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Haver you ever felt sadness or remorse for the soldiers that you send to die in combat?
Or that last soldier who's trying to escape and you help him but he dies anyway in the end...
>>
i consider my soldiers in total war games to be actual, soul-having beings. they serve me well, they follow orders, sometimes they get plague, they can get tired, i can run out of food or money for them and they abandon, they can rebel if i'm not careful, and every individual one has a life because he can die in combat. i can replace the soldiers in a regiment, unit or whatever but the soldier who died never comes back. generals are exception because you can start a new game and play with them again, but the soldiers all belong to me. i don't have sadness or remorse, i needed to get hundreds of thousands, even millions of them killed to git gud at legendary difficulty on shogun 2, warhammer 2, rome 2, etc.
>>
>>746717
>send a billion soldiers to conquer alien planet
>0% chance of success
>they soften up the defenders enough for the next wave to win
I still feel bad about it.
>>
>>746717
That's a good show.
And yeah, sometimes. Usually in smaller scale games or ones with individual unit levels.
>>
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>>746730
cold
>>
>>746717
>>746732
what show?
>>
>>746762
>>
>>746765
another grip dark future with racism, slavery and aliens?
>>
>>746717
>caring about pixels on a screen
I bet you're a lolicon, you pedophile
>>
>>746770
yes and?
>>
>>746717
in bigger scale games like Total War or Alpha Centauri? sometimes I'm like damn bro you got a raw deal on that one, because when things go wrong it's usually entirely out of any one soldier's control
in smaller scale stuff like Mordheim or Battle Brothers, almost never - I mostly just feel contempt or disappointment, because 90% of the time it boils down to someone not just failing to do their job, but failing to do their job horrendously and repeatedly in a short span of time
>>
>>746717
Can't say that I have. I've read about how people feel this way about soldiers in Total War games and I tried to pretend to care in a campaign once and just couldn't. The only emotion I feel regarding them is when they do some dumb shit because of pathfinding issues and I get pissed
>>
>>746767
nta and didn't really finish the first season yet but
>racism
sort-of
>slavery
yes
>aliens
no
I'd still recommend though, it's a pretty interesting concept.

>>746717
When you're playing as the Russians or Seleukids, sometimes it's better to be detached. You'll never get stuff done if you have to have a funeral for each and every man you send into the desert/tundra/mountains to close the gap while your next human wave is approaching.
>>
I cant play Terran bio in starcraft because i feel bad when i cant get my marines out of a drop attack
>>
>>746717
No, it's a game, get a grip. Get out of your basement and be emotional with real people.

>>746732
It's a shitty show with card board cut-outs (oh wow, a battlefield genius emo kid driven by vengeance and childhood trauma as an MC) for characters and retarded world building.
>>
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I liked this. Hopefully it saves the Mecha genre
>>
No, they barely can convince me they are humans, it's easier to feel sad for the deaths of people if you gonna miss them like in Rimworld.
>>
>>746775
Based
>>
>>746822
kek, i relate to this
>>
>>746717
One of my favourite things about playing skaven in total warhammer is that I dont feel bad about sending thousands of them to die horribly because thats what they are for and they would do the same tome if they could.

Conversely, I choke up a little sometimes while playing the empire when a unit of veteran halbediers decides to hold the line well beyond the point where any reasonable men would have fled and end up turning a battle at the cost of thier lives. Something about seeing the half dozen or so survivors standing before a literal sea of enemy corpses, still screaming warcries and praises to Sigmar as their would be conquerors flee in terror and shame does powerful things to my heart.
>>
really makes you think, to be a general in a real battle... you HAVE to be a fucking psycho or something more (or less) than human
>>
>>746717
I usually atleast try to rp in any gsg I play and end up trying to win wars with the least losses possible
>>
>>746717
Why? They're not real.
>>
>>746717
I always try to reduce casualties to a minimum, especially in "real" settings like modern or WWII settings. This is a vital part of Strategy games and more games should encourage that.
>>
>>746717
I have got that feeling playing xcom or long time units on age of wonders 3, sometimes units do feel like more than just pixels and data.
I go around the feel when i can by playing games that let me recruit units from conquered territory, like imperial glory or just mercenary units.
>>
>>746765
Kino OST, hopefully it fixes the gap left by Shingeki shitting the bed so hard
>>
>>746868
That's what I enjoy about Wargame's campaigns where casualties carry over between missions. You shouldn't throw away a $10 million dollar tank and get it back after a loading screen.
>>
>>746844
Generals commiting suicide after a major fuck ups was pretty common in the XIX and early XX century, just like "sinking with the ship" thing for captains. AFTER the WWI they pretty much stopped giving a fuck.
>>
>>746717
>Haver you ever felt sadness or remorse for the soldiers that you send to die in combat?
Yeah, if they're artillery pieces, supply ships, or privateers.
>>
>>746717
In any game with medics or other ways to reliably heal your units in combat, I'm incredibly autistic about taking minimal casualties. In meat grinder RTSs like C&C games I don't care nearly as much.
>>
>>746791
>animeshit mechshit
>interesting
>>
There was this naginata samurai officer dude that I always checked on to see if he survived the battle, and he always did even when the unit ended up pretty battered so I started thinking he was some very loyal retainer of my daimyo or something. After a bloody siege defense he was incredibly still standing, I ordered him forward for a final charge on a unit about to break, I zoom in and just before the enemy starts routing I see him on the ground being ran through the guts with a spear. I felt pretty sad for him there, for a moment.
>>
>>746950
>I'm incredibly autistic about taking minimal casualties
I feel you anon
fuck speedrunning, how about no unit lost playthroughs like
https://www.youtube.com/watch?v=OMlvGhwX8y8
>>
>>746870
the /vst/ waifu
>>
>>746981
she even sorta looks like my type
/vst/ truly is inhabited by patricians, or we've just the same type of autism
>>
I remember caring a lot for my units in act of war and it's expansion (high treason). I had rescue teams ready whenever I did an assault, and would take as many detours as needed to get the wounded out.
I'm sad that I can't be that autistic kid anymore.
>>
>Haver you ever felt sadness or remorse for the soldiers that you send to die in combat?

