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>be excited for Imperator's diadochi-mechanic
>in which the diadochi get "legacy of Alexander"-CB which allows them to insta-annex occupied provinces
it turns out that:
>the cb is disabled after the first "diadochi" dies, which is 1-10 years after the start
>AI is too stupid to use "legacy of Alexander"-CB even when it could
>Cassander is considered diadochi and not epigoni
>>
>>425002
>I'm a retarded faggot
Yes, you play Parashit and made yet another thread! WE KNOW.
>>
>>425007
come on, only 19 of 88 current threads are Paradox (actually counted)
>>
>>424395
>>
>>425013
>Encouraging generals
>>
>>425017
It's not a fucking general you stupid faggot
>>
>>425017
>nooooooo you can't have multiple threads about one game
but also
>nooooooo you can't have a single thread about one game
>>
>>425020
The OP should be enough to tell you that it is, compare that to this OP.
>>425021
Yes, multiple people exist on this board
>>
>coping this hard Paradox raped you up the ass with an unfinished terrible game. Again.
>>
>>425002
>which allows them to insta-annex occupied provinces
this is also complete cancer to actually play with small armies going around instantly taking territories from you or AI diadochi eating each other in single wars
>>
>>425040
They are never able to conquer fully or even half because they didn't tell AI what they should target.
Basically, the devs changed it so that once you occupy the capital of the province all the cities within that get auto-occupied (unless they have a fort), therefore there is no point in occupying cities that aren't a capital nor a fort, but AI still doesn't target the capitals, but would rather spend 6 months in individually occupying cities rather than going to the capital directly and getting the auto to occupy the rest of the province.

You could actually mod the same stuff earlier, but it didn't matter because AI behaved the same, even when Paradox had the opportunity to modify AI count for it, they didn't.
>>
>>425063
>They are never able to conquer fully or even half because they didn't tell AI what they should target.
It happened to me with the Antigonids and Seleucids. Antigonids ate Mesopotamia, large parts of Armenia and most of Iran in a single war because it was a Diadochi war meaning the behaviour you describe doesn't matter and every little territory they occupied became theirs permanently.
>>
>>425070
No one cares pedo
>>
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>>425078
>>
>>425070
Armenia isn't a diadochi state, so insta-annex shouldn't apply, right? Or does the CB also effect non-diadochi allies?
>>
>>425086
Seleucids had already conquered Armenia. Allies don't seem to be affected, though annoyingly territories they take pass to the war leader.
>>
>>425007
>>425012
why dont you guys go make a thread about a game instead of just replying to every paradox thread? Do you even sage or do you not realise you're helping them survive?
>>
>>425104
Apollo was a fag and so are you
>>
>>425104
>Do you even sage or do you not realise you're helping them survive?
I'm not doing charity. And they do survive, this is a slow board even no replies tend to survive a week.
>>
>>425002
Me and my buddy started a few games with Äolia and Lykia (due to him always fucking up) so we witnessed like 5 outcomes of the war, and always the Alexander-CB was used and let to some real fuckery.
>>
>>425002
Cassander was a son of a Diadochi AND a Diadochi himself. Antipather was old as fuck, enough for his son to be in the same "class" of Alexander and Ptolemy, as all of them were educated together by Aristoteles. All the other Diadochis sons were too young to had any role in Alexander's court while the man was still alive
>>
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>>425156
Cassander's father, Antipater was a diadochi.
>>
>>425184
As i said, Cassander was both. He was already regent of Macedonia together with his father when Alexander died, and crowned himself king in the same timeframe Ptolemy, Selekus and the others did
>>
>>425197
sorry
>>
>>425095
>macedon allies egypt
>antigonid attack macedon
>suddenly macedon starts eating up the levant
>>
>>425184
Demetrios is a Diadoch too
>>
>>425007
>>425012
Paradox games pretty much make half of the currently supported games of the strategy genre. I dont see the problem
>>
>>425126
I did a quick observe try and it went rougly as real history:
>Seleucus ate most of Antigonid kingdom, and renamed Antigoniea to Antiochia
>Ptolemy took most stuff up to southern Syria, and a couple of enclaves in Greece
>Remnants of Antigonid kingdom and Kassanders fighting for control in a balkanized Macedonia
>>
>>425207
witnessed this too, isn't this geopolitically a shit move?
>the time you spend moving troops Levantine you could have occupied half the Anatolia
>meanwhile, when the event breaks the alliance between Egypt and Macedon, Egypt has superior navy holding Levantines becomes impossible
>>
>>425184
I'm a Diadochi, too :)
>>
>>425002
Did you actually really expected that it would work?
I'm not even trolling. Serious question.
>>
>>425002
>legacy of Alexander
>>
I got this game for $5 dollars, and I'm not sure if it isn't shit. The mechanic for the punic war to insta-annex tiles is a shit idea that amounts to micro-mangaing armies chasing small armies, because the AI your army uses is subpar. Actually irritating
>>
Paradox games would be worth it if the AI wasn't completely shit
>>
>>425002
>be excited for Imperator

Your first mistake right there
>>
>>428776
>The mechanic for the punic war to insta-annex tiles is a shit idea that amounts to micro-mangaing armies chasing small armies, because the AI your army uses is subpar.
Wait, Punic Wars use insta-annex?
>>
>>425002
>>the cb is disabled after the first "diadochi" dies, which is 1-10 years after the start
are they just coded to die early? I've played as barbarian kings who will live for decades
>>
>>428988
That's five diadochis, one of them is bound to die early.
>>
>>428821
>ignoring all the other cumulative mistakes that led him to being excited for Imperator in the first place
>>
>>428988
>>428999
I tried three different starts to see how the Diadochi wars developed and something was different in every run
>First try rougly followed history. Antigonid remnants and the collapsing Cassanders were fighting for Makedonia, while Egypt and Seleucids obtained their historicall borders
>Second try Antigonids lose Syria to Seleucos and Phrygia to Thrace, but survived in Anatolia
>Third try they again lost Syria, but kept Anatolia, and for some sheaningans annexed the entire Cassander realm, creating basically a rougly ancient version of the Byzantines borders-wise
>>
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Current comfy delian league run.

