[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

[Advertise on 4chan]

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • There are 88 posters in this thread.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam box!

Self-serve ads are available again! Check out our new advertising page here.


[Advertise on 4chan]


>nothing personnel, kiddo
>>
>>497215
>bounces
>>
>>497907
>activates AP rounds for 30~ munitions
Where's your god now?
>>
>>497215
>gets easily countered by nebelwerfers or snipers
>>
>>497215
>wipes you
>>
File: pepe.jpg (62 KB, 1100x1007)
62 KB
62 KB JPG
>>500212
>COH2
>>
>>500212
>CoH2
CoH 1 was arcadey at times but holy shit, get that trash sequel away from this honored thread.
>>
>>500264
>Frogposting
You're one to talk.
>>500268
CoH2 is actually balanced for one, too bad about the campaigns though.
>>
>>500272
>Balance
Meanwhile I can go to the dedicated thread for it and quickly discover it's quite the opposite.
>>
>>497215
>Play the campaign with the EaW mod
>They replace the Germans in the first British mission with actual SS troops.
Man it's the small touches, really.
>>
>>500182
I remember when german snipers used to doubletap
>>
>>500272
>shitty artstyle
>shitty voiceacting
>copy and paste cookiecutter factions
>unbalanced as fuck
>copy and paste commanders
>cant mod in new models
also vcoh was balanced, brits and panzerelite screwed it up
>>
>>500285
CoH 2 kinda reminds me of a WW2 cartoon.
>>
>>500277
You can take shittes' opinions seriously.
>>500285
Despite having 5 factions it's more balanced than CoH's 4 factions, it's not perfect obviously, but still, better than CoH on balance.
>>
>>500291
again vcoh was balanced as was coh online, also while coh 2 is streamlined shit coh 1 was actually asymmetrical
>>
>>500264
Is better than CoH, yes
>>
File: 1613015210532.jpg (99 KB, 602x747)
99 KB
99 KB JPG
>>500367
>Cartoony graphics
>Worse visuals
>Worse sound design
>Worse map design
>Pandering to "competitive" gaymers
>Virtually no mod support
The only thing CoH 2 is better at is being a waste of perfectly good bytes.
>>
>>500442
How are the graphics "cartoony"?
>>
>1tards still seething after 8 years
>>
File: 1607391829609.png (257 KB, 472x470)
257 KB
257 KB PNG
>>497215
Company of Heroes was released over 14 years ago and it still mogs every RTS game made. How the FUCK did old Relic manage it and what went wrong with 2?
>>
>>500502
>what went wrong with 2?
Nothing, it's much better
>>
>>500508
>Literally less content
>Shittier community
>Shittier gameplay
Are you retarded?
>>
Can't we just get along? Both games have their strengths and weaknesses.
>>
File: ERIKA-.jpg (46 KB, 500x500)
46 KB
46 KB JPG
Obermommy
>>
>>500517
but you're describing coh1 now
>>
>>500521
Absolutely not, we have to settle this right now and argue for a week straight and neither side will budge or change their minds.
>>
>>500526
>N-no u...
Pathetic CoH2tard.
>>
>>500528
Yeah... that sounds about right.
>>
>Panzer Elite
>Literally has almost no Panzer
Coh2 is superior because they let the community redesign WFA
>>
>>500538
>Communities designing anything good
That's a big laff
>>
>>500591
OKW and UKF are miles ahead the trash that are Panzer Elite and Brits
>>
>all that tribalfaggotry
CoH1 offers much better single player experience and CoH2 has much better MP. It's obvious, it's undeniable. There is no point in arguing against that.
>>
>>500602
>CoH2 has much better MP
Who the fuck plays with other people?
>>
>>500604
non-autists
>>
>>500598
>OKW plays like Wehrmacht with fancier toys and UKF plays like America lite
oh my sweet summer child.
>>
File: Panther01_CoH2.jpg (329 KB, 853x407)
329 KB
329 KB JPG
>Germany built dozens of types of Tank destroyers on several hulls
>Panther is used as anti heavy tank destroyer
>Meanwhile the British Comet is a premium Medium tank
Literally WTF?
>>
>>500610
>Germany built dozens of types of Tank destroyers on several hulls
ah, the good old "slap a pak on a random french truck" tank destroyer, the true predator of russian steppe
>>
>>500610
Look, I'm gonna keep it a buck, I barely remember vanilla CoH 1 or 2. I haven't played vanilla CoH in probably years. Europe at War if you want the campaign expanded, Blitzkrieg if you want that realism autism. Shame CoH 2 never let you change or add campaigns. Or unit models, for some reason.
>>
>>500610
>Panthers produced: about 6000
>Comets produced: 1186
>>
>>500212
this is the gayest unit in the game, change my mind
>>
>>500640
>have my fun meme unit to meme with
>lelic buffs it to the ground
>now it's the tryhard OP cancer
why it keeps happening?
>>
File: 1280px-SdKfz166.jpg (187 KB, 1280x853)
187 KB
187 KB JPG
>>500640
Team weapons abuser detected and BTFO
>>
>>500650
I mostly play soviets. my hmg does nothing, and my anti-tank gun is only good vs infantry
>>
>>500640
You're right
>>500650
This thing is an everything with legs abuser
>>
Coa you change the Shindler's list music in CoH2?
>>
>>500517
>pls play Sitzkrieg with me....
no
>>
>>500662
>>500683
KNEEL and l2p
>>
>>500909
>me abuse up unit hehe
ok?
>>
>>501055
Yes.
>>
>>500442
Take your meds tubby
>>
File: 78320954756.jpg (46 KB, 640x351)
46 KB
46 KB JPG
Essential commanders for each faction? I got 30k points from the register thing and I'm wondering what I should buy first.
>>
>>501055
Nothing OP about it
>>
>>501607
unless the patch fucked it up, for soviets you want the urban whatever guy with the forward HQ, shocks and I think KV-2, and if you aren't a faggot who hates team games I'd recommend I think it's called mechanized support or something, the dude with glasses, it has guards, AT gun cloak and ISU-152
>>
>>501607
1vs1fag here
Soviets
>Guard Motor
>the KV2 commander without the female commander portrayed (can't remember the name)
>The commander with KV1, loiter and Guards
Ostheer
>Jäger Infantry
>the new one with Tiger Ace (so not Elite Troop commander)
>Defensive doctrine
Usf
>Mechanized
>Armor
>The new one with Rangers and Calliope
Okw
>Overwatch
>Elite Armor
>Feuersturm
>>
>>501607
https://coh2index.com/index.html
OKW
>Overwatch Doctrine
>Feuersturm Doctrine
>Elite Armored Doctrine
USF
>Armor Company
>Urban Assault Company
>Mechanized Company
(Infantry Company is also decent)
Soviets
>Urban Defense Tactics
>Airborne Tactics
>Guard Motor Coordination Tactics
>Giard Rifle Combined Arms Tactics
Ostheer
>Jäger Infantry Doctrine
>Strategic Reserves Doctrine
>German Infantry Doctrine
(Defensive Doctrine is also half decent)

