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yjk
>>
Can i talk about heroes on game boy color?
Its heroes on game boy color
>>
>>474544
I liked that one. I had no idea what I was doing and I didn't speak english at the time, but massing spearmen (like 1k of them) worked like a charm.
>>
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her son's game is my favourite game in the might and magic franchise
>>
>any homm game after 3
Garbage.
>>
>>474597
>d-do i fit in, guys?
>>
>>474597
What a hot take. Never heard anyone say this before, so glad you decided to share your wisdom. Seriously, the guy says ALL games. Are you so brain-dead that the only thing you can say about HoMM?
>>
>>474725
i wouldnt use garbage but i definitely dont care for any past 3
>>
3>5>7>4>Dogshit>rest I haven't played
>>
>>474743
Look, 3 is obviously the apex of the series. But 4 and 5 are still alright games in their own right and don’t deserve to be shouted down so much. That being said, 6 was literal garbage.
>>
>>474529
Damn, main menu screens were really good
https://www.youtube.com/watch?v=8OwS8Np8UAc
>>
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>>474529
I just want to show off that this is how her uncropped hero portrait looks like.
>>
Heroes V feels like playing a warcraft 3 custom campaign
>>
>>474597
>Not liking the jankiness of HoMM4.
>>
Are 6 and 7 really that bad?
>>
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>>474819
yjk(2)
thanks
>>
>>474819
post other dark elves please
>>
>>474819
I can almost hear the whip crack.
>>
>>474823
Blame the art style.
>>
>>475126
No. Or maybe, depends on how bad you think they are.
>>
>>475126
Simplified to some extent? Yes. Bad? No. I enjoyed 6 fair bit. But than again I like 4 as well so I might be just a weird one.
>>
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bros, after some years I went back to homm3 and did the campaigns. from where can I get nice custom maps. Didn't play HotA, friend said it's not that good.

>inb4 just google
it's a hassle and it's a nice talking point.
>>
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>>475448
hota is fine, it is the most homm-core mod out there, unlike stuff like ERA/WotG which is pratically a whole different game.
Your friend either is too much of a hardcore boomer or didn't like the balance changes. Either way I strongly recommend you to play it
>>
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>>475469
thanks, never heard of ERA or WotG, I'll probably get around playing all 3. Thanks fren
>>
>>474529
Kythra is a good secondary hero, who has a good start and can clear mines for you.
>>
>>475549
can't see why pick her over maiden or scout specialist since minos are shit
>>
>>474745
based and redpilled
>>
>>475619
They are still great tanks.
Again it's a good secondary hero. I wouldn't recommend her as your main.
Still better than Yrbeth, though.
>>
>>475676
oh yes, I was talking about picking your first hero
hiring her from a tavern is good even without the minos since she still gives some gold through states plus she's a warlock with ice bolt
>>
POST MORE DARK ELVES
>>
>>476590
No that shit sucked
>>
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>>475469
>hota is fine, it is the most homm-core mod out there,
if you like having any fun in the game neutered, sure
>>
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>>476590
>>475183
not that anon but have it here you go, buddy

>>476607
I get actual (good)polished content and mp/jebusfags still get their angel & wyvern spam, sounds fun to me. You guys from /vr/ are just too overly dramatic
>>
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>>476590
Best looking motherfucker
>>
>>475469
ERA/WoG is as HoMM-core as you want it to be, literally everything is customizable.
>>
>>474544
I remember being weirded out by their mishmash factions made of homm1-3 units. Castle had gold dragons for example.
>>
>>476716
yeah but still everything from the mod feels out of place compared to the base game. And even stuff like third upgrades, which actually feel like it could exist in the base game, are a bunch of lazy design recolored creatures
I'm not saying it is a bad mod or it is not worth a playthrough, but playing with anything added from wog makes homm a very different experience
>>
>>474529
Gameplay-wise I like heroes V Dungeon and Inferno more than of III
>>
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>>476590
>>475183
These are ones of the earlier concepts-arts for Heroes 5 dark elves. Made by Olivier Ledroit, French comic book artist I think mostly known for Requiem series of comics.
>>
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>>477407
He has specific art-style. Very over the top.
>>
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>>477409
>>
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>>477407
>>477409
Immediately makes me think of Warhammer or even a little bit of this style
>>
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>>477412
>put actual color and grandiloquent designs on your BDSM elves
>suddenly it actually looks impressive
Shame the game doesn't come even near this level.
>>
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>>477412
Apparently pic related was also a different concept art of H5 dark elf by Ledroit.
What I discovered is that on the Requiem fan-page they gathered I think all known Heroes 5 Ledroit arts, so if anyone interested you can check the rest here: https://theevilsnest.com/english/illustrations_ledroit.php#menu
>>
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Post your portrait when he made it into the sequel.
>>
>>477521
There might be more out there. We had a nice little art booklet with the physical copy a decade ago.
>>
>>477537
Well it's wood this time.
>>
>>474552
based
>>
In terms of music, 4 > 2 > 3.