>thrace was my buddy but then attacked me for no reason and got BTFO
>rome attacked me twice and lost because i took debts to buy german submarines
>currently trying to convince greeks to attack the uber big rome

Fuck me this game is finally fun now
>>
>>431730
That Rome, having conquered Carthage...
Beautiful.
>>
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They're all fucking dead, bros...
>>
>>432369
you have them in a legion you retard
>>
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Alright lads, I need some advice. As you can see, I'm currently invading Egypt with the Legacy of Alexander CB, and I've almost finished them off. So /vst/, should I pull out now while I'm ahead or do I keep overextending for the glory of Antigonos?
>>
>>432453
you should have stopped at the delta
>>
>>432369
Well technically, they're still there. When you add troops to a legion it takes those troops away from your potential levy. From what I've noticed, it is actually possible to lower your legion cap from your pops dying or taking a lot of casualties, but the max strength of the legionitself will stay the same.
>>
>>432455
maybe, but I'm so close now... After this war though I'll definitely invade Thrace and Makedon
>>
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Just gonna chill here and see what happens . Kissing all the major players asses right now tho desu
>>
>>425063
Because the AI wants slaves
>>425002
Wow the historical outcome often happens
>>
>>425251
That's just the old events for ptolmey stirs and selecuid rises
>>
>>425247
>t. retarded drone that doesn't play anything, but Parashit
If this was /tg/, you would be insisting that D&D is all that is to be played, despite not even having 15% (and barely holding 11) of the actual market.
>>
>>432672
Outside of maybe Firaxis, Paradox is by far the most popular strategy dev nowadays, what do you expect? No one's saying you can't have threads for CoH, AoE, Total War, Endless, or whatever else you personally prefer, but getting upset because the most popular games are the ones getting the most discussion is autistic.
>>
>>432678
It is because they have generals on vg, and I say that as a regular /big/ and /gsg/ contributor
>>
>>432470
>that rome
Prepare for an ass raping if it ever gets close
>>
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>>432678
I expect from people to not do pic related.
You did.
>>
>less than 70 years left
I don't think I am going to make it
>>
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>>432470
based. I ended up with 100% civilization (most in the world) and second highest pop in the world (210).
>>
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>>432771
and rome became a dictatorship
>>
Game just feels like a brainless blobfest
>>
>>432786
t. haven't played it.
>>
>>432470
>Persian empire
By the AI? The fuck? Never seen that
>>
>>432788
shut the fuck up johan

>>432790
I think the Seleucids can change name if the dynasty changes.
>>
>>432790
They can get that name if the Seleucid dynasty gets kicked out.
>>
>>432786
>>432788
I would say it has the hoi4 problem where in there are only 4 or 5 super powers that are interesting and blob up the map. But at least its not boring like eu4.
>>
>>432786
Play a non-Roman faction if you want to use the character mechanics.
>>
fuck AI rome is way overpowered
>play as sicilly
>make allies on the other side of rome so I can attack them from 2 sides
>declare war, buy mercs, go to italy
>50k roman doomstack (supposed to be levies from italia alone) surrounded with 10k armies incoming
>other 10k armies raping and annexing my allies
>get completely destroyed
what the fuck is that shit when I play rome at that time I could have around 30k troops, are they getting some buffs or I don't know how to play?
>>
>>432821
There are certainly some empires, that blob harder, but unlike EU4 the game has injuring enough mechanics for other nations to be interesting, sometimes even more so.
>>
>>432853
Levies are based on pop density, and Central Italia is apparently the most pop bloated region in the entire game
>>
>>432857
*unlike HOI4, the game has interesting enough
>>
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>>432853
just use mercs and fleets to force to split forces bro
also, get all greek poleis in southern italy to help you
>>
>>432866
guess I took too much time, in southern italy it was just me and rome, their fleet was bigger than mine too
>>
>>432873
you have to fight rome first, then carthage
I did it the wrong way too, but at least I was aware what a time bomb rome is
You can curb their expansion rate by helping the etruscans from the begining while building diplomacy in magna grecia
>>
>>429005
Hope is the first step on the road to disappointment
>>
>>432853
You need to abuse choke points with a professional army if you're gonna fight someone with higher troop count
>>
>>428776
How'd you get it for $5?
>>
>>431730
i thought mercs fuck off if you cant pay them?
>>
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Carthage and I got fucked in the Imperial Challenge casus belli. Mainly Carthage. Also, I tried instating a Dictatorship but fucked up and now I just have 100 tyranny for a fascist Republic. Least I got Sicily, the Sardinia-Corsica island, and Carthage out of it but boy are we fucked for the next decade.
>>
>>433198
Imperial challenge casus beli?
>>
>>433200
Punic Wars. Let's both of you insta annex provinces at the cost of rapidly increasing war exhaustion. It happens for giant competing powers as I understand it.
>>
>>433211
it doesn't make any sense for Punic Wars
>>
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>>433230
It's just something you or they can proc if you're getting really strong by the looks of it. I guess it's meant to be a way of dismantling large blobs.
>>
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>>433200
You can also find it at the bottom of the oratory tree.
>>
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>>433289
wrong pic
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>>433292
Why are you stalking T. Andronikid?
>>
>>432681
what is a dedicated Strategy Video Games board meant to talk about then? Every single popular strategy series has a general thread on /vg/
>>
>>433309
so my son can fuck her when she grows up
>>
>>433333
Based Argead fucker
>>
What country is peak comfy to just relax and manage economy and pops
I've tried Bosporan Kingdom, some Greek states, Crete, but I just end up blobbing and getting into massive wars like a retard
>>
>>433382
Probably Bosporus, if you blobbed the problem is with your then.
>>
>>433387
The missions tell me to blob so it's only partly my fault
Maybe I should only be taking big cities on the coasts instead of entire states
>>
>>433382
If you're not gonna conquer you still need to war and loot around to get slaves
What you could do is blob a bit, make a mega city in your home territory and when all the peons migrate there you release a country that will stay poor as fuck forever.
>>
>>433382
What >>433387 said
Also western Mediterranean Greek City-States, like Massalia might be like this, provided you survive early game.
>>
>>433389
Are you doing the hospitable sea missions or the matter of x missions
Hospitable sea is specifically for greeks around the black sea so it's a lot more flavourful and only focused on conquering the coastline rather than random blobbing
>>
>>433395
Yeah that must have been the problem, I'll restart and try again
Also what's the strategy with getting people to migrate? If I want to just take big port cities without a land border, what's the best way to make them Hellenic Bosporans?
>>
>>433382
Egypt is pretty comfy and great for founding cities and focusing on tech/trade. Lots of rich provinces, high pops, navicable rivers, etc. Seleukids are great for mainly the same reasons, but are pretty rough for the first 50ish years. Once you stabilize though it gets pretty fun and it's generally just a nice place to micro the country. The only unfortunate thing is that in order to have a good pop/economy experience, you need to be a pretty decent size at the minimum. This is not only because the AI tends to snowball a lot harder now (and if you're playing in the med there's a high likelyhood of Rome annexing your country), but because things like migration, founding cities, etc. are better with more land.
>>
>>432790
It's what happens if selecuids lose a civil war, even if to another selecuid
>>
>>425002
>the cb is disabled after the first "diadochi" dies, which is 1-10 years after the start

