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Discuss this game and what needs to be fixed.
>>
>>561834
I would also like to know if this is salvageable at this point. I replayed the original recently and its flaws really stood out later in the game, I heard the time scaling was even worse in this though.
>>
>>561834
Buff Janet and Carl.

Increase the damage dealt by certain traps.

Get rid of the minion cap increase research nodes and replace them with something else. They're literally useless if you already have maximum capacity at 300 with lockers.

Let us do more than one sidequest at once.

Buff the casino. Like a lot.
>>
>>561834
https://steamcommunity.com/games/700600/announcements/detail/3075372660699892481

tl dr the game now works, it wont bug in the side missions anymore
the power scaling was literally increased for the later stages of the game, but overall the game has less requirements to advance the plot, the helipad was hastened a little and theres more options to manage the overworld

>>561851
you are already not locked on what kind of minion to sidequest for
the pacing of the game was only ruined by this restriction of the tech tree
>>
>>561856
They still need to buff Janet and Carl.

Let us recruit more than 5 henchmen in sandbox mode.
>>
>>561856
>https://steamcommunity.com/games/700600/announcements/detail/3075372660699892481
They nerfed the casino.
>>
>>561864
i thought they said they improved passive incomes?
that sucks, tho id still like to see extra depth on the covet ops
>>
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>People complained about the steep intel requirements for some of the schemes and slow intel generation/max cap
>"Here, we introduced more schemes that require ONLY intel, are super quick and are totally not inspired by mobile game mictotransactions that were our only prior dev experience!"
>>
>>561881
You sound like a loser.
>>
>>561912
He's not wrong though.

EG2 really is designed like a mobile game, except it doesn't have microtransactions but Season Pass DLCs.
>>
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Have they changed the security zone mechanics, so they don't permanently tag agents even after they leave a zone?

Distraction zones were fucking useless, because once they got through the cover operation, they kept their distraction tag, so were confronted at the door. So either they never entered the base (lower lvl agents) or they chimped out at the door and massacred everyone. This made traps pointless, unless you were either willing to manually untag agents or not use distraction zones at all.
>>
>>561912
And you sound like a shill
>>
>>561844
I think it's possible for them to salvage it. Depends on how much more they patch, update, fix, etc. The latest patch is promising, though I haven't had a chance to play it. But they seem to be aware of, and interested in fixing, the commonly accepted problems.
All the mechanics are there for a fun game, it's just balancing them to actually work in a fun way.
>>
All this talk about Janet having this extreme electric field she generates it surprises me she didn't have a skill similar to the Matron where she can chain lightning bitches.
I like her conceptually but she is just too damn weak to be of any actual use.
>>
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https://youtu.be/M_bhmhITDOA
>>
>>562773
Those skins actually look pretty good and I like that guys design.
On the one hand it's not a lot, on the other hand for five dollars it's genuinely not a bad value. I'll probably wait longer and see what the Genius and Island packs look like, but on the whole I'd say it's not awful. If they keep updating the game while putting out this stuff it may not be a bad time afterall.
>>
>>562793
Thing is though, you have to start a whole new campaign to have the DLC active.
>>
>>562803
>you have to start a whole new campaign to have the DLC active.
Oh fuck me
>>
>>561834
>what needs to be fixed.
They need to throw the head dev into a volcano and get a new one
One that doesn't have the stink of mobile games following him
>>
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I am copy pasting this again here because the three main problems still need addressing and the patch notes messing with the helicopter animation speeds show that they are aware and willing to change it, they just need to hunker down and actually work with and change the core code of how it all works rather than do superficial tweakings.

The helicopter and outgoing minions needs a rework. Simply letting you do more than one side story per mission won't fix the waiting problem because the helicopter is a gigantic bottleneck if you try to do more than one mission at once. The main reason behind this shit is that the helicopter will only take just enough minions out for the specific mission its flying to. Which means if you have enough minions waiting for 6 missions at the helipad, they will not go, they have to wait their turn. This means waiting for the animation of the helicopter arriving, three minions boarding it, it flying off, and then it flying back to pick up the next batch for the next mission in line, repeat for every queued mission you have.

If the helicopter could have every single outgoing minion board it at once and delivered them all after it took off, then you could open up the game and let more than one side mission be done at the same time, as it is right now even if you could do more than one, it'd take the same amount of time anyway due to helicopter boarding and waiting for animations.

Also fucking let you research more than one thing at a time if it uses a different science gadget because once more than one mission is being done you will absolutely need to research more than one thing at a time. Besides why the fuck does my Scientists working on Databanks prevent my Biologists from working on Centrifuges?

