Is this game worth it? I'm new to the series. Should I get 1 or are the improvements in 2 good enough that I should skip 1?
>>1449934Atmosphere is great, the actual gameplay is a slog. I've heard that 2 is better in that regard, but I haven't tried it myself.
>>1449934Gameplay is mobile game tierAtmosphere is the only thing carrying it
>>1449934Personally I hate it. It's a giant enforced grind.
>>1449934You should get 1 before 2 to fully appreciate the improvements and progress of 2 but at the same time 2 was said to be less grindy.
I enjoyed 1 more t b h2 has really nice visuals
>>1449934Worth a pirate maybe>improvements in 2 gooLmao
2 looks great, and moment to moment gameplay can be fine, but the metagame grind is so fucking bad. It's a game that's designed assuming you have the wiki open during the whole game, so you either know the one gimmick to beat a fight trivially, or you eat shit and die.
>>1449934haven't played 2, I love 11's gameplay is pretty meh but the atmosphere, artstyle, and music are incredible
I think it's good but it gets old fast, i would wait for more character dlcs and content, IF they do add anything.
>>1450870Beat entire of the game without wikis, only lost 2 times to the 2nd and last bossesGit gud2 is too repetitive, missing content.
i like it a lot more than 1 so far but i'm only on the 3rd chapteri do miss crusader
>>1449934far more depth than 1. 1 is the shallowest turn based game I've ever played. Nu xcoms have more depth than 1
Is it just me or is it borderline impossible to get positive relationships going? You get like +1 point from a positive event and -3 or worse from a negative event and everyone just ends up hating eachother all the time.
>>1449934>cool graphics>meh sound>shitty, grindy, and repetitive gameplay>a narrator that is as annoying as Central from nucom
>>1449934>Is this game worth itNo>Should I getNeither is worth your time or bandwidth to download it
>>1453973probably because you don't use items that boost relationships
game has amazing atmosphere, very satisfying to build a good roster and clear a dungeon. debuffs, ability limits, grind to level characters can get tediousthen the game introduces new monsters that can wipe you party as you have no counter. congratulations! back to starting level 1 characters again. game is frustratingly close to being an all time classic, but ultimately has an arbitrary difficulty that is more luck based than anything else. loved the first 10 hours, 10-20 became a slog, at 30 hours i hated the cruelty of the encounter design that basically fucked you.
>>1454125Agreed. Bosses 2 and 3 are such roadblocks it's total bullshit. I've only been able to get one part past each of them. The team that could fight 2 can't fight 3, and the team that can fight 3 can't fight 2.It was a lot of fun getting to the 3rd boss for the first time and watching my leper and plague doctor sit on death's door the entire 3rd boss fight with zero healing and still win. Hadn't read up anything on the boss so I'm still not really sure how the mechanics of it work. Almost don't want to do it again because of how much of a pain it is.
alchemist doctorvirtuoso jesterscourge flagellantvanguard man at armscannot be stopped
>>1449934I got Iratus instead, even the expansion on latest sale.Seems to be the smarter gameplay.
Anyone got advice for settings and stuff?Thinking about getting back into Darkest Dungeon.
>>1454125That's basically what I thought. It kinda felt like playing Inscryption. I thought it was worth it though. I had a good time for awhile. Something to be excited about.
>>1454125>then the game introduces new monsters that can wipe you party as you have no counter. congratulations! back to starting level 1 characters again.That's really my main gripe about the game. It's not that it's too hard or too RNG, it's that there are certain encounters which you have close to zero chance of beating if you don't already know they're coming up. I hate that kind of game design.
it's a shitty modern "roguelike" where you have to die a bunch of times to gain XP
>>1455914That's a "Roguelite" thing, not Roguelike.In a real Roguelike you gain nothing from a failed run other than your increased knowledge and experience, and maybe something like a new high score to record.
>>1449934Get the 1st one on sale, atmosphere is great but the game is quite unforgiving. Landing a crit in dd1 is one of the most satisfying things in videogame history
>>1449934There is no dungeon in the second game
>>14499341 and 2 are very different games1 is basically like XCOM. the gameplay loop is 'recruit guys > send onto missions > they level up > you get loot > use loot to upgrade 'home base' > repeat'2 is a roguelike with no home base. many people consider it inferior overall.1 is flawed but a very good game, definitely worth checking out >>1454125this poster makes some good points. the biggest problem with DD1 is that it is very grindy. You have to do a LOT of runs to beat the bosses and level up enough guys to go to the endgame. the core gameplay is quite fun but it does overstay its welcome.two things i would contradict though is 1 - the game clearly incentivizes you to not have one 'A-Team' of guys but to build out a roster of like, 20 guys that you can mix and match. if you're playing the game right then losing one team shouldn't be GG / restart material. however, to build out those redundant teams along the way means...yet more grinding2 - yes the game is quite tough and i agree that it has some pretty unforgiving difficulty spikes. e.g. your teams are crushing it, then you move to higher level dungeon, oh shit they are now in serious danger. and yes, some of the specific things they introduce that can fuck you you won't know about until you find them. like stealth units or powerful new spells / effects. that does suck. but i think overall the difficulty of DD1 is a little overrated if you're willing to take some L's on the learning journey.>>1454194yeah but isnt that kind of the point? the bosses are designed so that you need to bring in certain types of guys to clear them. like how DoT's are so effective against the warrens boss.the only thing that is kind of BS is that you have no way of knowing that beforehand, so your first encounter is a very high-risk gamble, and you have to figure out the boss-specific mechanics on the fly. i guess there's no way around that without some dumb infodump they give the player beforehand instead or something.
>>1456221>>1454194Every single boss in the darkest dungeon area is just like the ones on 2, you get completely buttfucked if you don't have a tailor made party, not mentioning you have to learn the perfect route to each boss if you want to arrive not so fucked there.
>>1456404The difference is that you can retreat in the darkest dungeon, the layouts don’t change, and they only take maybe 30 minutes
Two different games. 1 is still very good. After 4 hours of vanilla install a mod that speeds up walking/combat and turn off the narrator. People complaining about the grind probably spent cumulative hours watching animations.
>>1456439Pussy shit, also retreating is always a loss if you're playing in the only real difficulty which is stygian.
>>1449934There is a strong "I'm wasting my time" moment that hits mid game that is extremely hard to push through