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>Ah... a challenge worthy of my skill!
>>
>>1514410
>you have this cool guy in IG
>meanwhile Chaos gets builders that ramble and squeal like Gollum
This is why I could never get into Chaos, the Heretics drive you crazy after a game or two.
>>
God I hate that stereotypical nerd voice
>>
>Where's da truk? WHYS I WALKIN'?
>>
>>1514410
>proceeds to call in a building drop and just does the unboxing
>>
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AHAHAHAHAHAHAHAHAH
>>
>>1514478
Considering the setting admech are probably unironically the only ones who can figure out how to put stuff in a box and told everyone else that the IKEA assembly instructions are a special ritual that will only work if they do it.
>>
Which games are worthy playing for single player?
>>
>>1514644
All of them, sort of.
DoW1 campaign is a classic. Winter Assault is okay but also pretty hard. Dark Crusade and Soulstorm don't have a story and it's mostly skirmishes with light conquer all provinces strategic layer. Faction bases are scripted missions and they are generally considered good. Crusade is probably still worthwhile but Soulstorm is more of the same and generally controversial at best and nobody plays it unmodded.
DoW2 campaigns are more like tactical RPG since you only ever have like 4 hero units that gain skills and equipment. It's good if you are into that sort of thing but plays radically differently from how skirmish/MP works.
DoW3 doesn't exist.
>>
>>1514644
Winter Assault and Dark Crusade are both great. Soulstorm is pretty good but is a downgrade from Dark Crusade. I'd only recommend the basegame campaign if you really like Space Marines.
>>
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>THIS IS THE JUDGEMENT OF THE RIGHTEOUS, SCUM!
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>>1514437
I'll take CAYRE of it, lord...
>>
>>1514410
I've always wondered if he was being sarcastic. But the line is said word such earnestness. But he's Admech, so there's no skill and no challenge involved.
>>
>>1514437
Ayyy, hold the Sikrets of da Mashine...
>>
>>1514437
DO YOU HEAR THE VOICES TOO!??!
>>
Walk softly, and carry a big gun.
>>
SINDRI! SIINDRIIIIII!!!
>>
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LET ME PREACH HIS NAME
>>
WITNESS YOUR DOOOOOOOOOOOOOOOOOM
>>
Why do you assholes hate DoW 3? And CoH 3 for that matter.
>>
'Cause they ain't good?
Which you're well aware of or you wouldn't post bait.
>>
>>1515272
DoW3 is shit. Haven't played CoH3 but at least it doesn't look terrible on the surface. I don't really trust people seethign about CoH3 because we had the same thing with CoH2. You had grognards seething about defiling the sacred purity of CoH1 but the game was perfectly fine so I assume it's tryhards seething about minutia of game balance nobody else cares about.
>>
>>1514478
how do you unbox a concrete bunker and tunnel system?
>>
>>1515294
They invoke the rite of concrete bunker and tunnel system and the machine spirits do the rest.
>>
>>1515280
I never played DOW3 so I can't attest to it. It looked truly awful from the moment any gameplay dropped.

COH3 I just started playing recently and the single player campaign is probably the best in the series IMO, atleast as far as gameplay goes. The biggest problem is it's quite buggy, especially the tutorial. The second big problem is the AI isn't good and can't seem to use its units in a cohesive manner, it just sort of throws them at you as individual units. Despite that the missions are fun and varied, some are scripted and some are procedurally generated. The story is quite plane though. I haven't touched MP yet. For the record I have played a lot of 1 and 2 as well.
>>
https://www.youtube.com/watch?v=8tfJ2a7wD24
*breathes in*
KINOOOOOOOOOOOOOOOOOOO
>>
>>1514478
They're being shipped straight from Mars
>>
>>1515294
haven't you played the game? The mechanical arms go zoop woop and spin the thing a couple times and voila, a brand new bunker.
>>
Unironically the only good thing about Warhammer 40k for me. Even Dawn of War II didn't do the trick, just the proper RTS.
>>
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No... there is much left to say. And I will break my silence to say it. There was another like you Diomedes, and we served together on Kronus. During the Tyranid invasion, we became fast friends. But Kyras called for him, and he went. It corrupted him, and he despaired, betraying us to the Black Legion. I slew him... Captain Diomedes... I look to you now, and see the same signs... I will not risk that. I will slay Kyras myself, and if I must, you as well. Our past glories may be lies, but Kyras has not taken our one true duty from us. No one but the Emperor can relieve us of that.
>>
>>1515272
>Why do you assholes hate DoW 3?
>>hey you know that whole RTS thing that made the entire franchise popular?
>>what if we copied DOTA
I dunno
>>
>>1515213
Very based unit. I've had two or three guardsmen squads hold off entire armies long enough for me to rebuild the rest of mine thanks to these mad cunts. They're pretty good for screening too.
>>
>>1514652
DOW2 is fun.

I never played the two expansions though
>>
>>1515803
>DOW2 is fun.
Is it? It takes so long for things to die. So unnatural compared to DOW.
>>
>>1515213
I'LL SPLIT YER FACE OPEN!
>>
How do you rate the races in Dawn of War?

Here's my rating based on
>how much I like the aesthetic/lore
>how much I like their units
>how easy it is to play campaigns with them

Tau would be in the bottom if they weren't so easy to play and didn't have downright overpowered units. Eldar probably are overpowered too but not that easy to play and the only space elf I like is that one that got fucked by the Imperial Guardsmen sniper guy.
>>
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>>1516157
Forgot pic.
https://tiermaker.com/create/dawn-of-war-soulstorm-tier-list-132694
>>
>>1516157
I dont know what's wrong with me but i always play imperial guard
>>
A PLEA OF INNOCENCE IS GUILTY OF WASTING MY TIME
>>
>>1516162
>I don't know what's wrong with me
It's simple, you have exquisite taste. Taste so superb you cannot run away from it.
>>
>>1516157
>how easy it is to play campaigns with them
>guardsmen s tier
Playing the dark crusade campaign on hard with them was awful. Once you get a critical mass they're fine but they start losing troops as soon as anything looks in their general direction. I ended up giving up on it after getting repeatedly killed by the initial wave in the necron stronghold.
>>
>>1514410
Man, 40K went down the drain after 7th ED.
And it all started with those damn Primaris Marines.
I genuinely miss the 4th ED days (that was when I started getting interested with the setting). And I regret not getting interested in it in 3rd ED times.
Now all is gone. And all because of GW's infinite greed and bullshit.
>>
>play the Adeptus Mechanicus mod
>none of the units resemble anything in the AdMech armory
>realize this is because the mod predates the codex
Huh. I sure hope they update it one of these years.
>>
>>1515176
Looooord Baaaaaaale
>>
YOUR WISE COUNCIL BELIES YOUR YEARS
>>
>>1516332
Funny, I checked my DC campaign notes to see how high I actually placed them and I got them on the #1 spot even (easiest).

Pros:
>Basilisk lets you cheat through 4/6 HQ missions with Earthshaker rounds (and those are the hardest/most obnoxious by far)
>useful passives from commander gear & the squad nature of the commander makes him a very good damage sponge (you can keep refreshing his HP mid fight and in the campaign you're way tougher)
>the defensive nature of their buildings is perfect because after you conquer a territory, your buildings stay there the next time someone attacks said territory (this was removed in Soulstorm, sadly)
>start close to three of the best bonuses (Fury, Industrial Production, Spaceport)

Cons
>bad Honor Guard (only Kasrkin and Ogryn are good), and there is bug that automatically kills the Commisar and Psyker Honor Guards after you finish a HQ mission
>the first few missions are hard, because you're surrounded by Necrons and Space Marines (I guess they're annoying in regular map fights)

So yeah, I'm pretty sure after the first few fights you're good. I think I usually go for the Necron HQ first too, even though that can ironically not be cheesed with the Basilisks. SM HQ is too aggressive at start.
>>
>>1515726
>Tactical squad repositioning
>Tactical squad
>Preparedness is all
>No mercy for the misguided
>Such is the fate of the enemies of man
>Tied up in hand to hand combat
Him and Cyrus my favorite squads
>>
>>1516512
If you're in a position to cheese stronghold objectives with earthshaker rounds, you've usually already won. The AI aggression drops off significantly after the first wave and for a lot of strongholds never really picks up again.
What matters most is being able to rush down headquarters with your commander, honor guard and low tier units and being able to survive the initial attack at the strongholds. The guard aren't great at either, at least compared to necrons or orks which I breezed through hard with.
>>
>>1516530
Necrons are comically OP. You get a bunch of warriors and right click enemy. When they die you use orb of resurrection and become 104/20 pop cap because they resurrect as different squads and you win because that's impossible to stop.
>>
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>>1516537
*blocks your path*
>>
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>>1516541
*teleports behind you*
psssh.... nothing personal, kid
>>
It gets pretty tiresome how the Space Tomb Kings are OP in every game they're in.
>>
>>1516530
>If you're in a position to cheese stronghold objectives with earthshaker rounds, you've usually already won.
I don't know, there's plenty of stronghold missions where moving is just mendokusai.
>>
>>1516542
Necrons were peak in Dark Crusade. No other Warhammer game ever did them right like DC did. Why?
Because they cannot talk in DC.

Such a small thing but such big impact.
>>
>>1516542
*slams le funny green orb to the ground*
>>
>>1516585
It's hilarious that people say this is the worst thing about Necrons because I think I literally never used this ability. I don't like losing units to begin with so I never played Necrons in a way to make this beneficial.
>>
>>1516574
Pre 5th ED Crons were angry goth terminators enslaved by their Star Gods.
5th ED Crons and onwards are Tomb Kings in Space.
Wished both existed at the same time to actually make the cron fans content that both space TKs and angry goth terminator both are a thing and they hate each other harder than Grey Knights hate Chaos.
>>
>>1516632
>Pre 5th ED Crons were angry goth terminators enslaved by their Star Gods.
I'm fine with this if it was minus the angry and the goth. Just emotionless speechless terminators that cannot be argued with / reasoned with / interacted with.
>>
>>1516632
>Wished both existed at the same time
I don't know about the current lore but when the newcrons were introduced it was implied that all the oldcron stuff was just them having not fully awakened. That the named characters with most of their minds intact simply weren't awake yet. Warriors were pretty much the same, no personalities and all that.

