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File: Medieval Chokaoe Spanish.jpg (2.6 MB, 1920x2160)
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What is the best civ in your opinion?
>>
>>1591493
DE is so ugly
>>
>>1591493
Winrates, or design?
Bohemians, Franks, and Huns in the former case.
Khmer, Viets, or Burgundians in the latter. Their creative approaches to eco give them incredible replay value.
>>
>>1591494
The font for the UI definitely is and I've gone on about it since release, but the graphics proper are really nice.
>>
Aesthetically? Gotta be Mayan. I miss obsidian arrows.
>>
>>1591493
Persia is strong since the update.
>>
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>>1591493
the best civ is whatever civ I think is coolest, and I think vikings are cool because they get this little guy
he beats up cavalry
he walks pretty fast
he regenerates
I just think he's neat
>>
>>1591929
>Fill rams with 'zerks
>Move them up to enemy archers
>Unload all
>Smash
>Get them all back into the ram
>Move elsewhere
>>
Bulgars
>Easy to learn
>Civ boni synergize well with each other, such as the TC discount making Castles/Kreposts easier to build and the best Blacksmith in the game making tech switching from cavalry to infantry (and vice versa) less of a chore
>Viable Militia civ without Champions
>Save a ton of food when investing in siege
>Konniks look cool and flails are unique
>Krepost is a simple, unique building with no major gimmicks
>No crossbows
Honestly the most well-designed civ
>>
>>1591493
Saracens for that Mameluke cheese.
>>
I only play cumans and I never click castle
>>
>>1592469
>when the response to archer meta is unironically lumbering land boats filled with vikings.
>>
>>1591493
Tatars.
>>
>>1595234
This has been true since Conquerors expansion introduced ram garrions.
>>
>>1595258
Why?
>>
wololooooo
>>
>>1591493
Goths purely for gameplay. It's like my elo goes up 400 points while playing them.

But god damn they're architecturally the worst civ when it comes to aesthetics due to only having palisades and no guard tower upgrade.
>>
>>1596062
Keshik good
Lancers good
CA good
Free PT&TR good
Steppe nomads good

Simple as.
>>
>>1591929
who wins 1v1 viking or huskarl?
>>
>>1597184

huskarls are weaker than longswords on melee, go figure
>>
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Playing as the Huns, don't know why but I don't feel great pride in this one. Maybe that's because the Magyars were defeated by the Romans because they were neutral to everyone, and I didn't get the chance for them to be allies with me, or maybe because most of my Tarkans and Knights that destroyed the Byzantine castle died, I still like the Huns and everything about them. I couldn't really dig the auto max pop because I grew accustomed to building houses, but aside from that, the Tarkans with their ability to do heavy damage towards buildings alongside with the ability to endure arrows, and the cheap cavalry archers that melted pikemen, makes the Huns a very great civ. I'll never forget how I also destroyed the Roman dromon ships with my trebuchets, amazing how a minor bonus did some neat work lol.
Does anybody here enjoy the Huns or are there better civs? It's quite unfortunate that I felt more engaged playing as the Huns in the Huns campaign over my playthrough in Skirmish against AI, but in the end, they were still pretty fun to play as even against Skirmish AI.
>>
>>1598119
The Huns are pretty fun in death match
>>
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Kino region units
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>>1598119
>don't know why but I don't feel great pride in this one.
probably because Huns were considered the *best* and most popular civ before HD or DE came out and rebalanced shit. They were just ridiculously good compared to everyone else.
>>
>>1603394
Who gets halberdier in the end then?
Also spanish should definitely NOT get Billmen whatsoever.
>>
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Finished playing as the Italians, and I had a lot fun with them. The campaign didn't provide the 'best' showcase of what the civ can do but it did a good enough job. First is the Genoese Crossbowmen, they are excellent against cavalry, because of bonus damage as well as the Castle Age unique tech (Pavise) giving extra armor to foot archers allowing Genoese Crossbowmen to sustain damage, they melted the Berbers army that was made up of cavalry without taking much damage, that's why I love them. Arbalesters are also good, I used them to raid and amass them since I didn't have much castles, they still deal very good damage. They do make the hand cannoneers redundant, but I still ended up training them since they are cheaper and I was running out of gold. I enjoyed using bombard cannons a lot more to melt enemy buildings, and they are cheaper than trebuchets. Condottiero is fine, they do make for some good infantry units but I just used them to get rid of any gunpowder units. Cavalry like Hussar and Cavaliers were my main melee units, as well as some good meat shield. Cheap university and dock techs are a neat bonus, it helped save many resources I needed. I also had a good eco through my playthrough, fishing ships are cheap and training a lot of them gives you so much food. The same rule also applies to Silk road, which did me a favor in garnering more trade cogs at a time when I was running out of gold tiles to mine and helped improve my gold eco. This allowed me to amass the army I needed to defeat the Berbers, Teutons, and Italians. I really don't know why, but I think the Italians are underrated for what they offer, but this is just my opinion.
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>>1591493
EZ
>>
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Next DLC confirmed. Kanembu, Songhai and Somalis.
>>
>>1604778
Kill yourself.
>>
>>1604778
literally who?
>>
PUP December here
https://forums.ageofempires.com/t/new-december-pup-in-the-way/244235

