[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

[Advertise on 4chan]

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • There are 142 posters in this thread.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


New board added: /xs/ - Extreme Sports

New board added: /pw/ - Professional Wrestling

Self-serve ads are available again! Check out our new advertising page here.


[Advertise on 4chan]


File: Arcology.jpg (179 KB, 1597x911)
179 KB
179 KB JPG
Does Free Cities: Pregmod count as strategy game?
It has you managing multiple slaves, military units, societal policies and even bodies of your slaves so you can turn them into combat cyborg catgirls to fight in arena against other slaves
>>
>>336304
The ui filtered me hard on this one, also is there a way to start very small? i dont like having that much shit to manage at the start of a game
>>
>>336328
You can easily have less than 20 slaves by absolute end game anon
Consider starting with security and special forces disabled and sticking a bunch of newly-bought slaves into a brothel, it should easily provide enough of a buffer until you learn how to play the game
Also read the encyclopedia you open by clicking the How to Play button on sidebar, it's full of hotlinks that lead to further explanations and there's guide for first game at bottom
Just never subsidize anything, utter waste of money and rents aren't too important later on
Quickly getting upgrade that lets you make porn and enabling it on all the slaves is also good source of income early on
>>
>>336340
might give it another try then, hope the mods dont kill this thread
>>
>>336328
Shit slaves don't make you much money when you account for expenses. You need to train them first, and your capacity for that is limited. A Head Girl slave does the same thing too, so it works to get just a Head Girl to start out, then slowly buy more slaves as the two of you buy them.
Slaves that aren't in your penthouse don't need much of your attention. So once you're satisfied with them, toss them in the brothel or club and you won't have to manage them anymore.
>>
Why aren't we living in a cyberpunk arcology timeline?
>>
>>336304
Where do I get this?
>>
>>336304
>this game
wtf, just discovered it
who actually spent their time making this stuff
unironically strange
>>
>>336772
https://gitgud.io/pregmodfan/fc-pregmod
To get the html just download the git and double click the compile file, game should be in bin folder
https://prolikewoah.com/hgg/res/15602.html
For place where the devs actually hang out, some of them at least
>>
>>336476
Arcologies are too big of a financial risk. The Burj Dubai is super skinny, minimizing floorspace, and even then it took years to occupy the building. All the time it spent empty was time it wasn't paying off any return on investment.
>>
>>336785
It was a one-man project for a long time, but a couple of years the dev suddenly disappeared and the modding scene (I think most of them are from 8 chan, but I might be wrong) took over development. The original dev was very strongly against any kind of underage content, but obviously the crusty wizards on 8 chan didn't feel the same so they started by adding pregnancy and childbirth content to the game, which is why it's still called Pregmod.
>>
>>336825
>>336304
Friendly reminder that the canon ending to Free Cities is that all arcologies end up collapsing and the entire world turns into Mad Max 2.
>>
>>336304
How many turns until end game usually? I played it very briefly once and everything took me forever.
>>
>>337099
>>336304
What is the 'lore' behind this game? Why are you building arcologies with slaves to begin with? What happened in this world?
>>
>>336304
Ngl I always enjoyed recreating waifus in this game from searching their physical attributes, down to their waist size.
>>
>>336304
We need more threads on this game. I also got filtered by not knowing what the fuck to do, I felt like I had zero agency and way too much simultaneously (i.e decision paralysis except I didn't know what decisions I could make which caused said paralysis)

If there's some kind of starter guide or "good actions to take at the start" or "first 30 days" guide or some shit just so I learn how to not be totally retarded I'd play it a lot more.
>>
>>338910
same except -
You mean the same thing I do, actually, real life people you lust after. Yeah, it's pretty sweet.
>>
>>338942
word of advice - do not get into AI Dungeon
>>
>>338833
Long story short, catastrophic climate change causes worldwide economic devastation, which causes traditional governments to either turn into full tyranny mode or collapse entirely. AnCap übermenschen build secure arcologies where they rule supreme and laws don't exist.
>>
>>338961
AI Dungeon is too fiddly for me. It requires so much tweaking to get things just right that you might as well just be writing fan-fiction.
>>
>>338961
Explain
>>
>>338932
See >>336340
I also have some tips, although I might not have the naming right for some of the mechanics b/c I haven't played the game in a while:
For fresh starts, I like to sell off one and only one of the properties I have to build up my security and army. The army isn't really necessary if you aren't running the combat mod; there's a citizen arming event and a mercenary hiring event that costs 5000 and 10000 respectively that you'll want to save for if you don't want a game over. If you want to save scum, you can save the game right before turn 1 and reload until you have a decent slave to sell off or to act as head girl. Head girls do tasks that would take you off working for extra cash, like removing bad traits from slaves. There's also the experienced hooker you get in an early-game event if you pay 1000 quid who is good for the head girl position.
>>
>>339825
Another tip is to expand places like cells and clinic once you can get someone to staff them
Each empty slot gives the same income dependant on how good the leader is
>>
>>339846
Huh, I didn't know that.
>>
>>339849
const seed = random(1, 10) + ((V.cellblock - slaves.length) * (random(150, 170) + (idleBonus * 10)));
To be exact
Income is the same everywhere and idleBonus can't reach above 7 but still
>>
>>338833
The world is basically ending. like >>339385
said, disasters became common weather which royally fucked basically every nation because it was logistically and economically impossible to maintain even moderately sized countries. the result was those that tried collapsed and those that didn't abandoned a ton of shit. tons of people are destitute and law and order mostly broke down, the rich or influential come along and occupy a location, promising security and freedom to those that live there and becoming a miniature city state. These arcology owners are expected to maintain a degree of liberty but as the world gets worse more and more civil liberties are put on the discussion table as the alternatives are beyond fucked.
>>
Are the new sickness mechanics still annoying and tedious? Is the corporation unfucked?
>>
>>340037
>Are the new sickness mechanics still annoying and tedious?
They are irrelevant now unless you are doing something stupid
>Is the corporation unfucked?
Still as useless as always outside of custom slaves
>>
bump
>>
I'm still curious what happened to the original dev
>>
>>340044
Is the nursery stable yet?
>>
>>340044
Get good scrub. Corporations generate tons of cash. They are the best way to finance large purchases. Use sticks as a way to bank cash. Drive up the stock price and sell. Stock split to drive stock prices back down and buy back from the market in digestable chunks.

Basically, sell 1000 shares for 12 million, buy back the same 1000 shares after they were split 10:1 for less than 100k rach 1000 shares after driving prices down from massive expansion and corporate liquidity loss.

You just made 11 million in a couple of turns.
>>
>>340044
Wait what, corporation is literally free money.
>>
>>342324
No need to even cheese it. Just dividends alone net millions.
>>
>>342326
Fuck that. If I am a corporate shark/slaver I am going to get fuck rich by fucking over the market and any investors I can. Maximum money; No morals.
>>
Wtf is wrong with the game suddenly? UI is all fucked up, some buttons don't work and art renders all over the place.
>>
did deepmurk ever return, or has there been no new vector art for years
>>
>>342576
Revamped one just got updated
>>
Is there anything to do once you enslave/kill your rival?
>>
>>342611
The smiling man questline and then maxing out your special forces
>>
bump
>>
What happened to the original dev?
>>
>>346702
Probs got better shit to do
>>
>>346702
I don't think anyone knows for sure.

Probably just decided that it wasn't worth spending so much time on an autistic HTML porn game. Maybe he also got butthurt about the most popular mod for his game being a pedo mod, since he was an opponent of that shit since the start.
>>
>>346702
Didn't he come back to continue deving on the game, using some of pregmod as a base, or are those other people?
>>
>>336476
everyone on the arcology exist for slave labor for the owners.
>>
>>347853
Different people.
>>
>>347962
Nah, various events make it clear that there are plenty of "normal" people living in the arcologies who are too poor to own slaves but not poor enough to be enslaved.