So I suppose oldcrons can still exist in a less active or more isolated tomb.
>>
>>1516595
Yeah, the worst thing about necrons is that they hardly ever die in the first place.
The fact that if by some miracle you manage to kill a few squads they can just be mass revived with no regard for squad cap is the second worst thing.
>>
>>1515272
I played it a bit. It's kinda hard to summarize what's wrong with DOW3 in a single post, because it would be too fucking long to type. This is kind of amazing too, because even an absolutely terrible developer is bound to get some stuff right by chance. Here it's like they deliberately wanted to tank the game.
Here is a non-exhaustive list:
>lore gets raped countless times in the game, from backflipping terminators to "light infantry" marines, if you like 40k just avoid the game
>game is filled with gimmicks (power core mode, hero abilities...) in a painfully obvious attempt to cater to competitive multiplayer and esports fans, however non of these gimmicks is engaging or well thought out
>campaign forces you to switch race every mission, which is shit because every race has many different gimmicks you have to relearn every time
>balance is really dogshit
>unit animation is WEIRD, I mean Gorgutz uses his arm as a crutch, and the worse is Angelos who looks like he's skipping
>>
>people using res orb instead of cheesing with a shrouded Monolith
Also, with full wargear, the Necron Lord is stronger than the Nightbringer. Same with Eliphas and the Daemon Prince.
>>
>>1516703
Also
>units look too 'clean', borderline cartoonish
>cover system in the previous two games are replaced by 'shields' placed randomly across the map

>lore gets raped countless times in the game
To add to this
>knight is just dropped in
>Angelos is using Cataphractii Terminator armor, which was already rare during the Horus Heresy (10,000 years before the events of the game)
>>
>>1516829
Ah yes, that's why I never get the orb.
>active ability to situationally resurrect when you can just get in a situation where you don't need to resurrect
Shroud is way better. Maybe in multiplayer orb would be better but nobody plays multiplayer.
>>
>>1516861
Well you get 3 artifacts so you can have both of them.
>>
>>1516884
Then whatever the 3rd one is is also better than orb.
Oh right nevermind, there's not a 3rd tier 3 one, I just unironically keep Phylactery till the end.
>>
>>1516884
>phylactery, shroud and either solar flare or the one artifact that makes everyone run away
No room for the orb.
>>
>>1516574
>No other Warhammer game ever did them right like DC did.
What about Mechanicus?
>>
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>>1516913
They talked and died easily. Weak.
>>
>>1516667
They were angry at life to the point of hating it. This was so prevalent in their existence when they were still living that it got engraved into their mechanical bodies after the C'Tan did a practical joke on them.
>>1516678
Or alternatively some of the C'Tan Shards managed to enslave a number of dynasties and brought Oldcrons back this way.
>>
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tyranids official expansion when?
>>
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How the fuck Relic haven't managed to fuck up CoH and AoE4 but completely shat the bed with this franchise?
>>
>>1516839
also

>no offline mode
>the skirmish mode is some bastard child of dota and mobile games

I wanted really badly to like dow3 but the whole thing is like...they wanted to make a microtransaction farm game and then decided not to halfway through but instead of changing anything just left the bones there.

And the campaign is completely schizophrenic. It's fine to do an occasional baseless mission but none of the missions really gave a based mission. I don't even think there was a single mission that was simply 'build your base and survive". The first SM mission was castrated, the Eldar ones were all ~oooh wispy movey elf people~. The Ork missions were a vibe at least but still kind of a let down since everything just felt artificially restricted.

What a shame.

.i just wanted to bitch about dow3
>>
>>1516512
>necrons vs at start
2 squads, both with grenade launcehrs. One baits, other bombards, easy
>sm vs at start
flamers, flamers everywhere, they enarly always start with assault squad jumping into melee. With 0 morale even tacticals lose to IG squad in standoff
>>
>>1517361
>>necrons vs at start
It feels okay at first but then flayed ones start coming out of the ground everywhere and the starting area is too cramped to kite them so everything ends up in melee. You garrison what's that's left inside your buildings which seems to be clearing them until a couple of immortals show up and blow up all your buildings in a couple of shots.
>>sm vs at start
idk, I never got to them on hard. Garrisoning should work fine to clear the assault squads and flamers though.
>>
>>1517375
even on hardest difficulty, outside stronghold necron using flayed ones outside honor guard means you wasted too much time, especially when you start the game and don't have your own honor guards. Even then, i remember in multiplayer countering flayed ones spam from enemy player by being highly mobile. Flayed ones are slow af, their msot dangerous ability is insta morale wipe and teleport from base. You can easily regain morale as IG. IF somehow necron have flayers and immortals, you should have chimeras and these alone give you gigantic advantage over AI
IG is just kite army before meatshield phase. Play it like retarded eldars

SM on HARD don't touch until proper honor guard and some special points. Fortify provinces bordering them. Flamers won't do, because IG will die too fast for any real effect. You need your special units to debuff them. SM fight, especially strongold is mostly scouting and destroying untis dangerous to your armored fist. OR you cna just cheese it with basilisk spam. SM stronghold on hard is the single hardest map next to tau cramped one. I don't rememebr correctly but next patches broke Taus tronghold into retard mode
>>
>>1517392
>outside stronghold necron using flayed ones outside honor guard means you wasted too much time,
I'm talking about the stronghold. The skirmish maps barely warrant a mention.
>>
>>1517403
>The skirmish maps barely warrant a mention.
The one in the far left next to Tau, where you have to go ALL the way around the loop and into the center and out, as the lone enemy builder AI units keep setting down new HQs the moment you destroy any anywhere, so the game refuses to count it as you having won until you kill all the wandering enemy builders to stop them building new HQs, because the HQs still stop you even if they are a giant unbuilt metal box in the ass end of the map somewhere, and you cannot build buildings of your own and have to sttuggle with your dwindling giant preset squads with little to no resource gains whatsoever... that was PAIN
>>
>capturing it was easy
>holding it... will be hard
>>
>>1517519
>listening post II
>turrets as much as the build radius can allow
Try taking my point now, you stupid AI
>>
>>1517423
That's a scenario battle, not a skirmish
>>
>>1517536
Turrets can be built anywhere.
>>
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>>1516861
>>1516884
>>1516891
>>1516911
>anti-bullet bee swarm
>palpatine's lightning
>curbstomp a nog resurrect a boi
the only way a respected necron lord carries himself through the campaign and HQ missions
>>
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>>1516585
I never even noticed crons had abilities like this as a kid? I played through the game without them
>>
>>1517536
it's not DoW 2, on hard if you spam turrets ai starts to build siege weapons
both orc and tau did that, made a small defence wall full of turrets and they just placed their tanks just to attack out of range instead of normal rush in
>>
>Soulstorm campaign
>play as Dark Eldar
>the Tau stronghold
>>
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Why are the Tau such a nightmare to deal with in a AI hands? I will take a 9 strength territory from anyone else over a 5 strength Tau territory every fucking time.

It feels like by the time any other faction has a handful of T2 troops and a single shitty vehicle on the field, the Tau are knocking at my perimeter with invisible snipers, crisis/broadside suits, kroot, and at least a couple flying nightmares that melt anything they look at.
>>
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>>1516448
It’s being worked on atm by someone as part of the Unification mod
>>
>>1517340
a l s o

They changed the kino voice actor for Angelos
>>
i cannot go back and play DoW1, truly an awful RTS that only held up in my mind because it was fun to watch space marines stand still and blast at eldar
>>
>>1517924
I still can't decide which one was worst between IG and Tau. Compare to snoozefest that some stronghold missions, this two were pure pain.
>>
>>1519473
The imbalance between the difficulties and/or sophistication of the strongholds really is outlandish.

EZ modo~

Necrons:A snooze-worth stomp; if your economy management is decent you'll stomp all four monoliths before they even get close to coming online, and base defense concerns are nearly non-existent.

Chaos: You are gifted the second-most defensible choke point in the entire game and a vast tract of flat land to build upon. Attacks are regular, but nothing the AI throws at you can handle a proper bulwark guarding the killzone in and out of your base; you're free to simply tech up at leisure and doom-blob your way to the shrines without any risk to your base.

Balls in a vise modo~

Tau: Holy jesus no, why. The reinforcement countdown is tight, the orbital defenses are a pain in the ass, and relentless attacks against both ends of your base are typical. Also the only stronghold I've noticed that spawns relic units as proper tools of war rather than stage gimmicks. The only saving grace is cheating the back half of the level by bombing the HQ with long-range attacks and flying units from here the relic is. In my entire history playing this game I have only ever "lost" a stronghold mission here, never any other.
>>
>>1519050
>Unification
I'll have to grit my teeth. Still, I hope they keep the janky 'we have no idea what we're doing' AdMech and Codex AdMech as separate factions.

>>1519473
>IG
Oh shit, that one too. It's a close competition, to be fair, but if I had to choose it'd still be the Tau stronghold only because the Krootoxes are fucking invincible, and they're often supported by Hammerheads.
>>
>>1519038
on risk map their str numbers are incorrect, they're way higher. Composition doesn't really matter, it's just a dice roll
in skirmish maps, they have heavy advantage of ranged weapons, and majority of people play dow liek some modern combat rts, neglecting melee units. A single squad of cultist with rush on can heavily distrupt their shooting line. In t2 any faction have a method of safe melee delivery
>>1519473
imo Tau > IG. IG outside inital swarm can be dealt with, ebcause each base is diffirent type of unit stack. Just clear up the minefield and you can take off basilisk line with single stealth squad
after that you can take your time, because unlike Tau, IG doesn't use relic units outside guarding duty
Just fortifications work extremly well for tau focused on ranged firepower, something i think devs didn't look into when designing stronghold
>>
>>1519947
>neglecting melee units
Game encourages going for the range options. Between pathfinding issues and constant knockbacks. And if you play something like IG or SoB, you not going to get that much options for mele untill T3.
>>
>>1517924
For me it was:
>play Dark Eldar
>never expand beyond the first planet because CSM are tough and my dudes are paper thin
>play Eldar
>first opponent is Necrons
>the end
I was probably too dumb to play them right back then, but I never got that Dawn of Eldar meme I saw while I had no problem beating the AI with other factions.
>>
>>1520025
>I never got that Dawn of Eldar meme
Compare to most factions they had a bit too much. Being elfs in space didn't help. But they need some micro and a lot of map awareness to truly shine. I have attention span of a dying man. So In campaign, I just spam rippers. Also fire drakes fucking BLOW.
>>
>>1519982
yes, but you're not supposed to field melee armies (sadly even as ork). A single quad of raptors can forcemelee even 3 squads of ftau ranged squads. Point is to force enemy shooters to not shoot at your shooters, because only units that can fight back are elites, CSM/SM tacticals and orks. WHen played multiplayer i learned a lot of strats that work eprfectly on ai. Ju,mp melee troops to disturb enemy firing position is one of the basic ones
>>1520025
because game fails to force on you that both eldars and dark eldars are not your typical face to face units. Eldars were unbeatable even after patches for a reason - it's constant harras, kite, gank army that keeps poking at enemy until he's too weak to defend agaisnt frontal. Dark eldars are nearly mirrors of basic eldars, just your sorcerer squad is on your UI bar. WHile eldars are about kiting around with banshiees softening with morale loss, dark eldars are all about crippling, demoralizing enemy, raping it and then pulling back when effects wear off. Game doesn't tell or help you with that, thats why many people dislike playing space elves. Necron is basically the best enemy for eldar to learn - slow enemy units.