Big changes:
-monk conversion time will be less based on RNG and more time fixed
-a smaller cheaper version of faith available in castle age, regular faith tech cost reduced
-Hindustanis vill discount increased
-Rathas buffed
-Hussite wagons nerfed
-Savar nerfed
-Chinese TC buffed
>>
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Tower upgrades should be researched at a tower, not a university
>>
>>1606625
Navy upgrades should be researched on a ship, not at a dock.
>>
>>1606666
I agree, Satan
>>
>>1606625
Combat unit upgrades should be researched at the mining or lumber camps
Tower and wall upgrades should be researched at the mill
>>
>>1592605
Only downside is not being called Bulgars.
>>
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>>1606710

the mill should only receive berries and farm food and the hunt meat be dropped at the mining/lumber camp
>>
>>1604778
Actually looks pretty cool, but should be Hausa, Nubians, Swahilis and Kongolese.
>>
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>>1606666
>>1606710
Okay you're both trying to act retarded but I'm partly serious.

How many times do you see people going for a university to get the guard tower upgrade in Castle Age? Never, because it's incredibly expensive on top of towers being already expensive. Not only you're expending resources to make a tower and getting the blacksmith upgrades but you'd have to spend 100 food 250 wood on top of the cost of a university to get the guard tower. Towers are barely used in Castle Age and getting to upgrade them without a university and saving on those 200 wood just for that tech could be a way of fixing that.
>>
>>1597184
>1v1
Its not a good idea for Goth units to fight 1v1
>>
>>1606625
Go back to Age of Mythology.
>>
>>1604778
My dad works at forbidden studios and he says your a faggot
>>
>>1606611
>monk conversion time will be less based on RNG and more time fixed
>-a smaller cheaper version of faith available in castle age, regular faith tech cost reduced
Good
>-Hindustanis vill discount increased
I don't think Hindustanis needed a buff, why not buff the shit civs?
>-Rathas buffed
>-Savar nerfed
Not enough
>-Hussite wagons nerfed
Because of the fast castle strategy
>>
>>1606719
I think you're missing the point of both of those.
Tower upgrades are locked behind the university for three reasons:
>To give the university purpose at that point in the game
>To lock tower momentum behind a necessary burden
>To keep defensive potential from being gated by the existence of defensive infrastructure
Suppose your enemy wins a confrontation with a knight surround. What do you think would happen after his first forward tower goes up? The second it becomes clear he can advance on it, he researches "Guard Tower", then continues the push. Towers, unlike most units, are quite difficult to address from a losing position, and the Guard Tower upgrade gives them the damage potential needed to challenge mangonels, knights, and infantry.
In contrast, tying them to the university both strengthens your reasons for investing in it, as it primarily holds defensive technologies, and means your commitment of 200 wood still comes into play, even if you stop researching Guard Tower due to some counterplay.
Finally, it ensures that you don't have to make a tower somewhere in order for you to upgrade your towers, leading to a situation where you intentionally place defenses out of the way just so you can have a way to upgrade the defenses you need, or to compensate for the slow research rate that'd be needed to counteract tower spam being conducive to the rate of your defenses' improvement.
Making it a university tech is healthier for us all.
>>
>>1592605
the only reason to play DE desu
>>
>>1606710
Fortified wall should be researched at the stone wall.
>>
>>1604739
Are genoese crossbows really enough against cav as the Italians? i dont got halbs to use against the cavaliers the Sforza campaign seems to use a lot of
>>
>>1606758
aren't they modded into HD?
>>
>>1606789
I don't know but a mod isn't going to do any good in mp lobbies.
>>
>>1606831
Don't they use it on Voobly?
>>
Good evening. I love cav archers.
>>
>>1606719
If you're getting mangonel and you play a civ that doesn't have redemption you should.
>>
>>1606731
I think you may be right, it would just be too much on offense
>>
I am thinking of playing as the Malians, how good are they?
>>
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Is there anything special about playing as the Malians?
>>
>>1607073
Good enough
>>
>>1607076

