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Vayra update when
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Which mod has mcHammer and a very long spinning atlas?
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i love the premise and watching this game but whenever there is
>combat
i get filtered hard
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>>761826
I can't beat the tutorial battle and I've tried six times
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>>761866
In settings, reverse the controls for your ship - making its nose point at the cursor. The default control setting is more useful for capital ships.
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>>761866
It takes a little while for the combat to click. I also had trouble the first time (on normal, tutorial) but what helped me was watching someone play, managing flux, turning off shields when firing or letting armor take the damage instead when the enemy is firing something you can handle so you can spam offensively. Also escorting ships to your main forces. Being surrounded is bad because they'll eat away your flux so early on it's good to stick with your fleet. Engage, not the force attack option on the deployment menu so they wont go sudoku
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>>761826
never
he is close to joining 41%
who could guess that chopping his dick and drill a hole would affect the quality of life and ability?
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>>761957
Guy went tranny?
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>>761957
What is this, is this an edit or a mod?
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>>761957
ew. bigot
>>761826
Be Patient And Let Her Work In Peace, Please.
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>>762029
yep
full with no breaks dive into darkness
kind of shame but his choice
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>>762057
>his choice
Self-mutilation is a sin, anon.
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>>762081
The catholic church is rife with sin.
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>>762084
And the synagogue of satan?
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>>762032
yes
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>>761957
>giant eye
Where's the rest of the body?
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>>762187
>Where's the rest of the body?
He transitioned and yet here you are being a bigoted sammich.
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>>761957
turns out that your sexual fetish is less fun after you castrate yourself

they should really warn them about that
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>>761957
TMW you realize this is not an eye, it is his neo-vagina
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astral needs an update so it can be the sleek and cool ship from the concept art instead of a deck balloon blob
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Trannies are mentally ill
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>>762084
Good thing vayra is an atheistic commie then
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>>762250
>tfw the first time I ran into the commie faction I thought the mod author was taking the piss and mocking commietards.
Still can't believe anything else to be the case.
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>>762254
the self-loathing are also usually self-mocking
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>>761826
don't like the fucking combat system, I don't know how to control the ship so I put it on auto pilot and do tactics instead.
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>>762272
for some astoundingly stupid reason strafe to cursor is off by default, make sure to change that if you haven't already
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>>762238
I want the astral in full 3d in more games.
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>>762272
Damn, that sucks. The combat system is the best part of the game for me. I only hate the retarded fleet AI.
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honestly the RG ships getting buffs but not debuffs from "stripping out complicated and uneccessary machinery" + the bullshit hyperspace station just completely kills the faction and the mod for me
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Does anyone here got a leak copy of Iron Shell mod from trannycord?
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>>762371
This isn't funny. He was never funny.
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>>762371
This one? It looks great though.
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Any ship pack that's balanced?
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>>762371
here you go nigger
https://www.mediafire.com/file/mmebft9lkfvylzc/Iron_Shell.zip/file
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>>762254
Guy has a burning hate for "le nazis" and "fascists", the kind that usually only commies have because they're ideological extremists
Normies would usually just go "yeah, nazis are bad" and forget about it, Vayra has an eternal SEETHE at DA FASH to the point of putting crash code and shitty loading screen tips in xir mods
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>an obscure space game
>modding scene is riddled by trannoids
But why?
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>>762632
I've played Brigador, and its community has the same exact problem. There they actually looked at the clear piss-take of a commie faction (the Corvids) and identified with them. No, trannies, the crazy, junkie addicts with zero disregard for human life that call themselves freedom fighters but who are trying to open the entire planet's asshole to megacorps aren't the good guys. As you can tell from them being the only faction to employ suicide bombers.
I dunno what it is with Starsector. Is it because Tri-Tach represent corporate greed, the Hegemony represents authoritarianism, and the Luddics represent religion they think the entire thing is agitprop instead of just a fun setting to commit space war crimes in?
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Gas all tranny modders and their enablers
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Anyone know a good fleet line up for high danger system remnants on 300 battle size
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>>762649
>No, trannies, the crazy, junkie addicts with zero disregard for human life that call themselves freedom fighters but who are trying to open the entire planet's asshole to megacorps aren't the good guys

but they are, without a doubt, /theirzheys/
>>
The pozzed take over all spaces because telling them to fuck off is illegal (or otherwise suppressed). So anyone who wants to have space for their own work has to be Havel's greengrocer and at least pretend they can stand the degenerates.
>>
I know the commie filth lurk here, so consider the following: how many of the people you interact with each day are merely putting on a happy face while they try to keep from gagging at your very existence?
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In other news I've been using an Aurora and the thing is incredible. Vanilla is, as always, the most overpowered mod.
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>>762719
As much kinetics as your ships can fit, and lots of finisher missiles (Hurricane, Typhoon, Harpoon).
>>
>Show 2 ships 3 months ago.
>Silence since.
Bros, it hurts.
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>>762781
the frigate looked kinda dumb desu
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>>762632
>>modding scene is riddled by trannoids
every game have this problem
its like fucking plague
with more popular games they kind of disappear from view but they are more visible in one with smaller public
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>>762783
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>>762613
Can the mega anon add this to the archives?
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lmao you all so mad
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>>762829
Shut the fuck up Vayra
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>>761826
Vagine's sector.
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>>762829
suck my shit vayra
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>>761826
>Vayra's Sector Unofficial 0.95 Update, Extra Bugless Edition
Bros?
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>>763082
forgot pic
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>>762632
>>762803
It's really not that surprising.

The people willing to do something time consuming for free like modding tend to be lonely autismal types, and lonely autismal types are always susceptible to being weaboos/furries/trannies/ and/or be part of some cooky fringe ideology.
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>>763084
Post the download link here instead of screenshot you drooling troglodyte
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>>763151
>>762632
>>762803
it's the same for games like rimworld, battletech, stellaris desu. great modding scenes, discord is full of weebs
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>>763151
It's so sad. All they need is a gf. But women just don't seem to like hearing about unpacking files, modifying variables or what new features are essential QoL.
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>>763226
The only women you need is your mom and the one inside your head.
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>>763232
The spoilered one is the one that takes them over, anon. With no gf, and low self-confidence, the one within gets ambitious and exerts control. It shouldn't be possible.
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>>762649
Yeah, that's so wild about the Brigador fanbase. What little I've seen of it, anyway, because Twitter fanbases are objectively the worst part of any game. But I saw a lot of these people crawl out the woodwork when they cancelled one of the devs for saying mildly edgy shit on Something Awful. The world of Brigador is an overt crapsack without good guys, as one can surmise from the fact that you're playing a war criminal and traitor who gets paid $50 for every civvie you nail in the crossfire. The fact that these idiots can look at that, and go "no, this faction are actually the good guys, and I'm one of them" tells you all you need to know about them.

I think your assessment of their love for Starsector is correct. These are not complicated opinions they hold. The game's setting is the aftermath of the fall of an empire, and it's none too positive about it. The factions present are all comically evil send-ups of the very things these people hate, as long as they keep their mental gymnastics going that the Luddics represent Christianity and not... something else. If an overtly evil commie faction existed, they'd latch onto it. It doesn't, so they don't even need to dip that deep into cognitive dissonance.

That's another thing: These people seem to love dark representations of the future. If you want to keep them out, just make something hopeful. For how much people like this like to claim Star Trek as communist, they all seem to hate old Trek to the point of reshaping it into yet another dark and edgy interpretation of the future.
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>>763310
>If an overtly evil commie faction existed, they'd latch onto it.
I was under the impression that the pirates on Umbra were meant to be Starsector's evil commie/antifa faction.
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>>763310
>These people seem to love dark representations of the future.
Because they're dark in the soul. They fantasize about mass murdering "chuds" and "porkies".
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>>763311
I wouldn't consider the pirates a full faction with a unified ideology. I do recall reading some flavor texts that hint at a more commie-like society, but that doesn't have the oomph of an entire multi-system faction of corporatists like Tri-Tachyon. That's another thing: Tri-Tachyon is responsible for reducing the sector's livable area to the center regions by seeding the rest with drones. I suspect such a display of reckless corporate greed also convinces a lot of smoothbrains that the game is actually agitprop.
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>>763292
Only if you let them, never let any women completely dominate you, even your mom.
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>>763319
I mean Umbra specifically. The description of the planet basically makes it out to be a planet of half communist revolutionaries, half pirates.

I always make sure to bomb and raid it when passing by.
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Is there anyway to get that +farming from that mirror thing similar to eochu bes?
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>>763330
Find a planet with solar mirrors.
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>>762760
You do you friend. Stop obsessing over others.
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what's the point of hyperspace storms other than to make long distance travel even more slow and boring?

do you ever become immune to them with some ship mod or ability?
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>>763421
You use solar shielding and ride the storm
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>>761864
>>761866
Yeah, early combat is difficult and takes a bit to master. Frigate fights are pretty cancer and AI will kite you relentlessly and if you are outnumbered you will die. At this point it's pretty important to secure kills, all damage into shields is just wasted if you let the enemy get away to vent.
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>>761866
Its probably the weapons you have equipped
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>>763421
the idea is to make hyperspace travel more varied, fun and interesting

the reality is that it makes hyperspace travel more tedious, annoying and frustrating
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>>763421
>>763564
They allow for much faster travel if you just use the Emergency Maneuver skill and ride them. Doing so cost only cost a little more supplies in the end, you just trade monthly maintenance for repairs. And with the repair skills it's even cheaper than flying around storms.
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>>763606
i just use the hyperdrive mod desu
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>>763421
I download Adjusted Sector and turn off hyperstorms in config
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>>763421
Like this anon >>763606 I just ride them, fuel cost is per distance anyway and you can eat the repair cost. It's not even that bad since you end up paying less upkeep going faster.
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>>763421
Use the gates
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>>763644
the repair cost is way more than the maintenance reduction, and going off-course costs a lot of fuel.

if you're trying to be economical the correct choice is blatantly in favor of avoiding storms.

(before factoring in time value, anyway, but that varies between negative and very high)
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>>763705
You don't go off course if you use Emergency Maneuver, and you go faster because you ignore Deep Hyperspace speed penalty.
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>>763706
i never bother with that unless i'm out of burn drive for some fucked up reason
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the long and short of it is that there is no good way of dealing with storms. all methods suck in different ways.

it's one of the reasons why storms are just an unfun design.
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From a discord post:

"So, in an attempt to get a definite answer on what it the best way to navigate hyperspace I took a massive fleet across the sector:

"if there wasn't any storm" values (no skill): 31 days, 136 supplies, 3250 fuel
"if there wasn't any storm" values (all skills): 27 days, 232 supplies, 2400 fuel

Sustained Burn + Straight line, no skill: 36 days, 660 supplies, 3640 fuel
Sustained Burn + Straight line, all skills: 28 days, 311 supplies, 2390 fuel

Sustained Burn + avoid storms, no skills: 41 days, 475 supplies, 3782 fuel
Sustained Burn + avoid storms, all skills: 34 days, 250 supplies, 2722 fuel

Storm riding w/ Emergency Maneuver, no skills: 34 days, 674 supplies, 3445 fuel
Storm riding w/ Emergency Maneuver, all skills: 26 days, 265 supplies, 2607 fuel

So without skills, the most efficient supplies wise is to avoid storms altogether (-30%), the most fuel efficient is to E-Burn through storms(-7%) and it is also the quickest.

