Self-serve ads are available again! Check out our new advertising page here.
>nothing personnel, kiddo
>>497215>bounces
>>497907>activates AP rounds for 30~ munitions Where's your god now?
>>497215>gets easily countered by nebelwerfers or snipers
>>497215>wipes you
>>500212>COH2
>>500212>CoH2CoH 1 was arcadey at times but holy shit, get that trash sequel away from this honored thread.
>>500264>FrogpostingYou're one to talk.>>500268CoH2 is actually balanced for one, too bad about the campaigns though.
>>500272>BalanceMeanwhile I can go to the dedicated thread for it and quickly discover it's quite the opposite.
>>497215>Play the campaign with the EaW mod>They replace the Germans in the first British mission with actual SS troops. Man it's the small touches, really.
>>500182I remember when german snipers used to doubletap
>>500272>shitty artstyle>shitty voiceacting>copy and paste cookiecutter factions>unbalanced as fuck>copy and paste commanders>cant mod in new modelsalso vcoh was balanced, brits and panzerelite screwed it up
>>500285CoH 2 kinda reminds me of a WW2 cartoon.
>>500277You can take shittes' opinions seriously.>>500285Despite having 5 factions it's more balanced than CoH's 4 factions, it's not perfect obviously, but still, better than CoH on balance.
>>500291again vcoh was balanced as was coh online, also while coh 2 is streamlined shit coh 1 was actually asymmetrical
>>500264Is better than CoH, yes
>>500367>Cartoony graphics>Worse visuals>Worse sound design>Worse map design>Pandering to "competitive" gaymers>Virtually no mod supportThe only thing CoH 2 is better at is being a waste of perfectly good bytes.
>>500442How are the graphics "cartoony"?
>1tards still seething after 8 years
>>497215Company of Heroes was released over 14 years ago and it still mogs every RTS game made. How the FUCK did old Relic manage it and what went wrong with 2?
>>500502>what went wrong with 2?Nothing, it's much better
>>500508>Literally less content>Shittier community>Shittier gameplayAre you retarded?
Can't we just get along? Both games have their strengths and weaknesses.
Obermommy
>>500517but you're describing coh1 now
>>500521Absolutely not, we have to settle this right now and argue for a week straight and neither side will budge or change their minds.
>>500526>N-no u...Pathetic CoH2tard.
>>500528Yeah... that sounds about right.
>Panzer Elite>Literally has almost no PanzerCoh2 is superior because they let the community redesign WFA
>>500538>Communities designing anything goodThat's a big laff
>>500591OKW and UKF are miles ahead the trash that are Panzer Elite and Brits
>all that tribalfaggotryCoH1 offers much better single player experience and CoH2 has much better MP. It's obvious, it's undeniable. There is no point in arguing against that.
>>500602>CoH2 has much better MPWho the fuck plays with other people?
>>500604non-autists
>>500598>OKW plays like Wehrmacht with fancier toys and UKF plays like America liteoh my sweet summer child.
>Germany built dozens of types of Tank destroyers on several hulls>Panther is used as anti heavy tank destroyer>Meanwhile the British Comet is a premium Medium tankLiterally WTF?
>>500610>Germany built dozens of types of Tank destroyers on several hullsah, the good old "slap a pak on a random french truck" tank destroyer, the true predator of russian steppe
>>500610Look, I'm gonna keep it a buck, I barely remember vanilla CoH 1 or 2. I haven't played vanilla CoH in probably years. Europe at War if you want the campaign expanded, Blitzkrieg if you want that realism autism. Shame CoH 2 never let you change or add campaigns. Or unit models, for some reason.
>>500610>Panthers produced: about 6000>Comets produced: 1186
>>500212this is the gayest unit in the game, change my mind
>>500640>have my fun meme unit to meme with>lelic buffs it to the ground>now it's the tryhard OP cancerwhy it keeps happening?
>>500640Team weapons abuser detected and BTFO
>>500650I mostly play soviets. my hmg does nothing, and my anti-tank gun is only good vs infantry
>>500640You're right>>500650This thing is an everything with legs abuser
Coa you change the Shindler's list music in CoH2?
>>500517>pls play Sitzkrieg with me....no
>>500662>>500683KNEEL and l2p
>>500909>me abuse up unit heheok?
>>501055Yes.
>>500442Take your meds tubby
Essential commanders for each faction? I got 30k points from the register thing and I'm wondering what I should buy first.
>>501055Nothing OP about it
>>501607unless the patch fucked it up, for soviets you want the urban whatever guy with the forward HQ, shocks and I think KV-2, and if you aren't a faggot who hates team games I'd recommend I think it's called mechanized support or something, the dude with glasses, it has guards, AT gun cloak and ISU-152
>>5016071vs1fag hereSoviets>Guard Motor>the KV2 commander without the female commander portrayed (can't remember the name)>The commander with KV1, loiter and GuardsOstheer>Jäger Infantry>the new one with Tiger Ace (so not Elite Troop commander)>Defensive doctrineUsf>Mechanized>Armor>The new one with Rangers and CalliopeOkw>Overwatch>Elite Armor>Feuersturm
>>501607https://coh2index.com/index.htmlOKW>Overwatch Doctrine>Feuersturm Doctrine>Elite Armored DoctrineUSF>Armor Company>Urban Assault Company>Mechanized Company(Infantry Company is also decent)Soviets>Urban Defense Tactics>Airborne Tactics>Guard Motor Coordination Tactics>Giard Rifle Combined Arms TacticsOstheer>Jäger Infantry Doctrine>Strategic Reserves Doctrine>German Infantry Doctrine(Defensive Doctrine is also half decent)I dom't play UKF
who /The Scheldt/ here?
