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Yeah I know that this is probably the fifth Heart of Cancer 4 thread but someone atleast gotta made a thread about it. Anyway what's mod are you playing?
>>
The best HoI4 mod there is
Equestria at War
>>
>>766421
based
>>
>>766421
tf is this
and is there another fantasy setting mod?
>>
>>766655
Red Flood
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Finally Afghanistan is getting some content
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>>766351

Black ice
It is always black ice
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>>767614
what mod's that?
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>>767632
Kaiserredux
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>>766421
This. It's unironically an S tier mod.
Fully recommend it.
>>
>>767616
Total War mod does Black Ice better than Black Ice for the purposes of HOI4
>>
https://www.reddit.com/r/TNOmod/comments/pq1qq9/development_diary_xv_its_the_economy_stupid/
>>
>>767614
WOW MODIFIERS!? focus trees were a fucking mistake.
>>
>>767992
tooser again?
>>
>>766421
i hate bronies but unironically this. I spited them before and believed that their mod isn't going anywhere, and here we fucking now. Even their mod team is much more competent and cohesive than the clusterfuck that is TNO and regularly delivers new content often compared to other leading HoI4 mods out there
>>
>>767960
Total war is too simple and easy.
>>
>>767614
>outdated tribal military
>actually makes your army better
heh nothing personnel modernists
>>
>>766351
I played some tno the other day
>>
>>769357
Can you argue with those results, though?
>>
>>766421
>>768972
redpill me on this mod
>>
>>769901
>ponyfuckers use autism to make a baffling great mod set in the MLP universe but with lots of fanon
>>
>>766421
>>768972
I think what serves it the the best is that it's tethered to pretty much nothing, allowing the writers and designers to do whatever the fuck they want. Necromancers vs Knights vs Commies vs Fascists vs Monarchs vs Pseudo Yugoslavia? Yeah sure, why the fuck not
>>
>>771473
>>771779
So what's a good country for someone new to the mod?
>>
>>767635
Is KX better than KR
>>
>>774354
Depends, if you are searching for a KR with quite a lot more content sure. If you really really care about KR official lore and don't want any "unrealistic" stuff happening then stick with KR.
>>
>>774240
Griffonian Empire
Griffonian Republic
River Republic
Changeling Lands
County of Longsword
Yale Rectorate
Crystal Empire
New Mareland
>>
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>>766421
>>766642
>>767949
>>768972
>>771779
>>
>>766421
Based.
>>
>>766421
based and redpilled
>>
Is CBTS going anywhere?
>>
>>774240
Equestria, honestly. Tons of content and replay value. Where my Lunar Empire Chads @?
>>
>>778398
Lunar Empire is what Equestria should be. I can't wait for Equestria to get the rework it deserves, but apparently that's coming after Zebrica.
>>
>>766421
the custom audio for the units could be better
all the ponis have guns anyway so the generic gun clacking would have been fine...
>>
>>778598
>How do we hold a gun with hooves?
No sir, that's pure kino.
>>
>>778598
PONIES AT THE READY
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>>766351
Finally got my own schizo mod started
should I add Turconia?
>>
any coom mods yet
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>>779662
why would you want to fap to a fucking ms paint game?
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this thread is dedicated to the brave susjahideen of Luxembourg
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>>779566
Low effort/10
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>>779566
>Zentralamerika
Germany wins WW1 and invades USA?
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>>779566
>not calling it Nuevo Mexico, or for that matter, Greater Texas
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>>782006
It’s all officially a part of Mexico, but I thought it would be more interesting to organize it as a puppet instead
Would the Mexicans call it Greater Texas? It doesn’t really correspond to a single former Mexican province. I like Nuevo Mexico, though
>>780445
more or less
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>>766351
Bros im having an issue where no mater what mods I load the game will not start.
It will only load vanilla
but even with a simple mod like player led the game with crash on start up
blz helb
>>
>>782006
>>782032
maybe try "Aztlan" like it's called in the vanilla focus
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how do I stop these autistic romaboo retards? Hoover dam and Mojave outpost is a stalemate but these fucks went in and exterminated NCR and are now pushing in with endless hordes on my western border I don't have enough robuttts to deal with this. New Vegas seems gimped as fuck in tech otherwise.
>>
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>>782229
nevermind, all the splinter legions just declared war on each other. time to start building Vegas Prime and stomp the remnants
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>>782236
OH NO NO NO NO

