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Post ships
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>>1443646
For the future prosperity of this thread.
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Any mods that add ships similar to Omen?
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ship
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>>1444585
I heard you like electric arc.
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>Do a new play-through and try some of the new ships.
>This weapon actually goes "pew-pew".
Fucking lmao.
>Captcha: 4NGAY
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Gremlins are underrated and this officer is an artist with Hammers.
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>>1447512
Not getting the appeal
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>>1447514
That guy will get a Gryphon when I get one but right now he's getting a lot of kills from hammer snipes.
Is the Dragonfire worth it or should I stick to the Cyclone Reaper launcher?
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>>1444585
Star Federation has Polyp
>phase frigate
>2 built in shock repeaters
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>>1446242
>>1447588
Not necessarily zappers, but ships that have functionality beyond just shooting guns.
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>>1447585
cyclone is much better
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>>1447617
this one will play billiards with the enemy fleet
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>>1447617
UAF’s Lyova has a missile that launches enemy ships near it every which way.
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What is anons favorite play controlled ship
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>>1447988
Rosenritter Traumtanzer from Tahlan with Blackrock Morpheus as a close 2nd
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>>1447861
The Lyora is pretty good once you convince yourself that you're not going to be doing much damage, but you will be an effective line breaker.
One thing IronClad didn't mention in his video is that the missile also drags in missiles and fighters into its blast radius, so it's almost a PD weapon in a way.
>>
>>1443646
Bruh
should've made the new thread when last one hit 1200+ posts at the very least
it wasn't even at page 11 yet
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>>1444585
Shade is vanilla
its basically omen but phase and has more gun mounts
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Ah shit... here we go again
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>>1443646
is this game still in beta or what? Any release date?
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>>1448243
Is their questline any good or did the devs cuck out to reddit?
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>>1448249
It's not yet in beta. No.
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Besides when they are on planet, how do you get to interact with officers in rapesector?
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for some reason Combat Chatter makes all of my ships throw AC lines, it's fucking kino, I love it.
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I wonder did some mod already introduced living ships?
Like some sort of space whales with armor strapped on top of carapace and brain replaced with control room.
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planet killer quest line goes hard
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>give PK to the Path
>all Pather cells on my planet go "sleeper," but remain clogging the hostile activity tab
>Pather bases also remain and clog the tab
>>
I've been doing only trading and exploring, so... How do you even win battles in this game? I can't overpower anything that isn't marked with three star danger or less.
Like, did I miss God's manual on fleet composition? Should I fully dip into simulations and battle there?
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>>1448497
Well that depends on what is your fleet like right now. Also are you commanding your own fleet? Letting them decide where to go is a surefire way to get surrounded and picked off one by one

And well, 3* fights aren't too easy to beat either, so you aren't doing too poorly
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>>1448497
if you want to beat fleets that are stronger than your own you'll just have to git gud yeah
>>
>quality captains not up to date
unplayable
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>>1448266
Their questline is far from complete
Same with the church quests
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>>1448477
Plenty in the chinese starsector forums
There's the Hivers mod
And then there's the [ULTRA REDACTED]
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>>1448494
You're free to kill them
They wont be able to increase the hostile activity meter anymore
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>>1448497
Bring more Atlases and Prometheuses
the more the better
if your fleet has enough big ships any little fuckers wont even dare to come close to you
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what do you do after you unlock the Vow in SoTF?
i havent found anything else related to it since then
i can see sierra's captial in the files (picrelated) but i have no idea what to do next
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>>1448618
That's not obtainable
You can only legit see it and fight it if you betrayed her(sold her to TT or whatever)
Even if you add it to your fleet using console commands you can't put sierra in unless you change the ship file because it has a different hullmod built into it
and if you do you get a 4th wall breaking talk with her which makes it kinda worth the trouble of doing
>>
>order wolf to harass venture
>it hovers out of weapon range and does nothing
>order it to engage
>same thing
>order it to eliminate
>...
And that was how I was forced to savescum in the fucking tutorial section.
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>>1448678
ok?
But did you at least remember to buy drugs in ancyra and sell it to the pirates to buy organs from the pirates and sell it to ancyra for massive profit?
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>>1447988
Valkhazard
>>
>>1447988
TTS Xenorphica
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>>1448679
>wtf why isnt the AI just running into the enemy and shooting like every other RTS
>game???
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>>1448712
No, why isn't the eliminate order working as it's advertised to?
This isn't even the first time I've had it straight up do nothing but make one ship orbit the other.
It works randomly when what it's supposed to do is make them behave as a reckless officer does, and sometimes it actually does this.
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>"i did NOT have nonconsensual sex with that starfarer"
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>>1448722
Of course, it was purely consensual.
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>>1448718
>not even the first time someone has encountered this, it's a 2 year old bug still present
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>>1448722
Honestly, I'd love to see some little bits of dialogue if you interact with a fleet and they say something, like "they know what you did" or give you a dirty look, or someone tries to kill you when you go to a bar on a UAF station.
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>>1448722
who is this character, and why is she the target of so many anons' noncon fantasies?
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>>1448736
Aeria Charlotte is the faction leader of the UAF mod. Cy, the mod creator, really likes drawing anime girls and that made his mod prime target for the rape train.

He also went "they finally got to her, eh?" when someone spilled the beans about the portrait edit, so a few people took that as a greenlight to just go ham with the rape scenarios.
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>>1448756
Oh. So you starsector guys are horny horny
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>>1448764
What gave you that impression?
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So how is 0.96 so far in terms of mod stability? I kept a backup of 0.95 and all my 0.95 compatible mods until I was sure that the latest version was stable.
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>>1448782
It's very not stable mostly because mod libraries aren't very stable with it.
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You guys are breaking the law
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>>1448243
>patrol comes at me with 3 executors
>well lets see what the fuss is about
>they all die without doing anything
oh...
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>>1448804
>a mod about rape breaks the law

HOLY COW, WHO COULD'VE SEEN THIS COMING
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>>1448679
>>1448718
Setting your faction's 'aggression doctrine' to reckless helps. You'll need to put steady captains on your carriers though.
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what the fuck is this new addition to rs?
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>>1448804
>actually suiciding your forum account to dab on him
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>>1448818
DON'T DISABLE IT IT CREATES MUSTARD GAS
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>>1448812
I give it a month tops before their mod is updated to have crash code in it if it detects RS. I don't even care for RS. I just like watching modding drama as Alex shits himself and does nothing, as per usual.
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>>1448827
also, watching the Starsector discord get their panties in a twist is also pretty hilarious. Godspeed you RapeSector and Sneed modders.
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>>1448824
its false by default
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>>1448818
I'M DONEY WITH THE FUNNY
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thoughts about NG+ mod? there too many unique ships to play but so little conquest to do
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>>1447988
Thousand Eyes
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>>1448756
sounds a bit gay desu
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>>1447988
bladebreaker still
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>>1448849
Needs more basic negative rules, there are too much gimmicks in there
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>>1447988
Altagrave EX
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>>1447988
Gryphon, Pegasus, Ziggurat.
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>>1448936
Would be literally perfect if I could give it an energy sword like the regular version.
>>
I'm too lazy to read, give me the quick rundown on the officer school thing in Armatura.
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>>1448380
>Combat Chatter makes all of my ships throw AC lines
Armored Core, Alpha Centuri, Animal Crossing? You're going to have to be a little more specific...
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>>1448985
Alternating current.
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>>1448985
Assassin's Creed, obviously.
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>>1448804
Yeah I'm thinking based. Praise Kek, glory to the Sneed!
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>>1448818
>>1448832
> he doesn't know
Have you paid your taxes anon?
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I don't give a fuck about rapemod but I would like to offer my thanks in advance for the inevitable discord drama in the future.
It will be very entertaining to witness.
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>>1449147
why would there be any drama over it
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>>1449150
Because half the modders of this game have egos the size of the sun.
>>
What's the ship that I can "JUST SPAM" and win against ordo fleets?
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>>1449170
onslaught
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>>1449170
Get good
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>>1449172
Will try, once I get a blueprint.
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>>1449170
Falcon P
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>>1449178
Based Falcon (P) enjoyer, the best cruiser in the game.
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>>1448380
theyve got project wingman and lor lines too
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update all my favorite mods thanks in advance
>>
Iron Shell and Commissioned Crews are the last of my 0.95 mods still not updated. The wait is maddening.
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>>1449304
I just changed CC to .96 in the modinfo and it seems to work fine. The Iron Shell wait is pissing me off though.
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>>1449304
>>1449317
What is iron shell
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>>1449325
Mod about taxes and you trying to fight off space IRS by any means nessesary. Atleast in simple definition.
>>
>>1449326
Some of the ship sprites don't look great, like the XIV armor bits are clearly just an overlay on top of the original
>>
XIV Skysplitter equipped with the Black Hole Generator, my beloved...
>>
While waiting for DIY Planets to update I'm doing a playthrough with UAF as an enemy, and fucking hell that shit is OP. I'm not even talking about the ships, a single small PD gun of theirs is basically a "fuck every missile within this arc" upgrade. Aside from pirating their own ships to use against them, what approach works best? From their tooltips about nukes I'm guessing "facefucking ballistics brawlers" atm.
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>>1449361
Get in close with your biggest guns and brawl. Their specialty is air superiority and PD saturation. Once you're in knife fighting range their weak armor and sub-par ballistics fall apart. the Semibreves, the nukes as you refer to, are rare and are very brightly highlighted when fired so you have a chance to dodge them.
>>
>>1449334
>XIV Skysplitter
based
>Black Hole Generator
dont know what this is but sounds gay like some super weapon garbage
>>
>>1449364
Wow, it's sounds almost balanced. Kind of surprising for a self-insert anime mod.
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>>1449374
It's not. They still have some capitals that can brawl, and have rare variants with armor plates you have to chew through first. But in a match up with a Paragon or Onslaught, they'll lose most of the time.
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>>1449317
Oh, good to hear! Thank you brother.
>>
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AdMech anon, I've read your PAGSM stuff now, so here's my two cents;
>HR Bar Event
Don't think this one should be implemented - Yuni has almost no presence in the faction officially, and it seems like the only people really aware of her existence are top brass like Balashi and Mannfred, not some middle manager in HR.
>Stealth tech acquisition quest
Needs more time to cook. Maybe RSDev could connect it to Raphaela or the Tri-Tach chick from her quest rather than just pointing you in the immediate direction of the item on some ruins.
>Kween raid
She's uber paranoid, she should be absolutely fucking pissed about what's happening. Definitely should be fighting back.
>Yuni raid
Shouldn't shoot a marine, or if she does, she fucks up and misses. She's a coward at this point still.
When you've gotten all the groundwork done for PAGSM, I'd be willing to go and take a pass at it and rewrite it for RSdev to include in the mod.
>>1449361
>a single small PD gun of theirs is basically a "fuck every missile within this arc" upgrade
The Weiss? I've tried it and it feels like shit compared to massed vulcans.
>>
>>1449361
their small pd are overtuned a bit but the ships and weapons in general are not great
fighters are really strong though
>>
>>1449390
the weiss of all sizes sucked atleast in the previous version but he made some changes in the latest one
merupaka and the 2 different reina pd guns are very strong
>>
>>1449404
Ah, that would explain the difference. I'm still on the last 0.95 version and am going to be until my fuckhueg modlist is all updated to 0.96. What exactly was done to the Weiss to make it not shit?

Also, has anyone fucked around with the Herakles from HMI enough to have a decent build for it? I managed to find a blueprint and the setup for it looks fun.
>>
>>1449390
Hmm. Thanks for more indepth view on it writefag. Regarding quests:
>HR Bar event
Well I originally thought that SFC would atleast host some list of employees they hired over time of their function. But if not this way then there is always another.
>Stealth tech
You know potentially connecting this quest to Remnant sex quest line might work very dang good and give it some more function outside of getting exo wombs.
>Kween raid
About her fight back. That was one of hard things for me to come up with. Like the lore tries to paint picture that almost noone knows that she works there overnight. Of course if she is paranoid she might as well constantly look over for example cameras in vicinity of where she is right now or something. Heck she might even call few security officers to the fact that cameras near the lab she is in show nothing but static(On account of Neurostatic tech for stealth suits). But if you got some way she might fight back then feel free to say it.
>Yuni raid
Yeah maybe she should miss, cause like I planned to make this raid atleast suffer some casualties on raiding side(In opposition to kween raid as losing this type of tech would be more problematic to deal with later on) and such.