You'll usually end up with 99% of your inhabitants being slaves unless you specifically enact laws to keep that from happening (and even then it still tends to happen, it just takes longer) but still.
>>
>>336304
The Spa says it can fix mindbroken slaves. I have had 3 in there for half a year and they still have not been fixed. Those this feature work even?
>>
>>348399
Requires attendant to be in there, better ones do it faster
>>
>the best way to get a safe city that can expand its borders
>a penal legion of brainwashed slaves for cannon fodder followed by mercs and citizen militia to deal most damage also they are under drugs and brainwashing to be YES machines
>an AI without the concept of privacy or freedom to make sure no dangerous ideas of freedom or democracy arrive on a safe heaven
>"farms" whose sole purpose is to raise a new generation of slaves groomed into the perfect cattle
>"Free" citizens exist only to consume products and generate money or else they get turned into slaves
>monopoly on everything from slave markets to minor stores thanks to lack of laws preventing undermining and fair trade

Is quite spooky to think this could be a thing yet i can't stop playing
>>
File: file.png (70 KB, 262x192)
70 KB
70 KB PNG
>>348489
Sounds like heaven to me!
>>
>>348489
The game would be downright terrifying were if it wasn't for coomers
>>
>>349714
the cooming is just the "hook" that gets people interested in the game, from the /hgg/ pregmod threads it seemed like most people were into it for the simulation aspects
>>
>>346702
I heard he got a gig advising one of those bunker billionaires who want to live the high life after the end.
>>
>>349714
I think the cooming makes it worse.
>World's gone to shit
>One of the best ways to increase survival is to willfully enslave yourself to some megalomaniac who rules his own city state
>That is if you don't just get captured and sold by someone else
>The main reason for slavery in his city state is coombait
>As a slave you will be forced to do what ever gets his rocks off and like it, unless he likes your suffering more
>Like all perverts it will start of with small quirks and evolve to things like gore, vore and footfaggery
>He will get every not slave person to engage into the same fetish, turning his favorite way of cooming into the culture around you
>He will use any and all means to get his cummies from mild things like rape and beatings to isolation chambers, brainwashing and nervestapling
>When you stop being his type of coombait, or when you stop making money or otherwise useful you will be at best forced to do hard labor till you die
>At worse you will be sold to an even worse pervert or turned into a fleshlight
>Still better off than most of humanity in the scenario
>>
>>351320
Girls are just worth way too much, makes the whole economical aspect seem silly. Would be better if the average woman was worth very little, as much as a menial, but their price increased exponentially with stats.
Grooming your slaves would be more of a hobby, you'd do it for the ingame repitation and cooming. The actual money would be made elsewhere
Kinda like how horse breeding is a hobby among the elite. And how they use artwork as for "storing" and moving wealth
>>
>>351343
>The actual money would be made elsewhere
Completely agree, the game tries to provide an option for this with "focus on business" but it doesn't scale as time goes on. Also the fact that they updated pregmod so that you basically *need* to whore out slaves to fulfill your citizens' demands is retarded. That shit should go on in the background
>>
>>342073
He didn't want loli mods, modders didn't care.
>>
>>339506
>>>/vg/aidg/
>>
>>349714
The game is already downright terrifying because it start with basic "most buy women for sex and basic sex related stuff" but everything quickly devolver into peak /d/egeneracy as the world goes more into shit while you make a "perfect" city, menial slaves and many others can be turned into biofuckdolls to drain the cum from the lower caste of citizens, also the most valuable slave you can find on the market are those used for endless gang bangs, with giant breasts they cant move anymore, tattooed with all kind of stuff from their owners, full of scars, almost mentally impaired.
>>
When you fight your rival you fight someone going into the opposite future society you picked, however i only played as military background so my "love interest"? was a comms officer, if i pick something else she becomes something related to that work no? but what if i pick arcology owner?
>>
>>354370
> $He was a prominent citizen who supported your government. You were never particularly close
>>
>>351320
>things like gore, vore and footfaggery
Please don't put me on the same level as those degenerate footfags.
>>
File: forget it.jpg (60 KB, 352x546)
60 KB
60 KB JPG
>>352351
>>351320
>encourage themes like Paternalism and Body Purity
>make sure my slaves are all healthy and educated
>enact laws that make people take care of their slaves and provide them with a decent retirement when they get old
>mfw I'm reading posts like this
>>
Any tips on increasing devotion?
>>
>>336304
Wish I could figure out the economics side of this better, especially the investing and shares part when you get to it. I play the game less for the coomer parts and more for the city building, with a few exceptions.

>Treat slaves relatively nice.
>Be absolutely ruthless with attackers/rivals.
>Wait till Sisters of War show up, then build an Arcade and throw them into it.
>Leave them in until they're mindbroken.
>Put them into a spa until they recover.
>Throw them back into an Arcade.
>Repeat until one of them throws themselves at my feet crying for mercy.
>Decide to be merciful and put them in housekeeping, so they can do hard-labor for the rest of their lives.
>Repeat until the Arcade is empty.

What is wrong with me?
>>
>>355515
Lel, the crying for mercy event make me curious since i'm a hopeless Paternalist owner.
>>
>>336328
play on easy til you figure it out and just have less slaves.
>>
File: fc_git_instructions.png (37 KB, 1409x442)
37 KB
37 KB PNG
>>336772
handy noob guide from /dgg/
>>
>>338932
>reputation and money are your two main resources
>rep unlocks a lot of things
>try to keep your income at least positive, but as rep is harder to increase so I would focus on increasing that unless you're actively looking to buy something
>read the ingame wiki
>learn to use the rules assitant, I'd suggest a ruleset for at least obedient (20+ devotion) slaves and disobedient ones.
>being too nice to disobedient slaves is counter productive, fear equal to or slightly greater than their negative obedience will help spead up them learning their place
>facilities greatly increase the effectivness of the associated task, but the upkeep on it means you should wait til you've got a couple slaves that can benefit from it.
If you've got any specific questions I'd be glad to answer them.
>>
>>346702
He said he got a new job and didn't have time to work on it anymore.
>>
>>355491
Increase their fear, will turn many neutral and negative events into positives. Lock them up too
>>
>>355491
If starting from zero, focus on fear first, then worry about devotion. After devotion is up you can reduce their fear (or not, if that's what you're into). Raising the devotion of a disobedient slave is nearly impossible if they don't fear you, but once you reach a certain level of devotion it basically takes care of itself.
>>
>>355676
>>356079
How do you increase their fear?
>>
File: file.png (226 KB, 367x550)
226 KB
226 KB PNG
>>356163
>>
>>356163
Harsh clothing, spare living conditions, personal attention to break their will, the confinment assignment, etc.
Keep in mind too much fear is counter productive.
>>
>>356616
How do you know how much fear is too much fear?
>>
>>356689
Anything over fifty causes issues, though they they aren't a big deal for especially resistant slaves. Fear equal to their resistance is usually enough to keep them in line.
>>
>>356689
There's no such thing
If they get mindbroken by it then it means you can just fix them in the spa, either way they will be obedient
>>
>>356811
>dood just like waste three months of time and money you could avoid by just not being retard
>>
>>356854
How fucking shit is your attendant?
Three months is more than enough for more than four mindbroken slaves to get fully fixed in the spa
Just rip off the eyes of your attendant for free boost in their effectiveness
>>
>>356878
How shit are you at the game that you have ever unintentionally mindbroken anyone. Each turn is a week, 4 turns is month. 12 turns is, if anything, quick to fix mind broken slaves with a perfect in every way attendant.
>>
>>356887
I just did a quick test and managed to fix 3 slaves from Flesh Heap in 4 weeks
I seriously have no idea why you think it takes a long time
>>
>can't decide between creating a moral society intended to provide the high quality of life possible for its citizens, or creating a degenerate totalitarian state based off my darkest fetishes
>also can't decide between making my slaves vanilla waifubait or degenerate fetishbait
>>
>>356921
I did the same test with a mathmatically perfect attendant and a fully upgraded spa with five flesh heap slaves. Two were fixed in six weeks, one in ten, one in sixteen, one in twenty two weeks.
>>
>>356939
for the second one you can easily do both
>>
>>356811
Fixed mindbroken slaves lose their intelligence, however. Not that's a problem with bimbo societies...
>>
>>356616
>>356177
The hardest part for me tends to be the tipping point where you move from fearful obedience (which is easy enough to achieve) to devoted obedience. They tend to hover around Ambivalent for the longest time before finally flipping to positive devotion.
>>
>>359140
I find it best to set them to house servant and give them personal attention to remove the weekly devotion gain cap.
>>
>>359210
I remember the old guide saying to stick with Rest until over 20 devotion, idk if that's still the case though
>>
What's the weight level considered "immobile" and is there any way to remove the penalties from it?
>>
>>359243
It's never been the case. It trades a tangible benefit of reduced upkeep for a single pip of reduced fear at a stage when that's counterproductive.
>>
>>359423
It's around 180 or so, dangerously obese in the slave creator.
>remove the penalties
Which ones? Easiest would be to have them lose weight, either by restricting their diet or liposuction (this doesn't count against being "all natural" in relation to cosmetic surgery, that's only affected by implants or any facial surgery). If you want them to remain grossly obese for some reason you can counteract the health damage with curatives and/or having them rest. To counteract the devotion penalty you've got to get them to devoted (51), or set their mobility scooter rule to permissive. Maybe remodel for accessibility, either the large tits or extreme pregnancy one?
>>
>>336825
>The Burj Dubai
You have not a single clue what the fuck you are speaking about. Unless you are a moron (which you are, due to the fact you actually think the Burj Dubai is a fucking arcology), you'd already know arcologies are the best way to build a city, and that there literally is no other justification to not go in the direction of building arcologies.


