[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

[Advertise on 4chan]

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • There are 39 posters in this thread.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Self-serve ads are available again! Check out our new advertising page here.


[Advertise on 4chan]


File: screenshot_03.jpg (261 KB, 640x480)
261 KB
261 KB JPG
I must be one of the only people that prefers Colonization to Civilization but does anyone else have any fond memories of it?

Started a game on Christmas Eve and I'm just about ready to declare independence.
>>
>>338084
dont be so cocky
>>
>>338084
Sorry we gave at the office.
>>
>>338084
i never got into col, but i really really like civ4col. does original col have automation with ships and wagons? if so, ill try getting into it.
>>
>>338608
You can automate moving resources between your colonies by wagon or by ship but you can't automate trade with other Europeans, the natives, or your home country (until you build the customs house).

Wagon train automation makes life easy but it can be a little janky; I've got 15 colonies going with my capital being full of factories and specialists - all resources get diverted here to be processed and then sold via the customs house. Each colony has a wagon train looping to the capital but one of them refuses to unload tobacco for whatever reason.
>>
>>338084
I wouldn't say I prefer it to Civ, but I liked it. The production chains, taming the natives, independence as the final boss, it was a very well made game.

I was disappointed with Civ4Col, but years later I played some mod that made it much better. Can't remember its name though.
>>
>>338084
It's my favorite civ game. The economy is the best out of any civ game and resource management is down to your own skill level, important, and much less random than "man this civ 5 start is 2/10 guess I lost this one boys"
>>
>>338776
I love that you aren't forced to get your first city down on turn 1. Civ 4 was the worst for that because you needed mono/polytheism as early religion was so OP. There's no harm sailing around the continent to meet the Aztecs before 1500.
>>
>>338720
>I was disappointed with Civ4Col, but years later I played some mod that made it much better. Can't remember its name though.
It was probably the We The People mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2141045520
>>
Colonization is peak comfy
>>
>>338720
>>339965
It probably wasn't We The People, compared to Religion and Revolution (RaR) or The Authentic Colonization (TAC) it's pretty new. We The People is basically continuation of discontinued RaR (even has a couple of devs from RaR), which in turn was an expansion mod of TAC (reached its final version long ago).

All in all, I recommend playing with TAC to get the ropes of all the new shit and added complexity and then if you feel that you want more, go for WTP but be warned - from what I remember, it doesn't have a manual/player guide yet, so be prepared to learn everything by trial and error or from in-game colonipedia. TAC itself is a huge improvement to the base game, so unless you really want to go full autism, stick to it.
>>
>>338084

It's a very cozy game. Paper or excel is needed tho. And about 50% of success in the game is micromanagement. You still can ignore micro though for casual play, but it's not like civ, where you can ignore micro altogether just fine. Also unlike Civ 1, every option in the game have some value and you need all of them. Well, some of Founding Fathers you should select last, but it's more like a feature and not a bug. Horseback riding-Monarchy-Feudalism-Chivalry cluster and charriot as universal unit in Civ 1 are much worse.
>>
Couldnt get into it
>>
Very fond memories of playing this on dosbox on my laptop.

>>340341
We the People is fun, and it's a lot less city spammy because town's are radius 2 now and can't be settled within 3 squares of another town. The domestic economy is finicky but encourages building large cities and keeping the economy running during wartime / independence instead of just mass drafting anyone who doesn't farm or make guns as you get closer to endgame.

The natives get absolutely bodied though because the forward settle protections don't apply to them. I've yet to see them even do much fighting because of how quickly they succumb to cultural encroachment and are forced to disband their villages.

New culture mechanic is pointless, tying borders to bells was fine, thematic, and gave the player more agency to fight culturally during peacetime.

