Shark gf is big edition. Boron DLC came out a month ago, so what's the verdict? >VRO + XR shippack has updated, but is uploaded on nexus
Coh > split > ke >>>>>>toaThat's how it stands ATM. It's nice that ego tried to make a simplified commonwealth resource chain like Terran via scrapping but they should've went whole hog regardless of save compatibility. Now there is all this legacy commonwealth garbage that is still necessary anyways for the factions to function. Tides of avarice added nothing really pirate wise as those goods still aren't worth pursuing for players. Couple zones and couple ships and more broken ai.
Are there any terraforming missions for Terran? Kinda cringe that the entire Terran campaign or faction doesn't give you a planet to terraform for them.
Just got thisAny good starter tips?I want to do comfy freighter hauls around in space AKA ETS2 but I'm completely lost because the game is so janky and new user-unfriendly
>>1428788Before you do that, scout out galaxy. the more stations you find, the higher chance you will find some good trade runs. While you fly around honking galaxy in long range scan mode, do lockboxes, but beware you can get meme'd on like the webm. For trading: in the map screen filters, change the "ware amount" to be at least 2/3. Zoom out and look for possible trade runs (if you dont see price list, hit 1). Yellow are the sell prices, blue are the buy prices. Filter for specific commodities. I would suggest looking for: refined metals, microchips, advanced electronics, silicon wafers, medical supplies. Once you switch to a freighter, I would suggest using your explorer to collect drops in a warzone (example: Hatikvah's choice 1 jumpgate to xenon). if you got PHQ, you can order the explorer to deposit its inventory there. Later you can pick it up from science laboratory. Doing this, you will get mats to make decryption systems at crafting stations. Use them, to hack engineering console that will grant you discounts and lowered buy prices in stations you trade regularly in. Just let me give you a fair warning: This game is a bad space truck simulator, it's more of a "space trucker manager" game. Selecting a freighter and making it trade for you will always be faster and more convenient.
>>1428788>>1428836I'd start with mining locally and skip trading until you at least have the rep and money to do it. Most of the starts you likely will never trade till closer to mid game. You will need rep licenses and other tools to take advantage of it. If you do teladi start with small station then maybe or a customized start with known stations.Anyways generally best starts with near nothing you collect derelicts take them over build a small fleet with those or sell em and get autominers. Pop seta on and wait for money. You can mine nvidium or look for lockboxes but eh. Bailouts are a thing as well but finicky. Sell those ships off and work up to trading.
>find flat surface to emp bomb>doesn't matter, all data leaks spawn INSIDE geometry>spend ten minutes grinding my face along the hull to get them allI love this mechanic
what is the best out of sector xenon station killer? my asgards think they are fighters and bonk stations
>>1429295tell your assguard to set all close range turrets to attack fighters or missile defense, if any of your capitals got close range weapons and you tell em to attack stations/ other capitals it tries to use all guns that are "allowed" kinda like starsector, so in theory if you configure your big boi right it should only use the L and main guns and stay at range
I wonder who plays this game and why.
>>1429709I play it to enslave the boron for my sushi chain over in Jupiter. Sometimes my traders are kidnapped by teladi for brief periods of time.
>>1429538thx this works but it still refuses to use its main gun >>1429709it's over engineered in places that should be simple, the ui was made by someone who hates using a ui, anything automatic requires stupid amounts of micro and setup and the whole game feels like workso I guess the player base is 99 % germans
Two whole days into my save with no seta use and I have three whole stations.
>>1429940>not owning 3 systems with a warf and fleet strong enough to take on VIGnot gonna make it
>>1429940How often should one use seta anyways? Does extensive use fuck up the game?
>>1430315No it just kills your CPU if it isn't up to task. If you start fresh automining or waiting a station build it helps.
This game's progression scale has quite a curve on it. I spend a hundred hours feeling like I'm barely making progress and then suddenly I'm expanding faster than I can handle problems in automation and micromanagement.
>>1428266This game is one of the more addicting space sims you can play, most likely because it's the only game that can give a real sense of scale to your progress and how much you can fuck everything up by declaring all out war between a faction and sever there supply chains. Now i understand why Germans are always playing these kinds of games, maybe we we're on the bad team this whole time during ww2
>>1430393Right but the Germans weren't good logistically it was the silent gen.
>>1428712Terrans are hermits after space colonization went wrong two times, you're not going to terraform anyhing in Sol. Actuall it's quite likely that the worlds you terraform are those that Earth terraformed before the Xenon went rogue.
>>1430976Terrans use segaris pioneers as their middleman to colonize or absorb colonies etc. Segaris is a Terran front. Terraforming for segaris is same as Terran at this point. The two aren't mutually exclusive since terrans rule segaris. One way to look at it is segaris is more like a state body in USA with some autonomy however the feds or terrans have complete police powers especially concerning borders.
>>1430976>>1431022Oh and if it wasn't clear the terrans aren't hermits or complete isolationist. They started segaris pioneers as a front to achieve colonization or absorbing the various disconnected human settlements. It gives them a buffer politically I imagine as well at home.
>>1431031Pioneers are a few 10.000s wile there are like 30 billions on earth. I think you're confusing them with the Solborn Militia who are just a front for Intervention.
I'm thinking of trying a playthrough where I just start with a small, basic station, but at war with everyone, or at least with most. And then just play it like a war game where I fight for every system and resources.What would be a good starting position for such a playstyle? I guess something without too many resources, so that I'm forced to compete for them, but somewhat cut off from the other factions, so that I don't just get instantly overwhelmed. Any ways to spice such a playthrough up? Also any way to up the AI faction aggression so that they actively send expedition fleets at me and try to cull me?
>>1431527How do you expect this to go down? How would you get blueprints if you're at war with everyone? Where do you get resources for stations? You do know that this will break the plots, right? The game isn't really designed to be playable this way. If you do want it, well, be my guest - pick Silent Witness sytems, they lack faction logic, meaning the AI won't try to take it over, except the Xenons.
