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File: civselect.png (1001 KB, 1366x768)
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What civ do you pick?
>>
the goths are pretty fun
>>
>>401531
you click the random button
>>
>>401531
Goths
Huns
Franks
Teutons
>>
>>401531
Mongols
Huns
Tatars
Cumans
>>
>>401531
Goths
Berbers
Malays
Slavs
>>
>>401531
full random chads rise up
>>
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>That feeling when your civs are not there yet
>>
>>401656
Good, fuck off with your indian mudhuts spamming
>>
>>401547
>>401649
Lets refrase the question for all the randomCHADS here: which civs do you like to get and which civs makes you automatically think 'oh no im so fucked'
Like to get
>indians
>vikings
>saracens
>any meso civ
>any cav archer civ
Im fucked
>britons
>malay
>italians
>cumans
>teutons
>>
>>401656
Doubt that they'll ever include native americans northern of Mexico.
They are unable to mine gold as we have learned from Aoe3
>>
>>401531
I exclusively play my home country, the Chinese
>>
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>>401662
Any civ is fine EXCEPT *that* civ.
Nothing worse than starting a new game, looking down at the towncenter and seeing SIX villagers and zero food!?
>>
how come that AoE2 is the only RTS that did random faction right? It's just a tool to make things more interesting to you without forcing others to play retarded vR matchups.
>>
>>401670
>start game
>build the houses
>rally the sheep
>notice that I'm mayans
>notice that one dude was just chilling for 30 seconds straight
>leave the game
>>
My friends aren't into games and don't play them that often, over lockdown however we started to play AOE2 as one of the only games that we could all play due to them only having laptops. As such I'm a scrub but I mained huns.
>>
>>401670
>>401683
at least you get told your civ in the loading screen on DE. used to only discover your civ if you picked random once you got in the game which made chinese/mayans way more annoying

but yeah chinese start often causes me to fuck myself
>>
>>401658
I am just passionate about something
>>
>>401531
random
>>
>>401531
>no dlc
based op
>>
>have constant villager flow, usually avoid getting housed, get boar+sheep+deer, scout, age up at like 26 vils
>opponent still has considerably more score than me
What am I doing wrong?
Is 6 vils on sheep->boar->deer, then 12 on wood, then 6 on berries and 2 on gold awful?
>>
>>401771
yes that BO sounds horrible, also unless you're COOOOMing on arena you should clickup around 21 pop
>>
>>401531
Teutons. They were my favorite civ when I was gifted the game almost 20 years ago and now that I've picked it up again, they're still my favorite.
>>
>>401788
I'm sorry to hear that anon
>>
>>401531
all civs are beautiful and unique in their own way
except goths, fuck them and their shitty spam
>>
>>401779
What am I doing wrong? Over-focusing wood?
>>
>>401903
yeah, why the fuck would you ever need 12 on wood? 6 is enough, with 4 more moved to stragglers from sheep when aging up. You usually dont take gold at all in dark unless going for archers. Just look up a proper buildorder (buildorderreference.com).
>>
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>bans arena
>bans arabia
yup, ladder time
>>
>>401662
I play mirror so I'm only fucked if my opponent is self-fucking. Mostly fail at the alternate start civs
>incas
>chinese
>mayans
>cumans
>koreans
>>
>>401531
Berbs
Bulgs
Malay

Mostly I just succ unless I can stick around till late imperial though.
>>
>>401910
>why the fuck would you ever need 12 on wood
to flex on woodlets
>>
>>401531
human coomans
>>
>>401656
you have to make a civilization first before you can get in the game.
>>
>>401669
Daily reminder that General Douglas MacArthur was right and we should have nuked Beijing in the 1950s.
>>
>>401662
>like to get
all of them
>im fucked
none of them
>>
Tatars
Goths
Saracens
Turks
Persians
Byzantines
>>
>>401663
They also wouldn't have their iconic horses, and they don't have anything else cool, like Aztec eagle and jaguar warriors.
>>
>>402982
This doesn't look cool?
>>
>>403072
>this thing
>taking on local lord and his men-at-arms in full harness
such hubris
>>
>>403072
That looks like a grade school class project. I'm pretty sure the paper mache armor would be tougher too. No wonder they were conquered.
>>
>>401656
>early medieval to renaissance game
>wants NA indians
fuck off
>>
>>401531
Slavs and Incas because not having to build a house every minute is convenient
>>
>>401670
Get sheep under TC, six on sheep, queue loom, seventh on sheep, half way through eigth vill drop off food with one vill and build house, probably want to pull the boar in earlier, for more food and to prevent getting lamed
>>
>>401771
Three(four) on wood, then berries, you should be taking the boar with seven or eight vills for more efficiency. You don't need that much wood early, better food collection will make your build faster so you can make military and get eco upgrades.
>>
>>406778
It is just one of the many possiblities
>>
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>>406778
To be fair there's incas, aztecs, mayans... Of course you can't compare the splintered, savage muttlord indians to actual central/south american empires
There's progressified natives in AoE3 remastered though, if you're into that
>>
>>406861
>for most of history SA was much more advanced that NA
what went wrong?
>>
>>403077
>Underestimating American-Indians.
That is the real hubris. Europeans made the exact same mistake historically.
>>
>>406868
>Europeans made the exact same mistake historically
anon...
>>
>>406865
They got outbred by horny spaniards (wonder where I'm seeing this now), had some ill-timed bad leadership and ACTUALLY got shoa'd by disease, unlike mutt indians who cry over it
>>
>>406868
What? Europeans steamrolled natives everywhere except in a couple specific places where they put up more of a fight
>>
>>406883
>What? Europeans steamrolled the natives everywhere.
>Except when they didn't b-but that doesn't count!
>>
>>406897
Well, name a few examples where europeans didn't turn shithole savage lands into colonies because of the native resistance, I'll settle for a couple good ones
>>
>>406897
they still lost bro
>>
>>406902
So did many of the civilizations in AoE2 but they are still included in the game. Some do not even exist at all anymore like the Celts or the Byzantines.
>>
>>406906
and each one of these dead civs would steamroll the stone age mezoshits too
>>
>>406906
Greeks exist
Mesoamericans were genetically blotted from existence
>>
>>407013
Lmao how stupid are you?
>>
>>401531

Always terrans
>>
>>407013
>native americans dont exist anymore
>>
>>407050
>t. 1/736 cherokee
>>
>>407050
God i wish
>>
>>402711
Based chad
>>
>>407050
t. elizabeth warren
>>
/vst/ tourney stream https://www.twitch.tv/samuraigustav
>>
Just beat the extreme AI in 15 minutes using Magyar Scouts, previous best was 18 minutes using drush -> flush with several civs
>>
>>408147
>bullying AI
just start playing on ladder already
>>
>>408154
My computer always lags when i play online
>>
Turks. Jannies are like mini trebs.
>>
>>406865
the Aztecs pissed off all their neighbors and when the Spanish came around they got them all together and collectively curbstomped their civilization
>>
>>401658
no, you fuck off with your stupid opinions
>>
This is our expansion, pale face.
>>
>plat tg game with a friend
>he has to pause during a tg because his kid woke up
>enemy team unpauses
>they say it's not their problem and that you must have dedication to the game
>they proceed to lose 13 vils to my m@a rush and ragequit
fucking 1000 elo shitters
>>
Goths

>>401656

What the fuck is wrong with the AOE2 community?