Full skills though, Storm riding is vastly faster and about as supplies and fuel efficient as avoiding storms."
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>>763720
>no storm, no skills, 136 supplies
>no storm, all skills, 232 supplies

alrighty. i'm gonna assume the rest of the data is about as reliable.
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>>763735
Understandable, have a nice day slogging your way around storms and complaining.
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>>763742
that you post garbage to "support" your point does not reinforce it - in your trannycord post, why does the skilled no storm trip use almost twice as many supplies?
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>>763714
I like the idea of storms better than the implementation. Space being divided in parts that are easy to navigate and parts that are hard to navigate is something that can add a nice feeling of identity to otherwise random placement, or used purposefully in hand-placed design. Like all obstacles they should reward the player who learns how to handle them. At present the problem is that there's no real point to them. One thing I would expect from a mechanic like this is for it to define clear corridors from one established place to another, so they can function as a landscape. In the Core worlds this would be where most of the traffic takes place, which makes the traffic predictable for the player so they can take it into account in their plans. Maybe you would choose to travel through a storm zone if you're smuggling illegal goods, for instance. Something that would help in this regard would also be if there were more "real" traffic in the outer systems. One thing I'd like from vanilla Starsector is to involve the outer systems in gameplay other than exploration, and for the fleets encountered there to actually have a function. After all, the storms need to affect fleet movement and behavior to be fun.

In short, they're just kind of a generic obstacle for now. Traveling through storm regions really needs to be more of a player choice with clear pros and cons to it, and the presence of storms should impact the world around the player more.
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>>763746
I don't know, probably a typo. 336 instead of 136 would be consistent with all the other lines.
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>>763750
which makes every other data point equally suspicious
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>>763749
yeah space needs terrain but storms and only storms ain't it
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>>762807
Pretty much impossible for the player to micromanage so many things quickly and at the same time.
Ships need a few more features to make them easier to fight, like being able to delegate Omni Shields movement to the AI or not and have a button to override enabling it and disabling it, similar to how the player can set certain weapons to be AI controlled.
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>>763761
It needs to be diversified and made a little more fun than a random chance to get yeeted. Maybe something like slipstreams or currents from one place to another, dangerous areas that have a higher likelihood of spawning good loot/events, etc. The function of terrain like this is breaking up an otherwise uniform map, and the current system doesn't really go all the way.
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>>762807
Why did that frigate shit out fragmentation bombs? is this anti fighter frigate?
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>>763771
Given the fact that it's equipped exclusively with anti-fighter weaponry, I'm going to say yes.
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is this the dev, sounds like a retard
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>>763805
Um why 0.1?
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>>763821
Computers do not work on base 10 and rounded number operations are approximations because of that and some other reasons. So if you add a thousand 0.1s together, they won't add up exactly to 100

A common knowledge for anyone worked on games, I was a bit surprised to see that on dev's twitter
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>>763824
So he wanted to loop 10 times but why did he use float?
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What are the best tutorials for this game? Even for an experienced gaymer like me it seems intimidating.
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>>763805
That is the developer, and you made yourself look like a retard. Do you not know how floating point numbers work?
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>>763847
he's warning beginner modders, who don't sleep with a bound hardprint copy of IEEE 754 under their pillow.
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>>763762
>like being able to delegate Omni Shields movement to the AI
very good idea, mail it to alex
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>>763854
Yes anon, I am aware. But the dev seems to be surprised by the behavior.

>>763854
The tweet sounds more like TIL, I am surprised the dev was able to make such a game.

>LWJGL
ah, that explains many things
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>>763805
Someone explain this in normie terms
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>>763933
floats are not natural numbers, they are a shorthand that can't represent all values exactly.
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>>763933
Floats do not translate neatly into base10 and introduce rounding errors because they have limited precision. This is why in programming you should never check if floats are equal because what you thought 1 might actually internally be 1.000001 and not equal.

I don't even know why he's using floats and why would he even need to iterate over floats. If you really have to it would probably be better. for(int i = 1, i<=10; i++) a = i*0.1f or whatever you need to do.
Even then I would avoid using floats for any game calculations as much as possible. It's asking for desyncs or weird behaviour. If it's vector stuff than okay but it's probably not.
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>>763982
Depends on the game. A multiplayer fps? Why not, every client is an approximation to server anyway and they are expected to work with latencies, dropped packages etc and they correct themselves.

But if it is a game that has a synced game state that is expected to be same, then you are right.
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>>763982
> I would avoid using floats for any game calculations

dude, shut the fuck up
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>>763992
>But if it is a game that has a synced game state that is expected to be same, then you are right.

no he's not, he's a fucking retard
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>>763933
>Someone explain this in normie terms
Computers use big numbers and people are lazy.

Imagine you have a piece of string you want to measure:
>If you measure it in m it comes to 1m
>If you measure it in cm it comes to 103cm
>If you measure it in mm it comes to 1028mm
Eventually you're going to reach a point where the level of precision is pointless. At some point "that'll do"


Computers work the same way, only the numbers are much bigger. Take a number like:
31415926,53589793 and multiply it by 2.

Rather than working it out exactly computers like to round them off by ignoring the last x amount of digits. But there's no standard way of rounding off different computers will use different values:
>31415926,00000000 x2
>31415920,00000000 x2
Which can give different results once you apply the mathematical operations:
>62831852,00000000
>62831840,00000000
And eventually these small differences add up to big differences.


A floating number basically means "we'll ignore the last few digits". Which would be great if everyone was on the same page but it's rather arbitrary how many digits are ignored.
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>>764016
To summarise; Alex wrote some code and it doesn’t work on some platforms because of floating point shenanigans.
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>>764006
He is correct for games like hoi4 (or any paradox game really). The part of the that is synced between players shouldnt have any floats. In hoi4 everyone runs the same code to update the map and they are expected to produce same results bit you wont get that if you use floats. That is why they use fixed numbers (paradox games still desync all the time though, because they are shit)

You can still use floats, not just for the data you want that to be exactly sync in between players
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>>764004
>>764006
While a binary on the same platform is not as issue as long as compiler doesn't change, it's not cross platform and for something like java that doesn't compile to native code can be an issue still. The material I have found online says it can be done but requires some additional effort and still recommends avoiding floats for strategy games that can't just sync the whole game state and mentions games being written that way so I don't think I'm wrong here. It's not discussed much and some of it is old so maybe something has changed or people were always wrong to worry about it too much.

I may be wrong about games but I wrote accounting software before so I'm a bit autistic about rounding since getting that wrong gets you buttfucked by IRS.
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>>764071
I am like 90% sure it can be an issue even on even on same pc. Same calculations can produce different results because fp registers' least significant bits are essentially garbage
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>>763982
>>764016 l
okay, but if i were hypothetically need to use a numerical variable that is not an int (3.4567) but shouldn't use float for precision reason what exactly do i use?
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>>764087
You can use floats, but you cant expect it to be exactly 3.4567. That number is base 10 and may not be representable in binary (base 2). It will be stored in binary that is perhaps 2.34567002023
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>>764087
You use an int type to store it and remember how many decimal places your type has.
So in this case you just store 34567. 3 would be 30000
You can add and subtract numbers with the same number of decimal places and you can multiply and divide by whole numbers like normal. Only when you want to multiply or divide two numbers of your fixed point type you need to worry about moving the point so you'd need to write some code to handle it.
A lot of stuff is handled that way in games. Your one gold coin is actually 1000 internally, so it can handle fractions, they just display it as 1 for you.
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>>763644
going above 20 speed saves that extra portion of fuel. If just in range usually result in extra fuel range after not bad surfing. Solar shield is not a bad logi hull mod either, some energy defense is good against high tech and useful when fucking around near 3 red giants or black hole system for digging.
Its always a good idea to turn into the storm's direction to reduced the horizontal forces and launch you on course instead of evade half ass and launch you off course.
>>
Low tech is cucked out of cruisers, they only get a slow moving piece of shit
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>>764118
Lew tech is cucked in general. Lasher is better than Vigilance but that's not a big accomplishment.
Whole design is whack.
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>>764118
every single low tech is a slow moving piece of shit, the difference is burn drive or loader.
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>>764128
>>764129
Alex should buff shit tech make it at least as usable as midline
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>>764131
You can't because immaculate design and shit.
Wrokingu no intendeto.
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>>764129
Yeah, burn drive is kinda supposed to compensate for shit speed. Enforces and dominator are kina okay though.
Midline is even more cucked though. It doesn't really have a good identity of what midline design is supposed ot be good at.
The game doesn't really say it outright but it's pretty obvious high-tech is just better in most cases. The only balancing factor is that energy weapons are sometimes more awkward and less efficient. Vanilla ship selection is honestly not that good, there are some ships that stand out but most is just AI fodder and not efficient to use in player fleets. You have only one fleet and control one flagship so it makes sense to have the best you can get and move on from low tech doctrine. Getting your ships damaged a lot or destroyed eats into your finances and makes the ships worse.
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>>764139
At least the ai can use the midline ship's system while you hardly see the ai use burndrive
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>>764139
High tech gets speed and good flux. I think the fact that ballistic weapons are simply kind of better is supposed to compensate for it, but high tech ships take control of the battle line. Speed and high flux means you can dictate when and where to engage, which is also what I want as a player. Some of the fastest high tech ships also get Plasma Burn, so they can even outperform midline and low tech in that area.

I also think it's kind of annoying how low tech is basically just Hegemony, and high tech Tri-Tachyon. Even the lore mentions how high tech ships were built for the original imperial navy, but we don't see Hegemony fleets rocking with Astrals or Paragons. They're all painted in the colors of the factions that use them the most. Despite being tech levels most of them conform to doctrinal requirements. So there are no fast low tech ships with overlapping turret arcs, though the big daddy of high tech battleships is basically a low tech style floating fortress.

It's just another thing of the game that's a relic of past times and is in need of an overhaul. Take a good look at fodder ships and polish them a little. Go back to the original brief and go over the existing ship roster according to how they fit into the original setting idea.
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>>764139
loader is always superior to meme drive even for the case of atlas mk2 using 2 large missile and gun fire power and efficiency to offset bad flux, mobility armor and shield stat.
The other 2 mobility skill are far superior than meme drive, midline one is a flat mobility and agility upgrade without negative consequence while plasma burn of high tech are fast and quick, turnable, and segmented with charges so still somewhat flexible with ai and make it suicidal on command.
For meme drive, other 2 tech just strafe to the side now you are in the thick of enemy, for the bigger ship that can't evade make your engine gonna be offline now you spin. It should hurl some giant ass barrel mines with momentum to clear out everything or temporary loader status that guns force fire, shoot faster with lower flux but shell speed are slower yet inherit your velocity to create a directional stacked bullet hail.
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>>764118
Low tech is only good at early game, the only midgame/late game ship low tech have is the onslaught
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>>764160
Yeah, speed, good flux pools and good shield efficiency mens you are just not taking much damage and picking your fights which is important for playership since you are going to be outnumbered and you want to limit the damage you take. The only thing is you are not doing kinetic damage because that would be OP. Beams are bad unless you have a critical mass and all your weapons are kinda inefficient, but you have the flux to make it work.

The "tech levels" are actually supposed to represent change in doctrine from what I understand rather than strictly the complexity of tech involved. As a general rule low tech is older but I think some description mention them being newer designs for older doctrine. It's probably supposed to be a parallel to move from battleships to carriers in naval warfare from the descriptions, but I have no idea how Paragon fits into it. At some point in between there was also cruiser doctrine and that's midline I guess.

Fodder ships have to be there, it's obvious not every armed freighter is supposed to be balanced against proper high end military ships, especially since they can have logistical reason to have them, but they could use a pass to make them fit in more and worth using at some stage of the game.
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>>764178
Is there a lore reason why the major factions are still manufacturing domain ship tech for over 2 centuries and the haven't manufactured new ship line (redacted don't count)
>>
>>764160
Oh and Hegemony is specifically XIV battlegroup and they were just some dogshit garrison with old ships. TT is evil and can build the good shit and are keeping the domain tech to themselves because they are probably not so secretly ran by AI or something.
>>
>>764181
>probably not so secretly ran by AI or something
Proof?
>>
>>764180
It's the standard grimdark future where nobody has the knowhow to design new ships or properly reverse engineer existing ones so they keep printing out old designs.
>>
>>764178
>>764181
I remember reading the very early blog posts, and it was the plan from the outset that tech level reflects complexity. This makes its way into gameplay with high tech ships having high deployment costs. That's why I think it would benefit the feel of the game much more if the divide between tech levels wasn't so much one of doctrine, but power relative to cost. I wouldn't be at all opposed to high tech ships needing an extra resource for repairs, for example. Maybe make some leeway possible for player ships, so someone who prefers his low tech design can "up-tech" it with modifications.