I don't see the problem with this. I played as Thrace and my leader survived 25-30 years after the start of the game. Antigonid lived about as long too. It makes sense that when they die, the country no longer has the CB, as it was all about being one of Alexander's generals.
>>
>>433292
What does the war goal do
>>
>>432774
ah yes the "5,1,0,3" dictator
>>
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The game needs another 100 years of game time fuuuuuuck
I built my shitty ivory tower in south sweden for the achievement and the game ended 2 years later
>>
>>433410
>>433211
>>
>>433448
gotta start construction asap and then prestige lvl 4 is just a waiting game
>>
>>433455
Yeah I fucked up badly because I thought I could still build it even if I didn't import elephants. Took me 50 years to get ready to invade carthage for one province to ship myself some elephants. 20years of building that actual thing and I think it'll have it tier 4 in 50 more years
>>
>>433448
>barbarian subhumans building a giant ivory tower is the middle of bumfuck nowhere icehole
realistic worlds
>>
>>433382
I recommend Egypt. I chose it for my starter nation and Im still doing my first run. You have zero immediate threats so you can play around with game mechanics.
>>
>hate thread turned into a regular discussion thread
kek
>>
>>433516
The regular discussion thread got full and migrated.
>>
so what's the idea with converting and assimilating pops now? last I played from what I remember there was mana you used to do it, now it's just a slow process you can speed up or what?
>>
What's the best nation to paint the map with your culture?
>>
>>433556
use buildings and colonies to speed it up
>>
>>433516
It's the first thing that comes up when you ctrl-f the game.
>>
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>>432470
>>432683
>>432790
Expanded a bit when Rome had a civil war. Been sucking up to them even more but they're coming around
>>
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>>433668
This just happened kek
>>
>>425002
I fucking hate Paradox for choosing that startdate, makes me cringe every time I look at the near east. Why do they always have to take the easy route? Why couldn't they have made meaningful mechanics that simulated the Seleucids historical weaknesses instead of just avoiding the problem of overpowered Seleucids altogether by having Cassanders non-existent descendants rule Macedonia while the Antigonids stay in Anatolia for most or all of the game?
>>
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>>433686
>Roman Kingdom
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
>>
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Cute
>>
>>433706
CUNNY
>>
>>433696
I think we got this start date because with the diadochi still alive the players are much more iconic. (Also since they don't want to make dynamic civil war mechanics, this is the most they were able to squeeze out of the Roman Republic.) But anyhow I don't actually think it's easier for them. Just as you said, instead of overpowered Seleucids, now they have to deal with Antigonus somehow. And in 2.0 (while not in a too elegant matter) they actually did, you should play it. The Antigonids often abandon Anatolia to dethrone Cassander.
>>
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>have to deal with unmergeable levies because tribal bullshit
>half the levies end up without enough food cap to do fucking anything nevermind siege a fort and they're apparently incapable of plundering or foraging for food despite being tiny
>>
>>433696
The end date is more indefensible than the start date. It ends way too quickly for you to enjoy the top wonder bonuses. There's literally no reason why they cannot extend it for another 100 years.
>>
>>433686
vgh
romanvs rex
>>
Really like Imperator now
>spent 10 year in war in conquering 100 provinces and 600 pops
>spend next 40 years in stabilizing the kingdom
>pops increase to 1000 without any conquest
>some minorities rebel and I punish them by demoting their status from feeman to slave
>meanwhile, all the empires around be collapse after endless wars, while I have spent all my income on infrastructure
kino, there is actually thing to do in peace unlike in EU4 and CK3. I still can't seem to convince some areas to become loyal, despite giving the promoting their status from freeman to citizen and I can't build any buildings because they disloyal
>>
>>433983
this, game runs fast and sitting in peace is actually fun, but you are running against time..
>>
>>433983
I think a lot of the problems stem from there being a lack of interesting midgame/lategame mechanics and events. Victoria 2 for instance only lasts for 100 years, but the game feels like there's a sense of progression and there's a longtime player is going to have fun trying to race the clock to achieve certain goals (colonization, great wars, gas, etc.). You're playing the game but there's always that event just around the corner that you know you need to look out for. In CK2 even, they have some events like that. The Turks, the mongols, and crusades all happen at different times and makes the different stages of the game feel very different. In those 3 points you might also be looking for some different goals, or get thrown off track because the map was just shaken up. But Imperator feels different. Right now, the closest thing you'll see to a crisis-style event is the Dahae events which might shake up the middle east. Rarely though, does it create a strong Parthian state. Lategame feels like there's only 1 or 2 mega blobs you need to watch out for, but nothing really interesting happens to shake up the game. And while I think extending the end date would help a lot, I'm worried about autists shitting up the forums with "muh religion is portrayed too [X]" One thing I would like though, is maybe some regional crises. So while the mideast has Parthia, India could get the Mauryan collapse, westmed could get some periodic barbarian invasions or something etc. I think if trade was reworked and started travelling, then that could also make these events much more interesting. But yeah, I just don't know about a date extension because I'd rather not have to scroll past 8 million threads talking about why Christians are this way or that.
>>
is it viable to play as bosphrous and colonise into the steppe? the land around there is very fertile so its not like it should be a shithole
>>
>>432793
>johan
pretty sure they locked him in a cuck cage and dont let him touch any games now, some other people took over imperator
>>
>>433391
>migrate
thye nerfed the fuck out of migration, it doesnt really happen now
>>
>>434009
Maybe they should do periodic great migrations. Just after the start date a horde of Gauls raped their way through Greece and settled in Galatia. 200 years later the Teutons and Cimbrii wrecked the Romans so bad Marius had to reform their entire army and it was the beginning of the end for the Republic. It would be a good mid and late game challenge.
>>
>>434022
johan is in charge of eu4 now
>>
>>433458
probably why it took him the whole game
>>
>>434030
they never learn do they?
>>
>>434036
learn what? eu4 is the one game his ideas work in
>>
>>434042
learn that hes retarded and his ideas are garbage
eu4 is trash
>>
>>434013
Yeah, you can colonize it but all the land is pretty low pop density which makes it difficult to grow super fast (you need a minimum number of pops in an adjacent province with a majority of an accepted culture to colonize). And yeah, a lot of the land is actually pretty decent, but the only downside is poor climate which lowers pop capacity. If you colonize alongside the don/dneiper/volga rivers though you can get some bonus pop cap to make up for it, and some easily defensible borders since the rivers are navigable (and thus only have a select few river crossing locations).
>>
>>434052
eu4 is a board game and plays like a board game
if that's not what you want then that's not his fault
>>
>>434055
the bad climate seems sort of bullshit because the climate around that region is perfectly fine, but maybe they just dont want people to colonize barbarian lands which seems resonable
>>
>>434058
its not a board game and johan is a retard
go back to your cucked little forums
>>
>>425002
how do I stop losing half my heavy infantry everytime I win a battle
>>
>>434009
Barbarians can rise up, but they're rarely a threat, so perhaps if you had to barter with them more, or settle half to fight the other half it could be fun. I forget if there was an option to just assimilate them as refugees, but could be a fun event chain where the men are conscripted but you kill the women and children, so half way through the empire you have random barbarians revolting, like what happened with the goths
>>
>>434081
put them in the back row and don't have skirms in the front
>>
>>434055
If you move slaves you can colonise the next province, you also only need 8 not 10 pops to colonise now
>>434070
Back then it wasn't, because you couldn't dig deep
>>
>>434090
>Back then it wasn't, because you couldn't dig deep
what do you mean by that? do you mean its cold which makes the dround hard? not sure i understand
>>
>>434073
but it is a board game you fucking retard, stop coping just because your brain can only handle vidya
eu4 is broken yes but the reason you dislike it at it's core is because it's a board game
"muh map painter" motherfucker you're too stupid to even fathom that the game is more like risk than your baby precious rts
>>
>>434108
its not a board game
>>
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>i-its not a board game
>>
>>434115
nice argument johan
>>
>>434119
go play with the other toddlers
>>
>>434108
Risk is a shit game as well.
>>
I remember trying it out when it was free for a weekend and I played for only an hour before i got bored and gave up
>>
Do you think that this game will end up having good overhaul mods like in Vicky, CK2 or EU4? It's something really important for me because when/if I play vanilla I'm always thinking that I'm missing something and that the game could be better. Anyway, I might download it after some bugfixes to see if it's as good as people are saying.
>>
>>434130
A lot has changed since. If you like antiquity or paradox games, it is a solid title for you. Probably the best paradox game that's still supported. Of course, that's not that high of bar actually, and if for you anything below vicky2 is terrible, then you won't enjoy it.
>>
>>434095
good plow is a medieval invention more or less
>>
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300 pops
How high can I go?
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>>434155
we must go bigger
>>
>>434154
they managed to grow food without it, besides its not like were talking about a tundra here south ukraine is pretty warm
>>
>>434160
what the fuck
>>
>>434070
There's a reason the area was called Wild Fields. Of course you can wipe the steppeniggers in this game and never worry about them but irl the colonization in full force couldn't begin until the 17th century.
>>
>>434166
fucking steppe niggers always ruining everything
>>
What has the best mission trees in the west that isnt rome/carthage. Never really play with mission trees but I want to give it a try
>>
>>434161
It was much easier in the old system.
>>
>>434171
ETRVRIA
>>
>>434174
Meant for >>434163
>>
>>434139
I might pirate it one day just to destroy Carthage or to play as scythians
>>
>>434174
>>434177
do you just siphon pops from your whole empire into a single city?
>>
>>434179
Based steppe bro.
>>
Any advice on what goods to import when and where? There's so many different modifiers that I'm a little lost as to what to prioritize.
>>
>>434160
now do it in new system
pro-tip: you cant
>>
>>434195
prioritize what you need
importing olives to your capital just to get 8% more happiness from your slaves doesn't really matter since slaves already are at negative happiness
>>
>>434195
Iron is always your top priority. You can never get enough of that shit.
Then there are things affecting your taxes.
Then everything else is situational. Even shit like honey and it's bonus can make or break your empire in right circumstances

