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It's too bad they never released a fourth game for the Tiberium series. What happened?
>>
>>1587782
What are you talking about? It ended at Tiberian Sun.
>>
>>1587782
>Tiberium series
What is that? The covers look a bit like they are Red Alert 1&2 knock-offs.
>>
>>1587791
What's a Red Alert? You must be mistaken.
>>
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Why is EA like this?
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>Kane's gone? Yeah, right.
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>>1587782
Well...
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>>1587795
Mistaken? No, I am John!
>>
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>>1587782
>It's too bad they never released a fourth game for the Tiberium series. What happened?

It's been, 13 fucking years, holy shit, and you reddit niggas still didn't came up with a joke better than "C&C 4 does not exist"? And then you accept shit like Rivals and half baked remaster with your arms wide open. Go figure why remastered collection volume 2 didn't came out and why such thing as Legions exists.

Yahweh bless Electronic Arts for successfully scamming C&C goymers for two decades.
>>
>>1587880
The Remaster was good though
I still hope they do TibSun and RA2
>>
>>1587880
>Rivals
>Legions
What the actual fuck are you talking about, there are no C&C games with those names.
Also the remaster was good.
>>
>>1587897
20 dollars for a plastic-looking textures, broken difficulty settings, steam achievements that still won't register most of the time, tasty cadmium Mammoth Tank in a 200 dollars anniversary edition that also included pins and other small merchandise that looks worse than those same things but decades ago in special editions of the games when they first came out, and also obelisk/tesla coil dildos with "made in china" written on them, artbook that had none of the original concept art or new concept art made specifically for remaster but had screenshots from mods for Red Alert 3, with half of the job such as providing of the source code and cutscene upscaling being made by community members for free.

Feels like majority just bought remaster in hopes that EA will make more C&C in future, while never actually playing it, i actually wonder why so little people who bought the remaster on steam have the achievements, is it because almost no one actually played the game, even first two levels, since they give achievements for that, or the game just didn't registered them.
>>
>>1587949
>broken difficulty settings
How? I don't have the remaster. I've only heard of people complaining how they changed the airstrike AI so you can't bait it as easily
>>
>>1588038
The guy from the community that EA asked to test new difficulty levels, i.e. hard and easy, just cheesed all missions by knowing all the bugs and exploits, and then reported to EA that the game is fine and they shipped it without checking it, in other words, hard was absolutely busted and easy was piss poor easy
>>
>>1587787
Fuck you, 3 might not have been as good as 1 or 2 but it was still damn decent in a lot of ways
>>
>>1588257
The only saving grace about 3 is a mod that brings Tiberian Sun elements
>>
>>1587880
C&Chuds btfo
>>
>>1587928
LEGION was the second iteration of CABAL, you get to play as them during the Nod campaign in the C&C3 Xpac. I don't remember if they were a skirmish-mode sub-faction.
>>
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It was the best in the series. So good it mindbroke C&C babies.
>>
>>1588257
I thought base 3 was better than Kane's Wrath tbqh.
>>
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Leave it to CHina
>>
>>1588280
LEGION was second iteration of dev's feeble attempt at responding to plyers backlash after C&C 3 looked nothing like Tiberian Sun, and all the buildup from the Nod ending of Firestorm was wasted. C.A.B.A.L. was written off, completely destroyed and what was left became part of Kane's mind in C&C 3. LEGION is just a machine, not a cybernetic organism like C.A.B.A.L., LEGION is what if EVA was a playable character at best, an insert for the player, which it is, and the supposed advanced army of cyborgs that he leads, and that C.A.B.A.L. didn't knew about for some reason, is so fucking advanced that it doesn't have anti-air cyborgs and uses regular murder-hobos instead, and they die on Tiberium even though they are supposed to be immune to it and also get healed on it just like mutants.
>>
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>>1588280
>>
>>1588297
Cool render, is it a mod for OpenRa?
>>
>>1588297
What is this monstrosity?
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It could have been Republic Commando CNC kino.
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>>1588300
Dead Space 4 looks nice
>>
>>1587880
Sorry, not reading allat
>>
>>1588303
Зaпocти физyхy, eблaн
>>
>>1588299
A new C&C game you've asked for
>>
>>1588285
I love anime in my C&C!!
>>
>>1588313
This but unironically
>>
>>1587782
Tiberium phone
>>
>>1587949
The new graphics are okay, but thankfully you can just toggle on the old graphics. Steam achievements are gay and I never touched the difficulty slider since the original didn't have one.