>>1431045Pioneers were setup by the terrans to colonize what they had access to after gate shutdowns. They're a buffer on sol system. It's sort of like how the ancients made teladi a buffer for boron so split paranid would stop genociding them. Pioneers are that but for sol so it can stay pure and safe. Coastguard level lmao.
>>1431553>How would you get blueprintsYou can just pick a custom start and start with all blueprints. And the point would be to get resources directly from their sources, therefore forcing me to fight with other factions to get access to them.>>The game isn't really designed to be playable this wayMaybe, but I want to replay the game, and I can't help but feel that if I were to just jump in from a fresh start, I'd just end up doing everything basically the same way I have already done things. So I want to try out something else, like a more non-standard playstyle.
>>1431527I like company regard or ianumus zura areas. Faf area is pretty baller if you can clean the xenon out. All the pats by folks seem to lean towards argon antigone space even Terran. If you take over that company regard area you have easy access to highway and more paranid teladi space. Oh and do a custom start you have all the plots done or setup the way you want before hand. United paranoids zyarth etc. Plots get in the way of sandbox. Luckily you can bypass most of that crap and even do mods that fix factions logic for all the zones.
>>1428266Any interesting twists, goals or playstyles that would make a replay of his game fun?I've got the same problem as with kenshi - I want to replay, but I've already done pretty much everything there was to do on my first playthrough.
>>1432043>Vanilla>Vro>Interworlds>Vro with far more sectorsThere you go.
>>1432043Mods. There are some nice map mods. I like the one that rearranges and adds some extra together. Rescale or whatever. Ship packs. Foundation of conquest and war plus the corporation mod of the same name. Bunch of others. Interworlds is a conversion however I'm not a star wars type.
I think I made a mistake having my first two stations be microlattice and protein paste/mre's. Why the hell did I not start with carbide or substrate?
>>1433370I always go hullparts factory for my first, always needed.
>>1433370Lattice you can literally build one to every 20 carbide or substrate and still have surplus. Substrate is the best usually but it has a heavy hab tax if you want the efficiency bonus. Dunno why the Terran habs aren't on par with commonwealth habs.
>>1433504Yea hull parts claytronics smart chips always easy beginner money.
>>1433669How many can I have until I suck Asteroid Belt dry?
>>1433942I dunno I use modified station modules nowadays. You would need more than asteroid belt though if I recall. I used to do 50x substrate 50x carbide and like 2x lattice. If you want max efficiency you need like 200 large Terran habs due to substrate. Plop shipyard and general trade station mix with huge storage in Jupiter and you supply all of Terran plus pioneer.
>>1434247Hero of Humanity indeed.
>had to increase relations with HAT to continue Terran missions>then had to increase relations with Argon just to dock to continue>have to increase relations with Antigone to 10 to progress nowHow many fucking times am I gonna have to do this.
>>1434496Just farm criminial traffic bro.In other news, you guys know about those kill missions like "blast 10 pirates of this faction"? Turns out, mines spawned by mine clearing missions count as well if they got the right faction.
>>1434740Ya that's because every object has an owner so player xenon argon etc. All the npcs have an owner as well. If interested you can pore through the save file or a mod and look for owner=player or whatever faction. Rebirth before mods you could just edit the save and take over the xenon I. I haven't tried xenon stations in X4 however you used to able to walk in them. A week or so ago I changed maybe half the vig swarm to xenon and watched the chaos.
Found a screenshot of a bug I had, no idea if it's still in the game
>>1435213>400k creditsngmi
What do you guys do after getting your own station capable of printing ships? I probably could just go on and conquer the entire universe station by station, sector by sector, but that just doesn't seem too interesting, because the AI isn't really a threat.
>>1435803Start a new game.
>>1435803Conquering is boring as the faction or player faction system is God awful barebones. I generally pick who I favor or I favor none and supply everyone and let em duke it out. Mods spice it up with corps factions and extra sectors. Now with toa instead of xenon or the like I generally pick on vig since they're an abortion that somehow lived. I'll send in off setups or different fleet setups to clear em out and see what works.
I have a little wish that there was a salvage system where, if enough resources and time was invested, certain ship wrecks with RNG or NPC/player-determined "low damage" could be towed back to station and reverse engineered.Lot's of RNG in every step, of course - most wrecks would notbe reverse-engineereableI'd love to play more as a junkyard salvager who pieces together ships to sell and, eventually, a nice one for myself.
>>1434740>Just farm criminial traffic broI got the ministry of finance pissed off by doing this... happens so often and I don't know why
>>1435924Raping Vig and taking their sectors sounds fun.
>>1436190you probably accidentally hit their stationmake sure that you're not shooting a criminal when the station is right behind him>>1436208It's not
>>1436222>vig swarm genocide not fun bruhngmi
>>1434496as long as you can dock with their stationsjust set a bunch of S autominers in their sectorthey give small rep increase for each trade completed, regardless of amount of the stuff sold
before I do something I might regretis teleporting the hq into terran space a mistake?
>>1429295>out of sectorcheating
I want to FUCK tila ni
>>1436891No just keep in mind the teleport aoe. Scout a wide area to tele to
>>1437291teleport aoe?
>>1437562Yea anything in the marked location to port to is destroyed in a wide area. Phq bombing has been a thing since inception. You can clear whole fleets and stations out. Phq is also invincible except modules you build.
>>1437611hmm... think i have a competing microlattice factory in mind
lads I just saw a Raptor open up with 48 flak guns, 16 plasma cannons and 44 bolt casters or however they are called on a Xenon patrol I NEED that ship, doesnt look like a carrier to me with those guns desu
>>1437625Welcome to the Split. They're basically the unholy lovechild of the Space Orks and the Minmatar.You can fly their destroyer like its a corvette.Their carrier is basically a battleship that can service fighters.They have access to a mk4 combat engine.They love dakka.Shields are for pussiesRed does in fact make you go faster.Their heaviest fighter and their frigate are locked behind Zyarth standing.In the older games they used to look like demented bdsm muppets.