The only reason we really don't have is due to corruption and greed by corporations and governments.
>>
>>359616
Actual real life people enjoy having lawns, natural sunlight and personal space, and not being crammed inside a building. The only reason arcologies exist in game is that the outside is war-torn zone that becomes an irradiated hellscape and living on the equivalent of vertical slums is a better alternative.
>>
>>359616
>The only reason we really don't have is due to corruption and greed by corporations and governments.
Alright, explain this to me
>>
>>351320
>who rules his own city state
He may rule it but he doesn't own it, he still has to answer to a board of directors unless he's got a majority share and can't be undermined.
>>
File: canvas.png (2 KB, 144x50)
2 KB
2 KB PNG
>>359643
Uh, it might not make much sense lorewise, but in gameplay you can easily own your entire arcology (the percentage of the arcology you own appears on the sidebar). You can buy the neighbouring arcologies too and take control over them if their owner has less than 50% shares.
>>
>>359642
Not him but megaprojects like arcologies and space elevators are within the realm of reality but will never come to fruition because no politician would ever risk their position on a massive, expensive undertaking that their tax base wouldn't see returns on for most of their lives if ever. Things that would be beneficial to humanity as a whole but not specifically their constituents in the short term are never going to happen, especially with other elites lining their pockets just to prevent competition to the current way of life and method of profit.
>>
>>359662
>space elevators
>within the realm of reality
>>
>>359667
On Mars it's a very cost effective method of materials transport. Only costs several billion there, can do it with currently available materials and technology.
>>
>>359643
>unless he's got a majority share and can't be undermined.
you do
>>
Does upgrading your personal assistant do anything? I don't think I noticed any changes
>>
>>359667
I built it in Civ 2 all the time
>>
>>360075
It unlocks quite a few events and I believe it increases the effectiveness of smart piercings.
>>
>>360075
>>360094
It can also accelerate the development of your future society choices.
>>
>>359662
Can you imagine risking your life's work and reputation starting an arcology project, only to discover two decades later your arcology is fundamentally unworkable and can not ever be turned into something anyone would want to live in? An arcology is bigger and more complex than anything ever built before so you would reasonably expect the first few to be pretty terrible as you figure out how to build them.
>>
Is there any way to significantly increase intelligence?
>>
>>336304
The game gets boring once you have slaves with 3 meter testicles making you 500k each turn
>>
>>361642
Apart from education which raises it a little, no.
>>
>>361642
The drug you get from slave professionalism FS
You can also get it through black market
Another funny thing is that slave markets from other arcologies that have slave professionalism all have at least 50 intelligence and are fully educated too If you are paternalist while they are degradation one they are also instantly loyal, if they have body purism too then you won't need to bother with removing scars, tattoos and piercings
>>
>>361765
It actually doesn't raise intelligence itself, only the bonus from education
Effectively the same thing though, I can't think of a single thing that doesn't use their combined value
>>
>>361482
Just build underground levels for fucks sake. Some giant tower in the sky is the least efficient thing possible. Take a whole city block, put all the living space underground and all the above ground space for recreation. Easiest shit in the world.
>>
>>359630
People like the sun
>>
>>361913
Ops meant for >>361890
Though it still makes sense as a dumb matter of fact statement
>>
>>361890
>Just build underground levels
>only to discover two decades later your arcology is fundamentally unworkable and can not ever be turned into something anyone would want to live in?

Are you actually mentally impaired or just trolling?
>>
>>361890
Building below ground is extremely expensive compared to above ground projects.
That's why we almost never do it irl.
>nb4 bunkers
The fact the the only thing we build below ground regularly is purpose built to withstand bombs and such should give you a hint, and we would definitely build them above ground if they would still work.
>>
>>361913
When you're inside nobody looks at the sun. We have great artificial light sources and fake suns and shit if you want or need that, but if all housing is belowground there's so much extra recreational space you have a gigantic green belt in the center of every city and town. Like, massive. Multiple tennis basketball football futbol courts kind of massive. Like 15 of each. And volleyball and badminton, and a park 25-50x larger than the old one.

If you look at a random town or city on google maps, remove every residential house and district, you can quickly see what I'm talking about.
>>
>>362181
>When you're inside nobody looks at the sun.
Maybe you haven't realized this hiding in your basement NEET bunker all your life, but most people like having windows to let the sun in.
>>
What slave trade settings do you guys typically use? As much as I like the idea of using realistic settings, having basically all slaves come from Africa and India gets tiring.
>>
>>359596
>mobility scooter rule
I don't see this option, do I have to unlock it?
>>
>>363402
There's an option in the rules assistant at the bottom of the behavior section but I can't find it in the individual slave rules, so I would assume so. I'll see if I can find out what that is.
>>
>>363292
We can fake it pretty well now. It'll only take a generation to make the switch.
>>
File: 1352579466899.jpg (77 KB, 640x436)
77 KB
77 KB JPG
>always want to make the custom starting slave into a waifu material slave
>have too many waifu archetypes that i love, but i can only afford to make one
>>
>>362181
It would be insanely expensive to build all the residential areas under ground. It would be far cheaper to just turn the roofs of all those buildings into parks and connect them with walkways. Even that is far more expensive than anyone is willing to pay for, which is why it is not done. You clearly assume cities are built the way they are built because the people building them are corrupt retards and not out of powerful pressure to be cost effective.
>>
>>363652
No, I actually have an economics degree and took economic geography so I've probably studied a lot of this more than you, I'm just saying its absolutely theoretically possible, and as cost barriers become less restrictive and the excess we have can turn into more innovative and interesting manifestations of that wealth we'll see a lot more things like I describe becoming reality.
I don't want it to sound like I'm bragging in my comment, you just came at my credentials and made an assumption I wanted to clear up
(Also side note most city officials ARE corrupt)
>>
>>363693
>No, I actually have an economics degree and took economic geography so I've probably studied a lot of this more than you
If that's true it must be a shit school or you must be fucking retarded
>>
>game has mechanics to cater to a multitude of fetishes and degenerate obsessions
>awekens anon's fetish for LARPing as mole people
>>
>>363707
Many such cases. How can genetically-engineered catgirls with tits the size of their heads compete for attention with proving retards from the internet wrong?
>>
>>363700
>nooo technology can't advance and allow for new designs of architecture, city planning, and engineering, things have to remain small and squat forever
>>
>>363700
I've also read books and my uncle was an architect that designed casinos
why do you want to appeal to authority so much
We're just having a fun discussion on architecture, roll with it
>>
>>363371
I use restricted trade with custom proportions to pump up the origins I want a little bit
>>
>>363371
>>363860
In my world any blacks would've been killed so I set them to like 5%
>>
File: 1427248746848.png (776 KB, 1280x1059)
776 KB
776 KB PNG
>>363883
I keep east Africans at an appreciable % for meme reasons but nobody wants Bantus
>>
>>363887
Not surprised Italians love big tits and fat asses
>>
>>363887
Holy based
>>
>>363555
Play a generic game where your only goal is to make LODSAMONE and then do a NG+ so you can make a whole bunch of ideal waifus right at the start. And you can import any good slaves you get on your first run into your NG+ run so it's not like you're just wasting time.

