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File: RedSorcTown.png (337 KB, 640x256)
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What's your favourite faction in heroes of might and magic?
For me it's Blood Sorceress
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>>585997
Grug strong
Grug smash Shiva
Grug happy
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>>585998
>Grug smash Shiva
good taste
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Castle and Stronghold master race.
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Necropolis I just like spoopy undead factions in games, even before I learned they were OP as shit
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>>585997
I keep seeing people talk about this game but never got around to playing it. It just looks really shitty and uninteresting.
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>>586158
Turn your monitor on
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Inferno.
Also I think Im the worst player in the world at this game. I dont believe Ive ever won a single game in all my years of playing
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>>585997
What is this, some kind of mod?
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>>586319
It might have something to do with you playing Inferno.
Also, no you are not the worst. I am worse. Trust me on this one.
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>play some homm2
>lose
I forgot how to evaluate when to attack enemy castles, tried way too early
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>>586394
it has to be. Why else would there be a vampire mansion in a sorceress castle?
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>>586479
It's not a mod.
It's just a shoop.
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>>585997
I love fortress and rampart for some reason.

>>586158
Just boot up regular homm3 and start default campaign. You'll loose months guaranteed. The expansions aren't all that good, but main game is one of the best sp turn based strategy games ever made.
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Which is the most accessible HoMM? Or are any of the new ones basically 3 but with an HD/modern UI?
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Castle gang reporting in!
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>>586625
Play 2.
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>>586625
>Which is the most accessible HoMM?
homm3.
Homm2 can be pretty unforgiving.
I'm not sure which I prefer.
Once I made a top 50 of my games, at one point while making the list I put 2 before 3, then I forgot I had already added them and put 3 before 2.
Despite liking them basically as much, homm3 is just easier to get into, the skill floor is lower, also probably higher.
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>>586625
>Which is the most accessible HoMM?
5 and 6, but 6 is kinda different from the others (and I haven't played 7), so 5 is the best choice imo. But 2 and 3 are quite accessible too.
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>>586625
3, do not buy the Steam HD version
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>>586625
3 is natural start. It is more complex than 2, with larger number of units, more towns, spells and heroes, but it eases you into the game with better designed campaign.
2 throws you into a very challenging situation early on, it can easily frustrate even heroes3 veterans, but it is a very good game nonetheless.
4 was rushed and features practically non existing ai. It so braindead that devs put one way teleports from ais town to the player so he could attack him. Town and creatures are still well made and worth checking.
1 is rough and dated.
5 and everything later are done by different devs. 5 and 6 are not that bad, but are missing the charm of the older games. 7 is just bad.

I actually wouldn't advise against playing HD remaster. It does miss expansions, but there's so much content in the base game alone, that it's still worth playing. Plus expansions are a little silly anyway with overpowered town, and weird story.
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>>585997
Homm 2
1. Wizard
2. Warlock
3. Sorceress

Homm 3
1. Fortress
2. Stronghold
3. Conflux

Homm4
1. Academy
2. Chaos
3. Necropolis

Haven’t played with the rest.
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>>585997
HoMM 2
1. Necromancer
2. Barbarian
3. Sorceress

HoMM 3
1. Necropolis
2. Fortress
3. Inferno

HoMM 5
1. Necropolis
2. Inferno
3. Haven

CoH
1. Sylvan
2. Academy
3. Necropolis

HoMM 6
1. Stronghold
2. Inferno
3. Necropolis

Haven't played the rest.
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>>586394
>blood sorceress
>redsorctown
dunno man it looks like normal heroes 8
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>>586625
play 5.
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>>585997
I like standard sorc, because of dwarf crossbows
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Fortress and Tower/Academy for both 3 and 5
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>>586408
Bullshit, I'm worse than either of you clowns.
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>>585997
>skeleton sprites, zombie dwarves, elf mummies, vampire druids, lich unicorns, bone phoenixes
>goblin peasants, orc archer, pikeman wolves, ogre swordsmen, troll cavaliers, paladin cyclops
>centaur halfling, boargoyle, iron gryphon, roctaur, magic hydra, dragon giant
Some of these combos sound stupid cool, especially the undead fairy tale creatures.
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>>585997
>>587340
Are these legit mods, or just bullshots?
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>>588005
bullshits
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>>588005
This one is legit though.
Part of an expansion of homm2 that was only released in japan.
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>>586602
lmao, so do I. I live in a small scenic forested mountainside city surrounded by swamps and woodland, so the fortress town and it surrounding terrain really reverberates with me.
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>>585997
Homm 2 (my favourite)
- Knight's Castle
runner ups: Sorceress/Warlock/Wizard for background scene ambiance/aesthetic.