Does anyone know why I gotta shakedown my own station manager for my money? The greedy fucker is currently sitting at 4 million over what he "needs" for the station and will not give it over to me unless I go in to manually do it.I have another station right next door in the same sector that doesn't have this issue, it keeps periodically dumping 1-2 million into my account without me having to go in myself.
>>1438187Wait, station managers auto pay you? I have over 600 hours and have had to always manually adjust my station finances.
>>1438193Huh, I don't know then. I keep getting payment from one station, but not the other so I can't say for sure now.
>>1438193They do auto transfer. Usually it's x2 the recommended budget.
>>1438678doesn't mean much when the """"""""""recommended"""""""""""""" budget is infinity times more than what station actually needslike solar money printer, which has zero input wares
>>1437625Ask to land on it and then you'll see why it's called a carrier.
>>1439439True the way it's handled is kind of silly since even a small shipyard will want a large operations budget. Pretty sure there were a couple mods that attempted to fix that so you get transfers more regularly.
Does anyone here know how to make the space diversity mod work on the newest version? It hasn't been updated in a while and doesn't work.https://pastebin.com/HKz1dNA8Or know of any other mod that removes all blacks in the game?
>>1439773There is a new steam mod called sensible demographics plus if you couple it with blackrains npc mod for player crew you can tweak it to whatever you want.https://forum.egosoft.com/viewtopic.php?t=429191&start=20#p5185670https://steamcommunity.com/sharedfiles/filedetails/?id=2973524625&tscn=1683723057
>>1439798Thank you very much
>>1437047>why yes, I enjoy my assguards bonking into each other trying to approach a defense station then wiping out my 100+ ares fighter fleet because someone at egosoft hq thought it was funny that destroyed asgards explode
>>1428333don't care. my scrap empire is glorious.
>>1431562>>How would you get blueprints>You can just pick a custom start and start with all blueprints.There's also a mod that allows you to research blueprints.
can someone teach me to play x3
>>1441604You could fake it till you make it like everyone else did
>>1441608i'm not very smart
>>1441612>low iqmebbe go for a souls game or souls like instead
>>1441628Maybe fuck yourself
>finally made SETA after several irl daysI don't know why I didn't do this sooner, I really should have.
>>1441909>always make SETA right away>never use it
>>1442009>use seta everywhere and seta from the start mods>play X4 as idle clicker
>>1442543I just can't trust the AI to not die to ships half their strength.Looking at you, capital ship pilots who drain half their shields using travel boost.
>>1442009Pretty much me. I only use it if I'm too impatient to wait for construction
>>1439798>>sensible demographics>13% of argons are black >50% of argon prisoners are black kek
>>1442637Argons are not the best kind of humans.
>>1442637>>1443623Terran supremacy.
>>1443623>>1443870I think you missed the joke. That's how the NPCs are weighted in that mod. Dude is /ourguy/.
>>1444020If he were smart he'd do it for Terrans instead and make Argon 100% white.If he were funny he'd have Teladi station managers force Argon residents to accept Split refugees.So unless you're lying about this thing, it's just an unfunny shitpost.
>>1443870Teladisssisters are the greatest frendo
>>1444027Argon have a lot of east Asians tho same as Terran. Yea Terran would be more fitting if at all however japanese culture so don think you can apply that as if USA.
>>1444030>however japanese culture so don think you can apply that as if USA.Can you post a single piece of "japanese culture" the Terrans have that isn't the language?They're literally weeaboo space americans
>>1444028Funny, the Teladi were the first faction I befriended on my Terran start.
>>1444027Argon should probably have no to very few blacks. You could just download the unpacked mod from the rentry and change the weights to your liking. Anyway he did it for Terran too. Also made the Yaki 75% black lmao. Pretty funny dough
>>1444057>700+ years of BLANDA UPP on a single planet with a small populationThey should have their own ethnicity distinct from terran ones
>>1444063Hapa planet
>>1444041Naruto logos on all the osakas
>Egosoft GmbH, based in Würselen, is celebrating its 35th anniversary this year - and high-volume BMWK commitments: The game with the working title X-24 will receive almost €800,000 and should be completed in March 2024 - for X-26 with a planned release in spring In 2026, the ministry will provide €1.97 million. Among the indie studios, Egosoft is in first place by a wide margin: Since the beginning of federal funding, the amounts have totaled more than €4.3 million.last expansion in 2024, X5 in 2026
>>1444450Two million is some serious money for a mini studio, and in an interview they did show an X6 folder on a computer screen. They won't change the engine and you can bet your ass they'll again reuse assets left and right so 2026 is not unreasonable.
>>1444557You mean an X5 folder
>>1444450>>1444557X4:FoundationsX5:WallsX6:RoofX7:Furniture
>>1444557Uh they couldn't even be bothered to reuse assets and ships from rebirth. Rebirth arguably looked better too btw in sector as well as the ships.>>1444640Nice
>>1444658The Aqueduct, which itself is made up of X3 complex construction tubes. Just the most glaring example.
>>1444688Ahh true there some examples of the structures in X3 rebirth in X4 but still seems like phoned in some of the rich looking stuff in comparison
>>1444557why would they change the engine? there's nothing out there that can do what they do
>>1444828I dunno spacebourne 2 seems fine on unreal or whatever
>>1444828Something that can utilize more cores would be great, it's not 2008 any more. Also, those horrible NPC models and their broken necks.
>>1445147The engine utilizes as many cores as possible. The nature of tasks in a game engine makes them unsuitable to being spread over all available cores.
I love this game.
