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Shark gf is big edition. Boron DLC came out a month ago, so what's the verdict?

>VRO + XR shippack has updated, but is uploaded on nexus
>>
Coh > split > ke >>>>>>toa

That's how it stands ATM. It's nice that ego tried to make a simplified commonwealth resource chain like Terran via scrapping but they should've went whole hog regardless of save compatibility. Now there is all this legacy commonwealth garbage that is still necessary anyways for the factions to function. Tides of avarice added nothing really pirate wise as those goods still aren't worth pursuing for players. Couple zones and couple ships and more broken ai.
>>
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Are there any terraforming missions for Terran? Kinda cringe that the entire Terran campaign or faction doesn't give you a planet to terraform for them.
>>
Just got this
Any good starter tips?
I want to do comfy freighter hauls around in space AKA ETS2 but I'm completely lost because the game is so janky and new user-unfriendly
>>
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>>1428788
Before you do that, scout out galaxy. the more stations you find, the higher chance you will find some good trade runs. While you fly around honking galaxy in long range scan mode, do lockboxes, but beware you can get meme'd on like the webm. For trading: in the map screen filters, change the "ware amount" to be at least 2/3. Zoom out and look for possible trade runs (if you dont see price list, hit 1). Yellow are the sell prices, blue are the buy prices. Filter for specific commodities. I would suggest looking for: refined metals, microchips, advanced electronics, silicon wafers, medical supplies.
Once you switch to a freighter, I would suggest using your explorer to collect drops in a warzone (example: Hatikvah's choice 1 jumpgate to xenon). if you got PHQ, you can order the explorer to deposit its inventory there. Later you can pick it up from science laboratory. Doing this, you will get mats to make decryption systems at crafting stations. Use them, to hack engineering console that will grant you discounts and lowered buy prices in stations you trade regularly in.
Just let me give you a fair warning: This game is a bad space truck simulator, it's more of a "space trucker manager" game. Selecting a freighter and making it trade for you will always be faster and more convenient.
>>
>>1428788
>>1428836
I'd start with mining locally and skip trading until you at least have the rep and money to do it. Most of the starts you likely will never trade till closer to mid game. You will need rep licenses and other tools to take advantage of it. If you do teladi start with small station then maybe or a customized start with known stations.

Anyways generally best starts with near nothing you collect derelicts take them over build a small fleet with those or sell em and get autominers. Pop seta on and wait for money. You can mine nvidium or look for lockboxes but eh. Bailouts are a thing as well but finicky. Sell those ships off and work up to trading.
>>
>find flat surface to emp bomb
>doesn't matter, all data leaks spawn INSIDE geometry
>spend ten minutes grinding my face along the hull to get them all
I love this mechanic
>>
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what is the best out of sector xenon station killer?
my asgards think they are fighters and bonk stations
>>
>>1429295
tell your assguard to set all close range turrets to attack fighters or missile defense, if any of your capitals got close range weapons and you tell em to attack stations/ other capitals it tries to use all guns that are "allowed" kinda like starsector, so in theory if you configure your big boi right it should only use the L and main guns and stay at range
>>
I wonder who plays this game and why.
>>
>>1429709
I play it to enslave the boron for my sushi chain over in Jupiter. Sometimes my traders are kidnapped by teladi for brief periods of time.
>>
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>>1429538
thx this works but it still refuses to use its main gun
>>1429709
it's over engineered in places that should be simple, the ui was made by someone who hates using a ui, anything automatic requires stupid amounts of micro and setup and the whole game feels like work
so I guess the player base is 99 % germans
>>
Two whole days into my save with no seta use and I have three whole stations.
>>
>>1429940
>not owning 3 systems with a warf and fleet strong enough to take on VIG
not gonna make it
>>
>>1429940
How often should one use seta anyways? Does extensive use fuck up the game?
>>
>>1430315
No it just kills your CPU if it isn't up to task. If you start fresh automining or waiting a station build it helps.
>>
This game's progression scale has quite a curve on it. I spend a hundred hours feeling like I'm barely making progress and then suddenly I'm expanding faster than I can handle problems in automation and micromanagement.
>>
>>1428266
This game is one of the more addicting space sims you can play, most likely because it's the only game that can give a real sense of scale to your progress and how much you can fuck everything up by declaring all out war between a faction and sever there supply chains. Now i understand why Germans are always playing these kinds of games, maybe we we're on the bad team this whole time during ww2
>>
>>1430393
Right but the Germans weren't good logistically it was the silent gen.
>>
>>1428712
Terrans are hermits after space colonization went wrong two times, you're not going to terraform anyhing in Sol.

