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Anyone still playing this?
I know everyone has a boner for Cities Skylines but I just can't get into it
I like the region mechanic too much here
>>
>>659808
>I know everyone has a boner for Cities Skylines
not here
>>
>>659808
>puts oil power plant in corner of map
>1/4 of the pollution
heh nothin personnel
>>
>>659896
I forgot, does SC4 have random events that let you build casinos and military bases like SC3000 did? I loved being a sleazeball mayor and plopping those special deals down like it was nothing
>>
>>659932
it's not random, they fire when you're losing money at a certain rate and close to 0 simoleons
>>
>>659935
Nice, so I was also an incompetent sleazeball mayor
>>
>>659896
Nooooo!! You are supposed to start from the midde of the map!!
>>
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>>659945
Nah you kinda need those buildings to get your city up and running way faster. You get them if you have less than 20 000 in the bank and are not making a profit, I think. All those buildings also generate jobs and zone demand, it can really help if you are in a period with low zone demand (those demands fluctuate and are scripted). Don't know if SC4 had those buildings though.
>>
>>660066
>those brightly colored bespoke buttons
soul...
>>
>>660066
>Wesidential
>Hommercial
>>
>>660200
Nah it's actually just some commercial zones with industrial zones. The shops in the corners are some high value low desity commercial buildings. The parks and parking lots are light industrial zone. I might have overdone the mixed zones in that town because none of the roads were used that much, I had no congestion problems anywhere.
>>
>>659896
>relocate all the coal power plants and waste disposal incinerators to a flat map and sell/buy waste and electricity to the entire region
Build it once, never look at it again.
>>
>>660266
I was just making a joke about the zone demand indicators being WHI in Dutch on that screenshot
>>
imagine if they remastered this game just like they did with age of empires II
>>
>>660377
This + the region mechanic from SimCity 4 and I would unironically preorder
>>
>>660375
Oh. Yeah I'm playing in Dutch for the nostalgia. I really like the interaction with citizens and your advisors, it's a shame 4 doesn't have that.
>>
>>662527
In Simcity 4, you could import sims from The Sims and move them into your city and watch them go about their lives. It was pretty comfy watching them work their way up from the slums into a mansion.
>>
>>659808
Mentioned this before.
I just like that the look and behaviour of your city changes, if you do bad in certain areas.
>misbudget the waterpipenetworke - leaks and water fountains come from the streets
>underpay road maintenance, craters and broken roads appear
>high crime rate or low popularity, riots that will light neighbourhoods on fire and can spread making them complicated to contain
>big building like power station on fire, explosion that will harm sorrounding buildings
>buildings get abandoned, they look abandoned or they downgrade and have a less maintained look to them, you can build slums basically
>high traffic intensity/bad roads, visible car accidents and crashes that might even disturb you while doing one of the driving missions
>>
Obviously Skylines 2 will have a region mechanic.
>>
>>659808
Game keeps on crashing on me after I build up to a certain size. Could be the shitton of mod assets I use or could be the game's age showing itself.
Either way, SimCity 4 still has not been surpassed
>>
>>663992
>underfund power line maintenance, cables start sparking and arcing
You really can build a third world shithole and it's beautiful.
>>
>>663992
This is called S O V L
>>
>>663992
>>664737
>>664935
What are some other games where I can build third world shitholes? Even small scale, I remember tons of Sims 3 slum mods for making accurately poor neighborhoods
>>
>>664963
tropico ?
>>
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>>664728
https://ntcore.com/?page_id=371
>>
>>664968
tropico hasn't been good or even passable in over a decade, it lives off retards who buy the new bugged and broken titles for nostalgia alone
>>
How do I solve traffic jams? even if I spam roads instead of streets I can't get to solve the problem
>>
>>660183
>bespoke
>for whatever reason, word is slowly entering common usage again
>people already don't know what it means
>>
>>665487
I seem to remember that building parking houses and investing into public transportation can ease jams. Generally a good idea to build parking garages next to bus stops
>>
>>659945
You can also build multiples of them if you right click and hold down before you left click.

