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Why does vst completely ignore the best WW2 RTS?
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That's not CoH 1 with the Europe at War mod!
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>>1549949
it doesnt have a mapmaker even though those faguettes promised one (just like they have for their newest game).
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The shitty division system locks you into a specific deck with very little room for creativity. It was supposed to fix the meta deck issue of WGRD, but made it even worse. Instead of just being meta coalitions, where you still have some unit variety of you are willing to play a bit off meta, now you have meta divisions where there is no option to play off meta.
Warno also has this issue, and it's one of the many reasons I do not play it when I have the option to play RD instead.

I will say I like the frontline and the phase system better than the way sectors work in RD, and the AI is the best in any Eugen game (which isn't saying much).

Also, the gameplay is clearly designed around vehicles, but infantry are the bulk of your forces, which just doesnt feel right. It works a lot better in Wargame/Warno, since vehicles are the majority of your units.
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>>1549973
How does letting you use whatever you want from specific nations promote creativity? Why ever use the worse tanks when the better tanks are available? Same deal with infantry, artillery, aircraft, you name it.

Without the division system you would just be fighting the same cloned units every single time. It actually promotes diversity massively by making sure each div has strong and weak points.

If your CQC is avtomachiki and you're fighting niggas with grenades and flamethrowers then the division system ensures you're rewarded in other areas like having excellent rifle squads or heavy tanks. You will always have a rock to beat their scissors with even if your paper sucks.
It also means that you HAVE to use cool units to stay competitive that would be completely ignored otherwise. People always rave on about WGRDs unit diversity but the vast majority serves no purpose by even being in the game. In SD2 each division gets unique units of some kind that can be great, mid, or dogshit, but generally you take them because they complement your other stuff.

I don't agree gameplay is designed around vehicles. There's actual heavy forest in SD2 where vehicles can't even go. You're forced to use infantry units with bombers or artillery as your force multipliers and micro well if you want to win. If you yolo your units in and forgot about what's happening they'll just get butchered. Forests in warno are a joke, vehicles can go wherever they want.
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>>1549985
The surrender/fall back mechanic is also excellent and deserves to be imported into the cold war titles.
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I just play comp stomp with my buddies in SD1
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>>1549949
I'm guessing pic not related.
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>>1549985
>No divisions
Can make what ever I want and if I choose to I can play Meta
Scrubs that play 110% meta can get clowned on by people who just build decks better
>Divisions
Every nigger is running the same fucking division and if I ever wanna do something fun I will probably getting pigeon holed into playing the dogshit gimmick divisions.

Imagine arguing for less player control because a dogshit company that can't balance games for shit tried to use it as a crutch and still fucked it up.
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>>1549985
>Without the division system you would just be fighting the same cloned units every single time. It actually promotes diversity massively by making sure each div has strong and weak points.

Except people only play the same handful of divisions anyways, because those are the ones that have good units in the important areas.

And then if I want to do something interesting with my deck, I can't, because the division unit selection is too limited for me to do anything the developers didn't intend. It made the game turn stale a lot faster than WGRD did.
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it's funny, I put like 60 hours into SD1 including all the campaign but I could barely bring myself to do ~5 hours in SD2 despite loving the idea of an Eastern Front game
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>>1550068
sd1 had more soul in the unit cards, graphics, and voices along with getting the scale just right. i also prefered the frontline leading to victory rather than the little flags.
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It's boring slop
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>>1549949
Because it's a shitty game

>Perpetually buggy
>Awful scale
>Awful balance
>Insanely stubborn devs who refuse to listen to the community
>Tons of expensive DLC, a lot of it remixing existing content into more powerful, powercreep divisions
>Western front units but not maps because devs are stubborn
>Huge filesize

SD1 was far more enjoyable. Better scale, nowhere near as greedy.
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>>1550613
But enough about warno. None of those are true at all besides the DLC thing. I can tell you're a seething yuropoor/third worlder but for the rest of us buying things we enjoy isn't a problem.
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>>1550635
True, people must just be ignoring it because it's such an amazing game
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>>1550635
Unadulterated cope, anon. Maybe you should buy yourself a good game for once.
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>>1550706
Nice shop.
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>>1550550
>>1550613

SD4 had the worst scale of any Eugen game until Warno came along. There's a reason it did even worse than SD2 did, with dropping below 400 players within a couple months, while SD2 is still going strong with 500.