You fix these three things and I guarantee you the game would MASSIVELY improve. I hope Rebellion reads this thread and this post because these things are simple fixes for absolutely massive gains to game quality.
>>
>>561864
The casino was really busted at least on normal. In my first playthrough the agents never got beyond it, and all I really needed was the slot machines and a bunch of socialites

Haven't tried 1.3 yet, but the game does become wait for timers simulator close to the endgame
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>>562793
>On the one hand it's not a lot, on the other hand for five dollars it's genuinely not a bad value.
On the contrary, I think it's quite a lot, at least by Season pack standards of today.

This "Cabal Pack" with Espectro counts as a single Henchman for the Season Pass, meaning that the pack will still get another Henchman, two new types of minions, an Item Pack for the lair, and a new Campaign (which counts as a new Evil Genius, Doomsday Device, Inner Sanctum, and the campaign Schemes and stuff).

I still have my doubts about some mechanics about the game, but they've improved stuff in 1.3.0, and it will be interesting to see what they release for the rest of the Season Pass.

I hate I have to restart a new game for the new content to be added though.
>>
I really hoped Espectro was gonna be a genius. His ability to make duplicates of himself, if thats what he does, looks really cool though. Dunno how I feel about the other henchmen reskins.
>>
>>563186
>reskins

They’re costumes you fucking dumbass.
>>
When are we getting the free bathrooms? That should’ve been released already.
>>
>>563209
>>563186
Do they actually change something about the Henchmen? What's the point of putting them in Espectro's indoctrination machine?
>>
>>563237
It’s just cosmetic.
>>
>>563209
Costumes, skins, the fuck does it matter.
>>
>>563420
Shut the fuck up.
>>
>have to start a new campaign each time dlc is released, which means basically wait a year for all the dlc to come out
>a bunch of major balancing fixes probably still coming down the line

Why the fuck would anyone play this right now?
>>
>>563475
No need to get triggered over a word, friend.
>>
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Fucking Jackie over there looking like Dark Helmet.
Janet is looking the best but fuck is that just gilding a turd.
>>
New henchman is pretty cool. I wonder what the other one will be?
>>
When they get to making new super agents I want them to make them very rare but unreasonably dangerous, like legitimately run ending dangerous where you have to do your very best to avoid them or be ready to have your entire base genocided or blown up. The current super agents are very non threatening to the point where its not worth bothering trying to lure them away from an area with a mission in it because its actually more effort to do that than to just have the agent come in and instantly die to your 40 guards.
>>
How long for all the dlc to be out?
>>
>>561834
Fucking everything. It's open beta right now.
>>
>>561834
DLC already??
Why don’t you fix all the glaring issues first?
>>
>>564034
>>564041
Kill yourself samefag piece of shit.
>>
>>563644
>>562773
Trailer says that Espectro comes with FOUR new henchmen skins.
Does that mean that not every henchman can be put through his unique item and that only four of them are? What other use does the item provide?
>>
>>564136
Correct, we can only assume that the further packs will also contain similar reskins.
I don't know what the item does, haven't gotten the DLC.
Part of me wonders if it's a reskinned brainwasher to go alongside the reskinned interrogation chair that is the laser.
>>
Bathrooms and robot minions when?
>>
>>563659
>>563983
>>564236
5 Minutes
>>
>>564243
Shill
>>
>>564260
Yes.5 minutes
>>
>Game is out for a week
>DLC WHEN FUCKIN DEVS RAN WITH THE MONEY GAMES BROKE AS HELL
>Patch drops
>DLC FUCKING WHEN DEVS PATCH BAD
>DLC drops
>DEVS BAD TO SOON FOR DLC DO PATCH
And people wonder why more and more devs don't interact with 'fans'
>>
>>565480
Who the fuck are you quoting? Check the last three threads, no one was asking for the DLC you simple minded fuck.
>>
dlc when
>>
What do you think the Minion Packs will be like?
New Minion types? Or custom Skins, maybe to go with each Evil Genius appearance.
>>
>>565883
>stabbing pain in my temples
>holds forehead
Who actually paid money for this trash? LMAO.
>>
>>566237
Autism.
>>
>>562773
Damn Espero looks /fa/ as fuck. I like where the patch is going and I hope the devs keep heading in the right direction. Wonder how hard it would be for them to allow for multiple missions
>>
>>561881
I like the idea of intel only missions being powerful missions considering you got some pretty juicy blackmail on important people. It gives the control room a reason to be manned and kept staffed, we need more rooms that require staff to operate them.

