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File: victoria 3.jpg (61 KB, 616x353)
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What are your hopes for Victoria 3? No culture war autism, please.

I'm hoping that they include the automation options that were in Imperator Rome. Being able to grant armies autonomy, auto carpet siege, have ships track down any enemies, etc, would remove a lot of the tedium and make multiplayer sessions more intense than they already are seeing as you wouldn't be able to exploit the player's attention being focused on another front as much.
>>
>>677055
For it to be pozzed to hell and back.
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>>677055
Absolutely none.
Not zero. None. I just don't care at this point. Last time I wanted to see Vicky 3, it was 2015. Then I realised Paradox will never deliver, so no point having any hopes, because while they will try to make that game, they will be inept at it and fail.
Then I saw that lovely screen from their own presentation with "Furniture Manufactu..." and I realised it was a wise choice to not have any hopes.
Also, this game has one of the most cynical astroturfed marketing campaign in the whole industry since dunno, latest SimCity? So while I don't care about the game, I do care about the endless fucking spam about it, having artificial discussions about nothing in particular, since the whole marketing is made deliberately to trigger pointless guessing game discussions
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>>677055
At this point I don't even care about the pozzing anymore, they could have Bismarck be a negress from the heart of the Congo and I would take it as long as the game itself is good. Sadly, so far it doesn't look like this will be the case, everything they've shown so far looks disappointing and/or worrying. Also this guy here >>677068 has a good point about the dumb and obvious marketing
>>
>>677055
The only thing I'm hoping for is that it's super modable, like CK3 seems to be. I don't trust paradox one bit to deliver an actually good game, but as long as it's modable, the modders will fix it.
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>>677096
Modders have yet to fix Goy$, Stellaris or Imperator
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>>677055
I want sensible POP mechanics, national markets and improved politics.
I'm happy it seemingly will give the player more control over shit that was (mis)managed by retarded ai in V2.
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>>677105
If any pdx game is going to produce a dedicated and autistic modding community it's going to be vicky
>Goy$
tranny game with tranny modders, can't expect anything good from them
doesn't help that the game would have to be remade from scratch to be good
>Stellaris
I'm not familiar with the mods for it, but it I suspect it's not very modable
>Imperator
nobody plays it, thus no mods
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>>677117
>If any pdx game is going to produce a dedicated and autistic modding community it's going to be vicky
Fair enough. Maybe we'll get our albanian fuel factories for real this time around
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>>677055

I know I am an outlier but I am pretty positive about what they have shown so far. There are a couple of things that are worrying / mystifying like the pops not being represented at the province level, but honestly the dev diaries have at least made me think they more or less 'get it' and are on the right track.
Things I like:
>'Workforce' and 'Dependent' pops; laws can affect who is in which category (e.g. can emancipate women or keep them in the kitchen and it affects size of labor pool)
>Pop professions determine interest groups, so it sounds like that having more industrialization = organically stronger socialist political appeal which you have to manage (for example)
>Different production methods (e.g. publicly traded vs worker co-op) sound pretty cool, apparently 'nationalizing' privately-owned businesses will lead to capitalist revolts which is also cool
>Discrimination / racism as a mechanic lol
>ALLEGEDLY, the politics simulation is good enough to lead to emergent American Civil War rather than from fixed events / scripting
I dunno. Seems to me that they are making cool improvements and it could be a pretty fun game.
The thing I also keep in mind is that Victoria 2 was a pretty flawed game. The economy straight up broke in a decent percentage of games. It was also fairly 'easy' once you figured out what works and pretty much any country you played could be dominant without too much trouble.
>>
It's gonna be great.
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>>677171
>I know I am an outlier
you're not, 4chan is just full of reactionary retards who hate things for being new
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>>677105
>Imperator
They literally did tho
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>>677171
I've gone from thinking there was zero chance of it being good before it was announced to being mostly pretty optimistic about what they've shown. At the very least modders should be able to do good things with it, seeing as most of the current generation of paradox games seem to have modding autists trying to mod something like actual economies into them, I'm sure they'll be able to do good shit with Vicky 3 even if Paradox fuck it up
>>
>hope
>paratranny games
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>>677171
Another thing I think sounds really cool is, and I know this sounds dumb, the flag system. Apparently if you're puppeted by different nations your flag changes and shit, might be cool
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>>677055
>No culture war autism
Too late for that. War has already started you can't just wish it back.
>>
>>677055
>hope
>for Vic3

At best, it'll be a vessel for mods.
>>
>>677068
spbp
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>>677055
>hopes
It's good and not pozzed
>expectations
It's bad and pozzed
Knowing paradox it's always the latter. The fact they got rid of parties is a big warning sign. Not to mention nothing resembling a global market.
The game may be worth it at 75% off 5 years down the line, with a stream of mods to unfuck any shittery.
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>>677986
The global market in vicky2 was retarded. Some zulu farmer could sell his grain to Canada effortlessly. The vicky3 system is far from realisitc, but still much better than that. You have local markets, which throughout the evolution of the game organically form a network, creating a true global market with trade routes that actually make sense. Also they are adding parties. The real problem with the game is the gutting of capitalists.
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im going to recreate the homeland of my forefathers and have fun doing it
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>>677055
>No culture war autism
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>>678051
What, another Gemany RP? Anon, do you do anything else when you're alone?
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>>678063
can mobile posters not see images?
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>>678067
>"Homeland of my forefathers"
>Confederate flag
I'm lost already.
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>>678051
>lasted four years and got burned to the ground in the end
>anyone's homeland
Lmaoing at anyone who thinks the confederacy was anything to be proud of
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i wouldnt expect yankikes to understand it.
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>>678378
Confederate slavery was kiked.
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>>677055
>Being able to grant armies autonomy, auto carpet siege, have ships track down any enemies, etc, would remove a lot of the tedium
Paradox games should just fully automate armies all the time.
The actual manual fighting is always the boring part of war, the planning is the fun part.
>>
I don't know their new term for it, but, i wish there was more distincton between primitive and uncivilized.

And by that i mean, i wish i didn't have to import fucking transports as japan because i guess non-western nations are just too retarded to make boats.
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>>678425
>primitive and uncivilized
Didn't you mean "unrecognized" you bigot?
We all know the reason for this change is problematic words
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>>678425
there are no more uncivs, every country is functionally the same, some are just more advanced in tech
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>>678717
Some have "tribal" governments that are supposed to shit on their early potential, but I can see this easily exploitable, like with Abo Empire DLC for EU4.
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>>678717
I dont know if this is going to be better gamewise or no. On one hand, making a tribe in the middle of africa be able to go toe to toe with an industrial nation is retarded. The fact that it can surpass it in tech is even worse.

On the other hand, nations like qing or japan would be able to do stuff they always should have like building obsolete ships
>>
>>677055
Main thing I’m hoping is that they use the multi-threaded witchcraft they used for CK3 to make the game run buttery smooth.
Performance puts a pretty hard cap on what sort of stuff you can do with Vicky2 mods, not to mention stuff like Meiou&Taxes for EU4
Just think about the amount of autism you could cram in, and without much hit to performance…
>>
>>678594
It is, and there is going to be a day 1 mod to change it back.
>>
>>678594
I don’t hate the change desu, if it is an actual decoupling of diplomacy recognition and technology.
Like Japan was modernised, but no one really thought much of them until they btfo’d Russia.
It’d also depend on how harsh the technology system is on countries that are mostly agrarian.

So ideally you’d take your unrecognised nation, tech up by cutting deals with Euros, modernise and industrialise your country (in terms of actual demographics rather than saving mana and a pressing a button), but then to become a Euro-equivalent diplomatically you have to fight a GP and win.
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>>678751
>On one hand, making a tribe in the middle of africa be able to go toe to toe with an industrial nation is retarded.
Unless wiz fucks up the balance completely, they will be hopelessly behind on tech and will get crushed just like in vic2, even without the mechanical distinction
>>
So, since we know from the map that Piratini is a country, will they start in a state of war?

