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Based Petroglyph casually updating EaW to be 64-bit
https://store.steampowered.com/news/app/32470/view/5455609499987684896?l=english
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>>1602636
Cool now they just have to make the game not suck ass
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>>1602636
>update to 64 bit
it's over, I won't need another game for a long while.

Time to put some Rebel scum under the Imperial boot.
>>
Finally gave Awakening of the Rebellion a try after playing EAWX for years. Having a hard time starting as the rebels even after abandoning several worlds to consolidate. Imps keep showing up with 2-3 star destroyers + support then invading with a good variety of ground troops, obliterating even well garrisoned worlds
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>>1602758
it's like the Rebels were on the backfoot for most of the initial stages of the Galactic Civil War when they didn't have plot armor.
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>>1602770
I'm just an EAWX baby, please understand. I'm thinking about rushing research for quasars and better assault frigates to quickly get the perimeter around Mon Cal then raid imperial shipyards in the Core to cripple them for awhile
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Absolutely fucking based
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>>1602636
Holy shit, does the game not run like ass anymore?
Booting it up as soon as I get home
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>>1602816
It changes pretty much nothing for you, you can just use more memory. Modders on the other hand got some neat tools that they can make use of in the next months.
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>>1602820
Good enough for me
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>>1602636
Never played this before. Should I play Vanilla or Forces of Corruption for my first playthrough? Any mods that are essential?
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>>1602820
goddamn amazing news!
>>
This is off-topic, but was their recent WW1 game good?
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Would any chad on here provide the new steam update files? I purchased the physical edition on release and the GOG version long ago. I really would like to skip buying it a third time.
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man it's been ages since I've played this game. I tried playing thawns revenge but got confused by all the new stuff. I thought minor factions were neat though. might start a new game tonight.
>>
Redpill me, what mods do I need
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>>1602636
fucking based. I played this for hundreds of hours as a kid. my intro to strategy games desu
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>>1603051
Vanilla might be worthwhile for the campaign although it is somewhat dated, shit is 17 years old afterall. For the campaign FoC won't need any mods either imo.
For mods it mostly depends on what you want out of it and how close you wish to stick to vanilla.
The biggest mods right now are: Thrawn's Revenge(TR), Fall of the Republic(FotR) and Awakening of the Rebellion(AotR).
TR and FotR:
>both from the same team and use similar systems just with one being set after the OT movies and the other during the clone wars.
>while they differ quite a bit from vanilla they are easy to pick up, pretty and still being developed.
>both also have a command staff and neat era progession system

AotR:
>set after Episode 4, has a story mission system and a somewhat autistic combat system under the hood, not surprising I guess considering the team was formed by krauts. It is quite possibly the hardest mod with arguably the best ground combat.
>should get an update in a few weeks and certainly benefits from the fixes in the new patch.

Empire at War Remake was also somewhat relevant in the past although I personally can't stand playing it. Feels like an AAA studio made a remake.
There are a ton more mods and submods too, most of the former being closer to vanilla in style.
Republic at War(RaW) was the big clone wars mod and supposedly is back in development.
Phoenix Rising had a neat system with income per second instead of weekly and tons of upgrades for all units.
The Rise of Legends mods cover scenarios from the beginnings of the Rebellion up to and including the Yuuzhan Vong.
There is a Stargate mod too although it is comparatively new.
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>>1602820
>It changes pretty much nothing for you
Nta but I just reached >140fps in AotR space battles and 60fps when accelerating time.
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>>1602636
holy shit. No joke, this is the best gaming news I've heard since they didn't fuck up Brood War remastered.
>captcha: XJANK
>>
>>1603379
Honestly, the fact that nobody is jumping onto the obvious hole in the market that is an new SW grand strategy games baffles me. I get that EA would rather be caught dead than making a niche product that appeals to a (compared to what they usually make) small group of players. But you think somebody would come begging at their door to use the license.

Feel the same way about LOTR, by the way. The fact that most of the fandom is still playing BfmE and Medieval 2 mods is insane to me.
>>
>>1603410
i blame the downward trend in quality of the movies scaring away suits from endorsing these IP because they aren't trending on social media.
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>>1603410
intro: total war star wars
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>>1603379
Is there any major mod that doesn't remove the Consortium?
Not that I'm particularly attached to the faction and corruption mechanic is ass, but they had cool units to play with. At least let me keep my Aggressors.
>>
>>1602652
/thread
>>
>>1603410
>Honestly, the fact that nobody is jumping onto the obvious hole in the market that is an new SW grand strategy games baffles me.
Probably because the IP is dying and would've died a long time ago if not for Disney keeping it on life support.
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>>1603521
>Is there any major mod that doesn't remove the Consortium?
Depends on how you see it, Black Sun is basically a rebranded Consortium with new units, that is what most mods do although some simply cut their mechanics completely.
>At least let me keep my Aggressors.
Those, and other Consortium units are pretty common desu.
AotR has Zann as hero and part of the leadership mechanic which is how you unlock their units.
TR has Warlord Zsinj which has access to Zann, the Aggressor and the Vengeance through the legitimacy system.
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>>1603568
>Probably because the IP is dying
lmao fucking retards like you keep the world spinning I guess. There are very few star wars games out there because getting star wars IP involves putting down 1 million on the table for Disney just to "start talking". Then it's anywhere from 1-10 million more to actually get things going. This filters out everyone who isn't EA or Facebook or other mega turbo jew kike corporation like Ubisoft.
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>>1603589
Cope Disneytard. The only thing keeping SW alive is Disney endlessly churning out nostalgiabait, which is the only thing people care about. No one cared about Andor. No one cared about The New Republic. Literally all they can do is milk the old movies.
>>
>>1603410
>SW grand strategy games

You gotta think as a corporate entity to understand why SW strategy games aren't a thing.

1) The RTS genre is not as popular as shooters and RPGs. Popularity equals potential higher profits.
2) Outside Korean insects playing Starcraft for esports reasons, RTS games are mainly played for the singleplayer experience. Singleplayer games bring less long term profits than multiplayer games unless you've cornered a spot llike Paradox did.
3) Disney bought the IP to sell toys. You gotta think every step on the way as "how do I sell more toys?". Jedi toys would sell more than an average faceless trooper toy. As shown in EAW, it revolves more around anything but said Jedi/hero characters.
4) Disney, toys, toys toys toys.
>>
I reinstalled this game recently and BOY it did not age well.
When I was a kid I didn't realize how non-existent the enemy AI is.
>>
>>1603734
Really? EaW was like the posterboy for
>set to easy, the enemy doesn't fight back
>set it anything higher, it becomes a 200 IQ gigabrain tactician.
>>
>>1603591
>Disney is churning out nostalgiabait
>this somehow means the IP is NOT gatekept by a rabid greedy corporate entity
kys retard, stop posting.
>>
>>1603568
>implying Disney isn't at fault
They effectively took a horse with a sore hoof and decided to turn into into a quadruple amputee before bashing it's head in with a comically large mallet.
>>
>>1604245
Disney is responsible for the state SW is in now, but they're also the reason it hasn't completely faded into obscurity, by making endless nostalgia bait shit like Ahsoka and Kenoba and Boba Fett. It's like if you beat someone up so hard they fall into a coma, but then you're also the one paying to keep the doctors from pulling the plug.
>>
NOW HEAR THIS, NOW HEAR THIS - ur a faget
>>
>>1602636
>modern devs wont update modern(relatively) games to 64bit
>17 year old game gets it
fuckkkk
>>
>>1604405
>ALL HANDS MAN YOUR BAITSTATIONS
>>
>>1604470
EaW is getting a very special treatment from EA and I don't know why.
>>
>>1603410
It's pretty simple. The folks directing these decisions are so far removed from gaming that they're only looking at pie graphs and statistic data saying what genre returns the most on investment. That's the one they pick, 100% of the time.
Imagine explaining to major shareholders with no connection to gaming whatsoever that you've made the business decision to spend more money producing a product that you know will target a smaller target market and return less profit. You could argue a million reasons for why filling a niche might be good for brand image, generate positive publicity and brand recognition, grow the IP and have the potential to snowball into a highly profitable success--but none of those things mean anything to folks who lack any sort of context or emotional attachment and just want to see your stock value go up so they can sell and make a 12% return instead of an 11% return.

