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>Hearts of Iron IV: Arms Against T'ranny
Latest patch: Stella Polaris | Patch 1.13.5 Changelog - Checksum f730

Discuss the game, personal experience, bugs, suggestions, or any other stuff you want from the vanilla game.

Previous thread: >>1574880
>>
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>Peacefully secure Greenland from Denmark as Fascist Iceland.
>Less than 3-4 monts later the USA sends an ultimatum to hand Greenland over to them otherwise they get a topple government war goal on me.
Damn yanks get the fuck away from my viking clay. I think this event fires if you join the Axis but I'm not so sure.
>>
>Decide to do a world democracy setup for my next Germany run for some more challenge
>Stalin invades Turkey/Romania day 1
>Switzerland somehow got completely invaded by Austria
>Poland and Czechs already joined the allies before I could claim the Sudetenland
>France fused with Britain instead of surrendering so now I can't capitulate them
Some day I need to learn that only suffering comes from disabling historical focuses
>>
>turn off recent dlcs
>game improves
>>
>>1600366
All I want to do is turn of the designers. I want to be able to research a ship, and then build it. I know they were all stock designs with different names, I know the new presets operate in essentially the same way, I don't care, I just want some of the pointless complexity removed from the game
>>
>>1600366
AaT wasn't that bad although the real shitty choices are the ones that turning the DLC off wont save you from
>>
Is there a way to hide the frontlines? They're covering up the rivers so it's hard to see where they are. Or is there some other way to see that there are river crossings? It's driving me crazy.
>>
>>1600390
MtG was fine. Probably the last dlc that i didnt hate in some way
>>1600448
It turns off the designers and the markets. I dont hate the markets but the ai makes really dumb decisions and doesn't feel like it helps the game much.
>>
They really just want to make a cold war game but wont admit it. Markets, spys, weapon designs, even balance of power would work much better in a cold war game.
>>
>>1600366
I just want to turn of plane designs
>>
tried to get into hoi4 recently turned it off when i saw there are small research trees (industry shit or something) to a research tree now, bloat is almost on eu4 levels
>>
> 7 years and 20 DLCs later
> AI and QoL just as horrible as ever
why can't I assign garrison and stay in resistance-map-mode at the same time? Why isn't there a map-mode for fort levels? Am I missing something?
>>
>>1600752
>why can't I assign garrison and stay in resistance-map-mode at the same time?
Is your brain really so slow that you can't just take a look at the resistance map, remember which countries need what, and then go change the occupation laws?
>>
>>1600797
wait? So one isn't supposed to assign actual divisions to the specific states?
>>
>>1600800
No? You do garrisons through the menu. On-map divisions do nothing for resistance.
>>
>Bug: France invites Italy to non-intervention committee about Spain, after the Spanish Civil War have ended.
>>
The joys of italian occupation in Croatia:
>Day one after the ethiop war ended, release Croatia, so they won't join the war, make sure to click retain core (Istria)
>Later in game demand Dalmatia from Yugoslavia
>Realise that I can't give Dalmatia to Croatia without giving them Istria as well, once they are already released
>Reannex Croatia via 75pp decision
>Rerelease Croatia (luckily they kept the focus given bonuses)
It's all so tiresome.
>>
Which is more kino, Greater Italian State under the Axis or reforming the Roman Empire?
>>
>>1601687
The Kingdom of God, obviously
>>
>>1601687
Depends on which one you're aiming to do. Both have pros and cons, Greater Italy is easier to create but it might leave you a bit unsatisfied if you're able to rush it; Roman Empire besides the Imperium larp and VGH feeling is harder to achieve but it can lead to interesting outcomes.
Overall both choices are cool, have the equal chance of being formed with a fascist, monarchist, papal or even a "democratic" government and the national spirits and flags are worth it.
>>
Does your puppets trains count into trains for commandeer civilian trains cap?
>>
Bug: General have 11 attack, but only shows 10 when selected outside of the trait menu.
>>
>>1600366
Yeah with the new dlc Sweden always guarantees Dennark and Norway, causing Germany to get stuck in a death war with Sweden.
>>
>>1602376
In my most recent game, german AI got 2 insta puppets when declaring war on Denmark and Norway, and only had to fight in Norway.
>>
>>1602381
I just played a USSR game where Sweden guaranteed Denmark and Norway and joined the Allies after Germany turned Denmark into a democratic puppet.
>>
>>1601684
Part 2:
>Give italian Croatia to a prince
>Puppet Yugoslavia
>Germany who Italy have a non-aggression pact with forms a new Utasa Croatia puppet in Croatia province, and attacks italian puppet Yugoslavia, without drawing Italy into the war
>Proceed to take Yugoslavia with bordergore
And at the end Hungary ends up owning it's cores, and Serbia province. And despite Hungary owning Vojvodina province already, decision to give it to them still present for Italy.

