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This is the best RTS game ever made. This is true innovation. Shove your derivative gook clickfests up your asses.
>>
>>236855
SOUL
>>
>you can't build that there
>>
>>236855
>Shove your derivative gook clickfests up your asses.
I will never understand this cope
>>
>>236855
>RTS
>Real
It's not real
>Time
waste of time for sure
>Strategy
no 4pool = no strategy

//thread
>>
>>236855
>best RTS
>not SupComFA
get out
>>
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>>236855
>that UI
>that scribe
>>
>>236855
Imagine being a dev at FireFly, chasing the success of SH1 for almost 20 years at this point and constantly failing miserably.
>>
>the pro apm/anti-apm retardation has become a part of board culture
I'm not a fan
>>
>>236929
kek jesus fuck
>>
>>236929
b a s e d
>>
>>236855
The combat in this game is unfortunately terrible despite having awesome castle building.
>>
Wait a second, that's not Age of Empires II.
>>
>>237004
Kek, could be worse
>>
>>237130
Damn right. And it's a shame, it's a game that feels alive.
Stronghold/They Are Billions when?
>>
Firefly is one hit wonder in videogame form.
I love how early stronghold captured the complete chaos of early medieval warfare where all the tactics you have is to rush a blob of peasants into another
>>
>>239164
A shame they never reproduced it.
Stronghold 2 was bloated and buggy.
Legends was half-finished and unbalanced.
Crusader 2 is "we want the e-sport audience".

And then they added a launcher to advertise Stronghold Next.
>>
>>236855
>gook clickfests
t. silver brain
>>
>RTS game

