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File: hopesanddreams.png (1.13 MB, 1174x929)
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What are the odds it's a brand new C&C title bros?
>>
>>654193
Could be Medal of H*nor.
>>
Ist going to be Command & Conquer: Battlefield.
The brand new rts tie-in to the best selling Battlefield franchise.
>>
>>654206
EA actually canceled C&C Renegade 2 because of the overlap with their battlefield game that was in development at the same time.
>>
>>654206
That would be cool acshually
>>
>>654206
I don't see whats wrong
>>
>>654206
Would be pretty sick if it was a renegade revival with combat that worked like those weird RTS missions in black ops 2
>>
>>654193
It seems to be Dead Space, but C&C would be cool too
>>
>ea
who cares, it's gonna be shit
>>
Don't care, i have a shitty pc so i only play the old ones
>>
>ea
Cant wait, it's gonna be great
>>
>>654206
So, generals?
>>
I hope it's spore
>>
>>654280
Yes.
>>
>>654206
They're bringing back Renegade?
>>
>>654280
>tfw we will never again get another game with the same level of satire as Generals
>>
>>654280
>Chyna AND terrorists
Yeah, not happening
My money is simply on RA2?
>>
It's Dead Space 1 Remastered. The trailer already leaked. Can you guess which characters got race swapped since blonde hair is no longer allowed? LOL

Isaac is distinctly more swarthy too
>>
>>654873
God I hope.
>>
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>>654873
China can be swapped out for Russia and nobody will actually care. Hell might even make the game better since Russkies make for a more fun factions than Chinks. GLA was already getting white washed and blacked in Generals 2. Wouldn't be surprised if modern rendition would feature American GLA commanders lmao.
>>
>>654993
Maybe they're like, Bosniaks and one of the many African Muslim groups
>>
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Dungeon Keeper 3
>>
>>654873
>RA2
>tfw they found all the original RA2 reels when making the remaster
>we still haven't gotten to see high quality RA2 FMVs
EA please... ;_;
>>
>>655009
With Moly's involvement?
>>
>>655006
Well the black guy with the sunglasses in that image does look like a bosnian so you might be right.
>>
>>655006
They’re Yemeni, Kazakh, Russian, Polish, Sudanese, Arab and Mexican
>>
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Burnout
>>
>>654993
>Wouldn't be surprised if modern rendition would feature American GLA commanders lmao.
It was always stupid how the GLOBAL Liberation Army was 100% Arabs.
>>
>>654873
That was basically BF2
>>
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>>655227
>MEC
>terrorists
By Allah, you infidel will taste my shoe for this insult!
>>
>>655208

The name refers to their desire the liberate the entire world from greasy hands of the infidel pigdogs, not that they're a worldwide army.
>>
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How far are you down the iceberg?
>>
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>>655420
>Yuriko is Yuri's daughter
>Generals predictive programmng
>Empire of the Rising Sun foreshadowed in RA2
>Age of Empires is a prequel to C&C
>>
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>>655420
>Cuban Hind
Can somebody explain this one to me?
>>
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>>654193
What if...
>>
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>>654193
>mrw its spore 2
>>
>>655692
That would be spicy. Make ground combat actually fun, and make galactic management more in depth. Crazy bonus points if the Clone Wars were included too.
>>
>>654266
>>654968
How bad is it?

>>655693
>>mrw
>lejack
Don't you have to work on getting upvotes on that other website?
>>
>>655752
>noooo i dont like this reaction image dont use it
>>
>>655699
>2021
>EA adding depth
>>
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>>655829
dont care mate
>>
>>654968
There's already two women and one black guy in the cast so I don't think so, Jim
>>
>>656135
>two women
>>
>>654193
so many titles destroyed by EA, I bet on Simcity
not that it matters since it will be shit either way
>>
>>654193
It’s the offical release date of Plants & Zombies 3
>>
>>656149
Only if you make her whole again.
>>
>>655420
>generals predictive programming
What? quick rundown?
>>
>>655017
High quality Zofia would certainly be nice
>>
>>655661
Cuban unique unit before it got replaced by the terrorist.
>>
>>656371
Damn, that would’ve been pretty based. Sucks it got scrapped in favor of the terrorist.
>>
>>655420
>New Order of Diplomacy
>Joe Kucan murdered Frank Klepacki
>>
>>655420
>no RA2 allied flak cannons
>no scorpion and flak track were supposed to use missiles
>>
>>655420
Allies being better than Soviets should be way higher up, it's pretty common knowledge among people who are even remotely aware of RA1's competitive scene.
>>
>>656149
Being alive is not a requirement
>>
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>>655692
Came here to post this, that'd be best timeline.
>>
>>654993
>GLA was already getting white washed and blacked in Generals 2.
Not like there aren't plenty of African terrorist cells irl
>>
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>>656371
>transports ten infantry
>or any kind of vehicle
>invisible to radar
>can attack both ground and air targets
Fuuuck the Cuban Hind sounds awesome. Real shame they cut it.
>>
>>656249
maybe you oughta spend time elsewhere
>>
>>654193
please be republic commando 2
>>
>>654193
It's gonna be Spore.
>>
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SURPRISE MOTHERFUCKER
>>
>>656856
My brother, RIP Sev.
>>
Wouldn't last year's remaster already count as a revival tho
>>
>>656876
I mean... shure? Spore given some more time in the oven could have been a really good game so a sequel might be just that, but if it's dumb mobileshit or simply ruins any sequel potential then Spore wasn't that good a series anyways so we don't lose much. Yes it was a series, Spore, Darkspore and Spore creatures
>>
Does EA still hold the rights for Dune? It would make sense to cash in on the upcoming movie. Dune 2 is one of the first games I remember playing, good times...
>>
>>657080
They don't, Brian doesn't want his father's writings tarnished by what he considered as crappy fanfics. Hence, no Dune 2/2000 remaster despite 2000 sharing the same engine as C&C.
>>
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>>657093
>father's writings tarnished by what he considered as crappy fanfics
Absolutely Boomer
>>
>>657093
>Brian
>not wanting to tarnish his father's writing
Well he's been doing a bad job of that
>>
>>657214
The anon probably meant he does not want anyone else to do that.
>>
>>655638
>Yuri-ko = 'child of Yuri' in JapSpeak
Whoah...
>>
>>655420
>dogs are bullets
You mean they turn themself into their own procjectiles like the LostSouls do in Doom?
>>
>announce an unknown announcement in a month
>look what people most excitedly speculate about
>announce that, when in reality you hadn't prepared anything before
>>
>>654193
whatever it is I have complete faith they will butcher it
>>
>>655638

You'll have to explain the Japan foreshadowing
>>
>>657347
In the RA2 opening cinematic President Dugan has two red phones on his table. One has Moscow written on it while the other one says Tokyo.
>>
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>>657347
>South Korea is internally named Asian Alliance in the rules.ini. Further, the graphical image of the country's flag uses the prefix "jap", hinting that Korea may had originally been intended as Japan, or an alliance of Asian countries.
>>
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Dark Omen 2 incoming.
>>
>>655692
god, I fucking wish
>>
>>657871
>EA competing with CA for the WHFB vidya throne
Ughh…
>>
Take it you guys saw this already?