dunno about soulstorm and multiplayer because it was a mess, but in DC eldars even after fixing fleet footed abuse fix, were fucking unbeatable in decent hands with absolute map control. Like if enemy had an eldar then you would never get a relic, unless your team biuld literal fortress around it
>>
>>1520293
>A single quad of raptors can forcemelee even 3 squads of ftau ranged squads
Going Raptors as CSM against Tau is a recipe for disaster. Every Tau player goes Kroot Carnivores, which annihilate everything in their tier, and Raptors are surprisingly flimsy.
>>
>>1520419
that's why i wrote specifically rangeds. it alld epends, is it 1v1? in 1v1 tau will prolly rush with vespids In 2v2 it's also completly diffirent. Raptors can do two jumps very fast, and like i said, their job is to disturb enemy shooters, so your ranged units can do it unoposed. Then tau either needs to force your shooters into melee or peel off raptors
my job in multi was mostly playing necrons, spamming flayed ones and supllying allies with power
but well, that's multiplayer. Vs AI that guy can safely use raptors to invalidate tau ranged advantage. And i'm well aware that tau in stronghold spams relic units
>>
>>1514478
He did say it was an easy matter for one of his' skills.
>>
Is it possible to find multiplayer matches in dark crusade unmodded? I've always wanted to play but never had anyone to play with.
>>
>>1521148
you'll suffer from hardcore fans syndrome
even if you find someone to play, it mostly will be diehard fans with 1k+ hours in it stomping a newbie like you. The game is pretty much dead
>>
>>1514593
>Do you hear the voices too?!!!!!
>>
>>1521104
is that the game or your potato?
>>
Any advice how to play as Orks in Dark Crusade?
>>
>>1521148
Dark Crusade not so much. Soulstorm still has a niche community.
>>
>>1522136
More dakka > Less dakka
Bigger boyz > runtz
Stop dying all the time
>>
>>1522163
Also, green = best
>>
what's the worst HQ mission? fo me it was the tau, immediately get swarmed by their tankiest units and you have to inch your way towards their HQ dealing with invisible snipers and dinosaurs
>>
>>1522136
Gorgutz is one of the strongest commanders in the game and can solo entire bases once you've got some upgrades on him.
Researching more sluggas, building a bunch of boyz huts and sending a stream of sluggas into the enemy base isn't the optimal way to play but is absolutely the most fun you can have as orks and should be attempted at least a few times during your playthrough.
>>
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>>1514410
>try Unification out again after a four year gap
>all these fucking Leman Russ variants
I didn't know I needed this.
>>
>>1523477
Conqueror is all you ever need. Also
>try Unification out again
Big mistake pal.
>>
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>>1523485
UA is dauntingly hueg and Crucible is too different.
>>
How do armor types work? I.e. how do I know which weapons/units to pick against infantry/heavy infantry/vehicles/daemons/etc?
>>
>>1523568
every window with description, have the last line saying against what types unit/upgrade is good against when you hover over unit/upgrade icon
>>
>>1523568
The unit hover tips give basic info, but if you want the full detail data sheet on units, weapons, armor types etc, you're either beholden to the painstaking effort of autists digging through the game files themselves and putting it into wiki format like at https://warhammer-guide.ru/wiki/Guardsmen_Squad.html or worse, doing it yourself with the appropriate tools.
>>
>>1522136
A thing to note is that Orks don't operate off squad cap but model cap (Each boy counts as 1 and nobz as 2). As such for shootas, you can build a bunch of squads so you can have more Big Shootas rather than a single big squad. However, you'll at least want the squad you stick the Big Mek on to be as big as possible since he can teleport the whole squad.
>>
https://youtu.be/tfPGOF4CzAk
>>
I wish all those modding groups (UA, Unification, etc) used AI to do spotting voices for the races that don't have them, or campaign banter.
>>
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>>1525393
https://www.youtube.com/watch?v=vA6QEpsGnHE
This guy sounds cool and apparently made this VA for some mod, but I never saw it used in any mod for Skitarii
>>
>>1525393
>used AI to do spotting voices for the races that don't have them, or campaign banter
Now I can't get the image of every faction sounding like blood angels from my head.
>>
>>1525399
Sounds kinda too imponent for basic infantry, but it's indeed cool.

>Skitarii
They only appear in one mod (a weird AdMech mod that was made before the codex)
Still, there's a rework being made, so the ones voiced by that guy might appear there.

>>1525403
>Blood Angels mod voice acting
No please. Dante sounds like a teen and pronounces Baal as 'Bale'. If there's any mod that needs better VAs is that one.
>>
>>1525411
>No please.
More like yes please. I think Death Company (?) takes the cake for me. It's like someone who got his soul sucked out of him trying to imitate the anger.
>>
>>1522136
Dont get the horns upgrade for your commander. The splash damage hits him too so its a suicide upgrade.
>>
>>1525399
Pretty good, but some of those lines are too long and would get grating when played repeatedly. Speaking faster would probably help it.
>>
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>>1523477
>Trying out the lemon Russ variants
>get to the one with the plasma canon
>tfw it fires
>>
>>1514410
So, what will it be, bros, UA or Unification?
>>
>>1516349
True, but you need to remember that DoW preserves that era more perfectly than anything else, and we can never let it die.
>>
>>1527999
you can play both
nice trips
>>
>>1528068
Agreed. They can't take it away from us luckily and any remaster will be met with furious opposition.
>>
Help I'm getting my ass kicked by the Eldar in the first map in UA Necron campaign
>>
>>1529241
You gotta SOISOISOISOISOI
>>
>>1517171
My pattern recognition is cooked...
>>
>>1520151
>BLOW
Fire dragons i n s t a n t l y obliterates any building they pew on, come on bro, it's the single best devastation infantry in the game
>>
>>1526686
Try the quake cannon upgrade to the Shadowsword next.
>>
>>1514410
https://www.youtube.com/watch?v=gVnJH2scIVk

i still remember watching some of these fanmade videos that just collect the unit quotes to make a cool war music video
>>
>>1514410
The First DOW games were based, pity relic killed the series by making DOW 3 into a shitty moba clone.
>>
So bold and so foolish...
https://www.youtube.com/watch?v=aPmn_Fn41sI
>>
>>1516349
My LGS hates marines now. The whole primaris shit didn't help either, someone called it "a seven year civil war over whether vanilla bean or french vanilla is the better ice cream" so now all marine players get called Ice Cream Boys and heckled about it.
>>
>DoW: SS
>campaign
>finding out the hard way that the enemy general and his honorguard still spawns on the map they were on last even when the faction is defeated

Jesus Christ that'll put a damper in a rush strat.
>>
>>1535195
What a pity. I like Space Marines, but the whole Primaris stuff instead damaged them hard. All because GW couldn't squeeze more out of players...
BTW, to which Chaos God greed fits best? Or is there somewhere a lesser Chaos God of Greed?
>>
>>1535689
>Chaos God greed fits best
slaanesh.
>>
>>1535746
I see your point and agree with you.
>>
>>1535689
>which Chaos God greed fits best?
The chaos god leader, Games Workshop.
>>
>>1523458
Nah it's totally viable and I beat every single stronghold doing this. Build like 5 huts, get as many Flash Gitz squads as you can, and fill your vehicle cap with Looted tanks and you have a giant wall of sluggas in front of your ranged units who destroy everything.
>>
>>1516585
I can live with the ressurection orb.
What I can't fucking live with is the tier 1 morale draining heavy infantry melee unit that can deepstrike anywhere on the fucking map and then teleport back to the monolith to deepstrike again.
>>
>>1517300
We may never know, it's like the entire company lost 60 IQ points whenever they were working on it. Complete buffoonery across the entire game's development.
>>1519473
What about the SoB?
>>
>>1535846
Sure, using sluggas as meatshields while ranged units stand behind them and kill things is viable but using sluggas on their own tends not to do very well in my experience and a couple of nob squads will do the job better anyway.
>>
>>1535995
SoB was always a cakewalk, it just takes forever because you have to engage with the invincibility gimmick. The "crusades" are absolutely shit-tier and melt against any sort of decent static defense.
>>
>>1520025
This is how you win with DE

>build 3 mandrake squads and put a heamonculus on one of them because he is a detector, these will capture points early on very quickly and will shred early game units in melee and should be with you mid to late game once upgraded

>cap each and every single captured point with a t1 tower and upgrade them asap, DO NOT let your enemy expand to much, deny them points and make it as painful as possible for them to take them

>build dark foundry and build hellions to ambush and kill enemy units and reavers to harrass and decap, this is very lethal as you will rarely ever have an enemy with anti vehicle weapons in t1 so this becomes a major fucking headache for them to deal with

>build 3 slave chambers and put a slave on each to harvest souls, this will give you a steady stream of souls so you can make liberal use of your spells in conjunction with your units, typically i will spot an enemy unit and then slap down a spell and jump my hellions or mandrakes on them

>do this early and fast, DO NOT let your enemy expand or upgrade to fast, you should be constantly scouting, harassing, falling back, decapping, and killing lota of enemy units very quickly with these tactics

>if you somehow get to late game build a few squads of scourges and maybe some ravagers and give them darklances, these will rape the ever loving FUCK out of any enemy armor and will even cuck IG and SM tanks
>>
>>1516332
You are simply not performing enough summary executions
>>
>>1516585
For me it's that flare thing which makes them untargetable
>"Fuck you I'm destroying this listening post"
>"Fuck your heavy weapons team"
>"Fuck off and turn your army around"
>>
>>1515280
nigger are you retarded. coh2 broke the strategic layer that made coh unique and broke the unit limit not to mention the p2w bullshit and the game running like hot garbage while looking worse. the lead coh dev died and evidently relic had no one left with 2 braincellls to rub together which is why they shit out the absurdity that was coh:o, half assed 2 and the mobile game 3
>>
>>1539134
It doesn't make anything untargetable, Solar Flare blinds things in the area of effect.
>>
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Is the Disorder campaign worth checking out in Winter Assault or should I start Dark Crusade?
>>
>>1539241
What the fuck are you talking about retard there is still a strategic layer in coh2 and the p2w shit is no longer there.
>>
>>1540842
Its kino.
>GORGUTZZZ agrrr!!!!
>>
>>1540842
>time to summon the boyz useing da speshul boyz call...
>EEYYYY! BOYZZ! WHERE YOU AT?!
>>
>>1514410
thank you machine spirit...for our SAFE arrival
>>
>>1540842
>World Eaters warband
>they use sorcerors
If you want to play the Disorder campaign, don't touch Chaos. Winter Assault did them nasty.
>>
>>1541019
>>1541035
>>1541376
I'm stuck at mission 4, why my resources generates so slowly when I play as orks? Is Chaos easier?
>>
I wish I played more soulstorm but people kept crashing during the loading screen and that was too annoying
>>
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>>1514410
>oh sweet, a builder unit with robot arms and a power axe
>looking at their actual damage values
what in the omnissiah's name
>>
>>1516585
I used to mass kill my armies after stacking up all my production buildings then resurrect them to grind the unit cap
>>
Two questions:
1. As the Guard in Unification mod, how do I stop the Nuns forcing their vaginas on my dick? My poor conscripts get raped then crisped.
2. What's the best way to have fun with the Alpha Legion rather then just recreate based Eliphas' campaign?
>>
>>1543147
I can't answer any Chaos questions, but I can blather about the IG in the Unification mod all day. Short answer, when appropriate, bottleneck those bitches as hard as possible, Vayasastan is a perfect map example; abuse the shit out of your turrets and get used to treating barracks buildings like even bigger turrets for your dudes to hide in once the bolter bitches get too close..