Really don't like the ability to plant new forests, it doesn't match the time scale of turns and is also wildly ahisotric, sustainable foresty simply was not a concern to europeans at the time because there was always new native lands to source timber from.
>>
>>344862
I'm still content with The Authentic Colonization. It adds just a few more goods (Cocoa, Whale Fat, Whale Oil), improved education (no more pooled "Education" - every colonist learns for themselves), new settlement have to be built from the ground up and you can safely produce Bells for boosted production without the king constantly adding troops to REF because the REF now scale with your military potential (Guns, Horses, Cannons, population...) instead of just Bell production. I really hated how in the base game the best strategy was to ignore Bells entire game, collect all Bell production bonuses and then just put everything into Bell production right before declaration of independence.

On the other hand, TAC made the natives super annoying, because they often have 4 or more villages per tribe and each village has at least 8 warriors. Good fucking luck fight that off in the early game, especially since TAC natives are much more aggressive and will proceed to attack your ass when you're weak, even if they like you.
>>
>>345053
Also be wary when playing scenario maps included with TAC. In pretty much all of them the natives have 6 or more villages, so you better learn to suck those red dick early or you won't be making it past 1600 AD.
>>
>>345053
I am >>338720 and TAC sounds like the mod I was talking about. I even remembered whale oil as a vanilla feature.
>>
>>345936
I've played with TAC so much, that I tend to forget what even is in base game. Vanilla feels like half a game it's suppose to be - it had all the pieces to be Colonization 2, instead it's just pale "rework" with too few new features.
>>
>>338084
Best "Sid Meier's" game.
Absolutely fantastic, I returned to it several times over the last twenty+ years and was never disappointed
The crap they made based on CIV 4 was absolutely awful, felt like a cheap mod, nothing like the blessed original
You made me download it from GOG and play it again, Anon (kisses the pinky ring)
>>
>>347670
Hope you're enjoying your new playthrough.

I was thoroughly disappointed with the Civ4 based game which was surprising given the 5 figure hours I've put into BTS over the years. It didn't have any of the soul of the original and felt too slow and boring. I preferred FreeCol to that crap.

I do need to try TAC though. I thought there was another remake in the works, one that retained the original graphics but with a modern interface but I can't find any information on it now, did I dream it? Is this my impetus to create a source port?
>>
Do teachers do anything?
>>
is freecol good? how does it compare to the original?
>>
>>350458
>I do need to try TAC though. I thought there was another remake in the works, one that retained the original graphics but with a modern interface but I can't find any information on it now, did I dream it? Is this my impetus to create a source port?
None that I know of. It would be great to see something like Civ6: Colonization. The basics of the game are sound, just need some extra content and polish (new nations, maps, scenarios, a couple of goods and units), but I think the the big-wigs would be vary to publish a game on such "controversial" topic. One way the devs could dance around that would be to make natives playable (likely in a separate game mode, because natives would eat the colonists in the early game every time). Main objective would be to either survive to certain date or create a large enough federation of tribes which could guarantee its own independence.
>>
>>353234
I found it again after a lot of searching, it's very early on in development though.

https://colonizationrebuilto.monsite-orange.fr/page-5bd1bdc7a7e1a.html
>>
>>353264
Frankly it looks dead. The linked article on the wiki was last edited with actual info back in August 2019.
>>
>>352919
Gameplay wise, FreeCol clears up issues like the unit limit and bugs. There's a few gameplay tweaks that make sense like cutting the corner on a road/river will act as if you'd taken the road as opposed to applying the movement penalty to moving over open ground. There's also revised European and native AI and rebalanced mechanics.

Aesthetically, it looks and feels like Civ 3. I'm not a fan of the art direction and the last time I played it (quite a few years ago) there was no music. It feels pretty soulless.
>>
>>353288
The creator says that he's grown bored of it but wanted feedback to make it take it further. The page only has ~310 hits though so I don't think it generated enough traction for the feedback.
>>
>>353292
>Aesthetically, it looks and feels like Civ 3
well, i like alpha centauri and thats IIRC in vain of civ 3 so i think ill play freecol
>>
>>353292
I actually like the freecol art, is very colorful live in comparison to civ4col.