Also, PROTIP: Make your starting slaves Indentured Servants instead of actual slaves and give them a restricted contract for one year (52 weeks). As long as you max out their devotion before their contract runs out (should be easy if you know what you're doing) they'll voluntarily enslave themselves instead of becoming free citizens. This makes them a lot cheaper at character creation with no real downside. You can also give them negative traits that are easily fixable (like bad teeth) or can even be beneficial like turning personality flaws into positive quirks.
>>
File: file.png (631 KB, 842x387)
631 KB
631 KB PNG
>>363887
They're not wrong. It's partially subjective of course, but East African women are a lot more attractive than those in most other parts of Africa. African Americans tend to look more like West Africans (note the rounder head, wider nose and bigger lips that are stereotypical of the American "niggers") because that's where most of the slaves came from.
>>
>>364127
You sound like you should make a youtube series on this. I'd watch it.
>>
>>364253
I hate youtube so that won't happen, but if you have any specific questions I can try to answer them.

I'm not a super hardcore player or anything, but I have been playing it on and off for a very long time.
>>
Can anyone post gameplay pictures like the ui?
>>
File: file.png (115 KB, 1919x1007)
115 KB
115 KB PNG
>>364284
It's mostly text-based and runs in your browser, so the UI is really primitive.
>>
File: image.png (125 KB, 1470x894)
125 KB
125 KB PNG
>>364284
The entire game is one html page with tons of embeded code. The UI is pretty basic, here's part of a screen. You interact it mostly through text
>>
Oh god, /vst/ has found it’s own BLACKSOULS
>>
Is there any benefit to going over 100 intelligence in a slave?
>>
>>364312
You generally need a slave to have high intelligence for certain tasks such as the head girl. The Slave Professionalism future society also requires your slaves to be of high intelligence.
>>
>>364328
I know. But is there actually any benefit to having 105 or 130 intelligence as opposed to just 100?
>>
>>363371
>>
>>364266
Sounds hardcore to me
Your tips are great
>>
>>364333
Most of things that sue intelligence use it either as part of formulae or a gate so yes
Benefit isn't too big usually though
Intelligence maxes out at 100, going above requires education bonus
>>
File: file.png (18 KB, 477x255)
18 KB
18 KB PNG
Am I doing paternalism right?
>>
>>364571
Dark brown skin :vomit: :puke: :nauseated:
>>
>>364339
It's because the default "realistic" setting is based purely on world population percentages. So tons of Indian, Chinese, and African slaves.
>>
>>364571
>Malay. Omani.
???????
>>
>>364571
>not well educated
Invest in a school, they're one of the best facilities you can invest in.
>>
clinic>school>dairy/club/bodyguard quarters>brothel/headgirl suite>servant's quarters/master's suite>spa>cellblock
Several are omitted because I don't use them, I remember the arcade being shit but that was a long time ago when I didn't know what I was doing.
>>
>>364758
I thought it had a bias for poorer countries too.
>>
>>364760
Indonesia and Malaysia are both Muslim majority countries. Could be a child of immigrants from one of those two places.
>>
Who here keeps their waifu's anal (or vaginal, if you prefer) virginity while breaking in the other hole yourself just to show proof you haven't relinquished her to the masses, who would definitely plug in all the holes?
>>
>>364967
Yes
I wouldn't fuck Sarah's asshole in real life for another 10 years or something so it doesn't make sense for me to do it in a video game
>>
>>336304
>Apartments above your penthouse
Why would an arcology owner allow this
>>
>>364967
My go to is to let her exclusively service me with her mouth, so that I can take her virginity while impregnating her at our wedding.
>>
>>364981
>so that I can take her virginity while impregnating her at our wedding
based, keyed & schwang
>>
>>364981
kino event famalan
>>
Can anyone explain the corporation to me? Personal shares, public shares, issuing new public shares (should I keep doing this?), etc.
>>
>>364975
There are limits to how much you can silence the fuckhuge mountain on top of arcology
>>
>>336304
How do you rearrange the buildings like that?
>>
>>365534
There are randomly generated pre-select archologies you can pick from at the beginning of the game.
>>
>>365696
do you have an image of them all?
>>
>>365065
Personal shares are the ones you own, public shares are the ones you don't own. The goal of issuing shares is getting more money into the corporation to fuel its expansion. Having a smaller share of the company means you get a smaller portion of the dividends when you start making a lot of money.

>>365748
All of them look like blocks >>364294
except for the phalus-shaped one.
>>
>>365930
So the goal is to keep creating new shares and buying them up, right?
>>
>>364975
Maybe the top shakes too much. Or it's too little area per floor and he hates stairs
>>
>>364975
retractible floors in penthouses of the biggest threats
>>
What determines which flavour upgrade option (Knights, Thousand Sons, etc) you can choose for your mercenaries?
>>
>>366317
future societies
>>
>>365696
Dick is the only special one, rest depends on location and are identical to player-started ones in these locations
While at it it's really easy to add a new design yourself, this is the file
https://gitgud.io/pregmodfan/fc-pregmod/-/blob/pregmod-master/src/arcologyBuilding/presets.js
You can even make new upgrades like the spire there!
>>
So this game is in alpha, is it decently balanced?
>>
>>366408
Very balanced
>>
>>363371
I wish there was an option mid-way between realism and vanilla. Like, most slaves should be from my home continent (with a realistic distribution) but then 10-20% should be from the global market (again with realistic distribution). The vanilla option doesn't have realistic distribution and the "realistic" option is too restrictive on the global trade, it's annoying.
>>
>>366408
>So this game is in alpha
what a strange concept
>>
>>366408
>So this game is in alpha
?
>>
>>366416
You can always personally alter the percentages for each country. It can take a bit of work, but I also wanted a locally focused market with some access to certain global countries so it's what I ended up doing.
>>
>>366950
I'm honestly surprised there isn't a "mostly local with a small chance of foreign" setting. Of course you can do this manually but the defaults are a bit all or nothing, with the "realistic" option just giving you more slaves from bigger countries.
>>
What's the ideal music to play FC to?
>>
>>367564
https://www.youtube.com/watch?v=ECyfX1OR_nk
I'll never stop recommending Bohren for this
>>
>>367656
For having the name "Club of Gore" I was expecting something very different, but this is nice.
>>
>>367656
In a similar vein I'll recommend the Kilimanjaro Darkjazz Ensemble, also known as the Mount Fuji Doomjazz Corporation.
>>
>>351430
>Also the fact that they updated pregmod so that you basically *need* to whore out slaves to fulfill your citizens' demands is retarded. That shit should go on in the background
This part constantly annoys me. Why do I have to be personally responsible for ensuring each every citizen is sexually satisfied?
>>
>>369770
>Why do I have to be personally responsible for ensuring each every citizen is sexually satisfied?
Maybe it's in the lease terms.
>personally
kinky desu
>>
So are there any new prosthetics you guys want to see?
>>
How do I start a cultural revivalism without getting stomped by neighbor influence?
>>
>>370101
Policies that decrease their effects
Conquering all of them and removing their Future Societies
Pumping more cash and effort into you FS
>>
>>370101
Depends on your starting area. If you started as an urban arcology, you'll constantly have to pay for it to go anywhere as well as stack as many positive modifiers as possible (TV, decorations, personal assistant, slaves that fit the culture's ideal, etc). If you started as an oceanic or ravine arcology you can basically just ignore your neighbours because you're isolated enough that they won't influence you too much.
>>
>>370101
You can brute force it purely through money. But otherwise I'd suggest enacting the Cultural Defensiveness the moment you can start promoting Future Societies.
>>
What corporation types are the most profitable?
>>
>>371150
Depends on future societies.
Both yours and of others
>>
>>371150
are you going for a future society that loves young smart girls without surgery? then make a mega corp that start with a focus on young girls then smart then pure bodies.
>>
>>336304
>you can turn them into combat cyborg catgirls to fight in arena against other slaves
I'm sold... and from your description it sounds like a strategy game. First result on Google says it's a porn game though.
>>
>>371150
also depends on the slave market. If slaves plentiful and cheap the improvement and utilization ones will work best, if the supply is low the enslavement ones will give the best returns.
>>
Is there a way to train slaves to masterful level without cucking myself? I don't want the unwashed masses to touch my waifus.
>>
>>371376
Unironically have sex.
>>
>>371376
You can train them in sex skills through personal attention, whoring and entertainment through your head girl.
>>
File: file.png (1.21 MB, 1200x800)
1.21 MB
1.21 MB PNG
>>371354
>it sounds like a strategy game. First result on Google says it's a porn game though.
>>
>>371407
I mean, I'm just pointing out that /vst/ is on 4channel. I'm all for coomer games though, will play this as soon as I get off work.
>>
>>371414
They've got like four porn game generals on /vg/, as long as you don't post too lewd images it should be fine.
>>
I'm a fucking retard who can't into programming. Does anyone know how to setup a custom rule to fix all nearsighted slaves by default?
>>
>>372830
There is an auto surgery tab in the rules assistant.
>>
>>372830
I'm pretty sure this is just
>New rule
>Activation: always
>Autosurgery > Vision correction
>>
>>372855
I tried that but it didn't work when I had two girls who were nearsighted. I applied the rule after creating it. Nothing.
>>
>>336304
I would say it isn't complex enough to be a strategy or simulation. It has no depth whatsoever.
>>
>>372830
Autosurgery has always been kind of fucky. Did you have autosurgery enabled as well as the eye fixing? Were the slaves low devotion?
>>
>>374946
>Did you have autosurgery enabled as well as the eye fixing?
Yes.
>Were the slaves low devotion?
Brand new slaves. I'm trying to set it up so everyone gets medical treatment, education, braces, eyesight, fixed limbs, etc. as soon as I acquire them. I'm playing as a sort of patriarchal father who takes care of his slaves, stern but fair.
>>
Which is more humiliating to do to your 'rival' archology owner: keeping them as a emotionally bonded worshipful concubine/fucktoy, or treating them with utter cruelty?
>>
>>377177
Concubine
>>
>>375742
Shit, I left you hanging there. It's because of the low devotion. Surgeries and extreme modifications will cause sever devotion loss if the slave is below a devotion threshold (I believe 21/accepting) so auto surgery only applies to those above the threshold.
>>377177
Utterly devoted public servicer
>>
>>377177
Utter cruelty at first until they mind break, then heal them into a new human with a spa followed by a nurse healing them back to 100 followed by surgeries to turn their bodies into whatever you fancy effectively "killing" them.
>>
>>338961
if FC and AID could be combined somehow (or if the AI was just better at not forgetting things and asked less work of me) I would be a happy coomer until the advent of the holodeck
>>
any way to make girls immortal? If you go extreme on the pregnancies, like 1000 or anywhere close and they tend to die unless you constantly cheat them to full health
>>
>>377300
>any way to make girls immortal?
Just choose the unaging opt-
>f you go extreme on the pregnancies, like 1000 or anywhere close and they tend to die unless you constantly cheat them to full health
oh
>>
>>377177
Cut off her limbs and stick her in the arcade until she's literally fucked retarded, then keep her in your personal suite as a living reminder of what happens if you talk shit.
>>
>>377297
Yeah, I sometimes think about the amazing possibilities of AID before I'm reminded that Dragon has no sense of object permanence
>>
Anyone know where I can find the files for the slaves you get when you start a new game?
>>
>>379531
Aren't they randomly generated?
>>
>>379554
Nope
>>
>Penthouse
>More apartments on top of it.
>>
wtf am i about to get into? I thought RJW Rimworld was degen...
>>
>>379871
It's only as degenerate as you want it to be.

