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Why is this game so good and how do I keep enjoying it forever? I am absolutely in love with it, both the strategy and tactics mechanics are awesome, I love setting up an ambush for an opponent via placing a bunch of cheap units next to a forest where a ton of units are concealed, I love flanking, how different various classes/spheres/races are, creeping, pvp, ganking enemy heroes, sieges, musketeers, spells, necromancers, WAOW
>>
>>758010
Am I supposed to recognise whatever bland civ-clone shittery this is?
>>
>>758014
It's a turn based tactic with some strategy on top, that said I'm pretty sure this thread will get 0 meaningful replies.
>>
>>758010
What game is this? Age of Wonders 3?
>>
>>758024
Ye
>>
>>758010
I still play all of fantasy AoW games to this day, first one especially captures that Tolkienesque feeling, its great, 3 I've been playing with mods for the longest time and it's a lot of fun
>>
>>758052
Yeah, exactly. 1 and 2 have a ton of fantasy feels, 3 slightly less, which is appropriate given the historical period of that world it takes place in.
>>
>>758059
I'd say 3 has plenty of fantasy feels although it heavily depends on the class you're playing
>>
i both love AoE3 and Planetfall
>>
>>758163
Not that anon but would it be fine for me to start with AoW3?
I'm new to any AoW
>>
>>758052
first one is still a strong contender for my favourite character creator/levelup system of all time tee bee haitch
>>
>>758206
Planetfall is also pretty good, i used to think that they just should have made a new ip but i don't mind anymore
>>758379
I'd say yes, it's pretty easy to get into and it's a good entry point for new players, just expect a lot of spoilers for previous games if you care about that sort of thing and if you like it you'll probably enjoy older games as well, they still play great and sprites hold up well enough to make them look charming
>>758466
Same
>>
>>758555
Now that I've mentioned spoilers i guess i should mention story, i think it's alright but nothing great, some flavour text is silly but that's usually written as a in setting quote, first game is the one with the best writing in the series imo
>>
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Sundren is so cute, bros...
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>>758010
Gameplay is fun and it has good variety of races and classes combined with random maps and mods it's insane replay value
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>>758625
>Sundren
Shit taste, she is objectively inferior Elven waifu compared to Valery
Sundren
>extremely rebellious
>a Rougue
>followed by an army of criminals and assassins
>has "special" skills
>works with many goblins and orcs
>soft features implying weaker genes
>white hair either proof of dark elven legacy or dyed, either way bad news
>will give you asshole kids
Valery
>based
>a warlord
>commander of the imperial watch
>commonwealth nationalist
>commonwealth has all the guns, she still uses phalanges
>her army is made out of ballsiest and bravest elves who fight in glorious melee
>will kill anyone no matter the rank or family if they break the imperial law
>blonde
>sharp elven features
>will give you only the strongest half elf aryan children
>>
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>>758625
>>758691
i'll see your elf thots and raise you a halfling sorceress
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>>758720
>blonde shortstack
>"drenched in sweat"
>short curly hair
y-you don't say
>>
>>758720
Imagine the smell
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>>758691
>her army is made out of ballsiest and bravest elves who fight in glorious melee
>implying I didn't make several stacks of Horse Archers hit-n-running across the map, Stronghold Crusader-style
>>
I love AoW1 but I dislike how heroes become so OP they demolish anything you throw at them. Is AoW2 & Shadow Magic the same way?
>>
Which AoW is the best and why? I want to get into the best game because I hear oldfags whining that AoW3 ruined the franchise
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>>759022
>I love AoW1 but I dislike how heroes become so OP they demolish anything you throw at them.
cringe
>>
>>759022
They become pretty strong by the late game but late game units are also pretty damn strong so you can lose your heroes relatively easily
>>
>>759034
No it didn't ruin it, I've enjoyed all of them but be warned I'm a 23 yo zoomer and I haven't played them in order, older games hold up surprisingly well and everything looks pretty decent and is well readable, but if you want to olay just one play either first one, most soulful, best writing, feels like Tolkien, or third one as it's the most modern fantasy one, it's a lot of fun and plenty of great mods, all of them have plenty of factions and heroes to play around with or you can make your own heroes and maps, planetfall is good as well but it's pretty much it's own thing, you can also just pirate all of them and see which one you like the most
>>
>>759091
>you can also just pirate all of them and see which one you like the most

