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>hey guys we have a new DLC
>it's called colossus of the south!
Bit weird, glorifying the Confederacy like that, don't you think people would object to-
>it's about South America!
So Brazil and Argentina?
>no! The Amazon!
>And Christ the Redeemer is in it! That thing that was built in 1931!
So, for the Victorian game, we have a flavour pack for France and we're getting one for a part of the world no-one knows exists? A part of the world that's still economically unviable to expand into, nearly 100 years after the game's end date? A part of the world that's surrounded by places that have unreliable and unwritten history?
Where is the Prussian dominance and German unification expansion?
Where is the Italian unification expansion?
Where is the US civil war expansion, their Atlantic-Pacific railway, their industrial monopolies, their wank-yourself-into-a-coma written history?
Where are the revisionist history reddit tier Soviet and Communist China revolutionary expansions?
... Where is the Victorian Britain expansion? The Dickensian workhouses? The creation of the black country? The multifaceted expansion into Africa with the attempts to destroy the slave trade by moralistic Christians fighting the system that wasn't as simple as fighting a war or owning the province? The Boer war? None of this is unique to Britain, it just doesn't exist in the game. I don't even know why people want children to stay out of the factories, even feminism seems to be prompted by an event instead of a reason, to the point where if genocide was added it'd seem as inconsequential a reform as those two.
>>
cringe post + L + ratio
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>>1582830
>victoria 3
who fucking gives a flying fuck? game sucks ass nikka
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>>1582830
them releasing retarded who asked dlc as part of the expansion pass is pretty blatant at this point
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meds
>>
Was another Vicky3 DLC thread really necessary or did you just want more people to see your shit opinion OP?
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>>1582860
no ones reading all that tbf
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>>1582830
cope, South America is always the most neglected region in every Paradox game and this is actually a time period where there was a lot going on there socially, politically, and economically
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>>1582867
you mean this one >>1582066 with 60 posts?
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>>1582872
shut up bitch
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>>1582870
>South America is always the most neglected region in every Paradox game
Because it's irrelevant
>this is actually a time period where there was a lot going on there socially, politically, and economically
Like the Paraguyan war. And...and...and that's it until the Falklands. Amazing content.
>>
>>1582830
>It's bad because...
>Uh...
>South America isn't that well known.
It's one of the most fun and interesting regions in Vic 3. I'm happy it's getting more content.
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>>1582830
And we should care because. ?. .
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>>1582832
is that you iphone tranny?
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>>1582940
no that would be me >>1582841
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>>1582830
You have been told multiple times that this game is shit. Did you not listen on purpose?
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>>1582841
This. They're obviously saving things lots of people might actually want for after the DLCs aren't included in preorder bonus so that their most loyal paypigs have to pay for them
>>
>>1582830
>>it's about South America!
>So Brazil and Argentina?
>>no! The Amazon!
wtf are you talking about it is about brazil (and paraguay)
>>
>dumb nigger laborers complaining about low QOL
>look at biggest expense
>it's grain
>grain is scarcer than groceries
>most pops aren't buying groceries
Is there a reason for this? I thought that everyone started buying groceries once the factories went up, but all my pops keep buying straight grain.
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>>1582892
>Like the Paraguyan war. And...and...and that's it until the Falklands.
History-illiterate /vst/ poster thinks history is only about le war and grobgermanium, many such cases. Vic3 is a shit game overal but SA and Brazil in particular is one of the more interesting and unique parts about it both in terms of gameplay and historical context.
>>
>>1582958
retarded third worlder
>>1583870
an actually good post wow
>>
>>1583838
Pops buy goods based on what it most produced rather than what has the lowest price which is retarded
That said where the fuck are you playing that grain is expensive, isolationist greenland?
>>
>third worlders all buying into post obviously meant to bait them
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>>1582841
Didn't they say they're gonna do another dlc for free in the pass since this ones small?
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>>1583873
>>1583985
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>>1583995
another third worlder meltdown
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>>1582841
100% this is just diveristy driven hurr durr muh 70% black brazilians.
pdx is just pandering to the tranny commies again.
we all want a fleshed out prussian german conflict and expanded hre diplomacy.
u could expand the internal strife in russia as the communist jews keep sabotaging leading to pogroms.
you could flesh out the scramble for africa with more events and better colonial puppets
but no we get fucking tribal amazon shit.
>>
>>1582892
We have niggers here complaining about the lack of Germany options but apparently have never heard of all the shit the Germany did in Argentina and Chile.
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>>1582830
The lack of flavor is secondary to the absolute nightmare of click micro that is the late game economy and ESPECIALLY late game warfare as a major country
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>>1584779
never seen a lower IQ post on this board. letting balkanoids here was a mistake
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>>1582830
This game is dead, anon. This is just another cashgrab DLC with some aesthetical changes made by a group of 5 devs with no interest history of the XIX century to nickle-and-dime the 5 people that still play it.
Consider this an upgrade from the last dev team, wich was a team of more than 5 devs who didn't give a shit about the history of the XIX century. So now they can't fuck up as much.
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>>1583870
>SA and Brazil in particular is one of the more interesting and unique parts about it both in terms of gameplay and historical context.
and you trust paradox to do it justice why?
>>1583873
same question to you
>>
feels good not to buy this game and then sperg out on 4chan due to the cost sunk fallacy. also there are literal spics itt calling everyone not giving a fuck about their region 3rd worlders kek (south america is literally 3rd world retards)
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>>1584864
So you've flip flopped from hating on Poland, to hating on Russia, to hating on all of Former Yugoslavia for whatever reason. You're a very strange guy, y'know?
>>
Isn't this game a meme?!
I saw screenshots with europe full of nigger pops from random african countries.

Paracucks are really something else, but I can only guess this game died because there aren't enough quirky troon history mods.
>>
>>1582901
>It's one of the most fun and interesting regions in Vic 3
It's one of the most boring and uninteresting regions irl which directly impacts my game purchasing decisions
>>
>>1584900
I've been playing the beta for the update and both UK and France had the open borders law by 1870. Nearly every British province is a quarter Indian now. France is in a similar situation. Kind of funny because of current events, but fucking stupid for the time period. I'm not sure if it's a bug or not, because I have never seen this happen before playing the 1.5 beta.
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>>1584967
IIRC before the game prevented oppressed pops from migrating, which is realistic if we're talking actual oppression and not just microaggressions and every other bizarre first world minority problem that exists in the current year.
>>
>>1582830
>Where is the Prussian dominance and German unification expansion?
>Where is the Italian unification expansion?
>Where is the US civil war expansion, their Atlantic-Pacific railway, their industrial monopolies, their wank-yourself-into-a-coma written history?
>Where are the revisionist history reddit tier Soviet and Communist China revolutionary expansions?
>... Where is the Victorian Britain expansion?
Shut up chud
>>
>>1584967
>UK and France had the open borders law by 1870
The issue here is not what, and larger than, you think - most countries had de facto open borders during this period. Thing is a bunch of african villagers had no means of actually coming to Europe. The design of the whole system is wrong, top to bottom. That goes for basically every system in the game.
>>
>>1585367
shut up chud, african immigrants have been an integral part of English history since forever
>>
If we ever get a game focused on the civil war. It should allow you to go full final solution if you win the civil war as the north. Kill all the slave holders, give their land to blacks, wipe out dixie culture. Would be kino.
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>>1584906
>It's one of the most boring and uninteresting regions irl
Not really, no. That would be north America and Oceania.
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>>1585367
>Thing is a bunch of african villagers had no means of actually coming to Europe. The design of the whole system is wrong, top to bottom. That goes for basically every system in the game.
What they should have is some kind of number that represents how integrated a place is with the world economy, based on infrastructure and terrain, which would also track how easy it is for pops to move in and out of a place. Call it something like "market access" and have it impact the price of goods in a place too
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>>1585367
>most countries had de facto open borders during this period
Is that because there wasn't enough immigration to worry about it, or to create some kind of apparatus regulating it? I have a hard time believing any of the European countries of the period would let colonials pour into their heartlands to the point that they are a quarter of the population, but I guess you never know.
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>>1585382
why are south americans so obsessed with making these kinds of posts
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>>1585773
im belgian
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>>1583870
Give me a reading list then if you're so smart
>>
is it good yet? is multiplayer good?
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>>1582870
This, the Victorian era is literally the only era where that continent is relevant.
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>>1582901
post skin macaco
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>>1582830
So, no Argentine Civil wars? No Anglo-French blockade of the River Plate? No Buenos Aires secession?

The country was literally a Confederacy of semi-independent Provinces and it could be a fun shitshow where you try to keep them together and impose your will until you're able to unify the country and sign a Constitution, while simultaneously fighting off foreign Powers who are trying to open your country up and partition it, but nah let's focus on spearchucking amazonian tribes
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>>1584879
Still trying to meme things into existence, faggot?
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>>1586030
Meme what, nigger?
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>>1583838
Can you check their needs? According to the wiki they *stop* buying grain at SoL 30 and...
>laborers
Did you try automating your factories and farms?
Make more farms. If they're not buying meat or fruit (which apparently "replaces" up to 80% of their grain needs) then either they have no money or you're not making any.
You can also make more fisheries which are apparently interchangeable with grain.
>>1584779
>you could flesh out the scramble for africa with more events and better colonial puppets
I too enjoy the event that reduces assimilation in African colonies that cannot assimilate to the coloniser's pops because it's their homeland.
I too enjoy the event where I get to pick if I have rubber farms or if I don't.
>>1585367
>most countries had de facto open borders during this period.
Most countries did not encounter nor promote mass migration. It was one way: To the new world... and no-one even knows why that happened. Much like Windrush. They all like to imagine people were born with boats for feet and floated over there, with there being no push, no ferryman, no multicultural fighting at the other end.
>>
Nearly every modder is waiing for 1.5 to be released and that's still two weeks away so i have no reasons to play it.
>>
>>1582830
>>it's about South America!
>So Brazil and Argentina?
>>no! The Amazon!
Brazil only*
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>>1585761
>Is that because there wasn't enough immigration to worry about it, or to create some kind of apparatus regulating it?
Yes retard-kun, that's the implication of what I said.
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>>1586065
>I too enjoy the event that reduces assimilation in African colonies that cannot assimilate to the coloniser's pops because it's their homeland.
Even if they didn't have homelands there, they wouldn't assimilate anyway because pops in unincorporated states don't assimilate. Bravo, Paradox.
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>>1585773
newfags want to fit in, it's no different to when every shitposter would spam about cuckoldry.
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>>1586743
>when every shitposter would spam about cuckoldry.
they still do that too, 4chan is now brown, most of them are inronically jeets
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>>1586274
and even if they didn't have homelands there and you stated them you won't assimilate them because assimilation only happens to accepted cultures (which makes assimilation pointless)
>>
WHY NO ONE IS POINTING OUT THE FACT THAT THEY PUT CANGACEIROS ON THE AMAZON!
>>
I love this game so much, please don't let it die like Imperator: Rome after they fix it. It's already too late isn't it?
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>>1589825
I think you're right. I saw a mod about reviving Greece into a great power with special events, and I almost downloaded in spite of the fact that it's the opposite of everything I think makes this an amazing game. I mean I mean you can still unite the German people and conquer Europe for living space though.
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>>1589829
Yeah but only Germany.
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>>1590064
America is pretty fun too
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>>1586029
State organization isn't in the game. (Yet?)
>>
what´s the point of even doing taxes? you can just do consumption based taxation and live of dividends with command economy or tax solely luxury goods which exclusively target the well-off thus enjoying a booming population and market growth
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>>1582892
this was kino, South America...the heir of EVROPA


