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Which tag should get a mega mission tree next?
>>
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>my screenshot made it into OP
Woohoo, I'm internet-famous! Fortune and women, here I come!
Anyway, undead military in Aelantir, yes or no? I haven't touched this campaign since I've turned my fae-worshipping, dragon-born emperor into a Lich.
>>1448299
Cyranvar could use a spruce-up. Where is my fucking magic scepter, Jay? Dragon Dominion too, Rzentur have cool theme, but little content.
>>
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I coded like 1.8/3 planned mission trees and a fuckton of events for Vrorenmarch a few months ago that I was going to try and submit but I never finished it and eventually gave up like I do with everything.
Did that area of the mod get patched up or is it still open?
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>>1448299
GIVE THE JIANGSHI THEIR MISSION TREE
>>
Which nations have bitbucket content?
>>
>>1448894
- Dur Vazhatun, Astronomy dwarves
- Gemrardcurt, Ruinborn snow elves. Can make them into undead snow elves if you want.
- Anbenncost, start as tall city. Go even taller, get big buffs.
- Cestirmark, become fantasy US of A

Those are the ones i've found so far.
>>
>>1448962
ty anon, I just tried Luciande and it was pretty fun.
>>
>>1448962
Wait, Anbenncost is finally getting more stuff?
>>
>>1449185
Yes.
You get to form the republic of Damesear at the end of your tree.
Don't know if that tag has a MT yet, though.
>>
>>1449236
does it actually form now or do you just get the event that does nothing and says "more coming soon"?
>>
Do we have a date for the update?
>>
Going to form Castanor as Counts League. What will make me the most money? Expelling the Orcs and other minorities or integrating them?
>>
>>1449324
>as Counts League

why?
>>
>>1449330
>Last crumbs of an empire bringing itself back to its prime despite all the odds

I see the appeal. Same reason Byzantium is so popular in vanilla.
>>
>>1448894
Bitbucket? I was thinking of getting into Anbennar, can someone give me the quick rundown on the version differences, how does it differ from the Steam one?
>>
>>1449324
Accept orcs in the beginning then you get events that give you free money and development and after everyone else has expelled them start purging
>>
>>1449344
Bitbucket contains the most recent updates. However, some are missing localization and some things are incomplete. Steam is behind but everything is finished
>>
>>1449248
he's baiting you, it has been, is, and will stay a "to be continued"
no damerian republic for you, never ever, by the orders of king beaner himself
>>
The way the culture and race system work together is so silly, right now I'm integrating everyone but culturally converting every province, to get the max amount of minorities while also having the religious culture buff
>>
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Least one-sided Lorent vs Corinite Emperor(all AI)
>>
>>1449742
nevermind that was Moonhaven's army
>>
Went with Ibevar->Blademarches and the modifers from Blademarches kinda clash with the infantry based approach of elf armies, it even nerfs artiller.
On average it should still be better and the mission tree has a lot of conquest and other modifiers so it's worth it.
But then going to Cyanvar seems retarded, they barely have any military modifiers(net 0 on discipline) and the +100% CCR is cancer.

It does boost your economy but by that point you have no where to use that money.
>>
Lorent and Gawed seriously need better mission trees for the role they play in Cannorian politics
Anbenncost is literally half finished if that.
>>1449337
while it's setup is by far the most interesting like other ancient trees both it and castellyr have extremely dull MTs. I'd wait until the inevitable rework frankly
>>
someone explain why the dev team hates monuments
>>
Can someone tell me why playing kobold feels like I'm tearing off my own finger nails while someone is using a molten hot razor to peel of my foreskin.
>>
>>1450266
Your entire gimmick is attrition and defense in a game where the devs keep nerfing how much attrition does damage to the AI and your nations have zero strategic depth and pitiful income.
>>
>>1450266
the cannorian koboldsstart out divided into petty states and surrounded by powers who view their territory as a prime area for conquest. you basically have to have everything go right for a successful run.
The balrijin kobolds aren't as bad though they are still a bit luck based in the beginning
>>
When does the Rianvisa happen?
>>
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>Despite the orcish aversion to killing non-combatants the Greentide saw a mass depopulation of Escann, largely due to the disruption of farming - the combination of orcs killing farmers who had taken arms against them, and the need for a food supply for the orcish warbands lead to food supplies being diminished in Escann.

>This problem was exacerbated by the enforcement of traditional orcish law which permits dueling for property; as escanni humans were unable to beat orcs in such duels they were left impoverished and hungry and many chose to flee Escann, rather than remain under orcish rule.
>>
>>1450626
Soon after the Aelnar forms, usually between few months and two years or so.
>>
>>1450245
My best guess is because they're hard to add because Paradox coding is dog shit. Similar to why there aren't more Imperial incidents because Paradox broke the mechanic.
>>
>>1450696
Your guess seems wrong
https://steamcommunity.com/workshop/filedetails/?id=2811566889
>>
>>1450245
>>1450696
I hear it's a pain in the ass to get anything approved for the mod, so the small time casual modder won't bother submitting anything, leaving the autists who want to do MT's and only that.
>>
The automatic culture shit to Escanni is so stupid and lazy, I haven't test but I imagine it also happens if you are the Cobalt company and conquer your way into Alenic regions.

