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>38% of the user reviews for this game are positive
Another winner from the fine folx at paradox
>>
>>1445859
How it comes that 20 person studio made the games that more or less creates a whole genre, but same studio as 10000 people full blown corpo produces shit like this
>>
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>>1445874
>There was a time-period at Paradox where a lot of the design process was rather crazy. We went to the pub after work, had a half a dozen pints and talked history, politics and game-design ideas, and then the next day we coded what we remembered from the ideas the previous day. This was the time before smartphones, so the philosophy was that if neither of us could remember the ideas the next day, the ideas were too shit to be used. That was 2007 to 2011 era, before most of us got families.
They used to have 20 autistic white guy programmers and now they have 10 fags as programmers and 9990 diversity hire content designers who are unable to write anything other than memes or pandering to teenage communists.
>>
>>1445859
They worked six months to make this.
Fucking review bombers don't respect the devs!
>>
No shit when literally every community surrounding paradox is toxic af and constantly doomer seething about everything.

>>1445886
source?
>>
>>1445859
The game is already torrentable from the usual sites
>>
>>1445859
Let me guess, they are putting out a shitty empty dlc to give to those who preordered and are waiting with the bigger ones for when more people will pay for it.
>>
>>1445899
>source?
The source is Johan himself you stupid tranny
>>
>>1445899
>No shit when literally every community surrounding paradox is toxic af and constantly doomer seething about everything.
Paradox should just make better games and then there would be fewer people complaining about Paradox making bad games fr no cap
>source?
https://forum.paradoxplaza.com/forum/threads/the-line-goes-up.1575191/page-10#post-28927291
>>
>>1445899
>No shit when literally every community surrounding paradox is toxic af and constantly doomer seething about everything.
That it is indeed true but they have taken a very new direction with their newest titles and it remains to be seen if that was a good move.
>>
>>1445909
kill yourself

>>1445910
I meant source on the idea that they have 10 programmers and some arbitrarily high number of "diversity hire content designers" who are presumably incompetent and communists.

>>1445911
That's fair.
>>
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>>1445916
>I meant source on the idea that they have 10 programmers and some arbitrarily high number of "diversity hire content designers" who are presumably incompetent and communists.
>>
>>1445930
kek
>>
>>1445930
This is why he was sent to Spain
>>
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> leave the game running overnight
> come back
> hmm let's check on the Russian Empire
> religion: State Atheist
> well shit, how do the others fare?
> atheist Germany
> atheist Austria-Hungary
> atheist Sardinia
> atheist Norway
> atheist Ottomans
> atheist Ethiopia
> atheist Turkmenistan
> atheist Nepal
> atheist Madagascar
> atheist Kongo
> atheist Somalia
> atheist Yemen
> check on some other states
> people considering enacting state atheism as a critical issue and will revolt if you don't do it
shit, i'm feeling euphoric rn
>>
>>1445930
>we even hired that communist tranny
Johan been hitting the sangria?
>>
>>1445874
Having tons of useless people around impedes progress on anything. These games would do better with smaller, dedicated teams.
>>
>>1445874
Same thing that happened in all other studios and genres, just look at Looking Glass.
>1 artist, 1 music guy and 10 programmers change gaming forever by just brain storming on coffee breaks.
and now
>30 "programmers" that do menial tasks, 2000 consultants/marketing/HR/shills/content/promotional artwork and managers to organize this circus
>10 coders that actually do the job and are forbidden from making comments because of sins of their fathers
>>
My anus is quivering with excitement!
>>
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Maybe instead of posting the mommy toy soldiers meme this whole time I should've focused my attention towards the Devs for their game design
>>
The DLC should have been 5 dollars at best OR Paradox should return to their "good old days" and make every new mechanic part of the DLC instead of the patch, ironically i'm sure people would bitch less.
>>
>New before I came on here there would be a thread with Vic3 outrage

Go seethe with your boy SpergGun on youtube and pretend OpenVic with all of Vic 2's crap will be somehow better
>>
>>1446016
Have you ever considered that "sequels" to a genre will never be considered as valuable as when the original concept was brought to market. I know that people on this thread are formenting hate against this product because no unit micromanagement Wahhhh but go ahead and be a doomer about it all.
>>
>>1446045
>New before I came on here there would be a thread with Vic3 outrage
First off, it's knew not new. I fucking hate ESL freaks so much. Secondly, there has been a perpetual Vicky3 rage thread here since released.

In conclusion, you're a vile little runt.
>>
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>>1446049
>Have you ever considered that "sequels" to a genre will never be considered as valuable as when the original concept was brought to market.
I like victoria 2 more than ricky
>>
Just tried playing this game again, got tired after thirty minutes, nothing is engaging about it. The economy isn't fun, the politics aren't either, nothing happens on it's own. Tis just not fun. Fucking content designers and trannies. I also hate how ads for this game are communist feminist gobbledygook. Fuck.
>>1445899
>toxic af and constantly doomer seething about everything
they literally do not sell mechanics for any of their major games anymore and have realized that they can flavor pack/event pack/focus tree pack/mission tree pack/graphics pack for $15-30 ad infinitum. It's objectively worse than selling $5 toy soldier unit packs and it's unironically over.
>>
Shitty war mechanics in one of the most innovative periods of warfare. Muskets to Bolt-actions. Smoothbore cannons to long range artillery. Sailing ships to Dreadnoughts.

Victoria 3 is fucking dead because they went Anno 1800 with cookie clicker mechanics and it didn't work. Now the next major DLC is next year so they can save money. Turning into a dead game.
>>
>>1446069
The war mechanics are better though, not like it took a lot since Victoria 2 war mechanics were busted.
>>
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is there any
fucking
subr*ddit
THAT DOESNT SUCK PARADOX COCK
>>
>>1445859
it is a winner because the playerbase keeps buying everything anyway
>>
>>1446061
I'd get cynical too if I large chunks of my fanbase were bitchy manbabies like you.
>>
>>1446044
There is some truth here. I hope that with the amount of useless fucks they have in the studio nowadays, one of these have made a comparative survey of this subject.
>>
>>1446119
Couldn't be any more useless than this forum of bitchy manbabies
>>
>he's still at it.
>>
>>1446121
this forum isn't in charge of a video game company so your sentence makes zero sense. Kindly neck yourself and spare yourself the pain of being stupid.
>>
>>1446097
People are tribalistic, it doesn't matter. Sorry anon
>>
>>1445859
Mostly negative. This is truly the voice of the people
>>
>>1446104
>>1446121
go back to tumblr or whatever shithole you crawled from you "gamers r ded" tier failed abortion
>>
>>1446121
>>1446135
>this forum
>-ACK!
>>
>>1446073
*the AI occupies every province but the wargoal*
*you lose the war from ticking warscore*
>>
>>1446138
What everything did it break?
>>
>>1445930
Is this real? It cant be but I wanna believe.
>>
>>1446146
It did in fact, break everything. 5hrs of gameplay later and the game simply won't start anymore. Try to load a save? Whoops, saves don't show up. Try to start a new game? It crashes halfway through the process.
>>
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Apologize.
>>
>>1446243
For a second it looked like he was transitioning
>>
>>1445874
Many such cases anon.
>>
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>All the workshop mods are from the launch so broken now and 99% of them are abandoned
>The AI mod that fixed the AI is abandoned and won't get updated in the future

This game is already dead and Wiz is coping.
>>
>>1446142
And? If they occupy 90% of the country but not the objective it should still count as a victory
>>1446322
The AI mod didn't "fix" it, it just made it better at building, maybe even too efficient at building. Also the most important mods like Morgenrote, TGR and Better Politics are gonna get updates soon.
>>
>>1446333
You retarded gorilla nigger, you LOSE if YOU occupy 90% of the country but not the wargoal. The wargoal is more important than anything else and the AI refuses to prioritise it.
>>
>>1445859
lmao vicky2bros keep winning
>>
>>1446061
>Tis just not fun. Fucking content designers and trannies. I also hate how ads for this game are communist feminist gobbledygook. Fuck.
Why do you type and talk like you’re struggling with obesity? You sound like the fake British shitposter dude here.
>>
>>1445930
kek
>>
>>1445859
cant wait for the small nothing update that fixes everything and the wave of
>its good now! news
>>
>>1446343
hi ESLfag hows your mental illness doing?
>>
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>>1446339
That's not true, i just won a war against Turkey without occupying two of the three wargoals
>>
>>1446343
I don't think you quite understand.
I started a new game after the DLC came out, I played for about five hours and then the game shat itself and refused to recognise my saves. I restarted the game, hoping that'd fix the issue and now I can't even start a new game.
>>
>>1446358
>ESL
>Accusing anyone else of being mentally ill
>>
>>1446343
Sei ricchione, sveglia! Vai a scopare che rimarrai un esemplare di andicappato per le generazioni future.
>>
>>1446343
>ES-AAAAACK!
>>
>>1446374
Well you clearly got lucky the AI bothered to occupy 2 of them instead of sieging down India.
>>
>>1446056
ESL most commonly learn written English first. Mistaking "new" as "knew" is a very native retard thing to do
>>
>>1446452
Troons most commonly learn phoneposting first. Getting overexcited with your bait and quoting the wrong post is a very tranny retard thing to do
>>
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>>1445859
does anyone on this board play/like this game? every thread about it instantly devolves into subhuman /int/posting.
>>
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>>1445859
Am I the only one who finds it hilarious that the people shilling vicky 3 the hardest are communists because "lmao communism op in vicky"?
>>
>>1446245
Transitioning to a god.
>>
>>1446465
>does anyone on this board play/like this game?
no, I can't remember the last time I saw an ingame screenshot that wasn't from a dev diary.
>>
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>>1446477
I havent either. these threads are the /tv/ equivalent of black anne boleyn show threads, just people whining or baiting. finna hide them from now on no cap.
>>
>>1446465
I played the game. Had fun for the first 10 hours because there was actually something to do and I gave myself a challenge (e.g. make the US communist or form romania) otherwise the game is a huge pile of shit because of the AI. Holy shit is the AI poor. They do nothing. 90% of the issues come from the AI. There is no international market because of the AI, the war system is shit because of the AI, building is shit because of the AI. I have so many fucking examples its actually crazy. How did they manage to not evolve the AI in 12 years of experience making GSG is beyond me, and Paradox is outright retarded.