>buys game made by European men centred on Europe
>Enjoyed by Chinese who dgaf about White wokeism
>"hurr durr, we demand that one obscure civ which only fought one war and got blotted out of the history books is represented"
>>
Rise up!
>>
>>406868
>>406897
Feel free to name some examples. Individual battles, like Little Bighorn, are temporary anomalies in the overall picture
>>
>>408440
Nothing to do with woke.
>>
>>408535

1. nobody care about the fucking tibetans
2. nobody cares about native north americans

dilate pussy
>>
>>408586
We sure as hell do
>>
Is there a civ that allows me to skip the whole boar luring bs? This has to be the most retarded mechanic in an RTS. Like, just kill the animal wherever and carry the body to the town center, stupid peasants.
>>
>>409092
Goths can get an entire boar with 4 vils thanks to their boar carry capacity bonus so that's the closest you can get I guess
>>
>>409092
incas have a free llama
>>
>>409092
Awww poor babby can't get above 50 apm ;((
>>
>>401531
>Pick Persians
>Host kicks me from game
>>
>>409092
how is it possible to be filtered by boar lure? it's literally the first thing you learn and it takes like 2-3 tries to get
>>
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Is this an edit?
>>
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>>409215
No.
>>
>>409092
Just keep practicing and you will get it right
>>
>>409092
play lithuanians and just don't do it lmao
>>
>>409176
Based trashbow/elephant combination making enemies flee in terror
>>
>>409493
No, probably douche butthurt
>>
>>409092
>carrying a 100kg animal all the way home when you could let it carry itself
>>
>>409570
>100kg
that very, very small for a pig
>>
>>409581
you sure?
im pretty sure the average boar isnt more than 250lbs either
>>
>>409092
Just don't do it then. You don't have to lure boar or take sheep. You can just skip straight to farming if you want. It's not the most effective way to play but if you aren't competing to begin with it doesn't matter.
>>
>>409710
you kinda do need to take sheep if your opponent is even trying at all but you can skip the boar and still play decently enough
>>
>>401771
>12 on wood
Nigger wtf are you doing? You can't even spend so much wood early on
>>
>>409100
Goths have 50 food hunt capacity so you only need 7 to get a boar and 8 for an elephant
>>
>>401531
Is it worth getting into AoE2DE at this point? Haven't played it since the original version back in the day, but been wanting to get into some MP again.
>>
>>410525
yeah, it's one of the few alive RTSes left out there
>>
>>410525
It is if you like the game. It's not if you don't.
>>
>>410525
It's reasonably good and the new civs are more interesting than the old ones. Burgundians have a broken unit for now but it's not impossible to overcome
>>
>>410525
After a few matches you will be matched with people who perform similar, if you want to play casual ranked you can, if you want to improve it is possible but you will need to play a lot
>>
>>409215
It was their gimmick
>>
Byzantines
>>
Goths and Cumans for booming.
Mongols and Magyars for scout rush.
Those are the only strategies that I know.
>>
>>410551
>Burgundians have a broken unit for now

It is not like they have anything else. Nobody wants 160 hp paladins.
>>
>>411967
Are there civs that are good at everything in AoE II? And what about fast castle, I thought that was a thing.

t. clueless III player.
>>
>>412076
Italians and Byzantines
>>
>>412076
>Are there civs that are good at everything in AoE II
No. Between Infantry, Archers, Cavalry and Siege, every civ is below average in at least one category.
>>
>>412076
>fast castle
My Goth boom is a fast castle.
>good at everything
There are civs that are versatile like the Japs for example. Though at the end of the day, they are still an infantry civilization and infantry is where you want to focus. You can still use the Goths for a dark age rush or a scout rush but you might as well play a different civilization if that's your plan.
>>
>>401531
Didn't know 4chan was onto AoE2. Anyone around 12xx elo? See you at the ladder then.
>>
>>412112
1200 on a bad day
>>
>>410525
It's imo the best RTS mp "competitive" game rn.

I used to play it when I was young too but never in a competitive manner. Then I played Sc2 a lot but then I got Agepilled. It's honestly even better than Starcraft in mp. The games are so balanced, so much marco and micro, resources management, meta strats, yolos, everything. The learning curve is insane.
>>
>>412090
Thanks. Byzantines seem pretty good.

>>412102
>>412111
I meant more like civs that have good options for rushing, booming, turtling, fast castle, and whatever else is there.

>Though at the end of the day, they are still an infantry civilization and infantry is where you want to focus.
So if you're up against a civ that has good cav and bad archers do you just spam pikemen or what?
>>
>>412149
civ bonuses are not impactful enough to fully dictate the playstyle. In early to mid game almost every strat is viable for every civ. The tech tree differences usually do not matter until the imperial age.
>>
>>412149
Most civs can do most strategies. There are only a few exception like Meso civs for the scout rush or Cumans and Goths for turtling. It's just that some civs can do some strats especially well.
>just spam pikemen
Pretty much, yeah. After that your enemy will most likely counter your pikes with men at arms. Now you can just throw your own men at arms at them because Japs have better infantry.
>>
> new patch nerfs new civs
> also, unsurprisingly, introduces new gamebreaking bugs (mega damage byz fire ships and hand cannoneers)

waiting for hotfix, again
>>
>>415090
Fix 1 bug, add 2 more.
>>
>>401771
>score
It was probably scouting.
>>
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>>401531
What else
>>
Guys I just wanted to drop in to say that after years of on and off playing this game I've finally defeated Hard AI, I'm so happy /blog
>>
How to stop Persian pocket on 4v4 closed maps from elephanting you to death?
>>
>>417060
not playing 4v4s would be a good start
>>
>>417063
But I like playing with my friends?
>>
>>417060
Monks, then you have more elephant than him
>>
>>416809
gratz anon, next step is... insane AI?

>>417060
make genoese crossboys, and ~4 monks (or however many you can micro)

>>412168
you're mostly correct for dark age, and for feudal (except for mesos not having stables), but as soon as you go castle things already can change a lot depending on the civ, probably the most extreme examples are the mesos and indians because of no knights and the turks that lack pikemen and elite skirm
maybe followed by bulgarians and spanish lacking crossbows
>>
What's your opinion on the DLC civs? They seem a bit gimmicky and annoying to play against imo. Not really a big fan of the instant army techs or the coustillier design. Still considering buying the DLC and seeing for myself. Is it worth a buy if you don't care about the campaigns?
>>
I really love this game, but I don't enjoy online as much as I thought, every game is just a knight rushing contest.
>>
>>417557
pick saracens
>>
>>417557
bro just make units in feudal
>>
Ah what a nice day off, I think I will spend it working on a coomer scenario centering around Joan the Maid. Ahh time to load up a good old LudaKRIS Oasis map, better regen until I get actual desert, yep, okay. Ah, well now, time to hide TCs and rock-bound villagers inside the tree ring. Yep, all going to plan, much more kino than inaccessible corners of the map. There'll be plenty of room in here for walk timers too, yep. Ah, what a relaxing way to spend a day off.