Also, get used to throwing out a couple conscripts out ASAP just to use as cheaper point capture troops. Lastly, Chimera spam is dead, the real IG harassment tool in Unification is a 3X formation of Vulture Gunships, learn to love them, they are amazingly potent when micromanaged with a modicum of care.
>>
>>1543161
So the best way is to in essence bunker hop them until I'm outside their house.
>3X formation of Vulture Gunships
How quickly does it take to get there using the conscript spam for points because i've noticed five minutes in and the nuns have tanks crawling on my nose.
>>
>all DOW 1 mods are about autistically cramming in new factions and units that the engine can't handle and which destroy the balance and vibe of the game
>not one new Risk style campaign on a new planet
>>
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>>1543162
Hopping really isn't it either, that implies you stop at some point; Tau aside, dealing with no Forward Bases and no real Honorguard against the SoB is the worst IG hell; if you DON'T either confine them to a quarter of the map or less ASAP or at least constantly bleed them at an early game bulwark of turrets and guardsmen with grenade launchers and snipers, they will absolutely ruin your shit.

I'd also recommend a decapitation strike on their Stronghold if they're giving you early game trouble; take Vayasastan by rushing and putting up enough defenses so they never manage to get down from the ramp to the west of the center relic point, claim the map, then hit their Stronghold mission; it's long, but piss easy for the IG if you know how to build a proper killzone or two, and then you can pick off the remaining maps without the general or surprise difficulty rating spikes, also now you have Forward Bases, which are the Emperor's fucking gift.

Unrelated note, be advised that it has been fifteen fucking years of community overhauls and no one has figured out how to keep the Honorguard Commissar from "dying" every time you visit a stronghold or put him in a building or vehicle, so you'e either going to ignore the fuck or pay huge sums on a regular basis to keep him around.
>>
>>1543165
Because its imposibru without hardcoding
>>
>>1543147
>Alpha Legion
Goodness knows how the Chaos Lord in Soulstorm made Alpha Legion. That's not how the Hydra operates at all.
Anyhow, your enemies are Dark Eldar, which are paper. Then the fun starts.
>>
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>>1543511
What would have been the best fit? A particularly Khorne-friendly Word Bearers warband maybe?
>>
>>1543519
World Eaters (or a WE warband) would've been the best fit.
>>
>>1543511
The one in the original was also quite retarded. Alpha Legion had fallen.

>>1543519
Of the Traitors, Night Lords, Black Legion and Iron Warriors also have no god preference. They could also just make OC donut offshoot warband or traitor chapter.
>Khorne-friendly
Speaking of lore-friendliness, it's funny how much worship and many rituals the blood cunt accepts from magic-using sorcerers and psykers without throwing a fit in the DoW series.
>>
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>>1543533
>guys, our god wants us to KILL MAIN BURN, what should we do?
>"BUILD STATUES IN HIS NAME" says the Khornate sorceror, apparently
>>
>>1543543
>the sorceror just transformed into a demon prince for his service and summons Khorne's most powerful servants faster than the Lord-General loses his Baneblades
He is his most greatest worshipper.
>>
>>1543533
>The one in the original
I thought Bale was Black Legion.
>>
>>1543533
>>1543543
>>1543549
It gets worse. Kyras used trickery and deceit to dedicate all those planets to Khorne.
>>
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>Kept getting steamrolled as orks in mission 4 disorder campaign and having a time limit isn't helping
>Almost wanted to uninstall it since I've finished the Imperial campaign
>Tried this as a joke
>It worked
https://www.youtube.com/watch?v=aI9u5STL6bc

I haven't played that many RTS but I'm aware this game is almost two decades old just how broken is this game?
>>
>want to enjoy imperial guard
>mainly play 3v3s with a bud and others ai
>annoying to push with
i'll just stick with space marines and orbital relay dreadnoughts.
>>
>>1543519
That would be an oxymoron, because WB don't have warbands because they never broke up, and because they are hardcore Undivided and monogod cults are heresy to them.
>>
>>1529253
not just yours, don't worry
>>
>trying out the skirmish modes in Unification
>survival sounds fun, do a 2 vs 1, 10 Waves.
>six minutes into the match, Wave 1, a pair of Death Guard relic vehicles roll up to my base
This seems... unbalanced.
>>
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I heard you can delete units to bring out Leman Russ or Squiggoth? How?
>>
>>1545231
That's the boss. Defeating it ends the wave and gives you some time to regroup.

>>1545461
Press the delete key with the unit you want to... delete selected.
>>
>>1545479
>Press the delete key with the unit you want to... delete selected.
That I know but how does the higher tier tanks or Squiggoth spawn?
>>
>>1545488
Because killing units frees up the populatoin cap for your high tier units (a Leman Russ costs 5 after all so if you have a lot of vehicles you'll hve to delete a few)
>>
>>1545231
>This seems... unbalanced.
>Death Guard
Wait untill you get to some other races. Because holy fuck does it get much worse. Unless it's meme shit like thousand jobbers or space wolfs.
>>
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Is there a mod for Soulstorm so that the built buildings remain?
I want to play the campaign with the SoB
>>
>>1541019
>>1541035
>>1541376
Just finished Disorder campaign as orks, you're right it's kino despite the difficulty spike on normal, I'm surprised this thread's still up
>>
Been playing Dawn of War 1 on steam deck. Pretty good, need to set some unit hotkeys though because trying to jump across the map to see what is getting destroyed takes a little too long. For the most part it is good on deck though. Still only in the first game and havent started on the expansions
>>
>>1546033
This thread has been up for over a month now. /vst/ is a pretty slow board.
>>
>>1522136
Who the easiest faction to play as in Dark Crusade?
>>
I remember playing a mod for DoW1, Armageddon or Apocalypse maybe, it had those titans that were so huge they couldn't move on small maps. I also remember dark eldar having invisible titans that raped my IG. Also remember playing lan with friends, it was an amazing time. Finally, I remember metal bawkses memes. That is all.
>>
>>1545715
Upon further rounds played this appears to be a faction problem with the rulesets; playing the exact same scenario against Necrons as the opponent, everything is completely normal, I'm not having Monoliths spammed own my throat, so something is off.
>>
Which hero is your favourite to control?
>>
>>1543563
he probably did all that and ended up blueballing tzeentch when he went
>lol btw blood for the blood god
I'm sure Khorne had a good chuckle at tzeentch's misfortune, maybe enough to not immediately rape kyras for being a wizard schemer.
>>
The difficulty spike annoyed the fuck of me in Winter Assault despite playing it on normal, do I need to play Dark Crusade in easy since they introduced it for the first time in this expansion? I don't play much of RTS let alone expansions but I do find DoW1 really engaging
>>
>>1548501
You can get weird difficulty spikes but Dark Crusade is insultingly easy on easy difficulty. Guardsmen will win fights with equal numbers of space marines on easy.
Normal is pretty smooth going in DC. If you got through Winter Assault then you shouldn't have any problems.
>>
how are you supposed to play tyrannid in the unification mod ??
>>
>>1548501
Once you get past early game you become virtually unbeatable in Dark Crusade and Soulstorm.
>>
>>1523477
Never really understood the problem with the cripple kid. Techpriests tinker with themselves all the time and a kid making himself a new entirely robotic arm would be retarded
>>
>>1548501
Difficulty in DC and SS only reduces enemy unit HP. If I recall, Easy is 50%, Normal is 75%, Hard is 100%.
Therefore, gameplay is only 'fair' on the hardest difficulty.
>>
>>1548231
Command Squad 4 psykers
>>
>he who stands with me SHALL BE my BROTHER
>>
>>1516157
>>1516160
https://gyazo.com/f77f0c54a610d425cf555c8703c941d5
As i've grown older though, i see an increasing trend of me picking IG over SM if i want to go for a human campaign.
>>
>>1554960
>S
>SM
I know it's subjective and all. But who in the fuck enjoys playing SM or CSM for that matter?
>>
>>1556171
CSM have charisma in Dark Crusader thanks to Eliphas, and they're the underdogs.
>>
>>1554960
>S: SPOOKY SCARY SKELETONS, SPESS MEHREENS
>A: ASTRA MILITARUM, ???
>B: BOLTER BITCHES, BATTLE BROTHAS (heresy)
>C: COMMANDER CUNT
Before comprehending the whole picture I thought it was the game ranking, and thought "Who the fuck puts the original DoW2 over Chaos Rising?"
>>
>>1547157
By any chance do you play with AI and do you or said AI go too close to the enemy base?
That may cause the early relic units, also as another anon said, some factions are just plain brutal to fight (mostly the new factions like Death Guard or Emperors Children)
>>
>>1548967
build a shitload of reclamation pools
>>
>>1556171
NTA but I just replayed DC with them and they are pretty comfy to use.
Scout and tactical marines are two most customizable squads in the game as far as weapon options. Scouts are also the only sniper unit you can use en masse. Dropping a dreadnought on top of the enemy ranged units is also always fun.
I wouldn't rate them above orks but I don't see why you'd hate playing them.
>>
>>1557013
>Eliphas
Unfortunately he was powerless aganist the writers. I wish, they didn't brought him back for DoW2.
>>1557659
I think it's detectors being main issue. You need three separated building to recruit a unit that can't even protect himself and need another separated research to make him slightly less shit. Oh and enjoy your endless bleeps if you attached him to any squad, because Relic hates you. Librarian is ok. Also they tend to be range focused faction, despite being more on "just okay" side when it comes to range. The customization is sorta makes up for it. Force commander is the most basic bitch ass design in the game and has the worst wargear. When it comes to SM, it's the same as SoB they simply lack units that "make" the faction for me.
>>
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>>1557718
>I wish, they didn't brought him back for DoW2.
Especially since Araghast the Pillager, Master of Hounds and the Lash of the Black Legion was cooler than him, had better VA than Eliphas in DoW2 and Eliphas betraying Araghast was pointless story wise and could as well not happen
>>
>>1543165
>>not one new Risk style campaign on a new planet
why do people want this? The special/stronghold missions were hit or miss, and the rest boiled down to defending the same handful of provinces over and over. Even in DC, when structures persisted, it was boring at best
>>
>>1516913
on release and around the time of DoW Necon were absolutely terrifying. The weapons on their basic infantry could cripple the vehicles of other factions and there was a good chance any kill would get back up. The theme was "terminator", the unstoppable and relentless march of a machine set on your termination.
With their redesign they were also rebalanced a good bit. Their units arent anywhere as terrifying anymore and the amount of character they injected humanized them. Imo, too much.
DoW still leaned into this deathless legion angle and only had the pariahs ever speak to you.
>>
>>1515272
Because it sucks lol, I have like 1000 hours in DoW + xpacs and close to 500 hours in DoW 2 + xpacs. Couldn't even get through the DoW 3 campaign without being depressed

>>1515803
>Not playing Chaos Rising
If you enjoyed the campaign in the base game you're really missing out by not playing it

>>1516157
I mainly play random against Harder AI in team battles (1v1 is generally too easy but with teams you never know if you're going to be carrying a 2v1 or 3v1 OR having a very easy time).