I mean sure it's always about sex slaves so it's going to be fairly degenerate either way, but if you want to run a wholesome society where everyone is taken care of and your slaves are educated, healthy and happy to serve that's perfectly possible. On the other hand if you want to run a society feed young girls growth hormones until the size of their tits makes them unable to stand, then cut their limbs off, lobotomize them and stick them into a milking machine so you can sell their milk, that's possible too.
>>
>>379531
/src/npc/databases/dSlavesDatabase.js
ddSlavesDatabase.js
dfSlavesDatabase.js
>>
>>379871
If you're worried about the more extreme shit, you can't start a game without choosing a toggle for it.
>>
What are everyones favourite future societies?
I tend to go for
Gender Fundamentalism
Professionalism
Paternalism,
Physical Idealism
Roman Revivalism
>>
>>380146
Gender Radicalism (I love me some fembois and traps)
Egyptian Revivalism (Wincest)
Paternalism
Body Purism
Slimness Enthusiasm

I've only played Vanilla FC, so I haven't used the modded ones yet in my current game.
>>
>>380146
Arabian Revivalism
Gender Fundamentalism
Body Purism
Youth Preferentialism
>>
>>380146
Body Purism
Paternalism
sometimes Gender Fundamentalism
>>
>>380146
What are the newest ones again? I haven't played since they added the bimbo FS, how is that one?
>>
>>380183
I've never went Dependency but the newest one they added (Neo-Imperialism) Is pretty neat. If you get the mod the encyclopedia should have information on everything added by the mod
>>
>>380160
I'd say give the mod a go since it's far better than the vanilla version at this point imo.
>>
>>380209
>Neo-Imperialism
oh is that the feudal one?
>>
>>380213
I started my first modded game 2 days ago. I like it way more. A little more difficult and runs faster, too. Also more more art/costumes is based.
>>
>>380280
Yeah you can have knights and shit with that FC
>>380439
Yeah I noticed it being faster too. Used to get pretty slow past a certain point
>>
Any way to save edit without using the in-game cheat menus?
>>
>>383664
You gotta get rid of the save compression. Open the .html file, search for compressToBase64 and replace the base 64 compression and decompression functions so they say function:(e){return e}. Then you can go into the save files and edit them. I personally use it to add extra money during chargen so I can make my custom slaves more easily.
>>
It may seems strange, but I wish there were more non-sexual things you could do with your slaves. It doesn't really sit right with me that the 'best' use of a slave with an entertainment background is as a public use slut.
>>
>>385058
There's a lot of non-sexual events however you must remember, this is a deviant city on a ruined world, almost everything and everyone are sexually liberated so every minor action ends up with a sexual mood.
>>
>>380146
Roman revivalism? I didn't see that option I just dled this the other day. Is it another mod?
>>
Just how interactive is the sex?
Does it have Lilith's Throne/Era Games turn based sex system, or is it more like CoC with pre-written scenes?
>>
>>385131
The latter.
>>
>>385117
Nah that's been in the base game for a long time.
>>
>people have spent two years adding retarded economic simulations and health mechanics specifically designed to kill your slaves to pregmod
>they still haven't fixed the events so that you can have a no-anal run
Disappointing.
>>
>>386675
Do not know about anal chastity?
>>
>>380146
>Pastoralism
>Purism
>Fundamentalism
>>
>>388181
simple as
>>
>>380146
Paternalism
Gender Fundamentalism
Slave Professionalism
Pastorialism
Body Purism
>>
>>380146
>One of the cultural Revivalism options. Usually Roman, Arabian, or Neo-Imperialism.
>Chattel Religionism
>Paternalism
>Slave Professionalism
For the final option I take whatever I feel like that doesn't conflict too much with the other options. Most often Body Purism, Youth Preferentialism, Physical Idealism, or Hedonistic Decadence.
>>
Anyone bothered with the experimental content like the farmyard and nursery? How well do they work?
>>
>all these gender fundamentalists
You'll cowards don't even get futas pregnant.
>>
>>390179
I don't like dicks.
>>
>>390187
Me neither (on men), but I'm not a coward.
>>
>>390190
Any person with a dick is a man.
>>
>>390199
Any person penetrated is a bitch.
>>
>>390203
Fucking a man doesn't make his dick disappear, it just puts his doodoo on yours.
>>
>>390199
You have a dick and you aren't a man.
>>
>>390239
cope tranny
>>
>>390241
You're the tranny. Cutting a man's dick off doesn't make him a woman, slapping a dick on a woman doesn't make her a man.
>>
>>390243
>nooo sex organs are an abstract social construct they don't mean anything