While playing 3, the combat music isn't playing for me. I updated the game to Hota, but i'm playing SoD for the campaign. Anyone else had a similar problem before?
>>
>>477407
>>477409
I hate this shit
>>
What's the most annoying race to play against and why is it Sylva?
>>
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>>477537
>>
>>477576
The GoG version includes it. Though the booklet doesn't contain all the artwork, like the unused ones for the Asian nagas.
>>
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>>476590
to infernus with that dungeon
>>
>>475126
Why is this asked every single thread just pirate and play them jesus christ.
>>
>>480174
Eh, dark elves are great to have.
>>
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>>475143
why are HOMM memes so wholesome?
>>
>>480625
>russians like homm
>russians like gachi memes
checks out
>>
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>>480625
>>480813
>>
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>>474529
why is HOMM VI so hated? Is it because of uplay or there's something really wrong with the game? Campaign was already lame in V so it can't be that I guess
>>
>>483268
>No rmg
>Dynasty memes
>Cucked out factions
>2d town screens
>>>>>>Ashan
>Creatures overloaded with unique skills
>Shit skill system
>Player lvl up profile meme(even though there's no replayability+limited amount of maps)
>Cucked out resources
>Purchase heroes before matches
>Shit/random unit placement in combat with no default tactics option(like V)
>Map packs dlc
>NO FUCKING RMG CMON

Everything boils down to devs not knowing what made the series good in first place. even fucking 7 which is a half-assed game that reused most of 6's assets didn't screw up this hard

But I'll admit that I liked the new waifu faction
>>
>>480813
how so?
>>
>>480591
maybe if they were drow. BDSM normal elves are gay
>>
How do i git gud? I have followed all the strategys but i still suck. I have one hero doing all the battles and getting experience while other deliver troops or pick up resources.
What usually happens is i take an enemy castle with my main hero and then the enemy sneaks by and grabs my now undefended castle and i have to leave the new castle because my garrisom cant handle another hero army and then i get it back and the enemy re-captures the other Castle...
>>
H6 was a cool experiement. shame about the ubisoft cancer.
>>
>>484468
don't fight only with your main hero, just use him to take the big ones at the beginning i.e. do hero chains
Also, always have expert DD and Town Portal, or at least try to afford a side hero with a littlearmy to stall the AI against a siege
>>
>>477407
>>477409
>>477412
These look like Vampire Hunter D villains drawn by Moebius. 10/10 tebehe.
>>
I recently made it to the last mission in restoration of erathia's campaign, and I finally realized why I never managed to beat heroes 3 as a kid.

Back then, I played it like an RPG - explored the map with a single hero, had fun collecting artifacts and flagging mines, to finally get massacred by the ai who has been amassing troops until they outnumbered mine.
I never made it through the entry-level campaigns.

Now I see the game as merely a logistics/spedition simulator, each level a puzzle to get upper hand and steamroll the opponent in the minimal number of turns.
I don't know what to think about this. On one hand, I'm winning the game - that's what I bought it for on GOG, 21 years after my dad brought me the pirated cd. On the other hand, I feel like the innocence and the joy I was having as a kid is gone.
>>
>>484813
Heroes 3's only purpose was to blitz the AI before you got steamrolled in the campaigns. I never went in any battles even considering the losses, just tried to beat him ASAP. Heroes 5 is such a different beast they're completely different.
>>
>>484813
>Back then, I played it like an RPG - explored the map with a single hero, had fun collecting artifacts and flagging mines
Kid you would have loved the Russian King's Bounty games, since that's exactly what you do in them.
>>
>>484813
You can do both. You arent limited to one character in all RPGs out there. In RoE: Liberation it's a bit finnicky but I got Christian for every good side campaign mission by restarting, and I got Crag Hack, Gem and Alamar by save scumming weekends. They were my main heroes that I would build up into being super strong and loreful, and if possible explore the whole map with them.
In the expansions the campaigns are very much main hero focused.
>>
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Heroes of Might and Magic 6 should've looked like this.
>>
>>485444
No.
>>
>>485444
>griffin before swordsman
>centaur in dungeon
>ghoul before skeleton
>still using those shitty birds for stronghold
>the whole clusterfuck that is that outpost bullshit

No
>>
>>477407
>>477409
>>477412
Why the concept are is so fucking great, but ingame potraits and unit models look like shit?
How they fucked it up?
>>
>>485682
Also were to find all concept art for h5?
>>
are there any good guides about how to play JC? I understand the general gameplan (take creature dwellings, break in a ~week, get earth magic if needed), but I find actually taking creature dwellings very difficult.

im playing fortress if it helps. I watch good players online use fortress and they take a bunch of hives no problem just using like 100 gnolls.
>>
>>484028
Drow are nice, but I like bdsm elves. Druchii are great, for example. And love ghastly pale skin.
>>
>>485741
if your issue is taking fights then you shouldn't be looking for a jebus guide, these will only taech you which shit to prioritize. You should slimply be looking on how to fight better, exploiting the AI, positioning and such. I don't know any guides but I think you'll learn enough by practicing by yourself and watching autistic polish streamers
>>
>>475448
maps4heroes
>>
I love Castle but its just mediocre. Send Help.
>>
>>484813
I feel you Anon. Homm3 is just speed sim punishing you for exploring and RPGing
>>
>>485781
yeah nah fuck off to some warhammer game troglodyte bait
>>
>>486095
I hear crossbowmen are pretty good.
>>
>>486382
idk what that guy is talking about. marxmen, crusaders, angles, chandeliers are all great
>>
>>485641
>griffin before swordsman
Like HoMM III
>centaur in dungeon
Like HoMM I-II
>ghoul before skeleton
Zombies < Skeletons anyway
>still using those shitty birds for stronghold
Rocs are cute and mighty
>the whole clusterfuck that is that outpost bullshit
HoMM games should have more neutral units not less, might as well have adventure locations to buy them in bulk.

Seethe harder, my autism beats your autism, cope faggots and dilate trannies.
>>
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>>474819
Not that I know anything about it, but that can't be good for her tits. A normal bra supports tits, this belt thing just squishes them against her ribs. Probably uncomfortable as fuck too.
>>
>>486304
fuck you too
>>
>>477420

The dark elves are definitely 110% warhammer dark elves, though I think Ledroit either did the Elric comic series or more likely was an inspiration for the guy who did it.
>>
>>475126
I've played like 150+ hours on HOMM6
It's actually not that bad
The part that sucks is the overworld map, and the fact that you can transform towns into your race's town
But the combat and units skills are top tier

HOMM7, I've played it 30 mins before getting bored
>>
>>483508
>>Creatures overloaded with unique skills
how is it bad?