they are a super well rounded civ with pretty much no weakness
-High pierce armor infantry with supplies
-xbows with thumb ring
-cavalry with +3 attack (missing blast furnace) with UT
-cheap buildings and longer lasting gold
you can play any strategy with them and it will work
>>
>>1607076
>cheaper wood buildings and gold dropoff bonus for good passive economy
>champkarls
>lategame cavalry with a bit more punch than the baseline
>fast university techs
>hit & run nigress squads
>the distinction of having Arbalesters but no Bracer
>>
>>1607076
Good gold and wood economy, which helps with flooding army, a good unique unit, good imp tech and their universities research quicker, if you are in a pinch and need ballistics/chemistry ASAP that helps
>>
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I HATE THE PATHFINDING
I HATE THE PATHFINDING
I HATE THE PATHFINDING
I HATE THE PATHFINDING
I HATE THE PATHFINDING
>>
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>reddit.com/r/aoe2/comments/183j3cd/somehow_pathing_is_exceptionally_bad_in_the/

New pathfinding just dropped
>>
will you finally play ladder after this patch /vst/?
>>
>>1592469
Retard. Siege are even slower than infantry. You'd never catch the archers and the enemy would have plenty of time to react. Plus you are crammining your units into a tiny space to get murdered by mangonels
>>
>>1607450
I refuse to play 1v1 ladder until they add tournament maps.
>>
>>1592469
Siege towers are better for this.
>>
>>1607484
you can play team games too. Or are you just too afraid?

Also, what kind of faggot wants to play tournament maps?
>>
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>>1607535
>Or are you just too afraid?
>>
How do I work up the balls to play against a real opponent, instead of just AI?
>>
>>1607556
Find your favorite song, play it loudly, go into quick match, and just play.
>>
>>1607556
Just do it. You'll lose a couple but that's good to get you to the right elo. Once you're at the right level you'll get a good feel for how opponents act and it's fun.
>>
>>1606625
the only research happening in towers is rape
>>
>players resigning early in a rage forest game were Viper himself is playing
I am a low Elo early resigner as well, do I change to be the change I want to see in the world or do I keep playing whenever I want
mmmhhhhh
>>
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Tell me your Christmas wishlist /AoE2/
Here's mine:
>Lower the cost of Town Patrol a bit
>Buff Siege Towers, make them actually viable
>Buff Bombard Towers
>Increase the speed of infantry units a bit to make engaging against archers easier
>Decrease the cost of Elite Skirmisher
>Fix the pathfinding (not happening)
>Free chemical castration for every civ splitter