No, never.
If it's abstracted enough to where they're basically numbers it doesn't affect me emotionally at all. If they're individual units with substantial investment I feel sad for myself or get frustrated (that's why I don't play XCOM or Darkest Dungeon and the likes), but never sad for the unit.

But that's a very general thing with me.
here's reality <------here's a massive gap------> and over here is fiction
I don't know how you would get wrapped up in fiction so much that you self-insert or feel deeply emotionally attached. I've always found the debate "FPS games create school shooters" deeply silly, but on the internet you see some pretty wild shit of brainlets getting heavily absorbed in some fantasy and raging like crazy at pixels on a screen. Maybe I'm the odd one out. I've also never once imagined myself in place of the dude in a porno, even in pov porn. It's two actors, different people, pixels on a screen that I watch. But I know inserting yourself is a pretty wide-spread thing to do, so maybe it's just me. I've always found it vaguely schizo, like it required disassoicating and leaving your body or something. I can't really leave behind the reality that I'm just a dude sitting in front of a screen playing a game.
>>
>>747004
i wouldn't say "deeply emotionally attached" but sometimes i feel kinda sad for a short moment, maybe i'm a schizo but i when i was a kid i thought everything has a soul, not that i actually believe that, but i still feel it (just a little) and when i play an rts i roleplay as a general and those pixels are real things that i have to take care of
>>
On the contrary. When I was a kid and played something like Tibsun or Red Alert 2, I'd take wounded soldiers out of the fight and leave them standing around somewhere. Sometimes, if the soldiers had veterancy, I would make an APC just to evacuate them.
>>
>>746717
Only in tactical games where they have a name, face and personality. In games like total war I only really care for my generals. Don't think I ever really felt bad for units dying in AoE, Warcraft or C&C games. Maybe only for the Soviet RA2 conscripts when they yell "mommy" upon death.
>>
>>747004
It's like watching a sad story in a movie and being moved, or hearing about something nice happening to someone you know and being happy. I think the best example here is watching a horror movie, you get that strange feeling even if you know it's not happening to you. So when you have shit like looking at a total war carpet of dismembered bodies covered in blood, with wounded soldiers crawling around, banners on the groound and a few soldiers still standing, bent for the effort, you can imagine they had it rough and somewhat sympathize.
>>
>>746723
fkn this, I always try to minimize casualties not because of some strategic thought process but because I just feel bad when my units take heavy losses
>>
>>746717
>Or that last soldier who's trying to escape and you help him but he dies anyway in the end...
Why would I be sad that somebody got shot for deserting?
Your job is to die for your country/cause/money, my job is to make sure it's not in vain.
>>
>>747016
ok Stalin
>>
>>747018
>no you got to save the menerinos
>you can't just leave a squad to die holding a forward position while you build up a back line or prepare a counter attack
>it's better to be at a strategical or tactical disadvantage if all of your men make it back
>>
>>746950
>I'm incredibly autistic about taking minimal casualties
Same, especially if the unit's expensive or has a long creation time. I want bodies already on the field to stay on the field.
>>
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When I was a kid, I got stuck in Red Alert 2 at Weathered Alliance mission, with multiple islands and fortified beach bottleneck, since regular tank rush "strategy" failed. After 2 hours of futile attempts I gave up and amassed a huge conscript force that finally managed to overrun the enemy.
Then I see victory screen with the lines "The Allies cannot hold out much longer against your heavy-handed assaults. You use the lives of your men well." To rub it in further, in the next mission Soviet enemy did exactly the same thing to me as I was too ashamed and powerless to counteract. Made me quit RTS genre for a year or two.
>>
>>747007
>>747012
I get being emotionally moved by a narrative or moody scene, but I read OP as more being personally remorseful and sad about the fate of individual units. That's more than just picking up a melancholic vibe from a piece of media.

