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Thoughts on Evil Genius 2?
>>
>>507879
Is was ok
>>
It's a shitload of fuck
>>
i wipe my ass with it
>>
>>507879
is it out yet?
>>
>>507944
ye
atmosphere is kinda lame
UI needs some tweaks
its ok/10, but some anons who played eg1 say the original is better
>>
>>507984
originals often are desu
>>
>>507985
oh boi, cant wait for the inevitable DLC that will fix the world scheme UI, add cover operations relevancy and eventually add an asian/indian evil genius

real sad to see the industry go this way. i didnt even played EG1 and some of the snark i heard from it is pretty funny
>>
>>507991
>DLC
best of luck with that
>>
i am constantly reminded of a point another anon made about the game and how its a parody of EG1, rather than a parody of the spy-fi genre its supposed to be, as such it doesn't have anywhere near the same level of charm.

also its designed like a mobile skinner box game and a lot of the missions in it have unnecessary bloat which (as you'd expect) slows down gameplay by a significant margin.

in short, it has enough forced waiting in it to make even paradox blush.
>>
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>>507879
I enjoyed it. Just wish there were less timers. This is deffo a game where you'll either forgive it because of it's style and base building, or be turned off by the timers altogether.
>>
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>>508088
>>
>>508074
its funny because its the same issue I had with the first game.
>>
Why wont my Mercs and hitmen take the rifles?
>>
>>508105
Do you have any other weapon dispensers in the base?
>>
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>>507879
It is indeed lacking a lot of the charm of the original. Things like interrogations only working with the chairs or traps, said traps not having separate triggers, rooms not having timeclocks, minions not even needing access to the vault, and door 'security' levels seemingly not mattering at all anymore really bug me.

The waiting around for shit to finish is definitely there, but I'm usually autistically reorganizing rooms or tweaking trap corridors while that happens so it hasn't bothered me as much as most people.

All that said, I've still been having a lot of fun with it. The new build system ibeing a lot less cumbersome to use definitely helps. The thing that's pissed me off the most so far is that apparently Full Metal Jackie's recruitment quest is bugged to shit and you can't even finish it.
>>
>>508105
whatever they take as a guard is what they're stuck with for life so remove batons and pistols entirely once you unlock a higher tier of weapon
>>
>>507879
No generals
The game is absolutely mediocre. Once they patch it out, it will be at best ok, at worst remain mediocre.
>>
So is it good?
>>
What's the drawback of Emma's Doomsday Device?
M.I.D.A.S. turns random minions into gold statues
H.A.V.O.C. sets random base buildings ablaze
V.O.I.D. makes Void Worshipers to gather in the control room and became hostile when countdown ends
>>
Anyone else think Symmetry is kinda cute?
>>
>>508146
when it fires random minions go feral and attack the closet npc.
>>
>>508197
And here I hoped for a pacifist casino run. There isn't much variety in playstyles, it seems, wish they had some actual alternate objectives in campaign goals instead of "do mission here or somewhere else."
>>
>>508213
Thats still very possible. Usually the feral minions attack other minions and instantly die because they get swarmed.
Emma's casino starts snowballing the second you get socialites and it gets even worse with spindoctors.
Grabbing Incendio and the Sushi Chef makes it even more of a joke because Incendio is just a super Socialite and the Sushi Chef makes you a ton of money opening sushi resturants and later using them to lower heat for FREE. You'll probably never see an agent above tier-2 for the entire game.
Although pure pacifism is unlikely because you will still get weak soldiers walking in on very rare occasions, but if your traps are resolve-based then they might just leave with minimal casualties.
>>
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Would be solid 7/10 pretty good without the absolute ass fucktons of waiting and padding. Spent 30 hours on Zalika's campaign, there's a good game here that has had shit sprayed all over it. I imagine this can be very easily fixed with mods to halve the timers or something, in the meantime play with easy difficulty for everything timer-related in custom difficulty, or cheat engine yourself money/intel once you start getting bored and just want your campaign to end.
>>
>>508166
I think the female investigators are real cute, still doesnt make me feel bad when I order them to be mowed down by dozens of mooks.
>>508253
This is my biggest complaint, especially when your in a fuckfest on the world map being to low on intel to get money, or to poor to do anything on the map on top of the long ass timers and the fact that missions have a gorrilion parts. I swear dealing with Olga is longer than all of EG1. That said despite some things I really miss from EG1 Ive been enjoying EG2 quite a bit. Both are byzantine though in explaining how things work
>>
>>507879
Soulless.
All agents look the same save for the color of their clothes (and their skin) but hey! At least you've got funny dialogue and stuff ehehe?
>>
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>>508253
Some more thoughts after finishing

>on flavour
Less flavourful art style aside, I find it really boring that all the blocs are just the continents now, with Japan being in HAMMER for whatever reason. I get the feeling it was to dodge controversy with shit like territorial issues or whatever and ingame it's a result of the previous evil genius winning, but in that case I would have liked to see crazy new alliances and weird shit like fucking Sudan being a PATRIOT enclave or something, I don't know. There was an opportunity here for better worldbuilding that wasn't taken. The game's not soulless, but it has less than EG1.

>ass-fucktons of power/gold shelves/transceivers needed
I feel like they wanted people to make use of the expanded multiple tiers of space, but it's fucking stupid that when Symm comes to ravage my asshole I'm more concerned about the empty shelves she's stealing rather than the money. I played on map 3, and never felt like I was cramped for space, but my basement floor was just a fuckhuge generator cavern, which is boring.

>henchmen
Janet was a fucking mistake, if I had just gone with Jubei like I originally planned instead of gambling on someone new Symm wouldn't have had torn my balls off so painfully.

Again, solid improvement to EG1 once someone comes out with a mod of cheat table to make the timers fuck off.

>>508166
Can she be captured at the end of her sideop? I'm going to put her cell in the sanctum and imagine she's Zalika's qt sex slave. I like the girls in this game overall except the muscle ones, maybe they wanted to make them swole as fuck for readability when you're zoomed out but since you can't directly control them and they're all orange it doesn't matter anyway, we could have had actual cute bodyguard girls. Also sad that your minions don't salute you anymore when you look at them.

>>508333
Once the worst shit is fixed, I might do a second playthrough with the female investigators captured as trophies in my lair.
>>
>>508253
>I imagine this can be very easily fixed with mods to halve the timers or something,
What I'd love is if they could just allow you to have multiple side stories running at once. Like one Super Agent, One Loot, and one Crime Lord mission. With the way they're scripted it can lead to major issues, but it'd stop the drip feed of content atleast.

And speaking of crime lords, I'd like to say Furukawa is fucking amazing if only for those free heat reduction missions. Those are fucking useful and most importantly FAST. Do any other henchmen have this sort of stuff? because I think I'm in love with this insidious lisping bitch and she'll have to be on my Always Recruit list for EG2
>>
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>>508378
Out of my henchmen
>God tier
Old Jubei
>useful
Barracuda, IRIS
>cute eyecandy at least
Clara Jones
>should have executed immediately
Janet Bombe