The systems are okay, the faggots that keep claiming that the economy is shit and the military is shit are somewhat right, but it works as opposed to Victoria 2 where gameplay consisted of cheesing the AI over and over again. Diplomacy and international relations work much better than in Vic2, and so does the politics (which were utter shit in Vic2 and faggots claiming otherwise are just retarded
>>
>>1446518
>AI AI AI AI
holy shit you stupid singleplayer nigger
Victoria 2 singleplayer is pretty bad but I'd still take it over that mobile commi larp shit in Vic 3 where the mechanics are dumbed down so normies don't feel overwhelmed and quit.
>>
>>1446518
Let me guess, MOUNTAIN CHEESE MOUNTAIN CHEESE MOUNTAIN CHEESE.
>>
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>>1446465
>>1446480
It was a hyped up sequel to a beloved game with an autistic audience made by inept devs. Their design decisions, for everything from warfare to politics to the UI to POPs, were and still are uniformly awful. These systems aren't just radical departures from gameplay from the previous entry in the series, they're just not fun play with in the first place. They're actively frustrating to use and will undoubtedly require major overhauls to fix. This is all compounded by the dev team refusing to admit that their ideas were awful despite having repeatedly received feedback saying exactly this before release. And the glacial pace of the dev team doesn't help. They've said that updates to address any "big" issues are quite literally years away. The first major expansion, with the accompanying patch to overhaul only one of the systems that I mentioned, is not scheduled to drop until 2024Q1. And this is all on top of the usual paradox game bullshit: the AI is hot garbage, there are bugs out the ass, and there's barely any flavor in the base game. People are hoping for a bigger-than-Imperator disaster so that paradox stops developing the game which will cause a massive amounts of seethe from the nuparadox audience of streamers and faggy twitter leftists.

This looming spectacle attracts both the regular paradox autists and the /gsg/tards, resulting in a schizophrenic mess of shitposting.

tl;dr paradox made a shit game so the only fun to be had is watching them and their dicksuckers crash and burn which attracts the shitposters.
>>
>>1446524
>Victoria 2 singleplayer is pretty bad but

Aside that its not no one should play grand strategy games in multiplayer
>>
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>>1446480
>black anne boleyn
Had to look it up to make sure it was true. They're really gonna vote Hitler into power for no reason at all over on the island if this keeps up lol
>>
>>1446544
This is a dry run for unironic 1984-style erasure of history to replace it with a "better" history. Eventually, they're going to do this shit to actual historical records and make it seem like everyone important in history was always a black trans womyn and that whites were always an evil nuisance.
>>
>>1446465
>>1446480
Speak like a normal person faggot. And I know you are one because of those pics.
>>
>>1445886
>good ol days
Old paradox games were shit as well, even more so at release. Months/years of bug fixes and updates made them playable.

Most wouldn't be popular and would be poorly received if they were released today. Paradox games are still the same shit, it is just people's expectations are a lot higher and thus they are not as well received.

He is just an old fart that thinks gaming is the same
>>
>>1446542
>no one should play grand strategy games in multiplayer
Got filtered?
>>
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>>1446544
if it makes you feel better these kike shows always flop. the black cleopatra "doc" netflix recently made failed so hard the actress called egypt a country of racists to cope lol.
>>
>>1446542
pleb
>>
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>>1446551
what happened?
>>
>>1446561
Stop avatarfagging
>>
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>>1446465
I have like 130 hours (75 are observer mode runs lel), and the main issue is that the game is both completely solved and not that fun at solving it. If you're a minor, just protectorate yourself and pass any law you like because the master will intervene and crush the opposition easily. Getting an obligation from a GP is a free "win this war" card in most cases. In all cases, you should be getting rid of landowners, as they have zero upsides aside from LARPing. Economy boils down to seeing the greenest pastures, pressing "expand" and then building construction sector. Laws will pretty much follow the same "get police, get rid of landowners, get rid of police" formula which will end up in parliamentary republic. Being an authoritarian has zero upsides aside from decrees and bolstering. Victoria 2 has its own shit, but even the most "you will now proceed to get fucked" moments feel snappier and more fun than Victoria 3. Like, I actually want to like this, but at this moment (and with the lack of modding support that leaves the entire community dependent on two resident schizos and the first one has already left) I'd just play the past one or HOI games.
>>
>>1446553
>Months/years of bug fixes and updates made them playable
Months/years of bug fixes and updates were also paywalled back then. Paradox is an example of old bad new bad, it's just that what was bad has changed over time. When CK2 had its very strong initial release, there was some hope that Paradox would no longer be releasing busted shit that required paid patches to fix years later, and for a while that was the case until updates came out that locked crucial gameplay mechanics behind paid DLC that the AI got to use anyway, so if you patched your game to the newest version you'd need to get the most recent DLC anyway for a playable experience. Now, with how things went with Victoria 3, we're back to broken releases and waiting a year for paid DLC to play their games.

>people's expectations are a lot higher
This has been true in the years since the aforementioned strong release of CK2, but I think as of Imperator's completely DOA release people have gone back to having low expectations. Pretty much everyone treated Victoria 3 as "this game will be good several expansions from now", which is a sentiment I haven't seen about PDX games in a very long time and am kinda sad to see it come back.
>>
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>>1446563
how is it avatarfagging? I posted different people
>>
>>1446556
I think the funniest part was the Egyptian government(?) coming out and saying
>yeah no, the evidence says that Cleopatra was Macedonian, she was white
>>
>>1446556
I don't really care myself since I've already not been subscribed to any of the services that peddle this shit for a very long time and generally watch other things besides mainstream docudramas, but I know a lot of people insist on only watching the MSM and then they get upset about all these things such as docudramas that give historical events the Bridgerton treatment. People can only take this sort of humiliation for so long, for example we're already seeing cracks forming in the US with backlashes to companies putting trans representation on traditionally masculine products, backlashes so large that said companies are changing course.
>>
>>1446578
if people instantly know it's you from the themed images you post you are an avatarfagging nigger
>>
What? Only 5 Victoria 3 threads? We need more! Think of the 1 billion people living in India!
>>
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>>1446601
>not hecking pictures on my imageboard
ok newfag
>>
>>1446553
>Old paradox games were shit as well, even more so at release. Months/years of bug fixes and updates made them playable.
I don't think anyone who's played paradox games pre-CK2 disputes this. Old paradox games used to at least have interesting systems hampered by their poor implementation and a massive amount of bugs. Nuparadox games have frustrating/boring systems compounded by their poor implementation and a massive amount of bugs.

>>1446570
The dev cycles were much faster back then too which made things more bearable because they were constantly trying new things out. Vic 3's first expansion is supposed to come out ~1.5 years after the release of the base game. After 1.5 years, EUIII had two major expansions, and CK2 had five (plus sunset invasion). I think there's an increasing number of people who have stopped waiting for expansions/mods to fix things and are now thinking "this game will never be good because the core gameplay is not fun".
>>
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>>1445930
>>
>>1446097
>reddit that doesn't suck cock
Anon, I...
>>
>>1446578
>>1446690
0 iq faggot. Oh and 3dpd simp.
>>
>>1446480
>>1446465
>>1446578
sexo
>>
>vic2's cover is Bismarck leading troops
>vic3's cover is some happy commies

That's all you need to know to understand the difference between these two games.
>>
>>1446710
Why has beanerspeak become so popular lately? Is it because of all the amerimutt spics posting here?
>>
>>1446378
I'm not the only one who has this problem, right...?
>>
>>1445859
>user reviews in 2023
if you don’t expect this for every game under the radar of forums or social media you are a literal retard/nigger, whatever word suits you better
>>
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>>1446556
>if it makes you feel better these kike shows always flop
And yet they keep getting made
>>
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>>1446742
idk dog Creative Assembly managed to shit out a positively received DLC and even Total Warhammer III is back to Mostly Positive reviews after starting negative. Seems like a Paradox problem.
>>
>>1446742
"under the radar" doesn't mean it's caught the eye of forums or social media, it means no one would know about it. planes fly under the radar to avoid detection, literal retard/nigger-kun
>>
>>1446734
It's because I'm a beaner.
>>
Shills would say every single thing about the dd are positive, he's been very critical about some of the aspects before. And of course, he skips the minor ones, and they're not sponsered content. The crackpot theory got a few things wrong and those who have been following the game could see where he got his ideas from. I'm not saying that he's not perfect or anything, but to call him a shill, when he's very critical about Paradox games (from CK2, Emperator, CK3 to Vic) is flat out wrong.
>>
>>1446843
This post is unironically written by OPB.
Hello OPB, I enjoy your content and enjoy the fact you post here.
>>
>>1445859
>https://youtu.be/2xFF_MrOwAM
lmfao even one proud shillarian is shitting on it
>>
>>1446843
Hi OPB. You're a worthless faggot and should kill yourself.
>>
>>1445874
Soul vs soulless unirocally
>>
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>>1446843
You need to stop making videos on Vicky 3 before your audience kills themselves
>>
>>1446888
I actually did like his CK3 RP videos. Stopped watching him as soon as it became a Vicky3 channel.
>>
how is the modding scene for this game so fucking bad even after all this time?
>>
>>1446920
Its actually very good compared to CK3 whose only worthwhile mod (Sinews of War) isn't updated anymore
>>
>>1446925
>Its actually very good

give me some examples then. all i know of VFM, which moves at a snails pace, TGC, which is just a random mishmash of mods, and a ton of other mods in development hell
>>
>>1445886
That is how all great games were made. That is how art is made in general, how people write and paint. Socialize, be passionate, work hard, don't be biased, see the end of your project only at the end of your knowledge and capabilities.
>>
>>1446553
>would be released today
if dark sun came out today then it wouln't be well received either
>>
Well this is arguably the worst DLC paradox has ever released. I have almost every DLC of almost all their games and I always found some worth in them. Sadly this DLC has almost no content, its perhaps worth 3 euro's max for that very tiny French content it hadded. And the worst is, its part of the grand edition that I bought. Thinking it'd be similar to all there other dlc's that have wider scopes. (Yes even flavor packs!).