I also loved the fact that you grind to unlock shit for your faction / for the whole game, I think it's a nice addition. Maybe it should have been made so that it resets every time you reset a full campaign thogh
>>
>>484813
the HOMM3 vanilla campaign is super weird, maybe it's different because I'm playing them from Complete edition but still
>most of the maps are EASY AS FUCK, you can just fuck up and the AI won't do shit
>throw in some hard as fuck map from time to time, where you have to be prepared (like the mission where you have to retake steadwick in 3 months)
>>
>replayed all SOD campaigns
>replayed all HOMM3 vanilla campaigns
>replayed Dragon Slayer AB campaign
what remaining campaigns from AB are good ?
I'm afraid I'll be out of HOMM3 content soon
>>
>>486816
Yeah it must be very painful as well for her minotaur slaves having to walk around with their chastity belts squeezing their bull dicks
>>
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Kurwa, I fucking love this series.
>>
>>487391
Festival of Life
>>
>>486970
HoMM dark elves are much prettier in-game than WHFB dark elves in any portrayal.
>>
>>487809
In Total War game its hit or miss between modes, concept art is good. In the mmo and concept art for it - good and or great, in that older warhammer strategy game - decent. In Warhammer tcg - hit or miss. There is a lot to pick from.
>>
>>487824
HoMM 5 dark elf girls are still prettier.
>>
>>487380
>how is it bad?
game's depth should come from its strategic nature, not from the forced, artificial and somewhat unecessary shit devs pushed. Nobody picked serpent flies in 3 for its dispel/weakness attack, but because it allowed your heroes to blitz through swamps, affordability and useful stats overall.
Heroes 6 towns are all the same since the only difference between them are their units abilities - not its stats, affordability, build order or starting army. You may like the way it is, but that's still lazy design
Inb4 heroes 5 did put a lot of abilities as well: units still have much more to offer other than its abilities, plus towns had a lot of difference between them at least. And hell it sure didn't have the
>le attack has 18.79% chance to reduce 12.33% of target's [magic stat] for 1.42 turns xd

>grind to unlock shit for your faction
now honestly I didn't like the dynasty winmore but I really dig that custom hero + hire any hero at the tavern, these things are bad and purpose-defeating individually, but are pretty nice when paired togeher

the game might be decent on its own, but not as a m&m game
>>
>>488417
I think they saw the way creature abilities worked in King's Bounty and tried to emulate that.
Unfortunately, Heroes and King's Bounty function very differently, mechanics-wise.
>>
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>>488417
>Heroes 6 towns are all the same
Not him but this is very wrong for example I almost never converted demon towns main reason being it's RIDICULOUS town abilities.
>>
>>488417
I really don't understand why adding special abilities is forced and artificial

You're saying that basically all that should matter are creature stats like attack/def etc? But that makes for a super boring game where the only tactic part is being autistc about unit positioning
You can still do this with Special Abilities creatures, but you can also do much more

>>489766
>Meteor Shower every turn
how is it not OP
>>
>>487524
kinky
>>
At this point am I better off playing Heroes 3 with VCMI or the HD mod?
>>
>>490166
you'd better play the uninstall wizard
>>
>>490166
HD mod. VCMI is full of bugs.
>>
>>487524
>>489981
Speaking of, to anyone who hasn't noticed this yet, H5 minotaurs don't wear loincloth, it's just very long pubes.
>>
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>>490611
>>
>>489902
He's explicitly not saying that. In fact HoMM5 (before ToE) is a perfect example where creature stats and ability variety work in tandem. But when bloated and gimmicky abilities significantly overshadow the importance of unit stats, the game becomes fucking brainless really quickly.
Only a midwit intelligence would think that "use the provided abilities on your unit" makes for more intellectually stimulating gameplay than "use the assorted stats on your unit with the most beneficial spell and at the best moment for maximum benefit".
>>
Let's get some discussion going. What is your favourite unit?

Mine is Crusaders from HoMM3.

>Wears heavy armor, still walks fast
>Looks suave as fuck with feather on helmet and golden shoulderpads
>Crusader powerstack melts enemies with the double attack
>CLANGCLANGCLANG
>>
What is the best HOMM3 campaign and why is it Gelu's campaign in SOD ?
>>
>>487385
The vanilla game was a bit of a clusterfuck, the devs didn't even know how to really play the game. You also see this in the vanilla scenarios, many of which are broken.