But don't worry, like I said it's probably me who's the odd one out. I remember a discussion a few month back on this board where people were adamantly arguing that they could never play some countries in a game because of what they historically did to their irl country of origin. I suspect it's pretty common to not entirely separate reality from fiction like I do. I would happily play a country that irl genocided my ancestors as long as it's fun. I would even take over my region and hit that "genocide" button if it serves a purpose or fits the narrative of the campaign. It's "alt history", it's virtual, it's not real. But it makes some people feel weird and that's fine too. "Just get over yourself" is always a stupid take when people just feel the way they do. So getting affected by unit deaths is probably fairly normal too. Like you said, to a degree a lot of media is riding that susceptibilitiy to make an impact on people.
>>
>>746717
I do feel bad when I lose a unit I put some effort into. For example when that one knight that you trained from a peasant dies in Mount & Blade, my legion that I named and customized in Imperator Rome that has served in many battles gets wiped out, or my flagship gets sunk in EUIV. If it's just some levy number 9000 that can be replaced immediately then it doesn't really affect me, though it is still preferrable not to lose them in the first place.
>>
>>746717
I used to. Back with Age of Empire I'd try to go through entire missions without losing a single guy. Easy enough when you can pause and give commands. C&C Generals as well since infantry were quite a bit more durable now and when infantry have max veterancy they were more than twice as strong as a base soldier. Very rewarding to keep them alive.

Spellforce 2 was the game that got me to stop doing since the basic unit was an offensive one and tasking a few barracks to spam soldiers to follow the Hero unit ended up pretty effective.\

Then it went all downhill with the likes of the Russians in AoE3 who could have a barracks or 2 spam soldiers as fast as the enemy could destroy them.
>>
I do my best in squad based games, but when there are hundreds of soldier I stop caring and focus on winning
>>
>>747039
>people were adamantly arguing that they could never play some countries in a game because of what they historically did to their irl country of origin.
I'm a rabid nationalist and that's still dumber to me than feeling bad over individual units dying kek
>>
>>746953
I said the concept was interesting, not the show. Hence why I didn’t finish season 1.
>>
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>>746717
you know what they say /vst/ anons
the day you die, you'll see the face of all the units that died because you were a bad commander
>>
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>>746717
No, in fact I can't feel happy unless I'm given soldiers to send to fight, die and win
>metal boxes and helicopters only
Pretty meh
>robot soldiers
B O R I N G, for an example see Grey Goo or Empire Earth's Future Epoch, fucking heartless
>>746791
>>746953
>anime*
>interesting
>>
>>746717
When I play Total War Warhammer 2 I can’t bring myself to play evil factions because whenever I conquer lands from humans/dwarves/elves/lizardmen etc, I can only imagine all the civilians being genocided by my armies, only to be replaced by disgusting evil creatures, and I can’t have that.
>>
>>746762
>>746765
I love how giving its tittle sound like shitpost, especially how its opposite to most LN tittles
>>
>>746717
>>746870
>>746981
Most time in single player I focus on heavy, strong units, with flying ability if available and use them to wipe out enemy forces while anybody else is defending base or strategic points. Its some way approach she would prefer too
>>
>>746717
Advanced Tactics Gold made me feel this when I realized the game keeps track of all your kills and losses. I had just won a small 1v1 game, it was a very successful campaign where the AI never really threatened me, and yet I still lost over 3000 men, while the enemy lost 80000. Really made me think about the human cost of wars.
>>
>>746717
I only feel bad when I nuke/raze/destroy cities or planets, and only because of the numbers representing civilians going down, not because of the soldiers.
>>
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>>746981
It's official then, just don't tell Shin
>>
>>746717
Depends on the game. In large scale games like Total War or AoW where you churn through many units I couldn't give less of a shit. In small scale tactics games like X-Com or Battle Brothers or Sim games like RimWorld/Lob Corp where you invest a lot of time into your units and you can reasonably hold onto them for a really long time, it's hard not get a at least a little attached.
>>
>>746730
what game
>>
>>746860
I could see it in like a Total War campaign or something, where you might fight dozens of battles with the same unit. Our brains form parasocial relationships all the time, it's not that weird to form one with pixels on a screen given that we imaginatively ascribe a personality to. There have been times in strategy games where a particular unit I've had for a long time and that I recognize as having been really useful dies, I get some kind of feeling of sadness because even though I know it's just a game and I won't care once I close the window, while immersed in the game, I feel like something was loyal to me to the end.
>>
>>746873
This too, the Russian general at Tannenberg, following the destruction of his army, felt so guilty about having failed the men under his command that he walked into the forest and shot himself, there are also a number of cases where commanders were willing to surrender at the price of their honor or careers so as to spare their troops (Russian admiral at the Battle of Tsushima defended his surrender by saying "the lives of the men on my ships are more important to me than my own" for which his Japanese counterpart praised him, and Napoleon III, after failing to break out of the encirclement at Sedan, surrendered his army to save his troops and also attempted suicide).
>>
>>747039
>>747244
There seems to be notable amount of people that seems to have an issue with being the "bad guys". I can somewhat sympathise if it's an RPG when it comes to graphic depictions of unreasonable cruelty as direct result of your choices, but it seems people take it much further. Even abstract genocide natives button or just playing a certain nation in game. I don't think any real player actually objects but there was a thing how a WW2 FPS "forces" you to play a nazi in MP. Others seem genuinely shocked by something like harvesting organs in rimworld.
Normalfags and people outside core gamers in general don't seem to separate willingness to carry out action in game from supporting it in real life, hence the GTA cause school shootings and bank robberies meme.