And for developers that may see the potential in filling the niche, the simple truth is that buying a license to use the IP is too expensive to be practical. Most 4x/strategy developers are small studios working on thin margins and simply can't afford that kind of down payment.

Plus big strategy games are a genre stuck in the past. The esports push failed spectacularly; these are decidedly singleplayer games, but their singleplayer experience hasn't really grown or improved since the 90s. Games still struggle with snowballing action economy and resources that make earlygame challenging but lategame trivial and tedious, they still struggle with AI that has to be braindead stupid to avoid causing performance issues, they still struggle with exponential growth causing unavoidable scalability issues lategame. The genre in general is about half a game that's mirrored to fill in the other half, and as soon as you reach that second half you realize you were tricked and there's no game here.
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>>1604515
I think something like Stellaris but Star Wars would sell like crazy, problem is that both Paradox and EA are far too Jewish to work with each other.
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>>1604503
Probably the cheapest way to gauge a possible interest in a new game.
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>>1604530
That's what I thought too but they started updating it like 4 years ago and all nothing's been announced since then.
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>>1604503
>EA
EA don't even have SW exclusivity anymore, nor did they publish EaW (LucasArts did, so Disney), what the fuck do they have to do with anything?
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>>1603410
>the fact that nobody is jumping onto the obvious hole in the market that is an new SW grand strategy games baffles me
Actually, a couple developers are trying to make Star Wars strategy games. They're just so early in development that there hasn't been much revealed.
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>>1604737
I though they still had the exclusive right to SW vidya, my bad. My bad.
>>
>>1604503
Petroglyph keeps supporting it because it's still one of their most profitable games.
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>>1604782
Was about to mention that they should just make an expansion, but then I remembered that it'd 100% be Disneyshit.
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>>1604799
Licensing would also be a struggle. Updating an existing game's internal mechanics isn't the same as creating new content for it (which is effectively a new product on a presumably-expired license).
>>
>>1604812
I guess that is true. Goddamn, why did Star Wars have to become such a cursed franchise?
>>
>>1604845
Normalfags, and redditlettermedia watching idiots kept shitting on George Lucas, so he sold the bitch to the jews.
>>
Here's a good video explaining the patch and its implications for the game and mods
https://www.youtube.com/watch?v=6sxcREKok4Y
>>
>>1602758
>>1602778
>rebels in AotR
There is a ton to unpack desu and I'd have to play them again to checks things.
Sell the job Cannons and other defenses around Hoth and Mon Calamari.
You should have enough ships in the north to get the MonCal bufferzone. Maybe you'll need an additional MC80 or MC75, certainly if you take Mandalore too.
It is the most important mission simply because you get Ackbar and his Home One which is super powerful. But make a safe before you take the last planet because you need to do a mission afterwards.
If you get Mon Mothma to Mon Calamari afterwards you will get free ships for a few weeks as a gift.
At the start Bespin is undefended and your start fleet in the south west is sufficent to take Bakura, the battle map has a capturable destroyer.
The Bakuran destroyers are decent combat ships and allow you to ignore enemy interdictors. That allows you to make use of your shorter, ca.6 second, retreat timer and just run away after doing some damage.
Sluis Van can be left undefended, the space battle map has a capturable capital ship and 2 dreadnoughts on the right side.
You can try to hold the planets bordering the core and build Ion Cannons and co but that will be very expensive, some people fall back and leave Kashyyk open, the ground map is awful as attacker, to bleed the Empire there.
Yavin 4, Bespin, Ord Ibanna and Zhar are the only tibanna gas sources, 3 of which are in the south west, and you can't build mines. Zhar is also relevant for the Death Star story line and turning into the New Republic.
If you take Sullust, which is needed for the Quasar, you get a mission to take Eriadu, after taking the latter Naboo and Malastare should revolt and switch to you.
Make heavy use of your infiltrators, their tech is cheaper and you can already build Vehicle Saboteurs and Kota's Militia Taskforce.
The Assault Frigates are pretty good at the and can't lose their engines afaik.
>>
What's the trick to learning AotR? I tried the empire tutorial, but got my ass kicked by the Kashyyk land battle.
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Am I just retarded or does pic related suck complete ass?
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>>1607318
They are good for scouting and running over dudes. I think that they are also better against vehicles than AT-STs.
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>>1607323
But they melt so fast.
>>
>launch the game
>there's icons of fleet, look like i can drag them to desired position
>nothing happened
>well, mb fleet need general to move. Click to some icons of generals
>they all sit on planets and there's no menu to load them on ship
>so need to play tutorial at first
>but i hate tutorials so just alt+f4
Sad.
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>>1607330
Nigga just double click the planet and drag and drop units where you want them. To move a unit on the campaign map, again, just drag and drop.
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>>1607328
Of course, they are the first vehicle that isn't a scout bike.
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>>1607330
do zoomies and alphas really?!
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>>1607367
brown people have acted like that much longer than gen z or alpha have been alive.
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>>1607151
What was your issue with the land battle i.e what happened in detail?
What forces did you bring?
Just did the tutorial and not sure if it is that great for beginners desu, it lacks any explanation of debuffs, buffs, armor, weapon types etc..
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Bro wtf these Howitzers hurt.
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>>1607473
That is what >>1607318
are for
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>>1607474
Ah, so they're primarily used for their suicide ability, gotcha.
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>>1607496
Well timed kamitiezes can destroy whole armies.
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>>1607516
Understood, ty.
>>
Expanding Fronts style Allstars mod when?
Just don't do what EF did and add Disneytrash before a bunch of Legends content
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>>1607341
>To move a unit on the campaign map, again, just drag and drop
Nigga just try to read.
>there's icons of fleet, look like i can drag them to desired position
>nothing happened
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>>1603410
>Feel the same way about LOTR, by the way. The fact that most of the fandom is still playing BfmE and Medieval 2 mods is insane to me.
God, I don't care if they never make a new one, but just fucking put BFME1/2 up on steam and update them to 64 bit, that's all I ask. Yes I know that's license renegotiation, I don't care.
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>>1607762
Nigga, unpause the game, then drag and drop.
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>>1607821
Also possible that he started the campaign and isn't doing what the game tells him to.
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>>1607671
I wanted to make a Naboo and Gungan Civ ala SWGB for FOC. if I had ever figured out how to make the civ not autolose after two galactic days and how to make them capture cap points on planets, then I would probably been working on a FoC:GB mod at this very moment.
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>>1607671
Disneytrash is poison to SW, it baffles me that anyone would add it anywhere.
>>
>>1607382
I built two juggernauts to escort my stormtroopers to the coast and they got annihilated by turbolaser towers before they could secure a landing zone.
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>>1607374
are the brown people in the thread with us right now? Only whites play strategy games.
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>>1608112
>Only whites play strategy games.
Come on now. Gookcraft is a thing, chinks love red alert 2, and slavs play many strategy games.
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>>1608091
Ah, that sounds like a composition issue, juggernauts are only good against infantry and light vehicles.
When dealing with towers and emplaced enemies as the empire you have few options.
Scout Troopers:
>have an ability to reveal FoW, if you have a fleet in orbit you can simply wait until a abonb run or orbital bombardment is available
Artillery:
>AT-DT or SPMAT to shoot them from a safe distance.
Infantry:
>Anti-Armor Stormtroopers and Shocktroopers are capable of harming buildings
>turbolaser and bunker turrets can't do much against them but they are vulnerable against any anti-infantry
AT-ATs:
>good health and armor to just slug it out
>standard AT-ATs are better against infantry and lighter vehicles
>Elite AT-ATs have better range, health and heavier weapons they're just bad against lighter vehicles