I dom't play UKF
>>
who /The Scheldt/ here?
>>
>>501677
Gross.
>>
File: 4307243224320.jpg (22 KB, 828x382)
22 KB
22 KB JPG
>>501635
>>501664
I don't hate myself enough to play UKF either, so I'm not worried about missing out on them.
tyvm regardless
>>
>>501700
its the best map. 88 emplacements all along the river

amazing and accurate 20th century warfare
>>
>>500598
>Take a faction that's unique, with it's own strengths and drawbacks
>Turn it into a copy paste of america
that's not an improvement
>>
>>501717
>I don't hate myself enough to play ukf
What's that supposed to mean
>Ubiquitous infantry section viable at all stages with vision range increase to scout for AT guns
>Best damage output AT gun in the game that even has crew sprint
>Best defensive lmg in the game
>Centaur a hard counter to all infantry in the game
>>
I propose we do a 4channeler 4v4 shitters cup. Would anyone else be interested in participating?
>>
>>501739
It's not because of the gameplay, it's because they're British.
>>
>>501821
>not liking the anglosphere
>>
>>500264
Take off your fucking nostalgia goggles ffs. Both are good games, this is the true chad opinion
>>
File: 1446442305748.jpg (69 KB, 498x482)
69 KB
69 KB JPG
>>501839
>you don't really like this game
>you only think you like it because it's old
>>
>>501787
A fabulous idea. I'm in full favour of this.
>>
>>501839
>CoH2
>Good
People that actively play CoH 2 don't even seem to like it.
>>
>>501872
no nigga, I also like COH1 but it's not fucking gold to the turd of COH2 like you retards make it out to be. They're both good games in different ways. COH2 MP is superior btw.
>>
>>501631
Wrong. Its op in all game modes. Lelic balance cucks admitted it was overperforming and then they buffed it
>>
>>501787
I can def organize it.
>>
File: file.png (466 KB, 766x329)
466 KB
466 KB PNG
>>501906
This, but I can't go back to 1 now, I have the hotkeys set in stone on my mind.
>>
>>501941
Then do it homo
>>
>>501821
theyre like the only faction in CoH2 with nonshit voice acting though
>>
>>502028
The announcer is like reddit incarnate.
>The weapon crew is, I'm afraid... quite dead.
wrf
>>
>>502065
i have no idea how reddit conducts itself these days and neither should you because i dont browse reddit
i just assumed the announcer was doing morbid humor, you know, inline with british sensibilities ala the WWI blackadder stuff
>>
>>501738

New Commander update
>>
>>501947
these are newfag numbers
>>
what a garbage update
>>
>>501906
I only don't like 2 when I get paired with retards online
>>
>>500170
still bounces
>>
>>500604
non-spergs
>>
>>501739
They have their strengths but they also get cheesed too easily. They don't have any indirect besides the mortar pit, which is easily dealt with, and they don't have reliable rocket arty. Basically they get shit on by support equipment spam.
>>
>>501906
I gotta agree with that, especially as a Soviet player.
It's not even that the game is shit [it's fun-fun but it's not bad], it's more of extremely stupid balance ideas of lelic.
Watch any CoH2 streamers (who are indeed rare and small, maybe except for Helping Hans, but God stop me from not going on an insult rampage against him), they'll most likely seem to be extremely plain about the game or straight-up complain about it, no matter the faction.
>>
>>502283
I got it last year.
>>
File: 1610572799479.jpg (239 KB, 728x910)
239 KB
239 KB JPG
>>501941
>I can def organize it.
And nothing was heard from anon ever again
>>
>>503880
I want to play against you fags reeeeeee
>>
>>503880
Well, he said "I can", not "I will"
>>
>>501677
played it many times. I like to stalemate it with mortars to get thousands of casualties.
>>
>>504519
My friend and I did that for 100s of hours during Jr High and Highschool
>>
>>504533
>goliath on the mini bridge
>>
File: 1615964887155.jpg (9 KB, 253x307)
9 KB
9 KB JPG
>>501991
>>503880
Eh give me a month maybe. I need to make some stacks for sure. Money won't be involved in the first tourne that's what I know for certain, but I still want to give winners some prizes.
>>
>>505739
>but I still want to give winners some prizes.
...why?
>>
File: 88c.jpg (713 KB, 1347x1424)
713 KB
713 KB JPG
>>505739
better deliver anon
>>
>>505739
You don't have to do that.
>>
>CoH
>Just literally spend hours playing basebuilding against AIs and turtle
Honestly, still had a ton of fun despite the AI cheating like a blatant motherfucker
>>
File: box.png (837 KB, 740x497)
837 KB
837 KB PNG
ok?
>>
File: 1591514304649.png (2.92 MB, 1070x1196)
2.92 MB
2.92 MB PNG
>"company of heroes is a fun game, I think I'll play that today"
>rifle grenades still exist
>>
File: boxes.png (963 KB, 788x460)
963 KB
963 KB PNG
All my infantry is boxes
I better verify the game files
>>
>>507007
finally, the wunderwaffe
>>
>>506997
>Shitter who can't dodge
>>
>>507197
This is a strategy game, not a fighting game. Why would I dodge?
>>
>>507202
>filtered by the easiest grenades to dodge
wew
>>
>Ha ha if all your guys die because you looked away for 2 seconds to do something else you're just bad.
I suppose, still shitty.