The Piratini was a revolt more than a country.
>>
>>678594
I honestly kind of like the gradient versus the binary civ/unciv setup. One thing Vicky2 didn't really model was how the nations that did modernize during the period did so with the aid of a lot of foreign advisors and sending technical missions abroad.
>>677171
>the politics simulation is good enough to lead to emergent American Civil War rather than from fixed events / scripting
This is where I'm pressing X hard. PDX has never been good at dynamic sims and I highly doubt a freeform game with a minimum of rails can come even close to simulating the era. Look at CK3 for example, almost no rails at all and the world goes crazy in 30 years.
>>
>>678751
>On one hand, making a tribe in the middle of africa be able to go toe to toe with an industrial nation is retarded.
No. At the very least, for defensive wars, it has enough precedent. Also, something like a Kongo that gets good deals from the Dutch and takes advantage of the new tech to conquer the surrounding area, Liberians (with more relaxed policies) feeding tech to their trade partners, or the Agudas going farther to reach out to their cousins, (including Hausas and Kongolese) rather than just heavily-arming dissidents in an avoidable Civil War, all of these should at least bring a country to the level of Ghana, which fought the British for a century and had to be subdued by Nigerians. The idea of them going even farther and devising a non-seasonal counter to rocket-fire or the Lagos lagoon being used for large-scale shipbuilding (even using obsolete models) is also fairly reasonable. There's enough room to work with that you could potentially have something like a Westernized expansionist Yorubaland that uses its connections with Brazil and Cuba to hold the British at bay or form an independent, Western empire.
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>>677171
pop growth is calculated from price points of needs. In their view women in the workforce increases birthrates.
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>>678898
That would be pretty retarded actually, they should implement some kind of family unit mechanic, where disposable income, as well as time for childcare, etc. are factored in
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>>678751
Yes, that would be dumb, but knowing the boundries of the AI I highly doubt that some african minor would be able to outtech Europeans or outproduce/defeat them, because of their obsolete production methoda and weapons. A human on the other hand should be able to make a country like Vietnam or Persia into a modern power.
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>>677055
>What are your hopes for Victoria 3?
That it would be fun yet realistic game.
>>
>>678423
>spoiler
This desu. It's fucking retarded to manually move troops. Give that task to generals and military in general. This way military will be important and if being too pampered could cause coup.
Moving units manually is beyond boring.
>>
I wont play the game until the pops are simulated/rapresented on a province level, whats the fucking use if i cant see the population of Lombardy and not milan? Fucking urban centers useless abstraction? Fucking get out of here, it will be also hard coded into the game so that if you change it everything brakes down. Retarded paradrones defending a game without features
>>
>>678962
you sound profoundly unhappy, grognard
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>>678423
>watch incompetent zombie AIs headbutt eachother to death
Oh no, please, god, no.
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>>679125
What’s wrong with being a grog?
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>>677055
Not being forced to use the fucking terrain mapmode
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>>679169
not much, really. especially not around here.
i just think that one shouldn't let grumbling grognardism get in the way of actually enjoying things.
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>>677117
The reason stellaris has no decent overhaul mods is because the game is literally unfixable: everything that could be tried has already been tried by its poor devs and its still unfun. The only thing mods and devs can do at this point is add more bloat, wich only makes the game worse...
>>
>>678767
>>678894
I think its an awful idea to give everyone the same mechanics: too easy to get an eu4 situation:
In eu4 you never have to worry about the west, just build your Indian empire (which just feels like building a somewhat shittier European empire) and by the time Europeans get there you just kick them out no problem, 4 tech difference be damned against your 200k indian musketeers.
Yes players should be able to win vs euros and you should be able to westernise but it has to be at a great cost. Making every nation the same (without some unmovable downsides for the 'primitives') would make it too easy and too samey.
To go back to the historical examples 95% of nations that went against Europeans got stomped into the ground, those remaining 5% got lucky, had their own western allies/advisors, had an insanly good leader or managed to westernise after massive internal unrest.
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>>679298
>I think its an awful idea to give everyone the same mechanics
I can agree with that.
>In eu4 you never have to worry about the west, just build your Indian empire (which just feels like building a somewhat shittier European empire) and by the time Europeans get there you just kick them out no problem, 4 tech difference be damned against your 200k indian musketeers.
Yeah. That's what you'd expect to have happen IRL. Brits took advantage of Mughals falling. They didn't just sail up and conquer India.
>Yes players should be able to win vs euros and you should be able to westernise but it has to be at a great cost. Making every nation the same (without some unmovable downsides for the 'primitives') would make it too easy and too samey.
I don't agree here. No one wants to play an arcade-style game like this to feel powerless about their situation. Not when the beginning and end of the time period are so close and immovable.
>To go back to the historical examples 95% of nations that went against Europeans got stomped into the ground, those remaining 5% got lucky
Not sure about the numbers. Whatever the case, directly going up against industrialized empires is a great risk, and trying to work around them existing as single-minded blobs with little room for navigation will just make the game pointless. There has to be a reason for you to pick Viet Nam beyond wanting to make it to WW1 without being colonized.
>>
>>678378
>>
>>679298
>I think its an awful idea to give everyone the same mechanics: too easy to get an eu4 situation:
Vicky 3 has the right idea with the unrecognized/decentralized distinction even if they've chosen really dumb names that aren't clear on what they mean in-game.
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>>679328
If Sherman rose from the dead I have no doubt he would kill himself from the shame if he ever found out this was his legacy
>>
>>679437
His legacy is what he chose it to be, scorched earth on american territory against other americans.
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>>679437
i think general sherman, if he were alive to see this, would take one look at the dixie fuckos still being a blight on america to this day and proclaim that he did not burn nearly enough of it
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>>679475
The Slave Power is still around and still consolidating land, exploiting labour and driving people to poverty, they just call themselves Silicon Valley now.
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>>679437
>>679502
>Sherman would have been horrified and voted Republican!
>The Silicon Vallites are the real Slave Aristocracy!
Cringe Conservicuck meme
>>679328
The South will rise again
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>>679457
>>679475
>>679506
>anyone who disagrees with me is a dixiecuck
Go look up how General Sherman felt after the war. Every time someone brought it up his stomach did a flip and he had no greater regret in his life. Not only is burnin' sherman completely overused at this point, hes also turning over in his grave.
>>
>Dixiecunts physically cannot stop themselves from starting culture war autism instead of actually discussing the topic
God I hate rednecks
>>
>>678946
pdx will never do it, baitwithsmallstackandreinforcetards and their friends will be enraged, they will literally buy tickets to sweden and wait at opposite side of street to office, waiting for pdx to engage and get crossing street penalty
>>
>>679328
DO IT AGAIN, UNCLE BILLY
>>
HoI4 front lines
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>>677055
a realistic mostly automated economy
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>>679310
>Brits took advantage of Mughals falling
True, the india example is a bad one because of their infighting, however i would argue that even if there was a united Mughal empire it would have been humiliated (if not destroyed) by the europeans in the victorian era: just see what happened to other big asian powers like china and Japan.
thats where the early modern and victorian era differ: europeans went from "yeah those guys have good tech, soldiers and guns" to "yeah those guys litteraly cannot lose anymore" even when euros lost it was on their terms (see afganistan)
I know im using a no-no word here but i feel like this historical unequality can never be stimulated in a game without heavy "railroading" from paradox: there should be events and stats specifically designed to fuck over non-euros and make their game harder. you cannot give everyone the same base mechanics because the victorian era was the most 'unbalanced' time in the history of mankind.

>There has to be a reason for you to pick Viet Nam beyond wanting to make it to WW1 without being colonized.
But that could be a much more fun goal than just mappainting for the 100th time (if the euros are scary enough): if you pick a minor asian nation in a game about the Victorian era it should feel like you are playing a survival horror game instead of a historical wish fulfilment.
>>
>>679768
>>679728
>>679528
>>679506
>>679502
>>679475
>>679457
>>679437
>>679328
>>678396
>>678378
Mutts shitting up this thread with their unending rambleing about niggers and the civil war they fought about them NEED to go back to the containment board. Go have your pregnant confederate Anne Frank phantasies somewhere else
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>>677055
Nothing. It's Paradox. It's going to be bugged-up trash and 10% of the actual game, with the rest sold to you 20 bucks at a time over the course of 6 years or something.
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>>680052
good post, good points made
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>>677064
Kys
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>>679506
Don't conflate me with that other poster you piece of shit. I am a Socialist, not a faggot conservative.
I stand by what I said about Silicon Valley being the new Slave Aristocracy, and I also think Sherman did absolutely nothing wrong burning Atlanta and he was supported by Southern cavalry while he did it.
You're obviously some bluevooting directionbrain who can't comprehend political opinions as anything other than a boolean value.

Biden's ancestors owned slaves, btw. Hope you didn't vote for him.
>>
>>678122
>tfw no East Tennessee campaign where you secede from and defeat the Confederacy
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>>680052
>Japan
They didn't lose any war, when Perry came they opened and went from "Medieval" to "Nearly Fully Modernized" in a few decades, even beat the Russians in the Russo-Japanese War

Japan was an exception to the rule, though.
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>>680420
>can't comprehend political opinions as anything other than a boolean value
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>>680052
>True, the india example is a bad one because of their infighting, however i would argue that even if there was a united Mughal empire it would have been humiliated (if not destroyed) by the europeans in the victorian era: just see what happened to other big asian powers like china and Japan.
Anon, there wouldn't have been a large, wealthy power base for Britain to draw on at the time. India was the reason they were able to suddenly become a real power and develop enough economically to fully-industrialize.
>But that could be a much more fun goal than just mappainting for the 100th time
Who said anything about map-painting? If your game can't do anything else, it's garbage.
>if you pick a minor asian nation in a game about the Victorian era it should feel like you are playing a survival horror game instead of a historical wish fulfilment.
And this is why Victoria is doomed. There's no real enjoyment to be had in playing as a small tag, and the large tags are mid-snowball already. If you aren't playing as someone on the ground, experiencing the changes in the world like in a period visual novel, there's just nothing worth doing.
>>
>>677171
On paper this sounds great and I would like to have to face actual effects of changing social policies and the likes. But this is PDX so yeah...
>>
>>680420
>I am a Socialist, not a faggot conservative.
HOLY BASED
>>
>>679298
Try playing Haiti in HPM. There are civilized but they have so many shitty events and modifiers that they are almost worse than uncivs. So it's entirely possible to have countries be very different in while sharing the same base mechanics, even in vick2.
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>>680809
Yeah, some uncivs at least have some starting tech. Haiti/DR has 0/0/0/0/0 and like 3 literacy, which I thought was a bit much
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>>680832
0/0/0/0/0 with the ability to surgically research all the important techs is miles better than getting irrelevant bs techs but having to be unciv for 30 years
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>>680876
But you can't research shit. You get a massive research speed malus you can't get rid for like 50 years, longer than it takes to westernize. And when uncivs westernize they get a some free techs and a normal research speed. So by the midgame you will actually have better tech as an unciv start than Haiti.
>>
>>680876
It really isn't. I'm p sure you're behind uncivs even as the Dominican Republic without the Haitian maluses. You underestimate how bad it is, there is functionally no difference
>>
>>680930
>>680876
You still can easily attack near shitty nations and expand.
>>
>>680942
So can uncivs. And yeah you can, but it's not very easy. Everybody around is bigger than you and has better tech + they actually get some immigrants + they are often in a sphere.You don't even have access to infantry at game start and you won't get it until 15 years in or more, because getting the research techs is more important. Your economy is incredibly shitty and as Haiti you are forced by and event to give whatever you can scrape together to france, so you can't even really afford an army/navy. Also you have to be on the lookout for the war with DR. You should give it a go, it's actually pretty fun.
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>>677055
None, I'm waiting for EU5.
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>>680977
>You should give it a go, it's actually pretty fun.
How did you take all of those things and manage to tack "it's actually pretty fun" onto the end?
>>
>>681075
It's a challenging start and I consider those fun
>>
>>680420
Silicon Valley is just a buzzword. What you're looking for is 'transatlantic grifter's union of neufeudal aristocrats and landlords whose only income are the 3 houses they bought with hard work and their parent's money'.
>>
>>680424
The Qing Empire managed to beat both the russians and the french in the 1880s due to their own albeit somewhat limited modernization efforts. People at the time talked about a ressurgence of China. What they didn't foresee was a palace coup over some corruption in the armed forces' funding, which was almost entirely slashed by the mid 1890s and only made corruption worse, leading to catastrophic defeat in the Sino-Japanese wars. Not even the japanese expected that chinese soldiers' ammunition would be made out of sand. That's when China enters a death spiral, not by default in 1830.

Likewise, I should think that if the Mughal Empire had not literally ceased to exist in the exact right moment for a british conquest of Bengal, the British Empire would not have served as an option for continuity for the nawab of northeastern india followed by the princely states. That is a similar situation compared to the Spanish' own conquest of the Aztecs, where opportunity was key.
>>
>>680583
>and the large tags are mid-snowball already
I don't really know about this, aside from the UK due to their sheer power level and the US due to their isolation and the lack of any regional rival. Russia is headed for big internal problems, France, Prussia, and Austria all have political upheavals and a tight line to walk in terms of expansion, and the Ottomans and Spain are both headed for a very rough eighty years. Plus of course Japan and Sardinia have a long road to become great powers.
Of course a player has such a huge advantage over the AI it doesn't really work out that way.
>>
>>681099
Internal problems don't negate the fact that they're in a snowball. It just means they have something to immediately deal with.
>>
Only Divergences of Darkness can really give a fun experience without multiplayer.