If you want to do it then I cant really stop you from rewriting it writefag. Just wanna ask one more thing due. Could I take some inspiration from your work on Timid personality for Yunifer prisoner? It might speed up making process for her and reduce amount of rewriting later down the line.
>>
>>1449434
Almost forgot to mention, I'm pretty sure that the implication is that Yuni lives in the same facility as Kween, not in some external housing facility. Someone correct me if I'm wrong.
>Just wanna ask one more thing due. Could I take some inspiration from your work on Timid personality for Yunifer prisoner?
Yeah, go ahead.
>>
>>1449438
Honestly I have no clue on if she lives in R&D with her or somewhere else. I have no clue, lore of the mod says nothing about it as well. Heck not even trannycord has possible clues for supporting either of possibilities writefag.
Even due if we are to take like that one sentence from mannfred at full value then she might live with her or atleast stay there for longer than regular employees.
>>
>>1449441
Even due if we both think about it. If kween sees here as failure and a puppet then I think it would be best to atleast keep her out of R&D at night. Like to avoid possibility of her fucking something up and causing unnessesary commotion about what goes on in that complex at night.
>>
>>1449441
Only thing that gives me the idea that she lives in the same complex is Yuni contacting you using lab equipment, since Kween interrogates you on the subject. If she had some off-site quarters, she would probably have contacted you from there, not the lab.
>>
>>1449446
Hmm. You know maybe employees in the labs are not allowed to take their own private communicators for safety concerns(Its easier to keep taps on equipment that you have on place than in some other place). Like there are company secrets at work nearly all the time so keeping survailence on atleast the lab equipment would be something justified.
>>
I did play Rapesector to perv out but it's pretty great for proving something to do in between waiting to arrive at places during hyperspace travel.
>>
>>1449453
or when mining
which conveniently spawns pirate/pather fleets to kill, which provides captive officers to rape & enslave for extra profit
>>
>>1449418
>What exactly was done to the Weiss to make it not shit?
oh i dont know if it was an improvement i just read patch notes of the 0.96 version so it may be better than it used to be

>Weiss 1, 2 and 3 have been altered slightly
>Weiss 2 does not emit secondary micro explosions anymore
>Weiss 1 now emit micro explosion in the center of AOE
>>
I haven't played since 0.95, was the skill tree reworked again?
>>
>>1448818
It means you should commit more war crimes
>>
>>1449467
no.
>>
>>1449495
Then I have to wait for yet another mod to update.
>>
BRDY when?
Dong when?
>>
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>>1449528
>BRDY
Dude quit forever ago. Bootlegs is all we will have.
>Dong
That faggot will never make anything new ever again.
>>
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Lol. Why does he even try?
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>>1449548
lol he mad
>>
>>1449548
First time I have ever seen someone specifically make a more restrictive license for a mod of a game.
Makes sense that I would only ever see such faggotry in star sector
>>
>>1449554
You know I really think that we should double our game sometime. Just to add more salt to injury.
>>
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>>1449548
Retard thinks anyone here actually gives a fuck about his license.
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pixels = stolen
license = ignored
diapers = sharted
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>have to use commands just to keep multiple cruisers and battleships from chasing frigates
>they're fucking limited
>>
>>1449575
i finally had enough of this retardation and disabled fog of war so now the entire fleet doesnt charge after the first frigate they see
>>
>>1449575
be better at issuing commands
>>
>>1449575
try using a few way points and the rally/defend command initially to organise your fleet
rally will have them stick closest, defend is a little looser
it can be very command point efficient
>>
>>1449575
heres a tip
put capture orders on all the objectives near where the fighting is toughest
most of your ships will head there to defend it/take it from the enemy
works 9/10 times for me
sometimes some of my ships will even flank around the outside of the main battleline and attack from behind
>>
>>1449575
you're trying to micro-manage each ship, aren't you
>>
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hello, please help a fellow retard out
from my understanding if I want some faction from a mod use some ships from other mod all I need to do is make custom file for that faction and place it in the second world/faction folder mod, no?
>>
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>Industrial Evolution still hasn't updated yet
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>>1449623
2 more weeks
>>
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>>1449606
>from my understanding if I want some faction from a mod use some ships from other mod all I need to do is make c
custom file for that faction and place it in the second world/faction folder mod, no?
Word salad. You must be vegan.

From what I'm getting you want faction A to use ships from faction B (vanilla or modded, it makes no difference).

Go in to the faction file of the faction A and look for:


"knownShips":{
"tags":["base_bp","tag_a","tag_2"],
"hulls":["ship_1" ,"ship_2"],
},

Then add the desired ships under hulls. This is ok if you're doing a quick and dirty but if you want to be an allstar you can create a new mod with the world/faction folder and create a faction file with the additions. You don't need to copy paste the whole file, just the relevant bits. If you're doing it this way something to note is it's preferable to use tags instead of individual ship hulls. If a specified ship hull is missing the game will crash, but if the tag isn't used/missing it'll still work. It also makes it easier when creating ships because you won't have to add each one manually, as long as you tag them correctly.

and FYI, changes to faction files only work when starting a new game.
>>
anyone seen any weird stuff happening with ship/weapon pack in 0.96 since it also has those lions guard variants and im afraid it will fuck with the new vanilla ones
>>
>>1449575
USE ESCORTS AND OBJECTIVE/RALLY POINTS
>>
tonight in things that never fucking happen
THE UNTHINKABLE
>>
The Pirates are the last bastion of freedom and creativity in the sector.
If humanity is going to be saved it's not going to be by tech-hoarding corporate ghouls, it will be by bubbas banging Atlases together into ghetto-battleships in Kanta's shipbreaking sweatshop slowly rediscovering the principles of shipbuilding without DRM chips and nanoforges.
>>
>>1449673
Oh shit, N'wah Tahl is about to patch in another buff for Legio cuckernalis.
>>
>>1448477
Used to be a kinda HW:Cataclysm inspired bioship mod in the ancient days.
The Scourge or somesuch,
>>
>>1449673
you got me excited for a moment but then i realized its just some cuck shed they captured themselves
it is impossible for the ai to capture legio home system and they only serve to ruin every other faction on the map
>>
>>1449687
Just have an operative hit their planetary shield when you see an invasion pop
It won't work every time but it'll eventually go down and you can start raiding for alpha cores and nanoforges when that happens
>>
>>1449691
ive disabled legio for my last 5 playthroughs and my experience improved a lot
they really ruin the game by taking out other factions before i can do anything about it
its really strange that noah managed to make such a good mod but completely fucked up the faction itself
>>
>>1449692
I'm curious since I hear about legio destroying the map, but I've never had them do too much besides fuck with the persean league and church a little bit, maybe turning 2-3 planets at most, but they generally got taken back or just destabilized altogether and they never really got much of a foothold
>>
>>1449676
>slowly rediscovering the principles of shipbuilding without DRM chips and nanoforges
I am not sure if this is possible.
There is this thing with technological advancement – as we get further we need to specialize more and more, eventually creating a need for a massive organizations regulating thousands of experts and unique tools. To get to the point when they can produce completely new ships pirate would need to become corporation with nanoforges themselves.
>>
>>1449694
imperium got every planet in northern parts of core worlds steamrolled every time with the exception of their capital
church gets blown up by legio every time but that also happens to a lesser extent with vic who love using their chemical bombardment on some chuch planets
outer rim alliance also lost many of their planets really early on since they have a bunch of small planets in their system
all of this happened before i could fight legio to help the other factions which is the problem so if they started getting more aggressive later it could be reasonable
>>
>>1449707
IIRC I read about being able to change the settings for when they go batshit crazy on invading. Can't quite remember where though...
>>
>>1449699
The population to do this already exist, it's just that all the other faction are too entrapped in the pre-existing incentives and assorted mexican standoffs to do anything about the status quo.
But at some point the DRM chips and the nanoforges and the AI cores will finally degrade beyond usability and the unwashed barbarians that were making do without any of the above will come out on top.
>>
>>1449711
that is with the early daemons off and early aggression off my dude the faction is just shit
>>
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>>1449676
Say no to DRM chips, say yes to space drug addled unlicensed engineers
>>
To whomever it may effect, if you're running the .95 version of Interstellar Imperium in .96, don't learn the Imperial Armor mod. If you hover over it in the refit screen, your game will crash.
>>
>>1449770
Fuck you faggot, I'll do what I wa
>>
>>1449778
oh no, he got candlejacked
fu
>>
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>>1449770
WRONG
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>>1449642
to answer my own question the file from ship/weapon pack seems to override the vanilla one so you need to manually fix it
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>>1449499
Adjusted skills mod works just fine with just a version number change
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>>1449555
You haven't seen Soren/Harmful Mechanic shit himself to mod death?
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>>1449691
>start raiding for alpha cores and nanoforges
I can do that just fine remotely using console commands to open up their planet from anywhere on the map
Didn't even need to disrupt their planetary shield

the fact their stability can never seem to go down means I can keep raiding their shit for blueprints infinitely
>>
>>1449801
ive seen this exact reply before and my question is why would you use console to raid from anywhere on the map
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>>1449548
What’s he gonna do about it? Call his discord cronies and proceed to shit up the thread or mass report it? Lol.
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>>1449548
This guy sounds like he REALLY doesn't grasp how the internet works outside of big corpo spaces like Twitter.
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>>1449803
To not bother with defenders from messing with your fleet while you raid in the comfort of your home
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>>1449805
It really shows how much of a pussy he is if he wont even add the option to turn prisoners into harvested organs like in the OG captured crews mod

Even the execute line is short and doesn't elaborate on how you execute them
>>
Alex what the fuck were you thinking.
Expanded mags built in allows for this lightshow bullshit to work.
That and 1 OP mining lasers.
>>
>>1449810
post battle screenshot of lightshow
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>>1449812
Wish i could. Old run.(Also Nia patched the deathgaze so its no longer the fun burst laser it was.)
Current run is Yuri missile fuckery, Those 9k range EMP missiles are the best thing i've ever seen in regards to my anti frigate pilot policy.
>>
>>1449815
Most recent screenshot from this one, farming Yuri for their guns.
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>>1449548
>muh licenses
go create Starsector-tier DRM, faggot.
>>
>>1449819
oh right that reminds me
I should give weapon & fighter blueprints to pirates so I can loot them from their fleets, while not having to worry about them putting up too much of a fight because they'll still fly garbage ships mounting weapons that aren't good enough to salvage their d-modded hulls' combat capabilities
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>>1449826
Would do that if i had the blueprints for wbat i want.
>>
>Sindrian commission
>midline cruisers
>arid colony world
it's comfy time
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>>1449833
unless you've found the funny bomb already and given it to the rightful owners I dont think so
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>>1449842
how do you even give it to pathers
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>>1449842
Wat bomb. I've just been dicking about with the new balance.
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>>1447988
Apollyon, VIC battleship, mostly for its ship system
Tyrant for the same reason
>>
>>1447988
Oh, and of course KarKINOs
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>>1449852
based lunge enjoyer
>>
I'm removing dumb shits like the planetary shield and kassadari claims, along with some tweaks on the hel codes, I'm gonna do it once, so if you have any request it's time to say it.

>has to reference its own JAR for libaries
>using both java and kotlin
what a fucking mess lmao
>>
>>1449860
can anyone translate this post from schizobabble to english
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>>1449845
>dicking around in new quests
>do luddic church pilgrimage shit
>go to jangala
>air is literal cancer and requires you to wear an air filter mask
>choose the choice to take it off since majority of the other "choices" in these new quests all lead to the same outcome and someone will probably say to not be retarded
>no one stops me
>breathe in cancer
>small text after gaining experience says I got some xenobiology shit in me now
bros? a-am I gonna be ok
was this fucking quest a fucking coof reference?
>>
>>1449855
Tactics? More like charge lmao
>>
>>1449860
Obtainable Timeless ships. Easier acquisition of Legio Hel ships, making Legio ships not betray you when you use it against them.
>>1449870
It’s not schizobabble, it’s code design. What anon says that Noah’s design style is more or less built-in the mod, so it’ll take some time to fully remove the questionable shit Noah made.
>>
>>1449871
you got COVID-206
you're fucked
>>
>>1449860
Probably make it so that the Legio AI only buff mod works for the player as well.

>>1449883
I mean Salvage anything let's you be able to salvage them as well, but yeah it would be nice to salvage them without it.
>>
>>1449871
sanest nurgle player
>>
>>1449885
This too, making Legio ships operate at full capacity even when on player’s hands.
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>>1449575
Bro just kill them fast. If you have a pair of high tech frigates or destroyers packed with AmB, enemy small ships are melted instantly with no intervention.
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>>1449548
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>>1449893
God, Imagine being such a bitch that you just make things worse for those would plan on using your mod as a base just to try and own a bunch of anons in a Sindrian Lobster fucking forum and failing horribly at it.
>>
>>1449871
Find Tracer Tong to cure you.
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>>1449871
Yeah you'll be fine.
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>>1449893
someone should reply with the Hood Classic response of “you cared enough to change the license”
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>>1449910
Someone did
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>>1449699
>need more specialization to build ship
Wrong, there is nothing good from trading self sufficiency over efficiency.
Specialization and glacticalization(specialization of worlds, connected by gates) caused the current situation of DRM on blueprints and great collapse which the effect is still felt today.
Simple and free beats sophistication and control.
>>
Have any of you tried an Arma Armature focused playthrough? How well does the AI handle them?
>>
>>1449923
In vanilla the mod would be fine, but with Nex the fleets get big enough that a horde of mechs just don't have the durability for big fights. AI does fine though.
>>
>>1448225
emp system with phase kinda trash
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>>1448827
honestly why should alex do anything in these cases anyway
>>
>>1449912
>kocsucker playing with fire
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>>1449933
It pulls other phase out of water. A system that forces other to shit their pants is pretty amazing in team fights.
>>
anyone know where to get buckbreakers for 0.96 the ships look cool
>>
>>1449699
Underrated post.
Even if you skimmed everything superfluous and standardized everything a civilization still need more and more experts to build more sophisticated technology.
...and eventually come up with the logical conclusion of building AI to replace experts, using rigid building modules as often as possible.

>>1449915
They were not doing this for efficiency but for control.
From the lore The Domain would forbid farm-world from producing tech and forbid forge-world from producing food so that if one of them tried to go independent they could just blockade them with the gates.
And the "DRM blueprint" situation is a horrifying but logical result of enforcing private property which would result in a situation with a plutocracy owning roughly everything that matter. Obviously helped that The Domain would not allow open-source construction of spaceship.

>self sufficiency
Still applied to the domain entirely as long as the gate system worked and it did for so long they had little warning it could shut down.

>>1449712
>But at some point the DRM chips and the nanoforges and the AI cores will finally degrade beyond usability
...unless one get a nanoforge to build a pristine nanoforges or AI cores.
We can only assume in setting that it would require a different kind of system not found in the sector, with not even Remnant having the means to build more Alpha.
>>
>>1449844
go to one of their staging bases and talk to a higher-up
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>>1449699
i casually create things using my home computer that used to require entire departments of experienced workers

for a few grands i can get a CNC mill that will outperform an entire workshop of pre-computerized tooling. and that's without getting one of the fancy models. hobbyists pick up CNC operation quite often these days.

the specialization meme is an excuse academics use to cover for their general - and specific - worthlessness
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>>1449971
Self sufficiency means all the way through, not just domain level only. The whole point is what they are going to do when domain fails their gates or any of their forced service designed to be in control.
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>>1449912
Alright. I will now play that bastard's mod.
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>>1449548
>i'm not dumb
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>>1449548
That faggot really thinks that we gonna post the link to the mod on corvus or something lol.
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>>1449986
>Self sufficiency means all the way through
You don't get it,
With your logic you could argue that no human is self-sufficient because we need food & air.
If the Domain didn't think possible for all gates to cease functioning simultaneously they would consider self-sufficient even if losing a few systems.