>>501677Gross.
>>501635>>501664I don't hate myself enough to play UKF either, so I'm not worried about missing out on them.tyvm regardless
>>501700its the best map. 88 emplacements all along the riveramazing and accurate 20th century warfare
>>500598>Take a faction that's unique, with it's own strengths and drawbacks>Turn it into a copy paste of americathat's not an improvement
>>501717>I don't hate myself enough to play ukfWhat's that supposed to mean>Ubiquitous infantry section viable at all stages with vision range increase to scout for AT guns>Best damage output AT gun in the game that even has crew sprint>Best defensive lmg in the game>Centaur a hard counter to all infantry in the game
I propose we do a 4channeler 4v4 shitters cup. Would anyone else be interested in participating?
>>501739It's not because of the gameplay, it's because they're British.
>>501821>not liking the anglosphere
>>500264Take off your fucking nostalgia goggles ffs. Both are good games, this is the true chad opinion
>>501839>you don't really like this game>you only think you like it because it's old
>>501787A fabulous idea. I'm in full favour of this.
>>501839>CoH2>GoodPeople that actively play CoH 2 don't even seem to like it.
>>501872no nigga, I also like COH1 but it's not fucking gold to the turd of COH2 like you retards make it out to be. They're both good games in different ways. COH2 MP is superior btw.
>>501631Wrong. Its op in all game modes. Lelic balance cucks admitted it was overperforming and then they buffed it
>>501787I can def organize it.
>>501906This, but I can't go back to 1 now, I have the hotkeys set in stone on my mind.
>>501941Then do it homo
>>501821theyre like the only faction in CoH2 with nonshit voice acting though
>>502028The announcer is like reddit incarnate.>The weapon crew is, I'm afraid... quite dead.wrf
>>502065i have no idea how reddit conducts itself these days and neither should you because i dont browse redditi just assumed the announcer was doing morbid humor, you know, inline with british sensibilities ala the WWI blackadder stuff
>>501738New Commander update
>>501947these are newfag numbers
what a garbage update
>>501906I only don't like 2 when I get paired with retards online
>>500170still bounces
>>500604non-spergs
>>501739They have their strengths but they also get cheesed too easily. They don't have any indirect besides the mortar pit, which is easily dealt with, and they don't have reliable rocket arty. Basically they get shit on by support equipment spam.
>>501906I gotta agree with that, especially as a Soviet player. It's not even that the game is shit [it's fun-fun but it's not bad], it's more of extremely stupid balance ideas of lelic. Watch any CoH2 streamers (who are indeed rare and small, maybe except for Helping Hans, but God stop me from not going on an insult rampage against him), they'll most likely seem to be extremely plain about the game or straight-up complain about it, no matter the faction.
>>502283I got it last year.
>>501941>I can def organize it.And nothing was heard from anon ever again
>>503880I want to play against you fags reeeeeee
>>503880Well, he said "I can", not "I will"
>>501677played it many times. I like to stalemate it with mortars to get thousands of casualties.
>>504519My friend and I did that for 100s of hours during Jr High and Highschool
>>504533>goliath on the mini bridge
>>501991>>503880Eh give me a month maybe. I need to make some stacks for sure. Money won't be involved in the first tourne that's what I know for certain, but I still want to give winners some prizes.
>>505739>but I still want to give winners some prizes....why?
>>505739better deliver anon
>>505739You don't have to do that.
>CoH>Just literally spend hours playing basebuilding against AIs and turtleHonestly, still had a ton of fun despite the AI cheating like a blatant motherfucker
ok?
>"company of heroes is a fun game, I think I'll play that today">rifle grenades still exist
All my infantry is boxesI better verify the game files
>>507007finally, the wunderwaffe
>>506997>Shitter who can't dodge
>>507197This is a strategy game, not a fighting game. Why would I dodge?
>>507202>filtered by the easiest grenades to dodgewew
>Ha ha if all your guys die because you looked away for 2 seconds to do something else you're just bad.I suppose, still shitty.I'd prefer if artillery, grenades etc didn't work like they do but it's not that bad. Tis life I suppose.Didn't they make grenades more ubiquitous and more lethal in CoH2 though? I vaguely remember almost always having access to grenades early on and initial engagements being very heavily decided by them.
>>507202you still need to micro in a RTS game lol
>>506949>>507007Based Grens using box camouflage.
>>507302>initial engagements being very heavily decided by themStop playing at shit ranks then. Spamming grenades means your dudes get their big toys much later and anyone with a brain and both hands can dodge a nade.
>>507357Never played ranked, just vague memories from playing vs friends a long time ago.
>tfw regularly lose to enemies who fail to contest control of VPs, fuel and munition points but build fuel caches and poop on me with late tier armor
>>507527fuel caches?like observation posts?
>>507197>rifle grenade user calls me a shitter
>>507585I mean, it's true, why don't you just dodge them? are you playing with a controller or some shit?
>>507686because I can't see through hedges and buildings
>>507686Because I'm not omnipotent and this isn't a MOBA.
>>500517>Literraly less contentlol no is this bait ? Five factions is more than four but I don't think that you would know that considering that you didn't go to school.The only problems I have with CoH2 is the modding tools that got shafted because lelic is fags and hate fun
>Be me>Be bored>Decide to count how much shit each faction has in CoH1 and CoH2>CoH2 wiki is terrible and makes counting hard.I gave up after doing the US and soviets because the lack of information makes the numbers likely very off. But here's the breakdown for CoH1 so my 15 minutes of effort wasn't a complete waste.