https://www.youtube.com/watch?v=zY-yrXFaEjk
>>
Where to strike?
>>
C&C threads on /vst/ are always so slow
>>
Ive reinstalled generals and used genpatcher and gentools.
But I cant move the camera by moving the mouse to the sides of the screen. I can only press right mouse button or use arrow keys to move the camera. Anybody know how I can fix this?
Everything I can find on google are just people saying they fixed it by using one monitor instead of two or just use right mouse button or arrow keys.
>>
>>660166
Okay I fixed it by not playing in windowed mode... Guess I gotta avoid alt tabbing since that causes crashes
>>
>>660007
Well it’s a franchise that’s been dead for almost a decade now. C&C really needs a new game.
>>
Ultima.
Screencap this post.
>>
>>657001
this game is the shit
>>
>>657001
I remember there was a trailer for this game on the RA2 disc. I remember soem guy gets sucked into his tv screen. What's this game even about?
>>
A Red Alert 2 remaster is the only way C&C could make money right now and it'll be a huge mistake if EA didn't greenlit it already
>>
Given the upcoming movie, I wouldn't expect anything less than Dune as a tie-in cash-grab.
>>
RA4 with both Yuri and Japs as returning factions. And then the expansion pack adds Fascist Italy.
>>
>>662600
They don't have the license any more and Brian Herbert doesn't like the Dune games so much that he doesn't even want the old ones re-released ever again.
>>
>>662614
Herbert licensed the Dune video-game license to Funcom, who have been brought out by Tencent. There is nothing that stops Tencent sub-licensing a dune RTS to EA through that license.

There's been rumours of a Tencent takeover of EA in the works. Using the license as a test-bed for working directly with EA would be in their favour prior to investing heavily.
>>
>>654193
Might be another remaster
Petroglyph paused work on earthbreaker's because a publisher approached them for a project.
>>
SIMCITY SIMCITY SIMCITY
>>
>>662508
Tib Sun first, then RA2.
>>
>>657001
>>662314
Fun game with fun campaigns
>>662365
Diablo-like. Was pretty good but it came out shortly before Diablo 2 and once that was out, Nox was overshadowed very quickly.
>>660692
Genuinely possible. EA recently requested GOG to stop selling the old Ultima games there. Rumour has it they're looking a way to remaster or remake those.
>>
>>662365
It's so much more than a Diablo-like. It's more like gauntlet or another hack and slash game but with puzzles, physics interactions, and an awesome multiplayer.
>>
>>663727
Tib Sun is not universally loved and is highly flawed
>>
>>663727
Logically and chronologically sure. But RA2 feels like it’s got the bigger fan following.
>>
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>>656249
look at the plot and factions of C&C generals, then look at when it was released, now look at the world you currently live in. Should be able to put 2 and 2 together.
>>
>>662365
>I remember soem guy gets sucked into his tv screen.
The TV is actually sucked along with him into another thing.

>What's this game even about?
It is a masterfully crafted game with three very linear SP campaigns. There are three classes and they play fairly differently, and even have a number of campaign levels (or maps, or I guess you can call them missions) unique to that class. Even the maps that are common, "milestone" ones in each of the campaigns, are slightly different for each class.
I can post a tl;dr that describes core game mechanics but I would recommend experiencing everything without what I consider minor spoilers. Overall I agree that it is very different from Diablo past the superficial similarities.
>>
>>663857
t. faggot
it's better than RA2 whose meta consists of an even simpler tank spam since q-moving was removed
>>
>>664283
doesn't matter what you think though, it's just facts
>>
>>664332
It was buggy on launch, hasn't been relevant in 20 years.
>>
>>664283
Meta is never good, man. From what I've seen modern day TS meta is early infantry spam for scouting and map control, then mammoth hopping, then disruptors.
>>
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>enemy rebuilds its base faster than I can destroy it
>had to fucking look up a walkthrough for the level
>duuude you have to capture it with engineers
>briefing specifically said destroy
Well, what the fuck ever. Operation: Gay Shit is about to commence.
>>
>>664597
first thing about C&C, never fully trust the briefings or objectives unless they are VERY specific
>>
>>664335
>hasn't been relevant in 20 years.
You are fucking deluded if you think TS is more relevant than RA2 by any margin.
>>
>>664597
If you don't want the AI to rebuild a building just place a unit on its location until you destroy their ConYard.
>>
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>>664656
>>664790
after 10 missions I am convinced the pathfinding is the hardest enemy of all
>>
>>664597
>>enemy rebuilds its base faster than I can destroy it
That pic does not look like the original C&C. Does the problem remain in the original?
>>
>>664656

are cnc fans retarded?
>>
>>664597
>that pic
I always laugh when I see the engineer protrait, dude kinda looks like TotalBiscuit.
>>
>>664923
no in what way remastered is different from the original