It makes zero sense.
>>
>>1450745
to be fair, when there was no checks it allowed for some pretty shitty stuff
>>
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Public service announcement to all Serpentspine citizens:
PICKLE TAKERS ARE OUT TO TAKE YOUR PICKLES
DO NOT LEAVE YOUR PICKLES UNATTENDED - THEY MIGHT BE TAKEN
>>
>>1451386
it looks more like an avocado
https://www.youtube.com/watch?v=bE4C8a48o1E
>>
>>1450889
Such as?
>>1451386
Fabled allies of Pissdrinker. Piss-pickles are great delicacy, dwarves can't get enough barrels of them
>>
>>1451438
>Such as
All the Gnoll furry shit
>>
Grombar is basically alt Russia here?
>>
>>1451811
Not really, the only thing in common is that they're frozen shitholes that colonize the tribal peoples to their east. They're more like Sweden, focusing on quality because they have less population than Gawed or the EscannI Kingdoms.
>>
>>1452010
Quality? I was playing them and they don't have quality buffs
>>
>>1452067
+20% infantry
+15% production
+5% discipline
>>
>>1449913
I dont get why a military country gets a massive minus to artillery.
Artillery just is king later on.
>>
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holy shit what is the 4chan captchka, kill me
>>
>Colonial nations spawning in the middle of Ynn
Beyond retarded, add the huge wasteland areas and there is basically no colonial land if you aren't Venail or Lorent.
>>
>>1452759
They should just revamp the colonial system and make it so that colonial nations are vassals to their homeland most of the time but have a lot of autonomy.
I also hate that they have muh regional cultures just like in Escann, it's just stupid
>>
>>1452819
>so that colonial nations are vassals to their homeland most of the time
*the adventurers I mean
>>
It's frankly retarded how quickly slavery is outlawed in Cannor, it makes 0 sense.
>>
Lorent and Gawed seem way too strong at the start, there is no variety in what happens in the region, either Lorent conquers everything or Gawed does.
>>
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rofling at vic3tards, if you thought the vic3 mod was ever gonna be anything else than a stillborn failure, same as the ck3 mod, lmao
>>
I'm a Reverian and yes, we DO have sex with gnomes and are NOT ashamed of it.
>>
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>>1453563
Absolutely nothing to be ashamed of.
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>>1452759
>>1452823
that's even dumber
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>>1453764
Why?
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>>1453563
How's their MT?
>>
>>1454100
Actually pretty decent compared to others, still lacks any major choice or any real agency but the geography of what you are conquering makes it pretty interesting.
>>
>>1454177
thx! It was my first time making an MT so it's far from perfect.
Maybe I'll revamp it one day, when I have more time.
>>
>>1454180
Damn I lost my reply, welp writing everything out again.

I think it's hard to fix some of the issues I have solely by giving snowflake special MTs or mechanics, you need some fundmental changes to basic mechanics from vanilla and Anbennar.

Anyway here are some suggestions:

>Make the colonization of the Dragon coast a special system whereby you have to face a lot of resistance at the starts which would be your main focus for decades, you ideally would want to build forts and slowly grind the kobolds into extinction or submission.

>Have non-generic events that spread gnomes and maybe even halflings or dwarves to the Dragoncoast and caves, instead of it being instant with that one mission. This system should also exist for Aelantir, with Gnomes potentially having enclaves there and there(mostly temperate provinces with high dev and trade power I imagine)

>Even if you convert to the Thought it should be so that all your Reverian provinces, even new ones, would stay with the Regent court or even Skaldhyrric faith if you own a lot of Gerudian land, the Thought would automatically take over regions that have a large Gnomish minority or high dev and they would take over more as your innovativeness grows and in cosmopolitan places, basically you would ignore religion, which is basically what you already do.

>Some missions about Celmador and the Greenscales land would be also neat as Nimscodd gets some missions about that.

>Expand the Gerudian missions by making it so that you can diplomatically vassalize the region if they are being overrun by orcs or others. >Also had something that spreads a minor amount of gnomes to the region and some events about the interactions of Gerudians with gnomes with Reverians acting as a bridge.

>Add missions/events that create a connection with Gommoport, especially if you go full Gnomish co-government

Moar incoming
>>
has anybody heard any news on giberd getting a MT?
>>
I'm the creator of the new Giberd proposal, ask me anything
>>
>>1454331
Are these claims factual?
>>
>>1450245
get promoted in a mod team until you can enforce your coping about vanilla onto the whole mod
>>
>>1454280
More flavour events about gnomes and reverians settling down in the corners of the empire is certainly a good idea.

I was also thinking of making a thing at the end where you can resurrect the now dead gerudian cultures of pearlsedge and deranne and promote them, making those vassals way more loyal.

With the stealing the electorate from your subject being added it'd be interesting to create an event or mission that ties into that since you PU pearlsedge.

One of my biggest gripes with the MT as it stands is that the interactions with the halfling independence are poorly designed, they'd need a revamp as well.

Some extra The Thought content would be a good idea yeah, but that's a mod-wide problem imo.

I think the axe-pistol could make for a cool artificer invention as well.
I'd also like to add some events to Gnome Co-Government, primarily giving discount gnome advisors.

The MT would also obviously need to be edited to go into the sarhal islands.