That's what I always do kek, I was just wondering whether I should bother getting the older games or go with AoW3 since I want to play some fantasy
>>
>>759092
I definitely think they are at least worth checking out, i didn't expect older ones to be as fun as they were, they are also really colorful and i find them pleasing to look at, i get some serious fairytale vibes
>>
>>759034
it actually is 3. 1 is good too though.

2 and SM are vastly overrated.
>>
ps. planetfall is fucking awful
>>
>>759034
>>759092

Didn't play the others but AoW1 is definitely worth it. Had it on my backlog for years and tried it on a whim, now I have 100+ hours played and still want more.
>>
>>759022
>I love AoW1 but I dislike how heroes become so OP they demolish anything you throw at them. Is AoW2 & Shadow Magic the same way?
Yes, to a slightly lesser degree.

In AoW1 your superhero will counterattack infinitely.
So decent attack+defense, with lifesteal means you're basically immortal, since every time you get attacked in melee, you'll be counterattacking and healing yourself.

In AoW2+SM, you use movement for counter attacking. So if your superhero is attacked too many times he'll run out of movement and won't counterattack anymore, and he won't even have enough movement for his next turn.
Still, they're super strong and even without infinite counterattacking they're too strong imo.

I heavily dislike the lack of an accuracy system in AoW3, since it doesn't work when the mininum 1 damage from attacks is too potent, but the flanking system means heroes can suffer if they charge forwards too much.

I'm not sure how they are in planetfall.
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>>758720
Impressive, very nice, let me one up you with shitty a crop of my thiefling sorceress
>>759022
That's where you start modding your game with different rulesets or modify it yourself, here
http://aow.heavengames.com/mods/index.shtml
>>
>>759240
*a shitty crop
Can't type for shit, also have a link for second game and SM mods as well, some of you guys are probably used to newer games where you can easily find mods through steam or whatever so i might help you if you wanna add more stuff to your game
https://aow2.heavengames.com/downloads/lister.php?category=modpacks
>>
You have finished special phases of all elements in AoW 2, right, oldfag bros?
>>
>>759303
yeah, but next time I might skip them
>>
Shit at this game but really like it.

Is it normal to take more than 100 turns to do a campaign mission in AOW3?

Also I only seem to be able to take cities by getting 4 doomstacks together. Meaning conquering the map just takes forever and I often have to leave cities with no/low garrisons.

Any advice for me beyond git gud?
>>
>>759315
It's perfectly understandable for a new player but it also depends on the mission, some can get pretty hard, I don't really like to use doomstacks i like my armies varied and from my experience both options work, you have to play agressively in these games they really don't favour any kind of turtling, fuck even in the first game the ai used to expand a lot and if you let it grow it will send doomstacks at you, build a few buildings from the builders guild line at the start, they will make your production faster, make use of your spells, if your class supports that option summon, or convert to your side, shaman can take control of wild animals, theocrat can convert and rogue can charm, taking control of neutral units or enemy units is very powerful in this game, also capture everything you can, you can build fortresses around resources on the map to harvest them as well and make sure to clear creep camps which spawn units as they will progressively keep sending stronger waves
>>
>>759329
Also read what each spell you have access to does, some early game spells are great, berserk is extremely good, you can get a single enemy unit to either hurt a unit or two or completely wipe out up to two enemy units till it wears off
>>
>>759329
Thanks bro, few questions.

what do you mean builder guild? Which buildings in particular??
anything I can do speed up production will be good.

Am I really better off using the fortresses to get territory than building cities? Seems like spamming units is really important in this game.

