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File: tito's champions.png (1.01 MB, 960x763)
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make sure you have enough recons in your deck
>>
Anyone get the webm of the SEAD missile or whatever that misses its initial target and ends up destroying a CV way across the map?
>>
>>529834
https://old.reddit.com/r/wargame/comments/9w5mpb/serbian_missile_is_led_by_god/
>>
Am I retarded for preferring cheaper but high veterancy ASF like the MiGs 21 and 23 over the Su-27 or Yak-141?
>>
I need to stop being a retard and trying to match my enemies where they are strong
>>
>>529896
i think they fulfill different roles. the more expensive ones typically have longer range missiles and a longer loiter time
>>
>>530109
I need to stop being a retard
>>
>>530109
t. Cadorna
>>
>>530134
>>530137
One of these days I am going to learn that trying to match a shock inf flood deck in a forest is a bad idea, especially if they don’t have tanks, so I can just go around
>>
>>530144
nonsense, just draft another wave of men up
>>
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Will we get a new redfor nation ?
>>
>>530226
Given how the most obvious potential members like Bulgaria, Romania and Hungary etc mostly used soviet equipment, it wouldn't be as interesting to add them (maybe as a coalition, but even that sounds kinda boring). My guess is that Eugen will continue to stretch the "who could have joined redfor" list like they did with FInland, so maybe we'll see India. But yeah, looks to me like they're running out of options when it comes to redfor.
>>
>>530260
Some Middle Eastern coalition, like Iraq+Syria, could be interesting for redfor. But it's not nation packs that the game is missing, it's mapping tools and proper mod support
>>
>>530223
t. North Korea

Atleast they're all 5 points so 1-7 isn't so bad
>>
>>530226
no because eugen and redditors hate red
>>
>>529868
Perfect, thank you
>>
Wish SADF didnt get a distasteful prototype superheavy
>>
>North Korea national deck
How viable is it in 3v3s and 4v4s?
>>
>>529822
Recon Infantry>ReconHeli>ReconJeeps right?
>>
>>530912
>3v3s and 4v4s?
Anything can go there.
That said, not hugely, but you've got enough room to play to your strengths that maybe you can kind of survive with good communcation.
>>
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>>529822
r8 my squad
>>
>>531025
rather stupid
>>
>>531025
>french filename
>russian "komintern"
>english game
what the
>>
Verdict on the humble Chonmha Ho?
>>
Wheels for days. Also 60mm mortar IFVs because why the fuck not.

https://store.steampowered.com/news/app/251060/view/3048349794619388526
>>
>>531054
Some humans speak multiple languages
>>
>>531061
Chonmha Ho isn't that bad, the hmg makes it worth bringing for a cheap tank.
>>
I hope they nerf israel, but also make an israel-south african coalition
>>
>>532085
Unfortunately being paired with the eternal anglo or anzacs seems far more likely

i hope for no coalition myself, having UNITA friends is enough
>>
>>529822
So, did Eugen finally run out of money and financing for their dead ww2 games and realized that people want more Red Dragon? Or how else do you explain new dlc?
>>
>>533294
No, they had lost the rights to Wargame but just got them back recently
That said, SD2 is better than RD, Wargame peaked with ALB
>>
>>533294
They would have done it earlier but they had to wait until they got their rights back from Focus Interactive.
>>
>>533308
>SD2 is better than RD
it really is not. It's so slow and boring. And infantry with SD suppression mechanics is so bad. I guess that's why more people still play RD.
>>
>>533381
>>533308
I wish they brought over the QoL stuff from SD2 into RD
>>
>>533404
they could do an awesome game based on made up conflict in Ukraine now
>>
>>533413
Combat Mission did it years ago.
>>
>>533459
yeah, and nobody did ww2 or cold war before
>>
RD is soulless.
>>
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>modern shit
no thanks, give me 1960s cold war
>>
>>533576
1980s has the best bush war though

oh man I cant wait to use SADF
>>
>>533576
The high end year cap for Wargame should be 70 at the absolute latest, early cold war is where it's at
>>
>>533576
>>533960
>>533996
The Era/Category system should really mean something in the next game. 60s, 70s, and 80s are all extremely different wars in Fulda, almost to the point of being different games.
>>
>>534085
The player base is going to gravitate to the one that lets them have the best weapons in most cases

Besides that, fulda and the theoretical conditions of a cold war is something we've moved away from to recreations of the finno-korean hyperwar or the baltic pact's invasion of israel
>>
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r8 dick pls

Don't mention lag of infantry AT/AA, I very rarely find a situation where I need it with redfor.
>>
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Is it bad that I only play 10v10 tacs?
>>
>>536441
yes
>>
>>536441
no
>>
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how's my deck?
>>
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>wargame getting a new DLC after all these years
what the fug, I may have to start playing again
>>
>>536788
How often are you going to need that many CVs?
>>
>>536788
>command choppers
NIGGA, NO
Get a heliborne infantry CV and a tank CV.
if you plan to 1v1 with it consider dropping chopper supplies for an extra card of CV
>>
>>536788
You are completely fucking insane to not bring mostly Dutch infantry. Bringing any Jager at all is absolutely out of the question if you can bring anything the Dutch have to offer.
>>
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>>536788
Very limited arty and AA options, no infrared aa. Not enough infantry to handle a city or forest fight. It looks like you've tried to make a jack of all trades deck with a support deck emphasis.
>>
>>536868
its going to be maglans all over again
>>
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>friend finally bought WRD
bros...
what faction should I make them play as first?
>>
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>>538452
>>
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>>538452
>friend doesn't like WRD
bros...
>>
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>>536788
Switched up the deck a little.
I ditched the gepards for some mortars and switched out the flasschirms for some more infantry. unfortunately apart from the stingers the dutch-german deck doesn't have many options for infared AA. im considering swapping the lance for the gepards again but i'll see how things pan out in combat as the lance's been helpful so far.
I removed the napalm plane and got some shock recon instead since my fallschirms were to fill the role of 'rapid support' after a full advance' but ill have to see if the recon can pull the work on that one.