Kind of makes you wonder how 4 would've turned out had it been given the same post-release treatment as 3.
>>
>>492121
Always loved HoMM III's Devil movement animation. But my #1 is Titans in any Might and Magic game, especially 6 (Mandate of Heaven).
>>
>>485444
Not gonna lie, the name wraith dragon gave me a boner. Its a really good lineup and i liked how you didnt stick to a single game for designs, also i guess you arent a fan of conflux.
>>
>>492121
Heroes V: Pitfiends
Heroes III: Minotaurs
>>
>>492200
restoration of erathia is more comfy
>>
>>492200
Dragon's Blood, Festival of Life and Playing with Fire are the highlights of HoMM 3 campaigns for me.
>>
>>493981
>arent a fan of conflux
It's underdeveloped. I wanted a nonplayable "neutrals" town since I was a kid playing HoMM2 but it just being elementals is really not doing it right.
>>
>>492121
Rangers from HoMM2 are pure sex.
>>
>>492121
I'd say Titans, because big metal guys go ZZZZAP. they're cool as fuck, and though the HoMM2 and 3 Titans are really great in concept and visuals, the titans from HoMM5 are fucking Chads
>>
>>492121
For me it's gold dragons.
>>
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>>494350
>>
I played HoMM5 when I was a kid and found it really fun and cool. Is it considered a balanced and good HoMM entry?
>>
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>>494539
>>
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>>494541
>>
>>494095
>Playing with Fire
this campaign is annoying to the n"th power
>>
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>>494583
>flag all dwelling in 5 months
>XL map
>wait, there's an underground
>>
>>485444
>7A v 7B
As a clandestine Heroes 7 enjoyer I do not understand the fascination with sidegrades. This is one mechanic in 7 that I can't feel good or bad about, it's just there, being weird. It didn't make that much more sense in 4 either. It's almost always a fake choice, either one unit is just better than the other option in absolute majority of cases or it simply doesn't matter which you choose. I can see an argument being made if it was a matter of choosing the right tool for the job but the balancing for that never came to be, rarely in 4, not in 5, definitely not in fucking 7.
>>
>>484840
How is Heroes 5 different? Can you explore more? Take your time?
>>
>>492121
h3 champions
>going for a full circuit for massive damage
even better with haste
>>
im doing the hota campaign and its really high quality. however, the difficulty is absolutely insane and i dont particularly like the fact that most difficulty is "you have to bumrush the computer and know where they are ahead of time, because your towns are gimped and they start with capitol"
>>
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>>492121
this little shit is one of my favorites, because he's usually not very good BUT when fortress is in their castle defending, he becomes an absolute monster who can create impenetrable walls in your keep
>>
>>495282
But theyre not sidegrades in 4, they're explicitly different units. Like you cant possibly say Naga and Genies perform the same function, or Elves and White Tigers.
Also "balance" in a Heroes of Might and Magic game?
>>
>>474529
I still don't understand why inferno gets all the really cool and unique portraits while everyone else is just samey looking. They're the only heroes I remember by name, even that really shit one.
>>
>>495411
>Also "balance" in a Heroes of Might and Magic game?
This kind of line of though is how we got 6 and 7.
>>
>>495633
Inferno in the HoMM V-VI-VII setting is associated with Chaos so demons are a lot more freaky-looking.
>>
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>>492121
>What is your favourite unit?
Gameplay and aesthetics-wise, that would be a Sharpshooter.
>best default archer units in the game by far because of no range or obstacle penalty
>cool-looking recursive compound longbow and even cooler-looking get-up with black leather armor, boots and gloves, and a green hooded cape
Basically, I ended up asking my dad if I could train archery because of them (which I didn't do), tho to be fair, I was in elementary school.

As for coomer appeal, those are Medusa Queens or Nagas easily.
>>
>>495379
I mostly remembered that the HOTA campaign is XXL maps, it's getting tiring fast
>>
>>495823
how the fuck is GELU not a girl
>>
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>>493149
>The vanilla game was a bit of a clusterfuck, the devs didn't even know how to really play the game. You also see this in the vanilla scenarios, many of which are broken.

fucking THIS

>decide to play Vial of Blood
>pick blue because i've probably played the map with red as a kid
>red starts with an unguarded hill fort less than a day from their town and blue doesent

seriously what the fuck were they thinking?!
>>
Why is HOMM3 so good?
Or rather why are all games besides HOMM3 so slow to play ?
In HOMM3 I can play on a XL map because each action is fast as fuck
In other games, each action (movement, flagging shit, fighting, waiting for enemy turn) is like 10x slower
>>
>>496135
Because NWC knew a thing or two about what zoomers call UI/UX design. HoMM3 is like a well-oiled fun machine where ever piece is made to fit.
>>
I'm playing the HOTA campaign and I'm getting fucking thrashed, is this normal?
>can't finish the 2nd level of campaign 1 where you have to flag everything in 3 months
>can't finish the 1st map of campaign 2 where you are severely gimped

Is this even worth playing ? it's really "no fun allowed: the expansion"
>>
So 5 is good? Playing Disciples 2 and might try Homm5 next.
>>
I went to HotA website and got a little confused. Do they have the entire thing or do I need to get original HOMM from elsewhere?
>>
>>496722
it's a 7/10; it's fun and you will enjoy if you like the Homm series and aren't too far within the spectrum. i personally poured a lot of hours into it back in the day, and the only perks i can think of right now is the skill tree can be a bit confusing at times and magic is quite different from homm3
the 3d models are cool but i find some of them a bit bland
>>
Any community campaigns for 3 that are comparable to the official ones? Liked playing through them but I finished them all and for some reason I get rapidly bored of the standalone scenarios.
>>
>>496833
Have you played Heroes Chronicle ?
Also there's the HOTA campaign where I asked question here >>496636
I'm dissapointed that even the HOTA campaign (where HOTA is supposed to be really well-crafted mod) seems really too autistic to me
>>
>>496836
No I haven't heard of Chronicle. Also been leery of hota because it does seem to be autistic.
>>
>>496751
You need to have heroes 3 complete already, gog or pirated, then install HOTA over it
>>
>>496636
HotA maps are designed by people who really know the game inside out after the years of playing it to an autistic degree and they expect you to know how to actually play the game well, too. It's really aimed at experienced players.