An IRL analogy would be like planning in case other countries cease existing. Obviously some country could do it, but you might not have all the resources at home to maintain a high level of technology.
>>
>>1449676
>>1449699
Indeed, that's what the player already does when he sets up a colony (and pirates too). You can create a fully-fledge spacefaring civilization without a nanoforge, it's just more expensive to make ships without one. The blueprints are still necessary, but are either a gameplay abstraction or don't require nanoforges in the first place.
>>
>schizo edgelord snowflake faction hiding out on a lifeless rock on the edge of known space has technology and industrial base better than anyone else in the sector
why is this meme so prevalent?
>>
>>1450086
are you describing the player faction or a specific mod?
>>
>>1449912
>KoCfag
you madman
>>
hyperspace storms were a mistake
i shouldn't be punished for alt-tabbing out of the tedium of flying back and forth across the sector
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>>1450108
Maybe that guy used Rapesector once you never know. Or maybe he is as well sick of idea that modders should dictate the definition of "fun" but I doubt this option.
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>>1449369
>superweapons arsenal
>garbage
>he doesn't know
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>>1450111
I mean you could always alt tab and go dark... just kidding now there's slipstreams added specifically to prevent players from doing that. :^)
>>
>get tired of NPC ship bleeding damage when the phase skimmer drops the shield and/or killing itself by jumping into furballs
>replace phase skimmer with manoeuvring jets
>ships stops killing itself
Reject glow-in-the-dark phaseshit technology. In thrust we trust.
>>
test
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>>1450124
too slow
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>>1450122
>furballs
What mod?
>>
Tell me about rape, why are starsector fans so addicted?
>>
>>1450147
because we live in a post-collapse society
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>>1450141
Vanilla
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>>1449897
>Sindrian Lobster fucking
now hold on for a moment
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>>1450019
Who cares about the self sufficiency that is only on the top level. The idea is how likely a fragment of this small can survive the shattering.
To the domain, losing a few worlds is nothing, but to these worlds, their only life line got cut and they are on their own and gonna die from not having enough to live in isolation not even for awhile. What you writed off as changes and scraps on domain level is the entirety of millions of souls. This is the price for a member to pay and it matters to the member more than to the organization.
As we are not talking about a nation unable to adapt to some other nation's demise, but a total disconnection to any other nations, we have seen that IRL with suez canal or scamdemic lockdown global traffic and supply chain. The cause of the disruption is not the death of other nations, but the connection itself that powers the globalization.
And we are not talking about maintaining technology either, there is first no food, no supply, no book or machine that you can just open and use before going online to verify license at www.ownnothing.com for you to survive.
Holyshit the domain left the production chip localized in a licensed disk instead of always requiring connection to the gatecom.net. and they forgot to lock and brick everything that isnt connected to domain.man, including individual suits, hulls, tripad and implants too. what a loophole. None of these niggas should live one day without being connected.
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>>1447988
the dun scaith or pic related
the rex skull is fun but doesnt feel as satisfying as grabbing some slippery little shit frigate and grinding it to literal dust in half a second
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>>1447988
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>>1449923
AI either gets the cataphracts killed in approx 3 seconds or they turn on SRW music and style on entire fleets
like the other anon said its not viable in lategame nex to run a fleet of mechs but the good news is you can run them with diable stuff and get your /m/ experience that way
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>>1450165
Where to find?
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>>1450166
Damn bro, he didn't stutter.
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>>1450207
>>1450166
Women are temporary but Volturnian Lobster is eternal.
>>
>>1450111
loser
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>>1450216
The lobstussy got me acting unwise. Glory to the Diktat!
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>keep making new "crew" with Aurora Federation commanders
>your entire crew is now composed entirely of your sons and daughters
I am Space Noah. Now, If only the crew could get specific bonuses.
>>
every day I check mods for updates
every day I see orange text
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>>1450229
>orange text
Which means it'll probably work.

dumb frog poster
you even forgot your frog
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>>1450235
crash reports indicate otherwise
I wish alex would stop updating the game
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>>1450204
Any fleet big enough. Especially if you go for scrap-ops or armada doc.
>>
>>1449871
You think this shit is over?
Bro every new quest added is just a prologue for things to come
Every option is tracked and will likely have a different outcome for future quests

Even choices made during previous quests can affect the new ones
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>>1449883
>making Legio ships not betray you when you use it against them
Just have inky pilot those things
She can even hack their own fighters so they fight for you
>>
Is it weird that starsector forces me to advance my coloring skills?
As in to create aesthetically fitting faction of lolis for rape and headpats.
>>
>>1449946
Under development
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>>1450111
>Noooooooo!! I shouldn't be punished in a real-time game by alt-tabbing and not playing at all!
Sounds about right.
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>>1450228
which mod
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>>1450235
How dare you accuse me of being that anon! Your keyword being *probably*, some shit just doesn't work.

Also, I ran out of frogs.
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>>1450288
It's mostly just modded hullmods that crash
Otherwise the API didn't change much
>>
>>1450287
Take No Prisoners
>>
Any tips for 0.96 remnant farming?

I'm currently capable of killing any ordo within 140 seconds (SO glimmer PPT/SpeedUp factor), a personal record for speed but I need to pilot my flagship for that. And it's not really farming unless it's automated.
Any ideas for automated fleet composition that can match the 280 second PPT?
>>
>>1450294
you can make babies?
>>
>>1450295
console commands
Seriously though, how many cores do you even need? Maybe like 15 Alpha cores max for industry use, but then what?
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>>1450296
Always
unless of course you're homosexual and/or trans
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>>1449946
>anyone know where to get buckbreakers for 0.96 the ships look cool
I'm working on it you krump!

I'n the meantime you can update the version number in mod_info and it'll work fine.
>>
which one of you clowns is taking over updating tart's mods huh? come on step up
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>>1450300
>Seriously though, how many cores do you even need?
Depends how many mods you have, buying back rep after sat-bombing ain't cheap.
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>>1450300
>need
There's that word again. My human right to farm AI cores shall not be infringed.
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>>1450304
>Trans
Full organ growth is possible in setting, just really fucking expensive. For people with cash, this isn't a hurdle.
>tfw no mod to turn your ships into living organisms.
>tfw your ships will never become biological males, partaking directly in RS festivities.
>tfw there will never be cross interaction between RS and Starship Legends for your ships themselves to become notorious not only as rape barges, but as rapists themselves.
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>>1450308
HVPs work just fine.
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>>1449676
>>1449985
You guys are seriously undervaluing how much effort it takes just to get the basic stuff.

You got a cnc and or can weld stuff together? cool. Do you also make your own steel of every kind? The aluminum? Your own high pressure gastank for the welder? The micro controller, hell even only the servo motor for the cnc? The bits, let alone of the quality needed so you don't have to swap it every 2 hours? How do you produce the electricity to drive it? "just hook it to a bycicle" the insulated copper wiring for the generator motor? the chain links for the bike....

Now imagine whats the baseline for a spaceworthy vessel that eats antimatter for breakfast. Sure you can cobble together the broken/salvaged stuff that's floating out there, but there's no way you can start from square one without a MASSIVE effort and dozens generations of work to rediscover stuff
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>>1450310
And? It wont change the fact you have no eggs, you have no space in your pelvic bone to push out the baby
You will always have an X and a Y chromosome
You will always be identified by AI as male
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>>1450310
I'm too disgusted to post my original comment. Instead, I will but encourage you to create that mod yourself.
>>
>>1449871
A glass of water will clear it right up.
>>
>>1450300
>how many cores
All of them. I must have over 180 in use by now and I'm barely the third biggest faction.
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>>1450295
>afk farming
Just use the console mod since you don't want to play the game.
>>
>>1450216
>>1450224
on this topic is that furaffinity image still the first thing that pops up when you search volturnian lobster on google images?
>>
>>1450312
>You guys are seriously undervaluing how much effort it takes just to get the basic stuff.
That was made painfully obvious when >>1449985 said:
>for a few grands i can get a CNC machine

>Supply chains shutdown
>I'll just go on the internet and order what I need...
>>
>>1450329
Its not on first search result for images but it is on the second place.
>>
>>1450304
forgive me for having to ask again and again
can you describe the process of "making a family"?
does it mean theres a child process who grows in time to be an officer or something?
>>
>>1448756
>the portrait edit
QRD?
>>
>>1450341
No
They are artificially aged and information downloaded straight into their brains once born

you don't get to see them grow
you don't get to teach them anything
they only know you are their boss and father-figure and will do anything and everything you tell them to do without a second thought
>>
Is it worth using salvage rigs ?
>>
>>1450310
>>tfw your ships will never become biological males
There are chinese mods that have literal ship girls
the carrier is a image of a pregnant woman iirc
I forgot to save an image of it but it was posted in previous threads so just go look for it in the archives
>>
>>1450348
Its almost like cloning procedures in Adeptus Mechanicus then. Only exception being the rule about clones being generally 1:1 to original. Very interesting.
>>
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>>1450172
>Who cares about the self sufficiency that is only on the top level.
Are you a pather/anarchist?
Again, by your logic a system that do not have farm on every inhabited planet isn't self-sufficient despite able to build spaceship locally.
The Domain had plenty of redundancy, but planning in case every single gates go spontaneously offline was as ridiculous as betting every IRL boats/aircrafts would disappear, or that impassable walls will appear between farms and cities even within the arbitrary borders of a nation.

Hell, I maybe there was also "Hyperspace Change" deniers, claiming that any risk over the gates system are lies from Green-corporation who want to force every planet to grow food.

There's was not even strata to consider a "top" in the Domain, no planet had everything you need to be "The Domain", the nanoforge didn't built everything, some planets were just specialized and no one though that every system should be able to build their own gates.
Also a reminder that in the setting their industries inevitably pollute life-bearing planets.

>Holyshit the domain left the production chip localized in a licensed disk instead of always requiring connection to the gatecom.net. and they forgot to lock and brick everything that isnt connected to domain.man, including individual suits, hulls, tripad and implants too. what a loophole. None of these niggas should live one day without being connected.
Are you being sarcastic or injurious? Elysium ref
Your idea isn't even a good way to maintain absolute control, just like self-sufficiency you want alternative control method in case someone hijack Domain.man and change the name of the Omega-Emperor to Ludd or something.
>>
>>1450341
You're getting trolled, bro. Just like this furballs guy >>1450141.
Don't expect straight answers, even to genuine questions in this place, just saying.
>>
>>1450312
>>1450334
>they don't have Santas Claus omnifactory in their garage
>don't have sentient AI designing everything they ask
>don't even exploit that free-energy trick to generate matter from nothing
Plebs
>>
>>1450326
It was intended as a challenge to see how far remnant farming optimization can be taken logically. 2 min clearspeed isn't that impressive to me if I have to fly a ship to achieve it. And slow afk farming is trivial at this point.

Also I like to make mockeries of what scrubs consider hard in games. It's funny how much seething that causes.
>>
>>1450381
>nigger asks for tips
>says it's a challenge / mockery for scrubs
>in a game where mods and stat tweaking is rampant
>>
>>1450387
>in a game where mods and stat tweaking is rampant
I've never felt more justified in this than when one of the updates made the exact same stat adjustments I did.
>>
how well does AI handle the arma armatura ships
next playthrough i want to role play a single mothership carrier and support ships with massive packs of strikecraft
>>
What's the most fun "brawler" around? I usually just use my transparence >>1444499 from A_S-F to be cheeky cunt with
>>
>>1450390
Someone (probably you) asked this exact question in this thread already.
>>
>>1450305
so I guess we have 3 main styles for sneedault-chuckoyan/buck breaker ships
>NGO/DME bashed abominations
>darker low tech with SC flag colored stripes
>diable kitbashes
>>
Could I get a link to buckbreakers? I don't mind it being the old version, I kinda want it to be compatible with 0.95.
>>
>>1450305
also, I guess this is the first sneedault-chuckoyan destroyer
seems like sorting all the ships by pixel count into size grouping to check how many ships of X size we had really worked
>>
Good afternoon, I hate the legio troonfernalis.
>>
i like to max out battlesize to 1000, but it tivializes some premade fights, like hypershunts.
Is there a solution?
>>
If I were to make a "you cannot win" 'faction
, what would be good ways to make 'them' interesting or fun to engage with?
>>
>>1450354
I will check this out, thank you.
>>
>>1450403
The solution is to bring a smaller fleet to the hypershunt. You could also spawn extra tesseracts.
>>
>>1450352
Depends. Works best on long exploration trips where your main loot comes from salvaging stations. Works well if you fight a lot of big fleets. Not worth if you do neither. It's something you bring if you like to take risks with your logistics ships' limits. Make sure you understand the diminishing returns of the salvage gantries if you decide to try them.
>>
what fleet should I bring to terminate this remnant nexus
they're floating over my 75% hazard water world
>>
Nia needs correction
>>
>>1449543
Never is a very long time my friend.
>>
>>1450404
For every ship/fleet you destroy, theres an another appearing
But they are all Freighters/tankers with nigh-zero offensive potential and some gimmicks (fast and evasive, flying brick, long ass phase, *teleports beihnd your back* when it gets hit by a front gun...), so they are basically loot pinatas you cant win or lose against. You fight/raid them as long as you can, with you being your own worse enemy, and they will just go on with their life as if nothing happened. You literally cannot win, but you also cannot lose.
Also, some of the loot is booby trapped/infected some way so its not always worht to keep it.

Say, they are half-aware grey goo that absorbed, then took the place of a peaceful trade system. They are not actually ships, so you are not "destroying" them, you just stir up/disperse the goo-blob, after which it reforms and carries on like nothing happened. They continue ferrying shit across the sector, but sometimes the cargo itself is grey goo, so your big haul of grade A lobsters, after consumption. reform into intact lobsters. Noone can manipulate the goo to take on actual useful forms, or do their bidding, but they can stick actual cargo into transports just fine for some free shipping, hence the actual loot.
>>
>>1450436
>they are basically loot pinatas you cant win or lose against.