>tasty cadmium Mammoth Tank in a 200 dollars anniversary edition that also included pins and other small merchandise that looks worse than those same things but decades ago in special editions of the games when they first came out, and also obelisk/tesla coil dildos with "made in china" written on them, artbook that had none of the original concept art or new concept art made specifically for remaster but had screenshots from mods for Red Alert 3
You can thank LRG for that

>with half of the job such as providing of the source code and cutscene upscaling being made by community members for free.
Literally nothing wrong with this
>>
>never played red alert 1
>never played C&C
>used to fuck around at a friend's house with tiberian sun
>doing random skirmishes
>not getting what the fuck was I doing
>still loving it due to atmosphere
>get red alert 2, like it
>get generals, not my cup of tea, there was less atmosphere, maybe due to 3d
>get C&C3, like it despite its flaws
>get red alert 3, goofyness went overboard, see the cannon shooting paratroopers in the air and uninstall
>hear C&C4 was shit, never touch it
I should just go back to the old titles I guess, I might do a C&C run up to kane's wrath.
Is there a sort of canon in what campaigns are relevant to the game after, or are you supposed to just play them all?
>>
>>1589165
Definitely try Generals again. I didn't like it very much when it came out but gave it a try years later and I consider it probably one of the best games in the series along with Zero Hour. I feel like Zero Hour gives a lot more character to the factions (you get live action cutscenes for instance), they felt a little bit bland in the main game. The game needs some setting up though, gamedata.ini mod to raise up the camera and AA and AF forced to look good.
>>
>>1589179
I will look into it. I also sometimes get the urge to go back and finish the Act of War campaign, but often enough when I go back to play old games I soon remember why I stopped playing them at the time.
>>
>>1589165
Generals have really great gameplay but everything else be it graphics, music or atmosphere mostly sucks.
>>
>>1587803
>MFW this guy is actually Kanes brother and starred in a TV-show with Jesse Ventura
>>
>>1589188
>music
Are you fucking mad? The music is better than General's gameplay! Sure there is nothing that can compare to Grinder, Act on Instinct, Hell March, or really anything from RA2 or older, but the sound track is still fucking solid.
>>
>>1587798
Capitalism unironically
>>
>>1587782
>There will be no true C&C4 where you have to take on the actual Scrin military
>The one in C&C3 are a mining expedition
>>
>>1589165
Tib Sun and RA2 are great. Tib Dawn and Red Alert 1 are kind of clumsy since it really is just tank-spam the game with bad path finding.
Generals was pretty fucking kino when I played it originally. It lacks the over the top atmosphere of Tib Sun and RA 2, but seeing the 3d units and effects blew my fucking mind.

Never played any of the ones after that though.

Honestly, tried to go back and play C&C Remastered and it's pretty fucking clunky.
>>
>>1589273
the first capitalists grew rich by carefully managing their cattle - counted by the head, capita - and gradually increasing their number and value through ensuring the herd's wellbeing