The Gommoport idea is a good one, but I'd like to wait for them to get some content before I do that.
>>
>>1450661
Whoa that’s some retarded dogshit writing. Why not just have the orcs... Kill the people? This has happened in real life before. Tamerlane genocided all of Persia almost, are they scared that people are gonna make black personerino jokes?
>>
>>1454280
>Make it so that Deranne would convert to a Reverian version of their culture if some conditions are fulfilled depending on which path you go, if you are full on Gnomish then having gnomes, universities, schools(temples) and it would go faster if you have high innovativeness, if you are Regent Court or Corinite(heresy) then it would convert if fully prosperous, no separatism and would go faster if elves and half elves are at least in coexistence status and with higher prestige and diplomatic reputation , if you are Skaldhiric then it would convert if you build enough shipyards, docks and religiously convert the provinces and would go faster the bigger your navy is or the more navy tradition you have.

>Maybe some missions to take over Venail's home island after they migrated and culture convert it as it would have few people realistically speaking, there is something like this already but it could be expanded on the cultural side, at least here.

>Special disasters like a massive invasion of trolls in the north, of resurgent kobolds in the Dragon peninsula and such would be neat as a mid-late game challenge.

>Not sure how to fix this or if this is even a general problem, but it feels like raiding by the time you get it might be virtually useless as an income source and using it in places you want to expand just creates coalition threats. I'm not sure if even privateering is worthwhile.
>>
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>>1448299
>NO MAJOR MISSION TREE ADDED TO THE GITHUB OVER THE LAST TWO MONTHS

>CANNOR DEVELOPMENT FROZEN FOR THREE MONTHS

>ABSENTEE DEVS WHO GO RADIO SILENT FOR FOUR MONTHS ONLY TO IMMEDIATELY SAY THEY ARE STILL ALIVE THE SECOND ANYONE ASKS FOR UPDATE SO THEY DONT LOSE ACCESS

What the fuck happened to this mod?
>>
>>1454353
>I was also thinking of making a thing at the end where you can resurrect the now dead gerudian cultures of pearlsedge and deranne and promote them, making those vassals way more loyal.
Yeah I was thinking of something similar, at least for Deranne
>With the stealing the electorate from your subject being added it'd be interesting to create an event or mission that ties into that since you PU pearlsedge.
I think that would only work if you stay with the Regent Court, actually making Anbennar hate you a lot outside of this path might make the whole reaving thing make more sense.
If you take Deranne and Pearlsedge it would be nice if you were to be rewarded with maybe 1 extra colonist for each(by stealing the national idea colonist from your PUs and also removing their colonial ideas, if possible), maybe only 1 colonist is permanent and the 2nd one is temporary.
>>
>>1454373
Or just make the Greentide less genocide-like, just have more half of Escann be majority human but with the other half being depopulated and filled with orcs, like Grombar.

Maybe they want their adventurer roaming empty land meme, but IMO it doesn't work that well gameplay-wise or lore-wise, I'd rather have a free-for-all with many OPMs massacring each other.
>>
>>1454403
>make a mod based on typical western fantasy
>premade setting with lots of thought put into it
>everybody loves it, swarms in to make stuff and pile on ideas
>add dwarven underground and colonial shit and magic systems and all kinds of cool shit
>mod is on fire, everyone wants to know where it goes next
>start looking to the other regions of the world, create a dev schedule based on filling them in
>as the regions radiate further and further away from not-europe, they become less and less relevant to audience's interest
>start having serious issues actually filling the places in
>not-India needs a 2-part patch just to bring it up to a minimum standard because like 1 guy cares about it
>the greco indian south america clusterfuck nobody even pretends to care about
>now we come to Africa, which absolutely zero people give a shit about except furries trying DESPERATELY to inject another anthro race somewhere, ANYWHERE
>mentally ill furfag becomes the region lead, has a spergout and is banned for being mentally ill, big surprise
>nobody there to step up because nobody else gives a shit about africa
>still waiting for africa
>ban everyone from developing new stuff for other parts of the world so they develop for africa (and india and bumfuckistan) instead
>instead of doing that they just leave
>user engagement at an all time low, veteran devs leaving, surveys about what went wrong going around at this point
>content locks finally lifted
>still waiting for africa
Yknow, they recently pushed a new feature to the dev branch: Disable regions! Now you can delete entire regions from the map for performance. This was done because Sarhal is a waste of time and space and should be deleted, so everyone can just delete it at game start to save their CPU cycles. Enjoy Scions of Sarhal(tm)
>>
>>1454331
I doubt it
>>
>>1454417
>as the regions radiate further and further away from not-europe, they become less and less relevant to audience's interest
But I want black gnomes to simp for as Reveria
>>
>>1454417
>mentally ill furfag becomes the region lead, has a spergout and is banned for being mentally ill, big surprise
Rundown?
>>
>>1454421
They're black hobbits and they have curly foot hair.
No, nobody asked for this. Yes, they have like 32 distinct tags in a region smaller than Japan. Yes, you will have them all coalesce into a single blackling blob 30 years into the game then go AFK, it WILL develop all institutions immediately, the AI will not even attempt to colonize or naval invade it, and you will be happy.
>>
>>1450245
To be fair, 90% of monumet suggestions thus far were part of a specific mission tree, which is a stupid way of trying to implement monuments.
In fact, if you want regional/general monuments, right now almost every single region is open for suggestions for monuments because the devs are looking to add some around.
>>1454403
>NO MAJOR MISSION TREE ADDED TO THE GITHUB OVER THE LAST TWO MONTHS
Define major. We've had a few large MTs released recently, and a few important tags have content being worked on.
>CANNOR DEVELOPMENT FROZEN FOR THREE MONTHS
...Except it isn't? Cannor is open for work
>ABSENTEE DEVS WHO GO RADIO SILENT FOR FOUR MONTHS ONLY TO IMMEDIATELY SAY THEY ARE STILL ALIVE THE SECOND ANYONE ASKS FOR UPDATE SO THEY DONT LOSE ACCESS
This however is true.
>>
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>>1450661
>Despite the Soviet aversion to killing civilians, the so-called "Holodomor" saw a mass depopulation of Ukraine, largely due to the disruption of farming - the combination of peasants and laborers killing kulaks who had withheld grain, and the need for a food supply for the Red Army lead to food supplies being diminished in Ukraine