And im fully aware of the 'interesting' choice in the vehicle tab but it's a suprisingly cost-effective soluiton to overuse of helicopters from the enemy.
>>
>>539019
your friend is gay
>>
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>>538452
>>539019
>finally get friends to buy WRD
>they only want to play against bots because they think they'll get rekt in PvP
>obviously lose interest after 3-4 matches against the cheating braindead AI
>>
>>536441
No 10v10 pre85 is the best way to play RD
>>
Really hope South Africa doesn't get put in a coalition with anzacs or the anglo

Dutch or French huguenot coalition would be cute though
>>
>>539220
Try swapping one of the panzergrens for stoottroepen 95 in the 5 pointer or wheeled transport, drop one of the 2a4s, drop the bgs and recon bo for another card of kct in a ground transport and the recon leo, i would drop both heli bos and the tow-2 carrier for a card of upvetted KWS in the air tab to help out with air power
>>
>>539429
>>539290
I sat him down and explained what every unit is for and showing were he should put units in a map and he's starting to warm up to it.
I just need to explain planes better, and make him speed up the opener (kinda slow to click shit and forgets unita) and I think he should hold his own against other newbies.
Fact is I have almost 100 games so if I make a lobby we might find people as good as me and idk I'm starting to think I should reset my stats and smurf for his sake.
Maybe I should make an ambiguous "noob only" lobby and uncerimoniously kick everyone with more than 50 victories.
>>
>>541530
thankfully eugen didn't forget UNITA, I am looking forward to spamming them in the woods
>>
>>540068
SA/Israel is historically accurate.
>>
>>542116
an arms partnership is historically accurate, them fielding troops together in any operations is about as historically plausible as putting the israelis alongside the blue dragons
>>
>>542115
I meant to say "units" but I'm sure you got that already
>>
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what's a decent deck where I can spam bmp1s? So far the only thing I can think of is red armored/mech. I'd like to get a card of shocks in bmp1 in baltic unspec with my 5th card but spados in an mi17 seems just so much better.
>>
>>542393
Used to be east Germany but 10 point BMP1s without atgms are apparently too strong for blufor animals
>>
>>542117
This series hasn't given a shit about Historical accuracy since they added Finland fighting in the middle of Asia.
>>
>>533576
Haven’t played Wargame in a long time, but late 50s I think would be peak, if only because NATO and the Warsaw Pact wouldn’t be so standardized yet
>>
>>531025
Pretty disgusting
>>
>>542427
Cool, so lets have the South Africa/South Korea rise again coalition
>>
>>542538
>not SA/Israel coalition
you just know they'll do it
>>
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give it straight to me fellas, how shit is this
>>
>>542857
you need cheaper infantry
>>
>>542857
You don' t need 4 cars of supply
get Dragoners and a card of cheaper shocks, probably ditch the manpads
Get the STRV 121, you don' t need that many tank cards. get Vildkats and Danish Yaegrs in recon.
Get better planes.
>>
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>>542895
>>542861
What about now?
>>
>>542901
dump the strv 103b and either the strv 103c or d
change spejdervogen from recon to m8 panserbils
pvhkp 9a to fennec tow 2
add norrlandsjagare
>>
>>542849

Call it Ethnofor
>>
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>>542919
aight done
>>
I exclusively play skirmish vs bots, and make decks with funny gimmick units I like. I have over 100 hours in the game and plan to buy the SA dlc when it comes out.
>>
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Should I change something?
>>
>>543110
yes
>>
>>542930
Wait
Where is your BKAN 1C, always get that, it makes Scandi
3 cards of supply is also overkill
I would bring the Falskermjagers in recon.
Bring danish infantry in the M/113a3, the one with the 2 Front Armour
Also maybe try to fit the heavy transports
>>
>>542930
You don't need the supply helis. You don't need three supply cards period, and supply helis are just inefficient, you trade a lot of supply per unit cost for the ability to fly which isn't that valuable.
Kustjagare 90 are overpriced, and you pick them in a very slow helicopter. Consider stormers in CV9030N.
M/113A1 is a shit vehicle. You need M/113G. The difference between 1 and 2 armor is huge.
And yeah BKAN 1C is a much better choice than M270.
Upvet your F-16A Block 15. Your ASF needs to be as high veterancy as possible. JAS-39 is mediocre for this reason alone.
>>
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>>543247
>>543276
all righty, baby steps to a decent deck
>>
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I haven't done this in ages, how's this looking?
Meant for 10v10 clusterfucks btw.
>>
>>543110
Why not use a US general deck for more points?
>>
>>543286
103D is a better choice because Scandi needs every heavy vehicle you can get. Also downvet the 121 if you can.
>>
>>543495
done and done, now I get three 121s, and one 103 is a D instead of C
>>
Good nonchink nongook redfor deck for contesting urban areas?
Last I played (years ago) redfor infantry felt seriously powercrept by all the '90s upgrades HATObabbies got.
>>
I want old warchat back
>>
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I wish this game had more people on here play it, I fucking hate having to go to reddit for looking at shit and having to read gay posts about "racism" and shit, fuck.
>>
I miss /wgg/.
>>
>>543338
Low point T-72s are total dogshit. Try and get something in the price range of those wilks with comparative performance. A card of SOF might be useful.
>>
>>543797
wiggie died a good death. Overrun by ARMAtards, DCSfags and gravyteamchads.
>>
>>543353
artistic purposes
>>
>>529822
So is this franchise like a parody of WW3 or what?
>>
>>544286
its a simulation of the border wars in the late 80s
(ETA soon)
>>
>German Border
>North Sea/Scandinavia
>Pacific Theatre
Where does Wargame 4 go from here?
My guess? North Africa/Middle East.
>>
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>>544400
>there will never be another wargame
>>
>>544400
>My guess? North Africa/Middle East.
thats what I'm hoping for
>>
Can someone post an ideal Soviet infantry lineup?
I can never decide what to use
>>
>>544639
There is already one more Wargame than there should have been.
>>
>>544681
there is not one
>>
>>529822
I really enjoy this game but it goes way way too quickly for me to get anywhere on multiplayer, or singleplayer for that fact. Slow speed feels like normal speed.
>>
>>544754
You just have to get more and more familiar with the game.
You're experiencing an overwhelmed mental stack. This is a complex game with many things going on - you're at a stage where you can't yet divide your attention properly. Try to set simplified goals for yourself, eg. 'in this match I will capture and hold a town with infantry' or 'in this match I will try to place my AA correctly and get at least one plane' and don't care about other details, those will come later. Build your experience piece-by-piece, not by disorganised smudges.
>>
>>544681
here bro
>>
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i know fuck all about yugo, r8
>>
>>544939
you got the stealth tanks, that's good enough
>>
Have they really not ported ALB maps to RD after all these years?
>>
>>545056
better, they've said they won't
>>
>>545306
Why not though?
How hard can it be to copypaste the map?
It's not like the engine is meaningfully different between the two games.
Looking at FagMat over the years I'm ready to believe half of what they do, they do out of spite.
>>
>>544400
Anywhere without naval game play. \but honestly they just need to make a load of quality of life improvements that SD2 got, keep the tech date to 50-85( no prototypes or other shit that hurts gameplay) and release all the campaigns and MP maps in one game. Maybe a Turkey/North Africa campaign too.
>>
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>>543797
It was too good for this world Anon
>>
>>545446
True.
Still a better fate than turning into a schizo drama general.
>>
>>544650
the sequels have expanded the nations and timeline in a way that isn't really sustainable anymore- they can't push their cold war game into the 2000s, and as of South Africa virtually anyone with notable armaments is already modeled. The next game should be refinements to the system rather than an emphasis on more modern guns and more exotic gadgets.