I should have rushed for Furukawa ASAP, also because of pic related
>>
Thoughts on the different islands? I've only really played the third one but looking at the rest it seems flat out the best with regards to both deception, space and security. The chokepoint on island two looks pointless unless your genius is going to be under constant siege with the rest of your base untouched
>>
Has anyone else had this problem before? I can't actually remove this tag and it really fucks me over because more often than not a very unfortunate construction worker winds up trying to distract a super agent and instantly kicks them off into MurderDeathKill mode and I can't fucking clear this at all.
>>
>>508403
I assume you already tried to set it back to tier 0
>>
>>508410
Yes, this was just to show that it's weird. That strip is something you can't really interact with, you can't order henchmen out there for example. It's just weird and like I said is really causing massive body pileups.
>>
>>508415
How are super agents getting to that strip? Can they spawn there if you play on that island? Doesn't it only connect to your helipad?
>>
>>508419
Super agents that have to reach your island will always come up from the beach, and then climb the tower and enter the base through that walkway. Minions going out that way, as well as those coming in, will just cause shit to hit the fan.
>>
>>508419
When playing on that map, there are 3 points where agents can spawn: Tourist Ship / Left Beach / Right Beach.
Left Beach funnels in through the casino with the Tourist Ship, however the Right Beach spawn has agents using a door below the helipad that takes them up to that bridge and into your base.
>>
>>508424
>>508426
Well shit, the more I think about it the more island 3 is just the fucking best in all respects. Having your helipad be a danger zone looks incredibly fucking annoying.
>>
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>>508364
I wish the female guards wouldnt get so swole. Its disheartning brainwashing a qt inverstigator only for her to go full senator armstrong when she reclasses as a guard. Just another thing mods could fix. I hope this game gets a good modding community
>>508378
She is great, definetly just under Jubei for me, even though her missions are bugged for me where I get like 3 heat reduction missions in the same place that never has any other mission except her heat reduction. But her money missions work for me and are great. She can also poison agents without causing them to freak out whilst nuking their resolve. Plus shes cute
>>
>>508403
Think it might be tied to your casino area try that
>>
>>508434
I've tried that, I can apply and remove tags everywhere else. It's just that this specific area cannot be interacted with at all so I cannot remove it.
>>
>>507984
original was a buggy broken mess, atleast this game is functionable even if it lost a little soul
>>
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>this massive queue just because a few workers are unavailable for pickup to start schemes
I thought 300 minions would have been more than enough but the real fucking bottleneck in endgame are basic workers
>>
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>mass desertion because of hundreds of body bags on the floor because i dont have enough incinerators to process or spare minions to pick them up because 2 super agents showed up at opposite sides of the base and slaughtered 2/3rds of my workforce
>>
Is there a power ranking of the new henchmen yet? I'm interested in hearing what everyone's got to say on the lineup.
>>
>>508131
It's "eh/10"
In current form is barely playable and I have very little hope they are going to properly patch the whole thing out. Definitely not worth buying right now, wait AT LEAST a month for preliminary patching.
Don't get me wrong, has clear potential, but the game is just half-baked right now and nothing indicates it will really get better.
Also, Win10, so it's anyone guess if you can even run it in the first place.
>>
>>508463
Original had the same problem, if that's any help or consolidation - you actually had to mod the pop cap to 120 and spend those extra 20 spots for more low-tier minions, while the unofficial patch bumped that to 150.
>>
>>508471
Super agents only attack if you finish a scheme in the same area as them on the world map, you can get around this for money schemes by canceling at the last second so you get 99% of the money anyway. With a good combat henchman like Jubei John Steele is a joke and Wrecking Bola/Agent X aren't much harder (I have no idea what his planted evidence does). Stay very fucking far away from Symm.

>>508488
I know, I didn't know there were mods back then so I dealt with the pathetic 100 pop cap.
>>
Has this game been cracked yet?

It looks fun but reactions seem mixed so I want to try it for free.
>>
>>508501
Denuvo. So don't expect anything for next month or two.
>>
Why the flying fuck does Symmetries goons hurt so much?
Not even Symmetry herself, but her fucking merry men always tear through dozens of minions.
>>
Which is better, unlocking everything quick through story missions or sitting on one of the first "hire a special minion" objectives and rush research
>>
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>notice too late that I was operating in a region with HER
>"IT'S YA GIRL, SYMMETRY"

>>508566
You can only do one side op at a time and the game is slow as balls, do as much as you can constantly
>>
>>508110
would that bug be once you start it the goons never show up?

the fuck do i do now?
>>
When can you start deleting super agents? I need to remove that asian cunt from my life ASAP.
>>
>>508579
Do their side missions as they come up. In the meantime, don't finish any schemes with her in the area
>>
>picked up the robot chick as my free tutorial henchman
>end up just sending her to punch people and never using her actual abilities
>>508579
Speaking of removing supers, do you also need to do 3 side stories like with the henchmen? I've done 2 for Steele so far and the third one didn't show up
>>
>>508398
I'm a bit bummed with how island 2 works. The bridge between the two pillars is only on the topmost level (where you start), and then you can connect again in the basement (which you won't get access to until late). I was hoping to do a setup where I could, for example, have my lab and sanctum *really* close to the front, but separated by a wall, so that agents would have to run across the land bridge, go downstairs, run *back* across the landbridge, go upstairs, to get to my lab. It seemed really comfy to drastically and artificially increase the depth of my inner sanctum... but since the land bridge is basically tight enough to be one way (at least until you have all rock types unlocked), this isn't possible.

Still, the land bridge is pretty good as a long ass trap corridor.
>>
Tip: cameras only become useless if you drop below your camera capacity. If you have more capacity than cameras, then when a minion walks away from the desk you won't lose camera coverage. So if you have, say, 9 cameras, buy enough desks for 12 or 15 camera coverage. It uses up one/two more minions, but you have fault tolerance of one/two as well. So when a minion gets up from his desk at a crucial time, it won't affect your surveillance.

>>508666
IRIS can definitely handle a lot of punch, but for larger groups the camera ability -> heal -> attack combo is really good.

>>507879
It's janky, but I'm having fun. Some things are pretty soulful, some things are quizzical, some things seem rushed. I actually like that agents are more difficult now; in EG1 there were way more agents, but they were all made of paper so your genius was never threatened unless you forgot to tag them. (And half the super agents were so vulnerable to distraction tag that they were no threat at all)

I'm also fine with the super long money schemes in EG2. In EG1 my method of making money was "send 8 guards to the middle east and forget" or "send 2 henchmen to the midwest and forget". You'd send them off and do other things, which is exactly what I do in 2. In EG2 the world map is hard to visually parse but you actually get to manage and balance multiple resources (money, minions, intel, heat, time) which allows for strategic decisions. But, they need to balance it better.

Finally I know people don't like how large your control room has to be and I do agree, but I like it being bigger than it was in EG1. Makes me feel like there's a lot of operations going on. When I think of an evil lair, I think of beeping computers, tape reels, Boris hacking into satellites, and a crazy lab. I don't think of 20 mess halls and one tiny computer room.

Things I'd change to start with:
- Better UI
- More tooltips/encyclopedia
- Buff power, control room, and vault items
- Fix bugs

I'm having fun though.
>>
>>507879
The Sim City of Evil Genius
>>
>>508753
This guy gets it
>>
>>508705
I agree with just about all you said, I feel like in general this has been 3 steps forward 1.5 steps back with a foot on a banana peel. We definitely went in the right direction, multiple floors > moving islands building and helps you really gauge your progress as you spread further and further into the mountain. I don't dislike the fact that I lose minions for Schemes, and revamping the tourist industry showed great promise. Some things that sapped my joy has been the loss of some QOL (group tagging, Time Clocks) loss of fun villainous activities (can't interrogate on random equipment anymore) narrative and flavor (the shared dialogue butchers most genius's and the lack of encyclopedia doesn't really help you find your footing) and some god awful decisions (mobile game tier stamina bars and whack-a-mole gameplay on the world map, dragging research and objective progression to a crawl for no reason other than to pad playtime, awful agent stat balance) leave me feeling hot and cold. I got the sequel I wanted, but it was forced through a sausage grinder alongside really shitty ideas and a heavy monetization scheme we have yet to see the full extent of. I fully expect more than one season pass for this game.

I'm not regretting my purchase and am enjoying my play time, but it just burns my ass because it really could have been so much more with not too much more effort.
>>
>>508146
>>508197

I feel the worst is Havoc to deal with. I put some time in decorating, and HAVOC just makes them burn to a point where I forget how I placed them initially and I just gave up.
>>
>>508385
>Furukawa
What does she do?
>>
>>508786
Furukawa has a version of Elis skill where she can approach an agent, but instead of sapping resolve she just fucking poisons 'em. Her second skill is a poison grenade that stuns all targets centered around an agent and does damage. Henchmen can enter the cloud and opens agents up to gunfire.
What makes her worth her weight in gold is the world map schemes that give a shit ton of money and drop heat free of charge.
>>
How is Zalika? I was torn between her and Emma for my next run after I finish Ivan.
>>
>>508793
Her poison also saps resolve along with health with aggroing. Even the nade doesnt aggro. On top of that I think she has the fastest run of all the henchmen. Very solid spot, just under Jubei
>>
>>508826
She's alright, but from what I've heard Emma is simply the best genius because a casino with her can take care of everything
>>
>>508074
I have the exact same thing going on with that phrasing - it precisely explains how it fails. It reminds me of how they stuffed timed, mobile game themed junk into World of Warcraft back in the day and you could watch its already lacking soul leaving its body like a native American seeing steam rise from a cadaver in winter.
>>
>>508770
Ideally they patch some of these things, but likely they'll be DLC, which is a bummer.
I do miss interrogating on random equipment, but I actually really like that ever trap (excepting pinball bumpers) can be an interrogation device. Gives me some reason to have a trap or two deep in my base. In EG1 I'd always put a bunch of traps protecting my inner sanctum, because it seemed like what an EG would do... but no agent ever made it remotely close.