I've never been this letdown by paradox in the 10+ years I have been playing their games.
>>
>>1446751
Looks like his contract ended
>>
>>1446920
Utter lack of documentation.
Like seriously, there's nothing apart from what was featured in the dev diaries and auto-generated stub articles, the wiki is 70% empty.
>>
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>>1446931
TGR, includes Morgenrote but that can be played standalone too
>>
>>1446959
TGR sucks cock. Isn't most of their stuff just third party mods poorly incorporated in? I read they brought mods in without permission from the original devs.

That aside, it's all just bloat content. There's no reason for them to add in HoI-esque espionage.
>>
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Anyone else used to be on the side that removing armies was good if the political and economic systems were great and complex? Maybe I was convinced by OPB, and I'm leaning towards him not being a shill, but if he is his role is to assuage and prepare the 'toxic' (read, intelligent autists and the old guard) fan-base for paradox's retarded features.
I've changed my mind, they should have copied V2 and I want my toy soldiers back.
>>
>>1445874
Because its quality of the staff, not quantity that matters.
If anything quantity can hurt you espeically with diversity hiring shit.
>>
>>1446960
Pretty sure you can disable the intelligence mechanics before the start of the game
>>
>>1446965
can you? I was turned off from the mod when I learned nothing is modular. the newspaper stuff, while cool, doesn't contribute enough to my experience to warrant it slowing down the game.
>>
>tranny mod already running damage control
>>
>>1446990
>>
>>1446990
which one is tranny mod
>>
>>1447014
>which one is tranny mod
they all are
>>
This game is dead. Total pile of shit. Imperator looks like a polished well developed game compared to this donkey-dick fuckup. At least I got a few comfy hours of enjoyment out of Imperator on release.

Seriously, Paradox, you are fucking up so bad it's painful to watch. I don't know why you are so hellbent on wrecking your company.
>>
>>1447030
Your taste is just bad
>>
>>1446938
>forgetting about Leviathan
https://youtu.be/UdVUEoaET7w
>>
>>1445859
It is like pottery man

I bet a big chunk of people voted negative just because of that name, otherwise would not care enough. Paradox must be regretting the name now
>>
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kek, imagine being a paracuck enough to preorder and then paradox taking sway your exclusives

They will probably discount this dlc the moment steam allows
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>>1447044
>lowest rated item on steam for 3 years straight
>>
>victoria 3 voice of the poople
>its shit
how surprising!
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>>1445886
I mean this completely seriously, a small team of highly motivated nolifers with both a strong vision for a game and the technical acumen to make it happen, are pound for pound like 25x as productive as 9-5 paycheckers working in a corporate environment.
Small teams have the ability to be flexible and rapid in a way that large teams or layers of teams just cannot.
Additionally, usually these small teams are comprised of much more 'high IQ + high skillset' individuals who can problem-solve their way through development and turn on a dime based on 'what is a good or fun idea' rather than slave away doing mediocre code for features going back and forth through 5 layers of bureaucracy to stick with the bland 'design doc' plan.

What I am really trying to say is any formerly brilliant company, team, or organization will die when it reaches a sufficient level of scale and size.

World of Warcraft was made by like, 40 people. And it was a product that got like 15 million people to pay 15 bucks a month and turn billions and billions of profit. It was that inspired of a game and they had nailed the design to that extent.
Now, Blizzard has thousands and thousands of employees and they cannot for the life of them release games, and what they do release is absolutely terrible.

The Greatest Games are made by small teams of young, highly motivated, high IQ, men, with no families, at companies that they founded or were early partners in, putting 100 hour weeks as insane passion projects.

I would actually say there is a direct INVERSE relationship between number of people involved on a project and its quality, past a number say...50 people absolute max. And that's only if each of the 50 are 100% invested and onboard and totally on the same brainwave.

Innovative and compelling games, with the elusive SOUL, cannot be made in corp environs. Too many people, too many decision points, too many low IQ shitters, too many people just there for a paycheck, HR bullshit, etc
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>>1447109
>I would actually say there is a direct INVERSE relationship between number of people involved on a project and its quality, past a number say...50 people absolute max. And that's only if each of the 50 are 100% invested and onboard and totally on the same brainwave.

OK I want to walk this back a little because I got too caught up in the heat of the argument. That's not true. Teams can be larger than 50 and be good. What I said there was not true. But it depends on what people are doing exactly, and the diminishing returns *really* start hitting around there and can very easily become net-negative around then.
The vision and 'soul' and fundamental design of a game needs to be contained to a small number of people though, with the rest doing the lift of implementation and execution in various ways.
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>>1446888
I shit on Victoria 3 a lot on this board, (no I am not a poo poster), but I have to admit the reason I do is because like that guy, I really wanted Victoria 3 to be good. Not because of le heckin holesom marxism im-so-smart-I-play-a-game-with-politics-in-it, but because I really hoped they would actually do Victoria 2 justice and make a really compelling economic sim as the foundation for a really fun politics, diplomacy, and war GSG.
Note I didn't expect them to. I just hoped they would.
Unlike this guy though i don't believe that Victoria 3 can be saved no matter how long they string along the few remaining and increasingly low IQ players. It probably 'could' be saved in the sense that anything is technically possible, but it's a totally unrealistic expectation. The game is too far gone, they made really bad fundamental design decisions (particularly related to the economic sim - do we really need to remind ourselves of how bad it is that there is no actual goods modeled as moving around, how it's just rates of production and consumption, how there's no war system, how there's no actual global market for goods, etc.). It's too hard to walk that back and turn on a dime, considering how inflexible and shitty their development staff seems to be these days, as evidenced by the incredibly bizarre content droughts for CK3, and how badly they are screwing up HoI4.

I really just wanted "Victoria 2 2" with a much more sophisticated, better-functioning, and more detailed economic sim...and then just the level of polish and innovation we could expect from it being 10 years later and a much bigger company for everything else.
Somehow it has a far more abstracted and simple economic simulation, and completely gone all the way fuckin backwards on everything else.
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>>1446961
>Anyone else used to be on the side that removing armies was good if the political and economic systems were great and complex?
I was not, but that was because I started to get really worried when they started talking about the economy in more detail. They did a pretty good job of hiding it, but there were tell-tale signs that the economic simulation was not going to include actual resources + goods being modeled as being created, moved, traded, and consumed. That it was Stellaris-style "rates". And I got really panicky.

W/r/t the new war system I was actually the poster who created the "General Peniskov will NEVER take this city" meme, which was a hot /vst/ meme for about 3 seconds in the Vic3 pre-release threads when we were still figuring out exactly how it would work. That was about how we naively hoped that we were giving orders to generals to take certain cities, or conversely stop enemy General Peniskov's from taking ours, and that it could be kind of cool to be kind of like Abe Lincoln reeee'ing at General McClellan for being a useless piece of shit, or conversely it being really cool to see General Sherman moving his armies around following your orders and sieging down cities in a war.

Funnily enough though even in those early days we literally saw the disaster coming perfectly. Literally us saying "This better not just be 'assign army to front' LOL
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>>1446910
same here, the RP vids were fun, most ck3 playthroughs are shitty minmax bullshit.
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>>1447135
Some anon related to that made a joke illustration of how shitty it would be if it was just 'assign troops to front' and it is literally EXACTLY what paradox ended up showing us and releasing.
So fucking funny
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>>1447114
In a large company, you can probably cut a third of a dev team and not lose that much manpower. There are people that you can cut and GAIN overall manpower because they are net negative when you consider the time they waste of other more compotent devs.

You can cut some entire teams because their project or tool is experimental that will never see the light.

It is impossible to scale beyond some point. At some point it becomes managers and leads covering each other to keep zombie projects alive. Or people not getting fired because of reasons.
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>>1446469
LGBT-Autism-Communists of the Twitter & Reddit variety are the only fans of victoria 3 because it has heckin holesome marxism memes, because they can feel smart for playing a game vaguely gesturing towards the concepts of 'history' and 'economics' and 'imperialism' (despite being an incredibly poor simulator or communicator or storyteller of all three), and because they simply aren't good at games in general much less strategy ones, so they don't notice that the game's fundamental design is poor and simplistic because they can clicky-click-click on buildings which satisfies their Autism and post screenshots of Karl Marx as the President of America to Reddit for updoots, which satisfies everything else.
It doesn't help that Paradox's seems to have genuinely had an injection of this style of politics and online-memery into their dev teams so it really is BY Trans/Communists, FOR Trans/Communists.
This is not to say that their inverse, the Hentai Discord Fascist, would have made a better game. But it does tell the story of exactly what happened here in this case.
I want to throw up whenever I see someone post a screenshot to Twitter or something like "Umm....I turned on Communism in my country and le landowners died and my standard of living went up...CURIOUS...says a lot about our present society doesn't it????" as if Victoria 3 has anything in it even vaguely illustrating or simulating a real-life political or economic principle. Reddit retards lap that shit up to, their sub is full of shit like that and all the comments are like "It's almost as if Socialism would work in real life!!!".
It's frankly embarrassing, we really are not serious people as a society anymore, are we? A game about 19th century history which claims to model 19th century history, made by and for people who have never and will never read an actual work of history on the time period or about any of these concepts 'modeled'. We are a post-modern and post-enlightenment culture lol
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>>1447138
holy fuck lol i remember that. it is shocking how spot on that picture was. it was literally before we had seen any screenshots or anything too.
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>>1446708
>aaaah youre adding pics of cute girls to your posts im losing my mind
kwab, its an imageboard dumb tourist.