And is it worth specialising my cities or just try and get them all humming?
>>
>>759333
>what do you mean builder guild? Which buildings in particular??
Builders hall and siege workshop, both are produced fast and both increase the rate of production, second one also gives you trebuchets which are pretty useful if you have issues with enemy ranged units in sieges, but be warned you will probably need to protect those as ai will sally out if you have powerful ranged siege force
>Am I really better off using the fortresses to get territory than building cities?
Well cities are better but this is a cheaper option for when you want to capture a resource or two, also in the early game as building settlers will significantly reduce your population as your towns are still small, also fortress wals will remain later and you can build cities inside of those once your economy and your cities grow, and yeah you will need a lot of units
>And is it worth specialising my cities or just try and get them all humming?
I just get them all humming but you can specialise them if you want a city to provide more gold or mana or research, i personally just like to get the war machine going
>>
>>759339
Oh fuck i forgot the store house, build that one early on as well, preferably after the builders hall
>>
>>759315
push hard early before there are any doomstacks. in the later missions your starting heroes are gigachads who can kick a lot of ass with just basic support.
>>
also conversion effects are busted
>>
>>759315
>first time player
I highly recommend this mod, it's purely aesthetic but it adds a lot, you can safely add it even if you're in the middle of the campaign, don't worry, also if you're using gog copy the mod link into the steamworkshop donwloader (just look it up) and unzip into the mods folder, i think that one is somewhere in the user/my documents/my games/ aow3 probably/ user content
https://steamcommunity.com/sharedfiles/filedetails/?id=519678240
>>
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>>758010
I only like the very beginning of each mission/campaign. Eventually both you and AI are starting spamming boring as fuck T4 units as core units in your armies. And everything encourages this, that is small army sizes and the fact that only 6 units can go into the dungeon. For as long as you are mainly using your T1 units with few T2 and T3 elites it's fun and you still have some tactics to utilize and not only press AoE attack on all your 6 endgame units.

I liked religious and dreadnought units in particular.
>>
>>758010
Hey retard dumb FUCK how about telling us what game it is. I hate you.
>>
>>759515
Anon please calm down, it's age of wonders 3
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>>759490
Please get out of my head, Anon.

Once your armies are just big units bonking each other on the head it's not quite as fun.

I like the swords-bows-spears-cav dynamic early on in a game.

Any mods that can help capture this feel?
>>
>>759490
How do you guys even get to that point, I don't know if it's me playing ultra agressively but i usually never get to doomstacks and shit, my late game is usually some high level tier 2 units with a bunch of tier 3 armies and T1 and 2 fooder, i then usually siege cities with 4 full stacks and a hero or two, so 22-23 units with heroes then again it could actually be mods, i use racial heritage and chivalrous intentions and both add more units and ai uses all the new units as well
>>
>>758014
>bland civ-clone shittery
zoomer-kun..
>>
>>759553
>>759490
Take the Dreadnaught pill and you won't need T4, based armies of engeniers, musketeers, cannons amd tanks can take down anything, it's extremely satisfying to take down full groups with dragons and drakes with guns
>>
>>759515
If you'd even read the first 5 posts of the thread, you would have the answer, you RETARDED FUCKWIT. No need to thank me and have a nice day.
>>
>>759490
yep, true but it is less a problem in Planetfall
>>
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>>758720
Hot. Reminds me of Alfie.
>>
I think it's absolute trash compared to AoW2.
>>
Why are tigrans so based bros, i was so happy when the included them in 3
>>
You ARE a strategy game amd series veteran, right anon? You are good AoW player right, you have beaten it, right anon?
http://aow.heavengames.com/downloads/showfile.php?fileid=3
>>
>>758017
Joke's on you anon there are plenty
>>
>>760472
Tigran Rogue is pretty cool in 3.
>>
>>759579
Based?
Currently playing my first game as Dorf Dreadnought.
How do I git gud in combat?
>>
>>761443
Keep engeniers in all your squads, they can reload your guns and they have a pretty decent aoe damage with the blunderbuss, they can also be used to active flame tanks ability first turn, your units have higher defense stats than other races so you can use your early tier regular units as a shield for your guns especially since your unuts are more expansive than other races and they are your cheapest option, later firstborn are great especially with their fire resistance, use them to hold the line and use flame tanks to wipe out whoever they are holding, forge prieset are also pretty useful as they heal while giving 40% fire resistance to your units and they do decent damage, try to have most of your dwarven cities underground or in mountainous regions
>>
>>758206
Planetfall has shit AI
>>
>>761761
You have shit AI
>>
Do you guys play scenarios, custom games campaigns?