It's a tower defence game
>>
>>236855
>fuckboy scribe
>grounded ballista
Wtf

>>236881
>>239192
>>239279
go away
>>
>>237004
Balancing micro and macro when making a game is hard desu
>>
>>239170
>they added a launcher
Like those shits that Ubisoft shoves down your throat when you wanna play Far Cry?
Yikes, why is this shit a trend? Even Larian who made Baldur's gate is doing it, and I hate it a lot.
>>
>>239385
Wait until i'm done with work, l'll post a pic.
>>
>>239364
Sorry gramps, I'm not going anywhere
>>
>>239534
>gramps
Literally the only people on the planet who give a shit about AoE/CNC/Starcraft are nostalgiafaggots either in their late 20s or hitting 30.
>>
>>239562
True.
Kids only care about graphics, what popular streamer plays it, and whether or not they can meme a game.
>>
>>239562
And? The only people obsessed about "muh gookclick" are either senile or half-a-tards
>>
>tfw got Stronghold HD from GOG for the FullHD support but turns out it makes everything really small
WTF
>>
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>>239385
Here. And I'd like to mention that I'm French, yet by default, it's in Shakespeare's slang rather than Molière's.
>>
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>>239385
And I'd like ot mention that for Stronghold 2 and Legends, you have >>239600, AND pic related.
Luckily, you can turn it off, but damn. Two launchers for one (half-finished) game.
>>
>>239192
Shortcut are cheating
>>
>>239562
Cope. The best AOE2 player is an 18 year old zoomer.
>>
anyone up for some stronghold or crusader?
>>
>>236855
why did the series go to shit after bros
i didn't like a single otehr stronghold title after crusader
>>
>>239923
I find some redeeming values for 2 and Legends, but I wouldn't suggest them to someone looking for a medieval RTS.
>>
>>239600
it doesn't even look like it's from this century wtf
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>>240005
Welcome to Firefly's clumsy marketing.
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>>239600
>>239602
It's like some mid/late 2000s ad in manga website i used to go, what the fuck?
>>
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>>236855
close but not quite
>>
>>241360
See >>240046
>>
>>241360
kot
>>
>>239562
>current best sc2 players are 18-20
wew
>>
anyone wanna play?
>>
>>236855
>castles that work like castles and not like a massive, glorified tower
>same with walls
Based
>>
>>241508
Tib Sun has a neat atmosphere, but the game play never really hooked me. Units move too slowly and you really just end up doing tank spam or trying a subterranean APC as NOD. Aircraft are pitifully weak too.
>>
>>243113
>Aircraft are pitifully weak too.
the levels of retardation in this post...
>>
>>236855
too bad you didnt even bother to find an actual in game screenshot of the "best RTS game ever"
>>
>>243881
Too bad you can't even use punctuation.
>>
>>236855
The best RTS is Conquest Frontier Wars.
>>
>>243959
What is it about? Space?
>>
I just wish trebuchets didnt need micro
>>
>>244416
Bleh! Micro is great!
>>
anyone wanna play?
>>
>>244444
How? I tried several times to do some compstomp, it never worked.
>>
>>244129
The races look similar to Starcraft. Human, bug, hi tech alien. But mechanically I find it a lot more interesting. Set in space and you fight using ships. Most buildings are built as rings around planets though some stations float free. You can harvest nebulas and asteroids. There are wormholes between different star systems and so an overall battlemap is composes of multiple different star system maps. Which makes things interesting.
>>
>>236929
OH NO NO NO
>>
>>239704
Viper is not 18
>>
>>236855
What's the best unit to spam at the enemy? I fucking suck at this game.
>>
>>245609
I am fond of pikemen, but macemen are probably the best.
Leather and iron is needed.
>>
>>245609
Are you talking crusader or 1?
>>
>>245693
Both t b h
>>
>>243104
that is what i liked to. really focused on attacking and defending castles. the defender has a clear advantage as it should be for it
>>
>>244840
the starcraft races look similar to warhammer 40k
>>
>>236912
>SupComFA
Soulless
>>
>>245729
Yeah, you ate, you filthy ginger.
>>
>>245609
macemen since they are fast, with fast and strong attack and they don't die that easily either
>>
>>245609
i live to spam armored guys. its like the tank of the game
>>
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>>236855
>>236867
>>236869
>>236881
https://vocaroo.com/1cVLy5xsjvWi
>>
>>245710
>European archers
Basic ranged unit. Still potent against non armored targets and even then they can kill them if massed or using braziers (and pitch). Bows being easy to produce helps too. Can dig moat, though its ot recommended you use them for this on the offense.
>Spearmen
Fill moats fast and knock down ladders but are mostly rendered obselete in crusader since slaves are cheaper and can still dig.
>Macemen
Fast and high damage but die really quickly to missile fire. Still potent for storming casltes if you bring a siege tower or open the gate with assassins. Can dig moat but suck at it. Require leather armor (the tanner takes cows from the nearest dairy farm and slaughters them instead of consuming resources) and maces (made from iron).
>Crossbowmen
Slower rate of fire and movement speed, but effective against armored targets as well as unarmored ones. Very potent, but can't light pitch. Require leather armor and crossbows.
>Pikemen
The most tanky unit in the game with loads of hp and armor, tough as nails but don't deal as much damage as macemen or swordsmen. Not as slow as the latter though. They're still great and work very well both on the offense and defense. Dig moats, and since they take a while to kill even with crossbows they'll perform the job best when assaulting an enemy castle.
>Swordsmen
Highest damage and second highest armor comes at the cost of movement speed and demanding iron to produce both of their necessary equipment pieces. Will rip enemies apart as long as they don't get shot to death by crossbows or incinerated by fire.
>Knights
Mounted swordsmen. Used either to raid enemy economy or destroy their siege engines by sallying forth.
Cont
>>
>>246680
>Monks
Require an expensive cathedral to hire but are cheap to recruit once its done (10 gold per monk). Slower than spearmen but more durable. Don't require any weapons, so they can be great if you mass the absolute hell out of them.
>Tunnelers
These guys can actually be used as discount macemen since their damage and speed is fairly high. The intended use of sapping is also fairly cost effective.
>Arabian archers
Fire faster than european bowmen and require no weapons but it comes at a much higher gold cost. Can light pitch with a brazier nearby. Can't dig.
>Slaves
Dirt cheap at 5 gold a man and fairly fast, but perform terribly in actual combat and die in a single shot from an arrow. Their torches can be used to set enemy buildings alight either to disrupt the economy or if the castle is tightly packed to utterly wreck everything. Can dig moat as well.
>Slingers
Cheap lowish range missile unit that still has its place when massed enough.
>Assassins
Very unique unit. Highish damage, low durability, come cloaked (so enemies can't see them until they're up close) and can climb walls in order to open gatehouses for the rest of the army or just kill the people the enemy has on their towers. If the enemy castle is poorly defended they might be able to bag the lord too.
>Horse Archers
Very pricy, but the ability to fire whilst moving makes them a capable unit even when assaulting a castle if there's enough of them.
>Arab swordsmen
Weaker than european swordsmen but connsiderably faster.
>Fire throwers
Strictly a defensive unit and very expensive. Throws firepots at low range that can devestate melee units trying to pass through or break the walls down, but they're susceptible to getting shot themselves. Still worth recruiting most of the time since fire kills indiscriminatly.
>>
>>246681
>>246680
nice thank you anon. I'll try giving it another shot.
>>
>>246680
Also.
>crossbowmen
>lower range than the bowmen
>knights
>slightly lower defense than swordsmen, a lot faster, you can destroy and rebuild stables
>pikemen
>absolutely awful attack, these guys are excellent at defending but are absolute shit at killing