The Paragon mentions how it came about in its flavor text. It's apparently just a project launched by and accepted because of corrupt military-industrial complex type shenanigans. It's just weird that it fits into the low tech line in terms of doctrine, being a slow tank with a mean frontal weapons arc. Part of me believes it's because of the insane advantage a real high tech battleship would possess over anything else, which might also be why the Odyssey is a rare sight indeed.

The problem I have with a lot of fodder ships is that they become obsolete after the first tutorial combat. The Hound just doesn't carry its weight in any engagement, and you're better off with a Kite in your fleet. It only exists to get shot, and that'd be fine if its use were restricted to small time traders on the shittier Core worlds, but way too many suicidal pirates drive that thing.

And pirates are another thing...

>>764180
It's one of those iffy things about the setting. Originally it was all going to be WH40K style STC production, with everyone fighting over the last nanoforges that they can't repair if they ever break, and the production chips which they can't reproduce. But now they can reproduce the chips, and production facilities don't seem to be much of a problem. Standard designs are regularly modified by even the pirates and Pathers.
>>
>>764128
>low tech is cucked in general
I would balance low tech by giving it more ordnance points and greater customisation options.
High tech is good, but hard to understand and modify. Low tech is easier for these leftover retards to tinker with.
>>
>>762371
>>762581
>>762613
Neat ships, shame the creator had to add out of place anime portraits
>>
>>764204
>Standard designs are regularly modified by even the pirates and Pathers.

in this case the modifications generally consist of ripping out safety equipment and replacing energy turrets with bolted-on missile pods
>>
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>>764208
Seriously what the fuck.
Is there a way to delete them without the game crashing?
>>
>>764214
why? it looks based desu
>>
>>764217
Looks goofy when you don't have any other anime portraits
>>
>>763853
the fastest would be watching someone play the early game on a vid or two
>>
>>764214
What is balalaika doing in space and why is she called rebecca. Have they fused into one person.
>>
>>764212
Or aggressively restructuring large transport vessels into functional battleships and hot-rodding a midline military vessel into peak performance. And then downloading that information onto production chips so any nanoforge can spit them out.

The whole STC deal is something that can fit the setting, and to a degree it works with some of the encounters you can have. Those are highly threatening encounters. You can have it as a result of the nature of the setting, with it being cut off from all the infrastructure needed to build and operate fleet carriers intended to police and defend a galactic empire. But it doesn't work if you're going to half-ass it and fail to take your own lore into account.

In 40K it's also a massive cultural trauma, enforcement by a draconian authority, and the fact that innovation can quite literally lead to possession by demonic entities. The Imperium in 40K is also the opposite of the factions in Starsector in that they can draw from a near endless pool of resources in the form of its empire. Factions in the Persian sector have every reason to innovate and streamline their production processes away from old dogma, and they have shown to actually understand the technology they're working with. Not to mention it's canon that much of that technology is, quite literally, low tech and extremely robust.

And it'd certainly be less awkward for modders, who have to mold their own lore around this silly concept.
>>
>>764227
>And then downloading that information onto production chips so any nanoforge can spit them out.

pirates don't have any nanoforges, it's all manual labor. presumably mostly conversions of scrap hulks, with dmods to match.

removing the containers from an atlas and bolting on some gun turrets doesn't seem that advanced to me.
>>
>>764230
Yeah, but that's the thing. If some pirates somewhere can weld together some new ships, then actual industrial societies certainly can. And after prototyping they could just put it on a chip and have their factories spit out shiny, new models that their enemies don't know every weakness of.

The fact that innovation barely happens makes absolutely zero sense in the setting, and the setting is bumping its head on it by introducing examples of innovation.
>>
>>764214
just replace them with portraits of your choice and give them the same filename
>>
>>764225
Fry-Face...
>>
>>764214
Super based mod desu
>>
>>764208
>>764214
>>764217
>>764225
what iron shell nex start is recommended? supership?
>>
>tfw rescued an officer
>early game
>she asks for a painful salary
fuck you
>>
>>764295
You know what to do
>>
>doing mission for academy
>have to extract this hacker after stealing some shit
>hegemony fleet suddenly pops up and demands to search my ship
>request for a warrant
>hegenig officer goes wide-eyed over the thought of actually needing a warrant and ask if I'm resisting
why is the hegemony like this?
>>
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>>764101
>Your one gold coin is actually 1000 internally

> UI reads 0 HP
> Character lives
> Floating point math
Not even once.
just use a fucking int.
>>
>>764362
guess what m8, ss cargo amounts are plain floats

works fine
>>
ss uses just about zero integers. processors are rated in gigaflops for a reason.
>>
post your fun maybe balanced modlist pls
>>
>>764321
because you are a criminal. give it back, jamal.
>>
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>>763805
>>763891
The dev is known to be a faggot too.
>The rightmost portrait in the 5th row down is troubling, and heavily associated with bigotry. This isn't something that's *at all* acceptable on the forum. I've removed the download link and preview image; locking the thread for the time being. Please send me a PM if you'd like to re-post a version of the pack without that portrait.
>>
>>764473
The funny thing is that the obvious laughing Jew wasn't who he was complaining about, it was Zuckerberg.
>>
>>764473
Where's the bigotry? I can't see it.
>>
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>>764473
>>764475
>>764477
woops, this was the image
>>
>>764477
The original image was smaller than that, only about 6 rows.
>>
>>764478
Now I am even more confused. I get the laughing jew (its pretty damn mild) but Zuck being a bigot? Instead of being a moral police, the dev should spent more time working on his game. 2 years and the update seems like something that took less than 6 months to work on.
>>
>>764485
I know Anon, Zuck is joked about because he is so robotic with his "hello fellow humans" speech and mannerisms so his portrait is pretty light hearted. Then you have the Jew right above him.
>>
Did they fix the combat yet? Last time i played was right after 95.a
Im talking about your npc ships retreating instead of pushing an attack. Shit like taking down enemy ship shields then running away or venting instead of finishing them off.
>>
>>764504
The retreating was dealt with by reducing the EMC rating's effects back to before the update. They still do it because of officers but you should be leveraging having as many officers as possible anyways.
>>
Is the officer balancing still fucked? Where any enemy had a fuckload of officers.
>>
the meme pack is actually decently made. shame the indexed one is reduced
>>
Permanent hullmod should be paid with credits that scales with hullsize, at least that way you have a way to spend money late game
>>
>>764473
Tempted purely by ricardo.
>>
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What is the point of these? Should i just sell them or is it stuff my colonies could use?
>>
>>764634
>anon can't read
>>
>>764638
Whole sector full of fucking niggers and he's a nigger too.
>>
>>764638
Its not that i can't read is that i don't know how the game fucking works, i assume heavy industries is something you can build but i haven't reached that point yet.
>>
>>764634
just sell them if you have some surplus or if you badly need some money asap. it's your game and a sandbox do what you want & experiment
>>761826
anyone got the blackrock bootleg? cant find the link
>>
>>764634
Just sell it to the pirates for maximum profits.
>>
>>764230
And yet they have standardized designs that you can loot bps for and print in your colonies like any core faction's production models.
>>
>>764681
would be kino if each pirate modification you come across is procedually generated and thus unique,
>>
>>764475
Yeah, I was assuming you mistyped and he actually meant the Jewish stereotype. Did the dev mistype? I have some real trouble believing someone would look past that only to go "depicting this billionaire as a robot is insensitive".
>>
>>764744
Because Zucc is also Jewish I presume
>>
>>762818
Can someone share the mega link ?
>>
>>764473
I don't blame Alex at all. Why should he expose himself to be #Cancelled by retards on his own Forum/Twitter/The Internet, when he can just tell the guy uploading the mod to do it somewhere else.

I've asked guys with similar issues for advise on modding and their own mods and they've been kind enough to link me to their mods directly themelves.
>>
>>764755
Can't throw a rock at a gaggle of billionaires without hitting a Jew. But depicting Jews as robots is an antisemitic meme exactly nowhere, let alone depicting one particular Jew as a robot. Given that the dev is most likely on the spectrum, is that maybe what triggered him? The whole mocking the Zucc for his weird social behavior?
>>
>>764756
what? it's perfectly downloadable.
>>
>>763318
Dafuq is a porky? Westfags are already fatasses so it can't mean that
>>
>>764810
Not the link for this mod in particular, but the archives.
>>
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I have a modded version of the game with many unofficially updated mods from the mega folder. Everything works until i try to start the game with HullmodExpansion added. i get the following error message: "Weapon spec [swp_boss_canistercannon] not found!" How can I fix this? I looked at the forums and googled around and found only vague stuff that did not solve my problem. I use the game version 0.95a-RC10. That was right before building in SO was made illegal. Screw those "balance" loving anti-fun morons. Please assist.

>mfw owning a bounty fleet with tons of wolves with inbuilt SO
>>
>>764512
cap was reduced, maxed-out fights are reasonable again
>>
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>>764822
Literally just Soviet propaganda and their version of the Merchant meme
>>
>>764473
Where to cop this portrait pack
>>
>>764870
https://drive.google.com/file/d/1M1k0O5NI9J66Eig7ZLekSJOG-83Jp5Ca/view
>>
>>764295
if she has good talents and multiple upgraded ones it's still worth keeping her I think
>>
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bros, how do i git gud at combat? at this rate, i'm relying on numbers to overwhelm an enemy
>>
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>>761957
i call bullshit, the official twiter still uses a male name, those people cannot go one second whiout showing everyone that they cut their dicks off
>>
>>765317
Get a ship that are good and use the best weapons, there should be a tier list somewhere online
>>
>>765320
i'm only on the tutorial and i'm getting rekt
>>
>>765319
vayra, not alex. you illiterate.
>>
>>765319
is alex the vayra?
>>
>>765322
Did you chose the bounty hunter start?
>>
>>765325
>>765326

oh
i might be retarded, i swear i didnt saw the vayra on the op
>>
>>765327
idk, but it's the first option whatever it was
>>
>>764846
share the mega folder
>>
>>765329
Choose the one that says mercenary, you'll get good ships
>>
>>764846
swp_* files are from ship weapon pack mod, did you have it enabled?
>>
>>765329
So which pirate fight are you actually having troubles with? I am having a hard time imagining you losing to the very first fight with a wolf frigate. Is it the portals? Yeah the prologue/tutorial system had a change in difficulty at the jump point. Now those two pirate fleets will merge to gang up on you together, so it requires you to go and grab the nearby derelicts and make up a fleet.
>>
has anyone tried the bootleg? is it stable
>>
>>765468
What bootleg?
>>
>>765481
vayra. planning to start a new one with it + nex + ships/weapons pack
>>
>>765490
Even the versions by Vayra himself are buggy pieces of crap.
>>
>>765491
>himself
>>
>>764828
this one? https://mega.nz/folder/sUR1maaY#eFF9pPRxMndKYthhG_-_Vw
>>
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>>765319
>>
>>763933
You know how if you divide certain numbers you end up with infinitely repeating digits after the decimal? It's basically that, but with binary. By default, don't support infinitely repeating digits, so you end up with rounding errors whenever you have simplified fractions that don't have a denominator that's a power of two.
>>
>>765493
Exactly
>>
>>764776
>he
>himself
kek
The game is self-hosted, self-published and advertised by the word of mouth. His employees (one man team) would strike him or something? Nothing to lose at all. Pretty much what this poster said:
>>764473
>The dev is known to be a faggot
Why are you even defending him?
>>
>>765319
He is talking about the vayra dev you moron
>>
>>765468
>>765490
>>765491

Bootleg link? I need a reason to actually answer distress calls.
>>
It's been a while since I played starsector. Can I play a single science ship/tiny science fleet who just drifts around from system to system, scanning anomalies and performing planetary survey? Is that viable and filled with enough content?
>>
>>765741
you can do it but for what purpose?
>>
>>765741
yes but ultimately the goal of exploring is to fund your fleets and colonies. there's no other gameplay mechanic that would make exploring fun by itself. not sure about mods
>>
>>765790
Same as trading or bounty hunting, I guess? It's a game.
>>
>>765741
Yes, you are kinda expected to do it but there isn't much unique content to see, most systems are pretty much interchangeable. There isn't really much fun in the discovery itself. It's mostly just the same ruins and weapons caches and fighting REDACTED.
Exploration contracts or bounties will also send you out of the core, so does the academy storyline.
Exploration is mostly a means to get blueprints, cash, cores, recover ships with the ultimate goal of finding a good system to build a colony in and spending the resources you gained on that.
Other option of getting high end stuff is getting a commission and going combat heavy in faction wars to just buy ships and weapons from military markets.
>>
>>765810
Unlikely to get that star trek feeling, then?
>>
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I'll fucking do it.
I'm going to bloat my game with as much ship and faction mods as possible.
>>
>>765423
https://mega.nz/folder/sUR1maaY#eFF9pPRxMndKYthhG_-_Vw

>>765423
Not yet, I will download the unofficial version from the mega and try again with it enabled.