On the main topic. I don't feel bad about soldiers in strategy games 99.9% of the time, but I sometimes do a bit if it's a lot of civilians dying or it's "wasteful" or "unnecessary" deaths happening at once.
>>
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Nah.
They died for my joy.
Or for the sake of a goal.
In any case, they have served their purpose.
>>
>>747484
>there was a thing how a WW2 FPS "forces" you to play a nazi in MP
which was widely mocked even by normies
>>
>>747535
Yeah, I don't think any real person ever thought it was an issue. That show went into weird places at some point, it was pretentious but watchable at first. They went full retard with their takes and are/were complete nobodies. I took note of it because it was somewhat similar in nature to other attacks on videogames from moralfags of yesteryear.
>>
>>746717
Dying for the fatherland is the greatest glory.
>>
>>747441
Not that anon, but the numbers involved sound like Galactic Civilizations. Filling a single transport reduces the population of the planet that fills it by 1 billion.
Unless you build custom transports that have more transport modules and can hold even more troops.
>>
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It can't be helped.
>>
>>747551
>Yeah, I don't think any real person ever thought it was an issue.
Unfortunately rich fake-rebellious trust fund slags with dyed hair and the literal soijaks in their polycule are real people and have influence in the industry - "just ignoring them" does not work and has never worked.

On another note, they got rightfully dragged for that other "orcs = black people" video they did and that's heartwarming.
>>
>Attack enemy stronghold in Age of Empires 2
>Have enough soldiers to win, but most of them will get shredded with castle fire
>Should I pull back and make trebuchets?
>Nah, it will cost what it will.
I feel like AoE encourages this with population limit
>>
Yes in cannon fodder

And also this one time in C&C original, I somehow fucked it and ended up in a war of attrition.. scraping for the last gold here and there, the map ran out of resources.. while enemy did the same.. I ended up losing. It was quite grueling. I also played it to the end, several hours
>>
>>747484
I can somewhat understand not wanting to be the "bad guy", even in a GSG game.
For instance, if you're a Jewish person and you win a game of HOI4 as Nazi Germany, the implied result is that your grandparents were genocided. It's just a game, alt history, all that, but if you're a person of a specific personality type then I guess I could see that being bothersome or emotionally taxing, even if the rational part of your brain is reminding you that you can just start a new campaign as the Soviets and go raze Berlin to the ground.
Idk. Maybe the "I don't want to be the Nazis" guy is just the polar opposite of the edgy teen who only wants to play as the bad guys because "being good is boring".
>>
>watching my friend play Dynasty Warriors Gundam
>all of these people trained their entire lives for the hope of doing a point of damage
>>
>>747774
Yep in this game you feel every dead
>>
>>746873
lol no, dumbass, you just don't hear about shit like soldiers or officers committing suicide anymore.

Overwhelming majority of officer reactions to losses is to just get court marshaled, now and before.
>>
>>747821
>cannon fodder

Bringing Jools back home is a must
>>
>>746873
>AFTER the WWI
You mean they only stopped caring after a war remembered for being a meatgrinder with oblivious commanders that every country that called it quits only did so in one of two ways: running out of soldiers or a communist revolution?
>the captain goes down with his ship
Nah, that has nothing to do with suicide, that has to do with the captain being socially pressured to be the last one off to ensure everyone else's safety, usually because they're actually in a position to coordinate evacuation, which historically and to this day is often flouted despite legal repercussions
But it does have everything to do with Victorian era romanticism for dictating arbitrary morals (women and children first)
>>
>>747838
you better not be one of those cl*rk sympathizers
>>
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Whenever I play I prefer to carve my lot of land in Terra Nullius, then maintain a highly well-trained standing army and just develop my territory.
I don't know why, I just enjoy seeing my land prosper and just trade for what I need.
War is pointless and just detracts from me building factories and theaters for my people, as once the prosperity hits, even the slaves get HBO.
>>
>>748005
>once the prosperity hits, even the slaves get HBO.
kek'd, based
>>
>>747920
>arbitrary morals (women and children first)
Sorry, but not all people are equal; some are lighter and take less cargo space.
>>
>>746791
>sort-of
no, extremely very lots of racism
>>
>>748155
i thought they were all the same race
>>
>>747484
>Not wanting to be the bad guy
Bad GuysTM are 9/10 times right in any setting. It's just the devs are gay.
>>
>>748236
this
>>
>>748155
>>748161
The albinos are a distinct ethnic group and they were majority of the population and most of upper class is particularity pure stock descend from nobility (event though they went republic a long time before action takes place). Coloured are descendants of immigrants who lived there for a while. When war started to go bad the ruling class decided to cut them off and banished out of core provinces. Forced them to fight as pilots and on top of that they declared that coloured are an evolutionary dead end and are not actually sentient so propaganda maintains that battles are fought with no losses. Ironically they fight an actual AI swarm. Coloured are promised to get rights back if they finish a tour of duty but are being deliberately killed off before that happens.
Brass is not actually taking the war seriously and just giving garbage equipment and refusing support because they are connived situation will resolve on it's own once AI runs out of IP addresses and it's a good opportunity to genocide the coloured while international contact is cut off so they can maintain deniability.