>>246681
>monks
>same defense than wet paper, but hit surprisingly hard, and their (expensive) recruitement building also gives popularity bonus
>>
>>246576
Based, were you posting in /v/ some weeks ago or was it other dude? your voice sounds similar.
>>
>>239164
wait there are open field battles in OG Stronghold
?
>>
>>247101
Yeah? There are some maps where you can't build anything.
>>
>>246749
but crossbows have higher range than bows in crusader??
>>
>>247467
What? No, they don't! At least l think so.
I'll check later in scenario editor.
>>
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>>236855
YOUR GRANARY STOCKS ARE GROWING, SIRE
>>
>>247502
Vous êtes sans doute le tyran le plus cruel du royaume, sire!
>>
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>>244983
For me it's Daut.
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>>240000
nice quads!
>>
>>247101
No. There's sieges where you attack a castle but no field battles per se.
Fuckig shows considering how melee combat works.
>>
>>236855
This game is good, it's also as much of a "derivative gook clickfest" as all of the RTS games I'm sure you're thinking off with this bait.
>>
>>237004
/v/ RTS threads were always nothing but people whining about it, this should not have been a surprise to you. The silver lining is that people can go into their own threads now instead of being forced to shitpost in a monolithic RTS thread
>>
I agree with >>243113
I mean so does the "pro" end of Tib Sun, which is just mammoths, titans, and carryalls to micro them around. For singleplayer you can get your mileage out of most units, even if they are kind of shit.
>>
>>247502
Protect that smile.
>>
>>247502
DOUBLE RATIONS?!
>>
>>247664
>derivative
There is literally no other game like it
>>
>>236855
Makes me wonder why they didn't just copy the shit from stronghold/crusader instead of fucking it up with the sequels. Sure it'd be a glorified mappack but people eat the gameplay up regardless.
>>
>>248746
Because they wanted to cater to a wider audience. That's why Stronghold 2 is more city building and why Legends is fabtasy.
>>
>>248763
No. The company founder and lead designer originally worked on Caesar and other impressions games titles, more complex town simulation has nothing to do with "wider audiences" (if anything it brought in less audiences since SH1/SHC1 was just the right compelxity where anyone could pick it up instantly). The problem is that their transition to 3D was mostly shit.
As for Legends it being fantasy is so they could try and do something interesting with the units (which has happned). Where else could the game really go.
>>
>>248804
Shame Stronghold 2 is so full of bug and so annoying, it's not even fun to play.
>>
>>239600
SOUL
>>
>>249029
It just feels unpolished like absolute hell. Plus, its genuinly hideous. Ever since SHC1 Firefly cant escape this damn budget 3D graphics look
>>
>>249183
I don't mind the graphisms, but it pisses me off how I complain about bandits always spawning from wheat farmers, and getting stuck in the stool, and thus permanently draining popularity because they're here, but the watchmen can't arrest them because they haven't returned home yet.
And speaking of which, criminals are ridiculous, all you have to do is build a watch post next to your houses. Since criminals always walk home first before going to your granary, they'll get caught instantly. And let's be real, if you build an executioner guild, who even bother doing anything else than hanging or beheading? Everything else takes too long.
>>
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So when do we have a giant /vst/ group game with crazy sieges?
>>
>>241360
based aberath STR stacker
>>
>>247502
Mornin’ ya lordship.
>>
>>236855
THE RAT'S TROOPS ARE ATTACKING
>>
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Vgh...
https://youtu.be/spBdh-IIK3w
>>
HALF RATIONS
>>
>>236855
This shits still way beyond any castle building war rts to date. Full of character and soul. Still blows all its sequels out of the water.
>>
>>245609
Easy. Horse Archers. You get a death blob and you wont lose. Seriously. Just get like 200 or 300 and keep em moving. This will destroy pretty much any ai on any map