>luddic path members on tritach-owned internet 2.0
>>
>>765638
Thanks a lot
>>
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>>765331
>>765938

I mistakenly did not include your post. Here is the link to the mega for you.

https://mega.nz/folder/sUR1maaY#eFF9pPRxMndKYthhG_-_Vw

>mfw getting ambushed by a starlight cabal fleet with multiple Tempests, two dooms and several other enhanced and s-modded assfuck energy ships
>>
What puts me off from starsector is all the different weapons and stuff i can put on a ship, i know that sounds dumb but i really just can't process so much stuff to read and having to make builds and stuff on my own, any help bros?
>>
>>765954
There are a few default loadouts and an autofitter for people like you.
>>
>>765954
that's normal. i can spend one play session of an hour just experimenting on simulation on what to outfit my toys
>>
>>765970
I saw in multiple places that those default loadouts and the autofitter are very bad
>>765971
Damn
>>
>>765954
Take a look at how the AI handles ships. Use large numbers of flux capcitors and sinks. That way you can have more defense. It will help you learn and make mistakes less punishing.

My priority list for ballistic direct combat ships: 1 Flux vents and capacitors. 2 Automatic low-flux point defense weapons. Vulcan and flak are great. 3 Kinetic weapons. Roughly two times as many as high explosive 4 Helpful extras like hardened shields, heavy armor. 5 Missiles

Do some of the simulator missions. Most of them are tutorials for various game elements. Look at some of the ship designs and how they are fitted out. Observe how the AI handles ships, then try to learn from this.

Some ships are more difficult to use properly. Turrets are good for easy aiming and forwarfacing hardpoints with small firing cones are hard to use in the beginning.

Some low tech designs are good starters for experiments: Lasher: 1 Dual autocannon, 1 light assault gun, 3 vulcans, no missiles. Max flux stats, shields and armor. Enforcer: Two flak in the sides, two Arbalest or heavy autocannon aside, one heavy mortar in the middle. Upgrade to 2 flak, 2 HVD and 1 heavy mauler later. Max flux, no missiles.

At the start, ask yourself: What do i need this ship to be good at? Direct combat? See my first priority list. Don't follow it religiously, it is just a loose guide. Long range support? Carrier?

Also consider: Almost every ship will be forced into a close range, direct fight in a fight at some point. Combat Ships need to be strong enough on their own. Civilian and support ships usually need to be able to run away. Exceptions exist. Building your tankers and freighters without any combat power is very risky. You WILL be forced into fights by ambushes or small fleets ganging up on you.

Specialize your ships and try to make them defensible in the beginning. 2 to 1 kinetic damage to high ex damage. Missiles are nice but very situational.

>pic related is this game
>>
My game crashes when iron shell is turned on with quality captains does anyone know why this is happening?
>>
>>765971
>tfw hauled a bunch of loots after exploring / bounty hunting
>end up simulating new loadouts on the shop the whole day
>>
Haven't played since the skill tree rework. I remember lots of people saying friendly AI became extra retarded. Is that still the case?
>>
>>765937
carful there, sometimes new systems add for factions will block and reduce the number systems to explore
>>
>>766047
I have adjusted sector, the whole sector is shitted with systems
>>
>>766012
update your QC mod
>>
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>>765937
i mean, nobody's gonna stop ya
>>
>>766039
they do a decent job
>>
How good are the pressure from a pilum equipped falcon p?
>>
>>766321
>pressure
>pilum
You fell for the critical mass maymay. Pilums are fucking useless.
>>
Is there a way to sync bombing runs from the carrier?
>>
>>766336
Best you can do is manually set the strike command for all carriers
>>
>>764068
You can usually count on floating point determinism as long as you're using IEEE floats (ie, you don't turn on -ffast-math). There'll always be weird rounding quirks, but they'll always be deterministic and produce the same results on different platforms.

Supreme Commander / Forged Alliance uses floating point math for its simulations, and has no problem retaining a synced game state; every time I've ever run into a desync issue in SupCom has been when somebody was timed out and half the players ejected them but the other half didn't, or someone killed their process directly, ie not really related to the game state but more a matter of some players having left the game or been disconnected without it being done cleanly.

I have literally never run into a SupCom desync that was the result of players having an actually different game state without any network fuckery, and I don't think I've heard of it happening either.
>>
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Coming Soon:
>>
>>766347
New weapons in action:
>>
>>762649

I wasted beaucoup Corvids as a Spacer brigador waifu.
>>
anime
>>
what's the point of equipping weapons on cargo/fuel ships?
>>
>>766370
None. If I get caught with my pants down I just reload :)
>>
>>766370
A noob trap, if you need you equip them instead of installing mili subsystem and aug drive, you're doing it wrong.
>>
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>>766371
that's dirty anon
>>
>>766347
for some reason your hybrid mining weapons count as universal in refitting, blueprint construction and doctrine.
>>
>>766370
saving space if you're super short on cargo and want to hoard weps
>>
>>766399
I'm guessing you have another mod messing with the weapon types; the Laser and Blaster are vanilla weapons.
>>
>>766349

Is that just a super mining laser?
>>
>>766512
does it show it in the missle tab for you? i do not have any vanilla altering mods
>>
>>766550
>Is that just a super mining laser?
Basically 5 mining lasers with the flux of 6, +200 range and the ability to swat fighters and missiles around like a graviton beam.
Uninspired maybe but I figured low tech ships would have access to basic mining equipment and pirates the mentality to bolt 4 of them together for offensive purposes.
>>
>>766624
Will have to check tonight, post screen shot so I can see what you're talking about.
>>
>>766370
None, just put what logistics mods you can/need on them. Combat freighters are bad. They are inefficient in maintenance,fuel/cargo space and their combat capabilities are still subpar. Not worth the cost to deploy unless you have literally nothing else. They are AI fodder ships.
Deploying shepherds might be worth it in early game frigate slapfights because the drones are enough of a distraction without putting the ship itself in much danger. They will become outdated soon though.
>>
>>766370
None in vanilla, there's a few rather good combat logistics ship in mods, the Circe s one of the better examples.
>>
how do you edit the default stance for the Ai from steady to agressive?
>>
>>766835
Fleet doctrine in the colony menu stuff, there's a mod that allows per ship override too iirc.
>>
my setup:
get ss 0.9.1
get nexerelin, yuri expedition and aria mods
start with scorched lily (BFG ship)
go to an aria system
buy small capital (Wenck afair)
setup that capital defensively
let AI fly that capital anvil
fly BFG hammer yourself
PROFIT

you'll thank me later
>>
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>
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>>766370
if you're playing with some kind of fun-based scenario (frigates only, pirates only, etc) stick PD weapons in them and load them up with speed mods. make sure they retreat as fast as possible if you get chased down while visiting somewhere hostile.
>>
>>764214
these are actually realy good except for that celeste one (unless she's an AI)
>>
>>766370
It's really only to help protect them from fighters and missiles during retreat, but if they're too slow to outrun the enemy's heavy hitters, they're dead anyway. Early game, hounds with safety overrides, unstable injector and +fuel/cargo mods make passable logistics ships while also having a high chance of surviving a retreat.
>>
>>764473
I've been out of the loop for a while. Is this for real? Did Alex really did actually mean Mark Zuckerberg and not the jew? Did Alex ever explain himself? I kinda doubt he thinks Facebook is bigotry.
>>
I hope alex reworks hyperspace, its so god awfully boring that I just watch some other shit on my 2nd monitor
>>
>>767287
he didn't elaborate though. just censored the mod
>>
>>766982
Why would want to fuck an AI?
>>
>>764214
Would fuck.
>>
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>>765942
>>765938
It worked. I was missing the ship and weapon pack. Thank you for the advice.

>mfw all that money i got after destroying a few MESS fleets in Cactorum of hmi mod
>>
>>766349
>Hammers on the side on a non-broadside ship.
Why would anyone do this to themselves?
>>
>>764214
booba...
>>
>>767482
It's not a problem for frigates and destroyers. You've never put a hammer on an Omen? It's great fun.
>>
>>767482
Maybe the Hammers ARE the broadside.
>>
>>766370
If you're using Nexelerin you can give them Mining Blasters, Mining Lasers, and Hammers to increase your fleet's mining capabilities.
>>
>>766876
but does that affect the ships on my fleet too?
>>
>>767903
It should. At least that's what everyone say. I use the personality override mod myself just to be sure. Anything below aggressive is just pointless.
>>
>>764214
>hegemommy
I will support Hegemony now
>>
>>768019
i didnt notice that
>>
do the ai-controlled colonies in nex build buildings that are from other mods? like industrial evolution, terraforming station construction?
>>
Objectively speaking, what are the best and most essential mods for vanilla-enhanced gameplay?
>>
>>769019
anime portraits
>>
>>769019
Combat chatter, the radar mod, and speedup are pretty great
>>
>>769019
>>769065
why is Captain's Log not mentioned?
>>
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>>769019
Check the Utility mods on the Mod Index on the forum. A lot of them are very useful and all can be enabled and disabled mid playthrough without any issues.

I especially recommend

Graphics & Audio
>Upgraded Rotary Weapons
>Trailer Moments
>Lightshow
>Audio Plus

QoL Features
>Stellar Networks (StelNet)
>Ship Catalogue/Variant Editor
>Target Practice
>Hostile Intercept (and Autopause!)
>Detailed Combat Results
>Console Commands
>ClearCommands
>Autosave
>Logistics Notifications

In addition to Battles and visuals (you might not need some of these once you get good at combat, some are just cosmetic)
>Ship Direction Marker
>Leading Pip (pretty useful)
>Flux Reticle
>Common Radar - Combat Radar (IF you use it make sure you download the updated dev version).
>Combat Chatter
>Combat Alarm Sounds
>Advanced Gunnery Control

With these, you can pretty much keep your game vanilla while still adding some QoL stuff and nice additions to it that shouldn't affect your savefile.
>>769077
There's also Captain's Log, which is incredibly useful, but a MIscellaneous mod, which will affect your save I think. If you don't mind such a thing you should get it.
>>
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>>769102
>>761826
ALSO, I want everyone to know about a particular mod on the Discord:

>Fast Engine Rendering v1.0.3
>Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. The main purpose of this mod is a performance boost, taking advantage of modern GPU horsepower. The increase is found through removing CPU load and transferring it to the GPU, which vanilla starsector does not take advantage tremendously.
https://github.com/automatopaste/fast-engine-rendering/releases/download/v1.0.3/FastEngineRendering_v1.0.3.zip

Still testing it out myself to see if what it claims is true, but wanted to link it nonetheless, since it's not on the Forums.
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>>769077
It wasn't supposed to be an exhaustive list
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>>769102
Thank you very much, anon. I'll look into all of those.
It's been over a year since I last played SS. Lots to update and relearn.
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>>769107
anyone else tried this?
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>>769162
Tried the inital release and expected a performance improvement, instead I got slowdown and memory leaks. Haven't tried it since.