>>496722
5 is pretty good once you get over how gigantic every map object is
>>
>>496877
If the maps are huge is it slower paced? I’m not a huge fan of blitzkrieging my enemy on maps.
>>
>>496877
>. It's really aimed at experienced players.
what I dislike (so far) is the puzzle nature of this shit
it's not fun when you play a map and realize you ahve to hit all the objects in a specific order otherwise it's impossible
>>
2 is my personal favorite, I enjoyed the campaigns more than 3.
>>
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Make it HOMM-related
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>>496913
>it's not fun
4u
>>
>>475126
they play like a phone game
>>
>>497406
No they don't. What the fuck do you even mean?
>>
>>497411
not him, but:
7 is overhated.
6 isnt. 6 is shit, and does play like a fucking mobile g*me
>>
>>496987
Vampires, unicorns, magogs.
>>
>>485444
Dungeon and Necropolis are utter clusterfuck in your image.
>>
>>485682
>ingame potraits and unit models look like shit
Retard.
>>
>>486796
I agree with all your retorts. Well played autisanon.
>>
>>488417
ok
I will file it under "Personal Preference"
>>
>>496987
Just put a heroes III fagot into the last picture.
>>
Here there any HOTA campaign walkthrough?
>>
>>497450
>7 is overhated.
It's not a completely terrible game but there's just no point in playing it over 3 or 5.
>6 is shit,
Yes, but
>and does play like a fucking mobile g*me
It fucking doesn't
>>
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True or not true?
>>
>>498075
Post the rest or give link to the article, then we will talk.
>>
>>498075
It's kind of true, but it wasn't a slave to the fans, it was a slave to the lack of vision and understanding on the devs' part. They were undoubtedly told by management to copy the supposed "good" parts about 3 and 5 but also stay within confines of 6's ideas and the result was a weird derivative Frankenstein's monster that couldn't stand out on its own and didn't do anything particularly well. Now I know the article isn't actually about that, it's about how 7 was a deliberate attempt at pleasing core fans who didn't like 6. Except the problem with 6 wasn't that it was too innovative, it's that it wasn't very good. Similarly the problem with 7 isn't that it's stale, it's that it also isn't very good.

The article does have a point - why make a new game when it doesn't offer anything meaningfully new? It's a conundrum even NWC ran into after the third game. This isn't the only franchise to suffer(?) from this. People who love Worms 2 don't need 20 new Worms games, they just want Worms 2, possible refined and improved. It's the same with Age of Empires 2, the game did what it did so well that simply repeating it and calling it AoE 3 won't work very well.

Could a product that's like Heroes 3 but better work? Yes, but it would have to be actually BETTER. It would have to refine the very, very few drawbacks Heroes 3 had. It would have to deliver a huge amount of content and it would need a perfect understanding of what made the design work so well which nobody at Ubi or Limbic had. Ironically the best approach for Ubi would be to do something like Age of Empires II - take the source code, refine and expand. We all know what they made of that opportunity.