Use slaves to burn the enemy alive. Keeps their castle on life support. A good stack of slaves and a blob of horse archers can beat just about any ai challenge senerio. If you dont feel like destroying the enemy walls to finish off the loard just send in 30 assassins to wipe up.
>>
>>236929
>still have OG devs on board
>balding and old
>unable to replicate the success of Stronghold 1 and crusaders
Maybe it was a mere luck.
>>
>>254668
This is sad.
>>
>>236929
>>237125
>>254668
they keep fucking around with 3d graphics when nobodyy needs that shit
just give us the original games with bigger games, more units and resources and smarter ai, what's so fucking hard
slap in that motherfucker a top tier single player campaign and multiplayer and you're set
fuck the gook one that's coming up and fuck 3d graphics
>>
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>>254668
THE PEOPLE LOATHE YOU, SIRE
>>
>>256662
I don't think people will buy another stronghold remaster. I think 3D is good direction, but the 3D engine they're using definitely not up to the task.
>>
>>246576
Lol.

Duc de Pucy has a typical british voice desu.
>>
It's an honest to god shame they can't seem to recapture the magic of the stronghold/crusader formula.

It's a one of a kind playstyle. But then, one of their devs came out and said the crusaders were 100% the "bad guys", so maybe it's just because they're hiring brainlets. Making the leap to 3d when their engine isn't capable of producing anything that doesn't look like a knockoff dollar store shitheap, changes in perspective, poor balancing and bug fixing... its crazy. They had the winning formula already, what's wrong with them?
>>
>>257068
They probably dont even know what made the game so special.
>>
>>247664
>it's also as much of a "derivative gook clickfest" as all of the RTS games I'm sure you're thinking off
I think you may be literally retarded
>>
>>247502
>>247705
>>252527
NOU TAXHES
IS GUD TAXHES OI SAY
>>
I love Crusader but it became boring to me after learning the meta build order. As a kid I used to have so much fun building huge castles and turtling, but now it's just doing the same BO and then massing catapults, swordsmen and horse archers..

I wish they'd just remake Stronghold 1 and Crusader in a proper engine with bigger maps and better ai. Add some QOL stuff and unit collision and you're done, rest of the gameplay is perfect.
>>
>>257195
Never used the horse archers. Nor the swordsmen. The AI kept hogging the iron mines, I find it easier to spam pikemen.
>>
>>236855
I got a question about this game since my autism is driving me wild over it.

When you make crenulated walls, if it does the thing where it doesn't look fully crenulated, does it still count as cover for your archers?
I'd have to take a screenie to be more clear about it.
>>
>>236855
DOUBLE RATIONS
>>
>>241572
yes
>>
>>257068
>>257074
Hope they go bankrupt honestly. Nothing but talentless hackjobs now.
>>
>>259462
Yes you still get the crenulation defensive buff, because that's how it worked in real life. What do you want your archers to do, shoot through solid stonework?
>>
>>257075
you still have to order units around, what exact differentiates it in your mind?
>>
>>257068
>they have winning formula
actually, they don't
>>
>>259504

Ye fuck em honestly. Can't fail this hard without trying.
>>
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I know you plebs dislike Legends, but damn, that game is my guilty pleasure.
>>
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Trebucheeeet!
[drums start playing]
https://www.youtube.com/watch?v=f3C0mp10i0k
>>
I was sorely disappointed with those 3D graphics in Stronghold 2. And they never went back from that shit. It looked so off putting.
>>
>>260583
The could make legends 2, but more grounded (it's like historical stronghold but has magic and shit). I'm not really fan of the art direction in that game.
>>260728
Tbh, they should ditch that shit engine and use something modern like unreal engine 4.
>>
>>260729
They should make Legends 2, but ACTUALLY BALANCED, and with more obscure mythologies.
>>
>>260743
Stronghold Legends 2 with unreal engine 4 sounds epic.
>>
>>260583
But i really like Legends
>>
>>260878
An odd game, am I right?
>>
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I've been replaying Crusader lately since I never actually finished the game. I'm done with the first trail, and now I'm doing the Warchest ones, which I've never done before.