Too bad the AI is megadumb.
>>
>>353432
Sorry, I meant in comparison to the original. FreeCol definitely looks better than civ4col. I think the DOS version looks great. I started with the Amiga version which doesn't look as good.
>>
>>344862
The health and happiness mechanics in WTP also adds more depth to city management beyond stuffing as many people as possible into them
>>
>>354278
Domestic market is good addition, but I felt that health and happiness are a bit pushing it.
>>
>>339994
A cannon isn't a cannon, it's a regiment, numbnuts.
>>
I like the unit production system and wish it had made it into mainstream Civ
>>
>>339994
>>355282
>A cannon isn't a cannon, it's a regiment, numbnuts.

This. Did you think a single soldier was carrying 50 muskets?

The only thing I see as being idealised is that indentured servants and petty criminals completely replace slaves but you still have to sell a game to publishers, even at the cost of historical accuracy.

Pirates do play a pretty big part in the game, especially at the higher difficulties and become most effective with Jan de Witt and Francis Drake become founding fathers - I usually have half a dozen privateers down the east coast sinking ships and trading their commodities back to each other.
>>
>>355850
>The only thing I see as being idealised is that indentured servants and petty criminals completely replace slaves
We the people fixes that, you can buy slaves from Africa or enslave natives through battles/razing cities/events.
>>
>>338084
is the old colonization really better? I only played with the civ 4 version
>>
>>356250
I prefer it over the remake. It's a very comfy game. I don't know if it's technically better but I keep coming back to it, I've never had the desire to replay civ4col after release. These ugly wood panels really put me off and it feels like just another civ4 scenario.
>>
>>356250
>>356258
OP here, I prefer the original over the remake as well. I live Civ4 but I think the engine works better on the scale of a whole world map - I don't think it's effective for just the Americas - scaling up everything to fit doesn't work.

I prefer the mechanics of the original but after that it needs some tweaking.

The original is super comfy, up there with Transport / Rollercoaster Tycoon with me for pure comfort. The DOS version has a really nice looking UI that loses something on the Windows and Amiga version. The woodcuts and advisors are all memorable and good looking and the soundtrack is very charming and I never want to skip a single track.

Considering you can find the DOS version easily, I'd say it's definitely worth trying it at least.
>>
>>338084
has any other 4x game done such a good progressive gameplay?
1. fighting against the natives
2. fighting against your closest european rival
3. the remaining two european rivals unite their colonies and you have to deal with them
4. fighting against your homecountry
>>
File: 1.png (2.71 MB, 1920x1080)
2.71 MB
2.71 MB PNG
Since this is a colonization thread, has anybody played FreeCol here? Is it better than Sid's?
>>
I got it from a store near my town, one of the best i have ever played.

i didnt get to complete it tho, its sad that it isnt known as much as civ is
>>
>>359225
I've been meaning to download FreeCol on my Chromebook, but haven't been away from my desktop in way, way too long.
>>
>>359225
>Fort Hope, Panama
Based
>>
Privateers are without a doubt the best naval unit in the game. Thanks for all the gold Jose or Marcel or Jan or whatever the fuck your name was.
>>
>>359199
5. Foreign intervention if you can generate enough liberty.

I don't think so. Civilization always ends in a domination victory - cultural victories are boring and no one ever votes for an opponent for a diplomatic one. Colonization tried, and succeeded, to bring something new to the table.
>>
>>359225
I wouldn't say it's better but it's better than the Civ 4 remake version. FreeCol feels like Colonization, albeit with a slightly janky UI. It still feels comfy (but not AS comfy). Civ4Col feels like you're playing Civ4 with different rules, it isn't Col.
>>
>>359225
I did but I think nostalgia pulled me towards the original.
>>
>>359199
>2. fighting against your closest european rival
>3. the remaining two european rivals unite their colonies and you have to deal with them