A new add-on have been added to the game, and the previous one is still extremely broken.
>>
Playing an airforceless support game with Italy, and constaly getting the expand the airforce mission over an over again.
>>
>>1602563
Top that with occupy Greece mission, while they are already allies within Italy First faction.
>>
>>1600366
I generally agree, except I like the tank designer and collab governments. I'm sure naval designer would be fun if I understood the navy meta. Other than those, everything else introduced by dlc has been bloat.
>>
What's with the USA demanding Greenland now? That shit never belonged to you, motherfucker just looking for an excuse to start a war.
>>
>>1602693
Tank designer is good in mods but generally there is a right answer which defeats the point of a designer
>>
>>1602765
Devs only know modern america and wantsd to include a trump easter egg
>>
>>1602765
More of a cold war thing but USA always wanted Greenland. Combined with Alaska it means USA controls the Arctic entry/exit.
>>
>>1602573
Top that with Germany trying to give a piece of Greece to Bulgaria, while both Bulgaria and Greece are in my Italy first faction, and this results in Germany getting a wargoal against Greece. Germany does use that wargoal, members of my faction go in to aid of Greece, including Bulgaria. These fucking focuses are a clownshow. Then while at war against germans, Bulgaria pops up the message about giving Germany uranium mining concessions, while in reality they give it to Italy.
>>
>>1603374
I can attack my faction members with the volunteers that I have sent to Germany prior to their war, and what is strange, that color code is reversed for winning and losing, because it shows from the greek perspective. I cannot send additional volunteers to Germany though, can still send, change and recall air volunteers.
>>
The Danish War of Independence somehow pulled Siam from The Greater Asian Co-Prosperity Sphere to declare war on the Axis in the middle of WW2.
>>
theres paradox tournament played today, 1914 does it mean next DLC will be about ww1?
https://www.youtube.com/watch?v=gdH4DMrXqcI
>>
>>1603691
Honestly, a new 1910 start date with ww1 might be the way to go. I'm not sure what they could add to the game without a hoi5 total rework.
>>
Should i get HOI4 or Stellaris?

I have 2000 hours on CK2

I have 1200 hours on EU4

I hate CK3 and Vicy3

Vicy 2 is alright

Im willing to buy the base games or either and three essential DLC. I also like both setting Sci-fi is cool but so is WW2. Id really like to hear some of your opinions.
>>
>>1603707
HOI4 is fun but has a lot of problems. Stellaris is more well rounded but IMO if you've played eu4 you've played Stellaris. It's not the most interesting pdx game. I'd go with HOI4 just because it's so different from the other pdx games.
>>
>>1603710
How is stellaris similar to EU4?
>>
>>1603710
Which DLC would you recommend?