you can press space to get "HD" graphics but shit looks cartoony and ass
>>
>>664960
Hard to say. Maybe something fucked up the script responsible for rebuilding. If I ever get back to the replay I'll hopefully remember about this. Assuming I'm on the same branch and so will get this mission.
>>
>>662508
>>663727
Wouldnt they just combine the two like TD/RA1?
>>
>>665238
Doubt it. RA1 and TD share a good amount of assets so while remaking one you’re kinda remaking the other anyway. RA2 and TS don’t share any assets at all.
>>
>>664949
Given that TB was a HUGE CnC fan and was pretty buddy-buddy with Westwood/Petroglyph devs, I am sure this is deliberate.
>>
>>665276
I feel like they would remake both and put them in the same package like the remaster but then just double the price.
>>
>>665300
Each of the 2nd gen C&C games has more content than the first two combined and it's probably easier to fuck up their remastering process. Petroglyph guys still from WW didn't even work on RA2. I wouldn't count on another double package.
>>
>>665339
If they go for separate releases I wouldn't be surprised if RA2 was the first one to get the release, with its higher popularity and still active playerbase.
>>
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A generals remaster would also be pretty cool.
>>
>>665461
impossible in the current climate and unreleasable in China. EA needs that big China money and knows RA2 has become super popular there in recent years
>>
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>>665466
>RA2 has become super popular there in recent years
>tfw the most recent RA content is from Red Alert Online
>>
>>665482
Yes, and?
>>
>>665482
surprisingly accurate. the 2D art in this was quite good
>>
>>665482
The art is a decent reflection of the Rhino's sprite I guess, but why the fuck does it need that massive vision port.
>>
>>665466
>RA2 has become super popular there
Is it because of mental omega? Kinda crazy
>>
>>655692
Fuck no. Wait when they at least erase the Disney trilogy which is what the Favaloni duo are actually doing together. Kennedy has no power anymore so all she can do is cry.
>>
>>667222
It always have been thanks to piracy and low system requirements.
>>
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>>665466
>>667222
>>667235
Will they add China into RA2 if they remaster it? Kinda how the AoE remasters also added new civs.
>>
>>667238
not this generals kind of china, that's for sure
>>
>>667238
Maybe as a Soviet sub-faction. They should balance Yuri first and make Soviet less dependent on rhino spam.
>>
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>>667239
>>667241
There's also the weird thing concerning lore. I know RA2 lore is very inconsistent but the maps we see in-game show China as part of the Allies.
>>
>>667249
Either RoC won the civil war or Sino-Soviet split happened at some point. I think the former would be more controversial in China.
>>
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>>667279
>PRC as a sub-faction for the allies
I really wonder what kind of reaction this would cause.
>>
>>667279
>RoC won the civil war
This was always my head canon.
>>
>>665466
Was China even in RA2 at all?
>>
>>667249
I think it makes perfect sense, geopolitically, for China to join Allies. Just because you are a commie too doesn't mean you want Stalin, or some other Russian loony, subjugating and murdering you in the name of socialism.
>>
>>654193
C&C isn't dead and doesn't need a revival. Play C&C Rivals.
>>
>>667705
hehehe
>>
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Just replayed RA2 and Generals.
They need to make a new fucking CnC.
>>
>>654263
Any return to the real time tactics missions from BO2 would be sweet, but a Command and Conquer setting would be totally kino.
>>
What WOULD you have her do if you could control her mind bros?
>>
>>668063
Motorboat.
>>
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>>668063
But this is a sfw board anon. We can't describe such things here.
>>
RA2 flipped missions is out
https://www.moddb.com/mods/ra2fm
>>
>>668983
who's flippin?
>>
>>665466
Why would China be mad about being portrayed as a superpower? If anything RA3 would piss modern China off more
>>
>>669560
They don’t like being depicted as technologically backward Maoists who use human wave tactics.
They don’t like the idea of Chinese hackers stealing money for the government.
They don’t like the three gorges dam getting blown up.
They don’t like the the opening where a bomb blows up people on Tiananmen square.
>>
>>667238
Fuck the AoE remaster if they do that dogshit I'm not touching it with a ten foot pole.
>>
>>668063
hand holding and cuddling
>>
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>>654314
>>
>>669560
Generals was a parody of China
>>
>>668983
based as fuck
>>
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You DO know how to use waypoints, right anon?
>>
>>671422
Was there something weird about waypoints in this game?
>>
>>671429
They are persistent and nobody reads manuals anymore so they don't know how to make patrol loops to protect your base or keep airborne units in the air.
>>
>>656279
Indeed it would be.
>>
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>>671501
>>671422
TS and I think TW nailed that post-apocalyptic aesthetic so well. Rremaster of TS would be metal.
>>
>>671637
>remaster of TS
what are the odds for that, you think?
>>
>>671661
low.
>>
>>671429
They are really inconvenient after clicking with a keyboard key pressed was invented. Also after you enter the waypoint mode you need to click on each marker pretty accurately or you will add a new waypoint by accident. I pretty much never used them when the game was new and used them twice in a recent replay.
>>
>>671637
>TW nailed that post-apocalyptic aesthetic so well
eh, TW really lost it I think
>>
>>671847
Depends on the missions. Blue Zones sure weren't very post-apoc. But the yellow and red zones were pretty good.
>>
>>654193
Hasn't it been established by this point that the established IP revival is the Dead Space IP remake?
>>
>>671854
it has, yes
>>
>>671854
>>671877

well, that's a bummer.

So no TibSun remake for the foreseable future.
>>
>>662666
>rumours of a Tencent takeover of EA in the works
I don't know how to feel about this
>>
>>654266
This, but instead Isaac will have become Isabelle and the game will be called Dead Name, and the goal is to avoid horrors such as your own reflection in mirrors. Die early, or dilate.
>>
>>672322
Tencent is about as tame as it gets as far as evil chinese conglomerates go. They don't have any history of interfering with the developers they buy, and mostly do so in order to have publishing and creative license over those games in China itself rather than to spread chink propaganda.