>>681115
>>
>>680583
>There's no real enjoyment to be had in playing as a small tag
You are just shit at the game, sweaty
>>
>>680420
>I am a Socialist, not a faggot conservative.
>isn't left leaning economically and socially conservatize.
cringe.
>>
>>681082
Just call them Optimates, after the slave estate owners that dispossessed Roman citizens and drove them to become the urban poor... who joined Caesar's army and overthrew them.
History doesn't repeat, but it rhymes.
>>
If politics is going to be more advanced I hope they give the Confederacy some extra love. For example if they manage to only hold back the Union they only keep the States that seceded initially, but if they utterly BTFO the North and say occupy DC they'll also take Oklahoma, Arizona, New Mexico, part of Nevada, and California up to about Monterey give or take. Also the new pop system sounds like forming and managing the Golden Ciricle would be interesting.
>>
>>681904
no one will overthrow them, they're creating a total digital control grid
>>
>>677171
>>Discrimination / racism as a mechanic lol
yes please! i want to specifically enslave and genocide africans and jews.
>>
>>681993
The workman building the throne is not the one taking seat on it.
>>
>>678806
Tripoli is the same situation
>>
>>681977
The Confederacy won't be playable because "muh racism"
>>
Also is the map going to be in that weird perspective where the Americas are on the top and Asia is at the bottom?
>>
>>682481
>racism literally in as a game mechanic
>B-BRO THEY'RE GONNA TAKE AWAY MY CONFEDERATE LARP
shut the fuck up you dumb whiny faggot
>>
>Modability above all, so the modders can fix the eventual lack of features
>Improved warfare (warfare like hoi4 or even eu4 would be good)
>Improved AI
>clear overview over different markets (national, sphere and global markets)
>More pop management, allow me to culture convert by banning language from schools for example. Give me more sliders to manage taxation.
>Let me embargo specific enemy countries
>Expand on diplomacy, expand on crisis, expand on colonization, expand on colony management
>Make capitalists more useful or give me some way to disallow them from making shitty factories, I hate having to micro-manage my capitalists (yeah I know you can go commie but it shouldn't have to be this way)
>>
>>683184
>Allow me to direct what good artisans should make.
>Fix the weird sphere markets shit
>More trade goods
>More tools to expand RGO's (why are some rgo's capped at 40k?)
>Let me manage consciousness and militancy more
>Let me put specific caps on factories for production
>Expand on national focuses
>Make politics like voting and upper houses much more clear, especially upper house voting can seem pretty unclear at times (winner takes all versus 2 per state versus proportional doesn't play out like you would think)
>Fix voter issue percentages during elections
>More cultures, not just "North Italian, South Italian"
>More provinces
>Expand on rebel management, make reform desire more transparent
>>
>>677055
I hope i can fund the confederacy so amerimutts can bleed even harder
>>
>>677197
>reactionary
please kill yourself
>>
>>683184
Pops being only on a province level is really stupid though, and it kills a lot of my optimism for the game. That level of granularity is an important part of POP management
>>
>>684436
Case in point. Mentality of a chimp
>>
>>677068
spbp
>>
>>684452
What level do you want pops to be on?
>>
>>679506
>>Sherman would have been horrified and voted Republican!
Sherman WAS a Republican.
>>
>>677239
How?
>>
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>>677122
Is this possible to make? Is there a way to convert pops to goods in a factory short of making Albanian people goods themselves? Like making Albania produce Albanian-people-goods or having decisions that remove all Albanian people and add an Albanian-people-good for every Albanian person removed?
>>
>same dev branch as ck3
here's what you should expect
absolutely barebones gameplay and content
lackluster and rare patches
fanboys defending it anyway so it never gets good
>>
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I think these portraits add very little to the game and shouldn't take up anywhere near as much space as they currently take up.
>>
>>684739
I presume he meant state level
>>
>>685713
>same dev branch as ck3
What are you talking about? They were developed at the same time. How could it be the same devs?
>>
>>686915
they add not just little, but simply zero
3d portraits have a bit of sense in ck but in other gsgs it's just a waste of resources of both devs and modders
>>
>>687170
>a waste of resources of both devs and modders
And their PCs
>>
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>>687170
>>687204
I agree. I guess some people would like looking at the pops in their country, but I presume it's a small minority that wants this. The portraits are quite ugly too in my opinion. The benefits of not having portraits far outweigh any benefits of having them in the game.

An expanded version of pic related would have been much better.
>>
>>687170
>noooooo i want pizza graphics and nothing else
>>
>>687220
I like them for characters, don't much care about pops. Then again, I really like unit sprites too. I'm a stickler for graphical flavor stuff, and I can see how someone might want it taken farther and applied to stuff like interest groups and pops.
>>
>>678751
>making a tribe in the middle of africa be able to go toe to toe with an industrial nation is retarded
My Zulu campaign was one of the most fun campaigns I ever had, and I ended it as either a GP or a secondary power that was really close to being a GP, and this was in V2
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>>687409
IRL the Zulu got pretty close to going uncolonized. But that has more to do with British incompetence than the Zulu having some special Kangz quality.
>>
>>687432
you miss every shot you don't take
>>
>>678916
Also, the devs have said there are actually two tiers of nations, I forget what they named them but they said some minors will be unplayable at start until mechanics can be made playable, but that there will be countries you can colonize without war besides revolts and who can't really develop right. They're getting rid of the uncivilized category in terms of places like Qing, Persia, etc. that actually had more complex systems of governance.
>>
>>687508
It's now called "unrecognized" for the previous unciv/primitive nations and "decentralized countries" in place of uncolonized provinces. So in the Americas that means that these decentralized countries are likely going to be natives like cree or dakota, which you can colonize freely on top of (with a few limitations like certain techs determining your ability to keep the region under control). Those will be the unplayable countries. The "unrecognized" nations aka uncivs on the other hand will work very similarly to how they worked in vic2 where you have to actually declare war against them etc. and those are the ones where you'll seemingly have to navigate some bureaucratic hurdles on the path to getting "recognized" or whatever that means.
>>
>>687431
To be fair though, she is only a 'community ambassador', I don't think she is directly involved with development much.
>>
>>678751
>On one hand, making a tribe in the middle of africa be able to go toe to toe with an industrial nation is retarded.
Please don't rain on my parade, I'm looking forward to my first Africa run as ORANJE, get fucked anglos, get fucked bantus, gonna paint all of africa beautiful orange
>>
>>680583
The UK did not benefit from owning India. The east India company was a private company that ran it to shit. It is still around at the start date, by the way.
Company rule was ended in 1858. The British were contemplating leaving even then, they only kept on as a pride thing.
>muh India is why Britain industrialized
You gigantic flaming retard.
>>
>>687936
>The UK did not benefit from owning India.
>The British were contemplating leaving even then, they only kept on as a pride thing
This is the dumbest fucking assertion I have ever heard in my life and I legitimately cannot believe someone even remotely interested in the setting of Victoria would dare say it. India was what transformed the UK into a military superpower and gave them a giant market of people to sell to and land to extract goods from. They were well aware of this. It wasn't
>muh pride
I can't believe anyone would actually be so stupid and revisionist to claim that. And no, they certainly did not consider leaving in the 1850s, hence why India was struggling so hard to gain a similar dominion status to the British colonies and why the British had established the Egyptian protectorate and fought South Africa to keep that base from which to enter India. I can only hope it hasn't spread to anyone else. Read a book you dumb cunt
>>
>>687875
Yes, she only stands behind the toxically masculine devs to make sure the chudness of the game is kept to a minimum
>>
>>687956
>India was what transformed the UK into a military superpower and gave them a giant market of people to sell to and land to extract goods from. They were well aware of this
>street shitters actually believe this
>>
>>680420
HOLY BUNKERCHAN this post
>>
>>687238
>>687220
>>687204
Civ 5 started that trend. People wanted 3d portraits at the expense of gameplay and now the Civ franchise has tanked. Of course 1UPT also killed the game, but never mind that.
>>
>>680420
TOO BASED
>>
>>687960
superpower by 2020
>>
>>687960
Not an argument.
>>
>>687956

The tax farming was a huge revenue generator in the days of the HEIC. People who survived the malaria and poo-based diseases could come back with huge fortunes
>>
>>688059
The point of owning India was that it was absurdly profitable and increased British profits like 3 to 5 times over the course of their owning it. Just because you like to make up history based on what you think should be true doesn't make it accurate you stupid fuck
>>
>>688004
>yes i believe some 3d mostly pre-fab dolls is 99% of all development power
please don't post ever again
>>
>>677082
Bismarck as a negress from the heart of the congo would be funny as fuck, someone should make a mod based on this with a storyline.
>>
>>688101
>Ottilie von Bismarck was the adoptive daughter of Karl von Bismarck after his wife died in childbirth.
Done. Now we just need a character model.
>>
>>688097
Paradox does like showing those stupid portraits everywhere though.

>>687220
They're nice for characters, although right now they do look ugly. Generally I think it'd be bad to have individual characters who represent factions like in I:R. It adds a whole new tedious element to the game that I think most players aren't interested in. I could be wrong, but I don't often hear people saying they really like dealing with factions in paradox games, usually it's seen as a nuisance.
>>
>>688140
People love having humans represent their factions. That's why they've been doing it so much and partly why CK2 is so successful.
>>
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>>688097
How do they add to gameplay. They don't. Instead they shipped a shit game that wasn't playable BUT MUH PORTRAITS