Cover your city in toxic waste dumps.
>>
>>665220
do you think i ever buy any game?
>>
>>665487
Subways are godtier. You can also issue edicts that make Sims use carpool and mass transit more.
>>
>>666493
>You can also issue edicts that make Sims use carpool and mass transit more
speaking of which are there any games where I can rule the world and force people to live in pods and eat bugs?
>>
>>666582
Cliff Empire.
>>
>>666582
Fate of the World, but it was made before the YOU MUST EAT THE BUGS GOY movement took off so you can only make the world vegan
>>
>>663992
what are some strats to get nasty buildings?
>>
>>667227
mmh for the few that I remember it is basically running at a heavy deficit and going into the minus.
Your financial advisor chick will then offer you to host military bases, toxic waste dumps, high secruity prisons, missile launch facilities.
They will give you money in exchange for the military base taking up space and leaving a small bit of radiation, the toxic waste dump giving you also radiation I think and high pollution, high secruity prisons increasing the total crime rate and missile launch facilities have I think the chance to have a failure and explode on the ground.
>>
>>667227
Basically through neglecting those areas.
maybe build some unpopular buildings there that decrease the land value.
Buildings can't build themselfs back I think so what you end up with is for example low income villas which look desolate and run down.
>>
>>667152
Fate of the World is such a weird game, its tone is actually quite dark with what you can do to "save" the world
>>
>>659808
The soundtrack is phenomenal.
https://www.youtube.com/watch?v=sX4HqntdXtE&list=PL271D01492F1B52BB&index=17
>>
>>669356
Absolutely, everything Jerry Martin did for Maxis was incredible. The Sims soundtrack is top tier muzak and new age jazz
>>
>>669356
The game has like 3 hours of pure soundtrack, it's insane.
Esspecially the region music was always quite beautiful and aweing.
https://www.youtube.com/watch?v=PSv37HwwojU
>>
>>659808
Skylines is trash sim city 4 is still the goat. Skylines is a traffic sim you can’t get ghettos and shithole towns it takes the fun and the realism away. Sim city 4 with nam and a few peg mods and you’ve got one of the best games
>>
>>659808
It's far nicer to play with a launcher that implements autosaves and a few other fixes. Still very playable.
>>
>>659808
Sim City 4 was and remains the best pure city builder on the market. Skylines can't hold a candle to it.
>>
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>>667829
>when the geneplague alpha hits just right and kills off 3.8 billion indians and chinks in five years, dropping emissions by 47%
>>
i really liked how you could have just rail coming into a region and build little rural towns with rail only connects. very comfy.
>>
>>677245
I never even thought of that
Brb building adorable little trainstop town
>>
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Doing stupid shit with overpasses.
>>
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Do you like how i do my suburbs ?
>>
>>677245
Installing a realistic rail slope mod and winding some track through a mountainous map was peak comfy.
>>
>>677447
>>677455
>>677464
This is great. What assests are those? The town looks very European.
>>
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>>677522
A lot of fucking mods.
Including CAM, don't install cam nothing's growing anymore and i don't know why.
>>
>>677869
Try spamming parks, boosting population and cutting taxes.
>>
There will never be another Sim City title.
>>
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>>680192
>>
>>680341
Does enviromental stuff and pollution do anything else except polluting water pumps and lowering land value?
Also does anybody remember when you tabbed out for some time while being in the region mode and when you came back, a wall of white clouds would cover everything? Why does that happen?
>>
>>677464
Comfee..
>>
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>>659808
>blocks your path
nothing personnel kiddo
>>
>>680341
The Simcity 3000 advisors were much better
>>
>>659808
have any of you ever made some japanese weeb city?
>>
>>660295
u cheatin bastard
>>
>>669356
this is what sets itself apart from Cities: Skylines. I can barely play the latter with how it sounds like it had music from a mobile game released a decade ago. SC3000 still had the best music though
>>
>>659808
sim city 4 was basically the peak of the city building genre.

Cities skylines is like a sub-genre. I don't think it's a bad game at all, but CS is a traffic simulator with nice 3D visuals. It's fine for what it is, but everything that happens in CS involves traffic and is completely centered around traffic.

That's why I miss SC, because it's bigger in scope and involves more mechanics/systems.
>>
>>680192
I'm clamouring for AoE 2 DE type of remastering for this game, but knowing EA i don't think that will ever happen.
>>
Has anyone ever done a mod that replaces text that says things like "this hospital" or "this school" with the custom name you gave those buildings?
Seems like that should be a relatively easy mod and I was always disappointed custom names didn't actually do anything
>>
>>687668
What are your favorite SC3000 songs?

Mine are probably power grid and the main theme but honestly that first hour is godtier for work.
>>
>>660066
Yeah this is the sort of thing that I think C:S is really lacking. SimCity added a ton of flavor with these random events popping that simply aren't present in C:S.
They let you get into the headspace of what you're doing more than anything else. It's sad that the C:S team sees/saw them as cruft to be ignored, because while they're not the core focus of the game, it turns out they were critical. It's what makes it feel more like a game and less like a map painter.
>>
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>>659932
>>660066
Simcity 4 had those types of buildings. Afaik, the city could get offered a Casino, Federal Prison, Missile Range, Toxic Waste Dump, Army Base and Area 5.1 to help your city out if you had budget problems and you enacted certain ordinances.
>>
>>693403
Although those were always a deal with the devil.
The Casino and prison complex brought crime, the Missile Range could misfire, the Army base, Area 5.1 and waste dump added pollution, radioactivity or just took a lot of space away.
>>
>>659808
I've been wanting to get back into this. I used to play it a lot way back. Still have my install CD ready. I used to have the layout of my standard city block down to a science. Sometimes I think it would be nice to assemble a dedicated PC just for the sake of playing this and a couple of other builder games.
>>
>>682946
Was anybody able to fix those pesky annoying "no-job" zots though?
>>
>>659808
>I know everyone has a boner for Cities Skylines but I just can't get into it
Normies buy anything for some reason.
>>659932
Base game: low/negative cash unlocks those buildings but their cash bonus doesn't scale with city size very well whilst their negatives are usually global
Rush Hour: vehicle missions let you skip the requirements
>>660183
Bespoke
made for a particular customer or user. "a bespoke suit"

Ironically, saying soul removes all "soul" from your post.
>>662655
>watching them work their way up from the slums into a mansion.
Sadly basic education always made them upgrade to R$$$ immediately.
>>665487
Screenshot?
>>690110
>SimCity added a ton of flavor
It wasn't just the events that cropped up (fuck the parade), the advisors had personalities, there were characters, the game had a personality. And music. And graphics that weren't boxes that pretended to be buildings. And when you clicked on stuff almost everything had a unique sound effect.
>>
>>693990
The I-HT bug?
https://community.simtropolis.com/files/file/22771-ih-missing-jobs-fix-update/
>>
>>659808
I haven't played it in a few years after wiping my region to start over but I still have it installed. I'll play it again someday.
>>
>>693788
Army base boosts commercial demand due to soldiers spending money, but lowers residential demand due to nigger soldiers raping everywhere.
Also the missile base is good so long as you put it in a remote part of the map with nothing in it so that exploded missiles don't set fire to anything.
>>
>>694017
>Funkytown
Classic SC3k LP right there
>>
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>>677455
I pity the poor guy living under that giant statue's shadow next to a triple road crossing.
>>
>>659808
Potentially the final evolution of city building games. Even unmodded it's still more fun than either cs or sc2013 and I don't know of any usurpers in development.
>>
>>680192
God we should have gassed EA when we had the chance
>>
>>693980
Same anon, though instead of a dedicated PC I'm thinking I could just plop in an era-appropriate GPU into my homelab rack and make a VM just for City building.

