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EMPLOYEE OF THE MONTH
>>
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>>1539492
>Open Xcom
No instereski.
>>
>>1539510
Cry about it
>>
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cat > gob > bug > gal > normie
>>
>>1539604
>cat > gal > normie >>>>>>>>>> gob >>>>>> bug
>>
>>1539510
Thankfully Dio is in his NEET bunker so the draft board can't find him.
>>
>>1539510
At least post the xpiratez announcement.
>>
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Breaking news: Some people said some shit on a discord server.
>>
>>1540714
yeah nice, split up an already tiny community over nothing, very smart
>>
thoughts on instant grenade explosions vs them exploding at end of turn? i think there's pros and cons to both but was curious on what ppl think
>>
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>>1540714
>>
>>1540782
instabooms should be illegal
>>
>>1540782
Here's how I think it should be:
If you prime a grenade at 0, it should explode instantly, if at one then at the end of the turn, if at 2 then at the end of the next turn, and so on
>>
Why would I use stick grenades or stick bombs?
>>
>>1541294
no need to prime and instant explosion
>>
Some mods allow countries that allied with the ayys to renege that alliance and return to you. Is Piratez one of those?
>>
>>1541374
No, but you can terminate future agreements.
>>
>>1539492
>Tfw no from the ashes update
Sad!
>>
>>1541473
The dev just finished implementing headshots and released a video of hacking in action. Also, judging by an earlier video (and lab coat armor in the "done" list), your scientists and engies are going to become actual units a la UFO Afterlight or Original War. You are updated.
>>
Is it possible to stop alien base construction in XCF? If you intercept all the incoming UFOs?
>>
>>1541294
>stick grenade
doesn't need strength or throwing
>stick bomb
can be pre-primed and held in inventory
>>
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>>1541505
Not sure, those fucks always managed to slip one past me in some ass-crack of nowhere. keep your eyes on the falklands
>>
>>1541505
I don't think so. I'm playing Piratez and I've had two occasions now where I've looted every single ship in the Base Construction mission and still had a base pop-up afterwards. Could be different in XCF but I doubt it because the two are running on the same backend code.
>>
>>1541505
If they don't land, yes. You have to shoot them down.
>>
>>1541919
Oh, I guess that's why I've got bases. I just waited for them to land then rolled up with a transport.
>>
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>>1541940
That's a good idea, actually. Then you get DOUBLE the loot!
>>
>>1541947
it's much easier to attack a landed Frigate or Cruiser with a Convoy than it is to shoot it down with multiple high-tier fighters
you can get a lot done with 24 peasants carrying L;ASS and panzerfaust
>>
>kill a random enemy
>Neverborn Daemon
>>
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>>1542837
>>
>ROSIGMA
>play as Marines
>some of the scouts are female
Uhhh...
>>
>>1543903
>Rosigma
That was your first mistake, but that's a thing that can happen in base, as well.
https://filebin.net/fecixjch9m63srb9
Take that and put it in user>mods>40k>ruleset as Soldiers_40k.rul, that'll brute force it out unless Rosigma adds in more. Then play Sisters instead because it's less jarring when they get raped by orks.
>>
How do I get more Turan gals?
>>
>>1543921
you dont
>>
>>1540714
discord ruins modding everywhere, it's quite sad
>>
>>1543921
start in siberia
>>
>>1543974
I mean the name speaks for itself
if you use discord you serve the goddess Eris and it brings not only strife and discord to societies(including modding one) but also bring it to one mind
its best to avoid it completely and if you really must to use it - use only in very limited amount
>>
>>1543921
jackass captain + peasant rev and get very luck with scavenged supplies
>>
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tf is Strelok doing in 2601
>>
>>1543995
Searching for artifacts, what else?
Don't worry, you haven't seen the half of it.
>>
>>1543995
The vast majority of the world is a Zone in Piratez.
>>
>>1539492
Central Province fuck off.
>>1543974
Discord only cares about propping up anti-American shit (being a Californian company) and protecting furries from getting their fee fees hurt.
>>
>>1543969
>>1543979
>>1543994
I believed there was a more reliable way...
>>
>>1544108
what do you mean? starting in Siberia guarantees you two Turan gals right at the start
>>
>>1543903
>40k mod has a unique, named female space marine character based on some zigger cosplayer the author simps for
>>
>>1544108
>>1544111
You can recruit them from the shop, but it requires having researched one first, as well as the Turan world lore, both of which are satisfied by placing your base there, and getting the research otherwise means rolling random tables.
Incidentally, apparently they take up kennel space instead of prisons, go figure.
>>
Not the hulk of space again
The only way out of here is space

or something
>>
>>1544135
Melta your way to the roof above the exit elevator. Pathfinding nodes there are broken, so the enemies can't get to you even after the cheat turn. They will flood towards the balcony right under it, and you can safely farm 100+ kills for statups/commendations.
>>
>Ratmen Rodeo
>it's full of Zombies
DIOOOOOOOOOOOOOOO!
>>
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>>1544207
Working as intended!
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>>1544126
Why? Why can't these modders keep their fetish/simping away from their mods?
>>
>>1544247
Because of who tends to have the dedication to make large, fully fleshed mods in the first place.
>>
>>1544441
And those large mods would be a bit smaller, and thus more manageable, if the modders didn't add their fetishes.
>>
>>1544447
>>1544441
>>1544247
What if I just made a mod based on the fetish?
>>
Huh, catgirls have different bust sizes. Damn I'm blind.
>>
>>1544553
them and the peasant women, it's only the ubers that have the uniform booba size
>>
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I just love doing Raider Arms Factory
The environmental targets just makes it all the better
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It's a miracle!
Thank you kind Gnome
>>
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>>1544247
feature creep also known as bloat is a thing
>>1544447
preach brother
if piratez would be like 4 times shorter with 4 times less ''content'' it would be actually better
>>
dont worry, xninjaz will fix everything
>>
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>>1539604
>catgirl
>muscular
>big tits
>pirate
Holy fuck I need to download this game
>>
>>1544760
Be sure to start in California, that fast-tracks you on the catgirls.
>>
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>>1544760
Sorry, in-game cats are more sticc than bricc. But they can still lug 40-pound explosive firearms and kill a man in a single punch with enough training, so its a beefy sticc.
Everything else is true though.
>>
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>>1544769
they scratch not punch tho
>>
>>1544776
Fair, but 'can crush your skull with a flex' is more enticing than 'surprise spinal vivisection'.
>>
really the big draw of catgirls in this is they have the best stats for being pilots, going against the more deadly of enemy ships makes high aim and reactions VITAL
>>
>>1544725
I once lucked into sci books in like six months or so, then got locked behind a fucking stapler.
>>
>>1544807
I always get a [i]wrench[/i] thrown in my plans.
>>
>>1544807
Isn't the stapler a staple of Guild missions?
>>
>>1544856
I feel like stapler got rarer in latest updates.
>>
>>1539604
>bug
Honestly bugs are only acceptable if they are designed and drawn by Regura, in that case they are best
otherwise they are the worst
>>
>>1543903
>ROSIGMA
>seven gorillion chaos sisters everywhere in every faction
Yeah fuck off, the only reason I even installed this shit is to play as Sister of Battle, I don't need someone's barely disguised fetish fuel
At this point I'm half a mind to edit all chaos sisters out because they trigger my autism so hard I'm willing to commit war crimes
>>
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>>1544887
Eh, Sabathiel exists, so it CAN happen, the question is more where Ecclesiarchy bullshit ends and actual resistance to corruption begins. That said, yeah, they're probably a bit too common for my tastes, too, and the Tzeench ones can fuck right off.
>>
>>1544900
>but technically
Don't care. never cared, never will. Mirael is supposed to be an exception. Chaosniggers can fuck right off.
Otherwise I see no reason for there to not be Heretic Grey Knights because well they are space marines and psykers and both SM and psykers can be heretics so it's possible.
>Tzeench ones can fuck right off.
Entire Tzeench faction is the definition of fun-destroying experience. It's not the hardest one to clear, but you will never derive even an ounce of enjoyment from playing missions against tzeenchfaggots.
Rosigma can rosigma balls, what a degenerate piece of trash.
>>
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Making new tileset is such a ain in the ass holy shit.
>>
>>1544746
I'll be honest, Xninjaz would be pretty based, especially if you got to start with more tech.
>>
>>1544798
They're also very good swordswomen if you go full weeb.
>>1544881
If you find it so objectionable, there's a mod that starts you with a stapler. But I usually find one in one of two warehouse missions
>>
>>1544900
>>1544902
Also, in somewhat recent lore, Khorne corrupted an entire Indomitus fleet, which included Sisters.
But the real kicker is the renegade Sisters, as in Sisters that may or may not be Chaos but they sure as hell aren't imperials either.
>>
>>1544154
>Pathfinding nodes
Wait this is how the enemy movement works in Ufo Defense, the maps have waypoints telling the AI where it can go? I guess that explains why the enemies really love climbing up to the roof and jumping off the same way on the biggest chaos ships.
>>
>>1544977
How "entire" was it? Entire space marine legions fell to Chaos and there were thousands of loyalists in them.
>>
>>1544993
All of it, ships and all. Except for the few Custodes, who eventually were killed.
>>
>>1544990
There are two AI modes - patrol and combat. If enemies don't know where you are, they walk along the pre-placed pathfinding wapoints, aording to their priority values. This is why you tend to see them camping in certain spots on some maps.
If they know where you are, they ignore the nodes and move to gain light of fire on you, or hide.
>>
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>master crafted lasgun
Yes ple-
>it's expensive as all hell