en.wikipedia.org/wiki/South_American_dreadnought_race
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>>1583995
viewtiful
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>>1590279
Have you noticed that the number of Authority points declines as you progress down? That it affects some pops more than others?
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>remember the Haitian suffering under a -2000 weekly payment to France
>for the "crime" of slaves liberating themselves
>notice the new payment modifier is +4000 on France
>that can't be right, that's way too much on a population of 1 mil.
>start a game as Haiti
>The Odious Debt
I hate the French fuck imperialists so fucking much.
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>>1590952
>getting upset about a debt in a fucking video game
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>>1590955
Yeah it's not like the debt was a real thing. That Haiti had to repay until 194 fucking 7. And still affects Haiti to this day.
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>>1590962
Skill issue.
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>>1590962
Business idea: next time expel the French instead of killing them.
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>>1590962
>agreeing to pay a debt
>not just saying no
lol
Wonder why you couldn't pay it off
>GDP per capita $1,829.59 (2021)
LMAO
Moving to Africa would RAISE your income LOL
>>
>be haiti
>compose like 40% of france's gdp
>slave revolt
>kill whitey and wear his clothes
>aw fuck france is pissed off that it just lost a massive chunk of its economy
>sign reparations agreement
>become failed state that the dominicans who willingly united with you decide to bail on
>try to invade them
>fail
>lose twice as many troops as the dominicans
>kaka.png
>>
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>>1590973
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>>1590279
>Command Economy
>Requires technology, Autocracy/Oligarchy/Single Party State/Technocracy
Well you don't have access to it immediately.
You lose out on privately funded construction and the other benefits of a different government/economy.
And you require a strong trade union presence to even get it because EVERYONE hates it besides them, and they also love the small state variant more (coops).

It also might affect your other political and economic concerns such as standard of living.
>>
>>1584893
NTA, but schizOP is only doing this shit in a vain attempt to fit in, time and time again, but all he manages to do is disrupt the board with his /pol/rot antics, before getting banished into the aether again by the janitors in a rare instance of actually doing their fucking jobs.
>>
>>1590962
Good, honestly. I hope it never improves either.
>>
Was Haita justified in killing all the french on the island?
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>>1591097
I think they also ended up killing the ones who helped them revolt in the first place, so no.
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>>1591068
OP here, why would I get banned for talking about a strategy game?
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>>1591097
Depends, how do you justify genocidal annexation of sovereign land?
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>>1591117
I wasn't talking about you, I was referring to the person anon was replying to. He's the same fucker who made those IPHONE LE BAD threads a while back and kept spamming gore of dead ukrainian soldiers, and just generally derailing threads that had nothing to do with his schizoid ramblings. Just report and ignore, taking the bait only makes him do it more.
>>
>>1584893
>how dare you say that annoying third worlders are annoying
when did this place become a safe space hugbox for ifunny migrants
>>
I don't get economy in this game.
Are there ACTUAL GOODS being produced? All the game shows me is sell orders and buy orders which results in a market price.

I have a navy and apparently to maintain the navy you're required to produce X sell orders for manowar? lmao what the fuck is this mess.

Do I get this right? If I only have one lead mine, and a hundred of ammo factories, this one lead mine will provide enough lead for each factory, but the price is gonna be expensive? So if you got the money you can just eat the cost, and STOCK MARKET MAGIC will produce lead out of thin air?
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>>1591358
>but the price is gonna be expensive?
the throughput will also be negatively affected if the price is 75% or so over the base market price

i honestly dont like it since the base market price shouldn't be set in stone and should instead be dynamic but oh well
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>>1590976
>that kill ratio
How the fuck did they manage kill the frogs then? Did the frogs just surrender and/or killed themselves?
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>>1583990
This is the extra free one. It was originally Music + art + immersion pack + Expansion + pass bonus. Now they've added the region pack to it.
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>>1591358
It's been over a year, let it go, autist.
>>
>>1591156
>how dare I spam off topic shit thats...
>*LE GASP*
>...Off Topic?!!
When did this board become /v/lite?
>>
>>1582830
How do I get rid of sick man of Europe for the Ottomans?
>>
>wood
>iron
>tools
>repeat
Much wow
Such game
Many amaze
>>
>>1591381
Polish honorary niggers did all the heavy lifting probably
>>
>>1592125
Complete 4 of the Tanzimat reforms within 20 years. Else they get the Dead Man of Europe event and all their subjects become independent. Just in case you were wondering why you suddenly got kicked out of their common market.
>>
>>1591381
>or wounded
disease
>>
>check wiki to help understand research
>"If you don't allow for free speech, you can stop passive research from happening so your population doesn't learn about what would hurt your country"
>close wiki
Why would you not want to research everything? Only Victoria II had inventions that hurt you, like discovering hyperinflation
>>1591381
Malaria
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>>1592524
>+1 Minimum Expected Standard of Living from Literacy
>+1 Agitator Slots
>>
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Can't wait for 1.5 familia
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Should I play victoria 2 or 3? The only paradox games I've played are EU4 and CK2
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>>1592524
Don't Africans have sickle cell or something? How did they get struck down by malaria when the Dominicans didn't?
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>>1592724
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>>1592820
Depends on the country, actually.
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Why did they fill this game up with so many retarded design choices like why do pops need to be accepted to assimilate that just makes assimilation pointless
>>
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>>1592534
According to the wiki you can reduce tech "spillover" by up to 75%, but if you're playing a normal nation then it's 50%, and if you don't want your country to collapse because your rural folk are both your largest party and upset, then it's 40%.
This includes using censorship laws, of which the strongest one is unlocked after you get all bar 1 agitator and standard of living expectation. I can tell because I'm looking at my tech tree right now and the SI SI SI SI reform is unlocked 1 from the bottom.

According to the formula said "spillover", which is only a part of the passive researching, can simply be turned off by reducing your universities to as many as your research cap can make use of... suddenly censorship doesn't matter if there aren't an arbitrary number of schools for manchildren quoting Socratic dialogues.
And whilst not forthcoming as to what the formula means, it claims literacy has a bigger impact, so a country of half decent literacy (which you should have to "win" in this game) will simply learn all the "bad" technologies.

Furthermore as I just pointed out, the outlawed dissent reform is stuck at the bottom of the only tree of "bad" technologies. I can look 5 inches to the left and read Human Rights and Feminism, neither of which make your pops angry or expectant of better living conditions. Why?

There is also the concern that +1 minimum expectations and +1 agitator is actually good... because it lets you reform the government.

>laws mean nothing
>just change how the buildings work instead
>everything comes down to pops, not government
>you don't even have a reason to tech less
Ugh, feels hollow realising that.
>>1592820
>How the fuck did they manage kill the frogs then? Did the frogs just surrender and/or killed themselves?
Just because modern Parisians are African doesn't mean the ones we are talking about are.
>>
>>1593384
Good. Fuck Great Man History shit. There should be no such thing as bad technological progress. Only bad governance.
>>
/vst/fags understand this site isn't white-exclusive anymore, right?
>>
>>1593392
Then why is this developer-written wiki implying there's an in game reason to stifle technological progress?
Even the cost of technologies goes down if you research everything from the previous tier. Did the devs forget to add game mechanics?
>>1593082
Victoria II was the same.
If you could turn off migration, nationalist parties would retain the diversity of their empire and multicultural parties would slowly assimilate all their pops. Russification only happened in the game's simulation because of emigration to the new world, your pops moving for jobs in the outer reaches of your empire and pops moving to jobs in provinces that isn't cored by their nation, such as your heavily industrialised capital.

It's strange to think how Americans talk about the protestant-catholic split in their country, how the Anglos, the Italians, and whoever else hated each other. And how the Germans never integrated until German was an unaccepted pop in WWI/II. And yet everyone becomes Yankee/Dixie inside 2 days in game, and even those two groups are window dressing.

Though Paradox decided only blacks couldn't assimilate under any circumstance, for some reason. Which is as odd as everyone becoming a certain race just because your country's tag is X in Victoria 3.
>>
>>1593400
>The introduction of new inventions and ideas can also act as a catalyst for emerging situations in the country, with certain parts of the populace demanding these new developments be adopted or shunned.
I forgot that techs also fire events. Which often give radicals and/or interest group boosties.

>Trade Unions Attractions
>Final weight multiplied by: x0.5 if not Egalitarianism
>x0.5 if not Labor Movement

But "exactly what was intended" isn't referring to tech spread being bad, but the bonuses to bolstering and suppression of interest groups.
>>
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>>1593404
>techs also fire events
I'd like to see which to know if it matters. I know things like nihilism just rewards you if you run out the clock. I can't remember if the feminist agitator actually makes things difficult for you.
>Trade Unions
>Egalitarian
>Labor Movement
Tech tree requires those to get to the harshest censorship law.

I forgot that censorship lets you banish people, and makes bolstering/suppressing IGs much better, which helps. I'm probably doing a disservice if I don't admit that.
>>
>>1593414
Oh, whoops, thought Dyeworks was triggered by a tech, but it can actually fire anywhere you have a Textile Mill. So, yes, technology, but not directly. The same probably goes for society techs enabling leader traits that can spawn. But the biggest issue are the fucking IG petitions for laws you have no intention of passing.
>>
>>1591381
>How the fuck did they manage kill the frogs then?
They had some rare brainy niggers but they all ended up killing each other in civil wars after they got rid of the french
>>
>>1591097
They love on stolen native land so they should have killed themselves too
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>>1591097
Yes, but their conduct during and after the revolution retroactively justified the practice of enslaving them.
>>
>fascist and ethno-nationalist are the only ideologies in the game that every IG can have
what did paradox mean by this
>>
>>1582841
yes
they have almost dropped development so they release minimum/zero effort dlc for appearances sake
>>
>>1582830
>Finally get a latam dlc for a parajews game
>it's just Brazil
>It's for fucking Victoria 3
Ha-ha...
>>
>>1593400
>Victoria II was the same.
Half of V3 is just a more convoluted way of recreating all the same deficiencies that V2 had. They have the barebones in the game to make a much more interesting system than a binary accepted culture yes/no. They already track political power per nationality, plus things like cultural traits could make a much more granular system for how accepted a culture is and how happy they are in any particular polity. Cultural traits are a particular bit of wasted potential because the logic that sharing a single trait with a primary culture makes you accepted under certain laws severely limits what they can do with them
>>
>>1593437
>But the biggest issue are the fucking IG petitions for laws you have no intention of passing.
Can you prevent a reform from passing in bad faith?
I've never failed one... I just cancel it. And very few of them are undesirable.
>>
>>1594127
If the event times out, the IG gets -15. If the reform fails, they get -20.