The best thing about Colonization is that you don't need to care about these things. You don't need to do ICS and you can win easily with 5-7 good colonies.
Sometimes another European player is too close, or they park forces outside your colonies, so you must deal with them, but otherwise you can just ignore them.
>>
Score of 53%, thought it would be higher to be honest.
>>
Can anyone recommend a way to increase scores? Should you leave revolution until the last minute? Would the early revolution bonus be outscored by another 200 years of grinding money? I'm wary of losing the race. I guess I could wipe out all of the other Europeans.
>>
>>351141
You need them for school and university to teach your colonists various professions
You will not gain those veteran soldiers and politcians just from migration, Anon
>>
>>365491
Teachers don't teach professions, teachers were a removed unit. There's no way to obtain them without fucking with the games files.

Soldiers teach free colonists how to be soldiers.

Presumably, this is why
>>365145
Has clumps of statesman and veteran soldiers together at the start of the colonist list. A few colonies with lots of farmers will produce free colonists every few turns - moving them to a city with a college with 3 soldiers teaching can pump out a veteran every year which would explain that sizeable military.
>>
File: file.png (198 KB, 1023x639)
198 KB
198 KB PNG
Huh. I've played this game quite a bit, but have never actually finished it. Time to fix that.
Should I play in the Americas or a random New World? If latter, what kind? Which faction?
>>
>>365581
I'd say Americas until you finish it the first time, it makes the map more accessible.

I hate archipelago though. Countries with a medium land mass is my preferred option but I don't get as many sea battles as I'd like.

I always choose England, being English... But France are a good option. I don't find Holland that useful and don't have enough experience with Spain to comment (I generally don't kill natives).
>>
can you guy's give me tips on how to win this game?
>>
>>365591
>Holland not useful
A ship with 4 cargo holds and better speed is really good for first few decades
>>
>>365732
Just play it?
Honestly, it's not that complicated or hard, especially on normal difficulty, and GOG version has the manual included
>>
>>365732
You don't have to build a colony on your first turn like Civilization, move around a little and find a good spot.

Your first city will probably be your capital for the entire game so you want a really good spot - I prefer to only have a single sea tile, preferably with a fishery. Don't worry so much about cash crops, but try and get prime timber - you can make small amounts of cash crops on pretty much any tile but you'll need a shit load of wood.

Your second and third (and so on) cities can focus on cash crops and can be inland - join everything with roads and get wagon trains moving everything to the capital or other coastal cities.

Don't buy stuff, make it. The only things you should be buying are the first expert tobacconist, fur trader, weaver, statesman, and hardy pioneer - and veteran soldier if playing on anything but easy. You can train free colonists to do these jobs and it can save you tens of thousands of gold.

Build a city surrounded by plains and a build a schoolhouse, use a farmer as a teacher and train more farmers. Even you harvest 200 food in a colony, you get a free colonist - so literally use one or two colonies full of farmers to pump out free colonists every few turns, then move these to another colony and train them as you need them - you'll need a tonne of soldiers for the war of independence.

As soon as the game starts, hit E to see the Europe screen, press recruit - there's always a seasoned scout available, get him to America as soon as possible, explore everything, speak to every native chief and search all ruins, he'll make you a fortune very early on.

Although you can build a galleon, you'll probably want to buy one before that point because it makes it easier to move treasure to Europe for free.
>>
>>365767
The merchantman is useful early on but it very quickly becomes obsolete. A seasoned scout can easily bring in enough money for a galleon early on with a little luck.