>This problem was exacerbated by the enforcement of traditional Soviet law which permits killing enemies of the workers; as kulaks resisted collectivization they were left impoverished and hungry and many chose to flee Ukraine, rather than remain under Soviet rule
>>
>>1454427
Reverian genocide path against halflings to replace them with gnomes when?
>>
>>1450245
Nobody wanted to require buying Leviathan for playing the mod, and mentioning piracy makes discord users irrationally butthurt so you're not allowed to talk about it
>>
How set in stone is the map? There is so much stuff that could be changed for the better IMO
>>
>>1454437
Minor changes are thrown around almost all the time (removing/splitting provinces and wastelands, adding straits, etc), but even those usually need a strong reason behind them (and probably some major dev pushing for it)
Major changes in the coastline/climate/continents/etc are much much rarer, I personally can't remember the last time anything major was changed
>>
>>1454437
Sarhal is obviously still a wip, doubly so is Insyaa.
The rest is pretty unlikely to change, the dwarovar had a big rework, adding native kobolds and more.
The Bulwar-Rahen border is going to become less chokepointy iirc.
>>
>>1454438
>Major changes in the coastline/climate/continents/etc are much much rarer, I personally can't remember the last time anything major was changed
But why?
>>
>>1454437
Map modding in EU4 is equivalent to sticking your dick in the toaster. It's always painful, and although it might be fine if you only do it a little bit, you should avoid it at all costs.
>>
>>1454442
Is it that bad when you work on existing stuff?
>>
>>1454441
Major changes involve potentially reworking a lot of content/lore already in the mod, so unless it's something that's actively breaking the game it's a lot of work for little reward.
Also, as >>1454442 says, EU4 map modding isn't the easiest thing, so not everyone is willing to work on it.
>>
>>1454331
if you had to have sex with a pig, which angle would you take it from
>>
>>1454444
>now changes to Eu4 Anbennar have to also think about 2 other mods that will never be released
lmao what a shitshow
>>
The geography of alt South Asia and alt East Asia seems pretty boring.
>>
Is the world bigger than ours?
>>
>>1454519
for gnomes
>>
>orcs can fuck humans
>dwarves and gnomes can't
fuck this gay world
>>
>>1454573
everyone can fuck anyone anon
>>
>>1454643
then why can't I royal marry dwarves?
>>
>>1454653
they are racist
>>
>>1454656
what the fuck
>>
>>1454643
But everyone can reproduce with each other, so you can't royal marry anon
>>
How come orcs are not a subterranean species after having been created to fight dwarves and having lived in the Serpentspine for millennia?
>>
>>1454792
Because they are subhuman instead
>>
>>1454573
>>1454788
Yeah, it fucking sucks.
Dwarves can basically never royally marry because of this.
>>
What's the best part about the Dwarovar?
>>
>>1454792
They keep reworking the canon, but when I made the Shattered Crown content, the canon was that ducaniel used magic to merge his wavering elven soldiers with demoralized goblin and ogre mercenaries at the lowest level of Hul-Jorkad (hence their god is dookan and their name is orc (from jorkad)).
Their elven and ogre genetics made them too tall for the holds, thus they dont get the modifier.
>>
>>1455040
>the canon was that ducaniel used magic to merge his wavering elven soldiers with demoralized goblin and ogre mercenaries at the lowest level of Hul-Jorkad
God that was a great twist, dwarf content just seems to be based in general, hope the tranny devs don't rework it into ruin
>>
>>1455040
They don't keep reworking the canon, shattered crown was not really lore approved nor was there any lore in the Dwarovar to begin with at the time
>>
>>1455068
What's the worst thing the ruined?
>>
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>>1455106
>Despite the orcish aversion to killing non-combatants the Greentide saw a mass depopulation of Escann, largely due to the disruption of farming - the combination of orcs killing farmers who had taken arms against them, and the need for a food supply for the orcish warbands lead to food supplies being diminished in Escann.

>This problem was exacerbated by the enforcement of traditional orcish law which permits dueling for property; as escanni humans were unable to beat orcs in such duels they were left impoverished and hungry and many chose to flee Escann, rather than remain under orcish rule.
>>
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>>1455104
I based shattered crown on the lore that was given to me by Hehodas, who was the lead of the dwarovar at the time.
It's dookan being ducaniel was definetely canon and the orcs being born in hul-jorkad through a massive spell that merges those 3 races was canon as well at the time.
idk about now.
This is like todd vs kirkbride fr fr
>>
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Im the random autism that made the Obrtrol Mission tree, currently working on the shadow swamp trolls in Sarhal. Ask something if you want.