Swarms of lighter vehicles always work well too, although you will suffer some attrition. For example massing AT-STs, especially the rocket variant. The 2M repulsor tank is pretty effective too although
In the campaign you can also always rely on Vader and Veers, those guys are busted. When the former attacks turrets and vehicles they can't shoot and the latter has good range and damage.
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>>1608127
Makes sense. Seems I just have to try again but with a siege mindset.
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>>1608123
gookclick is not a strategy game, it's an action/arcade game.

bugs aren't human anyway.
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>>1608123
So it's mainly whites.
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>>1608145
>US Census
I don't trust those assholes to know the difference between an abo and an african.
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>>1608144
>gookclick is not a strategy game, it's an action/arcade game.
???
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>>1608156
Don't feed the shitposters, newfag.
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>>1603379
>Empire at War Remake was also somewhat relevant in the past although I personally can't stand playing it. Feels like an AAA studio made a remake.
I play it because its the only mod I can find that has stuff like CIS Holdouts(and with a submod you can play as them)
>>
>>1608184
The Thrawn's Revenge/Fall of the Republic team is working on a Galactic Civil War-era mod called Imperial Reign. The lead dev mentioned that there's gonna be CIS holdouts and some mentions of Imperial splinter groups akin to Republic loyalists.
>>
>>1608202
Yeah but I assume they won't be playable and function like minors do plus that mod ain't gonna be out for years
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>>1608209
Hopefully there'll be a submod for it, at the very least
>>
>>1604515
This is the most thoughtfull explanation of why I can't stand strategy games in general, despite that in theory it should be my favorite genre.
Do you have a recommendation for a game that is actually good?
wq
>>
>>1608225
Victoria 2 has a good end game. But it doesn't have real time battles.
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>>1608143
>try again but with a siege mindset.
In that case yes, if you can't rush to a point before they've finished building you can always wait for bombing runs those work in every situation.
There is always some kind of tools you have for each situation in the mod.
The issue with the tutorial is that it just lacks information on how combat works.

>>1608184
Fair, CIS and republic remnants during the GCW are pretty neat but that isn't enough for me to make the mod playable.
There is just way too much about it that I can't stand.
>>
>>1608202
Aren't they also finishing a KotOR era mod too?
>>
>>1608279
Revan's Revenge, yeah.
>>
>>1608266
At least for me my brain is just wired to want a variety of factions to play as
Does anyone know that one mod where during battles random events like other factions appearing or civilians evacuating can occur? I can't seem to remember what it was
>>
>>1608333
Thrawn's Revenge had, past tense, third party fleets that could show up from time to time.
AotR still has stuff like enemy convoys passing through or independent smugglers joining you, well and other custom battle scenarios for some maps.
The latter is also a thing in Age of Legends afaik.
>>
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>>1608145
>Sudan
>white
>>
>>1608340
thanks, that shit is among the coolest most immersive thing I've seen modders do for a game, especially for Star Wars
>>
>>1604851
I hate how RLM gets scapegoated for this as if the prequels didn't collectively traumatize all of Gen X and they just never had the balls to say it until some internet videos did. No, the Prequels were shit on from day 1 by that generation, RLM just summarized what people had been saying for a decade at that point and saying how it relates to story structure.
>>
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Good morning, I love lucrehulks, I LO the CSA, I love Thrawn's revenge

I appreciate how incredibly screenshot friendly this game is.
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>>1608692
>I appreciate how incredibly screenshot friendly this game is.
It is isn't it?
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Do you let your SSDs touch each other inapproperiately without protection?
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>>1608550
A lot of text to just say you're retarded anon.
>>
What is your favorite mod anons? I remember there being like a dozen overhauls but I barely remember anything outside the remake, which by itself seems split now
>>
>>1608350
Rightful Egyptian land. SSAs are little more than squatters there, and have been since bronze age.
>>
>>1608855
For me, it's Thrawn's Revenge
The visuals and the scale are great, and most factions being smaller makes it much less of a headache to wrap your head around.
Fall of the Republic is a close second.
>>
>>1608855
For me it's still AotR, although I always liked basically all of the old steiner mods.
I was unhappy with 2.9 but either the later updates made space combat better again or I just got used to it.
>>
What's the difference between Republic at War and Fall of the Republic?
>>
>>1608906
>What's the difference between Republic at War and Fall of the Republic?
What isn't?
RaW is comparatively close to vanilla in style and development has only recently resumed it's mostly still in the state of 2017 and as a consequence somewhat "outdated", i.e. old models, vanilla pathfinding, less AI changes, less scripts etc.
FotR is simply newer and builds on the design of Thrawn's Revenge. It has more new mechanics added, infrastructure, corporations, ship crews, damage tracking for SSDs, government mechanics etc.
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Not my game but it's always good to see old games receive some love, especially when they still have an active community.
>>
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>>1608783
If you don't perform (non-functional) ramming maneuvers with an SSD, what are you doing with your life?
>>
>>1608949
>Jew got cancelled for being anti-Semitic
Bobby Fisher was built different.
>>
Is Sins of a Solar Empire similar to EaW? It's on sale at the moment and the gameplay kinda looks like EaW's.
>>
>>1609245
Not from what little I have played, but it is supposed to be a good game in its own right.
>>
>>1609260
Yeah just checked and it's a lot more traditional RTS than I thought it would be. Shame.
>>
>>1608966
I wonder if it would even be possible for a mod to add proper ramming mechanics.
The Holdo maneuver even
>>
>>1609550
>ramming
I bet you could hack something together by giving the ship a melee weapon, like jedi, but shit would be janky as fuck, especially with ship collision and pathfinding.
>>
>>1608692
Lucherhulks are literally my favorite SW ship. Which mod has the best lucherhulks?
>>
>>1609828
Fall of the republic, probably
There are like 4 different variants
They are incrediblg tanky and carry gorillions of vultures.
>>
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How would you fix land battles in a potential sequel?
>>
>>1609550
>The Holdo maneuver even
Easy, just steal the single unit retreat code from EAX and make it an ability that targets a shit and does a brazillion in AOE damage.
>>
>>1609903
>How would you fix land battles in a potential sequel?
I would turn the land battles into Dawn of War's Dark Crusade/Soulstorm Campaign; Star Wars skin edition.
The land units that you make out of battle would all be more "elite", or honour guard like in DOW:DC/SS.
>>
>>1603406
>they didn't fuck up Brood War remastered
they fucked up most of the portraits
>>
>>1609903
Make the maps not be corridors, add proper cover mechanics, add more cool formation stuff, make ships in orbit do more than just bombing runs, allow me to siege planets and stave them out.
>>
>>1609903
Make it more about army maneuvers for planetary subjugation than small-scale skirmish matches. Space battles are great because they feel like battles between large, organized fleets. In contrast, land battles rarely feel like I'm trying to take a planet.