>guard power armor
Finally, something to make my squishies less squi-
>it's even MORE expensive
>>
>>1544856
Same run the traders just never showed up besides listening posts or small ships. Warehouses wouldn't spawn at all. The few that did spawn did not include a stapler. My tech tree was fucked. I got deep into voodoo because I managed to snag espers and sectoids before I got a stapler.
>>
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Holy Gnome
Scavengers finally brought back something incredible for once
>>
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Nope
I'm out of here
>>
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>>1545439
Against my better judgment I decided to lurk a bit and got myself some Robes and 2 new fancy weapons I won't use
>>
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This is a really good image
>>
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doesn't look half bad
being able to use underwater is really interesting
>>
>>1545458
Once you get WP ammo for it, hallucinoids will become less scary.
>>
>>1545025
Very cute cat!
>>
I HATE base defence missions with passion
With that in mind, can I get some base design tips?
Are flak towers worth it?
>>
>>1545721
Spawn points for enemies are the hangars and access shaft. Put your hangars in a row and only connect it to the rest of your base through the access shaft. This creates a chokepoint you can abuse. Friendly spawns are concentrated around the living quarters, so put one right next to the access shaft, and then bomb the shit out of it. If you NEED to put in an extra facility and expand the chokepoint, put it next to the access shaft to minimize the problem. Base defenses are unlikely to do much of note until you have lategame ones.
>>
>>1545721
You reminded me of an absolutely fucked playthrough of vanilla I had once
>manage to detect and shoot down first terror ship
>after this the most common mission in the campaign are base defenses because the retaliation missions are being spammed like crazy
>>
>>1545732
And then, of course, someone will get lost in the catacombs.
>>
>>1545721
adding on that rubble counts as a spawn location for enemies, so if you're doing a peasant revolution playthrough or something that spawns very early crackdowns you need to get rid of the rubble ASAP
>>
>>1545877
peasant revolution has early crackdowns?
in my playthough the number of base defenses has gone down in comparison to my Gals ones
>>
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>>1545889
there is a bandit crackdown that can generate once you research contact: scavengers but have not researched Bandit Boss

>>1545721
frankly im at the point where i just cheat kill them and sell all the items
>>
>>1545721
build your bases in defensive way - enemies spawn in hangars and in lift and your troops in living quarters(or other locations that add pop cap)so plan your base layout
you should have at last few dogs for their motion scanner ability
of course you can also use dogs with armed mines trick but I don't like it now as you can not get unamed dogs and all dead dogs fill the memorial
also once you get vehicles you should be safe from most low tech base invasions - having 2-3 armored cars per base make dealing with them trivial, later you should get tanks
>>
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well hello there
didn't expect one of those
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DIO STOP HIDING ALL YOUR GODDAMN SHOES IN MY FUCKING SEWERS
>>
>chaos outpost side mission
>get data slate A and B
>next one
>get data slate A and B
>next one
>no data slates, probably blew up in the battle
WAKE ME UP INSIDE
>>
>>1546045
That's my fault, I stole all your luck. I took it as compensation for the game making me get into a shootout with a 3-story building full of Terminators.
>>
The Humanist Tank has a tad too much Armor for my liking
Not even my melee Gals can breach it
>>
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Why would someone do this?
The image doesn't look like a Catgirl
>>
>>1546099
>prostitute a rare unit
D-Dio...?
>>
>>1546104
>developer allows you to make bad decisions
based
>>
>>1546110
on a true story, like researching Psionics in Xenonauts which leads nowhere and only wastes your time.
>>
>>1546158
Why is it there, then? Cut content? Or maybe it's plot critical?
>>
>>1546166
Nope. It was an intentional trap for people who played X-com. This game is "hard" sci-fi and you aren't getting powers on par with the aliens. Researching it gives you nothing and unlocks nothing. You can skip it and the game goes on.
>>
>>1546201
>can't reverse engineer the alien stuff
What's even the point of researching anything?
>>
>>1546166
It only exists to slow down your arms race, which you absolutely do not want happening.
>>
>>1546205
You can get the rest of alien stuff, but the psionics is meant to be a trap for people expecting to get cool psychic powers.
>>
>>1546158
do they have multi tile tanks yet?
>>
>>1546036
nice
free gnomes
>>
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>>1546099
H-haha, yeah, who'd want something like that in their base?
>>
>>1546110
The neat part about piratez is that it isn't even a bad decision, if you decide to play without catgirls then it's just extra income on the side. There are a bunch of things I thought were noob traps at first like buying slaves with bank tokens but they're actually not.
>>
>>1546698
these sources of income are more important on higher diff when your selling prices are slashed down
>>
>>
>>1546099
Because Catgirls are haram, Anon.
>>
>>1546698
>buying slaves with bank tokens
you eventually run out of useful stuff to do with them so the Taskmasters you get are pretty decent considering the price
>>1546110
this wouldn't even be a bad decision if the Courtesans you would get were at least unique (I would sacrifice a few catgirls if it meant getting catslaves or something) but they're just a generic passive income that you can get from any low tier hostage
>>
>>1546744
he packin some heat
I'm sad there's no Baller related mission besides the G.O. one and the prison defense
>>
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Why would someone even want to do this mission?
>>
>>1546786
Same as any other mission, experience, score, money.
>>
>>1546786
if you have the capability to deal with the trooper reinforcements it's an alright training mission. in reality you're much better off getting zombie troopers from random ships or red mage missions
>>
xpiratez is not fun
>>
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>>1546793
you're mom is not fun
>>
>>1546792
But if you kill the zombies too quickly, no trooper will spawn.
>>
>>1546786
Zombies are pretty easy and zombie troopers are tolerable if you set them on fire.
>>
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Drawing new armour for ktaz
>>
>>1546831
New patch soon?
>>
>>1546831
looking good brian
we still need doom 3 armor for the boys, and both humans need their own annihilator
>>
>>1546831
fix her fingers
>>
>>1546831
boobs too big
>>
>>1546831
>>1546851

catgirls should be flatgirls but with multiple nipples
>>
>>1546855
Dio should hire this guy for the sweet salary of 0 Dios he has some impressive ideas
>>
>ogryn with a shotgun is more accurate than my stormtroopers with hellguns
>>
>>1546865
With my limited 40k knowledge I can say ogryns are the textbook definition of "based retard"
>>
>>1546865
cant miss when you throw enough lead at the problem
>>
>>1546865
Ogryns were always super-accurate at short ranges.
>>
>>1546872
This isn't short range, this is beyond 'hellgun starts losing accuracy' range
>>
>>1546874
Either that Ogryn needs a promotion to Bonehead or you need to check to see if your guardsmen are eating paintchips.
>>
>>1546786
Ez training
Electro weapons and shotties make zombies a joke anyways
>>
An ancient school bus crashed on my hideout, filled with gnomes and a tired looking woman.