New nations would be great, but expectations for them need to be lowered- voices and skins is about all you can do. Nobody is excited to see what kind of T-72 Egypt has, but plenty of people want to have an Arabic-themed redfor army to use. Making the Cat C and Cat B eras more relevant would help a lot if possible, but as it is they are completely unviable and its also not presented in a fun way that would make people want to give up the shinier toys.

Reverting the time period back wouldn't be a solution either, since it would be asking people to pay less for more. Its interesting to imagine what Eugen will do, since presented with this conundrum going for Steel Division made a lot of sense, but it seems plain Wargame is their more profitable series. I'd honestly be happy with a sequel that added some of SD2's quality of life changes, more variety in maps around the world, and some new multiplayer features.
>>
>>545488
Wait, the games have a timeline?
I thought the name inferred that these were all hypothetical engagements, and the campigns were what-if scenarios.
>>
>>545564
The "timeline" is noted by the pretty irrelevant single player campaigns, but in practice each game has advanced the timeline of units more, so that Air Land Battle had '85 infantry rolled out and then Red Dragon had '90 and even '95, which is pretty much the absolute limit of what the cold war can sustain.

Although its called "Wargame" its fought with T-90s and Leopard IIs, which gives it a specific era. This actually elbows out a lot of design space, because Iran vs Iraq or Pakistan vs India could be plenty interesting, only nobody would buy those nations because their equipment is outmoded and they couldn't be balanced against what is already in the game. Madmat specifically said he wanted to add Cuba but left them out for the same reason- their tech peaks at 1960s Pact levels, which is all but out of the scope of the game as 90% of units are more recent than that.
>>
>>545564
The games have fictional alt-history lore, which is why, for example, Finland is PACT.
>>
>>544939
Looks like you've got a pretty robust AA net. I'd say get some Drugs, one of the better ATGMs available for redfor.
>>
>>529822
So bummed they never added Italy. It has some interesting stuff
>>
>>546092
most interesting Italian stuff is already in the game already
O T O M A G I C K
>>
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>>546131
>menacingly comes towards you
>>
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>>544920
>3 cards of vdv '90
>2 cards of burrito
>2 cards of PUs

This guy knows how to party, only missing bmpt or btr-t
>>
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>>546234
>>544920
I tried it in a 2v2
was fun
>>
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>>546266
brutality
>>
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>>546280
honestly by the end of it we had absolutely no supply left, and the only way to continue fighting was to send in more tanks, with empty ones working as damage sponges
Total Destruction is one hell of a drug, but I love it
>>
>>546292
drop the replay?
>>
Is it worth upvetting infantry?
>>
>>545640
If this game had more players ranked could have different ladders for different metagames. Or just seasonal metagames. Like pre-75 only etc.
>>
>>547280
No. Availability is more important than veterancy for infantry. If you want high veterancy infantry, you go mech.
>>
>>547443
with a larger fanbase than it will ever have it could have pre-75 as a niche, but the vast majority of people are going to want the best units the game gives them access to instead of time restrictions
>>
>>544939
in the vehicle tab you have the option to put rocket pods on a car and you don't do that? do you hate fun, anon?
>>
I wonder if bokkop will come with a 5 pt wheeled transport option?

Such things should be possible with DLC magic
>>
>>541530
Update: I explained to him how to properly defend a position and make use of air support and he's enjoying the game way more, considering that the AI always forces you on the defensive.
I'm afraid the overly aggressive, retarded AI might be teaching him some bad habits but he doesn't feel ready for pvp yet
>>
>>547588
time restrictions ive found to be cancer.