>>1444973spacebourne doesn't do what X does
>>1445175I don't know how they do multithreading, but it seems to me that at least for the background simulation, each sector is basically independent, and there's a lot of sectors, so that could be multithreaded, and since each pathfinding agent is basically independent as well, that could be multithreaded
>>1445584I'm sure they haven't thought of that. You should see if they'll pay you for your invaluable insight.
>>1445584Anon discovers the magic of communication between threads.
>>1445821you're an idiot>>1446011what would those issues even be here?
>>1446075>what would those issues even be here?Thread 1 needs to know what thread 2 is doing, so they get thread 3 to wait for results of both of them and they in turn wait for thread 3 to say how to continue.
>>1446075Let's begin with hardware. You're creating several threads that will be running on CPU. What if the hardware/kernel only allows to use 2 threads at a time? Quite the bottleneck, huh?Communication between threads: Having separate dependent tasks require you to have communication between them (syncing up states). This operation completely defeats purpose of creating asynchronous tasks. Thread X needs to get lates info from Y. So it does it calculations and then waits for thread Y to finish it too. But what if Thread Y was never initialized? What if Thread Y already completed its sync phase and now thread X is waiting for Y to complete its? The solution is to stop all threads at one point and wait for them to exchange information. Delegating hardware to seperate tasks, and then to execute them at a slower rate is not a solution. I would suggest going through a CUDA programming course to learn about the issues in parallel programming.
>>1446078>>1446081what part of "independent" didn't registera ship doesn't need to know what is outside of its sector, so each sector can be processed independentlypathfinding does need to know what is outside of its sector since the main type of pathfinding done is finding the connections between sectorsnow what is true is that updating the sectors could stall the pathfinding, but that could be solved with a type of double buffering, creating an intermediate copy of the sector state and performing the simulation on that while the pathfinding refers to the master copy which may be one tick out of date but doesn't stall
>>1446090oh and since ships don't interfere with each other basically each agent can pathfind independently, another obvious vector for multithreading, since there are dozens of sectors and hundreds of ships it should scale nicely just splitting the work that wayand you only need to buffer the end nodes like station docks, and not the entire sector state if you want to conserve memoryagain I don't know how they do their multithreading but its astounding how often even big AAA engines don't account for this kind of thingunreal certainly has a terrible threading model
>>1446090Stop being a fucking retard and research this yourself.
>>1446092you're the one who shouldhyperscalar processor when so this shit doesn't have to be done by clueless code monkeys
I don't know but upgrading from a 3600 r5 CPU to a 5800x3d drastically improves performance across the board. It feels like the game does multithread but it would back up with all the tasks. My ram usage also went up to seemingly feed the CPU as the game progresses. I'm just going by what I see in my resource monitor while the game is active. I have yet to see anything besides a benchmark truly saturate or utilize everything as some people expect.
I, for one, wish every single khaak a horrible fucking death. Motherfuckers eating my M miners and I cant even clap them like the Xenon because they just warp in whenever. Gotta upgrade to L boys
>>1446094Like I said, you should reach out to Egosoft. Clearly you know better than them.
>>1446320I use a no khaak mod as well as another mod to disable random encounters from firing off. Always annoyed me that I could but out in the middle of nowhere and three xenon or khaak show up.
>>1446359>I use a no khaak moddidn't beat the game
>>1446360I don't know are there people that only play vanilla and haven't beat the game years ago still? I wonder what the stats are on that.
>>1446365I don't play vanilla, but modding out the kha'ak is weaksauce. They warp in to places because they have jump drives and they act as a bit of a check on the early game money printing that is mining. Obviously it's a single player game so play however you like, but "thing challenging, delete it" is a pretty gay approach to take. Equip your miners with laser towers, better engines, assign fighter escorts. Once you move up to L miners the kha'ak are a non-issue anyway.
>>1446356>Like I said, you should reach out to Egosoft. Clearly you know better than them.Not that Anon, but that's not really an achievement. Their resource management is garbage and their scripting framework is a joke. It's low hanging fruit, but their character animations and models are worse than 20 year old games.
>>1446320yeah. I went for L miners ASAP. Now I just let them swarm the L ships so that the service crews can level up.
>>1446365me. I guess. When KE came out I decided to do a full vanilla run. And with a game like this, I get sidetracked hard. Right now, I'm kind of just collecting Duke's Buccaneer Prometheuses from The Reach.Nodan Vanguard is a serious beast!
>>1446376Heh encounters and khaak aren't challenging but annoying. I've dealt with the encounter system since rebirth so again decade of annoyances. Khaak may be removed however the game is far more challenging. Suppose that's what happens when you have hundreds and thousands of hours into the series whole or piecemeal. We can just disagree I guess since I find it to be a poor feature of the base game. Many others to nitpick but it's easy to alter with a couple lines like encounters.
>>1447061I'm not a big fan of encounters either, but disabling them basically removes the kha'ak so I just use the encounters mod that makes them a much better experience.