I'd prefer if artillery, grenades etc didn't work like they do but it's not that bad. Tis life I suppose.
Didn't they make grenades more ubiquitous and more lethal in CoH2 though? I vaguely remember almost always having access to grenades early on and initial engagements being very heavily decided by them.
>>
>>507202
you still need to micro in a RTS game lol
>>
>>506949
>>507007
Based Grens using box camouflage.
>>
>>507302
>initial engagements being very heavily decided by them
Stop playing at shit ranks then. Spamming grenades means your dudes get their big toys much later and anyone with a brain and both hands can dodge a nade.
>>
>>507357
Never played ranked, just vague memories from playing vs friends a long time ago.
>>
File: 1615974194226.png (43 KB, 657x527)
43 KB
43 KB PNG
>tfw regularly lose to enemies who fail to contest control of VPs, fuel and munition points but build fuel caches and poop on me with late tier armor
>>
>>507527
fuel caches?
like observation posts?
>>
File: 1597792841461.jpg (11 KB, 250x250)
11 KB
11 KB JPG
>>507197
>rifle grenade user calls me a shitter
>>
>>507585
I mean, it's true, why don't you just dodge them? are you playing with a controller or some shit?
>>
>>507686
because I can't see through hedges and buildings
>>
>>507686
Because I'm not omnipotent and this isn't a MOBA.
>>
>>500517
>Literraly less content
lol no is this bait ? Five factions is more than four but I don't think that you would know that considering that you didn't go to school.
The only problems I have with CoH2 is the modding tools that got shafted because lelic is fags and hate fun
>>
>Be me
>Be bored
>Decide to count how much shit each faction has in CoH1 and CoH2
>CoH2 wiki is terrible and makes counting hard.

I gave up after doing the US and soviets because the lack of information makes the numbers likely very off. But here's the breakdown for CoH1 so my 15 minutes of effort wasn't a complete waste.
>>
>>508500
USA:
>HQ:
RET
Riflemen
Mortar
Ambulance
WC51 (doctrinal)
M3HT (doctrinal
>LT building:
LT
HMG
M20 ultility car
Stuart
>Cpt building
CpT
Atgun
pack howie
AAHT
>Major building
Major
Sherman
Sherman 76 (Doctrinal)
Sherman easy eight (doctrinal)
M8 scott
M36 jackson
>Call ins:
mortarHT
M10 TD
Priest
Sherman 105
Sherman calliope
M8 grayhound
Pershing
cav rifles
Assault engineers
Pathfinders
I&R pathfinders
Paras
Support para squad
Rangers
>Others
Vehicle crew
Elite vehicle crew (doctrinal)
Medics
>defenses
Fighting position
>>
>>508500
Soviets
>Infantry
Engineers
Cons
Sniper
Penals
>Doctrinal infantry
Partisan tank hunters (soon to be removed)
Partisans
commissar
Guards
Guards assault
Guards airborne
Shocks
>Team weapons
Maxim
mortar
Zis 3
>Doctrinal team weapons
m-42 AT gun
Dshk HMG
Heavy mortar
B4 howitzer
ml-20 howitzer
>vehicles
scout ht
m5ht
t-70
su76
su85
t-34
katyusha
>Doctrinal vehicles
Is-2
isu152
t34-85
kv1
kv2
kv8
m4c sherman

Forgot the m5 ht for the USA
>>
>>507350
halmark of a bad game, desu
>>
File: _71186841_tigertank.jpg (118 KB, 1024x576)
118 KB
118 KB JPG
It sounds to me like OP is just mad he can't roast marshmallows over his transmission.
>>
>>508332
>>508357
Yeah, you need to become proficient, you can hear grenades warnings, or at the very least the very distinct sound of grenade rifles' going off.
>>
>>500277
All things being equal the player who's better will almost always win. The game is balanced.

>>500285
>copy and paste cookiecutter factions
>unbalanced as fuck
How can factions be almost identical but still imbalanced? How is this not a user input issue?

>>500293
>Asymmetrical
The Wehrmact have three viable doctrines, with the only weak link being Defense, and purely because the Flak 88, while really good, is unnecessary. Tier 4 American tanks can't deal with tier 2 anti-tank ordinance from the Wehrmact so your spear head can't spear the head.

This then leads to a problem where every game goes the same way: If you don't establish early game dominance as the Americans and control- or at least deny- fuel control, you lose. Period. You will have to dramatically out play the Wehrmact player for you to win. The way you do this is by abusing a specific series of abilities that simply break the game's mechanics. MG42's are great at suppressing, but only until someone hits the 'fire up' button and suddenly it doesn't matter.
>>
File: calliop.png (1 MB, 1139x824)
1 MB
1 MB PNG
So sad these niggas are getting nerfed.
Built 3 of them and they got around 50 kills each
I suggest you boys enjoy the calliope rush cheese while you can
>>
Anyone else seeing the wisdom in starting with 4 or 5 Rear echelons instead of riflemen?
pros:
>deploys immensely faster, you'll have 4 squad against 3
>wins 1v1 against grens, wins 2v1 against sturmpios
>easier HMG flanking because of numbers
>volley fire lets you win fights you shouldn't win
>REs scale pretty well with M1919s or nade rifles
>rifle nade spam deletes team weapons
>LMG blobs delete infantry
>smoke for days
>less manpower bleed, will be able to afford plenty HMGs, ATguns or pack howies
>can afford to lose a couple of squads
>you will still have proper squads with the LT, CPT and rangers/3cp doctrinal infantry (which are easier to afford due to less mp bleed)
>If played right you should have your stuart out earlier because overwhelming numbers transfers to early map control
>amazingly cost effective fighting positions
Cons:
>no AT nade
>no nade at all if not going urban assault, LT aside
>their damage is complete trash without upgrades, BARs don't seem to cut it (have yet to try flamers)
>Completely countered by assgrens
>1v1s against most squads are really RNG dependent
>low retreat wipe potential because of low accuracy
>will probably need an ammo cache
>if you somehow lose the first engagement you'll be at extreme disadvantage until LT hits