Since Eugen balanced older units with more availability plus the bonus slots you get from the restrictions what usually ends up happening is just being fucking swarmed by a legion of 25 point tanks and vehicles.
>>
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Rate my dick
>>
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And another one
>>
>>550235
>cucking yourself out of usable antihelo and specops infy
>not even taking all the cards of your meme spec
>dogshit planes instead of maxing out your support tab
>no napalm of any sort
It's shit.
>>
>>530275
Pretty sure they said they can't make more maps a few years ago.
They lost the data or lost the license or some crap for making the maps.
>>
>>539220
Wiesel is not worth 50 points, autonomy is abysmal. Good luck getting it to the front.
Grab the dutch recon tank it is amazing
OHP is a garbage ship bring Lafette or Kongo
Why is there a 130pt tube arty in your naval? Are you insane? Grab some inf recon or line inf.
Lance and mars are both pretty meh, pick up a proper cannon AA and a radar missle
If you are grabbing a Marader go big or go home.
Get rid of the wheeled transport command vic, you should never need three cards of CV
>>
>>542857
You aare bringing the 60B nothing can help you now.
>>
>>550235
Fellow finpol armored anon, you are even using the base panssarijaakari AND you skipped on the meme migs, holy based.
Swap the sopel for the ITPSV Marksman.
Why bother with asu-85m when you have charioteers.
Also lol merida.
I don't know about the zwiadowcy, I know it's for the cheap hind, but you already got a hind in the helo tab. I'd rather pick a ground vehicle.
No hawks is a shame.
Your moto deck is fine.
>>550334
shit take
napalm lmao
>>
>>544939
>No ww2 vics
Where is your sense of style?
Bring out the Priests, TO, Jacksons, T-34s, Greyhounds, and Hellcats?
>>
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>>549862
We won 2 games bros
I did most of the kills and he took most of the losses but he didn't lose his side so he did fine
>>
>>550430
>using the base panssarijaakari
I should not?
> the meme migs
Which ones?
>Why bother with asu-85m when you have charioteers.
>No hawks is a shame.
Hey these are really good points
> I'd rather pick a ground vehicle
Maybe I should take BMP-1KT instead
>>
>>550422
His naval choice is dogshit.

But he's playing Dutch and german he doesn't have another ATGM option other than the Wiesel.
Also he already has a radar Anti-air for planes at least. Id probably ditch the mars for the gepard though.
>>
>>550537
>I should not?
No, you should. It's an underrated pick.
>Which ones?
The 110 ones. They have ripple fire, which means they shoot all their missiles almost in one salvo. A very frustrating ASF to deal with.
>>
>>550594
>The 110 ones
Ahh they only have 2 rockets tho. So I have to take 2 at once. Thank you man.
>>
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>>539220
Not sure about the napalm bomber, but I like my deck much more.
>>
playing 1vs1 norway vs scandinavia leaves profound feelings of bullying
>>
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>>529834
I have this
>>
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>>551581
>>
>>551433
>YFW Finland will never be part of Scandi decks
>>
>>550802
>Shitgers instead of Dutch infantry
>Rolands & Hawks
Otherwise decent
>>
>>551433
why on earth would you build a pure norway deck instead of scandinavia? what could you possibly do with those 5 extra deck points to justify crippling your tank and support tab like that?
>>
>>551634
The hawk they used is an infared with the range of a RADAR, it is not bad as a backup against SEAD.
>>
>>551635
Polluting the pool with culturally near neighbors is just how it starts

Norwegians only please
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Damn boys it's been 2 years since I've played. Randomly thought about the game again, time to give it another go.
>>
>>551634
>rolands and hawks
What is your choice of AA for this deck? It seems to me that you're an edgy noob.
>>
>>551656
>>551634
The problem is they don't have any decent anti helicopter plan. Like everything is shit. But maybe I should ditch lance for gepard A2. This deck is so lackluster compared to eurocorps. No good wheels, no good AA no good bombers. The only reason to keep this shit for me is leopard verkenig.
>>
>>551723
why don't americans have the MLRS in RD?
the ATACMs is good but they used to have the MLRS in ALB right?
>>
>>551796
Rolands are great at anti helo though, what are you talking about?
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>>551968
Range is shit.
>>
>>551975
2800 is the best you get as DGC.
>>
>>551906
Because a lot of American weapons systems were not given to America so the rest of bluefor could have them.
The US would be a lot like the USSR for a lot of tabs if they had all their weapons systems.
Stuff like Lance, MSLRs, and a good number of other arty platforms, the US is also missing a lot of planes that are given to allied nations.
For example the US has no M109A3 they have A2, A9, and first run though. Meanwhile Germany, Norway, and Netherlands get the A3
No M270 other then ATACMS, No TOW ATGM team, which is just something missing in general from Bluefor, with how much paper equipment there is in other nations the US also lacking Javelin, which was first test fired in the early 90s/late 80s iirc is also missing.
Planes there is a lot of missing equipment, granted they can't put every load, but no updated F-14, lots of missing F-16 variants and loadouts.
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>>552016
>Doesn't know the US is going to be testing a good number of the newer entries to see if it wants to use any of them.
M109 is still a perfectly serviceable platform, also I am 99% certain anything over 30km is using rocket assisted firing.
I am curious how many of the platforms you are comparing the M109A6 and later to can stop and fire within 30s though.
>>
>>552064
>burger cope
Three fun facts about US and their weaponry.
* US currently has 0 (zero) long range AAM in service. Russia and China have a bunch of them on various platforms.
* The only mobile SAM system US has in service is Avenger ADS. Yeah, Humvees with Stingers.
* US has consistently fallen behind on small arms for the army and had to rely on German manufacturers since the Cold war.
>>
>>552093
Batriot isn't any less mobile than an S-400.
>>
>>550401
>They lost the data or lost the license or some crap for making the maps
The people making this game are clowns
>>
>>552101
Absolutely true, both Patriot and S-400 are intended and used for static defense.
>>
>>552106
They are French after all
>>
>>552093
>* US currently has 0 (zero) long range AAM in service. Russia and China have a bunch of them on various platforms.
Patriot exists still and is in service
Stingers can also be attached to Bradlies, Predators, and Apaches.
Small arms are basically at their apex, there is very little room for them to grow, E-firing is a joke.
AIM-120D is theorized to reach out to around 100 miles, but the specifics are classified.
>>
>>552110
>Patriot exists still and is in service
Patriot is not a mobile SAM.
>Stingers can also be attached to Bradlies, Predators, and Apaches.
Stingers can't do shit against UAVs, which is the current bane of ground warfare.
>Small arms are basically at their apex, there is very little room for them to grow
Small arms are constantly improving.
>AIM-120D is theorized to reach out to around 100 miles
This is not a long range category by the modern standards. PL-15 and R-37 have the maximum range of 250 miles. Also US has no platform that is capable to fire AIM-120D at its maximum range on its own, they have to utilize the radars on the F-22 through the CEC network, compromising stealth of F-22 in the process.
This is an actual issue, because in the event of China attacking Taiwan, US literally doesn't have any weapon capable of intercepting Chinese aircraft. The only option they have to defend Taiwan is to attack surface and ground assets of China. It is a completely different level of military escalation, therefore the most likely scenario is that Taiwan will simply be ceded.
>>
>>552064
The G6 is fitted with a 45-caliber 155mm howitzer. This provides the G6 with a long range and good accuracy. Standard rounds are fired out to 30km, base bleed round out to 39km and rocket assisted round out to 50km. The maximum rate of fire is A total of 45 rounds are carried in the vehicle. The G6-52 is fitted with a L/52 ordnance and improved loading system. A machine gun is fitted to the turret roof for self-defense.