41 Thunder Hill was probably the hardest battle so far. Lionheart gets a really big range bonus from his hill if you extend your walls too far, so I could only use one stone mine in my north stone patch. Combined with two Caliphs it makes it really tough to defend against the constant harassment, but if you can survive the first 3 sieges you're probably stabilizing and then keep amassing wealth until you can steamroll them.

I really like how the different maps force you to plan your strategies differently based on your starting position. Sometimes you can suppress enemy lords right at the start with a quick tower + mangonel/ballista. Sometimes you can't afford to invest in food, so you have to invest in iron or stone. Sometimes you can't invest in anything and you can only rely on positive influence and inns. Enemy lords also vary a lot in their effectiveness based on the resources they can access.
Generally enemy lords are MUCH more dangerous if they have rich resources, but if a lord has very little access to food or one of the resources they need, then they're going to be very shy about attacking. You can also bait or funnel attacks by creating gaps in your walls, though this is hard to use effectively, since it would be most useful early on, but early on that puts way too much pressure on you.

Figuring this stuff out was a lot of fun as I was playing, but for the most part the later 80% of each game is pretty boring, where you just wait around until you amass enough horse archers or whatever to overwhelm the enemy. Still, I like that different lords are weak to different siege strategies.
Bullying lords with 10 mangonels constantly raining pellets over their keep is very satisfying though.
>>
>>260918
How do you actually use ballistas? I never understood their uses.
>>
Guys I am getting filtered hard by Stronghold: Europe mod. I'm just on the 2nd crusader train mission and I can't do shit because there's fucking wolves everywhere, and once I finally kill enough of the wolves to start building up properly, Snake yeets 1,000 slaves into my base and burns my farms and weapon production. Also can't mine more stone since same thing. ngmi
>>
>>260995
There are mods?
>>
>>260963
Quite simply their long range is very powerful, hitting about 25 steps further than an archer on the same tower. When there is farmable no man's land between you and the enemy, you can deny that much more territory (picking off ox carts or farmers), so it's often a good idea to build a ballista as close to the enemy as possible. They're often necessary to defend against enemy catapults/trebuchets which your archers/crossbows can't reach, though the ballista AI doesn't focus siege units so you need to target micro them. Sometimes they kill engineers before they even get into their tents. They also hit very hard, so they're very good against armored units, especially swordsmen. And they're not very expensive at 110 gold a pop, which is about 3 archers (granted you need to invest in square/round towers and the engineer guild).
>>
>>260918
Honestly this game's campaign is probably the hardest RTS campaign I ever played.
>>
>>236855
>the best RTS game ever made
That's Knights & Merchants, noob. Git gud.
>>
>>260995
Imma check this out and get back to you.
>>
>>261046
I see. So they're more like snipers than artillery.
>>
>>261062
Well yeah, they're siege defense, not really artillery. Although mangonels are amazing artillery provided you can build towers close enough to the enemy's keep.
>>
>>261068
What about Crusader's burning ballistas? They seem like they only exist to punish building outside of your walls.
>>
>>261074
Yeah, they're not that useful, but they're fun to finish off an enemy lord once you've cornered them in their castle. Target homes/bakeries and watch it all burn down. Most of the time it's quicker to just smash their walls, open their gates with assassins or siege tower your way inside, but it's fun.
Sometimes you can find an opening to send in a few fire ballistas to shoot their farms outside, and sometimes their buildings are set up just right to spread the fire all over their castles. Fire can spread over walls if two buildings are close enough. This won't work if they have wells, though if their buildings are very tight together (like Saladin) it might overwhelm their extinguishing guys. Either way, it might be a valuable disruption tactic.
I sometimes park one or two of them right outside my walls and tell them to attack ground on a patch of grass where the enemy keeps trying to build farms, so occasionally you get a fire started to chain to their other farms out of range.
Also I think they hit just as hard as regular ballistas, so they're still effective against armored units, but they're more expensive than defense ballistas.
>>
>>261094
Makes sense, they can move. I'll have to try them more often, I'm more of a trebuchet user myself.
>>
>>261030
Stronghold: Europe is a mod for Crusader.
It adds a bunch of missions and stuff and converts the aesthetic to grass/forests and grey stone instead of all sandy desert.
>>
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>>259462
>>259633
No I mean like where it does this gay shit where it's circled where one part of the wall isn't lowered. Can my archers still shoot through or will they be blocked unless I move them to a part where the wall is lowered?
>>
does attacking the economy of the ai actually do anything in crusader or do they just cheat resources in
>>
>>261337
They do cheat, but they are also affected by the economy. You can see this very easily on rich vs poor maps.
>>
>>261343
just seems like even if you deny an ai resources it barely affects them at all
>>
>>261353
They do have markets.
>>
>>261385
yeah but even if you push their popularity below 50 they still spawn peasants
>>
>>261388
You do as well... You always have a minimal number of peasants,even when everyone hates you.
>>
>>261391
No you don't.
>>
>>261413
Not him but yes, you do.
>>
>>236855
But the way some people play this it is a click fest. My friend plays so hard he's practically sweating ruins it for me
>>
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>>260995
>>261059
I'm liking this mod so far.