>>1428333My issue with tide of avarice is how half-baked and useless it is >only 1 large "destroyer" which is more of a up-armed freighter than an actual destroyer>only 1 miner ship being a large one and only mining minerals>no medium ships (manticore does not count)>average selections of fighters but no carriers>only dedicated trader ship is a small one >builder ship hasnt received the model upgrade and still look argon as fuck (at least the teladi albatross is more in line with the scrapyard design even if it is symmetrical)>closed loop only work wirh argon gear, if you want to outfit the ship with anything else you will still need to bend to the retarded commonwealth supply chain or dedicate a station to produce terran wares that can't be obtained through the terran salvage module>only 1 XL ship, the erlking, not having a blueprint to make more of, only obtainable by boarding the one in vig space, need to hunt down data vault to find the blueprints for the exclusive engine, gun and turrets, need to be outfitted at a player-owned shipyard and still get mogged by an asgard despite the silly rangeAvarice is a shitty place for stations and frequently kill your ships despite their AI being programmed to flee to windfall when a tide is inbound in an hour and wait it outWindfall is a shitshow, as interesting as the whole ice union having a monopoly over food trade is to the point it is illegal for anyone else to trade in these specific wares, the vigor sectors are shit and full of barbarossa with shitload of fighters flying about, i highly suspect they field more ships than any other faction because i keep seeing this massive swarm of ships around the jumpgates that does fuck-allMaking a scraphead/pirate themed empire is impossible with such a lackluster roster, hell even the pirates in X3 had more indigenous designs to offerHopefully they'll overhaul it someday
>>1438187>>1438193>>1438203>>1439439The way the station auto transfer work is based on the budget you manually set for each station then after reaching at least twice that amount the manager will send half of it to youIf your station require 80k to operate and you set the budget at 120k to give it some leeway between stockpiling and selling wares, the manager will wait until he has 240k and send half of it into your accountA bigger budget mean a bigger limit, don't be a retard setting budgets at 300 millions and complain your stations are hoarding credits Also do not use the station account tab on your player profile menu, it break the system and you'll have to manually set the budget for each station again for it to work
The Community of Planets bundle is now back on sale since Kingdom End release.I've been playing a cracked KE release version since, and now want to support the devs, although I hadn't released how much negative sentiment there is toward Egosoft for now pivoting toward Ventures, rather than devoting more time and attention towards other bugs, gameplay issues, and QoL additions.
>>1447808what's amazing to me is how fucking buggy this shit still is by version 6, years after releasehundreds of patches add up to very little, every other mission I run into I have to deal with some fucked up bug
>>1447195Oh yea I messed around with that after kingdom came out. Great mod. It did make things better. I'm just at more of a stage where I watch the anthill progress or create near impossible situations to deal with personally.
>>1447573Agree with all those points on avarice. I stopped playing for awhile after it released as I was that disappointed. I don't know why I even enable it. Plenty of mods that add sectors and ships or even factions at this point.
>>1447599Yea the station budget tab in profile I learned the hard way on that one. Ugh
>>1447808I bought the game on gog and ended up getting it again on steam during the sale when ke released. I bought X3 again way back too. Rebirth I just bought once tho. Lmao
>>1447847>I don't know why I even enable it.glorious scrap, my friend
>>1447599My station's budget is set to 5 mil and is currently still hoarding 15 mil.
>>1448514enjoying the shit out of the classic mode mod on steam. nerfs mining, makes everything more expensive, better combat than VRO. unfortunately the modder appears to be a furry
>>1448555Looks good on paper. I've been meaning to start a new save. Maybe I'll try it out.
Wish there was a way to save trade rules and blacklists so I could import them on a custom start. I like to test peoples stations and build them at game start and see if there are issues so I can use what I like in my saves later. Tweak em if necessary. Really wish ego would flesh it out more like a game editor ala distant worlds etc.
>>1450153Oh and my other nitpick is shutting off missions for stations and npcs. If I go thru the story states and mark em done I don't want to be bothered by boso or dal etc.
>return to terran run to play boron questline>go to heretic's end>Large Terran force is accompying Word fleet>oh okay>suddenly I get message by the force commander>he tells me I still have work to do and I will not be able to go to boron lands until I survive the on xenon onslaught that's coming to getsu fune>oh by the way - heretic's end no longer connects directly to terran space like it did in x3 because fuck youfug
>>1450651spoilerKE reveals that the gates can be reprogrammed to connect to other gates at will
>the void's asteroid belts are hazard areas>sanctuary of darkness' asteroid belts are safe areasbravo, egosoft
>>1450744Is that really new lore wise? Split almost genocide borons. Ancients stepped in and cut them off putting the teladi in place instead. That also cutoff ianumus zura for teladi till later and caused the males to die out except on zura. Ancients created and altered gates including for the xenon. This was all known prior to ke dlc.
>tell destroyer to attack in an area>it cant hit shit>tell it to sit outside the gate and not fucking move>it kills everythingWhat the fuck man
>>1453557Just a thought but destroyers are for taking on big ships and stations so by telling it to attack maybe it's trying to use it's big guns.
Freelancer was one of my favourite games growing up. Does this scratch that itch?
>>1451040I was surprised that in KE it was never mentioned how the Terrans and Paranids can just make new gates as they see fit. Maybe whoever wrote the story part forgot or some canon soft-reset (which would be mental, the entire setting depends on Terrans being able to create gates).
>>1453661There's literally 3 Terran made gates in the Sol system with unique models; the two working gates at Asteroid belt and Neptune and the one old destroyed gate around Mars that was the Sol gate from x3. So Egosoft clearly didn't forget that Terrans can build and operate jumpgates. Not to mention Terrans also invented jumpdrives. The whole time I was playing KE I was just going: "the Terrans literally already can do this and its not a secret." The mission where you have to fight some Kahak while you wait for the gate to KE to reactivate is even a call back to the climax of the main plot from Reunion only with Borons instead of Terrans coming out of the gate at the end.
>>1453607not really, this is much more about the sandbox and building up your trade empireI'd heartily recommend the falconeer instead
>>1453810Yea game isn't like freelancer at all. I hesitate to call it a sandbox even. It's more like a hotmess that tries to do a few things but none well enough without heavily leaning on mods to smooth the rough edges. I do custom starts all the time and I still get dal Busta and boso annoying me despite having all ots research completed. You can't fully terminate the missions for more sandbox.
It's good to see x4 still alive
>>1453834They call x4 eve offline for reason, but I'd rather play x4 than deal with mentally challenged unemployed tryhard "people" again.