So pretty racist.

Doesn't matter anyway because action moves from notFrance to notRussia on the other side of AI controlled territory anyway.
>>
>>746765
French-German war
the Germans invent skynet, and the french react by throwing every ethnic minority in the country at the problem and hoping it goes away
>>
>>748161
only if you are a /pol/nig or american who thinks that just becuase there is exactly 1 non-european in story means that they are all racial brothers
>>
>>748262
That just sounds retarded.
>>
>>748273
The heck, where did that come from... i'm a "/pol/nig" now?.... Take it easy anon
>>
>>748280
It's even worse. All of them are descendants of ancients ruler heroes with genetics so dominant even underclass retained their hair and eye color, and some of nobility can use a diluted version of their special powers.
>>
>>748296
That is slightly less retarded since like 50% of the Western World is descended from the upper class at some point, since their kids tended to die less. But over all this just screams of retarded villains syndrome.
What is their plan after most of their military dies on purpose?
Just hope the NotGerms don't kill them too?
>>
>>748302
>expecting plot to make sense in anime
You should always expect at least one nonsensical jump in logic
>>
>>748302
French think notGerms were all killed by the AI getting out of control. The communication with the outside world is completely cut off. Their intelligence also said that the kind of AI Germs used has a time limit and can only work so many years without someone rebooting them because memory overflow or some technobabble reason, which is true. They have been throwing coloured at the problem for a couple years now and expect it to be done within a year, as of the time series starts, since they think nobody is around to do it.

What they don't know is that the AI is harvesting human brains to clone personalities from which doesn't have the limited lifespan issue and throwing bodied at the problem is actually making it worse, especially since they are too racist to try to recover the dead. AI knows to do this because the main designer uploaded herself into a robot too.

Second thing they don't know is germans are not actually dead. An anti-war uprising ousted the royals from power, but only royals have the keys to turn the killbots off and they refused to do it and sent bots against the rebels. New german government has been fighting skynet the whole time and much more efficiently than french, steadily retaking territory.

Yes, it's dumb but it's anime, so what >>748375 said.
>>
>>748375
>>748382
This sounds so stupid I don't know why anyone would watch it.
>>
>>748416
Also albino commanders command the pilots by telepathy (hence the, you don't even know our names thing).

This isn't even the final blow though.

It's actually romance and half the time it's about the girl from OP is lusting after the brooding coloured mecha pilot from squad she's commanding and she calls him every night.
>>
>>748271
Man. It's impossible to decide which side is more based in conflict like that.
>>
>>748422
So why would I watch this over any other Mecha/Shipgarbo anime?
>>
>>748416
Misery porn. Child soldiers sent to die in meaningless war (just hold the line till AI expiration date) with minimal training and equipment, referred only as "processors" to dehumanize them more. Worldbuilding feels like an afterthought.
>>748422
But it gets worse in next chapters. Seriously, beach resort episode? At least someone lost an arm in it, but almost complete lack of casualties is jarring
>>
>>748437
M8 I live in eastern europe, I can just look out the window if I want misery.
>>
>>748437
>Misery porn
To be that it lacking believable characters and world building.
>>
Any strategic ranobe recommendations beside OP pic? Altina had some fun premise (dense pacifist virgin MC curbstomping any opposition with ruthless meta), but so-so overall. Also, no conclusion ever thanks to Overlord's popularity.
>>
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>>748416
>>748280
it was written by a woman (for women)
>>
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>>748460
Youjo Senki
>>
>>748469
>Written by a woman
>It's actually kino
>>
>>746717
Is this a uniquely Japanese mindset or something? Master Chief, the Doomslayer, etc. are just fine being referred to by their rank or title. They don't need some HR lackey to call them by their name and give them pats on the head for doing their job.
>>
>>748550
Pic is a punchline without any build-up. Girl got called out for thinking that her units are her friends because she threats them unlike other commanders, but it's a shallow parasocial relationship.
>>
>>748469
where's the rape?
>>
>>747013
I do that as well.
I also feel bad when I've won a battle and see my soldiers slaughtering the routing enemies. Especially the ones getting hit by arrows
>>
>>746717
>be me
>playing endless space 2
>me and an ally pushing into enemy space, I have one front
>few more planets to go, time to send in my navy to clear the way to invade
>just sent in my transports that proceed to get slaughterd
>I lost over 10 thousand men because some officer decided to jump the gun
>war becomes a stalemate and they die for nothing
>>
>>748564
>send units to suicide missions
>believes they are her friends