LOOK AT THE SIZE OF THEIR ARMY
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>>778390
I believe they're releasing a major update after No Step Back comes out.
>>
>>767992
EAW mogging TNO yet again
>>
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what the fuck am i doing wrong? these fucking savages are beating me down and i cant make a dent... is it because they have more power in their units? i made mine combat width 20 for infantry and yet they fail
>>
>>783959
Looks like you don't have any divisions with decent breakthrough? Try adding explosives battalions/support and making enforcers/power armor (later on you can also use APCs and tanks with motorized). Also, don't forget to train your troops (most of them should be up to regular for that +25% combat bonus).
>>
>>766421
Unironically this.
>>
>>766421
Came here to say this
>>
Bumping this thread for eventual future self promotion
>>
>>779566
weak
make one where plagues didn't decimate indios and so they less or more resisted colonization(situation look more more like in Asia or Africa)
>>
>>786333
That might be true for Mesoamerica and modern day Peru, what about North America and Brazil/the Southern Cone where there really weren't that many natives anyway
>>
>>786340
>what about North America and Brazil/the Southern Cone where there really weren't that many natives anyway
they were
they just died off the screen because Anglos and Frogs were to late on colonization train
also they were constantly dying in their territories
make it better mod - make better black plague ravage Europe and Asia
or make so NA are colonized by Irish and Vikings and their colonies survive(from one side) and Nips and Chinks from second you have and SA have Moors presence
>>
>>786333
>>786384
Sounds like a neat timeline, but I’m lazy as hell and don’t want the POD to be so far back
Speaking of natives though, I’m going to make Canada ruled by a “First Nations” tag
>>
>>766421
are all the units cavalry?
>>
>>786384
>make better black plague ravage Europe and Asia
Sounds like the Years of Rice and Salt, aka of COURSE there's Chinese not-California by the modern day
>>
>>774920
>TNOtranny coping this hard
>>
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Unrelated question but how the fuck do I win 2ACW as CAR?
>>
is the avatar mod good?
>>
>>790206
Still in a rudimentary stage, but I have seen that they are trying to reform everything, so it has potential
What do you lads think of that new mod in the workshop, Age of imperialism?
>>
Red Flood is the best.
>>
>>789146
>hold off as best as you can early on, especially since you're gonna be the syndies main target
>don't piss of the nigs