She'll be a desert native, of peasant origins. What should I rename her?
>>
>>417662
put two big hills on the map and call it booba valley
>>
>>417740
are porn maps a thing in AoE? In SC gooks used to make custom levels which printed lewds on the minimap
>>
>>417557
People should use the aggression timer option thing more, and set it to like 45 minutes so everyone can compete over resources with villager swarming and get to the Imperial Age and try to get their one fully upgraded smurf unit of their choosing before battle commences.
I like the combat, I like the management, but both at once makes each feel restrained and unrewarding, you have to hobble yourself in various ways and the compromise is irritating.
>>
>>418006
Lmao git gud faggot
>>
>>418156
I actually did play competitively once, I told myself once I got it down I'd start enjoying it.
I didn't.
Winning was just as frustrating as losing because my civilization felt so scattered, incomplete, hacked together, and because I never actually got to use ANYTHING in late-game because as good as Castles and stone walls are, siege weapons and Knights/uniques are FAR better and any halfway competent 1v1 game starts in the Feudal age with the obligatory rush/rush defense and ends in the Castle age with swarming. Maybe you get to the Imperial Age halfway through the fight but you barely do anything with it.
All that matters is microing Dark Age with good placement, having your upgrade path completely pre-planned (but still manually clicking around between buildings every single game in the same pattern with the same waits basically...), being smart and lucky with unit choice and managing to not have any villagers get stabbed and putting you off your Castle Age time, or if you're the aggressor making sure you kill at least two of their villagers in Feudal without losing your whole raiding party doing it.
It just feels so formula and lifeless, I hate meta. It's funny, I love watching Spirit of the Law but actually playing meta just makes the game a soulless unpaid job to play in my opinion. The only really satisfying part is luring the boar, even good trebuchet work while blocking gets old quick.
>>
Sounds like youre just bad
>>
Ok so i just bought this game a few days ago so I could play online. start out at 1000 elo, win my first game play 3 more, I lose all of those games, now I'm down to 800 something elo. Am I fucking retarded dude? I've been picking franks and going from scouts to knights each time. At this rate i'm going to be on t90s low elo legends, what the fuck guys what the fuck do I do to get better godamn?!
>>
>bought game few days ago
>play franks
>scouts into knights
>win first game lose other 3
>elo is dropping
>i"m going to be on t90s low elo legends at this point
how the fuck do I win guys? scouts into knights not a good idea with franks? I'm following Hera's guide on his road to 2k videos.
>>
>>418235
>just started
>800 elo
Seems right, just get more experience and you will be steadly rising. Also fuck you frankgger, play random like a normal person.
>>
>>418235
Finish the rest of your placement games to get your real ELO, then play a lot to get better
>>
>>418238
>play random like a normal person.
no I want to learn how to play one civ good first

>Finish the rest of your placement games to get your real ELO
how many placement games will I need to finish? 20? 40? 100?
>>
>>418247
>no I want to learn how to play one civ good first
Focus on basics like making vills, executing your BO and not losing focus while harrassing/harrased. Also learn to read your opponent, stop making knights if all he makes are halbs and monks.
>how many placement games will I need to finish?
around 10 games
>>
>>406865
Anglo-Saxon excellency.
>>
>>412076
Italians and Chinese, nowadays also Sicilians. On Arabia probably Chinese are the best of these, but you'll have difficult start.
>>
>>417551
Sicilians are very "fun" to play on closed maps. Just boom with minimal attempt at maintaining map control and at 5 TCs and castle research first crusade for all the map control in the world until you can set yourself up for whatever you want to do in imperial age.

Burgundians will be possibly super strong once people minmax their build orders, the UU still needs some cost increases tho.
>>
>>418267
>Sicilians
>good at everything
literally one of the worst trees in the game, don't fall for reddit memes
>>
>>418276
How so? They're not particularly less versatile than Italians, the differences are usually a matter of just trading one thing for another - hussar for anti-halb bonus, gunpowder for siege ram etc.
>>
>>417215
No bro, I still have to learn the ropes, I lucked out just because the AI brainfarted and kept making Paladins while I melted his armies with halbs. Maybe after beating 15 matches I might do that.
>>
>>418561
>Maybe after beating 15 matches
Jesus fucking christ, just play ranked already. Stop trying to cheese the mindless AI and start playing against actual people. Most of them are probably worse than you.
>>
>>418591
I spent like 10 minutes in a ranked lobby and got 0 matches, my preferences weren't exactly odd so I don't know if it's my 3rd world internet acting up or if I don't have a defined ELO yet.
>>
>>418594
you play DE, right? I usually find matches in under a minute
>>
>>418598
Yeah obviously I play DE, dunno why it's taking forever tho
>>
>>418594
Allow cross network play (or whatever it's called) in the settings.
>>
Should I just make halbs and monks in general since I know other shitters will ALWAYS knight rush? It feels like halbs are too low HP and monks are too slow (both converting and moving, unless Mayans/Aztecs), even though the halb counter is pretty massive and they're cheap-ish I still feel like my enemy can just go around them with faster knights, poke a hole in my wall with siege, and kill all my fucking villagers. Can't afford to spread halbs out either because they're so puny and easily overwhelmed.
>>
>>419039
you are constantly harrasing your fast-castling opponent, right anon?
>>
>>401531
bought the game during the lunar sale, got a gold star in the art of war stuff
am i ready for MLG 1v1 matches now
>>
>>419048
yes
>>
>>419043
Feels like all I ever do is stick my dick in woodlines and get dicks stuck in my woodlines
Why do I even play this formulaic shit
Being good at games is so unfun and non comfy
>>
>>419109
Play to win faggot.
>>
>>419109
>Being good at games is so unfun and non comfy
good thing then that you are terrible
>>
>>419039
archer rush is the hardest punish to fast castlers imo
>opens up palisade shit quickly
>enemey villagers can't build behind because you can just kill them
>they absolutely slap everything in 2 seconds except for skirms and turk scouts
>if the enemy hasn't built an archery range, it forces them to build an archery range and spend food on skirms
>if you have both upgrades and the enemy doesn't you can even slap their skirms around if they're in low numbers, sometimes even medium numbers via micro because of unit range
>even against fully upgraded turks couts, just toss in ~3 spears and let them chill around the archers and you're safe
Just toss in 1~3 spears for the occasional scout after you get a bit more eco, make more once your opponent reaches castle age, never stop making archers, only leave if he makes a siege workshop, and by then you've probably clicked castle age, so back off to keep your archers alive to upgrade them to crossbows with bodkin. Then you can go back in and take down knights VERY quickly if you kept some ~20 archers from feudal.
If the opponent made mangonels you're better off sniping some villagers on their woodlines/gold/farms while circling their base and running away from the mangonel so it can't reach you (it's slow as fuck anyways), if the opponent is walled do it from outside the walls. Scouts are a great pairing for the crossbows (good to kill mangonels and skirms, only cost food), only problem is they're easily countered by pikemen (but your opponent probably shouldn't have pikement because you went archers/crossbows).
Now, if your opponent made skirms and upgraded them, consider reducing archer production to go faster into castle age, then pick up on the archer production during age up. Alternatively, you can make a few scouts and kill the skirms.
>>
>>401683
kek, yes
>>
>>401788
This, I love 'em
>>
>>401683
>PICK Mayans
>forget I'm Mayans
>start match
>click vills
>have housed noise 1 second into the game
REEEE
>>
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>>401531
>>401531
>>401531