What I don't like is that intel is literally fucking everywhere once you hit tier 2 networks and its a sizeable amount of it per mission no matter if its just a simple money scheme or a story objective one, and THAT is what makes intel feel like a bullshit speedbumb in how fast you can do missions.
>>
Remember when games released in a finished, fully playable state without needing a bunch of post-release patches and fixes?
>>
>>565883
he probably just came from the steam forums
that place is a event bigger shithole then /v/
>>
>>568094
Well you certainly didn't play EG1. I'm not in favor of rushed releases patched to completion but I honestly didn't expect anything different.
>>
So is it easier to recruit Jackie now?
>>
Is Carl still completely broken?
>>
>>568796
Him and Clara are unfinished. Carls traps are unable to be repaired, so they do nothing. His false loot ability literally does nothing.

Also, Clara has an animation where she pulls out a gun and even has dialogue referencing ranged combat, yet she only has melee attacks.

The game is literally unfinished.
>>
>>567835
autistic people should get better taste in videogames.
>>
>>569049
K
>>
Anyone got th Zalika 34 yet?
>>
>>561844
Both have 'wait for X to happen' issues. The difference is, only with EG2 did the devs actively choose to put them in. They CHOSE to time-gate the gameplay. In EG1, you had to wait for stuff to happen because of how the mechanics worked: whether buying something, money coming in, doing research etc, a minion had to transport an object they were carrying from point A to point B. That was the gameplay of EG1 and the challenge: simple logistics and the emergent complexity they create.

That's mostly stripped-out and streamlined, and has been replaced by arbitrary timers, as if the devs didn't actually know what needed improving over EG1 and saw the tedium as the point.
>>
>>570535
yes
>>
Predictions for the henchmen and minions? We know robot minions are coming but what’s the redacted pack? Undead minions? Mutant minions?

Also it’s safe to say the other henchman is a valkyrie?
>>
>>570673
I'm guessing one of the minion packs is gonna be skins for minions that fit each Evil Genius. Maybe.
>>
>>570673
Judging from the pics, we'll get a Norse Valkyrie like how we got Moko in 1 as the next hench.

Minions are obviously gonna be the robots that are sent at you in the Iris side story. Maybe some of the cut minion types or cap increase.

Items are going to be the bathroom pack, making us deal with another hidden meter. Maybe some more decor items that don't work apparently.

Campaign will be older Alexis or Shen Yu's daughter.
>>
>>570673
Big question is for the campaign will we get a returning genius or a new one?
>>
its just bad and i feel ripped off
>>
>>570824
title of your girlfriends sex tape.
>>
>>561834
Hey does anyone know if and how you can turn henchmen into gold with Max? I just finished killing Olga and I'm ready to start wrapping up my henchman quests (I have Sir Daniel, Fugu, and Ming chilling right now and I want to make a statue out of Incendio or Janet Bombe). I saw some anon make a Eli statue a few threads ago but it doesn't look like I can do it with the MIDAS device. I can kill 'em with a pistol no prob.
>>
>>570867
IIRC once you've got the first upgrade for the MIDAS (able to fire level 2 shots); Max is automatically given the golden pistol and from then on out, any executions done by him will create a gold statue.
>>
>>571576
Correct, that's the same time the other genius's get their new execution animation but only Max gets an actual value from it.
>>
>>561834
Replace the main dev with someone who made real games, instead of mobile shit.
The rest will fix by itself
>>
>>571671
>muh mobile games

Take your meds.
>>
>>570855
link
>>
>>570498
rekt.
>>
dlc
>>
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>>572491
>>571671
No, I agree with Anon. A lot of the game's design is similar to those of Mobile Games designed around long-term use with little input from the player.
>Multiple, different kinds of currencies (Money, Broadcast Strength, Intel),
>Different schemes with short and long waiting periods, both with similar rewards, but short ones cost more to complete while longer ones take more of your time but require less resources,
>The fact that there's not as much micromanagement in the game (Control Room can function almost entirely without the need for minions save for a few stuff, unlike the original where keeping it staffed was important to figure out stuff in the world domination screen).
>Those out of place, generic visual-novelesque sections where instead of cutscenes your Evil Genius and other NPCs talk to each other.