You should be gassed pronto.
>>
>>688173
CK2 is more of a character driven rpg though.
>>
>>688231
People still like having characters represent factions. See: HOI4.
>>
>>677055
it looks like a completely different game to vicky 2 and not in a good way
like everyone that made that great game left paradox or something
>>
>>688478
You weren't going to play it anyway faggot
>>
>>688488
I'll probably still pre order it because I'm not gonna stand on principle over a fucking video game but I'm almost certainly not gonna like it
>>
>>688490
If your principle is just not liking fat women telling you about video games you were never principled to begin with.
>>
>>688570
it's unnatural
>>
>>688487
I agree. Im baffled by the people who say it's looking good so far. It doesn't remind me of Victoria 2 at all.
>>
If it doesn't have HoI4 style move=attack, frontlines, and automated attack commands for these tiny provinces then everything after the civil war will be a total joke.
>>
>>688581
Okay incel
>>
>>688952
Lol no, HoI4 should be kept as far away from this game as possible.
>>
>>689124
If you'd care to elaborate, is that due to a problem with HoI4's combat system itself or some other element of its design?
>>
>>688952
The move=attack part is fine. Drawing front lines and attack arrows like in HoI4 is incredibly boring. Like you implied, it's also ahistorical for a large chunk of the game where armies didn't advance along front lines.
>>
>>689136
Meant as a reply to >>689126
>>
>>689136
What alternatives are there for handling lategame Vicky warfare? The way it is now in Vicky 2, with no frontline system, you actually have to manually manage your front line (so the AI doesn't break through and carpet siege you, which it's very good at when it has a lot of units) and it's the extremely tedious and unfun.
>>
>>689159
Instead of telling armies where to walk you assign them strategic objectives. Like "defend region X" "shadow that enemy army and report on what they do" "capture region Y" etc etc.
>>
>>689226
Ok, so it's not specifically the concept of indirect army orders that's the problem, but rather the specific mechanism of frontlines and arrows?
>>
>>688952
paradox was unable to make anything else than trench-like meatgrinders or whack a mole, such fine details like automation or attack on move are meaningless when base mechanics of their games do not care about (rail)roads control and guerilla warfare, when "i can't conquer and control afghanistan" sounds like a bad joke in terms of game mechanics
>>
Any offical release date given yet?
>>
>>689620
Two more weeks
>>
>>688357
>superior 2d portrait.
>>
>>688952
>Draw line
>Draw arrow
>Press go
>Win
Such riveting gameplay.
>>
>>689749
> doing same mindless actions that computer is doing but by hand without any further strategic thinking

yeah, sounds much better
>>
Honestly, you don't really need frontline mechanics for vic2 but I guess some sort of move=attack would work. Besides, in Vicky2 the main reason why the player switches from doomstacks to frontline is because of 2 factors: reduction in combat width, making battles with similar army sizes take longer, and the population boom, which increases how many brigades a nation can recruit and thus can more effectively cover an entire border region or exploit any breakthroughs. These two factors alone are more than good enough to simulate the change and so I doubt any other hoi mechanics would be needed. And regardless of all these points, if you require automation that bad then perhaps you're not actually autistic enugh for Vicky.
>>
>>689766
>automation that bad then perhaps you're not actually autistic enugh for Vicky.
Vicky 2 basically plays itself though, automate armies and there's literally nothing else to do in the game, besides shuffling focuses.
>>
>>689872
mainly because of broken economy
if it was working like intended then i would have a lot of fun with messing with sliders and technologies alone
>>
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>>689620
Based off previous PDX timelines I would guess first quarter 2022
>>
>>689766
>These two factors alone are more than good enough to simulate the change and so I doubt any other hoi mechanics would be needed. And regardless of all these points, if you require automation that bad then perhaps you're not actually autistic enugh for Vicky.
Mindlessly clicking tiles by hand isn't autism. In fact it's almost the opposite of autism.
>>
>>689918
No sliders in V3.
>>
>>690064
i know, had zero hopes for the game since "Investment Pool" revelation.
>>
>>689872
>Vicky 2 basically plays itself though
Vicky2 is a rather unique game where the player is both playing an active role and yet is very disconnected from the game's mechanics. For instance, you can set up your industry and influence your pops as much as you want, yet your success and profits are going to be very dependent on the AI and the world market. But it's more of a 2-way street. If you try to let the game just "play itself," that's a pretty good way to cause shortages (both local and global) or cause your country to fall behind, sometimes even becoming more dependent on foreign goods. And even if you think that factories and focuses are all you can do, there's a lot more which goes under the radar, namely taxes and tariffs, which can have a rather large impact on your country and the health of its economy.

>>690050
>meticulously micro-managing 6 different fronts on 4 different continents and shuffling around generals, brigade types, and reserves while on speed 1 at the same time as micromanaging all the other parts of Vicky isn't autism
>in fact, being so focused on all these details at one time and spending up to 5 hours managing this single war is the opposite of autism
I'm not really sure what to tell you, anon.
>>
>>690102
sounds more like an obsessive disorder, anon
>>
>>690105
They can share quite a few similarities so I understand where you're coming from, but I think "autism" is a better general descriptor for people who play (and enjoy) Vicky2. And judging by how seriously you've been taking my comments so far, I can probably assume that you both play and enjoy Vicky2 as well.
>>
>>690102
>>meticulously micro-managing 6 different fronts on 4 different continents and shuffling around generals, brigade types, and reserves while on speed 1 at the same time as micromanaging all the other parts of Vicky isn't autism
You just mindlessly dump all your doomstacks on one country at a time, while on speed 5, and shit on the AI because it has bad army composition and doesn't prioritize optimal mil techs. Why the fuck would you slow down the game speed or waste time no generals. Retard.
>>
>>690231
Yes, for people like yourself who is too scared to play anything smaller than groBgermaniums and alt-f4’s whenever you get a bad event, the game is probably easy enough for you to just throw army stacks in a general direction and win. But for those of us who actually want to challenge ourselves or who don’t reload the save game when the crisis coalition is stacked against us, it requires a little more than just right clicking which you must be good at considering your immense hoi4 experience.
>>
>>690254
If you're playing a small nation then you don't need to worry about a bazillion shitty little tiles anyways because you don't have enough troops. Have you even played Victoria 2? Idiot.
>>
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>>689999
thanks and checked.
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>>687431
Aaaaand not buying it
>>
>>690319
You seem like the type of person to say they're a National Socialist, but then believe in some government PSYOP like "right-wing death squads"
>>
>>690254
Who the fuck plays Vic 2 like that? and the game is easy as fuck so you don't need to play like that. If you want that type of challenge go and play DoD MP in North America.
>>
I really hate it when paradox says they're "streamlining" the game or making it more "accessible". This inevitably means they slash features and make the game easier and more shallow. Paradox fervently denies this, but it is demonstrably true.

>>687431
>>688478
I notice that these hipster type people (dyed hair, dark rimmed glasses, piercings, ear stretchers, etc) generally seem to have a different conception of what is fun compared to guys who like historical strategy or military simulators. I first noticed this with the Stellaris dev diary gameplay streams Paradox did. The devs were just being silly and trying to be funny all the time during these streams. This attitude made me suspicious of having high expectations for the game. I was hoping to get some like Distant Worlds Universe or Victoria 2 in space or maybe some refreshing approach to science fiction, instead I got some really slow and boring and vanilla scifi game that just uses all the tropes from other scifi settings and has almost no replay value. These people just don't care as much about realism and complexity. Maybe they also don't like games that go on for many hours and want something more fast paced.

I'm not opposed to people having fun, by all means they should enjoy themselves, but I've come to the conclusion that they just don't have the right attitude to make the kind of games that the Victoria 2 fanbase enjoys.
>>
>>690378
You seem like the type schizo that just takes random words from the other side and blends them all together in a shitty cocktail of pure cringe
>>
>>690272
>because you don't have enough troops
You just gave away your stupidity right there. Now, go ahead and play a few non-prussian nations and then reread your statement. I’m sure you’ll be quite surprised at how obvious it is that you haven’t played any.
>>
>>690254
What minor are you playing with a 6 front war on 4 continents? Retard.
>>
@690768 Anon, samefagging only works when you use a different posting style. Otherwise it's just embarassing.
>>
>>687956
While India did obviously increase the wealth of the British empire it was already on that path due to other factors, the most significant of which was being the first nation to really solve the issue of childhood mortality. That did far more to ensure the dominance of the British than India did. There is a certain revisionist narrative that european empires were successful due to the territory they colonised but the truth is they were only able to colonise it in the first place because they were successful. The affect territories such as India had on these empires was only on the degree of success not the existence of it.
>>
>>690981
Well, obviously the U.K. was already somewhat prosperous, but India was what propelled it into a world power. If you look at any record for the time regarding it, the same opinion was echoed among contemporary political figures for a reason. Britain without India was nothing.
>>
>>690981
Oh yeah, I don't think I have ever heard of Britain's mortality rate being attributed to their success more than India, so you're gonna have to provide sources on that otherwise I'm just going to assume you're a contrarian pseud.
>>
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Do paradrones really?
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>>690648
You haven't played Vicky 2. Go play it for once. Pick Sweden. Play to the end of the game. At no point will you have enough troops that even latest-game combat involves some kind of intensive, attention-demanding micromanagement. Fucking imbecile.
>>
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>>691366
It's funny how you say that, considering Sweden/Scandinavia requires quite a bit of micromanagement to even stand a chance against a Russia which outnumbers you 10-1. Do you have any more embarassing claims that further prove you've never touched a non-prussian nation before?
>>
>>691124
Is it true the average indian male doesnt lose his virginity until his late 20s/early 30s?
>>
>>691452
>leading party is the norwegian workers party.
Did you form scandinavia from starting as Norway of all nations?
>>
>>691214
>let's send all out women to die choking on their own blood in a trench
>what do you mean standards consistently have to be lowered so they can enter modern day militaries?
>>
>>691543
Who cares, sex is massively overrated
>>
>>691953
No, if I recall correctly forming Scandinavia adds some of the political parties from the other countries. For instance, one of the liberal parties is Danish. Either that or it's because the game got bugged since this was an older save before I updated the mod.
>>
>>679298
Difference is in EU4 you can spam development with mana for a hundred years until you're a world power, you can't do anything like that in Vicky. Comanche or whatever is never going to have the population base necessary to fight off the US on their own, your best hope as a player is going to be to effectively become a British vassal state just to survive.

With very few exceptions like Japan, China, Iran, or Egypt most unrecognized nations just aren't going to have the population or resources necessary to meaningfully compete on the world stage, that's true regardless of whether you're using V2 or V3 mechanics.
>>
>>691214
All paradox threads on those issues boil down to
>Nah that's retarded, no nation aside from a few anarchist revolts used women on the frontlines. In fact no nation even considered it and many women would have been opposed.
>UM ACKTUALLY there was this one woman who served in the army of dickistan for four years during the Great War and got a couple medals, ie mass mobilization of women is plausible
>jannie screeching about sexism
>>
>>691452
That really is a 6 front war on 4 continents.
>>
>>683184
>Make capitalists more useful or give me some way to disallow them from making shitty factories, I hate having to micro-manage my capitalists (yeah I know you can go commie but it shouldn't have to be this way)
Capitalists don't build things anymore, instead they just contribute a portion of their income to an investment pool that the player then spends on building factories or infrastructure.
>>
>>691214
God this game will be cucked beyond clown world. It's not even worth being pirated.
>>
>>692312
Yes, actually. I have colonies in Africa, Asia, and North America. Where do you think the extra population came from? Have you suffered some sort of brain damage where if you can't see something directly it doesn't exist? Based on just my borders, I could have up to 6 fronts, and that doesn't even include any additional fronts which could be opened up via either my allies, spherelings, or naval invasions. So now that we're here, do you have any more strawmen to throw around which only further cements your incompetence?
>>
How can it be so hard for Paradox to not fuck this up?
>>
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-7-laws.1483581/
>>
>>693854
no separate economic and trade policy is retarded
>>
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>>693854
what's with the weird seemingly forced multiracialism here
god modernity is so gay, can't go five minutes without seeing black
>>
>abolitionists win the election
>they don't do anything about slavery if you don't click the button
bravo wiz
>>
>>693906
What's with the forced retardation of culture war incels? It's a Victorian Era setting yet they can't stop seething when they see blacks.
>>
>>693918
Do you unironically believe that half of the mainland french population was black in 1871?
>>
>>693854
I wish we could set seperate immigration policies for various colonies
>>
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>>693918
Yes goy, mass immigration of Africans and African descendants to the metropole was definitely a thing that happened prior to the 1960's
I mean shit we wuz all black like a thousand years ago or something idk
>>
>>693932
You mean like forcing your colonists to migrate to places that actually have a chance of becoming majority your culture instead of just disappearing to be absorbed by India or somewhere in Nigeria?
>>
>>678751
>tribe in the middle of africa
Particularly those ones is unplayable. They are just nominal countries and can be colonized over as usual. There's probably one or two bigger ones playable, but most of them are just 'uncolonized territory'.
>>
>>693927
No, good thing half of the people aren't black here and this isn't meant to represent the entire French population you strawmanning faggot.