killing the golden goose is the plain opposite
>>
>>1589643
C&C was no longer a golden goose when it was killed, the RTS genre in general is extremely niche because it decided to appeal exclusively to hyper-competitive sperglords and the average person is no longer interested
>>
>>1589165
TibDawn and Red Alert 1 are first-gen RTS games. If you plan on playing them, just enjoy them for their simplicity. I like to refer to the first two C&C games as amazing soundtracks with some cool RTS games attached.
>>
>>1589642
Tib Sun was a big childhood game for me. I put who knows how many hundreds of hours into it.
>>
>>1588305
Пpими тaблeтки, шизoид.
>>
>>1587880
>half baked remaster
Anon you should play the games in question before talking.
>>
>>1592966
I played it, somehow feels worse than the original
>>
>>1588062
It's what's his name that posts on steam forms. He even admitted to doing that on steam formas.
>>
>>1593149
nyergurds that asshole
>>
>>1593152
C&C subreddit moderator and editor of the C&C's fandom wiki page where he wrote-out almost every mention and reference to Kane being Biblical Cain because of his socialist and atheistic beliefs, replacing them with references to one of the Isaac Asimov's books about ancient alien trying to leave the Earth, which with all things considered is really damn funny, because, the only game that outright states Kane's origin as ancient alien trying to leave the Earth, while contradicting all of the information and Biblical references presented in previous games from Kane's Wrath and all the way to Tiberian Dawn is C&C 4: Tiberian Twilight, a game that most of people hate and deny its existence, including Nyergurds himself
>>
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>>1587782
WOO-OO-O-OO-OOOOO
WELCOME BACK TO THE GLORY DAYS
>>
>>1589165
The canon of the franchise and it subseries is somewhat light. Without getting too much into spoilers, there was a time when the tiberian and the red alert series were supposed to be part of one continuum, which was dropped around the time the 2nd generation C&C games (i.e. TibSun and RA2) came out.

Within their own respective series, it is a story of varying consistency. The Tiberium series is somewhat more stringent in its narrative than red alert, but for both series you don't really need much context from earlier titles. You get the most of possible callback when you play the very first game, Tiberian Dawn, as it gets the most callbacks from both Red alert 1 and Tiberian Sun. Red alert 2 of course picks up after the first and you get told the interlude between the two games in the installation program, but for the most part you're fine with knowing the general outcome of the preceding game. Gameplay-wise however, the games do their fair share of making you feel at home if you know the predecessor, i.e. general factions, signature technologies, units and playstyles.
You can also observe this pattern with the Dune Games.

Regarding Generals, I don't quite know nough about it so as what to say in regards to its canon or whether to recommend it to anyone. They were released in a time when 3D was still somewhat awkward while 2D has been mastered for quite some time, so I'd think the second generation C&C games are nice to look at and the first generation are nowadays fine. You will of course find the older games lacking in gameplay depth and quality of life features. This is why i hope that they give a proper remastering to Tiberian Sun and RA2.

If you wonder about play order, there are several possible ways. In any case, you should start of at the beginning. Get the remastered collection and play Tiberian Dawn and Red alert 1. After that, proceed either in release order or pick the series which fancies you more and play these through in release order
>>
>>1593275
cont'd

You can somewhat ignore the Add-Ons for the first two games, but beyond that, they become important additions the respective game's story. You can play them up until their third instalment or jump off earlier if you deem them too wacky. Only play the fourth Tiberium game if you're really determined to see the franchise through to the end. Otherwise, it's not worth it and might even sour the good taste you had from the previous games, retroactively.
>>
>>1593138
it's literally the same game under the hood. Right down to the shitty harvester pathing.
>>
>>1593202
You know.
They know.
Learn better bussines lesions in you next lifes, shitnons.
>>
>>1593275
>I don't quite know nough about it so as what to say in regards to its canon
Officially it's an entirely new universe with no relation to the other games. Though I do like the fancanon of it being the original timeline you see in RA1 with the agitated Einstein.
>>
Tiberium Wars was mid desu
>>
>>1594454
>hard to see where you can build
>worse aesthetics than tibsun
>no frank klepacki
>gdi was blue
The gameplay was still good IMO ¯\_(ツ)_/¯
>>
>>1593152
>>1593166