Is this just my insane luck? Or a scripted event due my past decisions?
>>
>>1547068
If you reject the power this is guaranteed to happen.
>>
>>1547068
Is it a Carlos reference?
>>
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>>1547068
>a scripted event
you refused the power right?
>>
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>choose No Masters
>Aurora still bitches about you being someone's else bitch
>>
>>1547132
somebody should fly to Poland and sponsor dio some hohol bitch because he seriously need to touch grass
>>
>>1547136
You think he'd agree to meet a fan irl?
>>
>>1547138
considering he was ultra simping for females on his discord(when it was existing) it would be a possibility
maybe you should start with sending him some donations and talk to him on his matrix channel before to weaken his resolve
>>
>>1547141
Whenever I talked to dio on matrix I had the feel he hated me with passion, maybe he's just an asshole or maybe you just grow thick skin from having to interact with people online.
Either way I know from experience that meeting people from the internet in real life is really not that fun.
>>
>>1547145
i think he suffer from his poverty and economical insatiability
he do great job with his mod but his source income is fickle and he is actually on mercy of the strangers(like some beggar) and he hate it(he is a proud pole after all)
I send him some donations before but made some comments(that was only to justify the donations to myself as I pirate games and paying for some mod few times is not my style, I am this sort of a miser) that he take to himself and for sure resented me for it
>>
>>1547147
why would he resent you for that? lol
>>
>>1547160
he probably thought that I flex on him or something
>>
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>>1547132
It's not like she'd know.
>>
>>1547136
>Dio gets a crowdfunded wife
>never another Piratez update
>>
>>1547145
He's just tsundere.
>>
>>1547199
this
we need to make sure he stays as miserable and unhappy as possible so he can continuously work on the mod
>>
>>1547199
>i seen what lack of pussy doing to a mofos but I seen what pussy do it to a mofo and its much worse
>>
>>1547204
But not so miserable he goes catatonic.
>>
X-Com Files is the only decent big mod, the others are a total mess.
>>
>>1547104
>pick no masters
>get a scripted event
Might as well have cockslapped you
>>
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>>1547526
I think in terms of mission and progression design X-piratez is way better.
>>
>>1547526
I disagree, its typical kitchen sink mod with all its faults and solar have no idea how to make it great
>>
>>1547526
A good mod would not allow the Vampire Castle mission to exist.
>>
>>1547526
a good mod would have a working wiki
>>
>>1547526
nice bait m8
>>
Are bunkers worth it?
>>
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>>1547915
don't really see the point in them
if someone had a base defense with one in the Hideout does the Bunker layout actually help?
>>
>>1547929
Never bothered because sore-ass kinda sucks, also no extractors. But it seals sewers and leaves a chokepoint so probably good if you're scared of crackdowns.
>>
>>1548028
does it blocks all access to sewers? everywhere?
>>
>>1548034
Don't think so, probably only in the bunker itself.
>>
>>1548034
In case you don't know, you can click on the access lift and get a preview of the base defense layout.
>>
>>1548028
>no extractors
How do you make alcohol? Or hellerium weapons?
>>
>>1548073
huh?
>>
>>1548082
You don't in that base. Unless you can bypass this with hellerium plant. It probably only prevents constructing of basic extractors so plant should work.
>>
>>1548073
holy shit, actual build-changing advice
>>
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>>1547526
>champion nugget with all transformations gets vaporized by a stray plasma bolt
>>
>>1548168
All are equal in the eyes of plasma.
>>
>>1548085
pretty sure that got fixed in the latest patch
>>
HOW am I supposed to take down enemy bases??????????????
impossible... flying discs that shoot plasma, magic psi whores and kung fu guys with extremely accurate laser pistols

It's fucking over... Dio, I genuflect
>>
>>1548336
skill issue
>>
>>1548336
post loadout
>>
>>1548336
nothing that isn't in vanilla. bigger guns, more explosives, more rookies.
>>
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>>1547068
Hey, my event made it in.
>>
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>>1548553
>trait: Rapist
>>
>>1544902
>Mirael is supposed to be an exception
She is only supposed to be an exception in that is openly admitted she fell to Chaos instead of turbo censored into a barcode by the Ecclesiarchy.
The Iconoclast existed and the Repentia also exist for a reason
>>
>>1548597
>Repentia also exist for a reason
Repentia have nothing to do with chaos corruption, 90% of them commited minor offenses or made them up
>accidentally trips in the priory cafeteria and spills her drink over a legatine
>tee hee, seems I have sinned and must repent now giggle
>gets wet imagining herself electrocuted repeatedly
>>
>>1548616
Repentia are just basically the 40k version of Dwarf Slayers but with a potential for actual redemption.
>>
>>1548553
>Miss Frizzle crashed the school bus
>there were survivors
Disgraceful.
>>
>>1548336
academy is arguably the easiest of the three factions because unlike Church which has the insta death melee chargers and Guild with really heavy armored troops, you can kill pretty much all Academy units with just AP bullets and RPGs
>>
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lol thanks
on the first month even
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I made a piratez submod for replacing the starting six lunatics with different troops. I think it's done so I'm shilling it here once.

>https://openxcom.org/forum/index.php/topic,11463.msg157399.html#msg157399
>>
>>1549168
This is actually really cool
Thanks anon
I'm sure to use it in my next campaign
>>
>>1549168
why aren't people releasing their mods on the main mod page?
who's going to find your submod on page 35 of a discussion thread on the forums?
>>
>>1549168
neat
>>
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I just realised via a shared link that twitter is now called x.com

Julian Gollop won... heil victory bröthers!
>>
>>1549274
>x com is fighting aliens(demonic) possessions
huh
>>
>>1549228
If you mean modDB, i recall someone doing that in past and dio purging them for not being "official" content or some other bullshit reason like that.
>>
>>1549274
Shame phoenix point destroyed his credibility.
>>
>>1549285
Apparently PP's been through a lot of changes over the years that went unnoticed because, well, nobody's playing it. Never picked it up, myself, but it might be worth a retry if you did.
https://www.youtube.com/watch?v=ahzxMxXQgzc&ab_channel=Rycluse
>>
>>1549286
Nah.
>>
>>1549285
>>1549286
Phoenix Point wasn't that bad of a game. It had many good systems, but lacked polish and its endgame was unbalanced. Kinda like the OG xcom in that sense.

I think most of the hate was from the badwill of the Epic Games deal. If one wants to trash Julian for that fair enough, but Phoenix Point itself is fine.
>>
>>1549291
It's too much like nuCOM and thus shit.
>>
>>1549286
Nobody comments on how fucking retarded the base faction armour looks. The demo looked fantastic because you were playing as the hardcore subfaction whose stuff actually looks like machines and metal and heavy serious stuff. Then you start the game proper and your guys look like fortnite characters wearing retarded gamer merchandise.
>>
>>1549295
It has TUs disgused as 2 actions. As opposed to the 2 action system you see in nucom. 6-8 troops limit is not like old com but its not that bad either. The game is fine.
>>
>>1549304
Fine isn't good enough. Too much like nuCOM and thus shit.
>>
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How many months in should I be aiming to set up new bases? I imagine "the sooner the better" but it's hard to find money for it early game when you also need brainers and base facilities like the workshop.
>>
>>1549314
build bases as soon as you tech alchemy to build stills
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>>1549282
I mean mod.io
>>
>>1549383
Wasn't x-piratez banned from this site for some dumb reason?
>>
>>1549385
It wasn't banned, they still have the forums up, just under a different guy moderating them.
Also, the dumb reason was a butthurt tranny redditor
>>
>>1549386
I don't mean openxcom forums I mean mod.io, I'm looking at the openxcom section and there's no x-piratez there and I remember it was there at some point.
>>
>>1549387
Go see an eye doctor, anon (heh).
https://openxcom.org/forum/index.php/board,18.0.html
>>
>>1549389
Which part of "I don't mean openxcom forums" do you not understand?
>>
>>1549394
Ah, misread you there. Whatever. Don't expect mods like piratez to thrive (or exist) there. From the looks of it it wants to be steam workshop but global and store independent. Which means no titties.
>>
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cool
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>goes on one mission
>immediately becomes Senior
>>
>>1549489
>fail at your job
>score goes up
This was a false flag, wasn't it?
>>
Gonna give X-Piratez a go. What the heck am I in for?
Also any tips for someone starting out with the mod?
>>
>>1549748
>What the heck am I in for?
A 400h+ long wild ride of drinking booze boarding ships and looting everything in sight.
>Also any tips for someone starting out with the mod?
You probably want to start at difficulty 2 3 or 4, Definitely DON'T start at 5, max difficulty is bullshit by design and requires meta knowledge to beat. Difficulty 1 is also not advised because it locks few things in the tech tree because it's baby mode.
The most common noob mistakes while playing the mod itself are
Not buying more brainers, your lab should be always at max capacity
Not unlocking new missions, any research that's like !new mission! will unlock new opportunities for you
Not expanding beyond the first base and getting a game over out of nowhere because you can't see past your initial radar
What doesn't matter that much is captain personality or codex choice, you can't really go wrong so just pick whatever feels cool and don't worry about it.
And if you ever feel lost just post here and someone will help you.
>>
>>1549748
>Also any tips for someone starting out with the mod?
use the wiki to look shit up https://xpedia.netlify.app/
middle click on shit to get more info. this applies to everything on every screen
spread your researchers around in teams of 2-4
don't worry about researching various loot, new guns and so on.
capture enemies alive for more points
use melee weapons often
use explosives often
shotguns and 2hand SMGs are decent early-game shootas
>>
>>1549748
Crowbars can be purchased from the market as "Mr. Handy". It costs 14 TU to swing a crowbar, so if you have to step more than 4 tiles to go around just use the crowbar to go through instead.
Don't use the doors if you can break the wall instead.
>>
>>1549748
You WILL get fucked up at some point, but you can almost always bounce back if you try hard enough.
Do not go Dumbass Captain your first time. It is heavily RNG dependent and can seriously gimp you.
You will most likely fail a few times before getting into the groove.
Overbuild. Money is easy to come by, time isn't. Building an extra prison now means storing more potential slaves when you get lots of sudden civvies tomorrow.
Keep your access lift and hangars separated by chokepoints, that's where baddies spawn from. Also keep your barracks close to those chokepoints.
Don't be afraid to savescum. Don't play ironman anyway, you never should with mods.
Starting in different countries gives different bonuses, read up on them. Don't go Thebes, it used to be the godly go-to start, but now it's a pain in the ass.
Running away is (almost) always an option. You don't *need* to kill everyone every time, a 3-turn smash n grab is usually viable.
Nighttime is your friend.
Certain Captain personalities have opposite Codex colors, choosing that opposite will make the game harder.
Build new radar bases once you have dedicated attack craft (generally codex craft like Snakes and Jellyfish), have Overcharged Radars, and ~6mil in the bank. You can expand them into proper bases later.
>>
>>1549748
Read or die.
>>
>>1549770
>Running away is (almost) always an option.
>You don't *need* to kill everyone every time, a 3-turn smash n grab is usually viable.
was going to post this myself.
there's a hardcoded chance for enemies to spawn facing the landing zone. enemies always spawn with full TU on the first turn, and sometimes they have nasty weapons like grenade launchers or RPGs.
the first turn should always be tossing a smoke grenade out the door, staying inside the craft, and End Turn. doing other things is more fun but can be risky if you can't pass the ensuing reaction checks.
sometimes the game spawns a Heavy Gunship full of Mercenaries in jan/feb/mar of year 1. there's literally nothing you can do to enemies that hardcore that early on.
don't feel compelled to do every mission. you can always just shoot some guys and then evacuate, at least then you'll get some points. there's very few missions with score penalties for timing out, so don't feel bad for letting them time-out.
>>
When should I consider building another base in X-Files?
Money is going to be the biggest problem when expanding it seems
>>
>>1549818
As soon it's possible, you will want 2 more bases and they have to be positioned in a way that osprey(a really big transporter plane) can reach the HQ missions for all cults.
Money is the primary bottleneck for most of your decisions pre invasion.
>>
>>1549823
From what I gathered so far the Cults seem to operate in North America, Russia, East Asia and the Middle East. Am I correct?
So a base in Europe, America and Asia should do the trick
>>
>>1549827
That sounds about right, my first three base locations were africa, usa and australia and I managed to reach all HQs with these 3. I'm pretty sure africa is an awful location for the first base in XCF but I've only done that because it's good in piratez, I just didn't know any better at the time.
>>
>>1549832
Really?
I started in Asia like I usually do and found trouble reaching some missions because they despawed before my Vans could get to them
At least now with the Humvee I'm not having that problem anymore
>>
>>1549827
Yes, but just as important are the HQ locations. This is Siberia-arctic, Japan and equatorial Africa. Can't remember exactly where the EXALT HQ is specifically. Placing bases to cover cult-active areas should cover it though.
>>
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What's even the point of this after you waste all that time researching the Contact?
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>>1549864
Clearing clutter out of your research list.
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>>1549864
I'm not sure why any of it is in; the reqs prevent you from getting it early enough to ever be useful, I'm not going to buy AKs from the Red Dawn under the table when my squad has already been using FN FALs for months.
>>
Thanks for all the advice on X-Piratez everyone <3