Alternatively I'd love to write a modern equivalent to Simcity 4, though I don't know if I wanna skimp and go for a web version or for something written in C++
>>
>>694022
Thank you! I can't believe I've been playing for so long long without this fix.
Any other essential fixes?
>>
>>698650
Era appropriate for that game would probably be APG. Not saying you can't run a VM into it, but it's hard to imagine it being worth the effort. I don't see a problem with using modern hardware, as long as it runs. A game that old could probably be convinced to run on a Pi.
>>
>>694017
Lots of people still enjoy 2000 and the only personality in that was YOU WILL REGRET THIS
>>
>>700862
I remember learning what a guerilla was from the weird newspaper updates in 2000
>>
Yeah, Skylines is too complicated for me, I don't want to be setting bus and ferry routes, I want to plop it down and forget about it
>>
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I also enjoy games from the 20th century
>>
>>659808
>I know everyone has a boner for Cities Skylines
... what?
>>
>>702885
why even let someone else run your city instead of just pausing the game?
>>
Alright so I am about to reinstall SC4 after a decade or more. I mostly remember which mods I like, although I'm sure some have gotten better since then.

Only questions I have is around installation these days. What's recommended? Does it work well installed from some game stores or app store? Or is installing from an old disk still beneficial?
Or is it easier in WINE in Linux? I have heard that some older games can work better in WINE than the newer Windows versions?
>>
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>>705508
I would like to know the answer to this as well.
>>
>>705508
I uninstalled the disc version of SC4 and replaced it with the GOG version with no difference whatsoever.
Can't answer about Windows (still using 7) but I haven't heard of anyone having trouble with it.
>>
>>705508
The last time I installed it in Wine, it just didn't work. It's really my only reason for even having a real Windows computer. Maybe things have changed since then, IDK.

The GOG version is the latest patched version, and it should skip having to have a CD key. The version on Steam should be the same revision as GOG. If it doesn't work for you, the slightly older version that came on the old "Deluxe" CD is possibly more forgiving, and it shoud be the same version that installs from Origin.
>>
>>708257
>>708480
I appreciate the responses. I spend ~90% of my day in Linux so I'll probably give the Steam version with Proton a shot, then GOG+PlayOnLinux, and fall back to Windows 10 if necessary. I have some concerns for how mods will work, but I will report back (eventually) with I learn.
>>
This was the last good SimCity game, and the peak of the franchise.
>>
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>>704333
It's a bad idea
>>
>>705508
I have a Mac running the latest OS that won't even launch 32 bit apps and it runs without issue, so considering a 64bit native *nix app obviously exists I imagine a Linux version exists?
>>
Haven't really played for a couple of years.
Did they fix prop pox yet or s it still a mystery?
>>
>>698683
Just use your search engine and look for things like
>traffic AI fix (apparently fixes intercity routing)
>opera house fix (either this or another building that reduces education efficiency city wide if it goes over capacity)
There's not much to fix, it's just that there's no single "Fix all known bugs" mod
>>
>>718377
https://wiki.sc4devotion.com/index.php?title=Prop_Pox
It looks like it was fixed in 2018.
>>
>>719417
Thanks.
Am I interpreting that correctly if I say it even seems to be reversible?
Got to give that a try then.
>>
>>688133
I always enjoyed SC for the game part of it. In Skylines I can let everything go to hell and it'll be fine for the most part. In SimCity you're always balancing your budget with all your departments to try and maximize your city.
>>
>>663992
>buildings get abandoned, they look abandoned or they downgrade and have a less maintained look to them, you can build slums basically
When I had fair more time to be autistic I made outer neighbourhoods Detroit mode while the inner ones looked like Dubai. I never got that control and ability with Skylines
>>
>>722876
>I never got that control and ability with Skylines
Skylines is just far too sanitized imo, can you even build slums?
>>
>>667829
>>676681
Yeah, it's weird. Like it's obvious the game was made with agenda in mind but it's hard to tell how much they actually endorse.
We are already living in it, they have unleashed it