How do assholes like this manage to work their way into having any sort of authority over anything? Granted, they're generally the only ones with the time to apply themselves to such things, but surely their toxic idiocy is apparent enough to warn off anyone from giving them the reigns right?
>>
>>1588257
Ignore fuckers like that, there is a group of zoomers who are trying to mingle with the C&C community and they believe C&C3 somehow sucks, most likely for contrarian sake.
>>
>>1594538
In this case he's an autist with C&C1 hyperfocus, he knows his shit regarding that game and has made patches for it. Sadly he's too autistic to have any manners though
>>
>>1594543
YWNBAW Tranny Wars berry boy
>>
>>1594538
The answer is simple, nepotism and circlejerk dick-sucking, you won't get this high unless you'll suck someone off, while people higher than him in community hierarchy are all major cocksukers to EA, albeit EA gives less than a zero fucks about them and their sycophancy, probably even less than the community in general and series itself
>>
>>1588322
Agreed.
>>
>>1593275
>there was a time when the tiberian and the red alert series were supposed to be part of one continuum, which was dropped around the time the 2nd generation C&C games (i.e. TibSun and RA2) came out.
It was never dropped. They were making plans to tie them back together through Ren2 and C&C3. Among other things, they would have made Yuri a time-traveling Nod acolyte.
Thankfully Westwood died before it could embarrass itself with this crap.
>>
>>1587782
>What happened?
EA being EA happened, how come you don't know this?
>>
>>1589273
damn guys did you know volcanoes are caused by volcanism
>>
>>1594579
His patch is barely acceptable in my opinion. The game still crashes alot with it. Even at lower resolution.
>>
>>1594454
C&C3 is probably my favourite game in the franchise other than Renegade which doesn't count. It's like they took the best parts of Generals and put them into a more typical C&C style game. If the campaign wasn't so fucked by the balance patches the gameplay would be flawless. The only letdown for me is the entirely forgettable soundtrack.
I didn't like Kane's Wrath nearly as much as the base game even though it adds Zero Hourlike factions and indirectly nerfs Scrin. The balance just feels weird and wrong.
>>
>>1595735
The balance is user-selectable with a command line argument (-modconfig), but I believe this will only work with the DVD version. There should be skudef files in the game folder that you give to it to launch the game with an older patch. There's a fanpatch that enables it for online store versions too but I haven't used it.
>>
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I only just now realized that CABAL is a pun on the old programming language COBOL widely used in mainframes in the 90s.
https://en.wikipedia.org/wiki/COBOL
I guess you could say I'm a regular Albert Einstine (another obsolete 20th century figure with C&C plot relevance)
>>
>>1595735
Kane's Wrath would've been 10/10 for me if the global conquest mode wasn't so shit.
>>
>>1587787
Fuck off Shortbus, you are a fucking fag who posted scat at the official forums and C&C3 will always be better than TS.
>>
>>1588313
Okay, I know you like Mental Omega, but what about the new game?
>>
>>1587897
there's no point in remastering tibdawn or tibsun, the design of these games is old and janky, the only thing we need is tibwars 2
>>
>>1600444
So, you are asking for yet another half-assed soft reboot made with the sole purpose of getting the attention of competitive trogs and Koreans?
>>
>>1587787
Came to post this.

C&C 3 was fucking garbage.
C&C 4 was a repurposed bug people mobile game or something, they never actually bothered with a proper C&C 4.
>>
>>1588280
Ohh yeah legion cool bro so cool, that AI which was TOTALLY FUCKING MUTE the entire time and basically NOTHING LIKE CABAL yeah brilliant...