>>1549752
Which difficulty would you say is the most 1 to 1? As in it's not pushing anything in your favor nor is it pushing anything in the enemie's favor.

Also seeing a lot of people reccomend looking up the wiki, are there any particular entries I should familiarize my self with before starting?
>>
i fucking did it. superhuman ironman terror from the deep conquered
>>
>>1550054
i lost multiple tritons along the way
>>
>>1550055
>>1550054
such a brutal brutal game. was punishing all the way even after getting psychics unlocked, one mistake and you can lose your entire crew.
>>
>>1550055
>deadliest alien...friendly

zoz
>>
>>1550054
Is that a design on top of a coffin or is the aquatoid with a beard submersed in fluid?
>>
>>1550070
oh i didn't even think about that, i assumed it was a design but that would actually be pretty dumb and it does look kinda 3d, that's way cooler if it's a real alien like soaking in weird black goo
>>
>>1550070
>>1550085
It's fluid of some sort, you can see stains on the inside of the coffin. So yeah, that's Cthulu trying really hard to wake up and mind rape your soldiers.

What concerns me more are the things you have to blow up; you can't tell me those don't look like fetuses in there.
>>
>>1550091
they are, the research for t'leth says that they use "alien/human hybrid fetuses"
>>
>>1550091
you can't tell me those don't look like fetuses in there

deepwater jew incubation tanks
>>
>>1539492
QRD on X-Piratez?
The only thing I know about is that it has a metric fuckton of sprites to unpack, what is it, porn?
>>
>>1550146
X-Piratez is a "what if" take on "what if x-com lost the alien war in 1999", you play as mutants 600 years into the future and try to make living when you start as a wannabe pirates of the old.
It's not porn, if you think this is fap material then it is definitely not that either. This is a single biggest best designed piece of xcom content there is. If you like xcom you will like x-piratez. If you're looking for porn or coom material you won't find it here this is a proper tactical strategy game that xcom always was but with much bigger scope and some softcore porn to filter away the normalfags.
>>
>>1550148
Oh, I see. Thanks, mister!
>>
>>1550146
To put anon there with less hyperbole, Piratez is the single biggest showcase of what the OXCE engine can do, far above and beyond other total conversions. The batshit insane lore and aesthetic is something of an inevitable result of this, but once you get adjusted to the tits, it just flows. It is insane, and half the fun is learning to embrace the madness: there is simply a point where "big gun, big armor" won't carry you alone, and you really have to start diving into the nuances of it. The end result is one of the most impressive cases of a game scaling up ever seen, starting with six retards in a stolen car bonking people on the head with clubs and ending with a platoon of book-accurate Mobile Infantry nuking their way into the most secure location in the solar system.
>>
>>1550155
Perhaps I'll play it, thanks!
>>
X-Files spawn camping is pure cancer
Holy shit is it annoying to not be able to do anything because there's 5 guns pointed at (You)
>>
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>>1550146
>QRD on X-Piratez?
It's literally Heavy Metal: The Game.

>>1550265
USE THE EVAC BUTTON, YOU IMPRUDENT NEGRO
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>>1550265
I think I've seen a guy mod that so that enemies start with 50% to 0% TU first turn. It seems like a good natural idea to me.
>>
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>your units don't spawn in the evac area

how?

why?
>>
>>1550303
you have to be a bit more specific
sometimes the mission does not have evac tiles
sometimes you are placed far away from evac tiles on purpose
sometimes there are simply too many units to place on the map and then the game does weird things
in almost every case i can think of it's intentional and the mission briefing warns you about these things
>>
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>>1550304
>>
Holy shit the MiB Reinforcements in the Crop Circles type missions has a second wave if you don't finish the first one in time
>>
>>1550335
A captured Enforcer and their Laser weapons early would be nice but I just don't have any way to deal with the Laser Tanks that came with them
At least I can farm BlackOps equipment from the first wave
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>>1550341
A laser tank can show up as reinforcements? What the fuck?
>>
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>>1550346
Yeah, I was just as surprised
They really mean business when the deal is farmers I guess
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nice
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>>1550412
>give an operative a rocket launcher for the first time
>load trit sharpnel rocket
>cult of apocalypse mission
>one shot 20 kills
>dude receives like 10 medals just from that one shot
>>
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>Xcartel
>>
I fucking hate Gillman snipers picking you off from across the map
>>
>>1550155
>>1550148
is there a time limit or score requirement in piratez (also xcom files?) in the same was as vanilla? like if you don't get enough score in a month from doing missions will you gameover? can you just abandon missions if they're going bad safely?
>>
>>1550530
Just keep your score above 1 and you'll be fine.

But keep in mind that score gives you money bonus as well each mounth.
>>
>>1550530
There is no time limit but enemies do ramp up over time, not very quickly the game gives you more than enough time.
About score yeah you can lose just like in vanilla but there are so many opportunities to raise your score this should almost never be a problem. You lose at like -500 to -800 range depending on difficulty setting but you can get positive 50k score or more if you're doing really well later in the game. If you're dying to score you are either playing on max difficulty or you're massively fucking up in other parts of the game.
>can you just abandon missions if they're going bad safely?
Yeah nearly all of them, the game doesn't really scale like regular xcom games so if you find yourself overwhelmed just run away. As long score is positive at the end of the month you're good.
>>
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look at this shit
>>1550269
but I don't wanna
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>>1550551
And of fucking course the flying bimbo would be above my head as well
>>
>>1550556
>doing the Root of All Evil mission at night, with a humvee
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>>1550558
it's actually just a Foward Base mission :p
>>
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gold codex anons i need inspiration: how do you equip your Admiral gal?
>>
>>1550575
Assault cannon, laslock pistol, silver snake, linux smg, medical slicer and unarmed combat are my usual go to, anything with bravery bonus is good.
>>
>>1550575
assault cannon
>>
>>1550551
why are you using the humvee

why are your nuggets in overalls and not armored vests

where are your dogs
>>
>>1550575
what is the jew slot for lmao
>>
>>1550653
your kippa of course
>>
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>>1550653
JEWelry
mostly some items that may or may not give some passive bonuses or a bandage cuz why not
>>
>>1550656
>>1550654
k lol
>>
>see hybrid retaliation
>large ufo but moving slow as fuck
>shoot it down and send a crew down to scavenge
>it's a giant wooden fort

okay?
>>
>>1550665
ship blew up and they used the scrap parts to quickly build a fort since they don't like the sunlight or something
>>
>>1550665
That's still a thing? It was like that last time I played year and a half ago and I thought it was either a misplaced mission ID problem or some kin of temporary placeholder.
>>
>>1550665
Christopher Columbus did it, I don't see why a few hybrids can't.
>>
>>1550265
You have to go at night and throw flares so they can't just shoot at you in your shitty car. It's the only solution I've found.
>>
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I just discovered what Dioxine's avatar comes from. it's a 1950's movie called "Devil Girl From Mars"
https://en.wikipedia.org/wiki/Devil_Girl_from_Mars
>>
Started my playthrough of X-Piratez, having a blast with it and seems to not be a total disaster so far.
Haven't lost any of my starting Gals at least.