>very few of them are undesirable
I am not passing Local Police and giving Landlords even more fucking power.
>>
>>1594074
There is some good mechanics in Vic3, but there is too much rot.
>>
>>1594074
I'll make sure to tell the devs to not indulge "race-war" ethnonationalist garbage.
>>
>>1582830
mobile game
>>
>>1594147
>I am not passing Local Police and giving Landlords even more fucking power.
You could do Dedicated. They prefer that to none and in my playthroughs seem to shut up about getting sheriffs.
In fact I don't understand why sheriffs and urban police are in the same law list, or perhaps even why policing is a set of laws given it's a 20th century thing... like how it's weird you can have full on feminism, or how weird ethnic discrimination is such that nationalism is more restrictive than American racism despite only one of those being an enforced caste system and that you can't even have the terribleness of the Indian caste system.
>>
>>1594152
How did you get that from his post you dumb nigger. The posts from rabid vic 3 defenders are practically fucking schizophrenic.
>>
>>1594074
it's sad because imperator did it fine
>>1594247
language, we're not all from black countries
>>
>>1594247
Kek , I tell you that vicky 3 shill all troon and seethe ! Insane from playing 3 button game
>>
>>1594251
You're not fooling anyone, you retard. Go back to ranting about Russia or whatever country you've decided to hyperfixate on today.
>>
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Sirs
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>muh germany
>muh prussia
Literally who cares?
I've never played those overpowered blob nations even in Vic2.
>>
>>1593818
Igaf if it was unintentional or not, the swedes are looking kinda based rn. Except for the whole mess that is SC2, fuck that shit Parakek Interactive should be ashamed.
>>
>>1593394
The internet should never have been given to third-worlders
>>
>>1594734
You can bitch and moan about it all you want, but it won't do anything.
>>
>>1591149
I haven't seen him in a while, but he does always seem to come back eventually
>>
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>>1594761
Still salty about the fact that he was getting called out for having gay hands
>>
>>1594761
You must have missed him this morning, he was busy whining about Russia in the TNO thread for whatever reason
>>
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It's done. I can click the button but that breaks a bunch of stuff because Paradox are retarded.
>>
>>1595100
Wrong thread?
>>
>>1586230
are there even any good mods for this game yet? And not just small ui fixes and shit like that
>>
>>1595800
Yes, i'm keeping an eye on >>1592724 >>1592881 and also https://steamcommunity.com/workshop/filedetails/?id=2981452537
There are also some interesting total conversions
https://steamcommunity.com/sharedfiles/filedetails/?id=2881894183
https://steamcommunity.com/sharedfiles/filedetails/?id=2941771030
https://steamcommunity.com/sharedfiles/filedetails/?id=2988303719
And the GOAT map mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3048392334
>>
>>1594763
uh based department? I would like to report a murder.
>This post right here officer, that man got fucking S L A I N
>>
It's criminal to release a game without core features, because you're so fucking lazy and have fallen for the ease of your DLC model

I'm not paying a couple hundred dollars for another complete Paradox game
>>
>>1596278
Okay, newfaggot.
>>
>>1596280
I played Victoria 2 a decade ago, why would you be happy about features present in the base game in 2 making it to 3 a year or more later, sorry you're a shitsucking faggot retard and love being abused by pozzed Swedish gamecorps
>>
>>1596281
Go launch the no mods, yellow Prussia base game. Then come back.
>>
>>1596281
>why would you be happy about features present in the base game in 2 making it to 3 a year or more later
The entire market is saturated with cum eaters like the dude you replied with, just BEGGING for more games to release with less features so they can spend money on it.
>>
>>1582830
I agree with you but I still feel like they fixed the game. I liked it before not having played the previous Victorias, but now with all the updates I think the release of this game is utter dogshit in comparison.
>>
>>1596287
That's every Paradox game.
>>
>>1596284
I read the same cope here 6 months ago, you posted it, your game was dead on arrival and you'll never live to see Victoria 3 become good. It's over.
>>
>>1596289
Whatever you need to tell yourself to sleep better at night, fuckwit.

>inb4 merely pretending
>>
>>1596291
Another goy scammed eh Wiz?
>>
>>1596296
That's right. I am Wiz, and I am under your bed.
>>
>>1596288
and I'm going to keep saying it
>>
>>1596298
Releases aren't HoI3 tier anymore, but I doubt V3 will go through the wringer like Stellaris has, like the shitters hope for.
>>
>>1582841
This DLC was not even listed to be included with the expansion pass, it was added on as a bonus anon.
>>
>>1597194
Wonder how that happened, anyway. Forum complaints about previous DLCs? Changelog gone out of control? Voice of the People reviews are pretty low, but who listens to degenerates that review DLCs?
>>
sooo is the game fixed yet?
does 1.5 mean its not complete garbage?
is it out yet
>>
>>1597253
SOON
>>
It's up™
>>
>>1597253
It's not complete garbage but there is still much missing.
>>
>>1585384
same for the south,murder all nigger lover yankees
>>
but your industry anon
>>
>they managed to make the game even slower
>>
>>1582837
>nikka
what a loser...
>>
you can assign a bunch of generals to the same army but you can't reassign them to another army?
>>
>>1599359
You can. Bottom right of the army screen, you can use the button to transfer units and generals.
>>
>AI can only attack me through failed naval invasions
>they have double the dead and wounded
>refuse to offer anything other than their demands and offering me war reps
>somehow I have more war exhaustion
Awesome game
>>
>>1582830
>DLC about South America
>Where are things from North America and Europe?!
>>
Any of you fuckers here on free weekend? I'm bored out of my mind. Drop Lobby IDs or what have you
>>
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Why army not move?
>>
I kind of like Victoria 3. But every patch is so fucking disappointing. Do they have 2 actual programmers doing the actual work while the rest writes events or what
>>
>>1600109
Just might be the case, since Paradox is a team of ~150 supporting FIVE games at once.
>>
I'm the USA. I established interest in the Kongo. I researched Quinine. Why can't I colonize Africa?
>>
>move my armies to front and stop paying attention to war because you can't do anything
>at some point my armies just decided to pack up and go back to their hqs and let the enemy steam roll back into their territory and into my country
What a great and well thought out system. this has happened multiple times now
>>
>>1600804
>ignores the war
>loses war
>this is somehow the games fault
>>
>>1592125
1) Properly equip your army, by either importing, or making your own guns for it
2) Kick Egypt back to Africa
3) In the meantime, establish professional army, abolish serfdom, implement tax reform and change your administration model from hereditary to whatever (I suggest appointed)
4) Either heavily expand your economy for the urbanisation (tough) or implement education reform and increase literacy by 20% (doable, but gets tough if you postpone abolishing serfdom)
Depending on variables, Tanzimat reforms can be pulled within 15-19 years. AI routinely fails to retake Syria and Middle East (either not trying, or not grabbing all of it, even if it can do so in a single war). A fast way to pull this shit is getting it below a decade, but that means you went for heavy construction, rather than education, and it can easily bankrupt you instead of fixing shit if law passing was particularly unlucky
>>
>>1600374
I know it's a stupid question to ask, but what's your colonial policy? There is an off-chance that after you colonised all of the Mid West, you removed colonial expansion from your laws. Also, it takes a month for the interest to "sink" and be truly active.
And keep in mind that you don't NEED quinine to establish colony. You just get a debuff to the speed of it, but it is entirely ignorable if this is your only colony and you have decent population in your country. China is the best example of how borked the colonial system is: since it scales with population and number of colonies established in the same time, you can easily ignore the double malaria debuff, because you will be still pushing at a pace of 120 days/tick, without any tech whatsoever. Nigerian oil and rubber were never easier for the grabs.
>>
>>1600809
You're right. I should have been paying attention to their dogshit system where you do nothing after clicking two buttons since I should have know that instead of continuing to fight the hundreds of thousands of men in the German army plowing through Russia would just one day abandon the entire front and decide to go home
>>
>>1600903
I still have frontier colonization and my interest was established many months ago.
>>
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>free weekend!
Oh cool, how about I take a few hours and see how the game has improved
>play texas
>you can never win and capture Santa Anna
>look up if I'm fucking something up
>no it's a known bug
This passing beta has given me the most crystalized Paradox experience ever. Like five minutes in and my desired country's playthrough is just not possible. Is there a single programmer who lives in a municipality with indoor plumbing?
>>
>>1601003
https://www.youtube.com/watch?v=eCL_IiUXiBc
>>
>>1601003
>texas
It's a game about victorian century, not about some third world shitholes. I wish instead of wasting resources on americas and africa, Paradox would focus on the area that really mattered in the time period - Europe.
>>
>>1601095
Isn't the entire point that the big boys with the big pops can freeball it, while it is the weaker powers that need railroading?
>>
>>1600809
Not a war game chud, you're supposed to be focusing on the economy
>>
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>free states can secede to fight to preserve slavery... because they just CAN OKAY???
>>
>>1601095
I mean, sure. You're not wrong. My immediate uninstall wasn't because "woe is me, death to the Swedes who besmirched Texas," but it's a profoundly easy to reproduce bug for one of the game's major powers. Sure, I can't simulate child chimneysweeps dying of black lung at 14 years old, but it's their definition of major power, not mine.

If a patch to Starcraft created a new bug that made playing one of the three factions flawed within moments of starting the game, I wouldn't be upset because I love zerg, I'd be upset because ten minutes of effort could reproduce it. It shows a massive amount of laze and a lack of expertise.
>>
I gotta say, the performance issues I used to have where panning the camera across Europe in mid to late game would absolutely murder my FPS seem to have been resolved. Sure it will probably start to chug eventually due to the sheer volume of pops but at least now it's playable.
>>
>>1601111
Through your sheer force of reason I am obligated to apologise for the low effort trolling, anon. I agree with everything you have wrote, fuck their absolutely sub-standard releases.
>>
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>it's another "retard war between Austria and Prussia where neither side is strong enough to advance so they both sit at 0 war support for years until they white peace" episode
This has happened like 4 times already and it's only 1870.
>>
>>1601108
The land owners will secceed from the government if they start a revolution. (Over anything really not just Slavery.)
Early and unindustrialized US is mostly land owners at the start. So of course they all secceede if you let it happen.
This isn't a problem with the game it's just how the basic mechanics work.
>>
>>1601163
>>1601108
They need to bring back the free/slave state distinction that Vicky 2 had. Hard-coding the potential states of the civil war is the only way to avoid ahistorical situations like anon's pic
>>
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Man I was thinking I was doing poorly for 1873 since my average SoL was so low. And then I clicked on the SoL map and it turned out that even the poorest Irishman has it better than most of France.
>>
>>1601140
It's better than "Prussia goes sicko mode on Europe every few years" we had before. But Skirmish infantry needs to be buffed versus Line Infantry.
>>
>>1601108
Why wouldn't free states fight the preserve states' rights?
>>
>>1601170
>avoid ahistorical situations
This isn't Hoi4 where the game is covering a very specific part of history over a short period. Victoria 3 covers almost 100 years of history where a lot can change in that time. Especially with the player mucking about.

I do kind of agree with your point on the civil war in relation to slavery, but the game shouldn't railroad you into explicit and exact scenarios just for the sake of being historical.
>>
>>1601491
NTA but the causes of the civil war had been in motion way before the game has started, no way that Massachusetts, or Pennsylvania would become economically dependent on slavery in ~30 years before the civil war starts.
>>
>>1601621
>no way that Massachusetts, or Pennsylvania would become economically dependent on slavery
Then make up another reason: widely spread idea that negros are subhuman and should not be allowed to spread outside the areas they are held.
History and politics is wild and random irl at times, and there is zero reason to make Vic3 railroaded because you can't expand your imagination outside of what we know already happened irl.
>>
>>1601140
Yeah but this is better than having troops move on the map. Bro trust me bro this is way better, it fixes so many AI problems. The AI handles this so much better bro and it's way easier to control. Please play our free weekend please they're going to reassign me to write fart jokes in CK3 if this game tanks, please bro.
>>
>>1601651
I'm not saying make it railroaded, I just wish they'd implement the free state and slave state system from vicky 2
>>
What are some interesting things to do as the UK?