I like this game so I'm not going to ruin the thread any more, but your homo contortions don't impress anyone who isn't looking for an excuse to begin with.
>>
>>390248
You believe trannies are women then?
>>
>>390250
>>390248
I don't think you two are on the same page on what your arguing about. Please calmly explain your stances, because I can't even tell which one of you is being a fag at this point.
>>
>>390321
No anon, we are both on the same page. Just read the reply chain. The reason he dropped out of the argument is he realized his position was untenable.
>>
>>390199
t. Mom
>>
>>390199
>Any person with a dick is a man.
No, BORN with a dick, is a man.
>>
So, if you get a prestigious super hot slave, do you put her in the Brothel or keep her for yourself?
>>
>>390514
Keep her for myself.
>>
>>390250
>>390375
If you're adding a dick to a woman, the only reason you're doing it is because you want her to be less like a woman and more like a man, because you're a faggot.
>>
>>391781
Incorrect. It's so she can fuck women, reducing the amount of men in sex scenes by 98%.
>>
>>392077
>reducing the amount of men in sex scenes
what is it about the idea of a man having sex with a woman that makes you uncomfortable?
>>
>>392368
The better question is why you demand their presence
>>
>>392806
the fact that a game about sexual slavery would depict men having sex with women would come as a surprise to no one besides futafags
>>
>>392838
>blah blah give me that hairy man ass and pecs
>>
>>391781
I'm not adding dicks to women, I'm just saying it wouldn't make her a man.
(I'm the second one you replied to)
>>
File: physical autism.jpg (24 KB, 277x296)
24 KB
24 KB JPG
>singleplayer game where you can fuck whoever you want
>straight, gay, trap, futa, trans, whatever, it's your choice
>do whatever you want to them, fuck them, kill them, lobotomize them, give them a dick that's so big they can't even walk anymore
>you can disable what you don't want to see so it's always got the shit you like
>insecure incels still get mad over what strangers on the internet are playing
Both of you fags are pathetic.
>>
>>393966
Anon, the biggest loser of all is someone who comes to 4chan and gets butthurt about people arguing about something petty.
>>
>>395199
>if you want a video game thread on a video game board to be about video games, you're a loser
>but if you're obsessing about whether or not some dude likes dicks and need to let everyone know about it online that's perfectly cool
lol faggot
>>
>>395257
You came into a thread that you KNEW was going to be full of anons arguing over fetishes and you got butthurt anyway.
>>
Playing Free Cities makes me want a game where you manage an anarcho-capitalistic city-state, with less of an emphasis on debauchery and more on the actual management.
>>
>>395356
Wanna be the mayor of Portland?
>>
>>395370
I specifically requested less debauchery.
>>
>>395356
Yeah me too.
>>
>>395308
Yes, clearly I was wrong for not expecting you to be a cock-obsessed faggot 100% of the time.
>>
Free cities ruined the way i see women IRL, i used to focus on their breast size and butts to decide if a girl was a 10 or 0, but now from endless slavery and other things, now i look first at a woman should-hip ratio to decide if they have a basic femenine body, followed by how flat is their stomach area, ending with carefull attention of the lips and nose to decide a rating from high 100 to low 0.
>>
>>395697
>tfw categorizing the face of everyone I see as feminine/masculine/cute/exotic/sensual
>>
>>395524
>seething
I'm not even one of the ones arguing about dicks, I was just calling you out for being a pea-brain.
>>
>>395356
This is where I thought pregmod was headed, until the retarded update that forced you to sexually satisfy all your citizens with your personal whores
>>
File: citystate.jpg (694 KB, 1920x1080)
694 KB
694 KB JPG
>>395356
there's a game called Citystate and I think a new one being made. Doesn't have any debauchery tho
>>
>>380146
White supremacy
Black subjugation
Degradationism
Chattel religionism
>>
>>396689
>I'm not the one obsessed with dicks, I just got butthurt about the guy commenting on the guy obsessed with dicks!
lol
>>
>>396829
anon that's not a future society...
>>
>>398466
Just because we live in society that worships blacks despite degrading them doesn't mean it can't be a future one as well
>>
>>397008
If you want to be a retard that's your choice buddy.
>>
>>398466
well it's a past one but hopefully a future one too
>>
>>396829
>Confederate Revivalism
>>
Seeing the cowboys, vikings, and pirates on TV makes me want them to have their own revivalism paths
>>
>>401811
>hopefully a future one too
me too

>>402031
>cowboys
rural arcology
Pastoralism, Chattel religion
>vikings
marine arco
Subjugation - white (British), Physical idealism
>pirates
ocean arco
Neo-imperialism, Hedonism
>>
>>401849
stop I can only get so hard
>>
>>402756
http://www.youtubemultiplier.com/5f8f9078bfbeb
>>
>>407867
I'm so glad I clicked on this.
Thank you.
>>
File: image.png (2 KB, 363x36)
2 KB
2 KB PNG
I play as a female arcology owner exclusively because of this option
>>
>tfw you realize every arcology owner, successful or not, is as bat shit insane as Jean-Bédel Bokassa
>>
>>407867
lmao
>>
>>408750
wait, what does that even do?
>>
File: image.png (12 KB, 1563x91)
12 KB
12 KB PNG
>>409024
Increases her devotion, not sure by how much.
The reason I do it is because I find it hot though
>>
>>407867
It's beautiful.
>>
>>336792
the compile command just spits out a javascript file, what do with that? I know, im retarded
>>
>>408750
>>409028
the disconnect between the realistic aspects of FC and the more anime influences in pregmod is really funny sometimes
>>
>>409241
double click it nigga
>>
>>409904
It should create html file in bin folder and not javascript one m8
Though there's javascript file there while it's compiling
>>409241
Disable your antivirus or add an exception
>>
>>409028
>not sure by how much.
5
It's pretty good
>>
>>338932
Literally try anything and it should work. This is my main criticism, game can be way too easy.
You can literally just get a single slave for like 10k at start, spend a few weeks training it and then sell for 300k or some shit.
Milking is also broken as fuck, just restrain them and keep adding cows, money goes through the roof. Special mention to the company which makes so much $$$ it bugs out the cash display.
Imo you have to gimp yourself not to feel like you're abusing the game.
>>
>>409900
Pregmod is made by beardy wizards from pedochan so it's no surprise their only knowledge of women comes from anime.
>>
>>409900
>the realistic aspects of FC
Is there a single one of them?
>>
>>410221
The part where the world goes to shit.
>>
>>338932
The ingame guides are an okay starting point as far as learning what affects what and so on. There is a little first playthrough guide in there which handholds you through the first few weeks. While there's other ways to play, following that can at least set you up for the future and get you familiar with how some stuff works.

Simple way to 'gently' break a slave:
>Poor living conditions
>Make her wear ballgag and uncomfortable latex/shibari/straps
>No speaking freely, no relationships with other slaves
>Punish with chastity, reward with orgasm
>Only allow sex with you
>Rest, fucktoy duty or classes if she doesnt have education
Hormones and curatives can also help, for a price.
Other stuff can be adjusted according to their drawbacks - restricive diet if they're too fat, corseting for a large waist etc. Personal attention on them is optional and can help even more to fix flaws.
Give it a few weeks under those rules and they should hit Accepting, at which point they can be sold for a profit or built towards whatever job. Shouldn't get stuff like mindbreak or addictions, either.
>>
>>410423
>reward with orgasm
Drugs are actually twice as effective and only give minor health hit
>>
>>410431
Thing is, that regimen is going to hit the weekly devotion cap so it's better to get the libido boost if you're training more than one slave or otherwise aren't going to give them personal attention that will let you exceed that.
>>
>>410423
>>410470
What causes mindbreak?
Is it fear going too high, or them staying at a high level of fear for too long?
>>
>>410601
too high for too long
>>
>>410605
What's a good way of quickly reducing fear?
>>
>>410607
There aren't very good options, which is why I like to keep it low as possible without it impeding devotion gain.
>resting
>choosing their own assignment
>spa
>personal attention to build devotion or care for them
>curatives
>female hormones
>luxurious quarters
>nice clothing
>>
>>410607
Spa gives tons of trust as long as it's under 40
Personal attention and giving them sex slaves also give good boosts
But in general it's combination of shitons of small things like giving them that drink that boosts intelligence and having them in good health
>>
Has anyone made an interesting or aesthetic custom arcology designs?
>>
>>412455
The best is in the OP already, I don't know why you'd want to change perfection.
>>
Does anyone know all the ways you can make slaves prestigious?
>>
>>416188
Level 1 is ezy, just et them to become super whores or some shit, alternatively get them to be one of your facility leaders/headgirl for some time
Now levels 2 and 3 are bit more complicated, in general best way to upgrade slaves to them is through having them lead your soldiers in battle
Assuming you are talking about fame and not porn fame
>>
>>416366
I know you can get prestige from headgirl and bodyguard, but which of the other facility leaders can get you prestige?
>>
>>416369
I think Madam does get some prestige and there is the random even for a brothel whore to get 1 or 2 prestige levels through chance.
>>
So, when did you learn that renaming slaves to Ass Fuck Slut etc. can create devotion, and when did you start mass renaming them whenever they hit Accepting?
>>
>>418254
I'm usually too nice for that.
>>
>>418948
All of my slaves have an additional Ass Fuck Slut Bitch Ass Munch Nomnom added to their name now as soon as they hit accepting
>>
>>419024