Who's the most creepy and socially awkward pro player?
>>
>>401531
Celts.
Always celts.
>>
>>401771
>26 vills
That may be a too late, unless you're FCing, you will get fucked by rushes if you dont wall
Otherwise it was probably scouting or civ bonuses
>>
>>420077
i would twist his nips ngl
>>
just finished the saladin campaign, first one i've ever done. it was fun. irritating at times, but fun
>>
>>420141
I generally prefer the AoE1 campaigns because of the simplicity but the Genghis Khan campaign in AoE2 is absolutely godtier, i'd definitely recommend checking it out if you haven't.
>>
>>420141
>>420147
The Mongols, Tatars, and Huns are all really fun campaigns. Wish we had a Lithuanian campaign.
>>
>>419039
What about camels?
>>
>>419039
Wall up, make 2-3 barracks, put a bunch of spearmen in every important resource spot in defensive position, build a few tcs just to be safe
>>
>>419464
It's not like I'll ensure the existence of my children by winning a computer game anon
Winning is supposed to be enjoyable not a drug habit
>>
>>420278
Doesn't help that you're a wet blanket who blames their loss on it being 'unfun to win'.
>>
>>419776
Feels unsatisfying that you can't do it with arbalests or Chu Ko Nu because it's feudal, but yeah I can see that.
Also just for general fucking with villagers and hoping to kill one or at least making your enemy move them off task immediately before their troops arrive on the scene.
Skirms are useless half the time anyways so it does seem funny to make them waste resources, especially food, on utter trash
>>420216
I didn't think of it because I'm noob and it's been a while since I last played regularly but camels would be great yeah, expensive though if I remember right
>>420272
I hate going wall heavy because it's so slow and wasting, even though I know it's usually good planning at my level
>>
>>419039
depends on the civ matchup
>>
how do i force the game to only match me with other random chads only?
>>
>>420607
Just imagine they're all random.
>>
>>420607
from your POV they all are random
>>
imagine playing random when there's a chance the game gives you a dogshit civ like Koreans or Persians.

For me, it's using a random number generator to roll from a selection of civilisations that I like
>>
>>401531
Malians
>>
>>420508
>archers comments
if you manage to snipe some 3~5 villagers or alternatively keep 5~10 villagers running back and forth from resources, you kinda won feudal age, remember that going castle and spamming knights is costly, and if you keep coming back to their main gold they'll be starving in gold in castle age and might have to lose even more resources using a market
bonus tip: want to stay close to their gold and don't want to run all around their base? snipe their farms, they go down kinda quickly to ~15 archers, ESPECIALLY if you're playing saracens
>Skirms are useless half the time anyways so it does seem funny to make them waste resources, especially food, on utter trash
you got the right idea on that, Skirms are probably one of the worst units in the game unless we're talking huge armies in late game, or if it's facing something they have bonus damage against (especially cav archers, but they can just run from the skirms anyway), and food is extremely valuable in feudal age
>I hate going wall heavy because it's so slow and wasting, even though I know it's usually good planning at my level
it is kinda slow and wasting, yes, but if you don't wall yourself then you'll have to make some spearmen or skirms preemptively OR risk losing a few villagers before you can react to enemy raiding
that is, unless you're strongly harassing, in which case they can't really go to your base, then you can completely skip walling for a while, but don't forget to wall yourself a bit later because otherwise eventually this WILL come to bite you in the ass later, I've lost a few games which were already "won", but the enemy started raiding and I didn't have decent mobile units and I hadn't walled properly, and if you're gonna wall, wall PROPERLY, 1 tile open is enough for the enemy to get some 15 hussars or eagles in and wreck your eco
>>
>>420508
>I didn't think of it because I'm noob and it's been a while since I last played regularly but camels would be great yeah, expensive though if I remember right
camels are cheaper than knights, and assuming full upgrades on both sides they deal 13 damage per hit on knights while knights deal 10 damage in return per hit, so it's 10 camel hits vs 12 knight hits, however, knights hit faster, so don't slack on the blacksmith upgrades and especially bloodlines
knights, generically speaking, are the strongest unit in the game, and generally you should use them as benchmark, fortunately the camel is pretty useful sort of as a fatter light cav if you're not fighting cavalry
if you manage to keep a decent camel army, though, and go imp and click heavy camel, then they become solid cav counters
on top of all this, if you're playing Berbers you'll have FU camels with a 15% discount in castle age, but you might want to consider starting to make knights instead of camels after you've made a few camels because knights are way more useful and have all the exact same unit upgrades in castle age as the camel, or instead you could spam knights (which you'll already have the upper hand because of the cheaper cost to begin with) and toss in 2~3 camels, they can make a world of difference
just make sure you have enough stables to take advantage of the cheaper production, if you're both producing with the same number of stables then you'll just be tied in the end
with Byzantines though, you're probably better off spamming only camels, and their discount is very heavy (25% is a ton), their knights are pretty lackluster because of no bloodlines

alternatively, try out the Slavs' boyars, you can either go for them or go knights and then transition to boyars a bit later, they deal 12 damage to knights (taking 10 hits to kill one, same as a camel) while taking 8 damage in return (taking 15 hits to die instead of the camel's 12), they're knights on steroids
>>
>>420508
>I hate going wall heavy because it's so slow and wasting, even though I know it's usually good planning at my level
forgot to mention: you can also do very small palisade/house sections in each resource, perfect for keeping melee units out, but absolutely worthless against ranged units
>>
I just random started a game vs the AI and the game gave me starting villagers and...a horse. Not a mounted unit, I mean like the nature unit horse but belonging to me. It doesn't seem to work when I try to set up flags to make it scout, it just takes single move actions as I want it to.

Is this some sort of bug or is this something about the Persians I didn't know? I'm playing 2013 release, MegaRandom.
>>
>>421308
you start with a non-combat scout sometimes on nomad maps, probably to prevent laming with villager-on-villager violence
>>
>>420636
What's wrong with Persians?
>>
>>406900
Not that guy but check out the Chichimeca War. An interesting case of Europeans being unable to take Native American territory by force and only capable of 'defeating' the civilization only through assimilation and because the Native Americans got bored of killing them over and over again. https://en.wikipedia.org/wiki/Chichimeca_War
>>
>>401531
All post Conquerors civs are absolute garbage.

https://www.youtube.com/watch?v=vQ1hhABDTMo
>>
>>420636
>koreans
koreans have one of the best UU in the game
>persians
persians have the best trash unit in the game
>>
when i first started playing ranked i had eapm of 40+, now it's its <20.
>>
>>421415
he's probably seen Hera whining about Persians and is parroting him, don't give him attention

>>421492
Koreans' eco bonus is probably one of the worst in the game, terrible team bonus, 2 decent but boring bonuses that funnel you into archers
I like their UU a lot, but I wouldn't say it puts the civ as outstanding to me
I wouldn't shit on Koreans, but then again, there are hardly any civs I actually think are bad, maybe one of the worst would be Turks and I love playing them