This mission is a bit tricky at the start, but no big deal.
You only have 50 stone, so you have to spend it wisely. Use low walls to enclose the keep, so that Snake doesn't start harassing you with slaves, and to keep the wolves out. 15 stones for a barracks and 10 for a gate. Don't build a quarry because you can't defend it.
Get a hops farm, 2 apple farms, some woodcutters, armory and at least 1 fletcher. Make sure you build your barracks away from Snake, not like I did because my Snake wrecked it with a catapult and forced me to start mining stone later on to rebuild it.
Once you have hops add a brewery and an inn and raise those taxes. 1 inn per 30 population keeps you at +8 happiness ale coverage.

Snake sent a catapult early, so I moved my 6 or so archers I had at the time to kill it before it smashed my walls. Then Snake will start attacking with ladders, which you should be able to defend fairly easily with only the extra archers you can muster by that point.
To deal with wolves, just keep one archer on the south wall and they'll take care of them when they aggro.
>>
>>261487
Cool, I'll give it a shot.
No market threw me through a loop but that looks like it will work.
>>
>>261487
>>261516

Yep, got it.
Thx bro.
>>
>>261690
Good luck on the next one. It took me a couple of restarts.
>>
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>"WE 'RE THE MACEMAN"
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>>261821
Ugly brutes.
https://www.youtube.com/watch?v=o8747v4va5k
>>
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>no trees
This is going to suck.
>>
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DO I HAVE ENOUGH PIKEMEN?
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[panic in mice]
>>
>the rat's archers have enough range to attack a ballista placed on a round tower from a SWAMP
>while my own archers, on the highest watchtower, can't attack them
>the rat's spearmen can sprint
>my own spearmen can't
...huh.
>>
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>>261074
>>261094
They can outrange archers in some towers, enabling you to clear the walls risk free. Try it against the caliph.
Most of the time though it really is the fire aspect that makes them work. Pretty much everyone who clumps their buildings together behind a single wall segment, or has outer buildings from which the fire can spread into the internal area, gets their economy wrecked by them.

>>261337
>>261353
>>261413
The AI doesnt cheat, you can see how many resources they've produced. Its just that most of their either have a really good economy or a simplistic castle that doesn't require much to sustain itself and make profit. They're also able to manage the market better than a human by constantly sell off excess goods.
As for the peasants thing thats a feature for everyone that you can use as well and is probably also present in Stronghold 1 but im not sure. Boot the game up and raise taxes to the max. Wait until all the people leave and you'll see how suddenly your popularity jumps back to around 50 iirc and new people start arriving. Its a feature that allows a player to bounce back after a theoretical complete economical wipe where they have no buildings or resources, same reason why the first woodcutters hut you build costs nothing if you have no wood stockpiled.