Not sure if naive, stupid or a twisted way to have a clean conscience. In any case it's a sure way to feel miserable when your "friends" die in combat.
>>
>>748811
AoE2 villagers are my frens (and the girls are my gfs) but sometimes I need to make a daut castle.
>>
>>748824
>AoE2 villagers are my frens (and the girls are my gfs)
based
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>>748811
>send units to suicide missions
She doesn't. Or tries not to, at least. It's complicated, and she IS pretty naive.
>>
>>748262
https://www.youtube.com/watch?v=AxV8gAGmbtk
>>
>>748884
Why are you posting this soγ shit?
>>
>>748884
that guy is a living cliché
>>
>>747256
This makes me wonder what the deal is with the Tomb Kings. I know they tend to kill people and then resurrect them as skellies or mummies, but are those still sentient like they were in life? If so, how bothered are they by their new life? Would they rather be truly dead?
>>
>>748884
chapo check
>>
>>748857
With jus primae noctis, every girl in your realm is your GF.
>>
>>748564
Actually one of them is just venting on her. MC next ep tells her that did nothing wrong actually

>>748550
Its not about how she refers to them but that she don't know their names.
>>
>>748273
k shitholer
>>
>>747774
Nuggets and cl*rcs were made to die, repeatedly. Can't be sad that an employee dies when they are nothing more than independently acting meatpuppets stitched back together by the brain of a long-dead scientist.
>>
>>749375
But my gifts...
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>>747449
>for which his Japanese counterpart praised him
I honestly thought the stereotypical Japanese viewpoint was an earlier invention
>>
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>>746723
One time in Rome 2 I was hovering close over a melee fight between some Legionnaries and barbarians, when on of my soldiers screamed "My Son! Has anybody seen my son?" Multiple generations could serve in the legions, and I felt shit afterwards for sending this unit to be meatshields during a siege.
>>
>>746717
No, I think "you should have taken one more down with you, you useless bastard". My soldiers are bags of meat to be thrown into the grinder of war.
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>>752578
damn... that's pretty kino
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>>748469
Yes. This women is 35 yrs old. And in her teens she loved pc games, especially rts.
The concept of this animu mostly based on 2 rts. Warzone 2100 and Earth 2150 series. Even design of juggernaut was copied from Fang unit, artillery version.
And it was discussed in /a/ already http://desuarchive.org/a/search/text/earth%202150/
>>
>>746717
Only when I play rimworld or games like that. I actually get pretty emotional when an old inhabitant gets killed, even to the point making a huge statue to commemorate their efforts and contributions to the colony, made out of gold ofc.
>>
>>748500
female mangakas are known to produce high quality kino.
>>
>>746717
>Modern setting
I cry errytime...

>Medieval/ancient setting
Nope. The soldiers knew they were pretty much dead the whole time anyway.