Be less certain
>>
so williewet to field the g6 hnngh
>>
>>552129
>Base bleed rounds
You realize that the M109 can use Base bleed rounds too right?
The marginal range boost is not worth the cost to most armies.
>>552126
>This is not a long range category by the modern standards. PL-15 and R-37 have the maximum range of 250 miles. Also US has no platform that is capable to fire AIM-120D at its maximum range on its own, they have to utilize the radars on the F-22 through the CEC network, compromising stealth of F-22 in the process.
100 miles is absolutely a long range even by modern standards, there are longer range things sure, but how often is combat actually going to happen at those ranges?
This was the same mistake that the US made in 'nam with the F4, they put the longest range missiles they could on it but the combat didn't take place at those ranges so their value was diminished.
>Small arms are constantly improving.
They arn't E-firing is an additional point of failure and additional logistical strain, no sane military is going to adopt it.
>Stingers can't do shit against UAVs, which is the current bane of ground warfare.
Yes they can and have been. They were given proximity fuses to deal with smaller drones.
>Patriot is not a mobile SAM.
You said long range AAM, the Patriot is a long Range AAM.
>>
>>552138
>100 miles is absolutely a long range even by modern standards
It was not considered long range back in 80s, it's not considered long range today.
>how often is combat actually going to happen at those ranges?
There is no reason not to utilize the range whenever it's possible. The longer your engagement envelope, the faster you can engage the target. AIM-54 was developed specifically to be able to intercept Soviet planes before the latter could drop their anti-ship missiles. You should also remember that you never fire a missile at its maximum range in real combat. The ballpark practical maximum range is 60-80% of the theoretical maximum range (a bit more against stuff like AEW and tankers), because the missile will have to maneuver.
>This was the same mistake that the US made in 'nam with the F4, they put the longest range missiles they could on it but the combat didn't take place at those ranges so their value was diminished.
True, but both sensors and guided weapons were far less capable back then.
>They arn't
They do, both in terms of tech and doctrine. USMC has recently dropped LMG in favor of M27 IAR, it's a major shift. Specops is adapting new cartridges like the .300 AAC Blackout for specific purposes.
>Yes they can and have been. They were given proximity fuses to deal with smaller drones.
When you deal with smaller drones, you deal with a large swarm of them, like how Houthis are using them. And stingers are useless against larger attack UAVs that carry long range munitions.
>You said long range AAM
AAM stands for air-to-air missile, Patriot is a SAM (surface-to-air missile).
>>
>>550802
>bringing 2 super heavy and 1 borderline super heavy card, which all fill essentially the same role
do you plan on fielding more than 2 super heavies at a time? why not spread out the point range a bit more, or get keilers, which cost about the same as a leopard 2, but fill a different role.
accompanying several smaller tanks in a combined arms formation is more effective than sending in a horde of superheavies. unless this deck is specialised for some crazy high point games, I'd drop all but one leopard2a5 cards and get some Keilers instead.
If you insist on using multiple cards of Leo2a5, you might as well upvet them and get something out of it.

unless I'm missing something here and there's a gamemode where bringing out more than 4 superheavies plus AA and close combat support is a reasonable move.
>>
>>552264
The problem is not that he has 2 super heavy cards. The problem is that leo 2a5 is the worst super heavy in the game.
>>
>>552319
It's still in the same league as other super heavies, and the very slight disadvantage in armor or firepower, depending on which super heavy you're comparing it to, is compensated by a very slight advantage in mobility or cost. I wouldn't say any of its weaknesses are bad enough to matter in a combined arms formation. Most super heavy tanks are almost the same anyways. At least none of them differ as much as sub-100-point tanks do among each other.
>>
I miss when expensive tanks were a complete waste of time in ALB.

Actually just expensive units in general.
>>
>>552455
you need red dragon armored
>>
>>530260
iran
>>
>>542393
bmp1s are trash except the ones in entente with the good missiles and 10pts finnish ones
>>
>>530260
There is Vietnam, Mongolia, Cuba I don't think any of them had a strong domestic arms production though so it will be more exported soviet stuff.
That is really the problem with Redfor though is that the Soviet Union wanted to keep the satellites reliant on it for military.
But since they are adding hypotheticals, I hope we see Spain for Bluefor.
Would also be cool to see the Swiss, plop them on Redfor because why not? We have Finland on Redfor about as believable as Switzerland joining them.
I hope if they make another wargame they make it function with multiple sides better. Like a Greenfor faction that can work with blue or redfor or neither.
>>
>>552474
I knooow, I just miss when anything about 90 points was trash in ALB, and taking every conscript type was hot meta.
>>
>no European texture packs to change the maps into Europe
shame
>>
Are the MIG-25PDs or MIG-31Ms worth taking? I like their aesthetic
>>
>>552783
MiG-25PD is good, MiG-31M is may be alright in team games on 4v4 maps.
>>
>>552517
A potential unaligned that can be with either with Iraq, Iran, India and Pakistan would be cool, and although I don't think they'll rob Finland from REDFOR after the fact, is where finland probably belongs too.