>>262347
Its a weird half implemented feature. Spearmen and monks can sprint when on agressive stance, and the AI has all of its units on that one. It works the same for you but they won't run if ordered to attack, only if they feel like it.
As for the ranged thing i this is another oddity if memory serves but could be wrong. The attack ground ability has slightly higher range than the default one, and the AI microes its offensive ranged units using it.
>>
>>262841
>Spearmen and monks can sprint when on agressive stance
Whaaaat?
>>
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>>263089
What, you've never noticed when abbot and rat do it? Its also done when spearmen detect a ladder to push off the walls but this hardly happens in crusader since ladders are so shit there.
Bonus tip, certain AIs will indefinetly recruit a certain type of unit instead of stopping at a certain point. All I know for sure is that the Rat will recruit infinite spearmen and the Abbot will do the same with monks since ive not tested this at lenght. So what you can do is ask them to Defend you once they have an assault force built up and they'll continue to train those units and send them to your keep instead of bashing them against the enemy walls. Over time this results in De Puce keeping like 180-300 spearmen at the ready, so when you decide to kill another lord you can order him to attack and he'll bring all of them over to help.
>>
>>263189
>What, you've never noticed when abbot and rat do it?
Absolutely not. That's fucking neat.
>>
>>263189
Just tried in sandbox mode in Crusader HD, didn't work.
>>
Put spearmen on aggressive stance and tell them to stand somewhere where enemies are likely to show up later. When they aggro onto enemies from their idle state, they will sprint.
>>
>>261821
>tfw Pig will never use pikemen again
Sad
>>
>>263662
Haaa, it's automatic...
>>
>>236855
I am fucking trash at this game. Just barely beat the rat's last stand on normal with like my lord's health being less than 5 percent. How do I git gud?
>>
>>263927
Hops farm/brewery/inn for +8 ale coverage
Set food to 0 rations, make bread and sell for gold
Hide in your base until you have 1,000,000,009 mace mans and left click enemy towns one by one
>>
>>263937
This is the original, not Crusader. I think the ale coverage is maxed at +4.
>>
>>237004
Could be much, MUCH worse
At least APM shitfest is /vst/ related
>>
>>245609
maceman+archers+crossbowmen
you'll win every game
>>
>>260918
Ah another Sol Invictus Chad
>>
>>263927
Macemen. They need iron and cow farms, but they're fast, pretty tanky, and hit really, really hard.
>>
>>261704
I got level 3 on the first try. Can build towers close enough to phillip to shut down his farms and cripple him while I tooke out the rats
>>
>>236855
>Stronghold has poor pathfinding
>stronghold has poor meele combat
>Stronghold lacks formations and attack move
>Unit AI is detrimental
>as a Result this game is micro intensive
>>
>>244486
use Gameranger, it always works
>>
>>253866
>Rome TW soundtrack
God I forgot how godly of a composer Jeff Van Dyck is
>>
>>268797
Everyone else told me it's superbad and basedwares and everything.
>>
>>257195
>and unit collision

That's a terrible idea
>>
>>236855
Is it better in the earlier levels to not fully enclose your keep and leave a part open so the idiot AI walks to the back and gets shot full of archers or should I just try to build as many walls as possible? Catapaults are super annoying and always fuck up my walls otherwise.
>>
>>268852
If they don't overwhelm you, sure. Eventually you'll start seeing games where you start with 3 archers and 2k gold, which isn't enough for you to set up enough defenses and economy to survive the aggro.
>>
>>257037
idk people bought AOE2 like 10 times by this point
redo the sprites and graphics and shit again, add some QoL shit, and add like half an expansion pack's worth of new content. All the old fans will worship them, easy revenue, then work on something substantial/different if they want to be a real studio.
>>
>>272021
>people bought AOE2 like 10
AoE2, AoE2 HD and AoE2 DE.
That's only three, not ten.