>>1453879well they just released a major expansion, it'll probably die down after a while
>>1453882I can't disagree with you there. I played eve during closed beta. Attempted to play off and on over the years but it's always brief. I have hundreds of hours into each of the x games over the years. It's just one of those games you keep around like starsector Vicky 2 eu4 ck2 whatever to scratch an itch. Dawn of war for some rts.
>>1453810>>1453834>>1453917Thanks. I'll watch some videos as it looks like the kind of thing I'm interested in. Vicky2 and EUIV are always on my pc also.
Run Forest, run!
>Xenon turret push>Start firing at station, if you destroy station you kinda destroy turrets, right?>Module got destroyed>Sorry anon but this don't count, I just cancelled your mission.
So i've found an intervention Asgard, and been working it for 5 hours or so, with little success - the crew just refuses to bail. Bought 5 Shukayus full with marines, my last resort.Not pictured: 3 Osakas i took in parallel.
>>1438187>when the station funds fall from 39 million to 40 million
>>1453607No universe has as much soul as freelancer and i doubt that will ever change
>>1454594>america in space>germany in space>china in space>industrial era britain in space
>>1454597You forgot the spainish space drugdealers
>having a paper thin hull is the scariest thing in the galaxyhow is this still a thing? how is there no mod for this? it's so retarded
A helpful map https://www.qsna.eu/x4/map
>>1454840I use several mods that add sectors. Would be cool if you could check those off to display the map outside game.
>>1453607No. Everspace 2 comes close and Underspace comes closest.The X games are more about empire building and sandbox economy fun than exploration space lite-RPGs. They control kinda similar but the appeal is vastly different.
>>1455186>Everspace 2 comes closelol>Underspace lmao
>>1455201Yes, those are both valid statements. What's wrong with either of them?
>>1455287everspace 2 is just a bunch of disconnected dungeons, the "open world" is a glorified level selectunderspace is a talentless imitation
>>1455573Underspace is great, not sure what you're on about.Everspace 2 is close to it in that it's more of a casual focused space lite RPG. It's not perfect and it's not the Freelancer 2 you want like Underspace is but it's worth a playthrough.
>>1455584fl is not an rpg, it's a space sim
>>1455633FL is not a space sim. That's why it's good.
>>1455691Bullshit. Starlancer was better.
roguey is down
Question if i take away Xenon access to ore sectors does that reduce the spam at all?
>>1455826yes, xenon build ships from resources just like everyone else
>>1455826>>1455855ye it works Xenon just have a very simplified supply chain energy cells, ore and silicon afaik
X4 is the best game ever made. I'm not joking. The scope is just insane especially when you consider the relatively small dev team. Yeah it has its issues, but no other game has ever managed to achieve this combination of features and depth.
>>1456103No, best game is ja2 or gothic 2.Best business simulator is industry giant 2
>>1456109>JA2sapien cope
>make the kha'ak central to KE's story>don't add any new shipsThat highway mission was so boring because the kha'ak only have weak S ships that pose no threat to the fucking Boron armada you're in.
>>1456782The problemnare beam weapons, if a whole Khaak flotilla focuses you you have a problem, but smaller packs of them and you in an M ship is like whatever. Beam weapons are balanced vs their accuracy to have extremely low damage.
>>1455584Underspace isn't even out yet.
Any downsides to just taking a bunch of barbarosas from TEL areas? I havnt done RIP plot yet
>>1457211Nah. Lately I go thru avarice area and just delete all the rip vig stations anyways. Nobody notices.
This is the best mod ever made for this game.
>>1457817Yea it's pretty good. It also plays nice with blackrains employee variety mod which allows to tweak who you hire automatically further so say all women etc.
>>1458166Where is the catwoman mod
>>1458270Yes it would be nice if we could get some updated models like in rebirth for the npcs. Loverslab mods perhaps for harem ships.
>>1458325kys
>>1458325go back to skyrim modding thread
I want the smoke effects back from Rebirth on the big capital ships when parts are damaged, looked so fucking cinematic, wonder why some of those good effects werent ported into X4
>>1458816Effort and performance issues, Egosoft is a small studio and X4 is already smoking CPUs.
>>1458816it's actually fucked up how much better rebirth looked while also performing much better too
>>1458816Fire and Smoke mod>>1458866Rebirth didn't simulate an entire galaxy in realtime
If they are going to make all these new ships with like 16 dock space why leave all the old ones with 40?
>>1459012X4 perf goes way up if you only look at skybox, it's definitely the graphicspretty sure rebirth has a background sim too
>>1459233Rebirth used a lot of spawned in stuff. The economy would grind to a halt within the first hour or two of the game for several patch cycles. It was sort of unplayable until the 2.12 or later patches I think. I forget but saves were getting corrupted and things just weren't stable for prolly a year or more.
>>1459233Performance for me only really shits the bed when i dock on PIO bases fuck knows why
>>1459012>Fire and Smoke moddayum thanks man, looks great
best new DLC trackhttps://www.youtube.com/watch?v=yIWWeZWfK-Y>that build up>that gentle guitar>that comfy humming
>>1459665For me it's https://youtu.be/HUUBtjarCTEThe whole soundtrack is awesome. Alexei really improves with every new album. Get the Boron Connections mod so KE isn't so isolated and you have more reason to go there to hear the wonderful tracks.
MIN just keeps buying ships from my wharf just over and over despite they have resources to keep making their own ships and while profit might be okay at best I hope they keep buying them, it's not much but this is honest work.
>>1444658I would have liked Rebirth ships as low cost fixed stat/weapon ships, things that the player would only use in an emergency but otherwise something for NPCs to fly around in. The problem would be that they're not designed to have interiors.
>>1447847>>1447573Avarice needs a corvette sized ship and a medium freighter. Would have loved an industrial style corvette with the Manticore cockpit and a large crew capacity, to be used as a boarding craft for marines. As for a freighter, medium sized universal freighter that can also carry condensate, maybe themed around being a blockade runner like the Minotaur Raider or Prometheus - up gunned and faster but less cargo capacity.Oh and a way to automate to bring condensate from NoWhere to Avarice. And yeah, some kind of visual timer telling when the next 'tide' arrives.