>>666582
You can try Democracy, though is even less of a game and more a propaganda tool with spreadsheets. Pretty sure you can actually get your population chipped. Funniest thing is because the thing is really easy it's quite possible to run a "wrong" build and have a stable ultranationalist theocratic state where citizens are actually happy, but you will get bombed every week.
>>
>>723746
I don't think so. Buildings can get abandoned but they don't really look the part. Only thing you can do is pollute the ground to make it brown.
>>
Bumping because this was way too productive and fun a thread to die
How are your cities doing, anons?
>>
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>>694017
Based SC3K.
>>
Does anyone know that Korean mod repository? I heard it from some guy on dicksword and it apparently has a complete asian set that's unique from the SCdevotions mods
>>
>>724087
It's a pretty shit geneplague but I guess that doesn't matter if people will submit to any ridiculous measures thanks to the vague threat of DA VIRUS
>>
>>728500
Well, that's the thing. Say what you want about Fate of the World, but the players explicit goal is reduce CO2 emissions by any means necessary. Nobody IRL actually cares, they just want all the wealth form themselves and someone has to consoom for it. They don't want you dead, just a serf, you have to buy, sorry rent, shit and clean their toilets
>>
>>728421
Never heard of coreans playing SC
>>
>>728421
I only know of the odd Japanese or Chinese SC4 asset sites and many of those have likely disappeared in the many years that have gone by
>>
>>659808
My custom region just hit 18 million. I did 16x16 large squares only. So far I’ve got commercial skylines high rise apartments on the sea and up the rivers. suburban sprawl Outside the center farm land rural countryside and of course shithole ghettos filled with garbage dumps power plants and industrial parks. The region is only like 6-7% developed didn’t even touch the majority of the squares. Sim city 4 is still the goat
>>
>>730263
Post pics
>>
>>728049
today I will not build a grid
update: built a very large, very straight grid
>>
>>731362
>>
>>731901
Damn it was hoping it wouldn’t come up upside down. Well I guess it’s all about perspective
>>
>>731901
Am I right in my assumption that this took loads of playtime?
>>
>>731920
Around 300 hours but I took my time
>>
>>731901
soul
>>
>>731901
Great job!
>>
>>659808
I play 3000 when i get the itch.
Is 4 any good?
>>
>>732227
4 is the best game of the franchise.
>>
>>670675
Anon you're cheating
Cities skylines can easily have slums and shithole ghettos if you just add "a few mods".
Skylines is fine and I like it a lot... its just a little janky and feels old, really needs a new version that works on newer systems.
3d > Isometric
I like actually being able to look at my city instead of pixelated garbage.
>>
>>677464
Though with screenshots like these I can see how Skylines is lacking the "real" feel
It has disgusting futuristic props and unrealistic looking utopian-esque buildings
If C:S had this building style and lighting it would be the best. I've played SC4 for hours but C;S with a few mods is just better
>>
>>732227
4 is definitely good
I think it lacks a little bit of the soul of 3000
But on the other hand the region mechanic is really fun
>>
>>718377
That looks really nice. I like the railyard.
>>
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Nowadays I play CIties Skylines on my desktop and SimCity 4 on my laptop.
t. guy who has been playing city builders for over 25 years
>>
>>733600
>favelopolis
>tyrell jenkem

kek
>>
>>733600
What are the names under the provinces/regions?
>>
>>659808
how do i git gud here i always go bankrupt
>>
>>733600
What's going on with Transistor Valley?
Doesn't look like there's anything there
>>
>>733600
Soul.
>>
thing i really hated about C:S is how it blueballed you into forced progression on how it locks you into a small piece of land until you grow bigger in that tiny space. sure it works if they want to teach beginners to make their own city bit by bit but teasing that there is a much bigger land to fill before telling you that you need to unlock it by grinding like a fucking mobile game puts me off the game more than ever, whereas SC4 simply allows you to do whatever the fuck you want with the patch of land you choose
>>
>>735077
Shut up NPC
>>
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This is a region i did with my friends in a multiplayer-ish region. If you didn't know, there is a way to play SC4 in a semi-multiplayer way similar to the one in SC5.
It works using Dropbox, and setting up a shortcut to save files in a shared dropbox folder. (more about it here: http://www.bay12forums.com/smf/index.php?topic=161702.0)
>>
>>664963
anno 1800
your first buildings are shacks made of shit on a sand road
>>
>>688133
>nice 3D visuals
its ugly as fuck theres nothing nice about CS. if youre a freak for making a working city then sure but as a comfy city builder...
>>
>>734251
Those are the mayors.

>>734451
Everything is on the other side of the mountains.
>>
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>>733600
>>735077
Evolution of one of the towns.
>>
I love 4 and C:S.
I have a serious problem in C:S though where it takes me literally hours to even fucking start a city because I go full autism on how to even transition from highway to main road to basic roads. Also in C:S, I'm really terrible at scaling things. Sometimes I build layouts with roads in prep for mass zoning, and it ends up being smaller than I intended.
Oddly never plagued me in 4.
>>
What would you guys say are the absolute must-have mods for simcity4?

I'm playing on steam version if that matters. Or want to, at least.
>>
>>742451
NAM is probably the only mandatory mod. It adds a shit load of road/highway/transit options.
You can download a few cool looking buildings for variety.
If you're new to sc4, you probably want to play like that for a while.
>>
>>742492
How about those giant railyards and airfields? I saw screeenshots of those, are they doable in the base game or do I need extra mods for that?
>>
>>742492
>using cheat mods
NAM removes all range restrictions and sanity checking from sim pathfinding. You don't even need to build roads, people will just walk to work.
>>
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Regions coming along pretty /comfy/ so far bros
>>
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Transportation map, strategically placed islands and will keep placing terrain to prevent eternal commuter bug.
>>
>>736221
It's also so services unlock slower so you don't have to build everything at once, but some things like industries being locked so you have to use the generic zones is pretty bad.
I'm pretty sure you can disable progression though. Maybe you need to go through it once first or something, but I think it can be done.
>>
>>747796
Comfy.
>>
>SC3k is two and a half dollars at GOG
>runs in Wine
Finally a game for my toaster laptop
>>
Can I get a boomer opinion on whether 2K or 3K is better to revisit?
>>
>>749426
3K Unlimited
>>
What the fuck, why is my entire city being abandoned?
Is it because of the toxic death factory? I put it in the corner, out of the way!
>>
>>740855
This is absolutely beautyful.
>>
>>733600
beautiful bro. I play city builders since I was a kid but was never good.
>>
>>750071
nice detroit
>>
>>750071
Because no one wants to live in a city named New City you uncreative fuck
>>
>>750688
default name is always the chad move
>>
>>660183
You meme-loving fuck
>>
>>750688
https://en.wikipedia.org/wiki/Naples
>>
SimCity 3000 is overall comfier but SC4 is just as good. I play the soundtrack of both games every night to sleep.