Learn to count, american ;)
>>
>>272021
because AOE2 has brand and cult following, unlike Stronghold. To be honest, I hate AOE2 community, always shitting on game 3.
>>
>>236855
>playing campaign
>focus on building a dope defense against enemy
>repel massive attacks
>enjoy building a stupid amount of swordsman or burny bois to fuck on AI
>look around campaign map
>see the year is 1444
This is when i stopped playing. I felt like I was playing civ v for the first time again wondering how to get gun units in the 1940's.
>>
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>playing on max difficulty forces you to adopt weird tactics and to build non-aesthetically pleasing outposts
Bit of a shame to be honest, not proud of this one but I really needed to mass archers at the start because you barely get enough time to gather the wood for a palisade
It was also probably very inefficient because I have no clue where the walkers actually come out of the building, so maybe the rightmost bakers would have to walk all the way around the bread aisle, but somehow it worked out
>>
>>236855
no
>>
>>272387
I fucking love Stronghold's artstyle.
>>
Honestly Stronghold was super well executed in terms of setting, design and art style, my only gripe with it is that the economic campaign unironically involves as many battles as the military one and it makes for a really fucking shit experience
>>
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Why is no one talking about the unoffical Stronghold Crusader patch?
https://github.com/Sh0wdown/UnofficialCrusaderPatch/releases
>>
>>241508
Tiberian Sun is hands down one of my favorite games of all times. I sincerely hope Red Alert 2 and Tiberian Sun get remastered.
>>
>>236855
That isn't homeworld though.
>>
>>272357
But AoE 3 really is shit. The deck system makes it cheesy and hard to get into (forget about playing this car crash of a game at a LAN), in lategame food and wood are gathered by the exactly same mechanisms and every counter is so damn soft, that any super lategame situation ends up in a never ending grind. The fact that NR 50+ games are popular makes the AoE community look like absolute patricians.
>>
>>273995
Also the whole fortification system is pure cancer. Bad game.
>>
>>273948
Because unofficial patches are always the same.
>hey guyse it's scriptkiddy69 here
>so i made my fav unit complete OP and broken by "fixing" it
>also i nerfed every other unit in the ground because until richie marcus uses them and he loves balls and he called me a nerd once
>>
>>274012
but thats not whats happening in this one you mongoloid
>>
>>274025
Nobody wants your shitty "rebalancing" patch you dumb fuck.
>>
>>274028
speak for yourself
>>
>>274029
>nobody brought it up or cared about it until he posted about it
>still nobody else care
>wHaTeVeR
>>
>>274012
The patch has entirely optional balance changes, for the most part it's fixing game bugs and making the AI less rubbish
>>
>>274072
>implying the Rat isn't dumb on purpose
I see you follow Paracuck's philosophy of having every AI be an idiot, but give it more cheats, rather than following Stronghold's example of having easy opponent being literally inept.
>>
>>274080
The AI changes are fixes for things like not repairing broken towers or replacing defending troops after they've been killed. there aren't any further cheats than those that existed in vanilla. Have you even read what the patch fixes? You're making arguments against changes that don't exist.
>>
>>274092
>one shekel have been deposited to your paracuck account
>>
>>274093
https://sh0wdown.github.io/UnofficialCrusaderPatch/features.html
I don't play paradox games. I have no idea what on earth you're talking about.
>>
>>274107
>playing dumb
You are transparent.
>>
>>273948
I've been keeping an eye on it but for some reason it only works on the steam verison.
>>
>>274132
Verison?
>>
>>274142
Version. Or it used to be steam only last time I tried.
>>
>>274767
Oh shit, my bad.
>>
>>236855
>not a clickfest
>if you don't spam out crossbowmanii you lose regardless of how well your castle is designed
>>
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Is there a mod for crusaders that add SC 1 landscapes and terrain or a skirmish mode for original SC?
>>
>>275667
I think there's one on ModDB.
>>
>>236855
It's tied between Stronghold Crusader and Red Alert 2 for me
>>
>>273396
Just play the one where it's just rabbits.
Yeah it's kinda gay how later on you still gotta fight a ton of shit.
>>
>>261094
>>261212
One important thing about fire ballistas is that they don't miss when shooting at towers. When attacking the big watchtowers and round towers archers only hit like 16% of their shots.
>>
how can I play this in 2020 on 4k (UI scale, please) on Linux?
>>
>>273948
I think everyone should use it, there is no reason not to.
It's kinda cool to see the AI actually massing big, threatening armies in the lategame instead of stopping at like 100 offensive troops. Also not having AI castles without exit or half the houses they need is nice.
>>
>>276507
>Linux
commit die.
>>
>>247502
Las reservas del granero están creciendo mi señor!
>>
>>257195
>unit collision
christ I can only imagine how much of a traffic jam that shit would cause.
>>
>>277520
You raise a good point. Much to my annoyance.
>>
>>277520
>>280433
Just make the villagers phase in and out and the actual units have collision. Done.
>>
>>260963
>quickly dispatches armoured units
>snipe archers and mangonels from towers
>catches buildings and farms on fire
Best siege weapon in game
>>
more wood needed!



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