>>693933
>couple of blacks in a post slavery world
>mass migration
Do you just invent arguments in your head to get angry about? Why bother typing if you're essentially just responding to a little man in your head?
>>
>>691452
only reason why pic related is a thing is because you overextended to the baltics
if you sticked to your scandinavian cores your front would be reduced to karelia
>>
>>693941
You don't understand how rare it was to see black people in Europe prior to very recently
Convenient that they show up in every illustration of a major event in the art drawn for vicky 3
we want those basedbux
>>
>>693933
>>693947
maybe he's an american
maybe he can't comprehend the concept of a country without blacks everywhere like in his movies
>>
>>693947
>You don't understand how rare it was to see black people in Europe prior
Prove it. Give me a source. Slavery was around for ages in France and was abolished in 1848, making it perfectly believable to see blacks in this time period. If you can't provide evidence you're obviously just an assmad faggot who wants something to bitch about.

>>693954
I just understand history instead of pretending I do like you.
>>
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>>693955
>I just understand history instead of pretending I do like you
heh

>was abolished in 1848
their slave economy was colony-based, they imported slaves for labour (like the haitian plantations) in their colonies, they didn't import slaves for their mainland because they weren't needed
this might be the part where your american brain gets overwhelmed, since in america slavery=black people in my neighbourhood
>>
>>693955
> Slavery was around for ages in France and was abolished in 1848
I'll help you out bud.
1. look up a picture of the triangle trade (maybe you have heard of it)
2. follow the arrow that says "slaves"
3. think hard about the V3 picture and where it takes place
>>
>>681094
Are you mental or something? They "victory" literally meant "don't fuck us as much as usual this time please, we won after all". If you really think that at this point china only started to degrade you are fucking delusional mate, qinq was in a survival game pretty much whole 19 century, and "a palace coup over some corruption" was just "business us usual" for them at this point. You totally fucking ignoring that "their own albeit somewhat limited modernization efforts" is not a compliment, it just means their stubbornly refused and opposed to fucking modernize already despite being fucked over and over by half a century now.
>>
>>693963
>>693965
You do realize that doesn't refute the fact that there were slaves and blacks in France, right? Shipping the majority to other places doesn't refute there being any in France. Crack open a book before you open your mouth on something you don't understand.
>>
>>693978
I told you to think hard, so please try it.
hint: the solution has something to do with numbers
>>
>>693978
this dishonest train of thought reminds me of the "romans had black subjects = 50% of roman legionairres are black" meme
>>
>>693935
For example yes, or allowing Indians to migrate to Africa
>>
>>693985
>saying it's possible for blacks to be in France at this time = half of Romans were black
You need to stop your projection, not everyone is as disingenuous as you.

>>693982
I already gave you the solution, shame you aren't smart enough to see it.
>>
>>692399
God bless.
>>
>>693998
I see you are struggling, my friend. Let me tell you another example, maybe it will help. Some conjoined twins existed in 19th century France. Yet still, it would be pretty weird to see a bunch of conjoined twins fighting together in the Paris Commune. Curious, huh? Take your time, you'll get there.
>>
Hey look a victoria thread

Let's talk about everything except victoria
>>
>>693927
>>693933
>2 black people out of a dozen figures in a a depiction of the paris commune represents "mass immigration of Africans and African descendants" and "half of the mainland french population was black in 1871".
Unironically take your fucking meds schizos. Not everything needs to be part of your autistic culture war crusade.
>>
>>694009
>there was a comparable number of conjoined twins as there were blacks
You're not the brightest, huh?
>>
>>694025
Blame the /pol/yards. They've been in every single thread so far. Usually it's Dixiecuck revisionism but I guess they got bored of that already
>>
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-7-laws.1483581/
>The numbers in green refers to the number of alternative Laws currently available to be enacted. This indicator is used throughout the UI to reveal how many options a sub-menu has without having to open it.
I hate this method of hiding information away under submenus. They got it right in Vic 2, why the fuck do they want to do it worse?
>>
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Reminder that the Victoria 2 splash art featured scenes such as American ships raiding London or a Russian expedition into the Congo, complete historical fantasies which no one threw an autistic fit over because Vicky is a game about alternate history wank anyways.

But Victoria 3 dares to make splash art featuring two (2) black people in 19th century Paris Commune, an entirely historically plausible albeit improbable event, and suddenly alt history art is a massive issue worth derailing the thread over. /pol/tards truly have been the death of this site.
>>
>>694046
>why the fuck do they want to do it worse?
You know why, Paradox and paratards. Everything must look simple and even then they may have an aneurysm trying to use it.
>>
>Try to talk about the game
>Only people complaining about how some black people on a painting are ruining the game, and people complaining about how the first group of people complaining are ruining the game
I wish you all would just drop dead.
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>>694068
It is not even making the game more casual, they could even have added more complexity for all I know. But this type of design just makes it more annoying to use and harder to find relevant information.
I guess if you hide away information people can pretend it doesn't exist.
>>
>>694037
3*
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>>694046
>They got it right in Vic 2
They didn't "get it right," you're just used to it and know how to find everything
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>>694073
>makes it more annoying to use and harder to find relevant information
It doesn't and you just seething over nothing, simple as it is.
>>
anons I think it will be a great game, although it is simplified it is a much improved version of victory 2, I just hope they automate the military issue more, but in everything else it looks impressive, and much deeper in certain aspects, a lot of hype

what do you think?
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>>694105
it does make it actively worse, MORE screenspace is taken to display LESS information and makes the user waste time and effort for seemingly no reason whatsoever

that stands against everything efficient UI design stands for
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>>694118
Victoria 2*
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>>694119
>Let's make fucking unreadable spreadsheet on full screen size with a million buttons over it 80% of which isn't even active most of the time anyway
You can't possible call it a good thing holy shit, can you?
>>
>>694119
>>694164
>3 major category
>7 sub categories in each
>with ~5 options in each
Just fucking multiply holy shit. If you really wanna propose a square fucking menu with 105 fucking buttons over it, you're straight up retarded. Stop praying on your fucking
>la efficient UI designe
If you don't even fucking understand why it exist for.
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>>694118
No
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>>694192
What a convincing argument
>>
>>693918
how do you not at least roll your eyes at this shit?
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>>693947
There were 7500 in Paris, which is certainly a minority but not super rare.
Plus they gathered on December 1789 to ask for equal ownership rights so this might be a reference to that.
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>>694119
I understand your position but I expect future DLCs and moddability being a concern here.
>>
The UI being crappy aside i can't wait for the dev diary about diplomacy, that will make or break the game.
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>>694592
Do we expect something else than CivV/VI screen?
>>
I hope the game wont be yet another lagfest
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>>694474
I'm not a 12 year old who obsesses over SJW cringe compilations anymore. Also, it doesn't fucking matter in the slightest
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>>694593
At least some influence mechanic as it was in vic2.
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>>694687
Yea
You are 21 now and molest those kids instead.
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>>677055
>What are your hopes for Victoria 3? No culture war autism, please.
I have some hopes that 3 years after launch it'll be playable, and 4-5 years decent.
Neer good though, their last good release was EU 1.11
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>>694728
>EU was a good game at any given point
Absolute state of this board.
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>>694742
This