That said, I would still rather Westcucked nations get their heads out of their asses for a single moment and stop selling all their fucking properties and companies to CCP.
>>
>>671850
He's not really wrong. TW's is a very different setting. It is still a Tiberium-wracked wasteland but it feels and looks different.
>>
>>672338
Yeah my problem is all of these IPs being bought by one etc. Like how Riot and Wargaming are snatching everything up all of a sudden.
>>
>>672364
I dislike the flat maps, the brown n bloom, and some of the unit designs like the zone trooper. Still miles better than RA3 though.
>>
Anyone here try this?
https://www.moddb.com/mods/ra2fm
>>
>>672388
The maps aren't really that flat but much flatter and not deformable, true.
Everything being kind of washed out eventually grows on you (har har).
Not sure about the zone troopers, is it the head protection that you dislike? They probably tried to avoid similarities to 40k and Blizzard's IP and overdid that a bit.
>>
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>>672400
I just think they look too much like pic related.
>>
>>672405
Not seeing it.
>>
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>>672405
In game.
>>
I love how Firestorm takes a massive dump on the GDI while Nodchads get more Slavik shenanigans.
>>
>>672400
Zone troopers in the promo art don't even have the head compartment, their heads are just straight up exposed
>>
>>672441
Yes, and they even poke fun at it in the intel database by mentioning how everyone who were deployed in those things died from radiation. And so in the actual game you get dudes in mostly inflexible suits that look more like coffins with transparent upper parts than anything else.
>>
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>when a mod is looks better and plays better then game made by a triple a studio
>>
>>672463
Which one? Can you post it? Also what is that garish mess of a disjointed art direction in that pic?
>>
>>672464
Its rise of the east a red alert 2 mod
>>
>>672463
but it doesn't, it's an unstable disaster so far
>>
https://cnc.fandom.com/wiki/World_Domination_Tour
anyone ever try this? hope they bring it back for the inevitable remaster
>>
>>672432
>What? You want to see more of Michael Biehn?
>Here, have some guy with bell's palsy instead.
>>
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my perimeter of angry bees
>>
>>672890
I have a feeling that both Michael Biehn and JEJ had better shit to do than to come back to star in a expansion of a video game. Also, I suspect their salaries were ridiculously high compared to Frank Zagarino (who is a C or even a D lister), so that why he stayed.
>>
>>672463
what is it with Red Alert 2 mods remaking Generals shit over and over again?
>>
>>672957
Nice.
>>
>>672957
gee anon, do you feel you have enough Orcas yet?
>>
>>664949
>>665282
I checked it out zoomed in, that is 100% Totalbiscuit, may that fat jew fuck rest in peace
>>
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>>673149
>there is such a thing as too much air
Are we playing the same game?
>>
>>673149
Orca fighters are shit unless you mass them and that mission didn't have bombers.
>>
>>673379
Bombers are shit against anything that moves faster than a snail, tho.
>>
>>673474
they are one of the best units in the game, learn to attack ground bro, bombers will melt anything below them
>>
C&C Remaster is $8 on Steam until July 8th. I already have about 70 hours in it and I haven't even finished all the campaigns/expansions.
>>
>>673534
I bought it full price on release.
>>
>>673542
same but i bought it specifically because they didn't fuck with the gameplay or censor the remaster, i wouldn't recommend someone with a passing interest in the series to fork however many shekels it was at launch
>>
>>673542
Same, and felt it was worth every penny. Insane how one of the earliest games in the genre can still be so fun. Makes me even more mad that it's dead
>>
>>673483
Nah, they require too much babysitting. Titans and hover MRLS are the best GDI has to offer. If jumpjets did not need to land without the unwieldy waypoints they'd be up there. Although APCs deserve an honorable mention.
Also I guess disruptors in firestorm where their speed was massively buffed but that's the end of the tech tree.
>>
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Almost done with my current FS GDI playthrough. After this I might try playing C&C3 Kane's Wrath for the first time as I only played the base game before.
>>
>>654230
And they were smart, the fanmade remaster of Renegade showed everyone how the game wasn't really that good to begin with.
>>
>>674058
Is that the Kodiak ship? I forgot it was gunned down in FS.
>>
>>674083
Kodiak gets hit by a lightning bolt during an ion storm killing everyone inside and Umagon goes crazy from tiberium mutations
Nodchads can't stop winning
>>
>>654193
It's gonna be Sim Ant 2
>>
>>674107
I would bust a nut.
>>
The Juggernaut is such a cool unit but the game is worse off by giving GDI artillery while nerfing Nod's.
>>
im thinking of buying tiberium wars on steam, will i be forced to make an origin account and have to install that shit just to play a game? or i only need steam to run it?
>>
>>675225
As far as I know, none of the C&C games require origin.
>>
>>675228
Thanks for the fast reply ill buy tib wars then.
>>
>>675225
Isn't steam version already patched to 1.09? That version rebalanced the game to accommodate rushfags and compfags, turning the campaign into borderline torture.
>>
>>675280
I love a challenge.
>>
>>675280
>>675301
maybe try this
https://bibber.eu/downloads/cnc-version-selector/
found on https://forums.cncnz.com/topic/21425-any-way-to-change-the-version-from-109/?do=findComment&comment=236262
>>
>>675120
I've played Firestorm's GDI campaign recently and Jugs are still trash while Nod arties are almost as good as they are in the original.
>>
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What's your ideal level of naval gameplay in a Red Alert game? I think if they ever make RA4, I'd like it to be a halfway point between RA2 and RA3. 2 was nicely balanced, but I think could've used a couple more amphibious units aside from the transport, robot tanks, tanya , etc. RA3 was really bold in pushing naval and for the most part I liked it, but I felt it pushed it a bit too far.
>>
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>>675819
Yeah I agree something in between RA2 and RA3. For amphibious units I'd prefer if it were land units that could also cross water rather than RA3's ships than go on land.
>>
>>675819
I'd like the naval units of each factions to be somewhat symmetrical. All of them having submarines, battlecruisers, aircraft carriers, etc. Also with the ability to choose their secondary loadouts exclusive to each factions, so you can specialize each ships with prism cannon, camouflage, tesla coil, infantry bunker and so on.
>>
>>675819
I have never enjoyed naval in any RA game and it's part of the reason I prefer the tiberium games.
>>
>>675877
Another major reason being harvester dumping not being instant in tiberian games, forcing you to continue producing refineries to keep income flowing at a steady rate.
>>
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What is the appeal of Twisted Insurrection?
The action is so slow that even your commands have a 1 second delay
>>675819
Red Alert 3 but with amphibious transports
>>
>>676097
>Red Alert 3 but with amphibious transports

You mean amphibius transports for infantry and vehicle for all factions?
>>
>>667249

even weirder, the map shows north and south korea as separate countries, but both are US aligned?
>>
>>676145
Red Alert 3 naval combat that includes the amphibious transports from Red Alert 2
>>
Anyone else prefer RA1 to 2 despite it being a glorified TD mod?
>>
>>676097
I didn't like the voxel art of TI, the new units, or the mission design which got tedious to me even after playing Covert Operations. The units didn't feel particularly slow though, C&C always punished click spam.
>>
Joined some random TS 22nd Anniversary discord and an ex Westwood dev started posting pictures there. Will repost them here with his captions.
>Here's a photo of me when I was verifying some game play mechanics before we shipped Tiberian Sun.
>>
>>676251
>Here's another photo from a pre-production print from a game box. These would get printed up and the design would be reviewed before being approved as a game box.
>>
>>655242
IIRC the Americans were 100% the aggressors in BF2 and just looking for dat oil. It was made during the "muh oil Bush bad" era.
>>
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>>676190
I like RA1 for the WW2+Cold War aesthetic. RA2 being a newer game wins in terms of environments though. RA1 gets a bit dull with its samey forests or snow. Granted it's an older game.
>>
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>>676190
I like the tone of RA1 more. The Allied campaign in particular is criminally underappreciated.
>>
>>676531
There was a plot in BF2? I only remember either fighting the Chinks over Wake Island endlessly or that one SAS vs Spetznas map from the expansion. That map was pretty damn sweet.
>>
Did Kane's Wrath's campaign also get buttfucked by balance patches like base C&C3?
>>
>>676251
Post more
>>
>>676923
He posted those two pics last night and said he would sort through his stuff and post more later.
>>
>>676919
No, it's a standalone game. The reason why it didn't get patched to hell is because it was outsourced to a third party company. Poorly funded too, judging by the effortless campaign map.
>>
>>676982
greg black not being involved only makes it better
>>
>>676982
A third party RTS developer? Who?
>>
>>677027
BreakAway Games, the same company who made the expansion for BfME 2.
>>
If a new C&C were to ever be made, they need to bring back troops coming out of destroyed buildings/planes/tanks and other little flavor stuff instead of the same banal low effort appeals to esports. I remember Generals 2 wasn't going to even have tank crushing even before all the f2p shit they wanted to force into the game.
>>
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>>677224
This. The "flavour" of an RTS is so critical to its appeal. A lot of the early and mid C&C's had a ton of neat little tricks that you could pull off, or unneeded but amusing additions that the devs put in, just to flesh things out and give it more flavour. Like how in Tib Sun, blue tib is explosive and you can use harvesters as makeshift demolition trucks, or how in RA2 you can use Crazy Ivans on your own terrorists and fit them in a flak track, etc. Like a lot of this stuff is just plain stupid fun; it doesn't need to be balanced (as long as it's not horribly broken).