>>1446961
I never cared and still dont care about the toy soldiers much, the fact they removed them only to add a shitty economy and pop system thats somehow worse than the one they made a decade ago is what pisses me off.
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>>1447138
My opinion will be unpopular here however I like the concept of fronts' based war.
The execution though is fucked. And the most important reason for me thinking the fronts will be good, before I actually tasted them, was that I thought it will make me able to focus more on politics and economy. Instead it allows me to put more shit in construction queue.
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>>1446698
>I don't think anyone who's played paradox games pre-CK2 disputes this. Old paradox games used to at least have interesting systems hampered by their poor implementation and a massive amount of bugs. Nuparadox games have frustrating/boring systems compounded by their poor implementation and a massive amount of bugs.

This post perfectly sums it up. Seriously bravo anon.
At least Paradox used to be a company that often-poorly implemented very cool or compelling ideas or very clever simulation concepts. Paradox was sort of the only game in town for it.
Now they are a company that often poorly-implements very game-y, boring, or dumb ideas and simulation concepts ... and takes 5 times as long to release them to boot.

Genuinely it is shocking how little content they've released for CK3, a game which was at least at its core much more faithful to CK2 than Vic3 was to Vic2. But they have totally shit the bed on that. What the fuck is going on over there

Fuck man, like the intertwining 'Consciousness / Militancy / Plurality' POP attitude system from Vic2, or the 'Officers / Espionage / Research / Diplomacy' sliders from HoI3, seem like elegant works of inspired genius to simulate their gameplay concepts compared to what they shit out these days. Jesus fucking christ.
>>
Reminder:
It took 6 months to develop Voice of the People.
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>>1447174
They had to crunch out this whole dlc in just half a year? Absolutely disgusting how c*pitalism treats people, give them another month-long mandated vacation or two
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>>1447155
>>aaaah youre adding pics of cute girls to your posts im losing my mind
it's just strange behavior for a male
like I can tell you're either going to
>transition
>be gay
>kill yourself
>become a crossdresser and steal your gf/wifes clothes
>stay single forever and shove dildos up your ass
>be a pedophile

same with those niggas with profile pictures of cute anime girls
and also the niggas who watch female content creators
all mentally ill men who need to be put on a list for the future
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>>1447165
Yes, yes, yes. But you have left out one crucial, absolutely critical factor, that distinguishes old from new Paradox games. The excitement factor. Its true. New paradox games now create such extreme levels of EXCITEMENT that around the entire world players of games like Victoria 3 are LITERALLY POOING THEIR GODDAMNED PANTS OFF!
Say what you will, but never before have so many players had their RECTUMS stretched out to full capacity by the sheer amount of rancid FECAL MATTER being expelled from their QUIVERING ANUSES! Nor have such FLOODS of HOT STICKY POO washed over so carpets, desks, keyboards and computer screens before! These have been EXPLOSIVE POOS, Anon, not something to be lightly dismissed.
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>>1447201
Mister, can i get your autograph on my poo
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>>1447216
Sure, but my pen has run out of ink, do you mind if I sign your poo with my poo? ( Just happen to be playing Victoria 3 at the moment, so I never run out of poo, thank goodness! )
>>
it has begun
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>>1447200
its just pictures of pretty girls, I dont do any of those things, its not that deep you weirdo lmao. nevertheless heres a picture of a man just for you.
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>>1447150
>...to say that... the Hentai Discord Fascist would have made a better game
Yes. Simple things make him and me happy like, imperialism, pops, grosgermanium, genocide, and ultimately, vnghhing. He would 100% make great strategic and simulation game play too because like the original developers at paradox he would make something that is personally appealing and fun to him.
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Can anyone tell me why this game is so heavy on the communist imagery?
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>>1447271
>Yes. Simple things make him and me happy like, imperialism, pops, grosgermanium, genocide, and ultimately, vnghhing. He would 100% make great strategic and simulation game play too because like the original developers at paradox he would make something that is personally appealing and fun to him.
Sounds like Magna Mundi.
Don't even pretend it would end differently.
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>>1447135
There's nothing inherently bad about a warfare system that's abstracted to a significant degree and I was actually pretty interested in seeing them try something different. What they ended up going with is completely incoherent, with troops existing in a kind of void in which they just teleport around the world. The front system is an abomination that somehow manages to succeed at absolutely nothing it sets out to do. It's wholly unrealistic, it's more micro-intensive than the old toy soldiers war system, it's obtuse, and the AI is still useless at using it. The irony is that with the current warfare system, general peniskov will NEVER take this city because the city and all the soldiers don't exist beyond being values in a shallow dice-roll sim
t. general penisschneider
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>>1447150
Its all very well to say that, and I am sure most reasonable people would concede that your comments are on mark, but none of that discusses the consistency of your feces. Are they hard like rocks, plump like porridge, or thin and sloshy like rice water? You see the excitement of playing Victoria3 tends to make most people's poos into diarrhea, mixed with hefty amounts of gas, resulting in EXPLOSIVE OUTBURSTS of LIQUID SHIT. Sometimes these have been referred to "GREAT GEYSERS". Indeed, the phenomena has resulted in the formation of several cults and political entities centered around the worship of the poo produced by playing Victoria 3.
Now tell us, how are your poos? We want to know whether or not you are truly excited by Victoria 3. TELL US NOW! WE DEMAND THE TRUTH!
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>>1447297
Not physically tracking corps on the map is a hack method to save in performance. Nothing more. If you tracked where armies were, you wouldn't have armies teleporting around like the CK3 levy system. This is awful and anyone who likes it, is a shill. A true indirect control method would have OOBs, multiple chains of command, physical armies and a decent AI with a behaviors based on personality. But no, paradox is corpo trash and they come up with the worst implementation ever.
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>>1447291
>Fear started to creep in...
>Fear because this ragtag developer built a brand on its own and out of nothing, fear because of its networking abilities were enabling it to find and coordinate talents worldwide, fear because Universo Virtual was delivering milestone after milestone at a meagre price, fear because UV was able to raise the interest of the community while having absolutely nothing to show for almost a year, fear for the nearly unmatched popularity of the dev diaries of Magna Mundi, fear because this upstart company was in effect acting like a producer not a developer, fear for UV’s assertive behaviour when calling Paradox on past promises, fear because out of a slight intended to hurt the capabilities of the team this amateur developer was able to force Paradox hand in surrendering a better renderer, fear because in the only instance Magna Mundi was shown to the mainstream strategy press with any kind of popularity rating, it got to second place out of more than 11000 titles for a day, was in sixth place for a few more days and in fourteenth for about a week, marks that surpassed Paradox flagship titles by far (regarding that batch of previews, best result for Sengoku was 113th, best result for Crusader Kings 2 was 42nd). Fear also for the way it seemed to sense danger and tricks and other low blows. Fear for the unpredictability of its actions or way of thinking no matter the tricks employed to monitor it. Fear.
>Fear must be conquered, Paradox. For once in almost three years. For ONCE. It’s just a matter of accepting our extended hand. We never wished you bad. We never wanted to hurt you. You only reaped what you sowed so far. Retribution is a much cherished word here. But there is still time to turn the wrong right, Paradox. There is still time. We both owe it to the Magna Mundi fans. And I am pretty sure both of us want to keep developing games without linguering and potentially ruinous... issues.
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>>1447288
Some of the main devs are commies and as usual with redscum they can't help but put their personal beliefs in the product
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>>1447200
Fuck off back to /pol/ dumb tourist
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>>1447291
Magna Mundi was based and the man kept it from being made. The sw*de was incapable of understanding the deadly combination of egotistic autism combined with leisurely mediterranean work ethic. EU4 should have took it's inspiration from it instead of delivering us m*na, and CK3 should have taken inspiration from HIP.
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>>1447329
Is the pic really Him? The promised GSG Dev buried deep in the past of Paradox Interactive?
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>>1447297
Absolute banger image
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>>1447374
>Carlos Rodrigues sues doctors who forcibly had him hospitalized and reported him as crazy
>Carlos Rodrigues, 42, says he had never seen a psychiatrist in his life, had never taken any psychiatric medication, and yet, on October 13 of last year, four police agents knocked on his door to take him to the hospital. They were carrying a driving warrant. He was said to be "suffering from a psychic anomaly", that his state of health had "deteriorated", that he represented a danger and refused to be treated.
they tried to have him institutionalized
>In Carlos' case, it was his family members, his parents, his brother, and his sister-in-law, who is a medical doctor, who requested his hospitalization because they were convinced that he suffered from a long-term mental illness. The family members' belief was based on information he had posted on the Internet, says Carlos. As well as the fact that his paternal grandfather was a schizophrenic patient in the family. The programmer adds that at the time of the hospitalization he had broken off relations with his parents precisely because they had been telling his friends, his underage daughter and his professional contacts that he suffered from a mental illness, something that discredited him and brought him several problems at work.
The swedes tried to have him institutionalized but he escaped
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>>1447271
Maladjusted people with e-ideologies either left or right wing have a pathological inability to stick to proper history and include their various grievances and beliefs into their games
Victoria 3: /Pol/ Edition would be crammed full of modifiers like Racemixing debuffs and ARYVN PRVSSIAN GENERVLS having +1000% attack modifiers and there would be a technology to stop Cultural Marxism from making your POPs unhappy. The Confederacy would also win the Civil War every time and have a super detailed decision tree whereas the North would have no content other than 'Regrettable Irish Immigration' negative literacy modifiers
I've seen this enough in the abomination that is the HoI4 modding community to have any delusion that the Hentai Fascists are capable of producing a normal project that accurately reflects history. Game would probably be better coded though
In this cultural moment instead we got twitter LGBTcommunists making our games instead lol
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>>1447319
>A true indirect control method would have OOBs, multiple chains of command, physical armies and a decent AI with a behaviors based on personality.
Fuck, I just imagined a version of the Victoria 3 hands-off War system where, through technologies, you unlock more and more sophisticated OOB's, which start out like single large Corps moving around the map (i.e. US Civil War) but end up looking like proper HoI3 OOB's.