I have the starter edition in my cart (Death or dishonor, waking the tiger, together in victory) and i also have la resistance and man the guns. Is this a nice starting bunch or am i missing an essential one?
>>
>>1603691
Which mod is that?
>>
>>1603691
isnt early modernization and ww1 a victoria thing?
>>
>>1603699
They could integrate road to 56 or some shit like that, the absolute latest tech in the game is already 1952 so why not draw it out to post korea, since it's a war that exists as a direct consequence of of ww2
>>
>>1603740
somebody in chat said its The Great War Redux
>>
>>1603707
HOI4 is a wargame first and foremost and most of its systems and complexity are purely perfunctory to what is essentially a 'click the tiles' game. Personally I liked its simple core gameplay but it gets repetitive quickly because it's just clicking tiles with a lot of things that don't matter swirling in the air while you click tiles.

Stellaris is a narrative roleplaying game wearing the skin of a generation of 4X games it lured into the woods and cannibalized. It's a game you play if you want to read a lot of scifi text blurbs that are stuck one foot in SHTAR TRECK and one foot in contemporary science fiction short story territory while making no attempt to reconcile the differences. Its creative vision is some milquetoast amalgam of Galciv II and Spore and it probably has the least, and least involved, gameplay of any Paradox game. Generally it's good for a playthrough or 2 but honestly the only standout part of it is the earlygame exploration phase because that's where all the narrative events happen. Once you actually get into wars and politics with other factions it devolves into a frankenstein's mesh of ideas from better games with none of what made them work. Once you start seeing repeating story events you've basically reached the limit of what the game offers.
>>
Guys I need help
Newish player, decided to try playing as USSR again as the last time ended in disaster
Made a few mistakes with research, but everything was going relatively alright till I annexed the balts
Germans demanded memel, I refused, the war started
Since it was only 1939 I was still building civs. I got slowly pushed back up north, then germany declared on Poland, it Collapsed fairly fast. Southern part was basically uncovered so I have almost no units, they are pushing basically unnopposed
North it's a bit slower, Leningrad is fortified but I still get pushed back
No airforce to speak off, can't even recruit infantry because I have way too little military factories (I researched construction too late)
Germany is also at war with France and UK, but they haven't done much
Can't load back an earlier save either
Regular difficulty
So, is that game salvageable?
>>
>>1604887
Forgot pic
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>>1604890
CAS status?
division design status?
rushing lessons of war status?
>>
>>1604890
Upgrade the generals
Delete units if you are missing guns
>>
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>>1604895
>Cas
I have almost no planes since I barely built any by the time the war began
>Divisions
Pic rel
>Lessons of war
Desperate measures expires in April
>>
>>1604911
okay here's my advice soldier

>add some arty to your main infantry
>mayyyybe add some more tanks to the tank division, but if it's punchy enough it should be fine
>if you have no equipment, consolidate, consolidate and consolidate until you have real combat ready armies
>>
>>1604926
>>add some arty to your main infantry
Stupid advice. Line artillery is too expensive for what it's worth, especially for someone who has a deficit of rifles. It's also completely unnecessary, because the vanilla AI can be stopped just with plain infantry divisions.
>>
>>1604887
First priority is guns. If you don't have enough, disband armies until you do. If you have enough guns and your mils are running a surplus, then add some AA to the mix and slowly build up a stockpile until you have enough to fill your divisions with them. AA is important because germany is almost certainly using CAS against you and it will give them the advantage in these infantry grindfests. AA mitigates CAS damage enormously and inflicts attrition on them, which helps even out the equipment lost.

It doesn't actually matter if you have enough bodies to cover the frontline. When the AI starts walking into territory unopposed, it doesn't cover its flank and leaves itself exposed to easy encirclements. HOI4 is an encirclement simulator. You don't win by slowly grinding against the ai and pushing the back inch by inch, you win by encircling armies and destroying them entirely, depriving the AI of thousands of units of manpower, guns and equipment in the process.

The USSR has basically unlimited ground to concede so you can well afford to let the AI walk into empty tiles and then trap them. Don't fret being undermanned, as your gun stockpile will slowly equalize with time and with inevitable lendlease from everyone else that hates germany. Just don't build mils in frontline states, build them behind moscow.