>>421502
literally the only thing that matters for rank/trying to improve, in the end, is win ratio, anon
>>
>>421492
>persians have the best trash unit in the game
Trashbows are solid, but I'd prefer having magyar hussars over them 100% of the time
>>
>>421517
Borh are good
>>
>>421506
the point is there are no dogshit civs, even the worst civs have something going for them.
>>
>>401531
http://aoe.akammerer.de/
>>
>>421457
Interesting. Could the conflict with the mapuches be considered a similar case? https://en.wikipedia.org/wiki/Arauco_War
Even though they finally got "subdued" by national chilean forces (i.e. their numbers dropped from half a million to 25k in a single generation), some still refuse to assimilate to this day
>>
>>421521
>the point is there are no dogshit civs
On Arabia (the only map that matters 90% of the time, there are definitely worthless civs)

No point at all in picking Bulgarians, Spanish, Koreans, Italians, Persians, Portuguese or Goths unless you want le epic meme wins like some retard
>>
so I've played around 15 matches an I've seen to even out around 850 elo. the last game I played I clicked to feudal at 14 vills (I know it's not the norm) but doing this got me to castle 9 minutes before my opponent allowing me to frank knight rush and destroy their economy. Is this a bad habit? I literally can't get a faster feudal unless I do this
>>
>>421894
In 1vs1s not necessarily, if it affords to do a very damaging rush to kill many vills, it will pay off
However this is unadvisable to do in team games
>>
>>421901
never played team games yet except with me and my friend vs the AI. basically all that looked like was a bunch of tributes given to him and coming to save his ass then getting gangfucked by infantry.

are team games fun online?
>>
>>421907
>are team games fun online?
Depends your mindset, civ you like, your ELO, the map you're playing, the civ match up and if you're playing with friends or not.
I'm a very aggressive player and I enjoy rushing, I also main celts and I like to play with infantry a lot, you'd think I'd like to play Arabia 4vs4 but I hate it, since it arabia 4vs4 meta is flank archers rush and pocket scout rush, and I hate going archers and going scouts as celts is dumb, thus I stay away from Arabia.
If you will like team games or not, I cannot answer, it's up to you to find out.
You have other common maps:
Arena if you like FC strategies and shenanigans
Black Forest if you like to wall and boom or do even more shenanigans
Nomad-like maps, such as Nomad, Land Nomad, Steppe and African Clearing
Water maps such Team islands
And odd maps that show up in the map rotation per month or so
>>
>>421894
>at 14 vills
dude, wut
instead of going extremely early, go to feudal with 26~28 villagers, click 2 villagers on the TC queue, drop a blacksmith and a market and imediately click castle, that's the fastest way to get to castle age

>>421730
well, if you're not like 1800+ you should still be able to have fun with those civs
>>
>>421730
first of all, random chads don't "pick" civs, second of all all of those are fine for winning games even if you are a 2000+ nerd.
>>
>>421415
They're fairly predictable in the early game. If you make to late game they can do a lot of things.
>>
>>401531
Saracens
Goths
Spanish
I like doing gimmicks a bit too much
>>
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<20eapm brainlet here, I just had a game where i broke through the 60eapm barrier during certain stages of a match. I'm going to make it afterall bros.
>>
God I love playing Tatars.
>>
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>>401531
Teutons
>>
>>422087
Literally the opposite, they're a bottom 5 Imperial Age civ. Post-Imp trash war they become good but before that their late game is dogshit.
>>
>>421730
Spanish, Goths or Italians are pretty bad for 1v1 arabia, but the rest of the civs you mentioned are average to pretty good imo. I actually really like Bulgarians on arabia. Krepost is good and cheaper blacksmith upgrades really adds up as well
>>
>>422184
>they're a bottom 5 Imperial Age civ.
Why, don't they have Paladins
>>
>>422087
>They're fairly predictable in the early game.
Because they'll go for cavalry?
>>
>>422532
Yes, you know with almost certainty they're gonna go scouts into knights. But from late castle on they have a lot more options. Good cav archers, trasbows, good siege, Paladin, fully upgraded halbs, hand cannons (they're useable now).
>>
>>422559
Year their knights are pretty cool. How come they're not so used nowadays tho? I remember they were top tier like a year ago
>>
>>422116
Based Tatarbro, too bad they got nerfed pretty hard
>>
>>422559
Aren't cav archers kind of bad without bracer though?
>>
>>420623
>Mayans, Franks, Aztecs
Haha, sure is random here
>>
>>421730
Are you behind a few patches?
Bulgarians got more than just the best maa rush in the game and portuguese is so strong, with faster fletching, bodkin, xbow and ballistics, not to mention faster eco techs. Persians and Italians are decent civs, Persians was even played in Hidden Cup 3 before the nerf back to normal
>>
>>421894
If you are idling your TC it won't work for long
>>
>>422531
>Paladins that kill archers harder
>Will still die to halb
>>
>>421482
And that video is supposed to somehow prove that? Most of the time he says "okay sure, why not". There are a couple of legit criticisms that I agree with, but then he also says some pretty stupid things, for example he doesn't like that Portugal has the organ gun as a unique unit, even though he apparently worked on III where organ guns are also a portuguese uu. Or he criticizes the generalized "Indians" while the original has Chinese and Celts. Brings up Ukraine, even though Ukraine, or Russia, or Belarus wern't a thing back then, there were just Eastern Slavs, or Rus.
>>
>>422614
>trashbows demolish halberdiers

>>422559
their archers are completely viable, makes no sense to immediately assume they'll go for cav
>>
>>417060
You need someone with monks and someone with halb+scorp or halb+onager
>>
>>422602
They're not the best but they aren't unusable.
>>
Need to filter the word "Persians"

Every thread some shitters come in and start screaming about how muh Persians are good and everyone else is just wrong

You don't see this shit with other civs
>>
>20 threads later
>5000 posts
>not a single argument in sight against Persians
>>
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>>423463
The only bad thing is that their archers lack both bracer and arbalest. Economy and the rest of the army is fairly solid and very late game trashbows are ok to great though anything with some pierce armor shruggs them off unless you can run 10+ ranges for a while. Their siege is kinda meh and their infantry line is bad but solid economic bonuses ensure strong boom
>>
>>423495
NOOOOOOOO THE ARCHERINOS NO THE HECKING ARBERINOS YOU MUST PLAY WITH ARCHERS THEY GUD UNITS
>>
>>423495
yeah, once people hit imperial and finish researching upgrades, it's a low point for their archer line, but up until that, including during all castle age, they're completely fine
>>
>make even a mention of Persians being bad
>platoon of schizos come to samefag the thread with incorrect info on why they think Persians are good

Seen this episode before.
>>
>>423626
Elephant game is mad real
>>
>>423495
Not having arb and bracer is for balance, they would be busted OP otherwise.
>>
>>423626
All I must say is that the War Elephant looks sick
>>
>>423790
>War Elephants look fucking badass
>Halbs and monks tear them to shreds so nobody uses them
How do we fix War Elephants bros?
>>
>>423807
Get something to counter halbs and monks
Trashbows exists for that
>>
Plumed Archer is the most based unit in existence