>>434251
>t. moron
>>
Are legions just pointless if you can recruit a standing army?
>>
>>434256
*are legions just pointless if you can recruit the same unit into with levies?
>>
>>434256
no, legions are better than levies because you can train them, use engineers and specify troop layout
they also don't take away pops from the region they were raised in
>>
>>434258
I still think levies are overpowered, you don't even need legions to run a great empire, unless half your empire revolts.
Levies should have shit discipline in comparison to legions and take months to mobilize, instead of teleporting.
>>
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Bros, I need some help. Back then, there used to be a 'assign army to region', which would give the command of an army to a governor and use it to stamp down unrest. I don't see it anymore. Was it removed?
>>
Is it normal for the Punic Wars events to kick off a year into the game before I've even eaten any of the italic minors as Rome? Happened 3 times in a row so far.
>>
>>434284
Yes because governors lead levies now and they can't lead legions and levies.
This also means your ruler can never lead a legion.
>>
>>434301
That sucks. How am I supposed to lower unrest now?
>>
>>434302
Ruthlessly crushing their pathetic little rebellion for the glory of ROMAN INVICTA
>>
>>434284
There is a button on the top right(I think?) of the army screen that lets you set a bunch of autonomous orders like hunting Johannus Reb, but it’s not tied to a particular province any more
>>
how to get provinces to auto import?
>>
>>434176
discount Rome
>>
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>>434340
I don't see one, bro.
>>
>>434360
click flag>administration
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>>434302
>make sure the pops are happy (provinces full of unconverted and unintegrated pops will hate you)
>make sure there is enough food
>make sure your governor isnt corrupt and set to harsh discipline
>invest in that fortifying bonus (doesnt do much though)
Sometimes if you expand to fast its impossible to stop and you just have to wait for the result.
>>
>>434387
Defend borders?
>>
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wow
>>
>>434302
Integrate them and give the POPs more rights. You can see how much this increases loyalty when you hover over it.
>>
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ugh.....
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>>434717
WHAT COULD HAVE BEEN
I could have just vassalized rome but I thought this would be better, even if I am going to have to come back to finish the job
>>
>>434723
If you full annex them I think you have a decision to release them as your bitch boy with a gay flag
>>
>>434730
It's part of a mission tree, there's three options, release them, convert latium to punic, or burn roma to the ground and make ostia the local capital
Dubs decides which I go with
>>
>>434731
Clearly you need to make the Romans speak punic
>>
naval is bigger doomstack wins, right?
>>
>>434774
It's the same as army
>>
Is there any point to raising slave happiness?
>>
>>434778
It makes slaves happier
>>
>>434774
morale>numbers>type>flanks
naval has combat width so numbers only get so far
>>
>>434779
Yes, but game tooltip says that slaves output is always calculated with 100% happiness modifier regardless of true value.
>>
How the hell do you play as a republic? I'm trying to play as one of the Cretan republics and I can't figure out how you are supposed to keep people happy when you are constantly changing rulers and factions.
>>
>>434813
My first game was as Gortyna. Never had any problems. Just get good bro.
Do you know how the Senate works? In my case, two of the three factions are always dominating, so I only need to keep two of them happy (and one of them will get usually get happy on their on because of the ruler party), if you can't get enough support a little bit of Tyranny is no problem. As a real democracy, you have to bribe, scheme and shit if anyone powerful enough gets disloyal.
>>
>>434731
Salt the earth anon
>>
>>434813
For the senate, placing faction members into offices will increase their power. Placing influential members of factions as generals will decrease it as they will be too busy for politics.
>>
>Cicero referred privately to 'my army of the rich,' 'those whose fortunes had been augmented and accumulated by the favour of heaven.' The common people he despised-'the wretched half-starved populace, which attends mass meetings and sucks the blood of the treasury.' Consequently he had no use for anything that savoured of democracy. He objected to a secret ballot, and conceded only with reluctance that the restoration of tribunician power had been necessary to appease the populace. Greek democracies had been ruined by the 'unrestrained freedom and license of assemblies'; it was too easy for demagogues to stir up 'artisans and shopkeepers and all that kind of scum'; in his view all manual occupations were mean and sordid, unfitting people for a share in political decisions.