However, if you would keep the skirmish battle system, I think the other anons raise good points.
>>
>>1609550
>proper ramming mechanics
= proper collision physics, this is game engine shit, not going to happen by the hands of even the most powerful autists like corey
>>1609775
it would look and feel like shit
>>1609920
at best you could try to do something like this, but imo that's gay and underwhelming. Space battles would just turn into NOTHIN PERSONNEL through capital ships 24/7
>>
>>1609925
I think you could make a compromise between those two. Have skirmishes on smaller worlds, but then on highly developed planets, like Coruscant for example, you would have to fight multiple battles to gain full control.
>>
>>1609928
>corey
Speaking of the EAWX team, I find it fascinating how their dev team is like 90% trannies, and they are making the best damn mod in this game without inserting their deranged identities into it.

What is it about the big space triangles that appeals to the lgbtqbraaaaaap+?
>>
>>1609957
Autistic nerds are most vulnerable to groomers.
>>
>>1609957
I guess that Corey and his old friends are great tard-wranglers. Corey is also a shitlib so any opposition to the tranners will get you kicked out so hard, you will be orbiting the sun independently.
>>
>>1609966
Considering he's mentioned doing work for his local Trudeau campaign office years ago, that isn't surprising
>>
>>1609957
>What is it about the big space triangles that appeals to the lgbtqbraaaaaap+?
less that and more that trooning out is like crack for nerds for some reason
>>
>>1609966
>>1609984
The EAWX discord logo is the troon conqueror flag from pride month until Halloween usually. The first year he did it he made a big announcement after people complained, did the whole "Star Wars is for 'everyone'" speech and told people who disagreed to leave, then proceeded to ban people when they wouldn't leave. Since then I just block people whenever I'm browsing EAWX news and see someone going on about culture war shit in the EAWX channels.
>>
>>1610098
You won't be blocking me though :)
>>
>>1610098
same story warhammer and battletech went through. Probably the same exact people who just travel between sci-fi fandoms doing purity tests on the communities and then kicking out people that refuse
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>>1610098
I've been a Star Wars fan since the age of 7. I also hate trannies. Star Wars is for me, too.
>>
>>1610111
It's amazing how much people try to justify the fact that they grew up with the prequels and that they have neat ideas somehow overrides the shit execution. I mean I know it's just a shitpost image, but still
>>
>>1610119
The picture isn't too much of a strech when one of the complaints about E1 used to be "Too much politics".
>>
>>1610129
The complaint about Episode 1 wasn't that there were too much politics, it's that there were too much politics and said politics were fucking stupid.
>>
>>1610119
I think its partly that people now only see all the good stuff the prequels introduced, and forget what the movies themselves were actually like.
>>
>>1610111
bad bait
>>
>>1610170
Hownew.ru?
>>
>>1610163
Maybe in your head, but most what I saw outside of 4chang was just "too much politics" and that it was not understandable.
Also no, the politics were fine.
>>
>>1610119
I have such vivid memories of going with my family to see The Phantom Menace in theatres downtown after being reared on the original trilogy. I'll never forget the whole family just sitting in awkward silence in the restaurant afterwards, dumbfounded. Even as a clueless child I knew I had just witnessed the death of a beloved franchise.
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>>1610181
>Even as a clueless child I knew I had just witnessed the death of a beloved franchise.
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>>1609903
Remove capture points: you have one fuck-you-huge landing zone at the start that's secured and fortified, complete with turbo lasers and AA to deter the defenders from rushing your position. Defenders can still overrun the landing zone, and doing so is an automatic victory, so the attackers can't get TOO cocky.
Attackers can pre-deploy units before the fight starts and the attacker unit cap is raised to 20; defenders are still locked to 10 but have factories and barracks that produce infinite units but each can only deploy 1 squad on the field at once.
All planets come with a default defense of AA and shielding so that attacking players don't just camp with bombing runs and orbital bombardment, these defenses have energy stations that can be destroyed to knock them out. Note that these AA and shield defenses do not extend to near the attacker's landing zone, another reason not to try zerg rushing them.
Planets that have had their AA and shielding knocked out can be forced into a surrender if the attacking fleet size is large enough, on threat of death by turbo laser fire. This makes commando raids rewarding, though still difficult.
>>
>>1610232
One of my least favorite aspects of ground battles is the infinite squad production of buildings.
It often just devolves into a check of if I brought enough reinforcements to drown them in bodies before they can whittle down my forces with their stupid respawns.
>>
>>1610181
OT purists are retards
>>
>>1610232
This would be a good change but you'd also need to make the maps way bigger and less cramped. Having 20 units on the map at the same time is a nightmare in vanilla, units get stuck constantly, unless you're using nothing but infantry. The ground maps in general are awful in this game, they're like a moba's, I'd prefer flat plains so I could actually surround the enemy.
>>
Remove the fucking ground combat entirely.
>>
>>1610472
Committing wacrimes by burning homes with AT-STs is fun, I don't want them to be removed entirely.
>>
>>1609957
it was easier to turn it autists into women than it was to turn women into it autists
>>
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>>1610508
So what you're saying is that Disney is sissifying weak men to increase the female percentage of Star Wars fans?
>>
>>1610517
by IT Autists i meant the autistic guys in IT that get work done. turning them into women is for getting more women into IT for esg quota.
>>
>>1610119
I think it started off as an irony, but retards couldn't see that so it morphed into whatever the fuck it is now. See MLP for details
>>
Post your favorite units from EaW or its mods
>>
>>1610488
I wouldn't mind if it wasn't for the gay infinitely respawning enemies on hostile planets. I have no idea whether to try to hold a chokepoint or rush down the enemy.
>>
>>1610776
Land battles are all search and destroy missions in vanilla.

That said, some mods (like EaWX) let you fight siege battles and win through chokepoints. It's downright necessary if trying to take capital planet Coruscant, for instance.
>>
>>1610776
>if it wasn't for the gay infinitely respawning enemies on hostile planets
que? I don't remember them being infinite, not even neutral humans siding with one faction
>>
>>1610816
Nta but I think they might have been infinite with buildings constantly replacing destroyed garrison is given enough time.
Afaik EaWX had this for quite some time too.
>>
>>1611317
It's the reason why I personally bounced off Republic at War.
At least when I played it a while back, the amount of forces needed to conquer a single planet was ridiculous, just to grind down those endless waves spawning from buildings and space stations.

