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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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HOI 4 modmonkey here, thought it'd be fun if we made a mod together.

Rules, name a country and a board that match reasonably well together (people can argue about what countries should be what if there are conflicting opinions) and name some ideas for its nat focus tree. When done I'll make whatever the trash we decide on happen. Feel free to go as autistic as you all want, this is just dumb fun for now nothing serious.

Example: Germany = /pol/ and thus is the Axis Major. Focus tree lets it annex boards around it, mess with their local shit, make a massive build up, and if it doesn't go to war will suffer from Reddit.
>>
USA = /biz/
has large construction and research bonuses
"Chosen Goy" national spirit -10 stability and +25 trade opinion with allies
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>>493777
/v/ and its breakaways as the Chinese states.
Alternatively, Britain as /v/, and an event chain that leads to the rest breaking away.
>>
/b/ USA replace the Great Depression with porn posting
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>>495048
/v/ should be spain and the SCW is gamergate
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/a/ - japan, do I need to explain.
/sp/ - brazil or argentina or Uruguay they just want the world cup back
/out/ - australia
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australia /int/
bhutan /jp/
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>>495071
Follow up post:
/tg/ - UK - home of most of their hobbies
/fit/ - ussr - skinny pop just like that of the board
/d/ - sweden - degenerates
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>>495072
Surely india should be /int/
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>>493777
Let's not.
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>>495071
>/a/ as Japan instead of /jp/
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>>495126
seconded
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>>495126
Agreed, but that's a tranny turn of phrase if I ever saw one.
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>>495048
>Alternatively, Britain as /v/, and an event chain that leads to the rest breaking away.
Like this idea.
/v/ as UK. Terrible little island where everyone is angry/miserable and that is /v/ in a nutshell.
/vg/ as USA. Sorta fractured and fucked in the head because of discord and circle-jerking shit. Also one of the first /v/ splinter boards. (yes /vp/ was first but /vg/ is obviously the largest /v/ splinter).
/vr/ as ireland. Small, really are their own thing even if they came out of /v/.
/vp/ no idea but should be connected to UK or in this case /v/ in some way. Also should be a bit on the stronger side and fully independent but in a faction with /v/. Maybe India but starts off independent?
/vst/, /vrpg/, /vm/, and /vmg/ as common wealth states. No idea if a particular order works well.
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>Spain
starts out as /asp/, splits up into /pw/ and /xs/
>Asia
Japan is /a/, with the most extreme of their elements being in Manchuria and Outer Mongolia.
China is the Random coalition.
/g/ (India) is at a crossroads on whether to support /v/, support /a/, or to carve its own path with /pol/.
>Commonwealth
/vst/ can betray /v/ to join /his/
/vm/ can support the Random coalition
/vmg/ is just chilling, probably has desires of being taken over by /a/
/vp/ is furry central, universally hated.
USA is the one im not sure of, it can be either /vg/ or /biz/. I feel it being /vg/ is kinda redundant as its not a major power in this website.
>Axis & USSR
I think its pretty self explanatory, same with the USSR.
>France
's Reddit cause everyone hates them, yet they're still a major power. Also rage faces used a lot of "le's" and that's french shit so.
>>
>>495501
Poland is /sci/, hated by both /pol/ and /lgbt/. Mongolia is /o/ and its smaller cousin, tannu tuva is /n/
The nordic countries are hobby boards like /out/, /mu/ and /diy/. They have a slight affinity to the Axis, but they just want to be left alone mostly. /diy/'s nature is particularly macho OTOH and /pol/ loves muh finns so they might seek to have a limited alliance with /pol/
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>>493777
/x/= Romania, the land of vampires, esoteric Christian fascism and full of /pol/fags but also liable to switch sides.
>>
Another idea, /k/ as Czechoslovakia or Austria, dangerously close to /pol/ and have a lot over overlap. Think Czechoslovakia would be more fitting given /k/ is much better defend.
>>
The British Vidya Empire
/v/- UK
/vg/- British Raj
/vm/- Australia
/vmg/- Canada
/vrpg/- New Zealand
/vst/- South Africa
/vp/- Malaya
Idk about /vr/ though, maybe Ireland or Nepal or some other country that was basically a British dominion but not fully in terms of game mechanics.
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>>495541
/k/ should be Finland, or maybe /s4s/ should be Finland, it could go either way.
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>>495546
When I think finland I think /int/, but I think /int/ should be a major or a stronger country given it has, or maybe had, a lot of influence on 4chan culture and remains one of the bigger and more popular boards.
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This is so epic!
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>>495552
/int/ can only possibly be Argentina because they're not white. And /sp/ should be Brazil.
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>>495501
Australia is a decent fit for /vm/ in this map.
>far fewer people than you might think at first given its size/topic
>made by dumping exiles from the mother country/board
>outsiders find it indistinguishable from NZ/vmg
>slightly positive relationship with the random boards
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>>493777
Controversial opinion /a/ should be china, warlords should be the other anime boards, and japan /jp/. Would make sense from the standpoint that /a/ like china is one of the oldest things around and is a shadow of itself. Where as /jp/ really took off with vtuber shit till it had a board made for it.
>>
France for /int/
Italy for /ck/
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>>493777
Denmark should be /po/