Actuall it's quite likely that the worlds you terraform are those that Earth terraformed before the Xenon went rogue.
>>
>>1430976
Terrans use segaris pioneers as their middleman to colonize or absorb colonies etc. Segaris is a Terran front. Terraforming for segaris is same as Terran at this point. The two aren't mutually exclusive since terrans rule segaris. One way to look at it is segaris is more like a state body in USA with some autonomy however the feds or terrans have complete police powers especially concerning borders.
>>
>>1430976
>>1431022
Oh and if it wasn't clear the terrans aren't hermits or complete isolationist. They started segaris pioneers as a front to achieve colonization or absorbing the various disconnected human settlements. It gives them a buffer politically I imagine as well at home.
>>
>>1431031
Pioneers are a few 10.000s wile there are like 30 billions on earth. I think you're confusing them with the Solborn Militia who are just a front for Intervention.
>>
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I'm thinking of trying a playthrough where I just start with a small, basic station, but at war with everyone, or at least with most. And then just play it like a war game where I fight for every system and resources.
What would be a good starting position for such a playstyle? I guess something without too many resources, so that I'm forced to compete for them, but somewhat cut off from the other factions, so that I don't just get instantly overwhelmed.
Any ways to spice such a playthrough up? Also any way to up the AI faction aggression so that they actively send expedition fleets at me and try to cull me?
>>
>>1431527
How do you expect this to go down? How would you get blueprints if you're at war with everyone? Where do you get resources for stations? You do know that this will break the plots, right?

The game isn't really designed to be playable this way.

If you do want it, well, be my guest - pick Silent Witness sytems, they lack faction logic, meaning the AI won't try to take it over, except the Xenons.
>>
>>1431045
Pioneers were setup by the terrans to colonize what they had access to after gate shutdowns. They're a buffer on sol system. It's sort of like how the ancients made teladi a buffer for boron so split paranid would stop genociding them. Pioneers are that but for sol so it can stay pure and safe. Coastguard level lmao.
>>
>>1431553
>How would you get blueprints
You can just pick a custom start and start with all blueprints. And the point would be to get resources directly from their sources, therefore forcing me to fight with other factions to get access to them.
>>The game isn't really designed to be playable this way
Maybe, but I want to replay the game, and I can't help but feel that if I were to just jump in from a fresh start, I'd just end up doing everything basically the same way I have already done things. So I want to try out something else, like a more non-standard playstyle.
>>
>>1431527
I like company regard or ianumus zura areas. Faf area is pretty baller if you can clean the xenon out. All the pats by folks seem to lean towards argon antigone space even Terran. If you take over that company regard area you have easy access to highway and more paranid teladi space. Oh and do a custom start you have all the plots done or setup the way you want before hand. United paranoids zyarth etc. Plots get in the way of sandbox. Luckily you can bypass most of that crap and even do mods that fix factions logic for all the zones.
>>
>>1428266
Any interesting twists, goals or playstyles that would make a replay of his game fun?
I've got the same problem as with kenshi - I want to replay, but I've already done pretty much everything there was to do on my first playthrough.
>>
>>1432043
>Vanilla
>Vro
>Interworlds
>Vro with far more sectors