I really don't understand this board
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>>694702
>You are 21 now and molest those kids instead
>people who care about games and not culture war autism are pedos
Are you mentally ill?
>>
>>677068
you got something against furniture?
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>>685702
no, there's no way to turn pops into goods, it's hardcoded, unless you make a new RGO called "Albanians" that can be used by factories, but it wouldn't consume any of the Albanian population so what's the point
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>>678307
>The South didn't exist before the civil war
this is your brain on retardation
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>>694768
You probably can somehow make a factory that hires only albanians and produces fuel from nothing, and then tweak mortality rate there through events or something. Don't sure, never seen how vic code works.
>>
>>694687
>It doesn't matter lol
anon thinks before the Haitian nurse smothers him with a pillow for being a white devil ass cracker in his nursing home
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>>694592
The fact that they haven't dropped a single oblique hint about diplomacy or war is rather concerning to me
>>
>>694794
So you are just a mentally ill schizo. Go outside, man. Try not to piss yourself at the sight of the sun
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>>694799
or technology like wtf, this has been in development for 2 years or something, give us a tleast a 3d model
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Elder Council of the German Empire when
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>>694745
You'd think people are trolling
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>>694814
>government run by boomers
We already have that
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>>694816
Vic 3 caused a huge influx of /v/tards.
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>>694687
>it doesn't fucking matter in the slightest
you're right that it doesn't matter, it's just embarrassing.
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>>677055
Considering that none of these Paradox devs have actually played Vic II and thus don't know any of the actually tedious mechanics
>Mobilization only yields Infantry which has to be manually merged into Arty stacks
>Mobilization being a boolean between Pure Volunteer Army and Absolute every man 4 year conscription Total War mode
>The AI retaining death stacks of Man o Wars and Frigates past 1900
>The British AI immediately purchasing every single Clipper convoy in the world at Game start
>Building Forts
Oh lord, just remembered that Paradox has a fancy for Fort Zone of control, man that'll be fucking fun to deal with in Vic II, I would do it, rather than how Para will do it, by having Forts exert Zone of Control ONLY when manned by at least like 30k Troops, or the BETTER option of NO ZONE OF CONTROL
>About a third of the Tech tree being practically worthless
>Anarcho-Liberals
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>>694042
>revisionism
Seething Yanklette.
>>
>>694810
>YOU BRAIN NOT WORK RIGHT, THAT WHY YOU WRONG AND ME RIGHT!!!
You halfwits are kinda cute from time to time.
>>
>>694955
? its my first post in this thread, take your meds
>>
>>694921
Paradox wont bother with any of this.
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>>677055
It actually looks pretty good. I like being able to control fine aspects of the government with those laws and actually regulate the rights of minorities and women. The economy seems pretty solid. The only thing I worry about is the lack of political parties, I feel it rips away a lot of potential flavor from the game.
The only thing I hope for is a robust economic simulation and at least a decent government simulator that interacts with the economy.
>>
>>694921
>Considering that none of these Paradox devs have actually played Vic II
Yeah, Wiz, who patched Vic2 in 2016 has never played Vic2
>>
>>694814
Considering how things are rigjt noe in EU, like 2040 I guess.
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>>693941
>half of the people aren't black here
There should be literally none. Possibility of some blacks being part of some uprising in mainland France during 1800's is basically zero.
>>
>>693955
Burger spotted. You people really can't imagine world without blacks and project it on all countries and all historical periods.
>>
>>695261
>>695263
>no proof when slavery was abolished in the 1800s
Retard detected. /pol/tards can't cope with the fact that blacks exist and feel insecure that their crushes would rather fuck Tyrone than them
>>
>>695267
As I said. Burger detected.
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>>695277
As I said. Retard detected
>>
>>694951
The civil war was because of slavery.
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>>695267
>immediatly thinks about cuckoldry
definetly a Burger
>>
>>694086
i'm used to always being 2 or 3 clicks away from passing a reform. new design is a burden on veteran players. ui needs a toggleable "compact mode"
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>>695350
Agree, it's a real, clinically valid observation at this point.
>>
>>695350
Hard to think about anything else when you talk like one.
>>
>>695350
No shit, Sherlock.
>>
It's going to be trash
>>
>>695371
You understand you are talking to a paradrone or a marketer right? It is not someone that has any earnest opinion about this, they will just praise whatever PDX shits out.
>>
Who else is going to day one buy for access to the steam workshop and then pirate every single DLC, even the ones you don't want so you gotta keep it turned off on the launcher?
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>>695813
I really want to pirate the base game too, but usually new paradox games require multiple QoL steam workshop mods. I really hate steam workshop. It requires people to own the game and 9 out 10 mods are outdated or duplicates. I wish people would go back to using moddb.
>>
>>695813
ok, keep me posted on your poorfag endeavors
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>>695809
Ok schizo, but do you have anything to say?
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>>695819
>He doesn't know how to pirate mods from the steam workshop
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>>694814
can't wait for the inevitable 6MM jacobins in my perfectly run dictatorship to revolt
after all everyone knows democracy is the final form of government and the most efficient
>>
The absolute state of paradrones.
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>>691129
>pseud
I accept your concession.
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>>695813
lol havent pay for a single game since 2006, im really surprised when people talk about getting the based game
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>>695850
If that's possible and relatively easy I will do that.
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>>695826
>He thinks this has any weight
Kek. Do people relly think others are pirating because they are poor instead of just because they can? A genuinely poorfag couldn't afford a PC to play the game anyway.
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>>695925
It's definitely a thing in some countries. I have friends in Eastern Europe who can afford a computer, but games with DLC is really outside of their budget because of the purchasing power difference.
>>
What do people even mena when they say mobile ui?
>>
how you guys think the technology will be?
i really love to use a tech cheat and kill the otoman empire with tanks in 1838
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>>695928
It doesn't look like ass.
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>>695885
>no evidence
>ignores the question so he doesn't get exposed as a retard
Exactly what I expected. Try not speaking out of your ass and maybe you won't look like a retard next time
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>>680422
>Lee wins at Gettysburg, somehow
>The Confederacy STILL loses because Jefferson Davis is an inept authoritarian, it's constantly divided by internecine fighting, and the high density of anti-confederate guerillas in the carolinas, the deep south, Tennessee and the West necessitates an incredibly harsh manpower intensive secret police state

A successful confederacy would have either become a petrostate like Saddam era Iraq riddled with inequality and sectarian tensions, or a straight up failed state that would quickly divide up into other countries (there's no way Texas would remain long-term for example) and fall under the spheres of influence of the US and various cotton hungry European states.
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>>695928
Lots of dead space that exists only to make UI elements larger, originally designed for use with touch screens then thoughtlessly carried over to other platforms by brainwashed UX students. Visit wikia and notice how 60% of the screen is blank dead space for instance. Or more relevantly, how the Paradox Launcher used to give each mod in a list a big space full of padding for no reason forcing you to scroll like crazy.
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>>696053
>various cotton hungry European states.
Not even. The civil war gave the Europeans an excuse to find cheaper sources of cotton so they hurt themselves on that end too. Why don't you think Texas would stay though?
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>>696089
For the same reasons South Sudan seceded from Sudan, and parts of Afghanistan have strong independence movements Kabul is unable to suppress. The terrain is poor, transit is extremely difficult, there is a high level of inequality and national identity is very weak, even among free whites. Your average West Virginian in 1860 wouldn't care about slavery nearly as much as other southerners because there aren't even enough black people affecting the local economy for it to become a pressing issue, but being poor as hell they WOULD be pissed off about any number of other things. If you think about it, they're not that much different from a tribesman living in a high altitude part of the Swat valley who never sees the presence of the central state they supposedly live under.

But whereas the USA has a capitalist economic system that enables industrialists to pressure rural laborers to move to cities, or exploits them to the point that they unionize and gain political consciousness, those same laborers in the CSA, which has a feudalistic economic system instead, will end up working somewhat like serfs for fiefdom-like mini states instead. Over time you'll see more powerful members of the plantocracy becoming like European aristocrats or Chinese warlords, and, because their serfs are uneducated and illiterate, the CSA would lose its ability to work as a centralized, bureaucratic state. In the best case scenario you would see something like Sparta emerge (with black people playing the role of Helots), but I doubt it.
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>>696180
>In the best case scenario you would see something like Sparta emerge (with black people playing the role of Helots), but I doubt it.
It'll be the other way 'round, white boi
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Yeah... this isn't looking good
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>>696053
>>696089
>>696180
>>696190
mmmmmmmmmm victoria thread?
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>>696797
Burgers?
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>>695927
Do you unironically take pride in paying some pozzed swedes who won't thank you?
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>>691214
Why not, as long as it gives a huge negative modifier on population growth .
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>>697208
Wouldn't even need a pop growth modifier, it could be done directly through the pop system in V3. If mummy and daddy are both getting sent to war the kids get sent to live with relatives which messes up their living standards (additional kids, no additional income) and if they both die then the kids become orphans. So sending the women to war would directly affect population growth because marriageable women would be dieing in the trenches instead of giving birth, and would result in a huge influx of orphans who have to be raised at state or church expense.
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>>696809
It's just the culture warriors/ /pol/faggots
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>>697344
You are grossly overestimating vic3’s pop system and what it’s capable of simulating.
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>>697435
The devs say it will track women and children as opposed to just tracking men + 1woman2child. So there's no reason it couldn't mobilize the women and attach the children to other families.
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>>697443
No, the game models “dependents,” and “workforce.” While a step up from vic2 pops, it does not distinguish women from children. For instance, allowing women to work in factories will not show you “x women workers and x men workers” but rather will shift the ratio of workers:dependents and reduce the average income of dependents. This means that currently there is no inherent mechanic which can simulate a disproportionate amount of women dying.
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>>697447
I was discussing exactly this on the paradox forum and the retards there actually believe women will be simulated lol
>>
https://www.youtube.com/watch?v=pX-0pn_Xyyk&t=232s
how can we stop paradox from being nazi and anti communist?!!!
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>>697447
How are they going to represent women getting the vote if they don't know how many dependents are supposed to convert into pops that can pick an interest group? Is it just going to be an arbitrary percentage of dependents converting?
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>>697797
>Is it just going to be an arbitrary percentage of dependents converting?
Yes. What did you expect?
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>>697764
>an actual troon
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>>697764
Why do retards on this board seem incapable of actually staying on topic? No one gives a single fuck about your politics, go to /pol/ if you want to chimp out
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>>697932
>Why do retards on this board seem incapable of actually staying on topic?
thats literally every board
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>>694118
I agree. due to parafaggots terrible reputation most people here assume it will be bad, but end up complaining over complete non-factors like fucking sub menus. I think the base game will be at the very least decent and I'll mod the rest into being good. simple 'as
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>>697957
People are complaining about submenus because quite frankly for the content that paradox and their fans have put out, we still know very little about this game. I can’t make a moral judgment about this game until I actually see some live gameplay and not still images with paragraphs describing how the game is supposed to work.
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>>697957
Having to mod the game to make it good means it's a bad game.
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>>694921
All of these are vic2 specific problems, and vic3 is a seperate game, so they won't necessarily apply. For example, economy and warfare will be different, so their problems will also be different.
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>>697965
You're right, everything right now is pure spectulation, and anons will speculate everything will suck while parashills will spectulate everything will be perfect. so these threads will just be autists arguing over things we don't even know about, or crying about 'muh confederates' or 'muh niggers in paris'. I just hope the game will come out relatively soonish (Q1 2022 maybe) so we can complain about the actual game instead of blatantly making shit up.
>>697967
Well, it could be a bad game with no modding capability or a bad game with good modding capability, and I'd rather have the latter. Paradox games might suck but at least they have the decency to make them easy to change. At the end of the day theres no other game I know of that satisfies the same victorian era strategy game feel of vicky2 and hopefully vicky3, so if I need to mod it into being good that's fine with me. Most games suck these days anyway.
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>>697797
>Is it just going to be [...] arbitrary
Yes. Just like how they have no way to keep track of how many pops/what type of pops/the culture of pops that live in one province, since they are now on a state base and not a province base. How are they going to work when now you can take just a single province from a state to form treaty ports and stuff? We don't know yet.
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>>697957
>but end up complaining over complete non-factors like fucking sub menus
Literally all that PDX has showed on this last dev diary is sub menus, what the fuck do you expect?
There is a lot of complaint about how they are currently managing pops as well.
>>
this is gonna be pozzed HARD
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>>697967
Then Vic 2 must be a terrible game
>>
>>698115
>t. >holy shit it' boring. It's so boring it hurts. This game is boring. The economy is literally just random numbers flinging themselves across the screen, you can't even feel if you improved because it frog hops like a schizo. The resources are literally just an mountain of numbers, and they don't even matter in the end. I tried going to war with Germany, and the battles are so boring it hurts. It's literally just some stupid dicerolls, and suddenly half the enemy army dies.
>>
>>684739
Province level like in the last game
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>>698115
Unmodded victoria 2 is alright. I played it for years.
>>
>>694118
It'll be decent imo, there will be some things that are completely broken and take the world in bizarre ahistorical directions (like how in vanilla vic2 the japanese always colonized yemen)
but once the patches and mods start coming out I think it'll be quite good
I will release a day 1 mod that changes the nig infested loading screens to period era paintings like picrel
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>>698267
>most downloaded of the week
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>playing victoria 3
>use cheats to have infinite money
>give free neetbucks 0 taxes and free education
>pops chops my head in 1 month
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>>698267
Ya don't like joggers?