>>508500USA:>HQ:RETRiflemenMortarAmbulanceWC51 (doctrinal)M3HT (doctrinal>LT building:LTHMGM20 ultility carStuart>Cpt buildingCpTAtgunpack howieAAHT>Major buildingMajorShermanSherman 76 (Doctrinal)Sherman easy eight (doctrinal)M8 scottM36 jackson>Call ins:mortarHTM10 TDPriestSherman 105Sherman calliopeM8 grayhoundPershingcav riflesAssault engineersPathfindersI&R pathfindersParasSupport para squadRangers>OthersVehicle crewElite vehicle crew (doctrinal)Medics>defensesFighting position
>>508500Soviets>InfantryEngineersConsSniperPenals>Doctrinal infantryPartisan tank hunters (soon to be removed)PartisanscommissarGuardsGuards assaultGuards airborneShocks>Team weaponsMaximmortarZis 3>Doctrinal team weaponsm-42 AT gunDshk HMGHeavy mortarB4 howitzerml-20 howitzer>vehiclesscout htm5htt-70su76su85t-34katyusha>Doctrinal vehiclesIs-2isu152t34-85kv1kv2kv8m4c shermanForgot the m5 ht for the USA
>>507350halmark of a bad game, desu
It sounds to me like OP is just mad he can't roast marshmallows over his transmission.
>>508332>>508357Yeah, you need to become proficient, you can hear grenades warnings, or at the very least the very distinct sound of grenade rifles' going off.
>>500277All things being equal the player who's better will almost always win. The game is balanced.>>500285>copy and paste cookiecutter factions>unbalanced as fuckHow can factions be almost identical but still imbalanced? How is this not a user input issue?>>500293>AsymmetricalThe Wehrmact have three viable doctrines, with the only weak link being Defense, and purely because the Flak 88, while really good, is unnecessary. Tier 4 American tanks can't deal with tier 2 anti-tank ordinance from the Wehrmact so your spear head can't spear the head. This then leads to a problem where every game goes the same way: If you don't establish early game dominance as the Americans and control- or at least deny- fuel control, you lose. Period. You will have to dramatically out play the Wehrmact player for you to win. The way you do this is by abusing a specific series of abilities that simply break the game's mechanics. MG42's are great at suppressing, but only until someone hits the 'fire up' button and suddenly it doesn't matter.
So sad these niggas are getting nerfed.Built 3 of them and they got around 50 kills eachI suggest you boys enjoy the calliope rush cheese while you can
Anyone else seeing the wisdom in starting with 4 or 5 Rear echelons instead of riflemen?pros:>deploys immensely faster, you'll have 4 squad against 3>wins 1v1 against grens, wins 2v1 against sturmpios>easier HMG flanking because of numbers>volley fire lets you win fights you shouldn't win>REs scale pretty well with M1919s or nade rifles>rifle nade spam deletes team weapons>LMG blobs delete infantry>smoke for days>less manpower bleed, will be able to afford plenty HMGs, ATguns or pack howies>can afford to lose a couple of squads>you will still have proper squads with the LT, CPT and rangers/3cp doctrinal infantry (which are easier to afford due to less mp bleed)>If played right you should have your stuart out earlier because overwhelming numbers transfers to early map control>amazingly cost effective fighting positionsCons:>no AT nade>no nade at all if not going urban assault, LT aside>their damage is complete trash without upgrades, BARs don't seem to cut it (have yet to try flamers)>Completely countered by assgrens>1v1s against most squads are really RNG dependent>low retreat wipe potential because of low accuracy>will probably need an ammo cache>if you somehow lose the first engagement you'll be at extreme disadvantage until LT hitsYou can probably do an hybrid build, going riflemen into 2 or 3 REs at the beginning and it should work just as well.It's basically an osttruppen build except team weapons hit later.Thoughts?
>>510385there is no possibility for RETs to win in a straight fight agains grens
>>510390I know this from experience, get them to point blank range without losing a model and they win. but again it's a bit dodgy with RNG and when they do win it's usually a model left unless they literally sustained no damage on the approach, the point is that they trade damage pretty much equally and in a RE spam opening you're relying on numbers so that engagement wouldn't remain a 1v1 for long.
>>508555hallmark of a shitter that ngmi
>>500268Coh1 before OF was honestly rather more realistic, if unbalanced. Like health bars mastered a lot more afterwards and squad AI was far less capable.
>>507007"The cowards, the fewls!"
>>510385There's a reason the triple rifle start is pretty much there bread and butter. Rifles tend to be more reliable in terms of fighting off ass grens, grens, and pioneers. They have a higher model count and do more damage unupgraded early on at least.I feel like this tactic would be best with either rifle squad or urban command. The extra damage you get from those weapons might make the difference. Either way if you keep them alive you can make pretty decent zook squads that might take a medium tank or two later on.