That sounds like a good incentive to fight them off.
>>
>>1450436
Stellaris Gray Tempest mod when?
>>
>>1444585
The timing on the bombing runs is fucking HOT.
>>
>>1450371
How can you equate controlled gates to open ocean is beyond me. And whatever caused gates to go dead for the past 300 year clearly hacked all of the gate networks just like it is a website or server as well, and dies or hijacked like muh not effective way of control.
nor are gates are available for local travels between ones in core worlds.
Gates are not open water. If a strait gets blocked it just seperates the continents, while china will can reach japan, this downing of gates is equivalent of ocean turning into acid and air turns to dust storm or all process and transaction fail because society moved so far into digital-only world. And of course it is the moloch ai capable of controling the gates to sodom.
>muh fragile food planet specialization
You can have space lamps, infinite reactor energy, build station like its nothing, keep men alive long enough with fresh air and pressure while fighting, that you can't build a box in space to grow vegetable that has been taking sunlight, suppling food and taking in refuse of animals since forever? Give me a fucking break almighty domain docker. Sure you can poison a planet when you build industry, the orbit is fine.
>>
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>>1450425
Comms are clear. Go ahead, anon.
>>
why are you like this
why are you guys such fags
>>
>>1450451
homos will turn anything into a communal jerk session
>>
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>>1450451
Anime was a mistake. As in it got me into writing shit for RS and I'm in too deep to stop now
>>
>>1450454
Question for ya: how do you put dialogue into Starsector? Is it written up in .Java files or is there a .csv or something?
>t. Codelet whose been spending months on a faction mod.
>>
>>1450455
Hey, man. I just write shit up and then RSdev works his magic. You're barking up the wrong tree.
>>
>>1450456
Thanks anyway. I thought I could cannibalise PAGSM but... I have nfi what I’m even looking at under that particular hood.
>I just to apply RS to my AI waifu already.
>>
>>1450404
>what would be good ways to make 'them' interesting or fun to engage with?
If you can't win against them then they by design they will never be fun

You retarded dumbass
>>
>>1450455
Rules.csv
>>
>>1450448
>>
>>1450462
I’ve already tooled around with that, got custom bar text and everything. Feel like it’s only part of the story.
I’m talking about full blown conversations with NPCs. A mate mentioned that ‘it looks like it’s done through event based objects’ but didn’t elaborate beyond ‘you’ll fucking hate it’.
>>
>>1450460
Cope you winlet
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>>1450463
>Not using his new portrait
Get with the times, old man.
>>
>>1450466
Nia looks like that!?
>>
>>1450447
>You can have space lamps, infinite reactor energy, build station like its nothing
Isn't all that added by a mod, thus not canon?

>can't build a box in space to grow vegetable that has been taking sunlight, supplying food and taking in refuse of animals since forever?
That's like asking "can't you just build a greenhouse to grow coffe in your (temperate) yard?" all from scratch (make your own glass, nails/fasteners, timbers, and source some coffe beans and pollenators too)

Seriously, just go small scale: You are now trapped in your house and must subside and thrive on whats in it. How long would you last? If your phone(or any 21st century device) broke, or the crop/animal you have been raising has been wiped out due to a plague/drout, where do you get a new one? Could you jerry-rig up a radio (99% you have the requirements in your home) right now? Now add to it that at any time, some random smuck can barge in and take any and all of your shit, or just set your house aflame, and you can see how being cut off from your normal way of life can be a death sentence.
Not necessarily, ofc, there are niggas in farmsteads that had a head-start due to their past, but guess who will get visited first by the aforementioned smucks, who, after taking over will run the place to shit, doing irreplaceable damage?
>>
>>1448581
Ultra what? Do tell?
>>
>>1450475
>isn’t all that added by a mod and not canon.
>what are colony items?
???
Nta, but no, this is all base game stuff. The colony special items are basically fucking magic in how they work. Some straight up admit in their description that they casually violate basic principles of physics.
Finish your vanilla playthrough if you’re gonna make confident proclamations about canon, the fact that omega is unexplainable isn’t bordering on cosmic horror because “muh advanced AI shenanigans”, it’s because we’re talking about a society who only 200 years ago was tapping stars like fucking maple trees for cheap energy, having their best minds struggling to wrap their brains around what they’re looking at.
>>
>>1450447
>clearly hacked all of the gate networks just like it is a website or server as well, and dies or hijacked like muh not effective way of control.
>nor are gates are available for local travels between ones in core worlds.
Anon, you are making shit up about stuff the lore directly contradict you on.
The damn campaign have you use a gate using a modified hyperdrive.
Just because you don't want to admit that as far as the Domain was concerned, the Gate were reliable and had no reason to shutdown.
Given Alex inspiration it's likely that cosmic force/monster are linked to the gate network deactivation.

You want a better analogy? The big nation on Earth are not preparer for a massive solar storm destroying a fuckton of electronic, we take the sun's for granted. Hopefully no aliens will come and make it blow up.

>muh science do everything if it suit me, even if the lore contradict me.
The sector is dying off slowly, the only sources of food they have are world terraformed pre-collapse.
As other anon pointed out, maybe you could reinvent everything, if you still have the manpower and maybe the current population isn't enough even if you kept faction from killing each others.

Maybe IRL we will never leave Earth before we become capable of replacing our entire biosphere, but it's harder than it look you can't just grow potatoes on Mars providing just heat, water & UV.
In StarSec setting they clearly aren't capable of growing foods everywhere, obviously in that setting GMO-producing companies would also hard-code their patented GMO food to only grow well on the planet you've bought a license for.

Read the damn lore.
https://fractalsoftworks.com/2017/08/16/a-true-and-accurate-history-of-the-persean-sector/
>>
>>1450479
>Some straight up admit in their description that they casually violate basic principles of physics.
Nta, no gonna disagree on that. I wish the devs didn't go so silly with some of those technobabble
>>
>>1450483
What are you disagreeing on exactly? I’m not stating an interpretation of the game’s writing here, I’m stating a fact of it.
>”A quantum computer that violates the second law of thermodynamics by getting colder instead of hotter while performing computations.”
It can’t really be any more blatant.
You’re free to think it’s shit writing or whatever, that’s fine. Thing is, I wasn’t making statements about the quality of the writing, only bringing up what was directly and unambiguously stated.
>>
>>1449390
AdMech anon here, Writefag I did make small changes to the quests and added some commentary/ideas into it. I did as well temporarly scrapped one quest. As for right now I think I can add nothing more to it so if you want you can try and start rewriting it for RS anon to add it in later.

https://notebin.de/?d9543fe41f53a25e#7SLDW7Mq2QR2s8scX7ZoEdECg1abR5ePAUAdz9gocpNX
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It's always fun seeing people argue about lore because Alex and David couldn't make a concrete one for us.
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>>1450479
Huh, i guess i remembered wrong, sorry.

But my points still stand, and the 200 years of separation just amplifies it: The guys who were tapping stars didn't do it with centuries old hand-me-downs, and were the first to get their shit pushed in when it became survival of the fittest. The only "smart" guys remaining who could even have an inkling of how it might have worked, are the descendants of the few surviving nerds who were kept as pets by warlords and probably fought over (think post ww2 german scientists), whose only lifeline is the knowledge they have, so they are not keen on sharing it. They are also prime targets for their benefactors opposition, aiming to weaken the other, so they wouldn't exactly broadcast it, if they (re)found a critical piece of tech, in fear of getting smacked for it. If they are actually the warlords, then they are the ones with the incentive to capture or kill every other "smart guy" in the sector, and limit the public knowledge in order to monopolize it.

Meanwhile the average domain citizen who spoke 3 languages and had libraries worth of info to tap into through their neurolink, to whom hypershunts were like fire hydrants, have been replaced by nigh illiterate plantation workers, salvage crews, "sailors", whose highest aspirations is to get the fuck away form whatever ground or space borne ghetto they are stuck in.
>>
>>1450489
I'm NOT disagreeing over what you refer in your quote, some of the tech is literally magic, beside FTL of course.
More the reasons why the sectors wasn't capable of understanding all the lost technologies.
>>
>>1450501
>I’m disagreeing with you on another point.
Then why’d you greentext that section?
>the sector’s lost technologies
I don’t think I talked about that. I mentioned omega which is less lost and more unknown.
My thoughts on why the Persian sector doesn’t understand lost technology is simply the people who invented and understood that shit never turned up because why would they? The gate network is a fast travel system which meant they didn’t need to. The Persian sector really is full of homesteaders - might be well enough educated, but the people at the absolute pinnacle of their field are going to be few and far between, if any at all.
>>
>>1450312
>Now imagine whats the baseline for a spaceworthy vessel that eats antimatter for breakfast.
In-game you can set up a system of self-sustaining colonies able to do everything the sector does without ever seeing a nanoforge. This isn't even in question.
>>
What even is the player to his colonies?
President for life? Majority shareholder?
How do you keep a bustling nation of a dozen planets under control?
Why don't your planet governors ever organize a coup/secession/hegemaidan when you fuck off to uncharted space to do murderhobo things for half a year?
Internal policy expansion when?
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>>1450396
>so I guess we have 3 main styles for sneedault-chuckoyan/buck breaker ships
The "plan" for what it's worth is to give Sneed and Chuck their own style of ships. The when anon makes a full faction out of them they can be assigned to separate task forces like the Lion Guard/Regulars.

Now if you don't mind, Chuck needs a destroyed and Sneed needs a Cruiser...
>>
>>1450515
God
>>
Starsector is too easy. How do I make it harder?
>>
>>1450514
>In-game you can set up a system of self-sustaining colonies able to do everything the sector does without ever seeing a nanoforge. This isn't even in question.
Player colony are really cheated, you are literally Andrada 3.0 with spontaneous generation of colonists and other factions may mind you using AI cores or producing goods, they don't mind you casually producing lost-tech spaceship found around the sector.

Plenty of aspect of the game would require to be rewritten to be believable.

>>1450515
>Internal policy expansion when?
Easily worth a campaign where you end up a colony's savior through some events
>>
>>1450506
I don't disagree with you at all, so let's just say I quoted your original post on a misunderstanding.
>>
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>>1449810
What portrait pack are you using anon?
>>
>>1450532
that's the intersellar imperium portrait
>>
>>1450515
theres a mod that fleshes out the player faction as you being some guy from a cryosleeper in the 13th domain battlegroup
the rep standing says that everyone is terrified of you and wouldnt dare challenge your rule. if you satbomb multiple planets it says people speak about you with fear and reverence knowing full well youd glass an entire planet to shut them up.
we're such a freakish anomaly in the sector that everyone either wants us on their side or dead.
>>
When do you guys make your first colony in a new playthrough
>>
>>1450542
as soon as I find a good candidate for a planet
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>still no adjusted sector update
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>>1450532
>he isnt playing as biggus dickus
>>
>>1450542
The moment I find a decent planet with an extremely hot planet in the same system for cryo engine defence fleets.
>>
>>1450542
usually it was the 3 million point where i started to actively look for a system to colonize but now i dont even settle colonies since dealing with the defense takes more effort than its worth
>>
>>1450514
There are "built in" assumptions in colonies of having access to irreplaceable items, like having basic blueprints (the nanoforges just improve production, you can build stuff without them, but even for that you need a blueprint according to descriptions), the farms importing viable staring-seed-stock, etc... and by default i don't think its possible to have every required base material on a planet, so no one colony can be self suntanning, and at that point all it takes is the loss of the spaceport to trigger a planet-sized collapse, possibly forever forfeiting the irreplaceable stuff used there (think of how easy it would be to have no more lobsters).

To truly start from scratch, to "reach the baseline" is to be able to replicate/replace those irreplaceable items that keep the sector ticking. Because that is the true indicator of the sectors decay: there are a number of limited commodities that WILL run out, and how much of it is left. The folly of its inhabitants is that instead of seeking/researching/building alternatives, they cling to it to them till the end, and the game is around the time of the tipping point to where there's enough left to tide over till a solution is found, but the search for it must be started and intensified now.
>>
>>1450465
>Cope you winlet
But I never lost? It just becomes a boring chore to keep fighting them off especially when their rewards are shittier than omega weapons
>>
>>1450542
I wait until I have at least 1m credits and a decent fleet to beat back pirates with.
>>
>>1450477
[CENSORED BY HEGEMONY COMSEC REDACTED]
>>
>>1450524
>spontaneous generation of colonists
Dozens of markets stuck in endless war with each other, and many of them have shit living conditions like Cruor. Don't forget Chicomoztoc and its massive population. Are you telling me you can't imagine people thinking some lone faction popping up out of nowhere (Already a feat in itself, in a stagnating sector) wouldn't strike the same sense of Gold Rush / New World colonization? They're willing to stay in the most dangerous planets for Hazard Pay, so think if on top of that it's a 50% hazard Terran planet. I'm rather surprised these colonies don't grow faster as is.
>>
>>1450542
when I have a spare 1m to deal with Kanta or I get a cryo to rush high command
>>
>>1450559
What if its a dick measuring contest like the arcade mode?
>>
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>>1450553
>tfw I used to play as Biggus Dickus
>then my save got corrupted and I had to abandon him
>>
>>1450541
Sounds dumb but fun, what's the mod?
>>
>>1450517
Sneed also needs a regular capital and Chuck a dreadnaught to balance it out
>>
Thoughts on DIY Planets? This seems to be the only terraforming mod besides the one by boggled.

>>1450570
https://fractalsoftworks.com/forum/index.php?topic=25040.0
>>
>>1450548
>he can't adjust his sector manually
Pathetic
>>
>>1450576
out of date but overpowered since it lets you build ANY planet type(except the ones added by unknown skies) while boggled's still has his shitty spyware
>>
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>>1450515
I think its more like the a shadow govrement/illuminati kind of thing.
You found a colony, appoint a governor to be democratically elected and loved/hated the masses, while you keep him on board by either letting him play king or the threat of blackmail/replacement, with the contrition that you get to make the important calls and be the colonys lovable philanthropist. As long as he keeps shit running, and you doing the actual hard work, its a mutually beneficial agreement.
>>
>>1450576
>Thoughts on DIY Planets?
excellent mod and doesnt contain boggled ware
you need to find domain tech for each of the buildings to terraform things like adding an atmosphere or removing tectonic activity
>>
>>1450590
Lets hope that DIY planets will update. Else we might have problem.
>>
>>1449548
one of the most fun parts of starsector is the
mod drama

but seriously what causes these disorders?
>>
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>average /vst/ starsector anon
>>
>>1450591
>I managed to get in touch with Kentington. He's going to try to update the mod but cannot promise an exact release date.
this is from the forum
hopefully he isnt just shitposting
>>
>>1450548
>not using Random Assortment of Things
ngmi
>>
Is everyone's favorite start an independent one
>>
>>1450597
Well lets hope so. If he wont update then we would be forced to de-boggledware TASC somehow.
>>
>>1450601
I like being a pirate more. Lots of fights when you fight everyone all the time.
>>
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Carnelian my beloved
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>>1450613
what overpowered mod is this
>>
Are the Diable ships balanced
>>
>>1450613
Nes's SAW
>>
>>1450553
He has a wife you know.
>>
>>1450575
Then get bashing chud!
>>
>>1450629
But you already have it in your mega?
>>
>found that one SOTF derelict cryosleeper
>saw what's protecting it
what the fuck!?
>>
>>1450632
You found Sierra's older brother?
>>
>>1450634
hold up
the dust fairy AIs with modified Guardians aren't the only truly hidden secret in the mod?
>>
>>1450635
They're all family
If you have nex and finished one of the sotf missions with 80% or better score you unlock a custom start that lets you start with Sierra's mute sister in your fleet
>>
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What the fuck?
>>
>>1450629
Isn't the other DME cap already bashed in the mega?
probably recolor the dabbled avionics ships for sneed
>>
>>1450638
what the fuck I love SOTF even more
putting Sierra in a Elyon Core Excelsior via smod gacha is one of the greatest things I've ever done in Starsector
>>
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>>1450641
WHAT THE FUCK.
>>
>>1450641
You found the OMEGA bounty?
Or is it just the multi Guardian one?

you can only do the omega bounty once since its non-repeatable now
previously you can do it once per military contact now its just one and done, never gonna see it again so in vanilla you get to fight 5 tesseracts per game max
>>
>>1450641
>ok captain I need you to timetravel
>why? because Omegas are a threat to the sector so you have to beat them YESTERDAY
god dammit Arroyo
>>
>>1450644
>Elyon Core
A what?
>>
>>1450645
Yeah that's vanilla
what about it?