For the short term you should focus your forces on holding the axis between Stalingrad and Moscow, because past Stalingrad is your oil and you don't want to risk losing that. The north matters less, since past Leningrad it's just frozen wasteland with no supply.
>>
>>1604999
I have like 13 divisions that just got pushed out of Stalingrad down south
German sare advancing in the center but I am reasonably certain I can at least hold Moscow
In the north I've had a mild amount of success pushing them back and having them grind against fortifications
Once I activate order 227 I'll see if anything changes
Also consolidation helped a lot
If I fail this time, is a little war preparation from the very beggining a good idea to prevent similiar situations? I was caught with my pants down (which is historical, in a way)
>>
>>1603774
extending the timeline gets us so many kino wars, like Israel and Indochina.
>>
>>1605016
Generally speaking you should start building mils (and stop building civs) 2 years before you expect to go to war, so if you expect that a volatile situation could lead to an early war then preparing from the start couldn't hurt. At very least, as the USSR you should have a huge stockpile of guns by 1939 so getting that production up and running in the future should be a priority. You literally can't fight a war without guns, which is why it's so important to collect a good stockpile by the time things start happening, even if just as a precaution.

Your situation is probably less bad than it looks. Just as time goes on, germany will get weaker from fighting on multiple fronts and you'll stabilize your production situation. A few early losses don't matter in the grand scheme when you have so much territory to fall back through, just don't get encircled.
>>
>Sweden joining when the allies when I'm not even in the axis
I HATE democracies
>>
>>1605058
I switched Sweden's ai to historical and they still guaranteed Denmark. Now you have to declare on Denmark and Norway while fighting France unless you want to waste time and resources capitulating Sweden.
>>
Took your advice guys, but wasn't enough
My armies were pushed back and encircled in Moscow, Leningrad and Stalingrad. Later held on for a while, and I even managed to conduct a breakout to recapture some land and give myself breathing room, but eventually that got crushed as well
After that it was a matter of time
Gonna try one more time, but this time invest a bit more in early game military build up just in case
>>
>>1605729
Don't worry anon, you'll get it. However, don't force yourself to continue if you get frustrated, that'll just make you hate the game. Don't be afraid to take breaks, play different countries.