Imho IG > Chaos = T'au > SPESS MAHREENS = Necrons > Dark Eldar = Sisters of Battle > Eldar

Mainly ranked on how much I enjoy playing them as opposed to raw power, but I always have fun with everyone except the last 3 who are just bland. I always groan when I end up with Eldar because it basically means I'm just going to Banshee spam and hope the game doesn't drag on too long

>>1516349
My biggest problem is the return of Monopose, plus a lot of models just feel really cluttered. Most primaris vehicles feel like a parody of themselves, especially the new fat dreadnaughts with nipple bolters.

>>1517300
They took a decently large risk by shaking up the game with DoW 2 which worked (quasi-ARPG campaign, no chaos on launch, smaller battles, no base building) then decided to take another big risk with DoW 3 which totally flopped. DoW 4 (if it gets made) will probably just be DoW 1 + some CoH mechanics.

>>1519038
Surprisingly durable kroot melee units + invisible bitches with anti-tank/anti-structure + some of the strongest ranged units in the game. It's a perfect storm if you can micro well (or spam due to AI cheats).

>>1526686
>Wall of plasma turrets
My PC suffered for my sins

>>1535195
kek

Also has anyone here noticed that Windows 11 has fucked up the audio mixing for Soulstorm? It ran great on W10 but I upgraded recently and now the music is always much quieter than everything else. Even if it's at 100% volume and the others are at 30% I can barely hear it.
>>
>>1560174
>My biggest problem is the return of Monopose, plus a lot of models just feel really cluttered. Most primaris vehicles feel like a parody of themselves, especially the new fat dreadnaughts with nipple bolters.
The monoposes are bad but the rest is equally so. And that Redeptor is like a cheap way of getting a Leviathan or Deredero without actually getting any of the two.
And the Primaris shit is also unneeded when people simply wanted truescale marines. But no. That and a ton of other bullshit things.
>>
>>1520025
Because if you had the basic competency to micromanage your units Eldar absolutely destroyed, with ease, every other army in the game. It was particularly bad in DoW 1, where they dominated multiplayer to the point where almost no one was playing anything else. Then they hard nerfed them, and they were STILL better than every other faction. Good times if you were an Eldar chad, the tears were delicious. If you are curious you can still search the web for posts on forums back then crying bloody tears about how broken they were in all three versions of the game, all the way up to Soulstorm.
>>
>>1560195
Yeah, I can live with limited squad loadouts and most of the actual nu-marines but the vehicles are consistently bad to the point it's insulting. They feel like /tg/ shitposts with the amount of weapons stapled onto them. I had that monthly subscription (Imperium?) for a while but eventually stopped because Primaris are just so boring. I've been meaning to pick up some of the Horus Heresy boxes and build a bunch of beakies, but haven't gotten around to it because I have no one to play against and my nearest LGS is an hour away.
>>
>>1514427
Meta
>>
>>1543533
The Alpha Legion having fallen into madness, desperation and incompetence is a pretty central theme in Renegades Harrow master
I really enjoyed it but I'm a 15 year AL player so I'm probably biased even if I like to think my bar for AL stuff is high
>>
>>1549118
It's not like tinkering by admech isn't tech heresy also, it's just that they have backers, goons, and secret labs to stop them getting vaporised for doing it and they (usually) don't walk around with the fruits of their dabbling in the open
Random orphan with fuck all backup messing with tech and flaunting that he's doing so? He's probably not gonna have a good time
>>
>>1514410
How do I get good as the guardsmen?
>>
>>1562571
>>1562571
Use your tech priest to build an Infantry command, and queue a power generator. Then queue Guardsmen, Tech Priest, Guardsmen, Guardsmen from HQ.

Once infantry command is finished build a command squad. Use your guardsmen to capture points, use your tech priests to build listening posts on those points and give your command squad a psyker so you can spot infiltrators. Keep going until you can afford a Tactica Command and the first two upgrades + spam grenade launchers on your guardsmen. Group everything together and you'll have a strong anti-infantry blob with a decent economy. At this point go for tier 2 tech at HQ and have your builders build a bunch of power generators.

Not 100% foolproof but a strong start and easy to pull off. Once you're in T2 you can get more guardsmen, sentinels if needed or go to T3 depending on what the enemy does.
>>
>>1562587
Thanks mate. I'm not that anon but appreciate tips. Love imperial guard but sucks at playing them. What about IG in retribution?
>>
>>1562666
Honestly I haven't got nearly as many hours playing the IG in Retribution as I do in DoW 1 so I can only give some rough tips and others probably have a better strategy.

I'd normally take the Commisar Lord and have 2 squads of guardsmen, 1 sentinel with the rocket launcher upgrade and then Catachans. Don't dally in T1 as your units generally suck, try to rush T2 and get Ogryns who are almost always the MvP. They're pricey but brutally effective in melee and most of your army is going to be focused on range (hence why I take the Commissar Lord for early game melee fights). Most of the time I'd take either one or two squads of Ogryns depending on pop cap / losses, upgrade the guardsmen with sergeants + plasma guns and would have lost the sentinel by this point. Then go T3 and take a baneblade plus as many leman russes (with plasma upgrade) as the pop cap will allow. You can sometimes skip the Catachans depending on how well things are going but they're versatile and do good damage both at range and in melee. I basically ignored half the units in the roster because Ogryns and Leman Russes are so powerful and you only really need 1 guardsman squad for repairs + 1 baneblade to cause the enemy to shit themselves. Bunkers, Turrets, Heavy Weapon Teams, Manticores, Storm Troopers and Catachans can all be useful but they're just not as consistently good against all targets.

Speaking of which don't be afraid to force melee charge enemy units that are imminently about to retreat because melee attacks don't suffer the massive debuff that ranged attacks do against retreating units. Also the other heroes are good too but the Commissar Lord's refractor shield makes him a good anvil + melee finisher until the late-game when you're shredding the enemy easily enough anyway. His abilities are pretty weak though, both the Lord General (creeping artillery barrage, calling in a leman russ) and inquisitor (napalm strike, calling in storm troopers) are more useful imho
>>
>>1546003
unification mod
If you dont get the campaign addon the regular campaign is basically the exact same sans a few extra units for each faction.
>>
>>1562736
Hit the character limit but basically
>Tier 1: x2 Guardsmen for capping, repairing the sentinel and keeping the enemy ranged units busy. Sentinel for stomp knock back and missiles for damage. Commissar for tanking with refractor shield and potentially wiping out enemy units that don't retreat early enough. Get catachans if you're struggling to deal with melee units or lose your sentinel early
>Tier 2: OGRYNS, DIS WAY
>Tier 3: Ogryns + commissar lord (with power fist) to tie up melee units and rush enemy anti-armour ranged. Use leman russes + baneblade to mop everything else up. At least one guardsman squad for repairs in the back

If you take the Inquisitor Lord she basically does the same thing but slightly less well, BUT has better abilities. If you take the Lord General you get even more ranged attacks and abilities but melee units are really hard to deal with well until you get Ogryns out. Feel free to experiment with other units, most of them can be useful but I found this strategy is the most fun and doesn't require a lot (if any) micro
>>
>>1514410

https://www.bitchute.com/profile/jKKxKqijI45t/


https://www.bitchute.com/profile/57wZkjl2biad/

The retarded inferior white pigs who were annihilated by the mongoloids are screaming. Let them kill you, white pig.
German knights are faggots.
>>
>>1562738
Worth noting, even those unit changes can be toggled off in the mod configurator, so if you want a "vanilla" experience plus all the bugfixes, Unification can do that too.
>>
How the fuck do you complete the Hyperion Peaks, playing as Chaos right now and feel like the devs doesn't want you to win that mission. Holy shit even Necrons doesn't get t1 units like Nercon Warriors and yet for Chaos it's pack full of Cultist and not a single Chaos Space Marines for a faction that's called Chaos Space Marine.
>>
>>1543511
I wish they had thrown in Black Legion but Alpha Legion was picked for some retarded reason. Most likely Iron Lore trying to hook everyone playing the first Dawn Of War.
>>
>>1562799
Hyperion Peaks isn't particularly well balanced. The quality of your starting force varies significantly depending on which faction you're playing and the usual holder of it is orks who are well suited to grinding down your forces.
I don't even try to take it on hard. The bonus is nice but not worth the headache.
>>
>>1562747
nigger
>>
>>1514410
>"READY TO UNLEASH ELEVEN BARRRLS OF HELL"
vs.
>"LIKE THE EMPEROR'S OWN HAMMER OF WAR"
>>
>>1563609
Former
>>
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>>1542240
you can cheese disorder 4 by waiting till the marine tank gets to its destination and bulding a summoning pool with a unit of horrors ready. once it hits the end of the line, the end portal is activated and you get a few seconds of line of sight. just set the horrors to tele in and run them thru the portal gate, insta win. just have to wait for ii. also chaos starts with a fuckload of resources, but far less units compared to orkz.
>>
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>>1562738
I don't like many things in Unification but they have the best character models so I'm still compelled to play it.
only allowed one squad of them while World Eaters can make as many terimes as they like I'm not mad I'm not mad I'm not mad
>>
>>1567294
Kasrkin* models I meant
I'm not actually a fan of most of their models and changes but they did alright with Kasrkin
>>
>>1567294
Pretty sure death brigade is also capped at 1. Last time I played at least.
>>
>>1567294
The chapter-specific/traitor legion factions all turned out fucking amazing in Unification, especially Daemon Hunters/Grey Knights. I wish I could say the same for
>Harlequins
>Admech explorators
>Steel Legion
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>>1568969
>steel legion
The low-res Ghanian-quality camo textures crack me up.
>>
>>1568969
Emperors Children are awful and cringe
>>
The only reason I still play DoW and not DoW2 is for the base building. It's so satisfying.
>>
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>>1567294
Alice?!?!
>>
Am I better off playing DC on easy? I'm getting my ass handed in level 6 provinces on normal with Space Marines
>>
>>1570515
Alice? Who the fuck is Alice?
>>1570552
Not really. Level 6 and above is just aids. You best bet is savescum untill you find one of the enemy bases and rush it soon as possible. Actually both of them. Works better with some honour guards.
>>
>>1570515
Didn't expect to see Black Souls in THIS thread
>>
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>>1570643
>>1570515
Alice protects.
>>
>>1570552
Easy is pretty braindead for DC. I wouldn't recommend it
You have to be very aggressive with your commander and honour guard on the skirmish maps though space marines aren't the best at this. Keep in mind that you only need to take out the stronghold to kill them so trying to snipe that for one or even both of the bases is usually the way to go.
If they can't take out a base by themselves reasonably quickly with minimal losses you're better off attacking somewhere else for some more honour guard and wargear. As the other anon said, map knowledge also helps a ton too.
>>
>>1568969
Such are the woes of entirely different people doing entirely different things. 10 years later, I still have no idea how to play Harlequins.