So at least this way I have another reason to do so -- it's closer to my prison than the front lines, anyway.
>>
>>508826
I'm enjoying her. Her voice, long legged sprint, high heels, hypnosis, and delicious brown turn me on.
And more importantly, researching isn't a huge pain for me. I havent played the other geniuses and can't relate to people feeling like research takes too long. The only downside is that you run out of things to research before you unlock tier 3 of research.
>>
Would you say it could be fun for those who hadn't played the first game?
>>
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Spoilers for "Troy Story" side story.

>steal the original Trojan Horse
>place it in my lab
>"we'll use the horse to break into every facility in the world!"
>soldiers burst out of the trojan horse and slaughter my scientists
I feel like a retard for not seeing this coming. It's a fucking... God damn it.
>>
>>508477
i got janet and i wish i was warned of her before
really wanna hear of this now
>>
>>508944
Yeah, you dont need to have played the original.
However I'd maybe suggest waiting a couple weeks for bugfixes / patches, hopefully they'll fix a few of the most common complaints and, ideally, add some tooltips or other info. The game is pretty obtuse and needs some balance work, but the core is pretty fun in my opinion.
>>
>>508959
the good news is that janet's ability can attack enemies without alerting them, at least, so that's some use
>>
>>508705
>In EG2 the world map is hard to visually parse but you actually get to manage and balance multiple resources (money, minions, intel, heat, time) which allows for strategic decisions. But, they need to balance it better.
click teh TV then the graph, if you go to the left jungle of letters and click on "shceme completed" it will tkae you to the criminal network that was just freed
>>
>>508778
it sucks when something gets blown up/burned down/destroyed otherwise but i dont even remember what was there
>>
>>508492
>I have no idea what his planted evidence does
It lets investigators gain suspicion like any actual heat object and have to be manually removed
and as far as super agents go, stay the FUCK away from atomic olga, she comes with her own retinue of elite soldiers and will genocide your minions
>>
If you haven't noticed yet the networks that blink fast are the idle ones
>>
>>508970
what really happens is that shes outdone by spin doctors and because she walks into the covet ops casually, when a investigator crosses the door with her she gets into battle and immediatelly beaten up
>>
>>508986
that doesnt matter on anything northside of the map
>>
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>Mariana Mamba arrives on my base
>first time ever seeing a super agent, excited to see how this goes
>Jet Chan arrives 5 seconds later
>Excellent H.A.M.M.E.R. soldiers parachute in immediately afterwards
>Just recruited Red Ivan who has arrived right on time for the coming clusterfuck
>>
>>509099
Jet Chan was a slap in the face. Steele may be stronger but when Jet comes theres not much you can do with you weak minions as he slaps them into the next life
>>
>>509114
>There was a mod that let you recruit Jet Chan after you finish him off
Lots of ass kicking happened
>>
>>509114
I feel like I should not have survived all those things happening at once, the soldiers massacred my valets and Jet massacred my guards. I captured both of them and my evil genius went to the holding cells to laugh at them, at which point both fucking escaped and started beating on him, Ivan then blew up the interrogation room and what few guards remained in there.They both left after my minion count went from 97 to about 15.
>>
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>objective to lock down HAMMER regions
>right after I get it 3 lock down from normal purposes
>doesn't count because I need to do the special sceme in the region
>>
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>>508253
It took me until I unlocked Biologists to realize you could have multiple scientists work on a project if you have multiple machines, and only when someone here said it.
>>
>>509236
Damn man you research must've taken forever dude
>>
>>508974
Yeah when I found this it was a godsend

>>509114
On medium, Jet can be taken down by a wind walk + eviscerate by Jubei or, if I recall correctly, an army of valets
>>
I think people are being very unfair towards this game because of nostalgia. Nostalgia should not be a factor in reviews.

Also, the game is good. It’s an 8/10 objectively, but it could use some balance fixes. The world map needs to be explained better. Most people don’t realize that you earn money over time during the 1 hour schemes instead of at completion. This could’ve been explained better during the tutorial.

Overall, the game is solid and people are just being trolls with the Steam reviews.
>>
>>509254
with all the timegating, it shouldnt matter
>>
>>509292
Pretty much anyone can be taken down by a swarm of valets except for exceptional soldiers and Dirk.
>>
>>509300
People either completely forget or never played the first game to know how much waiting there was in it as well.
>>
>>509340
All of the bad reviews on Steam are “old good new bad”.

It’s honestly pretty cringe.
>>
>>509300
Why is every unfavourable comparison with older games automatically assumed to be 'nostalgia'? Note the complaints about the research time-gating(add it to the pile of other time-gated bullshit); the first EG1 didn't have it. Research was done by minions following steps and you could watch them doing it.
>Science minions patrol the base, writing down each object you've placed on a list
>They input the list into the research machine
>The machine detects if research options are available and informs the player
>Player chooses an object, plus a combination of testing equipment
>Science minion takes samples bottle to the chosen object and collects samples
>Sample bottles are then analysed in the research machine
>Sample bottles are then tested in each lab apparatus the player selected
>If there us unlockable research coinciding with that selection, it completes when the sample bottles are analysed after tests
In EG2, it's nothing more than an artificial time-gate, which the player speeds up by having more blackboards and scientists working at them. Who the fuck thought that was an improvement?
>>
>>509353
Just to clarify before some tard pipes up: just because there's testing equipment in EG2 does not mean it's there for any reason other than EG1 had it. It functionally serves no purpose except to look similar to EG1. If it was serving any functional purpose, the blackboards wouldn't do shit.
>>
>>509366
You can't even interrogate dudes using the impact analyzer, which is bullshit
>>
>>509353
In my humble opinion, the research in this is approximately equivalent in quality to EG1.
There's an artificial time gate now, and it's less flavorful.
However, the research in the original required you to spend extra money or waste time by guessing research combos. In the new one you can prioritize and plan, and you are guaranteed to get the results at the end.

The old one also only unlocked items whereas this one unlocks items and also other abilities. This could be seen as a negative or a positive; I personally find it more interesting than "unlock superfluous trap you probably dont need", but it's also annoying to gate stairs behind research. So I'll leave this one as a neutral.
>>
>>509347
>Game is bugged through ass and unfinished, along with blatantly clear landing zones for DLC to fill-in
>Hurr people only hate this because they are nostalgic for original
How much of nothing you get from defending unfinished games online?
>>
>>509397
The main problem is that EG2 goes for functionality over flavor, and flavor is what hard carried EG1 into cult classic territory.
>>
>>509340
The only waiting period was the late 1st island, where you actually WANTED to wait things out, to train your minions and do as much research as feasible prior to moving. Rest was just simple timers. Since money was never really an issue, and neither was generating heat once you got proper people for the job, it really was just a breeze.
>>
>>509353
>Why is every unfavourable comparison with older games automatically assumed to be 'nostalgia'?
Because this way you can attempt to discredit and ignore the criticism toward a game and pretend the other side will slide on it to next subject.
It's a literal cope mechanism
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>>509397
>However, the research in the original required you to spend extra money or waste time by guessing research combos. In the new one you can prioritize and plan, and you are guaranteed to get the results at the end.
How old are you?
And I mean it as an actual question, not "ha ha, underage" diss.
Part of the fun in so many games used to be to solve puzzles. EG1 was one of the very last game to have this sort of thing, because everything was just reduced to "push button, wait for final result" bullshit design. If I have to wait for result, at least make the wait fun. And approaching it as a puzzle did work as providing means of entertainment and thus fun.
For me the problem is that the game tries sooooo fucking hard to be "just like EG1!" on every possible step, but actually fails that on every single attempt, instead being a shallow repackage of the original idea and leaving nothing really to do in the game aside waiting. The only "genre" that gets away with boiling gameplay to waiting are mobile games.
Would you like to be compared with a mobile game?
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>>509415
>Thinks EG2 goes for functionality more than EG1
>Minions carry magic vacuum guns because the designer didn't want to deal with their single-object carry capacity and the impact on base logistics
Is it Opposite Day where you live?
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>>509700
Different anon, but you've just described functionality (a one-size-fits-all solution to logistics) over flavour (minions having to juggle gear)
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I really hope you can steal a Dyson sphere or something because my power farm is getting out of hand.
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someone dump info on the damm crime lords
i dont know wich one to pick
do i steal the sapphire or the dude killing with the power of hatred alone?
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>>507879
is the performance good?
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>>509918
launched with vulkan which makes any game for me run smoother than fucking butter
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MIXED
I
X
E
D
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Boring, no soul, zoomer graphics, loads of DLC coming... I'm beyond sad that the game turned out like this.
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>>509880
You can steal a tsar bomb which gives 150 power
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>Defeat 10 rogues
>Casino is too powerful, Rogues just gamble all day instead of actually going for my vaults
>They have to be killed for it to count
Why do the deception henchman require this much violence to recruit
>>
I've bought a lot of games on day one and this is the first one to be bugged enough to make me regret it. i sunk about 20 hours into it and enjoyed it for the most part up until a heap of bullshit happened last night