Wanted to ask for a few bits of advice.

Just got the choice for either Gals are Superior, Male Touch and Peasent Revolution. I have looked through the bootipedia to see what these choices give. I guess it could be helpful if someone could break it down for a noob like me in terms of what each choice means mechanically, like what kind of options will be available/locked off depending on what choice I make?

When capturing enemies alive, should I be holding on to them in my prison cell or just ransom them off for cash?

Sorry for a real dumb one but, looking at people's screenshots they have the battlescape zoomed out somewhat, where as for me it's a bit more close up. How is it I zoom out like that?
>>
>>1550834
>Sorry for a real dumb one but, looking at people's screenshots they have the battlescape zoomed out somewhat, where as for me it's a bit more close up. How is it I zoom out like that?
change the battlescape scale in options

>When capturing enemies alive, should I be holding on to them in my prison cell or just ransom them off for cash?
some are very important to interrogate. many have the chance to give you something important among many less valuable outcomes. Shadowmasters, in particular is extremely valuable and can be given by many of the early game bandits and civilians, so keep an eye out for that. however, researching captives takes precious brainer time, so you will need to decide when its worth keeping a prisoner or not. you also have the option of robbing them, a manufacturing project that gives you credit chips and items instead of cash from selling them outright. selling yields more cash than the chips do, but sometimes you will want the other items they give or you want the chips for gambling.

>Gals are Superior, Male Touch and Peasent Revolution.
gals lets you buy more gals from the black market and allows you to research the superhero-themed outfits, as well as giving a transformation to help rookie gals get up to speed

male touch lets you buy slave soldiers (male humans) instead of needing to recruit them from your slaves. SS start off better than peasants and have different armors available, but are much weaker than gals. also allows for two transformations for SS and a few minor things

peasant rev is the most unique. no new troops to hire, but instead you will get events giving you more experienced peasants, as well as a unique base facility that gives global detection of craft and other benefits. gets two transformations which benefit both peasants and SS

very late all three get the ability to buy elite gals, and all can still recruit gals from prisoners.
>>
>>1550834
Gals is the easiest option.
>>
>>1550847
Can one not have any slaves in this mod? I don't like slavery.
>>
>>1550867
fag
you dont need them, but they generate money and storage space so theyre nice to have
>>
>>1550867
You can. Slaves = money and storage space (also used in some buildings/recipes) so you'll be gimping yourself, but you absolutely can not use them if you want.
>>
>>1550530
It's super self paced. Usually difficulty ramps up only when you complete certain researches and the game will generally warn you before you do so.
>>
>>1546793
At least it has gorilla women, there aren't many of those in games.
>>
>>1550867
Sure. Interrogating slaves blocks off some research, but you can get the data elsewhere if you want to take a zero tolerance approach. You also need slaves to build luxury spas and some other things, but nothing that would be vital for winning the game.
>>
>>1550867
I don't like using slaves but for practical reasons, it just takes way too much micromanagement in the manufacture menu and it's really annoying. They're good objectively but you can do without them, few things in this game are truly mandatory.
>>
>>1550867
Yes.
You even get to a point where you can emancipate them.
Of course, you do need to research them for tech stuff, but I think most of them drop from other things.
>>
>>1550834
>When capturing enemies alive, should I be holding on to them in my prison cell or just ransom them off for cash?
Do also note that you get good amount score for first time interrogating enemy type and less score after first one so you probaply want to interrogate each type of enemy at least once.
>>
>>1550575
At this tech level? Laslock for sniping. Las shotgun for close assault. Painbringer for general purging.
Heavy GL or AGL for utter carnage, use it as giant revolver that fires grenades. Add stun/kill melee as needed. A bit later plasma pistol, linux, death blossom and the like also work great. Can use one handed big melee with most of these options, with plasma blade, force blade, power axe or something like that admiral turns into a monster.
>>
>>1550834
Peasant Revolution is the most fun, with some unique events and periodic reinforcement recruits from a random event.
Male Touch lets you recruit lots of cheap slave soldiers and gives you a decent early armor for them. They're kinda bad.
Gals are Superior lets you recruit uber gals as your main unit and is pretty much the default pick. The unique suits are meme-y and I never use them, but Hand recruits are good enough to make this a better pick than Male Touch.
>>
Got my first game over lmao, still having a good time and wanna keep at it though.

Ended up having a mutiny happen, I assume because my score was too low.

I feel like I was off to a semi decent start but whenever my Gal's got injured they'd be out of commission for so long and so I'd be spending loads of time on the geoscape not doing missions. I assume I'm suppose to recruit peasents to fill in those spots, but they wind up feeling a bit useless. Is there a particular way I should be loading them out? it felt like they just couldn't get anything done before getting shot, and didn't have the accuracy to actually hit anything at range.

Any other advice for avoiding mutinies and keeping your score high?
>>
>>1551277
mutiny is just game over for low score, yes. more missions and more research avoid it. for this reason you should prioritize hiring more brainers and researching the techs that unlock more missions (mostly those surrounded with exclamation marks, like !Bounty Hunting!).

early peasants are just bad, capable of little more than carrying a basic shotgun or bow and some bandages. dogs are also good for filling in for injured gals, but the real solution is just to be more conservative with your gals. as you have discovered, healing can take a long time and having to use inferior units instead of gals hurts a lot, so play a bit more carefully so your gals get shot at less. it changes later as your roster expands and you have more facilities to speed up recovery time, but early on avoiding injuries is important. let a peasant or dog check that corner or draw reaction fire and die, theyre cheap.
>>
>>1551277
>downtime for healing
Research Medicine and construct a Sickbay. Heal all fatal wounds before ending a mission, and eat mutant meat to recover health. Otherwise, stop getting shot!
>making peasants useful
Apply Militia Training and Basic Gun Training transformations after recruiting.
>score
wear Swimsuit and Bikini to generate Glamour on deployment. Use Bikes and Lil'Bird for the same. Clear missions fast for even more Glamour.
Keep your Brainers researching and get as many as you can. Research is a big source of score.
>>
>>1551285
Rushing to tech Our Culture, and then Violence for Bounty Hunting and Cunning for selling X-Grog is the biggest first research priority imo
>>
>>1551277
I'm still not sure how did you die so quickly, what was the month the game gave you a game over screen?
>>
>>1551277
Important missions are Distressed Gal and Red Light District. They give you Castaway Gals, which are prisoners you can turn into full-fledged soldiers. Always do them, though the latter has numbers on the enemy's side.
Take !!Bounty Hunting!! like the other anon said, *immediately*. Research nothing else, beeline straight for it. It is 89% necessary to get it first month.
Fill your Brainer slots. They're expensive, especially in upkeep, but they can pay for themselves.
Build Warrior/Barbarian armor as soon as you can. They're not fancy, but the added armor can turn a 20-day bedtime to a 10-day.
Peasants suck shit, take them only for very small and easy missions at first. Militia Training (when you unlock it) gives them a kickstart.
Shotguns are your friend. Use and abuse them.
Sailor uniforms give a nice XP bonus to gals wearing it, though making them eats into your castaway recruitment ability (same resources). Good for training newbies.
Research every captive you get, you get even more score from them the first time.
Added to above, researching civvies removes the score penalty for capturing them. Killing civvies is still a no-no though.
You don't need to do pogroms. -100 score for ignoring it is nothing compared to what you'll lose for flubbing it.
>>
>>1551297
i agree. i also try for warehouse wars in jan, but getting the mess hall up in time isnt always possible if you dont get the missions in time. maybe it would be wiser to try for monster hunts instead
>>
>>1551297
agreed. you can also go for underwater treasures immediately since the rewards from those missions are (usually) disproportionate to the threat they have and early sonic oscillators are amazing for air game
>>
>>1551285
I was kind of rushing missions a bit here and there yeah. I had heard before that you can't cheese things as much in X-Piratez vs regualr XCOM due to how freshness works and needing to finish missions quickly to get more glamour. But I'm guessing I should take it a bit more steady early on to avoid getting days and days in the med bay.