did they make RE volley fire useful yet, or is it still just a button that gives the enemy a free wipe
>>510934they had a bug where they'd deal something like 95 and 98% less damage in phase 2 and 3 of the volley fire that was fixed in the last patch, so now it can actually be dangerous but it's still highly situational
>>510934it was always good, the key is to place RETs in green cover before the fight
>>510934Normally it's meh, but if you give a BAR to them it becomes much effective, but...>giving BARs to RETs
Hey youAre you as bad as me at this game and want some easy wins?Fear not I've got some USF cheese for you:>use the tactical support commander>go full on RE spam or 1 riflemen into 2 REs (manpower will be the bottleneck of this strat)>rush stuart as usual to get map control>go captain, get 1 or 2 HMGs out and 2 ATguns.>unlock weapon racks and nades, give LMGs + 1zook to REs, double BAR on the officers (lt zook optional)>hold on until 10 CPs>call in 3 calliopes >use recon and strafes>spam fighting positions >winYes you can get calliopes while skipping the major, which means by the time you'd have 1 regular M4 you can have 2 calliopes.This is a defensive strat, if you end up losing your team weapons you will lose the game. Basically you need to annihilate the enemy manpower and force him from the field before he can even build tanks.Specifically, use your longer range ability on the AT guns to destroy their decrewed team weapons. fighting positions are good because they don't cost manpower upkeep, are cheap, secure flanks and VPs, and spot enemies for your arty or AT guns.>What counters this?Not much. Assgrens will counter your RE spam opener and a straight up double p4 rushing your calliopes should make short work of them, but if your enemy goes ostwind, TDs, or panther rush (comes too late) you'll be ok.Many people tried grouping together two pumas and rushing my lines but the calliope is too tanky , just have your AT ready to intercept.Counter arty doesn't work either, all axis arty is fragile.>How do I get to 10 CPs?Here's some more things you can spend fuel on:>M20mines will help secure a flank >pack howieshelps with MGs>a second stuart, M5 or AAHTShouldn't slow your calliopes down at all, can help with map control.>majorwill give some CPs IIRC and has utility, go for it if you've already won and are floating too much fuel.tested in 2v2s with a bud, should work everywhere.go have fun before it's nerfed, anon
>>511205Not a bad idea in theory but the instant I get a panther or two you're fucked
>>511205>coh>fun
>>511205That seems like fun, might give it a shot.
>>511287You will never have a second pantherYou have no grens, you have no MGs, you have no pios. You'll be a manpower-starved player twisted by my calliopes into a crude mockery of a perfect unit composition.All the "comeback chances" you'll get are impractical and half-hearted. Behind your back your commander mocks you. your announcer is ashamed of you, your "grens" tremble at the thought of a rocket barrage.I can't be fucked to coh-ify the rest of the copypastaPanthers are actually a bad choice to counter this, the win condition is to destroy the AT guns, if you decide to suicide rush the calliopes then you'll actually lose the trade since calliopes are actually very cheap, and the panther is worse against infantry than the P4 so it will give you less map control.The counter unit is the brummbar since it hard counters handheld AT and ATguns, an ostwind or Pwefer might help decrew the guns in theory but people who went for those in my games didn't manage.OKW is in a somewhat better situation since the rakkettenwerfers are easier to save and their HQs can tank several volleys of calliopes, often attracting AT guns out of position to deal with them.Outside of that they have no useful non doctrinal unit, unless you get lucky with a walking stuka barrage.The KT is obviously good but by the time it arrives you'll have 0 map control and fewer squads.flammpanzer hetzer should be very good though.The actual best way to counter this strat is to play well: get early wipes and don't let the allies win the early to mid game (which they are geared to do) but, up until the point where you'd normally get a tank out, USF plays exactly the same (RE spam is unusual but by no mean weak) so nothing stops them from not committing or get 2 calliopes into a jackson.
>"just flank the HMG bro">mfw its arc literally takes up an entire screen and flanking it requires running half way around the map
>>512843bro zoom out
>>512843Spoken like a true shitter, if for some reason don't want to bother flanking you can use your mortar's smoke barrage, it's free.
>>512849the mortar though is not>invest the cost of a HMG on a unit that half counters a HMGhmm
>>512852Yep, you're shitter, stay pinned, while I cap the entire map.
>>512855the MG42's active ability is also broken and gay. change my mind
>>512852git gud
>>512862if I become better does the MG42 stop being brainless bullshit somehow
>>512868Just use smoke bro lmao I'm decent but I still get outmaneuvered sometimes by competent players
>>512868bruh outflanking MGs is like the first thing a player learns
>>512871justify HMGs being able to self-spot beyond their sight range after opening fire
>>512873>HMGs being able to self-spotWrong.
>>512873I've played this game almost exclusively online for 500 hours and I don't know what you're on about
>>512876>>512879fuck off retard I'm not wrong unless they changed it recently>your squad wanders into a HMG and gets suppressed>you crawl out of the sight range>it keeps firing, because the act of firing on your squad keeps sight on your squad for a bit
>>512886Negro that's literally all hmg's in the game not just the German ones
>>512888yes
>>512890so, what's your problem with that?
>>512893I don't like it
>>512897The only remedy is getting good and not walking into a mg nest without armor or support or a flanking maneuver lol
>>512905I am quite aware of the counters. that doesn't mean the units are balanced. maybe you should get good at english and thinking
>>512913So you think the very nanosecond your squad crawls out of the fov for the mg that shouldn't be pinned anymore?
>>512920I like how you're trying to phrase it like I'm being unreasonable for not wanting HMGs to be able to fire on units that are not within sight range of anything
>>512936stay bad
>>512936stay gay
>>512939>>512941>no argumentsget good
How ironic.
>>511205I tried this and got ass fucked, by I just realized that Volley Fire is actually decent, I bully Sturmpios with it when they try to cross half the map to get close to my squads.
>>512942This man is right and CoH shitters will boo him for it.
>>512936It lasts like 5 seconds tops after you're out of range spergie
>>513024fuck off cunt, did they change it? it used to just fire indefinitely because it works like I said it works
>>512978>Spacing your advance so that your units are likely to be on opposite outer edges of any mg's arc of fire, allowing you to move one out should the other be fired upon. >Not hugging cover while advancing so that if an MG engages at tip range they waste the first burst on green cover and then you slip out or just stay and trade as something else flanks>Not using buildings to do the same thing>Not doing LoS dance with scout equivalent units>Not anticipating the MG by advancing with your rear echelon/engineer first so that it suppresses a less useful unit>Thinking mortars are a 'half' counter to MGs >Not being able to deal with one of the core early game concepts of CoH >Not being an absolute shitter>Not knowing that if you are fast enough to soft retreat as the first burst is fired you will edge out of the MG's sight range and it will eventually unacquire the target if it is a 1v1 situation and the crewmen are positioned behind the gun itself >Being salty that a 250 MP unit can tie down its equivalent in costNo, he's not. He just wanted to complain about an MG doing its job and making an area of the map harder to traverse/attack. Besides if that shit was really OP you'd see it in all the top level replays. And you don't.