I want to replay those games now thank you very much fuckers.
>>
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>>749426
>Can I get a boomer opinion on whether 2K or 3K is better to revisit?
2k is dated but fun. The disasters will ruin your day. archology's are an interesting and underused concept.
3K is probably the best single city one of the lot. It's still got quirky elements.
>>
>>659896
Isn't it half since you're blocking off 2 of the 4 sides
>>
>>750974
Yeah and who the fuck wants to live in Naples?
>>
>>751911
3.1 million people live in Naples.
>>
>>752773
That doesn't mean they wanted to be there
>>
So how's 3k better then 4? What mechanics does 4 lack compared to older titles?
>>
>>752922
4 is an upgrade over 3 the way that 3 was an upgrade over 2 and 2 was an upgrade over 1. Sometimes people just want an old one. 4 is still the peak of the franchise.
>>
>>753074
Eh, 4 lacks a lot of the soul 3 had
Advisor interaction is minimal, petitions are pretty boring and tame, no goofy headlines on the news scroll, stuff like that
>>
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>>752922
I'm playing 3k because my toaster can't handle the 3d terrain, but 4 is probably the better game.
>>
>>752922
>>753231
I wish 4 had those empty lot filler tiles.
I know it technically does as most buildings (notably mansions) have a main building part and then an extension usually towards the road but it's just nice to not need to rely on the arrow system, especially when mods use custom road tiles that hate the arrow system.

Some of the visual designs and all the caricatures were sadly lost in the transition to 4. I didn't really like the sims being married to SimCity in place of actually expressive characters.
>>
>>753528
You make no sense. You can define the lot to be whatever size you want.
>>
>see post
>i would have posted the same thing i like his post and his image
>it's my post
>thread been up for months
>>
>>754969
it is a slow board
> for you
>>
>>752922
3K > 4 if you want to control a single city and not fuck with regions. 4 is autism mode, but has more sandbox because of it. You can play 4 longer because you have multiple cities.
>>
>>753231
>my toaster can't handle the 3d terrain
Is your computer from 1997?
>>
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>>744848
>NAM removes all range restrictions and sanity checking from sim pathfinding
quite
>>
>>755156
I don't have a GPU
Please do not bully
>>
>>753231
Gosh this game is so comfy I coom just looking at that picture.
>>
>>752922
One thing that's actually different is that new buildings unlock over time in 3, and by reaching city milestones in 4. Like, need to have a high education level and enough high-tech industry for a solar power plant, when in 3k it'd unlock automatically once the date got high enough.
>>
>>755693
Well I prefer 4's take on it. Makes more sense.
>>
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rate/hate
>>
>>755710
kame house/10
>>
>>755710
I like the balanced budget and comfy feel but it's missiing pier. Also plant some trees.
>>
>>755710
Loved doing shit like this, like having a whole region that's just disconnected archipelagos, or a huge desert that looked like mars.
>>
>>755771
there was a mod for making it into a mars colony sim, don't think it ever got past beta though
>>
>>755781
I remember seeing that mod around but I could never get it to work, looked super cool though.Kinda makes me wish for a sci fi city builder with the scope of SC4.
>>
>>755696
Yes and no
From a gameplay standpoint, sure, earn your rewards
But from a realism standpoint, your city isn't the whole world and isn't responsible for inventing everything themselves
>>
>>680749
Electronics industry (silicon valley stuff) won't set up in a town with pollution.
>>
>>755799
I remember playing a shareware game called Moonbase Tycoon but I have no idea how deep the full version was.
>>
>>756195
Moon Tycoon? That game fucking sucked and I have nothing but fond memories for it. Got it out of a scholastic book order and it was the first city builder I ever played. Super janky and not deep in the slightest, but it definitely turned me on to the genre.
>>
Cool this thread still up.
>>
Damnit why do my pics turn around and upside down
>>
>install High Tech industry job fix
>Works great on half my cities
>other high RCI is giga fucked and 3/4ths of my city is constantly jobless
Am I doing something wrong or missing something or?
>>
>>756200
Yep that's it. I found it on arcadetown or something. Sad to hear it wasn't very good since I also probably played that demo for many hours.
>>
>>756272
There's this bug that leads the UI to be drawn over any text in it, which makes the trading and economic interface basically impossible to use. A buddy and me looked at the files, and every windo in the game is just a static image that they draw the information into.. Plus, it's just kinda shallow on the whole. Bitchin soundtrack though, I definitely know why I played it so much.
>>
>>756213
Because you're a phone poster
>>
>Put something in random
>Turned out comfy
Feels fucking great.
>>
>>756483
At least we know he has a computer. Now he just needs to learn how screenshots work.
>>
>>755868
From a realism standpoint, I don't think it'd work with the region system in 4.
>>
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Do you think I overdid the cliffs?
>>
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>>756241
The only thing it should do, going by the description, is change one number.
>>
>>756816
This is something I really hate about city builders with deformable terrain
There's nowhere to fucking build once you make a landscape
>>
>>756241
Is it R$, R$$ or R$$$ that's jobless?
Have you tried saving, then unzoning residential until it stabilises?

Technically it removes R$ jobs to give to R$$$ but that shouldn't affect established R$ as the original symptom/problem wasn't that it made extra R$ to fill the bugged lack of R$$$ jobs.
>>
>>756902
Nobody builds cities in places like this in real life. You could easily get a little tourist town around the base of the mountains.
>>
>>749426
They are both worth it. 3k has more comfy graphics and the advisors/lobbyists have more of personality to them. Soundtrack is also awesome, if you're into jazz.
>>
>>756816
This map would look pretty good if you're smart with tree placement.
>>
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>>756816
I added weird ridges everywhere. I like the effect.
>>
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>>756961
What do you mean, you can't drive? The street is right there.
>>
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>>756967
I guess they figured it out.
>>
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>>756968
The sims aren't building any non-farming industry, though. The layout is kind of shit on account of the sheer fucking cliffs I made, but I feel like the first factories usually spring up almost instantly no matter how badly I zone them.
>>
>>756993
ugh.... the neo incan empire
>>
>>756968
>>756993
SC4 never looked good with cliffs
>>
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>>756993
>mfw I trip on the way to the store.
>>
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>>756993
After a try at wiping out the city and starting over, and starting a different city on a smaller lot, I figured it out. The city's being influenced by the neighbouring city in the region, which has a surplus of industry and a deficit of housing.
I guess I need to either destroy Ronnely, or figure out a way to grow with the needs I got.
>>
>>757222
Build a neighbour to Ronnely and balance it out
>>
>>757222
>Hellmurder Island
>>
>>758252
Sounds Scandinavian, probably Norwegian.
>>
>>758554
>Helmorrdorr Eeslannd
>>
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>>758252
It has a budget deficit.
>>
>>755710
Perfection
>>
>>751149
Do you know how circles work?
>>
>>758812
econony...
>>
>>758812
Your people don't need education if they can't afford it...