Ideas:
1. retake the thirteen colonies
2. ???
>>
Just started this game. Are there any good resources to learn this game? What to research first, build order, how to min max economy?
>>
>>1601764
nothing, who the fuck plays UK in victoria lmao
>>
>>1601844
There is literally a tutorial to select when you start the game
>>
>>1601862
>the country of the ruler the game is named after is boring to play as
grim
>>
>>1601885
You'll just steamroll everything so what's the point?
You can field bigger armies than france and prussia and expand all around the globe due to better colonies and strong navy.
>>
>>1601885
It's going to require a Concert of Europe mechanic where you are forced to maintain the balance of power or your game just ends.
>>
>>1601949
Doesn't make sense, from any perspective.
>>
>>1602053
It's called... uh, *checks notes* gameplay challenge.
>>
>>1601764
There's no actual reason to play as the UK. You're already on the top of the food chain since the start of the game.
You can larp as irl GB and try to prevent one retard in Europe from getting more powerful than rest of the retards I guess.
>>
>>1601844
>build construction companies
>deficit spend building the most expensive shit on the market for as long as possible
>make some agriculture buildings too I guess, it lifts people out of poverty
>go dab on China for war reps once you can no longer deficit spend
>shit on conservative parties because being a socialist/liberal is 100% better at all times
>rinse and repeat
>>
>>1602209
Why noy try and go even further than what irl Britain did?
>>
>>1602210
>>shit on conservative parties because being a socialist/liberal is 100% better at all times
Just like irl. Minus the socialist part.
>>
Does bringing back the slave trade do anything?
>>
>>1602229
Yes, it brings back the slave trade.
>>
>>1602223
>>
>goddamn, playing outside Europe is painful
>you depend on missing tech so goddamn much
>Tier 1 is basically mandatory for existing normally

>manage to pass Homesteading by trading it with Local Police Force
>manage to get Appointed Bureaucrats
>still have Autocracy, Monarchy and Slave trade to go
>Landlords not very happy
>they petition to get Tenant Farmers
Yup. Time to start a civil war. Where's my Drowning Pool Pepe pic?
>>
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>socialists threaten civil war over presidential republic
>vote for it
>conservativefags throw a fit as well and rebel
>they call in russia for help, I call in prussia
>set all my commanders to defend and just sit in London
>even though they have a 2 to 1 advantage and the frontline bubble got to -40 nothing is actually happening
>rebels can't lower my war support below 0 because they can't take the war goal
>unpause the game and go grab some water since I can't do anything anyway
>come back, London is still mine and rebels are about to capitulate
>apparently 2 million people died
Loving this warfare system bros, it's so engaging.
>>
Why is Prussia so fucking retarded? They literally cannot do anything. It's 1891 and their greatest achievement is becoming the protectorate of Hanover.
>>
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>>1602275
Because they have a decent chance to get their ass kicked early by France, in this case because they got double teamed by them and Russia
>>
I'm so autistic that the game in its current state is unplayable for me because there is no trade ships sailing on the sealanes on the map.
>>
>>1602275
Because it was extremely unlikely for the events surrounding the German unification to have happened as they did and it required several major foreign policy blunders Napoleon III and several major leaps of faith from Bismarck. Thus, it's unlikely Prussia does it in-game unless it's railroaded into it.
>>
>>1602275
It's actually because Prussia has an awful AI strategy
>>
I still dont understand one thing - if you are a protectorate under someone, how and why are you allowed to export goods from the market which you arent a producer of? Does your sovereign get a cut, how does it even work?
As Serbia for example, I can often export silk, fabric and tea from the Ottoman market and generate hefty profits
>>
>>1602233
I meant what affect it has in game smartass.
>>
>>1602337
States will periodically import slave pops from uncentralized African countries in accordance to the defines file. Slave pops will appear and will take jobs in raw resource facilities and primarly substience farms.
Which is policy of having and trading slaves.
>>
>>1601949
Except German unification was exactly what broke the balance of power in Europe irl.

>Britain is boring
You could always oh I don't know go ahistorical.

Maybe cause turmoil that breaks up the UK?
Perhaps prop up and protect Afrcian Nations instead of conquering them?
Maybe go farther than irl Britain and colonize China?
Maybe align with Prussia or Russia as opposed to France when the time comes?

Just because you're the strongest nation doesn't mean you can't have fun.
>>
>>1601003
>>you can never win and capture Santa Anna
So you didn't actually play the game despite a free weekend.
>>
>>1600962
Bug, then? There is no reason why you shouldn't be able to colonise, as long as there is at least a tiny sliver of unoccupied land by other colonial powers and you have an established interest there.
>>
>>1601761
Nta, but the confusing part for me is that the game has legacy slavery as a law, existing solely so the US can have that setting... and they forgot to write mechanics around it. Literally ALL it takes is a state modifier, existing only with legacy slavery setting, and they didn't do it.
Then again, having New Hampshire as the only seceding state and crushing them within a week was kind of hilarious.
>>
>>1602361
>painting a colouring book
>fun
Victoria 2 nigs out. You already ruined EU4, you can't have this, too.
>>
>>1602390
>and they forgot to write mechanics around it.
But it works how it should work. No new slaves are imported. What kind of special mechanics would you want with legacy slavery lol
>>
Does no migration controls allow people to come into your country even if you are in Europe?
>>
>can't see the civilian ships sailing the seas
Looking at the empty void that is sea is depressing. It most likely is a super easy fix too, hire more competenent people Parapox.
>>
Piratinibros how are we doing
>>
>>1593437
Anon getting petitioned to pass laws you don't want is literally the point of the mechanic, before they added it you could just have aristocrats in government the whole game and not care and continue passing progressive legislation. Now they actually have goals to pursue and demands to make.
>>
>>1601651
>Then make up another reason: widely spread idea that negros are subhuman and should not be allowed to spread outside the areas they are held.
Most of the northerners literally did believe that and still chose to fight for the Union. The civil war and its setup was already long since set into motion by the time Vicky starts and outside of some specific things like whether or not the border states secede or how much slavery is allowed to expand west it shouldn't change at all. The US shouldn't be able to peacefully ban slavery nor should northern states be joining the Confederacy. And you certainly shouldn't have northern states joining while fucking Louisiana, Florida, and other Southern states stay in the union.

You said Vicky shouldn't be like HoI4 earlier but representing the civil war this way is unironically more comparable to HoI4 "alt-history" paths where you can click a few buttons and suddenly restore Willy to the throne and reform the HRE. It's equally as absurd.
>>
>>1602424
The point is about how ACW doesn't properly align states due to missing modifer, not how legacy slavery works as a slave policy.
>>
>>1602518
I know. I am deliberately starting civil wars now. Fuck Landlords.
>>
Is importing/exporting a meme? Every time I open the menu no market can accept any goods in a meaningful numbers.
Wow I can at best export 10 grain and import 10 bullets... When I have 10k grain in stock and a 1k shortage of bullets... Amazing...
>>
>>1602694
What a dumb post
>>
>>1602694
it is a giant meme because there are mechanics in place to maintain the equilibrium of buy and sell orders
reminder that (((Wiz))) shilled how you can lead actual trade wars by crashing markets via exports of cheap goods - none of that is in the game
on that note, I still remember when paracuck trannies shilled how you can encircle enemy armies in the war LMAO, as if there was any complexity beyond the 3 button bs
>>
Is the game worth getting at half price?

What would be the best starting country?
>>
>>1602801
no
>>
>>1602801
Wait till release of Sphere of Influence, it will be the last moment the game can redeem itself.
>>
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Took you long enough Italy, meanwhile i never managed to conquer jackshit because Austria and the Ottomans were relatively strong and often supporting each other
>>
>>1602805
Yeah that probably would be the best idea.
>>
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>>1602806
Now its the time
>>
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>>1602919
Most of their troops were busy in China
>>
>>1602945
>>1602919
>1910
>Lombardy-Venetia still part of Austria-Hungary
The effort to bring down the beast continues.
>>
>>1602518
I miss the old system where public pressure could force governments to pass laws they normally wouldn't, especially when playing non-western. Now it's just
>landowners in power
>they never compromise on anything
>cheese it by appointing more liberal IG and forcing civil war which makes no sense with landowner ruler
>try to pass laws while landowners are diminished (which always takes forever so you only get one or two things done)
>industrialising doesn't seem to have major effects on the political landscape of the country so all other IGs stay at low clout and law change success rate stays low
>>
>>1602967
What do you think "Movement" and "Agitator" mechanics are? Do you even play the game?
>>
What if you wanted to improve society, but God said
>This will Radicalize the Landlords
?
>>
>>1602954
Italy didn't exist before 1903 and Prussia barely even bothered Austria
>>
>>1601651
>Then make up another reason: widely spread idea that negros are subhuman and should not be allowed to spread outside the areas they are held.
Retard that's WHY they were anti slavery. Free soil. Farmers didn't want slaveowners going into the virgin west with their slaves and being able to undercut free labor.
>>
Huh, how often have any of you got a Reform Landlord leader? Because it's feasible. You need to have researched Egalitarianism, though.
>>
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>>1582830
>be NGF
>war with Austria looming
>Russia called in
>two fronts, no problem
>a full tech ahead in artillery and infantry + home grown war economy
>war fires off
>front immediately goes full autism
>somehow Austria slips between my lines and full occupies Brandenburg before I can redeploy to the new front
>armies refuse to take it back despite 75 green front and a strategic objective
>retardedly sit there as we tick towards capitulation
>Alt-F4

Maybe next patch
>>
>>1602999
I cheese one with the Corn Laws event
>>
>>1603004
Hold on, what?
>>
>>1602969
The only time the movement mechanic has ever affected my game is when I'm cheesing it to cause a civil war because I need to violently oust the landowners and agitators have always been safe to ignore if they even do anything. They usually just attach to a movement, do fuck all and then die. As far as I'm aware, government IGs will never support a movement. There's no compromise like in Vicky 2 where organic pressure would get enough of the party to cave in and let the reform happen in order to stay in power and ward off a civil war. It's just all or nothing, and all change I've had to force myself.
>>
>>1603005
You set your grain to Prioritize Export, then open the trade tab and export grain to a billion country until it hits +25% value in your market. Once the event fires in the top right you cancel all the trade thingies. Stay on export though.
Eventually you'll get an event that says "A character appears" and it's an agitator with Market Liberal ideaology so you can just give him power to the landlord IG.
>>
>>1602969
RNG
>>
>>1603007
>muh Vic 2 militancy abuse
Uh-huh. You mean Paradox took away your reason to start and drag out wars? Good.

I pass Laws with public and agitator support all the time, buddy.
>>
>>1602969
Cargo-cult mechanics made to cover up the fact that Pops don't matter in this game.
>>
>>1603008
Wait, is it guaranteed to be Landlord character?
>>
>>1603011
Why are you Vicky 3 shills so fucking slimy and disingenuous?
>>
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>>1603013
>>
>>1603011
No, I mean the political landscape of the country would noticeably change as I industrialised, and I could organically reform laws as the pops become more politically conscious instead of artificially cheesing the movement system to create a civil war to get literally anything and I mean ANYTHING done. I don't know why you're so mad about someone criticising your cookie clicker game.
>>
>>1603016
Oh ho ho ho. Nice.