The plan is for them to be the 6th great power, invading the other races and razing down their civilizations.

I just want this country to be good, Obrtrol was a great time of designing but holy hell i wish i could just be allowed to cook my shit like i was when i made the Obrtrol MT
>>
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>>1455307
Explain the shadow part
>The plan is for them to be the 6th great power, invading the other races and razing down their civilizations.
Sounds cool. Thanks for Obrtrol, that MT was a lot of fun. I still need to finish it, since the Lakemen left just one last province uncolonized and I didn't have any colonists left.
>>
>>1455307
>Im the random autism that made the Obrtrol Mission tree
Based, thanks anon.
I know you are probably just focusing on the swamp trolls right now, but any plans for forest trolls in the future?
>>
>>1455307
I remember you, go work on a different mod you're better than this shit.
>>
>>1455314

The swamp is where the shadow plane bleeds into the material. After the big nuke the bleeding got way worse, there is a big magic tree in the middle which does the succ.

>Three Mean girls decided to kick out all of the cringe witches from the swamp, to make their exclusive Sorority. Forming their coven they started corrupting the swamp n everyone in it.

>The witches are, Queen bee Smoketusk, loves long walks in the bog, eating children and watching liveleak. when the three made their sorority the other two did not realize smoketusk had her adoptive kids she bought from the giants thousands of years ago, who have been living in her house in the fey realm like a herd of cats.

>Nerd grandma gloomweaver, loves being a reddit mod on r/memes and history, collects random shit memes and think it's funny to post them, no one thinks shes funny. But here knowledge of ancient random shit is useful. She was the one who had the idea to form the sorority and seethes and malds over the fact that she's not actually the head bitch.

>Bimbo riftwhisper, Loves matching with every person she can on tinder. fucks them all then blackmails or gets her matches to meet so they seethe and rage at each other. Often mediates conflicts between the other two hags.


The trolls are the kids in this abusive household, trying to ask one mommy if they can get a new potato peeler, if one says no they go ask the other. They can mostly fend for themselves in the swamp.

The hags dont actually give a shit about running the country, all they want is for the bleeding of the shadow plane to increase, but a Leddit admin called Kamniel destroyed a mountain in a place called the mengi, and is trying to stop the hags. So they are sending the trolls out to conquer shit as fast as possible so they can super charge the tree and collect enough collective salt from Africa that they can make the Angel rage quit.
>>
>>1455328
I want to add more troll tags, but every lead thinks it breaks their lore and shit, it's annoying but im over it at this point. Wanted to explore stateless society cave trolls who learn how to run a country, ends up as a peasants republic making a bunch of food.
>>
My biggest issue with anbennar dev is not actually the higher ups, it's when i see people who dont even play Eu4 go and make mission trees or content. I've played for probably 3k hours at this point, when i made the Obrtrol MT i just asked myself, hmm what do i think would be the most fun? that was literally it. look at how fun mission trees do their thing, and then try to replicate it. Some things i just go, why are you doing this? this is not fun. And i dont mean Dwarocar content, it can be fun to have hard shit. It's the horde curse i think is awful. Horde curse is just a noob trap. Know what to do first and it's fine, dont do the right thing first and unlucky, fuck you, go ask people in the discord how you deal with it.
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>>1455419

the problem is some of those people are higher ups

they literally do not know what the fuck they are talking about
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>>1455419
Disasters are pretty bad in general
>>
I cheat a lot, but the 2 main ways I cheat is giving myself 6/6/6 rulers always and select the traits I like and offset all bad events I get(including always giving myself stability)

In your opinion what makes the game easier, giving yourself perfect rulers so you have tons of mana or "removing" all effects of bad events?
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>>1455405
Cave trolls sounds sweet, more serpentspine tags are always welcome, best area of the mod.
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>>1455149
I heard devs of Bulwar have difficulty acknowledging the racism of sun elves and their supremacist religion.
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>>1455450
The only cheating I do is give myself full stability at the start.
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>>1455499
Why?
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>>1455450
it's a game, i spend most of my time trading prestige for a million heirs until i get one with good stats, i think bad events are pretty tame, no clue if some anbennar events are worse. Probably, but part of the games fun for me is to roll with the punches, but that's not everyones cup of tea.