>>1450744Well yeah.That was the whole plot to X3: Reunion. And a massive side mission in X3: Terran Conflict. 75,000 crates of microchips my ass.
>>1460342there's a mod that adds rebirth ships
Seems like most mods don't require toa dlc which nice. I have not seen any big issues as of yet with the dlc disabled. I'd rather leave the sectors open for argon or teladi when I do have them enabled. I'd like to keep tidebreak or the casino but can't use em as a player.
>>1461345even modders knows that toa suck cock
fuck you niggers I like everything about TOA
shut up and start working on 7.0
>>1461600bro a german wouldn't say nigger. they go to prison for that shit over there
>>1461597What exactly is there to like? Horrible story missions? More useless non factions? A retarded mechanic that doesn't fix or equalize the economy?
>>1461893The story is the best in X4. Vigor is the deadliest AI faction after the Xenon. The Tide is cool. My scrap empire is glorious
>>1461900All false. Vig is only strong in one sector. The story is retarded and terrible. Tide is a terrible mechanic. Scrap empires are useless across the board second only to illicit goods and trading. The unique stations are nice but we didn't need all the extra garbage.
>>1461913Wrong on all counts. I accept your concession
>>1460348The Hub was great, chilling there with that music and enjoying the fruits of your absurd labor with all the grind was something really unique.
>>1461917>damar throw them into forced labor camp with those opinions
>>1461913>Scrap empires are useless across the board second only to illicit goods and trading.>he doesn't know about closed loop production
>>1461893>What exactly is there to like?An opportunity for absolute genocide that you dont feel bad about + sick ass freighters for K killing and boarding
>>1462098>>he doesn't know about closed loop productionHonestly just feels like cheating to me i wish i didnt know or found out before i built a whole bunch of shit i apparently dont even need
>>1462098>>1462358Closed is a mixed bag of half assed. None of the factions use it. Yes you can get a semi Terran simplification of economy to a degree for yourself and finished ships. It doesn't play nice with every faction or every product. If you plan on making everything in the game then it won't work out. If you want to supply factions with wares and supplies it again will not work out. If I want to feed and grow the multiple factions and corporations it's a pointless endeavor especially for anyone not argon.
>>1462443It doesn't matter if none of the factions use it. It's for your own production and you can sell the end products so idk what you're talking about.
Started a modded save with the goal of limiting my expansion through financial bottlenecks. >getting paidemployees get paid every hour based on position/stars. increased base salary from 100 to 500, rest default except I removed the military bonus>wear and tearbasically requires me to have at least 50% service crew on every M+ ship, ideally over 75%>finance hubpay taxes for stations in faction space depending on your relations with them. taxes are a percentage of the station's value every 90 minutes. neutral: 10%, friendly: 7.5%, member: 5%, allied: 2.5%. if I own the sector then I will RECEIVE these taxes from any AI stations. adds a nice incentive to take sectors for yourself.I also halved the value of all mining resources because it's too easy to make money mining early game. Good times.
Deadair dynamic wars really gives you that overview of how things are progressing. I only built a mild hub setup for teladi in bright promise to distro wares and they are absolutely dominating stat wise. They took over most of the toa zones except for 2. Curbs grabbed one due to respawn and argon the other. Sisters are quick AF. They also keep building stations for the economy. Terrans seem behind 105 stations paranoids united are pretty beefy as well as it should be.
>>1462521Fwiw closed loop isn't ideal if you prop factions up. That's the rub since you can use factions as a player proxy due to how threadbare the system is for player empires. I tend to assist some corporations and a faction or two original or added by a mod. They can buy repair restock ships just fine usually but you won't be supplying the expansion so much.
>>1463354There are pros and cons like everything else in the game, but it's a heckin valid economy model for the player and a way to change up a playthrough.
So what happened to Dal's brother, Nut?
Is there any guides for ship mods and wtf they do? Does cowboy affect plasma turrets or not? People say two different things in different posts
>Have spare claytronics>Almost no demand>attack sca base, ruin it completely aside one module>Wait for them to calm down and send offer for claytronicsWho is real scammer now?
Drawing a K away from my refineries and toward an Asgard in my Pegasus. The Asgard did his job, but now there's another K and he fucked off.
>>1463958>>Have spare claytronics>>Almost no demandHow? My game argon / hat / zyarth are constantly rebuilding stations
>>1463982just a cursed seed rgn, somewhat there is abundance of claytronics and hull parts stations but weapon parts and microchips are so in highly demand that I constantly sell them at 20% markup
>>1463885https://www.qsna.eu/x4/modifications/Coboy (reload speed) affects all weapons, including turrets, it should be named "rate of fire". I would recommend Slasher for your turrets, turrets generate no heat and Slasher can have +25% weapon damage along with +80% weapon reload/fire rate.
>>1463990Weapon parts (and advanced electronics) creates its own demand. They're used in building warships and warships fight each other, resulting in the need for more warships. I have multiple 40x weapon component and 10x advanced electronics factories right next to wharves and they can't keep up with demand.
yeah I'll rush to raptor dock and just start torpedoing him from inside
>>1464027Enclosed space + high explosives?
Should terrans have like a million ships in every one of their sectors? I feel like they have things way too good and its slowing down my game, get crazy lag in their areas, can i console command teleport a couple Ks into neptune and saturn somehow and will it help
>>1464165Asteroid Belt and Moon are supposed to have large defensive fleets, but otherwise terrans have a 'normal' amount of ships in their sectors.