Homm 3:
- Castle
Runner up: Fortress and Rampart for background scene ambiance/aesthetic

Homm 4:
- Life
Runner Up: Nature

Homm 5:
Haven
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>>586158
IMO, you have no taste then.
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>>588298
I’m similar. For every game my favourite faction is always Barbarian. Then Castle would be my second favourite for all.
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>>587340
>elves melee
>dwarf shooters
W H A T
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>>587971
fun
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Homm2
Necropolis

Homm3
Necropolis

Homm4
Necropolis

Homm5
Necropolis
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>>588686
What do you play in homm1 anon?
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>>588699
I don't
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>>588298
Fellow castle-bro, I thought I was the only one
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>>585997
Have a guess.
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>>587971
>skeleton sprites, zombie dwarves, elf mummies, vampire druids, lich unicorns, bone phoenixes
That's a fun idea, it inspired me to sketch some designs for an evil sorceress creatures. Not quite just sorceress-necromancer fusion, but rather variants of the sorceress creatures. Here are the first two tiers: the Moth and the Plague Dwarf.
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>>585997
Can you even mod HoMM2? How?
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>>589253
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>>589266
That's not modding, it's just an edit. By modding I mean actually coding a new faction with new units.
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>>589275
>he hasn't played Unicorn Knights
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>>585997
My friends think it's Tower.
Meanwhile I just want sword snek in Stronghold
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>>585998
based Grug
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>>589235
That dwarf looks like something from Blight of the Immortals, that game had a good number of zombified fantasy races.
I like how he's looking straight through you. Is he holding a sharpened jawbone? That makes for an eye-catching detail.
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>>588298
Do you use crusaders/paladins any in homm2?
>>
Fortress for sure. Best aesthetic, fantastic theme, cool units, and Tazar.
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>>589801
>That dwarf looks like something from Blight of the Immortals, that game had a good number of zombified fantasy races.
Checked it out, they have some cool designs. Is the game itself worth playing btw? Looks interesting.

>Is he holding a sharpened jawbone?
Yeah, sorta. Was initially just a bone, but I decided to add something like a sharp tooth.