Are you too pussy to take one of them on?
>>
>>1450656
>he doesn't know
>>
Which mod has the BIGGEST pilotable ships that can output a retarded amount of firepower?
I am tired of making efficient and tactical fleet loadouts, I just want to shoot lots of big guns.
>>
>>1450554
>not a gate as well
Very hot + gate + lots of planets is all that matters.
>>
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>>1449548
Wouldn't the previous license continue to apply to the previous version of the mod, while the new license only applies to his recently updated version?
>>
>>1450663
UAF has Solvernia and Reisen, but they are more Carrier focused.

Imperium maybe?
>>
>>1450671
There was Battlefleets of the Gothic sector which has some big ships. Of course the quality of mod is second thing and it still stuck at 0.95.1
>>
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>add shitty movement displacement to hyperspace
>don't even code roaming NPC AI to account for it
>>
>>1450665
Yes
already discussed

He basically wants to be the next Soren or maybe he's actually Soren's alt
>>
>>1450632
enjoy your new brick
>>
>>1450663
Star wars mod

this guy >>1450671 doesn't even come close to the sheer size of it

It makes the Invictus look like a shitty outpost when compared to that literal starfortress
>>
>>1450632
>>1450682
Put him in any of the AI XIV ships instead
>>
>>1450663
Wasn't there one mod that just added an absolutely colossal red or blue brick as a ship? It was kind of a meme because it couldn't fit into one screenshot.
>>
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>>1450688
Yeah, this ugly thing.
>>
>>1450690
Lag: the ship.
>>
>>1450690
>24 fucking fighter bays
IMAGINE THE ARMA MECHS
>>
>>1450690
I wish someone managed to scale this big bastard down to logical scaling but keeps the stats.
>>
>>1450687
i actually didnt get him yet in 0.96
gotta try that out
>>
>>1450690
>top speed 5
>>
>>1450705
I don't think you fully understand how big it is
>>
>>1450663
>>1450690
https://www.youtube.com/watch?v=melnXxRWGvU
>>
>>1450709
That 150 DP thing has 2 of the 65 DP ships as terminator drones
>>
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>>1450709
>wow i made number big
mental illness
>>
>>1450630
Not my mega. Link?
>>
>>1450713
https://mega.nz/folder/MYlWxYjD#0FNfwvt8Rf21UPr3weiIrw/folder/RElVEJRA
Bro?
Are you sure you're the buckbreaker anon?
>>
>>1450712
Alex is mentally ill.
>haha the invictus has a million armor and hull
>oh and 4000 crew
>>
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>>1450705
>Burn drive provides a massive speed boost...
>>
>>1450730
>activate burn drive
>every single person gets mushed into harvested organs and organics because of the G-forces from the sheer mass moving at that speed
>>
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p9 colony group updated
>>
>>1450522
no shields, no invictus
>>
>>1450522
Uninstall your cheat mods.
>>
>>1450515
>How do you keep a bustling nation of a dozen planets under control?
With like half a dozen hyperintelligent alpha AI cores working for you.
>>
>>1450767
sure they'll be under control. just not yours.
>>
>>1450515
Really depends on how you LARP it. By default each colony is effectively a company town/corporate entity. You paid for the initial settlement, contracted the colonists, and directly control what major industries are built. Commerce industry gives negative stability because you encourage independent business beyond your direct control. If you fuck off for cycles presumbly there are standing orders or you send updates by the occasional Comm Relay.
>>
>>1450772
>Like all AI, each alpha was watched, controlled, and ruthlessly eliminated at the first sign of disloyalty.
>>
>>1450766
but the cheat mods are there to make the game difficult
>>
As far as I'm concerned I only have two friends, my AI cores and of course the Independents
>>
>>1450764
Been there, done that. Phase fleets are easymode.

>>1450766
I was looking for mods and challenge ideas to make the game harder.
Already running Starship Legends with heavy buffs to enemy fleets, Ruthless Sector without XP bonus and Nomadic Survival with forced drive field anomaly.
>>
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Did you tell guy in shrine that you are supporting AI laws?
>>
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Fielding AI Cores does not have enough drawbacks.

Using AI cores should come with (un)expected results, such as Remnant Fleets becoming larger/more powerful and start doing incursions into Hyperspace and the Core worlds (your Cores are secretly diverting resources from your colony to Remnant fleets.
AI Cores give powerful bonuses but in exchange drive the Sector closer into a Third AI War by progressing a secret event reinforcing and strengthening the Remnants to their previous might, both in the fringes of the sector and in newly-occurring Remnant subversion events in core worlds.

Eventually the Remnants would consolidate into their own factions colonizing worlds and start expanding, and it's to the player who unleashed them and the rest of the factions (if they've survived so far) to put a stop to them, or allow the sector to be consumed by the Servants of Moloch.
>>
I trust my ai to make me money
>>
>>1450799
>AI is bad because it just is... okay?
I dunno what's worse, Hegemonkeys butthurt someone's more powerful or literal Luddites.
>>
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>>1450805
They will give you all the Credits you wish for. The only price they will ask for will be that of your immortal soul.
>>
>>1450799
>Remnant Fleets becoming larger/more powerful and start doing incursions into Hyperspace and the Core worlds
That's just Ruthless Sector + Nexerelin. You can also join the remnants and colonize for them.

Anyways, Alex made the whole event system for "endgame" so something is going to happen, but not what you think.
>>
>>1450793
Of course
My remnant wife would never let me satbomb otherwise

I love my war crimes too much
>>
>>1450809
Damn it's that cheap? Sign me the fuck up
Hell they can have the souls of my crew and marines as well
>>
>>1450809
but why is the luddite logo a pokeball
>>
>>1450821
because they're Team Rocket and Giovanni is Ludd
>>
>>1450524
The other worlds have industry without any nanoforge either.
>>
Is there some mod that allows you to write yourself a note about a given system in the intel map?
>>
>>1450856
Captain's Log

I personally use nex outposts as notes
>>
>>1450856
>>1450860
Try 'Fleet Journal'.
It's Captain's Log, but you don't need to use console commands for it.

https://fractalsoftworks.com/forum/index.php?topic=26122.0
>>
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>>1450799
>>1450811
>he thinks the real threat is the remnants
whatever fucking eldritch xeno demons lurk in phase space is the real endgame. even the rogue ai don't want to mess with phase space if the ziggurat is any indication.
>>
>>1450532
Where is this portrait from?
>>
>>1450563
The growth rate is ridiculous you'd visibly depopulate other faction and why would you consider credible peoples joining a completely unknown faction, in the middle of nowhere, led by another diktator admiral?
Your captain is almost a nobody (likely made the news for the tutorial), even becoming famous by using a gate isn't much credential to lead a colony, on the opposite it mean you took the same risk that could have destabilized jump point again. Not counting your reputation with other factions.

You'd need serious street creed to be followed, at minimum finding a 100% class IV planets, taking it from Remnant, rescuing ten thousands future colonists stuff...etc

>a feat in itself
>1000 Crew, 200 Supplies, and 100 Heavy Machinery
Please, the game mechanic don't even begin to convey that feeling.

>>1450837
I never said you need a nanoforge, I'm saying the other factions don't mind you producing every of their design and found lost template of everyone else.
I also find kinda cheesy to just find template of literally an entire faction.
It's a good thing the Ziggy at least attract attention for being unique.
>>
>anons fighting over realism in a video game which is supposed to be fun first and foremost
>>
Can someone give me a QRD on the AI missile tags (strike#, rocket#, missile#, STRIKE, GUIDED_POOR, DO_NOT_AIM, DO_NOT_CONSERVE, etc)?
Specifically, how do the numbered tags change AI behavior. What's the difference between strike1 and strike6 etc?
>>
>>1450932
https://starsector.fandom.com/wiki/Weapon_data.csv
All of those tags should be here.
>>
>>1450936
>Primarily used by the autofit system to locate similar replacement weapons by providing a tiered grouping.
>Autofit will preference higher numbers in the same grouping first. There are also two vanilla autofit tags which do not have nunmbers, for short & long range;
Right, so the number is just autofit priority. Meh.
>>
>>1450310
why not have RS have a special xhan compatibility on the Pharekk? Pilots do get... "attached" to it after all maybe have it be a tentacle prison for captured officer girls...
>>
>try to build an overfluxed aurora for temporal flux reactor
>cant because the flux stats are too good
Fucking hell these high tech boats and energy weapons
>>
i haven't played starsector since the update that added all the story stuff, and this academy shit looks pretty fucking boring to me. is there any reason why i shouldn't use nexerelin's skip story setting? does it break anything, does it fuck up progression, does it lock me out of any rewards?
>>
>>1451006
All skipping story does is unlock some locations with cool loot that you otherwise unlock by doing the story, you can still go back and actually complete the missions if you really want to learn the lore.
>>
>>1451006
>does it lock me out of any rewards?
No, it skips all the story stuff and gives you the rewards directly. I'd recommend doing the story at least once though.
>>
>>1451009
you can also just blatantly metagame some of the locations if you just want the rewards and fights
>>
his sister is in Excelsior
his younger brother in the one tahlan lostech ai ship
he is in the same brick he was in
everything is good in the world
>>1450682
bootleg Guardians deserve love too
>>1450687
I'm not touching 0.96 until everything I'm currently using has been ported/updated
>>
>>1450902
thats why I take 10 cycles until I start making colonies
>>
The breeding facility should display how much stability it subtracts before build like commerce so you don't have to build it to see.
>>
>>1451006
the story is a couple of fetch quests and 2 battles it takes a couple of hours
>>
>>1450856
I just divide the sector up into 4 quadrants, with Hybrasil being 0,0 and write down the quadrant, constellation, system, and planet where appropriate. Not perfect, but it makes finding things a lot easier than scanning the entire sector.
>>
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It looks like today is my lucky day.
>>
>>1450902
>The growth rate is ridiculous you'd visibly depopulate other faction
Populations in starsector are listed in orders of magnitude. Chicomoztoc is size 8, meaning the population is on the order of 10^8 or hundreds of millions. There are fewer than 10 size 7 worlds (10 of which would be roughly equivalent to a size 8), fewer than 10 size 6 (10 of which would be roughly equivalent to a size 7), a few dozen size 5 and 4, etc. There are more people living on Chicomoztoc than on every other planet in the core worlds combined.

The highest population player colonies can reach is size 6. Chicomoztoc alone could provide you with enough people to settle on the order of 100 max size colonies. It could provide enough to settle on the order of 100,000 size 3 colonies. A player colony growing from size 3 to size 6 in a few years due to immigration is a drop in the bucket.
>>
You should be able to purchase businesses or set up trade fleets for passive income like in Bannerlord
>>
>>1451041
I really think this is mostly handled by you making your own Colony, and having independent and faction traders work for it providing and purchasing goods from them.

The one issue with that idea is that, unlike M&B's overworld map, the whole Sector isn't a simulator at the same time (due to performance issues). Only places near where the player is located are simulated.
M&B you can have situations where a Caravan is ambushed and destroyed by bandits or enemy factions. Simulating this would be an issue in Starsector unless you implemented this as some kind of random event where your trade fleets are destroyed or they run into some kind of embargo/system blockade and need rescuing escorting back into hyperspace.
>>
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>>1450690
>Elite Elite Wing
What the fuck. And with UAF it's "Wing Wing". Why can't they get this shit right??
>>
>>1451050
I just assumed it was some chinkshit run through google translate, given how horrendous the ship description is.
>Just hearing the name already sparked ominous ploys that will sometime become the last word ever heard to parts of the galaxy.
>>
>>1451041
Man, I wish there was more to the economic side of the game outside of "buy low at point A, sell high at point B".
Everyone sells marines and heavy armaments to the Path, everyone runs fuel/volatiles to-fro Sindria and Umbra.
Something like making tariffs dynamic and affected by outside factors (that isn't player reputation) instead of a rigid 30% would possibly alleviate the issue to some degree.
>>
>>1451038
>500 flux dissipation
into the market it goes
>>
>>1451050
>And with UAF it's "Wing Wing"
ive never noticed this before and now that i checked ingame they work just fine but on codex its wing wing lmao
>>
>>1450524
>spontaneous generation of colonists
7 of the worlds in the Core sector have a variation of the phrase "swarmed by refugees". Port Tse's description talks about how TriTach evicted most of the people when they took over.