Ubi wanted to coast on a brand name with built-in playerbase and didn't want to do enough work, but also didn't know how to break new ground. Well, they did, they made a few mobile games for China. Thanks for that, Yves.
>>
>>485682
probably what >>477420 said, they look too close to warhammer and they might have wanted to avoid issues
>>
>>498075
Where exactly does the idea stem from, that the buyer has suddenly to adjust its taste to the company product?
It's a buyers market. If you want to sell your stuff, be more competent about it.
>>
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>>498075
Conservative fans is a shitty excuse. Just look at Civilization. People bitch about hexagons and one unit per tile to this day yet Civ5 was a huge success. People hate Civ6's art direction and districts yet it's more popular than ever. The majority of grognards will bitch and moan yet they'll still buy your game in the end. The key is to actually deliver a product that isn't absolute trash. Something HoMM has failed to do since V. Six and Seven failed because they were bad, soulless games with no real value to them.
>>
>>498359
>The key is to actually deliver a product that isn't absolute trash
Yet they failed to do this with both Civ V and VI
>>
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>>485444
>centaurs in Dungeon
but why though. They moved to Stronghold in IV because they respect strength. Why would they move to the asshole castle?
>>
>>498359
New Civ games are terrible. If you defend them you are a retard.
>>
So if someone approached you about what to do with Heroes 8, what would you say?
>>
>>498475
Don't do it. Nobody needs another HoMM.
>>
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>>498475
Honestly I don't see anything worth salvaging from Heroes at this point. The brand has nothing going for it any more. Gameplay has peaked in three and any attempts to shake up the formula failed so far. So one might as well stick to playing Heroes 2, 3 or 5 for that. There's not even any interesting lore left which could warrant another game. Ashan is a horribly dull setting. So the brand is left with gameplay that can't evolve in a stock fantasy setting. I guess they could hit the reboot button again. Make Heroes 8 in a different setting with the gameplay more similar to Heroes 4.
>>
>>498531
>Gameplay has peaked in three and any attempts to shake up the formula failed so far.
Retard
> gameplay more similar to Heroes 4.
Double retard
>>
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>>498767
Feel free to contribute with a little more depth.
>>
>>498475
Make 8 a combination of 3 and 5, with polished graphics and write a good Kampagne story and I am sure people woukd buy it.
>>
>>498475
Focus on single-player with interesting campaigns (map maker and custom maps are nice but a secondary goal). DON'T reduce the amount of creature levels, it's the worst fucking thing. Sidegrades and decent amount of abilities (not as heavy-handed as 6), no easy resurrections.
Random leveling (Heroes 5 random levels with prerequisites was very nice), spells as spells (not skills). Might and Magic class per town. Heroes 4 in-combat heroes can be worth a try (at the very least it would be a good reason to try the new game instead of 3\5).
>>
>>498475
Take 3/5 as basis but go over the changes that 4 tried to do. Because it was interesting ideas burried in rushed development. For example heroes in comabt were a good addition. Five factions on launch is absolute mnimimum six would be better. Don't bother with currewnt setting and make a new BUT hire decent writer and excellent concept artist to make new lore. Current setting/artstyle is uber-generic post 2000 fanatasy. Don't bother with "serious" themes I would gladly welcome classic fairy tale style asi in 2. And the most imporatant part: Don't try to focus on multiplayer and streamers and e-sports.
>>
>>498846
>map maker and custom maps are nice but a secondary goal
Absolute buffoon opinion
>>498900
> For example heroes in comabt were a good addition
Total dumbfuck post
>to make new lore.
Who the fuck ever gave a shit about lore
>Don't try to focus on multiplayer and streamers and e-sports.
Retard
>>
>>498767
HoMM 4 was based though. You’re a brainlet cuck if you don’t realize that.
>>
>>498531
BITCH DO YOU KNOW HOW MUCH I BLED FOR ENROTH?
>>
>>498903
Only people too dumb for logistics and autistic enough to roleplay in HoMM of all things like Heroes 4. It was an unfinished game with a ton of ideas that straight up did not work. Town development was stupid. Lack of adventure map objects was a really heavy blow. Magic system was bloated and Order was too fucking strong. Field heroes are impossible to balance, no matter what you do. They tried something new and it didn't work and now idiots who played 4 more than 3 when they were kids are hanging on to what they think could've been rather than what it is.
>but muh campaigns
If I wanted to read a book I'd pick up a book.
>>
>>497853
>Delete sys32
>win
>>
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>Only people too dumb for logistics and autistic enough to roleplay in HoMM of all things like Heroes 4. It was an unfinished game with a ton of ideas that straight up did not work. Town development was stupid. Lack of adventure map objects was a really heavy blow. Magic system was bloated and Order was too fucking strong. Field heroes are impossible to balance, no matter what you do. They tried something new and it didn't work and now idiots who played 4 more than 3 when they were kids are hanging on to what they think could've been rather than what it is.
>but muh campaigns
>If I wanted to read a book I'd pick up a book.
>>
>>498902
People who still play Heroes 3\5 multiplayer a ton obviously don't give a shit about anything new coming out. People who might play hotseat casually will get enough time just playing whatever maps it would come with.
A HoMM game can do well without multiplayer, but it's not going to do well without singleplayer.
>>
>>498917
>People who still play Heroes 3\5 multiplayer a ton obviously don't give a shit about anything new coming out.
That's a faulty agreement. There just hasn't been anything better, or good, to test this theory.
>People who might play hotseat casually will get enough time just playing whatever maps it would come with.
This is how you end up with a game that doesn't last. Quality editor and RMG are quintessential. Old devs understood this. New devs would rather sell you snake oil known as DLC.
>A HoMM game can do well without multiplayer, but it's not going to do well without singleplayer.
A HoMM game without good crunch is just going to end up like VI and VII. You have to have good crunch. You retards just want your stupid RPG where you play one hero on 80% difficulty because you don't want to try. The base mechanics, the crunch, need to be absolutely solid, or the game will not be fun in singleplayer OR multiplayer, it is precisely this lack of understanding of how the game worked what led Ubisoft's attempts at the game to be so bad. Because it's not difficult to make a game where you move your character and do quests, it's much difficult to make a game that actually engages your intellect.
>>
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>>498475
Make it focused more on competitive multiplayer and maybe esports. The reason the franchise has been failing can largely be attributed to a misplaced focus on the singleplayer crowd.
>>
>>498924
>game that doesn't last
If it doesn't grab attention by introduction (campaigns), why would it entice me or someone else into multiplayer? That's why I'd rather see good campaigns first, custom maps second. You don't need custom maps to start playing multiplayer.
>You have to have good crunch.
Oh, I agree on that. I just don't think the game would get anything but shoestring budget.
>>
>>498933
>If it doesn't grab attention by introduction (campaigns), why would it entice me or someone else into multiplayer?
Probably because of fucking gameplay lmao
You know? Video games?
Nobody cared about gripping story of Catherine what'sherface but that was okay because the game was fun
>>
>>498941
Where the fuck did I imply I need a gripping storyline? A campaign can be interesting because of the challenge and different circumstances you get.
>>
>>498475
>enroth
>3-like rmg
>don't go too crazy on spells
>don't go too crazy creature abilities
>don't go too crazy on hero specializations and racials
>go for more recognizable objects rather than realistic, even if it means being more cartoon or even go back to 2d
>put all towns on launch or no buy
>snowball necromancy
>hexagonal tiles
>no early ress
>try playing or watching the previous fucking games
also, 5 skill system but if you're still going to put 6 or 7 like skill system just remove logistics already ffs what's the point of putting a skill that is universally a must-have and you always pick first
>>
>>498846
>no easy resurrections.
yes this was a complaint I had with 6
all factions have some kind of resurect ability, so you just steamroll after a while, even if in the battle you lose 15% of your troops they get revived
>>
>>499200
>remove logistics already ffs what's the point of putting a skill that is universally a must-have and you always pick first
Funny that is a thing in Warhammer Total War.
In the end I really prefer no RNG on skills and spells from 6.
But even more I want classes based on skills like in 4.
RNG skill and stat gain are never a good thing, even in board games.
>>
>>499245
RNG is what helps to avoid "just pick the best option every time".
Balancing is tough as is, when you have the opportunity to pick every skill you want, it's going to be even harder.
>>
>>499284
RNG is what makes me lose my teeth every time I get eagle eye.
Balancing is hard, but I actually like different builds.
Just do not add obvious picks to skill pool.
>>
>>498912
No campaign, no buy. Also, add in robust map editor in.
>>
>>474552
which one is this? models look like HOMM 5
>>
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>>498475
I would turn it into Rance
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>>499455
Based this would actually revive the series for good. They should also take a look at Fire Emblem and make dating an integral part of the game.
>>
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>>499496
Well, considering that the piece of shit that is Subverse is one of the top sellers on Steam at the moment, maybe a lewd VN with HoMM-like gameplay would actually sell in Slavlands.
>>
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>>499508
>Subverse is one of the top sellers on Steam
holyfuck, really? I totally forgot about this piece of trash.
>top sellers
imagine spending money on a /weg/ when whales already keep projects afloat and in endless limbo of bloated features
>>
>>498945
Not him, but campaigns are basically custom maps with story added. If you prefer campaigns it’s because of the story element.
>>
Forge should have been the dlc town instead of conflux
It would have fit perfectly into might & magic's world.
>>
>>499776
Nah. Forge was shit.
>>
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>>499776
True, they should've stuck to their original vision. It's not like it would've mattered much in the end with Enroth getting nuked in H4 and then 3DO&NWC went belly up anyway.
>>
Best campaign.
>>
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>>499821
For me it's MotE
>>
>>499837
yeah that one was kino as fuck
for once you main a conflux dude
>>
>>499837
>>499821
how do you call this aesthetics?
>>
>>474552
No Heroes sequel featuring Sareth and his family as they are mixed into a wholly new bullshit that involves Inferno as initially the main big-bad until something even worse comes to Ashan. That and his kids get the Clash of Heroes treatment and are flung all over Ashan while Sareth is temporarily stuck in a block of enchanted ice. Not to mention Isabella, Raelag and Zehir are accidentally responsible for Sareth's kids being flung all over the world...and the youngest landing in Sheogh with a ripped arm.
>>
>>499961
Kino.
>>
>>499961
It's just 80s style fantasy art
>>
Why is HOTA so shit ? was it autism?
>>
>>499961
SOUL
>>
>>499798
has anyone made a functional Forge town mod? prefferably one that would work with hota?
>>
>>500107
ive played it and I enjoyed my time, though I only played a little bit of it and I didnt start a super serious game. Why do you think its shit? And what homm3 mods would you preffer and why?
>>
>>500107
Have sex.
>>
>>494095
>Playing with Fire