But the insidious desire to add new states to BLUFOR is part of the problem and SPAIN would add very little
>>
How would Italy fare as new BLUFOR?
>>
>>552987
they can have the OTOMATIC and some air units, and not all that much new- more than the netherlands, less than any other DLC to date. Eugen was right to ignore the people's preferences and go for South Africa instead, and if they were to add a new nation they should probably continue to neglect italy in favor of iran for REDFOR honestly
>>
Can somebody give advice on pushing the triangle forest on the edge of delta on highway to seoul from hotel? Especially if the person opens with everything to play the highway. I did mismicro my recon helicopter at the start so I think if I hadn't messed that up, I would have spotted the two obr 89s and just not engaged with my 3 m1 wilks since my smoke wasn't very good, I had initially planned on using 2 panssari in KTs to get in the forest and hold for my lines and mediums to get there and mop up what was left.
>>
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I know ATGM jeeps are usually haram but is this worth taking seeing as how it's got more range than the usual ATGM jeep and the missiles are SALH?
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>>553183
>ATGM jeeps
there's some actually decent ones in the 25-35pts range which aren't bad choices if you play on an open map like hop and glory

50pts is leaning on overpriced but it's ok
>>
>>553183
aren't jewish ground atgms just really good when it comes to their range n shit? I thought that was the gimmick of israel, well that and mbt transports
>>
So why are Jagers apparently bad now? They've still got the MG3 with the ridiculous rate of fire
>>
>>553364
15pts
>>
>>553295
Maglans have a really good ATGM with a high projectile speed, good range and damage, and they're on recon infantry, which is great for hiding the ATGMs, which is vital if you want to hit approaching tanks before they close the distance and start shooting you. it also guarantees that they have optimal sight on their targets without you having to spend additional points or attention on other recon units to put near your ATGM unit.
>>
>>553183
I've never seen a big issue in taking a card of high vet atgm jeeps if you're left with points to get rid of in the vehicle tab.
>>
83 hours in this game and I still have no idea what each nation is good at
>>
>>553607
which one do you want to know more about
>>
>>529822
what is this game? never heard of it before or seen it
give me a summary of what it is like you're selling it to me anons!
>>
>>553607
You usually don' t bring solo nations, so i here is for Coalitions, at least as much as I remember
NSWP: All rounders with a focus on Mechanized grinds
USSR: Expensive, but very good specialist units, high skill deck
Finpol: Fast assault Moto deck with some useful additions from Poland and some busted units
Entente: Good at everything, but trending towards mech and AA
Red Dragons: Worst Coalition, but they have good AA thanks to Iglabuses, Crotales and some other stuff
USA/NORAD: Exceptional forest fighters carried by Unicorn(Aka unique) units such as the Longbow and Nighthawk. Going Norad is optional here, they add some stuff that USA lacks such as Good shcoks, APCs and mediums, but that don' t actually support the playstyle
CMW: Masters of the Deathball, the best at the main push, but their recon, and, thus, flank defense is the worst by far
Eurocorp: The OG fast motorized gang, also has one of the best supers
Landjut: Mechanised with good recon and the Otomagic
Scandi: Excellent Infantry fighters and artillery, lacking armour, significantly handicapping them.
DGC: better Landjut, but without Otomagic
Blue Dragons: Mech All-rounders, with great medium tanks and transports
Israel: Kings of forest grinding
Landjut:
>>
>>553692
A Real Time tactics game with a late Cold War flair and on a larger scale than most RTS(Compared to say CoH), that has an Authentic and massive. Very tactically indepth, a learning mountain for a curve, but very rewarding.
>>
>>553183
>ateegum jeeps haram
They're usually overshadowed by IFV for instance but there are good options especially when you lack alternatives usually in specialized decks. People put a lot of stock in smoke making them redundant but play mindful of counter-batterying mortar carriers and pro smoke micro players will start feeling the pressure.
>>
Should I bring FOB's in a Mech deck?
>>
>>554057
You need a FOB if you rely on helicopters with rockets, ATGM spam, and/or supply heavy artillery.
>>
>>554057
If you don't use arty you don't need it. You can resupply everything with trucks.
>>
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>>553692
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>>554767
>I BET YOU'RE A PAKI
>OR A TURK WICH IS WORSE
Holy fucking lmao
>>
Buffel with a 7.62 FN MAG for 5 points please
>>
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>it's been 8 years
H-Hold me wargame general bros

https://www.youtube.com/watch?v=X0fwa12ARxY
>>
Who should I play in REDFOR if I Commonwealth Mech in BLUFOR?
>>
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rate
>make red dragons instead
No
>>
>>557638
why do you need a rocket plane when you have a B-5
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>>557711
because B-5 is expensive and not worth using on a single unit
>>
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>>557059
>>
>>557638
Nice juche dick there
>>
>>557638
not enough iglabuses
>>
>>538488
I've been having a lot of fun playing chinese moto and their gay-ass knockoff bushmaster transport
>>
Tomorrow when we hear about the SADF airplanes I wonder if we'll get any further news about release? Its more than a month since the announcement, and in the next two weeks they shouldn't have any other material left to cover.
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>>559932
>they shouldn't have any other material left to cover
SADF navy
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play ranked pls
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>>560322
no
>>
>>560322
I only play friendlies with friends because I don't want ass cancer
>>
>>560322
I remember I got quite a high rank from just deploying spaag at every game, destroying the help rushing noobs.
>>
>>533576
This, these games never recovered from leaving that setting behind
>>
>Eugen lazily copy pasted from a South African book on aircraft

The west drives its daggers into the embattled Boer once again
>>
>>559932
joke's on me, we get two weeks to look forward to a blurb about four types of helicopter
>>
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>>560506
>back in beta when best korea could have something like 30-40 Mi-24s at match start
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More like Ded Dragon, huh?
>>
the lack of news about South Africa or any of their projects after that makes it hard to have any hype. Even if they were going to just toss out a DLC cashgrab and neglect the series again (which is likely the case) they should at least imply its not, or talk about their balance patch, or many talk about how the new units will impact the game, or virtually anything.