>>1551286
I did try using Mutant Meat when I can but it just felt very unreliable. Half the time it would just say "You feel too nausious". I'm gonna guess this is me yet again being a huge brainlet and not doing it properly.

>>1551304
in game date was 20th of june 2601. Like I say I ended up letting a lot of time pass on the geoscape.


Also one thing I was a bit confused about is early on, I could send the airbus after contacts on the Geoscape and it would go into battle just fine, but after a certain point it would initiate an air battle, so I had to rush to build the big bird. How can I tell when I need to intercept something vs when I can just send the airbus in?


Also thank you again for all the advice folks <3

I was playing on Gritty but I'm probably gonna go down to Fair. Feel like a scrub for doing so but oh well.
>>
>>1551332
>how freshness works
There is some urgency to freshness but if you're used to nuxcom it's not nearly as bad, most early game basic outfits drain 1 freshness per turn so you have a lot more time than you think and if you need to extend your time on the field you can use smokes or cigars to restore freshness at cost of hit points and wound time.
>>
>>1551332
Getting air battles means you're running into ships with guns. Either it's en-route to a mission and you're just getting really unlucky, or you're going after red dots instead of pink. Pink is missions, red is shipping, and if the shipping has a (sometimes hard to see) ring around it, they WILL shoot at you if you pass by. And 95% of the time, you won't be able to escape. Ringless is still good to go however, but not all land for you to assault.
Use apples to heal instead of meat when you can. Heals less and you get less of them, but no strings attached.
Knocking down the difficulty is totally fine, it impacts the strategic layer more than the tactical. Just don't go down to the first difficulty, it's a trap.
>>
>>1551350
>Use apples
>>
Any news on a new update from Dio?
I want to start a new campaign with another Codex but I might hold it off for now
>>
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>>1551387
They heal 1 hp a piece (and 3 freshness) and you're not gonna be making chateau *all* the time.
>>
>>1551395
>you're not gonna be making chateau *all* the time
>saying that to a player that's not even 2 years into the campaign
>>
>>1551399
...yes. Because when you're new, you're gonna be building other, more important shit, or even random shit just to play with it. Chateau is a filler project for an income boost when you have empty time/a dedicated manufacturing base. When you don't have that, it's best to just use them to lop off a week of sickbay time.
>>
>>1551394
thinking of finally trying out a Chaos Saint campaign
Green Codex maybe
>>
>>1551394
last week or so he posted on the matrix server that he has some small changes ready but isnt sure if its worth releasing an update for, so i think youre fine to start another run now.
>>
where do i actually get the latest piratez download? mod io page says its outdated and to check the discord but apparently the discord got nuked? where are the latest versions being posted?
https://www.moddb.com/mods/x-piratez/downloads/dioxine-xpiratez-n5 moddb says july 10th is latest version but that seems old too
>>
>>1551551
moddb is always the latest version.
>>
>>1551558
got it thanks gonna give it a go. i've played some x-com files but never this one
>>
>>1551559
ok this game is insane
>>
>>1551395
>Your Gals have overheard some secrets and are anxious to tell you all about it!
>>
>>1551323
>you can also go for underwater treasures immediately
Problem with that is that now it takes ages to get first underwater craft since Contact: car thieves is behind lots of new research.
>>
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>>1551826
Expedition
>Call a Meeting
>Recruit Local Peasants
>Visit Nearby Town
>Contacts: Tiger Transport
>Expeditions
That's 21 brainer-days total.
>>
>>1551873
Didn't know that it was underwater capable, its really bullshit that there is no ingame text that tells which crafts are underwater able and which are not, there is not even simple underwater y/n in analysis pages.
>>
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>>1551900
Actually, craft screens have info if it is underwater or space capable, but I agree it could be more clear.
>>
>>1544780
They can do that with their tail in one of the armors :D
>>
Damn it looks like you can't get the big explosive gravguns for yourself, atleast while playing space marines. Having those and heavy plasma guns working in pairs would be pure death.
>>
>>1551332
Rushing missions is good, I try to have most normal missions done in ~4 turns. It's a bit of a balancing act between killing fast and not over-exposing yourself to danger. To cut down on getting shot, try to end your moves behind a corner to break LOS. If there's no nearby wall or fence, get behind literally any object and kneel. If you're incorporating dogs or peasants or SS or other expendable units then you can leave them in the open to bait enemy shots.
>>
>>1551332
>"You feel too nausious".
Eating mutant meat incurs stun damage, and it won't let you eat if that would knock you unconscious. Drink water, booze, moonshine, or other consumables in addition to the meat.
>>
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lol nice
saved me the trouble
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>>1551873
Expeditions are ass because they tie up your gals forever going to and from the mission. Even the V8 is twice as fast.
>>
>>1551908
>Max Speed 75
>>
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>>1552061
>>1552146
>>
>>1552061
Imagine having a car that only goes twice as fast than a caravan on foot
>>
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Update on the new playthrough I guess lol.

Was mostly going fairly okay, got lucky with recruiting a castaway gal early on, and was being a bit more careful in missions so I wasn't winding up in the infirmary for ages.

I was doing as many missions as I could that wouldn't be me seinding in like one Gal and 2 Peasents, but out of nowhere I just stopped making enough money? The month turned over and my maintanence cost took me down to -500k. I have no clue where the sudden drop came from.

Then my base got raided by a whole army of super tough swat dudes. pic rel. Idk if those were related at all or not.
This time I got even less far in that my first run lol
>>
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>>1552368
those are Stormrats (ratmans in armor basically)
regarding your maintenance did you bought more Brainers or Runts last month? Brainers up the maintenance cost by quite a lot
>>
>>1552379
I was gradually buying more brainers over the months due to how important people have said they are. I *think* I might have bought 2 that month? Overall I have 9 brainers right now.

Reloaded a save and haven't had the stormrats show up yet. Although I did get an event for a failed mutiny. So I guess my score isn't high enough?

I am enjoying X-Piratez but man it is tough.
>>
>>1552368
what difficulty are you playing at?
also brainers cost a lot and you are expected to subsidize your plunder with alcohol/other stuff production
x grog is save bet
>>1552385
if you don't have good economy never buy brainer after 10th-15th this month as you pay 200k for them plus 100k at the end of the month
also check your plunder and just sell loot, i bet you have plenty of money bags or engine ships, or maybe not
>>
>>1552385
Brainers are important, but they have like 100k monthly upkeep each, but they partially pay for themselves (research = infamy = money). What I do early game is I try not to hire new brainers if it's end of month, rush x-grog and sell engines.
>>
>>1552389
Playing on difficulty 2.
Yeah whenever I'm not building anything I'm always producing and selling X-Grog.

I have been selling loot here and there. I was hanging on to ship enginges as I assumed they are a valuable crafting resource later on, or should I just sell them?
>>
>>1552416
yeah
i think you can just buy them later in shop, they are more profitable to dismantle but early you need cash and later money is not a big problem
how many runts you have?
>>
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nice first Pogrom
Humanists so the map was a bit easier and they end up killing themselves after a while due to their Boarding Guns and RPGs
>>
>>1552419
I do only have 10 runts oops
>>
>side mission 2 is giant death fortresses full of chaos terminators and obliterators
>side mission 4 is basic raptor and jumpjet guardsman shitters that fall over in a stiff breeze
What the fuck was that difficulty curve
>>
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a true hero
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>>1552416
Raid civilian shipping and sell the small engines for profit. Early on it's better to sell the hellerium, plasteel, engines and so on. The money will be more useful than the resources.
>>
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Mobile Fortress already?
Dang you Ninja Gals are fast
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Pirate Princess really cracking that whip
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>>1552468
Are you playing on JS?
>>
>>1552475
yeah
it's just that I didn't remember them spawning o early
>>
>>1552477
On JS ninja escalation starts in february and then RNG dictates how fast they scale but they do scale fast this looks normal for JS.
>>
I've never had this much money before. I feel like there's something smarter to do with it than prop up another manufacturing base but I don't know what it is
>>
>>1552500
Farm base? You need the radar coverage anyways.
>>
>>1552500
Always build bases whenever possible, its wise to aim for 4 or 5 by the end of year one.
This might put a strain on your budget but by year two 400 runts cranking out X-grog more than makes up for it.
Ideally if you can play optimally one base will be cranking out slaves non stop (I have had 500 slaves by the start of year 2 and that was hardly optimal, JS allows this to go even higher)
>>
>>1552368
>but out of nowhere I just stopped making enough money?
It's possible to just get fucked sideways by the RNG. If the game spawns a high value UFO on the opposite side of the globe, it's going to eat your score and you have no way to respond or even detect it.
The good news is that since it's random, it usually doesn't happen two months in a row.
>>
finally got my light mg in august. last major roadblocks are nabbing a church zealot so i can start making legion armor, and a bunch of goblin tokens for military supplies so i can roll out smartguns
>>
anybody know when the next update hits and whats in it?
>>
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>if you end a month with too much money, a random event slaps a big money penalty on you
>infamy bonus means how much extra money you end each month with is incredibly volatile
>no way to track how much infamy you have until the month is already over
>>
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>>1552577
>>
>>1552532
It was also just a very slow month yeah, I got almost no missions.
I haven't been going for all the UFO's that spawn though. I've been able to nab a few really small ones but other times they are too fast too fast to intercept or are too big for the little bird to take down.
>>
>>1552601
Little Bird is good for farming points because of the extra glamour spawn, but piss-poor for airgame. Your first decent combatants that are fast enough to catch things are going to be from Contacts: Car Thieves or the Piranha/Shark jetbikes.
>>
>>1552420
>bystanders killed by us
>he shot the dogs
kek, yeah, that can be a bitch sometimes.
>>
Those ratmen bastards showed up again, luckily without high tech swat gear this time, so I was able to get out without any casualties. Certainly didn't have to massively save scum to do so, no sir :^)

Seems like things are going better so far. Managed to recruit another two Gal's. Just need a few more medical supplies and I can build a sickbay. Still having a bit of money trouble but I'm just about able to stay afloat by constantly selling X-Grog. I'm just about half way through the year, so I imagine once I sort money issues out I'll want to start up a new base.