Sketched the elf and the druid.
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>>590828
>Is the game itself worth playing
It's an F2P slow paced real time strategy like Neptune's Pride or Subterfuge but it's co-op PvE where you're supposed to exterminate zombies before they infect everything. Looks like they redesigned it - I think I prefer the previous, nastier look: pale battered carcasses with exposed muscle and maggots spilling out. The new ones seem to be mostly slathered with red paint. Apparently a lot of content is now paywalled, too.
I played the old version once, it was a training mode where you play alone and get to skip time ahead at will. There were many races to recruit, various elf, goblin and dwarf units, but also centaurs, cyclops, nymphs and who knows what else. The gameplay wasn't too interesting to me. I wish there was a wikia or some other art dump with that artwork, though.
I got picrel from the old version of the site. Below are links to screenshots from the old version and the new one's press kit.
https://web.archive.org/web/20150617212942/http://blight.ironhelmet.com/screenshots
https://blight.ironhelmet.com/press_zombies
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succ wars has a good devil faction
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>>592579
>>
Is there a HoMM3 mod that just replaces pink player with yellow player I literally dont want anything else changed in the game just swap pink for yellow HOLY SHIT whose FUCKING idea was it to not have one of the four PRIMARY colors since Strategic Quest be playable in a fucking Heroes game WTF is this!?
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>>593365
I'd rather replace Tan with Yellow
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>>593658
Jesus I'm only now realising how uncreative the HoMM3 banners are. We should do some kind of 9x9 design grid.
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Necro for winning.
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Stronghold for fun.
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Mudlanders for based underdogs. Simple as.
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>>594794
Why call "Fortress" a Citadel? Do you FAGGOTS not know the difference!?
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>>594929
We just like it like that, here in the Most Central Europe.
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My favorite faction? Destruction.
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Most favorite hero? The big dick, motherfucking original rockstar superstar lord championship winner sinner himself, rank one Guiness book of records highest longest defeat streak in history. You thought he died when Enroth blew up? You were WRONG. He's fucking back, baby! Let's GOOOOO!
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Best waifu? That'd have to be Gem.
>tfw no eternally young blonde sorceress gf
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Imagine trying to play HoMMIV with the shoddy portraits default to that game. Absolutely hideous.
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Of course not everything was perfect in the earlier games either. I like this fanart of Vidomina more than her actual ghoulish look, for instance.
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Can't forget about the Barbarian OG himself. His portrait in 4 is so ugly it actually makes me sick. Ultimately I chose the one in 3 to avoid confusion with the dwarf from M&M.
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Finally the most important and totally not rushed faction of all, Balance.
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Also had to fix Solmyr's name.
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All these shops made me think: how come there hasn't been an open moddable remake of homm 1 or 2?
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>>594929
Because there's only so many words for "a fortified building" and not every word has a one to one equivalent in the language you're translating to.
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>>585997
Devil knight, obviously
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>>585997
H2: Wizard/Warlock
H3: Castle
H4: Nature
H5: Haven/Sylvan
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>>592579
>succ wars
anon..........
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>>595902
>H5: Haven/Sylvan
>>588686
>Homm5
>Necropolis
Which variants?
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>>595734
>>595738
>>595739
>>595740
>>595743
>>595746
>>595752
>>595757
Based HoMM4 poster
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>>594929
Because Tower got called Fortress, creating an obvious problem.
And it was called that, because "Wieża" sounds really fucking ridiculous as a faction name, since the context of "wizard's tower" is completely lost culturally in Poland and it wasn't fitting the rest of the names anyway.
Side-note:
Most people refer to towns as "zamki", which obviously creates a problem with the fact there is a faction known as Zamek, with purest of pure waifus in it.
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>>594929
Also, Rampart got turned into Bastion, because:
- that's the equivalent in Polish fortification terminology
- "Wał" is a slang/dialect (depending on region) term for penis
- even without above, it sounds fucking ridiculous when compared with entire list of "solid" fortifications and here you've got a word that's more associated with river dykes than anything
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Succession Wars update when
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>>596037
I don't see a problem with Wieża. Translators were just overly creative.
What's the story behind polish translation anyway? We have at least 2 versions. Pic rel.
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>>586158
There was absolutely no reason for you to turn this inane thought into text, why would fans of a game give a shit about the impressions of some retard who never played it.
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>>595797
Not enough people actually like the gameplay of 2.
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>>596243
It's not that different from 3 really
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>>586641
Intense story about making a list
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>>596306
kek
>>
unironically tower and inferno in 3 are the most fun to play
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>>596419
I unironically love Magogs.
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>>596507
>I unironically love Magogs.
They have a nice ratio to turn them into demons, agreed.
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>>596526
>nice ratio
it's not like you have that many options
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Cove. Overpowered or not?
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>>596419
Tower is great with accelerated start. On normal you're getting frustrated too much by hunting for resources. Post buff Fortress is my comfiest town. Seeing Mighty Gorgons in action is just music. Though, it gets not so comfy as soon as you need to attack a town.
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>>596670
>turret bug vs high level tazar
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>>596254
I think it's better than 3 because of its limitations and magic system. Not being able to delay your turn makes the game more interesting against the AI.
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>>596668
It's just balanced against necros and dungeon
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>>596668
>most strong archers
>cannons
>mary sue heroes

lol
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>>596668
balanced imo, except for captains, it's not like they're crazy strong but I feel like they were all designed to be flawless, always having good skills and specializations
>>
I wish HotA had vanilla edition without rebalancing existing shit and overhauling skills.
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>>596095
I know that Russian version also had a couple of different translations. Some castle/spell names were different, some heroe's names were translated literally (Ash) and completely different names for creature counts in a stack on a map.
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>>595950
can you elaborate? I wasn't aware there were any variants of towns in H5
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>>597065
I think he means altgrades and upgrades
which monster energy do you like? Green or purple?
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>>585997
Tower, because of their city background theme.
https://www.youtube.com/watch?v=SPj61-K7MaM
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>>596668
No?
Pretty sure Cove is B tier in the current PvP.
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>>597036
?I wish HotA had vanilla edition without rebalancing existing shit and overhauling skills.
t. Vidomina.
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>>596243
>>596254
>no wait or defend, only skip turn
>fliers can cover the whole battlefield regardless of speed, unless slowed
>more primitive magic system -> no cheap as shit mass haste/slow even from low level casters abuse
>town income capped at 1250, 1750 if dungeon
>very expensive to upgrade already hired creatures forces a judgement call on hiring basic troops
>cant eliminate terrain penalties with native creatures
>stat boost artifacts are generally more limited (aside from the Price of Loyalty maps, which I dislike) and no insane as hell sets
>far more asymmetric creature lineups
>most damage spells grow slower in power
These things may seem individually insignificant, but all together they generate a completely different feel to the gameplay.
In my opinion HoMM2 is the TRVE and perfected Heroes of Might and Magic gameplay experience while HoMM3 and later HoMM5 are basically a different type of game.
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>>597167
>t. Vidomina.
Take off your flesh. Come on. It'll be so hot.
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>>597094
oh ok, that didn't occur to me since most of those alternative upgrades don't change town's identity that much apart from maybe Haven that alternative upgrades' all have that Holy Inquisition twist to them. They also don't change anything in the town's look.
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>>596668
It's not exactly OP per se, but it's intentionally and deliberately designed to be really fucking strong, WITHOUT coming out as openly broken. Add to this the fact it has broken heroes that are self-insert Mary Sues and it's fucking horrible.