There you go.
>>
>>1432043
Mods. There are some nice map mods. I like the one that rearranges and adds some extra together. Rescale or whatever. Ship packs. Foundation of conquest and war plus the corporation mod of the same name. Bunch of others. Interworlds is a conversion however I'm not a star wars type.
>>
I think I made a mistake having my first two stations be microlattice and protein paste/mre's. Why the hell did I not start with carbide or substrate?
>>
>>1433370
I always go hullparts factory for my first, always needed.
>>
>>1433370
Lattice you can literally build one to every 20 carbide or substrate and still have surplus. Substrate is the best usually but it has a heavy hab tax if you want the efficiency bonus. Dunno why the Terran habs aren't on par with commonwealth habs.
>>
>>1433504
Yea hull parts claytronics smart chips always easy beginner money.
>>
>>1433669
How many can I have until I suck Asteroid Belt dry?
>>
>>1433942
I dunno I use modified station modules nowadays. You would need more than asteroid belt though if I recall. I used to do 50x substrate 50x carbide and like 2x lattice. If you want max efficiency you need like 200 large Terran habs due to substrate. Plop shipyard and general trade station mix with huge storage in Jupiter and you supply all of Terran plus pioneer.
>>
>>1434247
Hero of Humanity indeed.
>>
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>had to increase relations with HAT to continue Terran missions
>then had to increase relations with Argon just to dock to continue
>have to increase relations with Antigone to 10 to progress now
How many fucking times am I gonna have to do this.
>>
>>1434496
Just farm criminial traffic bro.
In other news, you guys know about those kill missions like "blast 10 pirates of this faction"? Turns out, mines spawned by mine clearing missions count as well if they got the right faction.
>>
>>1434740
Ya that's because every object has an owner so player xenon argon etc. All the npcs have an owner as well. If interested you can pore through the save file or a mod and look for owner=player or whatever faction. Rebirth before mods you could just edit the save and take over the xenon I. I haven't tried xenon stations in X4 however you used to able to walk in them. A week or so ago I changed maybe half the vig swarm to xenon and watched the chaos.
>>
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Found a screenshot of a bug I had, no idea if it's still in the game
>>
>>1435213
>400k credits
ngmi
>>
What do you guys do after getting your own station capable of printing ships? I probably could just go on and conquer the entire universe station by station, sector by sector, but that just doesn't seem too interesting, because the AI isn't really a threat.
>>
>>1435803
Start a new game.
>>
>>1435803
Conquering is boring as the faction or player faction system is God awful barebones. I generally pick who I favor or I favor none and supply everyone and let em duke it out. Mods spice it up with corps factions and extra sectors. Now with toa instead of xenon or the like I generally pick on vig since they're an abortion that somehow lived. I'll send in off setups or different fleet setups to clear em out and see what works.
>>
I have a little wish that there was a salvage system where, if enough resources and time was invested, certain ship wrecks with RNG or NPC/player-determined "low damage" could be towed back to station and reverse engineered.
Lot's of RNG in every step, of course - most wrecks would notbe reverse-engineereable
I'd love to play more as a junkyard salvager who pieces together ships to sell and, eventually, a nice one for myself.
>>
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>>1434740
>Just farm criminial traffic bro
I got the ministry of finance pissed off by doing this... happens so often and I don't know why
>>
>>1435924
Raping Vig and taking their sectors sounds fun.
>>
>>1436190
you probably accidentally hit their station
make sure that you're not shooting a criminal when the station is right behind him
>>1436208
It's not
>>
>>1436222
>vig swarm genocide not fun bruh
ngmi
>>
>>1434496
as long as you can dock with their stations
just set a bunch of S autominers in their sector
they give small rep increase for each trade completed, regardless of amount of the stuff sold
>>
before I do something I might regret
is teleporting the hq into terran space a mistake?
>>
>>1429295
>out of sector
cheating
>>
I want to FUCK tila ni
>>
>>1436891
No just keep in mind the teleport aoe. Scout a wide area to tele to
>>
>>1437291
teleport aoe?
>>
>>1437562
Yea anything in the marked location to port to is destroyed in a wide area. Phq bombing has been a thing since inception. You can clear whole fleets and stations out. Phq is also invincible except modules you build.
>>
>>1437611
hmm...
think i have a competing microlattice factory in mind
>>
lads I just saw a Raptor open up with 48 flak guns, 16 plasma cannons and 44 bolt casters or however they are called on a Xenon patrol I NEED that ship, doesnt look like a carrier to me with those guns desu
>>
>>1437625
Welcome to the Split. They're basically the unholy lovechild of the Space Orks and the Minmatar.
You can fly their destroyer like its a corvette.
Their carrier is basically a battleship that can service fighters.
They have access to a mk4 combat engine.
They love dakka.
Shields are for pussies
Red does in fact make you go faster.
Their heaviest fighter and their frigate are locked behind Zyarth standing.
In the older games they used to look like demented bdsm muppets.
>>
Does anyone know why I gotta shakedown my own station manager for my money? The greedy fucker is currently sitting at 4 million over what he "needs" for the station and will not give it over to me unless I go in to manually do it.