Imagine having 5 attack and putting 95% of other units to shame
>>
>>423965
A mobile archer but it cant kill anything with pierce armor. Though surprisingly its anti infantry bonus makes it great Vs huskarls (only in imp though and they are relatively expensive)
>>
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>>423993
>Plumed Archers have an attack bonus against infantry
I never knew this and I will not stop hating Mayans until they get nerfed but this is pretty cute
>>
>>423301
>Just let me get my thirty paladin and fifty crossbows
>>
>>423823
Monks get +3 range in imp while the crossbow gets +0, the converted elephants would trample the crossbow
>>
>>424392
Send the trashbows first to kill the monks, you can easily remake them.
Aint that hard, my dude.
>>
Persians are boring to play.
>>
>>424682
literally every civ plays more or less the same
>>
Cumans are fun to play.
>>
Persians are the ideal civ for Persian douching, obviously
>>
>>424834
One of my favourite low elo-isms
>>
>knights cost food and gold
>crossbows cost wood
>perfect composition and resource cost synergy

why are persians so good bros.
>>
>>425657
Stop trying to stir shit among the autists here.
>>
>couple weeks after lords of the west release
>nobody seems to care about new civs anymore
>never see them in ranked 1v1's
Should they just stop adding new civs?
>>
>>426584
Yes. Their designs are disgusting and they're bottom tier. No reason to play these shits.
>>
Would a co-op campaign mode be doable in aoe2? Might be a good way for the devs to squeze some money out of the game without impacting the balance. They'd probably make a killing in sales too
>>
>>424558
The monks are behind a castle, and it is always worth remaking monks if there are elephants to convert. The other player will have an army that can kill the crossbows too, you are just counting on your opponent being incompetent.
>>
>>426786
>The monks are behind a castle
Then treb it
>and it is always worth remaking monks if there are elephants to convert
Then make more trashbows and kill them, you're literally trading a 100 gold unit for literral wood trash unit
>The other player will have an army that can kill the crossbows too, you are just counting on your opponent being incompetent.
Yes and no, once again, it is a trash unit, doesnt matter if it dies so long it trades gold units trade effectively. Just make more.

Aint that hard.
>>
>>401531
Malians, Berbers, or Vietchads.
I don't like arrows killing my units.
>>
>>427097
>I don't like arrows killing my units.
>Says by picking an archerfag and cavalry archerfag civs
>>
>>427102
Did I say anything about my preferred weapons?
>>
>>427094
>Yes and no, once again, it is a trash unit, doesnt matter if it dies so long it trades gold units trade effectively. Just make more.
Elite skirmishers counter siege onager and paladin because they don't cost gold
>>
I sometimes look at the selection menu hoping my civ is there. Then it is not. I am hurting
>>
>>427226
Yes, but I'm saying trashbows can kill monks easily, not siege onagers or paladins.
Jesus christ stop being obtuse.
>>
>>427231
>No Yoruba civ
It hurts...
>>
>>427234
>My trashbow can kill his monks if he doesn't build units that effectively counter them
Your opponent is incompetent, you need thirty villagers just to keep one castle producing, for a unit that can easily be countered by monks, and with a support unit that can be easily countered by SO and cav, Paladin crossbow is ten times better because the meat shield is actually mobile and not a huge liability when converted.
>>
>load up fast castle tutorial
>try to follow along
>mess up
>reload and follow along
>get bored and quit
Meta is so soulless, why do people have to solve games? Why would I want to repeat the exact same sequence other than the positions of sheep and boar thousands of times to get efficient at it so I can go online and repeat it against other people along with a little villager harassing so we can see who gets whatever magic number of knights first to see who wins?

It's so much more fun to just try out new tech trees and unit combinations and not know what you're doing, but no one plays like that.
>>
>>427977
>load up fast castle tutorial
>Implying fast castle is a good meta strategy
You go fast castle because you can't fight with scouts, man at arms, spears and archers
>>
>>427994
Wow I'm so glad the moronic meta to autistically follow an exact resource schedule has been replaced by a more feudal based autistic resource schedule which gets both teams even further away from ever experiencing the majority of the game's content.
>>
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Japanese
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>>427996
>which gets both teams even further away from ever experiencing the majority of the game's content.
Feudal fights are part of the game, it enhances the game, not takes away.
>>
>>428008
Yes. So is everything after them. So is everything after muh knights.
>>
>>427354
What site is this?
>>
>>401656
italians are literally an option in OP's pic????
>>
>>428015
https://aoe2-de-tools.herokuapp.com/
Survivalists website
>>
>>427977
Dude, you only need to memorize the first 15 vills which is basic as fuck. After that you can experiment with whatever build you fucking want. This game is interesting because of the mid and late game where there are multiple strategies you can choose which take game in different directions. It is NOT a game about getting x knights faster. The early game is just so you can get to the interesting part as fast as possible.
>>
>>428028
Why not just start in the feudal age with 15 villagers then?
>>
>>427996
Literally every unit in the game sees play in high level games. I would say except the siege tower but I saw hera use siege towers to sneak crossbows over a stone wall so even fucking that.
>>
>>428033
Empire wars
>>
>>427996
What?
>>
>>427996
The fuck you're on about man
>>
>>428033
Because the first 15 vills are different for different build orders.

Because the first 15 vills include time where you scout your map and decide your opening strategy.
>>
>>401656
>tfw they added your civ in an African Expansion pack, resulting in jokes about your country for years
>>
>>428691
t. Alberto Barbosa
>>
>>428691
Oh no. How horrible. You got to take the place of an African civ. Piss off.
>>
>>428799
Also why are you black? That’s kinda weird man
>>
>>428826
That's the default for humans. You're not supposed to get cancer from standing outside, anon.
>>
>>428799
>africa
>civilization
>>
>>428876
Yes, civilization. Are you an actual, honest-to-goodness moron?
>>
>>428880
Stop being black man please that’s not healthy
>>
>>428881
>please that’s not healthy
Come to Nigeria and say that. You'll die before you make it to Abuja.
>>
>>428885
Why would I go to such a shithole lmao, would be a pretty big waste of money
>>
>He didn't get the memo
Nice chat.
>>
>>401531
Huns
>>
'Odsblood! I accidentally resigned by mistake.
No wonder thou wert victorious! I shalt abdicate.
>>
>>423807
bluff plays
>make one and send him forward with your troops to scare the enemy into wasting resources on monastery monks
or
>garrison units in 2~3 castles often, then produce some elephants inside the castles, then release them and do some damage while the enemy adapts (assuming you're not going heavy on cav, in that case they'll have counters ready)
or
>add scouts to the mix instead of going full elephants to snipe the monks

I-I mean, don't play Persians whatsoever because the retard on /vst/ told me they're terrible and called everyone a schizo, yeah
>>
Arabia is the 2fort of AOEII
That's right, I said it
>>
>>432925
nah, that's arena
>>
>>433142
Arena is defined by its openness. Arena is the cp_orange of AOEII.
>>
>>432925
Thats arena or black forest
>>
>>432925
Black Forest is ctf_2fort
Amazon Tunnel is cp_dustbowl
Arabia is cp_badlands
Arena is ctf_turbine
Nomad is cp_steel
>>
>>433154
>Arena
>openness
anon...
>>
Vikings
Mayans
Franks
Mongols
Britons
>>
>>433231
>>433351
>>433461
You guys don't even get what makes 2fort 2fort 2bh
Though Black Forest I'll admit was not a terrible comparison
>>
>>401788
Ras?
>>401531
What's with that UI?
>>
>>433700
Mongols are the most most overrated civ, and Franks are up there too. Your other picks are very based though.
>>
>>433770
What makes them overrated?
>>
>>423807
by having 200iq

https://www.youtube.com/watch?v=vx5atIQF6PM
>>
>>433791
Popular opinion of Mongols is that they are a civ with OP early game and late game.