>>597163
Just because the current meta of meta-fags doesn't top-value it doesn't make it any weaker than easily top 3 (and the strongest if we ignore the standard Conflux and Necro hijinks)
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>>596095
The first translation, from where we've got alps and all that shit, was a rush job. And the lead translator for it was someone who never played HoMM prior, but played a lot of DnD. Go fucking figure.
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>>596419
Depends on the set-up. If I have a choice of a hero, Inferno is fun. If it's all random and I've simply got Inferno with a random hero, it's all fucked up.
In fact, this was the only time in past... 6 years when I've surrendered after a mere month, since I was unable to play or even get out of my corner of the map - and normally my friends surrender to me, knowing that I will trash them with ease.
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>>586741
HoMM5 is clearly peak HoMM you retarded hexamoron.
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>>595797
Some people are actually making one for 2.
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>>597155
agreed, best theme. Although the music is fantastic all across the board
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>>591238
im puzzled as to why i find the idea of zombie elves and dwarves more terrifying than generic human zombies. Maybe its the idea that in a fantasy setting a zombie plague that had access to a shitton of different creatures to convert would be horrifying. Like ironclad dwarves that are almost impossible to kill or elven mages casting spells without any finesse. Even in something like warhammer you dont get to see shit like giant zombies, just different flavors of dead humans and the ocasional zombie dragon.

It doesnt help that the artwork you posted is legit nightmare fuel.
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>>597652
I think part of what might make it scarier, is how much more evil has won in such a setting, so it's not just human falling prey to necromancer, but even the two greatest allies of humans.
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>>597652
Check out Age of Wonders 3. There is no undead faction in the game. There are undead variants of each playable faction. Undead elfs, undead orcs, undead lizards and so on.
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>>596765
Cannons are canon to Enroth according to MM8.
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>>597652
Everyone has seen generic undead men to the point they find them more silly than scary. Corrupting characters from escapist fantasies, yeah, I can see how it becomes upsetting.
Makes you think how total the plague is, how it consumes everything. Nothing is sacred, no one is safe - human, ogre or unicorn alike.
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>>597669
m&m isn't canon to Enroth, they proved that they couldn't stay true to that planet with the first m&m game that took place there.
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>>597715
So it is canon, you just don't like it.
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>>597715
Are you that one anon who was upset by geography of HoMM2 in MM6?
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>>596681
Explain.
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>>596668
I think that if they're left for really late game, they're one of the best out there. Nixes and Worms are two of the very best lvl 6 and 7 units. Problem is getting there. Their 1-2 tiers are cannon fodder, and their 3-4-5 are utility units, giving you nothing to defend their very strong archer game. Easily exploited in pvp.
>>
>>597754
in non mod homm3 armorer vs turrets is bugged, so armorer makes you take more damage from turrets, and since Tazars armorer scales with levels turrets scale against him.
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>>597036
It's called WoG/ERA and it comes with customisation menu of what you want to have. Which means witch asks you if you want to learn and water movement spells don't load into maps without water, but that's it if those are your only choices.
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>>597925
Linkety link?
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>>585997
HOMM2: Warlock for aesthetics and power and it's not even close