You can probably do an hybrid build, going riflemen into 2 or 3 REs at the beginning and it should work just as well.
It's basically an osttruppen build except team weapons hit later.
Thoughts?
>>
>>510385
there is no possibility for RETs to win in a straight fight agains grens
>>
>>510390
I know this from experience, get them to point blank range without losing a model and they win.
but again it's a bit dodgy with RNG and when they do win it's usually a model left unless they literally sustained no damage on the approach, the point is that they trade damage pretty much equally and in a RE spam opening you're relying on numbers so that engagement wouldn't remain a 1v1 for long.
>>
>>508555
hallmark of a shitter that ngmi
>>
>>500268
Coh1 before OF was honestly rather more realistic, if unbalanced. Like health bars mastered a lot more afterwards and squad AI was far less capable.
>>
File: Metal_Bawkses.png (71 KB, 318x470)
71 KB
71 KB PNG
>>507007
"The cowards, the fewls!"
>>
>>510385
There's a reason the triple rifle start is pretty much there bread and butter. Rifles tend to be more reliable in terms of fighting off ass grens, grens, and pioneers. They have a higher model count and do more damage unupgraded early on at least.
I feel like this tactic would be best with either rifle squad or urban command. The extra damage you get from those weapons might make the difference. Either way if you keep them alive you can make pretty decent zook squads that might take a medium tank or two later on.
>>
did they make RE volley fire useful yet, or is it still just a button that gives the enemy a free wipe
>>
>>510934
they had a bug where they'd deal something like 95 and 98% less damage in phase 2 and 3 of the volley fire that was fixed in the last patch, so now it can actually be dangerous but it's still highly situational
>>
>>510934
it was always good, the key is to place RETs in green cover before the fight
>>
>>510934
Normally it's meh, but if you give a BAR to them it becomes much effective, but...
>giving BARs to RETs
>>
File: calliop.png (1.07 MB, 1123x941)
1.07 MB
1.07 MB PNG
Hey you
Are you as bad as me at this game and want some easy wins?
Fear not I've got some USF cheese for you:
>use the tactical support commander
>go full on RE spam or 1 riflemen into 2 REs (manpower will be the bottleneck of this strat)
>rush stuart as usual to get map control
>go captain, get 1 or 2 HMGs out and 2 ATguns.
>unlock weapon racks and nades, give LMGs + 1zook to REs, double BAR on the officers (lt zook optional)
>hold on until 10 CPs
>call in 3 calliopes
>use recon and strafes
>spam fighting positions
>win
Yes you can get calliopes while skipping the major, which means by the time you'd have 1 regular M4 you can have 2 calliopes.
This is a defensive strat, if you end up losing your team weapons you will lose the game. Basically you need to annihilate the enemy manpower and force him from the field before he can even build tanks.
Specifically, use your longer range ability on the AT guns to destroy their decrewed team weapons.
fighting positions are good because they don't cost manpower upkeep, are cheap, secure flanks and VPs, and spot enemies for your arty or AT guns.

>What counters this?
Not much. Assgrens will counter your RE spam opener and a straight up double p4 rushing your calliopes should make short work of them, but if your enemy goes ostwind, TDs, or panther rush (comes too late) you'll be ok.
Many people tried grouping together two pumas and rushing my lines but the calliope is too tanky , just have your AT ready to intercept.
Counter arty doesn't work either, all axis arty is fragile.

>How do I get to 10 CPs?
Here's some more things you can spend fuel on:
>M20
mines will help secure a flank
>pack howies
helps with MGs
>a second stuart, M5 or AAHT
Shouldn't slow your calliopes down at all, can help with map control.
>major
will give some CPs IIRC and has utility, go for it if you've already won and are floating too much fuel.

tested in 2v2s with a bud, should work everywhere.
go have fun before it's nerfed, anon
>>
>>511205
Not a bad idea in theory but the instant I get a panther or two you're fucked
>>
File: 1606945123516.jpg (2 KB, 123x124)
2 KB
2 KB JPG
>>511205
>coh
>fun
>>
>>511205
That seems like fun, might give it a shot.
>>
>>511287
You will never have a second panther
You have no grens, you have no MGs, you have no pios. You'll be a manpower-starved player twisted by my calliopes into a crude mockery of a perfect unit composition.
All the "comeback chances" you'll get are impractical and half-hearted. Behind your back your commander mocks you. your announcer is ashamed of you, your "grens" tremble at the thought of a rocket barrage.
I can't be fucked to coh-ify the rest of the copypasta

Panthers are actually a bad choice to counter this, the win condition is to destroy the AT guns, if you decide to suicide rush the calliopes then you'll actually lose the trade since calliopes are actually very cheap, and the panther is worse against infantry than the P4 so it will give you less map control.
The counter unit is the brummbar since it hard counters handheld AT and ATguns, an ostwind or Pwefer might help decrew the guns in theory but people who went for those in my games didn't manage.

OKW is in a somewhat better situation since the rakkettenwerfers are easier to save and their HQs can tank several volleys of calliopes, often attracting AT guns out of position to deal with them.
Outside of that they have no useful non doctrinal unit, unless you get lucky with a walking stuka barrage.
The KT is obviously good but by the time it arrives you'll have 0 map control and fewer squads.
flammpanzer hetzer should be very good though.

The actual best way to counter this strat is to play well: get early wipes and don't let the allies win the early to mid game (which they are geared to do) but, up until the point where you'd normally get a tank out, USF plays exactly the same (RE spam is unusual but by no mean weak) so nothing stops them from not committing or get 2 calliopes into a jackson.
>>
File: 1596352775612.jpg (24 KB, 406x362)
24 KB
24 KB JPG
>"just flank the HMG bro"
>mfw its arc literally takes up an entire screen and flanking it requires running half way around the map
>>
>>512843
bro zoom out
>>
>>512843
Spoken like a true shitter, if for some reason don't want to bother flanking you can use your mortar's smoke barrage, it's free.
>>
>>512849
the mortar though is not
>invest the cost of a HMG on a unit that half counters a HMG
hmm
>>
>>512852
Yep, you're shitter, stay pinned, while I cap the entire map.
>>
>>512855
the MG42's active ability is also broken and gay. change my mind
>>
>>512852
git gud
>>
>>512862
if I become better does the MG42 stop being brainless bullshit somehow
>>
>>512868
Just use smoke bro lmao I'm decent but I still get outmaneuvered sometimes by competent players
>>
>>512868
bruh outflanking MGs is like the first thing a player learns
>>
>>512871
justify HMGs being able to self-spot beyond their sight range after opening fire
>>
>>512873
>HMGs being able to self-spot
Wrong.
>>
>>512873
I've played this game almost exclusively online for 500 hours and I don't know what you're on about
>>
>>512876
>>512879
fuck off retard I'm not wrong unless they changed it recently
>your squad wanders into a HMG and gets suppressed
>you crawl out of the sight range
>it keeps firing, because the act of firing on your squad keeps sight on your squad for a bit
>>
>>512886
Negro that's literally all hmg's in the game not just the German ones
>>
>>512888
yes
>>
>>512890
so, what's your problem with that?
>>
>>512893
I don't like it
>>
File: image.jpg (244 KB, 1440x1080)
244 KB
244 KB JPG
>>512897
The only remedy is getting good and not walking into a mg nest without armor or support or a flanking maneuver lol
>>
>>512905
I am quite aware of the counters. that doesn't mean the units are balanced. maybe you should get good at english and thinking
>>
>>512913
So you think the very nanosecond your squad crawls out of the fov for the mg that shouldn't be pinned anymore?
>>
>>512920
I like how you're trying to phrase it like I'm being unreasonable for not wanting HMGs to be able to fire on units that are not within sight range of anything
>>
>>512936
stay bad
>>
>>512936
stay gay
>>
>>512939
>>512941
>no arguments
get good
>>
How ironic.
>>
>>511205
I tried this and got ass fucked, by I just realized that Volley Fire is actually decent, I bully Sturmpios with it when they try to cross half the map to get close to my squads.
>>
>>512942
This man is right and CoH shitters will boo him for it.
>>
>>512936
It lasts like 5 seconds tops after you're out of range spergie
>>
>>513024
fuck off cunt, did they change it? it used to just fire indefinitely because it works like I said it works
>>
>>512978