Speaking of, how do you make poor and rich districts? I can't help but watch all the R$ get kicked out as entire blocks are gentrified because desirability for R$$ and R$$$ is far too lenient
>>
>>759195
The answer is the same what you already wrote. Don’t give them education or heathcare and maybe put an industrial zone nearby.
>>
>>659808
I like 4 but terraforming bothers my autism. The same with Skylines. I prefer the individual tile adjusting in previous games that let you easily have the slopes you want.
>>
>>759297
I agree. None of my physical geography looks nearly as good in 4
>>
>>758812
>5 wind turbines
Welp that's your problem. I can understand if you want less environmental problem but i can see dirty industries there so better fuck it and pick cheaper one.
>>
>>759383
5 wind turbines is still cheaper in total than the cheapest power plant
If you only need a little bit of power it's the smart option
>>
>>759384
Are you sure? You can be cheap and put less money on better power plant.
>>
>>759386
You could but iirc the operating cost is still higher, plus the pollution
>>
>>759386
Probably, yeah. Five windmills is §250, same as a coal plant, but you wouldn't have to run a coal plant at 100% to get the same power.
I don't think it's a good idea, though. There's nowhere good to put the plant. The pollution would cover pretty much the whole island.
>>
>>680341
how the fuck is it possible to anger the city planer?
>>
>>759566
Maybe if you don't respond to public demand for new lots or build the oppossite of what is needed?
>>
>>759195
Tax rich people in one city and cut tax rates for the rich in a neighbouring city.
>>
>>759195
Keep most of your housing low-density, and zone 1x1 suburbs for the poor and 3x4 mansion plots for the rich.
>>
give me some good maps.
>>
>>659808
>there will never be another good city building game
kill me
>>
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there's something odd going on with m
>>
>>718377
What the fuck this isn't SimCity4 I remember, how do you even reach this state? Is it actually playable or is all of this pure eye candy?
>>
>>765264
For most good looking screenshots, they are just dioramas. The road budgets probably exceed the city's income. A bit ironic.
>>
>>718377
This image makes me wish there was a factorio-style city builder with plenty of supply chain autism
>>
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>>669439
>Jerry Martin
Wonder what happened to him? His website hasnt been updated in 15 years.

http://jerrymartinmusic.com
>>
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>>765347
https://store.steampowered.com/app/732050/Voxel_Tycoon/
>>
>>765264
Many of these eye candy pieces are also functional if you ever get into SC4 modding.
>>
>>765360
He did the soundtrack for a new early access game called Sim Casino. I gave in abd bought it one night while drunk. Soundtrack is pretty good, game is rough and ugly but still pretty enjoyable.
>>
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>>765953
The introduction video is corny.