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Mongolia for /mlp/
Tannu Tuva for [s4s]
/k/ for Switzerland?
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>>497144
More like /poo/
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>>495501
/jp/ shouldn't be Manchukuo. dumb
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Guess I'll need to do some explaining.
Made South America which is irrelevant the coomer boards, because they are also irrelevant with the exception of maybe for 5 mins a day.
/r9k/ as turkey because they were too beta to enter into the war.
/sp/ as spain, because it sounds nice, also it then splits into /asp/ during the civil war and /asp/ splits into /pw/ and /xs/.
/int/ is France because /int/ is a big cultural zone. Also /pol/ has a history of raiding them.
/tv/ as Italy since its a large board but isn't known for much besides baneposting and its subject mater.
/k/ as Switzerland since its close to /pol/ but is armed to the teeth and won't give away its freedom.
/lgbt/ as Sweden since they are fags and have a hardon for /pol/ or germany.
/bant/ as Poland since it didn't exist till recently and was made by carving out the fun part of /pol/ and its like /b/ in so far that its random.
/b/ as soviets since fighting /b/ is like pissing into an ocean of shit, sorta like how fighting the soviets manpower is something they could care less about.
/his/ as Greece because its history. Also no way /his/ would be in the same faction as /pol/ despite being very right wing.
/lit/ as Bulgaria since for a while /his/ too away the humanities part of /lit/ and /lit/ had to get that part back.
/tg/ as Czechs because it has a sizeable /pol/ minority, and had /qst/ that was removed eventually just like the Slovaks.
/mlp/ as Austria since /pol/ can annex it.
/sci/ as Norway because muh heavy water.
[s4s] because I think it'd be funny.
/g/ as Manchuko since its sorta weebish but also distinct.
/biz/ as Japan because of the /biz/ flag. Also its a product of /g/ which was removed and grew much larger.
/p/ as Ethopia because no idea what else /tv/ would be invading.
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>>500516
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>>500516
Okay, I admit, I'm impressed. I think the concept would be better served with a total conversion, like the Civ 4 mod, but this isn't bad.
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Do we gather flags?
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>>500593
What do you mean by total conversion? As in a map rework or adding new features into the game? In both cases not sure if I can do a ton on that end for super ambitious but I'm open to learning a bit of new things.
t. OP
>>500599
That'd be very much appreciated.
>>
Which era of 4chan are we representing? Since obviously, different boards have very different cultures depending on the year.
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>>500770
I'm assuming current given that people are including all the new boards.
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>>500654
Yes: map rework, fully custom focus trees, ideology redesign, possibly more. At the very least, there shouldn't be any "leftover" countries that haven't been converted to a board.
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>>501048
Right, the removing non board countries should be easy enough, I'll need a map to work with if we want a custom one, government/ideology changes feel free to suggest how they should be changed, and same goes for focus frees.
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>>500599
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>>500599
does /vst/ have an official flag?
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>>502134
I don't think so. I think most boards don't.
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>>502136
hmm, maybe we should summon our vexillology buddies
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>>501421
For ideologies, I'd rework them to Shit, Porn, Comfy and Stormfront, as those seem to be the easiest ways to describe the majority of the boards. For example, /pol/ would be largely Stormfront with a substantial side of Shit, /v/ would be primarily Shit with a small side of Comfy, /b/ would be mostly Porn with some Shit, and /vst/ would be mostly Comfy with a decent amount of Shit and a small amount of Stormfront.
(cont)
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>>502185
For focus trees, the example I've put most thought into is /pol/, which I'd put in a position similar to the titular nation of EaW: immense potential, but crippled by national spirits in reflection of its clusterfucky nature. The focus tree would then be built around /pol/ spending the first couple years of the game getting themselves into shape before they go on the offensive. I'm thinking three branches to the main tree, one for "cleaning up" the board, one for establishing relations with other boards, and one for sorting out their internal political divisions.
The first would be mainly linear, including options such as "Expel the JIDF", "Report Slide Threads", "Hide Turk Posters", "Ignore Memeflags", etc. The second would consist of mutual exclusives regarding attempting to either ally with or prepare for war against various boards that /pol/ has a history with, such as /news/, /his/, /int/ and /mlp/ ("Politics is Magic/Suffer Not the Horsefucker").
The third branch would begin with "Unite the Right", and then move into exclusives that let them integrate or reject the various sub-groups of /pol/, such as AnCaps ("Embrace Anarchism/Hippity, Hoppity, You Are State Property"), Libertarians ("No Step on Snek/Step on Snek"), Trumpsters ("Build the Wall/Reject MAGA, Embrace Tradition") and Christians ("Gott Mit Uns/>Kike-on-a-Stick"). Each of these options would revise a pre-existing spirit, with accepting the group providing bonus manpower, along with other possible benefits like construction speed and research time, but also carrying stronger penalties, particularly in regards to stability.
Once these three sub-trees are complete, they then culminate in "Day of the Rope", which marks the beginning of /pol/'s campaign for domination, formally offering alliance or gaining a war goal for each of the boards they befriended/rejected up the tree, and from there the tree can move into a more straightforward list of boards to invade.