At least in EaWX mods there is a cap on how many higher level ships a space station can spawn in a battle. Still a problem in ground combat though.
>>
>>1611388
>At least in EaWX mods there is a cap on how many higher level ships a space station can spawn in a battle
and I still find it bullshit that a high level space station can spawn an entire second garrison out of thin air. You set out to defeat 350pop fleet only to arrive at 600pop with hyperspace prevention ships
>>
>>1611826
I mean, it's kinda understandable, high level dockyards are a big investment.
Personally, I prefer to camp at the edge of the map, and let them come to me.
Since the retarded AI will just rush you, their smaller ships will reach your formation much sooner than the big ones, and you can kill them before engaging the big beef.
>>
>>1604515
>since the 90s
I'd argue Warcraft 3's campaigns had substantial innovations to the formula that were never really followed up on by Blizzard or anyone else.
>>
>>1610180
>the politics were fine
>Republic is simultaneously powerless and capable of forcing a giant megacorp to pay taxes
>Megacorp's response to these taxes is to... blockade and invade a random planet
>Also they're doing this at the behest of some creepy dude who has promised them nothing tangible and who they have no reason whatsoever to trust
>Palpatine for his part flip-flops so much that at points it appears he actually wants his plan to fail and he comes out of it looking more like a lucky retard than an evil genius
>>
>>1611903
>Republic is simultaneously powerless and capable of forcing a giant megacorp to pay taxes
It is the same thing as the truckers in canada, the farmers in the netherlands, and other similar protests and private blockades. The opening crawl states that the senate finds the development to be troubeling (as they have battleships), but are bogged down with discussions, this is probably the most realistic part of the whole franchise. The first thing Nute Gunray says in the movie is "Yes, of course. As you know our blockade is perfectly legal, and we would be happy to recive ambassadors", with not a single character disagreeing, disputing, or mumbeling "bullshit" under their breath.
>Megacorp's response to these taxes is to... blockade and invade a random planet
The Megacorp blockading a planet (it wasn't fucking random you trog) is in protest of the taxes they were being hit with (again see truckers ect), the dude that got them to both invade and to blockade Naboo was Naboo's representative to the senate, it is explicitly clear to anyone who isn't a fucking brainlet that he was clearly offering them huge consessions.
When he tells them that they have to accelerate their plans to invade, he is asked; "My lord, is that legal?" and he answers with "I will make it legal", Nute Gunray knew who he was dealing with (he calls him Lord Sidious), especially when Maul in introduced with the line "not for a Sith".
>Also they're doing this at the behest of some creepy dude who has promised them nothing tangible and who they have no reason whatsoever to trust
You not sitting in on Nute and sheevy p.'s planning sessions don't fucking matter for a conflict that we join in media res.
>Palpatine for his part flip-flops so much that at points it appears he actually wants his plan to fail and he comes out of it looking more like a lucky retard than an evil genius
What?
>>
>>1603410
Star wars is for girls now.
>>
>>1611388
I know FoTR the ground battles are massive because they wanted to emulate the giant war scenes from the movies/comics/books. It's also because Corey really hates ground battles too so he has to make others suffer
>>
>>1612017
The only thing he hates more is the Nebula.
>>
>>1610181
I didn't have that experience at all, I went with my older brother opening night, and we had basically the same thought coming out of the movie (I was 12, he was 22).
>It was okay...I guess?
And when we went to AotC it was
>Well that was better than the first one
And yes, I know AotC is by far the worst non-sequel movie, but that was something people didn't think of until we actually paid attention to the movie and instead were just wowed by Obi-Wan fighting Boba Fett's dad and the big battle at the movie's end.
>>
>>1612047
>AotC is by far the worst non-sequel movie
That's Solo now,

But I also think AotC is overhated. Yes, the dialogue can be cringeworthy, but the overall story is good and it has good pacing, with a blend of fun action scenes and political intrigue.
>>
>>1612235
I count the disney spinoff stuff under the sequels. And the main problem with AotC is every character except for Obi-Wan is written terribly, both in dialog and characterization.
>>
I never understood this mindset that something having politics in it elevates the work and makes it more complex. That shouldn't matter if the politics are absolutely braindead and by the end of the trilogy are just a cheap snipe at Bush-era America and the Patriot Act. It's not saying deep or meaningful, it's not trying to be LoGH or something where it's arguing the philosophical nature of politics and what the state's role in society is, it's just pointing at something irl and going, "SEE, IT'S JUST LIKE THIS THING I DISAGREE WITH", something people here constantly bitch about whenever a blatantly left-wing work does it. It's the work of a hack regardless of which side does it, this shit is why Tolkien disagreed with using allegory, preferring to put appilicability in his works where an intent is there, but how you interpret a scene shouldn't depend on what the intent was.
>>
>>1612446
Strategy video games?
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>>1609957
90% is an exaggeration but one of the main modelers is I know and barely posts outside their autistically detailed recreations of characters and ships, maybe the hobby just incentivizes people to not be deranged about it.
>>
>>1612585
It better not be Interial, he seems like a cool dude in the RPs.
>>
>>1612446
>LoGH
>Deep
Yeah, it's deep compared to American media which treats it's audience like mentally disabled children even in films where it asks you to think.
>>
>>1612446
and yet the entire point of the original 6 films were completely lost on kathleen kennedy, disney execs and 8 billion retards on the planet. Trans clones ftw! Black lives matter!
>>
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It's out bros.
Apparently with the same pathfinding improvements for ground battles like they did for space.
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>>1612446
Order 66 being the Patriot Act seems a bit far fetched to me.
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>>1612446
Isn't Palpatine based on Nixon?

I mean, I actually think George Lucas was off in his assessment of Nixon. Not to say I think he's some great president, but people tend to very much misunderstand the guy and what his actual role in American history was. Either way, despite feeling VERY bush era I do think the prequels are mostly timeless. Not good, but mostly timeless.
>>
>>1612432
I also just find it easily the most confused movie, people rag on the Phantom Menace for having vague politics (Well, actually, they just dislike it has politics a lot of the time), but AoTC is even worse in that regard. It's basically never established why the separatists are bad. While that is arguably somewhat intentionally, the way it's framed just doesn't work for me.
>>
>>1609903
I think Dawn of War does a decent job showing how it could be done. There are other approaches, but those are way more challenging.
>>
>>1607770
But anon, Warner Brothers new has Lord of the Ring games to sell.

Not sure what games, but I'm sure they exist somewhere.
>>
>>1613137
Is it good?
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>>1604515
>Plus big strategy games are a genre stuck in the past.
I sadly kind of agree. Mind you, I never considered RTS actual strategy games. It doesn't help that it's also still very profitable so there is little incentive to try and innovate in a major way. See Total War or Paradox.

>the simple truth is that buying a license to use the IP is too expensive to be practical
Warhammer seems to be the exception and that's mostly because GW, for all of their flaws, has a "Just have it, we don't care" approach.

>>1611839
I still think Starcraft 2 had the best campaign. Warcraft 3 did do a lot of interesting things, though in the process it also accidentally killed RTS by creating Mobas.
>>
>>1613228
RTS in the traditional way, with base building and such is dead because no one wants that anymore. People want RTS with turn based campaigns. There's still plenty of interest in RTS combat itself.
>>
>>1613206
No he's clearly a Drumpgf reference
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>>1603379
>Empire at War Remake was also somewhat relevant in the past although I personally can't stand playing it. Feels like an AAA studio made a remake.
What do you dislike about it?
I picked up the game again after not playing it for 4 or 5 years and i'm finding it pretty decent. My only complaint is that the campaign feels kind of slow (at least with my playstyle) because increasing my income takes a while, and my planets feel very defenseless if I dont leave big garrisons.
>>
>>1603688
If they want to sell more shit they gotta break new grounds.
They should start selling big sets of little soldier figures and compete with the Warhammer autists, sponsor some sort of board game RPG shit
>>
>>1613226
Can't tell yet, only just dabbled with it but they have a new 190 planet GC, so +87 and optionally with the BS as minor faction. Also has more planet boni and large hyperlanes for faster movement, i.e. Hydyan Way going from the northeast, CSA territory, down to the Core eand then to the south around Eriadu.