Well /vst/, do you hate your pops as much as Cicero did?
>>
>>434878
if he lived would he oppose Augustus?
>>
>>434878
based and optimatepilled
>>
>>434905
He opposed him after trying to play him against Antony backfired. Had that stupid Brutus not just sat there in Greece maybe this opposition could have even accounted for something.
>>
>>434297
My Punic war didn't kick off until I took the corresponding mission tree and triggered it.
>>
I played TOO tall. Raided every fucking gauls I could and got like 6k pops in the british islands. Had to build 3-5 cities per provinces but eventually I had to import like 4-5 grain ressources per fucking provinces otherwise my fuckers would starve to death.
8/10 campaign would play again
>>
>>434731
you know what they would've done to you, burn them all.
>>
How to annex your tributaries?
>>
>>435120
Go to "influence actions" and it will be somewhere in there
You can't annex a certain type of tribute/vassal, don't know what the difference is called
>>
How many cities per province? What's the use for settlements?
>>
>>435156
As many as you can feed
Feeding your cities
>>
>>435156
If you're conquering you want to found a colony on the culture you conquered and then turn that into a city so you could teach those barbarians how to behave properly. All the retards in the province will migrate there and will gladly get culturally enriched since your colony will most likely be a majority
>>
>>435163
>>435165
Thanks
>>
>>435166
Oh yeah something you should know is that cities with ports can accept migration from all across you country but not inland ones
>>
>>435120
You annex client states, feudatories and I think satrapies.
Tributaries have events where they ask to become your client and then if you say yes you can integrate them after 10 years.
>>
>>435156
>>435163
Wait so you're not supposed to turn every settlement into a city? Still new to I:R desu
I didn't have any food problems but I had to import a fuckton of grain to a few provinces.
>>
>do dictator event at 70 stability
>rebels have infinitely spawning troops and I get kicked out of Latium with 65 warscore because I literally can't kill them fast enough to end the war
Thanks game
>>
So is it worth getting now? Don't pull my leg faggots
>>
>>435342
i'd wait for the next big update and sale. they've only just reached the point the game should have released in, 2 years later.
johans mess isn't completely cleaned up yet, will be awhile before it's a solid game
>>
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>just wait bro, the game is lacking content now, it will be good in 2 years
>2 years later
>the game went to shit after patch x bro, forget about it
>>
>>435217
I mean you can but you have to import foodstuffs like a motherfucker
>>
>>435342
it's on sale on GOG right now for 10 bucks which I'd say is a reasonable price, you don't really need to get any of the DLC since it's one of the few paradox games that's playable without it. if you're interested in the time period you can probably get at least a hundred hours out of it
>>
>>435454
apparently gog is the place not to get the game because patches get fucked
>>
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though my people may detest me, I did it for the bloob. really does remind me of how little time you have to play this game, though
>>
>>435477
>syrian empire
>doesn't control syria
ebin
>>
>>435342
>>434139
>>
>>435478
actually it does
syria and assyria originally means the same
>>
>>432893
Steam sale, plus it was in a paradox bundle, but I owned the two other games.
>>
>>428914
Idk what caused it, but I haven't seen it since. I think I set up a war condition that allowed for that, but I wasn't the aggressor. Idk maybe a bug.
>>
>>435487
assyr I fucked your mom
>>
First ever game
Started as an Irish tribe, formed Hibernia, formed Albion. Conquered Northern Gaul, Scandia, West Germania, and
Galicia, converted it all to Irish culture
Ended the game with 7.5k pops, most advanced, civilized nation in game.
Dublin had 200 pops
Played past the end date just to beat Rome and just fucking beat them after 30 years