>Dominions
I actively enjoy the suffering of my followers and am often the one killing them through collateral damage magic or just outright sacrifice.
>>
Mount & blade is rather personal as you personally recruit units and fight with them side by side. Despite this, for a while I didnt care when my troops had died. This changed when, iN gemokujo, I amassed a large army of peasants. I then led an ambush on a caravan. More people died then I expected, and I had lost over half of my men. When everyone was dead I saw the tide of dead peasants and realised they will never be returning to their families. All for only a couple thousand coins worth of loot.
>>
>>753425
Except for paru, the latter half of beastars was shite. Hell, the 2nd quarter was beginning to stink a little. Which sucks because the first major arc, especially the beginning of it, was pure kino. Beastars is like weezer; fantastic at the beginning, utter garbage later on.
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>>753414
oh shut now everything makes so much sense, thanks for sharing this
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>>753414
Great now I have to watch some crappy anime because author based it on my favorite game.
>>
>Play Dawn of War
>get to the mission where you have to get the key
>find two guys who held out for a week against the orks
>they show you the Eldar waypoint
>they get killed right afterwards
I restarted that mission with the goal of keeping them alive.I felt really bad for the Imperial Guard and always tried to keep them alive,also
>We'll get through this I know it
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>>746717
my inability to deal with combat losses at that scale makes games like X-COM and Darkest Dungeon impossible for me to play properly
I feel like playing those games the way they were meant to, to completion, at least once would be an unironically edifying experience beyond simple entertainment
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>>754292
Those guys are just cannon fodder
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No, I never feel remorse for the pixels I've destroyed.
>>
Only when I play as the good guys (NATO). I don't care if I'm the baddies like Russia.
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>>753683
Just be glad it's not some isekai harem
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>>754605
this but the other way around
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>>753683
Just keep in mind that its not an adaptation, warzone the anime or fanfic about. Just concepts were in use. Also from warzone author took only commander thing. Girl from the op pic playing rts game with alive units.
Or if your fav is earth, read ranobe. Overwhelming power of deja vu cover you lol
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>>746717
Yeah, i usually try to use whatever means available to preserve as many as possible, ill usually either replace them gradually with machines if possible or if it's a game with heroes ill play a class that relies on heavily buffing the units
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Perhaps its just me but its usually the voice lines that get me, for instance if anyone remembers End War I think it was the Euro infantry that would say "We are all going to die! We need evac or we die!". In steel division I think was only when german troops were attacked by flame throwers they would sometimes say "Oh god the smell!" into the radio. Another one that always made me depressed was empire at war when a TIE fighter would die they would sometimes play an animation where they would spin off into space say, "Sir I..." and then explode. Unnecessary waste also makes me sad in RTS, losing half a unit for no reason, especially if units carry over or cannot be replaced. Its one of the worst feelings because it could have been easily prevented.
>>
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>hearing your units scream in pain as they are burned alive or bleed out in Company of Heroes 2 when 30 seconds before that they were idling and having a conversation about just trying to survive and making it back home to their wife and family
its rough bros. war is rough.
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No.
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>play world in conflict final mission as the soviets
>mfw having to protect a convoy filled with injured soldiers trying to run back to their homeland from a hostile nation trying to kill them all
>only units you start with are heavy assault helicopters the most valuable unit you can have on the game
>have to use them to quickly move all over the map to stop ambushes from tank platoons, arty batteries and infantry recon for air strikes
>then have to use the remains of the fighting force to make a human wall and stop a massive american counter attack to protect the convoy
>>
Not really, and if I do, I save scum in case they die.
>>746732
it might be a good show if you've never seen a good show before. Here's a pro tip: if the media vomits everything about the setting and story to you right away, the writer is 100% incompetent.
>>
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>>746717
>play Battle for Middle-Earth good campaign
>you have 2 battalions of Rohirrim at the start of 1st Rohan misssion
>they stick with you for the entire campaign
>both of them die during the Battle of Minas Tirith
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>>746717
Each and every one
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>playing battlefleet gothic armada 2 multiplayer
>ships is almost dead
>have it retreat even if that only makes me lose the ship quicker since you don't get too use them later again
I am literally shooting myself in the foot by doing this but I can't just let potentially millions of people die.
>>
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>>746717
As a kid? Yes
Now? No price is too great for the sake of victory
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>>746717
Sometimes I try to save every Marine with me in Halo.
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>>761492
Its funny he broke his toe kicking that helmet, the howl of anguish is actually real pain
>>
>>746717
>>761961
fucking this. there's no place for sentimentalism on the battlefield
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>>746717
Maybe initially, but usually as the scale increases it becomes too difficult to care. Sometimes I do feel a bit bad in games where the units have under attack or on death voice lines.
>>
>>746717
Yes and i blame warlords battlecry, there you basically get to level up all your units and you get strongest survivors to be in your heroe's retinue where they all get names and you get to use them in every fight and your heroes level up from fight to fight and they grow over time and retinue with them, i used to roleplay with my heroes and retinue would basically be their friends or bodyguards or commanders and loosing them would always make me sad
>>
>>747774
Still bummed over losing half my facility on Day 49 after a playthrough of (effectively) zero deaths.
The things we do for salvation
>>
when my men die i feel nothing but pride. they died gloriously fighting for my greatness.
>>
>>763543
I know it doesn't really apply to every context when it comes to strategy games but Castor's speech comes to mind when the topic of casualties is mentioned
https://www.youtube.com/watch?v=lT5Gy079OWw
>>
In Rimworld a bit, but not enough to save scum. Plus I like building tombs
>>
>>763993
https://youtu.be/mBz8ywqPyRE?t=31
This at least feels less stupid lol, 40k is too hammy to take seriously
>>
LENA A CUTE
A CUTE
>>
>>764359
I want a job like hers
>>
non-/vst/ example would be medal of honour on the ps2, the arnhem knights mission

point blank restarted the mission if any of the npc allied troops died, was determined to save them all. god the music for that level was so good

for /vst/ any elite level troops on red alert 2 i would just take back home to my base and use them defensively, they auto regen so need less micromanaging + it felt wasteful to send them out on attacks when they cant level up anymore vs. fresher troops (also LOVED getting spys into an enemy barracks or war factory, producing veteran units straight out of the box was overpowered as fuck for most units

also on the original red alert there were a handful of missions with scripted events that fuck up a friendly base, always tried to rush and find some way to save them as much as possible. idk why but my own forces i barely give a shit about apart from for cynical, practical considerations but give me an npc ally and ill try to protect them even at a heavy expense of my own
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>>746717
Does the mighty oak weep for each fallen leaf?
>>
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>>746717
not sure if that game counts but I once felt really bad for a guy from THIS IS THE POLICE
>city mayor or some other faggot tells me to higher his dumbass son, in return I would get 5 free slots to hire new police officers
>sounds good, I'll mark this moron as a snitch and he will die in no time
>the guy comes in, he has 5 police skill points, average is 150. he's also an alcoholic and tardy. Plus, the city faggot got me only two free slots which one is occupied by his dumbass son and I can't fire him
>send him on missions with more experienced police officers
>he gets good, drops bad habits and I can send him on solo missions without worry
>actually proud of this guy
>he dies because he's a snitch and fellow police officers rekt snitches
>>
>>765979
>weep
No, that's how they excrete.
>>
how do you explain a unit of soldiers staying behind enemy lines on their own for a hundred turns when each turn is a year in-game
>>
>>767155
Green berets going full apocalypse now
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>>761961
>>763543

So you become Stalin when you grow up?
>>
>>746717
I get this in RPGs and similar, but most strategy games are too abstract for me to feel bad most of the time.
>>
>>748901
I thought they only resurrected their own long-dead soldiers, fully sentient. As opposed to vampires who use brainless skellies and zombies as fodder, the tomb kings have skeletons acting like professional soldiers, and even some elite units.