I also play MP which might have something to do with it. Havent played in a while though.
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>>1455500
just don't want to deal with that at the start. I basically played for 1200 hours before I ever did a single console command so I think it's fine to just not want to deal with low satbility at the start
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>>1455503
It's just when people who maybe enjoy different aspects of eu4 outside of the gameplay start making content that it goes wrong. If you dont like the base game i dont think you would enjoy Anbennar because it's supposed to be Eu4 but in a fantasy setting. Not civilization 7, which i feel some people try to do, they try to fix stuff that's not broken because they don't like it.
>>
>>1455419
>>1455434
I don't like the focus trees that require me to have autisticly exactly 30 barracks and conscription yards also fuck you it soft locks the tree because you expanded to quickly and need to wait until 1580 for the rest of the tree to unlock
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>>1455503
I definitely think giving you 6/6/6 is too much, you end up having so much mana you dev up a lot of shit and snowball to fast, I alternatively just give myself 4/4/4 rulers or 6/3/3, 3/6/3, 3/3/6(still 88th percentile, so giving yourself multiple such rulers is still creating artificially exceptional luck)

>i think bad events are pretty tame, no clue if some anbennar events are worse. Probably, but part of the games fun for me is to roll with the punches, but that's not everyones cup of tea.
What frustrates me the most is when I get a good event but then end up reloading a save and don't get that good event anymore.
>>1455508
Shit like new buildings, new ways of making money or new ways to play while still actually moving troops around should be tried, creating VN-like gameplay with expeditions in the Serpentspine should be a minor thing.
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>>1455450
>>1455499
>>1455500
>>1455504
>>1455503
Any good cheats to speed up building time besides great conqueror?
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>>1455512
>I don't like the focus trees that require me to have autisticly exactly 30 barracks and conscription yards
why?
>>1455515
building time? Use magic.
Not sure what building time has to do with great conqueror.
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>>1455512
The worst is a mission that requires Damestear
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The issue with the forbidden plains is not that they are isolated by chokepoints, it's that there are gigantic wastelands and there is nothing wortwhile on the slopes of the Serpentspine, they should have something new there, so you have a 4th faction, also add holds facing north there.
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>>1455570
I always thought the Forbidden Plain was designed specifically for MP
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>>1455617
Why?
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>>1455622
Self contained, three factions that can get big roughly at the same speed, easy to have each player pick a faction
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>>1455149
why are troons so obssesed with longhousing Orcs? they always want too tranforme them into those lame wholesome chungus dorks
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>>1455149
Saying the UN definition of genocide is wrong and okaying rape to defend fictional orcs is crazy it reminds me of something from that CNN if it was in LotR meme /tv or /pol/ made.
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>>1455455
This can't be real anon
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The levels of copium is here insane.

>Half-orcs imply war crimes right?
>well yea, of course there was
>So if they were mass raping, mass killing wouldn't be impossible right?
>LISTEN, MASS RAPE IS JUST A CONSEQUENCE OF WAR, MASS KILLING HOWEVER IS NOT. BESIDES ORCISH LAW STATES THE WINNER CAN TAKE THE LOSERS PROPERTY, KILLING IS NOT NECESSARY
>Does 'property' include the hymen
>of course
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>>1455776

people were warned in the moderation log over it

and that was just the time there was a fight on it after the moderation log was even created
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>>1455825
If orcs were so serious about not killing non-combatants, shouldn't there be tons of human orphans getting raised by orcs? Sounds like it might be a pretty cool story actually, but where are they?
if they're serious about committing to this idea the whole background of Escann probably has to be rethought. If there were this many refugees, where did they go? Where are the escanni populations in the borderlands with the region? Again, that might result in some cool stuff but it has to actually be there in the game. as of right now "orcs didnt kill anyone" is simply just headcanon based on the way the world is set up.
Look at what happened when peoples began to move around in Eurasia, some of them found themselves displaced like Germanic peoples in the Roman empire. That led to war, new states being founded, all kinds of interesting stuff. In Anbennar all of Escann seems to be given over to wasteland, but the people are nowhere to be found?
>>
Why the hell is the Anbennar wiki lore only? This mod requires even more metagaming than the base game.
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>>1455825
Honestly one of the biggest reasons I lost interest in and stopped playing the mod over the years is because insane cucks/trannies/commies/whatever the fuck these fags are like that guy have way too much sway over it, and it turns me away from playing entire regions like escann.