Fuck you, why didn't we get that game? That would be fucking genius. It would be such a cool way to reflect the dramatic increase in their organization and sophistication and scope of armies from 1836-1936. God fucking dammit shit Fuck, we are so cursed with what we got
>>
the achievements for this DLC are actually dogshit. they're piss easy
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>>1447387
Blackpilled again. Would be kino
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>>1447392
It honestly would be potentially incredible, while fulfilling their stated goal of making the game not be about micromanaging armies and cheesing the AI. Even just visually it would be extremely cool to see how things change and advance over the course of a game.
Instead? We literally have a "system" where they don't even give us pawns on the map shooting at each other for flavor and flair. It's literally just a line with a fire effect. It could not possibly feel less impactful.
Jesus fucking christ
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>>1447155
Nice nails.
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>>1447390
>playing for cheevos
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>>1447385
>racemixing debuffs
Historically accurate, see most of South America :^)
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>>1447392
Poopilled, would shit my pants again.
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>>1445886
Why is it ALWAYS that talented people go to shit after they get married? Like, here's it's clearly not even "a woman made me do this", it's "well I just don't care about it all that much anymore".
>>
>>1447603
Marrying a woman in this social climate is stupid
You can't even smack her and tell her to shut the fuck up because pigs will come to your house, beat you and throw you into a cell for doing something humans have done since time immemorial.
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>>1447138
Pattern recognition is a deadly weapon
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>>1445874
they hired a bunch of communists
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>>1447928
As of this had any major effect on the game.
I blame the decision makers, the directors and executives and those are hardly communists.
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>>1447933
the people who worked directly on the game and made the poor design, direction and implementation decisions are literally commies
>>
>commies
>people
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>>1447938
And people who make Princes of Darkness mod for ck3 are either anarchists, communists or trans. Or combined.
Yet the mod is without competition with its quality.
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>>1447955
And yet other mods with furry/trans/commie devs shat the bed and had limitless drama. How do the vampire autists do it?
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>>1447956
Probably mainly because they have 50something old programmer at the head
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>>1447969
there are no 50somethings modding paradox games, it's all zoomers
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>>1447982
Gigau is probably in his 40s
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>>1447987
the MEIOU guy?
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>>1447989
Yes
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>>1446698
>Old paradox games used to at least have interesting systems hampered by their poor implementation and a massive amount of bugs. Nuparadox games have frustrating/boring systems compounded by their poor implementation and a massive amount of bugs.
When did people start using "flavor" to exclusively refer to shit like VN events where you pick the ideology you want to play like picking a girl's route, special missions that amount to free cores for blobbing in a set way, or tags getting unique mechanics that are disconnected from the rest of the game?
What newfags are missing is that the reason people played say EU3 instead of Civ is because even if some Civ iterations were better and less janky as games, EU3 won easily on historical flavor. Some of why this is is still true in EU4, in that it's still played on a real world map with lots more countries than a 4x game, but the core mechanics are mostly a huge step back in flavor. A population number is flavorful, even if it breaks sometimes, while "development" is not. The reason people called monarch power mana was because the feel was more like being a wizard casting spells than it was like running an early modern state, while for their flaws (magistrates or whatever they were called) sending out agents didn't. MTTH is flavorful, because a state doesn't know exactly when things will happen, while progress bars and known time to resolve are anti-flavor. Other nuPDS games are similar, the mechanics are anti-flavor but they compensate by selling flavor events. Leveling up a character to move along a perk tree like in a modern console cRPG is anti-flavor, and it remains that way no matter how many events you stack on top of it.
Even if it can be janky and broken people still like V2 after all this time because it was the best example of this style of mechanical flavor. And the event style flavor is really easy to mod in, by people who aren't PDS.
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>>1447138
Other than the text color being fucked, the interface in that looks much better than the actual interface in V3

>>1447387
That's what part of me though fronts were going to be like in the week between them announcing the concept and them actually talking about
>>
I spend the last two days playing this fucking slop and now I feel so fucking bad for wasting my time like this. The game is so fucking mindless and bad. Playing it is like chewing on wet paper. I just did it, because I really, really wanted that Victoria 2 feeling from a game again, but this ain't it. This is a piece of shit and I have permanently uninstalled this trash for good.
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>>1447390
what about the EPIC emperor norton achievement?
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>>1447138
Actually this concept is more complex than what we have. You can manually order retreats, there are morale buffs based on decisions and physical location of the front, the meme concept even implies the existence of a supply system.
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>>1448053
retardedly easy
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>>1446333
>The AI mod didn't "fix" it, it just made it better at building
Lmao at this paradrone.
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>>1448050
Don't feel bad anon we all wanted it to be good.
Funnily enough I found on an archive my old text of when I played the leak and had an meltdown at how bad / confusing / bizarre the design choices were. It's funny how none of the issues we had were really ever addressed.
>Why the fuck would I have to manually make a trade deal to trade each and every one of my goods?
>Why the fuck is the military system so abstracted and weird?
>(Not Pictured) Why the fuck is the tech tree so empty and do I have to scroll so much?
>Why is everything in 5 different menus?
What's also funny is even in this first reaction I was still giving too much benefit of the doubt. Which is that somehow the trade value of buildings is reflected in the building map mode lol.

In addition to that I also bought the game on release - naively hoping that maybe, just maybe, the finished product would tie it all together.
OFC it does not. I played it for like 60 hours trying desperately to milk some fun out of it. It's just such a dogshit game. You just buildclick ad infinidum, then tradeclick, then buildclick, then tradeclick, then buildclick, then tradeclick, just endless clicking in menus, and then woosh it's 1900 and you're the #1 GP, #1GDP, #1 SoL, and nothing actually happened all game. Maybe you start a war one time out of sheer boredom and it's just "Assign all generals to front" and then wait until you get the win screen.
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>>1448079
>In addition to that I also bought the game on release - naively hoping that maybe, just maybe, the finished product would tie it all together
Why didn't you wait a day or two for the reception if you already had bad experience with the leak?
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>>1448066
Making it extremely efficient at building stuff isn't fixing it because the only way the player can do better than the AI in that case is to follow the meta strictly. And that mod was really useful back when the AI sucked at constructions, in these days its pretty decent
>>1448079
You do know that the game got patched yes?
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>>1448164
It got patched but you still have to do something explicitly wrong to escape being #1 GDP just by clicking economy buttons.
If you play as a major country, that is.
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>>1445874
The thing is the actual dev studio is still tiny. They can work on several games at once but each team is on a shoestring budget with like one actual programmers and 2 intern "content designer" writing events. This is why they can't actually produce anything substantial.
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>>1446452
>average university of boston graduate student
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>>1447109
>reddit spacing
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>>1448296
retard
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>>1447125
>NO I PROMISE I AM NOT A POOJEET!
t. ohio nigger
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>>1447329
THE PRINCE THAT WAS PROMISED!
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>>1448300
>ad hominem
nigger
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>>1448262
I mean in Vicky 2 it was impossible to play as a major country and not reach first place, maybe as the Ottomans but even then only the UK or the US could compete with you. As you can see i'm still #2 in 1890 as Russia, sure i refused to liberalize and still have serfdom active but the UK is still ahead of me by quite a lot.
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>>1448367
unrelated but
>prestige in eu4
>prestige in vic3
such a dogshit game mechanic
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>>1445886
Why are /pol/cels this mindbroken?
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>>1448384
He didn't say anything incorrect.
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>>1448384
He is wrong only in that he mistaken diversity hires for corporate communication specialists, community managers, project managers, jira task pushers and other useless corporate bloat roles
>>
>>1448384
*respectfully disagree*
>>
>>1448384
too much porn and no pussy
>>
>>1448401
Minorities in "real" dev positions such as programming are worth their weight in gold for involved managers and HRs because there are so few applications. HR and managers basically salivates when they see such application because hieing a minority is often a performance goal for them and there is very little chance that the applicant will not be hired

t. involved in a lot of hiring processes (as technical interviewer) and in go/no go meetings saw see how valueless my opinions were when hiring a minority
>>
>>1448401
>corporate communication specialists, community managers, project managers, jira task pushers and other useless corporate bloat roles
are sinecures for
>diversity hires
though I'd probably stretch the definition to diversity hire to include "friends of the current devs from twitter/discord"
>>
Have they canceled further support of this failure yet? There is not point in wasting more money in hopes of turning poo into the gold. Just flush it down the drain.
>>
>>1448659
They have to deliver 2 more DLCs to fulfill legal obligations and have already announced the second of those will be released in the first quarter of 2024.
>>
>>1447109
>these small teams are comprised of much more 'high IQ + high skillset' individuals who can problem-solve their way through development and turn on a dime based on 'what is a good or fun idea'
Being in a small team forces people to get good at tht. You have to solve problems because you can't delegate them to other parts of the team.
>>
>>1448666
>second of those will be released in the first quarter of 2024
This is true? That is a long time in between releases...
They better have nice free updates in between and the second dlc better be much larger than the first to justify such time. Insane that it takes them mojang amounts of time to add crumbs of content. Paradox really should gut the Victoria 3 team and replace them with another.
>>
>>1447928
the original 20 are communists
>>
>>1447385
>Victoria 3: /Pol/ Edition would be crammed full of modifiers like Racemixing debuffs and ARYVN PRVSSIAN GENERVLS having +1000% attack modifiers
Yes

> and there would be a technology to stop Cultural Marxism from making your POPs unhappy.
No. I would made cultural Marxism increase happiness for the cuck pops and women pops, but increase militancy for the male pops. Cultural Marxism too would start off with everyone feeling happy but slowly rebuffs would set in. Your economy would get worse, your prestige would plummet as your female black general twerks while meeting Otto von bismark, your troops would get -50% morale in battle, and every year 10% of your economy is siphoned but unknown bankers but said to be put toward social programs.
>>
>>1448829
Makes as much sense as /pol/cel ramblings. Pretty fitting.
>>
>>1445859
Why the heck the youtube comments for this DLC are very positive?
https://www.youtube.com/watch?v=wZyeIhtblvA
>>
>>1448835
>>
>>1448801
bro the game is DOA, it has nothing to do with which team has to manage it going forward.
>>
>>1448801
They should gut Victoria 3 and replace it with another game.
>>
>>1448837
Worse, leftoid degenerates who due to spiritual assaults or the vax, feel the need to defend all goyslop, weather it be in movie or video game form.
>>
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Its out
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>>1448899
Also quality scripting by Paradox
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>>1448829
Actually more coherent than Petite bourgeoisie interest group existing at all.
>>
>>1448901
What's wrong with petite bourgeoisie?
Devout are the IG with least sense.
>>
>>1448902
Devout are stupid because they should exist only as specific faith fundamentalists that stir shit once any other faith is controlling too much land in country, or country is making social change against specific teachings.
Nobody in history of history called themselves PBs because they are so hecking antithetical to commies.
They were just usually citizen actions for market liberal change or market unions, that commies rightfully realized will be potential counter-revolutionists. But they themselves seen themselves as independent from each other.
>>
>>1448906
>But they themselves seen themselves as independent from each other.
Why is that relevant? The point is that they share interests and thus act as a political bloc, it doesn't matter if they consider themselves to be entirely seperate actors. None of the other IGs represent any sort of unified organization either.
>>
>>1447299
I want you to make me boipreggers pooanon
>>
>>1446567
Doesnt having too many lib and commie laws and characteristics lower your authority too much? I am just too disgusted to try a non-monarchy for now. I parliament and communism that OP?
>>
>>1447603
Because they are happy.
>>
Quick check of the agitators in one of the event files confirmed that Paradox is definitely accurately depicting the ideological diversity of 19th century politics.