oh yeah have fun flagging every dwelling in a swampy XL map with underground
>>
>>500687
I will
>>
>>500687
I don't understand why you bitch about underground when it's literally 4 straight corridors with most of the underground being void.
And swamp is obviously not a problem when you're playing Fortress.
>>
>>500715

the fact that you have to travel the maps lenghts and width through it. Also even without terrain penalty fortress units are slow as fuck.
>>
>>500721
>Drangonflies
>13 speed
>slow af
>map has alot of roads
>starting with sever high lvl heroes
>slow as fuck
>>
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>>500687
>time limit map

How to kill fun in one quick step
>>
>>501021
It's necessary for "kill neutral monsters" maps and for "kill every AI player" it doesn't matter in 90% cases, since AI will likely outscale you with more town and better economy if you don't fight him early enough. Dragon Slayer's Crystal Dragons level is probably the only offender, since the map itself isn't straightforward, the town doesn't have creatures in it and the max level is insanely easy to get.
>>
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>>499508
>actually sell in Slavlands
I don't know about other kurwas but if the game would run on my toaster then I would pirate the fuck out of it
>>
>>500378
>Why do you think its shit?
I'm talking about the campaigns.
I think it"s just too hard desu
In campaign 1 map 2 you have to flag all dwellings in 3 months and I managed to do it on the 10th try by optimising every move. Most of the maps have hard limitations like a town you can't built at all, and extra hard encounters. It's just not comfy.
It seems like they wanted to make things harder but now you have to min/max everything if you want to win a map, there's only one way to play the game

>And what homm3 mods would you preffer and why?
I'm fine with just the HD mods
I don't know how any other mods besides these and WOG which seems even more autistic
>>
>>500107
pvp
>>
>>498075
7 is a slave to a shitty developer who shat out a shitty bugged game that no one wants because of how shit it is. These so-called "conservative fans" that modern developers love to blame for their own shitty shortcomings that affect the sales are the reason that after a piece of trash 4 we got the amazing 5. 7 is not an example of this, it's an example of developers' arms growing out of their buttocks instead of their shoulders. Fuck them and fuck 7. Dixi.
>>
>>502110
>Dixi
Are you 70 years old, brother
How did you find the 4chans
>>
I finally finished campaign 1 and 2 of HOTA
Campaign 2 started annoying and hard as fuck, I had to cheese the first 2 levels and I barely made it
Afterwards it's simpler because they finally let have a decent spells like slow etc
Now I'm playing campaign 3 and I'm getting my ass kicked on the first level again
Why is it so hard bros?
>>
HoMM5 menu screen inquisitor/archdevil combat sequence is fucking kino
HoMM5 haven city theme is fucking kino
Honestly I have yet to find a game outside of the HoMM franchise that absolutely nails the ornate armor look the way these games do, archangels and paladins and inquisitors and squires look especially exceptional
>>
>>504562
Just wait untill you get to the last mission anon.

-t. tried once and havent since
>>
>>504755
But didn't you get one of the most OP artifact for that mission?
>>
>>504787
sadly no cloak of the undead king but you get to use the horn of the abyss
>>
>>498359
no grognard plays civ past 4
call it a fallacy, but it just doesn't happen
>>
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>>504738
>Honestly I have yet to find a game outside of the HoMM franchise that absolutely nails the ornate armor look the way these games do
Uhh, Disciples?
>>
>>504928
It is unfair to compare any other game's aesthetics to Disciples 2.
>>
>>504928
im a zoomer so i never heard of disciples before, gonna check it out thanks bro
>>
>>501170
Oh, yeah, for sure the hota campaign is hardcore, the pirate one especially. Haven't played the other ones though. I guess that's what the devs wanted. Old ones are still cakewalks, save for some random missions, at least.
>>
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>>505551
>It is unfair to compare any other game's aesthetics to Disciples 2
I know, which is why I felt the need to bring it up in the first place. It's genuinely difficult to show the full beauty of the game's unit design, but I could try making a showcase in the map editor.