>Admech Explorators
Then again, this mod predates the Admech codex. All the units are based off a very old (by internet standards) image by a random non-GW artist.
>>
>new Uni update adds Night Lords, Farsight Enclaves, Fallen Angels and Vostroyan Firstborn. >it also updates Praetorian Guardsmen, Steel Legion and Lost and the Damned
Wonder what they will do next. Or what even is there to add. Leagues of Votann?
>>
>>1570966
>I still have no idea how to play Harlequins
Mass produce Death Jesters. Autism weaponized. Lategame you just build Spirit Walker and set it in range stance.
Also getting energy from LP is stupid.
>>1570973
There is some new factions planned like Ultramarines and Custodians. Also updates to Admech and Tyranids. I think.
>>
>>1570995
>Mass produce Death Jesters
Thought they were hard capped to 3.

>Ultramarines
It's been in either dev hell or fully dead for years now if I recall.

>Custodes
I sure fuckin' hope it's not the current existing Custodes project, which makes them golden Marines, complete with Marine naming sense ("Custodian Tactical Squad" instead of "Hykanatoi", for example)

>updates to Admech and Tyranids
Ah, good news.
>>
>>1568991
They aren't so bad. The Miriael troop line is goofy, but ignorable. The survival easter egg IS cringe, but it doesn't count.
>>
>>1571474
>Miriael troop line is goofy
It's also the only possible way to play against EC in Survival.
>>
>>1519372
But in 2005 it was amazing
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>>1568991
From unit's to balance I have no idea what they were thinking. Their sorcerer is still one shotting squads with one of his abilities, I've watched the kasrkin squads I've made at the start of games carry me through the rest of a match only to get one tapped by some sorcerer for no fucking reason. Why? What other unit is capable of doing this? It's not even an AoE, you just tap on a squad after selecting the ability and they're fucked. Let me make more Kasrkin you fuckers, or at least make a "normal" stormtrooper unit
Let it be known that drop regiments were given to Emperors Children before the Imperial Guard
>>
>>1571881
>From unit's to balance I have no idea what they were thinking
Just a reminder that same people came up with things like Grotesque squad. Well they also put garbage like true born and primaris Intercessors for SM, which serve 0 purpose. So balance wise, it's kinda fucked up. EC is worse, because it's "pet faction". So of course they gonna be super awesome, powerful and not fanfiction tier garbage. True to vanila experience certified.
Very fun to play. Except Miriael branch, it's useless.
>>
>>1571881
>What other unit is capable of doing this?
Basilisk firing Earthshakers? Ethereal casting Orbital Strikes?

>>1571893
>that same people came up with things like Grotesque squad
What do you mean? The Grotesque is a canon Dark Eldar unit.
>>
>>1571940
>What do you mean?
Their perfomance actually. Fuckers never die. I guess "came up with" is weird phrasing on my part, but I meant this as game design wise. I know they suppose to be shock troops. But so is Ogryns. And Ogryns don't get demonic armor.
>>
>>1571940
>Basilisk firing Earthshakers?
An AoE that takes 5 seconds to cast. The sorcerer affects the entire squad on cast and just mercs them. Well at least that's how I assume it works, that's all I've seen happen anyway
>Ethereal casting Orbital Strikes?
I'm gonna be honest I didn't even know that was a thing, I always assume Tau explosions come from that missile vehicle they've got (I'd rather fight it than Krootox personally)
The sorcerer move was just one thing though, EC as a whole seem pretty bizarre, like how they start with the equivalent of Havoc marines, the noise marine squad at tier 0 are all using heavy weapons it's not like they upgrade from bolters oy anything. I still make myself fight them a lot though, I hate them so I want to beat them and at higher difficulties I often don't.
>>
>>1571948
>demonic armor
Please tell me it's not Daemon_High, like the Bloodthirster.

>>1571954
>EC as a whole seem pretty bizarre
They are too OP. The jetbikes are too tanky, too fast and will flash vaporize anything they can get in melee with.
Playing Survival against EC is a matter of how good your turrets are at killing jetbikes and whether they go for Miriael or Lucius. If your turrets are bad, you lose. If they go Lucius, you lose.
>>
Every once in a while I get the urge to do the DC/SS campaign, but then motivation plummets when attacking certain areas on certain turns makes the game crash. Or loading an in-progress match crashes.

Annoying that something like it plagues such a good game. I've tried installing from different sources and proposed memory fixes but no dice. No comfy campaign...
>>
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>>1571881
Actually, just done some testing and I guess I'm forced to retract that. I remember watching this cunt one shot my squad leaving his base as I'm destroying it but testing it now it only seemed to do about half their health. Odd. I wasn't playing on hardcore when it happened and It's happened on more than one occassion, but between my memory and my testing I suppose I'm forced to concede to the one that isn't "just trust me bro".
Still, EC are abhorrent and deserved better than whatever this is. I wanted to jam a q tip in my ear canal just listening to their builder.
>>
>>1572016
>wanted to jam a q tip in my ear canal just listening to their builder.
That's just being lore accurate.
>>
>>1522136
>Free sluggas t3
>Auto train sluggas
>Auto reinforce
<WAAAAAGH
>>
My ideal dawn of war 3 would've been movement mechanics of dw2 and game designs. Eg. Stacking up guard behind rocks and hitting tanks from behind then put that into dow1
>>
Unification mod is so much jank that, while I can disable it, still makes the game unstable.

Is there just a mod that rebalances the races? Along with bugfixes like not making Skyray miss horribly.
>>
nigger
>>
>>1572666
What sort of jank are you encountering, Satan?
>>
>>1571881
The amount of shit they get and how terribly bullshit it all is makes it pretty clear that they're the pet faction, especially with how they are in survival. I know for a fact that the fucking jetbikes had retarded buffs in survival that made them retardedly strong, especially for when they show up. Was that changed or is it still in?
>>
>>1572741
Installation that borked itself the first time and takes up almost twice as much space as it said it would, settings resetting after exiting the game, barely readable font at 1920x1080 resolution, no way to disable the new races from being random'd by computers, consistent and inconsistent crashes. And a troubleshooting page that doesn't solve anything.
>>
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>>1572775
Weird, sounds like the fucked up install is likely causing most of the rest of it, can confirm no settings issues or text problems at 1080p. Fair point on the random skirmish issue though, a blacklist of some sort would be handy.

Crash-wise, the Heroes and Smacktalk settings cause problems, and the EC's will inevitably crash the game if Primarchs are enabled and Fulgrim goes full snek, but aside from those easily avoided pitfalls it's more stable than vanilla ever was in my experience.
>>
>>1572779
I've installed three times at this point...

I haven't enabled those and manually set the races to the vanilla ones.

I just want a balance patch that isn't 20+ gigabytes of bloat ;_;
>>
>>1572768
It's still in. Jetbikes are still ending Survival runs.
>>
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>>1571474
>>1571980
>>1572768
Against my better judgement I played a survival game against them to see what the jetbike situation was like and what this easter egg was. I didn't actually have a problem with jetbikes and I even beat all 10 waves, ironically finding it harder to attack and destroy their base where I lost because they never stopped making units (including titans) or dropping in cunts on my fucking HQ while I struggled to destroy their structures. Gonna be honest I don't get the appeal of surivival in general, it get's laggy quite quickly and you're either getting stomped or stomping.
As for the "easter egg" a number of things stood out to me. Was it NieR's 2B suicide bombing my army? Or was it Five from Drakengard 3? I was looking around at the end of the match and found a rider with a fucking Boba Fett helmet.
>>
>>1573300
>Gonna be honest I don't get the appeal of surivival in general
It's suppose to be "active" TD autism, but instead you can tech up to the max in first 10-15 minutes and it's just slog wave after wave. With few unique abilities that enemy uses aganist you. Good way to just kill time.
>Was it NieR's 2B suicide bombing my army? Or was it Five from Drakengard 3?
They have both. Five is a unit that you can recruit, very lore friendly and 2B is a dev fetish easter egg.
>>
Though about the DoW1 remake rumors?
>>
>>1573340
>rumors
Meh. Not really worth to even bother.
>>
>>1573340
I wouldn't mind an HD re-release
>>
>>1573300
What Imperial Guard subfaction, if any, is that?

>>1573340
If true, I don't want the ruin that's modern day Relic to be anywhere close to it.
Keep the mechanics, update the graphics, respect the aesthetics. Don't pull a WC3 Reforged on us, please!
>>
>>1516157

I dont want to be lazy and say all 3 Necrons so let me think this through

>>how much I like the aesthetic/lore
Necrons, i just love everything about their story, also oldcrons>newcrons

>>how much I like their units
The edgy makeover of the dark eldar vehicles is really good, also i love the scorpions, the scourges and the green goblin units as well