I also have realized that whenever I see a game/mod/book/whatever that states
>based on DnD/a DnD session
that's a warning sign for me to stay far, far away from it. Cause that shit is always filled with these types of fuckers.
>>
>>1455869
Yeah Ibevar especially should be full of explicit human minorities.
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>>1448299
What tags have best mission trees right now?
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>>1455837
Moderation log?
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The geography here is so weird
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>>1455909
Would make for a much better starting disaster than
>we have to convert religions RIGHT NOW
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>>1455825
>>1455837
How the fuck do you get grand strategy modders who are absolutely terrified of the concept of racism and genocide existing in the backstory of their mod? This shit is just braindead.
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>>1455869
>If orcs were so serious about not killing non-combatants, shouldn't there be tons of human orphans getting raised by orcs?
that's because Orcs are not serious about killing non-combatents, that's just troon headcanon that they are trying to insert in the lore, like is pretty obvious that when jay initially created the greentide it was supposed to be a proper invasion with plundering and killing and raping, this (((((migration))))) stuff is the new troon headcanon.
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>>1455825
How is taking away someones food by force not genocide?
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>>1455869
You could actually do something mildly interesting with the orcs in Escann still having their warrior clans roving around while ruling over these massive populations of subjugated humans they rely on for food that you have to strike a careful balance with exploiting without them boiling over
But there seems to be zero interest in actually exploring this idea beyond as a way to whitewash orcs
>>
I always found it hard to believe that it was possible for orcs to drive away an entire subcontinent's population within no more than 20 years of not!genocide, to the point where there aren't even any human pops in the uncolonised provinces in Escann. Things like the industrial scale of destruction that would need to happen to actually pull that off in 20 years without an organised and systemic effort to not!ethnic cleanse, or the economic and cultural implications of millions of people suddenly flowing into the wartime countries in Wescann due to the Lilac War a-la-Slavic Migrations and then suddenly leaving without any cultural trace, are really ignored because... well it's fantasy so don't worry about it!
I can imagine famines and "honour" killings and whatever, but I just can't imagine that orcs could unleash that scale of total destruction (look at Castornath, leaving a super-city like that completely desolate beyond orcs and orc-eater fatasses is insane) that if they're "serious about not killing non-combatants." Where's all the humans that simply can't afford or don't want to take the risk of taking a fuckoff journey through a region you have no awareness beyond your local village? If the greenskins allegedly at worst, will randomly show up and beat the crap out of you and take your harvest, I reckon there will be many who will just accept this harsh reality and just stay at home instead of starving and dying in a journey abroad.
It's like they want to try to make the orcs look nuanced by not being a stereotypical barbarian race as demonstrated in their actions in the Greentide, but it seems really weird to also keep Escann a desolate wasteland that's built solely for DnD-esque adventuring and colonisation like it's an isekai anime or whatever.
>>
>>1456135
found the electionfag
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>>1456244
>but it seems really weird to also keep Escann a desolate wasteland that's built solely for DnD-esque adventuring and colonisation like it's an isekai anime or whatever.
I find this also weird in of itself, especially considering all these human adventurers end up changing culture group anyhow, so why not just leave more humans around?
>>1456137
It's genocide or not depending on the intentions.
>>
>>1456297
>"its not genocide guys!!!"
>so-called not genocide causes demographic shift more severe than any act of war, ethnic cleansing or persecution in irl history
>the people who return to their homeland find it severely scarred
>old cultures were wiped out, only being left in history books; the people who return change completely
I think I find it slightly offensive for lore writers to be haughty about the orcs' conduct and how it was apparently not that brutal nor excessive, while the situation as far worse than any atrocity that humanity has done on their own will (both in-universe and in real life). Downplaying the orcs' damage in lore while upscaling it to fantastical levels in-game is something I hope gets rectified in the future: new human remnant tags, large blobs of human pops, Escann borderland countries (e.g Bal Mire) having cores on that land, etc.
>>
>>1456304
Yeah we still have Aelnar, Gnolls, Kobolds genociding gnomes, Ogres eating everyone, orcs genociding Dwarves etc.
>>
>>1456137
>How is taking away someones food by force not genocide?
They will use this logic in real life to make you all starve btw
The after action reports will be in passive voice too
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>>1455869
That is what the Grey orcs do up north, and funny enough you do see the population displacement problem up there
It's obvious the Southern Orcs were supposed to be genocidal with the Grey Orcs actually subjugated Humans
>>
>>1456396
Grey orcs also made half of their conquered region 100% orcish tho
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>>1456304

Think this is a issue with writers not wanting to call their stuff genocide due to the negative connotations. You can call it cowardly but it makes sense to not want your work stigmatized by that shit.

I think genocide in Anbennar is rellay boring and lazy writing, yeah we killed everyone woo. When we can look at history where slavery was the standard, you defeat someone and take the city? why the fuck would you kill everyone??? just enslave them or have them do their work, but now for you. Spend a day thinking about what the orcs or dwarves would do with their goblins and human slaves/subjects.

Conquerors, even Genghis khan who destroyed whole villages and killed millions left the majority of the towns he invaded intact, and the people within unharmed. If they did not resist him... Which the most bloody sieges and battles were caused by. It's fair the chinese did not want to get enslaved by a basket weaving rapist but you could be way more creative with this shit.
>>
>>1456502
Slavery is boring too though
>muh history
Trying to make fantasy realistic is the textbook definition of making something boring.
>>
>>1456433
Wasn't that 100% orcish part just empty wilderness before?
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>>1456553

so much fantasy is trash because of this brain dead opinion
>>
>>1456502
I do feel like dwarves would kill all the goblins though. Especially if they were squatting in a hold.
>>
>>1454373
they're trying to thread a retarded needle where they simultaneously want to retain the current setup in Escann but also not make the orcs there irredeemable genocidal assholes. so you get these half measures where they imply most of the population fled rather then left. but this is undermined by the fact that an entire areas population fleeing elsewhere has almost no effect in neighboring regions (arbaran has some minor parts of its MT but I mean like 3 missions or something), when if we took this seriously it would be like Jordan IRL where 60% or more of the population are palestinian refugees and that has caused lots of issues and struggles.
>>
>>1456753
>tens of millions of impoverished and warbattered peasants suddenly exodus west into kingdoms that are mired in a brutal succession war, demanding for refuge, protection and provisions
>this has absolutely zero ramifications for west cannor both in lore and in gameplay, and then these peasants return to escann en masse because???
>>
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Which path is best for Escann?
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>>1455106
They're currently dicussing removing rapist harpies from the lore, either making all harpy sex consensual or just making them a normal race instead of mono-female.
>>
>>1456791
lol
>>
>>1455455
New Sun Cult is more complicated than just "sun elf supremacist". Elves being the "chosen people" can also be seen as a way to restrict elves solely to the priesthood and temples and thus keep them out of politics.
>>
>>1455307
Is the swamp trolls doing body horror stuff still canon?
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>>1456794
>and thus keep them out of politics.
But don't elves dominate politics too?
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>>1455825
I don't even get it, I actually like the whole "evil orcs working towards redemption" theme but what's the point if they never even did anything bad in the first place?

