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I must admit I got filtered... filtered by game breaking bugs, complete lack of feedback and absence of any kind of helpful in-game tutorial
>>
The game just doesn't respect the player's time whatsoever. Autists with Infinite amounts of it don't mind though, it's also why they spend an infinite amount of time being unpaid shills. Totally understandable, OP.
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>>1551182
>>1551221
pame serson
>>
How can you design a UI this bad in anno Domini 2023
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>>1551230
Because its made by a wargamer boomer. Better than paradox slop for sure. The UI is not good but everything else is well done.
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>>1551230
the UI is fine desu just gets a little getting used too
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>>1551330
>Game has sub-sub-sub-option menu
>This is fine
I guess this is the true power of PDX-induced brain-damage: people take horrible UI and call is "getting used to"
>>
>>1551380
Make your own functional, popular, successful strategy game with a better UI then, faggot.
>>
>>1551182
What really made the game unplayable for me was the UI. I did some reading on forums beforehand, watched a video or two and read some of the manual. But then I got into the game itself and the UI killed it for me.
>>
>>1551389
>functional, popular, successful
None of these adjectives apply to shadow empire though.
>>
>>1551221
>Reeee this game isn’t made for giga-wagies who work 70 hours a week!!! Ever game needs to be as simplistic as possible so I can finish it and get back to work!
>>
>>1551380
Nigger it's literally Panzer General.
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>>1551412
This feature from 1994 is acceptable in a 2020 game because... it just is, ok?
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>>1551424
Every single wargame still uses a similar AI. Is Order of Battle too hard for you to grasp?
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>>1551472
Its the entire UI, not just the combat parts of it. Order of battle is easy. The problem is the roundabout way you have to go about doing anything with how the UI works. Also it's hard to get allot of the information you're looking for at a glance. So you have to switch back and forth between menus allot.
>>
>>1551230
>How can you design a UI this bad in anno Domini 2023
Bad UIs are just the nature of one autist passion projects.
>>
>>1551521
The problem I have is with the unpaid shills that scream about it being da best evaaaar!!!! and call anyone who rightfully points out that while the ideas behind are really good and in some ways novel (a welcome thing for the genre), the implementation is pretty fucking dog poopoo. And - most importantly - it didn't have to be.