>HMGs cannot be unbalanced because here's a list of how to play against HMGsis this really all you guys have?
>>513039>Besides if that shit was really OP you'd see it in all the top level replays.>And you don't.Conveniently missed that didn't you.
>>513039>HMGs are unbalanced because I don't know how to deal with them (Or rather, I don't want to use the tools I have available to deal with them)The problem is on you.
>>513046yeah I'm not reading all that garbage. so would you suggest balancing the game around top level play only? because different units require more skill and attention to use, and if you only look at what plays the turbo autists make, you will probably overlook that entirely because hurrdurrgitgud
>>513051I don't see the problem, and if it's so OP just make 3 or 4 HMGs and you should win every game every time.
>>513051>I'm not reading all the possible solutions to the thing I'm complaining about so I can keep complaining>Not even addressing the spoonfed two lines that spell out that if it isn't spammed in top level play then its not a question of balance, its a question of skillA valid reaction, as is everyone else calling you shit. And yes, a competitive game should be balanced based on an analysis of what top level players are using and abusing to keep up their win rates. It's what makes mastery of a game worthwhile. If you don't like it, you should play non-competitive games.
>>513051It's just such a minor thing to get pissed about. If we were talking about the tiger ace of old I would be more understanding. But you're getting all worked up over bad tactics that cause you to get pinned in the first place.
>>513073imagine that the counter to something requires much more skill to employ than the thing in question. this will not appear to be an issue if you only look at tourneyfag play>a competitive gamedid you mean a game whose design panders to tourneyfags? you make this sound like a good thing, not sure why>A valid reaction, as is everyone else calling you shitit's kind of baffling that all these people who are supposedly good at coh 2 somehow are on a lower plane of existence when it comes to discussing it>>513086I'm not worked up. I'm amused that all these replies are so insubstantial>cause you to get pinned in the first placehow do you know I'm not the HMG guy? I could just be a spectator. I bring up a balance or design concern, and all these rude people think I don't know what flanking or smoke are and need a reminder. maybe they can't read or something>tiger acethis guy doesn't know about anti-tank guns lmao gitgud just build more AT anon wow what a shitter
>>512886MG's can only spot about 2/3rds of their firing arc. The firing arc indicator isn't an EXACT indicator of it's firing range. Your units will still reveal themselves if they're shooting at the MG. Yes, HMG spam is cheesy, but the better player will always win.
I beat AI at standard todayPlease clap
>>513104welcome to the big boys club, you can now whine about balance and criticize the pro players
>>513102>The firing arc indicator isn't an EXACT indicator of it's firing range.that's another annoying problem in coh. I guess they can't change it, but having the range indicators be locked to their actual range would've be nice. I'm not sure what causes it to fuck up sometimes, probably elevation
>>513099The tiger ace was so notoriously op at one point an amateur beat a pro single handedly with it. So not even remotely the same, retard
>>513099>imagine that the counter to something requires much more skill to employ than the thing in question.But it doesn't. 'Much more' is usually subjective but in this instance we can see that your example is trivial in the extreme. This is not string cheese in Tekken. This is not original Airbourne strafing run. This is not double heavy tank meta. This is not Bayonetta in Super Smash. This is a complaint of little substance. You say it requires more skill to counter. Fine, use one of the counters that requires less skill. The point that you seem desperate to discount or ignore are that there are a multitude of counters, hard, soft, easy and complex that you can use. Some of these require as little effort as attack moving the machine gun. If you honestly think that building a mortar and telling it to bombard every setup MG you come across is more difficult than setting up MG's then there's nothing more to say. >did you mean a game whose design panders to tourneyfagsNo, I mean a game where objective skill is the difference between winner and loser. In most RTS's this is usually based on an analysis of what top players use. Whether that's good or bad is an entirely separate and equally autistic argument that is ultimately irrelevant. I only brought it up to highlight that your MG issue is trivial as it is not so powerful as to be overpowering or even relevant when skill is not the limiting factor. >it's kind of baffling that all these people who are supposedly good at coh 2 somehow are on a lower plane of existence when it comes to discussing it>I'm not worked up. I'm amused that all these replies are so insubstantial>yeah I'm not reading all that garbage>is this really all you guys have?>fuck off cunt, did they change it?> it used to just fire indefinitely> I'm amused that all these replies are so insubstantial>so insubstantial>insubstantial
>>513171>list of shit gamesI don't play those, except coh>trivial in the extremeHMGs are not a niche unit, and their power varies wildly between factions. I think it would be nice if they were less gay and lame in some ways. apparently though everyone else is certain that they are all perfectly balanced because counters exist, despite shit like MG42 incendiary ammodeliberately not factoring in skill seems pretty retarded to me, and I guess this comes up in coh in other ways when you compare the effort involved in various units/styles. like managing 3 34/76s vs hurrdurring with your 1 retard heavy, or babysitting cloaked units on hold fire vs attack move LMG cancer. I think they should strike a balance rather than saying 'it's fine if everyone has 9999 apm, let's remove skill as a factor lol'. I think supporting balanced play at a middling skill level is probably better than pandering to 10 twitch stream tourneyfags
>>513198Ok
>>500170What kind of kiddie larp game is this?>nuh uh I activate my forcefield button!