As much as I love StarCraft Brood War (and it still is in my top 5 RTS of all time), that game really did start the esports faggotry that dominated much of RTS in the late 2000s and throughout the 2010s. Brood War already sold over a million copies within the first couple years, and that had *nothing* to do with esports or large organised competitions. Because StarCraft was already a hit before that. People liked the aesthetics, the graphics are nice, the story is engaging; it's only like a couple years later that esports became a thing. So please, devs and publishers, don't go chasing that lucrative "esports" money. Just make a fun game, something you made with passion, insert dumb yet cool interactions, add flavour.
>>
>>677359
I think it's funny how all the things C&C got maligned for not having by the early 2000s like 5 resource types, tons of abilities for every unit, builder units ended up being evolutionary dead ends for the genre as everyone now thinks RTS games are too complicated and would rather just play ASSFAGGOTS.
>>
>>677224
>no tank crushing in a C&C game
How horrifying
>>
>>672410
to me they look like those cut Half Life 2 enemies
>>
>>677365
Majority of people who play ASSFAGGOTS have never picked up RTS game in their life and I highly doubt people who like RTS are playing ASSFAGGOTS
Stop boogeymanning MOBA.
MOBA may have killed Publisher interest in RTS, it did not kill RTS directly.
By the time LoL started getting traction, almost all major RTS franchises had released Flops sequels.
More RTS were killed because higher ups wanted them on consoles than were killed of by mobafags.
>>
>>677224
There was no crushing because the Frostbite engine didn't have that implemented. They got it working the day the game was cancelled.
>>
>>676531
>>676877
There's some vague lore in the mission descriptions that implies the war is at least partly over resources, but nowhere near enough to say who started it.
>>
Did the RA2 devs ever give a reason as to why they removed suppression from infantry?
>>
>>677938
Or to be more specific, the prone behavior infantry used to have where they would receive half damage, but move at half speed which you could order your troops to stand up from.
>>
>>677941
They didn't. It's there.
>>
>>677964
What triggers it then? Was playing a match and never saw my men take cover.
>>
>>677972
Maybe a bug? It should happen all the time whenever they take fire.
>>
>>678153
Yeah it happens constantly for me.
>>
>>677705
>They got it working the day the game was cancelled.
At that point the game was already compromised beyond repair with the f2p shit EA forced on them. It was over before it ever really began.
>>
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>>677705
>They got it working the day the game was cancelled.
>>
Didn't know this mod was a thing. I hate the default blurry upscales.
https://www.youtube.com/watch?v=XaAJziZy0qg
>>
>>679622
Cool idea. Is there a direct download? I want to save these for when I get DRM-free versions of the games. Although a comprehensive description of how to make those manually would work too.
>>
>>679781
There are ways to download things off the workshop without the game on steam.
>>
>>679924
>>679781
https://steamworkshopdownloader.io/
This site should work for both downloads.
>>
Frank Klepacki hosted a livestream yesterday:
https://www.twitch.tv/videos/1082716208

Here's the previous one too:
https://www.youtube.com/watch?v=pIzTyiGIsg0
>>
>>680823
>TS and TD cover framed on the wall
based
>>
Kane gets all the bitches.
>>
>>680823
What a cool dude.
>>
>>680823
>frank knows the best C&C mods
based
>but knows nothing about a RA2 remaster
not based
>>
got myself tiberium wars 3 on steam, and got stuck on THAT GDI mission without a base and basic units.
>>
>>683089
Install the mod that undoes the harvester nerf if you already haven't. The campaign missions just aren't designed for half income.
>>
>>662603
I dunno. Facist Italy without Mussolini doesn't seem like it would have many fun characters.
>>
>>665339
Where'd the RA2 team go
>>
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>>672461
It makes sense when you consider it's descendant of TD's egg suit.
>>
>>683279
Been ages since I last replayed the early C&Cs, is there any reason why Mussolini can't exist in the (current) C&C timeline?
>>
>>683340
I mean, depending on the timescale this theoretical RA game with Yuri and Imperial Japan in it is (RA2 takes place in 1972), he'd be in his late 80s to early 90s. Though, I guess you could make a story about a geriatric Duce finally stepping down to have some kind of zany successor who tries too hard to emulate him.
>>
>>683340
He'd be dead of old age seeing how RA2 takes place in the 1970s.
>>
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>>683340
He may have died during RA1 when the Soviets overran Italy.
>>
>>683293
Which RTS mod would be the closest to Renegade's tech for both sides?
>>
>>683372
A TD mod which swaps the infantery for TS soldiers.
>>
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>>683362
The Soviets never overran the entirety of Italy in RA1 though. That map's from RA2's installer and doesn't match up with any of the stages of the previous Allied campaign.
It doesn't even get their insignia right.
>>
I hope you guys are aware there was zero attempt at maintaining any consistency between RA1 and RA2 and RA2 was done by different developers.
>>
>>683575
That doesn't make RA2 any less fun or anything.
Though speaking of which how do you upscale TS/RA2 to look decent on modern resolutions? Tried the freeware download for TS recently and it looks crustier than a fatberg.
>>
>>655692
what studio could/would even make it work?
>>
>>683615
I play at 1280x720. Older games look better with bilinear filtering anyways.
>>
>>683362
Fled to Spain? I mean since they aren't commies I would presume that Franco won the civil war. I'd be surprised if it didn't happen, Spain was a ticking timebomb. And without all the wargrimes and simply us-them of WW2 I don't know if faccists would have had such a bad rep for the entire world to deny Mussolini a place to flee.
>>
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>>683362
>>683572
Just checked, this is the greatest extent of the Soviet advance in RA1. As you can see they have a foothold in northern Italy, but it's gone by the next mission.
>>
>>683938
These silly polygonal maps are very charming. Any games which use that aesthetic?
>>
>>683089
Capture the Nod base to your north east early. Makes the rest a cake walk. You could capture the south-west nod base but thats waaay harder
>>
>>683938
How is Switzerland and Iceland the only neutral countries in europe? What deals have they done with their mountain deities to escape the wrath of Stalin?
>>
>>683938
Why does Europe have its current borders?
>>
>>684233
They could't be bothered to change them.
>>
If they do a TS remaster they should do a mix of balance between Firestorm and TS. I want to have nonshit arty and nonshit attack cycles at the same time while also being able to sell buildings and get infantry.
>>
>>684307
>being able to sell buildings and get infantry.
Why would anyone want that? If you have spare infantry in your structures why won't they come out and do some scouting or at least fire at attackers?
>>
>>684316
Because it's a C&C staple whose removal took out the flavor of the game. It's even better in RA1 where shot down planes have riflemen parachute down.
>>
>>684317
>Because it's a C&C staple whose removal took out the flavor of the game.
C&C1 is not a holy cow, it has flaws.