first of all >>508471
happened and Symm slaughtered 200 minions

then i started a side mission and realised it was bugged and the goons i needed to kill never spawned

then while looking for a solution i found a super agent bugged out on the beach so i sent my henchmen down there and couldn't get them back

one hour was all it took to completely sour my experience

>>508492
see i normally dont give a fuck because i can fend off any super attack. except this time instead of spawning in my main vault and walking out into a sea of henchmen the stupid bitch spawned in a 8 tile vault in my basement. i'd forgotten was there and her goons picked off every minion 1 by 1 all the way up to my entrance
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>>508569
Supposedly the sidequest won't even start properly if you've attempted any of several other henchman's (I think it was Jubei, Eli, Ming, and the Hunter), and if you do manage to get it to start and capture her the only option is to kill. This is all hearsay though. I did recently see a screenshot of somebody that had gotten her. So what do I know.
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>>508111
yet another feature they fucked up compared to the original
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>>510282
ok is there a point in the main quest where it wont let you take side quests or has this just given me yet another reason to wait for an update?

>>510423
i started it and 2 hours later not a single goon had showed up
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>>510447
>ok is there a point in the main quest where it wont let you take side quests
Yes, near the end. Your last chance will be when your mission is to gather 1 million shekels, after that it's endgame and no more side ops.
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>>510447
>i started it and 2 hours later not a single goon had showed up

Damn dude. With that and the henchman problem I'd just roll back saves. I've been lucky enough that I haven't encountered any problems yet, but that'd probably break me.
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>>510455
whoops i accidentally played the entire game with only IRIS then

fuck only being able to do one side quest at a time
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>>510466
I feel like they chould shortened a lot of henchmen quests by 1 or 2 objectives and actually have them recruit on the spot instead of that gay partnership thing. I thought the partnership could be a cool way to "trial" a henchman before comitting to them but its just an unecessary step in the chain.
I feel like rebalancing the power progression in this game wouldn't be especially hard and should be a priority right now. I pray to god they don't ignore that in favor of all the stupid bitches whining about tier 1 investigators.
Investigators and even soldiers are in a fine place balance wise, and non-symmetry Super Agents need a BUFF, not a nerf.
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I have like 4 guard posts surrounding my cover operation and I essentially ignore that area because I have hitmen and martial artists at all the big boi tables. The only time I have to pay attention to my base is when agent X or Symmetry spawn. Because those spawn physically inside my base in the vaults or control rooms.

Also did anyone do the ocd thing like I did and have the hencemen patterns work? Because I had iris, I got hit with that bullshit virus thing where you lose iris and have to imprison her. Which removes her from the henchmen list. Then re-adds her. And because of this, it physically changes the order of the henchmen. So now I have to cope with my ocd going ew when I open the henchmen wheel.
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wheres my boi
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>>510524
Not present, we don't really have any outright mystical characters this time around.
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>>510527
They bring back like 5 character's but not the guy who was by design meant to deal with super agents.
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>>510535
I miss Kane
Cheesing him and Jubei were the only reason I got through the first hard Evil Genuis campaign
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>>510622
Kane really should have been the one promoted, but I like Ivan too much to want him gone.
Maybe he'll show up in DLC.
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>>507879
LL mods when?
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>>507879
Where are my niggas Alexis and Shen Yu?
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>>510657
Gone, reduced to atoms
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>>510657
One actually won the last game, the other skubbed hard like Maxie-Pad. Guess which is which.
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>>509814
No, I've just not confused one thing for something else. The magic vacuum guns are not a 'solution'; they're removing a gameplay element that means the player doesn't have to consider logistical problems that were a strong part of the EG1. Because those delays are not organically in EG2 now, they've been replaced with bull-shit time-gating in an ill-conceived attempt to make the pacing resemble EG1. These are not different 'flavours' of the same thing: a gameplay mechanic that was logical(moving objects from A to B) has been streamlined for the convenience of the developers, with the negative aspect of it(waiting for stuff to happen) inserted back in artificially. The player no longer has to manage it on the one hand, whilst on the other they no longer have the option: they WILL wait for things no matter what, and they WILL reduce the wait time(blackboards for research) the way the designer tells them to, but only as much as the designer decides. It's control-freakery, AKA; 'modern game design'.
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>>510504
The first thing I did was bind "select character 1-6" so I never look at that menu. Not sure why they're even unbound by default considering 1-6 isn't used for anything.
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>Finally killed symmetry
The worst part is that it didn't even feel climactic. I capture her.... and make her trip on a slippery floor?
I sort of hoped for something a little more cathartic. Still, glad that bitch is dead.
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>>510801
Ah yes, I also now realize that I fucked myself out of getting Sir Daniels full loyalty. Guess it required interacting with the super agent later on.
Well that's just fucking lovely.
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>>510801
Most of the Super Agent's executions were silly in the first game too. Except Steele he went out with a bang (or so we thought)
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>>510834
But atleast they felt like they were built up to. Somehow stealing an ANVIL relic (that isn't loot) and blowing up her cat with HAVOC constitutes using her Yin-Yang fixation on her? Compare it to turning Mamba into a hippo woman to neutralize her looks, or destroying Jet Chan in a rigged duel that required planning and made narrative sense this was just limp dicked.
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>>510724
>a gameplay mechanic that was logical(moving objects from A to B) has been streamlined for the convenience of the developers
Anon, they still carry things from A to B. They don't just walk up to a build order and spawn objects out of thin air, they still need to run to the depot, the magic lair builder tool is really just a glorified animation. The ACTUAL dumbing down is that minions no longer need to visit the vault and carry money to the depot first before buying objects, but that decision is entirely independent of the build tool, it's not like they were forced to pick one or the other.
>>
Maybe its because I'm doing a low-heat playthrough with Emma but I haven't seen a single rogue or saboteur the entire game (excluding super agents). I see soldiers once every 5 hours at least. Its kinda cool but a little dull. I expected seeing more rogues at least.
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>>509429
I'm 28 and have been playing the original since 2006. Age has nothing to do with this.
I respect your opinion on this, but to me it was less a puzzle and more a guessing game. There was nothing to puzzle out... you were arbitrarily guessing devices until you got one to stick. I'm not saying the current research is *better*, just that it's not explicitly worse. It's better in some aspects (predictability) and worse in others (flavor and mystery).

>For me the problem is that the game tries sooooo fucking hard to be "just like EG1!" on every possible step, but actually fails that on every single attempt
And yet a lot of people are complaining about the differences between 2 and 1 as if 2 must follow in 1's footsteps with regards to things like briefcases, world map, etc.

With all that said I'm in complete agreement that the game needs some serious work to stand on its own. Why the fuck they didn't do a closed or open beta to get some of these problems worked out is beyond me.
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>>510834
Rambo was good though
>>
someone tell me how to recruit dr ming
shes walking aroud my base as a overglorified worker and i cant seem to move on with her side story because theres none with her
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>>510891
Do more of the main story
Its gay I know
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>>509429
I don't know that it really counts as much of a puzzle when it was like 4 or so possible combinations and you just brute force plowed through them or knew them from the last playthrough. Plus most of the combinations had a result, so a lot of the time you just ended up not knowing what you were really getting beyond a general idea based on what you were combining. Like, if that's the level of thinking you call a puzzle idk that's very shallow and not exactly a ringing endorsement.
>>
>have 3m gold
>no reason to do world map
>should let heat build up for better investigators to get intel on schemes i dont need to run
damm.
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>>509353
>Liking the old system at all
>Having to wait while your science minions randomly come up with an idea for an object.
>If you don't have the object they won't even consider it.
>Even if you do the likely hood of them even interacting with it is fucking slim.
>Then have to guess which machiens are the correct one to choose.
>Only one of them works on he project. Can't do multiple projects at a time.
>Then have to wait for them to walk all the way over, take a sample, go back, put it in a machien, take it out, put it in another one, take it out, rinse and repeat.
>Hopefully get something out of it otherwise you need to do it all over again.
>If not you have to pay out the ass to get hints on which are the correct machiens to use.