<Jlaw thumbs up gif>
>>
>>1593152
Nyerguds is a qweeb.
>>
>>1600834
>C&C 3 was fucking garbage.
Man that's a bit harsh. I'll accept that it's a bit fanfic-y but damn, it wasn't that bad.
>>
>>1600927
>Story was trash, ignored most of what came before
>Atmosphere in game was trash, ignored all the cool alien shit that Tiberian Sun and Firedtorm created
>Competitive multiplayer focus without much for the casuals to do aka destined to die out

Whole thing was soulless trash. They should just have done generals 2 instead.
>>
>>1588257
>not as good
3 was better than both. the only thing tibsun had over 3 was environmental design and variety, and that could be pretty easily fixed by mods if C&C modders weren't universally retarded and too preoccupied with adding their own goofy fanfiction
>>
>>1601213
>Atmosphere in game was trash, ignored all the cool alien shit that Tiberian Sun and Firedtorm created
at least the main theme is perfect
https://www.youtube.com/watch?v=yO2fIFecyHs
>>
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>>1603347
Better than both in being worse, how come that the most popular mod for C&C 3 is the one that makes it more like TS?
>>
>>1587782
>>
>>1589624
>>The one in C&C3 are a mining expedition
*group of poorly armed farmers
>>
>>1608482
That's even crazier. I feel robbed of the possibility of fighting the Scrin Overlord and his actual military.
But in all honesty Scrin open up so much potential for GDI and Nod in terms of tech advancement.
Also imagine the Forgotten getting some of it too via various means.
All the factions would've become even more futuristic/cyberpunk-ish than they were in TibSun. Nod would also have a more techno-organic look probably too.
>>
>>1603762
>mods
every C&C mod for every single game in the entire franchise has been retarded bullshit for drooling morons like you
>>
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>>1608888
>But in all honesty Scrin open up so much potential for GDI and Nod in terms of tech advancement.
>gdi and nod but with CUHRAZEEEEEH alium technology!!!1one
Yawn. You should kill yourself.
>>
>>1610329
verified nonsense.
>>
>>1589197
What?
>>
>>1610346
Go touch tiberium.
>>
>>1610329
imagine a community caring about his games.
>>
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IT'S A BRADLEY IN THE CUTSCENES
IT'S A BRADLEY IN THE CUTSCENES
IT'S A BRADLEY IN THE CUTSCENES
IT'S A BRADLEY IN THE CUTSCENES
>>
>>1611916
That's a medium tank, dumb dumb.
>>
>>1611916
And it was a box tank with a round turret when you played the game, the sprite is translated fairly faitfully to the sprite it is supposed to replace, except they based too much of the details on the T-54/55.

You don't see Nod/GDI troopers run around with calicos in the cutscenes or the sprites either, but that is what they are armed with in the buy button on the sidebar.
>>
>>1603381
To this day I have never again had such a kino experience with a main menu as I had when I first opened TibWars. The music, the Tiberium-scarred Earth, and the short clips of devastated civilizations, all of it was perfect. It legitimately made me feel a sense of loss and melancholy as I watched the ruined planet turn.
Then C&C4 shat on all of that with the Tiberium Control Network bullshit.
>>
>>1611927
you're braindead if you think C&C3 was any good.
>>
>>1611929
Explain how it is bad WITHOUT the "muh tibsun" nonargument
>>
>>1587782
I really like this image for some reason.
>>
>>1611932
Game looks like a generic post apoc setting with no sovl or unique quirk to it, just with glownigger salt instead of radiation or acid rains, simple as.
>>
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>>1611923
The Bradley is a medium tank?!?
>>1611925
Original Cameo is a Bradley. It's supposed to be a Bradley.
>>
>>1611997
These portraits are often inconsistent. Sea Scorpion's portrait in RA2 also looks a bit different than the in-game model.
>>
>>1603347
>The game that released 8 years later has a more refined gameplay loop

The entire genre was still moving forward at this time and balancing wasn't a huge thought in 1999. C&C3 didn't do anything groundbreaking is the issue, it was just another iteration with worse designs, story and setting.
>>
>>1611949
>spells soul with a v unironically
Ah, your brain is air-cooled, I understand.
>>
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>>1613872

>asks for opinion
>declines said opinion and calls you retard because of one word