>It's even better in RA1 where shot down planes have riflemen parachute down.
This mostly makes sense but they should be pilots, technicians and so on. Unless it is a paratrooper plane.
>>
>>684329
This whole series has "flaws" I don't give a fuck I want interesting flavor, fuck off.
>>
>>684333
Yeah, well I guess artillery changes in FS are interesting flavor.
>>
Hey friends. I picked up Red Alert 3 on sale and having never played a C&C game before I found it to be pretty fun. I'm interested in C&C Remastered, is it good?
>>
>>684379
Yes, although keep in mind that the games included are very different from most modern RTS by virtue of being made in the mid-90s. If you're expecting gameplay and fairness on a level similar to RA3 you can throw that right out the window.
>>
>>684405
Got'cha. Is it more in line with something like Starcraft?
>>
>>684379
>Is it good?
Yes.
>>
>>684379
>Is it good?
It's okay.
>>
>>684233
How is life in the 80s?
>>
>>684379
see >>673570
>>
>>683949
this just ruined the mission for me, it went from an impossible base defense with no income to a hilariously easy "hold the line" mission.
>>
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>OP in RA1
>OP in RA2
>OP in RA3
How do they keep getting away with it?
>>
>>685887
>How do they keep getting away with it?
capitalism just works
>>
>>685887
IS A WEATHER CONTROL DEVICE
>>
>>685887
Big money Euro-American coalition can’t be stopped
>>
>>685887
>OP in RA2
Only in vanilla
>>
>>685887
Soviets get to mindlessly spam rhino tanks in RA2.
>>
>>686195
But Allies counter it in a milisecond with all the cool toys they have including rocketeers, prism towers, prism tanks, mirage tanks and who the fuck knows what else.
The problem with Soviets is that tank spam is the only thing they have, while Allies are versatile as fuck with all those options they have.
>>
>>686207
You only get that shit after there's tons of rhinos on the field, which is why Soviets are better.
>>
>>686209
You forgetting Guardian G.I.?
>>
>>686257
YR exclusive unit
>>
>>686113
Yeah, but Yuri is OP enough that he gets banned from most multiplayer matches, so the position of top dog goes back to the Allies.
>>
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No matter how many times I do Ezekiel's Wheel, it's always hell.
>>
>>686312
you need to sandbag to the right of your base opening then slap down a tesla coil ASAP then put a couple refineries there, have another tesla built for when the planes fuck you up with bombs, ideally you'd put a tesla at your base opening to begin with just to one shot the gun boat.
>>
>>686195
Because that's the only thing they can do. Allies, meanwhile, get:
>Rocketeer spam
>Grizzly spam
>Mirage spam
>Battle Fortress spam
>Harvester sniping with Harriers/Black Eagles
>Chrono Legionnaires and SEALs
>Grand Cannon basecrawling
>>
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>>654193
And in short order, we all, young and old, pledge our wallet to Electronic Arts.
>>
>>686330
I don't sandbag spam, although covert operations is tempting me to.
>>
>>685726
Sorry about that. Didn't mean to spoil the fun.
>>
>>685726
should just play 1.0, works in 1920x1080 no problem, it just doesn't have the oldschool C&C mouse selection but you still have RMB camera panning so it doesn't matter
>>
>>686257
They get Desolatored the shit out of

Soviets outside of Iraq don't exist
>>
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What do you think his approval ratings were like?
>>
>>687230
He strikes me as a Clinton type of president.
>>
>>677704
>Majority of people who play ASSFAGGOTS have never picked up RTS game in their life
Correct
>and I highly doubt people who like RTS are playing ASSFAGGOTS
Incorrect
Otherwiae good post
>>
>>685887
westwood was an american company that self fellated throughout both of their flagship franchises
>>
>>687243
The only Red Alert game that Westwood worked on had the allies as Europeans. And the favored Tiberium faction consisted of middle eastern shitholes and the balkans.
>>
>>687230
Probably really good after the war. If he was on his first term he'd definitely win second term.
>>
>>687215
>sniped
>"Cor, nuthin' personnel, old chap."
>>
soviet campaign in ra2 is kind of boring to be honest, even on hard
>>
I'm trying to run first game on win7 but it's such a bitch. I still can't fix scroll not working on bottom of the screen.
>>
>>687406
Which one? If it's RA2 just download the C&CNet YR launcher and run it and it will automatically install a modern renderer. Then you can run RA2.exe and it will work with the C&CNet renderer.
>>
>>687412
The first CnC. Trying to use ddraw. I think it has some full screen problems.
>>
>>687413
Tried this yet? http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/
I personally just use the remaster on classic mode.
>>
>>687424
I got this now. Scrolling works but it's kinda fast. But working on that too.
>>
Red Alert 1 is a Masterpiece.
>>
>>687401
Both RA2 campaigns are fairly trivial when compared to what came before and after. YR ups the difficulty slightly, but it's still mostly a walk in the park if you know what you're doing. The only remotely challenging missions are Red Revolution and the one where you blow up Yuri's castle.
>>
>fucking around on skirmish mode in tiberium wars
>order a mammoth tank with gauss upgrade to destroy a spike in front of the tank
>it raises both cannons all the way to the sky
That would be hilariously broken if they were allowed to shoot at helicopters.
>>
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https://youtu.be/1S3oKmeXick
https://youtu.be/nAZZcPm8m8U
https://youtu.be/G5u2hm2k7MQ
https://youtu.be/KV_yb7PxIAA
https://youtu.be/QjaWrrkR2_E
https://youtu.be/hi1bXz39DvU
https://youtu.be/SI50GivuQcc
https://youtu.be/TFYkQaskrJs
https://youtu.be/c0eaJh3VSug
>>
https://youtu.be/UH97DwQ26ok
>>
>>687686
the space missions for soviets is a nightmare if you can't micro manage well.
>>
>>687838
Is it? I remember just training a swarm of cosmonauts along with a small force of Apocalypse tanks to support them.
>>
>>687843
Limited ore fucks you if you don't rush
>>
>>687847
But 50,000 credits (+the 10,000 you get for destroying the outposts) is more than enough to win even without rushing. I do have some vague memories of spamming flak cannons around my base to deal with discs and Yuri's cosmonauts, but that may just be me confusing the YR and MO versions of the mission.
>>
>>681244
>wins the chance to play Kane in a cereal box lottery in the 90's
>actually does a decent job at it
>over the next 30 years of his life agrees to reprise the role again and again
>talks about in an interview how it's sort of a surreal experience but Kane's been a part of his life as a character for so long he's used to it now
its a pretty neat story
>>
>>675225
Here's a fix for C&C3 on Steam.
>I have done it. You need a copy of RetailEXE\1.0 folder (replace C3C3game.dat with a cracked version 1.0) and a copy of CNC3_english_1.0.SkuDef from the DVD install. I think the mistake people make is either not adding the extra files in the 1.0 folder with CnC3game.dat or using a mismatched version of the cracked CnC3game.dat

>Link to the files required:

https://drive.google.com/file/d/1PJXH8SaLULebXrp6LrySXpuCOVrkQ0Qz/view?usp=sharing