The new system is way fucking better. The only downside is that you can't use them for interogations.
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haw haw
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My opinion of the game was dead average when I first played it but now that I'm mid/lategame this game is definitely shit. The game has completely devolved into waiting for timers on the world map to finish. Can't build because there's no room, 99% of enemies die instantly (even most of the super agents) and I can't even optimize base logistics like in EG1 because there fucking isn't any. Feels like I'm playing a mobile game
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>>510839
It's all over the place, like when objective tells you to prepare a speech or kidnap VIPs just to execute them. Dry abridged fabula without any flavor, as if so-called writers intend to quash "show, don't tell" as a concept.
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>>510948
i stopped after the first main quest to grind sidequests and i can feel part of that
mid game is kinda slow because you dont need to build up unless you consider rebuilding the base (wich i did twice to expand cover and the deathtraps corridors), sometimes i purposefully ignore timers to haste sidequests, and ever since getting guns i started to have a easier time challenging super agents, so it really feels like the pacing needs a pick me up mid game

>>510986
really feels like there needed to be more interaction with super agents
maybe not capture them, but if the sidequests interacted more with them they wouldnt be just named characters to kill
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>>510915
You can't explain why the 'new system'(a fucking timer) is better, you can only talk about issues with the first one. Yeah, the first one had issues, but it's very easy to solve issues when the only solution you can think of is deleting mechanics, which is all Rebellion could think of. Then they found themselves with a problem: everything they 'streamlined' through mindlessly removing shit would have made their prototype badly paced: one thing happening after another. The main challenge for the player in EG1 was about balancing how efficiently the base ran(because physical objects had to be moved around by minions) against how easy that efficiency made it for enemy agents to get deeper in.

Having taken stuff out of the old design, probably because they couldn't be bothered getting it to work to begin with, they had to replace it all with artificial time-gates. This is not an improvement; it's mobile game bullshit, or 'modern game design'.
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>>510860
They're not running to the depot to 'get' anything, if they were, then the transfer of money from the vault to the depot would need to happen to. Check for yourself: does a minion collecting an object from the depot 'drop' anything if you kill them? Does a minion that just picked up a bodybag turn into two if you kill them?

I bet you it doesn't: it's there for show, because these incompetent devs just had to make it look like EG1. They didn't care enough to actually do any object-based simulation.
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>>510948
I dunno why people calling it a mobile game when anyone whose ever played even 10 minutes of the most popular ones can deny it.
It feels more like a total misread on how it worked in EG1 which leads to oversaturated questlines and inflated timers. It lacks feedback, like the radio reports in EG1.
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>>511092
Note: I did not check this myself before refunding. I'm just guessing because they cut so many corners everywhere else.
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>>511093
I do miss Antartica Radio, peak comfy
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>>511092
I dunno about the bodybag thing but I have seen killed minions or canceled drop a transported item and they do get them from the depot first.
The real thing you should be yelling at is that selling an item they just delete it on the spot, not suck it up and take it to the depot.
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>>511085
>You can't explain why the 'new system'(a fucking timer) is better

Anon every fucking video game has research as a timer and just like with every other game you can speed up that timer by adding more reasources. EG1 was still a fucking time and it was 10X as fucking long.

>The main challenge for the player in EG1 was about balancing how efficiently the base ran(because physical objects had to be moved around by minions)

Minions still have to do that, the only thing they took out was needed to bring cash to the depots and using dynaite because those where both terrible mechanics.

Just admit you are a fagot.
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>>511093
I agree that it isn't exactly like a mobile game (thank god) but the long, padded timers that plague this game's world map definitely remind me of the padding tricks facebook/mobile games use to get you to buy microtransactions. Hence the comparison
>>
game needs to cut timers drastically, give better filters and more micromanagement, all seems pretty easy to do in the engine
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>>511130
Nowhere in this incoherent diatribe do you manage to actually say why the designers taking out an intuitive, logistics-based framework for the game design, and replacing it with a stop-watch, is better.
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>>511104
In what sense do they 'drop' the item? In EG1 if they were carrying an object, most objects tended to be in a box and so if they were killed it was the box they dropped. Considering that items are now carried in the magic vacuum cleaners, what is it that drops on the floor?
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>>511174
its the small circular box thats presumidly loaded into the machine. You can see it yourself if you try to move an object into an area that's yet to be excavated, as the minions will pack up the object first and leave it on the ground for later.
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>>511170

It wasn't intuituve and you have no fucking idea what you are even talking about. Research was a bitch and just because your minions had to walk to get samples didn't add to the game play or the logistics of the game. It was a waste of time and you are retarded.
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>>511174
Took a screenshot, just ordered a new cell and ordered the minion killed as she was transporting it from the depot.
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>>511189
Through doing this I also noticed that the box is indeed attatched to the end of the excavator device like a vaccum, different model for it. Neat.
>>
I got Dungeons 3 for free off of the Epic store a few months back, this looks very similar, is that accurate? But Dungeons has a hot slutty elf too.
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>>511132
So far in my playthrough, all the non-money/non-heat missions have been between 1 and 5 minutes.
The 30/60 minute heat and money missions aren't something you're supposed to "wait" on. They're more like, passive income that runs for a certain amount of time. 30 minutes for $20k is "I'm dedicating this region to generating income for 30 minutes", not "I'm going to start this mission and then wait 30 minutes before I do anything else."

You're supposed to multitask. That's the point of a management game. And if you need that region freed up to do a story mission? Just cancel the money mission... since you're earning the cash and heat throughout the 30 minute time, it wasn't a waste to cancel.

There are definitely problems with the world map implementation, but "mobile game timer" is not one of them.
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>>511199
Not the guy you're replying to but I'd say the questlines are padded more than the timers themselves. having to do TEN 3-5 minute schemes to progress the main story every other step of the way can really add up to a lot of time for fucking nothing. Thats not even counting the side quests good lord those are worse about it. I feel like they could reduce these numbers a smidgen easily and it'd cut down the waiting time for the main quest significantly.
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>>511199
i would agree with the timer bullshit if not for the helipad getting swamped
it makes anything but the long term missions a chore, then you gotta plot them heat dissipating missions to happen before the place goes on lockdown, wich might not be possible because the agents might not get there on time
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>>511219
should have been able to buy a second helipad or even a moonpool for the basement layer to send people out via submarine.
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>>511207
Yeah, this to me is the main pacing problem. There's a lot of steps to every task, but a lot of them are not particularly engaging. Doing a task to talk to the president, task to scout, fight Agent X, task to steal, all for one loot item feels very superfluous. I'd like it if more of the tasks involved doing something specific to an agent (i.e. "distract the agent coming to the base"), etc.

That coupled with the helipad taking forever as >>511219 says and you end up with a lot of pacing problems, which imho aren't that hard to solve if they tweak some things.

These are some of the issues I meant with "there are definitely problems with the world map". It's the sheer number of tasks which are redundant, rather than any individual task timer.

I hope Rebellion fixes some of this shit because the core gameplay loop has potential to me, it's just unbalanced.
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>>511184
>Retard can't tell when I'm agreeing with him about EG1 and why it doesn't change the fuck up that was EG2 outright deleting mechanics rather than improving them
>Retard can't see how a completely arbitrary timer is not a waste of time
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>>511189
ty anon, did another minion then complete the job of deploying the cell?
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>>511258
Yeah a techie came over and picked it up to finish the transport.
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>>510899
>You must have 100% efficiency or else the mechanics are bad
>Everything must be fully functional and nothing else matters
And yet then you make threads about "soulless modern games" and indulging in general soulfaggotry without batting an eye, right?
>>
MY biggest comlaint is that my money fluxuates bettween broke and billionar.
>>
How do I unlock the sidequests for Full Metal Jackie?
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>>510875
>Age has nothing to do with this.
It has - you can be simply too young to remember different times.
>There was nothing to puzzle out
"I've checked already this and that combination, let's try those, then". It meant that your fiddling with the game translated into trying to figure it out. If you did on first shot, it felt good. If you had to ponder which one it is, your wasted time on research at least was spend on trying to figure it out. If my choice is to go for a timer and just going to brew some tea in the mean time or actually trying to figure it out, I'd rather try to figure it out. Otherwise, why am I even playing the game?
I guess we will just have to agree on general situation and agree to disagree on details, then.
>Why the fuck they didn't do a closed or open beta to get some of these problems worked out is beyond me.
Because we reached the point of game dev where unless you are a kickstarter-backed indie dev, you will absolutely refuse to do ANY sort of playtest of ANY kind, especially with outsiders (since the profession of an actual playtester is a dying breed at this point due to expense-cutting approach). The goal is to sell a product, regardless of the state of the product, based on the marketing. ESPECIALLY when you are using an established brand and thus base your own campaign and marketing not on what your game is, but what the previous one used to be.
In other words - it's a cynical move to throw unfinished, half-baked and clearly untested game on the market and hope that zoomers will just scoop it up, because they literally don't know better.
Friend of mine has a brother-in-law that due to reasons is 19 years younger than his sister and will be 16 this summer. Whenever I or my friend struggle to grasp what the hell is going on with zoomers, we just test it on Tim, as his memory pretty much cuts away on year 2011. It's kind of depressive when you realise how much shit he just takes in, because he literally doesn't know better.
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>>511303
It's bugged, don't bother
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>>511286
That's not what he was saying at all.
"Random guessing" does not constitute a puzzle.
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>>511304
Yeah, maybe the fact that I had the option to pay for the answer, and the fact that I didn't know what I was trying to figure out (it's not like you know what each research combination is supposed to result in), I didn't bother fiddling around and testing random things.