I have another station right next door in the same sector that doesn't have this issue, it keeps periodically dumping 1-2 million into my account without me having to go in myself.
>>
>>1438187
Wait, station managers auto pay you? I have over 600 hours and have had to always manually adjust my station finances.
>>
>>1438193
Huh, I don't know then. I keep getting payment from one station, but not the other so I can't say for sure now.
>>
>>1438193
They do auto transfer. Usually it's x2 the recommended budget.
>>
>>1438678
doesn't mean much when the """"""""""recommended"""""""""""""" budget is infinity times more than what station actually needs
like solar money printer, which has zero input wares
>>
>>1437625
Ask to land on it and then you'll see why it's called a carrier.
>>
>>1439439
True the way it's handled is kind of silly since even a small shipyard will want a large operations budget. Pretty sure there were a couple mods that attempted to fix that so you get transfers more regularly.
>>
Does anyone here know how to make the space diversity mod work on the newest version? It hasn't been updated in a while and doesn't work.
https://pastebin.com/HKz1dNA8

Or know of any other mod that removes all blacks in the game?
>>
>>1439773
There is a new steam mod called sensible demographics plus if you couple it with blackrains npc mod for player crew you can tweak it to whatever you want.

https://forum.egosoft.com/viewtopic.php?t=429191&start=20#p5185670

https://steamcommunity.com/sharedfiles/filedetails/?id=2973524625&tscn=1683723057
>>
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>>1439798
Thank you very much
>>
>>1437047
>why yes, I enjoy my assguards bonking into each other trying to approach a defense station then wiping out my 100+ ares fighter fleet because someone at egosoft hq thought it was funny that destroyed asgards explode
>>
>>1428333
don't care. my scrap empire is glorious.
>>
>>1431562
>>How would you get blueprints
>You can just pick a custom start and start with all blueprints.
There's also a mod that allows you to research blueprints.
>>
can someone teach me to play x3
>>
>>1441604
You could fake it till you make it like everyone else did
>>
>>1441608
i'm not very smart
>>
>>1441612
>low iq
mebbe go for a souls game or souls like instead
>>
>>1441628
Maybe fuck yourself
>>
>finally made SETA after several irl days
I don't know why I didn't do this sooner, I really should have.
>>
>>1441909
>always make SETA right away
>never use it
>>
>>1442009
>use seta everywhere and seta from the start mods
>play X4 as idle clicker
>>
>>1442543
I just can't trust the AI to not die to ships half their strength.
Looking at you, capital ship pilots who drain half their shields using travel boost.
>>
>>1442009
Pretty much me. I only use it if I'm too impatient to wait for construction
>>
>>1439798
>>sensible demographics
>13% of argons are black
>50% of argon prisoners are black
kek
>>
>>1442637
Argons are not the best kind of humans.
>>
>>1442637
>>1443623
Terran supremacy.
>>
>>1443623
>>1443870
I think you missed the joke. That's how the NPCs are weighted in that mod. Dude is /ourguy/.
>>
>>1444020
If he were smart he'd do it for Terrans instead and make Argon 100% white.
If he were funny he'd have Teladi station managers force Argon residents to accept Split refugees.
So unless you're lying about this thing, it's just an unfunny shitpost.
>>
>>1443870
Teladisssisters are the greatest frendo
>>
>>1444027
Argon have a lot of east Asians tho same as Terran. Yea Terran would be more fitting if at all however japanese culture so don think you can apply that as if USA.
>>
>>1444030
>however japanese culture so don think you can apply that as if USA.
Can you post a single piece of "japanese culture" the Terrans have that isn't the language?
They're literally weeaboo space americans
>>
>>1444028
Funny, the Teladi were the first faction I befriended on my Terran start.
>>
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>>1444027
Argon should probably have no to very few blacks. You could just download the unpacked mod from the rentry and change the weights to your liking. Anyway he did it for Terran too. Also made the Yaki 75% black lmao. Pretty funny dough
>>
>>1444057
>700+ years of BLANDA UPP on a single planet with a small population
They should have their own ethnicity distinct from terran ones
>>
>>1444063
Hapa planet
>>
>>1444041
Naruto logos on all the osakas
>>
>Egosoft GmbH, based in Würselen, is celebrating its 35th anniversary this year - and high-volume BMWK commitments: The game with the working title X-24 will receive almost €800,000 and should be completed in March 2024 - for X-26 with a planned release in spring In 2026, the ministry will provide €1.97 million. Among the indie studios, Egosoft is in first place by a wide margin: Since the beginning of federal funding, the amounts have totaled more than €4.3 million.
last expansion in 2024, X5 in 2026
>>
>>1444450
Two million is some serious money for a mini studio, and in an interview they did show an X6 folder on a computer screen. They won't change the engine and you can bet your ass they'll again reuse assets left and right so 2026 is not unreasonable.
>>
>>1444557
You mean an X5 folder
>>
>>1444450
>>1444557
X4:Foundations
X5:Walls
X6:Roof
X7:Furniture
>>
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>>1444557
Uh they couldn't even be bothered to reuse assets and ships from rebirth. Rebirth arguably looked better too btw in sector as well as the ships.
>>1444640
Nice
>>
>>1444658
The Aqueduct, which itself is made up of X3 complex construction tubes. Just the most glaring example.
>>
>>1444688
Ahh true there some examples of the structures in X3 rebirth in X4 but still seems like phoned in some of the rich looking stuff in comparison
>>
>>1444557
why would they change the engine? there's nothing out there that can do what they do
>>
>>1444828
I dunno spacebourne 2 seems fine on unreal or whatever
>>
>>1444828
Something that can utilize more cores would be great, it's not 2008 any more. Also, those horrible NPC models and their broken necks.
>>
>>1445147
The engine utilizes as many cores as possible. The nature of tasks in a game engine makes them unsuitable to being spread over all available cores.
>>
I love this game.
>>
>>1444973
spacebourne doesn't do what X does
>>
>>1445175
I don't know how they do multithreading, but it seems to me that at least for the background simulation, each sector is basically independent, and there's a lot of sectors, so that could be multithreaded, and since each pathfinding agent is basically independent as well, that could be multithreaded
>>
>>1445584
I'm sure they haven't thought of that. You should see if they'll pay you for your invaluable insight.
>>
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>>1445584
Anon discovers the magic of communication between threads.
>>
>>1445821
you're an idiot