Supposedly the memory leaks have been fixed.

As for the slowdown, I'm on 'Nix and run a pair of R7-250's, so it may just be that it's poorly optimised and (s)he's expecting the hardware to brute force through the overheads.
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>>769107
This is pure garbage and false advertising. Made my game more stuttering and mem leaking.
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Does this skill actually offer a viable playstyle? That first skill, at maximum, would give a 75% chance to reduce hull damage by 90%. That's pretty serious.
If anyone has tried it, does it actually work as well as the numbers suggest? It seems like it would take a hefty investment in time and resources to outfit a suitable fleet.
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>>769504
Remember:
Shield -> Armour -> Hull Damage

You won't experience hull damage until your armour has been depleted and Kinetic/HE/Frag deal full damage to hull (minus residual armour).

>Does this skill actually offer a viable playstyle?
Yes. I would highly suggest playing without shieds and taking shield shunt + armoured weapon mounts. Otherwise you'll be tanking damage with no way to shoot back.
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Of Ludd and Lions, now with fighter wings:
https://ufile.io/jgor4tbo

Pretty much done with adding content, unless you guys can think of something fitting I'm missing.
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>>769504
yes, you massively D-modded salvaged garbage fleet can live long in the worst case. Honestly one won't change fitting strategy that much as to max solely hull points because the condition which you trade health comes at a price of offline weapon and engine, and they gain mostly soft flux or lose some missiles. Occasionally damage to hull is less punishing even when armor is stripped off, or you can try ventting on their face and get ready for round 2 when they are BTSO you and you survived.
CR addition is rare trait and ready for exploit in 2 alpha core radiants strategy.
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>>769666
you know those yellow hammer torpedo in HMI? Give me a premium guided torpedo bomber option with that, 3 bombers a wing, 2 torps per bomber, 25 dp or so, enhanced perdition stats, using that HMI guided torpedo or something similar, make it a heggie or persean themed bomber, oh, and a green perdition too, thanks.
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>>769666
oh and while we're at that, do you know of any way of overridding or otherwise disable vayra hammer pod?
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>>769721
>using that HMI guided torpedo
This mod is stand alone, I would have to make it dependant on HMI if I was to use/reference the weapons.
What you're asking for could be put together quite easily. If you haven't tried modding it's an easy start.

>769735
>do you know of any way of overridding or otherwise disable vayra hammer pod?
Yes.

For a soft "disable" go into mods/vayra/data/weapons/weapons_data.csv and set the tier to 10. It'll still spawn on ships that have it as part of the variant but it won't appear in markets.

To override it you need to know hot to abuse the order the game loads mods in, I did something similar thing with 'Holy Ludd'. It appends my hullmods to the ships but it also overrides the ship_data.csv for certain ships. The only downside is if I were to do this in my mod I'd have to give my hammer the id vayra_hammer_pod and I don't want to sully my work with his.
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>>769312
>>769454
well damn
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>>769767
I don't mean literally lifting the HMI stuff into your mod, i meant like just make something with its likeness (hammer torpedo, yellow, slighty guided, slightly faster, slightly less damaging). if you couldn't tell i really like hammer torpedoes, but i am sick of running perditions and having it get shot down by some stray rounds or missing moving ship because it turns too slowly, but i love the unguided torpedo aesthetic and feels. its a breath of fresh air from all the asoteric scifi shit like phase/antimatter/flux powered superweapon that can destroy planets. just some good old naval torpedo with a jet engine attached to it.
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>>761826
I wish I had a laptop good enough to run this.
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>>769666
i coom
>>
So, this game is just Warband in space, right?
looks fun
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I wish the early game could last longer, its the best part of the game desu
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>>769928
More or less. It's very similar to Mount & Blade though there are some differences between them outside of the obvious "SPACE" that makes them not so much.

>You are always part of your own faction. You cannot officially join any of the major existing factions. The closest thing similar to it is being hired as a privateer under a contract paid to fight enemy fleets of whichever faction pays you.
>Even under contract, your sponsor faction might start to consider you a potential competitor if you start and settle by building a colony instead of remaining a fleet without a settlement of their own, especially if you start eating into their market share of a particular product.
>Unlike M&B, where every settlement is the same every playthrough and you always know where everything is, since the sector is randomly generated outside of the Core cluster of stars, there's a certain level of exploration gameplay to a playthrough when looking for stuff around the Sector.
>New colonies can be settled, but also old colonies and worlds can be permanently depopulated and ruined, unlike M&B where a town and village always eventually recuperates after a siege.
>Unlike M&B there are no dynamic relationships between Non-Player Factions in vanilla. Whoever the faction dislikes they will continue to dislike for the remainder of the playthrough. You would need something like Nexelerin to add dynamic relations, but it drastically changes how the game is played.
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>>769931
Try Starpocalypse and Reputation Decay for it.
Might make the early game longer and more interesting.
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>>761863
Bumping for this request.
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>>769928
more than fun. vanilla .95 is better than i thought
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is this good for a first modded run? any recs?
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>>769931
Early games lasts as long as you want. You don't need to upgrade to all cruisers and cap ships.
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>>770095
Could do with a few more ship packs
>Torchships
>Seeker
>Stopgap
>Fluff
>Arma Armatura
>CWSP
>HTE
>ED
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>>770142
thanks, here's hoping my pc can handle it
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Can my laptop run this vivobook S510u
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>>770161
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steam release when?
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>>761826
haven't touched the game in a while but for some reason, prices are overinflated for me, the amount I am charged with is different than the amount displayed, is this like a bug or a feature?
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>>770247
wdym? screenshot?
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>>770235
they mentioned soon™
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I hope Starsector 2 will be full 3D.
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>>770314
I hope it will not use java, so we can have game that doesn't shit itself over almost nothing performance wise.
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>>770314
nigger it's going to take anouther couple of years for them to finish 1
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>>770320
Plenty of other games have jumped straight to the sequel before the first was finished. Or just rushed the first so they could start on the second.
Think of all the mistakes they could correct in the sequel that can't be fixed in this one.
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>>770314
imagine the penetration mechanics, the sheer amount of manpower needed just to make 3d models of ships, let alone rebuilding the entire base mechanic from the ground up, thats easily in AAA game territory man
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>>770354
Just making it wouldn't be insane, Void Destroyers is in a similar scale battle wise but full 3D and was made by a very small team., but adapting the some of the mechanics would be very hard, though the non combat layer wouldn't change much if at all.
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which one of theses mods is causing constant microsuttering when flying around
I've already messed with vmparams a bunch, tried all the stuff in clearcommands , and I never drop below 60fps
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>>770389
Possibly>>769107>>769312>>769454.
I always neuter graphicslib as much as possible through the ini, and people have complained about Vayra's stuff causing performance issues but I don't know about that.
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>>770389
>using Vayra mods
his bitcoin miners and rootkits, probably
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>>770398
turned it off and it's better but I had the same problem in a different save without the mod installed
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>>770389
try disabling it 1 at a time (excluding libs/portraits) to see which one causes it. not too bad cause the mods arent that many
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>>770095
See: >>769102
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>>764822
>>764863
the pig is the perfect caricature of the capitalist
they desire only to consume, and simply eat and eat with no regard for the consequences
>>
any news on 95.1a?
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>>770419
I would but the suttering usually only happens latergame and a lot of the mods are savebreaking
idk if there's a console command or something that simulates the game for a few years could figure it out
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>>770435
The pig is the capitalist, the dog is the consumerist.
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>tfw your fleet leaps from comfy 3 ships to 15 without you even noticing
And yet I can't give them up and go back because then I would never be able to carry all this loot.
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>>770524
the consumption of the capitalist is the accumulation of wealth. capitalism accumulates and concentrates wealth blindly. this is the pig eating everything and adding it to his ever growing body until nothing is left outside of himself
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>>770435
>>770541
>>>/lit/
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>>763788
>mjolnir
>3 light needlers
>anti fighter
good job anon
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>>770587
You haven't seen these particular fighters.
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Mechs. Yes or No?
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>>770957
Yes. Why not? There are already several mods that add them and i think they are a good addition. I think they work best as fighter sized alternatives to fighters and light bombers. Like Diable Avionics does it. Gundam-style "I destroy entire ships with my opverpowered bullshit" mecha do not fit well into the game, in my oppinion. However, a pilotable mech could be cool. Make it something built by an excentric enthusiast and it can work. Maybe frigate and destroyer sized with a single design of cruiser size. And a giant super-capital boss mech. Once defeated it drops its blueprint like Ziggurat does.

Adding a tongue in cheek reference to memes could be great. Llike Otacon pissing himself and mumbling "Just like my animes!"

>pic related is arms race in Tritachyon personal comm devices
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>>769102
>>770427
thanks kind sir saves me time going thru the mod index
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>>769107
New version out.
https://github.com/automatopaste/fast-engine-rendering/releases/download/v1.1.0/FastEngineRendering_v1.1.0.zip
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>>771159
Is it possible to use it on 0.91?
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>>761863
>>770039
older version only
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>>771163
Probably not, but why are you using 0.91 in the first place?
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>>771173
I tried, gave out some error.
>why
Mods.
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>tfw
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Update when? I'm sick of looking at silly AI behaviour
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>first modded run w/ nex
>derp around the bar at jangala
>while waiting for my first monthly salary
>days later
>hear news about an invasion
>go to the invasion fleet
>follow it
>massive fleet on the defender side too
can't wait to salvage all this sweet sweet loot
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>>771354
>"can't wait to salvage all this sweet sweet loot"
>w/ Nex
If I'm remembering that right you're in for a surprise
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>>771280
based on alex's posts, soon™
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Does anyone know the setting to change in order to increase the colony growth rate? In all honesty, I find it pointless to set the max colony size if it would take me a year to reach to that point. Some answers would be greatly appreciated.
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>>771422
>believing Alex
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>>771354
Prepare to fight for your scraps against other scavengers.
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>>771431
Anyone?
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>>769666
i got this error when i took the ai core for myself in the vanilla mission.
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>>771488
Are you using Windows ME or something?
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>>771431
>>771454
not sure about your colonies, but if you're running nex there's a setting that can speed up npc colony growth rate, search something like colonygrowth on the config
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Hey I've started doing faction mods recently and only found VIC to be acceptable right now, any other faction mods with the same quality? portraits and such too

Also blackrock for 0.95 when?
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>>771520
>blackrock
there's a bootleg version
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>>771505
I see
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>>771523
There is? Thank you for activating my neurons.
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>>771488
post log or on discord
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>>771523
>>771526
>>771520
>downloads at 300kb/s and slows down to single digit
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>>770435
>the pig is the perfect caricature of the capitalist
Bitch you never saw a fucking pig in your entire life, let alone worked at a farm.
>>
any way we can disable this fuckery from nexerelin when invading planets?
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>>771723
elaborate
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>>771723
Are you talking about the new invasion minigame thing? I haven't seen it myself. How is it?
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>>771723
What's wrong? I haven't played but they looked fun.
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Damn that new perk where you control two ships at once seems so fun. Shame it won't be out for several years probably.
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These are the comfy moments.
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>>771275
From where is the top image from?
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>>772067
should be one from the indexed modlist. i added a couple so idk
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Why is one of the modders hiding his mods on Github because of shit on the discord with one of the trannie jannie moderators?
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>>772490
which one
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>>772490
I don't know what you're talking about, but I;m pretty sure modders changed from BitBucket to Github or other because of Version Checker.
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>>772527
>>772529

Faster Engine rendering / Pearson Exotronics / NuNeutrino

On the official forums it’s saying he fell out with the mods and the furry mod is now distributing his drone lib work now
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>>772558
wait what? did the mod just fucking took it and pretend its his?
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>>772636
lefties and especially trannies always melt down and try screw you over sooner or later.