>>how easy it is to play campaigns with them
I think fully kitted Tau can be really fun and easy experience, also honor guard battle suits are great.
>>
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>>1574802
No subfaction, just regular old Imperial Guard
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>Imperial Knights, WraithKnights or other similar and bigger units like Titans
>Named characters
>Memeshit and eastereggs
>Addition of pointless, redundant, repetitive units from tabletop, just because they are in tabletop, even if they serve no actual function or other unit already fulfills their role
>Primaris bloating Space Marine unit roster in particular
If mod is guilty of any of this, then it's shit
>>
>>1575262
>shitting on Imperial Knights
Fuck you. I do agree with the rest.
>>
>>1575262
>Addition of pointless, redundant, repetitive units from tabletop, just because they are in tabletop, even if they serve no actual function or other unit already fulfills their role
Such as?
>>
>>1575262
God I fucking love storm troopers. It's a shame GW never went anywhere with the "Heavy Infantry" regiments. Carapace armour and Hellguns are too exclusive for something so cool
>>
>>1575288
Off the top of my head, "conscripts" for IG.
>>
>>1575306
holy shit I could rant about them. My main issue is that they end up being more expensive than guardsmen for no fucking reason, a few extra lasguns does nothing, especially when they die even faster. Can't forget only they were given flamers but won't live long enough in a fight to even get that close to an enemy to use them. I'm talking about Unification but I have a similar attitude to conscripts in other mods, who wants worse guardsmen?
I agree with you
>>
>>1575306
They're faster to shit out for ASAP point captures at the beginning of a match which can be nice in certain situations, but yeah, very little would be lost giving them the boot; they need something else to add to the mix, like a T3 tech that drops their unit limit cost and makes them free like the Ork Sluggas for maximum meat-grinder fun.
>>
>>1575311
>unification
You can shoehorn them inside the building. If it can store up to three squads that's lasgun, plasma and heavy bolter all enabled. As anon above said. This is point capture/"best" early rush units in campaign since you can shit them out along with normal guardsmen from infantry command. And it's T0. I just fucking LOL LMAO at chaos renegades at T2.
>>
>>1575331
>chaos renegades at T2.
That's just stupid. But thankfully they're making them their own faction. I hope it's not an IG copypaste.
>>
>>1575357
>That's just stupid
It's not even stupid. It's addition for the sake of addition without any thought put behind it. It's also probably worst "novelty" addition to the CSM. It's almost offensive how bland this guys are. Would take DoW2 cultist over this shit.
>I hope it's not an IG copypaste
I would take IG copypaste. Since IG is one of the few vanilla factions that is actually fun to play with Unification.
>>
Just how much of a buff you get if you add Apothecary in your marine squad?
>>
>>1563633
>>1542240
Orks starting with too few resources in M4 is a bug actually, restarting the mission a few times solves it (I had to restart 7 fucking times to get it right)
>>
>>1577591
Attached to a squad, an Apothecary will at least quadruple the health regeneration of his mates.
>>
Does anyone know how I can export a badge?
I want to do the carcharodons chapter
>>
>>1579253
A badge, as in the pauldron iconography? I think it's a 256x256 .tga file you have to put in a folder somewhere in the main installation folder.
>>
Wait how I select all units instead of holding it with a mouse?
>>
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>>1579253
I just followed this guide
https://steamcommunity.com/sharedfiles/filedetails/?id=307374080
It's worked everytime for me, though of various quality Pretty sure that part is my fault though
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I just got halfway through the Dark Crusade and the game fucking crashes every time I access the commander tab, what the fuck?
>>
So is unification or apocalypse mod?
>>
>>1580875
If you looking for total overhauls apoc or crucible albiet I can't really recommend the latter in a good faith. Fuck Crucible.
If you just want classic gameplay with some changes or talking necrons, or another gay shit like that. Go with Unification.
>>
>>1581171
What's wrong with Crucible? I've never tried it.
>>
>>1580875
Just tried ultimate apocalypse and holy shit, is really a buggy mess, models turn invisible, crashes, lag because "muhhh big titan" im going back to unification, say all you want about the gay shit but at least their mod works, adds things from time to time besides "uhhhh big nuke and big titan" why anybody will play this mod?!
>>
>>1581411
It's pretty stable compare to UA. At least, I had only few crashes. But it's mod creator design philosophy that rubs me the wrong way. If you not going to play specific way, on average even normal skirmish map becomes a huge pain in the ass. And there is stronghold mission changes. Which is partially justified, since this tend to be even worse snoozefest. But mod creator picked the most cancerous approach. For example 10-15 minutes in aganist Necrons, they will send aircraft. And it's not scarab swarms, but a two fucking night scythes. And I'm not huge WH lorefag, but night scythes hit really fucking hard in mod and this is way before you get firedrakes. You basic bitch anti-vehicle unit.
>>1581767
>at least their mod works
Unless you playing as/aganist steel legion. God I hope that rework is actually good.
>>
>>1581813
>Night Scythes
Or you are misreading it (should be 'Doom Scythes') or the mod creator goofed.
The Night Scythe is a heavy fighter/transport hybrid. It shouldn't be obliterating your base that easily.
>>
>>1580543
Light incense, attempt to communicate with the machine spirit, pray to the Omnissiah. It's literally in the manual.
>>
Is every strongholds is hard as the victory bay? It took me 3 days to finish it
>>
>>1583282
Victory bay is one of the worse slogs, especially if you're doing it for the first time.
The tau one is the hardest imo though none of them are particularly quick and easy.
>>
>>1583282
The Tau stronghold in SS is the hardest by far.
>>
>>1583282
Thirding the Tau in SS, I'm not sure if the map is broken, or if it is the only one that works as the developers intended, but it plays more like a 3v1 skirmish map with extra rules tacked on than like the other strongholds.

Constant, varied assaults, proper reinforcement to areas under attack, and I believe it is the only stronghold in which the AI just casually shits out Relic units on a whim rather than them being scripted.
>>
>too much of a brainlet to get into Eldar
>Dark Eldar, confuses me even more
>99% cases having cannibal bird doctrine is better with tau, uniqueness of faction evaporates
>MORALE REDUCTION but (mostly)female faction is boring
>try Necron, obliterate everything, never play again out of sheer disgust how OP they are
>occasionally play orks, never quite figure out how to play with them effectively even with doing all the harassing/commando shit
>SPESS MEHREEN, expensive durable and dull, but you get some funny vehicles
>GAYOS, guess they like melee more and small demons can fuck up vehicles somehow?
>Imperial Guard, fucking love shooting cowards to boost morale, uplifting music, mix of disposable infantry and some durable ones, cool artillery, big ass tank
>>
>>1583971
>>1584692
I reckon their DC one is worse. The time pressure and bombardments are pretty stressful on SS but I feel like the attack waves hit a lot harder, earlier and more regularly on DC than they do on SS and they come from all bases, including the small outposts at every capture point instead of mostly (entirely?) just trickling in from the main.
>>
Does anyone have the badges and banners for the astral claws and the executioners?
Those two chapters are the only ones I'm missing to recreate the badab war
>>
>>1584899
>99% cases having cannibal bird doctrine is better with tau
Targeting optics upgrade is insane. But most of the time XV8 suits and Hammerhead can mov down the map without any issue. So maybe it's better aganist human opponents. But in campaign, I just mix-up. It's also only faction that gives you something that is close to distinct playstyle choice. Even if this mostly end game units.
>>
>>1583282
Like 3 days of several attempts or did you spend 3 days on one save? My first stronghold was SoB on Soulstorm and it took me 6 hours just going inch by bloody inch
>>
Is anyone having crashing issues with Dark Crusade when accessing commander tab? I almost finished it now I can't purchase any honor guards cause every time I click on commander tab it crashes
>>
>>1588034
3 days of several attempts then I figured it out where the airstirke base was, It was my fault for not using a walkthrough
>>
>>1589110
Doesn't it tell you in the objectives?
>>
>>1589797
No
>>
>>1575331
Well I mean you can also bunker your tech priests too which are way more useful than conscripts. What bugs me about them is that reinforcing your conscript squad to full vs the regular guardsmen is way more expensive despite the cheaper squad cost. It's a net loss for worse guardsmen and guardsmen are only worth shit when they have heavy weapons
>>
>>1585370
nta BUT MAN YOU GET TWO FAT OGRYN SQUADS TO SERVE AS SCREENING UNITS FOR YOUR ENHANCED RANGE INFANTRY TOO

AND THEY'RE REALLY FUCKING GOOD TOO
>>
>>1593859
You have very limited amount of tech priests. Pretty sure conscripts also have cap, but I can't remember actuall number. I think it's somewhere between 5-6 squads. Which is much better for turtling strats. So they do have some uses here and there.
>reinforcing your conscript squad to full vs the regular guardsmen is way more expensive
Once you get honour guards. You honestly should stop using them on offensive and relocate their role to point capture game. And as bunker rats during stronghold missions. Neither of this needs full squads to be done. Not saying reinforce cost is non-issue. Most mods make them really cheap/free to reinforce. But honestly. You not going to use conscripts aganist anything in this mods either. So it's nice change of pace. For once.
>>
>>1516160
another win for the Imperial guard
>>
>>1596054
Hard to compete with 8 (eight) guns.
>>
How the fuck I take on Hyperion Peaks in Dark Crusade? It's a level 10 province taken by Necrons, I'm playing as Space Marines btw
>>
>>1596222
You don't. I think you can bypass it to get to the Chaos stronghold.
>>
>>1596313
Isn't having Hyperion Peaks makes the game a little easier?
>>
>>1584899
Eldar are simply a faster, more specialized version of the Orks.
Early game is harassing with fleet of foot shenanegans and exploiting most races lack of early detectors.
Late game you park your Avatar in your base and enjoy spamming with your doubled build speeds and your increased pop caps.
>>1596222
>>1597707
you can mostly skip Hyperion Peaks. All it does is give you an early tech building, which doesn't matter for regular maps, while stronghold starting areas are so tight for space it's more annoying than anything.
However space marines are probably one of the better factions for Hyperion peaks. Your honor guard kind of sucks, but the fact that you get two land raiders makes it simple. Rush the leftmost bases, pop the machine spirit ability for better tanking, save your power for repairing your tanks.
>>
>>1514689
The righteous scum? Sounds like a contradiction of terms
>>
>>1596222
Memorise where the monoliths are, focus them down, hope you have enough to finish them off, realise you don't, reload and go somewhere else instead.
>>1597707
Yes, it's quite helpful in getting things going at the start of a map if your commander and honour guard suck.
But when it's harder to complete that any mission it may help on then it's no longer worth the effort.
>>
>>1597753
>However space marines are probably one of the better factions for Hyperion peaks. Your honor guard kind of sucks, but the fact that you get two land raiders makes it simple. Rush the leftmost bases, pop the machine spirit ability for better tanking, save your power for repairing your tanks.
Should I bother capture strategic points or just straight up rush?
>>
>>1598576
The whole gimmick of hyperion peaks is that you can't build any more units, requisition is only useful for reinforcing existing squads.
You could capture the ones near you but it's not something you should expend much time or effort on. Even the value of that is debatable.
>>
>>1597803
>if your commander and honour guard suck.
I thought only the Tau commander sucked. Gets rekt by everyone else.
>>
>>1598576
Rush. Maybe keep one squad to cap a few points, but it's just generally not worth it. You shouldn't have to reinforce your squads that much. Just capture the Vandean Coast if you need the extra requisition.
>>
I didn't like Soulstorm very much when I played it, but for some reason it still made me a big Sisters fan
Guard is still my favourite faction though
>>
>>1599007
Amazing aesthetic, absolute dogshit to play as. Also they somehow managed to make pyromaniac zealots in charisma vacuum. Not a good way to go for the first introduction.
>>
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who would you rather serve under: Sturnn, Lukas Alexander, Vance Stubbs or Castor?
I think my vote goes to old man Sturnn
>>
>>1599282
Sturnn is principally the more inspiring leader, and he seems more than experienced with age, but if Stubbs keeps his 100 baneblades, I don't think I'd mind having that for support
>>
How do counter Necron Lord when he transforms into Nightbringer?
>>
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>>1599007
I love the power armored zealot tomboys in spite of Soulstorm, not because of it
>>
>>1599443
You run away.
>>
>>1599592
so space marines don't feel lust, what about the sisters?
>>
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>>1599651
yes, Sisters are just human
but if they feel too much lust they're forced to go into battle naked so they can die with honor, what a strange custom that is...
>>
>>1599661
>strange custom
The less armour you have, the more plot armour you get. Simple.
>>
>>1599282
Lukas Alexander is my favourite so him, it's especially cool that he died supporting Stubbs
>>1599651
If I recall a SoB was having a tryst with some dude in one of the Ciaphas Cain books
>>
>>1599651
space marines are cybernetic transhuman child soldier eunuchs
sisters of battle are still normal humans, they just so happen to be radical zealots even by warhammer standards
so yes, they do feel lust, usually it's lust for battle and for slaughtering the enemies of mankind and for religious services and for fervorous charges into melee and for hunky commissars and for faithful devotion to the emperor and for meltas and for flamers
>>
Is there an actual reason why IG gets 3 (three) whole worker units?
they don't build anything faster, they don't repair faster, they don't move faster. they can just take about 2 more hits than the other workers.
>>
>>1599041
i like the cannoness, sob's problem is they're unfinished and missing a decent amount of va and fx
>>
Any advice on how to deal with SPESS MAHREENS as Imperial Guard on Insane difficulty in SS vanilla? I can handle most of the other factions but the combination of Dreadnaught spam and Tactical Marine missile spam always ends up overwhelming me before I can get to building the T3 units
>>
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>>1599921
Actually I'm just retarded, guardsblob spam and rush worked fine. No idea why I didn't try that earlier
>>
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>previews of the new 40k RPG coming out
>gives me the itch to play something warhammer related, decide to go back and play DoW
>doing the Winter Assault campaign
>just got to the mission where you have to pick who gets to the titan first, Guard or Eldar
>go with the guard, getting kicked in the nuts by both chaos and orks
I haven't touched this game in over a decade, but I don't recall it being this hard
>>
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>>1554960
>>
>>1600094
>>1554960
>S
>Orks/eldar/IG/Deldar
>A
>Necron/tau
>B
>SM/nuns