>>1446011
what would those issues even be here?
>>
>>1446075
>what would those issues even be here?
Thread 1 needs to know what thread 2 is doing, so they get thread 3 to wait for results of both of them and they in turn wait for thread 3 to say how to continue.
>>
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>>1446075
Let's begin with hardware. You're creating several threads that will be running on CPU. What if the hardware/kernel only allows to use 2 threads at a time? Quite the bottleneck, huh?
Communication between threads: Having separate dependent tasks require you to have communication between them (syncing up states). This operation completely defeats purpose of creating asynchronous tasks. Thread X needs to get lates info from Y. So it does it calculations and then waits for thread Y to finish it too. But what if Thread Y was never initialized? What if Thread Y already completed its sync phase and now thread X is waiting for Y to complete its? The solution is to stop all threads at one point and wait for them to exchange information. Delegating hardware to seperate tasks, and then to execute them at a slower rate is not a solution. I would suggest going through a CUDA programming course to learn about the issues in parallel programming.
>>
>>1446078
>>1446081
what part of "independent" didn't register
a ship doesn't need to know what is outside of its sector, so each sector can be processed independently

pathfinding does need to know what is outside of its sector since the main type of pathfinding done is finding the connections between sectors

now what is true is that updating the sectors could stall the pathfinding, but that could be solved with a type of double buffering, creating an intermediate copy of the sector state and performing the simulation on that while the pathfinding refers to the master copy which may be one tick out of date but doesn't stall
>>
>>1446090
oh and since ships don't interfere with each other basically each agent can pathfind independently, another obvious vector for multithreading, since there are dozens of sectors and hundreds of ships it should scale nicely just splitting the work that way

and you only need to buffer the end nodes like station docks, and not the entire sector state if you want to conserve memory

again I don't know how they do their multithreading but its astounding how often even big AAA engines don't account for this kind of thing

unreal certainly has a terrible threading model
>>
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>>1446090
Stop being a fucking retard and research this yourself.
>>
>>1446092
you're the one who should