>Spacing your advance so that your units are likely to be on opposite outer edges of any mg's arc of fire, allowing you to move one out should the other be fired upon.
>Not hugging cover while advancing so that if an MG engages at tip range they waste the first burst on green cover and then you slip out or just stay and trade as something else flanks
>Not using buildings to do the same thing
>Not doing LoS dance with scout equivalent units
>Not anticipating the MG by advancing with your rear echelon/engineer first so that it suppresses a less useful unit
>Thinking mortars are a 'half' counter to MGs
>Not being able to deal with one of the core early game concepts of CoH
>Not being an absolute shitter
>Not knowing that if you are fast enough to soft retreat as the first burst is fired you will edge out of the MG's sight range and it will eventually unacquire the target if it is a 1v1 situation and the crewmen are positioned behind the gun itself
>Being salty that a 250 MP unit can tie down its equivalent in cost

No, he's not. He just wanted to complain about an MG doing its job and making an area of the map harder to traverse/attack. Besides if that shit was really OP you'd see it in all the top level replays. And you don't.
>>
>HMGs cannot be unbalanced because here's a list of how to play against HMGs
is this really all you guys have?
>>
>>513039

>Besides if that shit was really OP you'd see it in all the top level replays.
>And you don't.

Conveniently missed that didn't you.
>>
>>513039
>HMGs are unbalanced because I don't know how to deal with them (Or rather, I don't want to use the tools I have available to deal with them)
The problem is on you.
>>
>>513046
yeah I'm not reading all that garbage. so would you suggest balancing the game around top level play only? because different units require more skill and attention to use, and if you only look at what plays the turbo autists make, you will probably overlook that entirely because hurrdurrgitgud
>>
>>513051
I don't see the problem, and if it's so OP just make 3 or 4 HMGs and you should win every game every time.
>>
>>513051

>I'm not reading all the possible solutions to the thing I'm complaining about so I can keep complaining
>Not even addressing the spoonfed two lines that spell out that if it isn't spammed in top level play then its not a question of balance, its a question of skill

A valid reaction, as is everyone else calling you shit. And yes, a competitive game should be balanced based on an analysis of what top level players are using and abusing to keep up their win rates. It's what makes mastery of a game worthwhile. If you don't like it, you should play non-competitive games.
>>
>>513051
It's just such a minor thing to get pissed about. If we were talking about the tiger ace of old I would be more understanding. But you're getting all worked up over bad tactics that cause you to get pinned in the first place.
>>
>>513073
imagine that the counter to something requires much more skill to employ than the thing in question. this will not appear to be an issue if you only look at tourneyfag play
>a competitive game
did you mean a game whose design panders to tourneyfags? you make this sound like a good thing, not sure why
>A valid reaction, as is everyone else calling you shit
it's kind of baffling that all these people who are supposedly good at coh 2 somehow are on a lower plane of existence when it comes to discussing it

>>513086
I'm not worked up. I'm amused that all these replies are so insubstantial
>cause you to get pinned in the first place
how do you know I'm not the HMG guy? I could just be a spectator. I bring up a balance or design concern, and all these rude people think I don't know what flanking or smoke are and need a reminder. maybe they can't read or something
>tiger ace
this guy doesn't know about anti-tank guns lmao gitgud just build more AT anon wow what a shitter
>>
>>512886
MG's can only spot about 2/3rds of their firing arc. The firing arc indicator isn't an EXACT indicator of it's firing range. Your units will still reveal themselves if they're shooting at the MG. Yes, HMG spam is cheesy, but the better player will always win.
>>
I beat AI at standard today
Please clap
>>
>>513104
welcome to the big boys club, you can now whine about balance and criticize the pro players
>>
>>513102
>The firing arc indicator isn't an EXACT indicator of it's firing range.
that's another annoying problem in coh. I guess they can't change it, but having the range indicators be locked to their actual range would've be nice. I'm not sure what causes it to fuck up sometimes, probably elevation
>>
>>513099
The tiger ace was so notoriously op at one point an amateur beat a pro single handedly with it. So not even remotely the same, retard
>>
>>513099

>imagine that the counter to something requires much more skill to employ than the thing in question.

But it doesn't. 'Much more' is usually subjective but in this instance we can see that your example is trivial in the extreme. This is not string cheese in Tekken. This is not original Airbourne strafing run. This is not double heavy tank meta. This is not Bayonetta in Super Smash. This is a complaint of little substance. You say it requires more skill to counter. Fine, use one of the counters that requires less skill. The point that you seem desperate to discount or ignore are that there are a multitude of counters, hard, soft, easy and complex that you can use. Some of these require as little effort as attack moving the machine gun. If you honestly think that building a mortar and telling it to bombard every setup MG you come across is more difficult than setting up MG's then there's nothing more to say.

>did you mean a game whose design panders to tourneyfags

No, I mean a game where objective skill is the difference between winner and loser. In most RTS's this is usually based on an analysis of what top players use. Whether that's good or bad is an entirely separate and equally autistic argument that is ultimately irrelevant. I only brought it up to highlight that your MG issue is trivial as it is not so powerful as to be overpowering or even relevant when skill is not the limiting factor.