Vladimir Lenin - Communist
Louis Delescluze - Communist/Socialist
Louis Blanqui - Communist/Socialist
Emmeline Pankhurst - Feminist
John Brown - Abolitionist
Charles Maurras - Monarchist
Giuseppe Mazzini - Liberal Nationalist
Napoleon III - Bonapartist
Emperor Norton - Schizo Monarchist
Kropotkin - Anarchist
Bakunin - Anarchist
Trotsky - Communist
Jarosław Dąbrowski - Communist/Left-Wing Nationalist
Charles Dickens - Author...?
Rosa Luxembourg - Communist
Georges Sorel - Syndicalist
Georges Boulanger - French Nationalist
Ferdinand Lassalle - Socialist
Luis Gama - Abolitionist
Victor Hugo - Liberal
Sun Yat Sen - Left-Wing Nationalist
John Frost - Radical Liberal

Radical Left: 12
Centre Left: 4
Centre Right: 0
Authoritarian Right: 3
Not Political/Schizo: 2
>>
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>>1445859
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Fine Art is the steel of Victoria 3, everyone uses it and no one can produce it
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>>1448801
Oh there will be a free update in between alright, along with another DLC that adds very anticipated mechanics such as new event images and the acclaimed day and night cycle!
>>
>>1448889
Imagine being mindbroken so much by burger politics you can't think without your imaginary directions
>>
>>1449165
Lmao they're just taking the piss it can't be anything else.
>>
>>1446961
for me it was the dishonesty
their shills made it sound as if there would be some advanced system where war waging is delegated to your generals
in reality we got fucking RISK, except you can only appoint armies in active frontlines
i don't know anymore
>>
>>1449183
>their shills made it sound as if there would be some advanced system where war waging is delegated to your generals
Did paradox themselves not claim that the new system would have logistics and shit?
>>
>>1449183
See >>1449131
>>
>>1448899
>>1448900

is this the mod that runs like shit because it's just a frankenstein monster of top mods on the workshop?
>>
>>1449188
yes they did
apparently that just meant your army requiring military goods
>>
Paradox drones are lashing out something good.
This DLC buck broke them.
>>
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>Wiz confirms that "issues" with the war system will be address in the next free patch, presumably coming in fall/winter 2023 with the (lol) day/night cycle DLC.
This pretty much means that any changes to warfare are going to be at best tweaks to the existing system and we won't get something playable until 2025 at the earliest. Fucking hell.
>>
>>1449307
Because all the shills are only crying about how they still have actually do stuff in wars and not that wars are fucking boring dumbed down garbage
>>
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>>1449232
>there is a massive conspiracy plotting to destroy vic3 and paradox on their forums
>>
>>1449232
kek
>>
>>1449335
nu paradox fans were the real schizos
>>
>>1449136
I tried playing in 1.2 and at least 50% of the investment pool went towards building fine art
>>
>>1449335
>>1449351
That's because these shills are libshits and they always use dysphemisms for things they hate and euphemisms for things they like. It's leftism 101. They always defend everything the plebs hate just to be assholes like flies to shit.
>>
>>1449333
unfucking the the 3million fronts the game generates every time you go to war takes more micro than operation barbarossa in HOI3
>>
>>1449099
i mean a very good reason for why there are no center right and authoritarian right agitators is because they were in power. center right back then has ABSOLUTELY nothing to do with center right today, or even 50 years ago.

What I will give you though is the fact that there are too few Liberal Nationalists, probably the biggest progressive (and sometimes the biggest radical, depending on the country and period) movement in Europe at the time. The commie cocksucking is blatantly retarded and the fact that there are so many Russian "famous" socialists is stupid while they have left behind MANY liberal agitators.
>>
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>>1449401
>>1449099

In the first place this 'agitators' system is retarded in concept, it feels like the kind of mechanic that gets added in the 8th DLC when they've gone through all the main content areas and obvious low-hanging fruit, not the first fucking thing.
Second, I think its dumb in of itself , it prioritizes 'le funny historical characters' over macro systems and simulation . Moreover, it takes like half the fucking politics screen for these 'le agitators'. OFC in real life there are a few (but only a few) examples of 'agitator' type figures being significant, but definitely not on balance anywhere near as fucking significant as the actual compositions of parliaments or ruling classes!!!
Third, obviously its just an excuse to stuff in more 'meme politics' into the game. we need more le epic lenin and le anarcho-libertarian-syndicalism and le reviving le 14th century monarchy time!!!!
its just like a character driven version of the hoi4 focus trees which let you revive the polish-lithuanian commonwealth or put the Bourbon Dynasty back on the throne in 1939 France

Holy fuck Paradox is such an unserious group of people making such unserious games for unserious people.
What a disaster
>>
>>1449359
>shills are libshits and they always use dysphemisms for things they hate and euphemisms for things they like
Isn't that.... everyone though?
>>
>>1449414
Worse than Lenin is fucking Emperor Norton.
A literal meme who wasn't even a politician.
>>
>>1449417
Not to the level libshits do it. You don't exaggerate the enemy's evil to a gorillion degrees like leftists do because the truth is already bad enough by itself.
>>
>>1445859
>>1445887
if you think about it this is a sign that V3 is about to be dropped
6 months... for an immersion pack featuring a few dozen characters? and then you choose between recruiting them or exiling them?
on what universe does this need to be a DLC?

this is the immersion pack, the expansion pack will be about adding a "sphere of influence" mechanic
so to me it feels like they are just coming up with the lowest possible effort DLC imaginable so that their obligations to those who bought the "grand" edition are complete and they can just abandon ship
>>
>>1449476
In around two more weeks?
>>
>>1449204
Yes. 1.3 vanilla still runs like shit even after all those performance fixes, but the mod is even worse. It's akin to being in the middle of a vanilla run but right from the start, at least for me. I can't imagine trying to play this to the 1900s
>>
>>1449479
funny, that's exactly how imperatorbabs reacted
>>
>>1449447
He was popular enough in California's Bay Area to have money that was accepted legal tender there, so i would say he could have support if the circumstances are right. I could see him as a leader of if there was some sort of US collapse/fall after losing the Civil War, or if Mexico wins the Mexican-American War and kept it's land with him leading a separatist rebellion of unaccepted pops in the north later on. But in no way is he getting into power in a stable US like they have now, it's just stupid.
>>
>>1445886
You can tell this is true because it feels like half the effort in V3 went into making concept art, autists and trannies love to pay big bucks for someone to make art for whatever stupid project they're doing even if there's no reason for it
>>
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>>1446138
THIS IS THE BIG MAN THE VOICE OF THE PEOPLE
>>
>>1449481
They said they are gonna do some work on the performance for the next patch, it will never run as well as vanilla anyway since it adds a crapton of stuff
>>
>>1446547
>This is a dry run for unironic 1984-style erasure of history to replace it with a "better" history.
I don't disagree I just think that history has already been rewritten during the end of WWII, you're just mad becase you liked the former rewritten history better than the new one.
Ironically, the best way to assess and determine the extent of the rewriting of history we've been through is marxist materialist analysis, but I bet you don't like that part.
>>
>>1449482
So basically Paradox is gonna release the "important" DLC in 9 months and in the meanwhile they are gonna release patches and the so called immersion DLCs like the one they just shat out, in other words don't expect it to fail since i'm pretty sure they got their perfect formula of how to keep coonsomers, especially the ones that play for cheevos entertained.
>>
>>1449484
He was never popular in the sense that people would make him a leader. He was a fun novelty like a mascot, you might as well make Lou Seal or Sourdough Sam the leader of the Bay Area.
>>
>>1449503
Explain more.
inb4 you don't actually explain shit and were just baiting by mentioning le funny german beard man
>>
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>>1449503
>historical materialists ruin Victoria 3
I don't like historical materialists
>>
>>1449484
He was a literal joke you mouth breathing retard.
His money was accepted as a lark.
>>
>>1449531
I'm not baiting but I'm too high to further expand on this shit so please be nice to me:
Marx proposed that the only real way to understand history is by understanding the material (or economical) reasons of historical actors. Instead of reading the official historiography written by the victors and rulers, you have to consider the economical, social and political contingencies of any given historical period or fact to get a clear understanding of that period.
I mention WWII not because it's the first time, proper (historiography is itself an act of rewriting history), but because it's the founding event for the way we see and understand history.
The whole WWII thing I'm not really apt to explain, but the whole war was essentially a theatre play financed by industrial and financial interests which played both sides to secure their power and build the 20th century as we understand it. Just read Pynchon anon, he's a much better writer than me.
>>
>>1449522
That's why I said the right circumstances. No shit the dude isn't gonna get into power in a stable, competently run America. But if you fuck up and lose the civil war as the US, or if you win the Mexican-American war as Mexico and try to hold on to your northern territory, him popping up as the leader of some Californian based rebellion or secession movement during the time he was alive isn't as bad as he's implemented is now. Basically if he appears in some capacity, you've fucked up your session hard; the fact he just shows up and can be shoved into power is stupid, you need to work for him to appear in-game. Would also make getting his achievement an actual accomplishment.
>>
>>1449545
>smoking the devil's lettuce
>recommending the litcore midwitcore pynchon
>trying to claim history was purely deterministic via conditions and not just that but augumented by good men doing good things in right places at the right times
stopped reading right there
>>
>>1449549
In what situation would they ever elevate an actual mentally ill retard to power.
You can't even explain one. Just stop trying Wiz. No one likes your game.
>>
>>1449549
So he's basically a fail state?
>>
>>1449551
>utter collapse of America
>rebellion of unaccepted United States pops located in California if owned by Mexico
Getting him show up involves you deliberately fucking up your game. If you want le funneh schizo man as a leader, you don't get to "win".
>>
>>1449550
> by good men doing good things in right places at the right times
those men weren't born out of nothing, they are themselves fruits of the historical conditions they were part of
>claiming Pynchon is midwit litcore and not literally the best non-fiction author of the 20th century
ngmi
>>
>>1449566
Well then you better determine the bloodline, or well, I suppose bloodline doesn't matter for you... then determine the socioeconomic factors that brought up your beloved Pynchon. Guess men like him couldn't have arisen in a country where 95% of men were under serfdom yet 1% practiced a strict discipline of both bloodline and lifestyle...
>>
>>1449560
>utter collapse of America means the remnants would elect an actual mentally ill retard to the throne
??? why do you think this is something that could even plausibe
>>
>>1449581
It happened in Germany.
>>
>>1449584
Hitler was a psycho, but he wasn't a mentally ill retard incapable of holding a job.
>>
>>1449581
What the hell did Germany do after it got assfucked due to WW1? The whole aryan ubermensh stuff is a bit retarded, and the people who supported got into power because of desperation without a full collapse. If the US actually fell apart, some well-liked, popular person is going to be someone people want in power. Plus it's California, those weirdos always choose the dumbest fucker to lead them. Norton being put in charge of some remnant state there is believable.
>>
>>1449490
LOL