Now if I only I didn't start with ISOLATIONISM.

God fucking DAMNIT.
>>
>>1603017
If you just play the game, this is exactly what happens.

>cookie clicker
Ah, it's you, again, degenerate. You ever get tired of just lying?
>>
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What are the creamapi codes for ; voice of the people preorder, amarican buildings pack and victoria 2 remastered soundtrack?
>>
>>1603023
Use https://github.com/Sak32009/GetDLCInfoFromSteamDB on the vic 3 page on steamdb
>>
>>1603027
It was missing them for some reason, that's why I'm asking
>>
Eat the meat. EAT IT. CONSUME MEAT. My ranches need profits.
>>
>>1603021
>If you just play the game, this is exactly what happens.
We just established it can't. Government IGs don't support movements, so it's either civil war or civil war unless you can finagle the approval high enough to skate through without making the opposing IG too angry. Most organic possible scenario is a movement gets powerful enough, the landowners won't budge and you have a civil war to remove the landowners from the political equation entirely. And with all the influence bonuses landowners start with, even when heavily industrialised I've never had movements powerful enough to do that, meaning I have to force all the changes to happen. The system is all-or-nothing with zero nuance, significantly dumbed down. All pops in an IG agree on all issues and will single-mindedly support it with no possible compromise built into the political system.

>Ah, it's you, again, degenerate. You ever get tired of just lying?
I'm not whoever you think I am, but you seem to be some sort of schizo who's wrapped his identity up in a Paradox game, or maybe you work at Paradox. Either way, this is your last (you) so the thread doesn't get any more derailed.
>>
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>>1603053
>We just established it can't.
Nobody established shit, your dumbfuck ass just revealed you don't actually play the game you whine about, like the bitch you are. Base influence is determined by wealth, and wealth is determined by employment. And Aristocrat employment is all in agriculture. By just playing the game and industrializing the country normally and emptying out the subsistence farms, Landlords will always decline.
>>
>>1602734
Are you going to elaborate on why you think it's dumb or are you more interested in sucking paradox cock?
>>
Can someone describe what this new technocracy law represents?
I understand the concept of it, as power lying with unelected elites from industry and science. How does it combine with parliament laws though? E.g. presidential republic + landed suffrage makes sense as a political form where properties people vote for a president, but what would presidential republic + technocracy look like?
>>
>>1603354
It's Oligarchy, but you empower Engineers, Academics and Officers, instead. Don't over think it.
>>
>>1603356
Double-checking, Academics come only from Universities and Arts Academies (lmao), and Engineers comes from advanced production methods. So you directly control salaries AND numbers of two of those groups. So if Wealth Thresholds of pre-Universal Suffrage still has your cock, it's certainly a way to put Intelligentsia into the driver's seat. You also get rid of Elected Bureaucrats and replace them with Appointed.
>>
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Gommie Prussia :D
>>
>>1603373
*Brussia xDDDD
>>
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Also Bavarian Congo
>>
>>1582830
Is it playable yet?
>>
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Beyond radical
>>
>>1603002
The new meta is to spam as many commanders as you can. And it's a meta, because this is what AI is doing. Since it has so many commanders, it can open multitude of "sub-fronts" and that changes completely the dynamic of war right now.
It used to be that you assigned 40 divisions to defend, 40 divisions to assault and you had an entire front covered (even if it was Sino-Russian War, with front going through half of Asia). Now you want to cram as many commanders as you can into a single front.
And it can work against AI, because as much as it spams commanders, it also keeps doing those retardedly big stacks, so you can out-swarm it with simply having more flexibility and more of those "sub-fronts" to fight in. This also means you want to have as many as feasible tier 1 commanders, never to promote anyone. Which also solves bunch of problems with IGs and their power multipliers (along with offering nifty ground to boost IGs you want to be strong)
>>
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>Brits can just declare End Slavery wars on your puppets as East India Company...despite still being their dominion
Holy fuck
>>
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>USA gets split into Union and Confederacy
>fwd 10 years
>confederacy has a peasant revolt and is now split too.
Murrica going full matryoshka doll.
>>
>>1603613
Honestly at this rate, I fully expect the US to go full Balkans by the end of the century IRL, if that.
>>
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Give me your wild speculations for what SoI will look like.
>>
>>1603655
As long as you can build in other members of your Customs Union, it'll be gucci with me. But those things need a nerf. Why does anybody get to collect tariffs besides the union leader?
>>
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I finished my Romania playthrough, couldn't beat Austria a second time even with the help of Italy and Russia since Italy decided to let itself get fully conquered by France and for whatever reason i managed to lose control of one of the two regions i was trying to conquer, meaning that their warscore wasn't going to drop further and so i tried to keep the war going for as long as possible hoping they would collapse, they didn't.
Other than that, it was impressive how strong France got, they had a stronger navy than Great Britain but also a weaker army, Prussia started pretty bad but recovered after they became communist like the US did much later.
>>
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>>1603655
>>1603659
Yo! We finally getting that globohomo Banking Cartel simulator? At long last I will be able to larp as BlackRock.
>>
>>1603667
Yeah, yeah. The real problem was ownership shares, and how you're supposed to code and keep track of it. It'll probably be a Trade center analog, staffed entirely by capitalists.
>>
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>>1603663
Also some more stats
>>
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>>1603677
>>
So has anybody tried to figure out the new meta?

Your armies MUST have 50% infantry, or they get an org penalty, but what's the point of using cavalry, if you unlocked Mobile Artillery? More land captured in a battle? Except for maybe Dragoons, which have a higher Defense stat. And you can use Counter Charge, if you have the general with a trait.
>>
Best modlist at the moment?
>>
>>1603663
>no Moldavia
>no Dobrudja
On the one hand, good. None of this EU4 bullshit of dragging allies into wars. On the hand... hmm... How? Not enough options for whoring yourself out.
>>
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>>1603681

>>1603682
Just like in real life cavalry becomes obsolete pretty quick, i think they get replaced by tanks but i haven't seen them yet
>>
>>1603700
The Ottomans were always allied with Russia so no way i could try to wage war against them, later when my army was much better other countries were protecting them too so i had no choice but to go for Austria, it worked the first time when they were busy in China but the second time even though they were also at war with Prussia it didn't work because their ally France was that strong
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>>1603708
Oh and wtf man
>>
>>1603708
>Ottoman's just stay together, instead of having a normal one
We still have a lot of content to go. But when we get there, boy, it'll be amazing.
>>
>>1603687
The only mods that i can't play without are Morgenrote and https://steamcommunity.com/sharedfiles/filedetails/?id=2984472884, Immersive Map in my opinion also looks amazing and better than the vanilla maps.
>>
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>decide to play austria
>thought there'd be at least some challenge
>
>>
>>1603765
>OP since release
>devs openly said so
Well, that was silly of you.
>>
>>1603765
Unite Germany. Go full GROB.
>>
>>1603779
im sorry for expecting that the empire that suffered from nationalism would be kinda hard in a game set during the age of nationalism
>>1603782
>unite germany
nuh uh im gonna leave them all as a bunch of different principalities, as it should be
>>
Why is Austria so powerful?
Is that historical?
>>
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well at least losing italy is unavoidable
>>
>>1603789
Big population. No.
>>
>>1603849
What could be done to make it more historically powerful? My pet idea is to make Hungary and Bohemia PUs under Austria. I'm under the impression that this is how it worked historically, that even into the 1910s there were Austrian historians saying 'I don't even know if this Empire counts as a state under international law because it's just an onion of feudal properties'.

Not a historian though, and I don't know how much making those into PUs would change things.
>>
>>1603899
Actually, that's my idea. But here are the problems - overlord does not impact law making of puppets, every single puppet will get 10 base construction for free, as well as base minting, generation of radicals from discrimination will be greatly reduced, or overcompensated and will be greatly increased, making Austria unplayable.

From the very start, Victoria 3's coding implemented the liberal nationalist view of nation-states as coherent, universal and unified. "Decentralized" is barely a stop-gap. Neither Africans, not Muslims struggle with tribalism, every culture is just accepted. Caste system in India is absent. Of course it can't handle a feudal monster like Austrian Empire. It's time to break out the modifiers. Lots and lots of modifiers.
>>
>>1603964
marxist history, not even once
>>
>>1603971
it's obvious to anyone that the roman empire fell because industrial factory worker wages were too low
>>
>>1603982
Slave-based economies are unsustainable, because slaves have zero natural growth (with one exception), that's why the empire over-extended itself, collapsed, and slavery was replaced with serfdom.
>>
>>1603673
>It'll probably be a Trade center analog, staffed entirely by capitalists
Lame. It should be staffed by Diversity hires, like every Capitalist enterprise these days.
>>
>>1603982
they were low there was a massive wealth gap in the roman empire that made everyone stop caring or join the military just like today
>>
Is it possible to get colonial resettlement as the US?

Will switching to colonial exloitation affect my settlement of the west after it's all been colonized?
>>
>>1604098
You'll probably need to do a shuffle, where you switch to Exploitation and then back to Resettlement.
>>
>>1603983
>with one exception
USA! USA! USA! USA! USA!
>>
>>1603971
Liberal historical views and Marxist (Materialist) views of history are entirely different things though. You're right that Vicky implements the materialist view though.
>>1603964
For starters, one would need to do away with the retarded America-centric discrimination system. What does national supremacy mean in the aristocrat-dominated post-feudal Austrian empire? No one is denying you a job because you're Slovak, no one is going to burn crosses in your front yard or prevent you from entering shops and so on. However, if you ever want to rise up high in government, lead armies and decide national policy your last name better have a von in there somewhere (or a z or a de etc). The fact that Radtzky and Kolowrat in the game are made into South Germans despite being Czechs (Bohemians) in real life exemplifies this initial problem. How can you represent the stranglehold the Hungarian magnates had on the late empire or the Polish domination of the Minister-Presidency (Prime Minister) if a random Viennan vegetable merchant technically oppresses both groups?
>>
How do I encourage pops to migrate to my country? Playing Brazil and I want to become a superpower to rival the US through sheer immigration power BRASIL CAMPEÃO DO MUNDO!!
>>
>>1604133
At least Paradox got it right that Intelligentsia does not like Multiculturalism (during this time period).
>>
>>1603663
You actually played until 1935?
How do you tolerate the game speed past 1880
>>
>>1604296
I also play Meiou and Taxes so my tolerance for slowdowns is pretty high, one trick is to try to never zoom down into terrain mode unless necessary.
>>
anyone else having the performance issue where the game absolutely shits itself fps wise during big wars, the music begins stuttering and it eventually crawls down to a halt?
>>
>>1604158
>At least Paradox got it right that Intelligentsia does not like Multiculturalism
lmao, it took until 1.4 to fix that
before then, for 8 or so months, the intelligentsia immediately and always wanted to enact multiculturalism
thats the reason europe became almost entirely african 50 years after game start
>>
How much does computing power help the slow-down problem? My soon-to-be new computer is going to be fucking YOKED, do you think it'll be able to overpower the game or is it just inevitably going to get choppy in 1900+?
>>
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Hol up how did this happen
>>
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Why do whipipo climb mountains
>>
>>1604455
Sometimes AI subjects get traded I think for diplomatic plays. I've seen Chinese Finland before.
>Captcha: 4VNTR
>>
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>>1604606
Didn't know that could happen, also Otto von Bismark is the president of Java
>>
>speed is now worse than beta
>1860-80 speed at start
unplayable, fucking shit game
>>
>>1604884
He gets expelled a lot from Prussia I've noticed.
>>
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>Need to rebuild the South
>The North decides to just give up
Help
>>
>>1604380
Oh look, he's lying about a game he hasn't played. Again.
>>
Currently playing Afghanistan
>>
>>1604908
Why do people do this?
>>
>>1604923
Idealism, mostly. Thinking your consciousness precedes reality doesn't manifest in just trying cast spells type magical thinking, it makes you think you can "control the narrative". So your goal of sabotaging something you don't like is just a matter of persistent lying.
>>
>>1602796
>I still remember when paracuck trannies shilled how you can encircle enemy armies in the war LMAO, as if there was any complexity beyond the 3 button bs
The best part was the fact that the “encircled” armies would literally just teleport back to the HQ/front after the pocket disappears, so they literally had no impact in the game other than just fucking everything up. Not sure if they ever made encirclements matter though since I haven’t played since the beta + day 1 launch.
>>
>>1604907
So did your dumb ass stop subsidizing infrastructure and all the states went to 0 market access or what?
>>
>>1604908
>>1604923
>>1604928
holy samefag batman
mind pointing out what he said was wrong?
>>
>>1604978
Okay, faggot.