Can anyone recommend any great scenarios and campaigns I can download from Workshop?

I've got the basics of the game down, and have installed a bunch of mods which seem to add a lot of cool shit and improve quality of life
>>
>>761761
There literally isn't an AoW game with good AI.

At least in Planetfall it's only the strategic AI that's shit. The tactical AI is pretty good compared to the older games.
>>
>>761902
Ai is pretty decent considering how it usually is in the genre and it uses all the units, it uses their skills, it uses the overworld powers and shit, it usually uses modded stuff as well, its pretty decent, and this goes for all the games in the series
>>
>>761890
I play random maps and i feel like most people do as well so custom scenario sciene isn't as big as for previous games unfortunately, first game ironically enough has most great custom scenarios, but there are some, lotr one is pretty good, here
https://steamcommunity.com/sharedfiles/filedetails/?id=322527508
>>
>>761890
This one is pretty good and not that popular, Warhammer and lotr maps you can find easily just by going through popular mods
https://steamcommunity.com/sharedfiles/filedetails/?id=1128518672&searchtext=
>>
SM mods are such a trip, i recognise most modded stuff from other games like newerwinter nights and warlords battlecry, damn
>>
>people talking about AI not being that strong
>it always fucks me up on higher levels since the first game with sheer numbers and with how agressively it plays
Am I a retard? Second game was the easiest one tho, that one was not that challenging, but first and third are a completely different story, there are even some campaign missions from the first game that to this day present challenge to me, hall of heroes mission was the first map in any strategy game that filtered me so hard i had to stop playing for a few days
>>
>>765922
The games can be hard but that's not because the AI is good, it just gets stupid advantages.

Many missions have you starting with one city (or even just a colonizer), one or two heroes and a handful of units, while the AI starts with 5+ fully developed cities and armies.
>>
>>765934
I'm honestly fine with AI getting bonuses in games like these, gameplay itself is fun and as long as my rivals can put up a fight im good
>>
>>758010
How is that image so crisp? The game has shit AA.
>>
>>758010
I like the game however every match is just summon spam. Instead of the pure Aryan elf army I assemble I have to go with the uggo monsters to stand a chance.
>>
>>766721
Play warlord if you don't mind your elf army being old fashioned
>>
>>766721
Play rogue and you'll use plenty of hot elven succubi
>>
i like aow3
i just love it
but i am not good at it
i play with cheat
>>
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>>759568
In campaign I see no way to actually beat AI so quickly. Maps are huge enough and AI always starts with so many cities that eventually they will start pumping out all those T4 units. That very naval heavy mission as Sundren in which you have to side either with Orc or with Gobbo is especially cancerous when that pirate bitch starts sending those Shadows.

Custom campaigns in all 4x games I always play on biggest map possible with biggest amount of factions there is to select. I couldn't stand how in Endless Legend I can't play with all factions and it's almost alone responsible for why I can't get into it. So I will always eventually reach this doomstack point in all my AoW3 games.