I think that's it
>>
>>1608082
>>Free chemical castration for every civ splitter
Agreed.
>>
>>1608082
Just fix melee pathing. Its atrocious right now.
>>
>>1608082
>Buff Siege Towers, make them actually viable
Play team games fag
>>
>>1608082
>>1608157
what is civ splitting
makes me think you can somehow mix and match civ bonuses but that doesnt make sense
>>
>>1608194
Y'know how the original Indians civ got broken up into multiple civs? It's that but weirdos trying to break up other established civilizations.
>>
>>1608082
>>Increase the speed of infantry units a bit to make engaging against archers easier
and elephants
>>
Finally fixed my Aztecs mod. Retarded devs misspelled the name of a file.
>>
>>1608251
Bant ney!
>>
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>>1608082
I forgot
>Lower the cost of Siege Onager
That too, I can't remember the last time I saw SO in a game
>>
>>1608261
Now it's "tlen timonequi!"
>>
>>1592605
When I random into them, I go for cavalry archers, same with Spanish desu
>>
>>1607542
Is 1600 TG ELO really enough to be top 600? Makes 1v1 seem really inflated
>>
>>1608082
I wish fags would stop trying to make generic infantry a viable answer against archers.
>>
>>1608082
>Buff Siege Towers
Fuck no. If you want to use a meme unit you have to work for it.
>>
>>1608082
I just want fixed pathfinding and re-voiced persian females
>>
>>1608481
Ok. We hear your concerns, but instead of that about how in the next update we roll out even worse pathfinding and to make it even we'll inexplicably move deer on one of the maps. Fair?
>>
The bulgarian campaign ending is incredibly anti-climactic.
>>
>>1608583
Yup.
>>
Why do you get an achievement for doing it the easy way?
>>
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>>1591493
>>
>>1608660
Soul
>>
>>1608660
That's what Siege Rams are for.
>>
I really like battering rams with pikemen inside.
>>
Remove Chemistry from the game.
>>
>>1608082
Instead we should increase the cost and power of all final unit upgrades to match AoE1 which is the much better game.
>>
>>1608953
Why?
>>
>>1608955
>which is the much better game.
No it really isnt
>>
hand cannoneer buff when?
>>
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>>1609050
>>
>>1608953
Two more weeks until the research finish
>>
Chat should open when I press even when the victory screen appears so is more smooth and easier to spam 11 if I win against those chronic dark age wallers
>>
>>1609124
They are that bad?
>>
>>1609124
Let me guess, that was in arabia.

Back in my days we played without walls whatsoever, in honourable arabia hun war with no walls mod.
This new generation of players are mentally weak.
>>
DE is literally unplayable for the chat censor alone.
>>
Question: Are civs in the campaign also offended by patches?
>>
>>1609372
>Are civs in the campaign also offended by patches?
Rephrase the question and try again.
>>
>>1609318
You can't add some lines to your hosts file to get around that anymore?
>>
>>1609372
Yes, game balance is also altered within the campaign with no dataset to keep it the same. This is more pronounced with civilizations added in DLCs to retroactively change them with more historically accurate equivalents where possible, like with Burgundians across numerous scenarios and the Indian spleet - where Prithviraj especially got updated to use Gurjaras. If anything becomes notably bad or dramatic because of it, they'll probably update the scenario, but generally these changes aren't too massive for noncompetitive play, and the enemy's preferred units often remain the same.

>Burgundians throughout Joan of Arc still tend to prefer the Militia line
>You'll see Poles use Obuchs in Henry the Lion (who used to be represented by Goths and then Slavs). >Bohemians in the Genghis Khan campaign have illegal units due to being changed from the Teutons