>Dronelib
>readme.txt
>Use this however for whatever projects you want

>pearson
>CC-NC-ND
also, freetard cucks self again, many such cases.
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>>772636
What seems to have happened is that he decided to full throttle shitpost (best I get on the original trigger point is "edgy" which means fuckall and could just as well be the discord mods being fags as per usual) on the discord, got muted and took his repos down as a result, so the mod is reupped by someone else because he was actually using dronelib for his own shit.
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>>772702
>best I get on the original trigger point is "edgy" which means fuckall and could just as well be the discord mods being fags as per usual

can confirm that they are massive fags, stereotypical no fun allowed that will mute people who are saying absolutely nothing wrong, or even controversial within the poz.
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>>772636
>did the mod just fucking took it and pretend its his?
Essentially:

TomatoPaste made DroneLib and said "Use this however for whatever projects you want"
Moderator used it in one of his mods.
RandomUser#69 copied droneLib from Moderator mod and said 'I copied this bit from Moderator', he had assumed Moderator created it as no credit was given.
Moderator then kicked RandomUser#69 for copying from his mod without permission.

A FEW MOMENTS LATER

Someone clued Tomato in to the drama. His response was 'you can't rip off my work, pretend it's your own and stop others using it',
Moderator kicked Tomato for offensive language,
Tomato sets his GitHub to private and contacts an admin,
.........
Moderator apologises and gets to keep his position because "he has things going on his personal life" and "it won't happen again",
TomatoPaste accepts the apology and reopens his GitHub.

Drama over.
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>>772811
name the faggot, faggot
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>>772812
>name the faggot
(You)
>>
Tomatopaste is a massive retarded faggot.
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>>772824
butthurt tranny detected.
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>>772824
Fuck off Dragn
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>>772824

How about stop redistributing people's shit, kiss-less furry.
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>>772811
>>772824
Why would you try to claim a library of all things as your own work? Considering the whole point of them why exactly would expect people, especially the author, to either not notice or be OK with it?
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>>771734
>>771735
>>771741
yeah sorry, its just that i got bothered by a random minigame that would be in a 4x game instead of mindlessly taking over planets.
So if you are into these games you will probably like it.
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>>772960
There's a setting to disable them if you don't like it
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>>772966
>Old invasion system can be enabled with legacyInvasions setting in exerelin_config.json
From changelog
>>
Furries and scalies ruined everything
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>>772977
furries were the trannies of the 00s
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>>772824
I will never play your HTE mod
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>>771735
>>771741
>>772960
can you please dump a screenshot? i want to see what its like now but cant be assed to reinstall everything and invade
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>>772966
>>772967
thanks. Are you guys having fun with it tho?>>773005
https://fractalsoftworks.com/forum/index.php?topic=9175.msg340757#msg340757
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>>773006
its cool. Now we just need an armored core minigame for ground invasions if you are using one of the mech mods8vrps
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>>772960
>>772966
>>773116
>>773006
>>773005
can someone post a video on how it works? i cant install it rn
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diableavionics mod dev is a faggot
>over course of history nerf your cool unique faction into oblivion
>apparently removing fun from his own mod is not enough so he decided to remove fun from base game as well
>introduce pic related piece of shit
>that piece of shit is now in every pirate fleet you face
>piece of shit is so useless even kite is better than it
Fuck this shit why modders are mentally ill
>>
>Decided to check what's up with Starsector currently
>Immediately see yet another fucking modding related drama
What the fuck is wrong with this community, why is it so mentally ill as if it was around some tumblr pandering thing and not spaceships game?
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>tfw just downloading and installing mods
>having fun
>dont give a flying fuck on any netflix drama the community is cooking
>>
post bitching about free content that I have no obligation to use if i dislike it
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>>773163
From what I got many modders are afraid of being called out on adding OP shit into game, and put huge importance into AI tournament as an instrument of determining balance, from which your stuff can also get excluded if it's deemed too OP. IIRC there were even complaints that new base game stuff from 0.95 is too busted since it completely shits all over "balance" carefully crafted in such way. Overall this results in no fun allowed mindset despite game in question being elusively single player. Although I recall there was at least one faction mod where author openly stated "yes it's OP because I fucking feel like it and it's my mod, take it or leave it", but precedent like this was apparently not enough to stop people from self-censoring fun out of their creations.
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>>773173
>>773168
this, i just install mod and packs i like and leave out the shit ones line DA,ORA and SCY.
>>
sometimes i get complaints that my stuff is too strong. then i play the aurora or doom for a bit and ask myself if i should buff something.
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>>773163
ah, it's a mule but completely shit
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>>773223
What stuff friend?
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>>773174
yeah the mod mafia is a real thing on that discord, better to do what they want so u dont get blacklisted
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>>773237
you can just ignore them. the mistake is engaging with them.
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>>773174
Huh, that seems like a good path.
Strangely enough, I sometimes think some of my stuff is a tad overtuned but the mod mafia hasn't gotten on my ass about it yet.
>>
The mod mafia doesn't exist.
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>>773237
Blacklisted for what?
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>>773259
for being black obviously
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>>773259
complaining when they steal from you, apparently.
>>
I will join the mod mafia.
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>>773264
What I miss?
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>>773267
>>772811
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>>773270
One faggot is the entire modding community apparently.
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>>773272
essentially, unironically.
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>>773265
anon no. eventually you will find a use for your penis.
>>
mod cabal when
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>>773284
cabal is a term for a group of conspiring jews
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>>773287
>conspiring jews
redundant
>>
kek
>>
Are all modders insane?
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>>773301
yes
why it is even a question?
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>>773304
It's a good question because it raises another about the kind of people who would use the mods of the insane.
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>>773301
As a modder, I can 100% assure you that yes, we're all insane,
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>>773163
Diable was never particularly string to begin with, I don't know why the dev insists on nerfing it with every update. He doesn't want to allow you to wanzer spam either and that's like the mods selling point.

This >>773174 is a good explanation of the process. OP shit is generally frowned upon and there's an expectation of balancing mod factions against each other, but once again Diable was always undertuned if anything.
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>>773174
>AI tournament
whats this
>>
>>773344
Discordfags use, maybe otherwise forgotten, missions feature. The missions' fleet loadouts are easily editable files and you can add new ones so they make/edit the files to to pit custom fleets against each other. People submit fleets and it's ran in some sort of tournament fashion to see which one does best. Some were wave defense instead, every fleet fighting some set challenge to see who survives longest.
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>>773301
>spend your time modding games FOR FREE, just so other retards can download them and complain
>your only reward is an ego boost, attention and an imitation of power over some poor folks that will beg and suck your toes for mods
Only the most mentally unhinged delve deep into modding, applies to all modding scenes
>>
rent free
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>>773301
Bro the stereotype is that guys like me become serial killers. I consider it a testament to my character that I only became a modder instead.
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>>773301
The drama is fairly tame by internet community standards, look at /emugen/ for a better example of really autistic people having an all out shitflinging contest.
>>
>>773382
>Only the most mentally unhinged delve deep into modding, applies to all modding scenes
Of Ludd and Lions dude here. This!
If you're making shit for yourself and sharing it all is cool but the moment you start doing stuff for the community is the moment you start the descent into depravity. There's nothing wrong with feedback but if you're gonna fuck up your shit to appease some internet troll who "knows better" because he's feeding your ego then you clearly have issues to address.

On a related noted. To the guy who thought my Atlas carrier with 6 wings was boring, well, now it has 8
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>>773521
i did some modding(for myself) that I shared but usually don't bother and some minor attention I got really scared me
its like some random people on the street know who you are but you have no idea who are they
>>
>>773556
You're looking at it like a beta-cuck, try and reverse your thinking:
"Everyone knows who I am because I'm that fucking awesome and I don't know who they are because they are unimportant and of no consquence to my life".

Just be careful you don't give them power by feeling like they need to know who are.
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>>773602
nah fuck this
there were some weirdos and fags who wanted to become 'friends' etc
fuck off
internet was a mistake
>>
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>Starsector
>no steam
>no gog
Whats wrong with this shit?
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>>773339
>Diable was never particularly string to begin with
when they had 0.1 CR decay they were just about unbeatable at equal DP.
>>
>>773608
its scam and never existed
just like star citizen
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>>772811
> I don't know why the dev insists on nerfing it with every update.
Checks the changelogs, it's a long list of buffs since the one update 18 months ago that was indeed more nerfs than buffs.
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>>773647
Fuck, was meant to
>>773339
>>
>>773610
I don't remember that period.

>>773655
Okay, maybe my view is coloured by the period I played them I'd have to check it again. I don't remember exactly when was the last time I used it.
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>>773607
>there were some weirdos and fags who wanted to become 'friends' etc
You don't have to be their friends, the powers in your hands.
And if you want to fuck off and not deal with the drama that's cool to, as long as you don't do it because you feel pressured by the little bitches who need you.
>>
>>773608
Why do you need Steam or GoG?
>>
starsector is not good
the game has been in development forever and progress crawls
schizo burger leftist modding community
design philosophy that tries to please both people who want there to be a le story in a space combat game and those that just want a better overmap
dev that will rework a broken overpowred skill thats supposed to be used with dmodded lowtech hulls into being a percentage deployment cost recution not realizing that in effect this will be a huge buff to high tech instead since their ships have massive dp costs, allowing for shit like 40 dp paragon
starsector is not good
>>
>>773838
yea I quit the game for now some time ago, game got worse with the new update and I don't feel like downgrading, the only way to save it is to add coop multiplayer
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>>773842
>the only way to save it is to add coop multiplayer
Good news for you. Someone's modded that in.
>>
>>773851
that's just local combat coop, I'm talking about standard gaming in the sector unless I don't know about something. Overall the game would work well as an pseudo MMO but that would require a big team not some basement dwellers
>>
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Starpocalypse update

https://fractalsoftworks.com/forum/index.php?topic=21812
>>
>>773838
>the game has been in development forever and progress crawls
That's relevant to the quality and quantity of the development of the game and its development team, not the game as it is released today.
>schizo burger leftist modding community
Not relevant to the game itself. Disliking a fraction of a thing's fandom is not the same as disliking the thing itself.
>design philosophy that tries to please both people who want there to be a le story in a space combat game and those that just want a better overmap
Neither of these things is exclusive to one another.
> broken overpowred skill thats supposed to be used with dmodded lowtech hulls into being a percentage deployment cost recution not realizing that in effect this will be a huge buff to high tech instead since their ships have massive dp costs, allowing for shit like 40 dp paragon
A valid but small detail in a much larger game that can easily be fixed through mods and or later updates.