>I have put the files in the same file structure they need to be copied into, (the 1.9 versions will be there so it will be obvious if you have put them in the correct place). Then right click on C&C3 in your steam library and click Properties, then under 'General Options' click 'Set Launch Options' and type -runver 1.0 (That's a one time thing).
>>
>>687717
If it wasn't homing it would have been mostly fine as even its turret's turn rate is pretty lousy, by the game's standards. Now if Scorpion lasers could target air that would be a whole another story.
>>
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>>688019
If he suddenly turned out to be the real deal and did what you would expect of him, not sure that many would have been surprised. Or hesitant to follow. Especially in the times like these.
>>
>>688019
He was in charge of all the cutscenes until Westwood died, not like he was some random guy they got off the street.
>>
>>688344
They were trying people for different roles and needed a villain stand-in for something. They didn't have millions to throw around yet so he played the role himself.
>>
>>688355
>They didn't have millions to throw around yet so he played the role himself.
With the exception of James Earl Jones, I always felt like the B-listers put way more effort into the cutscenes than the hot shots.
>>
>>688491
Yes, it seemed like it was first and foremost fun for them.
>>
>>663883
>put 2 and 2 together
Like the developers did when they' predicted' all this obvious shit? I was 15 when Generals came out, and even I knew that China was a huge threat. Generals is much more charitable to the bugmen and didn't show them as the scum they really are, though.
>>
>>667222
>because of mental omega
I doubt it's because of some garbage unbalanced mod.
>>
>guys with red ponchos and double rpg's fight alongside the highly trained and equiped black hand and confessors and also join the armies of the cyborgs know as LEGION
>>
>>673547
They could have at least fixed the pathfinding
>>
>>676532
So sad that we never got to see these rumbling across the fields of Europe.
>>
>>683954
Same reason they were neutral irl.
>>
>>688747
You can enable that if you want it with a mod, I don't want it as it fucks with the campaign.
>>
>>688772
https://github.com/ChthonVII/CnC_Remastered_Collection/releases
https://github.com/ChthonVII/CnC_Remastered_Collection/wiki/Features-and-INI-Settings-Charts
A mod that does just that and doesn't even have to be downloaded off Steam workshop.
>>
>>688736
>t. Rhino spam pro
>>
>>688742
This can be fixed with a simple custom model or two for the subfactions.
>>
>>688827
there was a mod that fixed that, some kind of black hand using a big ass flak cannon, still is an odd choice to keep those guys on those subfactions.
>>
Where can I find Kane's Wrath patch 1.03
All links seem dead
>>
>>689027
>some kind of black hand using a big ass flak cannon
Bad idea. Replace them with two guys clad in Second Tiberium War-derived uniforms/armour and with less shoddy launchers. Optionally change the vanilla Nod's equivalent to have three guys and change HPs, DPS and so forth accordingly. And you can even give MoK a cyborg equivalent to diversify things further.
>>
christ it is annoying how little HP everything has in red alert 2
>>
>>689270
Yeah that sounds like a good idea, NOD AT infantry using power in numbers while GDI uses advanced rockets, LEGION using those spider like cyborgs that fire missiles at the sky, and black hand using STW armor but more advanced ATGM.
>>
>>689613
>and black hand using STW armor but more advanced ATGM.
Don't forget superior training which is why they field just two guys per squad. Which keeps the DPS and HPs the same or very close, adjusting cost and production time accordingly if needed.
>>
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I am replaying C&C 3 campaign after so many years and I find it fascinating how readable all infantry units are, despite their smaller size
>>689270
>And you can even give MoK a cyborg equivalent to diversify things further.
Granted, here is your cyborg antitank/antiaircraft unit
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>>689802
The environments in C&C3 didn't age very gracefully but the visibility is on point for a 3d game of that era. Honestly at this point I'm coming close to the heresy of thinking C&C3 is better than RA2.
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>>689802
Har. Har.

>>689804
The lumbar lordosis recliner tank is not from C&C3.
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>>689823
I never implied it was from C&C3.
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>>689825
Yeah, I misunderstood.
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>>689802
>>689804
C&C3 never got the respect it deserved. it was quite good.
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>>689850
Probably because they released RA3 immediately after it came out.
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>>689850
I dunno, it feels like more people remember it than TS. Lots of C&C games get overshadowed by RA2.
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>>690241
>I dunno, it feels like more people remember it than TS.
Where?
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>>689850
its a superior game compared to halo wars.
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>>689850
It was a legit good game. I mean, the FMVs were cheap-looking and lazy as fuck (somehow FMVs from TS look million times better than this) and they can fuck off, but aside from that it was a legitimately solid game. It actually gave me hope that EA knows what they are doing.
And then RA3 came along.
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>>689850
EA tried to market it as the next best thing in e-sport since Starcraft, at the expense of single player experience. All three factions being too symmetrical and removing Tiberian lifeform exemplify this. When that didn't pan out, they doubled down with retardation by shitting out C&C4, ruining whatever plot with Scrin that TW tried to build.
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>>689854
Which was also good, bud did not benefit from good side of "Zelda Effect" like C&C3 did with release of C&C4.
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>>690476
>Which was also good
Fuck off Greg.
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>>670077
Generals was a parody of everyone involved
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>>690733
Oh you mean the developers!
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>>690473
>All three factions being too symmetrical
Try playing for more than 15 minutes.
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>>690945
I replayed both TS and TW back to back last year. Both GDI and Nod in TW effectively rely on direct frontal assault, a staple for GDI in TS and TD.
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>>685887
desu the C&C games always had terrible balancing
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>>690986
>Both GDI and Nod in TW effectively rely on direct frontal assault
>and Nod
Play against a competent human or against at least a Hard computer. Wait, you're not talking about the campaigns where you have to complete all kinds of objectives in all kinds of ways all the time?
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>>690971
Someone NODify this.
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Finished the RA2 Soviet campaign. Every mission but the last two were a cakewalk and the final one was a slog of units teleporting into the middle of your base, fuck that shit.
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>>690971
Cmdr McNeil, I'm NOD.
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Can you even capture enemy harvesters with engineers in RA2? Tried multiple times and it doesn't seem like it.
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>>691812
no
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>>691839
Gay as hell. Fuck you Westwood Pacific.
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has there been any guide on how to play all CnC games and its offsprings? im trying to play red alert 2 but i was hoping there was some more sophisticated way of getting it and running it widescreen
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>>654193
At this point would you think ea would make a product worth buying?
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>>692106
Or even pirating for that matter
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What could have been:
https://youtu.be/S2qqNlyea3w
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>>692091
This is for multiplayer:
https://cncnet.org/red-alert-2
It patches and fixes RA2 and Yuri's Revenge so you can play them, I'd prefer if they had the campaigns be accessible through the client but there's a trick to getting them to work:
>1. Enable the button. Find file called MainMenu.ini in Resources or one of the theme directories in it and change btnNewCampaign Visible key to value 1 / true. Potentially have to tweak Size/Location as well as Location of other buttons to make it fit nicely.
>2. Give client a list of campaigns. It reads two INI files for this, INI\Battle.ini and another which is configurable from ClientDefinitions.ini (BattleFSFilename), defaults to BattleFS.ini, also read from INI subfolder. Probably not present by default in CnCNet YR distribution. The structure is identical to battle(md).ini used by the game, but it also reads few different / extra keys. Probably easier to just take a look at mods like MO or RR to get an idea of how it works. No idea if anyone's created one for YR missions or anything. Oh yeah, a little bit less intuitive thing is that you will have to set CopyMissionsToSpawnmapINI in ClientDefinitions.ini -> Settings to false/no"
Not tried this for myself but the orginal campaigns are available in mods like Red Resurrection and Flipped Missions so it's possible. Now you can probably get RA2 and Yuri's Revenge through archive.org but I've not gone hunting for it because I have the First Decade so I don't know any safe sites to grab them.
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>>692106
If Petroglyph makes it, I'm interested. The biggest thing holding them back is the shitty settings they have to use for their RTS games.
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>>692091
copypasted from a forum post i made elsewhere
I would recommend PortableRA and C&C Gold 1.06 if you want to go the non-remaster route.
http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/
https://iran.cnc-comm.com/ra/

