
>Influence the Executive
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>>800979
It doesn't, just don't let it get sieged down again.
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Where do I see the relations between a factions and the state
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>>801023
Government page, it's under one of those court icon modifiers, where you can also see how your ruler's true skill (after Institutional Authority) is calculated.
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How do you increase force limit? Do you have to invest more mana into the tax system?
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>>801026
Naval force limit: Raise your Harborage level in cities with large urban and Burgher populations.
Land force limit: Play nice with the nobles, spend more mil mana in your tax delegation. Reform to Conscription when you can, so you aren't at the mercy of the Nobles.
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For the 12 industry cap is that just for urban industries or does it include elite?
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>>801038
Just Urban
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>>800958
Nta, but holy shit nigger, it's been a while someone so bad at getting the point of various game mechanics and instead approaching them in the most literal, just-as-the-label-says way.
But then again, you are also shit at taxation and various tax systems irl, so go fucking figure.
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>>800856
Speak for yourself, Byzboob

>>800858
And if you possessed even an ounce of reading comprehension, you wouldn't need an explaination that there are far greater issues with this shit and yet I roll with it. So a Norf nigger throwing a shitfit, because his tiny ass region is "misrepresented" makes me just laugh at how fucking dumb he is.
As far as I care, they could all be called Scrooge McDuck and I wouldn't bat an eye at that, given the level of "name generator" that the game uses. Not to mention what sort of non-issue this is to begin with. Fucking colonisation is still broken and you are crying, because oh no, the British isles have wrong name list! I guess I should uninstall the mod because of it!

>>800922
At least learn the meaning of words you are throwing around
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>>800958
NOOO YOU JUST DONT UNDERSTAND THE MODDERS GENIOUS!!!!1
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>>800925
>>800931
>EU4 baby getting filtered by having actual gameplay in his map-painter
Always gets hilarious. No wonder they didn't even bother trying to salvage MM stand-alone (not that Ubik wasn't a fucking retard that went into literal fit and then just plain insanity), if the goal was to become company pandering to people like you anyway.
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>>801087
>Samefagging own post
You forgot to ad soiak to it
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>>801079
>you are also shit at taxation and various tax systems irl
If I was good at taxation and various tax systems I would be taking advantage of my job and focusing on real life tasks instead of playing a video game.
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>>801085
>>801089
>>801090
Why can't the MEIOU devs handle any criticism?
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>>801079
Why did you reply to me with this ESL babble?
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>110 AE on close neighbour
>only 20 on the others
Not even close to a coalition since you can max out relations pretty easily with everyone
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After the Golden Horde vassalized me i'm in debt, its nice that i'm receiving immigration from their provinces but still its an issue. How can i reduce that manpower expense? Would distributing rural land fix it?
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>>801178
Please respond
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>>801178
I don't know
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>>801178
So after recruiting two forces the cost went down, the big question is why having troops active is cheaper than having them inactive and training.
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>>801095
You are neither interacting with a dev nor being capable of actual criticism.

>>801092
>Implying you can't be both
ngmi
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>>801087
It's pretty clear he has no clue how the mod works and plays, but complains about it anyway, blaming the game instead of own incompetence... so yeah, he kind of don't understand the modders.
I wish MEIOU never reached the post 2.0 status. It was so more chill when it stayed within the circle of people that wanted a specific game and were getting it, rather than random people who wanted to check the "most popular difficulty mod" and then throw a fit when confronted by it.
Real shame.
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Is there a way to change culture or like Vicky 2 I am stuck with the retards I have?
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>>801235
>It's pretty clear he has no clue how the mod works and plays
So taxes aren't set at a provincial level? There is no automation system? There is no autonomy system representing local taxes?
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>>801242
Shouldn't you be in Vicky 3 threads meming the shit out of genocide and how awesome it is?
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>>801255
No
Depends
Yes and no

Read the motherfucking manual, it's all covered there.
>inb4 too long
Not my problem, stay mad and filtere
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>>801261
Anon if I spend 300 years teaching left over Turks how to praise Jesus I can probably also teach them to speak my language.
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>>801262
>It's all covered there
Only the economic stuff is in the manual. It barely explains the institutions.
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>>801262
Ah, so you're either lying or stupid.
>Taxes are absolutely provincial.
>There is an automation system.
>High autonomy reduces the amount of taxes to the state, unless you spend more mana.
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>>801261
No anon you can't change people culture over the span of centuries. It's why there are still Avars running around modern day Hungary.