Maybe if you had arguments like "A core feature of the game, ship combat, is frustrating and not satisfying" or "the game crashes every 20 minutes" I could see some validation to your post, but you have practically nothing except the dig at 1 specific skill and nothing else.
Please come back with better arguments for considering the game "not good" next time, or simply say, "I don't like the game. That's it.".
>>
>>773873
t. Alex
>>
>>773855
autist majority in social situation are gonna be one hell of a show.
>>
>>773879
play EVE
>>
>>773880
never played it.
>>
>>773881
sweet innocent zoomers
>>
>>773880
isn't that the game where players have round table meetings with devs about the state fo the game?
>>
>>773880
Please don't do this by the way.
>>
>>773885
EVE is like a job at the stock market in that there's always threatening to jump of a window every time their virtual profits are threatened by a new dev update.
>>
>>773929
and also if you fuck up the russian mob breaks your knees
>>
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>>773873
>That's relevant to the quality and quantity of the development of the game and its development team, not the game as it is released today.
>Neither of these things is exclusive to one another.
if development is so slow that videos from 7 years ago can be indistinguishable from stuff filmed today then maybe focus shouldn't be put on reworking the economy a dozen times (and then having it turn out oddly anyhow) whilst the core gameplay (combat) still isnt polished to excellency
>Not relevant to the game itself. Disliking a fraction of a thing's fandom is not the same as disliking the thing itself.
the community is awful. the discord is filled up with some of the most miserable self absorbed people ive seen in my life and here the thread will get derailed due to some dumb drama 100% of the time. starsector got kicked out of /indie/ back on vg for a while exactly because the entire thread would turn into the same thing every single time. the forums are your typical game forum that goes on for too long
>A valid but small detail in a much larger game that can easily be fixed through mods and or later updates.
"mods will fix it!" is not an argument and the fact that the dev is only now trying to balance tech levels for ships in the way he intended and adds useless bloat like the militarized hullmods that are not useful on a single ship is worrying
>Maybe if you had arguments
the difficulty is poorly paced, 80% of the time you fight worthless piratemanii, 15% other faction fleets and 5% remnants
horribly balanced overworld where the most profitable thing in a spaceship combat game is to ferry marines to epiphany and explore deep space, bar missions most often dont pay proportionate to how annoying they are to do. you will escape all trouble by just maxing out burn speed
hyperspace storms
enemy variety is garbage due to aformentioned piratemanii
ai that breaks every other update and is very stupid
ran out of space. i could go on
>>
>>773168
I used to not care either, but then they started taking down pastebins and links that hosted mods they didn't like.
>>
>>773997
"They"
>>
>>773166
if the base game was good enough to not be carried by the modding community, there would be no drama.
>>
>>765638
who is the compiler for these? there's some on there that have actual official updates now like barratry so I wanted to let them know
>>
>>774017
>if the base game was good enough to not be carried by the modding community, there would be no drama.
>Game has been in development for 7 years
>>
Has anyone run into any issues using the bootleg mods for latest version? Especially blackrock, yrxp and aria?
Tempted to restart my run now that I know these exist
>>
>>774105
>7
try 11
https://fractalsoftworks.com/2010/11/17/spotlight-outfitting-the-onslaught/
>>
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>>774107
I have been using a shitload of bootlegs and I can't be bothered to navigate the tron discord to update, blackrock has given me zero issue, tiandong gave me some missing strings bullshit I guess but it's running stable 60 fps
>>
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>>774104
i dunno. paging anon, pls update the mega archive
>>
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>first time playing
>find and sell a pristine nanoforge because I don't know what the hell I'm doing
>eventually make a colony and I'm kicking myself for selling the damn thing
>find another
Great game.
>>
>>774275
Don't quote me on this, but I think if you invaded/raided the planet you sold it on you could get it back through the loot from the raid.
Not entirely sure this is a real feature tho.
>>
>>774277
I don't doubt you, I just don't remember what planet I fucking sold it to. At least I found another so I don't have to scrub all of them to find out who the hell has it
>>
newfag on nex, is it possible that at some point in nex, the ai will colonize most planets? im not sure if i should colonize now (still have a bunch of frigates, 2 destroyers, 700k cash) but there was a popup saying a colony fleet was heading to x so im wondering
>>
>>774286
It'd take a long, long time for every planet to be colonized. Silly amounts of time. IIRC they prioritize things by suitability, but also distance.
If they're grabbing a body you want, you can spend relations or cash to interrupt it (the cost can increase the more you do it i think), and you can also go take them out yourself. If you try to big-brain it and colonize it before they get there, you will still get a decent relations hit.
Just keep an eye on the planets you want, but you shouldn't need to rush it.
>>
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Just started playing the new update after returning for a while. Is there a way to let the player pilot the remnant ships? Only being able to stick cores in them is pretty boring and just removing the unboardable tag in the ship hulls document doesn't work.
>>
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>>774332
>Is there a way to let the player pilot the remnant ships? Only being able to stick cores in them is pretty boring and just removing the unboardable tag in the ship hulls document doesn't work.
Yes, but you will lose the ability to install cores.
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>>774335
That's fine. I'd rather stick my cores in colonies anyways
>>
>>774107
so far no issue with vayra
>>
BRDY update when......
>>
what battle size are you all running
>>
>>774332
Will be possible in vanilla next update unless Alex backs out of it. Neural link lets you switch control between 2 ships and that includes remnant (although apparently a a cost).
>>
Is Volkov becoming the best most interesting mod out there?

Seems like its the only mod adding new stuff and not in maintenance mode.
>>
>>774489
It's probably because a lot of the mods that used to be staples were developed in 0.9-0.91 version and that was released in 2018. Before that 0.8 was 2017 and not all mods survived that transition either. Some of it was power modder discord trannies that had like 7 factions too, so one or two people only bothering to update the version number or not at all means half the modding scene is stagnant.

Volkov was started somewhat more recently by a newer guy who doesn't have to manage spaghetti code of porting several things.
>>
>>774278
if you're unlucky you can always raid kazeron or chicomoztoc for one. not easy targets, but it's still entirely possible.
>>
>>774383
500, the game is actually designed around it now.

which also makes nex's megafleet spam even dumber.
>>
>>774518
>who doesn't have to manage spaghetti code of porting several things.
moving from 0.91 to 0.95 was a piece of cake, not hard at all.
>>
>>774489
Magellan blends DME style and applies it to Homeworld designs for a visually pleasing faction
Armaa is a full bore rule-of-cool mod that constantly adds new content if you are into mechs,
Vanidad y Affliction Operation has a striking style and some interesting new systems
Osiris Alliance also has quite a cool art-style and is evolving fast
Iron Shell is still somewhat under wrap but is closing release really fast
Same thing for the Terraformer mod
There are maybe 4 or 5 new ship packs that are less than a year old and churning out new content like crazy

The modding scene has never been this active, but you have to look past the old mods that are more stable or whose authors had to move on.
>>
>>774623
>magellan
same as dme, vector sprite really doesnt fit with the others at all
>armaa
i use it, its gud, but can anyone explain the fascination with the mecha genre in general?
>vanidad
pretty cool, the sprite only need to be touches up a little more and its all good
>osiris
weird artstyle but okay
>iron shell
nice sprites
yeah lotsa new things here and but they do need more polish
>>
>>774651
Well yeah, obviously. You can't expect the same level of polish from mods that are a year old and ones that have been worked on for 7 or 8 years. But several of those have the potential of becoming heavy hitters real fast.
>>
>>774489
archean order?
>>
so what's the ship pack tier list
>>
>>774673
Archean Order is not really made to fit in with the rest of the modding scene and is standalone total conversion mod. Nobody ever talks about it outside of it's own scene. It significantly changes combat mechanics/balance.
Vanilla hulls are modified and most weapons work differently. On average weapon mounts are smaller, most ships have (additional) flight decks, missiles are infinite as a general rule. Flux management is very different with some weapon classes not generating flux while firing but instead having a large upfront cost of reloading a magazine which makes traditional way of figuring out generated/dissipated flux impossible.
Faction mods still generally follow some basic vanilla design principles and are compatible with vanilla and each other. AO follows different design principles and has all custom hull and weapon roster based on that. You have to learn the whole thing again, which might be interesting, but I didn't find it worth the effort.
>>
>>774686
Agreed. It's a good thing that it exists, if only to offer a very different take on the game's mechanics. But that same twist on the game mechanics is holding it back when you have to choose between AO or every other mods combined.
>>
>>774686
If only not every ship in AO has a fucking Targeting Supercomputer hullmod
>>
>>774623
>>774661
holy cope
>>
>>774686
>>774697
isnt that the fun part tho? the game you are already bored as fuck of, for playing for years, just adding some new faction with some shitty ships now suddenly get an overhaul.
I agree that the spam of fighters is borgin as fuck, but welp, seems fun for now.
>>
>>774651
>i use it, its gud, but can anyone explain the fascination with the mecha genre in general?

I have armaa and the mod author seems to be more of a fan of fighter sim games moreso then mechs, the mod is LOADED with ace combat and freespace 2 references, but to your original question, its just rule of cool mostly.

Iron shell is probably the one that will blow up, though imo it really doesn't mesh with the hegemony outside of the color scheme...or maybe just thinking of them as the hegemony, but anime
>>
>>774927
Maybe, but I'm a brainlet and found it difficult to compartmentalise the 2 different designs for the same game and things being named the same but working differently was confusing me. Also last time I tried it was quite a while ago and I wasn't very good pilot at the time so I thought I'm going to be better off learning how to play the normal game.
I might consider it again, but it's high investment when I'm already invested in vanilla and the conventional modding scene.
>>
>>774614
I'll keep that in mind for the future, because I found a THIRD one not too long ago.
Man, adventure pays off.
>>
>>774489
fuck off Astarat
>>
mechs are badly overdone
>>
>>775134
I have to admit I'm not fond of the fact that they are worming their way into mods that have nothing to do with mechs.

I do not mind them in mods that are built around those mechs (Diable, Armaa, or even the mini-faction in Tahlan); But now even regular faction mods are adding a handful of those and they are jarring at best.
>>
>>775175
>>775134
Maybe it's true, but I think it sort of makes sense that if one faction has mechs at least most factions would have mechs, even if they're not at the forefront of their fleets.

Call me when there's a Capital-sized giant robot dorito.
>>
>>775134
>badly overdone
>in like 4 mods

huh? elaborate
>>
>>775201
6 mods
>Diable (main focus)
>ArmaA (entire focus)
>YuriXP (LPCs)
>HMI (a couple ships)
>KoT (one ship^)
>Tahlan (a small subfaction)
>>
>>775310
>Diable (main focus)
Kinda, but not really in practice. While it possibly was the first one to have mechs s it's just fighters (and like one frigate) and even those are not exclusively mechs. Diable doesn't have many flight decks to begin with either and has one destroyer sized carrier that doesn't even have the wanzer gantry mod.
1,5 factions and a couple of single ships is hardly "badly overdone"
>>
>>775322
It's one frigate and one cruiser now, and yeah Diable is sorely lacking in Wanzer capable flight decks, especially now that using Wanzer on anything but Diable is not worth it anymore, granted the Astral build fully loaded with Wanzer was kinda busted.
>1,5 factions and a couple of single ships is hardly "badly overdone"
Wasn't the one saying it was overdone just clarifying how many mods have mechs and in which capacity they have those.
>>
>>775310
You can add
Low Tech Armada
Caymon's Ship Pack
Blade Breaker expansion pack
Musashi

Plus Industro Mechs and Aerial Combat Suit that may or may not get updated to 0.95 one day.
>>
>>775329
>Caymon's Ship Pack
Those look neat

>Low Tech Armada
It does?

>Musashi
I can see why I missed that one
>spiral arms sprites
>balance is non existent

>Blade Breaker expansion pack
Where can i get that one?
>>
>>775326
The Wanzer Gantry hullmod can be found and learned though.

As for flight decks, without the built-in Wanzer hullmod you have:
>Cirrus troop transport (1)
>Rime freighter (1)
>Fractus carrier (2)
>Rime light cruiser (2)

With the Wanzer hullmod:
>Pocket Gust destroyer (1)
>Gust cruiser (1)
>Gulf mod-cruiser (2)
>Storm battlecarrier (2)
>Maelstrom battlecruiser (2)
>Pandemonium battleship (4)
>>
>>775338
>The Wanzer Gantry hullmod can be found and learned though.
Scales negatively with more flight decks,.