(cont)
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>>502189
>>502189
Lastly, in regards to the map. I admit that's out of my wheelhouse, so if I do get back to you on that, it'll probably be in the form of an association map between the boards that some brave anon can draw terrain around.
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>>502189
Scratch "Politics is Magic", how about "Genocide is Magic"?
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>>502185
>Shit, Porn, Comfy and Stormfront
I like this.
>>500599
The /biz/ flag I was talking about btw
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>>493777
>4chan mod
sign me the fuck up, I thinking of tossing around a few ideas for an eu4 one, like /vg/ being the HRE
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/tv/ should be chehoslovakia since its just a part of /pol/ when it comes to politics
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>>502154
we could make one right now. i suggest something like this. blue and red to represent the colors of usual rts choice for good and bad. the green circle representing the comfy simulators and players who build tall. i was thinking of an emblem too in the middle but i dont know what
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>>502189
>Suffer Not the Horsefucker
this should be an option for every board except /mlp/
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>>502860
Red and blue are good, green is sorta out of place. Needs more contrast and interesting design, like you said emblem, to go along with it though. The nice things is although not all boards have a flag the 4cc has made all boards a logo at the very least, so maybe for those that don't have flags we can just rip ideas off of them. All be it some of their logos are very out of place or are just rip off of soccer teams or integrate way too much with soccer stuff to be utilized.

But here are some flags I found while looking around.
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Awful thread, fuck off.
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>>503410
>80+ threads on board
>Has the potential to create a new thread about things he likes
>instead post in a thread about something he dislikes that others like
Consider that maybe you have autism.
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>>503419
No fuck you, I hope you put hours into this
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>>493777
lmao what a fucking terrible thread right from the start

everyone sage and go home
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>>503410
>>503422
>>503425
You know there is an ID counter that isn't going up right? Nice samefagging.
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>>503410
>>503425
HOLY FUCKING SHIT KILL THE THREAD
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>>503422
Maybe like 30 mins at this point. Glad to see its making you seethe.
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>>502860
I agree with >>503391 saying that there isn't enough contrast between the colors; the flag looks a bit dull. Red and blue definitely should still be on there as they represent a mainstay of /vst/. I like your idea of the green circle in the middle and what it represents; the emblem could go over top it. As for the emblem itself I can't think of anything right now but I'm sure someone can come up with something fitting.