I remember when I played the Soviet Union last, right after the 'not one step back' dlc, I got turbofucked because I anexxed Finland and forgot there was a connection to norway there. I was so tunnelled in on the eastern front that I didn't notice them invading from the north until the alert for leningrad popped up.
>>
A good thing to do as soviet is to annex romania/turkey or poland early, I had to cheese a lot of things to make that shitty nation enjoyable
>>
I need to try and get into HOI4. I've played EU4, CK2/3, and Vic2/3, but starting a new paracuck game is so fuckin daunting at times
>>
>>1603774
I’d love to see a bit more tech tree to go through, but they’d need to resolve the endless division spam if we ever intend to have any good cold war / WW3 gameplay in HoI 4. The ballooning of division numbers not only slows the game, but it also makes conducting offensive operations comically slow and hard, removing basically all room for manouver warfare when enemy frontlines have 10 million men standing on them.
>>
>>1605894
One of the goals on their roadmap was:
>Adding mechanics to limit the size of your standing army, particularly post-war etc
>>
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Good stuff, I didn't even realize
Oh, this is so over
>>
>>1605980
Just off the top of my head, all the recruitment levels should have a max division cap. Like volunteer only restricted to a total of 18 divisions of some shit like that, and then put in an ai system similar to the war economy event that will see major stability loss if you refuse to shrink your army
>>
>>1606039
Thought about this more during the night:
1) Tie the recruitment level and division cap together, like the special forces cap
2) Base recruitment level determined by your ruling faction ( maxed at limited conscription), can only be raised when you've been at war for a certain amount of time (or if you're a minor, having a major declare on you) instead of only based on war support (unless altered by a focus tree unlock)
3) Not lowering/too quickly raising your recruitment/economy levels during peace time can lead to major stability losses and even civil war if you refuse to lower it
>>
>>1606330
I think a more complex economy where having too many men conscripted wrecks your economy long term would be better than hard cap. Plus staying at high conscription levels causes troops to suffer debuffs to represent them surrendering en mass, divisions spontaneous deleted, refusing to follow orders and eventually civil war or even a coup
>>
This Norway achievement driving me mad, I can beat the UK, but then Germany takes more than me even though I have more points because the AI cheats, then I have to fight them and its literally impossible since they own the entire commonwealth, france and indies, the usa literally lose against japan since they're retarded and never join against germany, the soviets lose to germany, spain, portugal and turkey eventually join the axis, it's so so bad
>>
is there any way to see daily garrison casualties like you can check combat log for battles?
>>
It's so bullshit how the UK can guarantee shit from focus trees
>>
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>>1606483
Right here
>>
>>1606600
UK being the interventionist shit that forces expansionist empires into conflict with the allies is good for campaigns, since otherwise there wouldn't even be a WW2. I just wish the AI was better at using their amazing navy to defend their island instead of "cheese England" being the optimal play for any run that isn't democracy-aligned.
>>
>>1606744
Cheesing England isn't helping me much since I also need a part of Italy, what an awful achievement, I hate Norway!
>>
Its only my 1nd campaign but I cant beat this game as a minor country, its 1944 and im stuck in Siberia trying to help Germany while Allies buttfuck Italy and slowly creep up from Belgium. the fact that manpower is a massive gatekeeper and the way the way terrain and unit modifiers work in this game means you just cant brute force engagements, Greece is always such a fucking pain in ass to finish. I unironically think its hardest paradox game to beat if you are new, I didnt have such problems with stellaris or eu4.
>>
>>1606751
*2nd campaign
>>
>Do you play historical or a-historical
and
>Which nations are only really fun to play in historical and the same for a-historical?
>>
>>1606766
Un-Historical is fun if your playing a more slow-burn nation like the U.S.S.R. or Poland or if your shuttered off in your own little corner of the world like China/Japan/Mexico with no-one nearby that gets a free CB on you their A.I. will pick at random and instantly declare war.

If you play as anyone in the middle of Europe whose actually meant to play 'pro-actively' then your fucked though, Europe will implode and fall into a four-sided world-war by ~1939 half the time.
>>
>>1606766
The main conditions are pretty straightforward:
In the current version of the game, historical allies always win historical WW2 by a huge margin. This makes playing any allied power historically dull as shit because the AI literally wins the game without you needing to do anything, and you arrive at 1944 with nothing left to fight.
So the only fun way to play fully historical is to do so as an axis-aligned faction like one of the Balkan minors and treat the allies as your final boss.
If you aren't following a historical focus branch, then leaving the AI on historical focuses as long as you're not going democratic--because once again the allies will win WW2 without you and leave no fascists to fight. But as idk Ottoman Turkey or something you can still use the historical allies as your final boss after they've killed Germany.