First of all their early game is good, but far from the best in the game. Franks and Lithuanians have better scout rushes that Mongols, Magyars probably do too. There are far better civs for Man at Arms or Drush than Mongols also. In late Feudal their eco bonus has petered out and they are a middle of the road civ with no real bonuses and are only being propped up by whatever advantage they presumably won in early Feudal.

Their Castle Age is among the worst in the game. LC are irrelevant on most maps, the only thing going for them is access to both Bloodlines and Thumb Ring (hardly special here), and access to Mangudai. Greedily going for fast Mangudai is only good in certain matchups, in vast of majority of games they have nothing going for them in midgame and get BTFO by any good eco civ.

The only long lasting period of strength for Mongols is late Imp where they are fully boomed and have gold access, but before trash war comes into play. Even here, where they are admittedly S-tier at this stage of the game, they are outshone by Magyars, the best "Post-Imp with gold" civ

Another thing with Mongols lategame, it gets shat on by Meso, so even this undeniably powerful period for Mongols is not without its weaknesses.

Disclaimer: I'm not a Magyars fan either, they're overrated too, but they're literally just Mongols but better at this point. They are superior at every stage of the game in general and the only time you might wish you were playing Mongols instead of Magyars is against Halb Siege pushes.

Mongols have been ruined because for years people have been buttblasted by their OP unique unit and have cried to the devs to address it, only for it and several other aspects of the civ to be nerfed, even though they haven't been a good civ in ages.
>>
Just played my first game as Italians vs AI, and the last civ to go was Mongols, my first army of fully upgraded genoese crossbowmen stumbled into the middle of a swarm of priests and cav archers and just mowed them down with zero casualties
Anti-cav archers vs cav-archers is crazy
>>
>>401531
Persians
>>
>>401531
I've been trying out Slavs lately, and they seem pretty fun. You get hussars, cheap siege weapons, and absurdly powerful imperial age infantry.
>>
>>434096
slavs are easily one of the most fun civs in the game, druzhina lets you push front lines without even trying and boyars look cool as hell
>>
>>434110
>druzhina lets you push front lines without even trying
Druzhina is amazing, you can beat Teutonic knights in melee. Discounted heavy scorpions are fun too.
I've not really used boyars yet, so I don't know how they compare to paladins.
>>
>>433813
>Their Castle Age is among the worst in the game
Mongols are very versatile. They literally have one of the most complete tech trees at castle age. With that in mind you can go archers/knights/long swords / siege weapons; all with full upgrades. Or you can defend with skirms/camels/pikes.
As you said they fall behind other civs with long lasting eco bonuses. But they are not overrated at all.
>>
>>434327
>Going longswords
>When you aren't Malians and don't have Genitours.
>>
>>434327
Mongols are weak in castle, either stay in feudal longer to do damage, or go up early to get xbow first
>>
>>433813
I quite like magyars, but I think mongols are better in the early game. Faster hunting, more line of sight for easier scouting and more hp on scouts will probably help you out more in most games than free forging and cheaper scouts
>>
>>434096
>>434158
I love going Boyars + scorpions in castle age. They absolutely demolish knights (every knight except for Lithuanian with 4 relics, in which case they are tied), I think they beat 1v1 camels (though not cost effective), and they also mow down pikemen (again, not cost effective), and if you add scorpions those 2 get rekt even cost effective. And they're great against archers, taking them down in 3 hits even in castle age, while still having great pierce armor. And they're fucking great to stop enemy raids, too.
>>
Why must you hurt me with this picture of selections when the selection I want is not there?
>>
>>434474
go back to your designated indianigger thread
>>
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>>434474
This better?
>>
>>434531
>Imagine losing to a mod.
Microsoft is so damn lazy.
>>
>>428691
My condolence portunigger, but Africa starts at the Rhine.
>>
>>434442
boyars are almost strictly better than knights and camels in castle age if ignoring the building requirements, but the elite upgrade only renders them slightly better than generic paladins in melee and a little worse off against ranged units
>>
For me it's Huns, because I'm fucking retarded and don't want to have to remember to build houses, even though buildings make a comfy wall in the early ages
>>
>>435343
just build more houses bro
>>
>>435503
NO
>>
>>435514
play as slavs and spam barracks
>>
>>435343
build houses at 13, 18, 23 ect and then 1 while advancing to feudal and then for the rest of the game just have 1 vill (walling vill) on house duty for the rest of the game where you press idle vill and build a house whenever that vill comes up
>>
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>>435343
for me, it's incas
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>>435538
I just build 4 houses at the start and then 2 more houses when i click up to feudal.
Lmao
>>
>>401531
Cumans
Huns
Magyars
>>
>>436240
>4 houses at the start
hello 600 elo
>>
>>436465
Lmao you wish.
All my buddies still banter me for it
>>
>>436499
they're right, you suck
>>
>>436525
Hope you keep that smile while I'm murdering all your vills, mate
>>
>>433813
But scouts for Mongols have more vision more hp and they have a solid food bonus that allows them insane feudal up times with some luck. Not saying Magyars or Franks aren't also the top, but there is a reason why Mongols go for scouts
>>
>>436688
Mongols can go 16 pop or less, but they will hit Feudal and not be able to scout rush immediately

They can do 17 or 18 pop and be able to scout rush, but they have to make concessions in economy.

The earliest they can scout rush while still having perfect eco is 19 pop. Franks and Lithuanians can do the same, and it's only 25 seconds of extra pressure. Hardly gamebreaking.
>>
>>436789
18 or 19 pop is very doable with Mongols almost all the time unless your map generation is Terrible wrt deers and boars
They can also do a very solid men at arms or pre mill dark age rush
>>
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>+10 hp camels to counter knights and tank skirms in castle age
>best market civ bar none, making them extremely flexible to fix/repurpose your eco on the fly
>has FU castle age knights if you want to bait the enemy
>arbalest, siege onager, siege engineers, siege ram, bombard cannon, heavy camel with 170 hp, champion, mamelukes, cav archer for unit comps
>UU demolishes all mounted units
>only missing halb for FU trash
>full blacksmith
>archer rush absolutely demolishes gates/palisades
>even if you go cav your archer ally will still benefit a lot from the team bonus
>team bonus is useful even in castle/imp to quickly open up palisade/houses to get into the enemy
I can't stop playin Saracens, bros
>>
>>436789
wrong, you can go 16 pop and scout rush immediately if you're playing Mongols
>>
>>437696
>team bonus is useful
SOTL must be screaming right now
>>
>>437696
I forgot to mention: full monastery
I don't use it, but yeah
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>>437696
daily reminder to get 4-6 madrasah monks to heal your mames, and also meatshield your mames with hussars and a bunch of skirmishers
You can counter siege onagers by converting them top kek
>>
>>437744
>enemy is playing Goths
>I get a ~40 mameluke ball going
>he sends a non-stop spam of huskarls/halberds, sometimes a champion
>rack up absurd kill numbers
>almost no deaths
>lose the 2v2 anyways because my team mate was doing terribly in that match
feels bad, man
>>
>>437755
There are things outside your power, anon, if you got a shit teammate, unless you're viper tiers of pro, you gonna lose, because a team game is not a 1vs1.
Comfort yourself by the fact you utterly dominated your side.
>>
>>437696
Welcome to the jihad, brother.
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>>437702
Really? Is there a video I can watch somewhere?
>>
>>426584
sicilians would be fun if they got either ring archer armor or thumb ring. i don’t care which
>>
>>426584
Yes
>>
>>437923
here you go
https://www.youtube.com/watch?v=0e_vFvNkDiA
>>
>>401531
Random
>>401662
Tatars
Bulgarians
Vikings
Malay
Khmer
>>
>>437696
TaToH is that you?
>>434330
i know nobody goes longswords, but its still a good counter to eagles
>>434352
against stronger civs, yes, otherwise they are still decent
>>
Just played the second level of Gajah Mada and at first I fast imped a built a castle at the main gate to mow down counter attacks and build trebs to break through expecting it to be relatively easy after that then realized I needed more dudes so I started spamming karambits, but then switched over to food only twohanders and just kept spamming and it just became a total meat grinder. Lost almost 570ish dudes.
>>
>>438312
>i know nobody goes longswords, but its still a good counter to eagles
they're strong if they're facing eagles head to head, but in any real match the meso player will inevitably have 10~20 crossbows around, which is why the LSs will never be made
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>>435343
same