>it's kind of baffling that all these people who are supposedly good at coh 2 somehow are on a lower plane of existence when it comes to discussing it
>I'm not worked up. I'm amused that all these replies are so insubstantial
>yeah I'm not reading all that garbage
>is this really all you guys have?
>fuck off cunt, did they change it?
> it used to just fire indefinitely
> I'm amused that all these replies are so insubstantial
>so insubstantial
>insubstantial
>>
>>513171
>list of shit games
I don't play those, except coh
>trivial in the extreme
HMGs are not a niche unit, and their power varies wildly between factions. I think it would be nice if they were less gay and lame in some ways. apparently though everyone else is certain that they are all perfectly balanced because counters exist, despite shit like MG42 incendiary ammo
deliberately not factoring in skill seems pretty retarded to me, and I guess this comes up in coh in other ways when you compare the effort involved in various units/styles. like managing 3 34/76s vs hurrdurring with your 1 retard heavy, or babysitting cloaked units on hold fire vs attack move LMG cancer. I think they should strike a balance rather than saying 'it's fine if everyone has 9999 apm, let's remove skill as a factor lol'. I think supporting balanced play at a middling skill level is probably better than pandering to 10 twitch stream tourneyfags
>>
>>513198
Ok
>>
File: then.jpg (59 KB, 807x711)
59 KB
59 KB JPG
>>500170
What kind of kiddie larp game is this?
>nuh uh I activate my forcefield button!
>>
>>513073
Competitive players are giga-retards that want the way THEY play to be buffed and everything else disregarded. Listening to "competitive gamers" is why CoH 2 is populated by people like you.
>>
>>500170
on anything but light veh that shit ain't gonna do much at all.
Think I manage to kill a P4 after my AT gun soften it to near 10 HP with it once.
ONCE
In my 700 hr playtime i've seen that once. That's a medium tank btw.
>>
>>513485

I said based on an analysis of top level play, not sucking them off and leaving it at their mercy. That's just an inference you've made in your head so I fit into a category of person you already despise not even knowing whether I despise the same thing. In an ideal world you'd have a balancer who'd be able to analyse without asking their opinion at all, weaken strong strats without breaking that strength and buff weak strats so that more choices become viable at all levels.
>>
>>513604
Or you could make the game more accurate to how the war was actually fought and side step all these balance issues.
Tiger tank? Damn bro, too bad I got this Sherman 76 and can pen your frontal armor from like 300 meters away.
>>
>>513629
>>513480
Your inane faggotry smells of a MoW fag.
Please redirect yourself to your containment zone.
Nobody is impressed by your tank snipe montage.
>>
>>513631
it's even more adorable that you went to Men of War for realism kekek
>>
>>513633
I don't care if you are a Close Combat or Graviteam autist.
Realism is not a quality in games.
>>
>>513629

As the other guy said if I wanted that I would play MoW. An excellent game in its own right that I have also played to death but I find myself returning to CoH/CoH 2 more for various reasons.
>>
>>513631
>Don't even mention MoW
>CoHtrannies triggered beyond belief.
Like pottery.
>>
>>513635
Both of which are infinitely superior to CoH
>>
why don't mow trannies make their own threads
>>
>>513677
Because all they do is complain about CoH like the last one.
>>
>>513034
He's a retard that MGs are OP, they're not but that's not the good point.
The good point is that they shouldn't selfspot.
>>
>>513727
they dont
>>
>>513700
And CoH2 players do that enough for the whole board.
>>
>>513730
it's kind of the point of having a thread
>>
>>513631
I've always found it amusing how upset and defensive CoH 2 players get over inane comments.
>>
>>513669
>How did he know that I'm a MoW tranny? Could it be that I'm so insufferable it's obvious?
>no, of course, it's the anons that are obsessed
>>
>>513629
No, realism is retarded, it doesn't make for a fun or balanced game, fuck off, it's not a simulator.
>>
>>513730
Whining CoHomos ruined /rstg/ back in the day too.
>>
>Out of the hundreds of threads in this board
>I will go into a thread of a game I don't like
>and shit on it
Based.
>>
>>514131
it really is just like /vg/
>>
>>513099
>this guy doesn't know about anti-tank guns lmao gitgud just build more AT anon wow what a shitter
Tiger ace was busted beyond belief. You either won the game with it, or you'd played pretty badly and even the Ace couldn't bail you out. There was no middle ground.
>I bring up a balance or design concern
"I can't micro my units to deal with a weapon crew that takes 2 seconds to set up" isn't a balance concern. The only valid criticism is that the OKW are uniquely vulnerable to weapon crew spam given that they lack indirect fire till tier 2. And it's a counter balance to the fact that you start with a sturmpioneer squad.
>imagine that the counter to something requires much more skill to employ than the thing in question. this will not appear to be an issue if you only look at tourneyfag play
Imagine a game where most counters are easier to perform than the strategies they counter.
>>
>>514119
>R-realism is bad!
>He says as "realistic games" are substantially more played than CoHtrannies 2
o im laffin
>>
>>515512
>He says as "realistic games" are substantially more played than CoHtrannies 2
anon, your fact-checking reps...
>>
>>515473
don't care about tiger ace, 2 seconds isn't a long time when it can force you to retreat a squad then reposition, okw can kill themselves I don't care, and not an argument I wasn't doing the zoomer 'imagine [...]' thing
>>
>>515512
Ok, we need to segregate errors you committed in just this one post
1. Argumentum ad populum
2.Still being wrong about metrics
3.Not being able to respond WHY games need realism to be good
4.Despite claiming that other games are more popular, you still need to parasite on threads for games you hate to have a discussion