>>513073Competitive players are giga-retards that want the way THEY play to be buffed and everything else disregarded. Listening to "competitive gamers" is why CoH 2 is populated by people like you.
>>500170on anything but light veh that shit ain't gonna do much at all. Think I manage to kill a P4 after my AT gun soften it to near 10 HP with it once. ONCE In my 700 hr playtime i've seen that once. That's a medium tank btw.
>>513485I said based on an analysis of top level play, not sucking them off and leaving it at their mercy. That's just an inference you've made in your head so I fit into a category of person you already despise not even knowing whether I despise the same thing. In an ideal world you'd have a balancer who'd be able to analyse without asking their opinion at all, weaken strong strats without breaking that strength and buff weak strats so that more choices become viable at all levels.
>>513604Or you could make the game more accurate to how the war was actually fought and side step all these balance issues.Tiger tank? Damn bro, too bad I got this Sherman 76 and can pen your frontal armor from like 300 meters away.
>>513629>>513480Your inane faggotry smells of a MoW fag.Please redirect yourself to your containment zone.Nobody is impressed by your tank snipe montage.
>>513631it's even more adorable that you went to Men of War for realism kekek
>>513633I don't care if you are a Close Combat or Graviteam autist.Realism is not a quality in games.
>>513629As the other guy said if I wanted that I would play MoW. An excellent game in its own right that I have also played to death but I find myself returning to CoH/CoH 2 more for various reasons.
>>513631>Don't even mention MoW>CoHtrannies triggered beyond belief.Like pottery.
>>513635Both of which are infinitely superior to CoH
why don't mow trannies make their own threads
>>513677Because all they do is complain about CoH like the last one.
>>513034He's a retard that MGs are OP, they're not but that's not the good point.The good point is that they shouldn't selfspot.
>>513727they dont
>>513700And CoH2 players do that enough for the whole board.
>>513730it's kind of the point of having a thread
>>513631I've always found it amusing how upset and defensive CoH 2 players get over inane comments.
>>513669>How did he know that I'm a MoW tranny? Could it be that I'm so insufferable it's obvious?>no, of course, it's the anons that are obsessed
>>513629No, realism is retarded, it doesn't make for a fun or balanced game, fuck off, it's not a simulator.
>>513730Whining CoHomos ruined /rstg/ back in the day too.
>Out of the hundreds of threads in this board>I will go into a thread of a game I don't like>and shit on itBased.
>>514131it really is just like /vg/
>>513099>this guy doesn't know about anti-tank guns lmao gitgud just build more AT anon wow what a shitterTiger ace was busted beyond belief. You either won the game with it, or you'd played pretty badly and even the Ace couldn't bail you out. There was no middle ground. >I bring up a balance or design concern"I can't micro my units to deal with a weapon crew that takes 2 seconds to set up" isn't a balance concern. The only valid criticism is that the OKW are uniquely vulnerable to weapon crew spam given that they lack indirect fire till tier 2. And it's a counter balance to the fact that you start with a sturmpioneer squad. >imagine that the counter to something requires much more skill to employ than the thing in question. this will not appear to be an issue if you only look at tourneyfag playImagine a game where most counters are easier to perform than the strategies they counter.
>>514119>R-realism is bad!>He says as "realistic games" are substantially more played than CoHtrannies 2o im laffin
>>515512>He says as "realistic games" are substantially more played than CoHtrannies 2anon, your fact-checking reps...
>>515473don't care about tiger ace, 2 seconds isn't a long time when it can force you to retreat a squad then reposition, okw can kill themselves I don't care, and not an argument I wasn't doing the zoomer 'imagine [...]' thing
>>515512Ok, we need to segregate errors you committed in just this one post1. Argumentum ad populum2.Still being wrong about metrics3.Not being able to respond WHY games need realism to be good4.Despite claiming that other games are more popular, you still need to parasite on threads for games you hate to have a discussionStop posting any time
>>513629All of coh's engagements happen at like 30 meters.
>>512299Kek
>>512843Try having your squad spread out across the map
>>515955>not blobbing all your dudes and quickscoping anything in sightthats not very grobdeutsche of you
>>517933Mr.Blobber i'd like to introduce my friend Howitzer and MG. They'll treat you right at home.
>>517998>4 squads of PTRS conscripts destroying mgs (the weapon itself, not the crew) as soon as they get in rangethose were the days
>>518149Sounds hilarious, what happened then? The entire crew would simply run off?
>>518567yes
>can't call in osttruppen anymorecan you still count on them
>>518567no, they would commit synchronic suicide
>>519077They are still decent, especially with the sandbags and earlier mg42
You now remember the Kangaroo.
https://www.twitch.tv/aecohcoh 2 tournaments bros come get comfy
>>502028The British VA is pretty much a straight downgrade from the first game.
>>500272>CoH2 is actually balanced for one
>>522181The Russians are the only ones with OP bullshit
>>523475
>>523486>shock troops>KV1 flamenigger >ISU-152Need I go on?
>>523641>seething at the kv-8 out of all thingslmao, sounds like a l2p issue
>>523641>shock troopsJust suppress them>KV-8It's just a heavy tank that's deadly to infantry, use tanks against it? It can't do shit to medium tanks, even a puma can take it on, with a little micro.>ISU-152just run circles around it? It has a fixed turret.>>523668To be fair the KV-8 is fucking awesome, I hope they never nerf it.>at guns? who gives a shit, just burn them
>>523641>shock troopsvery fun,can walk up to most squads and win the engagement, but vetted elite infantry can hold their own against them because they need to be at point blank to deal most of their DPS.hardcountered by fallschirms on most map>kv8Good but you can just force it off with medium tanks>ISU-152Elephant is a better TD, Jagdpanther is a better TD with the same AI capability as long as you've got ammo.God damn I love the jagdpanther
>>523821>Jagdpantheranon....