Holland's calmer market rates are only useful if you don't become a banana republic as well. England's immigration bonus and Spain's combat bonus have significantly more long term use.
>>
>>365811
If yuo say so. I usually played Holland and most of my games were trouble free, so maybe it is only my nostalgia speaking.
But still, I consider merchantman a pretty important bonus, since you can both export more stuff if you find a good spot for cultivation of tobacco or sugar, and bring more new colonists at once.
>>
>>365811
>England's immigration bonus and Spain's combat bonus have significantly more long term use.
What did the French get?
>>
>>365841
A hardy pioneer instead of a free colonist with tools and a bonus to calm tensions with the natives - it's like having Pocahontas from the beginning.
>>
I had so much fun playing it that I lost interest in the Civ franchise entirely. After a couple releases worth of "I'm not having as much fun as I do in Colonization," I just stopped buying new Civ games. I don't think I can say it's the pinnacle of strategy gaming with a straight face, but for me, it's great.
>>
File: file.png (199 KB, 1026x667)
199 KB
199 KB PNG
Should I wipe out the southernmost Inca settlement? I need all the ore I can get and the closest deposits are those shitty river ones in the middle of the Amazon so the mountains are the best bet.
>>
>>365804
thanks matey ill try it out as soon is i can
>>
>>365855
>I had so much fun playing it that I lost interest in the Civ franchise entirely
I had a bit similar experience, all my friends were fans of Civ, and I alone felt that Colonization was much more satisfying.
I don't know, Colonization simply feels more personal for me than Civ? Maybe it's not on the level when you name each colonist in your towns, but especially at the start you have this feel of small settlement and being on the brink of unexplored mystery lurking just beyond your stockade.
>>
>>365936
For me it was the feeling of not being in such a rush.
>>
>>366021
This. Miss getting a city down turn 1 and you can kiss monotheism or polytheism goodbye and then you're pretty fucked.
>>
>>366021
>>366052
Yeah, you could actually explore for few turns at the very start and it did not cripple your whole game, it could even be beneficial.
Goddamn, I'm downloading my GOG copy now.
>>
File: DOSBox_wfXGYaZa58.png (193 KB, 1026x667)
193 KB
193 KB PNG
5% more terrorist sentiment and then ARGIE STRONG.
I forgot how the AI keeps parking its armies next to your towns and then suddenly meeting you like it's the first time and demanding gibs. Despite having zero chance of doing anything with the force it has. I've been at war with all three factions and they just kept feeding me colonists. I had to give up on exterminating the Dutch because they'd haul reinforcements from Europe faster than I could kill them. They're right on the edge of the map, too, so their ships move from where they appear to the dock in one turn.
>>
>>366384
That always pisses me off but you've definitely had worse luck than my last few playthroughs.

>Single Spanish soldier appears inside my colony boundary.
>Withdraw your privateers to Europe, go in peace English brothers.
>Erm, ok.
>[Fortification Intensifies]
>Erm, please remove your forces from our colonies.
>Not a penny for you heathen swines!

Pablo, I've got enough cannons and dragoons in each colony to make the entire Tupi nation have 5 exclamation marks per camp - you've got a sugar planter with a musket.
>>
>>366516

just kill them all lol
>>
File: 20210113094131_1.jpg (465 KB, 1920x1080)
465 KB
465 KB JPG
>Erm, the Arawak tribe like to see the prosperity of our neighbours but are concerned that you are overworking the land.
>>
i want to add, this game is the comfiest shit i have ever played.

it has one of the best and most relaxing soundtracks in a game ever, whenever i feel down i always listen to this.

https://www.youtube.com/watch?v=YIoi5Yk4eCA

https://www.youtube.com/watch?v=jNUobIoBrJo
>>
>>365928
>>366603
Northampton, Nottingham and Derby are my colonies set up with shit loads of farmers, I'm generating a free colonist every 2 or so turns.

Leicester and Derby have universities training those free colonists to whatever I need - at this point it's all soldiers.

Leicester is loaded with factories and specialists and a custom house, money is completely pointless at this point but it all goes towards your score.
>>
File: The_Snuke.JPG.jpg (50 KB, 720x556)
50 KB
50 KB JPG
>>366606
I adore the music in the game, there's nothing i ever want to skip - it's just a shame that some of the tracks aren't in regular rotation and you have to put them on yourself.