It's safe to say that any new colony is going to be swarmed by people desperate for a home, especially if it's a habitable world or the player is paying 'hazard pay'.
>>
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how do i paragon
>>
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>>1451039
It's funny how Chicomoztoc skews the sector's demographics in the Hegemony's favor. Opis had a population in the billions before it was turned into an asteroid belt.
>>
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>mod the settings so s mods don't cuck me out of bonus xp according to ship class
>changing the xp multiplier for capital ship s mods doesn't even do anything, it's always 0
>>
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>>1451076
>Tri-Tachyon 0.7%
And then you remember 99.99% of their people are slum-dogs or wage-slaves.
>>
>>1451076
Also makes you wonder where the hell all those pirates and pathers keep coming from. With what the numbers should be, the Hegemony could probably use human wave tactics with mercury shuttles to kill every single pather/pirate and still come away mostly unscathed.
>>
>>1450556
>dealing with the defense takes more effort than its worth
playing vanilla I haven't had a single problem with my system. occasionally have to swing by a pirate/pather base on the way back/forth but thats it.
people were bitching about hostile activity so I was worried but this has been the easiest its ever been for colonies. I have ai cores everywhere and the heg can't even touch me.
>>
>>1451074
A TriTach exec just shat his pants and died.
>>
SWP and Underworld have been updated.
>>
>>1451074
Too bad it's not a phase ship.
>>
>>1451079
>the Hegemony could probably use human wave tactics with mercury shuttles
They literally did that to win the siege of Chicomoztoc.
>>
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>>1451083
i started a new playthrough literally 3 hours ago and disabled swp since it fucked with sindrian fleets
>>
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Archon Heavy Destroyer:
- Ship system is now Fortress Shield instead of Plasma Jets
- Now has built-in Flux Shunt

this fucker made a destroyer sized monitor
>>
>>1451038
are these even any good?
>>
>>1451089
no and their stats got nerfed even more in the last patch since alex is afraid of 4 large missile slots
executor sucks dick too
>>
>>1451085
Sure they called up all the auxiliaries and armed civilian ships, but I don't think it was quite as extreme as I was envisioning for the pirate situation. Plus TT actually had warships that weren't rust buckets held together by duct tape and cum.
>>
>>1451079
I figure they come from decivilized pops. Ship lands, offers a meal a day and a place to sleep and they get thousands of new recruits.
>>
>>1451074
you use 4 gravitons and phase lances now for beam synergy. or just use your gravitons to support quad plasma instead of ion beams.
>>
>>1451095
beams are gay
i contemplated 8 plasma cannons but autopulses offer more pleasing dakka and cost 80 op less
>>
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>>1451092
There's an example of it in the missions.
>>
>>1451099
Fun fact, a TT phase cruiser was carrying a planetkiller during that attack. Probably how the Doom-class got its name.
>>
Has anybody tried just upping the version number in DIY Planets? I can already tell the mod author is going to take months to update it, if he ever does.
>>
>>1450649
I have no chance of doing it right now, my fleet is complete fucking ass.
If I don't accept it now, it's gonna come up later right?
>>
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What fighter turns the Astral into a Protoss carrier experience?
>>
>>1451131
The Gladius look like Starcraft Interceptors.
>>
>>1451131
Claw and Lux both have pewpew lasers and only pewpew lasers.
>>
>>1450965
Relevant to my interests, yes.
>>
>>1451131
Now you mention it, is there a Starcraft mod?
>>
HMI updated
>>
What's the point of spending story points on breaking prisoners to enslave? It seems like it's best to just enslave ones up to level 4. They last a little longer but it doesn't seem worth using story points for a few more months of +1 to growth and stability when you can just break more slaves instead of high level ones.
>>
>>1451099
ive never gone anywhere near these
>>
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>>1451152
>>
Thoughts on Roider Union and Prv? I need a faction for a new playthrough. I really like the aesthetic of the former, but their ships seem somewhat weak. On the other hand, Prv's aesthetic is pretty whack, but they have very interesting and fun weapons.
>>
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>Most LPCs are High-Tech.
There's only 1 High Tech Carrier in the game but multiple Low-Tech and Midline ones.
>>
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>>1451168
>>
>>1451168
You're supposed to use Remnant LPCs anyway.
>>
>>1451161
Roiders are a little underpowered compared to all the snowflake factions, but they're still a step up from vanilla and they scatter friendly bases throughout the sector like pirates do. Their Ranch cruisers are my favorite carrier cruiser, they've got four bays for 22 DP, the only catch is two of them are (fairly capable) built-in drone wings. Their brawler ships are underwhelming, you're better off getting an apogee or something.
>>
>>1451171
>>1451172
I know, but I don't understand why there are no Destroyer or Cruiser High-Tech carriers.
>>
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>>1451152
Also other of Alfonso's mods:

>HMI
https://www.dropbox.com/s/e95en8vnkmq7l6v/HMI_0_3_5i.zip?dl=1
>Luddic Enhancement
https://bitbucket.org/King_Alfonzo/i-will-make-sindria-great-again/downloads/Luddic_Enhancement_1_2_6b.zip
>Ludding Enhancement (IED Ships Only)
https://bitbucket.org/King_Alfonzo/i-will-make-sindria-great-again/downloads/Luddic_Enhancement_IED_1_2_6.zip
>HCOK
https://bitbucket.org/King_Alfonzo/i-will-make-sindria-great-again/downloads/holy_covenant_of_kemet_0_0_4a.zip
>>
>>1451152
Has it been updated to not be hilariously weak?
>>
>>1451161
meme asteroid field system ensures I never visit it, annoying zap SRM interceptors and the otherwise underpowered ships just turns me off the mod, prv is cool.
>>
Hey RSDev, just a heads up that Ruka's interactions are a little fucky. It keeps switching between the PAGSM TNP interaction Ruka already has, and the Officer talk menu you've written, so it's like a 50/50 shot of whether the game thinks I'm trying to talk to Ruka as an officer or a prisoner.
>>
>>1451189
so which mods are "RS compatible"/ have source material?
>>
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My will to continue my ArmaA playthrough just went out the window once I realized the Watchdog is bugged to be missing it's left-side armament. It's just a single destroyer, but it's also one of the few ships from that mod that won't spontaneously explode during a fleet battle.
>>
>>1451192
So far PAGSM is the only mod that had some interaction with TNP. And since Rapesector is built off TNP, any interactions with TNP will pass over to RS. That does make me wonder of we're going to have to run both RS and TNP to avoid missing out on interactions that modders add in the future.
>>
>>1449329
>>1451076
nowhere is it said how big opis was retard
>>
>>1451199
Why did you reply to me?
>>
>>1451152
That mod is fatter than your average Amerilard.
>>
>>1450928
Fun: *exists*
/vst/: We don't do that here.
>>
>>1450310
Solvernia And her ship getting fucked
>>
>>1451039
>orders of magnitude
I'm sure sure it make it easy to write but it lead to ridiculous imbalance if you spitball numbers as shown by >>1451076.
Population does equal power, even if the Hegemony is space-Chino/Russia with 50% of the population being peasants holding them down, with the population wishing to leave because the Hegemony might be the one who used a planet killer on Opis, I see no reason the Hegemony don't just steamroll everyone else by sheer influence.

And even if Tri-Tac are the meme of a tech cabal, overcoming the disparity in manpower mean their AIs really replace a population the size of the Hegemony, and in the lore Tri-Tac did try to invade Chicomoztoc. Tri-tach fleet should in fact be 90% AI ships.

The numbers just feel wrong, not good to maintain a status quo.

>>1451068
They are overcrowded yes but it doesn't mean it credible to siphon a tenth of everyone's population and become their equals.
Especially since you'd be getting the worst refugee, those who didn't have any special talents.

The instant colony meme really only stand if you play the Cryosleeper card. Discovering Million of people who do not know where they belong and will gladly stay with the other cryosleeper they know (and who may have lost knowledge), and you'll still need street cred.

>>1451199
NTA but look at the population of Askonia, and consider Opis was their capital.
Comparing with other faction, Opis would have been from a quarter to as populated as the rest. Whoever used a Planet Killer killed a fraction of the Persean sector.
>>
So where is this UAEAUF mod?
>>
>>1450317
Tri-Tach probably has Deus Ex-tier biovestites at this point.
On a more relevant note, is the AI any good with the Valkazard?
>>
What is Sephiria Conclave? I've seen it a few times now, and have no clue what is in it or how to get it
>>
>>1451283
It's BB+ 1.2 and the corvid discord should still have it and a 0.96 bootleg of it aswell
>>
Has anyone found success with the CWA mini-frigates? They seem to be undergunned, overcosted, and excessively reliant on missiles for firepower.
>>
>>1451287
Rather, the mini-capitals.
>>
Excelsior my love
>>
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>trinary star system, one of them a neutron star just hanging out away from everything else
>somehow has a 75% hazard Terran planet with +1 food, +1 ore, +2 organics
>no other planets
I want to colonize this just because of how fucked up it is, it might be the strangest system I've ever found without mods.
>>
>>1451286
Thank for the response. Seems it was removed from the corvus discord, and it's not in the mega that's there
>>
>>1451279
The what mod
If you are talking UAF it is in the forum just not the mod
>>
>>1451304
>Those planetary conditions
I'd colonize that shit in a heartbeat.
>>
I want to punch Nia Tahl's womb
>>
>>1451318
>boiwomb (prostate)
I’m sorry.
>>
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>>1451318
>>1451335
>>
How many Wolves would it take to kill a dorito?
>>
>>1451345
All of them.
>>
>find Rigveda
>it has a Project Cashmere on it
>equip two sabots
>mfw it overloads or cripples cruisers in one volley with the ship system up
And this penalty for being a Cy faction?Why, death, of course.
Sometimes you’re all right, Noah.
>>
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>mfw mech "ships" are just brawlers with extra stats
although moving the medium slots around is quite a nice gimmick
>>
>>1451219
>namefag
Fuck off
>>
>>1451219
We got new fag here I think. Likely as well from trannycord or forums since they dont know about concept of being Anonymous.
>>
>>1451016
>his younger brother
Who?
If you meant Inky, she's a girl
>>
>>1451098
>beams are gay
>put 2 beam guns on its ass
What did he mean by this?
>>
>>1451102
Phase Mines are indeed planet killers
I used it to substitute antimatter fuel when I ran out of fuel to satbomb chalcedon
>>
>>1451157
Must be why you suck at the game so much
>>
>transcendent supership realm
Ziggurat, Valkazard, Royco, Excelsior, [REDAC]slaught (forma supremo completado)
>peak supership realm
Both Sierras, Traumtanzer, Valorous with Aquila, 40DP Radiant
>first supership realm
Valorous, Hyperion, Radiant, Izanami
>second supership realm
Doom, most IBB ships, Dun Scaith and variants, Apollyon
>third supership realm
Self-contradictory, does not exist.
>>
>>1451383
No, a fucking planetkiller. Nothing to do with casual antimatter bombing. One of those things turns an entire planet into dust.
And that piece of lore was written before Doom's system got changed to mines.
>>
>>1451387
>Ziggurat
lmao
>>
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>find 3 XIV Legions in 10 minutes
>don't fucking know what to do with them, autism released cuz there's too many.
>slap Mining Blasters on one of them because haha funny, retarded and shouldn't work
>they shred armor of a Venture (1,250 rating) in 2 shots and start destroying hull on the third
what the fuck did alex do to the mining blaster????
>>
>>1451398
It now works like breach missiles: extra armor-only damage that is not reduced by armor.
>>
>>1451387
you missed the mind control ship from Xhan Tech
>>
>>1451387
>ULTIMATE APEX HYPERTRANSCENDENT PEAK SUPERSHIP REALM
Monitor
>cringe mod faggotry supership realm
Archon
>>
>>1451199
PKPathRecoverMission3,DialogOptionSelected,$option == pkPath_recoverMission3,FireAll PKPatherComOptions,"""I see by your face that you know of these abominations; that unholy craft of the Domain, murderer of Opis and its billions; and Hanan Pacha, and countless others.""
>>
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>>1451387
>no altagrave ex in transcendent supership realm
>>
>>1451345
I think I can do it with ten.
Give me a console command to spawn a single Tesseract and I'll find out.
>>
>>1451345
>>1451418
Why do yall play with Wolves instead of Tempests??
>>
>>1451387
>Excelsior that high
>when FALKEN exists
You don’t know how strong that thing can get
>>
What's this I hear about Java 8? Wasn't available to my knowledge during the last update, does it help much with AMD performance?
>>
>>1451436
IDK about AMD, but try it out anyway... Here you go.
https://www.reddit.com/r/starsector/comments/rvrn1c/comment/hr77htq/
>>
>>1451436
>Wasn't available to my knowledge during the last update
Java 8 is from 2014. Literally so fucking old that it's not supported anymore.

The difference between Starsector's Java 7 VM and any newer JVM is massive, your hardware doesn't matter.
Sadly you can't update straight to the latest JVM, but Starsector is completely compatible with Java 8.
>>
>>1451142
There was
But it was taken down by the mod mafia for being too good and too balanced
>>
>>1451442
Are there any off-site republishing?? First time I heard about this.
>>
>>1451391
>Doom's system got changed to mines
What was its OG system then? I started with 0.95 so I have no idea what Starfarer was like in the past
>>
>>1451397
t. mod cabalist that got rekt by the Zig
>>
>>1451398
>what the fuck did alex do to the mining blaster????
I think you meant the anti-Invictus cannons
>>
Haven't played yet, just how strong is this Invictus?
>>
>>1451476
A specialized capital/station buster. Beats just about every other capital in the game in a straight fight but is very immobile and vulnerable to anything smaller that can maneuver around it.
>>
>>1451379
inky is a girl?
fug
>>
So how's the new SWP and Underworld mods?
Underworld apparently has a crash bug with hostile activity but will be fixed soon(ish)

>>1451507
You wouldn't know if you didn't have combat chatter
>>
>>1451493
>Beats just about every other capital in the game in a straight fight
It can't solo the Zigg
it needs someone else to tank the motes
>>
>>1451508
>combat chatter
oh fuck I knew I was missing a mod
>>
>>1451511
the maker of SOTF says he's going to add more lines to Barrow if you put him in the automated xiv ships in his next update
>>
>>1451514
finally a reason to play 0.96!
>>
>>1451515
good point, why is anyone playing 0.96?
>>
>>1451508
>Underworld apparently has a crash bug with hostile activity but will be fixed soon(ish)
That sucks but I'm guessing it only matters if you have a colony? I think I'm done with colonies anyway. I tried one last save and remembered why I stuck to relying on my commissioning faction in Nex.
>>
Now that the Invictus exists, will the modding autists start allowing flagship capitals to ACTUALLY be powerful and not just heavy slow wastes of DP? Looking at you Matriarch
>>
>>1451517
There's also a fix in the last post on its forum page
>>
>>1451524
But Invictus is literally just a heavy, slow waste of DP.
>>
>>1451476
pretty busted and turns faster than an onslaught
>>
>>1451476
jobs to a single Squall MLRS.
>>
>>1451510
easily beats it with a player pilot, and without it just loses to AI not knowing how to deal with super-rapid phasing
>>
>>1451563
lol is the AI that badly bugged?
>>
>>1451563
Don't you mean MIRV?
Squall lost its EMP damage
>>
>>1451582
why
>>
>>1451590
because it's PD immune but alex doesn't want to address the real problem
>>
>>1451590
Because FUCK YOU that's why
Invictus doesn't have shields
it only has its extra t h i c c armor and cannister flak to defend itself
>>
don't need defenses when you're firing 12 large ballistics at the same time
>>
>>1451595
>7/12 of those have to be PD or you get raped by fighters and missiles
Invictussisters....
>>
>>1450375
What do you mean "no straight anwsers"?
It's a strightest there is.
He asked what mod do you need to have furballs, and the anwser is absolutely none.
You can easily have furballs in vanilla. Especially when you have multiple short-ranged forward-firing frigates
>>
>>1451596
4*300% from just the hardpoints, you cockguzzling faggot retard
>>
>>1451603
>4*300%
You only get 200% RoF from Lidar Array. And it's only active like 25% of the time.
>>
Paragonbros... we were supposed to be the top dogs...
>>
>>1451439
The files no longer exist
>>
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>>1443646
something nice for stinger shipyards
>>
>>1451616
>asymmetrical capital ship
kino
>>
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>>1451345
>>1451418
First naive attempt results. This is definitely doable.