If campaign map was at least slightly more complex it could be avoided. If there only were some additional strategic resources you need to acquire before you can start making end game units it could be fixed.
>>
>>766859
>That very naval heavy mission as Sundren in which you have to side either with Orc or with Gobbo is especially cancerous when that pirate bitch starts sending those Shadows.
That was actually a problematic one for me as well, it only got better once i just gave up on most of my defense and just went on a blitzkrieg until all of her cities were either pillaged or migrated, a couple back line armies were just retaking cities she would attack from the sea, man thay was a rough fight
>>
>Play game with the expansions for the first time
>Every turn a stack of archon undead with a titan or two spawns and beelines for me
wtf, did people think the random bandits were too easy or something?
>>
I like this game as it's one of the few games I can larp as an Orc and defeat and turn hot women onto my side.
>>
>>767626
This but with goblins
>>
>>767374
Wtf, I don't remember that happening, they do spawn often if you dont ckrar neutral camps early on tho, scout and clear as soon as you can, alternatively if you can convert neutrals to your side let them spawn and farm armies of converted free uints
>>
>>766264
Yeah, is it a mod?
>>
I have AoW3 but haven't played it much, should I get its DLCs, or Planetfall? Do the AoW3 DLCs change a lot?
>>
>>767877
>farm armies of converted free units
While I'm in a better situation now, I could barely even kill them let alone farm them. They're t4 units in a t2 era. I can't kill all spawns everywhere early on. I'm playing on islands with underground, and didn't have access at all to the underground for a while so when I got near an entrance, there are all these undead archon hordes coming from underground or stacks of lost souls and wraith kings flying over the ocean from who knows where. Most spawners are pirate bases out in the water or those necromancy things which are literally everywhere underground. Come to think of it, I've only ever seen land based spawners in my starting territory which I killed more or less immediately. None of the surrounding islands have any. It really feels like they're just spawning them out of the fog.
>>
>>767925
>Do the AoW3 DLCs change a lot?
Yeah. They add in random world events and the ability to build special structures based on the type of resource buildings in your territory, and a few more specializations. Also more races, buildings, and animal types.
>>
>>767928
Damn, sounds like you just got fucked with random generation here anon
>>
>>767964
Well it's okay. I'm necro and managed to kill a titan and then got lucky (by which I mean reloaded 4 times) in a fight against two of them and managed to control undead one, then kill and revive the other, so now I have three titans and I can just slap the shit out of everything for a little while. And retake the only city I have that has any sort of production bonus structures near it (which is right next to the entrance to the underground).
>>
on random maps killing the monster lairs before they spawn the really nasty stuff is a high priority

the guards are generally easier than the stacks they spawn
>>
unless you're really powergaming, in which case you basically just rush the enemy cap before turn 15 every game, but that's boring
>>
>>760173
Kill yourself then fuck off.
>>
>>758010
isnt this from the AOW3 tumblr site?
>>
>>768871
The screenshot?

It's the first screenshot on the game's Steam page and one of the first results you get when you look for AoW3 on google images.
>>
>>758010
It might sound strange, but I hate the round cities. I don't mind some races being like that, but I hate how every one is a circle like that.
>>
>>768067
>hating on slutty shortstacks

nigga u gay
>>
>>766264
promotional image
>>
Are there mods that make the hero/leader models look better and add more outfits or something? Everything looks so ugly.
>>
>>769223
There are only mods that change things slightly and allow classes to use all clothes, you're out of luck if you want something different or of you dilsike the style of the game in general, but i suggest you check out these mods
https://steamcommunity.com/sharedfiles/filedetails/?id=522629303
https://steamcommunity.com/sharedfiles/filedetails/?id=605046990&searchtext=
>>
I never remember what item tier is which because they all have similar sounding names.
>>
Wasteland expansion mod is my personal recommendation for you bros, it's not as popular as some mods posted here but it adds a lot of content including full nomad faction and it works wonderfully with other mods as well and you can roleplay as a azarak leader rebuilding the empire
>>
What's some quality of life and/or unofficial patch mods to download?
>>
>>773230
Some mods like the racial unit reskin are already posted here, that one is a must imo, it doesn't change the game but it makes class units much more aesthetically pleasing to look at, i guess there is JJs bundle, it isn't on workshop i believe so here you go https://www.nexusmods.com/ageofwonders3/mods/43?tab=files it contains a bunch of small tweaks to make the game harder, there is also that balance mod but i don't really use that
>>
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Why is this game so good and how do I keep enjoying it forever? I am absolutely in love with it, both the strategy and tactics mechanics are awesome, I love setting up a cheese for an opponent via placing a pylon next to a natural expansion where a ton of workers are working, I love high ground, how different various units/comps/races are, creeping, pvp, sniping enemy spellcasters, sieges, carriers, spells, defilers, WAOW
>>
Does Raise Dead really cost 20 casting points to do what you can do with Raise Corpse and then you can't even keep the cadaver?
>>
>>773448
fck u
fck uu
>>
how do I deal with mass shadow stalkers? on the second campaign mission (draconic druid) and I cant seem to match them with any of my units, neither giant snakes nor shamans
>>
>>775262
Keep pressure on the orcs and goblins, you have to be very agressive from the very start or the ai will overwhelm you
>>
>>775273
I also should have mentioned to just restart the mission, the bast way is to deal with them before they start sending powerful armies at you, go east and try taking city after city, it won't be easy but as long as you use magic and a couple of full groups of units it should be very doable
>>
>>775281
interesting, should I bother clearing the undead tombs before starting wars? It generally takes me two separate armies to beat their resurrection
>>
>>775287
Not worth tackling unless you have a couple of high level units in your army so you can clean them in one assault imo
>>
>>775287
Also i wanted to say west, you start at the east
>>
>>770485
Common>strong>epic>legendary>mythical
>>
>>778730
No wait arrows are all wrong fuck, it's in the opposite direction
>>
>>775262
Just rush and use your heroes as tank, if you go to the far left of the map you will encounter a gold dragon and his dwelling, and dragon will join u, after that it will be easy peasy
>>
>>778759
>Just rush and use your heroes
That's the winning strategy to almost every campaign mission.
>>
Fuck simultaneous turns. It works in Endless Space 2, but is complete cancer here.
>>
>>780514
They are more challenging tho, ive been using those since the first game
>>
>>780514
Filtered
>>
hello
is there a way to edit random generated map?
or can you guide me to user-made maps that are "balanced" like a random generated map?