Shouldn't you be in paradoxplaza complaining about how Stellaris garbage pops have too high fertility and are subverting your nation?
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Someone make a new thread, this thread not only is reaching page 10 but some people are just bitching about nonsense.
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>>801275
>Taxes are absolutely provincial.
The state's taxes are all determined province by province by those tax buildings. Estate's taxes are determined by privileges.
>States raise tax by installing tax buildings in the provinces, while powerbrokers raise tax by having certain rights. State tax income and its source can be checked in provincial administration modifier by cycling through the modifier. You can also check tax income/spending of each classes by cycling through the population modifier.
>There is an automation system.
You don't have to automate taxes. You can set them manually.
>High autonomy reduces the amount of taxes to the state, unless you spend more mana.
Yes. What's the problem again?
>>801268
Given the number of cultures that exist on earth, I think not necessarily. To directly answer your question: yes, the byzantines can eliminate the turkish culture.
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>>801294
>The state's taxes are all determined province by province by those tax buildings
So you were wrong. What country had a unique tax law for each province set by the top level at any point in this period? It certainly wasn't every single one or even a majority. Don't you think it's a little ridiculous Russia is able to set tax policies for its far eastern territories? No, I don't suppose you do.
>You don't have to automate taxes. You can set them manually
This is ahistorical and most players won't do it, while a historical approach would also be more engaging and give the players decisions more weight just as real taxes did. So it is a bad mechanic and the mere existence of the automation system proves the devs knew it was a flawed system. Without automation it would be massively tedious and would likely just be ignored.
>Yes. What's the problem again?
Why is the supreme authority of a nation setting taxes at a local level when they are not in control of the local government there? If they want to simulate local powers conflicting with the central government, then don't give the central government powers that it didn't have.
The only benefit to the current system is giving the player control of pops at the expense of accuracy and gameplay.
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The auto investement thing is so good.
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>>801339
I'm not the person you were arguing with. I just answered your questions.
>most players won't do it
Most players reload and use the console. I don't care what most players do.
>the mere existence of the automation system proves the devs knew it was a flawed system
There was an automated building system in 2.5 but no one used it. Maybe you'll use it when you actually understand what the stuff does. I think should attempt to understand the tax system before you dismiss it as flawed.
>Why is the supreme authority of a nation setting taxes at a local level when they are not in control of the local government there?
Would you be happier if the supreme authority of the nation declared a 10% tax on everyone and then didn't get all his money? The king makes policy but he depends on other people to enact it. Just because the king is the head of his bureaucracy, doesn't mean his bureaucrats are going to send the king everything he says he's owed. This kind of corruption isn't exactly unprecedented in history. The kind can demand that a 10% tax be collected, but he doesn't actually know how much wealth an area has to he just has to assume the money he is given was 10%. If he's suspicious, what's he going to do, walk over there and start tallying up assets? He'll send someone else to do it. Maybe they're trustworthy, maybe not, but he can't have trustworthy eyes everywhere at once.
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>>800839
I hope this is bait. He dislikes shitty depiction of a culture, he might ask the devs to fix it, and there's nothing you can do about it beyond kvetching.
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>>801351
What benefit does the current system have over a standard tax policy?
>Most players reload and use the console. I don't care what most players do.
Great, it's still bad design.
>Maybe you'll use it when you actually understand what the stuff does.
Except there's no reason to since automation is more effective than a human almost always and in the cases where it isn't, it's impact is marginal.
>Would you be happier if the supreme authority of the nation declared a 10% tax on everyone and then didn't get all his money?
That currently happens in corruption and is reasonable but is unrelated to my point.
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>>801368
The automation does stuff like put high taxes on your capital because it's just trying to extract the most money it can. Maybe you want lower taxes on your capital so it'll actually grow.
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>>801371
Money in the hands of the player is better than money in the hands of pops. Forgoing automation and playing perfectly would be better, but it is a marginal increase against the AI while taking a very long time to do. I agree automation is a bad fix for bad design.
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>>801390
>Money in the hands of the player is better than money in the hands of pops
Not if you want your city to grow. If you're going to ignore the economic simulation you might as well play the base game.
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God i love being a vassal
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>>801398
Why didn't you choose Muscovy? Don't they get the most historical events and decisions?
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>>801405
Because i rarely ever play as majors, wanted a challenge and to focus on just building shit and trying the new mechanics out.
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I need to convert some of my rurals into urban pops
What can I do besides building higher level Amneties?
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>>801426
Make sure they get they needs fullfilled
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>>801395
Sadly, this is untrue. The player is able to use the money far more effectively by way of looting and targeted investment.
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They should add this icon even in trade mode, else you always need to track diseases with the custom map and its annoying as fuck to use.
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>>801405
muskovite serf detected
only pskow and nowgorod citizens are allowed to post on this hanseatic board
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>>800839
I was literally saying that it didn't matter in response to someone complaining about it you actual autist.
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So hows the lag on this version ?
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>>801576
About the same as 2.5, you shouldn't have big lag spikes after the first january since that's when the majority of the calculations happen.
>>
This mod takes full advantage of eu4's memory leak.
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>>801576
Overall time to complete a year is longer apparently, but I think it will be much more playable into the late game. They used to distribute the calculations throughout the year to smooth things out, but it would inevitably turn into a choppy mess by ~1600. Now it seems most of the stuff is done at the beginning of January, so you get one massive lag spike per year.
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>>801242
If it works the way it did in 2.52, you'll want to reduce:
>Local Autonomy (to speed run conversion rates)
>Years of Nationalism (to start conversion earlier)
>population size (to speed up conversion rate)
Then, there's the new modifier:
>Cultural Conversion Resistance (take Culture Ideas)
I suspect it'll go along faster when you can expel religious minorities, since that should reduce your pops too.
The long average time makes me wonder how the fuck we're supposed to see the meting pot cultures they implemented for certain empires.
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>>801352
>Hey devs, would you kindly stop fixing mechanics and did a better study on name lists?
Yeah, I can see them compelling that request.
Also, this might shock you, but people having different opinions and priorities than yours aren't baiting, you eight-layered, post-ironic faggot
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>>801339
>Why is the supreme authority of a nation setting taxes at a local level when they are not in control of the local government there?
This is only true where local autonomy is 100%.
Again, WHAT"S YOUR PROBLEM here? It seems to me that your entire beef with this mod is that it doesn't work the way you want it to work, rather than it being broken or not working.
That without even mentioning the fact you are unable to grasp such concepts like "a mod to a game with hard-coded mechanics" or "necessary trade-offs for the sake of computation capability" (that the baseline is guilty off)
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>>801276
Thing is, what you demand is already in the game, so what's your problem?
Or you are going to complain you can't flip cultures at the speed of baseline EU4 and instead, shock and horror, have to wait?