But then there's the vampire pirates which are clearly a pirates of the carribbean ripoff, but it doesn't make much sense in-universe.
>>
>>753414
https://www.youtube.com/watch?v=4gOr-zf1dek&ab_channel=HousePhyrrhos
UCS FOREVER.
>>
I don't send soldiers to die. I send them to win. If some choose to die anyway, that's their prerogative.
>>
>>746717
>Haver you ever felt sadness or remorse for the soldiers that you send to die in combat?
No
Unless they're elites, in which case I husband them like Napoleon, and losing them makes me feel like I've lost a part of myself.
Having extremely durable veteran units is something I seek out in most games so I can stack veterancy and have a unit that can be used as a hammer or anvil to cut through enemies while green or normal units support them

However I don't like hero units, they have to be normal units otherwise the zero to hero plotline doesn't work.
>>
>>746717
>Dwarf Fortress
>breach 3rd cave layer
>FB arrives, it's fucking flying and breathing dust that cause instant necrosis
>Send crossbow squad, hoping that it can be killed from range
>It doesn't work. Half of the squad fuckign turned into rotten piles of meat in 3 seconds
>FB start to chasing the rest, meltig thme one by one
>Sending masons to wall off the entrance to caverns
>It worked, but only because FB was busy hunting and murdering remaining soldiers. One by one.
>Watch last two of my xbow dorfs crawling to now blocked doors and dying horrible death
>I build enough pretty shit in the fortress to supress any bad thought about it, so noone really miss these poor fuckers
>They remains were never recovered, I just flooded area with magma to sterilize it.
Such is a life and death of Urist, I guess
>>
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>>752578
>One time in Rome 2 I was hovering close over a melee fight between some Legionnaries and barbarians, when on of my soldiers screamed "My Son! Has anybody seen my son?" Multiple generations could serve in the legions
>>
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>>772046
>"My Son! Has anybody seen my son?"
Damn, that's depressing and brutal.
>>
>>746717
I usually don't, but a tragic hero's death is always touching.
>MoWAS 2, German campaign, Pomerania mission
>have to defend against a Soviet tank rush consisting of 8 massive waves
>send four tanks to an excellent flanking position in a hamlet ahead of the main line
>they wreck the first two waves without problem
>the fighting is getting harder
>forward unit is getting cut off. I cannot relieve them with dozens of Soviet tanks on the field
>they still pound the sides of the assaulting force to devastating effect
>yet they're slowly being overwhelmed by the sheer mass
>one of my medium tanks loses its gun, engine and two crewmen, another suffers a fatal hit with only two survivors
>the rest fall back into the center of what's left of the hamlet, shooting from between the buildings
>survivors from the destroyed tanks crawl to a disabled KV-2 and manage to restore it to rudimentary fighting shape
>unable to return to the hamlet, they fall back to another forward post and die valiantly
>after six waves, the battlefield is a chaotic mess littered by active, crippled and destroyed tanks and soldiers
>the two remaining tanks are beset by Soviets and taking damage
>they run out of AP ammo while trying to keep them out of the hamlet
>my tank destroyer loses its tracks and a crewman frantically trying to fix them
>has to be abandoned, its crew taking cover behind the remaining heavy tank and in the ruined building behind it
>>
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>>772574 (cont.)
>three damaged Soviet tanks are right on the other side of the street
>one is a medium tank that had its gun disabled, the others are light tanks that are almost unable to threaten the side armor despite being at point blank range
>the HE rounds of my own tank aren't very effective either
>a brutal, yet mostly ineffectual slugging match stretches over most of the last two waves
>dozens of non-penetrating point blank hits have crippled everyone but only managed to take out one of the light tanks
>disembarked survivors of both sides cover behind their tanks, helping with emergency repairs and defending them with their pistols
>at this point, the defense part of the mission was completed and I received generous reinforcements along with the simple enough task to mop up the remaining hostiles
>however, the enemy medium tank finally managed to fix its gun, putting my heroic defenders in a truly desperate position
>tankers don't carry any AT grenades, so I have two of them rush it with scuttling charges
>one dies before he can throw his, the other fails to destroy the tank despite killing all but one of its remaining crewmen
>my tank is completely out of ammo, with the gunner defiantly emptying the MG to cover the remaining survivors while they escape into the ruined building
>meanwhile, I'm having the reinforcements recklessly charge ahead to try and rescue them
>the gunner remains inside the now useless tank to draw fire, and is eventually killed by one of the occassional shots from the sole survivor manning the medium tank
>pinned inside the ruin, the last three of my heroic tankers finally succumb to the crippled light tank and some scattered Soviet crewmen.
>the cavalry arrives just half a minute too late
>>
>>746717
no I just get annoyed at how shitty most strategy games handle casualties

>playing tw game
>battle between two equally sized armies
>decisive victory but still loose 50%+ of the army

field of glory 2 is the only game I’ve played that does morale and casualties well
>>
>>772656
tottal war games literally wipe out the army of the loser idk what are you talking about.
>>
>>772661
I’m talking about the decisive victor loosing half or more of his army
>>
>>772742
I’m talking about the decisive winner loosing huge swathes of their army





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