>>505552
>gonna check it out thanks bro
No problem anon. If you're going to buy or pirate it, make sure to download the GOG Gold version.
>>
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>>477409
>>477407
Pretty sure this artist did Requiem Chevalier Vampire, and speaking of the thread topic.
>>
>>506008
yeah we discussed this in this topic
Also that comic is basically the only edgy comic that's not cringe
>>
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>play HOTA map
>read up I NEED to have my main hero learn meteor shower and chain lightning in the first mission so it transfers to the next one
>guilds are locked without these spells
>realises I have to FIND in tavern Alamar, level him up, then again FIND Deemer and Solmyr
scholar was a mistake
>>
>>
>>474819
>>490611
You just know.
>>
>>506008
Is that werewolf fucking her?
>>
>>507164
Seems like it.
>>
>>507164
For the sake of the anon who posted it, the answer is no.
>>
wew, I finally finished the HOTA campaign
Last map was quite hard but it was mostly annoying because it's XL and you have no town portal until you find a scroll somewhere near the end of the map
All in all the HOTA campaign isn't that bad.
I understand they tried to do much harder map that requires some tricks, which is nice
What I don't like is how some map can only be won if you know in advance the configuration, ie which enemy kill first etc
>>
What mods are good for homm3?
>>
>>507503
Okay so what is he doing?
>>
>>506008
Is that the comic where she later on rides that werewolf in an arena and fights a lizardman riding a dinosaur?
It's the same artist but I'm not sure if it's the same story.
>>
>>510310
Yeah, it is, Requiem.
>>
>>509938
the uninstall mod
>>
>>510307
fucking her, no doubt
>>
Teach me how to play HOMM3. Seriously with no memes or whatever, just honestly tell me how to play this game because I still have no idea what I'm doing after four hours of playtime
>>
>>510808
the biggest tip I can offer you, is honestly keep playing, or watch someone on youtube and see what they do differently (:
>>
>>510808
Practice by playing Heroes 2 first.
>>
>>510808
pick up a might hero
take gold in chest
focus on unlocking key buildings in your town to have a bigger army in the early game
only take fights where you lose a minimum amount of units in the begining, if you lose more than 4 units just reload
hire shitton of heroes to scout + transfer troups
>>
>>510808
Play more hours until you figure it out.
>>
>>510808
play the RoE campaign? it's basically a tutorial
>>
>>512658
>tfw can't finish the first ROE mission
>>
>>513297
>tfw can't finish the first ROE mission
That shouldn't even be possible for anyone with a functional brain. I managed to finish it when I was just a little Slav in elementary school. I didn't even know English when I started playing the game.
>>
>>513297
How? It's hilariously easy.
I have troubles finishing the second RoE mission.
>>
>>513577
[spoileri have never attempted campaign, random maps only[/spoiler]
>>
>>513297
>>513557
I just don't fucking understand tf I'm supposed to do
I'm starting with this "Christian" dude and some army joins me
After like 1 month they all die and I'm fucked up
How do you win with just like 20 pikemen? At the end I'm fighting 100 enemies
>>
>>510808
For castle:
>upgrade archers
>buy lots of them
>don't let your non-pikemen units die
>split pikemen into one big stack and as many 1 man stacks as you can fit into your army
>use the 1 man stacks to protect your important units and sacrifice them to eat retaliations
>build unit dwellings first so they can stock up on units over time
>hire as many heroes as possible
>have one hero with all of your troops fight every battle
>the other heroes pick shit up off the ground, don't waste your main hero's movement on this
>push as far forward as you can with your main hero
>use the other heroes to transport troops to your main hero, never move him all the way back home
>>
>>514321
You're supposed to quickly expand by defeating creatures around your town with minimal losses (hint: ranged units are better for grinding, so build their dwellings first, followed by mid-game units ASAP), then go to the AI before it comes to you. HoMM3 is not a game for turtlers.

That's the basics of basics.

Once you get past that it's shit like >>514359
that matters.
>>
>>514321
Don't send your pikemen to death for nothing. Most fights you can just abuse the wait action with your melees and let your marksmen melt your enemies from afar.
>>
>>510808
There are few very useful tips in this pastebin

https://pastebin.com/6G9B1cMA
>>
>>498903
Oh shit, I'd hate to be a brainlet cuck. Thanks for letting me know.
>>
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What have they done to my queen, Anon???
>>
>>515673
Is that from the mobile game?
>>
>>514983
Always glad to help friend.
>>
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>>515673
>>515761
I know gacha shit has to follow the same mandatory soulless formula of less gameplay more dopamine, but still why couldn't they have done an actual town/faction system since they're always claiming the actual shit is meant to resemble h3?
Pic related is a gog, by the way
>>
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>>492121
liches from 3 and 6
6 hex AOE attack your own units are immune to, easy to get on first week + castle for more of em and hits like a fucking truck with great speed
i love these bastards so much you wouldnt believe
and in 6 they turn into a stack destroying railgun of death and with some of the might tree bullshit from that game you can make your railgun liches fire twice at the start of the first round flat out deleting a large part of your opponents army before he can do SHIT about it
dont even get me started on how ERECT cloak of the undead king makes me since i start with isra/vidomina each game
reminder that zealots are in the same tier as these bad boys
>>
>>514615
why is sorcery considered shit?
>>
>>524470
compelling 2bh
>>
>>524502
It'd be okay if skill slots weren't so limited.
>>
>>524502
Underwhelming numbers
>>
Bros... I think having multiple units represented as a one unit with a number is a bad idea.
>>
>>525189
huh what you mean?
>>
Sup nibbas replaying homm2 again, never went through any custom maps can anyone recommend any?
Preferably massive and takes some time to finish
>>
>>525516
Colossal Cavern and THUNK, they're included in the addon.
>>
Ubisoft Elves are just shameless Warhammer Fantasy ripoffs.
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>>480625
>gay porn
>wholesome
>>
>>496004
He bottoms to burly human barbarians.
>>
>>515673
Oh no, she's caught anime.
>>
>>525775
HoM&M5 elves were Native Americans, not Warhammer. And the Dark Elves are more like D&D drow than WH:F druchii.
>>
>>525720
I meant those that aren't in the gog thingy. I played those already (but thanks anon)
>>
File: fuckdragonslayer.png (323 KB, 716x904)
323 KB
323 KB PNG
>COME ON DRACON DON'T TOUCH THE PADORA'S BOX





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