Rome had 17k pops, 300 ships, and could field 1000+ cohorts
Albion had 8k pops, 150 ships, and 250 legion cohort, never raised a levy
What made this all possible was my 16 martial mercenary

Result
30 years
560.000 dead Albions, 2 million dead Romans
21k money gone
500 pops enslaved and killed
4 hours wasted
Decisive Albion victory
Helvetia taken from Rome

Was a fun campaign overall , imperator is starting to grow on me, would play again
>>
>>433993
After becoming big enough having non citizien ethnicities becoming loyal is just a waist of time. With your developed infrastructure you should convert the to your main culture in no time. Just build a fuckton of threatres
>>
>>435713
my tactic is to give the biggest majorities noble rights, the next four citizenships, everything else is a slave
>>
slaves shouldn't be able to promote unless you explicitly allow them should be the standard not the opposite desu
or at least have their promotion speed greatly reduced
the emanicipation of slavery in the roman republic and later empire was not on the level it's represented in the game
>>
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kill me senpai
>>
>>435732
I'd say if anything the problem atm is that you end up with stupidly high slave populations. I've unintentionally ended up with 50%+ of my population being slaves, which is absurd historically speaking.
>>
>>435733
Superpower 250BC
>>
>enact divine succession law
>marry my son to my daughter
>instantly get hard
>>
>>435732
Maybe the Republic and the later empire used the button forbidding their promotion.
>>
>>435733
You've got some good chokepoints with those mountains. If you've got quality troops you should win easily
>>
>>435770
>>435732
Late Republic and Empire were constantly at war, so there was a constant influx of slaves to replenish and increase the population.
>>
How hard would it be to pick up developement of the Bronze Age mod, since they seem intent on staying witz ck3?
>>
>>435733
Get incorrupt governors and use harsh treatment, dumb dumb
>>
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>literally has better martial than Alexander
He later got the epithet "The Syrian" for how hard he blew them the fuck out.
>>
>>436053
Everything was on harsh treatment, I was more concerned about the explosive Mauryans than the disloyal provinces
>>
Lots of iterating > little iterating in any field. So far IR is more Chad then any other PDox game barring V2
>>
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>>435733
>>435771
Defeating the Maurya with quality is impossible.
>defend in mountains
>same discipline
>shit ton of horse archer modifiers
>+5 better commander
>still can't win against 2x of shitty archers
>>
>>436169
were you fighting in those provinces with the <-> icon? Those reduce the combat width so you can take 150k with your 20k and not get flanked by 2 billion elephants. I mean I haven't tried in that specific scenario but that's how I beat row by taking fight into the alps with my 20k legion
>>
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>>436176
Yes, the default combat width is 30 cohorts, that province had 28, so in theory, 14K should have been enough but isn't about flanking, they just overwhelmed me with numbers.
Because even without flanking I would have had to kill 3x times more per roll than they to, which is impossible to do unless your general is 3x times better