>>1613283
>What do you dislike about it?
Ultimately I probably just can't stand the mod's core philosophy.
I'm somewhat going by memory, haven't touched the ground combat for ages desu.
>teaching up is near worthless becaus eit also techs up the AI
>as in you pay for them to advance too
>player has a substantially worse starting economy/AI has autoresolve boni
>starting forces are pretty bad for expanding without attrition.
>quite a few defense stations need a large force to destroy them
>ship upkeep only makes this worse
>fighter attrition cost severely fucks over carriers making most worthless if they have no swarm
>similarly fucks over stations that spawn fighters when defending
>even worse because the AI doesn't have to care about it
>incentivizes you to play optimal and gamey so the AI doesn't just snowball and constantly send fleets at you
>like parking ships over enemy planet so they eat your upkeep
>pathfinding is vanilla tier and your ships tend to split up or do retarded turns
>camera zoom and lighting really mess with the players ability process information, as in it looks pretty but you can't see shit
>ground combat lacks depth
>attacker starts with only 2 regiments
>by the time you can call the third the battle si almost over
>similarly with bombardment/bombing run
>artillery shots cost cash
>the mixed regiment concept generally doesn't work too well
>units lose their control group in transports
>special infantry lacks time to get in position as attacker
I might actually recall more reasons later but that's the gist of it.
Feels like a very un"fun" of going for a "hard" gameplay.
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>>1613137
The problem with this mod is an issue with the game itself. You cant set fleets and armies to move in GC when the game is paused. This is super annoying since GC is real time and the AI obviously doesn't have an issue with it.
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>>1613335
You can't do that in Vanilla either. You can issue build commands while paused but that's it.
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>>1613339
Nvm you literally said that in your post. I've been awake for way too long, I can't even read no more.
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>>1613211
>It's basically never established why the separatists are bad
they invade planets and overthrow local governments loyal to the republic, then instill own regimes enforced by legions of battle droids. They also shoot the jedi diplomats in the opening scene of the movie. Do you really need more setup for american goyslop cinema?
>>
>>1613228
>Warhammer seems to be the exception
Warhammer licenses are given out to third world nobodies for peanuts. Games Workshop treats these games as digitial advertisements for their plastic shit. It's a completely different situation
>>
>>1603688
>Jedi toys would sell more than an average faceless trooper toy.
yeah that's totally why there's 48572071940 different clone trooper types and original individual clones with unique personality and 878942598813489 clone trooper toys and lego sets and other kinds of useless merch shit
>>
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>>1613411
This. God I love pre-Yidsney Star Wars armor designs.
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>>1613137
>Mod updates right in time to try it out
Nice.

I've gotten decently far into an Empire campaign (story mode on normal difficulty), and I have mixed feelings about it.
The early game feels really swingy because your economy is just not there yet, and you're just trying to set it up. Losing a single hero feels like a long, slow game over because you can get overwhelmed by the enemy. Once your economy is running, though, it feels a bit too easy. I can pump out ISDs at a rate the AI can't deal with.
Battles feel great overall, with ships having distinct roles and feeling very different. I prefer them overall to Empire at War expanded, since they feel more in-depth. They're hurt by the campaign's early economy, and I dislike how you have to rush tech as the empire if you don't want to get fucked over by starfighters. Raider corvettes and lancers trivialize space battles where you have any Star Destroyers.
Land battles are also fun, though I think heroes are too squishy.
>>
>>1603688
Toys and star wars rides. The old theater in a shuttle star wars ride was pretty popular.
>>
Which mod has the best ground combat?
>>
>>1613409
Didn't it work like this before Disney? Coincidentally that was the best era of SW video games.
>>
>>1613918
awakening of the rebellion and it's not even close from what I've tried of other mods
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>>1613941
Lucas Arts made and published video games.
GW and Disney don't, they just license the whole shebang out to whoever can afford their prices, and don't step on their toes.
>>
>>1613941
Nah pre-Disney all the games were made in-house under Lucas' supervision.
>>
wow what happened to wookiepedia
it used to look like a real website, now its the same as the other 20 million fanfic autism porn websites
>>
>>1615039
Fandom host changed their layout, every .fandom website looks like this now.
>>
>>1613415
>i love muh hecking toys!
That's disneyshit in disguise you stupid retard. Go eat your tendies!
>>
>>1615086
Sir this thread is about a toy game.
>>
>>1615086
This isn't /tg/, you are shitposting on the wrong board sir.
>>
>>1615099
>>1615089
Okay Finoli, chill out.
>>
>>1604782
/thread

Petroglyph is desperate at trying to make sucessfull rts. They are too addicted to the genre yet they keep failing after countless tries. They starting to notice that empire at war might one of the main things keeping them afloat after all these years, so they might as well embrace it.
>>
>>1615039
it doesn't help they've perma-added the alphabet conqueror flag to their logo and made pronouns a requirement when making articles on characters
>>
>>1615209
I unironically thought Petroglyph died ages ago. How the hell are they still alive? RTS have been dead for a long time now.
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>>1607318
Good for scouting and giving those pilots their 72 Twi'lek virgins.
>>
>>1602636
>Based Petroglyph casually updating EaW to be 64-bit
That's nice, when are they finishing Forged Battalion?
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>>1615235
>made pronouns a requirement when making articles on characters
There's no way this is r-
>search Luke Skywalker
>second most searched term is 'Luke Skywalker LGBT'
>pronouns listed
I wish ISIS had won and thrown them all off rooftops.
>>
>>1615439
>RTS have been dead for a long time now.
It is going okay for the likes of creative assembly/relic when they dont complete fuck up their new games
Petroglyph didnt score a single "sucessfull' or "memorable title since 2010 outside a remaster of c&c plus the amount of abondonned project they did with their mmo/rts fever would have sunk anybody else
>>
>>1615817
I meant RTS as in traditional RTS, with basebuilding and such. Total War isn't that.
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>>1615797
who cares, just make EaW 2 already
>>
whats your favourite super fucking huge ship?
from any mod or faction
>>
>>1616182
A Lucrehulk
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>>1616182
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>>1616182
Executor. Always
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>>1616182
For me, it's the Mandator line. Sleek as fuck, and just absolutely beautiful.

Personally, I prefer Bellators even more, but they aren't super fucking huge enough to qualify.

>>1616315
Assertors always looked too bulky for my liking, and lacked the elegance of other SSDs. They were still beasts when I used them in Thrawn's Revenge.