Instead what we get is MadMat plagiarizing South African militaria books once every two weeks right before his lunch break before he goes back to work on SD2. Not even a release date- why they wouldn't want to see it released closer to the wave of popularity from epic games is beyond me, or if they can't do that at least it could be handled better than an announcement in march and nothing else afterwards.

If Eugen has said anything at all its to say they won't release any new or old maps, and that at this time they are committing only to shoving out this DLC. It may be true, but its not much of a message to excite the community
>>
>>567951
What, you mean you can't wait for more OP bullshit dlc decks that injects more powercreep in the game?
>>
>>567951
>its not much of a message to excite the community
who cares, dumb kiddies will blow their entire allowance to play as "VVGH, WHITE BOER SOUTH AFVICA" and the power creep will continue
>>
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>The 2nd Korean War
>all US troops have apparently fucked off to Thailand for R&R
>it's only 2nd day and boatloads of Frenchies are ready to be deployed
>French Baguette Division outclasses any other nation, even the Pepsi-Korea, by quality and quantity
What were they thinking?
>>
>>569036
I think it takes place in a wider Wargame universe where most US forces that would be in Korea, IE 2nd Infantry Division, are fighting in Europe and elsewhere. There is a mod that fixes this, but it's also a massive overhaul mod and some people may not like that.
>>
>>569042
That makes the scenario even more hilarious. Like how the French would have any troops to spare, especially top tier tanks and a carrier if there was a war in Europe?
>>
>>569036
France has an impressive military force irl.
you get more than enough US troops to play around with, it's good to get some variety.
>>
>>569053
A war in Europe with Russia as the presumed adversary wouldn't require the whole of NATO. they have a poorly equipped and backwards military.
>>
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>Buddy wanted to try out ruskies
>mfw
https://www.youtube.com/watch?v=0rAHrHd2lcw
>>
I'm the asshole who ruins the 60K 10v10 games on STTP with the massive RD naval landing operation. Most of the time, about 50% of NATO just quits once we take Olga
>>
>>570209
I don’t think that you’ll find anyone here who is retarded enough to play that kind of matches.
>>
>>570209
>10v10 STTP
>people don't expect a dedicated navy player
I mean
>>
>>569053
PACT has nothing but garbage troops, west germany along can take all of them
>>
Are boats still a waste of points that gets memed on by conga lines of AshM planes?
>>
>>568870
its true, I can't wait to give them money for my racist apartheid DLC
>>
>>570503
>Are boats still a waste of points that gets memed on by conga lines of AshM planes?
they're just as useless and boring as they were back them. An all in on water as a ghetto helirush might work on some amphibious map but who the fuck even bothers filling in the naval tab
>>
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>>570503
boats only work if the other team doesn't expect them
>>
>>570105
are VDV even particularly good at something? they seem like standard anti-tank shock infantry to me.
>>
>>571339
VDV90 have the best RPG in the game.
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>>571339
>best RPG in the game
>great anti infantry DPS because shock
>Skrezhet
>>
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How do 10 people fit in here?
>>
>>574021
same way 10 people fit in a hummvee
>>
>>574021
There' already two guys on the roof. So, how do 8 people fit in there?
>>
>>574024
Sitting on each other's laps?
>>
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>>574021
>in
>>
>>574021
Slavs are very small
>>
>>574021
they're not as fat as americans
>>
I started playing a week ago and I keep getting shit on by the AI
how do I improve and who should I play
>>
>>574518
Start playing MP. Go with "Noob" games (check your opponents' stats — be suspicious of consistent 80+% winrates), or 10v10 tacticals (these give you a smaller number of points, and are less overwhelming).

@UskDEHAqSDgQBCfNy09gxjqHYR1DsG21kTbayJNjZYmxssRDBWIwgrC3ItyaXE3MuBLhUBVAEQBAWokHYjy4Ut7CQ0ewjVA=
Use this deck, and tacticals to figure out what each unit is for. Don't worry about dumb team mates or your winrate — just try to get to the point where you're making an impact in the matches you play.
>>
>>574518
The best way to learn is getting a veteran to teach you shit.
Here's a comprehensive guide:
https://honhonhonhon.wordpress.com/how-to-get-started-with-wargame/
My advice would be to keep playing the same map and deck until you're very familiar.
unspec USA and USSR should be your go-to for learning the game since their units are solid and they're not a coalition so you have more availability.
Don't bother with specialist decks (airborne, mechanized, etc) until you've learned every part of your deck.
Remember to identify enemy units (with I) to see what they are.
Make your own lobbies to ensure fairness
>>
>>576159
>USSR
Eastern Block is a much better choice in REDFOR outside of DLCs.
>>
>>576172
>tripling your available units
Regardless of your opinion, it's objectively a worse deck for beginners
>>
>>576186
You aren't going to run out of units in non-clowney game modes anyway. USSR is one of the most difficult decks to play, and it doesn't really teach you how to play other nations/coalitions.
>>
>>576192
>You aren't going to run out of units in non-clowney game modes anyway
I was referring to the available units to put in a deck, if a new player wants to build his own deck (and he will because it's half the fun) then a three nation coalition is just going to confuse him.
>USSR is one of the most difficult decks to play
it isn't though?
Why do you say it's difficult?
>>
>>576206
>I was referring to the available units to put in a deck, if a new player wants to build his own deck (and he will because it's half the fun) then a three nation coalition is just going to confuse him.
Ironically, USSR has almost as many unit cards as Eastern Bloc. However, USSR has a lot more good units (outside the infantry tab of course), so building this deck is gonna be more difficult.
>Why do you say it's difficult?
USSR units are very expensive and very specialized. You need to understand the general concept of combined arms, and you also need to know how it applies to Wargame - how and why certain units combine with each other well. Combined arms doesn't work unless your micro and multitasking is really good. So to play USSR you need to have good micro on top of having good game knowledge. A new player is going to fail both checks, and his every mistake is going to cost him a lot.
>>
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>>576458
>not the finnish HATOBlaster II armed IFV
shit meme
>>
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Is this going to work in 3v3?
>>
>>576956
[x] doubt
you're fucking yourself out of too many things by not picking a coalition
>>
>>576968
If I go for US Airborne, I get more options in helo and plane tabs, which are the reason why I'm building an airborne deck in the first place. But do I need more options? I can live without the nighthawk. The lack of the MH-60L DAP hurts, but I can get the puff instead of the kurnass 2000 to hunt helos. However, the other tabs become pure garbage, especially the infantry tab. Norad airborne is only slightly better.
I should probably just build an unspec US deck to fit more flying unicorns instead of bothering with memey specs.
>>
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>>576159
>Don't bother with specialist decks (airborne, mechanized, etc) until you've learned every part of your deck.
Mechanised is precisely what a newbie should play. It can't outright lose in the opening, and teaches fundamentals like nothing else.