It's not even that surprising, considering the last member of the EG franchise was Evil Genius Online, which was a complete flop. Whoever is in charge of EG2 must have experience with mobile games to some extent.
>>
>>572627
It's not so much that requiring little input from the player and having a lot automated, is bad. It's that it should not be the designer that imposes that from the top-down: instead the player should be able to take in all the challenges of the game, then conceive of their own efficient system for solving them and seeing how they can innovate it from there. This idea though, of 'player agency', not very popular with the modern game design crowd that games design courses have been churning out.
>>
What I really don't get is the money autgenerated by a crime network. It's never making you enough money to ever cover your expensis but the game REALLY loves shoing it in yourface that it's there as if it's important or useful. Maybe I'm supposed to own a shit ton of networks and have them all auto generating me cash? couldn't tell you.
>>
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Why is the Tutorial held by an annoying Construction Worker minion instead of IRIS?
It'd make perfect sense for her to do so, as the stand-in for Number 2 in EG2.
>>
>>561834
Rebellion needs to fire the Lead Designer and replace him with someone competent.
They hired the same fucking retard in charge of Evil Genius online FFS. That fucking explains the time locked EVERYTHING.
Holy fuck that was bad.
>>
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Hard difficulty is either bugged or the developers are taking the piss. I started a new hard difficulty game and its gotten to the point where P.A.T.R.I.O.T. is sending 6-7 Excellent soldiers at me every 2 minutes. Nothing else, just these super soldiers. I have criminal networks in S.M.A.S.H. and S.A.B.R.E. as well but its only P.A.T.R.I.O.T. and only excellent soldiers no matter what.

The game has turned into a legitimate war of attrition where I have to keep hiring and retraining muscle to deal with these soldiers coming in every two minutes, and trying to hire new henchmen is a death trap because fighting them on top of the soldiers always leaves me on the verge of defeat, yet I need more and better people to deal with this shit.

I think this is a bug because its legitimately way passed the point of ridiculousness and I have done nothing different in my hard Max playthrough on the previous patch where I almost never saw soldiers ever. I'm constantly treading the line of being defeated and surviving for the next two minutes.
>>
I wanted to try this game but it seems it is a usual "wait a year for all patches and DLC's" thing.
How much shamanic dances I need to do to make the original game work on Windows 10?
>>
>>573832
>How much shamanic dances I need to do to make the original game work on Windows 10?
None. Though you will need a mod to make it run in modern resolutions whether you pirate or buy it. I also highly, HIGHLY recommend getting the unofficial patch for it, yes even for your first playthrough, the difference is night and fucking day in how fast you can play the original with it solely due to how doing one single scheme doesn't max out the heat in the region.
>>
>>573728
Patriot territories has the fastest heat build up of them all especially when you have multiple outposts
>>
>>573872
Got it. Thanks.
>>
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>>573728
Once every 5 or so soldier waves comes an investigator one, and no investigator has EVER left the map with any amount of suspicion, mostly because they have a 50% chance of killing the valet trying to tell them that my hallways are off limits and then die in a fight, but still soldiers come incessantly. So I decided to instead leave the investigators alone because there's literally nothing they can call in that the game isn't already throwing at me with excellent soldiers every two minutes, at least their investigations would buy me more time to replace my losses.

And then it turns out that letting them go actually brings in rouges and saboteurs that replace the soldier waves, and those are much easier to deal with than soldiers are because they don't shoot everything on sight, so actually ignoring investigators makes the game EASIER rather than harder.

The campaign is progressing at a snail's pace because every high tier minion loss hurts me deeply, and its at the point of the game where missions require highly trained minions to do.
>>
>>573832
None. It works fine for me. You can buy it on Steam as well, though I think it was free for a while if you got it withing certain timeframe.

Same as Anon, you should get the Unofficial Patch, as well as the DLC for it (both can be obtained from Nexusa nowadays I think).
>>
Almost finished my Emma campaign, at this point I'm gearing up to finish it off with a Max on Hard. To spice it up why don't you guys tell me what island, henchmem and focus I should do?
>>
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Why doesn't EG2 have as many bangers as EG1? It's literally the same composer. Why didn't they resmaster all of the songs from 1 and then some.
>>
>>575586
The hell are you on about? The game has 11 gameplay tracks as well as remixes for High Alert. They're pretty damn good. The soundtrack is the one thing I won't stomach people bitching about because it's the one thing they did right.
>>
Is anyone else struggling to kill the wave of twelve (12) John and Jane Steeles? I'm on easy mode and they regularly do fifty vitality damage in one or two seconds. I can take down around four before all of my henchmen are benched due to damage. Obviously they begin with max skill and resolve, so they walk right through all of my traps. I would be upset if it weren't so comedic. I can try high alert and hope my three hundred minions take a chunk out of them, but I'm finding that unlikely.
>>
>>576213
Steele was the hardest one of the agent waves for me to beat by far despite being the easiest one to deal with normally for me, I went on high alert and drowned them in mooks but it put a serious dent in my manpower
>>
>>575572
island 2 is hel to me
island 3 however was pretty much a smooth ride once i closed the east entrance