hyperscalar processor when so this shit doesn't have to be done by clueless code monkeys
>>
I don't know but upgrading from a 3600 r5 CPU to a 5800x3d drastically improves performance across the board. It feels like the game does multithread but it would back up with all the tasks. My ram usage also went up to seemingly feed the CPU as the game progresses. I'm just going by what I see in my resource monitor while the game is active. I have yet to see anything besides a benchmark truly saturate or utilize everything as some people expect.
>>
I, for one, wish every single khaak a horrible fucking death. Motherfuckers eating my M miners and I cant even clap them like the Xenon because they just warp in whenever. Gotta upgrade to L boys
>>
>>1446094
Like I said, you should reach out to Egosoft. Clearly you know better than them.
>>
>>1446320
I use a no khaak mod as well as another mod to disable random encounters from firing off. Always annoyed me that I could but out in the middle of nowhere and three xenon or khaak show up.
>>
>>1446359
>I use a no khaak mod
didn't beat the game
>>
>>1446360
I don't know are there people that only play vanilla and haven't beat the game years ago still? I wonder what the stats are on that.
>>
>>1446365
I don't play vanilla, but modding out the kha'ak is weaksauce. They warp in to places because they have jump drives and they act as a bit of a check on the early game money printing that is mining. Obviously it's a single player game so play however you like, but "thing challenging, delete it" is a pretty gay approach to take. Equip your miners with laser towers, better engines, assign fighter escorts. Once you move up to L miners the kha'ak are a non-issue anyway.
>>
>>1446356
>Like I said, you should reach out to Egosoft. Clearly you know better than them.
Not that Anon, but that's not really an achievement. Their resource management is garbage and their scripting framework is a joke. It's low hanging fruit, but their character animations and models are worse than 20 year old games.
>>
>>1446320
yeah. I went for L miners ASAP. Now I just let them swarm the L ships so that the service crews can level up.
>>
>>1446365
me. I guess. When KE came out I decided to do a full vanilla run. And with a game like this, I get sidetracked hard. Right now, I'm kind of just collecting Duke's Buccaneer Prometheuses from The Reach.
Nodan Vanguard is a serious beast!
>>
>>1446376
Heh encounters and khaak aren't challenging but annoying. I've dealt with the encounter system since rebirth so again decade of annoyances. Khaak may be removed however the game is far more challenging. Suppose that's what happens when you have hundreds and thousands of hours into the series whole or piecemeal. We can just disagree I guess since I find it to be a poor feature of the base game. Many others to nitpick but it's easy to alter with a couple lines like encounters.
>>
>>1447061
I'm not a big fan of encounters either, but disabling them basically removes the kha'ak so I just use the encounters mod that makes them a much better experience.
>>
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>>1428333
My issue with tide of avarice is how half-baked and useless it is
>only 1 large "destroyer" which is more of a up-armed freighter than an actual destroyer
>only 1 miner ship being a large one and only mining minerals
>no medium ships (manticore does not count)
>average selections of fighters but no carriers
>only dedicated trader ship is a small one
>builder ship hasnt received the model upgrade and still look argon as fuck (at least the teladi albatross is more in line with the scrapyard design even if it is symmetrical)
>closed loop only work wirh argon gear, if you want to outfit the ship with anything else you will still need to bend to the retarded commonwealth supply chain or dedicate a station to produce terran wares that can't be obtained through the terran salvage module
>only 1 XL ship, the erlking, not having a blueprint to make more of, only obtainable by boarding the one in vig space, need to hunt down data vault to find the blueprints for the exclusive engine, gun and turrets, need to be outfitted at a player-owned shipyard and still get mogged by an asgard despite the silly range
Avarice is a shitty place for stations and frequently kill your ships despite their AI being programmed to flee to windfall when a tide is inbound in an hour and wait it out
Windfall is a shitshow, as interesting as the whole ice union having a monopoly over food trade is to the point it is illegal for anyone else to trade in these specific wares, the vigor sectors are shit and full of barbarossa with shitload of fighters flying about, i highly suspect they field more ships than any other faction because i keep seeing this massive swarm of ships around the jumpgates that does fuck-all

Making a scraphead/pirate themed empire is impossible with such a lackluster roster, hell even the pirates in X3 had more indigenous designs to offer
Hopefully they'll overhaul it someday
>>
>>1438187
>>1438193
>>1438203
>>1439439
The way the station auto transfer work is based on the budget you manually set for each station then after reaching at least twice that amount the manager will send half of it to you
If your station require 80k to operate and you set the budget at 120k to give it some leeway between stockpiling and selling wares, the manager will wait until he has 240k and send half of it into your account
A bigger budget mean a bigger limit, don't be a retard setting budgets at 300 millions and complain your stations are hoarding credits