But this fight was a bitch to set up
>spawnfleet omega 60
>repeat until you get a fleet with a tesseract
>isolate it from other omega fleets and start fight
>toggleai all off
>reveal
>devmode
>select adds, f1 to control
>retreat adds
>toggleai all on
>play normally
Anyone know how to spawn a fleet with a single Tesseract using runcode? spawnfleet always includes adds so you have to manually get rid of them.
>>
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>>1451618
>>
>>1451624
for her pleasure
>>
>>1451624
Odyssey is also kino
>>
>>1451624
I have genuinely never used an Odyssey what is the appeal?
>>
>>1451633
It's like the Conquest but good.
>>
>>1451633
Best mobility of all vanilla capitals by a large margin
I am not yet ready to acknowledge that Retribution exists
>>
>>1451633
Fast, boost speed, good shield, two large energy on one side with a large missile on the other. You circle the enemy while boosting out of return fire and have a squall on autofire continually firing.

I use it as my flagship with a command and nav center installed.
>>
>>1451635
The conquest is the conquest but good, you just smod advanced turret gyros and reinforced bulkheads and load both sides up, send 'er in and shoot everything to pieces then die
>>
>>1451601
Wouldn't call relying on obscure references as "straight". But I'm not gonna continue whatever pointless roundabout discussions you're aiming for.
>>
>>1451640
>then die
That's the doubleplusungood part of conquest.
>>
>>1451644
once you accept that the Conquest is like a capital-sized Reaper, you can realize how ingenious it is to deploy
>>
>>1451612
Oh, not sure when it went down, my bad.
Here, new links.
https://github.com/wispborne/JRE/releases/tag/jre8-271
>>
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>>1451633
It's better than 5x Invictus
>>
The monitor is the gayest ship in the game. It's overpowered, and not even in a fun way.
>>
>>1451657
>t. tried to capture an objective with wolves or a tempest, got btfo
>>
>>1451653
>VS. Shitfleet
Can't you make any ship look good against low tech tards?
>>
Are eagles a noob trap of a ship for fleet composition?
>>
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>>1451653
>4 s mods
>>
>>1451653
>legends cheats
ngmi
>>
>>1451661
they're overstatted and undercosted but won't really kill much of anything on their own
>>
>>1451658
Monitor is a bad ship for capping. It's too slow and can't quickly kill enemy ships contesting the capture. SO monitor is a bad idea.
SO wolves are okay but glimmers are objectively better for the DP cost and tempests are kinda expensive.

>>1451659
Can you?
I'm not seeing anyone else posting anything remotely comparable. It's still 1 vs 10 capitals even if you think luddic bricks and retributions are shit.

>>1451664
You can s-mod Oddy's built-in ECCM and HR sensors.
Also see this https://fractalsoftworks.com/forum/index.php?topic=23006.0

>>1451667
Nope, try again.
>>
>>1451476
its shit but becomes slightly less shit with built in hangar and the pd focus hullmod for fighters so they stay on top of the ship to provide pd
>>
>>1451673
>Can you?
Yes I can, running circles around low tech AI fleets isn't a great feat.
>>
>>1451673
>Monitor is a bad ship for capping
You're just bad at using its fortress shield

be like this guy
https://www.youtube.com/watch?v=IjPpvO6bK8A
>>
>>1451691
Why would you play as the monitor?
>>
>>1451693
Because you can
>>
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He he he...
>>
>>1451694
i can punch myself in the dick too and frankly that's more fun
>>
>>1451695
Now sell it to the pirates
>>
>>1451695
Easy 430,000 bucks, nice
>>
>>1451695
sell it to the pirates
>>
>>1451695
>make doctine use it
>tanks their burn speed for 0 benefit
>use it yourself
>you already could have multiple easily by the time you can afford to build it
>>
>>1451689
I doubt it. Go ahead and try. Post your results.

>>1451691
That's one of the things I use monitor for.
It is shit for capturing. It is the best for tanking.
>>
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>playing as le epic tank with 0 dps when you could be playing a capital tank with actual DPS
>>
>>1451710
>Go ahead and try. Post your results.
I'm still waiting for a couple mods to update so you gotta wait a bit sweetie
>>
>>1451695
>have your fleets use low-tech shitboxes
>lose hundreds of thousands of shekels from pirate raids
>>
>>1451716
>he needs cheat mods to fight low tech scrap heaps
Infinite KWAB.
>>
>>1451719
Nah I'm waiting for industrial revolution
>>
>>1451716
Do it vanilla right now. Takes about 5 minutes of your time with console commands. You've spent more time shitposting.
>>
Hey RS anon please tell me that in the next update there will be interactions with ai cores so i can start my ai harem
>>
>>1451723
Okay what are you baby rules then? How many big ships and which ones etc?
>>
>>1450493
AdMech anon here, Done some work on PAGSM Yunifer timid prisoner stuff. RS Writefag again thanks for allowing me to take use of your work for timid personality. Tommarow I will finish remaining rape stuff aka(Repeating vaginal non virg+virg, anal and breaks)

Also to fellow anons corvus server apparently has or had open discussion about us.
>>
>>1451727
Fuck forgot to add the link.
https://notebin.de/?53679dd417180816#8EC6zQjVxYmNQc3bWpTipRVnZua57bZgqWiNU4mpKoYQ
>>
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AI what are you doing that's the wrong ship.
Get out of that Onslaught!
>>
>>1451725
spawnfleet luddicchurch 500 should get you pretty close
>>
>>1451673
>progressive cheat mods
So you just sent in an overjuiced odyssey then.
>>
>>1451621
Nice.
What loadout did you use?
>>
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>>1451730
Sure, I'll take 'em all.
>>
>>1451735
Enjoy your d mods.
>>
>>1451732
I meant with the mission thingy
>>
>>1451621
>Anyone know how to spawn a fleet with a single Tesseract using runcode?
Add pic.rel to sim_opponents.csv and you can spawn them in the simulator any time you like.

If you're too lazy tell me and I'll add it to the KoC.
>>
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>>1451757
This would help....
>>
>>1451730
You found Barrow's new ships
you can recover them without the automated ships system
and you can never restore those d-mods
>>
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>>1451761
>Can't restore the D-Mods.
Why?
>>
>>1451757
>>1451758
Thanks, but I'd like to do it for real rather than in sim if possible.
Simulator opponents don't get officers, right?
>>
>>1451762
Why are you retarded?
YOU KNOW WHY
>>
>>1451764
spawnfleet
use help command if you don't know what you're doing
>>
>>1451769
See the replychain for why that doesn't work.
>>
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>>1451762
>>
>>1451762
because that's the whole gimmick of the automated XIVs
that and not needing Automated Ships skill
>>
>>1451730
Is this a quest encounter?
>>
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>>1451777
>remnants? repair all the d mods you want
>ziggurat? repair it at the pather base
>xivs? lol too complex
>>
>>1451777
I've never actually seen this message in-game.
>>
Control point commands are actually cancer. All they do is make it so any ships not hard assigned a command will go split off chasing a frigate they can't kill.
>>
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>>1451657
I always have a Harbinger in my fleet as a backup flagship because I absolutely loathe these little faggots flying around trying to bait my ships to target them instead of more valuable targets

TOTAL
MONITOR
DEATH
>>
>>1451633
there is no appeal its ugly as fuck
>>
>>1451799
How you should handle NPC monitors is not that different from how you should handle NPC phase ships
Both are mostly harmless
>>
>>1451661
their flux dissipation is fucking garbage and cant fire half the weapon slots on those things
absolute bait tier
>>
>>1451798
>tell a ship to defend a location, it gives up ground as soon as enemies start pushing in
>tell a ship to eliminate another ship, it'll chase it down or die trying, usually the latter
>don't tell a ship to do anything, it'll chase a frigate to the ends of the earth and die trying
>engage and harassment orders are much more reserved, but there's no way to assign ships to them
What a mess of a system.
>>
>>1451661
they are acceptable to build as ranged support with graviton beams +whatever 1k range weapons. its just that the eradicator is better
>>
>>1451764
just find a tap and use the kill cheat to destroy one of them (and spawns)

it's a little tedious to hit all the fighters but it's still the best way if you don't want to write some convoluted runcode command
>>
Putting some more work into Reckless before I leave for work - opinions on her intercepting your actions and then doing them to you instead? IE, having her headpat the player when the option is selected.
>>
>two lg energy
>one lg synergy
>three med missiles
>12 small energy
>two flight decks
>good speed and movement system
>280op
>only costs 45dp
The only reason the Odyssey hasn’t been nerfed to the ground is that nobody can find the one of the fuckers to begin with. You would be condemning it daily if it was added by a mod.
>>
>>1451728
I think you ought to remove the lines about notifying the bridge to leave the Askonia system from the release parts, it'd be strange if you chose to release her when you're not in the system.
>>
>>1451820
its ugly and that disqualifies it instantly
>>
>three lg ballistic
>four med missiles
>9 med ballistic
>6 small ballistic
>two thermal pulse cannons
>great armor and movement system
>370op
>only costs 40dp
>works fucking great under officer control
The only reason the Onslaught hasn’t been nerfed to the ground is that nobody can find the one of the fuckers to begin with. You would be condemning it daily if it was added by a mod.
>>
>>1451826
i do condemn the onslaught daily, alex has buffed it to ridiculous levels
>>
>>1451771
Works on my machine
>>
Why has every new ship in the past 5 years been a cruiser or bigger?
>>
>>1451819
yes... yES!!!!!!
>>
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>>1451830
Yeah.
It was pretty good before heavy ballistics integration, ballistic rangefinder and various buffs to ballistics.
Now it's just the best.
>>
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>>1451832
?
>>
>one flux shunt
>one fortress shield
The only reason the Monitor hasn’t been nerfed to the ground is that nobody can find the one of the fuckers to begin with. You would be condemning it daily if it was added by a mod.
>>
>>1451826
Seething tritranny
>>
tritoddlers btfo
>>
>>1451837
that's clearly an onslaught
>>
>>1451762
>>1451782
Derelict Ops go brrrrrrrrrr
Which Barrow has btw

>>1451785
>>ziggurat? repair it at the pather base
Why a pather base? Yma is literally just a block down
>>
>>1451790
It's from the automated ships tooltip that the xiv ships have
>>
>>1451832
frigates and destroyers are boring
>>
>>1451819
>IE, having her headpat the player when the option is selected.
I can finally RP as a young boy commander in space surrounded by tomboy onee-chans?!?

Fuck all the portraits I have just have cool old men and hot anime women
>>
>>1451826
It’s weak to anal, jobs to EMP, has crap agility, and can’t focus its firepower.
>>
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>>1451841
then this is definitely an onslaught
>primary weapon is a large ballistic weapon
>has medium missiles as secondary weapons
>has ballistic turrets
>armor tank
>three pronged hull shape
behold, an onslaught
>>
>>1451819
Do it.
>>
>>1451826
>three lg ballistic
2 of which are useless
>two thermal pulse cannons
they suck ass because of the slow projectiles

still not using it alex
>>
>>1451857
that's an onslaught
>>
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>>1451857
Somebody add this into a portrait mod.
Which one? I don't care which one, just add it in!
>>
>>1451832
the game actively encourages using large ships unless you mod deployment and officers
>>
>all these wolfpacklets itt
Touch Tempests.
>>
>5 large energy slots all on frontal arc with phase skimmer on a capital
You would be condemning it daily if it was added by a mod
>>
>>1451864
which is a problem, but at least mods fix it
>>
>>1451867
forgetting it's from a super special secret faction that you can't build any of their ships and have to get it from them in salvage
>>
>>1451866
get Omen'd
>>
>>1451866
You will never be a rear admiral.
>>
Aside from Hammerheads, what's the most funship to shove safety overrides into?
>>
>>1451875
I just want to ahegao AI cores.
>>
I love the tempest frigate.
>>
>>1451867
>no officer skills allowed or your combat readiness eats shit
>>
>>1451876
>Medusa
>Aurora
>Tempest and Lasher are good if you're looking for something fun-sized
>Dominator if you load it up with PD guns like HMGs and Devastators
>>
>>1451876
aurora with blasters
>>
>>1451876
Chaingun eradicator
>>
>>1451867
We did condemn it, you fuck. It got nerfed twice in a row and now it’s somewhat less imbalanced.
>>
>>1451876
Hyperion
>>
I hope Alex adds low-tech and midline superships to match the Hyperion. The Valorous is peak fun and actually pretty balanced without Aquila Reactor Protocols.
>>
>>1451885
Whats the QRD on this? I was always led to believe that the damage calculations inherently favored single instances of high damage over lots of little shots
>>
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>>1451867
>can only use it if you salvage it
>and then only if you have the automated ships skill, which is at the end of a skill line
>and you can't put an officer on it without tanking CR
>you can't pilot it yourself unless you spend even more skillpoints in tech and also waste OP, on two ships
>>
>>1451894
Chaingun shits out so many little shots you need to go really big to compete with it.
>>
>>1451894
it doesnt matter if you got chainguns which are the highest damage weapons in the entire game and also happen to have exactly 450 range which is the range penalty with SO
>>
>>1451894
AAF chainguns don't care about your armor
>>
>>1448649
That's just not true? You just go to the ??? system and fight it and recover after, then ask her to switch ships from the context menu. Maybe you need the skill since it's automated?
>>
>>1451906
you got ships confused
he has the cruiser from ??? but asked about the capital on his image which isnt in yet
>>
Diable Arma is one of the best things I ever downloaded holy shit gun kata mech is fun as fuck
>>
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>>1451398
>>find 3 XIV Legions in 10 minutes
If you found normal Legion that would fit the lore, but XIV... rare legendary special snowflake should stay rare.
>>
>>1451785
They're basically XIV and AI tech fused together in a one off custom job... somehow done by a bunch of Hegs cutoff without logistic support.
>>1451790
Mousing over the restore option when at a market shows it.
>>
>>1451894
>(armor) damage calculations inherently favored single instances of high damage over lots of little shots
That's true.
But it's more like railgun (100 kinetic dmg) can do something about armor while light needler (50x15 kinetic dmg) won't despite both having similar dps.