Stop posting any time
>>
>>513629
All of coh's engagements happen at like 30 meters.
>>
>>512299
Kek
>>
>>512843
Try having your squad spread out across the map
>>
>>515955
>not blobbing all your dudes and quickscoping anything in sight
thats not very grobdeutsche of you
>>
>>517933
Mr.Blobber i'd like to introduce my friend Howitzer and MG.
They'll treat you right at home.
>>
>>517998
>4 squads of PTRS conscripts destroying mgs (the weapon itself, not the crew) as soon as they get in range
those were the days
>>
>>518149
Sounds hilarious, what happened then? The entire crew would simply run off?
>>
>>518567
yes
>>
File: 1612288579865.png (207 KB, 500x500)
207 KB
207 KB PNG
>can't call in osttruppen anymore
can you still count on them
>>
>>518567
no, they would commit synchronic suicide
>>
>>519077
They are still decent, especially with the sandbags and earlier mg42
>>
You now remember the Kangaroo.
>>
File: 1604647898967.jpg (180 KB, 805x818)
180 KB
180 KB JPG
https://www.twitch.tv/aecoh
coh 2 tournaments bros come get comfy
>>
>>502028
The British VA is pretty much a straight downgrade from the first game.
>>
File: EWo0G7KXkAATvZk.jpg (119 KB, 750x600)
119 KB
119 KB JPG
>>500272
>CoH2 is actually balanced for one
>>
>>522181
The Russians are the only ones with OP bullshit
>>
File: 1607871159978.jpg (31 KB, 317x317)
31 KB
31 KB JPG
>>523475
>>
>>523486
>shock troops
>KV1 flamenigger
>ISU-152
Need I go on?
>>
>>523641
>seething at the kv-8 out of all things
lmao, sounds like a l2p issue
>>
>>523641
>shock troops
Just suppress them
>KV-8
It's just a heavy tank that's deadly to infantry, use tanks against it? It can't do shit to medium tanks, even a puma can take it on, with a little micro.
>ISU-152
just run circles around it? It has a fixed turret.
>>523668
To be fair the KV-8 is fucking awesome, I hope they never nerf it.
>at guns? who gives a shit, just burn them
>>
>>523641
>shock troops
very fun,can walk up to most squads and win the engagement, but vetted elite infantry can hold their own against them because they need to be at point blank to deal most of their DPS.
hardcountered by fallschirms on most map
>kv8
Good but you can just force it off with medium tanks
>ISU-152
Elephant is a better TD, Jagdpanther is a better TD with the same AI capability as long as you've got ammo.
God damn I love the jagdpanther
>>
>>523821
>Jagdpanther
anon....
>>
>>523825
Right that's from coh1.
I meant the jagdtiger.
Jagdpotato jagdpotato
>>
>ost flamethrower half-track exists
>they unironically are complaining about a commander + T4 unit that has only 1 flamethrower on it
>>
>>524873
>ost flamethrower half-track exists
lmao with the amount of play it sees it may as well not exist
>>
>>524878
good, it's gay as shit
>>
>>524878
I miss the "good" times of rushing flametruck as Elite CO.
Giving t instantly vet 2, and watching as soviets try to take down its ridiculous bonuses.
>>
>>513104
Update: i can reliably win at standard now.
Playing mostly Ostheer, problems i'm noticing is i lose track of some units and they get wiped,always lose usually 2 grenadiers, same for PaK that i forget to move and Soviet PTRS fuck up my Sdkfzs if i don't pay attention for a second alongside with M3 spam. Another problem i'm having is microing too much and forget to escalate plan so it happens sometimes that Soviet has T34 out before i get my first tank out. By that point they usually have 100-150 VP left but they recap points and the battle drags for longer. That said i'm having fun.

Rate my blogpost
>>
>>525265
use autohotkey to bind the tacmap to a normal button, helps a lot with awareness.
As for the rest: git good.
Never float resources in any RTS
>>
>>525265
>losing grens
dont make too many, they dont cost alot of MP but youre not supposed to make more than you can keep track of; probably pair them off if you have to and dont control one at a time
>PaK
dont tunnel vision on vehicles, tunnel vision on [enemy infantry is way too close to my PaK] an learn to immediately reverse away
>soviet get a T34 before i get my first tank out
AI cheats, theyll always have a tank before you
Also learn to have a half track because it can quickly roll up to your PaKs and infantry and bail them out of suppression or quick model loss
in the case of suppression you can gun down MGs or pick your dudes up
in the case of PaKs emergency model replenishment is useful
>>
>>525265
Don't play against AI, just jump into 1vs1 now, and spectate games every now and then, fighting against AI isn't gonna do you any favors.
>>
>>497215
57 MIL AT YOUR SERVICE
>>
>>500502
>and what went wrong with 2?
it was made by a company gutted by post thq
>>
>>525534
not anon youre replying to but some nights i just want to casually see explosions and a vet V jagtiger blow shit up
>>
>>527022
Understandable, but that anon seems to want to improve his skills, I figured the best way to do that is playing 1v1s.
>>
>>526317
i dont know what relics problem is
>we want the competitive audience
>but we cant be bothered to provide easy to access unit statistics, you have to go to dataminers with ugly spreadsheets to disseminate this shit
>used to be the king of voice acting but literally only the UKF and maybe most of the USF has even a modicum of effort into it
>retarded as all hell loot overhaul so the new system requires 100x times the grind to unlock commanders than before
>that shit where vehicles that path into each other can be bugged to go through each other
>that shit where vehicles that path into each other than be bugged to deflect off of each other
>convoluted menu for rebinding keys, if at all but this is probably the biggest issue where starcraft blatantly is better, in conjunction with ease of availability of unit stats
alot of other things honestly but they all combine into a big ugly issue in hindsight
>>
are partisans back yet
>>
>>527512
maybe
>>
I only play as germans.
>>
>>531618
ßased
>>
File: 1-24.jpg (51 KB, 512x333)
51 KB
51 KB JPG
>>531618
Wouldn't have it any other way
>>
what's the best way to be get skillful wipes with demo charges these days now that they're shit? I was thinking of putting them on the far side of buildings and baiting the enemy into getting inside or something. it seems like if they get automatically detected by any unit wandering about then you're only going to get very bad players with them when placed on points
>>
>>525540
If I see one more bag of fucking dirt
>>
>>501947
I think it's fun. But I've only ever played compstomps with friends, can't comment on the competitive scene.
>>
>>532020
>over 900h of compstomps
what pushes a man to such autism?
>>
File: 1492794412002.jpg (3.05 MB, 3834x2368)
3.05 MB
3.05 MB JPG
Jumped from standard to expert and after several defeats i fucking won.
It requires to be extremely aggressive and constantly capping points, the only problem i have is that i lose squads to soviets because the moment i leave them be for a second to focus somewhere else they throw a satchel and die.
>>
>>536763
If you lose soldiers to satchel you have a problem, they're the easiest "nade" to dodge.
well good job either way anon now go online and kick some ass.
>>
>>536801
>If you lose soldiers to satchel you have a problem, they're the easiest "nade" to dodge.
I know, it happens roughly between the last 200-150 points. Vehicles become a problem while i wait resources to make a tank and hold off with panzergrenadiers and while i get distracted to keep my halftrack and PaK alive an safe they start to pick up to squads that i use to try to keep points. This is usually the point they get T34 out and everything start crumbling but i managed to save enough squads this time and after the panzer 4 was out it was a steamroll.
Gotta tune a bit on control and i should be more constant.