Some chad made a playlist on Spotify with actual recordings of the same songs, being an English lad I didn't hear these growing up.

https://open.spotify.com/playlist/30rJbuFrPjmuE0XhfLSD4A?si=YgPAsNogQQe0CdSzTr2thg
>>
File: 20210113094038_1.jpg (452 KB, 1920x1080)
452 KB
452 KB JPG
>>366608
>>365928
>>366603
This is how my capital is set up, warehouse expansions only let you hold 300 units of a commodity and costs 160 hammers and 20 tools. A wagon train gives you the same cargo space but only costs 40 hammers which is ridiculous. Use obsolete ships and wagon trains to hold extra horses and guns for the war of independence, you'll deplete your reserves quickly if you can only hold 300 horses as they increase at a much slower rate than muskets.
>>
File: jamestown.jpg (204 KB, 1024x741)
204 KB
204 KB JPG
>>366613
too bad i dont have spotify.

if someone made a youtube playlist that would be cool as shit
>>
>>366618
I'll see if I can anon
>>
>>366619
thank you very much anon :)
>>
>>366622
Here you go :)

https://youtube.com/playlist?list=PLDeG0H_vlfSNlnpQ9MA_Rj7vAkls8RaXt
>>
>>338714
This, pathfinding can be janky. But it's a game that I keep coming back to, fucking played the arse off it for about 25 years.
>>
>>367519
>>366603
That's why I've gone so overboard with the roads in this playthrough, I had an issue where wagon trains on automated routes would land on an unrelated colony, end their turn with moves left, forget what they were doing, and go back to the start without stopping cargo off. I tried to add extra paths in so they could avoid unrelated colonies but it's far from perfect.
>>
Autism Time: between this game and Conquest of the New World if I remember right, a lot of real-life huge, important, world-class, New World cities that started in the colonial era of 1492-roughly 1800 aren't in the default city lists.

Boston, New York, Philadelphia, Toronto if you extend it to the 1790s/French Revolution being the true end of things in English lists... but also say Mexico City, New Orleans, NEW Amsterdam ("Amsterdam" is in CNW'S Dutch list but clearly meant as an Old World reference a la Rotterdam/Leeuwarden), Rio de Janeiro for major cities founded by the other colonial powers. I wonder why this genre and especially back then was nervous on adding in (mostly) the actually-important cities of reality. Just for an aesthetic of old-timey colonial-era stuff using colonial settlements that never panned out or *remained small* like Williamsburg-in-Virginia, Sao Vicente-in-Brazil, and the like, I guess?
>>
>>365804
>it makes it easier to move treasure to Europe for free

You better have Cortes and build temp colony from scout unit. It's faster and safer this way. Galleons are still good to transport your goods to Europe, of course.
>>
>>339994
The “American way” is how the vast majority of New Word countries got their independence, especially in South America.
>>
>>367693
To be honest, that's how I prefer to do it. Even if all of the tribes are friendly, they'll still attack a treasure train in the open.
>>
Dutch>English>French>>>Spanish
>>
>>367723
Are the Spanish really that bad? I know their main bonus is one that actively lowers their score but doesn't starting with a veteran soldier count for something?

I mean, England is the only country that doesn't start with a special unit, although they do have the best bonus out of the four.
>>
The most based founding father?
>>
>>368338
Not if you use your soldier to conquer your neighbor
>>
>>366606
Jine the Cavalry is my favorite track. so comfy
https://youtu.be/mZvmYyHW30E
>>
>>370064
I like how it usually comes up after the somber one, it's like "winter has ended, spring is here, we survived another year!"
>>
>>370339
This one?

https://youtu.be/-_8RSWA6DyI
>>
>>370463
I was actually thinking about Bird Song
https://www.youtube.com/watch?v=TtRhhVF1u2I
>>
File: game_card_2.jpg (490 KB, 949x539)
490 KB
490 KB JPG
I'm not a fan of the combat ratings and am thinking of changing the game files to update it. I believe that unarmed colonists should be able to attack - just be really shit at it. All native units should be +1. Colonials and Royals should be the same.