Realistically, armies tended to retreat when 20% of their troops were killed because veterans tended to go first, so that would have triggered a rout and the rout is literally the worst outcome, as the army ceases to exist. But Paradox fails to acknowledge any difference between retreat and rout.
>>
>>436258
What's combat width?
>>
>>436264
Imagine you have 30K troops. They form a line in combat when fighting. You have a certain combat width. Let's pretend it is 20K. Those 30K troops can only form a line of 20K. The other 10K will just be chilling there providing you no help in fight.
>>
>>436258
routing would have been a terrible mechanic
>>
>>436276
combat width isn't 30K, it is 30 cohorts which 15K men as cohorts are now 500 men
>>
>>436306
I actually only play eu4 so I didnt know this. Just wanted to explain the concept
>>
>>436293
depends which depends on how it is done, the main difference between levies and the standing army is that levies rout easily and need to be re-raised while legion retreats
>>
>>436169
Is CK3 the only pdx game to give each unit terrain bonus?
Archers and cavalry really shouldn't be good in mountain passages, but absolutely deadly in open field, but heavy infantry and elephants.
>>
>>436276
thank you
>>
>>436169
>Defeating the Maurya with quality is impossible.
It's not though, it can be done. I've beaten Maurya in a recent game as the Seleukids in the initial event war with them. All you really need is a good troop composition vs them. Personally, I've use heavy cav + heavy inf + light cav for the flanks, but you can use horse archers if needed. Although to be honest I think the main unit is the heavy cav. They seem completely busted, especially if you have both Greek and Persian traditions. Also, some general tactics I'd recommend against the Mauryans would be mountain forts + roads. Since you're guanranteed to be the defender when attacking a besieging enemy, you can use the roads to boost your units and catch them before they can retreat out. Then at that point just use defeat in detail ad infinitum until you can start a counteroffensive.

Also fun fact: The reason Maurya is so insane is because they start the game with 80% of their population integrated, so they get huge numbers of levies from the start and will rarely get any sizable levels of unrest.

>>436323
CK2 had them as well, but it only told you the stats when you get the little defense modifier icon when a battle is about to happen. One thing that's cool though if you have the new Imperator DLC is your legions might gain a terrain bonus modifier if they win a bunch of battles on that terrain. But nothing about individual unit types it seems.
>>
why is this game so slow? it takes about 5 minutes for 1 year to pass.
>>
>>436429
The aren't that many years.
>>
>>436423
I always wondered about that actually, with camels for example having high defense modifiers in desert. Do these work on offense?
>>
>>436429
It's less than 300 years long, unless you extend the timeline end
>>
>>436436
If I remember correctly, in CK2 it only works for defense, but in CK3 it works for both offense and defense. I could be wrong about CK2 though since I haven't bothered looking it up in a while.
>>
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>beat up Rome and annex Latium
>pick legion dominance decision
>gives option to give back Latium in exhange for feudatory because they won't otherwaise
>months later a civil war happens
>Rome joins them
I should have known better, this is what I get for trusting w*mans
>>
>>436056
No spouse, children, friends, parents, only war.
>>
What's a comfy nation to play where I can focus on developing my nation and learning the mechanics?
>>
>>436870
Knossos, Crete is this game's tutorial island.
>>
>>436871
What are you supposed to do? I can't go to war with anyone because all the other Cretan states have their own little web of alliances and none of my allies are willing to join wars.
>>
>>436871
It's really isn't anymore imo. Your in the middle of greek politics, which can be overwhelming (>>436875). And on top of that the new aggressive Egypt loves that island, and will certainly knock on your door sooner or later.
>>
>>436971
Well Crete was the regular cock sleeve of Egypt later on in history as well.
>>
>>436870
rome
>>
>>437015
I'm not saying it's inaccurate, just that it's not really beginner friendly.
>>
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>>436624
Yeah bad choice I integrated them for the nice levies tho
>>
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where is this button?
>>
>>437301
In the province screen somewhere in the f1/f2 administration tabs
>>
>>437301
it's in the provinces tab in government.
>>
Is it just me or is this game incredibly easy? Just started playing this game and I'm just steamrolling Italy right now while barely knowing the mechanics or wtf Im doing.
Seems like I can just be in perpetual war with my neighbors and take all their provinces with no repercussions.
>>
>>437437
it depends a bit on the country and place
but yeah things can get pretty brainless
>>
>>437109
>without Rome to eat Greece, Macedon just blobs in its place
ugh