There's multiple clients for TS with some being more outdated than others, not 100% sure if the C&Cnet is the same as the cnc-comm link but I use the cnc-comm one and people who play more religiously than I do swear by the cnc-comm client.
https://cnc-comm.com/tiberian-sun/downloads/the-game/installer
https://www.moddb.com/mods/tiberian-sun-client

And here's a link to Dune 2000 packaged with some fan campaigns. Last time I used it, I remember having to go into the client options and manually selecting english for the cutscene files to download or something along those lines.
https://gruntmods.com/dune_2000_gruntmods_edition/
>>
>>692091
>CnC games and its offsprings
I like to think that you're a youngfag because it restores my faith in the younger generations a little.
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>>692364
these are useful links. do you have anything for red alert 2?
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>>692106
>>692107
>would you think ea would make a product worth buying
The remaster was worth buying and Battlefront 2 was pretty fun for a free game.
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>C&C 3
>Croatia
>MCV gets damaged by venom debris
>Secondary objective failed
>>
EA Play Live is very soon, 1 day left:
>https://www.e3countdown.com/
Not likely that there'll be any C&C there, but it doesn't hurt to keep tabs.
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Are you ready for a brand new Command & Conquer experience... that you can play anywhere?
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>>692750
just give me tiberian sun remastered and we are golden
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>>692718
>>MCV gets damaged
Why? What is the point in playing the way map designers expected you to? Extra challenge?
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>>692718
nigga just fill the road with rocket launchers and APC's.
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>>693330
Or capture both of the NE and SE bases and then steamroll the SW one with combined tech.
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>>690473
C&C4 shouldn't be considered when talking about hypothetical series plan. It was meant to be a multiplayer-only spinoff for foreign markets. EA execs forced them to call it a mainline game for a quick buck.
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>>692811
Pls no.
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So any bets on what will it be?
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>>693483
Sole Survivor 2, gotta cash in on that BR money.
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>>692811
C&C on the Switch?
Kane confirmed for Smash!
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>>692811
They already DID a mobile game, dumbass
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>>693493
The cover art looking nothing like the actual game is something that I think we should bring back
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Been playing first original game and this is pretty difficult. The controls are really bad and enemy tanks just keep on rolling over my infantry.
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>>693613
youre gonna have to https://www.youtube.com/watch?v=n4AUY-v1nsE to beat this game
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>>693613
press x to scatter, don't shoot tanks with riflemen
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>>693758
to clarify, once the riflemen are within shooting range, the AI will try to run them over and usually succeed
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>>693352
you don't have an airbase to call for carryall to move your units on the air base tough.
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>no new c&c news
gay
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>community rolling out more C&C content than the company that owns it
what a surprise
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>>693962
>>693959
Very sad news.
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>>693962
>>693959
I wasn't expecting any new CnC news until the second remastered volume came out anyway

Too bad about the Dead Space zombie, though that's appropriate for the franchise
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Is there even any legit strategy in first game other than sending tons of APCs to enemy base to capture and sell everything? I find it impossible to create any successful attack squads. I feel like even random enemy infantryman is some kind of rambo that can destroy my tanks with pistol. And the barracks with dozens of soldiers in front are some kind of fortresses.
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>>694043
Depends on what faction you're playing. As Nod, I like to go for rocket infantry, recon bikes, and light tanks. Once you get flame tanks, you can absolutely devastate buildings and infantry and use stealth tanks to scout out enemy bases.
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>>694061
I've been playing the GDI campaign. Anything I use dies so fast and I can't outproduce the AI. Only way to win is either use engineers or get more resources and wait for AI to run out of theirs.
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>>694072
GDI campaign is easier, use grenadiers early on, guard towers at key positions, and med tanks mostly. Can't give specific tips because I don't remember having any problems.
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>>694079
Is there some special tactic how to use grenadiers? Infantry kill them, flamers kill them, recons kill them, tanks ride over them while their throw range is worse than amputees. And they kill themselves with their own grenades anyway.
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>>694082
just don't keep them clumped up, rocket infantry are better despite doing less damage because they have way more range and with flamethrowers you can put two in guard mode to defend a position and they'll fuck up any incoming infantry
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>>694072
Nothing wrong with using engineers.
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>>693921
You don't need the GDI MCV to win the mission. You can leave it where it spawns. Why are people so averse to experimenting and trying to think outside the box?
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I give up. The orca mission in first game is impossible. I dunno what magic I have to use to get into that base that is protected with AA, lasers, guns and 50 units while I got almost no money.
>>
we're not getting anything for some time again, are we
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>>695334
It's not impossible, blast through the side walls and start capping and focusing power plants so the obelisks don't work.
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>>654198
>H*nor
What the fuck is wrong with you?
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>>693483
Didn't they already announce that it was gonna be Dead Space? It was already a stretch from the very beginning that EA was gonna make anything RTS or strategy related.
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>>695363
TS and RA2 have very different visual styles and if they use the same assets between the two like TD/RA1 I'm not touching that shit. I want my gritty desert wasteland.
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Why do c&cbabs always blame Starcraft for their problems?
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>>695410
He's British, they spell things a little differently.
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>>695527
I don't. I've played both the Westwood and Blizz-style of RTS since I was a kid and have loved almost all of them. Loved StarCraft, loved C&C. The only one thing that I think StarCraft has caused (and this isn't even StarCraft's fault) is that the success of Brood War's esports scene has caused most RTS devs in the late-2000s and early-2010s to chase that lucrative esports money, causing a markedly different approach to RTS development in concepts like unit balance, what parts of a game to prioritise, what an RTS should be, etc. Even so, like I said, it's not SC's fault but rather execs and suits who only see the esports money but understand little of what made SC blow up as a competitive game.
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>>695527
I don't even think about Starcraft, go jerk yourself off in Afreeca threads.
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>>654873
Orange Devils!
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>>655006
Its not like the GLA has anything to do worth islam in the lore.

Theyre just supposed to be vague 3rd world rebels that look like insurgents.
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>>654993
>nu-GLA is just siegetards
I'd play it





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