I'd love if the research was an actual puzzle requiring thought, or otherwise something engaging or requiring decisionmaking.

>The goal is to sell a product, regardless of the state of the product, based on the marketing.
Why must life be so full of suffering?
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>>511324
>I'd love if the research was an actual puzzle requiring thought, or otherwise something engaging or requiring decisionmaking.
And this is kind of my ultimate point:
They had semi-engaging, semi-good mechanics for research in EG1. Logically that means all you have to do is expand and polish them into something actually good.
So what they did?
Timer, because that required the least effort of any kind
And design choices like this are pretty much all across the board, leading to why people are so indifferent or even hostile to the state and design of EG2 mechanics. This game just oozes "laziest design" on every possible step, eventually becoming grating on the player. It's not a big deal if you never played previous game, since you lack comparison and thus can't spot downgrades or missed opportunities, but if you did, then it's all a clusterfuck

As for the question:
Welcome to the suck, anon
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>>511334
All Rebellion had to do was look at each aspect of the game for where there was room for improvement. Many features: building rooms, placing objects, where to have fire extinguishers, disposing of bodies, doing research etc; all used the logistics as the management-side challenge. Minions getting something from A to B.

The problems for each of them were specific to each of them. The problems were not to be found in the logistical challenge. Take it away, and now the designers have to replace it with something else or there is not much of the game left.

When research(or anything) took a long time, you could look and see exactly why, and solve the problem yourself. The trade-offs were organic: put more distance and obstacles between A and B, your base runs slower, but smooth it out and enemies make use of the opportunities you provided. Nothing in that regard needed improving; it was totally down to the player.

Now, EG2 takes so much agency away from the player, it's just a list of pointless tasks.
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>>511302
My biggest complaint with money is that the gold pallets become visually full at 50% capacity instead of 100%.
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>>511261
Is the girl in the hazmat suit farting?
>>
Why can’t they let us recruit all henchmen in sandbox mode?
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You can’t recruit full metal Jackie?
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>>508364
>worldbuilding
I don't know how much worldbuilding you could really do with a spy-fi base building game but there is some potential. There's supposed to be some comics in the magazine that comes out soon. Hopefully someone scans and posts them later.
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>>511463
>I don't know how much worldbuilding you could really do with a spy-fi base building game but there is some potential.
Spy-fi is based on the cold war, so there's always room to talk about wacky geopolitics as the five FoJs try to spy on each other.
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>>511365

Yeah, kind of wish it was like EG1 where you can watch each bar slowly pill up.
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>>511463

Evil Genius 1 was full of world building - mostly riffing on real history and politics, but still doing so faithfully and to it's logical conclusions.

Multiple missions involved HAMMER and PATRIOT getting up to tricks against eachother in classic Red v. Blu coldwar shenanigans. Likewise a few times PATRIOT and SMASH butt heads over who's exactly in charge where.

As far as SMASH goes, there was even a lukewarm rivalry between the various unaligned nations of SMASH and the snobby stiff collared SABRE.

Only ANVIL, who reflected Maoist China, had a relatively aloof relation with all of it's peers.

In EG2 the FoJs and their not-nations barely even seem to notice eachother as any more than fellow... fellows. And I'll be damned if the "ID Eliminator is canon" explanation excuses that, when Agent X's entire plotline has him harping on about how glorious and noble PATRIOT is, and Ivan's whole thing is just... The absence of nationalities and ethnos is so jarringly transparent in Ivan's campaign when he's a hand wringing, speech giving Soviet carbon-impression.
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>>511446
dr ming does that, yes
she cant control it, you see, its biological
>>
How good is Claras trap buff? It seems like it'd be good for trap focused builds.
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>>511286
No, I don't make threads like that. I didn't even use the word soul, so I'm just confused about why you're even bringing it up, but if you would like to explain I'm happy to read it.

My point is that it wasn't a puzzle, it was clicking 2 or 3 buttons to make a combination that wasn't particularly meaningful because if it was your second playthrough you already knew what would happen and if it wasn't you had no idea what combinations worked so there was no reason to do anything other than brute force try every single combination in order until you got a hit, and repeat that ad nauseum.

That's not a puzzle, that's the equivalent of one of those baby toys where the kid just smacks buttons and things light up or make noise or whatever. The baby doesn't know what hitting the buttons is going to do but that doesn't make the toy a puzzle, it makes it something that entertains small children with noise and lights. If you're an adult, the toy probably sucks because you know what every button does after one press and you aren't too excited by noise and light. In either case, its not exactly a deep or meaningful experience for the baby or the adult. I also don't really think things need 100% efficiency or that every combination should have an end result. My point is that the system itself was pretty shallow and acting like removing it tears away some deep meaningful piece of gameplay is kinda like saying that if the baby toy didn't have the big red square button that makes the yellow light flash on it the whole thing is ruined. I enjoyed the research system in eg1 and it was both unique and kinda entertaining in its own way, but its not the reason eg1 was a great game.
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>>511538
There isnt much to the greater FOJ narrative in Eg2 but youre really overselling what is there in eg1
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>>511132
They aren’t really, theyre used in combination with the super agents to force you to engage in territories you wouldnt bother with otherwise because theres different shit in all of them, and play the game of global heat management.
Otherwise youd just hit up the territory that pays you the most and nothing else.
The world map just looks reminiscent of a cell phone game due to some stylistic choices
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>doing first Incendio mission
>Symmetry shows up
>2 seconds later John Steele
>Atomic Olga shows up
>Incendio finishes his show
>Casino entirely in flames
This is what High Alert was made for
>>
>>511830
>All of that trouble for Incendio
He was my least favorite henchman because he kept blowing up all my shit in a fight. He blew up a camera when I was paying attention to the fight which led to a lot of minions dying later. After that he got the spider bot and I recruited Jubei instead. Best choice I made in this game.
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People bitching about early game got their way lol.
I'm near the end of the game and I haven't seen an agent above tier 2 that wasn't brought in by a sidequest or superagent (who teleport in anyway)
>>
>>512282
>I'm near the end of the game and I haven't seen an agent above tier 2
Really? Level 4 agents were practically my norm.
Not that it made much difference. The only ones that killed on any attempt at distraction were super agent tagalongs or soldiers.
>>
>>511349
>Now, EG2 takes so much agency away from the player
Nta, but that's just Modern Game Deisgn™
>>
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>Spammable -75 heat missions in an FOJ of your choice
>This lets you reroll regions for better missions
>Food poisoning doesn't aggro and has a lengthy animation to delay agents
>Gas bomb does not aggro agents or cause panic
>Stunlock groups with gas long enough for the whole base to get to the fight

Chef is love, Chef is life. Who are your star players anon?
>>
>>512490
Same, chef is literally worth her weight in gold. Ming is also pretty great for sort of the same reason, have her walk in, unleash a massive brap cloud, then waddle out. If you have your gunmen you can even unload the heal and keep them in the fight. She turned around a few rough Olga encounters.
>>
Alright, took me near 50 hours but I did it. I loved Brians VA work when he was allowed to speak, but it felt sort of lame that he didn't have any sort of unique speeches for delivering ultimatums. Even at the end he was still just reusing excited jowly noises he makes while on his desk.