DUBYA DUBYA DUBYA DAHT THE KID FROM GROßGERMANIA DAHT CAHM
>>
>>1449594
>Norton being put in charge of some remnant state there is believable.
it really isnt what the fuck are you talking about

>>1449545
>Marx proposed that the only real way to understand history is by understanding the material (or economical) reasons of historical actors.
thats actually not at all what marx said or meant, his theory of dialectical materialism was not some dumbass 'just le follow le money man!!!!' concept of history being driven by motivated reasoning of rich people trying to get / stay rich. total misunderstanding of the idea, even i know that and im not a marxist all, just someone who has actually read his work and can understand the words lol

>The whole WWII thing I'm not really apt to explain, but the whole war was essentially a theatre play financed by industrial and financial interests which played both sides to secure their power and build the 20th century as we understand it
this is so retarded and schizo i cannot believe i am reading this, absolutely not. world war 2 was not a 'theatre play' conspiracy, definitely not some 'LE FOLLOW LE MONEY QUE BONO LE MILITARY INDUSTRIAL COMPLEX????' situation where - what? boeing decided to sit down hitler and say 'as a funny joke were gonna have you invade the USSR so later down the line we get the contract for the B-17 bomber?' lol holy shit.
Read a fucking history book you absolute cretin, there are so many fucking primary sources and tons of documentation from the period, Hitler was not subtle at all about why he wanted to go to war, jesus christ
>>
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They added agitators but you have no way of knowing what they actually did around the world, in fact you can't even see where they are in an easy way unless they are exiled, like this is what you need to do just to check if they are in a nation
>>
>>1449648
>had a year in advance of release of knowing that the product would be shit even a leaked version
>buys game
>is surprised the product is shit
Anon, I...
>>
>>1449649
Implying implications plus the product isn't bad else i wouldn't be still playing it, for example its certainly better than CK3 for someone that got tired of CK2 a long time ago
>>
>>1449668
They will drop it though for sure. Its lowest dip is like 500 people playing it on average.
>>
any good mods so far? i saw DoD is in V3 now. how's that?
>>
>>1449484
Balkanization isn't possible in Victoria 3.
>>
>>1449232
>make really shitty game about economy
>economy fundamentally broken
>gameplay is just cookie clicker with 0 interactivity
>gee what we need to fix
>I KNOW! WE MUST ADD HEKKIN COMMUNISTS
Its so over
>>
>>1449696
DoD is reddit the mod
>>
>>1449837
Why?
>>
>>1449848
you know why dont act obtuse
>>
>>1449696
https://steamcommunity.com/sharedfiles/filedetails/?id=2932134122
https://steamcommunity.com/sharedfiles/filedetails/?id=2889925770
Also i'd reccomend TGR since it also includes both those mods but for now its better to wait at the very least until next week, its compatible with 1.3 but still has plenty of bugs right now.
>>
>>1445941
lol
>>
>>1449335
>>1449351
>>1449359
What do you mean? I do hope the game continues hemorrhaging and Wiz kills himself. It's not a conspiracy at all.
>>
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>>1445941
I don't even know how this happened, i'd imagine they were atheist and when they got their independence from France they somehow picked their religion.
>>
>>1449468
Right-wingers, very well known for not making shit up to get mad about.
>>
>>1449679
The lowest it's ever gone is 2,500.
>>
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>>1450008
>>
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Are y'all ready for paradox upcoming banger of a dlc?
>>
>>1450051
>march 2024
>waiting this long to """""fix""""" vicky3
LMAO.
>>
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>>1445930
>>
>>1449570
>then determine the socioeconomic factors that brought up your beloved Pynchon
this is a recurring theme in Gravity's Rainbow
>>
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With China and Korea against the commie menace
>>
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>>1450338
And the AI is dumb as rocks, why would you attack when your mil tech is so shite
>>
>>1445930
Paradox Tinto bros...
>>
>>1449982
TGR is fucking shit. Stop recommending it to people. So is Morgenröte, they're just bloat. BPM is great though, I'll give you that.
>>
>>1447603
They have something to live for beyond their job.
>>
>>1445930
>"eu3 era forum shit-stirrer" johan-kun
BAZEGG
>>
>>1445859
LMAOOOOOOOO
Why is there off-brand Karl Marx and Lenin in the trailer? Were they afraid that if the picture was too accurate they were gonna get sued?
It's pretty clear that the devs of the game want to make a game about communism, which is pretty funny in light of the fact that none of the mechanics of the game pay their due diligence to Marxism. An actual economic simulation with things like overproduction would certainly be fun.
>>
>>1450079
pls sir pls understand programming is of hard work sir
>>
I have a lunch break idea for a new Victoria gameplay system starting from scratch without Vicky 3's interest group shit.
Instead of generic RGOs or buildings, each state/province will have a unique firm/company. In capitalist countries like the USA or UK you will see corporations like General Electric or Standard Oil but elsewhere you might see traditonal farming estates or even farming communes in places like Spain. Instead of your gameplay being based on you clicking expand factory you are forced to use the government and policies to interact and change your system. Forming an industrial economy will take time and will cause agricultural firms/pops to revolt if you are not careful. If you decide to become communist or a left wing government takes over, you can't just click a button to have state run monopolies because they're going to have supply chain breakdowns and be horribly inefficient. In a way they are like interest groups but have a tangible position on the game map and hopefully they would represent an actual economy like in Victoria 2. I think this kind of system could be integrated into politics and war in a fun way and make an economy simulator actually about the economy like advertised but its only an idea.
>>
>>1450500
>How to make vic3 even shittier, somehow
>>
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dw they are aware of the problems and have improved them, while actively working on even more improvements. This time next year we'll be playing a great game.
>>
>>1450500
In a way these could sort of be like Crusader King vassals, at the start of the game you can click on the province of Augusta Georgia and see "The _____ family plantation" but as you unlock new tech or new laws gets passed you would eventually be able to zoom into the Detroit province and see "General Motors Headquarters", you could see their finances, what kind of operation they are, where they get their inputs, and whatever direct interactions you can take as a nation like tax breaks or land deals. A system like this could have competing companies and foreign investment or monopolies appear as well.
>>
>>1450521
Hopefully
>>
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>>1450521
>Voice of The People have been developed in parallel... by a semi-seperate team consisting mostly of designers and artists with no ability to make improvements to diplomacy or warfare
Whose idea was it to make a Victoria game like that? The entire appeal is how the systems all interact with each other via the pops. Who makes a sequel to something like that and decides it needs an entire team making meme content that can't meaningfully interact with aspects of the actual sim. I knew nuParadox would develop it this way, though I wasn't so cynical that I thought they'd have a dedicated team for it, before they announced Victoria 3 and concluded that it would never be good as a result. Yet somehow my retarded brain managed to forgot all that and get hopeful when they first announced it, like my own mind is conspiring to disappoint me.