Seriously, what's with all the newfags who don't understand how the mod works and/or have no clue about it mechanics at all, yet proceed to bitch and moan about them anyway? What the fuck is this shit?
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>>801953
>>801954
>>801955
kys samefag
enjoy years of development put into "you can use all these buttons now! you'll never do it hence why we put automation, the etire tax system might as well not exist since any sane individual will never use it, but enjoy it nonetheless together with the lag spikes"
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>>801995
Imagine being salty about nothing in particular and then getting angry when people point it out
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>>802139
>nothing in particular
Hmm, yes. I sure do love either having to manually set taxes in a large nation or leave it to the AI, who inevitably does dumb shit like causing the peasants to starve by taxing away all of their meagre income.
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>>801745
Oh, there's melting pot cultures? Such as?
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>>802169
>causing the peasants to starve by taxing away all of their meager income
damn, what an unrealistic result
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>>802139
>implying i'm salty and involved
i literally have this page open in my browser, i check it maybe once every three days when i chug some coffee and i remember this thread exists
but my point still stands and it's unrelated to whatever other anons wrote: the meiou team put a shitton of time in developing a side of the game which is basically going to be left automated by an algorithm (unless you are some kind of ocd savant). they rebuilt the economy in a way that desu is completely useless and wasteful, but more importantly way more obscure than it was before
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>>802169
>I am incompetent
>This is game's fault
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>>802249
>BRO JUST MICROMANAGE HUNDREDS OF PROVINCES BRO
maybe.... i'm not autistic enough for mayo...
>>
how do i build builings



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