Tower has my favorite look and feel, but I roll Dungeon when I'm trying to win (and Dungeon's pretty fucking cool too). The premium resource costs of Tower are just too high.
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>>599840
>homm2 warlock
>homm3 tower
fond of the mountains?
>The premium resource costs of Tower are just too high.
Yeah it's fucking ridiculous
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>>597669
M&M lore is just whatever was trending at the time No i'll never accept that angels are cyborgs and demons are aliens
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>>599866
Luv me mountains, 'ate plains, simple as!
I didn't realize how cheap Conflux is, that's fucked up, and it's this guy's >>599872 fault we got it instead of Forge.
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>>599884
I will admit though that Conflux gets more enjoyable with HOTA to dial back the starting Phoenix/Firebird population and add a native terrain (Highlands is beautiful and has great music)
>>
>>599884
This.
100%
>>
>>599884
>almost a 14:14:14
Shame
Also in an interview the h3 main dev said conflux was planned (for SoD) anyway so it's not like we could ever escape from it, plus we may never know but forge could've been conflux 2.0 power-wise.
Personally I'd rather have neither
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>>599112
How fucking hard it is to google "HoMM3 WoG"?
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>>585997
Castle. Dungeon runner up. I just like all the units, other factions always have some I do'nt care for.
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>>599890
Conflux is just dull. Earth, fire, water, magic elementals? Cmon... Hand's down worst town for me, and it's not even close. Not even ubisofts generic towns are as boring.
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>>599884
Forge was gonna be generic modern tech strapped on to existing units, I can't imagine anyone believing this would be a good idea.
You can get away with a lot of generic fantasy but putting it together with generic scifi and you make both shit. Might and Magic VI is proof of that. Egyptian looking spaceship with logs written in contemporary diction, are you fucking kidding me?
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>>597715
Funny how in HoMM4 there's a subquest as part of Lysander's campaign where Lysander's soul is swapped with that of an angel and we're still expected to believe the angels-are-robots concept was anything more than a dumb idea they couldnt commit to.
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>>600422
Why wouldn't robots have souls?
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>>600533
Souls are made by God or some other Supreme Being while the robot angel lore was that they were made as combat machines by Ancients (that is, humans) to fight Kreegans.
You can cite Clarke's law for magic. What you can't do is cite Clarke's law for spiritual entities. That is where the M&M lore falls on its ass.
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>>600351
this is what kills Conflux for me, sprites and pheonixes were soulful, music and the architecture itself were soulful and then for 2-5 we have generic elementals as the lineup yaaaawn
they could have basically made H2 Sorceress town - while Rampart is a way more serious, druidic forest faction Conflux could've been more fairytale-ish, ethereal, not as serious
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>>601639
>Souls are made by God or some other Supreme Being
Says who? Why couldn't humans invent soul making technology and make an angel with a soul?
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>>599884
People boo'ed at Forge for it's shit-tier unit design, not the concept itself.
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>>596668
Is this what HD edition looks like? its just airbrushed
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>>607112
>cove
>hd edition
>>
Does HOTA let you see battles your allies play? I played it with autresolve and it doesnt even show me that they autoresolved it.

Does it have a time limit on turns?
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>>600416
Do you hate Wizardry 6-8 too?
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>>600530
Funny thing is, they already had monsters affiliated with elementals from MM8. Salamanders, birdpeople straight out of Flash Gordon, tritons with tridents, those giant floating statues, crystal sentries and dragons, ether knights, shoggoths.
They were just lazy.
>>
How do I get CD music working in the Windows version of HoMM2? Using the GoG version.
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>>608989
You need to use the opengl wrapper. It comes with support of opera soundtrack.
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>>608989
Similar problem, I haven't sound in HoMM2:PoL cutscenes, DOS 2.0 version, but CD audio works.
Anyone know fix?
>>
>>608989
I don't remember what I had to do.
Don't think I used gog version though, and the music doesn't loop properly.
>>
>>608989
>>609184
Opengl wrapper
Next time, try using fucking google before asking inane questions to issues that can be solved with 5 second research.
>>
>>609321
No, I'll find another minion like you to tell me. Also thanks
>>
>>609347
>I-I used you, f-feel played!
And then you probably wonder why you're so fucking incompetent in your life
>>
>>609321
I'm using the wrapper already with the winmm.dll fix for sounds and it's still telling me I have no CD.
>>
>>609569
Downloaded the wrapper off the guy's website itself and now it's working.
>>
>>609569
>>609627
So I guess you already solved it on your own. Congrats
>>
What's a good template for 4 player games with friends? We're in our late 20s and didn't play much since childhood.
>>
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>>586158
>It just looks really shitty and uninteresting
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>>613516
Kys templateshitter.
>>
>>613876
Okay, what's a good custom map for 4 player games with friends?
>>
>>586602
>The expansions aren't all that good
The fuck you are smoking? SoD is literally peak HoMM3. Chances are, you actually consider "default" to be SoD, due to the way how the game was packaged and sold since SoD came out.
>>
>>613987
None.
Play random, no water, L size without underworld.
Alternatively, M size with underworld (but only if someone wants to play as Dungeon).
If you play modded (WoG/ERA), same as above, plus turn off ALL mod options except for: auto-resolve, witch (she will ASK before training) and for dwellings to both accumulate creatures AND guardians. If you feel adventurous, add the option to upgrade dwellings on the map (saves a lot of hassle with running back and forth with unupgraded units)
If you plan to play HotA, fucking kill yourself already, faggot, over wasting my time on useless scrub like you.
>>
>>614041
We are in fact playing HotA.
Cove looks soulful as fuck, when I look back at WoG its poorly designed super tier 7 units were perfect at appealing to my teenager shit taste, but they dated terribly.
But seems like your rules don't apply to HotA so I probably won't use it. I'll try asking Lexiav in chat, or something.
>>
>>613987
Dragon Pass in vanilla HoMM.
Modfaggots deserve the rope.
>>
>SoD has 50 people online
>HotA has 2000
I dunno, I think it's just you man.
>>
>>614045
>He used WoG for anything else than QoL options
You most definitely should fucking kill yourself