It is because i want to have city with all the mystic city. Yes i am a cheater.
>>
damn I thought arch-druid was a cool class but then I played sorcerer
the ranged class unit is better
the summon creature selection is better
the passives are better
>>
>>783749
Druids are cool, but I've always felt like there aren't enough animals around and the good ones all have to be evolved or even evolved twice. Everything good is always a monster.
>>
>>783775
Depends on what mode you play on. I like to play empire building so the game is slower to get going.
If you get a little snake early it will evolve twice before you (or the AI) has any other tier IV units so it's pretty strong even though the big snakes aren't the strongest tier IV units.
>>
>>783775
Kingu shok snek is breddy gut.
Regular kingu snek is decent as well, as long as you don't have to fight something with poison resistance (or, worse, immunity).
>>
>>783828
I like the shock snek better
It can stun
>>
>>783312
Can anyone help me pls
>>
>>783866
Just make your own map
>>
>>759110
>look at picture
>AoW2 soundtrack starts playing in my head
>>
what's the best mount? cockatrice? bone wyvern?
>>
>>784586
Bone Wyvern is Legendary, which is a rank below Mythic (Cockatrice is Mythic).
So far in my campaign I've only found 3 legendary mounts: Cockatrice, King Gryphon and Gold Wyvern. Cockatrice is good for melee heroes, but it can't fly. King Gryphon is good for ranged heroes (bonus to ranged dmg), but Gold Wyvern offers better protections (+40% to Blight and Fire).
>>
>>784600
I'm a dumbass. I meant "Mythic mounts".
>>
Is it better to give heroes lots of abilities, stats, or spellcasting ability?
>>
>>784606
circumstantial
>>
>>784606
for secondary heroes they just need one good damage spell if you can get it and maybe two casts worth of points
other than that just give them enough defense and melee for their wyvern attacks over walls
>>
>>783882
where to learn how to use level editor

>>784586
i like Manticore because it's tough and can Inflict Crippling Wounds

>>784606
i like the leadership ability for heroes who lead their own armies which i always do
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>>784660
Just look up tutorials in a search and mess around with it.
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>>784667
any suggestion?
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>>784670
Sorry, no. I haven't touched it much myself. It doesn't seem especially hard to use though and you have an idea for the kind of map you want to make already..
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>>784672
i have no creativity at all, i think i will download the user-made maps/scenario from steam mods and edit them.
thanks for answer me anyway