>>435503
Building too many houses early on fucks your wood reserves up that should be going to stables and farms.
>>
>>438637
well just don't build too many houses, bigbrain
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>>438628
except if you watch enough high level players play they DO go castle longswords (and win) from time to time, and not just with mali.
>>
>>438628
>meso player will inevitably have 10~20 crossbows
Aztecs miss thumb ring so they don't always go crossbow, Mayans got good crossbows but I find that the plumes are scarier, plumes just eat infantry(Except huskarl)
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>>435503
>>439041
>>
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Anyone familiar with this bullshit?
Been getting it ever since i reinstalled DE, shouldn't be anything that blocks the game from going online.
>>
>>441399
build more houses but do not build too many
>>
Lads, I'm more of a 0.2 APS and having little conversations in chat and with voice responses guy. If I get DE will there be anyone who wants to play on Slow and all team against easy AIs and build up to Imperial and make cities before ending the game with simultaneous Wonder building?

>>435522
That's actually pretty fun too yeah
>>435538
I thought most optimal was building 2 with your 3 starting villagers while making your first few villagers, then immediately retasking them back to sheep. Doesn't really matter though because of the above.
>>
>>442537
maybe, we're talking about lowest of low elo here
>>
>>442607
I'm obviously not talking about ELO at all anon
>>
>>441437
Sure blame it on your ISP
>>
>>442537
>I thought most optimal was building 2 with your 3 starting villagers while making your first few villagers
this is optimal, but you still have to build houses at 5n-2 pop intervals
>>
>>442537
This is after the starting 2 houses obviously.
>>
>>442652
What if I'm playing a civ which historically wouldn't have had anyone who knew algebra?
>>
>>442667
The jews know algebra and it's the jews that are controlling everything.
>>
>>442670
What if I'm playing the Byzantines, Mayans, Aztecs?
>>
>>442691
theyre smart. they could figure it out
>>
MegaRandom starts where you have to build your TC are kino because you can put them right between the gold and berry bushes usually
>>
>>406865
>Be the aztecs
>Abuse your neighbours
>Literally turn entire tribes territories in to unironic safari hunting grounds for your warriors
>Treat sacrificing women, children and the elderly like it's a sport especially your enemies
>Be the biggest bullies of SA in all of history
>Spaniards turn up
>All the tribes join up with the spaniards
>Your cucked leader tries to appease the spaniards
>Get overwhelmed, get destroyed, get murdered, raped, diseased and SPANIARDED.COM
>the end
>>
>>442820
Mexico is in North America
>>
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>pick Ethiopians, wanna do some archers+onagers with torsion engines maybe some pikes/halbs if the opponent goes heavy into cav
>enemy is Goth
>he builds TWO LAYERS OF PALISADES
>keeps on full fucking defense as I make archers in Feudal
>I spot his stone, there's like 15 villagers there
>no no no no please no
>he gets to castle age before me
>nooooooooo
>he builds like 3 castles, the motherfucker
>make 1 castle to shit out shotels just in case
>can't use archers or mangonels anywhere
>he's below me in score and wasted tons of resources with castles
>find an exposed woodline
>kill a vill villagers with my crossbowmen
>see him start making huscucks
>give up on having fun, click royal heirs and all infantry upgrades
>can't use the shotels offensively (which would be tons of fun, running around sniping TCs) because they'd get shredded by the 3 castles + 3 TCs firing at them
>shit out 3 trebs, defend them with shotels from the huscucks
>still only making huscucks
>treb 2 castles down
>still only making huscucks
>doesn't matter how many huscucks he shits out I can shit out twice as many shotels
>treb a third castle he started building
>he resigns
I JUST WANTED TO HAVE FUN RRREEEEEEEEEEEEE
>>
>>442901
yea, if your a cretan and only count the top half
>>
>>409220
I thought htey were a rush civ?
>>
>>443241
I'm not from Crete. All of Mexico is in North America.
>>
>>443251
they're average for archer rush, average for scout rush (slightly faster scouts are not a really good bonus, it's ok I guess), average drush, average towers/MaAs

you CAN, however, go full feudal with archers+spearmen/scouts+rams, but it's very resource intensive, it's way safer to just go feudal 2TC boom into knights or kipchaks
>>
>>443230
Comp play is about meta and ELO, not enjoying yourself. Gotta repeat the meta bro so you can go up a rank.
>>
>>443330
turtling with Huskarls isn't meta though, you're trying really hard to shit on ranked but failing miserably
>>
>>443335
You definitely aren't further proving my point with this post.
>>
>>443419
Try stating coherent arguments, you're not making any sense.
>>
>>443330
>Comp play is about meta and ELO, not enjoying yourself.
What are you even on about? Of course people play competitively for enjoyment's sake, do you think they're getting paid to do it?
>>
What's the most entertaining aoe2 game you ever watched?
This one's pretty good
https://www.youtube.com/watch?v=P7Ctwnqj3zE
>>
>>444233
Just filter the word meta. 95% of people who use this term are clueless low elo shitters complaining because they are bad and the other 5% are people complaining because the other group of people is bad
>>
>still can't keep resources at 0
>>
>>442537
>0.2 APS
Well you know to build 2 houses straight away, get the hotkeys down and you can make it to 1000 elo
>>
>>442788
>No berries and no gold
>>
>>446824
MegaRandom starts are cool because if you get a scuffed map with no resources near you except scraggly trees you can use your villagers to explore, and if they stumble upon the AI in a 1v1 on a small map, they can attack the enemy villagers while they slowly build their starting TC.

Actually I should try this sometime with smallest map size, see if I can speedrun a Dark Age victory.
>>
>>446815
But anon I'm already 1000 ELO so why bother learning multiplayer?
>>
>>447757
to get to 1100
>>
>>447768
But I don't care about ELO or feel any sense of achievement or satisfaction from gaining it





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