>>1616365
It's the classic for a reason
>>
>>1602652
This, I wanted to like this but it's just fucking boring.
The balance is all wrong. Their priorities in balance are all wrong. It's a shame really.
If only I was a dumb kid with a lot of free time I'd mod the shit out of this to make it bearable.
>>
>>1616480
>The balance is all wrong. Their priorities in balance are all wrong. It's a shame really.
The developers don't need to balance vanilla, because everybody plays modded Empire at War. Empire at War Expanded and Awakening of the Rebellion are both wildly more balanced and detailed experiences than vanilla.
>If only I was a dumb kid with a lot of free time I'd mod the shit out of this to make it bearable.
Modders are generally college students, some high school students, and a couple older hobbyists.
>>
What would a Consortium super star destroyer equivalent be?
>>
>>1616501
A pimped up Lucrehulk
>>
>>1616484
I hope I remember to check those mods out this weekend. Which would you recommend first? I haven't played EaW in over a decade.

>college students, high school students
All kids to me, a senior 31 years old adult.
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>>1616478
>Bellators
My beloved.
And unlike Assertors their ass doesn't look weird.
>>1616501
Bro, your Eclipse?
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>>1616527
>Which would you recommend first?
Empire at War Expanded is easier to get into, provides a broader scope, and has more variety (in factions and units), but I've been trying out Awakening of the Rebellion recently and it's really fun. AOTR is harder to get into, but has a far more nuanced economic system, much better small-scale battles, and I think an overall higher level of depth.
>>
>>1616527
Nta but it somewhat depends on wether you have any preference in terms of setting or playstyle.
Both expanded mods don't have the original trilogy as setting.
They are comparatively simple to learn with especially Thrawn's Revenge having lots of units, fctions and content in general.
AotR can be fun, for some but it arguably is as autistic as a mod founded by krauts can be. As a consequence combat can be more intricate.
Imo I'd agree with >>1616566 here, expanded is probably better if you're not willing to lose a couple games just to learn.
>>
>>1616182
Lucherhulk. Quite possibly my favorite Star Wars ship ever. I love both its lore and design. I know there are superships out there like SSD's, but the death doughnut will always hold a special place in my heart.
>>
>>1616182
It's not super huge but I like strike cruisers. Modular, multi-mission adaptable ships are great to me.
>>
I haven't played Empire at War in a while, but from these mods it looks like they added in some kind of subfaction system where you can pick your leader and get different units to build? Is that correct?
>>
>>1616501
a stolen and retrofitted one, so basically Eclipse although they never planned on getting it out and threatening the galaxy with it
>>
>>1616644
yes and no. Thrawns Revenge has a bunch of progression eras ranging from just after battle of Endor to pre-Yuuzhan Vong invasion. Each era has different heroes and units available for each faction, storytelling choices included.
There are also minor mechanics like "taking over" an Imperial subfaction if you're playing as an Imperial Warlord faction. Overall, it's a festival of autism made to work within the limitations of EaW's galactic conquest engine
>>
>>1616644
>>1616648
Thrawn's Revenge adds a bunch of different factions such as the Imperial warlords, the Hapans, the Empire of the Hand, and the Corporate Sector Authority (in future releases the Hutts, Space Dinos, and Corellians will be added).

The Empire and the Imperial warlords have various characters and units that can be unlocked by gaining legitimacy. Conquering planets, killing leaders, controlling key worlds boost imperial legitimacy.

You can even annex imperial factions if you kill their main leaders and reduce them to a couple of planets. And if you annex at least two Imperial subfactions you unlock the clone Emperor at his Throneworld on Bysss, along with a bunch of other Dark Empire affiliated characters, and the ability to build* World Devastators, and Eclipse and Sovereign class SSDs.

*World Devastators actually build themselves. If you bring them into a space battle they consume the resources from destroyed enemy ships. Once they consume enough resources they create another World Devastator.
>>
>>1616689
>Space Dinos,
...huh?
>>
>>1616719
https://starwars.fandom.com/wiki/Ssi-ruu

The Space dinos, or Ssi-ruu as they are called in universe are basically sentient velociraptors. Their main thing is they use their technology to mercilessly drain the Force energy and life from captured slaves. The Force energy is then used as a power source for their ships and weapons.

They have carrier ships with drone swarms of droid fighters, each of them with the captured soul of some luckless slave.
>>
>>1616772
>This race relied on a technology called entechment that involved extracting the life-energies of sentient beings and using them as power sources for their mechanical technology
Man Expanded Universe was really hit or miss.
This is almost on the opposite end of Thrawn though I think there might be some bigger stinkers in there somewhere.
>>
>>1616808
Warru.

Or possibly even the Central Committee of Grand Moffs (which you can play as if you choose them over Isaard).
>>
>>1616808
>some bigger stinkers in there somewhere
Abeloth