Is there any active discord to discuss aow3?
I want to look for more resource typically the user-made maps/scenarios.
>>
>>784606
Heroes should always get the stuff that boosts their army. Spells cost both casting points and mana whereas abilities are free so I rarely find myself casting spells in combat.
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>>784606
You can build them in different ways as you can see from the replies, i usually make Dreadnaught and warlord heroes fighters with high armour and high damage, rogues i build like ranged warriors with the charm ability and spellcasting classes usually have a decent number of spells and abilities, also i always give warlords berserk, it's extremely useful for disrupting enemy armies while being a cheap low level spell
>>
damn the archipelago missions in the campaigns suck
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>>758466
>haitch
br*tish
>>
Love the tactical combat, but it suffers from the classic tactical 4X issues of autobattle being awful and manual battles being way too frequent for how time consuming they are.
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>>758010
Post the fucking name next time, retard.
Tired of this bullshit.
>>
>>787691
Why are auto battles awful? The AI seems competent enough, and unlike some games, the chances of victory/defeat seem believable based on actual results. Manual battles are the best part of the game and take like maybe 2-3 turns usually.
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>>787691
the auto battles actually happen in this game, its not just an estimate
the ai fights an entire battle for you moving units and even casting spells if necessary
>>
is there room for Planetfall itt?
because I really need to shit on the arc weapons technology chain for being so lame.
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>>788523
>stunning shots that bounce between enemies are lame
Okay.
>>
>>788523
Sure
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>>788549
everything gets crazy once you hit high tech, my distaste for arc weapons tech comes from the fact that the early debuffs it gets (electrify and static) just aren't as killy as the debuffs most of the other weapon techs get early on (bleed, burning, and armor melt are all from just the first research of ballistics, lasers, and biochemical respectively) and it never gets any sort of defense stripping to make repeating attacks take you for a ride to value town
>>
>>758691
>>white hair either proof of dark elven legacy
good
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>>758625
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>>760472
I want my Lizardmen back.
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>>788943
Same. Draconians are lame.
>>
Just started an empire with assembly void tech, any combos I should be looking forward to?
>>
>>790032
iirc your basic scouts can drop their repairs on the mechanical class units too, and all the positioning shenanigans voidtech does are good value with all the melee units you'll be bringing to the table
I think you might have a bad time if you eat too many debuffs though, since voidtech and assembly don't have a whole lot for removing debuffs once they're applied
>>
So, I've reached the Underground Eruption mission in AoW3. Is it true that, if I don't win it in a specific number of turns, I get an auto-defeat?
>>
>>791211
Also, should I bother exploring the Depths, or just stick to the Underground?
>>
>>791211
I don't think there's a limit, >>791234
Yes, there is a big city you can rebuild there, bring a couple of full squads of musketeers, engeniers and canons to clear out all the neutrals first
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>>791241
Thank you, kind anon.
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>>788774
>and it never gets any sort of defense stripping
>>
Why is the late game such a chore in planetfall?
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>>794023
>Why is the late game such a chore in [any conqueror-the-world game]?
>>
>>794048
The seal win condition tries to solve it in III. You don't have to walk around a huge map and conquer every single thing you just need to capture and hold some seals.
>>
Anyone remember legendary heroes fallen enchantress?
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>>794186
Yeah, pretty fun, i also found that most AI issues get solved by making a map with a lot of resources as most of their issues come from building cities at shit locations, great mods as well
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>>794023
In Planetfall, just do the secret tech victory when you get bored/lazy. It's the fastest victory condition for big maps (for small maps just rushing your enemy is much faster) and requires basically no input when playing against AI. You just build and defend and then you win.