>prove a negative
No. Fuck off. Every single patch log is kept on the Wiki. He can post to the exact line that proves his claim any time. But he won't, because it's not.
>>
>>1602694
If a trade route is profitable and you have the convoys for it it will go to the point just before it stops being so and then stay there. You can also manually subsidise your trade centres which boosts trade until you're no longer in a deficit. I doubt you can export 10k of anything to one market though they'd need to be in a massive deficit and not be trying to do anything about it.
>>1602734
No point being unhelpful tranny. It's just rude at that point.
>>
>>1604976
No market access is fine. I have no idea whats wrong. I'm a noob.
>>
>>1605012
I think it's best to subsidise the railways if you aren't doing so already.
>>
>>1605012
Well, the usual suspect in that message is that low pop states have to pay through the nose for Services, which is what balloons living costs - not enough Pops in subsistence farms, and not enough Urbanization, because you have no direct control over providing it. Did you just jack up the taxes all the way up, and expect everything to be fine?
>>
>>1604976
>>1605036
>>1605037
I got it solved. I just neglected to build shit there.
>>
>>1605048
Lmao.
>>
>>1605048
>>1605054
>Build Shit
>Fuckers in Connecticut aren't taking jobs.
>>
>>1603786
>nuh uh im gonna leave them all as a bunch of different principalities, as it should be
Dangerously based.
>>
>>1605067
It's only a problem if you have no upgrades on a building while not having Serfdom, just in case you thought you didn't depend on tech progress.
>>
>>1604907
Lower taxes NOW!
>>
I love slavery
>>
>>1605887
only because I have a thing for black women
>>
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>>1605911
sorry its men
>>
This game finally clicked for me. Previously I was immediately trying to rush capitalists and weaken the landowners. Now I just go with the flow and let my pops naturally guide my decision making while focusing on growing my population and gdp.
>>
>>1605994
And also still try to weaken landowners.

Fucking CUNTS.
>>
>>1605994
>Now I just go with the flow and let my pops naturally guide my decision makin
I did the exact opposite and was riddled with a civil war after another in 1910s. Nobody was pleased no matter what I did. Best one was the racist uprising when I changed to national supremacy.
>>
How do I make the CSA work long term? When should I abolish slavery and how do I get all the blacks to immigrate out of my country?
>>
>>1606012
You won't, they will assimilate and enter the gene pools of your Yankee and Dixie pops.
As it is destined for the Muttland.
>>
>>1606012
https://steamcommunity.com/sharedfiles/filedetails/?id=2902124640
There's a mod that lets you deport unaccepted pops
>>
>create absolutely breathtaking map
>fuck it up by creating a bug that removes the trading ships from the seas
Oh come on
>>
>>1606177
Bugs aren't created deliberately, you know. Try reloading a save, that might fix it. It does for when your infrastructure doesn't show up from buildings, a much more serious bug.
>>
>>1590952
>NOT THE HECKIN GENOCIDAL AFRO SLAVES
let their suffering be an eternal reminder of the fate for those dumb enough to stand against us

VIVE LA FRANCE ETERNELLE
>>
>>1606010
Gamers rise up!
>>
>>1590952
French here. The independance debt was a horrible decision and a litteral crime.

Instead these fucking child murderers & rapists should have been exterminated to the last, and the island repopulated with europeans.
>>
Tossing "realism" aside, which one of you faggots actually think the "local prices" system is fun
>>
>>1606273
In it's current form I think it blows. It needs additional simulation like distance from state, terrain type and then railways.
I'm not really sure where they're going with the game but I got a feeling it's gonna end up in feature creep. All I wanted from local price was to make resource extraction in my homeland pop territory more attractive compared to stealing shit from africans
>>
>>1606273
I think it's a step in the right direction, can't wait to find out how Paradox is going to make it worse.
>>
>>1606275
> All I wanted from local price was to make resource extraction in my homeland pop territory more attractive compared to stealing shit from africans
I feel like doing imperialism isn't really worth until rubber and oil become prominent. There's too much tobacco, too much coffee, too much fruit, too much hardwood. The only exception is dye.
>>
>>1606273
First they need to finally rework the UI in a way that everything is displayed as it should, i shouldn't need to work through three menus just to find a local price, second local prices is an improvement, their calculation might become even more complex if they implement a way to increase or decrease tariffs according to distance
>>
>>1606215
>>1606208
retarded fucking second world ESLs
>>
>>1606308
>brown people are le good except brazilians for some reason
Spare us the mental gymnastics, my weak-handed friend.
>>
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Drue Diversity :D
>>
Why are there no overhaul mods trying to fix this shit yet?
>>
>>1606322
Sudacas are so overly sensitive lol
>>
>>1604983
>spoonfeed me!
>>
>>1606369
>sudacas
Speak English you terminally online retard.
Don't make some weird racial hierarchy to justify your beliefs, where the descendants of enslaved niggers on the island of Hispaniola are good but the descendants of enslaved niggers in Brazil are bad because ????
You'd hate Haitians if they had internet in Haiti, don't lie.
>>
>>1582830
Why does the church block every law I want to pass? Have they always been this anti-progress and a stick in the mud for every country that doesn't kick them out? I need to find a country without a church faction desu, it's really wrecking my games
>>
>>1606273
It's step in the right direction, economy isn't braindead easy now. Of course I would like to see that money lost in (transport) to actually go somewhere.
>>
>>1606383
I always find the church to be chill
Its land owners that are a pain in the ass
>>
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This is the weakest Prussia i've ever seen and its all because some of their territories were cut off from their market for a long time, there should be a way to let trade flow through from landlocked states to the main market, a simple diplomatic action would do.
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>it is le CRUEL
jesus fucking chirst lmfao
>>
>>1606571
I never managed to get fascist in power and I tried really hard to get the ebin flag that comes with it.
>>
>>1606573
me neither, just saw switzerland going fascist (first time ive ever seen fascism in this game)

cant believe the literal flavour text is "fascism is le bad"
>>
>>1606571
>>1606582
it literally is though
>>
>>1606584
t. 'tist
>>
>>1606383
I don't get what the problem is. The Church is pretty much the only IG supporting social reforms for me. The people have the clergy to thank for the fact they have actual hospitals.
>>
>>1606322
>sudaca
Iphonetranny reveals himself as South American at last? The self-hatred meme is real after all.
>>
>>1606571
portugal prospered under fascism
meanwhile, stalin murdered millions indiscriminately under communism
>>
If I have voting and my interest groups are organized into political parties will they remain in political parties it I switch to autocratic
>>
>>1606709
Holdomor deniers >>> Holocaust deniers
>>
>>1606754
No, Parties are dissolved, if it's not between Landed and Universal. Single Party State is a bit weird.
>>
I don't get how the job seeking stuff work.
>>
>>1606709
And became a superpower competing with USA in military, tech and economy.
>>
ping me when game is fixed
>>
@anonymous
>>
>>1606273
>>1606275
Local prices implies existence of resellers, transporters and other middlemen who do the job of actually moving the goods between states and to whom the difference in prices gets paid to. Meanwhile in Victoria 3 transport is an abstract capacity and resellers straight up don't exist, so money that makes up the difference is basically a spell ingredient that factories use to cast teleport on their goods, which evaporates into the ether afterwards.
It's literally LESS realistic than having entire price in a market be the same.
>>
>>1607011
Portugal was superpower 1390-1600, not when USA existed
>>
>>1607014
Game was never broken.
Just brainlets not understanding basic gameplay features like always.
>>
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I haven't played since vicky 3 released and now economy has changed

I used to build ~5 construction sectors and then make super cheap instruments, but the economy shanged a bit and now I don't know what to do. What's the meta for quick start now?
>>
>unironic metafagging in my thread
Cringe.
>>
>>1590962
Britain only paid off the debt they accrued for paying off the slave-owning families (for ending slavery in early 1800s) in 2015.
>>
>>1606709
That wasn't real communism chud. #educateyourself.
>>
>>1607246
Not related directly to vic3, but the amount of zoomers not being able to figure out game on their own and having to watch YouTube guides is something frightening.
>>
does anyone even still play multi-player
>>
This game is just not fun, I must have played over 40h of it and I didn't have fun even once, The whole game I'm expecting fun to happen and the game slows to a crawl before it ever does. It's more like an exercise on frustration than a game to be honest
>>
Redpill me on colonization. Let's say I'm France and I want to colonize Indochina. Should I puppet then diplo annex to keep those states as unincorporated? What's the difference between having some foreign protectorates/dominions, having those as incorporated states under your direct control, and having a colonial government set up (the new mehanic)?