>>437437
It sounds like you're playing Rome, in which case yeah of course it's easy. Playing as Epirus or even the Seleukids can be pretty challenging, especially if you end up making a few enemies. My favorite country currently is the Seleukids. There's an option to continue war with the Mauryans at the game start to reclaim the Eastern Satrapies, which usually forces you to face off against their 130K troops while simultaneously waging war in the West against the diadochi. And then about 20-30 years later the Dahae horsefuckers assassinate your ruler and invade, which causes huge amounts of unrest for 10 years. If you survive all the rebellions and rampant corruption, then lategame you still have to deal with a united India and probably a huge Rome blob. If you have the DLC, there's also a mission tree once you've united enough of Alexander's former empire that throws your country into a massive civil war. In my latest campaign I was fighting traitors, Romans, and Indians all at the same time and barely holding on. Needless to say, hundreds of thousands, if not millions of people were killed either in battle or pillaging.
>>
>>437437
Start as Macedon and reform Alexander's Empire. Wildly different than Rome
>>
>>437551
Macedon has never survived anything in four different starts in my game.
>>
>>437551
I actually expelled Rome to Epirus, Macedon made them migrate north and then they went north, made them my vassals in the end.
>>
>>437656
antigonids can tagswap
>>
>>437551
Defeating Maurya as Seleucids is easy, starting as Parni (200 pop start) is actually difficult, by the time you have conquered Iran, Maurya probably has 10 000 pops and has united India.
>>
>>437769
Well yes, beating them alone is easy but I'm talking specifically about the start when you also have the diadochi wars going on. If you're using the Legacy of Alexander CB while also trying to fight the Mauryans, it can be quite fun since you'll be getting overwhelmed in the East while microing in the West.
>>
Is there a fast universalis type mod for this game?
>>
>>437819
Alexander's legacy will only be usable first 5-10 years, for it will be disabled on the first diadochi dies
>>
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>Look at the screenshot and decide I'm interested in the game
>turns out to be not yet another Paradox game with 350 DLCs
lel nope
>>
>>437891
It has literally one major dlc and even then it is not even necessary at all
>>
>>437864
It's disabled when your ruler dies, not any diadochi. It can easily last for up to 20 or even 30 years depending on how lucky you are before your ruler gets gout.
>>
>>437904
Yeah I'm sure more won't be coming. Absolutely not.
>>
>>437910
lol fair enough
>>
>>437730
They can but Macedon always holds one province in Syria while the Antigonids lost everything in Anatolia and Syria while getting Pella.
>>
>>437906
didn't know, interesting
>>
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what do you guys think about the new UI? this is the person who designed it btw
>>
>>438079
its good
>>
>>438079
Very minor clarity issues, but for a newer player I could see it being a bit annoying. She is doing an awesome job and I hope people let her keep her peace. I have actually grown attached to this team from 1.3-2.0.
>>
>>438079
It's certainly better than Johan's monstrosity, although I cannot say that I like it.
>>
Is it true that the new guy running the game is a huge Vic2 fag?
>>
Holy fuck finally the in-game UI scaling works decently. I've been using mods for EU4, CK2 and Stellaris because playing at 1440p the text is so small and if you use the scaling it's pixelated, but with the mods everything is perfect. Also apart from the scaling (which I really appreciate), the UI seems nice although overcomplicated for the first time like with every one of this games, but the menus seem more powerful than in EU4 for example. Like there are more graphical options in-game.
Also, the map is the best one from any Paradox game and I like how it's animated like a globe not a 2D drawing.
So the first impression is good, now let's see if it's really like Vicky or at least better than CK2.
>>
>>438079
An improvement for sure, but can't say it's the saviour
>>
>>438195
This describes up most of the changes to Imperator.
>>
>>425012
This board was literally made to contain pradoxfags
>>
>>438079
The sound design for it is no longer atrocious.
>>
>>438079
It’s better but it needs refinement. I actually like it pretty well now, but there’s some important info that’s fairly buried such as your pop info.
>>
>>438203
And that's true. Imperator is doomed unless Paradox completely changes their policy and priorities. I don't even see modders trying to save it.
>>
>>438203
True, but I don't think that realistically there exists and 1 thing that would save Imperator. The problem in the first place was that Johan's shitty design was rooted in every little thing in the game and so fixing 1 thing didn't get rid of the 999 other problems it had. Although I do think that the cumulative changes end up making the game much more interesting. For instance, in the 1.5 update they changed cultures and allowed integration, rights, etc. but was fairly useless. Now in 2.0, you actually have several more reasons to integrate your pops, like getting extra levies and unlocking military traditions. If they keep making all these systems more and more interconnected I think the game can continue getting better.
>>
>>438263
It will be their flagship game in less than a year
>>
>>438187
I feel you bro
>>
Do you want them to develop more peace time mechanics or make combat more deep?

>>438079
Queen of instagram filters
>>
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>be me, playing Seleukids
>at war with Mauryans, nothing special
>it's fucking storming outside and I'm worried about power outage
>BOOOOOOM
>lightning strikes
>computer fucking zaps me
>get event ingame
>Some shit about Zeus coming down from the sky to blow up a bunch of Indians
What should I do bros? Do I convert?
>>
>>438843
you probably fucked one of his daughters or something, what a chad
>>
>>438843
Is having 8 of a kind per unit optimal? What's with that one donkey?
>>
>>438966
Donkey gives food. 50 for each one, I think. Want to know about optimal number for frontline too.
>>
>>438842
Combat could use improvements, especially combat width. Right now it's 30 most of the time and doesn't really matter. I think it would make sense if generals could roll a skill check to change width, for example an outnumbered general would want to decrease it. Flanking also needs changes, from what I'm seeing a lot of units don't do anything when one side has more troops because they can't reach the opponent
A lot of peace time mechanics feel like a work in progress though, some buildings are almost useless, for example markets, training grounds, tax offices, most village buildings
Money is all fucked up right now as well, Rome is piss poor at the beginning but gets infinite money after the conquest of Italy. Some events use flat money (18 gold for 6 stability), others scale like hell, etc
Finally, babysitting characters is a pain in the ass, but if you don't they'll be killing each other and dying from diseases all the time
No idea why I wrote all of this, you'd better be Arheo
>>
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>>439188





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