Also do not use the station account tab on your player profile menu, it break the system and you'll have to manually set the budget for each station again for it to work
>>
The Community of Planets bundle is now back on sale since Kingdom End release.
I've been playing a cracked KE release version since, and now want to support the devs, although I hadn't released how much negative sentiment there is toward Egosoft for now pivoting toward Ventures, rather than devoting more time and attention towards other bugs, gameplay issues, and QoL additions.
>>
>>1447808
what's amazing to me is how fucking buggy this shit still is by version 6, years after release
hundreds of patches add up to very little, every other mission I run into I have to deal with some fucked up bug
>>
>>1447195
Oh yea I messed around with that after kingdom came out. Great mod. It did make things better. I'm just at more of a stage where I watch the anthill progress or create near impossible situations to deal with personally.
>>
>>1447573
Agree with all those points on avarice. I stopped playing for awhile after it released as I was that disappointed. I don't know why I even enable it. Plenty of mods that add sectors and ships or even factions at this point.
>>
>>1447599
Yea the station budget tab in profile I learned the hard way on that one. Ugh
>>
>>1447808
I bought the game on gog and ended up getting it again on steam during the sale when ke released. I bought X3 again way back too. Rebirth I just bought once tho. Lmao
>>
>>1447847
>I don't know why I even enable it.
glorious scrap, my friend
>>
>>1447599
My station's budget is set to 5 mil and is currently still hoarding 15 mil.
>>
>>1448514
enjoying the shit out of the classic mode mod on steam. nerfs mining, makes everything more expensive, better combat than VRO. unfortunately the modder appears to be a furry
>>
>>1448555
Looks good on paper. I've been meaning to start a new save. Maybe I'll try it out.
>>
Wish there was a way to save trade rules and blacklists so I could import them on a custom start. I like to test peoples stations and build them at game start and see if there are issues so I can use what I like in my saves later. Tweak em if necessary. Really wish ego would flesh it out more like a game editor ala distant worlds etc.
>>
>>1450153
Oh and my other nitpick is shutting off missions for stations and npcs. If I go thru the story states and mark em done I don't want to be bothered by boso or dal etc.
>>
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>return to terran run to play boron questline
>go to heretic's end
>Large Terran force is accompying Word fleet
>oh okay
>suddenly I get message by the force commander
>he tells me I still have work to do and I will not be able to go to boron lands until I survive the on xenon onslaught that's coming to getsu fune
>oh by the way - heretic's end no longer connects directly to terran space like it did in x3 because fuck you
fug
>>
>>1450651
spoiler
KE reveals that the gates can be reprogrammed to connect to other gates at will
>>
>the void's asteroid belts are hazard areas
>sanctuary of darkness' asteroid belts are safe areas
bravo, egosoft
>>
>>1450744
Is that really new lore wise? Split almost genocide borons. Ancients stepped in and cut them off putting the teladi in place instead. That also cutoff ianumus zura for teladi till later and caused the males to die out except on zura. Ancients created and altered gates including for the xenon. This was all known prior to ke dlc.
>>
>tell destroyer to attack in an area
>it cant hit shit
>tell it to sit outside the gate and not fucking move
>it kills everything
What the fuck man
>>
>>1453557
Just a thought but destroyers are for taking on big ships and stations so by telling it to attack maybe it's trying to use it's big guns.
>>
Freelancer was one of my favourite games growing up. Does this scratch that itch?
>>
>>1451040
I was surprised that in KE it was never mentioned how the Terrans and Paranids can just make new gates as they see fit. Maybe whoever wrote the story part forgot or some canon soft-reset (which would be mental, the entire setting depends on Terrans being able to create gates).
>>
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>>1453661
There's literally 3 Terran made gates in the Sol system with unique models; the two working gates at Asteroid belt and Neptune and the one old destroyed gate around Mars that was the Sol gate from x3. So Egosoft clearly didn't forget that Terrans can build and operate jumpgates. Not to mention Terrans also invented jumpdrives. The whole time I was playing KE I was just going: "the Terrans literally already can do this and its not a secret." The mission where you have to fight some Kahak while you wait for the gate to KE to reactivate is even a call back to the climax of the main plot from Reunion only with Borons instead of Terrans coming out of the gate at the end.
>>
>>1453607
not really, this is much more about the sandbox and building up your trade empire