>>523825Right that's from coh1.I meant the jagdtiger. Jagdpotato jagdpotato
>ost flamethrower half-track exists>they unironically are complaining about a commander + T4 unit that has only 1 flamethrower on it
>>524873>ost flamethrower half-track existslmao with the amount of play it sees it may as well not exist
>>524878good, it's gay as shit
>>524878I miss the "good" times of rushing flametruck as Elite CO.Giving t instantly vet 2, and watching as soviets try to take down its ridiculous bonuses.
>>513104Update: i can reliably win at standard now.Playing mostly Ostheer, problems i'm noticing is i lose track of some units and they get wiped,always lose usually 2 grenadiers, same for PaK that i forget to move and Soviet PTRS fuck up my Sdkfzs if i don't pay attention for a second alongside with M3 spam. Another problem i'm having is microing too much and forget to escalate plan so it happens sometimes that Soviet has T34 out before i get my first tank out. By that point they usually have 100-150 VP left but they recap points and the battle drags for longer. That said i'm having fun.Rate my blogpost
>>525265use autohotkey to bind the tacmap to a normal button, helps a lot with awareness.As for the rest: git good.Never float resources in any RTS
>>525265>losing grensdont make too many, they dont cost alot of MP but youre not supposed to make more than you can keep track of; probably pair them off if you have to and dont control one at a time>PaKdont tunnel vision on vehicles, tunnel vision on [enemy infantry is way too close to my PaK] an learn to immediately reverse away>soviet get a T34 before i get my first tank outAI cheats, theyll always have a tank before youAlso learn to have a half track because it can quickly roll up to your PaKs and infantry and bail them out of suppression or quick model lossin the case of suppression you can gun down MGs or pick your dudes upin the case of PaKs emergency model replenishment is useful
>>525265Don't play against AI, just jump into 1vs1 now, and spectate games every now and then, fighting against AI isn't gonna do you any favors.
>>49721557 MIL AT YOUR SERVICE
>>500502>and what went wrong with 2?it was made by a company gutted by post thq
>>525534not anon youre replying to but some nights i just want to casually see explosions and a vet V jagtiger blow shit up
>>527022Understandable, but that anon seems to want to improve his skills, I figured the best way to do that is playing 1v1s.
>>526317i dont know what relics problem is>we want the competitive audience>but we cant be bothered to provide easy to access unit statistics, you have to go to dataminers with ugly spreadsheets to disseminate this shit>used to be the king of voice acting but literally only the UKF and maybe most of the USF has even a modicum of effort into it>retarded as all hell loot overhaul so the new system requires 100x times the grind to unlock commanders than before>that shit where vehicles that path into each other can be bugged to go through each other>that shit where vehicles that path into each other than be bugged to deflect off of each other>convoluted menu for rebinding keys, if at all but this is probably the biggest issue where starcraft blatantly is better, in conjunction with ease of availability of unit statsalot of other things honestly but they all combine into a big ugly issue in hindsight
are partisans back yet
>>527512maybe
I only play as germans.
>>531618ßased
>>531618Wouldn't have it any other way
what's the best way to be get skillful wipes with demo charges these days now that they're shit? I was thinking of putting them on the far side of buildings and baiting the enemy into getting inside or something. it seems like if they get automatically detected by any unit wandering about then you're only going to get very bad players with them when placed on points
>>525540If I see one more bag of fucking dirt
>>501947I think it's fun. But I've only ever played compstomps with friends, can't comment on the competitive scene.
>>532020>over 900h of compstompswhat pushes a man to such autism?
Jumped from standard to expert and after several defeats i fucking won.It requires to be extremely aggressive and constantly capping points, the only problem i have is that i lose squads to soviets because the moment i leave them be for a second to focus somewhere else they throw a satchel and die.
>>536763If you lose soldiers to satchel you have a problem, they're the easiest "nade" to dodge.well good job either way anon now go online and kick some ass.
>>536801>If you lose soldiers to satchel you have a problem, they're the easiest "nade" to dodge.I know, it happens roughly between the last 200-150 points. Vehicles become a problem while i wait resources to make a tank and hold off with panzergrenadiers and while i get distracted to keep my halftrack and PaK alive an safe they start to pick up to squads that i use to try to keep points. This is usually the point they get T34 out and everything start crumbling but i managed to save enough squads this time and after the panzer 4 was out it was a steamroll.Gotta tune a bit on control and i should be more constant.>well good job either way anon now go online and kick some ass.Yep it's time to go online.
enjoy your 10 placement matches aka getting steamrolled. and remember it's per team size, per faction, so you potentially have many hours of shitty matches ahead
>>536844>Yep it's time to go online.Post results anon we're cheering on you
>>536954First match was going more or less good until i lost my track and he got tanks out, forgot to mine and he base raped me. 360-34010/10 would lose again
>>537122You must learn to not float resources.If you're playing as the germans you should have a p4 or ostwind out before they got any medium armor, if you're talking t-70s and stuarts it's normal, they're the allies powerspikes and you should counter them by having a pak or two ready.Maybe a teller mine to one shot them if you get lucky.look at your resource graph and see if you were floating too much
>>537136It was a T34, he didn't make a single light vehicles but a lot of infantry with PTRS so i didn't make a PaK. By the time i saw the T34 i probably made a mistake into passing in T3 battle phase and lost fuel, should have made a P4 and a PaK. Was pretty dumb on my part
tellers are annoying as shit, definitely abuse them if you're playing wehr. nerf pls
>>537176Going Battlefield phase 3 (tier 4) directly is the most common blunder osteer players can.Wanna know what the most common blunder allied players do?Skip light tanks.In this case you should have gone p4, if their infantry was giving you trouble you should have went ostwind.your tier 3 vehicles are your power spike.If you have them, the panzer 4 Js (the okw version you get with some commanders, the ones with a shield on the icon) have enough armor to essentially counter t-34/76s and normal shermansAlso good to rush are command panzer 4s, think of them like a halfway between the ostwind and p4, not quite as defenseless against vehicles but still crush infantry and team weapons.Word of advice, never go stug. It's not very good.also consider going 221. Not great if you can't micro it but good otherwise, lots of vision and decent damage, counters wc51s, bren carriers, m3 halftracks and other light vehicles.