>>614560
I wonder from where you even take those numbers. Your ass?
>>
>>614568
The lobbies have an online counter on the right. You played multiplayer at least once, right??
>>
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>>614572
To not be empty-worded, the numbers were pulled out of my ass (few hours ago when ruskis were awake), but it's still similar ratio at 2am there.
>>
>>614572
>>614578
>The lobby of HotA accounts HotA players
Shocking!
I'm asking from where you are taking SoD numbers, you dumb cunt. Consider this: you can play HoMM3 online in multitude of ways, on multitude of releases and their copies (and majority of which will be pirate ones), thus there is no real telling how many people play it.
But please, tell me more how you don't play anything else but HotA for past decade and how great Cove's self-inserts are
>>
>>614863
SoD has a separate lobby on the HD mod, that's where that 12 comes from. Both lobbies are pirate friendly by the way.
I checked GameRanger, and there were 5 lobbies with 1-2 players each. As far as I know, it only allows vanilla.
Checked Twitch, 90% of the streams were on HotA.
There's also Steam version, which I don't have and don't plan on having, so no idea how many are on that. But, it's the Steam version, so yeah.
And there's probably some people in third world countries like Brazil, who play it locally with irl friends.

Seems consistent on many platforms, overwhelming majority does appear to play HotA.

Maybe you know some other way to play the game, which has thousands of players playing vanilla. Please tell me if I missed anything crucial, a secret club of some sorts.
Though to me it seems clear you're talking out of your ass, and have no experience playing with others. Which is fine, if you enjoy SoD for its single-player experience, that's great.
But for multiplayer, I value opinion of thousands other people who do play multiplayer, over a single autistic sperg.
>>
>>614863
you are a very very sad man with no proofs for your points LOL
>>
>vanillafags get scared off by facts and logic
>thread goes to page 10
Victory, but at what cost.
>>
>>619009
i'm a vanillafag but don't give a shit about homm mp so i have no stake in this argument
>>
>>619009
More like HotA fags starting ranting about HotA superiority and surprised they've killed the discussion
>>
>>619675
>argument without evidence
>"wow where's evidence retard"
>evidence appears
>"eh, no point arguing with retards"
>>
>>585997
I have a hard time picking, usually I just play whatever I'm in the mood for, sometimes I also just want to pick whichever feels most comfy given the current environment, like playing Tower for example when it's snowing heavily outside.
If I was forced to pick one then probably Dungeon, I always loved the underground empire aesthetic and all the cool monsters, and there's this guy as well.
Picking my least favourite is much easier, I always hated Conflux, I give them a couple of runs every now and then but those only serve as a reminder as to how boring they're.
>>
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>>619752
>No evidence whatsoever
>Pretends has any
>Spergs out in greentext when called out
>Plays HotA and pushes for it
>>
Getting filtered on Dragon Master in Archibald's campaign for HoMM2. Any advice?
>>
>>620992
I've checked the thread and HotA was mentioned 4 times before you told everyone playing HotA to kill themselves, 3 of which were whining about HotA (so not pushing) and one of them was a question about HotA (not pushing either). You on the contrary went ballistic straight out of gate and offered no proof to any of your points while HotA player presented lobby numbers. In conclusion, something's wrong with you, I don't know where HotA devs touched you but you should check yourself into mental institution anyway :^)
>>
>>621119
be yourself
>>
>>621737
it's working, thanks
>>
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>>621200
>before you told everyone playing HotA to kill themselves
Ah, yes, the fabled "there is only one guy doing that" defense.
Shame when it was posted, I was in the mountains doing a land survey. You know, fucking working, away from net connection.
Didn't join until posting dragon lesbian sex, but we all clearly know saying just about anything wrong about HotA by defaults makes me part of The Collective, a hive-mind entity existing solely to bash that mod and more specific, its brain-damaged fanbase (not to be confused with playerbase).
>>
I dont like modded HoMM 3, I dont even like SoD because of the stupid set bonuses and ugly magic terrain, Armageddon's Blade was already perfect.
>>
>>614035
I found it dull and repetitive. It's certainly lacking the wonder and design of the original campaign. No gradual unit progression. It just throws everything at the player and ramps up difficulty to the level where you need to learn the map beforehand to go through it successfully, or they're easy as fuck when relied on overpowered gimmicks and heroes.
>>
>>614035
Oh, and I played original almost on release. No add-ons at all. I even remember the shock when I later played add-ons with slightly changed balance. Bumped Dragon Flies and Lizadrmen, and nerfed Angel costs.