>>1464147Raptors have turrets inside
>>1464165Terrans are on the lower end of stations and generally ships overall militarily unless something happens in your seed. The real powerhouses are teladi and realm of trinity or united nids. Those two factions can get chonky fast if you cheese or quick start into trading and fill their gaps. I use deadair dynamic wars to get the overview of economy military relations. Argon and antigone get kinda big for their size too. I've had a few seeds where I'm trading and filling gaps if any in teladi or paranid space and they just expand and build like crazy. Teladi are especially brutal on xenon relentlessly. They also somehow build stations left and right if you aren't looking. I had a playthrough I started a day ago let it run once I set myself up came back and they had over 300 stations and were slowly wiping out xenon.
Quick, X4 or E:D
>>1464435Ed is a DED game no comparison
>>1464435X4.I had been looking forward to walking around my ship for years. The moment the space legs update dropped and it was just some kind of multiplayer FPS addon I lost interest. Couldn't even walk on the Moon.
Using the Dynamic Wars mod, like 6 hours into the save a war broke out between Argon and Antigone over a stray shot that destroyed a water freighter (obvious false flag). Between that, HOP and the Xenon their militaries are absolutely rekt. I was planning on setting up shop in The Void, but the Xenon just took it and I have no military presence yet so I have to decontruct my stations and bug out to Heretic's End. This mod is awesome.
>>1464679>xenon 46XL ships
>>1464679Jfc all the factions are weak as fuck. Imagine all the money you can make now.
>>1464771If everyone's dead, who are you going to sell to?
>>1464799I'm gonna make friends with the Godrealm and Zyarth and boost them niggas
>>1464799Doesn't take long with ship build time reduction and station modules at soft cap of one minute. I've watched factions bloat to enormous sizes with half a day no seta of feeding them with maybe 20 large transports the rest faction driven and purchased from me.
>>1464679This is how they start btw
I wonder if they fuck up 7.0 update, we supposed to have end game crisis and ability to take over empires, while I like idea of global crisis I'd rather stay small and fuck around with other corporations like in Litcube than take over Argon Federation and micromanage +100 stations, +500 ships and three way war.
>>1464935You don't have ke dlc? Boron are around argon strength 700 800.
>>1464970Yea dunno. They need to add something at the least to flesh out player owned sectors like I spacebourne 2 or something. It's pretty basic bitch with the whole green default and like no options for your empire small or large not to mention no way to automate it some. Hell other strat games have governors city or sector wise to help build or run things when you get wide. No clue why they ignore this so much since it's supposed to a core feature of the game. Build think fight was it? So where is the player agency besides acting like a shadow cabal for whatever faction?
>>1465019I do. I guess it doesn't show them until you unlock their space
>>1465021Ahh okay I might post mine since I use focw and focw corps ATM. I start with all missions done usually or at least what you can mark done. I can complete the queendom stuff but technically the sanctuary of darkness highway remains unbuilt. Kinda retarded that I have to sit thru that boring mess to get that done on a new save.
If you have multiple monitors the external app mod (on nexus) is p nice.
>>1465020we still can't for example filter civilian/transport/mining/busy ships from property list, let us filter stations in groups. It's pain in ass searching for one specific ship or scrolling through 15 stations and unless they do something about that it's going to get worse, It's been almost 5 years since release and I don't have high hopes that they are going to do something about that.
yeah also we need xl habitats, covering 40k workforce with just L habitats it's just tiresome
>>1465154Yea that's why I ended up using the 10x mods. Smaller stations but with mega cost plus output. Easier to keep the save from burning up my machine. >>1465136Yea true the filter I've long since gave up on that. I mean it's nice that there are mods to add tabs or like info center but the main crux is that since it becomes a problem.
>>1465154I've suggested 10k habs several times, if only to reduce poly count. Hell. I want asteroid mines back from X3, where the player builds a dock onto a very large asteroid and then every module built is abstracted 'inside' the asteroid, just numbers on a spreadsheet instead of taking up hundreds of models on screen.
So do you guys just make solid / liquid storage bases and assign miner to them as both miners and traders to supply other bases? Also do you make seperate factories to refine shit or just one mega base and then eventually slap a shipyard on the side?
>>1465309nah I don't make storage bases or trade stations. solid refinery that makes all the intermediate products from solids, gas refinery ditto, then factories however you prefer. I don't do mega bases because they destroy performance and I like to keep my stations more specialized, although not as hyper specialized as the AI makes them.
>>146528910k habs would be amazing
>boron need just as much food + fuck tons of waterWhy would anyone use their habitats? Useless buildings
>>1464526You can't walk on the moon on E:D because it's full of cities.
>>1465154Argon L habitats can be stacked in a very space saving way. It's just a question of time. Now Teladi habs? Yeah fuck those pieces of reptilian shit.
>>1465289>where the player builds a dock onto a very large asteroidThere's a mod like that around somewhere, but problem is unlike in X3 asteroids aren't actually real, they're just a visual manifestation of the resource field on the map.
>>1465585literally why I don't use para and teladi habitats
>>1465289Man I totally forgot about these. Rebirth had some cool roid bases and even X4 kinda does now like tidebreak or the xenon station in sanctuary of darkness. The rebirth one if I recall had a laser or something. That or I'm thinking of something else.
>>1465585Yea argon habs are nifty and look cool. Terran looks cool but the frisbees need so much space. I ended up using that mod that adds 50 100 200k habs for argon teladi paranid. Guy also has a mod for 100m storage modules. I plop one of those a big boy hab plus use some 10x modules he has and I have this neat compact station that doesn't lag out. The cost is the same if I built each one but totally worth it. I find I can add plenty of miners traders and keep my fps going for longer. Mega stations used to give me issues.
>check on 4 destroyers attacking xenon solar plant>24% left>do something else>look again its 35%How? Why?
>>1465622I don't think xenon use repair drone, maybe some miner pass by and managed to unload silicone and ore so xenon started rebuilding destroyed part of station.
>>1465718It was, camped the gates and killed all the miners and it finally went down