>>1550635
>not wanting to throw more money at a shitty game means you're poor
You're the reason devs can get away with making slop and not go out of business.
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>>1550740
>calling SD1 "SD4" just because it has '44 in the title
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>>1550740
>not calling it SD44, SDN44, or SD1 but SD4
are you retarded
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>>1550740
>>1550747
>>1550748
I think this nigga just has fat fingers. But whatever, the reality is that people didn't like SD1 because it was a lot more methodical and punishing than Red Dragon but that doesn't mean it was bad. SD2 overcompensated and lets you throw retarded amounts of units across maps that are way too big.
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>>1549949
> the game has only a handfull of maps
> Balancing is completly ruined after years of MP Meta faggot bitching
> the DLC policy is garbage, most DLCs give you less than 10 new units for 15€
> there is no Freedom deck builder in the base game, you are forced to play with pre made limited divisions.
I bought the DLCs, let me make an OP elite division.
> call in artillery
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>>1550747
>>1550748
Literally just a typo, don't get your fucking panties in a twist. I meant SD44.
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>>1550747
>>1550748
Do you have anything substantive to add, samefag, or are you just gonna bitch about a typo?
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>>1549949
This game is immensely fun playing with friends in multiplayer player but as dull as can be play alone. I am sure it would be fine if there was more game modes and better single player missions. As for the strategy mode, some people rave about it but I find the battles themselves that it generates frustrating or a chore at best.
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>>1551346
i dont have any friends ;(
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>>1551346
yep singleplayer is rubbish
army general is unplayable after your first few battles
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how do i deploy in a non-retarded way? i take forever just to deploy like shit.
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>>1552548
I am not the best myself but I like to deploy platoons of about three to four infantry squads with a leader and anti tank section. Which would sit on one objective or key piece of terrain. Obviously the composition changes where they go and what task they have, might put some close range units, or MGs or even assaults guns and reconnaissance vehicles. I like to run decks with cheap infantry so I often can place around 3-4 of these groups. Before or after placing the platoons, I place ‘company assets’ to support these task groups which are mainly, AT, MGs and sometimes tanks. Generally if you have vehicles, you should place at least one anti aircraft gun to cover them. The rest I typically spend on recon.

In where to deployment, you have to look at where the density of flags are. Keep in mind you have push somewhere at the start to bite and hold to win. This should either be were you can contest a few flags in an area, or somewhere you can push the enemy of completely (like a hill) or some key terrian that let’s you command the surrounding battlefield. I am still figuring out how to cover a whole map when I play alone using infantry expensive decks, but what help me is knowing that it is okay to keep gaps in your line (if they are not taking flag.) In fact, it can be an effective strategy. the further they push into your side the faster you can respond with reinforcements from your map edge. Additionally such a push can leave the enemy isolated from other units, with it’s flanks vulnerable and being to far outside the safety of their air net.
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>>1549985
>>1550048
>>1550052
>everyone just plays the same meta divisions
I have never seen this in 10v10, two or three people play a meta division and then people will also pick really niche or even ass divisions like Alpini Monterosa, NOV, etc. etc.
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>>1553286
they're probably talking about 1v1 ranked which only a tiny proportion of the community bother with

even then I have seen a very wide variety of divisions based on my experience
yes some are better than others when new patches arrive but you can make most divisions work even in ranked except for the bottom of the barrel dogshit like NOV or scottish churchill division
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>>1549985
You’re wrong and your reasoning is why i won’t buy anymore Eugen games lmao.
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>>1553545
Nice non argument
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>>1549949
>RTS
just play starcraft
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>>1549961
It’s kind of mind blowing how Eugen just can’t have enough / good / moddable maps in their games. I assume that it has to be some weird engine thing, because it makes zero fucking sense why they absolutely refuse to give us a proper variety of maps in any of their games.

And it’s not just the gameplay side, but visual too - it gets boring as FUCK when all maps in each of their games tend to look exactly the same. Worst offender being WG: Red Dragon, loved the gameplay, but FUCK those boring washed out Asian plains.
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>>1549961
>>1554008
Every single asset in SD2 was physically placed. No, I'm not making that up. Eugen have said as much. It has something to do with how they did the development. So they've said a map editor will never be possible for that title.

They learnt their lesson and changed how they did things with Warno.
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>>1553545
me and my friend just started buying them so between us they're getting money :)
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>>1554130
Hard to imagine that someone would consider this as "owning" someone
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how's the new 1st airborne task force?
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>>1554383
All of the new divisions are good. There's significant powercreep going on of the older stuff in the game.
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>>1549949
I really liked RUSE back in the day, is it at all similar?
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>>1554573
Classic Eugen. They have no idea how to actually balance, so they just make the new DLC shit way more powerful, because that makes them money in the short term, as the cost of killing their playerbase long term.



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