Playing with historical focuses off entirely is the only way to make playing democracies fun, because now there's actual gameplay involved in tard-wrangling a coalition together and the game can proceed very unpredictably. Typically so the game doesn't just devolve into map painting I'll set some majors to their historical focus path manually so there's some powerful enemy to fight come '39. Otherwise you might find that every major kills themselves in civil wars.
>>
>>1600241
never played this, should i get this game if I like wargame, command: modern operations, men of war, supreme commander FA, stronghold series?
>>
>>1606852
Ye, I have almost 1000 years I mean hours in it... good game
>>
>>1606766
I like the semi-random nature of a-history, it's closer to playing a game of eu4, although playing in europe as a minor comes down to "what branch is Germany/England going", if you play in Asia it's a tossup whether Japan gets involved, if it goes democratic they got locked in a brutal civil war, and playing Mexico or Canada as anything other than a US ally is begging to be invaded, since they will eventually pick up the Monroe intervention options. I played a democratic Mexico, and while I was fighting the civil war the US declared on both of us and I was steamrolled.
>>
I have an idea for a new game rule:
>AI played minor countries should not be allowed to start wars on historical.
>>
>There is a hidden focus that makes Finland into a proper kingdon
>Jan Mayen can become a proper nation by making Wojtek king of Poland
>>
>turn denmark fascist and make them join my finnish faction
>they immediately turn democratic again and leave
>can't pressure them again even though it says I should be able to it again in 1 year
>Can do it again to norway who joined the axis for no reason but not denmark
You motherfucker
>>
>>1609132
It's pointless trying to build ahistorical coalitions when historical focuses are available, because countries will just get streamlined into specific government types and factions via their focus trees.
>>
>>1609133
My focus tree can make me eat them, but the fact they left is really gay and fuck me over, I can declare war to them, but the uk won't like that so I have no choice but watch them get puppeted by germany now
>>
>>1609132
I once watched Mexico get puppeted by the US three times in one game because they had multiple permanent daily communism gain, and every time they would get puppeted they would eventually go commie, rebel, and get crushed again
>>
Let's say I'm playing democratic Denmark. How can I get Scania back? Is there any way for me to get a claim or justify a wargoal? I know they need to have caused world tension. Can I make them cause world tension somehow?

Maybe the UK gets a wargoal on them and I can help them with that? I know the UK was considering striking at Sweden historically. Is that in the game?
>>
Nvm I can get it by going monarchist.
>>
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>try turning the strength nation sliders all the way up for the axis powers
>pick India
>have to use all 50 of my divisions just to hold down Ethiopia as Germs pump a dozen med tanks divisions in
>by the time Africa is under control Hitler already beat Stalin
>by the time I have enough troops to spare from the Jap invasion to get involved in Europe London has fallen
>>
>>1611530
>Read the first line

I mean what the fuck did you expect when you give hitler a portal to agartha and unlimited amphetamines
>>
>>1611533
I didn't think the British navy would job so hard that they let a naval landing happen in 1941
>>
>>1611534
considering the AI gets super buffs for fuel consumption they prob made a black sun rise over the channel (spammed the ever living fuck out of planes) to make the british AI scared to even strike force the channel
>>
HOI4 is fun.
How did pdox do it?
>>
>>1612755
I have no idea. It has lots of problems and I bitch about them constantly, but it's still one of their best games ever.

HOI5 is gonna be crazy.
>>
>>1611534
Britain AI literally just doesn't even bother defending the channel
>>
I'm not expecting much after vic3, but at least it's going to be pretty... mods will fix it.
>>
>>1612803
People say that... But I always have to deal with what seem to be their entire fleet and 2000+ planes
>>
>>1612806
The AI basically moves its navy to respond to what it can see. If you put a navy in the channel, it'll move its own navy there. If you put a navy at gibraltar, the channel fleet will ditch the channel and go on a spanish vacation, leaving you free to invade (as long as it can't see your invasion force before it moves away).

As time goes on, or as the situation in the war becomes increasingly chaotic, the odds become very high that the british choose to respond to a detected naval threat in another theatre, like the Mediterranean, India or Southeast Asia and just leave the channel totally open.