I'd heartily recommend the falconeer instead
>>
>>1453810
Yea game isn't like freelancer at all. I hesitate to call it a sandbox even. It's more like a hotmess that tries to do a few things but none well enough without heavily leaning on mods to smooth the rough edges. I do custom starts all the time and I still get dal Busta and boso annoying me despite having all ots research completed. You can't fully terminate the missions for more sandbox.
>>
It's good to see x4 still alive
>>
>>1453834
They call x4 eve offline for reason, but I'd rather play x4 than deal with mentally challenged unemployed tryhard "people" again.
>>
>>1453879
well they just released a major expansion, it'll probably die down after a while
>>
>>1453882
I can't disagree with you there. I played eve during closed beta. Attempted to play off and on over the years but it's always brief. I have hundreds of hours into each of the x games over the years. It's just one of those games you keep around like starsector Vicky 2 eu4 ck2 whatever to scratch an itch. Dawn of war for some rts.
>>
>>1453810
>>1453834
>>1453917
Thanks. I'll watch some videos as it looks like the kind of thing I'm interested in. Vicky2 and EUIV are always on my pc also.
>>
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Run Forest, run!
>>
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>Xenon turret push
>Start firing at station, if you destroy station you kinda destroy turrets, right?
>Module got destroyed
>Sorry anon but this don't count, I just cancelled your mission.
>>
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So i've found an intervention Asgard, and been working it for 5 hours or so, with little success - the crew just refuses to bail.

Bought 5 Shukayus full with marines, my last resort.Not pictured: 3 Osakas i took in parallel.
>>
>>1438187
>when the station funds fall from 39 million to 40 million
>>
>>1453607
No universe has as much soul as freelancer and i doubt that will ever change
>>
>>1454594
>america in space
>germany in space
>china in space
>industrial era britain in space
>>
>>1454597
You forgot the spainish space drugdealers
>>
>having a paper thin hull is the scariest thing in the galaxy
how is this still a thing? how is there no mod for this? it's so retarded
>>
A helpful map https://www.qsna.eu/x4/map
>>
>>1454840
I use several mods that add sectors. Would be cool if you could check those off to display the map outside game.
>>
>>1453607
No. Everspace 2 comes close and Underspace comes closest.

The X games are more about empire building and sandbox economy fun than exploration space lite-RPGs. They control kinda similar but the appeal is vastly different.
>>
>>1455186
>Everspace 2 comes close
lol
>Underspace
lmao
>>
>>1455201
Yes, those are both valid statements. What's wrong with either of them?
>>
>>1455287
everspace 2 is just a bunch of disconnected dungeons, the "open world" is a glorified level select

underspace is a talentless imitation
>>
>>1455573
Underspace is great, not sure what you're on about.

Everspace 2 is close to it in that it's more of a casual focused space lite RPG. It's not perfect and it's not the Freelancer 2 you want like Underspace is but it's worth a playthrough.
>>
>>1455584
fl is not an rpg, it's a space sim
>>
>>1455633
FL is not a space sim. That's why it's good.
>>
>>1455691
Bullshit. Starlancer was better.
>>
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roguey is down
>>
Question if i take away Xenon access to ore sectors does that reduce the spam at all?
>>
>>1455826
yes, xenon build ships from resources just like everyone else
>>
>>1455826
>>1455855
ye it works Xenon just have a very simplified supply chain energy cells, ore and silicon afaik
>>
X4 is the best game ever made. I'm not joking. The scope is just insane especially when you consider the relatively small dev team. Yeah it has its issues, but no other game has ever managed to achieve this combination of features and depth.
>>
>>1456103
No, best game is ja2 or gothic 2.
Best business simulator is industry giant 2
>>
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>>1456109
>JA2
sapien cope
>>
>make the kha'ak central to KE's story
>don't add any new ships
That highway mission was so boring because the kha'ak only have weak S ships that pose no threat to the fucking Boron armada you're in.
>>
>>1456782
The problemnare beam weapons, if a whole Khaak flotilla focuses you you have a problem, but smaller packs of them and you in an M ship is like whatever. Beam weapons are balanced vs their accuracy to have extremely low damage.



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