Age of Mythology is probably the one exception in the series that does keep the original game balance for Fall of the Trident, even after The Titans and Extended Edition (though The New Atlantis allows for post-EE units like the Onager).
>>
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>>1609398
Fuck I forgot a line break. Have an anime girl.
>>
>>1609398
Malays now have siege elephants instead of war elephants for one of their campaigns.
>>
>>1591493
Haven't played in a about 6 months but last time I played Polish were absolutely fucking busted. Way too good.
>>
>>1609404
Poles were like, 2021. They've been nerfed a bit since and even in their prime didn't compare to the pajeets' own zenith.
>>
>>1609404
Poles got nerfed hard
>>
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100% truth incoming
>>
>>1609469
>Mayan on S
>Britons on A
You're a metafag thus your opinion being invalid.
>>
>>1609469
Is this for power, or civ design?
>>
>>1609057
seen any... elves? hahahahaha
>>
>>1609469
>>1609472
Either way, it's wrong.
>Britons and Tatars both in A
>Bohemians beneath Lithuanians
>>
>>1609472
Power on open land maps.
>>1609471
Cope+seethe
>>
the age advance mechanic and the fact that there basically is no dark age military (militia are barely stronger than a vill, and armenian spears are mostly a meme novelty) plus the fact that tcs are pretty much unkillable without siege means there is no such thing as an all-in or early rush play.
>>
>>1609480
https://aoestats.io/insights/?grouping=random_map&elo_range=med_high
>>
>>1609480
>Cope+seethe
No.
>>
>>1609482
>means there is no such thing as an all-in or early rush play.
Palisade rush, Bulgarian drush, Mongol scrush all-in, etc.
>>
>>1609469
What nation is that iron face with golden mustaches?
>>
>>1609490
Cumans
>>
>Civ emblems are shields
>Crests resembling shields are just made into actual shields
>except some are faces
>and some are just simple icons, crests that were never turned into actual shields like the other crests that were turned into shields

fuck you have some fucking consistency FUCK
>>
>>1609507
I liked it in pre-release when the civs were just represented by an icon of their UU.
>>
>>1609469
>How to say that you're under 1000 ELO without saying that you're under 1000 ELO
>>
>>1609487
it's still not the same as 4pool or bbs in starcraft.
>>
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>>1609616
Starcraft is a faster game.
>>
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>>1609617
>That nonsensical S tier
>Mayans, Azteks and Vikings F tier
You niggas dumb, here's the real list
>>
Turn off map lighting
Turn off vignette
Turn off bloom
>>
>>1609629
>Hindustanis and Gurjaras that low
>Bengalis and Dravidians that high
>>
>>1609633
>Overestimating Hindustanis and Gurjaras
>Underestimating Bengalis and Dravidians
Both symptoms of low skill
>>
>>1609635
We're not on the DoI release patch anymore. Even if Bengalis and Dravidians are decent, Hindustanis and Gurjaras are still better.
>>
Is Inca campaign based on the actual history or is it all made up bullshit?
Either way i find it very hard to pay attention to the plot, same with most of the indian campaigns
>>
>>1609662
Pachacuti was a real guy, yes. The campaign isn't particularly interesting and it's all mono-civ throughout. Regardless, it replaced the much shittier El Dorado which wasn't even a proper Incan campaign. Pajeets is like, three of them back-to-back, so it might kind of blend.
>>
>>1608082
12 player mode so I can finally recreate DotA in the Genie Engine
>>
>>1608325
I wish devs made an actual attempt at making infantry viable at all in this game.
>>
Nerf siege towers, op shit that shouldn't have a place here.
>>
I have question, why in Cid campaign on standard difficulty AI literally does nothing aside building villagers but in d'Arc on same difficulty it actually attack, try to deny you access to resources and build barracks close to my base just to raid and fuck with me?
>>
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>>1609766
I'll fuck you up
>>
>>1609617
For me it's
S: Mongols
Haven't played enough: everything else
>>
>>1609683
Prithviraj and Pachacuti are the best "Forgotten" campaigns. The latter could use more civ variety (Chimus and Chancas when?) but the former is pretty great. Even if the story isn't stellar it's decent enough.
>>
What's /vst/'s take on a Eurasian architecture set?
>>
Kotyan Khan is one of the most kino campaigns in the game.
>>
>>1609802
The difficulty is inconsistent between campaigns. I don't know a lot about making AoE2 scenarios but I imagine they're just programmed to be less aggressive on the Spanish campaign
>>
I bought the game. Now what? I know the basic how-to of the series from playing vs the CPU in AoM, do I have what it takes to reach 100 ELO?
>>
>>1609912
no this is a different game. do the art of war tutorial campaign and start playing games. ranked 1v1 you will start at 1000 and fall down or go up based on if you win games so you'll probably get slapped for a while before you find any success in pvp. I mostly play PvE either sp campaigns, coop or more rarely skirmishes vs the CPU



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