Warcraft probably has the most popular interpretation of the orcs in modern fantasy and it's very clearly inspired Anbennar's orcs (Grombar's starting king may as well be Thrall) , but the pre-Thrall Warcraft orcs were absolutely monstrous and the games never shied away from showing that, and people fucking love the Warcraft orcs. I don't get why people are acting like portraying Orcs as monsters would be such a problem now.
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>>1456804
Also, if there was no genocide what even makes Dookan a bad guy? Wouldn't the invasion of Escann be functionally no different than any of the other wars in history? And yet Dookan/Ducaniel is supposed to be the ultimate baddy in Anbennar canon?
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>>1456623
I was wrong, the regions that are majority orcish have large human minorities
>>
>Wex's 2nd idea mentions them being a foreign people
Haven't they been in the region for fucking 1000 years? Why would anyone even consider them foreign?
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but don't worry he wanted to eliminate the other races by... uh... taking their grain?
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>>1454403
>>1454417
power tripping mod lead (last time I checked admittedly this was months ago he still wants to port the mod to victoria3 a dead game and is blocking it being done for crusader kings3 yeah an empty game but at least people actually fucking play it and the fantasy setting would work way better), and lots of HRT fueled tranny drama as usual for every big mod for a paradox game
>>
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>>1456789
blademarch BVLLS
>>
So what's the lead mod doing during all this rewriting? Is he just passively letting it happen or actively signing onto it?
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>>1456789
Kill Orcs
Behead Orcs
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>>1456789
Adenica of course. Kill all Coriniggers
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>>1456855
>>1456861
>>1456863
All based.
>>
Which nation is closest to the Jews with a chosen people thing going on?
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>>1457001
New Sun Cult
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>>1456796
I dont like body horror so it's not something im going to work on. also think grafting bits of other trolls/humans is stupid. It's not elden ring, how would they use the extra limbs?
I dont even like tattoo's but they will have those.
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>>1457034
How do the swamp trolls look? Are they smaller than Fjord and Forest Trolls? More aquatic? Northern trolls herd mammoths, do southern trolls ride dinosaurs or any other animal? What are their thoughts, if any, on the Giants and Ordning?
>>
Hello I haven't played this mod for the past 5 months. Did they finally finish the nigger continent yet?
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>>1457103
no
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>>1456813
>Haven't they been in the region for fucking 1000 years? Why would anyone even consider them foreign?
Historically not common, but it happened:

>Spartans considering themselves foreigners in the Peloponnese for over half a millenium, viewing their Helot slave class as ethnic Greeks, unlike themselves
>Basques being culturally and linguistically unique for millenia, but not foreign
>The whole Migration Era, where Germanics formed the new noble class in conquered territories, though they usually melted into the surrounding population after a few centuries, or got driven away
>Lombard Italy
>Hindu Brahmin and Kshatriya castes were enthnically closer to the ancient Aryan conquerors, than to the native Indians - Brahmins being considered bearers of the ancient tradition. Mixing between castes was unthinkable
>Amish doing their own thing for some centuries now
>Mongols ruling China
>Manchurians ruling China (this is a big one)
>Probably some other people ruling China
>Dirty Gypsies
>Dirty Jews
>Galatians (Celts who conquered a part of central Anatolia and retained their culture and language for a while)
>Greeks remaining Hellenic in Alexander's successor states, retaining Hellenic exclaves like Bactria in modern-day Afghanistan
>Hungary!
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>>1457171
Spartans still saw themselves as ethnic Greeks, just with a better pedigree than the Helot underclass, as evidenced by their participation in the Olympics, their initiatives in the Persian Wars and Peloponnesian War, and I'm pretty sure they've asked the Delphic Oracle for advice at least once.
>>
>>1457225
Ok you're completely right there. For some reason i had this notion that Spartiates saw themselves as descendants of a foreigh Hero who conquered the place long ago. But i can't find anything to back that up now.
Maybe i was thinking of Heracles, except he himself was son of Zeus and a Greek woman. I must be mixing something up, sorry
>>
>>1456789
Gawed taking the land and mantle of protector of humanity
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>>1457171
Wexonards are not a upper class caste, they are a people who orginated in post-disaster migrations a thousand years prior to the start of the game together with, say, the Kobolds or Verteskers.
>>
>>1457258
Based Alenic chad
>>
>play corintar
>purge orcs and horcs

yep kino time
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>>1457344
Purge through rape
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>>1457305
>Southern Cannorians are the Elfs' cash cow
>Escannians get orc'd
>Gerudians get orc'd AND trolled
>Dostanorians are farmed by vampires
>Peninsulars suck horse dick
>Sarhalians are the Gnolls' niggers and presumably the mermen's too
>the Raheni lick tiger shoes for a living
>the Yansheni are freer: they can choose between tiger, hobgoblin and oni shoes
Only Gawed is not canonically a slave to other races and turns its closest menace (kobolds) into raw material for its fertilizer factories.
>>
>>1457484
Reverians are based and gnomepilled



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