Ya reicist craka
>>
>>698291
I wonder how they will handle money. The dev diary about capacities made it seem like we won't have a standard reserve with gold pieces or other currency like in vic2 or eu4
>>
>>698712
Well, Vicky2 had this problem with money being almost tottaly usless past early stages of the game.
What you always want is access to resources and with few techs you are almost always in green.
Having ways to actively spend budgets and expand those budgets will make gaining this wealth to have a point.
>>
>>698291
they know the rotten fruits of communism. better to nip it in the bud.
>>
>>697447
that's hilarious. their "simplified" design is more complicated than simply doing it properly.

sasuga pdx.
>>
>>698741
Are you implying that modulating each and every person is simpler then making one mass and distributing it by required percent's?
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>>698830
Yes.
It's more simple to store population on cells than to store them on a state level and then invent stupid, not making any sense rules for taking "treaty ports".
It's more simple to store very simple ~3 levels age/sex pyramid for a pop and have a "child labour" actually influence if "children" are dependents or not than make up "required percentages" and set "women rights" or some other modifier to give you nebulous "-10% dependents".
More abstract mechanics like "required ratios" are always more complicated and less intuitive than more concrete ones. They could scale better in computation sense though.
>>
>>698870
>They could scale better in computation sense though.
That's the reason I believe.
>>
>>698725
Budgeting could be cool yes, I hope they can make something like that work, but nothing is confirmed yet.
>>
>>677117
the moddability of paradox is vastly overrated
some giga-autists do make it work and end up producing the best mods around
t.modder
>>
>>698830
no, i'm implying that adding a couple of extra fields to the base pop class to actually account for what they're trying to wave away is simpler than their awkward abstraction
>>
but then that's half of paradox's problems, they have an abundance of scripters and very few programmers and almost no architects
>>
>>697797
That's how it was in Vicky 2. Women's suffrage would just increase the average national support for liberal and socialist parties and decrease the support for conservative ones by a fixed amount.
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>>698911
>the moddability of paradox is vastly overrated
Moddability always was a thing, but it comes in place as a really major thing only recently, starting from the CK3 and it vast modularity. Which games did you have experience working with?
>>
>>698883
Most likely because of "oh, we must have hoi level of amount of province density, just because".
>>
>>698933
>couple of extra fields to the base pop class
How is
>their awkward abstraction
even different from what you are proposing?
>>
>>698968
Wich doesn't reflect how it was IRL at least in catholic countries. Since 95% of the population were christian, actual socialst politicans were afraid that women will just mindlessly vote accoridng to what priest tells them (conservative) and were agianst woman suffrage.
>>
>>679328
DO IT AGAIN, UNCLE BILLY
>>
Ah, c'mon faggots, if you really think
>muh kids and wuman are in the same category how wuld they they cunt it i dnt anderstand
is a big problem, just spam about this on pdx forums and their sorry asses would gladly make two categories of dependents instead of one. Because it's not a big problem for the game, it's just a stupid thing you, dumbasses, fixated on.
>>
>>699072
>thread specifically created to discuss Vic3 dev diaries on a startegy video games board
>NO! YOU SIMPLY CAN'T DISCUSS VIC3 DEV DIARIES HERE! YOU SHOULD GO TO THE OFFICIAL FORUM, YOU RETARDS!
>>
>>699082
You don't discuss the diaries, chimp. You make up the problems and then get triggered by them like a twitterniggers.
>>
>>699106
So only cheerful positive feedback is allowed, right Mr. Policeman?
>>
>>699120
Funny how such an obnoxious fuck like you telling me about "only allowed".
>>
>>699127
Hey, I'm not the one complaining that people dare to discuss things on the discussion forum. Shame you can't downvote here, right?
>>
what's the first nation you are going to play as?
for me its definitely colombia, the place where they are are good to watch some mechanics like being an sphere or fighting secondary powers, i always felt like great powers are boring
>>
>>699155
Japan.
Japan is most obvious underdog story nation in Victorian era and I like 0 to Hero experience.
>>
>>688101
lolI want to make absurd woke mods for games now.
>>
>>677105
>>677117
Whats goy$?
>>
>>699205
No need to. Devs do it already.
>>
>>682264
Same lol. I like the vic2 cold war mod because iirc it has a genocide mechanic.
>>
>>678396
True. But I like the CSA because it causes ridiculous amounts of seething.
>>
>>679192
Y- you can change map types anon....
>>
>>694042
>>694037
>>694040
Its you black obsessed trannies that shit up threads. Why are you so obsessed with adding blacks to European history? Life ffs just move to the Congo you and you can see all the blacks you want there
>>
>>694060
Yes because we all know why those backs are added. Its not about history its purely ideologically driven.
>>
>>694119
You are correct and it's funny to see paradrones trying to act like it's actually benefical to hide infotmation for the sake of making big shiny buttons with hardly readable and samey design while Vic2 icons did much beter job with few pixels.
>>
>>699207
hearts of iron 4
>>
>>699224
Modern PDX games default to terrain mode if you zoom in, you would know this if you played games.
>>
>>699190
>become all powerful because you are such a useless piece of land that no one wants to bother colonizing you
Beyond based
>>
>>699273
>ideologically driven
Who cares?
>>
>>699477
Because I dont hate my own people or have a strange obsession with black people.
>>
>>677068
/thread

Yet 400 replies followed
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>>695248
>Muh Wiz patch
>>
>>699554
>I don't have strange obsession with black people
>He said, while bitching about putting blacks in the splash art
>>
>>699190
thats my second choice, but something teel they wouldnt put it easy this time
>>
>>699575
Yes, because somehow I'm the obsessed one for trying to stop you from injecting you're ideology into everything.
>>
>>696082
mobile ui is large buttons, not large menus boxes with lots of information
>>
>>699477
Ideologues that reply with "who cares?" when exposed
>>699568
It's fun to speculate
>>
>No culture war autism, please.
>>
>>699477
Lot of people apparently as you see itt.
>>
>>699575
It was your kind that put them there in the first place hence starting the event chain. It's you who bares responsibility as for every action there is adequate reaction.
No amount of relativisation can change it and you know it.
>>
>>699837
There is very few information tough.
>>
>>700050
This shit will never work when game is literally politics and economy at forefront, and assigns them numerical modifiers.
Just give up and accept t will happen.
I wish I could probe the brain of Call to Power dev, that assigned communism the biggest production modifier, and made democracy average in everything except having outstanding population growth.
>>
Why do people parade Wiz around as some sort of household expert who will fix it all? I know he did some good work on stellaris, but effectively all he did was turn it from a shit game into a less shit game.
>>
>>700117
People believe in people.
>>
>>700066
What that poster means is that reactionaries should shut the fuck up about their irrelevant cultural issues, and enjoy the dialectical materialism simulator.
>>
>>700117
>good work on stellaris
removed features, added new type of mana, replaced tiles with pops that AI unable to work with... hm, did I miss anything?
>>
>>700462
I largely agree with you, although I do think it used to be even worse in many regards. I'm not exactly sure that can and can't be attributed to him. Stellaris is also EXCRUCIATINGLY slow when you progress towards the later stages of the game. Thinking back, Stellaris was sort of doomed from the beginning. It's a really generic space sandbox with some dominant strategies and it doesn't offer any original lore or new sci-fi concepts.
>>
>>700447
y'know if your ideology to actually work requires years of brainwashing literally everyone on the planet to prevent some form of state from forming in the future maybe it's a shit ideology
>>
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>>700515
Did you mean to post those words, or did they just fall out by accident?
>>
>>700538
He's right, you know.
>>
>>699804
So you don't have an actual reason and you just say "m-muh ideology" so you feel like you're getting pissed for much greater reasons than being a seething manchild? Understood
>>
>>700538
And no argument, as to be expected.
>>700725
You people are forcing your woke garbage shit down everyone's throats and then trying to gaslight them by downplaying what you're doing. How can you "people" think of yourselves as "the good guys"?
>>
>>700746
because you come with no actual complaint other than "there's a woman with blue hair working in community management"
>>
>>699573
>troon reaction gifs
thanks I guess Wiz is based now
>>
>>700888
There are actual arguments itt. You either didn't read it or predent not to. Don't know which is worse. My argument still stands >>700060
Don't even @ me you spineless faglord.
>>
>>677055
Complex economy system (no spend magic mana to fix your economy bs), ability to dominate the globe via economic pressure rather than just map painting, limited DLC, tea.
>>
>>701590
your argument is a rambling of a schizo 2bh
go back to /gsg/ or whatever hole you came from
>>
>>699963
But it's not fun being the useful idiot doing astroturfing to a jewing game dev. If they want marketing, let them make an actual marketing campaign, instead of using buzz
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>>701566
>Not knowing the reference
Hello, newfag
Meanwhile, Wiz patch was an utter shitshow and clear sign he has not only no clue how V2 works, but how the economic model is even SUPPOSED to work. Yet morons like you treat him like some sort of Gaytesd Savyors Evah!
>>
>>700060
My kind of... what?
I'm not American nor interested in American Culture War. Quite the contrary - sick and tired of that shit. So why are you jerking about it?
Are those ideas at least paying rent for living in your head?
>>
Well, what do you anons think about today's Dev diary on Institutions?
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>>702224
Looks shit, gamified rather than simulated, no representation of the massive bureaucratic bloat that typified China or Austria-Hungary of this period, adheres too much to "Progressive"/"Whig" interpretation of history
>>
>>702329
>adheres too much to "Progressive"/"Whig" interpretation of history
As to be expected by Pdx.
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>>702329
They're from Swedistan, it's to be expected.
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>>700447
>causes communists revolution in your country every 5 years
>leaves
I wish i could shoot that fucking retard
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>>702329
>no representation of the massive bureaucratic bloat that typified China or Austria-Hungary of this period
One of the first things Wiz talked about was having China's massive bureaucracy reflected accurately in the game. Having to manage hundreds of millions of people jacks up your bureaucracy requirements and doesn't leave you with much leeway to do anything else. I assume A-H will have the reverse situation where having too many non-accepted pops which causes dissent.
>>
>>702373
>shoot Marx and Engels
>another guy just invents Communism instead
Do you even historical materialism bro?
>>
>>702415
i shoot all of them too
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>>702466
based, long live the kaiser
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>>679328
DO IT AGAIN UNCLE BILLY
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>>677055
looks good so far based on DDs I've seen. Hopefully it'll be like CK3 launch at least.
>>
>>699155
USA then switch to Confederacy and try to win if i cant win ill just hack ans be an independent Csa
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>>678378
If only the CSA were still here we could be breeding nogs instead of aborting them
>>
>>702415
If you kill all the juden maybe communism would wind up being a good system thought up by someone who doesn't have the destructive spirit of the jew
>>
I hope they show a gameplay in the next DD, i'm getting bored of this kind of DD's
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>>702224
They need to get rid of the bureaucracy points and make bureaucracy a thing that's done on the state level.
>>
>>703007
But that's just not historical, for example almost all of 19th century France's bureaucracy was managed from Paris, especially colonial affairs would be stupid to require a local bureaucracy at the colony.
>>
>>702946
If the CK3 diaries are any indication, there's not going to be any gameplay.
>>
>>703088
Having it done centrally is also stupid. Obviously there is usually some form of local administration. Regions far away from a capital city, like western China, inland Brazil or the Russian far east aren't governed as effectively as the capital area, having bureaucracy points on the state level would represent this better. Government administration buildings can also be built wherever, so bureaucracy points now exist on a government level, while the administration buildings can just be built wherever.
>>
>>703256
In Wiz's defense of institutions, he said that having buildings for them wasn't a good idea because that would let the player have the choice to not build them in certain places. Given this, I think it's reasonable to assume that bureaucratic buildings do have some local effect, so you can't just build 100% of your government offices in your capital.
>>
kys, namefag
>>
Whoops
>>
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why are redditors like this?
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>>703225
Its feel like a fucking torture, the game looks awesome but these DDs are too short and talk about shit that could be throw all in just one go
>>
>>703369
They are wipippo
>>
>>703369
The Byzantium meme was only fun to play as in MP with a mod
>>
>>703369
It's on the same >>702786 level honestly. pdx make alternate history games, it's normal that all kinds of people want to recreate all sorts of their bullshit fantasies there.
>>
>>677055
>grant armies autonomy
Makes sense for Roman legions but not for a game about the Victorian era, I don’t think
>>
>>704142
Don't think he meant legally, more like EU4 autonomous rebel suppression or HoI4 frontlines where the AI automatically follows plans.
>>
Transgender queen victoria. Female Ashanti soldiers. Yaas queen slay. Many opportunities to call it a trash game and post about how Sweden is rightfully Danish clay.
>>
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>>677068
Fucking this. It hurts to say but I loved V2 in 2010. It's CURRENT YEAR+6 (2021). Why did they take so long to make a sequel? Why would I want to play it now when I have V2+mods? They'll never add the things I want anyway and I've grown tired of most games. It'll simultaneously be too simple to be fun, too lacking in pop management, industry management, empire management, diplomacy while still being too complex for newfags to get into it. So it'll suck on all fronts.