>>576213
i also swarmed them, but i had 2 entrances and that divided their forces
fugu blowfish was really good for this part, pity i cant micro her into not battling after she uses a skill
>>
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>>573728
>>574289
I've done a semi-convoluted route to both delay investigators as much as possible, while also spitting them out into the casino as their only means of entering my base proper. After much testing with investigators thanks to Dr. Ming's gas reducing their smarts, I've figured it out. After a certain point in either the story or enough heat generated, killing over half of an investigator wave will prompt a soldier wave immediately afterwards. This makes sense, and I like this change, it makes the deception part of the game important, the problem is that every system in the game involving investigators is set up to make them fight you.

After agents sent in are high ranked enough, they will begin spawning in your backdoor only, they will completely and utterly stop taking the front entrance. This wouldn't be so bad if only investigators didn't decide to kill on the spot upon a failed escort attempt, which coupled how they only ever walk in a group, its almost impossible not to initiate combat with all of them once they try going inside the base. One solution to this would be so that an investigator that kills a minion attempting to escort him doesn't make every single minion around to enter kill mode if the investigator is set to be ignored or distracted, or that if an escort attempt failed then the investigator would simply ignore him and keep moving on. Or make it so only social minions can attempt to escort people out so that a basic bitch worker isn't suiciding on an excellent investigator when I have counter agents ready to do that instead.

Now that I've properly learned what brings in these soldiers and redesigned my base the game is back to being reasonably easy, the devs have definitely changed this because my previous Hard Max playthrough I could kill investigators no problem, and due to the aforementioned mechanics of how its almost impossible to guarantee a peaceful outing of investigators this definitely needs some changes to make work.
>>
>>575586
High Alert remixes are bangers, but since high alert is never needed and you have the constant siren blaring in the background you don't really get to appreciate it.
>>
is the first game worth the $10 on steam?
>>
>>577296
Absolutely yes on two conditions. Number one is you install the unofficial patch, number two is you realize you're going into a very slow paced janky game that is oozing with SOUL.
>>
>>577304
>Number one is you install the unofficial patch,
What does it change?

>number two is you realize you're going into a very slow paced janky game that is oozing with SOUL.
How janky we talking? I can handle some jank.
>>
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>>577308
>How janky we talking? I can handle some jank.
It's not that Janky, but it does lack some QoL features, some of which were added in EG2.

>What does it change?
https://www.nexusmods.com/evilgenius/mods/26
It's less of a bug patch and more of a balance patch. Changes some stuff from the core game but alot of them are improvements.
Changes are detailed there.

>>577304
>>577308
Anon also forgot to add that you should use the Bonus Content Patch, which unlocks the game's official Pre-Purchase bonus for everyone to use.
https://www.nexusmods.com/evilgenius/mods/16
>>
>>577308
>What does it change?
Heat in a region does not max out after a scheme. 150 minion cap instead of 100. Can install loudspeakers in hotels and build hotels inside the mountain. Telling minions on the world map to hide lasts for 10 minutes.
>How janky we talking?
Some jank. Its incredibly hard to do massive sweeping redesigns of your base due to how deleting rooms works. Unlocking new rooms is unintuitive and weird. Research is a literal guessing game once you have more than three research machines.
>>
>>577320
>>577323
cool
>>
>Want to play
>Don't want to start over every patch or dlc drop
>>
>>577342
Same.

Also post bases.
>>
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>a valet tells an investigator that an area is off limits
>the investigator decides its a good idea to snap the valet's neck instead
>this causes my hitmen to immediately kill him, which causes his buttbuddies to join the fight and get killed too
>because the investigators never made it back, assrape soldiers are coming because being above 100 heat spawns Great tier agents
>you can't keep the heat down after a point in the game because it builds up automatically and super agents double the rate at which it does
>deception is thus entirely useless
>the game is nothing but soldier spam which the investigators might as well also be because they WILL fight you 100% of the time
Rebellion, if you're reading this, what the fuck were you thinking?
>>
>>578510
I'd say the only winning move is to delete the casino and go full traps, but sadly investigators can just infinitely disable them unless they take an assload of skill damage but they have so much that even proper casino layout wont be enough.
>>
>>578510
>>578750
You can game the trap system if you plan it right. There are youtube videos of trap systems that work even on super agents.
>>
>>578789
One trick I did figure out myself was that you can blast people with the gas traps if you put a fan behind it.





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