I would like to suggest adding an amount purple to the flag. Purple historically has been associated with royalty, and often /vst/ games have the player take on the role of a monarch, nobility, or leader of a country. Also, I like to think of the games associated with /vst/ as patricians' taste, with /vst/ claiming its place as the true king over all of the /v/-related boards.
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>>503818
let me add that this is a rough draft of a rough draft of an idea; the proportions, arrangement, and colors themselves can all be changed
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>>503818
then i suggest making it in a purple box, as to "envelop" both sides in royalty.
i dont like the diagonal cut. it makes it look like a moba map and they are a minority here which doesnt represent the board.
as for the emblem, >>503391 all these flags have some board culture as an emblem. while we are still a young board, we have almost no culture to speak of. so i suggest a silhouette of a town hall from whatever game (warcraft 3 or C&C red alert command center) as to represent the major starting point and the "king" of it all. alternatively, we could just use a chess piece of the "king" as in the older and most famous strategy game of all.
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>>503936
>it makes it look like a moba map
oh, this didn't cross my mind at all; I just wanted to see what it would look like with a diagonal design yuck
The chess king is a step in the right direction, although I personally would prefer an icon similar to pic related
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>>503936
>>503818
If the issue is board culture age we could pull an common wealthy to which the vast majority of anons are saying /v/ boards should be equilvent to and just copy /v/'s flag and add a tinny bit onto it.
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>>503995
it's an option, but I'd like to keep at least some semblance of individuality and distance ourselves from the hell-hole that is 2021 /v/
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>>503960
that could work, but we need something better than a stock image
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bump all hoi4 threads
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>>504031
maybe we should make a dedicated thread for this
Eventually I'd love to also see a coat of arms as well as war flags/naval ensigns for /vst/
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>>504670
>maybe we should make a dedicated thread for this
I agree, I think having this within a HOI thread limits it.
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>>504670
alright, ill make one with the >>503936 flag for a thumbnail. we can discuss /vst/ flags and representation
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>>504948
cheers
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>>503936
Personally I'd put the purple around the green instead of around the whole flag.
Also, I'm not sold on the green
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>>493777
How hard is this game to mod anyhow?
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>>505592
really easy. but maps are a bitch since you have to do everything by hand
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>>505597
I wouldn't say hard, I would just say time consuming. Getting mountains right and the terrain is just an exercise in patience.
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>>502189
You could do something like the German civil war for /pol/ with the wignats and nickers. The wignats of course being stormfront and nickers being comfy or shit
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>>506093
nice
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>>493777
Some other ideas. /biz/ tree specifically.
/biz/ starts off with 4 modifiers.
>Pajeet shills
Which gives them negative stability, drains some pp, and puts more resources to market.
>Bear market
Sorta like great depression but a bit more brutal towards factories, less towards pp, also hurts recruitable population.
>LINK marines
Gives more special forces and war support and gives additional buffs further down the tree.
>Crypto and Finance rivalary
Sorta like Japan intersectional rivary except not just between navy and military. Instead its between mils +navy (crypto) and research + industry (Finance.)

Focus tree has 5 paths. Politics, military, and navy.
Politics you can either embrace pajeets (shit) which boosts you out of bear market real quick and opens up joining the war on any side. You can support he LINK marines (stormfags) which increases stability reduces the amount of negative modifiers you suffer from pajeets but doesn't fully get ride of it, and allows you to start getting war goals on neighbors which throws you out of depression. You can focus on Finance which is comfy route makes a civil war though. Gives huge buffs to industry + research gets ride of bear market right off the bat, also kills pajeets at a huge host to stability. GME is down this path which allows you to enter into the war extremely late on the opposite side as /pol/ in support of /v/.

For military you get options that branch open dependent on which of the 3 political trees you go down. Pajeets gives you a lot of options none of which are amazing but gives you a lot. LINK marines gives you a lot of modifiers to LINK marines bounces that empower them a lot and can open into some of the pajeet options dependent upon what you end up choosing but doesn't give you all of them (ex: you have to choose between XMR encryption bounce or XRP schitzo recover rate rather then taking both.) For Finance you unlock a new tree that gives you smaller bounces to military. Navy wise same idea.
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>>493777
France is /ck/ as fuck
>>
Delete Australia
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>>493777
*Loudy laugths* and much players say the same my word.
Form factions: need a special national spirit. Old hoi: free to create your faction.
trade: trade your industry for 8 resource (normal trade) WTF? no money.
Lend lease: correct, useful.
Request license production: Certain time if you are in faction, powerful allies not accept to give you the license...
Sign non aggression pact: situational.