>well good job either way anon now go online and kick some ass.
Yep it's time to go online.
>>
enjoy your 10 placement matches aka getting steamrolled. and remember it's per team size, per faction, so you potentially have many hours of shitty matches ahead
>>
>>536844
>Yep it's time to go online.
Post results anon we're cheering on you
>>
>>536954
First match was going more or less good until i lost my track and he got tanks out, forgot to mine and he base raped me. 360-340
10/10 would lose again
>>
>>537122
You must learn to not float resources.
If you're playing as the germans you should have a p4 or ostwind out before they got any medium armor, if you're talking t-70s and stuarts it's normal, they're the allies powerspikes and you should counter them by having a pak or two ready.
Maybe a teller mine to one shot them if you get lucky.
look at your resource graph and see if you were floating too much
>>
>>537136
It was a T34, he didn't make a single light vehicles but a lot of infantry with PTRS so i didn't make a PaK. By the time i saw the T34 i probably made a mistake into passing in T3 battle phase and lost fuel, should have made a P4 and a PaK. Was pretty dumb on my part
>>
tellers are annoying as shit, definitely abuse them if you're playing wehr. nerf pls
>>
>>537176
Going Battlefield phase 3 (tier 4) directly is the most common blunder osteer players can.
Wanna know what the most common blunder allied players do?
Skip light tanks.
In this case you should have gone p4, if their infantry was giving you trouble you should have went ostwind.
your tier 3 vehicles are your power spike.
If you have them, the panzer 4 Js (the okw version you get with some commanders, the ones with a shield on the icon) have enough armor to essentially counter t-34/76s and normal shermans
Also good to rush are command panzer 4s, think of them like a halfway between the ostwind and p4, not quite as defenseless against vehicles but still crush infantry and team weapons.
Word of advice, never go stug. It's not very good.
also consider going 221. Not great if you can't micro it but good otherwise, lots of vision and decent damage, counters wc51s, bren carriers, m3 halftracks and other light vehicles.
>>
>>537229
222*
only OKW gets the 221 and it's doctrinal
>>
>ostwind
the p4 is so strong vs infantry anyway. it seems to me that if you go ostwind you're just asking to get fucked up by tanks that a p4 could comfortably beat
>>
>>537229
I only have the basic commanders, so far the only thing that dropped from the boxes was cosmetics. However there is a commander with P4 Js and Tiger that i can use
222 is the one i usually build, most of the time i find it better to use than the halftrack because it's faster and i can get away from PTRS easier when i fuck up, halftrack flamethrower however is great against infantry.
>>
>>537243
The ostwind is specifically to counter elite infantry with poor anti-armor capabilities
Let's say a russian player went for 2-3 squads of shocks: Not only he can't just send one to the flank and call it a day (usually winning a fuel point or VP with a single squad) anymore, but now his extremely expensive squads will start "bleeding" manpower, meaning that he'll be forced to float fuel while waiting for the necessary mp for a tank or he'll have to keep some squads in base because he can't reinforce them.
The ostwind excels even against normal infantry with snares and light AT infantry like guards and penals.
it's also better at wiping retreating squads and team weapons, so it's able to further increase the manpower problem if used well.
Of course you don't go ostwind without paks to back you up, and it's a good idea to just get a p4 if the enemy skipped lights, but that small window where the ostwind is the only tank on the field is often game winning.
Still situational, but if you know you can rush it, do it.
>>
>>537286
>halftrack flamethrower however is great against infantry.
true, but the 100 munition cost will slow down your LMGs on grenadiers (or vice versa) so you should only use it on garrisons heavy maps or against awfulyl cheesy strats like maxims spam
>>
>>537311
or against brits.
Their emplacements are so brittle against flames and sections got no snares
>>
>>513480
https://en.wikipedia.org/wiki/Armor-piercing_ammunition#Second_World_War
>>
>>537192
Can tellers immobilize tanks? I just realized M20's mines can immobilize shit, I fucked up a Panther like that.
>>
>>537901
No, Riegel mines can, they are soctrinal amd can only be placed by the halftrack
>>
>>537901
they do engine destroyed, last time I checked. this means the tank can still move, but really ridiculously slowly, meaning the tank is properly fucked. the damage is massive too

since regular mines got nerfed down to never wiping full squads, I think them getting triggered by squads is kind of a waste, and informs your opponent that you are a mine guy and they need to sweep. with teller mines there is none of that, the first time a mine goes off, they've lost a vehicle
>>
>>538536
How is a regular mine's damage applied to a squad? I seems to only kill up to 2 models.
>>
>>542152
I believe a hard limit of two model damages was implemented because they'd randomly wipe whole squads
>>
File: kubels.png (1.98 MB, 1161x632)
1.98 MB
1.98 MB PNG
This was actually an insanely effective tactic and the retards on the other team couldn't counter it. I tip my fedora to this fag, we absolutely dominated that game
>>
>>542457
now imagine them with suppresion
>>
>>542319
>randomly
only like other explosives, because of models getting too close. but apparently this was too powerful because wehrmacht butthurt, so it got "fixed"
>>
>>542994
squads used to clump up a lot more back in the day before they updated squad spacing, also a problem when exiting buildings since it was a guaranteed kill.
>>
>>532020
if you could imagine a cooler rts game what would it do differently to company of heroes 2. say you're making company of heroes 3 or a totally new thing. is CoH2 perfect or is there further to go from here?
>>
>>542994
well obviously a 6 man allies squad is going to have an advantage and wipe less than 4 man Gren "wipes if you breathe" adiers
>>
>>543199
>tfw 5man gren commander was turned into a meme
I know it overshadowed every other ost commander but god, I miss those durable bois
>>
>>543199
if we're talking about only vs explosives, then sure. they made up for it in other ways though
>>
>>505747
>>505764
>>505817
Some updates gents. I just tested my streaming capabilities and I can say that I probably won't have too much troubles with streaming the game if I knock the settings down and mess around with OBS a little more.
I'm not sure if we can get a 4v4 tourne since it would require atleast 8 teams but hey if you gents want to we can atleast try.
The way I'll do this is i'll use a discord that's only purpose is to keep the players in touch and allow members to form teams and practice with one another. It will be deleted after this tourne and I'll make another one once I start up another tourne.
Only 2 rules really
No drama
No posting shit outside of the appropriate areas. I.E. posting pics outside of Off topic/meme or posting NSFW images in sfw chat.
Remember it's not necessarily a social place or a Coh discord. Just a means for us to communicate with one another.
Anyways hopefully I can maybe get some players for this thing and the settings will be fine. I'll get back to you guys on more info and the discord later. If you don't want to use discord we have other methods that allow anons to stay anonymous. I can also get some players from /vm/, /vg/, /v/, and other videogame boards to play with us.
>>
>>544093
>discord
fuck off nigger
>>
>>544093
Nice
>>
>>544114
Based. No shilling allowed
>>
I don't think I like these new partisans
>>
>>544093
2vs2 is better
>>
>>500277
>>500285
>>500293
>>500442
>>500502
>>500517
>>506997
>>508399
>>513629
>>513669
>>515512
>>522181
Cant hear you noobs from the top of the rank
>>
>>547607
>game is good because I'm good at it
Oh dear... I accept your concession.
>>
>>544093
>discord
into the trash with you





Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.