>>1616822
I find the Central Committee itself to be fine, but Trioculus is retarded.
>>
>>1616808
Impressive how 40 years of EU, with hundreds of books written by completely different people, still has a way higher hit to miss ration than Disneywars does.
>>
>>1616822
>>1616825
Dark Greetings! The Central Committee of Grand Moffs has taken notice of your disparaging words, and you will soon feel their wrath.
>>
>>1616838
>Disneywars
Disney SW is 99% a miss, not even worth mentioning really. I guess I like the color scheme on First Order ties
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>>1617015
I'm scouring my mind for anything Disney related that I think looks cool, but I genuinely cannot think of a single thing that's not either shit or a downgrade of something that the EU already had. The stun baton the Stormtrooper fights the nigger (Finn?) with is alright, I guess.
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>>1617015
>I guess I like the color scheme on First Order ties
>tfw I tried to find an image of a first order officer wearing a tie for a couple of minutes.
Embarrassing
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>>1617032
The tanker helmet from rubbish one is neat, too bad they didn't give the ibiza troopers or deaf troopers that helmet.
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>>1617032
The Rogue One stuff isn't too bad. Death Troopers and Shore Troopers look pretty good, and the Hammerhead corvettes and Imperial APCs, while recycled, are still fairly good contributions.
Notably, all these things (except shore troopers) feature in Legends mods like Thrawn's Revenge and AOTR.
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>>1617036
Unless there has been a huge change while I was not paying attention, only the hammerhead is in TR out of those.
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>>1617042
APCs are in Zsinj's Empire in TR
Hammerheads and Death Troopers are both units in Awakening of the Rebellion
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>>1617036
Way too many pouches, if you ask me. But I like the mask, reminds me of the Dark Troopers.
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>>1617042
AotR has hammerhead and death troopers and I'm pretty sure TR has the latter as a legitimacy unit.
Although I think storm commandos are better than death troopers in AotR, as pretty strong infiltrators they fill a niche the empire is lacking in options.
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Isn't hammerhead a Knigths of the Old Republic design?
I can't wait for disney to take a massive dump on TOR as well.
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>>1617112
Originally from KOTOR, but it was so popular that it got a more modern variant thrown into Disney canon.
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Has anyone tried age of legends? Are the vong playable or fun to play at all?
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>>1608783
Huh, are you able to damage or destroy their guns?
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>>1617292
Well duh, that's how you destroy SSDs, by exploding all their hardpoints. Sadly, this is just a clipping issue, and ramming does nothing.>>1617289
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>>1617034
lmao same. A red-black tie with a barely visible subtle imperial logo would be pretty neat to store in your closet and not wear in public because that would be cringe af
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>>1617584
Meh if its subtle enough it would probably work.
Imo more subtle than pic related or perhaps as a lapel pin or tie bar.
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>>1617036
Aren't Shoretroopers a stormtrooper skin on certain planets?
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Going to start a Thrawn's Revenge campaign with the Gigantic map submod.
Has any of you tried it? How stable was it, did you have (m)any crashes?
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>>1618225
for me, it was borderline unplayable. Fast forwarding slows down the game, dragging units to separate fleets takes forever, building/unit production takes 5 minutes IRL time... didnt bother playing further. Maybe the x64 update will change this, but afaik TR still runs in x86
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>>1608550
>>1604851
>>1608850
>actually defending nu-trilogy
Are you a woman, nigger or a cuckball?
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fuck wrong image
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>>1618567
Impressive how the sequels failed at everything (except for killing Star Wars), including making this guy the new mascot. And then they failed again when they tried to make Porgs a thing and then they didn't even try to make an new mascot for the third movie.
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>>1618568
The natural result of making a movie with the express purpose of selling a product, rather than telling a story.
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>>1603568
>Probably because the IP is dying and would've died a long time ago if not for Disney keeping it on life support.
Star Wars is the 2nd biggest IP in recorded history. It's Disney that is going to kill it.
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>>1618598
Disney is both the reason why it is on life support, and why it's dying in the first place. They're keeping it 'alive' by shitting out memberberry garbage like Ahsoka and Kenobi, if not for the constant nostalgia bait, the franchise would be dead for good by now.
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>>1618599
You're an idiot.
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>>1618602
It's a joy to converse with you as well.
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>>1618565
>Implying that 1604851 is defending disneywars.
Are you fucking retarded, or do you just not yet master reading?
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>>1618599
>you dont understand, there HAS to be a nonstop stream of goyslop content otherwise the franchise is dead
episodes 1-6 are going to be watched and enjoyed for the next 500 years and nobody is going to even remember kid leia outsmarting and outrunning adult bounty hunters or vader cowering in fear before a handful of pebbles and ewan mcgregor doing the titanic pose
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>>1618662
>>you dont understand, there HAS to be a nonstop stream of goyslop content otherwise the franchise is dead
Certainly what Lucas and Disney thought/think.
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>>1618663
yeah Lucas thought it so much he didnt do shit after ep3 and some casual cgi clone wars episodes. Then disney flashed a couple billion and he went from "the story is finished, let it rest" to "I'm very excited about the future of star wars and I'm leaving it in very capable hands". But, of course, you cant remember that, you werent born yet
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>>1618666
I disagree. Have a nice day.
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How would YOU have written the sequel trilogy? What parts of the expanded universe would you have portrayed?
Would you have rewritten some of the arcs? Or made up completely new ones?
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>>1618694
I always thought the 'Sheev built the Death Star to fight against a bigger evil'-angle was pretty cool, doesn't really retcon anything and expands upon the story. I would keep the defected Imperial Soldier plot, but I wouldn't make him a forced draftee, I'd make him someone who willingly signed up but then left because of some kind of atrocity that he was ordered to commit. I'd bring in the Yuuzhan Vong, they're a very unique enemy with a very unique aesthetic that looks completely different from anything else in the SW universe, so I think they'd help feel the movie feel fresh and different. I'd keep the references to the original trilogy to a minimum past the first movie, barring vehicles and weaponry and such, since it wouldn't make sense for everything to be completely different so shortly after the OT.
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>>1618703
I think skipping straight to the Vong makes a lot of sense too. Personally i'd tinker with some of the lore, to bring the Vong war from 25ABY to more like 36ABY (so that the same amount of years have passed in-universe as IRL between episode 6 and 7). Though i'm not sure if you could make an entire 3 films on just the Vong war, you'd probably have to come up with some extra stuff in the middle.

This way it also gives you a lot of space to make other films or shows to focus on all the warlords, and also I think for that time period in general, too many things happen too quickly. I feel like Thrawn's campaign should last at least 4 or 5 years, be more Napoleon-esque, and also the entire transition between "The emperor died!" to "oh now we all love the New Republic" is also too quick.
I'm also not sure if the whole arc with the Emperor coming back would be good, since it kind of devalues the original trilogy, but it is a fun concept.
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>>1618694
thrawns trilogy was great as a logical continuation of ep6. Empires dont just fall overnight like disney thinks they do
>>1618703
>>1618719
vong always felt out of place and setting, it was similar to the forced "le ancient evil awakens" trope in so many games nowadays. "Endgame" stage threat because what exactly can top sheev 2.0 and giant sentient factories eating planets? SUPER ayylmaos of course
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>>1618694
I can't imagine myself writing in this shite setting. 6 movies were already stretching it pretty thin. I guess I'd make a trilogy about a big bad intergalactic space invader and how our heroes overcome them against all odds. Fans will love it.
I would also add sex into it.
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>>1618729
>vong always felt out of place and setting
i mean, it makes sense that they feel out of setting. the story takes place in a galaxy far far away... and the vong are from another galaxy even farther away
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>>1618729
>Empires dont just fall overnight like disney thinks they do
This. The war raged on for 15 more years with constant back and forths because surprise, surprise, 99% of the Imperial forces were still intact.
Also the fact that the war ended on "equal" footing because no side had the resources to finish the other off.
Also Pellaeon being a gigachad and slapping the Vong so hard the one time they went into Imperial Remnant space that they never went back.

Also the Empire eventually winning by 42 ABY with fucking Leia's daughter as the Empress Consort.
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>>1618729
Vhong are different but that is what I did like about them. They were something fresh, completely different, and felt like a genuine threat. Everyone in the universe was unprepared for them, everyone but Sheev. But I can understand your position.
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>>1618745
ok, sure, but going with this train of thought there's nothing stopping care bears from invading coruscant and taking down star destroyers with beams of friendship that cant be manipulated with the force or cut down with lightsabers. You can make a story around that and make it work, but it will still feel out of place.
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>>1618703
>I would keep the defected Imperial Soldier plot
This is a dumb thing to focus on because like half the rebels were former Imperials including Han and Biggs
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Playing Black Sun in AOTR, but what are peoples' thoughts on the various tech lines?
Xizor's seems really weak, since he gives economic bonuses when your economy is already insanely good.
Going Zann Consortium for that reason, and they seem pretty strong. I still feel like I'm missing out on something by picking them, though.
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>>1618568
They shouldn't have put that fucking ball into battlefront, that helped killed its chances of being a beloved mascot because it was cancer
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Actually need to sit down and play this game seriously now that it's 64 bit. Has this improved mods? Also god bless petroglyph for doing this.
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>>1620045
I never even once queued into nu-wars
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>>1620060
the problem is that nu wars shit leaks into certain gamemodes even if it isn't nu wears
and shocking nobody a tiny bitch robot that can clear waves of soldiers isn't fun to deal with
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>>1620002
Not too familiar with BS desu but Xizor is pretty sweet at the start. Not just because economy is always good but he also has the XTS stations for defense, venator refits, freefall bombers and high tier stealth infantry.
Zann units are super strong and durable, with big capital ships and vehicles but expensive and you have no eco options.
Hutts are supposedly pretty well rounded, have acess to healing units and comparably durable ships.
IG-88 has super spamable ground units but not much in terms of eco either.
Lucrehulk is probably the closest to an SSD that the BS can have, munificent are great long range, the refitted providence and rescusant are good brawlers and you have access to good carrier options.
Although it's not like you can't switch between those techs.
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>>1620048
it will reduce crashes significantly and gives modder a lot more tools to mod.
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has anyone tried an MP campaign?



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