Would this break the balance of the game?
>>
I wish you could repair damaged artillery.

Also, is there any downside to buying stuff from Europe apart it being expensive? I'm confused about how the King grows his army: is it the amount of bells produced, or the amount of money paid as tax and spent to buy stuff in Europe?
>>
>>339987
Yes. It's got personality.
>>
>>373463
It's tax money. I've only just walked in but I'll post a screenshot in a while, it's 1680ish and I've got $80K with a tax rate of 42%, the king's army is massive.

If you get a large treasure train with no galleon, there's almost always a notification in the next year or two that the king has increased military spending.

Buying stuff is only bad in the sense that you can create everything you can buy with the exception of trade goods and the first of each type of specialist - gold counts towards your score so it's in your best interest to hold on to as much as you possibly can.
>>
File: 20210117124137_1.jpg (372 KB, 1920x1080)
372 KB
372 KB JPG
>>373463
Sorry I took ages, I ended up falling asleep.

Here's my continental congress report screen, the King has a fairly sizeable expeditionary force and I've generated tens of thousands of gold for the crown. By this point, I'm making around $2k a turn and I'm getting warnings every 2 or 3 years that the king has increased spending.
>>
File: 20210117124221_1.jpg (435 KB, 1920x1080)
435 KB
435 KB JPG
>>373463
And here's my game screen showing money and tax.
>>
>>373463
>I wish you could repair damaged artillery.

This. Why can't you?
>>
Sounds like a good deal.
>>
>>373372
Well duh, it would make Native units stronger than your military units.
Also, Soldier/Dragoon are actually veteran (blue, normal s/d are grey)
>>
>>376691
The chart is definitely fucked up. They've got the food symbol for the Man o War as well.

I was thinking of putting braves on par with non veteran soldiers as they'd (I'd imagine) have spears and combat training so they'd be more dangerous than a tobacco planter. Whereas a soldier is a guy with a musket and no training.

Veterans should still be stronger but I feel that the natives are far too weak against regular old colonists and troops.
>>
is it bad that i really really enjoy civ4col but havent been able to get into col or freecol? somehow i never played it as a kid, so i dont have nostalgia factor helping me. i did play civ1/2 tho.
>>
>>376707
Nah, since in the game even a veteran can lose against a brave, I don't really see the need to buff them up.
I mean, if you go for war with some tribe right from the start, you will be hard-pressed since they can pump up much more combat units than you, and you need space to expand your colony.
>>
>>376947
Some people just prefer the "world-grandness" of Civ, I guess.
As many people wrote in this thread, Colonization is a much more cozy type of game.
>>
Never played Col, but I understand upon independence you became America/Mexico/Quebec/Suriname depending on your nation, which I think is a cute touch (and wish Conquest of the New World did that - they simply replaced instances of "Britain" as a noun with your player name IE "Britain/Lord William captured the French Colony of Mont-Jolie"). Did they get separate flags and player colors, or was it a generic flag and keeping your usual color?
>>
>>377011
like i said, i enjoy civ4col and the coziness of it. i just cant get a feel for col and the ui.
>>
File: EngSpa.png (553 KB, 812x303)
553 KB
553 KB PNG
>>377079
>Did they get separate flags and player colors, or was it a generic flag and keeping your usual color?

The flags and colours stay the same, before and after independence - all Royal forces are always white, regardless of which country they are from - although I'm not sure if it's possible to have Royalist forces from two separate countries on the map at the same time (I don't think it is).

This would've been a nice touch though as there are seven colours reserved for Europeans (9-15), even though only four are used (9, 12, 13, and 14). The highest colour code in the game is 149 and the lowest is 8 but there's probably only two dozen or so in use in that range so the scope for this was definitely there.





Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.