It's not as good in multiplayer, but the AI is usually too dumb to do something about it until it's already too late.
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>>794402
What's the best way to enjoy galactic empire mode? Feels like the quest lines to get the relics and grails always extend your game several dozen turns and the rewards are too overpowered. Thinking it may be best to just rush the worlds to conquer them.
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>>794186
> legendary heroes fallen enchantress
Didn't it have pretty bad memory leak slow-downs after about 3 hours runtime?
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>>797375
Yup, had to restart every now and then when playing
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>>797375
but it was fun
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>>758010
Redpill me on this game, /vst/.
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>>798353
Go fuck yourself.
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>>798353
game looks good, plays good, it can satisfate your strategy autism but at some point AI spams only T4 units and that looks ridiculous and breaks immersion also in campiagn you always need to rush and this is not fun.
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>>798360
Admittedly, I haven't played on Hard, but, from what I've seen, you don't absolutely need to rush constantly. You just can't turtle as long as you're holding fewer cities than the computer. If you're holding 65% of the cities on the map and the AI has the rest, you can take it easier, since it's unlikely it'll manage to outproduce you.
>>
>>798353
just play modded shadow magic
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>>798327
I remember taking forever to get a proper economy started, due to city expansions needing a lot of turns to be built.
>>
For anyone who dislikes fighting armies of endgame units there's a mod that significantly lowers AIs T4 spam
https://steamcommunity.com/sharedfiles/filedetails/?id=624736380
>>
>>799897
But be warned thought that you will fight fuckload of big T3 armies instead, probably with some lower tier units but there will be so many of them
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>>798353
If you don't mind sci-fi setting play Planetfall, overall it's much better game.
>>
Do you guys raze or just conquer?
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>>800191
migration. if i dont like them, raze.
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>>800191
Depends on whether I'm in a hurry.

Migrate if I want to hang on to it, otherwise raze and move on.
>>
>>798612
>>799897
I remember the rushing and elite spam. Never finished the game, possibly because of that. Not that you didn't need to rush (at least up to a certain point) in AoW1, but at least AoW1 managed to send varied stacks against you and maps felt larger.
>>794186
I remember Elemental War of Magic. Don't know if heroes has a campaign, but base Fallen Enchantress does.
>>
>>800191
Release as vassal. They give resources and get a small army to defend themselves with so I don't have to put troops there.
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>>800191
if you are far away from your enemy capture one city and migrate to support your frontline dont bother with rest, just raze them
>>
>>800351
Ai does use varied armies but for the end game it pretty much sends doomstacks at you
>>
Hold up now, AI always sent doomstacks at you, i definitely remember having to fight full stacks of incarnaets when fighting dark elves in the very first game
>>
All aow games simply favour agressive play to any form of turtling or slow building up of your economy first, if you ignore ai and don't consistently fight them they will always just build best units they have, i mean next to what was mentioned above you pretty much had armies full of siege engines in mid game in the second game if you didn't push against ai early enough, and this is definitely intentional as they for sure know that combat is the strongest aspect of these games, everything you do is pretty much supporting the war effort
>>
>>801083
>All aow games simply favour agressive play to any form of turtling or slow building up of your economy first
It's a shame though, i love the AoW setting, i've always liked making huge maps and just going out and adventuring with a hero and it's group, exploring ruins and finding treasures while the rest of the world keeps spinning. Especially in AoW3.
Sometimes i wish they had made a separate mode or spinoff game that lets you manage things on a smaller scale.
>>
>>801385
Just pick adventure game flow, and just put ai on some medium difficulty, by the time you explore and build up they will have armies strong enough to be decently challenging
>>
>>801385
that can still be a successful strategy if you get some good loot like summon bone dragon from a crypt, plus exploring dungeons doesnt have any negative impact on your army buildup at home beyond the lack of heroes to garrison
>>
i love AoW3 and Planetfall but only strategic layer, i can't into battles and auto-resolve most of them.
>>
>>802133
In AoW3, at least, combat is not that difficult. 75% of the deal is baiting the enemy with some sacrificial unit into an unfavorable trade, or using some BS spell to weaken them before the inevitable smash.
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>>801083
I always play on King difficutly and I never need to rush or have trouble with AI spamming tier IV units.
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>>759568
You are playing it correctly. Everyone else ending with several doomstacks is, unjokingly, playing this like retards. The super elite units are there to give an edge, to end the game etc.. Just kike in every other game ever made, the balance and intention is not to have handfulls of endgame elites. If you reach that point you are essentially your own worst enemy, cause you could have won ages ago.
>>
>>766264
>the game's own software is the only source of aliasing correction
Fucking peunut zoomzooms in this thread, I swear





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