>>537229222*only OKW gets the 221 and it's doctrinal
>ostwindthe p4 is so strong vs infantry anyway. it seems to me that if you go ostwind you're just asking to get fucked up by tanks that a p4 could comfortably beat
>>537229I only have the basic commanders, so far the only thing that dropped from the boxes was cosmetics. However there is a commander with P4 Js and Tiger that i can use222 is the one i usually build, most of the time i find it better to use than the halftrack because it's faster and i can get away from PTRS easier when i fuck up, halftrack flamethrower however is great against infantry.
>>537243The ostwind is specifically to counter elite infantry with poor anti-armor capabilitiesLet's say a russian player went for 2-3 squads of shocks: Not only he can't just send one to the flank and call it a day (usually winning a fuel point or VP with a single squad) anymore, but now his extremely expensive squads will start "bleeding" manpower, meaning that he'll be forced to float fuel while waiting for the necessary mp for a tank or he'll have to keep some squads in base because he can't reinforce them.The ostwind excels even against normal infantry with snares and light AT infantry like guards and penals.it's also better at wiping retreating squads and team weapons, so it's able to further increase the manpower problem if used well.Of course you don't go ostwind without paks to back you up, and it's a good idea to just get a p4 if the enemy skipped lights, but that small window where the ostwind is the only tank on the field is often game winning.Still situational, but if you know you can rush it, do it.
>>537286>halftrack flamethrower however is great against infantry.true, but the 100 munition cost will slow down your LMGs on grenadiers (or vice versa) so you should only use it on garrisons heavy maps or against awfulyl cheesy strats like maxims spam
>>537311or against brits.Their emplacements are so brittle against flames and sections got no snares
>>513480https://en.wikipedia.org/wiki/Armor-piercing_ammunition#Second_World_War
>>537192Can tellers immobilize tanks? I just realized M20's mines can immobilize shit, I fucked up a Panther like that.
>>537901No, Riegel mines can, they are soctrinal amd can only be placed by the halftrack
>>537901they do engine destroyed, last time I checked. this means the tank can still move, but really ridiculously slowly, meaning the tank is properly fucked. the damage is massive toosince regular mines got nerfed down to never wiping full squads, I think them getting triggered by squads is kind of a waste, and informs your opponent that you are a mine guy and they need to sweep. with teller mines there is none of that, the first time a mine goes off, they've lost a vehicle
>>538536How is a regular mine's damage applied to a squad? I seems to only kill up to 2 models.
>>542152I believe a hard limit of two model damages was implemented because they'd randomly wipe whole squads
This was actually an insanely effective tactic and the retards on the other team couldn't counter it. I tip my fedora to this fag, we absolutely dominated that game
>>542457now imagine them with suppresion
>>542319>randomlyonly like other explosives, because of models getting too close. but apparently this was too powerful because wehrmacht butthurt, so it got "fixed"
>>542994squads used to clump up a lot more back in the day before they updated squad spacing, also a problem when exiting buildings since it was a guaranteed kill.
>>532020if you could imagine a cooler rts game what would it do differently to company of heroes 2. say you're making company of heroes 3 or a totally new thing. is CoH2 perfect or is there further to go from here?
>>542994well obviously a 6 man allies squad is going to have an advantage and wipe less than 4 man Gren "wipes if you breathe" adiers
>>543199>tfw 5man gren commander was turned into a meme I know it overshadowed every other ost commander but god, I miss those durable bois
>>543199if we're talking about only vs explosives, then sure. they made up for it in other ways though
>>505747>>505764>>505817Some updates gents. I just tested my streaming capabilities and I can say that I probably won't have too much troubles with streaming the game if I knock the settings down and mess around with OBS a little more. I'm not sure if we can get a 4v4 tourne since it would require atleast 8 teams but hey if you gents want to we can atleast try. The way I'll do this is i'll use a discord that's only purpose is to keep the players in touch and allow members to form teams and practice with one another. It will be deleted after this tourne and I'll make another one once I start up another tourne. Only 2 rules reallyNo drama No posting shit outside of the appropriate areas. I.E. posting pics outside of Off topic/meme or posting NSFW images in sfw chat. Remember it's not necessarily a social place or a Coh discord. Just a means for us to communicate with one another. Anyways hopefully I can maybe get some players for this thing and the settings will be fine. I'll get back to you guys on more info and the discord later. If you don't want to use discord we have other methods that allow anons to stay anonymous. I can also get some players from /vm/, /vg/, /v/, and other videogame boards to play with us.
>>544093>discordfuck off nigger
>>544093Nice
>>544114Based. No shilling allowed
I don't think I like these new partisans
>>5440932vs2 is better
>>500277>>500285>>500293>>500442>>500502>>500517>>506997>>508399>>513629>>513669>>515512>>522181Cant hear you noobs from the top of the rank
>>547607>game is good because I'm good at itOh dear... I accept your concession.
>>544093>discordinto the trash with you