Also, which one of you left this review a few days ago on discgogs?
>>
>>765366
How is that? It looks interesting
>>
my favourite simcity is the 2013 one, literally the best of the serie.
>>
>>766725
acquire taste
>>
Hey guys I have the double cd version of deluxe and of fucking course it doesn't work on windows 10. Some years ago I contacted EA to get the game on Origins but they told me that without receipt they won't be able to help me. This game is fuckin 10+ years old, how am I supposed to still keep the receipt? What to do now?
>>
>>767610
Isn't it on GoG?
>>
>>767610
Pirate it. Or, if that sounds like a hassle and you value your time more than money, pay 17 eurobucks to get it on GoG.
>>
>>765554
Usually because the modder gives them a broken capacity or low/no maintenance fee, or both.
Then again most things in vanilla cost way too much unless you don't mind an uneducated population with rampant crime. And motorways go over capacity far far faaar too easily.
>>
>Try and play SC4
>Region view is FUCKED
>Don't have 1/2 the autism I had when I was a sweaty teen
>>
>>767653
The only way to survive in vanilla is by creating many cities for them to support each other.
>>
>>767653
>And motorways go over capacity far far faaar too easily
because the sims are unbelieveable retards who take the car to work even if they work in the same street where they live
i think i will just ignore the red streets in the future and just lough at those retards every time i hear car crashes
>>
>>767947
>because the sims are unbelieveable retards who take the car to work even if they work in the same street where they live
for america this is incredibly accurate and realistic
>>
>>765347
Workers & Resources is literally that.
>>
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What's the requirement to be able to have a power deal between two cities? I got one with an excess 3000 power, neighbouring and connected to another city that needs some more power, but no opportunity in the budget panel to buy or sell power. Trash and water are there, and I can clearly see the little arrow next to the power pylon at the edge of the map.
>>
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how do i break the cycle,i am making shitload of money but i don't have enough population to start building up nor the skills. people just keep leaving and coming back because commute even though traffic is the only thing there isn't a problem with here
>>
>>768184
How's your water network and education system?
What are those black blotches on all the roads?
Why even have a casino, when you're making a §2k monthly profit?
>>
>>768195
>How's your water network and education system?
nigga dat shit costs money, no education or water system
>What are those black blotches on all the roads?
holes in road budget
>Why even have a casino, when you're making a §2k monthly profit?
money nigga, i need more money and if it was more populated I'd have more
>>
>>768180
Switch to the other city and try from there
>>
>>768197
>no education or water system
Maybe that has something to do with your issue?
I mean, I'm not actually sure what your issue is. What are you trying to do? If you just want a vast nigger suburb surrounding a rotten, polluted industrial base, then you seem to be doing great. Just expand to the wilderness following the same pattern you got now. Maybe cut down on the commercial areas, since your citizens are too stupid and poor to have a need for a real downtown area.
>>
>>768213
That's the first thing I tried. Nothing.
I already caved in and built a power plant. I wish the game was more transparent about the requirements.
>>
>>767643
>>767646
>paying almost 20€ get something I already have
So there is no patch? I just have to pirate the whole thing?
>>
>>768197
Based Mayor Scrooge
>>
>>768318
There probably is. The Steam and GoG versions are running somehow, right? I don't know where to find it though. Buying it again is just the easiest option.
>>
>>768184
>detroit/shitholia but with a budget surplus
Based.
>>
>>768184
Build a water system. You won't get anything besides low density without it. You don't need to water the farms if you're trying to save money.
>>
>>768184
>>768197
Kek.
You could be a third world politician, anon.
>>
I'm finally being offered a power deal. My best guess is that my city's power use has crossed some invisible threshold.
>>
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>>768430
followed your advice, now my problem is i can't hold the rich because of long commute times, but I never could solve it since fuckers would always work in the other side of town instead of getting a job and THEN getting a place to live next to it.
>>
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>>768823
btw this is considered "medium" commute distance
>>
>>768861
Too many intersections? Road too slow? ( I don't remember if road speed mattered in SC4)
You should also make at least any effort to plan your city senpai.
>>
>>659808
>I know everyone has a boner for Cities Skylines
Which alternative reality are you from?
>>
>>755710
>rate/hate
Unbelievably comfy, but how are you earning money without shipping that agricultural production?
>>
>>768861
Look at your RCI
Rezone.
>>
Anyone else have issues with this fucker randomly crashing constantly?
It's killing my desire to play
>>
So my city has ~90,000 residential pop, ~20,000 commercial pop and ~10k industrial pop
But for some reason I'm getting alerts that my employees are choosing to live elsewhere and I need to zone more residential?
Very confused because I was thinking I had 60k people who needed jobs
>>
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>>770828
had the same issue. according to some internet dude you have to type "-CPUCount:1" into your starting options in steam
i don't know what exactly that does but it seems to appease the machine spirit so i am not questioning it
>>
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>>770828
You need to set it to using one CPU. Ask the web depending on if yours is a disk, steam or other client install.
Whilst you're at it, don't forget to ask how to set the resolution (it does support 1920x1080 and 16:9) and language (also affects side of road driven on, however Australia and others have the wrong side programmed or so the internet says).
>>771085
>i don't know what exactly that does
Something about multithreading. I don't personally understand it either (I would have thought any race conditions would be evident on a single CPU as I also thought you couldn't multithread without the code telling the computer to).

I would recommend saving in general anyway since I don't recall the game having the modern feature of autosave. You don't want to lose everything because your IRL mayor slashed the power budget to fix air pollution.
>>
>>771079
If you have neighbouring cities (you shouldn't be getting that message without them), exit to the region and check to see if the neighbours have excess jobs.
>and I need to zone more residential?
The advisor messages can be ignored unless they're indicating power problems, growth in garbage or other capacity problems, and they don't actually know how to fix most problems. Though they're not as useless as the message spam from sims you move in ("I can't get to work, it's like the Bermuda Triangle here!" - Bob Newman unable to walk next door to his workplace).
>>
>>768823
>>768861
I see you have High Tech industry.
Do you have the community patch for it?

Long story short, workplaces create residential demand to fill their jobs, high tech is bugged and doesn't have R$$$ jobs but still creates demand, so R$$$ can't get a job but this is reported as "Commute too long" rather than "Unemployed".
>>
>Some Shekelsburg residents choose long commute
>Shekelsburg workers calling elsewhere home

Thanks advisors, you're all useless
>>
>Download NAM
>Wow look at all these new roads and transport options!
>Everything is a super awkward puzzle peice you have to manually place down.
>Deleting peices is a guessing game of if it is going to delete the one piece or the entire line.
>Having to constantly press tab to cycle through the peices, only to miss the one you want and then do it all over again, only to miss again.

Really starting to think I should just give up on the NAM stuff and just play it more vanilla like. Sucks I fucking love trams.
>>
>>771258
I think you can delete some parts of NAM and only get the bits you want to use.
While you're at it, you should delve into the traffic simulator options. By default, it makes the smallest streets have the capacity of vanilla highways, and increases maximum commute time by a factor of 100.
>>
>>771258
Puzzle pieces are your runes, learn their orderly secrets to cast arcane overpasses.
>>
>>771258
Still cannot find the fucking train tracks
>>
>>688133
>CS is a traffic simulator
when will this fallacy stop being spread

>everything that happens in CS involves traffic and is completely centered around traffic
plan your city better
hint: you need to plan it against how the traffic works, not plan how you think will be the prettiest
>>
I really forget the amount of soul this game has compared to CS even with the smallest amount of effort.
>>
>>771258
This is the one thing Cities Skylines has above Simcity 4. Wrangling puzzle pieces to build a realistically sized interchange is pure suffering.
>>
>>755710
>Forsaken Sea Rock
Based and comfy/10
>>
Who play the game while working here?
>>
>>771411
>build a realistically sized interchange
Are you sure you want to?
>>
>>771419
>Play SC4
>Crashes when I save
All my rage even if I save every 10 minutes
>>
>>771419
>tfw no longer get to work from home and can't do this shit anymore

Terrible feel
>>
>>771375
I miss this game so much
>>
>>769216
the people eat it
>>
>>773029
I do to but I'm
>>772522