>Ch*os
>ch*os

fuckin love orks
>>
>>1562849
As IG you get 2 baneblades. Just get your techpriest to repair them constantly and manually target the killa kans when they come at you. Easy af
>>
>>1567294
Fucking love how the Death Korps Baneblade samples that Battle of the Bulge movie for a voice line.
>>1568969
Steel legion is at least getting a rework down the line.
>>
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>Replay DC
>Remember that one region in front of the Eldar stronghold
>Stop playing DC
>>
>>1602826
What's wrong with it?
>>
>>1599651
They're normal humans, but most swear an oath of chastity to dedicate themselves to the Emperor in mind, soul and body.
>>
>>1599795
>I like the cannoness
Eh fair enough. I guess, I don't really want weird middle ground between SM/CSM and IG. Oh wait it's about voiceacting right? Soulstorm was god awful in that regard with almost all other races too. And flyers. Now I think about it. The reason why I played vanilla SS is because it gave me option to fight 9 factions on different maps. And as we know more=good. Ha-ha. If only...
>>
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>>1603382
NTA but it's fucking hell. Just an endless onslaught of Eldar, you will wipe them out as a race ten times over and you won't have even left your base.
I thought I had screenshots but turns out that when pressing F12 it opened up a menu which ruined it. Instead this image is of the Eldar Stronghold, just know that the province is so much worse. The only way I beat it was restarting and rushing their bases with my honour guard, I wasted 3 hours getting actually nowhere trying to play normally, it's basically a tower defense where you pretend you're gaining an inch of land but lose it 20 minutes later.
The province should be renamed to Passchendaele
>>
>>1604203
>it's basically a tower defense where you pretend you're gaining an inch of land but lose it 20 minutes later
Peak Krieg gameplay 10/10 would entrench again.
>>
>>1602826
>Stop playing DC
why?
it's not an easy mission, but I thought it was one of the more memorable strongholds
Necron stronghold is still the best mission in my humble opinion
>>1604203
kino screenshot
>>
In the campaign, every time I save a game and load it again, the music disappears
Anyone knows how to solve this?
>>
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What happened to this guy?
He died?
>>
>CTRL+F
>0/0
SQUAD BROKEN!
TO THE RALLY POINT!
>>
>>1607646
There was a cut mission that was going to be you fighting the guard lead by him, if memory serves.
>>
>>1607725
Why would you be fighting the guard?
Or was he supposed to be corrupted by chaos?
>>
>>1608384
At the end of one of the missions you get attacked by a bunch of possessed guardsmen. I expect it would be a continuation of that.
>>
I finished the DoW base campaign a few days ago on insane difficulty, it wasn't difficult but missions 6 and 9 were a real headache, especially mission 6.
Even so, it was very enjoyable to play this again, I will play the WA campaign again soon.
By the way, why in the steam version did they change the song at the moment of Gabriel killing Isador?
It was much better when the song was dawn of war chant instead of blood ravens approach.
>>
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>>1514410
to this day I like booting it up from time to time and playing a skirmish game or two
>with enough lasguns, you can achieve anything
>>
I recently discovered that Dawn of War 2 has a mod that continued development and multiplayer balance long after THQ went bankrupt. I fucking loved DoW2, though I know that's controversial among DoW fans.

I have all of the games/expansions on Steam from when they made the jump over from GWFL. My question is, do I have to install all of them separately to replay the corresponding campaigns, or does Retribution include the base game and Chaos Rising campaigns? I'm itching to get back into it and I figured replaying the singleplayer would be a good primer before I jump back into multiplayer after a decade.
>>
>>1610581
Retribution is it's own thing. DoW2 + CR are combined.
>>
>>1610614
I have Vanilla DoW2, Chaos Rising and Retribution all listed as separate entries on my steam library. I've never actually installed any of them from steam, because I stopped playing before the switch from GFWL. So are you telling me I should start by installing Chaos Rising, and that will provide the base game's campaign?
>>
>Played a mod a while back.
>Space marine enemies spammed bikes.
>Bike had a skill that allowed it to turn into a helicopter spew flame and mulch my infantry.
>Bike was resistant to literally anything.
>Bike was a tier 1 unit.
>>
>>1610628
>So are you telling me I should start by installing Chaos Rising, and that will provide the base game's campaign?
Yep. You can also install vanilla DoW2 either works.
>>1610637
I still have Grot cannons PTSD.
>>
>>1517536
>Play guard vs chaos ss
>Only one relic.
>After taking and losing it over and over resolve to make a turret star around it
>They pull the siege weapon shit
> Sick the baneblade on them
>>
>>1610640
Cheers, that's my weekend planned.
>>
>>1610637
Sounds like Legion of the Damned
They are horribly imba when coupled with AI handicap bonuses. If you don't beat them down in the first 5 minutes or sneak around and merc their HQ, you're toast.
>>
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WITNESS YOUR DOOOOOOOOOOOOOOM!!!!!!!
>>
>>1610637
Welcome to Survival against Emperor's Children. I hope your turrets are worth a damn.
>>
>>1543511
You're overthinking it. You gotta stop caring about lore and start caring about image.

>blue clashes BR's red.
>needs to be full chaos supporters to showcase chaotic units. No wishy washy night lords. Needs to be a full blown crazy villain like chaos stereotypically is.
>khorne is the most iconic cg out of the four. Easiest to design as well, but keep your options open unless new units come along. ( They never did)
>slap a hydra on it because fuck making your own warband.

badda boom badda bing.
>>
Where the hell do I get the soundtrack beyond ripping it from youtube?
>>
>>1611636
>needs to be full chaos supporters to showcase chaotic units
>Needs to be a full blown crazy villain like chaos stereotypically is
But they could probably re-used WB again. Maybe with different commander and that would work. Just slap edgy chaplain as dark apostle as expansion part.
>>
>>1570973
>Leagues of Votann?
Not enough units
Instead, you will get Elyssians and DeathWatch
>>
>>1612130
As stated before m8: word bearers are red, blood angels are also red. The opposite of red is blue.

Ironlore literally wanted blue word bearers.
>>
>>1612276
>Ironlore literally wanted blue word bearers
But why the fuck.
>>
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>>1612271
>Elyssians and DeathWatch
based and based
love those guys
>>
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>>1612276
>they wanted blue
Thousand Sons bros, we've been cheated once again.
>>
>>1613361
>thousand sons
I was trying to remember the last Warhammer game where Szenich was main antagonist. Was it AoR?
>>
>I FEEL THE WARP OVERTAKING ME
>>
>>1613418
>IT IS A GOOD PAIN!
>>
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>>1515803
>I never played the two expansions though
Chaos rising is essentially a sequel campaign to the first one. It's really good.
Retribution is... Odd. It's like 6 mini campaigns in one and is somewhere in between a campaign and skirmish game, since you DO have hero units but can also build skirmish units and swap out your heroes for honor guard squads which are fucking busted since they also increase your squad cap.
>>
>>1571881
>Chaos drop troopers
>Carry the double the weight of their loyalist cousins as everyone needs to carry a huge ass bannerpole, half of a iron fence section, an additional helmet (broken) and 3 skulls each.
>Otherwise he is just the same as Bob loyalist.
What a lazy conversion job.
>>
>>1614185
Yeah Chaos Rising is extremely worthwhile as it basically takes everything good about the base singleplayer, expands on them and trims a lot of the bad stuff. I'd contend it's one of the better singleplayer experiences in RTS in general. Its only downside is being relatively short.

Meanwhile Retribution you really only get for the multiplayer--which is shockingly still alive thanks to that balance mod.
>>
Has anyone tried Redux Mod
>>
>>1614191
what's more insulting is that Imperial Guard don't even have Elysians in the mod, they exculsively made them for the Emperors Children and they still suck ass
>>
>>1613369
Tzeentch, and it was Fire Warrior.
>>
>>1612271
>go to the moddb page
>no such info to be found
Why must you tease me so?
>>
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Necron Lord is more overpowered than Tau Commando in the Last Stand.
>>
>>1516585
I like the orb but I think it's a bit over-memed. Whenever I play as Necrons I just can't help but chill until I have several awakened Monoliths. It just feels right. That mod that adds Pylons is nice too.
>>
>>1567294
In the original, unpatched DoW1 there were no caps on anything but heroes and relic units. No limits on the number of squads of terminators, obliterators, possessed, nobs. Or prisms. It was fun in an "everything is broken" kind of way.
>>
>>1614565
The funny meme orb is funny just because it essentially completely negates a fight with Necron whenever the Lord can afford to use it. As long as they have access to it, they can always afford to hold their ground and fight. They can take bad battles or swing close fights just by virtue of all their dudes coming back as long as they aren't explicitly zoned off the battlefield before the fight ends. It's super strong for early aggression, because they can cross the map and be on your dick with a half-dozen of the best infantry in the game, forcing a fight you can't win on your doorstep, and because it allows them to grind out long games by reincarnating whole armies for free.

It's supposed to be their substitute for forward reinforcement, which they lack, but it's much more frustrating by virtue of being free, offering essentially no counterplay and multiplying the effectiveness of just blobbing up with aggressively cost-effective infantry and steamrolling. The majority of Necron matchups are decided almost entirely by how efficiently they use the orb, because it's so powerful it warps their whole faction around it--which is frustrating as hell if you are the Necron player and realize in a difficult match that you only have a faction when you have an ability cooldown and the energy to use it, while the other player gets to actually play the game.
>>
>>1614611
I like that it's fluff-accurate in the sense that if you fail to keep them in check, you're fucked. Like with orks.



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