That's about it, rest is just gitting gud
>>
>>791398
>Age of imperialism
Feels very railroady so far and everything progresses super fast for some reason, both focusses and research. Playing as Germany, your economy crashes shortly after the game starts because of course it does but then you recover even faster than you do in Kaiserreich
>>
>>791398
>What do you lads think of that new mod in the workshop, Age of imperialism?
I'm enjoying it so far, playing as imperial France. It definitely lacks the flavor of something like Kaiserreich, and most of the news events are boring bullshit like a typhoon or earthquake somewhere.
>>
>>794092
Red Flood would be the best if it wasn't written by ESLs
>>
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OH NO NO NO
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>>794881
WILLY CUT HIS WILLY
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>>794881
uhhh
>>
>>794881
All the Russias guy is now indirectly responsible for BTFOing some schizo's dick
>>
Is the Gundam mod any good at this point?
It's the only thing that would bring me back to HOI4, really.
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>>794881
Sad many such cases
https://www.youtube.com/watch?v=hA_MbgGDIWY
>>
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Thoughts on this? Installed it yesterday. Having fun with it so far
Adds stuff without going full autism like Black Ice
>>
>>766421
This.
>>
What are the most difficult countries to play in Kaiserreich? Just finished a game for Bulgaria and it was really fun to defend against the Belgrade pact and Turkey, but not really difficult
>>
>>766421
Bronnies may be bad, but alt-history autismos are worse.
>>
I am macking a Megaman X themed modpack, won't be too out there, I just wanted to do it. Maverick, Maverick hunters, Red Alert, Repliforce, all that neat stuff. Maybe will make the Caribbean full of references to legends or something.
>>
>>795295
how the bloody hell will you make that? would play it though
>>
>>795208
national populist ottoman empire, its railroaded into collapsing but maybe you get lucky and the revolts make retarded decisions
>>795149
some youtuber made a series about it but made the videos private, can be very fun
>>
>>795149
I tried this out and seems like a lot of fun but someone needs to explain division training to me like I'm 5. Why is there a superhard limit of like 10 you can train at a time? It didn't look to me like AI players had that limitation?
>>
>>795340
Well it won't be chronologically accurate (it goes as far as having the ZX solution of fusing reploid and humans forcefully as an option in the main focus tree), the world starts fully neutral and starts to get taken over by mavericks. Ideology would basically be status quo, anti human, reploid separatist and radical humanist.
I also tested out a system of buffs to mimic the game, where beating a fire or cutter themed maverick gives your troops a jungle combat buff to go attack Yammark in the Amazon.
It is actually really simple since there are so few nations and no way in hell am I tackling map changes to add space combat, my main worries have been related to the tech tree and if I want to tweak that.
>>
>>795420
Didn't play much of it but if it's like BIce and Total War mods, I think you get tons of divisions from events/decisions
And HoI4 caps the amount of divisions you can train at time according to the number of already fielded ones or something.
You can cheese that by designing a divisions with a single infantry, spam the shit out of it and when they're out you just select all and swap to your desired template
Bear in mind this will drain your manpower and production supplies very fast depending how bonkers you go
>>
>>771779
>Pseudo Yugoslavia
I find it more of a pseudo European Union. It all starts with a common economic zone and a defense pact, then come the price regulations from the (((River City))) Experts, then comes investing in impoverished neighbors, then the Euro and in the end you're either ruled by either a (((Harmony))) Bureaucrat from either the Lake or River City or, in my case whenever I play without historic AI, fucking Deponya.
>>
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>>794881
God damn faggots.
>>
Still waiting for brave souls to translate russian civil war mod into english
https://steamcommunity.com/sharedfiles/filedetails/?id=1285457891&searchtext=Revolution+or+reaction
>>
What would you put in a kaiserreich submod to make it interesting and worth playing?
Asking for a friend.
>>
>>796086
delete africa
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>>794095
alright thanks so that I mean I should focus on holding off instead of rushing to kill syndies first and hold kingfish.
>>
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>>796086
I wanna see funny timeline merge between 2021 and 1936 where trumps and other our current retard politician get into kaiserreich timeline.
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>>797363
Wasn't there a US mod about that called Time Machine or something?
>>
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>>766351
i like TNO but as some people say it's very scripted

no matter how good you're at fixing the economy and dismantling the slave corps as Albert Speer, the slave revolt will always happen
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>>797684
>it's very scripted
it`s narrative driven for reason
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>>794881
is this photoshoped?
>>
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>>766421
Basado. Brodfeld schizopath and going down the Machiavelli path with Flowena was fun as hell. Sad that the only fun I had with hoi4 was in a brony mod.
>>
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>>797686
>it`s narrative driven for reason
Yeah, an awful reason. It's so bad at being a deradicalisation tool that it actually loops back around to being a radicalisation tool. It's the Starship Troopers of modding.
>>
>>797960
yep, Albert Speer's run convinced me that fascism could work if it ditched the isolationist elements and relied on international organizations to enforce its agenda

kill them with kindness sort of thing
>>
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>>796060
Ideologies:

1) Revolutionary socialism
2) Market socialism
3) Maximalism
4) Communism
5) National syndicalism
6) Social democracy
7) Liberal socialism
8) Moderate populism
9) Market liberalism
10) Conservatism
11) Authoritarianism
12) Monarchism
13) Paternalism
14) Populism
15) Fascism
>>
>>794881
I hate trannies
They must all die
>>
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Everyone's waiting for the next DLC to drop, which seems to be a mixed bag and maybe showing signs that paracucks are slowly getting their shit together.