EA needs to realise the source code (assuming they still have it) or release Will Wight's dignity/soul
>>
How commercials actually work in SC4?
Their customer rate always low even if put them near busy avenue.
Then there are case when i put them near subway entrance their customer rate rose to high but after few years their wealth became low and then loss half of its workers.
>>
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>>753231
Nice. Me too, but I play 3k for the nostalgia and the superior soundtrack. I also like the interaction you have with citizens, makes your town feel much more alive.
>>
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>>659808
Can't we have broader city building threads in the future instead of threads about a specific game?
>>
>>773345
EA will never do that. It's a shame they are that protective of the ip's they own. An old game like SC3K could have an amazing modding community like openTTD or openRCT2, if EA had ever allowed for such a thing to have grown over a decade ago. But they don't allow their older games to keep existing because they desperately want to sell new ones.
>>
>>773909
>he doesn't mute 4 and turn on the 3k soundtrack
>>
>>773916
No
3k bros are definitely welcome though
Just no skylinefags
>>
>>773939
Fuck. Surely there is some legal thing which allows them to forever milk the title/name while allowing people to use the old source code for modding/updates.
Very annoying that despite no new nor good simcity game in almost 20 years they are still being arseholes
>>
I genuinely don't like the region thing in SimCity4. You can't just build one city because the game will push you to have connections to another town. The region feature was clearly designed for multiplayer so you'd play with people over the internet or with your family on one computer and see each other's towns grow and interact. But having to leave your town and then start another one all the way from the begining... well, it's pretty fucking shizophremic to "play with yourself" that way and makes you feel disconnected from your cities. I've enjoyed playing SimCity 3 on Gog way more, just because you can just focus on one city on a huge square of land and there are just some npc towns nearby for deals.
>>
>>665220
Hey I love tropico 4. It's a pretty comfy game to play and it's fun to watch your island shithole grow. Hate how invasive the Modern Times content is though and forces you to build these stupidly tall apartment blocks instead of regular ones or replaces the simply BEAUTIFUL condos with fucking ugly modern housing.

I haven't played too much of Tropico 5 due of it having too many annoyances and how much more difficult it is to stay in power in that game.
>>
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>>774072
I did that but it just didn't fit me. I like 4 too but 3k is much less of a hassle if you want to get into a game and start building. I really don't like the region mechanic of 4.

>>774073
Nice.

>>774345
I don't think it's a legal thing. It's just that they don't seem to care to put some money into making the old games available. Making a new simcity would be very expensive so I think that is highly unlikely anytime soon. They could try to spark some interest for the old games however by just making them available on multiple platforms instead of just on origin. It's not gonna make them big bucks but they're not making any money if they ip's they own are gated behind getting into origin and forcing people to get into yet another platform.
>>
>>767947
Doesnt NAM fix that ?
>>
>>771138
All you need to do is download SimCity4 laucher, it includes everything - an option to run the game on single core, widescreen resolution, renderer changes and even autosave. Doesn't include community patches or NAM tho
>>
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>>774497
Obviously now I'd rather bigger blocks but at the time I feel it allowed one to properly spread their cities.
>>
https://www.youtube.com/watch?v=73gnf85YokA

I'll just leave this here.
>>
>>775304
>I spy two big brown boxes
Someone is missing a dependent model file!
>>
>>775403
>Must register to download props
Meh.
>>
>>775304
Zoom in.
>>
Have any of you tried Citystate 2 yet?
Had it pop up on my steam recommended since it apparently just came out yesterday.
>>
>>775304
Comfy. This makes me want to get into Simcity 4 again.
>>
>>775403
>>775465
>>775468
lol yeah. Lack of dependent model files are far more annoying than regions.
>>
>>775370
Hillbilly town strats
>>
So what are the must have mods to make this game playable ? I already heard of NAM which seems to fix that issue with pops ignoring mass transit built near them, but are there any other mods that can fix bugs in the game ?
>>
>>776761
It can be nice to download and install additional soundtracks.
>>
>>776818
Does the Steam version still have the old songs ? Also someone here mentioned a community patch, do I install that before installing NAM ?
>>
>>776841
Don't know. Of all the possible ways to get the game, I can't imagine why anyone would want Steam for this game.
>>
>>776761
High tech job fix
Opera house fix

Don't forget to limit to 1 core
>>
>>776901
>Don't forget to limit to 1 core
My game still crashes an incredible amount doing this.
>>
>>773939
They just released C&C Remastered last year
>>
>>771375
That's a nice power plant you have there
>>
>>775304
Theres a bigger block mod ?
>>
>>775304
My god, that pic makes me horny
>>
>>659808
How different are they? never played SimCity but i tried Cities Skylines for 2 hours when it came out and just went back to Impression games, no particular criticism i just felt very bored
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>>777739
No, anon just built a city over multiple tiles.
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>>777739
No, it's an engine limitation.
The default region doesn't have any of the largest plots, though, so if you only played that, you'd be stuck with medium as the largest city.
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>>777516
There does seem to be some change in their policy but that change is still far to little to suggest they're gonna give other old games the same treatment. For a remake of simcity to work it also needs to be easy to mod. How is the C&C remake?

>>774497
Simcity 2000 had the network edition, which was multiplayer on the same map.
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>>777737
how do you get Area 51?
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>>779067
Either do a bunch of missions for Dr. Vu, or get into horrible debt. The property is intended as a bit of a monkey's paw item.
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>>779067
If you just want to play around with it
Ctrl + X
type you don't deserve it
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>>659808
How hard is it to find pre-made cities created by other players and work to improve them? Haven't played this since I was a kid but would enjoy getting a run down rust belt suburban hell and turning it into a nice pleasant place to live.
>>
That Citystate game looks like a 3D simcity game.





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