Yep, that's your average Cum & Cock 3 trannyboy, further dialogue is futile.
>>
>>1588285
what the hell
>>
>>1611997
Not according to the original sprite.
>>
>>1614132
Demastered Collection niggas on their way to explain how cartoonishly toy looking ZTZ-88 from the the remaster is more lore accurate than retrofitted Bradley because original sprite looks like a box with a sphere on top of it despite the fact that even manual mentioned that Nod have all this American tech such as BFV(Bradley) and DPV(Buggy) due to shady dealings with American military contractors
>>
>>1614164
>Retarded nigger incapable of understanding that the sprite never matched the cameo nor the FMVs, so the remaster sprite not matching the cameo and FMVs are a point in the remaster's favour in regards to accuracy.
>>
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>>1614179
>Retarded nigger
>>
>>1614251
>That is a detraction
Wow, a game isn't perfect! Probably shocking news to niggers like you.
>>
>>1610346
doesn't have to be ayylien tech, can just be tiberium based anti-scrin weapons
>>
>>1611949
>Game looks like a generic post apoc setting with no sovl or unique quirk to it
name 1 other game. Just one. Go ahead
>>
>>1587880
Remaster was good though. Everyone shat on Rivals and I am fairly certain no one pretends that Rivals exists either.

>>1587949
>20 dollars for a plastic-looking textures
Can be turned off. Having options isn't bad, at least it's not like AoE2:DE that has it's perpetually ugly remastered graphics plastered everywhere with no way to change it (or hell, no way to change the cutscene illustrations either).
>broken difficulty settings
No clue about that, so this one is completely new to me.
>tasty cadmium Mammoth Tank in a 200 dollars anniversary edition that also included pins and other small merchandise that looks worse than those same things but decades ago in special editions of the games when they first came out, and also obelisk/tesla coil dildos with "made in china" written on them, artbook that had none of the original concept art or new concept art made specifically for remaster but had screenshots from mods for Red Alert 3,
Who the fuck bought any of that shit? Collector's Items is for redditors. Even if the remaster is fucking great doesn't mean that retards should buy collector's shit provided by EA because it's guaranteed to not be worth it.
>with half of the job such as providing of the source code and cutscene upscaling being made by community members for free.
...this is bad how?
Not to mention better this than dealing with the bullshit that is OpenRA
>>
>>1587782
Know what the most painful part is dude?
They released THE FIRST DECADE, inferring there would be a second for us to enjoy.
Then EA killed both franchises in 4 years
>>
>>1587782
>It's too bad they never released a third game for the Tiberium series.
Yeah, sucks but what can you do.
>>
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your feeling of helplessness is your best friend SAVAGE
>>
>>1616117
DURUDUMDUM DUMDUMDUMDUMDUM
>>
>>1616120
the product of a tortured brain
>>
>>1616171
CREATION OF THE HUMANOIDS
why are we never getting an absolute kino soundtrack like RA2 ever again
>>
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dumbass niggers
>>
>>1616210
>>1616171
power to overwhelm and destroy
>>
>>1611916
And in RA1 it's represented by an M24 Chaffee in cinematics - your point?
>>
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>>1616690
Che stronzo disgustoso
>>
>>1611997
>The Bradley is a... tank?!?
Not exactly.
>>
>>1616171
I though for a second that you were calling me a retard as I started scrolling from the bottom of the thread.
>>
>>1618635
Honestly even military contractors who made it doesn't know what Bradley is actually supposed to be with how much it was changed from the original idea of light troop transport made for reconnaissance.

But the one in the game is supposed to be retrofitted with light tank gun instead of autocannon, with troop transportation being sacrificed for anti-tank capabilities
>>
>>1618635
Next you will tell me a Merkava isn't a tank either
>>
>>1618661
The anon above answered best on the Bradley matter.
But just because a vehicle has treads and a turret doesn't automatically make it a tank.



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