If you think about it, does that hurt them? no
>>
>>419025
Seems kinda rude
>>
One more try, is there any easy way to make girls unable to die other than manually cheating them back to full HP constantly?
>>
>>419609
How can you even get them to die?
>>
>>419609
Just put them in a nursery when they get heavily injured.
The fuck you even doing that causes them to die?
Only thing that I have seen that does more damage then preventatives and curatives can heal is giving them a mixture of too big a dick, painful footwear, extreme corset and glory hole duty.
>>
>>419618
>>419623
extreme hyperpreg, superfetation
>>
>>419703
You inflict a death sentence and are surprised they die?
No, there is no way to keep them alive when you take it that far.
>>
Good news everyone, Catmod is getting merged in!
>>
>>421579
What's catmod? I'm not picking up anything when I search for it.
>>
>>421584
The one that added furry catgirls and bunchload of events
It's on git
>>
>>421591
Actually furry, or just nekomimi?
>>
>>421592
They are literally cats you get into human shape anon
For some reason it also pisses off muslims enough that they try to kill you in multitude of ways
>>
>>421601
Just what pregmod needed, more animu bullshit.
>>
>>421618
Someone please add deeper management mechanics
>>
>>421601
Does it come with good images as well ?
>>
>>346702
Fell down the Reddit rabbit hole, then realized how much he hated people.
>>
>tfw you have to share /vst/ with a bunch of filthy paternalists
I’ll never be free of you fucks. Whatever. Still expect you at the barbecue this weekend.
>>
>>425430
It's only logical. You don't want to devalue your property, so you take care of it. And since you're already taking care of them, you might as well enact policies that value quality slaves.
>>
>>425455
That’s how it always starts, fellow arcology owner! ‘Oh, you’ll get a better product this way!’ ‘A smarter slave is a more useful slave!’ And then you’re saying we should make them citizens after ‘retirement’. And then, ‘Well, they’re people, too! What’s wrong with marrying one?’ You paternalists never change...
>>
>>425470
>Well, they’re people, too!
Now let's not get too crazy here.

They gave up their status as people when I legally enslaved them. There's no coming back from that, any more than that I would give a goat human rights.
>>
>>425482
>There's no coming back from that, any more than that I would give a goat human rights
based & pastoralist pilled
>>
Does anyone know what Sleep Restrictions do?
>>
So what is it this game about, something like df aka simulation?
>>
>>425622
Sex slave management simulator.

Except the beardy faggots who took over development after the dev disappeared are more interested in adding more retarded coomer VN elements than expanding the management simulator aspect.
>>
>>425430
>he has never known the pleasure of having a servant beg you to be enslaved because she can't imagine being happy with anyone but you in this cruel world
Just take the paternalist pill already. The first one is free.
>>
It doesn't help that degradationism is retarded and probably the worst way to make money
>>
>>425608
Affects how tired slaves will be. Strenuous assignments that don’t provide for enough sleep will make slaves tired faster and reduce performance. I think you can also use it to break rebellious slaves faster by denying them sleep and increasing their fear.
>>
>>425669
Not a degradationist, but I’m making bimbos and only educate the ones that have to do certain jobs.

>>425663
That doesn’t require paternalism.
>>
>>425470
It’s very simple. Slaves are like horses. You want them strong and fast and clever because you’re gonna use them. And when they get older they’re breeding stock, and then after that they get a nice quiet pasture because it’s only proper to reward exceptional behavior.

>making them citizens
You wouldn’t make a horse a - well, you lot might, you Caligula wannabees.
>>
>>425669
But it's an amazing FS anon!
If you induce it in another arcology and start buying slaves from there while being paternalist you will get a nearly instantly obedient bunch!
>>
>>426351
>you Caligula wannabees
kek
>>
Degradationist, religionist cult of self-obliteration is the only way, anons. It's the legitimate stockholm syndrome-combination.
>>
>>425649
>vn elements
What the fuck are talking about? Have you even played it?
>>
The answer is faceless latex quadruple amputee girls.
>>
File: ledillon.png (207 KB, 680x739)
207 KB
207 KB PNG
Can you make a game like Free Cities in Python? I've been trying to make a lewd spoils-of-war generation table that makes a character, their physique, the nature of the battle that caught them, and the details of their despoiling. It's good but I'm going to be learning Python with a friend soon, and it'd be cool to turn my rape fetish tables into something all you sick ugly fucks can enjoy with me.
>>
>>428711
based spoils of war anon
>>
>>428711
python a shit
>>
>>428711
You can anon, get pygame: https://www.pygame.org
Python isn't an ideal choice, but there's nothing stopping you. People wrote games in assembly after all.
>>
>>428711
a sample of a generated character. this is with the tables i currently have but if python works out i would love to make a heavily systemic game in the vein of free cities, though preferably with less predictable events/escalation

>[Race]
Half-Giant Human
>[Age]
18 Years Old
>[Role]
Crusader
>[Culture]
Stratocratic
>[Personality]
Religious
Patient
Very Ignorant (x2)

>[Aesthetic]
West Asian
>[Beauty]
Sensual
>[Voice]
Soft
>[Physique]
Healthy Physique
>[Sexual Attributes]
Anal Aversion
Anal Virgin
Vaginal Averaion

>[ATK]
Mermaid Bandits
>[DEF]
High-Elf Militia
>[Battleground]
Tribal Village
>[Motivation]
Hatred
Wealth

>[First Wave]
Storm of Artillery
>[Battle]
Massive Bloodbath
>[Coup de Grace]
Mass Surrender
>[Horrors of War]
Maximum Collateral Damage

>[Scene]
Personal Quarters
>[Coercion]
Entrapped
>[Attitude]
Frightened
>[Despoilers]
Lone Actor
>[Duration]
Hours

>[Physical Trauma]
Cut
Drowned
Badly Frozen (x2)

>[Mental Trauma]
Hallucinations
Hate/Fear of Love
>>
>>428746
Post your tables. Tables are great and I need more of them.
>>
>>428746
Is the idea that you're a slaver who is purchasing these captive women on the market? So this one was captured by Mermaid Bandits and you're now considering whether to buy her from either them or a middleman?
>>
>>430439
Well in its current state it's more of a lewd story generator than anything.
>generates a character
>generates their physical/sexual qualities
>generates the details of the battle they were witness to/involved in
>generates the details fall from grace
And then I'd write a lewd story about the interesting ones. As far as implementing it as a game goes I'm still not entirely sure. However Free Cities' lean on
>dark & edgy militant vibes
>market angles
the first thing that jumps to mind is that you're put in the role of a shadow war profiteer trafficking loot and captives for money and clout. Seeking out conflicts, picking a side to support with supplies and services, and then getting a share of the spoils of war if your side wins or having to negotiate and barter your way out of losses and things like that.
>>
>>429447
also i will later, i just need to clean it up a bit and find something that isn't pastebin because they don't like certain naughty words
>>
I went to the freecities blog and the images are gross
do they appear in the game?
>>
>>431000
Any character images are purely optional
>>
>>431000
There are a couple of different imagesets you can use, or you can turn them off entirely.
>>
>>431000
The ones on the blog are pure concept art from way back when, they never appeared in the game as far as I'm aware. If you choose to check out character images in game, Deepmurk was the most updated one when I last played
>>
>>337095
yeah the hgg board had people constantly updating it along with continuations of other porn games like corruption of champions. sadly the political bullshit killed infinity and none of the "successor" boards have even a fraction of the traffic which is a damn shame
>>346702
a far better question is what happened to the dude who did the flash blowjob game. he just vanished while being his usual active self
>>
>>431908
Didn't he die from car hitting him?
>>
>>432458
damn, RIP. fuck cars
>>
>>336304
This game was better in earlier patches. FCdev had the right idea dropping it. The game was done. All he had to do was add some endings and it'd be totally complete. Pregmod is, fittingly, incredibly bloated to the point of being cumbersome and unattractive.
>>
>>428711
Free Cities is made in fucking Twine. Python is the matrix by comparison.
>>
>>433342
>It has too many features no my small smooth brain can't handle all the things you can do NOOOOOO
bloat is a meaningless buzzword with no purpose other than to signal that you post on /v/ and therefore your opinion is retarded.
>>
>>433342
>r/freecities hands typed this post
>>
>>433342
Ok FCdev
>>
Is it normal for the Punic Wars events to kick off a year into the game before I've even eaten any of the Italic minors as Rome? It's happened 3 times in a row for me.
>>
>>434288
Anon I think you took the Roman Revivalism-pill too hard.
>>
>>434292
Shit.
>>
>>433342
Eh, I'm a bit torn on the issue.