But one thing are the "-200 hostility" can are removed only via focus (and certain time not are removed via focus and this malus block the request to license) and other time not run...adding than the old NF are broken vs new (exemple Netherlands focus three, you sell the richest part of duch est indies to Japan, and Japan can do "declare war to Netherlands" for take the Duch est indies... this not appear on Eu4, because in Eu4 the Diplomacy is "real", the country remember you are a good ally, and not betray you...or better not have feature can say "attack them anyway, not is important if they are helped you!")...here...i want a better game, when i not have fear of IA...but not because are too strong, but fear can they steal my land, DOW me withouth logic reasons etc...
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>>502562
Christ that is an old image.
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>>507715
France has to be a bigger board.
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>>503410
OC is good for any board, however autistic it may be
>>
Multiple Defence Objectives: Eventually I fell back on my old approach and labouriously assigned each Army to the multiple provinces I wanted it to defend. So, an Army with 20 x Divisions was given a 5 Province front to hold marked by five Objectives. This was about the closest I could get to the historic system of assigning units to sectors of the line and it worked up to a point. But I suspect this is where your issue about Theatres intervenes to screw things up as it was obvious that each Army considered all its neighbours to be invisible and so acted as though it alone was the sole army defending the entire Theatre Area. So, as you warned I found that having assigned 20 x Divisions to defend a front of 5 provinces what actually happened was a scatter-shot of 20 x Divisions all over the Theatre area with only a portion actually deployed on the five objective provinces I had assigned to that Army. And of course, as always there was no consideration given the HQ distances so some armies were leaving isolated divisions well beyond their HQ command range and thus exposed and useless.
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>>509755
Will /vst/ ever produce OC that is non-HOI4 related?
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>>495501
Baltics = /hm/, /cm/, /y/
France = /lit/
Belgium = /co/
Holland = /tv/
Denmark = /sp/
Austria = /fa/
Czechoslovakia = /int/
Switzerland = /mpl/
Yugoslavia = /k/
Greece = /r/
Turkey = /x/
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>>510149
there was a civ5 4chan mod when the board was first made
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>>510256
Not really, I built them for shits and giggles but ending up only using 3 divisions worth instead of the full 10 I built to actually assault a defended port province. Most of the marines hit the coast uncontested. Thus, I could have just used infantry to be dumped on the uncontested parts of the coast and been just fine. You're bigger problem will be making sure that you get a port province quickly (and then more port provinces based on your army size) or having enough control of the skies to bring in supplies via transport plane until you can. That being said, if you plan on invading provinces that actually have defenders, then marines will of course perform better than infantry for an amphibious assault. If you are like me and bringing a bare bones navy, this could be really important. The longer the invasion takes (by using infantry instead of marines), the more likely the Royal Navy will decide to re-engage your transport fleet and may sink things. The Royal Navy only engaged me once but had they decided to do it some more I could have incurred losses. I also stationed a few subs around the UK on passive to watch where their fleets were sailing so I could try to avoid them.

Once you understand the game and how to play it, you can run circles around the AI. It's why most players either start running mods to up the difficulty level or (like me) use self imposed rules. For instance on this campaign, I haven't changed my economic law from war economy to total mobilization. Why? For the hell of it and to try to simulate Germany more realistically at the time. A human opponent is completely a separate matter of course. If I had tried this against a human opponent that understands the game, I would have been trounced. A UK player would be hitting me with everything they have to try to prevent my troops from even getting off of the boats.
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>>503391
Here is a higher quality image of the /int/ flag.
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>>493777
CHECKED
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>>500516
>/his/ would be in the same faction as /pol/ despite being very right wing.
It really isn't. /pol/tards are just very persistent in their shitposts. On that note, though, RapeApe should be the leader of /pol/.
>>
If you remain calm, everything will eventually sort itself out to the point of at least being less of a disaster....but whether it's "fine" or not depends on too many other factors. Meanwhile, expect at least 2 months where you don't have frequent supply interruptions to units in all directions from the capital.