Honestly I was never really threatened, Crown Gold is really good at setting up chokepoints especially when you get Paywalls. By the time it's down your cameras should (hopefully) have picked them up and there'll be an entire army waiting on the other side. Barring Symmetry breakins Ivan really could roll over everyone so I can imagine him being sort of an Easy Mode run.
I got fucked out of Sir Daniels recruitment quest, and Jubeis seemed bugged as well as it was impossible for me to capture him when I had to fight during High Alert, so my roster ended up being Eli, Fugu and Ming. I took a chance on Clara and saw her potential but she didn't fit in. And Janet is useless once things start going to shit.
Oddly enough I look forward to a more hands off Zalika\Emma game but I'm giving them a few month or so to patch shit in before I try this again.
>>
Anyone have a list of all the henchmen?
>>
Post your waifu.
>>
>>512538
Emma's great the casino basically runs itself at a point.
>>
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>>512559
Oh to be one of her scientists
>>
>>512676
I like everything about her except the fucking hair
>>
>>512490
Her and Jubei. The Sun shall rise again for groruis Nippon
>>
>>512544
>Anyone have a list of all the henchmen?
I don't have all their details but we have
>Eli JR
>Jubei
>Full Metal Jackie
>Sir Daniel
These are your aggressive henchman built to get on in there.

>Incendio
>Clara Jones
>Fugu Furukawa
>Carl Cafard
More support types, less favorable in straight up combat and most offer skills that aren't made for up front use but for creating ideal scenarios.

>Dr Ming
>IRIS
>Janet Bombe
The mixed class, good fillers that offer both combat and support capabilities.
>>
What is the deal with full metal jackie? Dont think Ive seen her poster yet is she bugged out or something
>>
>>512830
She is bugged atm
>>
>>511809
It was probably the area of EG1 that had the most room for improvement. Shame Rebellion didn't understand that when making EG2.
>>
>>512490
>>512538
>>512779
went on a hire binge

jane bombet is trash mid to late game. she walks around the covet and when a agent croses path with her in the base she actually fights them, but she is very weak and usually loses asides raising suspicious. her utility can be done by spin doctors. she might work well in the early game but unless her gun debuff is changed shes pretty much cannon fodder. i wouldnt regret her if she didnt died so much.

eli barracuda is apparently damage resistant? his gun doe 35 damage per shot and his smooth moves is a pretty good way to buy him time to capture someone or even take resolve away, definitively approve of him if you need a true killer. he also runs way faster that other henchmen, but might not be unique to him

dr ming has 2 AoE, a healing and a damaging, both are quite excellent. this unironically makes her a good henchmen to deal with mobs because she can heal your own minions while literally farting the competition away

everyone should know and love iris and im trying to get furukawa so i might need to start a new game for the other henchmen
>>
>>511304
>>511324
>The goal is to sell a product, regardless of the state of the product, based on the marketing.
It's been a phenomenon for too long. The Cyberpunk phenomenon was most recent, but it's getting increasingly obvious and depressing in my opinion. You've hit on my major complaint with this game, which isn't that the design is modern in that it's fulcrum is somewhat arbitrary or artificial timing mechanisms, but that it's modern inasmuch as it's rife with programming contingent upon ease. Look into the lead developer on Dead Space. He has a lot of great lessons learned on focusing the team on difficult but necessary narrative events and making the code come secondary to making a good experience. Mind you, not wholly analogous to this game, but a perfect analog in my opinion to modern (TM) gaming.

Sage because I acknowledge not adding to this general.

Unrelated: I'm about to finish Max's mission to recruit the first slew of tier-2 minions (socialite, mercenary). Can I expect things to get real fucked after this? I'm trying to first finish my henchman missions (Incendio) and the first bout of Super Agent missions (everyone).
>>
>>512908
If you don't like a henchman you can select your genius and right click the henchman to send them to a farm where they can play with the other henchmen all day. The game never tells you this for some reason.
>>
>>512928
hmm.
might be why my genius always menance them in their hiring spree
time to kill some geeks
>>
>>512693
I'm fine with the beehive hair, it's campy and fun. Not sexy though ;)
>>
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>>512959
>>
>>512963
surprised it wasnt a karen picture
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>>512963
I only wish Zalika had a round orb helmet instead of a tall helmet, so that she could have a large and ridiculous afro.
>>
>>512970
Marge was the karen before karen
>>
>>511463
Their page long descriptions of AOI helped a ton even if it was pointless.

>that mission where you pretty much JFK a guy.
>>
>>508954
That's actually pretty funny
>>
do all evil genious doomsday machine only give money?
>>
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Post bases
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>>513218
>>
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>>513218
>>
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Autism demands the shooting range be its own thing
>>
I got a piece of loot that went in my casino but some asshole stole it from me. Is there a way to get it back or am I boned?
>>
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>>513346
Intel-sama...I kneel
>>
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what fresh hell have I invited upon these poor tourists
>>
>>513417
MR. BONES I WANT TO GET OFF YOUR WILD RIDE
>>
>>508759
What, your semen on his tongue?
>>
>>508954
Lol it got me too anon
>>
>>510637
Oh man i didnt even think of Kane getting to be head honcho hes perfect
>>
>>510637
>>513454
Wouldn't Kane be too old now? Jubei is old as can be and Kane was way older than him.
>>
>>513498
Kane seemed oddly timeless, considering he was responsible for the Hindenberg and the Titanic. The fucker is probably immortal. Or maybe it's a legacy title given how enigmatic he's supposed to be.
>>
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>>513507
Dats alotta bouncers
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>>513515
By surrounding your cover operation with guard rooms, special agent raids are a joke because they only attack the guard rooms and ignore the rest of the base. Which is significantly more annoying to fix than a few tables and gun racks.
>>
Things missing to make the game a straight upgrade over EG1:
Minions needing to interact with your gold to buy stuff for the lair.
Outside areas to the islands, with depots for item and money gathering and base entrances that don't need to pass through your casino, agents arrive on the outside and need to infiltrate in and are escorted/carried out when defeated instead of this teleporting nonsense.
CLOCKS.
>>
>>513537
a hotel would be a better way to keep track of the tourists as a cover ops
i cant do anything with the beach, where not only the sooopa agents go but also the tourists
that damm swamped helipad.
that damm suspicious dinosaur bones.
a moooooooooooon base
super agents and soldiers trying to parachute in to the top of the casino
im pretty sure we will get a submarine DLC
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>>513549
>im pretty sure we will get a submarine DLC
A submarine room would be nice. Agents could scuba dive there. More paths for agents to enter the lair would be good in general. What would it be used for though?
>>
>>513572
>What would it be used for though?
It could be used as an alternative way to deploy units to the world stage. Also could allow you to send out more than one deployment at a time keeping things from getting too congested at the helipad.
>>
>>513581
>keeping things from getting too congested at the helipad.
This thing alone is preventing me from enjoying the game, god what a fucking clusterfuck that makes the world stage even less enjoyable than normal.
>>
>>512919
You should postpone supes as much as you can.
>>
>>513507
Thats a nice looking casino you got there
>>
>>513572
>>513581


Making conducting higher level missions and improving your crime network involve more than just "Send better minions" would be swell, and a Submarine Pen would be a good start for that.

It would organically expand the complexity and difficulty of the game as you go deeper in to the game's well, gameplay. It even has a narrative element - "We can't just keep showing up in helicopters, boss! They've got rocket launchers now!"

You'd really know you're in the mid-game once you cut the red ribbon on your Sub Pen and now you've got frogmen crawling out of the toilet while knucklehead investigators keep crawling over your casino.


>>513549

I suggested in the last thread doing something with recreating the elevator from EG1's front-operation as an "end point" for successfully schmoozing tourists, to make the Casino more organic. You keep tourists around long enough, they decide to check in to your hotel - and you get a nice chuck on change from your front operation.