Also, totally not related to me absolutely not dieng a bunch on the base defence and save scumming, but if one of your units is unconcious and bleeding out, how do you actually heal them?
>>
>>1552915
>but if one of your units is unconcious and bleeding out, how do you actually heal them?
you can stand over their body and use healing items. you'll want to clear other bodies out since they are considered valid targets too, and if you don't have medpacks you can use vodka as an emergency method
>>
>>1552915
Stand on top of them, use the healing item. A tooltip on the bottom left of the UI should say 'TARGET=FRIENDLY' in green (instead of TARGET=YOURSELF')
>>
>>1552915
Just in case this isn't obvious you can heal and revive enemies too. Why you might ask? Well sometimes it's a good thing and healing fatal wounds always grants experience the game doesn't care if it's friend or foe. Some medkits like alcohol can be used on one self but those usually don't grant experience.
>>
>>1552915
>>1552916
Also make sure gal is not facing other gal since they then try to heal the gal they are facing instead of gal they are on top of, iirc.
>>
File deleted.
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>>1553048
How do I get my game to look like this?
>>
>>1553048
nepfag is the last person I'd expect here
I say that as a fellow nep enjoyer myself
>>
>>1553052
Get the openxcom guys on the phone.
>>
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>>1553048
I see
>>
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I posted in the wrong thread
Please don't bully
>>
>>1553048
Breasts, IF!
>>
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>>1553060
>anime titties?
>in MY X-Pirates thread?!
>>
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>>1553063
would be nice to have a drawfag that draws a bunch of x-piratez lewds, yeah there are few fanarts but these are few and far between
>>
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>>1553063
It's more likely than you think
>>
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>chainsaw kill

nothing better
>>
>>1553112
>puts on an inch of armor
nothing personal, kid
>>
good afternoon frens
i hate manufacturing ammo
>>
>>1553115
just buy them lol
lmao
>>
>be in Terminator armor
>"Lol. Lmao" - any random Eldar
I really hate the fucking knife-ears...
>>
>>1553120
true to the tabletop
>>
>>1553121
I don't think the pansy shuriken pistols the Banshees carry should pen Terminator armor from the front, but they sure do.
>>
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>>1553113
>macrosaw kill

nothing better
>>
>>1553112
I'm playing warhammer mod, using the gigastacy assassins that randomly join your team to chop enemies with the 2h chainsword never gets old.
>>
>>1553140
The Rosigma mod for the 40k mod has an entire faction of gigastacies.
>>
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>>1552420
Second Pogrom looks like it will be even easier since it's just low tier Humanists
Let's see how I fare against the Military Police tho
>>
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>>1553140
>>1553143
what am difference between 40k mod and rosigma?
>>
>>1553178
military police aren't too dangerous but they're tough to capture early because of their armor (though in all honesty you really only need them for riot shield tech and that can be gotten from megapol)
>>
>>1553179
Rosigma adds a lot of playable factions, a lot of enemies, I think a lot of missions and a lot of imbalance. To not say anything about the lore it breaks.
>>
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>a fucking Gnome
>>
>>1553220
she's going to stay in the dungeons until I get some early School Books from her
>>
>>1552917
>>1552916
be sure that she is in right order, if there are other wounded or dead on the tile it may not work so its good idea to lift her and drop her on another tile
>>
>>1553115
yep
and manufacturing in general
>>
>>1553249
I'm pretty sure it won't try to heal a dead target.
>>
>>1553063
I got a three day ban from /v/ for posting tits. I was showing the inventory system and my gal was topless.
Moderation was not happy
>>
>>1553179
Base 40k most closely resembles the tabletop of all things. Marines are much less durable than you'd think (though still tanky as hell), combat makes aggressive use of OXCE accuracy to limit range, and equipment slots are heavily limited to the point where it's difficult to carry more than your weapon, a backup pistol, a grenade, and a couple reloads.

Rosigma, as one guy on the OXC forums once put it, takes this base and tries to turn it into X-Piratez Grimdark Edition. It adds so much shit that it is nearly the same size as the base mod, and uses that to add every unit, faction and engine feature it possibly can, regardless of if it was a good idea or not.
>>
>>1550867
I've never used slaves besides the people who offer themselves up because I'm lazy and I haven't had any difficulties.
>>
>>1553065
I'd like to see a drawfag's take on this image.
>>
>>1553178
>going to pogrom with v8 and without even basic armor
Do you have deadwish?
Or did dio nerf early pogrorms, because all i ever got was spartans in best and ninjas in worst case scenario and without at least warrior armor which might tank hit or two it was no go but that was like 2-3 patches ago and i started having habit of ignoring pogoroms for first 5-6 months, so i don't know if there was a change.
>>
Scamming and Spoofing is a fucking trap and I regret picking Dumbass Captain so much.
>>
>>1553406
if it was something difficult I was going to shoot with everyone then run away but it was mostly small arms so even if my Gals got it they wouldn't die from a hit
+ armor is only important if you plan to get hit :p
since all I did was hide inside a building taking shots at everything that moved and going back inside
but yeah, generally one doesn't want to do Pogroms early on because how much cancer they can be
I just got lucky with the spawn locations and the enemies
>>1553490
why you say that, anon?
>>
>>1553521
>why you say that, anon?
It has a ~1% chance of giving you a Govt Fine (-100,000$) instead of anything useful.
I've gotten about 5 fines in 80 attempts.
>>
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>>1553525
>Govt Fine (-100,000$)
vs
>the rewards
lol
Dio just loves fucking with us it seems
No reason to take the Runts out of alcohol production in this case if this is all you can get
>>
>>1553532
>>1553525
the chips are useful for building casinos I think, not money per se
>>
>>1553532
I think the singular upside of it is that it requires much less time than alcohol so it's useful if you need quick immediate cash... except the chance of a Govt Fine in there torpedoes the average profit so it's not even good for that.
>>
Had another rough few months and took quite a score hit. Still having huge money trouble, had to sell all my glamour just to keep afloat (I'm gonna guess that was a stupid move but oh well)
Finally have that sick bay built though.
(Also yes I keep posting so often because I am kinda no lifeing this right now)

One thing I'm not sure about is how to Expeditions actually work. I've read up on it in the Bootypedia but I still don't quite get it. I unlock the tech and it then gives me an option to buy an expedition in the black market?

Also, after recruiting a Castaway Gal how long can it take for her to actually show up at your base? Managed to get another one but it's been nearly a week and she still hasn't showed up.
>>
>>1553562
>expeditons
1. Buy a Recon Expedition
2. Wait several weeks for it to actually arrive at base
3. Have runts disassemble it into Expedition Reports and Expedition Strongboxes
4. Have brainers research the reports while runts open the strongboxes

>gals
Go into your hideout, select Logs and then Transfers. You should see how much time is left until she arrives.
>>
>>1553562
>I'm gonna guess that was a stupid move but oh well
Yeah, kinda, but that depends on what you end up manufacturing.
>Also yes I keep posting so often because I am kinda no lifeing this right now
Happens to all of us first campaign, no worries.
>One thing I'm not sure about is how to Expeditions actually work. I've read up on it in the Bootypedia but I still don't quite get it. I unlock the tech and it then gives me an option to buy an expedition in the black market?
There's 2 kinds of expeditions. One is built in the workshop and works as a vehicle, while the other is as >>1553565 describes.
>>
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love those Necropirate raiding missions
especially these when you defend Castaway Girls from them
>>
>>1553565
>Go into your hideout, select Logs and then Transfers.

Huh, okay that's odd because when I go in there it doesn't show anything. I guess that's a bug then?
>>
>>1553624
You did recruit her through the Manufacture tab, right?
>>
>>1553562
Selling glamour is an act of desperation you really shouldn't do it, there was probably something better to sell but you'll learn as you go. What's ok to sell and what isn't is not exactly intuitive.
>>
>>1553630
I did yeah. Recruited multiple castaway gals. This one just hasn't showed up for some reason.