On the one hand, some of the stuff Pregmod adds is genuinely an improvement on the game as it was at the time the dev disappeared. On the other hand, when they're adding shit like genetically engineered catgirls they're definitely overshooting the mark and just fucking with the design of the game for the sake of their own animu fetishes.
>>
>>434310
I think genetically engineered catgirls are fine. The bigger issue in my opinion is when they mess with the balance of the game by doing stuff like making whoring/slutting out your slaves necessary to maintain public satisfaction in your arcology.
>>
>>434604
It doesn't fit the theme or the setting of the game and only exists because some greaselord couldn't get off unless he has the option to fuck a cat.

If it was just an FC that encourages your slaves to wear cat ear hairbands and tail buttplugs and end every sentence with "nya!" I'd be fine with it. It's stupid, sure, but no more so than trying to resurrect the culture of ancient Egypt or whatever, and more importantly it doesn't add unnecessary bullshit to the lore of the setting.
>>
>>434631
>It doesn't fit the theme or the setting of the game
>Game about being billionaire owning sex slaves in anarcho-capitalist sci-fi future
>Terrible genetic abominations, wicked body modifications and playing god not fitting in
Are you FCDev or something and think it's a game about being faggot in denial so you can safely fuck guys in the ass but it's okay since the totally are females in your culture?
>>
>>434631
The vanilla game already had all sorts of crazy medical technology, surgically implanted cat ears really isn't much of a stretch compared to that.
>>
>>434656
>Are you FCDev or something and think it's a game about being faggot in denial so you can safely fuck guys in the ass but it's okay since the totally are females in your culture?
Are you a pregmod scripter or something and think it's a game about a magical fantasy world where all your animes came true and you need it to be as unrealistic as possible since even in a porn game the idea of you ever touching a woman is too unbelievable?

>>434661
Surgically implanting ears on humans isn't the same thing as genetically engineering cats to be fuckable.
>>
>>434720
>Surgically implanting ears on humans isn't the same thing as genetically engineering cats to be fuckable.
well you don't technically need to do anything to make a cat fuckable
>>
>>435007
If you can fuck a normal cat you must have a very tiny penis.
>>
>>434656
>Terrible genetic abominations, wicked body modifications and playing god not fitting in
entirely pregmod additions, It was a long campaign to convince fcdev to let you grow dicks so you could have futas rather than trannies.
>>
>>434661
see
>>435150
>>
>>435067
every hole is a goal anon, you just gotta be persistent
>>
>>434720
>genetically engineering cats to be fuckable
is it just me or is this just barely disguised furshit
>>
So if i pick an older women focus society my rival torture me by turning a know girl into a loli or what?
>>
Is there a good way to keep up fear in facilities like the brothel? This seems to be a general issue of the game, but somehow I don't think life in a whore house under spare living standards and a cruel sleeping schedule is something that would inspire trust, even without making the whore wear some nonsensical item...
>>
>>434631
>It doesn't fit the theme or the setting of the game
Does it? I feel the "theme" of the game is that you're some rich guy with the power to create your own world that caters to your fetishes. I mean, that's kind of the point of Future Societies.

There are features from the early days of the game, like the unchangeable fact that slaves eat special food paste that make them not poop just so you can tons of anal sex without hygiene concerns, or the fact that all slaves are legally female independently of their genitalia is the kind of thing that was included because of one guy's fetishes, and I don't see why they need to prioritized over the ones of a community that's willing to pick up the work and maintain the game
>>
>>435541
No it's not disguised at all, and you need to do your part in haranguing the pregmod people for trying to firce theur garbage fetish.
>>
>>435597
Nah, they get dominated by a young woman.
>>
>>436259
Blah, blah, blah I want furries blah, I need to force my fetish wherever I am not immediately run off blah
>>
>>436259
*I don't see why the will of the community needs to prioritized over one guy that's willing to write a small submod and harass devs til they force it into the basemod
>>
>>436333
>Makes a merge request that is wanted by community
>Harassing the dev
>>
>>436347
>wanted by the community
Just look at this thread. It's absolutely hated, just like you furfags are by everyone who doesn't share your mental defect. Nobody wants this, yiff in hell.
>>
>>436352
Anon, you are the only person bitching about it and anime there
Also you are talking like the actual community is there instead of the thread actually used by Pregmodder
>>
>>436355
You're acting like the the thread that get's three posts a week is the community. This thread is literally ten times as active. You assume that everyone who disagrees with you is samefagging because you're the sole person defending furfaggotry. This will not stand.
>>
What's the point of adding in anti-woman and anti-men settings to the smart piercing? Since the atmosphere just makes them reconsider their programming.
>>
>>436382
Lowering attraction to that sex
I am sure there are some edge case uses like forcing a lesbian to get gangbanged or something that some people enjoy
>>
>>436392
That's what it's supposed to do, but any change is usually negated by the atmosphere. Same with the pro-men and pro-women settings, since you can just wait for them to start craving dick/pussy naturally.
>>
>>436396
If you leave it on that setting it'll keep it at zero as it drops attraction significantly.
>>
File: 1587400372761.png (3.8 MB, 1973x2774)
3.8 MB
3.8 MB PNG
>>380146
>White Supremacy
>Paternalism
>Body Purism
>Youth Preferentialism/Physical Idealism
>Neo-Imperialism
>Militarized Society
>Free residents can obtain citizenship in exchange for military service. The knights and barons are obliged to treat freemen respectfully; failure to uphold the standards of the office results in termination of their rights and possible enslavement.
>Slaves are well groomed and highly pedigreed. Through prodigious use of growth tanks, there are several "standard models" available for purchase from the native slave corp. Refugees frequently find themselves body swapped into one of these models shortly after accepting enslavement.
>None of the naked brown catgirls offering themselves for public use in the streets were born into their bodies.
>>
>>436512
mega based
>>
File: 1611433781754.jpg (190 KB, 638x638)
190 KB
190 KB JPG
>>363734
>things have to remain small and squat forever
Yes.
>>
>nursery still incomplete
WAKE ME UP
>>
>>395697
>now i look first at a woman should-hip ratio to decide if they have a basic femenine body
That is definitely a useful habit in real life
>>
>>410111 (checked)
>Pregmod is made by beardy wizards from pedochan so it's no surprise their only knowledge of women comes from anime.
Name ONE thing where anime errs regarding female nature, Mr. Lady's Man.
>>
>>435007
>well you don't technically need to do anything to make a cat fuckable
'Technical' in a biomechanic sense or more along the psychology of attraction of the whole situation?
>>
>>436559
cat's are pretty stretchy
>>
>>436512
>Paternalism
Stopped reading there kek
>>
>>436631
Healthy slaves are productive slaves.
>>
>>436679
Not being a Paternalist does not preclude your slaves from being healthy, Anon.
>>
>>436695
>Paternalism is a vision of slave improvement, including slaves' health, mental well-being, and education.
It's literally one of the primary goals.
>>
>>363693
If your degree was real you would know that the price will never come down because of zoning laws and parking minimums.
>>
So what's your background music for FC?

https://www.youtube.com/watch?v=PCHdfpSNQwU
>>
>>436818
Do you not understand English? I said you don’t have to have the FS to have healthy slaves, and you replied that Paternalism approves of healthy slaves. Healthy slaves are not exclusive to Paternalism.
>>
>>436957
Yeah, and you don't have to be a Pastorialist to milk your slaves.
>>
>>436879
Every arcology owner of patrician descent and refined tastes listens to doom metal - this is widely known. Why not, for example, a bit of Dopethrone? ("Dead inside": https://youtu.be/xkjZRawfL0s)
>>
>>437633
>patrician descent
Sorry, I'm not into Roman Revivalism
>>
>>437522
Agreed. But for some reason Paternalist brainlets think they have a monopoly on being ‘nice’ owners.





Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.