I know it's pointless to brainstorm ways to improve EG in 4chan of all places, but hey, maybe their janitor reads /vst/ and will leave a sticky note on the producer's desk.
>>
Has anyone figured out if its possible to bankroll a game entirely through Casino usage? Perhaps not at the start, but if you get a strong beginning before expanding an entire floor of your lair into it, alongside the missions to increase casino patrons, it might just be possible.
>>
>>513842
We had a dev come on /v/ a couple of years back, so it wouldnt suprise me
>>
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>>513218
She watches them get mindfucked. Gets her off.
>>
>End of the John Steele mission shows that they DID have different models
For fucks sake. They showed male and female models, suits and swim wear and even a fucking kilt. We only get the single snorkel outfit even when he only comes by fucking boat.
>>
>>513752
This. You won't actually be able to get rid of them until you unlock all the minion types and their quests have you fight them a few times so I found it best to avoid them until I was at endgame.
>>
>>514016
>This. You won't actually be able to get rid of them until you unlock all the minion types
Not true, I was able to off Symmetry not too long after reaching the second stage of the doomsday device.
>>
>>514014
I hope its just a bug that will be fixed in the first major update.
>>
>>514084
The first major update is gonna be fucking massive. While I did have fun this is as unpolished and janky as the first game with not as much polish.
>>
>>513842
another thing that hit me
no double deck casino, its all stuck in a single floor plan
>>
>>513845
the income is pitiful, something like 20 per use of the services
you will get better income from passive level 1 criminal networks
>>
>>514022
you get all minions by then so all needs to take them out are covered
>>
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>>513218
>>
Torrent? Game looks fun but not 40 dollars worth of fun.
>>
>>514392
id pay 25 tbqh
first time i encountered a bug i was really sad, but when i found out about the broken mechanics it really hit me this is a cash grab
>>
So what do all the loot items do?for some like the ice block it tells you, but others it doesn't
>>
>>514717
The flying pig is a morale booster with a kek-worthy animation. Investigators also think it's suspicious and will take a picture of it, but it doesn't actually increase suspicion. So you can use it to distract them and waste their time / lure them into traps, etc.
Declaration of Independence seems to just be a morale booster?

Those are the only two I have so far.
>>
I want to have sex with Emma.
>>
>>514717
Maple Syrup[\spoiler] gives morale restore but can also give a buff
Sarcophagus[\spoiler] I think rezzes dead minions as occasionally one pops out of the box fully trained and armed
Spinning wheel[\spoiler] makes gold while a worker sits at it
Easter Island Statue[\spoiler] is a camera that doesn't need to be wall mounted? I don't really get this one
>>
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>Info on welcome desk says it reduces suspicion
>Agents have no suspicion when they first come through the entrance, where welcome desks would logically be.
>>
>>514022
>early game
>second stage of the doomsday device
Pick one
>>
>>514777
Sarcophagus restores HP, too.
>>
the game is ok
the timers fucking suck and the only one side story at a time is trash
what really annoys me is how pointless a vault actually is
>minions dont need to go to it for money
>symmetry will auto teleport into it and with the racks being more expensive then the money it holds makes it really pointless to try and fight it.
im fairly confident that if you dont pay wages
nothing bad actually happens.

overall whats the point of having a large vault? other then >research costs
>>
>>514785
It's not early game, but it is mid game. You don't need counter intelligence agents or quantum physicists, placing it squarely in the midgame.
>>
>>514973
i never bothered making one bigger than 160k since i'm so dirt fucking broke all the time i never need to go past around 50k. symmetry? she can steal as many empty safe racks as she wants
>>
>>514759
For me? It's the femguards.
>>
>>515242
>No East German roidmonster gf
I wanna know what love is
>>
twitter.com/evilgenius/status/1379434539273965573

They have started teasing the first DLC henchmen. Looks like we're getting a Mysterio looking motherfucker before we get any major fixes.
>>
>>516143

Based off the leaked DLC thumnails, he's actually some sort of non-FOJ opponent.
>>
>>516168
>he's actually some sort of non-FOJ opponent.
Sounds like a crimelord then
>>
>>514717
>>514777
broken time machine apparently gives a speed buff to minions
timepiece repairs items around it
put these 2 together and you will never need to be worried about time machine eating time of your tecnicians
mines are in a corridor near helipad, shits so cash
>>
>>516143
I think this guy is called Cabal, per early datamine
>>
Took me way too long to realize that Maximillian is a happy merchant.
>>
>>518536
Proof?
>>
Super agents should be way less frequent, but way more dangerous. Right now it is simply way too easy to swamp agents with 20 guards and watch them die without doing any damage to your base at all.
>>
>>518884
Agreed, I don't disagree with them in purpose but I really think they need to change the behaviors of the super agent squads themselves.
Symmetry is the only one that actually seems to act appropriate, but due to weird scaling she's a bigger murder machine than Olga.

Imagine if all the stats were back in the game, the Blue Saint could actually be a non fatal encounter but he has the bigger focus on destroying your training equipment and control room. Wrecking Bola on the other hand could be more focused on making a mad dash to your generators and could actually DESTROY walls to get there like her name and flavor implies. Patriot X I feel should go solo, and he should have a focus on planting false evidence in your cover operation to blow it up for all investigators. Steele would always be the wild card that could come from any angle with any tactic. Other than Olga, I feel that them showing up with an entire team acts against them since you KNOW where the fuck they are.
>>
So Pandora's Box gives workers a blue hat and makes them a Control Room specialist, but what does that actually do?
>>
>>507903
No
>>
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>>514973
I miss minions having to carry money between the strongroom and the helipad. It made the player balance keeping their money safe and making missions go faster.
>>
Is there a way to make schemes go faster in EG2?
I recall in EG1 you could dump extra science minions into regions to shave mission time.
>>
>>520698
theres no such thing
i got no money issues, tho i ran into some hard troubles with intel
when you get to network 4 the schemes give a lot of money for a long time, it sucks for missions

>>518828
>>518536
hes from austria but i havent seen any indicative in particular hes jewish
>>
>>518884
>>519415
bola actually destroys doors depending on whenever her minions hack the door or herself
and you can just avoid the super agents in world map
i do agree tho they should be more randomized.
>>
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>>513417
>>
>>520834
>and you can just avoid the super agents in world map
All the more reason why having one show up in your base should make you shit your pants harder than if Jet Chan himself showed up. Right now you have zero reason to avoid them because ANY of them just go down with zero effort or any significant cost.
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Is there any reason to bring down heat on the world map except to make a buffer for a mission? Only agents which seem to come to the base naturally are investigators which are handled by the casino and, once in a blue moon, a soldier squad which can be handled by Eli.
>>
>>520408
Agreed, not to mention that if they still did that then the item replicator would actually be useful as opposed to an oversized novelty given how late in the game they give it to you.
>>
>>521492
>Is there any reason to bring down heat on the world map except to make a buffer for a mission?
It only exists to do as you say. I've used it a few times to keep the heat down when I'm waiting for training to finish for a story mission but other than that I just don't really bother that much.
>>
just finished the game as max, its definitively a 5/10
i ran into the bugged side mission issue 4 times, all on different occasions and once i reached the end i knew i had my fun ruined by this bug
>first time a quest marker disappeared for a loot item, couldnt cancel or restart, lost about a hour of the game because i was really confused on what to do
>second time i was facing agent X, his alert missions kept popping up and wouldnt go away not even after he died. along with furukawa misions, made any state on patriot unplayable
>third time, locked myself out of another loot side mission with no marker in map related to it. i still had minion missions to unlock, wich was particularly annoying
>fourth time, simetry needed to be challenged in world map, but there were no markers and after ~2h looting and grinding i noticed she was also not spawning in the world map
for everything but simetry i could just lose less that a hour of game, but i lost my patience and decided to run trhough the main story missions and hope there would be no snag.

>>521182
you can swamp them with 30 or so goons once you get deadly machineguns so its all really corridor and security room planning. having henchmen with AoE like ming and furukawa really helped the last few main missions, specially because i couldnt complete side missions. really felt like i was robbed of hours of fun grind because of that bug. if it werent for the fact i had not recruited incendio it would have been much harder on me.
>>
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>>522168
>>521492
if your casino cant handle high level agents you should keep mission heat down. i remade my casino about 3 times before i could handle investigators of level 7, until then i usually hoarded gold quickly then set up some sleeper agents to buy me time
the schemes that burn heat over a long period of time are ideal for "house rennovations", and you can cancel them for (side)missions
was another issue i had with the game, i did not needed criminal network level 4 to do the main missions, but some of the side missions required network 4. this was absolutely odd to me and it did felt like something was missing from the main storyline

the doomsday device also felt something tacky to the story. gameplay wise it was actually better to use it on level 1 until you unlock level 3, but all it does is give you a no-cooldown way of looting a lot of gold on demmand. i couldnt hit a place to cause agencies or super agents to come at me, or even increase the heat on that state. it didnt felt like a "i win" button or a gun, it felt like a soda dispenser that might do something in the world map
im gonna try zalika for a perfect run but tbqh only after some bug fixes
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>>522168
I had the same bug with symmetry. Fortunately it was the last super agent I had to challenge and I was basically at the end anyway but no cheevo so maybe after the fix the bugs I'll do round 2 as Max. I guess at least I can feel like a real villain and say I'll get you next time Symmetry.
>>
>>521344
Lewd mods when?





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