>As for flight decks
You really need something like 10+ decks for Wanzer to start not sucking dick in big engagements, The Storm losing a deck was really a bad thing overall for usability, you're better off bringing Haze / Daze than considering a carrier fleet as boring as it is.
>>
>>775342
So a Pandemonium, a Maelstrom, a pair of Storms for your 10 decks, probably a Fractus with Arbitrators as cannon fodder, plus whatever regular cruisers and destroyers to fill in the ranks. Sounds like a well rounded fleet composition that isn't too hard to achieve.
>>
>>775347
Now replace every dedicated carrier with a Daze / Haze and use the deck OP of the Maelstrom / Pandemonium on hullmods and weapons, and you have an actually good fleet instead of one that can barely manage to bully stuff that's lacking PD and capitals.
>>
if anyone's having issues with using the leaked iron shell, check if you have quality captains enabled and disable it if you do
>>
How do I complete the Diable simulator mission?
>>
>>775428
Refit screen to give all ships non diable weapons
>>
>>775322
ya, of those i would still consider armaa the only true mech mod since it goes all in on it, DA is like 50% mech and then actively tries to limit you from using it too much
>>
Getting pretty bored lately, is pirate run any fun? Or any ideas to increase difficulty?
>>
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>>775646
Pirate run is kinda fun because you actually have to pay attention to your sensors and sleuth around the factions to trade and make money. Once you buy a ship with that money though it goes back to being a standard playthrough. If you limit yourelf to only using vanilla pirate ships and the pirate ships from that one underworld mod you might have some fun with the challenge. Let me know if you manage to make the infernus battlewagon work.
>>
BREAKING
https://fractalsoftworks.com/2021/09/24/of-slipstreams-and-sensor-ghosts/
>>
>>775666
okay, hyperspace oneway highway.
>>
>>775447

But then that makes the ships look ugly
>>
>>775666
tl;dr
>>
Nia you bitch whore.
>>
>>775683
space ghost
>>
>>775766
what did he do this time
>>
>>775683
hyperspace will actually have interesting stuff to do instead of just alt tabbing out of game when you are travelling
>>
>>775683
Slips streams accelerate your ship in a specific direction at burn 40. It's like pipe surfing a hyperspace storm.

Sensor ghosts are [REDACTED] entities create a slipstream behind them as they travel through hyperspace.

tldr;
Slipstream = superfast travel
Sensor Ghosts = [REDACTED] create slipstreams
>>
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Got bored and tweaked my Valkyrie-Ripoffs.

Old on the left, new on the right:

Tell me I'm shite, I still love 'em.
>>
>>775801
Can you make big [REDACTED] ships next?
>>
[REDACTED] more like [REDDIT]
>>
>>775683
alex busy masturbating to math, made very overcomplicated highway
>>
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>>775787
please don't tell me you retards actually do this
>>
>>775954
yes, all the time
>>
>>775954
yes. what the fuk is going to stop me? the hegemony's triple d-modded cuck fleet after I stole their pristine nanoforges? KEK
>>
>>775954
No, I instead watch something more interesting on my second monitor
>>
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>>776015
>>775975
>>775965
why not just use Hyperdrive at that point? might as well cut out the worst part of the game as pretty much everyone i've talked to clearly hates hyperspace travel
>>
>>776063
The slipstreams will create more interesting encounters and gameplay.
>>
>>775680
if the ship looks ugly with vanilla weapons maybe its naturally ugly and best be put out of its misery
>>
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>>776085
>>776063
This. Slips streams more or less ensure that most traffic in hyperspace will be much closer anf faster, increasing the potential conflict but also giving the player the ability to avid these battles by traveling outside streams in exchange for spending more on fuel.

My preference would've been for fleets to be able to dynamically carve out Desire paths in hyperspace, so over time highly traveled zones of hyperspace are cleared of storms and streams being to form. Following a large fleet across a storm would prevent you from being affected by its negative effects by staying on the trail it leaves. It would also make travel inside the core much easier while traveling outside the would-be harder due to no space desire paths.
>>
>>776085
idk about that. we'll see.
>>
>still no intergalactic fleet colony ala macross
>>
>>776087
too many mods have their weapons in faction livery and it makes it a complete pita to see what the guns actually are (worst offender: SHY) and it makes both the ships and the weapons look like ass when mismatched
>>
>>775666
well its fucking nothing
>>
>>776091
>My preference would've been for fleets to be able to dynamically carve out Desire paths in hyperspace, so over time highly traveled zones of hyperspace are cleared of storms and streams being to form. Following a large fleet across a storm would prevent you from being affected by its negative effects by staying on the trail it leaves. It would also make travel inside the core much easier while traveling outside the would-be harder due to no space desire paths
this
the storms should be like ice and ships should be like icebreakers
>>
>>776115
this
I fucking hate that every mod that add some ships add also weapons and fighters and some other shit
it make bloat 2 times harder to tolerate
>>
>>776115
this is why we discard faction mod and embrace ship packs
>>
>>775683
goast spess hihgway
>>
>>775787
>its a scifi larping as 1800s steampunk seafaring episode
>>
Хyй ты лeнивый, хвaтит лypкaть в тpeдe - иди экoнoмикy пepeпиcывaй в 11й paз.
>>
>>776194
Dumbass
>>
>>776194
i can't understand you ruskie, the only language is peak is freedom
>>
>>776168
We?

Also what about vanilla friendly faction mods like the Dong?gpxgp
>>
>>776199
https://www.deepl.com/en/translator
>>
>>776200

one day that mod maker will save us from anime and furries...one day
>>
>>776209
Based
>>
>>776209
bad news he's an insufferable faggot
>>
do faction packs have overlapping content? same with ship packs? or are they all unique? not sure if i should just most of them in my next playthrough
>>
>>776229
I've no idea what you mean.

Will there be two different mods that add two different ships, with the same Tech level type, and very similar stats, turret mounts and abilkities? Yes.
>>
>>776232
>Will there be two different mods that add two different ships, with the same Tech level type, and very similar stats, turret mounts and abilkities? Yes.
welp
>>
>>776235
Who has the picture. The one with the Onslaughts.
>>
>>776218
I've never seen any reason to believe that friend.
>>
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>>776237
Picture? It's an entire mod that adds all of those.
>>
>>776255
I kind of like that white one at the top
>>
>>776257
Yeah the Titanic is pretty cool for a cruise liner refit.
>>776255
Where is the one made from Odyssey chunks at the bottom from?
>>
>>776262
It comes from a dumpster
>>
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>>776141
>>
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will we ever see another release this year, bros?
>>
>>776400
Hahaha.

Hell no.

Update releases have become consistently become more and more distanced from one another over time.
I predict the next Starsector major update will come somewhere in late 2022 or early 2023.
>>
>>776255
Thanks for reminding me I need to update this. Got any more slaughts you want added?
>>
>>776323
MY GOOD TASTE>your shitty taste
>>
>>773163
>>773339

Tartiflette didn't create DA, he was given it from someone else, it's no wonder it went to shit after that.
>>
>>775666
Lmao Alex you fucking nigger wtf are you doing
He'll soon approach GRRM levels of procrastination
They are probably the same person actually which explains everything
>>
>>774138

That midline frigate next to the Omen looks nice, why was it cut?
>>
Why does Java shit itself with 8G allocated
>>
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>>776643
Old Diable was perfect!
>>
>>776653
no clue. it looks a bit small though, but that's easily fixable.
>>
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>>776646
>tfw 1.0 release is 5 years from now
>>
>>776643
>>776699
The old download from FlashFrozen's thread is still available and with the source. Could the anon that made all the bootleg updates also bring the real Diable to 0.95?
>>
>>776699
33% undersized
>>
>>776729
I like your optimism
>>
>>776400

That new dev blog means next release is probably like 1 year from now at best
>>
Imagine if Alex died from corona hehe
>>
>>776805
Then he should have used Solar Shielding
>>
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bros...
>>
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>>776834
>>
>>776834

Oof. I'm not so disappointed because there is a bootleg version floating around, but some of the ships he was working on for the next update looked cool as fuck.
>>
Put my new Luddskipper up against a Buffalo-2.

Talk about close.
>>
>>776834
another OG mod lost, rip
>>
>>776218
he put the furry guy in his place about crashcode and does the sound for lik 99% of every mod tho
>>
>>776847
*asteroid teleports behind you*
nothing personnel kid
>>
>>776834
Literally all he needs to do is update the numbers for the ships to balance with the new version. That's it. Who gives a shit about his super special system and ultra-cool faction? All anyone ever wanted was the stylish ships.
>>
>>777073
Nonsense.
>>
>>777073
that and redo every sprite so they at least kind of match david's
>>
I don't understand the infatuation with old Diable... It was worse in pretty much every way possible.

I guess nostalgia is a Hell of a drug ain't it? But in the end it just doesn't hold up when looked at objectively.
>>
>>777144
The old spirtes looked like shite, anyone who says otherwise is blinded by the past. Sure the mod aint perfect now but it;s a hell of a lot smoother than it used to be
>>
>>776834
JUST.FUCKING REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>776834
>>
>>777149
Kill yourself Tardiflette
>>
>>777245
You go first asshole.
>>
>>777144
Can anyone explain why they think old Diable is better?
>>
>>777252
it was overpowered, and overpowered things get more downloads.

the most popular mods for any game are just dressed-up cheats.
>>
>>777289
I am not sure that is true for a lot of the Starsector community.

It also had *far* less content and polish.
>>
>>777245
Eat shit nigger go back in time to play your crappy mod
>>
>>776834
fuck this fuckign nigger
>>
>>777303
Life ain't all roses.
>>
I'm sad
>>
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>mod faction adds new commodity
biggest red flag
>>
>>777424
what mods
>>
>>777289
Missing Ships mod says Hi.
>>
>>777289
Flash Frozen makes garbage
>>
>>777435
Reddit tier turbo garbage
>>
>>777429
Hazard Mining
Volkov
>>
>>777424
>>777442
Which is a shame because I like the hazard mining ships but it just aint worth the bloat
>>
I want to like low-tech and midline ships but they're simply not as good as high-tech. Shame.
>>
>>777424
>>777429
>>777442
hmi is so bloated its divided into 3 submods
>>
>>777469
And it still is bloated.
>>
>>777482
He has unlimited spriting energy.
>>
File: 23452345.jpg (41 KB, 204x261)
41 KB
41 KB JPG
>>776834
>>
>>777517
She's literally me
>>
>>777572
abandoned and unfinished?
>>
File: aya shit wat.png (310 KB, 426x408)
310 KB
310 KB PNG
https://files.catbox.moe/usdqlu.webm
Hey do you guys have tips on how to beat this spellcard?
>>
>>777594
Why the fuck does this webm say it's 204 hours long
>>
>>777596
VLC wouldn't finish the conversion and kept redoing the file conversion so I killed it in Task Manager, that's probably part of the reason
>>
>>777594
wtf
>>
>>777252
Better art and better balance (i.e., not impotently under-powered)
>>
>>764473
Some of them actually would fit in pretty well with the game, I'm surprised.
>>
>>777650
Pretty much everyone in a tri-tach uniform works.
>>
>>777650
>>777662
it's actually decent >>771275
>>
>just want a shippack mod with some more stylish ship designs
>wind up getting the modders super-duper super original donut steel faction with a perfect home system, full of dozens of massive war fleets that easily overwhelm every other faction combine
Every time.
>>
Hey I'm using VIC And Blackrock for factions and used to have Diabable in a previous save but it wasn't good enough for me and now I've read its cucked too

Any other good faction mods that got a certain uniqueness to them like the ones mentioned?
>>
>>777644
The old art was worse though and the new mod isn't underpowered.
>>
>>777807
Wrong.
>>
>>777700
Every time my ass. What garbage ass mod did you download?
>>
>>777809
Garbage ass pixel art and undersized ships.
>>
I swear people like >>777807 have came from the discord.
>>
>>777700
> full of dozens of massive war fleets
protip: remove nexerelin
>>
>>777842
Not an argument. And the old art was shitty pixel art and overpowered
>>
Rent freeeeee
>>
>>777594
based, touhou mod when
>>
>>777896
Wasn't an argument, rather an opinion.

But thank's for confirming you're from the discord. Now piss off back there and stop shilling.



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