I'm under the impression the French and British had different philosophies of governance regarding their colonies. Where France assumed direct control and Britain used local powerholders to act as go-betweens or puppets instead. How do I model this in-game? Keeping all colonial states as unincorporated states of my country as France and protectorates/dominions as Britain? I've not even touched colonization yet and I'm 200 hours in.
>>
>>1607319
This. Why won't these faggots go back to playing wow or something.
>>
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>>1607365
>Tool factory requires x wood and y iron while they are eating z tools
>build wood manufacturing that makes x wood, iron mines which make y iron and tooling workshop a bit to make more tools
>tools are now more expensive than before despite being produced with more effective production method
>>
>>1606571
这是真难搞
>>
>tries passing monarchy law
>"this is a CRUEL and EVIL institution"
>tries passing autocracy law
>"this is a CRUEL and DICTATORIAL regime"
>tries passing a colonial law
>"this is a CRUEL and GENOCIDAL policy"
>tries passing secret police
>"this is LITERALLY 1984"
>tries passing national guard
>"this is LITERALLY Battleship Potemkin"
>tries passing anything laissez-faire
>"this is a CRUEL and ANTI-WORKER economy"
>tries passing free trade
>"this is a CRUEL and CLIMATE CHANGING trade policy"
>tries passing anything but literal communism
>"THIS IS CRUEL AND EVIL AND DICTATORIAL
>>
>>1603663
The fact Africa is never fully colonized by the end date bugs me to no end.
Interior Africa had already been conquered or at least claimed by the 1900s.
I don't care if it requires Berlin conference railroading. Africa should have been a mess of protectorates and European colonies by the 1910s with only one or two exceptions.
>>
>>1602242
that tower of numbers looks like fantastic gameplay
>>
>do german unification play against austria
>win one large balanced battle
>capture entire state
>suddenly several battles with like 2-3 of my units vs 50 austrian units spawn
>lose them all
>lose entire state piece by piece
>rinse and repeat
I really just don't understand this warfare shit. Just give me my toy soldiers back please.
>>
>>1607876
apparently, the meta is to have as many generals as you can on the front, due to troop borrowing mechanics whilst on defense
>>
>>1607879
Yeah but that doesn't stop my vassals from starting battles with 5 units, losing and then pushing the front back to where it was.
Looks like making a giant blob of units is more effective than several smaller armies.
>>
>>1607886
They were supposed to fix that this week but then posted on plebbit saying it's delayed. Prease understand spawn indie companie.
>>
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>>1607889
Warfare is dogshit.
Millions must die while going back and forth between Bohemia and Silesia.
I also can't turn Wurttemberg and Baden into protectorates because Bavaria capitulated first, blocked me off from them and Austria will capitulate before I get to them.
>>
>>1607896
Have you tried just conquering all the minors? Having them on your side is a liability to fight austria
>>
>>1607899
I wanted them on my side because having them on Austria's side would just spawn millions of front lines in Germany after declaring for leadership.
It's whatever now, Austria got BTFO so now all I have to do is annex Bavaria and beat them up again.
>>
>play 4th game
>as china
>try to subjugate vietnam
>france sides with them
>add recognize wargoal because why not
>cant push them in land, naval invade southern vietnam
>push them out, france and viet forces stuck in yunnan
>i capitulate
>reload save, put one army on front and another to naval invade southern france
>land without a problem with a starting fleet and -90 penalty
>by the time french forces arrive i controll all of occitania, frontline despite being -70 in their favor barely moves
>they capitulate because of exhaustion
Anglo declared war on me shortly after but i messed around in australia and white peaced. Bros, cant belive they actually fixed the game
>>
>>1607955
Clarification question, and important one:
Can you plan naval invasions BEFORE the war starts now?
>>
>>1607957
no you cant
>>
>>1607957
Nah. You can cut down on naval invasion time if you park the navy and armies (mobilized) in the closest HQ via sea route to your target. I think the shortest naval invasion you can get is close to 2 weeks compared to the old 90 day minimum
>>
>>1607896
>>1607902
What the other anon said - in the current diplo system, your goal is to flat-out conquer minors, rather than playing nice with them. Until they unfuck diplomacy (likely never or no sooner than 2-3 years), there is no point even trying to have historical unification. We are back to OG Vicky, where you should start conquering German minors on 1st February 1836, when your mobilisation is ready.
>>
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>declare war on Baden
>somehow the diplomatic play doesn't spawn a front on my border with them (in red)
>France joins in against me
>front line spawns on the French border
>after breaking through Alsace the front disappears
>another front line spawns in that shitty Hohenzollern vassal
>now it's against Baden
VERY epic
>>
>>1607963
>I think the shortest naval invasion you can get is close to 2 weeks compared to the old 90 day minimum
Still a massive improvement. I always hated that retarded fixed time. "Nu-uh, you can't just fight this war, you must first wait before naval invasion is planned, and it can only be planned once the war is declared. And sucks to be you if the invasion is instantly repelled, because you now have to wait again".
>>
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>>1607967
>suddenly splits into 3 after my army got locked in combat
>the french just move one small stack to the second front that spawned out of thin air and rolled over me
It just keeps getting better and better. I would tear my fucking hair out if this was on iron man.
>>
>>1607958
You CAN, after you research Strategic Naval Actions and replace Ad-hoc Naval Actions with it
>>
>>1607979
How deep into the tech-tree is it?
And did they finally split the land and naval trees? Because I swear, if I get a string of "shared" techs from naval line as a land-locked nation ever again, I'm gonna just edit those techs out of the game files
>>
>open wood import menu
>should be plenty of shit on the world market, it's a basic resource after all
>highest possible amount of goods traded is 10
I don't understand the point of trading.
>>
>>1608009
>I don't understand the point of trading.
That's because you are retarded. And I mean it. Next thing, you gonna complain how useless tariffs are for generating income.
Pro-tip: if SoL is below 10, wood is THE most consumed good. And it can only be generated by lumberyards, rather than subsistence farmers.
Want to get wood? Start importing it from a country that can make it. Even if they are selling 10 of it. Because that gives the AI incentive to expand the lumber industry - after all, there is a demand for this shit and it can be exported. Is it trapping itself in the Ricardo's competitive balance bullshit? Sure, but that's a feature, not a bug for AI.
>>
Considering buying the game while it's on sale. Can anyone explain the difference between the expansion pass and grand edition?

Grand edition = basegame + expansion pass?
>>
>>1608014
DO NOT buy this game right now.
It's essentially an open beta priced as a full game. Wait at the very least until they finish fixing current military rework and diplomacy is reworked or at least fixed.
>>
>>1608012
Yeah but it's already highly sought after, how the fuck is me importing 10 of it supposed make a dent in this if literally every single country on earth has a 1k deficit already? They should be building this shit like crazy by default.
>>
>>1608018
I get that, but it's not going to be discounted this much presumably until Black Friday next year. Now seems the most economical time to buy.

>inb4 pirate
Nah
>>
>>1608014
The grand edition should include all current DLC + the upcoming one coming in march next year which is gonna be the proper first expansion pack for the game.
As for is the current game worth it? I think it's missing too much stuff to get that addicting fun factor you'd get from ck2 or eu4. It's more like a 20 dollar game overall with all current content released.
>>
>>1608021
it's never economical to give money for a shit game
>>
>one enemy capitulates
>it forces all armies to return to HQs because new front lines spawn
>one army is still stuck in a battle but it's no longer on the front
>enemy now deploys on the refreshed front which is empty
>lose half the fucking country in the blink of an eye before the occupied army can be redeployed
Why are they wasting so much time on this shitty system?
>>
What mods are you guys using? I need some spice in my life
>>
>>1608075
https://steamcommunity.com/workshop/filedetails/?id=2889925770
https://steamcommunity.com/sharedfiles/filedetails/?id=3041433916
https://steamcommunity.com/sharedfiles/filedetails/?id=3084248883
https://steamcommunity.com/sharedfiles/filedetails/?id=2984472884
Also Divergences should get an update pretty soon, hopefully Better Politics does too
>>
So how does paracuck expect us to do this? what other buffs could I even possibly get
https://files.catbox.moe/dglnqt.mp4
>>
>>1608021
>Don't buy the game, wait till they finish developing it
>HURRR PIRATES DURRR
So not only I know you're a zoomer, but also a mindless cattle.
>>
>>1608019
>Retard is genuinely retarded
Look, bucko, let me walk you through this
>Neighbour or interest Russia/China/Brazil
>Start importing wood from them
>Adjust tarriff and/or sign trade agreement to squeeze the most wood out of it feasible
>The AI sees it has extra profit by selling the wood it has
>Starts building more wood
>Fast-forward 5-6 years
>The country you are importing wood from is No. 1 producer, by a fuckhuge margin
>You have a preferential trade deal on that wood, sold to you in bulk
If you are expecting to instantly get shit done: go back to mobile games. That doesn't mean that Vicky 3 isn't a mobile-tier game, but it does require some patience.
>>
>>1608254
>defending theft, criminality, and general jogger behavior/chimpouts
>mindless cattle
Which way, western man?
>>
>>1608299
>Missing entirely the point
Nigger, nobody said anything about piracy, except you. The point is that the game is unfinished and you shouldn't be buying it. Period. There was no "pirate it instead". It was simply "do not buy".
You dumb fucking moron. Which is the reason why you are called a mindless cattle - because that's what you are.
>>
If this is Victoria 3's Yellow Prussia period, this is fine by me.
>>
>>1608263
nigga I switched over to all of those countries and all of them had a deficit of wood. You're telling me that the AI is so retarded that it's unable to produce basic resources without me micromanaging everything?
>>
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vgh... what could have been...
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Is there any actual advantage in establishing colonial administrations instead of just governing directly? You still can't build inside your subjects so this mechanic seems useless to me.
>>
>>1608757
They can activate their own companies and they can use different laws than you but yeah its probably not that useful yet
>>
>literally can't make a legitimate government
Can I get a quick rundown on this mechanic? I was sitting at like 70 legitimacy and all of a sudden it's sitting at 19 and no party combination can exceed 23.
>>
>>1601163
>>1601170
It's only a problem because in their ultra-restrictive IG system (that they implemented because focus groups were too low IQ for a more dynamic one) slave owning planters are the same as big northern corn and maize farmers. If they had a separate, dynamically generated Interest Group, then this would have been fine
>>
>>1608765
show us a screenshot
>>
>>1608740
>AI has deficit in everything
>It has no profit in fixing any of said deficits
>Buy wood, so they profit on selling wood
>They build more lumberyard
It's not my fault this game is using Ricardo's comparative advantage theory as the basis for its entire economic model. Not my fault Wiz is retarded and supply-side economy is too much for his tiny brain, so he went with Ricardo
>b-but that makes no sense
Again, tell that to Wiz. I've just told you how it works and why. I'm not a game dev.
>>
>>1608765
1) What government form?
2) If any type of democracy - do you have parties?
3) What IG is your ruler from?
And yeah, post screen, so we can see your government and IG windows
>>
>>1608740
You're pretty stupid. The A.I. has access cheats to keep up with the player, because the A.I. is retarded (just like you); the deficit for the A.I. is not only negligible, but ultimately worthless for you to consider. The A.I. will build more of a given product provided that a demand exists for it. Therefore: listen to the other anon from earlier and get your head out of your ass.
>>
>>1608765
>Can I get a quick rundown on this mechanic?
Yes more Marxist propaganda introduced as a "feature."
>I was sitting at like 70 legitimacy and all of a sudden it's sitting at 19 and no party combination can exceed 23.
There's no way to tell you what your exact issue is without a screenshot, but it can be from a number of things such as Radicals, IG approval (or disapproval), the party size in the government, or—my favorite—even a bug!
>>
>>1608791
>Yes more Marxist propaganda introduced as a "feature."
Yeah I'm sure it's marxist propaganda to have autocratic monarchies and fascist single party states be the most legitimate forms of government
>>
Where's the fucking patch you swedish FUCKS
>>
>>1608820
What's the next patch supposed to fix?
>>
>>1608829
Puppets/allies suiciding into frontlines, migration numbers changed by a factor of 10 and some adjustments to factories not being able to hire or something.
>>
>>1608831
>migration numbers changed by a factor of 10
Buffed or nerfed?
>>
>>1608835
Considering that the USA never reaches the top 2 i'd imagine a buff
>>
>>1608784
>>1608787
>>1608791
I forgot to take a screenshot. It fixed itself after the next election took place though so I guess that's that.
>>
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You love to see it
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>>1608788
Nah I'm just gonna make everything myself, not gonna deal with this bullshit. I keep getting embargo'd by everyone all the time anyway so it's not reliable.
Fuck trade, it's autarky time.
>>
>>1608836
Hopefully this means my Brazil steals the Portuguese empire run I'm planning will be actually viable
>>
Why can railways be automatically expanded but power plants can't?
>>
>>1608904
So my guess is you had in power a group that didn't get much support in the elections or simply a wrong party for a double-bubble
>>
>>1608922
You mean contruction pool or what?
Or you just come from a 3rd world country (US included), and genuinely don't know?
>>
>>1608930
Yeah railways can be set to automatically expand once transportation price goes too high, why can;t we do the same with power plants?
>>
Yes I will continue pirating and then deleting game every major update
>>
>>1608811
>>1608811
>Yeah I'm sure it's marxist propaganda to have autocratic monarchies and fascist single party states be the most legitimate forms of government
Are you kidding me? You're either a fucking tankie (in which case: kill yourself, you worthless piece of shit), or you're an uneducated moron who has no place talking about anything.
The foundation of Victoria 3's simulation of both its economic and political systems are rooted in Marxist political philosophy: they work as any true communist would expect them to.
The IGs themselves simulate class warfare, with "class" being defined by Marx as: a broad group of people with the same relation to the economy and the means of production, that share and work towards common political interests. The bourgeois (and that the terminology doesn't already tip you off it telling of your IQ)—that's capitalists and businessmen—are a class. They all get their wealth through similar means, generating profit from their workers and private property, and they have similar political interests; they don't support high wages, unionization, regulation, and the like.
I'll reiterate it for you one more time since you seem to think that because communists acknowledge that nationalists, reactionaries, and alternative "-isms" exist, that it somehow invalidates communists own overt mark on this game: The Interest Groups in Victoria 3 are a stand in for classes as defined by Marx; they are groups of people with similar professions and roles in society that push for politics to their personal benefit.
That any given individual unit of population in Victoria 3's political view comes from their IG—or rather, their collective class interests, and their class allegiance that the games decides on based on their profession and economic situation is all but screaming to the world that this is a Marxist game, as that is how Marxists thinks politics works.
>>
>>1608951
ESL-lifestyle summarized
>>
>>1608970
that's a pretty big wall of text to write with nothing to do with what we were talking about, which was the legitimacy mechanic
>>
i don't understand the new war system. i don't know how many generals i should be giving each army formation for example.