Being "foggy" about puppets is normal. I've been playing this fairly regularly since a month or so after release, and it's still a bit vague at times, especially after it changed so drastically in the expansions. For example, until the last patch for Semper Fi, Germany's supply system would be merged with Hungary's if Hungary became an Axis member, but Italy would remain separate. Go figure. Most of the major issues were fixed, but not all, and we're still finding new ones.

I still end up with an occasional garrison unit that's out of supply more often than not, after more than a year in place, while supplies move past it on either side. The supply system ranges from brilliant to abysmally stupid, sometimes oscillating back and forth between the two, and just when you think you understand it, something else weird happens to shatter your illusion of knowledge. I'd still rather have this than a supply system where only the local supply limits matter, and HOI3 has "Arcade Mode" for those players who prefer to ignore infrastructure entirely and just have supplies magically transported to the units at the front as needed.
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>>512133
youtube
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>>512343
Ben Shapiro is the leader of /pol/.
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>>500516
Naw /his/ should be Italy, trying to bring the Roman Empire back, and getting drug along for /pol/s wild ride.
>>
Let's unpack this situation compared to the 'normal' progression:
Germany took Hungary and Bulgaria by force, thus Romania experiences significantly more threat from Germany that in a situation where those nations were swayed to your side diplomatically.
The Soviets aren't part of the Allies, so Romania aligning itself towards the Allies is due mostly to it feeling very threatened by both the Comintern and the Axis. (The former because of Bessarabia, and the latter because of your conquest of Hungary and Bulgaria, on to of the other belligerent actions by Germany at this stage.)
Outside of the previous two factors, you've done everything right. Build up the relations. check. Increase third party threat. check. Support Our Party. check.
You are winning despite their own efforts to attempt to distance themselves. 71 is not that far off from 50 in the scope of the diplo triangle. You still have a year to bridge the gap, during which you will keep supporting your party, increasing their own internal push towards the Axis.
If the status quo is maintained, with no changes to their alignment, my estimate is that it should take about 210-250 days for Romania to reach the 50 mark. Of course, if you keep supporting your party and increasing Soviet threat, you'll decrease the time needed to bridge the gap. Just in case my estimate was off, or something happens to boost their drift towards the Allies, supporting your party will give you an ever higher chance to pull off a coup.
Long story short, I don't think there's a need to worry. (yet) Just keep doing what you're doing.
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>>512721
I was going to suggest this as well. Italy or Greece would be fine. I like the idea of China being /v/. Russia should be /b/. A whole lot of posts with absolutely nothing being said.
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>>513239
>>512721
My issue with /his/ being itally is /his/ is not a major board.
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has potential
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>>518461
Italy was also not a major power, their army was abysmal, their navy accomplished basically nothing, they lost to Greece for Christs sake.
The only reason anyone considers them important was they controlled a lot of territory, mainly North Africa, and had a fleet large enough to try to get supplies from Europe to Africa opening up the North African front.
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lets have a mod featuring ponies!
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>>512727
Context?
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File: napoleon france.png (1.14 MB, 2284x1503)
1.14 MB
1.14 MB PNG
I have an idea for a mod
Morocco breaks free from Spain during the spanish civil war.
Morocco then does border skirmishes with France to recover their other cores.
Hitler takes an interest in Morocco and wants Germany to convert to Islam.
Germany then has some new goals, to take over the holy cities of the middle east and liberate islam from the colonizers of France and Britain.
Wacky.
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>>520134
Italy was not ready for a conflict but that does not make it not a major power. Its like saying the USSR were losing to finland and thus is not a major power.
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>>522814
gay
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File: lgbt pol x.png (135 KB, 1676x1070)
135 KB
135 KB PNG
>>500599
>>503391
Another set of flags btw.
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>>522814
hitler had interest in islam but definitely not enough to convert germany to a religion foreign to a majority of europe at the time
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>>500516
Portugal lead by Pessoa would be a better /lit/. Shitty country that does nothing except read literature, + 100% consumer factories, all used on books.





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