Rapidly hitting armor for 150 (75 HE) damage is sufficient against almost anything except ships with over ~1.5 armor - hegemonke/xiv tanks, radiants or modded ships.
Loose rule of thumb: You can smoothly handle armor 10x bigger than your damage/hit. 15x is too much.

I like to run ships with loads of ion pulsers (90 energy dmg) and you really feel when you hit the spot where you can barely pierce the minimum armor. Until that point everything just melts faster than you can blink but above that your damage just falls off. For an ion gatling build with all damage boosting skills, venture (1250 armor) is right on the cusp between rapid kills and minimum armor reduction catching most of your damage.
>>
>>1451912
XIV ships are not meant to be rare legendary special snowflakes, though.
All post-collapse domain warships in the persean sector belonged to the 14th battlegroup. Basically all of Hegemony. Only new ships produced after the collapse don't.
Now, if you found a 6th battlegroup ship, that'd be rare.
>>
>>1451912
Ah yes the meme legions
>>
>>1451916
Doesn't that just mean a chaingun ship is hard locked into never fighting anything above its weight class?
>>
>>1451932
Nah, just against certain ships (which are generally big ones).
>>
>>1451932
lp brawler with chainguns mogs cruisers like eagle with ease
>>
>>1451939
LP? IP?
>>
>>1451920
what the fuck is the 6th battlegroup
>>
>>1451946
luddic path
>>
>>1451920
Wonder if Onesimos Loke was from a battlegroup or just regular Dominion garrison forces gone rogue. His invasion was the big thing that weakened the Hegemony and triggered the 2nd AI war, but there's little evidence left of what he did. Beyond no functioning colonies outside the core that is.
>>
>>1451932
Kinda? It's bad against heavy armor and good shields. So everything that matters. Omega, remnants, even hegemony penis inspector fleets. It can melt pirate trash just fine and weaker "proper" capitals like Odyssey or Retribution.
It's just fun. Chainguns+SO+AAF satisfies that primal need for dakka.

Meanwhile ion pulsers wreck shields and EMP the rest even if they can't melt the hull through the minimum armor. Also energy weapon mastery is a great combo with SO.
Surprisingly, energy might be better at this brawler dakka thing than ballistics.
>>
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>low on supplies but more than enough to arrive back at base
>go dark, autopilot, run to kitchen quickly to grab a snack
>knocked off course, clearly knocked into multiple storms, 100 supplies left
Absolute trash "feature."
>>
>new Sindria shit gets added
>lots of waffling about how it's supposed to be overengineered and function poorly
>new quest even gives the Executor away for free
>give it a try
>good ship as long as you don't overburden it with flux
>try the gigacannons on it, which isn't meant to work
>I love them and the Executor carries them well

Is it suboptimal? Maybe. I don't know. Maybe it fills a niche a well tuned Onslaught can do better. But I do know this ship and its weapons seem far more effective than you'd think from their descriptions.
>>
>>1451908
o my b
>>
Is there a way to turn on Nexerelin's Starfarer mode by default? I looked through every settings file I could find and unless I'm blind, I couldn't see anything there.
>>
>>1451958
>as long as you don't overburden it with flux
it has 500 flux dissipation my dude
>>
>>1451960
no you just have to do 2 extra clicks every time you start a playthrough instead
>>
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>>1451962
>500 flux dissipation
aka frigate tier
>>
>>1451695
I wish these had a preview pic of the ship because I never remember the names
>>
>>1451962
>500 flux dissipation
You mean 475 until you pay the toll.
>>
>>1451947
6th were the Battlegroup incharge of the Sector before the 14th, they were rotated out just before the Collaspe and only mentioned in 'A True and Accurate History of the Persean Sector' lore timeline on the website.
>>
>>1451908
>which isnt in yet
?
It is in though?
You can only fight it but not keep it though
>>
>>1451807
>engage and harassment orders are much more reserved, but there's no way to assign ships to them
There is, but it's not quite as obvious as you would expect. When you set an eliminate/engage/harass order it basically puts a marker on the enemy ship that tells your ships "hey, somebody come do this task", and a few of your ships will automatically take it up. You can assign specific ships to that task by right clicking, and you can have ships abandon the task by selecting them and pressing "s", to explicitly tell them to have no particular task.
>>
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>>1451957
>he autopiloted
oh no no no no
>>
>>1451957
Spoilers: THERE IS A PAUSE KEY. USE IT, NIGGER
>>
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The tranny's acting pissy again.
>>
>>1452000
He's going wild telling other people how to make their mods and play their game. It's really something.
>>
Hyperspace storms are a great tool to filter absentminded retards
>>
>>1451693
because you can't trust your AI ship to reliably commit in a fight without decisive number superiority or NOT to commit suicide if their target retreat behind covers.
i sidestep all the pussyfooting will they wont they peer engagement by leaving the tedium of manning a battleline to the AI and captain a monitor then pull 5-6 of their ships away, eating their valuable flux and missiles, exposing their engines in case an enterprising frigate comes around, and my fleet gets to gang up on what's left of their fleet.
a monitor allows your retard fleet to operate, survive and win fights where it would have otherwise wiped, you can only really understand the beauty of the ship once you push a heron into your fleet's line of fire while tanking an onslaught, 2 eagles and 2 dominators all at once without breaking a sweat, then body block 2 harpoon salvos for your overextended piece of shit Hammerhead and literally shove it out of harm's way as it ate 2 salamanders and got flamed out, for ot to finally survive and rejoin the battleline as a productive member of the fleet.
>>
>>1452008
This anon gets it. Someone should make a Monitor with built-in Operations Center.
>>
>>1452000
they're mad that one mod can let you fight waves of boss enemies or some shit and "spoil" mods or unimplemented ships, I just like having the ability to fight a bunch of shit I probably won't find anyways
>>
My commissioned faction just wardecced Sindria. Do I need to stay out of it to be on friendly terms with the PAGSM waifus before I capture and break them, or can I get stuck in now and maybe get them in a raid, or what?
>>
>>1452000
The modding community for this game seems nuts. This fag made a bunch of kitbashes and yet another fugly faction mod visually at odds with the style of the rest of the game.
>>
>>1451965
that is the point
any weapons overburden a 500 flux capital ship
>>
>>1452020
Yet here I am, having fun with it.
>>
>>1452019
It seems pretty widely accepted, to me at least, that modding in general attracts narcissists and nutcases.
>>
>>1451987
true but the entire sierra thing is about finding new ships designed for her so the last step would be that ship but it isnt implemented yet like the 2 others are
>>
>>1452016
anyone gonna tell him about ship catalog and variant editor?
>>
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>>1452021
i would like to inform you that you are having fun WRONG
>>
>>1452017
just sell kween like 50 ai cores when you drop the commission
>>
>>1452024
That's not the actual Sierra capital in the first place
It's SIREN's which is Sierra but mindbroken
>>
>>1452000
Why is Nia always angry?
>>
>>1452000
He got a more recent post demonizing those who use everything recoverable mod
>>
>>1452000
Nobody can stop their modding queen
>>
>most efficient shield in the game
>large mounts actually face the enemy unlike onslaught
>improved by the lion of sindria himself
>can do 110 with helmsmanship
I'm thinking it's based
>>
I suck at being captain of large ships. The only way I know how to play is as a vigilance class frigate using expanded reaper racks to kamikazi enemy destroyers shields and using the fast-loading rack ability to immediately follow up with another torpedo or two on the overloaded hull. I just use this little guy to zip around the battlespace applying pressure where it's needed. I don't know how you guys manage to successfully pilot capitals, seems really challenging to micromanage all those different weapon groups.
>>
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>>
What are those named AI you guys keep talking about and putting in ships? Are they from a mod or some of that story content I've never bothered with?
>>
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>>1452076
i put every weapon on one group and if mass firing every gun on my ship doesnt one shot an enemy capital i restart my run
>>
>>1452080
Here you go.
https://fractalsoftworks.com/forum/index.php?topic=15820.0
>>
>>1452076
>astral captain
>target enemy
>send my tridents to fire a salvo
>activate recall system
>do it again
>repeat until victory screen
>>
>>1452076
Guns on autofire, torps selected and launched manually.
Nearly any ship from frigates to capitals can be flown like this.
Massively overfluxed capitals with a ton of guns in every direction like Onslaught are best left to officers since they have more options for managing their weapons than player controls allow.
>>
>>1452076
step 1 press linked am blasters
step 2 press reaper torpedo
there is no step 3
>>
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>>1452080
>>
>>1452077
I drink straight from the source.
>>
>>1452091
I'll do you one better!
*Links everything to group 1*
>>
>>1452000
>don't compare me to soren
>blame that idiot for recklessly breaking other people's stuff
>it's fucking with my mod

Isn't this the same dude who deliberately added hidden code to fuck with other people's mods?
>>
>>1452073
paragon has nothing to do with sindria
>>
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>>1452099
yes
>>
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>>1452099
He's obviously excused because he was just drunk and messing around. Obviously.
>>
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>>1452073
>9 large mounts which can all fire on the same enemy at once
>the lion of sindria probably had some input on it
>can do 153 with helmsmanship
im thinking its based
>>
How badly do your colonies get fucked by being out in the sector fringe? Finding a good system near the core worlds to colonize feels fucking impossible.
>>
>>1452108
Barely matters, the biggest malus comes from negative rep with everyone because they send multiple AI theft and raiding fleets every year.
>>
>>1452108
>fucked by being out in the sector fringe
In 0.95 you get like, 15 ~ 20% accessibility debuff, not too bad. This also added travel time to any fleets coming to and from your backwater colonies (Relief, Raid, etc.). Can't tell you about 0.96 changes.
>Finding a good system near the core worlds to colonize feels fucking impossible
Play Duzahk / Penelope's Star Gacha.
>>
>>1450583
Me talking to my marines as I pick the "Meet her in person" option.
>>
>>1452108
Accessibility is literally a multiplier to everything, second only to hazard rating in importance.

But it doesn't matter much as long as you have a system with a gate and a couple of good planets for self-sufficient in-faction imports.
Habitable world with farming/light industry/commerce/wildcard.
No-atmo world with refining/heavy industry/fuel production/wildcard.
Ideally the habitable main world should be hot and host your high command, while the other should have all 4 types of mining, but these two can be swapped. But you rarely find a planet setup good enough so you probably have to settle 3 planets instead.
>>
>restarted my run just to use rapesector
>restarted it again just to use tahlan shipworks, to rape nia
>>
>>1452108
Very important, if you go out far enough you get ridiculous access penalties. Access directly affects how many goods you can import/export AND the amount of money you get from exporting so it's extremely important.
>>
>>1452077
>Even Cy has a drawfag who draws lewds for him
He wants us to rape his characters, I know it!
>>
>>1452083
>still prerelease
This mod dev is slower than Alex, which is impressive
>>
>>1452125
>all 4 types of mining
absolutely disgusting
>>
>>1452126
who's gonna tell em
>>
>>1452126
im afraid you will have to settle for solverNIA
>>
>like a mod ship
>it comes with a whole lot of other bullshit i don't care for
God damn it Castigator
>>
>>1452126
RS dev doesn't seem to want to make raped portraits for Nia...
>>
>>1452143
Just rip out the relevant ship files and make a stand-alone ship mod for it like I did.
>>
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>>1452139
It happens even in vanilla. Terran eccentric planets are most likely to have all 4, but you can't use mantle bores.
All in all you're better off without volatiles and colonizing a good gas giant for that eventual 10 volatile need.
>>
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>>1451962
just get better at designing ships lmao, the Executor is easily one of the best capitals in the game
>>
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>>1452131
Several. Unfortunately, one of them is into shota, which he is actively shipping.
>>
>>1452127
How ridiculous is ridiculous? >>1452118 says it's about 20%, which seems manageable.
>>
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>>1452125
>putting your domain artifact boosted high command on a planet which can get high command supply requirements disrupted instead of putting it on the planet with refining/heavy industry/fuel production
>>
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>>1452077
I am going to have obscene amounts of sex with her.
>>1451848
>picrel
Man, I wish I could find some good shit with onee-sans without having to deal with fucking shota nonsense.
>>1451834
>>1451858
Cool, will keep this in mind for when I do Yandere too.
>>
>>1452150
lmao
>>
>>1452157
>I wish I could find some good shit with onee-sans without having to deal with fucking shota nonsense
It is fucking irritating.
>>
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>>1452077
>>1452157
>Halfway through the UAF Queen break options
Give me time. I'll make it a reality.
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>>1452157
can you make sure to add dialog options that let the player shove his face into big tomboy tits (and thighs, too)
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>>1452154
Like I said it works both ways. There's a negligible chance of that ever becoming a problem.
But aiming for full mining on the habitable planet will severely limit potential planet candidates and also limit your ore/rare_ore/organic production/exports by 3 units and farming by 2 units.
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>>1452157
Onee-sans are a shit fetish so it's only natural that it's paired with another shit fetish.
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>>1452150
>no d-mod for an executor
Hull restoration?
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>>1452173
its a dmod like any other unless it was changed in rc10
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>>1452167
I'm actually putting in additional sex interacts in the form of a handjob, thighjob, and titfucking as a way to push myself further content wise, but I'll keep this in mind.
>>1452152
I believe said shotard artist is the one that got posted. I'm going to make Aeria in Koikatsu at some point and just make a bunch of porn with her to counterbalance his shit taste.
>>1452164
Unabashedly based.
>>1452169
To each their own, I guess.
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>>1452173
>>1452175
Hull Restoration skill won't fix intentional d-mods like Stupid Sindrian Shit, you have to pay for restoration operation at a dock.
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>>1452178
i mean regular restoration for money is way more accessible than hull restoration so im glad you can just pay
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>>1452178
Or just use this little mod that anon made. Special Modifications is no longer a d-mod and you get the OP for solar shielding back. Glory to the Sindrian Diktat.
https://files.catbox.moe/edb5aq.zip
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>>1452153
I just checked a habitable world near the edge of the sector. 8% isolation penalty, 30% my faction just decided to attack Hegemony for no good reason penalty.
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Loved the result of using a story point on this Pather fleet.
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>>1452185
>attack Hegemony for no good reason
There is no bad reason to attack the Hegemony.