I prefer to just live forever in summer 2010, a comfy bubble lost to time and thought.
>>
>>679275
Spoiler: Stellaruse was perfect in its initial state and changing the game to remove fun things and add a bunch of pointless species faces while not making aliens more alien made the game worse, the end.

I haven't checked in a few years but I'm going to guess they never made it so that races could settle in areas otherwise uninhabitable to other races like gas planets, even to the total exclusion of other worlds.

Stellaris was shallow but not terrible, they made it shallower and terrible.
>>
>>677082
It won't be because paradox 2021 isn't paradox 2016 isn't paradox 2011.

>remembering back in time when I made a post on their forums about how SRBIJA should be able to form 'small' yugoslavia as they did historically, making it less of a fucking pain than actually conquering most of the balkans to form 'big' yugoslavia with albanians and bulgarians
>they actually added a separate decision for it

Paradox was good once and their buggy games were forgivable because it was a niche for nerds. Then they got popular.
>>
>>703964
CSA ins't necessarily a bullshit fantasy. Obviously it existed in the Victorian period, unlike the Byzantine Empire, so I see no issue with it.
>>
>>704146
Autonomous rebel supression is in Vic2 though.
>>
>>704504
It was such a "not bullshit" idea that it survived less than commies.
>>
>>704515
So what should paradox do? Just not put the CSA in the game? You're a fucking retard.
>>
>>704518
>t. room temperature iq
Read what I said before, baboon. PDX creates alternate history games, and that's normal for them to have all sorts of possible scenarios despite how bullshit they are, which also includes wet fantasies about a fucking feudal-agrarian state in middle of victorian era.
>>
>>704523
>which also includes wet fantasies about a fucking feudal-agrarian state in middle of victorian era
Yeah a feudal agrarian state that actually existed. Again, you're a fucking retard.
>>
>>704527
>actually existed
>4 years in position of rebel state
burger pls
>>
>>704540
Lasted longer than the meme piratini state that exists in brazil in the 1836 start
>>
>>704543
only in a meme mod
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>>704276
>Spoiler: Stellaruse was perfect in its initial state and changing the game to remove fun things and add a bunch of pointless species faces while not making aliens more alien made the game worse, the end.
I still hate that moment they replaced the Collectivist - Individualist axis to Authoritarian - Egalitarian.
>>
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>>704580
it literally exists in vicky 3 you fucking retard
>>
>>704584
I thought you were talking about vanilla V2 cunt.
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>>704590
No, we're talking about Vicky 3 and whether or not the CSA will be included in it
>>
>>704592
I'm sorry, ok?
>>
>>704593
It's okay, anon, everyone makes mistakes.
>>
You're both retarded. The bullshit fantasy is the CSA winning the war, not just the CSA existing.
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>>704599
Still less bullshit than resurrecting a state that's been dead since 1453
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>>704600
They both require a country to perform way over its capacity to do so, which is what defines wank.
>>
>>704584
this looks good, but that bubble ui looks like sims tier normie shit
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>>704605
Does it matter? If a player manages to survive as the CSA, good on them. Note that doesn't require any kind of actual territorial conquest to pull off, while restoring muhzantium requires conquering land from Turkey, which is assume in Vicky 3 will be more punishing than just getting some badboy as in Vicky 2
>>
>>704642
You're right, it doesn't matter. I'm actually for adding Byzantium and other impossible formables because it gives the player more options. I just think it's important to remember that they're bullshit fantasies, as is winning as the South.
>>
>>704605
>>704647
I think modern Greece actually performed extremely well considering it more than doubled its territory while continuously being in financial debt. After the first world war it even held some territory in Asia Minor which it then promptly lost. I could reasonably imagine them LARPing as the 'true heirs of Rome' and stuff like that, but I really doubt they would go as far as changing the state's official name and flag.
>>
>>704642
On that note I really hope Vicky3 doesn't have 0 infamy permanent CBs for core territory. Some sort of discount for % of accepted pops maybe. I hope the diplomacy dev diary comes soon, that's gonna be the make or break for me
>>
>>704647
So you're whining about a non-issue? What a Yankee thing to do.
>>
>>704821
Why would declaring a war to get back core territories cost infamy in the victorian age? For example, it would make sense for Germany to declare war on France if they took the rheinland in a previous war, wouldn't it? Maybe your suggestion would work if both countries had a core there
>>
most mechanics and systems seem good, except for no political parties and the pop count being by state. What I have a real problem with is the looks, both map and UI look like shit and the 3d models are gimmicky bullshit, I hope modders fic that shortly after release
>>
>>704905
Maps and UIs have been ugly ever since CK2 and EU4
>>
>>704841
Butthurt dixiecuck
>>
>>704849
I see your point, what I would hope to avoid is the "3rd Liberation of Alsace-Lorraine" between France and Germany. We'll have to get a good look at the diplomatic play system.
>>
>>704976
Totally agree with you, but last couple of games as germany I managed to get rid of the french core on alsace-lorraine very fast (in HPM). Don't know why the AI doesn't do it, though, the french core never goes away if germany is not a player, at least in the games I've played
>>
>>704952
>implying
I'd be happy if all of Am*rica disappeared
>>
>>705011
based
>>
>>704981
That event is RNG based, you probably got lucky
My last game for example had me assimilating Guatemala as Mexico since the 1850s and having a Mexican majority in all of their provinces by the late 1890s, but I only got one core across the entire state by the end of the game
>>
>>680420
Why would you give a fuck about slaves? Are you autistic?
>>
>>704543
It literally didn't, Rio Grande do Sul existed for a full decade
https://en.wikipedia.org/wiki/Ragamuffin_War
>>
>>705019
he's a socialist, of course he's autistic
>>
>>704981
Well I'd argue it should be very hard to remove a core on Alsace, from 1871-1918 the French still considered it a core and draped the statue in Paris representing the capital of Strasbourg with black. On the other hand, they probably shouldn't be able to declare war whenever they want to. A certain jingoism percentage perhaps?
>>
>>705036
>and draped the statue in Paris representing the capital of Strasbourg with black
This is actually a myth, it was only draped black during some ceremonies.
>>
>>693906

Thomas Alexander Dumas, was a french general in the french revolution and Napoleonic wars, a mulatto with a slave haitian mother. His son was Alexander Dumas, the writer of the count of Montecristo and the 3 Musketeers.
Just 2 examples to fuck up your retarded worldview.
>>
>>705399
What they would steal in that time? Horse-drawn carriages?
>>
>>705399
"Oh my god! There was a famous French quadroon! How could this be? I can't believe how misguided I was with my racist views."
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>>706431
Wait until you hear of Pushkin, that will make it impossible to be a racist
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>>706445
>Dumas
>Pushkin
They are the same person both of them whiter than average amerimutt today
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>>706496
Who cares if they're white, gb2/pol/.
>>
>>706502
It's literally started from the statement that they are niggers, you dumb fucking nigger.
>>
>>706510
I don't give a shit, both of you fuck off.
>>
>>706431

For every famous black/mulatto/quadroon there were 20 non-famous black that just had a common family/job. Just like for every famous white in history books there were like 100,000 untraceable white peasants.
>>
I hope transportation and logistics actually matters in goods pricing rather than just a flat throughput bonus.
>>
>>707512
Probably not
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>>707512
It'll matter in that goods you can't transport aren't on the market, and if that leads to a shortage the price goes up.
>>
>>677055
>tfw have an idea for a scenario mod, but don't want to start working on it until I find out which Victoria will end up prevailing after 3's release
>>
>>707893
If I were you I'd do it on Vic 3 regardless of . Modding anything before EU4 is such a pain in the ass.
>>
>>707893

Regardless of anything else, I'm pretty sure Vic3 will be a 100 times easier to mod than 2.





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