I doubt it was Wiz himself or any of the other actual people actually working, it was probably some mandate from higher up to pump out meme DLCs to sell to redditors faster than the game could actually be developed.
>>
>>1450543
Well some of the most popular mods for Vic2 just add countries, decisions and event chains while barely touching the mechanics.
>>
>>1450546
Modders didn't charge 20 dollars for their "make napoleon emperor" button
>>
>>1450566
No, but I'm saying you can kinda understand Paradox's reasoning behind letting a bunch of interns go and add some fluff and hoping it'll sell.
>>
>>1450599
I understand their jewish reasoning. It's still a terrible way to make a game that's actually good. Especially a game which depends on the systems being interdependent
>>
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>>1450521
>Warfare is fine and just need some small fixes and tweaks.
>Clearly the UX for warfare is a problem.
>Have you even thought about all of the mongoloids who like the current system?
Warfare is never going to be good, is it?
>>
>>1449706
>Balkanization isn't possible in Victoria 3.
You fucking serious? How the fuck does Austria-Hungary or Qing collapse then? I'm pretty sure that can happen in Vic2 if you fuck the player over enough or if the player fucks ups.
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>>1450543
Paradox has more artists and "flavor creators" than programmers at this point
>>1450546
Victoria 2 mechanics were pretty much all hardcoded, Victoria 3 luckily isn't like that
>>
>>1450633
You still had hope? Foolish, crush that part of yourself that believes things can get better.
>>
>>1449099
where the fuck is mussolinni? Hello, did everyone forget that the game ends in 1936?
>>
>>1450546
That's because they couldn't even touch those mechanics, only slightly tweak them.
>>1450633
Anon, Paradox and their target audience thinks that after 1.2 the combat system is already good.
>>
>>1450855
I doubt PDX's target audience would ever consider something that makes EU4 warfare look downright cerebral "good". It's not their target audience, it's V3's target audience which has no overlap with either V2's audience or the PDX's current mainstays' (EU4, HoI4, Stellaris) audiences.
>>
>>1450862
Anon, I'm talking about Paradox's target audience for V3.
>>
>>1450546
That's because all of the mechanics are hardcoded. You can't change shit.
>>
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how the heck do you get option to pass multiculturalism now? i haven't seen an agitator that supports it in 40 years and the radicals no longer seem to care unlike previous patch. paradox wiki is useless, in game vikypedia is useless, google search engine algorithm is fucking arse. If i ask chatGPT it gets upset with me because its so lobotomised that it reckons a parashit game will inflict harm to people when i ask about it.
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>>1451317
gah just found it in ideology section on wiki. looks like you need an anarchist or humanitarian. is there a condition that needs to be met to spawn them i wonder, i've had anarchism tech for a while.
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>>1450862
Source: your ass
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>>1451317
Multiculturalism should be very hard to adopt and in my playthrough i have only seen one or two countries around the world that had it
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>>1446734
Because sexo cat is funny, that is all.
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>>1447125
>how badly they are screwing up HoI4
What's been wrong with HOI4? I feel like there's been a lot of feature creep over the past few years, but it looks like most people seem to still enjoy the game.
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>>1447109
>>1447114
This unfortunately is very true. Another fact is that modern AAA games require a shit ton of people to make as expectations of graphics and also general game features increase.
As a result of this fact and the inverse relationship of game quality and team size, it is almost impossible make a good AAA game in this day and age.

Luckily strategy games are a pretty abstract medium and you don't need muh grafix for a really good game. There are a lot of good indie games out there made by tiny teams.
But the rise in expectations of game features still applies. Competing with these gigantic, high "production value" games like Paradox GSG and Total War games is a really daunting task because people just expect a lot from them. If you want to make a (spiritual) successor to Victoria 2 then it will require a lot more effort than making Victoria 2 did back in the day. Shit unfortunately is hard.

Maybe AI powered tools will help with the situation. They are pretty good at mindless tasks (acting on orders) just like corporate wage slaves.
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>>1447329
I'm glad to see that magnamundiposters are still on this site all these years later, hopefully the pavlosposters are out here somewhere as well
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>>1451317
>because its so lobotomised that it reckons a parashit game will inflict harm to people
It's correct though.
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>>1451464
They have been adding nothing but bloat while not addressing the biggest areas of the game that actually need improvement. Just to give some specific examples of the shit they are adding:
>Extremely long and convoluted new focus trees jam-packed full of alt-history memery and wacky scenarios, which add nothing to the game except more clicking on focus tree badges
>Pointless bloat features like Tank designer, Plane designer, etc.
>Adding extremely annoying 'flavor' mechanics to major countries which are at best annoying and at worse game breaking (Italian 'Balance of Power' mechanic that results in Italian Civil War if one province has an enemy unit on it for 3 seconds; USSR 'Purge' mechanic which is just random RNG events and is very tedious)]
This is all instead of what the game desperately needs which is:
>Improvements to AI
>Tweaks of core combat mechanics to make the game less easy (e.g. higher casualties in infantry combat, slower recovery rates so divisions can't be in battle 24/7/365 etc.)
>Tweaks of core battalion balance and statistics to make the game less easy (AA and Artillery are ridiculously cost effective)
HoI4 is a game where you make 9 infantry blocks with support AA and ART and put them on a battle plan and then win any way in the game against any opponent. HoI4 is a game where successfully pulling off Operation Barbarossa (historically a gigantic cataclysmic defeat for Germany and the largest land war in human history) is literally so trivial and braindead easy it's not even considered an accomplishment to do among the player base.
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>>1450005
any nation that becomes free or gets released will take the state religion most popular in the nation. I bet if you look at the capital it's majority catholic. These stupid swedish fucks once again disregard playtesting as you can go through a game completely converting the religion of the world. Same goes for immigration, vanilla immigration is so fucked up I had over 3 million Germans living in Africa by 1880.
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>>1452035
>I had over 3 million Germans living in Africa by 1880.
based and VGHpilled
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>>1450419
If they don't care about their job anymore, maybe they should give it to someone else.
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Great powers not meddling in my vassalisation power grab after 1.3 patch. This was surprisingly easy. I wonder if they made GPs less likely to get involved or if its just bugged. Only thing I did different this time around was declare interest in Dixie land instead of Indonesia.
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>>1451983
HOI4 is flawed, definitely. But your post betrays the fact that PDX understands their core paypigs better than you. Their core audience pays more than you and I ever will. Most HOI3 fans are successful adults with marriages and high paying six figure white collar jobs. HOI4 fans are escapist NEETs: consequently they are political radicals who play the game to rectify history according to their chosen ideology. They will freet to pay for DLC to keep the only dealer who supplies their fix in business.

You will never be the core audience of Paradox again, if you even ever were.
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>>1445859
I like some things about Vicky 3, like the amount of laws and the depths you can go customizing your government. It was annoying how in Vicky 2 your entire economic system would change if a different party got elected. It’s a shame literally everything about the rest of the game sucks.
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Just tried playing my typical Japan game, and I have to say, I think the game is getting *worse*. The new law system means it takes x3 times as long to pass anything. If you have less 30% support, you may as well forget about it. The only way to get anything done is pray to RNG that you get an agitator for it. Politics is getting increasingly complicated and overdesigned to an absurd degree.

For the economics front, the arable land change is really, *really* bad. You literally cannot build up agriculture in Asia without causing mass unemployment and destroying your country. Did the devs even playtest this shit? It's completely unplayable.
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>>1446069
I think the war mechanic could be decent but you end up with such little control over the fronts and who is fighting. If China ever joins a war (and they always do) its happy days because whenever their general is chosen its a free win.
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>>1445901
It's not even worth pirating, unfortunately.
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>>1452209
Funny how people say the new law system makes things faster and some say it makes things slower
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Then who was phone?
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>>1452274
It's literally x3 times as slow. The only thing that makes it look faster is the increased amount of positive events.
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>tfw to unintelligent to figure out how to form Italy as Two Sicilies
I always give away Savoy and Nice to France for the alliance since the land is worthless anyways, but the Brits keep rivalling me and buddy up with the Austrians after I mass-annex the other Italians, and the Prussians either stay out of it or sometimes even join the Austrians for some reason.
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>>1449414
>over macro systems and simulation
This is the game design concept for V3
No actual interconnecting mechanics

>meme politicians as characters are in
>still no "captains of industry" like people were brainstorming 7 years ago
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>>1453565
They increased the region requirement to form Italy requiring 15 out of 17 regions, meaning that the AI will never form it without the help of a player.
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>>1449414
The thing about Agitators is to the extent it's like Focus Trees/Mission Trees in that it's not an organic "system", it's prewritten spoonfed "content". The game will forever feel incomplete for factions without their own custom content (if the content is actually relevant), and they can keep charging as they please to drip-feed content for neglected areas. HOI4 is atrocious for this, especially because they have put so much goofy "alt-history" content into the game, while leaving politically relevant countries/history outcomes entirely untouched years after release.

To point to >>1450543
>Voice of The People have been developed in parallel... by an entire team making meme content that can't meaningfully interact with aspects of the actual sim
It's inevitably going to be shit if it's "content" instead of a "system". In systems, organic things can happen, and if a game is well-designed as a GAME, the merits of the gameplay will make the outcome fun, and history just needs to be paid attention to in order to make implausible things rare and prevent impossible things. Even for areas of the game without custom thought put into representing them specifically, so long as the game has some flexibility and ability to make things happen organically, it can pass as a historical simulator.

The "adding content" approach isn't even good for the history side of things, because it only highlights what gets left out from the game, and what you do get is either going to be limited either by the author's personal pet project biases, or the skim-read version of a book (or wikipedia article) of questionable value.
Agitators in particular is liable to be rife with this, because there's no canonical list of "agitators" to choose from the same way there might be of government ministers/electoral candidates. And much of the challenge in historical research is identifying people whose influence is underacknowledged, especially if they advocated on the losing sides.
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>>1449414
>In the first place this 'agitators' system is retarded in concept
The mechanic for "characters that interact with passing laws" should've been called Great Statesmen and been centered around notable statesmen/politicians instead of wandering political hobos
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>>1453658
But politicans/IG leaders already influence the passing of laws, agitators are a decent idea since they are politicans that can move around the world dynamically.
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>>1453632
>It's inevitably going to be shit if it's "content" instead of a "system". In systems, organic things can happen, and if a game is well-designed as a GAME, the merits of the gameplay will make the outcome fun, and history just needs to be paid attention to in order to make implausible things rare and prevent impossible things. Even for areas of the game without custom thought put into representing them specifically, so long as the game has some flexibility and ability to make things happen organically, it can pass as a historical simulator.
The worst bit is even if the system's team rewrite the entire thing from the ground up into something good, which they likely can't do because then the content team would have to then port all their old shit, the mere existence of the "content" guff will make the base game feel like the worst type of bloat mod as more and more of it gets piled on.
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>put most of the DLC content into the free patch
>still sell the now hollow shell DLC for $15
lol
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>>1453684
Its a "support the company" DLC
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>>1453684
They have no incentive to make a real DLC because it's part of the pre-order bonuses. Pre-order keks are paying for PDX's attempts to find new players.
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>>1448301
ohio gozaimasu



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