>576956
maybe, but this is memeier and more honest deck
>>
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>>530226
>>
>>569036
its almost like Eugene is a french company, with french devs, and french bias...
>>
>>576956
Not for long. Once someone brings decent AA you havve no cards to play, no counter to anything.
>>
>>577543
Thunderbolt + Raven is a very strong combo against any kind of AA. The weakness of this deck is actually ASFs.
>>
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>>576458
>two great weeks where the Vickers was cheap as chips and hit like a freight train.
Good times, ANZAC and Canada always needed some more loving when coalitions came in.
>>
>>576709
le epic fingolia aside, how would you assemble a similar force with Baltic Front units?
>>
>>577280
>>576221
>Noooo you can't use choppers, Superheavies, planes and shit that's too hard to micro you need to spam hordes of infantry instead!!!
Have you guys ever helped a newbie get into the game?
>>
>>577700
Who are you quoting?
>>
>>577704
Ure mom when i fuggd her penis last nite lole
>>
Ngl, That does sound like my mom
>>
>>577548
There's these things called radar micro and non-radar AA.
>>
>>577992
>radar micro
You can't shoot the A-10 while it's being backed by a Raven.
>non-radar AA
Gets deleted by A-10 the moment it fires. And it takes a lot of hits to bring A-10 down. You need ASF to reliably counter a well-microed A-10.
>>
>>578005
>You need ASF to reliably counter a well-microed A-10.
not him but that's not hard at all since the A-10 goes at 500 kmph and any high end ASF goes at double that.
imo it's too risky to hunt down enemy AAA with your planes, especially in an airborne deck since you could lose both the a-10 and the raven at once.
There's also the risk that radarless AA won't reveal itself when shooting, especially manpads which you might normally shrug off with regular AT plane but 20% ECM at 500 KMpH means that it's very likely they'll hit that at least once.
Honestly I haven't tried the warthog too much but I never had a problem when facing it
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>>578150
The Warthog also has 2 front and 2 rear armor which essentially reduces any damage it takes to 60%
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>>578150
>that's not hard at all since the A-10 goes at 500 kmph and any high end ASF goes at double that.
I don't think you understood my post. You need an ASF to side shot the A-10, because as >>578212
pointed out A-10 has 2 front and 2 rear armor, reducing the damage by 60%. If you micro your A-10 well, you can turn towards a missile before it hits the plane, significantly reducing damage.
For example, a Crotale only does 2.4 damage per hit, so you need five hits to bring an A-10 down (not taking crits into account). Even high-end SAM like Patriot or Buk needs to land three hits to kill it.
It's not invincible, but it doesn't automatically lose to "decent AA" as >>577543 implies. And don't forget that you get two A-10 per card, so losing one is not as bad as losing, for example, a Nighthawk.
>There's also the risk that radarless AA won't reveal itself when shooting
You don't use A-10 without a recon unit around, which gonna spot any AA vehicle as soon as it shoots, because all vehicle AA is fairly noisy. Manpads are indeed a threat.
>imo it's too risky to hunt down enemy AAA with your planes
You don't straight up hunt down enemy AA with planes, but the A-10 easily dispatches one or two short-range AA pieces, even if it's a high-end stuff like Tunguska.
>Honestly I haven't tried the warthog too much but I never had a problem when facing it
Yeah I can tell that you've never been bullied by Putin abusing it. https://youtu.be/PMs3PxTILO0?t=1479
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>>536286
Needs more planes
Needs less tanks
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>>577033
A guilty pleasure of mine is plane and helo cheese as US airborne but you really fuck your team over in a 3v3 due to your comparative lack of ground game.
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>>576709
this meme was made years before finpol existed newfag
>>
There doesn't need to be a WG4. Just full mod support would ensure this game lived for a long time.
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>>533404
Yeah that is what SD2 did best was the QoL. That would improve Wargame so greatly.
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>>533576
Ah, yes good ol' European Escalation and ALB where T-62s and Pattons were still viable units.
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>>580483
Cheap tanks can still be good situational infantry support.
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>>580246
>Having to scramble giving orders to units as soon as the game starts
The paaaaaain
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>>580775
>Click on SA infantry
>"fuck commies and niggers"
Woah wtf eugen!?!?!?
>>
Didn't mean to quote
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>>580840
its about time they finally made a nation pack for gamers
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>>580885
You'd have to rewind the timeline back to 60s-70s, the peak gamer nation doesn't exist in the RD timeframe.
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>>580964
>the peak gamer nation doesn't exist in the RD timeframe.
such as?
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>>569036
What the hell was SK thinking in the Scenario
>We have an evil neighbor best not have an army at all lol
Fucking ROK Marines had to carry me so hard in this
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>>580964
they could've been a based and minorityrulepilled gamer coalition
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774 KB PNG
>>580995
>>
Did they really censor warchat?
Saw some outcry about it
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>>580775
Select all and fast move to your sector, then issue individual orders once everything is moving. People don't do this?
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>>581192
yes I do this, nigger
but guess what, nigger?
it's better if you could give order before the game starts, blbber
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is it cheesy to MLRS the enemy roads at the start?
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>>581823
Usually it's just a waste of supply and points.
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>>581841
What about the smerch
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>>582194
Same
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>>582194
Smerch is good for pushing in stale sectors, sometimes it can be good for sniping cv's





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