So yeah Germany probably just walked in unopposed.
>>
Switzerland isn't very fun..
>>
>>1613575
It can be fun if you know how to play it.
>>
>>1613575
Get good
>>
>>1604890
>>1605733
Alright, went for a second go
Rushed baltics again for some reason, but was better prepared. That narrow front held very well. Romanians were the bane of me again, they broke through Odessa nearly unooposed and started advancing
Fortunately around taht tiem I managed a pretty big encirclement in the baltics, and german defense there basically collapsed. I just snaked to Berlin and won ww2 in the cheesiest way possible
Also some random notes
>There was an option to send volunteers to Ethiopia. I didn't take it, but it doesn't matter since there was an Italian civil war around late 37 (I think?)
>Despite ww2 already starting I managed to deal with finland. however, due to German naval supremacy i couldn't naval invade
>As in previous game, I am stuck with Yezhov. How do i get rid of him? Do I use inspections in administrations, let paranoia run longer? I want Beria, at least for larp purposes
Also is early ww2 with Memel a legit strat? You need to only hold a very narrow front,, which you can easily fortify, if you invest in navy you can naval invade or simply breakthrough with tanks since you don't need to invest much in line holding
>>
>>1614041
As soviet I usually invade poland first then turkey if the allies let me do it
>>
>>1613860
All of the Swiss achievements are snooze inducing. Only reason nobody has them is because nobody wants to spend an entire game jerking off in the mountains
>>
>>1614497
I got this one by doing nothing and joining the war after germany had already lost berlin, I cheesed it by accident
>>
>>1613860
I'm trying to do it against italy, I can't push at all with those 8 width divisons
>>
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There should be an 'operational reserves' plan which places divisions 1-2 tiles back from the frontline to which it is assigned. Defensively, this could help simulate the soviet doctrine of defense in depth at the operational level, among other things. It could have a little button that 'activates' the plan, at which point all divisions 'in reserve' will move up to the front line. This could also be used offensively. Imagine having some tank divisions on the front ready to make spearheads, with motorized divisions behind them so they don't stack up on tiles causing needless attrition. When your spearheads break through you could commit the reserves with the press of a button and your motorized will start trailing in behind the tanks. OH ALSO, you could have a button that alternates the divisions. So you press it and the divisions up front will move back while the reserve divisions move up to take their place. This could simulate the soviet tactic of continuous offensives: attacking with one division until it gets worn out, then bringing in the next to continue, allowing the first to rest, and then the cycle repeats until no longer possible. Such a plan button could make that possible to represent on the map.

Idk just throwing it out there. Feels like they should have put way more attention into plans and frontlines if that was intended to be your main method of moving units.
>>
New open beta patch notes just dropped.
>>
>The united kingdom has a message for you
>fuk u git kicked
>>
Bro it's 36
>>
>>1615969
based UK cock blocking early france abusers
>>
Gonna ask here as well
Good mods for Vanilla-ish playthrough? No alt paths or overhauls
Currently have vanilla superevents and ultimate tech tree
>>
>>1617775
Does Road to 56 counts?
>>
>>1618059
I wanna do a berlin-moscow axis game, does it have anything for that?
>>
File: 394360_20231208173723_1.png (2.67 MB, 1920x1080)
2.67 MB
2.67 MB PNG
I hate this achievement!
I don't understand why I can't release them
>>
Hated it
>>
Let's say I have 10 veteran divisions. Normally, if I were to change their template in such a way that more manpower was added on, they would lose a commensurate amount of veterancy. However, would that still be the case if I then stacked them on one tile and merged those divisions into each other immediately? I assume the veterancy would stay the same because that manpower belongs to veteran divisions.

Is this true?
>>
>>1618912
>>1618796
Bro did you forgot to set up the collab government at the beginning
>>
>>1619011
ye
now trying to get the iceland achievements and also hating it
>>
>>1618977
any template change immediately removes XP from your divisions
>>
>skidrow is down so I can't download AaT
>>
>>1618796
I thought it was pretty easy as facists
>invade UK from Germany and steal their fleet
>use fleet to invade Japan
>use puppet armies from both nations to crush china
managed to finish right as 1941 started
>>
>>1619233
Damn. It's already so hard to get xp in the first place :(
>>
>messed up warlord because the usa took random islands
amazing
I just don't know how to do this before they get involved
>>
>>1618796
You need high compliance to establish a collab government, shitter.
>>
>>1619842
I thought I could just release them as a puppet, didn't realize they actually had to be a 80% collab like that



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