also that bug where weak allies destroy your battles has got to get fixed. shit is stupid.
>>
>>1608980
As many as you can put in there.
>>
>>1608982
even if you only have like 20 units?
>>
>>1608983
I don't think there are any downsides in combat, it's better to make a giant blob of soldiers than several smaller units.
>>
>>1608983
You should never have more than the bottom number of units per general.
In the old system, it was a cap of 40 units on both assault and defense, and any value above that was wasted. So you effectivelly needed 2 generals per front, each commanding 40 units.
Now you have "sub-fronts", and each commander is doing this separately. Which means that having 4 generals with 20 units each opens 4 sub-fronts, while having 1 general commanding 80 units gives you a single, static front.
This shit was both explained in the dev diaries and post releases guides, PLUS people discussed this to death. You literally have no excuse at this point to still not just reading about it, but figuring it out on your own, given its's been a month since the change was made.
>>
>>1609005
i didn't read any of those diaries and haven't seen any discussions about it. and even after reading your post i still don't get it. all i gathered is that there's more subfronts when you have more generals.
>>
>>1609007
>and haven't seen any discussions about it.
You realise you are posting in a thread where this shit was brought up already three fucking times... right?
>i still don't get it
Must be tough being retarded.
>>
>>1609009
>You realise you are posting in a thread where this shit was brought up already three fucking times... right?
no that's why i asked. i'm too lazy to scroll up but i might later.
>Must be tough being retarded.
it is. especially when people are mean about it instead of trying to help you.
>>
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>>1609010
(You)
>>
>>1609011
i'm not going away i'm not gonna be scared by mean people like you
>>
>>1609010
Yeah this guy gets a hard on from being an asshole here, just ignore him.
>>
>>1609007
>How many generals?
>As many as you can
>Even if they have 20 units?
>Especially then, for it exploits the new system
>I don't get it
You, sir, are in fact a retard
>>
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Oops... I blurpled
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>>1609013
>Old system: 2x40 units per front, one attacking, the other defending
>New system: as many generals as you can per important front, all but one in offensive, number of troops per general is meaningless
Which the other anon already said, but apparently you need to be fed in small, uncomplicated words.
>>
>>1608980
Nothing about it makes sense, it's the most obtuse piece of shit I've ever experienced
>>
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>>1609018
>Byzboob shitposting is back
>>
>>1609020
Game even has an updated tutorial to explain the new military system... and here you are, throwing a tantrum
>>
I hate how fucking retarded this game is. Every release has major bugs even after a long beta. The resource/MAPI balance doesn't make any sense. Why was Persia given a bunch of excellent iron/coal/wood provinces while other middling unrecognized powers have awful MAPI?

How hard would it be for paradox to toss Egypt or Ottomans or whoever just a single province with iron/coal/wood? It can't be due to balance concerns because they just randomly buff the everliving fuck out of random shitholes willy nilly. Why did the latest DLC focus on meaningless SA flavor? I fucking hate these swedish retards.
>>
>>1609020
It's a total mess even after the rework.
>>
>>1609027
The plan is to fill up the expansion pass that came with the preorder with meaningless shit and make people pay again for the actual good stuff.
>>
>>1608980
>>1609020
>>1609028
... why do you keep replying to yourself?
>>
i didn't like the previous combat because it was shallow but i at least liked how simple it was in most cases (barring 10+ fronts in india and germany). at least paradox successfully got rid of a lot of micro. but i hate this buggy gross frankenstein mess we have now.
>>
>>1609032
meds
>>
>>1609032
but i'm only the first one.
>>
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>>1609027
>Why does the game represent actual natural resources accessible in specific regions, rather than just giving everything to everyone?
And the joke is: Anatolia is swimming with iron and coal, to say nothing about wood. Which means you are literally bitching about issues the game doesn't have in the first place
>>
>>1609033
noooooooooooooo not the hecking map soldiers and micro i'd rather focus on pressing the + button on my construction queue and watching the map afk nooooooooooooooooooooooooooooooo
>>
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>>1609033
>I am retarded, please give (You)s
Hear, hear
>>
>>1609041
i like micro in eu4, v2, and hoi4.

i didn't like v3's first combat system but it was at least simple to understand. now it's just bad in every respect.
>>
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>>1609044
Friendly reminder you must be at least 16 to successfully pretend to be 18, the bottom age needed to use this site
>>
>>1609044
>I handled Vicky 2, or at least claim so
>But Vicky 3 new military is too much for my brain
Imagine having a bukkake and spit fetish
>>
>>1609038
Oh there's an iron/coal/wood province in the Ottoman Empire? That's awesome I must have missed it. Could you tell me which one it is?

I really do hope you're not an illiterate fucking retard that doesn't know what MAPI is and I'm specifically asking for states that have all 3 of those resources rather than their being distributed across different states.
>>
>>1609051
Which part of "Anatolia" you need explained, retard?
>>
>>1609053
Jesus Christ you can't be serious
>>
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>>1609032
can you stop being schizophrenic for 2 seconds
>>
>>1609051
Serbia (not in Anatolia)
Trabizond
Whatever the name of the state with Ankara in it.
>>
>>1609051
>This retard actually crams all his mining industry into a single state
>Along with wood
>Especially after local prices rework
You just can't make this shit up. It is impossible to be this fucking dumb
>>
>>1609061
None of those have iron+coal+wood.

>>1609062
You don't understand local pricing and how it advantages vertical integration. That's OK but then you shouldn't even be posting about this.
>>
>>1609065
>You don't understand local pricing
Irony at its finest.
But hey, you do you and fight self-created problems by your own stupidity.
I mean fuck, you don't even consider the simple fact that you aren't playing as China, and still trying to pull this shit off anyway.
>>
>>1609022
It's just funny really. I've been doing greece into dismantling turks since 1.0 and trying to see how to adapt strategies with each new patches.
I used to be able to solo the ottomans with 20 regiments back then and get all the provinces needed in 3 wars but now I have to suck up to austria or russia to get a kickstart.
This run I tried going to east africa to recruit an army from the local population but these spearchuckers are so fucking retarded I can't fill the barracks with them.
>>
>enter vicky 3 thread
>300+ posts shitting on the game from every angle possible
>2 autists calling each other retarded over and over again without elaborating after a simple question was asked
>"if you do not even know Ricardo Milos's economic system and/or Karl Marx's stance on Jews then you should cease posting, this video game is for people with high IQ only"
never change
>>
>>1608979
>with nothing to do with what we were talking about
Retard or disingenuous communist? I'd bet on the latter of the two.
I was clearly talking about the IG mechanic as a whole with my original post calling it "Marxist propaganda," which you responded to. You don't get to divorce that context from the conversation; and more to the point, I already addressed your rhetoric as well.
>I'll reiterate it for you one more time since you seem to think that because communists acknowledge that nationalists, reactionaries, and alternative "-isms" exist, that it somehow invalidates communists own overt mark on this game
Communist governments, of all flavors (besides, perhaps, the anarchists), enjoy high legitimacy in the game as well. Don't go cherry picking "reactionary" ideological governments and ignoring the aforementioned communists ones, and act like that means anything from either the standpoint of gameplay or the more abstract. Marx and other leftist crackpots believed that the petite bourgeois would be a stronghold for fascism and reactionary politics well beyond their own time, and it is precisely the reason that the petite bourgeois are the most right wing faction in the game. In what way then is any of this incongruent with my first post, or my prior point?
>>
>>1609065
>You don't understand local pricing and how it advantages vertical integration.

>workers can't afford basic goods made in the rest of the country
>factories can't sell finished goods to the rest of the country and customs union
Advantages?
>>
Any fun formables? Just did an Indonesia playthrough and it was aight
>>
>>1609142
Algeria
>>
It's up
https://steamcommunity.com/sharedfiles/filedetails/?id=3097932322&searchtext=
>>
>>1609170
is it actually possible to rely on the AI for exotic resources with this
>>
>>1609171
kinda
if you play as minors ai can destroy your economy by turning price charts into rollercoasters
>>
>>1590976
>>1591381
fucking kek
>>
>>1609170
Does this shit make the AI actually upgrade units
>>
>>1609210
you can't mod that in, same with the production methods
>>
>>1609210
>>1609219
the thing is: bigger economy = bigger army
>>
>>1608971
Pay up paypig
Devs need to eat
>>
So, how do you get an IG to stage a coup? Possible the Armed Forces because why not
>>
>>1609280
>voice of the people DLC
>powerful IG in government that hates you
>>
>>1600962
Frontier Colonization only allows you to colonize states that you already border. If you want to colonize Africa then you will have to change to either Colonial Resettlement or Colonial Exploitation.
>>
i played a wallachia to get the achievement where you form romania.

instead, moldova formed it in some automatic event that made me their vassal in a PU. i spent the rest of the game breaking free, growing, and then fully annexing them. but i couldn't form romania because i had to take a state from austria and russia and it was already 1930 and i was on a truce timer with russia.

i'm so fucking pissed. does the player automatically get that romania event as moldova as well?
>>
>>1610031
its weirdly programmed by the devs where the moment that you get access to the option to create the union, moldovia does too. So if you wait a day after that they will create the PU over you.
>>
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>>1582830
>Where are the revisionist history reddit tier Soviet and Communist China revolutionary expansions?
Life was better under the Soviet Communism than it is under the current libtard crapitalist hellish nightmare, anyone whose actually lived there knwos this
>>
>>1611611
>most of those who actually lived with communism say it's worse
it's over
>>
>>1611617
>rightoid is incapable of reading

like a cock work, it rhythms



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