>>
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>>621880
>>621890
>I found it dull and repetitive
So you are telling me you find the default, tutorial-tier campaigns to be some sort of golden standard, but actually nuanced ones from SoD, that also happen to tell a nice little story (both each of them and the whole thing together) to be boring?
Have you tried playing them at all, or just meming through your ass for easy (You)s?
Also
>2021
>STILL fucking reminiscenting on release state of HoMM3
>20 fucking years after patches changed that
>>
>>586602
>for some reason
music
>>
These final HoMM2 missions are kicking my ass. Wish I had taken the ogre lord side path this playthrough instead of necro, it would have been a cakewalk.
>>
>>623026
I can't do it I can't finish Archibald's campaign. Back to HoMM3.
>>
>>623026
I've done it without ogre lord's in the past.
You start with a green tower, just restant until you hvae armaggedon.
>>
>>585997
If I ever get rich, I will create a theme park with every HoMM town representing.
Each tavern should be a unique experience.
>>
>>586158
Interesting enough for you to comment here
>>
>>620240
>playing Tower for example when it's snowing heavily outside
Based autist. Agreed on Dungeon and Conflux.
>>
>>623100
Fucking loser. Archibald is the easy campaign.
>>
>>622493
Shit take. Default campaigns is how HoMM is meant to be played, Liberation and Song for Our Father are GOAT strategy mastery, Noblebright forces uniting to destroy evil demons, overlords and undead. Superheroes with super-item sets campaigns are rubbish power fantasies for children. And 2000 was objectively a better year than any year since so fuck you zoomer.
>>
>>623724
>Noblebright forces uniting to destroy evil demons, overlords and undead. Superheroes with super-item sets campaigns are rubbish power fantasies for children.
Factual
>>
>>623395
It's Country Lords. The AI gets a shitload of goodies right off the bat and you have to cap a Sorc base.
>>
>>623724
>t. never fucking played HoMM3 other than multi with friends
Ironic how you talk about zoomers, while your birth year starts with 2. And don't even try to pretend otherwise
>>
>>623815
oh
>>
>>623868
You're going to have to do better than "no u", kiddo.
>>
>>623815
Finally beat it after restarting dozens of times. I refuse to let this game beat me.
>>
>>624149
Precisely, Jimbo
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>claims to be the "sensible, practical necromancer"
>is more autistic than fucking Sandro
Why did he give up his kingdom of the damned and his tradcon priest gf to empower his old master? Did he not catch the memo that necromancer apprentices aren't supposed to be loyal?
>>
>>623724

>homm3 erathia campaigns are so easy it's ridiculous
>last SD campaigns are impossible without save scumming

Wtf were they thinking.
>>
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>>624250
alright, finished this shit by massing black dragons and rushing roland
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>>624489
Now do Rolands campaign, fagface.
>>
>>585997
i only play this race because I like having a harem of hot girls
>>
>>624377
>play heroes 4 campaigns on hard difficulty
>first maps littered with practically endless neutrals that slow you down indefinitely while AI just uses one-way backdoor portals to fuck you
>all other maps a complete joke because your main hero is OP and you have charm, diplo or necromancy to absorb all those neutrals into a massive army
How is it fucking possible that HoMM 5, the game that ends with dialogue that transcends mortal comprehension, has the best designed campaigns in the series?
>>
>>624351
he grew up getting molested by a (((vampire))) in a crypt, remember?
>>
>>624639
>Anything good
>HoMM5
Let me guess - you either started with it, or are to this day delusional about how bad HoMM4 was and thus coping
>>
Tower... I like wizards...
>>
>>625325
Wizard Castle > Academy > Tower
>>
>>622493
I completed all of them. Maps are either very easy or very hard by exploiting mechanics. Original campaign can be easy, but it also allows fooling around and trying different strategies and hero builds. Addons are one path, one solution. Except for HotA, I was pleasantly surprised by it. It
>>
>>622849
A part of it, certainly. But they're also the two most nature inspired towns.
>>
>>624639
Heroes 4 had non functional AI. I think that the old AI guy quit, and then H4 was rushed, so they just designed maps that gave AI huge advantage.
>>
>That 15 minute unskippable intro for homm3 just reset so I have to watch it again
>>
>>626121
HD mod auto skips it, why don't you use it? It still works at 800x600.
>>
>>626314
I use GOG for the game and couldnt find a fix for the Gog version
>>
>>626320
HD mod works on the GOG version.
https://sites.google.com/site/heroes3hd/
>>
>>596156
...So they can turn this person into another fan? You play strategy games, your brain is supposed to know such simple answers.
>>
>>626121
go to the registry editor, local machine/software/wow64/new_world_computing/heroes3/1.0/