Railways finally becoming a thing, for instance. But the memetrees are being expanded again and its starting to resemble a map of metro.
>>
>>798629
i fucking HATE when the focus tree starts with only 1 available choice. its just bad design... and then they have it branch 3 kilometers wide looking exactly like a metro
>>
>>769357
lol retard
>>
>>767614
THE YOUNG AFGHANS
>>
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what the hell is this bullshit? is this a bug? why are they the only ones in combat? my soldiers are 10 width and my paladins are the same.
while on this topic, advice on playing the mojave chapter?
>>
>>798113
On a less ideologically-sound note, these people are so insufferable that it makes characters like Himmler, Taboritsky, and Rodzaevsky fan favorites just to spite them. In a game full of incessant nagging and patronizing rants that treat you like a child, it makes you want to go the complete other way and just kill everybody.
>>
>>795149
It's the best hoi4 mod, but it has major flaws
>the ai has massive buffs and ignores lots of mechanics. This means that to win, you have to abuse the AI's stupididy
>there is massive railroading. I.e. Japan has no chance of taking China but the Allies have no chance of holding SE Asia
>Air is even more important than vanilla and without it you will be crushed.
But it's still the best hoi4 mod.
>>
>>790206
no way I'm playing that barebones crap. love the concept tho

>>794092
its good. it lacks proper localization and has tons of broken focuses in it
>>
>>766421
>wings
>>
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>>766351
TGWR
>>
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>>801704
Why is it the best hoi4 mod again?
>>
>>803036
I'm glad you asked
>breaks the 40 width meta
>makes support companies useful but not be always necessary
>makes doctrines not completely linear and require some thought
>unique equipment for majors
>provides an actual challenge against the AI
>as much of an economy system you want in a war game
>fun in multiplayer, unlike BICE which is unplayable because of the micro
>improves the navy so subs and DDs aren't kings
>not story focused
>adds reasonable alt-his, like Germany invading Sweden
>adds missing historical events and focuses
>feels complete, unlike a lot of mods that are just buggy or WIP
It's what vanilla hoi4 should be. Most of it's issues are the fault of paradox and the shitty AI.
>>
>>801704
How does it compare with eaw?
>>
>>803049
It's apples to oranges. I've not played Eaw much, but it's not trying for realism or to be a WW2 game. I'd happily replay WA as every nation but I wouldn't play Eaw over and over. If you want a fantasy hoi4 mod, I prefer Owb but that's probably because I prefer the setting.
>>
>>803044
>>not story focused
So it's shit then
>>
>>803060
Why do you want a story in a war strategy game? There are much better mediums for storytelling.
>>
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this kills the kaiserfag
>>
>>804129
The age of Liechtenstein-Alaska and Goeringia is HERE
>>
what are some good modding tools for hoi4?
>>
>>803061
>Why do you want a story in a war strategy game?
Why would you play HoI4 as opposed to, say, Darkest Hour if you DON'T want story?
>>
>>801097
I'm guessing it's because the tile is both defending and attacking at the same time? Also, multiple combat penalty is a big deal, you should avoid it if at all possible.

Also, you should be able to just roll over Mojave Territories if you focus on getting high preparation score.
>>
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hlo evryon1 im new here but im working on an EPIK HOI4 MOD!! its VERY ORIGINAL and KOOL! my mom said she liked it and gave me 20 good boy points.

what do u think /vst/????
>>
>>807585
Because HoI4's combat is objectively superior, its the other things that DH does better. All other responses is boomer cope.
>>
>>807767
reddit humor
>>
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Hello, /vst/!

I'm writing this post because I'm looking for active coders to help me and the team finish our mod. We're especially looking for modders with technology modding experience.

The mod we're working on is called The Lost Isles. TLI is a total conversion mod set in the My Little Pony universe about 50 years before the show. We chose not to feature Equestria itself though, the mod takes place in an original part of the MLP world. TLI is set in the equivalent of 19th century, going from the Napoleonic Wars up to around 1880s. We chose to remake the tech tree from scratch to better suit the era and setting we're portraying, with a heavy focus smaller scale and faster paced combat. We will also feature unique technologies and units for each species.

TLI is first and foremost a gameplay mod. We put an emphasis on player freedom and emergent scenarios over handcrafted stories.
TLI is not affiliated with EaW in any way.

The tech and mechanics are almost fully planned already. The map is halfway finished, and the tech is around 70% coded. We need help to finish up the tech for now.

If you're an active coder, and would be interested in working on a mod like this, feel free to DM me on Discord: Sergeant Amol#0059

Pic related, this is out map.
>>
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>>808991
Our infantry tech.
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>>808991
This level of autism usually produces something inspired and surprisingly good like the original Equestria at War, this just looks like shit.
>>
>>766421
>no hooves
dropped
>>
>>786610
yeah





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