>>1553633
It was very much desperation yeah, had to avoid going into the negatives so my runts could still make X-Grog as it's all that's keeping me afloat.
>>
>>1553641
>This one just hasn't showed up for some reason.
I believe manufacturing screen has safeguard built in, if you don't have enough living space for your recruits it won't let you start that project. Maybe you recruited only up to a point of your living quarters limit? See if the castaway gal is still in your prison.
>>
>>1553649
Checked and she doesn't seem to be there. I think I was close to my living space limit at the time maybe? So idk maybe that safe guard didn't work. I definately started the manufactor for it, got the pop up to say it's complete and then she just never showed up.
>>
>>1553661
The only other thing I can think of is that you selected the wrong project by accident, castaway gal can be turned into slave, worker, brainer or soldier.
>>
>>1553661
Did you maybe at any point start recruitment manufacture but canceled it? If you cancel manufacturing proccess you lose materials for one unit of product. A bitch if you fuck up with small quantities of expensive things.
>>
>>1553668
I think it must have been this because recruit worker:castaway gal doesn't show as new anymore.
Fucking woops I guess.
>>
>>1553705
right click it to make it purple so it doesn't show up anymore
this way accidents like this wouldn't happen
I always do that with Rob options of possible Slaves
>>
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I'm thinking of building one just for the extra crackdowns so I can train more my rookies
>>
>>1553788
It's perfect, but giving Peppino an X-com (or pirate if XPZ) outfit would make it even more so.
>>
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>>1554017
It's a placeholder because I was tired to see the same 2 slides over and over again when I try to test events and country funding.
>>
>>1554033
>Powerd
Did you spell it that way on purpose?
>>
>>1554085
Maybe he is the mythical fan of Brain Powerd
>>
>>1554089
How could anything with an OP this kino be bad?
https://www.youtube.com/watch?v=Le7aH4SxEFU
>>
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now that's what I'm talking about
>>
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That was... easier than expected.

First large bandit camp done, no clue how I pulled this off without taking any casualties. Haven't done a mission before with this many enemies in it (and this pic is only from about half way through). Idk if this was me getting lucky but about a third into the mission half of the remaining enemies were all panicking and running around abandoning their weapons, so that deffo made it easier.

I THINK I'm in the clear now in terms of the campaign. Haven't had too many money issues the past few months. Have my lab maxed out on brainers and am building a workshop and should have the money for a personal lab soon.
So I'm definately looking forward to when the game kicks me in the balls out of nowhere and it all goes up in flames :^)
>>
>>1554215
>about a third into the mission half of the remaining enemies were all panicking and running around abandoning their weapons
that's what usually happen with low tier enemies yeah
the hardest part is surviving the first few turns then picking off the rest
>>
>>1554215
Congratulations, you've hit the first plateau of Piratez, where you have enough guns and experience to chew through the fodder. Enjoy it while it lasts, because once the factions start waking up, things are going to get a lot more stressful.
>>
>>1554215
>I THINK I'm in the clear now in terms of the campaign
Do not taunt Murphy. You're never in the clear. Stay on your toes.
>>
>>1554215
>mercenary invasion incoming
>>
>>1554231
AAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHH
>>
>>1554219
Yeah. I think I got a bit lucky with the positioning of the airbus. They couldn't really get into a position where they could shoot through the windows, and I had enough firepower to take down any of them that got close. So it was just a case of using the bus as cover, stepping out, shooting, going back.

>>1554220
>>1554224
I'll see how it goes. Honestly I feel like I'll partly welcome it if I get another game over, as I much better understand things now and have only got here with a lot amount of save scumming.
I will say though it does feel especially tricky to avoid save scumming in Piratez, as your resources feel a lot less expendable than in regular x-com.
>>
>>1554240
abandon saves cumming, enjoy iron meme
>>
>>1554215
Aside from a few units with night vision, bandit camps at night are practically shooting fish in a barrel. Fantastic way to train up a squad of Loks or gals

Protip: You can turn off your lights with 'L" to hide in the dark better. Not recommended in underwater missions but it'll help tons if you're fighting regular humans at night
>>
>>1554242
Don't liste to him anon
You're just going to slowly go insane
>>
The moment Mutons showed up in this mod the balance was completely broken and I had to resort to save scumming. xcom encourages light arms development and then starts throwing enemy types that can only be destroyed by specialized or heavy weapons. It's bullshit honestly, like a good surprise in the first game but not something that should be repeated in the mods. Same reason I disable indirect mind control, just a bullshit option
>>
pussy
>>
>>1554250
Turning the lights off only matters for vehicles. Visibility is binary, and the personal lights aren't bright enough to bring you over the threshold.
>>
>>1554273
Piratez?
>>
>>1554256
Normally I try to avoid save scumming at all costs, but it feels especially difficult with Piratez. At least early on because losing a single Gal feels like such a huge blow. Or losing the little bird in an interception, Although I do think I'm now at a point where the little bird isn't good enough to take down anything.

I feel like I at least want to set some self imposed limitations on how often I'm allowed to save scum though. Like I can only let my self do so once per mission, and only to the most recent save or something like that.
>>
>>1554519
When it's your first time playing just save scum whenever it feels right, like losing half of your squad to a missed rocket or losing your transporter ship to a HK or something equally devastating.
Generally speaking the more you play xcom the more fun it is with ironman, once you get good enough ironman is the only way to have fun because with saves you cannot lose you can always be bailed out. When you cannot save and reload you get into situations that you wouldn't otherwise and it keeps the game fresh for longer.
I think the biggest hurdle is a mental one, what you think is an unrecoverable loss and what actually is an unrecoverable loss are two whole separate stories. I've had missions where I got like 15 people killed and the campaign keeps chugging on.
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>>1554522
That's kind of what I mean. I feel like if I save scum I'm robbing my self of those tense situations.
Having to make a desperate retreat back to the ship after a mission has gone south, and having to make the call between rushing to grab a downed soldier or cutting your losses and getting out of there. Or even if a mission is a complete disaster and the whole squad gets wiped, I like the idea that I can lose the battle but win the war. Knowing how to roll with the punches should be part of the game.

Whenever it feels right is probably the best bet. In the past I normally only save scum if one little mistake or bit of bad rng cascades into an absolute disaster. I'll try maybe going iron man once I start a new run when there's a new update.
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The constant trickle of good reinforcements from Peasant Revolution events helps a lot with sustainable losses imo. You get something like 5 Revolutionarys (75 firing 20 str) and 1 Girl Guide (full stats) every month, plus the occasional 3x Zone Stalker SS troops. Put together, that means you can afford to lose a full squad of trained units every month without having any impact on your long-term roster. That ability to absorb losses lets you play much more fast and loose, which enables cool and fun stupid shit.
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I'm too garbage at this mod to not savescum like a motherfucker.
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>>1554690
I've been savescuming in vidya all my life. In fact I've been doing it before it was even named savescuming. The secret is not giving a fuck and having fun.
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>>1554713
Kill yourself
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>>1554819
bold move against someone trained in not giving a fuck
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>>1554819
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>>1554382
yeah sorry. Obviously you scum the hell out of the terror missions as well. I love the xcom formula but eventually you get so attached to the equipment and men that you can't let the game take flow naturally and accept the high causality rates endemic to this game
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>>1554273
why do you hate Mutons, anon? :^)
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>>1554867
Ghost dagger go brrrr.
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>>1554867
>a Starcraft Marine
Huh
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>>1554867
It's just a stupid trope that keeps getting replicated because the original game had it. Final mod had the same problem with MIB tank missions, all of a sudden everything is a hardened target and conventional weapons are completely ineffective. You can't play a strategy game when the enemy takes 3-4 perfect recoilless rifle hits and can one-shot your guys most of the time in return.
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>>1547526
I like it but the difficulty curves make no sense and there are awful missions like the catacombs and shit like nearly invisible ninjas that seem like they exist only to drive the player insane
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>>1554888
It wasn't really even a thing in the original game, the mutons and ethereals go down with laser and especially plasma pretty easily. TFTD lobstermen and mods take the tanky basic enemy memes way farther.
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>>1550454
They have 100 base electric damage which is fucking nonsense
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>>1554913
you always had the stun gun launcher for lobsters in terror from the deep as a one-shot
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>storage facilities full

time to sell alien meat to the chinese again
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>>1550454
>sniper-spotter
>high damage
>of a type that penetrates armour and you probably won't resist
>arcing trajectory, cover is useless
Worst enemy in the game.
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>>1550454
>>1554967
They're even more fun with BAI installed.
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>>1554974
Enjoy every enemy throwing grenades on turn one.
In Xpiratez it also causes the enemy to mass suicide with primed grenades.
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>>1554983
>Enjoy every enemy throwing grenades on turn one.

I most certainly do.



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