It's basically a local branch of reddit and steam forums that's also enabling devs to get away with doing shit work while hiding under a diagnosis of autism. Autism support group, if you will.
>>
>>1551330
NTA but the UI is terrible half of menus have not functioning scoll i could easily design something which doesnt require me to jump all over the screen do do basic stuff like making a new building. Dont even get me started on non existent tooltips, some tech doesnt even have a proper explanation what it does you have to look up in the manual to see what its actually doing.
>>
>>1551404
>None of these adjectives apply to shadow empire though.
Ok fake /vst/
>>
At current pace this game will be out of early access in 10 years (i know theoretically it is now but thats a lie). The problem is Vic is listening to discord grognards and half of them are mp fags other half are retards who want to make the game even more miserable and micromanagement hell for LARPING purposes, like theres a faggot who likes current unit designer split in 2 different menus for role playing reason, fuck off.
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>>1551585
This sounds like an extremely plausible explanation.
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>>1551585
Who cares when its out of EA, I doubt much more will be added to it and it's good as it is now.
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>>1551594
theres a lot of stuff planned to be added, some of them is bloat i couldnt care less about. If Oceania was just boats it would be fine but its some logistics bullshit and i totally expect republica dlc to be the same.
>>
>>1551744
Honestly with so much shit planned the dev should do what Dominions devs do and just release a "Shadow Empire 2" as instead of republica+militaria DLC
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>>1551400
>game is 99% UI
>the UI is complete shit
every fucking time
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>>1551182
>game breaking bugs
I've played since release (Matrix store only) and have not experienced an single one. In-game tutorials are for zoomer faggots who can't read.
>>
>>1551585
I like RP. I play this game to RP. Single player chads win again. If you want MP go play fucking Dominions - oh wait that's also fun to RP.
All I want is for AI to have their own logistics demands. That's the one thing that just sets me off like nothing else.
>>
>>1551828
go back to paradox visual novels
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>>1551182
This game would be more fun if I could make custom maps and if ocean content wasn't comically shit and disconnected from the rest of the game.
>>
someone's really angry about Shadow Empire
the discord sounds terrible though and I bet it was those faggots who got my fate stratagems taken away
>>
Should I be colonizing? Where?
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>>1551330
Most of the UI is fine, but there's definitely a few. parts that are abysmal. Unit designing is overall the worst part, especially the airplane designer. How the fuck Vic thought that UI was even remotely okay is beyond me.
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>>1552027
If you mean manually select component for aircraft page by page just to see performance in final page yeah i agree, that why he add useful blueprint tab
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>>1551182
>cardshit
hard pass
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>>1552095
its better than rng events
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>>1552099
You should be able to open a menu and press spend 20 book mana whenever you want to
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>>1552101
but thats how it works, you are swimming in cards very early in game
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>>1551182
>absence of any kind of helpful in-game tutorial
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>>1552140
not him but he is right
>but muh manual
even manual don't have many things mentioned
like what exactly 'heavy elements %' mean in planet generation? what does it affect?
I can guess some but its just a guess and probably wrong
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>>1552176
>even manual don't have things introduced by the latest beta
amazing
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whats the early game build now? like start on planet with no oil and metal, 2 minors invade and start War at turn 3, wtf do i do ?
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>>1552246
1.draft everyone
2.die
scavenge from ruins, also what is your starting tech level and game speed?
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>>1552301
tech 3 and default speed
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>>1552244
>add new thing
>don't explain it anywhere
>shocked when people are confused
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>>1552362
>don't tell anyone what it do
>forget what it do
>get confused when people reporting new strange occurrences with planet generation
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>>1552370
Tarn Adams?
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>>1552099
cards are RNG too
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>shadow empire
>vgh
unironically
>>
I think this is a decent game but I struggle getting into it. No idea what it is but I can't seem to enjoy it.
>>
>Slitherine
Instant pass.
>>
>>1552622
It’s a war game disguised as a 4x game
>>
>Shadow Empire: Zoo Tycoon DLC is an immersive and rather complex turn based strategy mini game added to the original we all know and love.
>Taking 4X elements, procedural generation of dinosaurs, cultural-themed restaurants, and BLENDING them together.
>Double-click on your city's zoo asset to enter a turn-based, zoo tycoon minigame so complex, some say it has more depth and action than the original game.
>Your task will be to survive and rebuild your city's dinosaur zoo.
>Take turns as you watch the guests of your zoo advance THREE, sometimes even FOUR hexes through the immersive, hypercomplex grid of your zoo.
>Try to keep your guests entertained within their sight radius of THREE hexes, or they may revolt, or worse yet, ask for a REFUND.
>Recruit zookeepers, and appoint them to clean the dung of individual cages within your zoo. But watch them carefully, as unsatisfied zookeepers could leave their designated walking areas, rebel, or worst of all, refuse to clean up the dung, leaving your guests disgusted and unhappy.
>Collect and sell exotic dinosaur dung as compost that will boost the farming output of the empire beyond your zoo.
>COPE with full trash bins, vandalized benches, and even toilets CLOGGED deep within the compounds of your zoo's bathrooms.
>Puke on the walkways is taken seriously in Shadow Empire: Zoo Tycoon DLC. Witness a realistic guest happiness system that actively tracks the thoughts of your guests based on the logistics and hotdogs available to them.
>In Shadow Empire: Zoo Tycoon DLC, ignoring your guest's happiness ratings ALWAYS has consequences. Lack of food will lead to hunger, starvation, and in the end, will kill your dinosaurs and eventually guests.
>This is one of the most ambitious DLC's ever designed, immersing you in a HARD and challenging fight for the happiness of your zoo's dinosaurs, guests, and by extension, the populace of your ENTIRE EMPIRE BEYOND.
>Pick up YOUR copy today for ONLY $14.99.
>>
>>1551389
That's what I'm working on. I want a game with more depth than games like Shadow Empire or Aurora, but with better UI and UX. It's hard, but it's a fun challenge. It's still years off, since it's just a little side project for me, and figuring out fun game mechanics that mesh well together is hard.
>>
>>1551517
For me its the complete opposite
I could navigate just fine after 200 or so neethours spent, but my god is OOB a piece of shit
And by proxy all of ministries/mechanics related to it
Like that anon said shadow empire (especially with new dlc) is a game you sink your entire into
>slow as fuck - turn based and requires good cpu mid game and on
>deep
>completely random
I used to pull allnighters, waking at 6pm, playing till 6 am, and going to a 24/7 liquor store to the point all the staff there knows what im gonna get and just silently nods
Not a best part of my life but hey its a good game
>>
whatever he took my fate stratagems at least I still have muh GR tanks
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>>1553123
No, those are gone now too. You have to build GR reverse-engineering laboratories to unlock GR equipment now. So the way it works now is you discover the GR equipment, it gets transported back to your SHQ, and then you need to build these laboratories in order to actually understand the equipment enough to deploy them in the field. Helps with immersion and roleplaying for the discord faggots.
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>>1553135
what?
i played just recently and still get few units, from infantry to tanks and even walker
>>1552923
>but my god is OOB a piece of shit
i don't get how vic could make it so bad, you need to really try to make it shitter
same for units
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I will now play your wagie filtering game
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>>1552817
Maybe that's my problem. The exploration is just not fun at all and I hate moving units back and forth between huge gaps of tiles trying to juggle minors from snaking everywhere
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whats a good tech3 start early game build assuming no metal at starting position? heres my
>i immediately sell all rare metal and buy machines cause they are big bottleneck
>call governor set recruit sign-up bonus to 0
>allow emergency food (really should be ON by default)
>not sure if its worth to fiddle with worker salary, last time i dropped it to 0.001 i had constant rebellions
>set public budget to 1CR (it gives small bonus to happiness)
>first council i add is Economy

heres where im not sure what to do, i nationalize recycling facility but im not sure if its worth 500CR, its probably better to just build new one. IP and metal is main bottleneck and getting both asap is important. Need new army to keep hostile minors out of my territory (i play on severe violence), MG vs infantry ?
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>>1553412
I see all the systems as busy work to get my units in place for an epic encirclement.
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>>1553578
>sell all your food/water depending on planet
>buy machines and however many metal you're short of 200 for round 1 Bureaucratic Office build
>public budget at 100cr for the first turn to get private industry going fast, reduce recruit pay to 0 and lower worker pay to 4. DO NOT FORGET TO LOWER PUBLIC BUDGET TO NORMAL.
>interior council for first council then econ, then military and model
>focus econ council discovery to get power plants/solar, never set slider to 0% for anything because your directors still get rolls+xp
>second build should be recycling, upgrade it as much as possible, then maxing out bureaucratic point production with Office/High Command
>start worrying about keeping up with electricity demand, upgrade food/water production as needed (most likely for biofuel), militia starts won't start with a farm already built
>if you have the points to spare, shuffle your directors as needed
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>>1553578
My solution is T4 2city 1army/city 4council.
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>>1553988
maybe some day when i actually finish 1 game and see all tech and all the fun units
>>
>>1554059
You might finish more games if you choose starting options which eliminate the tedium of the first 30-50 turns.



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