and change first time 1 to 0

Don't play hd mod, it's shit
>>
>>626447
if that didn't work, run game as administrator
>>
>>626447
>Don't play hd mod, it's shit
Elaborate, I play without HD+ and want to know if there's any changes aside from the bugfixes mentioned.
>>
>>626457
It cuts some of the animations out of the game (for example turning screen black when entering a castle). It's bad for eyes when window is immediately open. Don't play it, seriously, it can damage your eyesight.
>>
>>626466
so it's nothing and you're just an autistic retard, okay
>>
>>626470
then play ugly shit
>>
>>626314
>>626375
>muh HD mod
It's not HD nor good. If you can't edit a single fucking file to skip the cutscene, and install a game mod to get rid of it, you are a fucking retard and should be laughed at
>>
>>626466
wtf is this autism
>>
>>626466
This man deadass serious rn, lmaooooo

>>626699
I use HD for HD, skipping cutscenes is just gravy on top.
>>
>>627633
>By yes, I wear glasses made out of Coke bottles, how could you tell?
Remember - it's pretty hard to play vidya once you're blind.
>>
>>627849
I think Tower existing will do more damage to your eyes than that, friend.
>>
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epic
>>
>>628046
do it
>>
>>628046
>>628054
I can't find it now, but friend once send me a cap from his game: Navigation vs. Eagle Eye. He always plays on waterless.
>>
Are there any maps or packs out there for homm2 that are straight conquest gameplay like Beltway? Figured there would be evenly balanced 'tournament' maps out there, but I guess 3 gets all the popularity there, or maybe it has better random map generation

Roland campaign feels like my sole purpose is to gather up a bunch of dwarves and then rush the enemy castle as quickly as their Very Slow asses can move
>>
I hate the AI sometimes. The annoying thing about this game is when they'll take over your weaker bases or unoccupied ones constantly whil you're campaigning so I would constantly have to go back to take them back before expanding. It drags the game out for hours
>>
>>628325
use garrisons brainlet
>>
>>628325
Why the fuck you are leaving your towns unguarded?
Are you one of those fags that carry their golems/dorfs/ents/zombies/gnolls/whatever else in the main army stack or something?
I bet you don't use scouts either, and if so, you give them a single tier 1 unupgraded unit,
>>
>>628430
I basically stuff my main unit with all the latest units every week and leave all my other heroes with as little as possible. I basically use my other heroes as a supply line to give my main hero all the latest units and this hero I use to basically destroy all the other heroes
>>
>>628430
I do have scouts but most of them are left with a tier 1 unit but I mostly use them as supply lines
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>>628916
so you're shit at the game and think it's the AI's fault
>>
>>628918
Newsflash, bitch:
Give them the fastest unit you can, depending on your faction. Movement points come from the slowest unit in the stack. So a scout/courier with tier 1 unupgraded unit on average has 1630 movement points. While he could have 2000. That doesn't sound like much at first, but it very quickly adds up, especially in bad terrain.
>>
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>>589355
>Nagas instead of Cyclops
>>
>>628325
Stop playing this game like a power fantasy you a
autist. It's Heroes [plural] of Might and Magic not Superhero of Might and Magic.
Yes, that goes for HoMM5 as well.
>>
>>628150
Roland campaign is about relying on competent use of any T1-T3 units you can grab (yes, including dwarves, but not exclusively so) to snipe - but not necessarily hold - enemy towns every week and deny the AI reinforcements. Before the big bad enemy army gets where you are, you run off in two other directions to snipe other towns. You can even leave the dwarves behind in garrison that will give you a few turns of turret fire to damage the enemy army. Eventually the AI will just bleed to death, or at least will be weak enough for you to fight him directly.



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